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128 lines
2.8 KiB
C++
128 lines
2.8 KiB
C++
#include "../common/debug.h"
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#include "Socket_Server.h"
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#include "WorldConfig.h"
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#include "clientlist.h"
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#include "zonelist.h"
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#include "../common/logsys.h"
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#include "../common/logtypes.h"
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#include "../common/md5.h"
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#include "../common/EmuTCPConnection.h"
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#include "../common/packet_dump.h"
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extern ClientList client_list;
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extern ZSList zoneserver_list;
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Socket_Server_Connection::Socket_Server_Connection()
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{
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Stream = 0;
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authenticated = false;
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}
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void Socket_Server_Connection::SetConnection(EmuTCPConnection *inStream)
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{
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if(Stream)
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{
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_log(SOCKET_SERVER__ERROR, "Incoming Socket_Server Connection while we were already connected to a Socket_Server.");
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Stream->Disconnect();
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}
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Stream = inStream;
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authenticated = false;
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}
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bool Socket_Server_Connection::Process()
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{
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if (!Stream || !Stream->Connected())
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return false;
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ServerPacket *pack = 0;
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while((pack = Stream->PopPacket()))
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{
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if (!authenticated)
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{
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if (WorldConfig::get()->SharedKey.length() > 0)
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{
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if (pack->opcode == ServerOP_ZAAuth && pack->size == 16)
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{
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uint8 tmppass[16];
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MD5::Generate((const uchar*) WorldConfig::get()->SharedKey.c_str(), WorldConfig::get()->SharedKey.length(), tmppass);
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if (memcmp(pack->pBuffer, tmppass, 16) == 0)
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authenticated = true;
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else
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{
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struct in_addr in;
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in.s_addr = GetIP();
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_log(SOCKET_SERVER__ERROR, "Socket_Server authorization failed.");
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ServerPacket* pack = new ServerPacket(ServerOP_ZAAuthFailed);
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SendPacket(pack);
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delete pack;
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Disconnect();
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return false;
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}
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}
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else
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{
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struct in_addr in;
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in.s_addr = GetIP();
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_log(SOCKET_SERVER__ERROR, "Socket_Server_ authorization failed.");
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ServerPacket* pack = new ServerPacket(ServerOP_ZAAuthFailed);
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SendPacket(pack);
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delete pack;
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Disconnect();
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return false;
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}
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}
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else
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{
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_log(SOCKET_SERVER__ERROR,"**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthorized zone access.");
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authenticated = true;
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}
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delete pack;
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continue;
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}
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switch(pack->opcode)
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{
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case 0:
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break;
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case ServerOP_KeepAlive:
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{
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// ignore this
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break;
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}
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case ServerOP_ZAAuth:
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{
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_log(SOCKET_SERVER__ERROR, "Got authentication from Socket_Server_ when they are already authenticated.");
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break;
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}
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case ServerOP_LFGuildUpdate:
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{
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zoneserver_list.SendPacket(pack);
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break;
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}
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default:
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{
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_log(SOCKET_SERVER__ERROR, "Unknown ServerOPcode from Socket_Server_ 0x%04x, size %d", pack->opcode, pack->size);
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DumpPacket(pack->pBuffer, pack->size);
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break;
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}
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}
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delete pack;
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}
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return(true);
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}
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bool Socket_Server_Connection::SendPacket(ServerPacket* pack)
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{
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if(!Stream)
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return false;
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return Stream->SendPacket(pack);
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}
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