More loginserver refactorings and cleanup

This commit is contained in:
Akkadius
2019-07-05 02:49:55 -05:00
parent b41e58fd10
commit 2c922876a9
7 changed files with 129 additions and 91 deletions
+79 -64
View File
@@ -162,16 +162,14 @@ void WorldServer::ProcessLSStatus(uint16_t opcode, const EQ::Net::Packet &packet
}
if (packet.Length() < sizeof(ServerLSStatus_Struct)) {
Log(
Logs::General,
Logs::Error,
Error(
"Received application packet from server that had opcode ServerOP_LSStatus, but was too small. Discarded to avoid buffer overrun"
);
return;
}
ServerLSStatus_Struct *ls_status = (ServerLSStatus_Struct *) packet.Data();
auto *ls_status = (ServerLSStatus_Struct *) packet.Data();
LogLoginserverDetail(
"World Server Status Update Received | Server [{0}] Status [{1}] Players [{2}] Zones [{3}]",
@@ -203,10 +201,10 @@ void WorldServer::ProcessUsertoWorldRespLeg(uint16_t opcode, const EQ::Net::Pack
}
if (packet.Length() < sizeof(UsertoWorldResponseLegacy_Struct)) {
Log(Logs::General,
Logs::Error,
Error(
"Received application packet from server that had opcode ServerOP_UsertoWorldResp, "
"but was too small. Discarded to avoid buffer overrun.");
"but was too small. Discarded to avoid buffer overrun"
);
return;
}
@@ -217,7 +215,7 @@ void WorldServer::ProcessUsertoWorldRespLeg(uint16_t opcode, const EQ::Net::Pack
Log(Logs::General, Logs::Netcode, "User-To-World Response received.");
}
UsertoWorldResponseLegacy_Struct *user_to_world_response = (UsertoWorldResponseLegacy_Struct *) packet.Data();
auto *user_to_world_response = (UsertoWorldResponseLegacy_Struct *) packet.Data();
Log(Logs::General, Logs::Debug, "Trying to find client with user id of %u.", user_to_world_response->lsaccountid);
Client *c = server.client_manager->GetClient(user_to_world_response->lsaccountid, "eqemu");
if (c) {
@@ -229,12 +227,12 @@ void WorldServer::ProcessUsertoWorldRespLeg(uint16_t opcode, const EQ::Net::Pack
c->GetAccountName().c_str()
);
EQApplicationPacket *outapp = new EQApplicationPacket(
auto *outapp = new EQApplicationPacket(
OP_PlayEverquestResponse,
sizeof(PlayEverquestResponse_Struct)
);
PlayEverquestResponse_Struct *per = (PlayEverquestResponse_Struct *) outapp->pBuffer;
auto *per = (PlayEverquestResponse_Struct *) outapp->pBuffer;
per->Sequence = c->GetPlaySequence();
per->ServerNumber = c->GetPlayServerID();
@@ -326,36 +324,49 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
Log(Logs::General, Logs::Netcode, "User-To-World Response received.");
}
UsertoWorldResponse_Struct *utwr = (UsertoWorldResponse_Struct *) packet.Data();
Log(Logs::General, Logs::Debug, "Trying to find client with user id of %u.", utwr->lsaccountid);
Client *c = server.client_manager->GetClient(utwr->lsaccountid, utwr->login);
if (c) {
auto user_to_world_response = (UsertoWorldResponse_Struct *) packet.Data();
Log(Logs::General, Logs::Debug, "Trying to find client with user id of %u.", user_to_world_response->lsaccountid);
Client *client = server.client_manager->GetClient(
user_to_world_response->lsaccountid,
user_to_world_response->login
);
if (client) {
Log(Logs::General,
Logs::Debug,
"Found client with user id of %u and account name of %s.",
utwr->lsaccountid,
c->GetAccountName().c_str());
EQApplicationPacket *outapp = new EQApplicationPacket(
user_to_world_response->lsaccountid,
client->GetAccountName().c_str()
);
auto *outapp = new EQApplicationPacket(
OP_PlayEverquestResponse,
sizeof(PlayEverquestResponse_Struct));
PlayEverquestResponse_Struct *per = (PlayEverquestResponse_Struct *) outapp->pBuffer;
per->Sequence = c->GetPlaySequence();
per->ServerNumber = c->GetPlayServerID();
Log(Logs::General, Logs::Debug, "Found sequence and play of %u %u", c->GetPlaySequence(), c->GetPlayServerID());
sizeof(PlayEverquestResponse_Struct)
);
auto *per = (PlayEverquestResponse_Struct *) outapp->pBuffer;
per->Sequence = client->GetPlaySequence();
per->ServerNumber = client->GetPlayServerID();
Log(Logs::General,
Logs::Debug,
"Found sequence and play of %u %u",
client->GetPlaySequence(),
client->GetPlayServerID()
);
Log(Logs::General, Logs::Netcode, "[Size: %u] %s", outapp->size, DumpPacketToString(outapp).c_str());
if (utwr->response > 0) {
if (user_to_world_response->response > 0) {
per->Allowed = 1;
SendClientAuth(
c->GetConnection()->GetRemoteAddr(),
c->GetAccountName(),
c->GetKey(),
c->GetAccountID(),
c->GetLoginServerName());
client->GetConnection()->GetRemoteAddr(),
client->GetAccountName(),
client->GetKey(),
client->GetAccountID(),
client->GetLoginServerName()
);
}
switch (utwr->response) {
switch (user_to_world_response->response) {
case 1:
per->Message = 101;
break;
@@ -388,14 +399,12 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
DumpPacket(outapp);
}
c->SendPlayResponse(outapp);
client->SendPlayResponse(outapp);
delete outapp;
}
else {
Log(Logs::General,
Logs::Error,
"Received User-To-World Response for %u but could not find the client referenced!.",
utwr->lsaccountid);
Error("Received User-To-World Response for {0} but could not find the client referenced!.",
user_to_world_response->lsaccountid);
}
}
@@ -418,77 +427,83 @@ void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet
}
if (packet.Length() < sizeof(ServerLSAccountUpdate_Struct)) {
Log(Logs::General,
Logs::Error,
Error(
"Received application packet from server that had opcode ServerLSAccountUpdate_Struct, "
"but was too small. Discarded to avoid buffer overrun.");
"but was too small. Discarded to avoid buffer overrun"
);
return;
}
Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate packet received from: %s", short_name.c_str());
ServerLSAccountUpdate_Struct *lsau = (ServerLSAccountUpdate_Struct *) packet.Data();
auto *loginserver_update = (ServerLSAccountUpdate_Struct *) packet.Data();
if (is_server_trusted) {
Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate update processed for: %s", lsau->useraccount);
Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate update processed for: %s", loginserver_update->useraccount);
std::string name = "";
std::string password = "";
std::string email = "";
name.assign(lsau->useraccount);
password.assign(lsau->userpassword);
name.assign(loginserver_update->useraccount);
password.assign(loginserver_update->userpassword);
if (lsau->useremail) {
email.assign(lsau->useremail);
if (loginserver_update->useremail) {
email.assign(loginserver_update->useremail);
}
server.db->UpdateLSAccountInfo(lsau->useraccountid, name, password, email);
server.db->UpdateLSAccountInfo(loginserver_update->useraccountid, name, password, email);
}
}
void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_worldserver_info_packet)
/**
*
* @param new_world_server_info_packet
*/
void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info_packet)
{
if (is_server_logged_in) {
Error("WorldServer::Handle_NewLSInfo called but the login server was already marked as logged in, aborting.");
return;
}
if (strlen(new_worldserver_info_packet->account) <= 30) {
account_name = new_worldserver_info_packet->account;
if (strlen(new_world_server_info_packet->account) <= 30) {
account_name = new_world_server_info_packet->account;
}
else {
Error("Handle_NewLSInfo error, account name was too long.");
return;
}
if (strlen(new_worldserver_info_packet->password) <= 30) {
account_password = new_worldserver_info_packet->password;
if (strlen(new_world_server_info_packet->password) <= 30) {
account_password = new_world_server_info_packet->password;
}
else {
Error("Handle_NewLSInfo error, account password was too long.");
return;
}
if (strlen(new_worldserver_info_packet->name) <= 200) {
long_name = new_worldserver_info_packet->name;
if (strlen(new_world_server_info_packet->name) <= 200) {
long_name = new_world_server_info_packet->name;
}
else {
Error("Handle_NewLSInfo error, long name was too long.");
return;
}
if (strlen(new_worldserver_info_packet->shortname) <= 50) {
short_name = new_worldserver_info_packet->shortname;
if (strlen(new_world_server_info_packet->shortname) <= 50) {
short_name = new_world_server_info_packet->shortname;
}
else {
Error("Handle_NewLSInfo error, short name was too long.");
return;
}
if (strlen(new_worldserver_info_packet->local_address) <= 125) {
if (strlen(new_worldserver_info_packet->local_address) == 0) {
if (strlen(new_world_server_info_packet->local_address) <= 125) {
if (strlen(new_world_server_info_packet->local_address) == 0) {
Error("Handle_NewLSInfo error, local address was null, defaulting to localhost");
local_ip = "127.0.0.1";
}
else {
local_ip = new_worldserver_info_packet->local_address;
local_ip = new_world_server_info_packet->local_address;
}
}
else {
@@ -497,8 +512,8 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_worldserver_info_
return;
}
if (strlen(new_worldserver_info_packet->remote_address) <= 125) {
if (strlen(new_worldserver_info_packet->remote_address) == 0) {
if (strlen(new_world_server_info_packet->remote_address) <= 125) {
if (strlen(new_world_server_info_packet->remote_address) == 0) {
remote_ip = GetConnection()->Handle()->RemoteIP();
Error(
"Remote address was null, defaulting to stream address %s.",
@@ -506,7 +521,7 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_worldserver_info_
);
}
else {
remote_ip = new_worldserver_info_packet->remote_address;
remote_ip = new_world_server_info_packet->remote_address;
}
}
else {
@@ -520,23 +535,23 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_worldserver_info_
);
}
if (strlen(new_worldserver_info_packet->serverversion) <= 64) {
version = new_worldserver_info_packet->serverversion;
if (strlen(new_world_server_info_packet->serverversion) <= 64) {
version = new_world_server_info_packet->serverversion;
}
else {
Error("Handle_NewLSInfo error, server version was too long.");
return;
}
if (strlen(new_worldserver_info_packet->protocolversion) <= 25) {
protocol = new_worldserver_info_packet->protocolversion;
if (strlen(new_world_server_info_packet->protocolversion) <= 25) {
protocol = new_world_server_info_packet->protocolversion;
}
else {
Error("Handle_NewLSInfo error, protocol version was too long.");
return;
}
server_type = new_worldserver_info_packet->servertype;
server_type = new_world_server_info_packet->servertype;
is_server_logged_in = true;
if (server.options.IsRejectingDuplicateServers()) {