mirror of
https://github.com/EQEmu/Server.git
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69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include <iostream>
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#include <string.h>
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#include <stdio.h>
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#include <iomanip>
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#include <time.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include "../common/servertalk.h"
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#include "worldserver.h"
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#include "socket_server_config.h"
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#include "database.h"
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#include "lfguild.h"
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#include "../common/packet_functions.h"
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#include "../common/md5.h"
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#include "../common/packet_dump.h"
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extern WorldServer worldserver;
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extern const socket_server_config *Config;
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extern Database database;
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WorldServer::WorldServer()
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: WorldConnection(EmuTCPConnection::packetModeSocket_Server, Config->SharedKey.c_str()){
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pTryReconnect = true;
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}
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WorldServer::~WorldServer(){
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}
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void WorldServer::OnConnected(){
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_log(SOCKET_SERVER__INIT, "Connected to World.");
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WorldConnection::OnConnected();
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}
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void WorldServer::Process(){
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WorldConnection::Process();
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if (!Connected())
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return;
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ServerPacket *pack = 0;
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while((pack = tcpc.PopPacket())){
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_log(SOCKET_SERVER__TRACE, "Received Opcode: %4X", pack->opcode);
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switch(pack->opcode) {
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case 0: { break; }
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case ServerOP_KeepAlive: { break; }
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}
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}
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safe_delete(pack);
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return;
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} |