eqemu-server/world/socket_server.h

24 lines
604 B
C++

#ifndef Socket_Server__H
#define Socket_Server__H
#include "../common/types.h"
#include "../common/EmuTCPConnection.h"
#include "../common/servertalk.h"
class Socket_Server_Connection
{
public:
Socket_Server_Connection();
void SetConnection(EmuTCPConnection *inStream);
bool Process();
bool SendPacket(ServerPacket* pack);
void Disconnect() { if(Stream) Stream->Disconnect(); }
void SendMessage(const char *From, const char *Message);
private:
inline uint32 GetIP() const { return Stream ? Stream->GetrIP() : 0; }
EmuTCPConnection *Stream;
bool authenticated;
};
#endif /*Socket_Server__H_*/