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https://github.com/EQEmu/Server.git
synced 2025-12-16 01:01:30 +00:00
More loginserver refactorings and cleanup
This commit is contained in:
parent
b41e58fd10
commit
2c922876a9
@ -29,8 +29,10 @@ extern bool run_server;
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ClientManager::ClientManager()
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{
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int titanium_port = server.config.GetVariableInt("Titanium", "port", 5998);
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int titanium_port = server.config.GetVariableInt("Titanium", "port", 5998);
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EQStreamManagerInterfaceOptions titanium_opts(titanium_port, false, false);
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titanium_stream = new EQ::Net::EQStreamManager(titanium_opts);
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titanium_ops = new RegularOpcodeManager;
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if (!titanium_ops->LoadOpcodes(
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@ -39,8 +41,12 @@ ClientManager::ClientManager()
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"opcodes",
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"login_opcodes.conf"
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).c_str())) {
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Log(Logs::General, Logs::Error, "ClientManager fatal error: couldn't load opcodes for Titanium file %s.",
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server.config.GetVariableString("Titanium", "opcodes", "login_opcodes.conf").c_str());
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Error(
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"ClientManager fatal error: couldn't load opcodes for Titanium file [{0}]",
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server.config.GetVariableString("Titanium", "opcodes", "login_opcodes.conf")
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);
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run_server = false;
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}
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@ -57,7 +63,8 @@ ClientManager::ClientManager()
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}
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);
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int sod_port = server.config.GetVariableInt("SoD", "port", 5999);
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int sod_port = server.config.GetVariableInt("SoD", "port", 5999);
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EQStreamManagerInterfaceOptions sod_opts(sod_port, false, false);
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sod_stream = new EQ::Net::EQStreamManager(sod_opts);
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sod_ops = new RegularOpcodeManager;
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@ -69,11 +76,12 @@ ClientManager::ClientManager()
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sod_stream->OnNewConnection(
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[this](std::shared_ptr<EQ::Net::EQStream> stream) {
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LogF(Logs::General,
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Logs::Login_Server,
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"New SoD client connection from {0}:{1}",
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stream->GetRemoteIP(),
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stream->GetRemotePort());
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LogLoginserver(
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"New SoD client connection from {0}:{1}",
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stream->GetRemoteIP(),
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stream->GetRemotePort()
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);
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stream->SetOpcodeManager(&sod_ops);
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Client *c = new Client(stream, cv_sod);
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clients.push_back(c);
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@ -133,6 +141,10 @@ void ClientManager::ProcessDisconnect()
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}
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}
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/**
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* @param account_id
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* @param loginserver
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*/
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void ClientManager::RemoveExistingClient(unsigned int account_id, const std::string &loginserver)
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{
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auto iter = clients.begin();
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@ -150,6 +162,11 @@ void ClientManager::RemoveExistingClient(unsigned int account_id, const std::str
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}
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}
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/**
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* @param account_id
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* @param loginserver
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* @return
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*/
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Client *ClientManager::GetClient(unsigned int account_id, const std::string &loginserver)
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{
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auto iter = clients.begin();
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@ -20,6 +20,7 @@
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#include "../common/global_define.h"
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#include "../common/eqemu_logsys.h"
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#include "../common/eqemu_logsys_fmt.h"
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#include "config.h"
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/**
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@ -52,7 +53,7 @@ std::string Config::GetVariable(std::string title, std::string parameter)
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void Config::Parse(const char *file_name)
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{
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if (file_name == nullptr) {
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Log(Logs::General, Logs::Error, "Config::Parse(), file_name passed was null.");
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Error("Config::Parse(), file_name passed was null");
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return;
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}
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@ -62,8 +63,9 @@ void Config::Parse(const char *file_name)
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std::list<std::string> tokens;
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Tokenize(input, tokens);
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char mode = 0;
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std::string title, param, arg;
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char mode = 0;
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std::string title, param, arg;
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std::list<std::string>::iterator iter = tokens.begin();
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while (iter != tokens.end()) {
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if ((*iter).compare("[") == 0) {
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@ -71,7 +73,7 @@ void Config::Parse(const char *file_name)
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bool first = true;
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++iter;
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if (iter == tokens.end()) {
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Log(Logs::General, Logs::Error, "Config::Parse(), EOF before title done parsing.");
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Error("Config::Parse(), EOF before title done parsing");
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fclose(input);
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vars.clear();
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return;
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@ -98,7 +100,7 @@ void Config::Parse(const char *file_name)
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else if (mode == 1) {
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mode++;
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if ((*iter).compare("=") != 0) {
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Log(Logs::General, Logs::Error, "Config::Parse(), invalid parse token where = should be.");
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Error("Config::Parse(), invalid parse token where = should be");
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fclose(input);
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vars.clear();
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return;
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@ -123,7 +125,7 @@ void Config::Parse(const char *file_name)
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fclose(input);
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}
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else {
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Log(Logs::General, Logs::Error, "Config::Parse(), file was unable to be opened for parsing.");
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Error("Config::Parse(), file was unable to be opened for parsing");
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}
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}
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@ -41,7 +41,7 @@ public:
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Database *db;
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Options options;
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ServerManager *server_manager;
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ClientManager *client_manager;
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ClientManager *client_manager{};
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};
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#endif
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@ -196,7 +196,7 @@ int main()
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Timer::SetCurrentTime();
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server.client_manager->Process();
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EQ::EventLoop::Get().Process();
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Sleep(5);
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Sleep(50);
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}
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LogLoginserver("Server Shutdown");
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@ -148,8 +148,9 @@ EQApplicationPacket *ServerManager::CreateServerListPacket(Client *client, uint3
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++iter;
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}
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_ServerListResponse, packet_size);
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ServerListHeader_Struct *server_list = (ServerListHeader_Struct *) outapp->pBuffer;
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auto *outapp = new EQApplicationPacket(OP_ServerListResponse, packet_size);
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auto *server_list = (ServerListHeader_Struct *) outapp->pBuffer;
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server_list->Unknown1 = sequence;
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server_list->Unknown2 = 0x00000000;
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server_list->Unknown3 = 0x01650000;
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@ -253,10 +254,11 @@ void ServerManager::SendUserToWorldRequest(
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if ((*iter)->GetRuntimeID() == server_id) {
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EQ::Net::DynamicPacket outapp;
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outapp.Resize(sizeof(UsertoWorldRequest_Struct));
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UsertoWorldRequest_Struct *utwr = (UsertoWorldRequest_Struct *) outapp.Data();
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utwr->worldid = server_id;
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utwr->lsaccountid = client_account_id;
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strncpy(utwr->login, &client_loginserver[0], 64);
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auto *user_to_world_request = (UsertoWorldRequest_Struct *) outapp.Data();
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user_to_world_request->worldid = server_id;
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user_to_world_request->lsaccountid = client_account_id;
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strncpy(user_to_world_request->login, &client_loginserver[0], 64);
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(*iter)->GetConnection()->Send(ServerOP_UsertoWorldReq, outapp);
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found = true;
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@ -294,7 +296,8 @@ bool ServerManager::ServerExists(
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continue;
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}
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if ((*iter)->GetLongName().compare(server_long_name) == 0 && (*iter)->GetShortName().compare(server_short_name) == 0) {
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if ((*iter)->GetLongName().compare(server_long_name) == 0 &&
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(*iter)->GetShortName().compare(server_short_name) == 0) {
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return true;
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}
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@ -321,7 +324,8 @@ void ServerManager::DestroyServerByName(
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continue;
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}
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if ((*iter)->GetLongName().compare(server_long_name) == 0 && (*iter)->GetShortName().compare(server_short_name) == 0) {
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if ((*iter)->GetLongName().compare(server_long_name) == 0 &&
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(*iter)->GetShortName().compare(server_short_name) == 0) {
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(*iter)->GetConnection()->Handle()->Disconnect();
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iter = world_servers.erase(iter);
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continue;
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@ -162,16 +162,14 @@ void WorldServer::ProcessLSStatus(uint16_t opcode, const EQ::Net::Packet &packet
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}
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if (packet.Length() < sizeof(ServerLSStatus_Struct)) {
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Log(
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Logs::General,
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Logs::Error,
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Error(
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"Received application packet from server that had opcode ServerOP_LSStatus, but was too small. Discarded to avoid buffer overrun"
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);
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return;
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}
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ServerLSStatus_Struct *ls_status = (ServerLSStatus_Struct *) packet.Data();
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auto *ls_status = (ServerLSStatus_Struct *) packet.Data();
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LogLoginserverDetail(
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"World Server Status Update Received | Server [{0}] Status [{1}] Players [{2}] Zones [{3}]",
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@ -203,10 +201,10 @@ void WorldServer::ProcessUsertoWorldRespLeg(uint16_t opcode, const EQ::Net::Pack
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}
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if (packet.Length() < sizeof(UsertoWorldResponseLegacy_Struct)) {
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Log(Logs::General,
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Logs::Error,
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Error(
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"Received application packet from server that had opcode ServerOP_UsertoWorldResp, "
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"but was too small. Discarded to avoid buffer overrun.");
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"but was too small. Discarded to avoid buffer overrun"
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);
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return;
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}
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@ -217,7 +215,7 @@ void WorldServer::ProcessUsertoWorldRespLeg(uint16_t opcode, const EQ::Net::Pack
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Log(Logs::General, Logs::Netcode, "User-To-World Response received.");
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}
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UsertoWorldResponseLegacy_Struct *user_to_world_response = (UsertoWorldResponseLegacy_Struct *) packet.Data();
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auto *user_to_world_response = (UsertoWorldResponseLegacy_Struct *) packet.Data();
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Log(Logs::General, Logs::Debug, "Trying to find client with user id of %u.", user_to_world_response->lsaccountid);
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Client *c = server.client_manager->GetClient(user_to_world_response->lsaccountid, "eqemu");
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if (c) {
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@ -229,12 +227,12 @@ void WorldServer::ProcessUsertoWorldRespLeg(uint16_t opcode, const EQ::Net::Pack
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c->GetAccountName().c_str()
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);
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EQApplicationPacket *outapp = new EQApplicationPacket(
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auto *outapp = new EQApplicationPacket(
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OP_PlayEverquestResponse,
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sizeof(PlayEverquestResponse_Struct)
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);
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PlayEverquestResponse_Struct *per = (PlayEverquestResponse_Struct *) outapp->pBuffer;
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auto *per = (PlayEverquestResponse_Struct *) outapp->pBuffer;
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per->Sequence = c->GetPlaySequence();
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per->ServerNumber = c->GetPlayServerID();
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@ -326,36 +324,49 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
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Log(Logs::General, Logs::Netcode, "User-To-World Response received.");
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}
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UsertoWorldResponse_Struct *utwr = (UsertoWorldResponse_Struct *) packet.Data();
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Log(Logs::General, Logs::Debug, "Trying to find client with user id of %u.", utwr->lsaccountid);
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Client *c = server.client_manager->GetClient(utwr->lsaccountid, utwr->login);
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if (c) {
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auto user_to_world_response = (UsertoWorldResponse_Struct *) packet.Data();
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Log(Logs::General, Logs::Debug, "Trying to find client with user id of %u.", user_to_world_response->lsaccountid);
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Client *client = server.client_manager->GetClient(
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user_to_world_response->lsaccountid,
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user_to_world_response->login
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);
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if (client) {
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Log(Logs::General,
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Logs::Debug,
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"Found client with user id of %u and account name of %s.",
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utwr->lsaccountid,
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c->GetAccountName().c_str());
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EQApplicationPacket *outapp = new EQApplicationPacket(
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user_to_world_response->lsaccountid,
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client->GetAccountName().c_str()
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);
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auto *outapp = new EQApplicationPacket(
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OP_PlayEverquestResponse,
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sizeof(PlayEverquestResponse_Struct));
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PlayEverquestResponse_Struct *per = (PlayEverquestResponse_Struct *) outapp->pBuffer;
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per->Sequence = c->GetPlaySequence();
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per->ServerNumber = c->GetPlayServerID();
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Log(Logs::General, Logs::Debug, "Found sequence and play of %u %u", c->GetPlaySequence(), c->GetPlayServerID());
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sizeof(PlayEverquestResponse_Struct)
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);
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auto *per = (PlayEverquestResponse_Struct *) outapp->pBuffer;
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per->Sequence = client->GetPlaySequence();
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per->ServerNumber = client->GetPlayServerID();
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Log(Logs::General,
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Logs::Debug,
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"Found sequence and play of %u %u",
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client->GetPlaySequence(),
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client->GetPlayServerID()
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);
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Log(Logs::General, Logs::Netcode, "[Size: %u] %s", outapp->size, DumpPacketToString(outapp).c_str());
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if (utwr->response > 0) {
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if (user_to_world_response->response > 0) {
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per->Allowed = 1;
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SendClientAuth(
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c->GetConnection()->GetRemoteAddr(),
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c->GetAccountName(),
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c->GetKey(),
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c->GetAccountID(),
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c->GetLoginServerName());
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client->GetConnection()->GetRemoteAddr(),
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client->GetAccountName(),
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client->GetKey(),
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client->GetAccountID(),
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client->GetLoginServerName()
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);
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}
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switch (utwr->response) {
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switch (user_to_world_response->response) {
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case 1:
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per->Message = 101;
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break;
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@ -388,14 +399,12 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
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DumpPacket(outapp);
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}
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c->SendPlayResponse(outapp);
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client->SendPlayResponse(outapp);
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delete outapp;
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}
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else {
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Log(Logs::General,
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Logs::Error,
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"Received User-To-World Response for %u but could not find the client referenced!.",
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utwr->lsaccountid);
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Error("Received User-To-World Response for {0} but could not find the client referenced!.",
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user_to_world_response->lsaccountid);
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}
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}
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@ -418,77 +427,83 @@ void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet
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}
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if (packet.Length() < sizeof(ServerLSAccountUpdate_Struct)) {
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Log(Logs::General,
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Logs::Error,
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Error(
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"Received application packet from server that had opcode ServerLSAccountUpdate_Struct, "
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"but was too small. Discarded to avoid buffer overrun.");
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"but was too small. Discarded to avoid buffer overrun"
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);
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return;
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}
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Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate packet received from: %s", short_name.c_str());
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ServerLSAccountUpdate_Struct *lsau = (ServerLSAccountUpdate_Struct *) packet.Data();
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auto *loginserver_update = (ServerLSAccountUpdate_Struct *) packet.Data();
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if (is_server_trusted) {
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Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate update processed for: %s", lsau->useraccount);
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Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate update processed for: %s", loginserver_update->useraccount);
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std::string name = "";
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std::string password = "";
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std::string email = "";
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name.assign(lsau->useraccount);
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password.assign(lsau->userpassword);
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name.assign(loginserver_update->useraccount);
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password.assign(loginserver_update->userpassword);
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if (lsau->useremail) {
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email.assign(lsau->useremail);
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if (loginserver_update->useremail) {
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email.assign(loginserver_update->useremail);
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}
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server.db->UpdateLSAccountInfo(lsau->useraccountid, name, password, email);
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server.db->UpdateLSAccountInfo(loginserver_update->useraccountid, name, password, email);
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}
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}
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void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_worldserver_info_packet)
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/**
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*
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* @param new_world_server_info_packet
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*/
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void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info_packet)
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{
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if (is_server_logged_in) {
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Error("WorldServer::Handle_NewLSInfo called but the login server was already marked as logged in, aborting.");
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return;
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}
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if (strlen(new_worldserver_info_packet->account) <= 30) {
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account_name = new_worldserver_info_packet->account;
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if (strlen(new_world_server_info_packet->account) <= 30) {
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account_name = new_world_server_info_packet->account;
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}
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else {
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Error("Handle_NewLSInfo error, account name was too long.");
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return;
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}
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if (strlen(new_worldserver_info_packet->password) <= 30) {
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account_password = new_worldserver_info_packet->password;
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if (strlen(new_world_server_info_packet->password) <= 30) {
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account_password = new_world_server_info_packet->password;
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}
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else {
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Error("Handle_NewLSInfo error, account password was too long.");
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return;
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}
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if (strlen(new_worldserver_info_packet->name) <= 200) {
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long_name = new_worldserver_info_packet->name;
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if (strlen(new_world_server_info_packet->name) <= 200) {
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long_name = new_world_server_info_packet->name;
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}
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else {
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Error("Handle_NewLSInfo error, long name was too long.");
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return;
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}
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if (strlen(new_worldserver_info_packet->shortname) <= 50) {
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short_name = new_worldserver_info_packet->shortname;
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if (strlen(new_world_server_info_packet->shortname) <= 50) {
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short_name = new_world_server_info_packet->shortname;
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}
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else {
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Error("Handle_NewLSInfo error, short name was too long.");
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return;
|
||||
}
|
||||
|
||||
if (strlen(new_worldserver_info_packet->local_address) <= 125) {
|
||||
if (strlen(new_worldserver_info_packet->local_address) == 0) {
|
||||
if (strlen(new_world_server_info_packet->local_address) <= 125) {
|
||||
if (strlen(new_world_server_info_packet->local_address) == 0) {
|
||||
Error("Handle_NewLSInfo error, local address was null, defaulting to localhost");
|
||||
local_ip = "127.0.0.1";
|
||||
}
|
||||
else {
|
||||
local_ip = new_worldserver_info_packet->local_address;
|
||||
local_ip = new_world_server_info_packet->local_address;
|
||||
}
|
||||
}
|
||||
else {
|
||||
@ -497,8 +512,8 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_worldserver_info_
|
||||
return;
|
||||
}
|
||||
|
||||
if (strlen(new_worldserver_info_packet->remote_address) <= 125) {
|
||||
if (strlen(new_worldserver_info_packet->remote_address) == 0) {
|
||||
if (strlen(new_world_server_info_packet->remote_address) <= 125) {
|
||||
if (strlen(new_world_server_info_packet->remote_address) == 0) {
|
||||
remote_ip = GetConnection()->Handle()->RemoteIP();
|
||||
Error(
|
||||
"Remote address was null, defaulting to stream address %s.",
|
||||
@ -506,7 +521,7 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_worldserver_info_
|
||||
);
|
||||
}
|
||||
else {
|
||||
remote_ip = new_worldserver_info_packet->remote_address;
|
||||
remote_ip = new_world_server_info_packet->remote_address;
|
||||
}
|
||||
}
|
||||
else {
|
||||
@ -520,23 +535,23 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_worldserver_info_
|
||||
);
|
||||
}
|
||||
|
||||
if (strlen(new_worldserver_info_packet->serverversion) <= 64) {
|
||||
version = new_worldserver_info_packet->serverversion;
|
||||
if (strlen(new_world_server_info_packet->serverversion) <= 64) {
|
||||
version = new_world_server_info_packet->serverversion;
|
||||
}
|
||||
else {
|
||||
Error("Handle_NewLSInfo error, server version was too long.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (strlen(new_worldserver_info_packet->protocolversion) <= 25) {
|
||||
protocol = new_worldserver_info_packet->protocolversion;
|
||||
if (strlen(new_world_server_info_packet->protocolversion) <= 25) {
|
||||
protocol = new_world_server_info_packet->protocolversion;
|
||||
}
|
||||
else {
|
||||
Error("Handle_NewLSInfo error, protocol version was too long.");
|
||||
return;
|
||||
}
|
||||
|
||||
server_type = new_worldserver_info_packet->servertype;
|
||||
server_type = new_world_server_info_packet->servertype;
|
||||
is_server_logged_in = true;
|
||||
|
||||
if (server.options.IsRejectingDuplicateServers()) {
|
||||
|
||||
@ -77,9 +77,9 @@ public:
|
||||
/**
|
||||
* Takes the info struct we received from world and processes it
|
||||
*
|
||||
* @param new_worldserver_info_packet
|
||||
* @param new_world_server_info_packet
|
||||
*/
|
||||
void Handle_NewLSInfo(ServerNewLSInfo_Struct* new_worldserver_info_packet);
|
||||
void Handle_NewLSInfo(ServerNewLSInfo_Struct* new_world_server_info_packet);
|
||||
|
||||
/**
|
||||
* Takes the status struct we received from world and processes it
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user