mirror of
https://github.com/EQEmu/Server.git
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822 lines
22 KiB
C++
822 lines
22 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "world_server.h"
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#include "login_server.h"
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#include "login_structures.h"
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#include "config.h"
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#include "../common/eqemu_logsys.h"
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#include "../common/eqemu_logsys_fmt.h"
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extern LoginServer server;
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/**
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* @param worldserver_connection
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*/
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WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> worldserver_connection)
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{
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connection = worldserver_connection;
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zones_booted = 0;
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players_online = 0;
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server_status = 0;
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runtime_id = 0;
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server_list_id = 0;
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server_type = 0;
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is_server_authorized = false;
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is_server_trusted = false;
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is_server_logged_in = false;
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worldserver_connection->OnMessage(
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ServerOP_NewLSInfo,
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std::bind(&WorldServer::ProcessNewLSInfo, this, std::placeholders::_1, std::placeholders::_2)
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);
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worldserver_connection->OnMessage(
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ServerOP_LSStatus,
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std::bind(&WorldServer::ProcessLSStatus, this, std::placeholders::_1, std::placeholders::_2)
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);
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worldserver_connection->OnMessage(
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ServerOP_UsertoWorldRespLeg,
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std::bind(
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&WorldServer::ProcessUsertoWorldRespLeg,
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this,
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std::placeholders::_1,
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std::placeholders::_2
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)
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);
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worldserver_connection->OnMessage(
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ServerOP_UsertoWorldResp,
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std::bind(&WorldServer::ProcessUserToWorldResponse, this, std::placeholders::_1, std::placeholders::_2)
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);
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worldserver_connection->OnMessage(
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ServerOP_LSAccountUpdate,
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std::bind(&WorldServer::ProcessLSAccountUpdate, this, std::placeholders::_1, std::placeholders::_2)
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);
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}
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WorldServer::~WorldServer() = default;
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void WorldServer::Reset()
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{
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runtime_id;
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zones_booted = 0;
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players_online = 0;
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server_status = 0;
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server_list_id = 0;
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server_type = 0;
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is_server_authorized = false;
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is_server_logged_in = false;
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}
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/**
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* @param opcode
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* @param packet
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*/
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void WorldServer::ProcessNewLSInfo(uint16_t opcode, const EQ::Net::Packet &packet)
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{
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if (server.options.IsWorldTraceOn()) {
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Log(Logs::General,
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Logs::Netcode,
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"Application packet received from server: 0x%.4X, (size %u)",
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opcode,
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packet.Length());
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}
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if (server.options.IsDumpInPacketsOn()) {
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DumpPacket(opcode, packet);
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}
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if (packet.Length() < sizeof(ServerNewLSInfo_Struct)) {
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Log(Logs::General, Logs::Error,
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"Received application packet from server that had opcode ServerOP_NewLSInfo, "
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"but was too small. Discarded to avoid buffer overrun.");
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return;
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}
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ServerNewLSInfo_Struct *info = (ServerNewLSInfo_Struct *) packet.Data();
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LogF(
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Logs::General,
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Logs::Login_Server,
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"Received New Login Server Info \n"
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" - name [{0}]\n"
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" - shortname [{1}]\n"
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" - remote_address [{2}]\n"
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" - local_address [{3}]\n"
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" - account [{4}]\n"
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" - password [{5}]\n"
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" - protocolversion [{6}]\n"
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" - server_version [{7}]\n"
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" - server_type [{8}]",
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info->name,
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info->shortname,
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info->remote_address,
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info->local_address,
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info->account,
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info->password,
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info->protocolversion,
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info->serverversion,
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info->servertype
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);
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Handle_NewLSInfo(info);
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}
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/**
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* @param opcode
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* @param packet
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*/
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void WorldServer::ProcessLSStatus(uint16_t opcode, const EQ::Net::Packet &packet)
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{
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Log(
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Logs::Detail,
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Logs::Netcode,
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"Application packet received from server: 0x%.4X, (size %u)",
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opcode,
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packet.Length()
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);
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if (server.options.IsDumpInPacketsOn()) {
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DumpPacket(opcode, packet);
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}
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if (packet.Length() < sizeof(ServerLSStatus_Struct)) {
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Error(
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"Received application packet from server that had opcode ServerOP_LSStatus, but was too small. Discarded to avoid buffer overrun"
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);
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return;
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}
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auto *ls_status = (ServerLSStatus_Struct *) packet.Data();
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LogLoginserverDetail(
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"World Server Status Update Received | Server [{0}] Status [{1}] Players [{2}] Zones [{3}]",
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this->GetLongName(),
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ls_status->status,
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ls_status->num_players,
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ls_status->num_zones
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);
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Handle_LSStatus(ls_status);
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}
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/**
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* @param opcode
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* @param packet
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*/
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void WorldServer::ProcessUsertoWorldRespLeg(uint16_t opcode, const EQ::Net::Packet &packet)
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{
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if (server.options.IsWorldTraceOn()) {
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Log(Logs::General,
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Logs::Netcode,
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"Application packet received from server: 0x%.4X, (size %u)",
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opcode,
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packet.Length());
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}
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if (server.options.IsDumpInPacketsOn()) {
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DumpPacket(opcode, packet);
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}
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if (packet.Length() < sizeof(UsertoWorldResponseLegacy_Struct)) {
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Error(
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"Received application packet from server that had opcode ServerOP_UsertoWorldResp, "
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"but was too small. Discarded to avoid buffer overrun"
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);
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return;
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}
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//I don't use world trace for this and here is why:
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//Because this is a part of the client login procedure it makes tracking client errors
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//While keeping world server spam with multiple servers connected almost impossible.
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if (server.options.IsTraceOn()) {
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Log(Logs::General, Logs::Netcode, "User-To-World Response received.");
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}
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auto *user_to_world_response = (UsertoWorldResponseLegacy_Struct *) packet.Data();
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Log(Logs::General, Logs::Debug, "Trying to find client with user id of %u.", user_to_world_response->lsaccountid);
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Client *c = server.client_manager->GetClient(user_to_world_response->lsaccountid, "eqemu");
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if (c) {
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Log(Logs::General,
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Logs::Debug,
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"Found client with user id of %u and account name of %s.",
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user_to_world_response->lsaccountid,
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c->GetAccountName().c_str()
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);
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auto *outapp = new EQApplicationPacket(
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OP_PlayEverquestResponse,
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sizeof(PlayEverquestResponse_Struct)
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);
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auto *per = (PlayEverquestResponse_Struct *) outapp->pBuffer;
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per->Sequence = c->GetPlaySequence();
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per->ServerNumber = c->GetPlayServerID();
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if (user_to_world_response->response > 0) {
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per->Allowed = 1;
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SendClientAuth(
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c->GetConnection()->GetRemoteAddr(),
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c->GetAccountName(),
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c->GetKey(),
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c->GetAccountID(),
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c->GetLoginServerName()
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);
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}
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switch (user_to_world_response->response) {
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case 1:
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per->Message = 101;
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break;
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case 0:
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per->Message = 326;
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break;
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case -1:
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per->Message = 337;
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break;
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case -2:
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per->Message = 338;
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break;
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case -3:
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per->Message = 303;
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break;
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}
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LogF(Logs::General,
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Logs::Netcode,
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"Sending play response: allowed [{0}] sequence [{1}] server number [{2}] message [{3}]",
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per->Allowed,
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per->Sequence,
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per->ServerNumber,
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per->Message
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);
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Log(Logs::General, Logs::Netcode, "[Size: %u] %s", outapp->size, DumpPacketToString(outapp).c_str());
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if (server.options.IsDumpOutPacketsOn()) {
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DumpPacket(outapp);
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}
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c->SendPlayResponse(outapp);
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delete outapp;
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}
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else {
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Error(
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"Received User-To-World Response for {0} but could not find the client referenced!",
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user_to_world_response->lsaccountid
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);
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}
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}
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/**
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* @param opcode
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* @param packet
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*/
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void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Packet &packet)
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{
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if (server.options.IsWorldTraceOn()) {
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Log(Logs::General,
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Logs::Netcode,
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"Application packet received from server: 0x%.4X, (size %u)",
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opcode,
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packet.Length());
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}
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if (server.options.IsDumpInPacketsOn()) {
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DumpPacket(opcode, packet);
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}
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if (packet.Length() < sizeof(UsertoWorldResponse_Struct)) {
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Log(Logs::General,
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Logs::Error,
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"Received application packet from server that had opcode ServerOP_UsertoWorldResp, "
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"but was too small. Discarded to avoid buffer overrun.");
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return;
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}
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//I don't use world trace for this and here is why:
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//Because this is a part of the client login procedure it makes tracking client errors
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//While keeping world server spam with multiple servers connected almost impossible.
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if (server.options.IsTraceOn()) {
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Log(Logs::General, Logs::Netcode, "User-To-World Response received.");
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}
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auto user_to_world_response = (UsertoWorldResponse_Struct *) packet.Data();
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Log(Logs::General, Logs::Debug, "Trying to find client with user id of %u.", user_to_world_response->lsaccountid);
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Client *client = server.client_manager->GetClient(
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user_to_world_response->lsaccountid,
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user_to_world_response->login
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);
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if (client) {
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Log(Logs::General,
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Logs::Debug,
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"Found client with user id of %u and account name of %s.",
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user_to_world_response->lsaccountid,
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client->GetAccountName().c_str()
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);
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auto *outapp = new EQApplicationPacket(
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OP_PlayEverquestResponse,
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sizeof(PlayEverquestResponse_Struct)
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);
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auto *per = (PlayEverquestResponse_Struct *) outapp->pBuffer;
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per->Sequence = client->GetPlaySequence();
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per->ServerNumber = client->GetPlayServerID();
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Log(Logs::General,
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Logs::Debug,
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"Found sequence and play of %u %u",
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client->GetPlaySequence(),
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client->GetPlayServerID()
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);
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Log(Logs::General, Logs::Netcode, "[Size: %u] %s", outapp->size, DumpPacketToString(outapp).c_str());
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if (user_to_world_response->response > 0) {
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per->Allowed = 1;
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SendClientAuth(
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client->GetConnection()->GetRemoteAddr(),
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client->GetAccountName(),
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client->GetKey(),
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client->GetAccountID(),
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client->GetLoginServerName()
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);
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}
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switch (user_to_world_response->response) {
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case 1:
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per->Message = 101;
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break;
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case 0:
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per->Message = 326;
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break;
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case -1:
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per->Message = 337;
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break;
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case -2:
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per->Message = 338;
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break;
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case -3:
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per->Message = 303;
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break;
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}
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if (server.options.IsTraceOn()) {
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Log(Logs::General,
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Logs::Netcode,
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"Sending play response with following data, allowed %u, sequence %u, server number %u, message %u",
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per->Allowed,
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per->Sequence,
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per->ServerNumber,
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per->Message);
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Log(Logs::General, Logs::Netcode, "[Size: %u] %s", outapp->size, DumpPacketToString(outapp).c_str());
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}
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if (server.options.IsDumpOutPacketsOn()) {
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DumpPacket(outapp);
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}
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client->SendPlayResponse(outapp);
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delete outapp;
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}
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else {
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Error("Received User-To-World Response for {0} but could not find the client referenced!.",
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user_to_world_response->lsaccountid);
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}
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}
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/**
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* @param opcode
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* @param packet
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*/
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void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet &packet)
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{
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if (server.options.IsWorldTraceOn()) {
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Log(Logs::General,
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Logs::Netcode,
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"Application packet received from server: 0x%.4X, (size %u)",
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opcode,
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packet.Length());
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}
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if (server.options.IsDumpInPacketsOn()) {
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DumpPacket(opcode, packet);
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}
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if (packet.Length() < sizeof(ServerLSAccountUpdate_Struct)) {
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Error(
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"Received application packet from server that had opcode ServerLSAccountUpdate_Struct, "
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"but was too small. Discarded to avoid buffer overrun"
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);
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return;
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}
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Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate packet received from: %s", short_name.c_str());
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auto *loginserver_update = (ServerLSAccountUpdate_Struct *) packet.Data();
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if (is_server_trusted) {
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Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate update processed for: %s", loginserver_update->useraccount);
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std::string name = "";
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std::string password = "";
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std::string email = "";
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name.assign(loginserver_update->useraccount);
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password.assign(loginserver_update->userpassword);
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if (loginserver_update->useremail) {
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email.assign(loginserver_update->useremail);
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}
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server.db->UpdateLSAccountInfo(loginserver_update->useraccountid, name, password, email);
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}
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}
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|
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/**
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*
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* @param new_world_server_info_packet
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*/
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void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info_packet)
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{
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if (is_server_logged_in) {
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Error("WorldServer::Handle_NewLSInfo called but the login server was already marked as logged in, aborting.");
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return;
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}
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|
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if (strlen(new_world_server_info_packet->account) <= 30) {
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account_name = new_world_server_info_packet->account;
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}
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else {
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Error("Handle_NewLSInfo error, account name was too long.");
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return;
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}
|
|
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if (strlen(new_world_server_info_packet->password) <= 30) {
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account_password = new_world_server_info_packet->password;
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}
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else {
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Error("Handle_NewLSInfo error, account password was too long.");
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return;
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}
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|
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if (strlen(new_world_server_info_packet->name) <= 200) {
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long_name = new_world_server_info_packet->name;
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}
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else {
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Error("Handle_NewLSInfo error, long name was too long.");
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return;
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}
|
|
|
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if (strlen(new_world_server_info_packet->shortname) <= 50) {
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short_name = new_world_server_info_packet->shortname;
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}
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else {
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Error("Handle_NewLSInfo error, short name was too long.");
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return;
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}
|
|
|
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if (strlen(new_world_server_info_packet->local_address) <= 125) {
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if (strlen(new_world_server_info_packet->local_address) == 0) {
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Error("Handle_NewLSInfo error, local address was null, defaulting to localhost");
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local_ip = "127.0.0.1";
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}
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else {
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local_ip = new_world_server_info_packet->local_address;
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}
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}
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else {
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Error("Handle_NewLSInfo error, local address was too long.");
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return;
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}
|
|
|
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if (strlen(new_world_server_info_packet->remote_address) <= 125) {
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if (strlen(new_world_server_info_packet->remote_address) == 0) {
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remote_ip = GetConnection()->Handle()->RemoteIP();
|
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Error(
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"Remote address was null, defaulting to stream address %s.",
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remote_ip.c_str()
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);
|
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}
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else {
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remote_ip = new_world_server_info_packet->remote_address;
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}
|
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}
|
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else {
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remote_ip = GetConnection()->Handle()->RemoteIP();
|
|
|
|
Log(
|
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Logs::General,
|
|
Logs::Error,
|
|
"Handle_NewLSInfo error, remote address was too long, defaulting to stream address %s.",
|
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remote_ip.c_str()
|
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);
|
|
}
|
|
|
|
if (strlen(new_world_server_info_packet->serverversion) <= 64) {
|
|
version = new_world_server_info_packet->serverversion;
|
|
}
|
|
else {
|
|
Error("Handle_NewLSInfo error, server version was too long.");
|
|
return;
|
|
}
|
|
|
|
if (strlen(new_world_server_info_packet->protocolversion) <= 25) {
|
|
protocol = new_world_server_info_packet->protocolversion;
|
|
}
|
|
else {
|
|
Error("Handle_NewLSInfo error, protocol version was too long.");
|
|
return;
|
|
}
|
|
|
|
server_type = new_world_server_info_packet->servertype;
|
|
is_server_logged_in = true;
|
|
|
|
if (server.options.IsRejectingDuplicateServers()) {
|
|
if (server.server_manager->ServerExists(long_name, short_name, this)) {
|
|
Log(Logs::General,
|
|
Logs::Error,
|
|
"World tried to login but there already exists a server that has that name.");
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
if (server.server_manager->ServerExists(long_name, short_name, this)) {
|
|
Log(Logs::General,
|
|
Logs::Error,
|
|
"World tried to login but there already exists a server that has that name.");
|
|
server.server_manager->DestroyServerByName(long_name, short_name, this);
|
|
}
|
|
}
|
|
|
|
if (!server.options.IsUnregisteredAllowed()) {
|
|
if (account_name.size() > 0 && account_password.size() > 0) {
|
|
unsigned int s_id = 0;
|
|
unsigned int s_list_type = 0;
|
|
unsigned int s_trusted = 0;
|
|
std::string s_desc;
|
|
std::string s_list_desc;
|
|
std::string s_acct_name;
|
|
std::string s_acct_pass;
|
|
if (server.db->GetWorldRegistration(
|
|
long_name,
|
|
short_name,
|
|
s_id,
|
|
s_desc,
|
|
s_list_type,
|
|
s_trusted,
|
|
s_list_desc,
|
|
s_acct_name,
|
|
s_acct_pass
|
|
)) {
|
|
if (s_acct_name.size() == 0 || s_acct_pass.size() == 0) {
|
|
Log(Logs::General,
|
|
Logs::World_Server,
|
|
"Server %s(%s) successfully logged into account that had no user/password requirement.",
|
|
long_name.c_str(),
|
|
short_name.c_str());
|
|
is_server_authorized = true;
|
|
SetRuntimeID(s_id);
|
|
server_list_id = s_list_type;
|
|
desc = s_desc;
|
|
}
|
|
else if (s_acct_name.compare(account_name) == 0 && s_acct_pass.compare(account_password) == 0) {
|
|
Log(Logs::General, Logs::World_Server, "Server %s(%s) successfully logged in.",
|
|
long_name.c_str(), short_name.c_str());
|
|
is_server_authorized = true;
|
|
SetRuntimeID(s_id);
|
|
server_list_id = s_list_type;
|
|
desc = s_desc;
|
|
if (s_trusted) {
|
|
Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate sent to world");
|
|
is_server_trusted = true;
|
|
|
|
EQ::Net::DynamicPacket outapp;
|
|
connection->Send(ServerOP_LSAccountUpdate, outapp);
|
|
}
|
|
}
|
|
else {
|
|
Log(Logs::General,
|
|
Logs::World_Server,
|
|
"Server %s(%s) attempted to log in but account and password did not match the entry in the database, and only"
|
|
" registered servers are allowed.",
|
|
long_name.c_str(),
|
|
short_name.c_str());
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
Log(Logs::General,
|
|
Logs::World_Server,
|
|
"Server %s(%s) attempted to log in but database couldn't find an entry and only registered servers are allowed.",
|
|
long_name.c_str(),
|
|
short_name.c_str());
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
Log(Logs::General,
|
|
Logs::World_Server,
|
|
"Server %s(%s) did not attempt to log in but only registered servers are allowed.",
|
|
long_name.c_str(),
|
|
short_name.c_str());
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
unsigned int server_id = 0;
|
|
unsigned int server_list_type = 0;
|
|
unsigned int is_server_trusted = 0;
|
|
std::string server_description;
|
|
std::string server_list_description;
|
|
std::string server_account_name;
|
|
std::string server_account_password;
|
|
|
|
if (server.db->GetWorldRegistration(
|
|
long_name,
|
|
short_name,
|
|
server_id,
|
|
server_description,
|
|
server_list_type,
|
|
is_server_trusted,
|
|
server_list_description,
|
|
server_account_name,
|
|
server_account_password
|
|
)) {
|
|
|
|
if (account_name.size() > 0 && account_password.size() > 0) {
|
|
if (server_account_name.compare(account_name) == 0 &&
|
|
server_account_password.compare(account_password) == 0) {
|
|
Log(Logs::General, Logs::World_Server, "Server %s(%s) successfully logged in.",
|
|
long_name.c_str(), short_name.c_str());
|
|
is_server_authorized = true;
|
|
SetRuntimeID(server_id);
|
|
server_list_id = server_list_type;
|
|
desc = server_description;
|
|
|
|
if (is_server_trusted) {
|
|
Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate sent to world");
|
|
is_server_trusted = true;
|
|
EQ::Net::DynamicPacket outapp;
|
|
connection->Send(ServerOP_LSAccountUpdate, outapp);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* this is the first of two cases where we should deny access even if unregistered is allowed
|
|
*/
|
|
else {
|
|
Log(Logs::General,
|
|
Logs::World_Server,
|
|
"Server %s(%s) attempted to log in but account and password did not match the entry in the database.",
|
|
long_name.c_str(),
|
|
short_name.c_str());
|
|
}
|
|
}
|
|
else {
|
|
|
|
/**
|
|
* this is the second of two cases where we should deny access even if unregistered is allowed
|
|
*/
|
|
if (server_account_name.size() > 0 || server_account_password.size() > 0) {
|
|
Log(Logs::General,
|
|
Logs::World_Server,
|
|
"Server %s(%s) did not attempt to log in but this server requires a password.",
|
|
long_name.c_str(),
|
|
short_name.c_str());
|
|
}
|
|
else {
|
|
Log(Logs::General,
|
|
Logs::World_Server,
|
|
"Server %s(%s) did not attempt to log in but unregistered servers are allowed.",
|
|
long_name.c_str(),
|
|
short_name.c_str());
|
|
|
|
is_server_authorized = true;
|
|
SetRuntimeID(server_id);
|
|
server_list_id = 3;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
LogF(Logs::General,
|
|
Logs::World_Server,
|
|
"Server [{0}] ({1}) is not registered but unregistered servers are allowed",
|
|
long_name,
|
|
short_name
|
|
);
|
|
|
|
if (server.db->CreateWorldRegistration(long_name, short_name, server_id)) {
|
|
is_server_authorized = true;
|
|
SetRuntimeID(server_id);
|
|
server_list_id = 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
server.db->UpdateWorldRegistration(GetRuntimeID(), long_name, GetConnection()->Handle()->RemoteIP());
|
|
}
|
|
|
|
/**
|
|
* @param server_login_status
|
|
*/
|
|
void WorldServer::Handle_LSStatus(ServerLSStatus_Struct *server_login_status)
|
|
{
|
|
players_online = server_login_status->num_players;
|
|
zones_booted = server_login_status->num_zones;
|
|
server_status = server_login_status->status;
|
|
}
|
|
|
|
/**
|
|
* @param ip
|
|
* @param account
|
|
* @param key
|
|
* @param account_id
|
|
* @param loginserver_name
|
|
*/
|
|
void WorldServer::SendClientAuth(
|
|
std::string ip,
|
|
std::string account,
|
|
std::string key,
|
|
unsigned int account_id,
|
|
const std::string &loginserver_name
|
|
)
|
|
{
|
|
EQ::Net::DynamicPacket outapp;
|
|
ClientAuth_Struct client_auth{};
|
|
|
|
client_auth.lsaccount_id = account_id;
|
|
|
|
strncpy(client_auth.name, account.c_str(), 30);
|
|
strncpy(client_auth.key, key.c_str(), 30);
|
|
|
|
client_auth.lsadmin = 0;
|
|
client_auth.worldadmin = 0;
|
|
client_auth.ip = inet_addr(ip.c_str());
|
|
strncpy(client_auth.lsname, &loginserver_name[0], 64);
|
|
|
|
const std::string &client_address(ip);
|
|
std::string world_address(connection->Handle()->RemoteIP());
|
|
|
|
if (client_address.compare(world_address) == 0) {
|
|
client_auth.local = 1;
|
|
}
|
|
else if (client_address.find(server.options.GetLocalNetwork()) != std::string::npos) {
|
|
client_auth.local = 1;
|
|
}
|
|
else {
|
|
client_auth.local = 0;
|
|
}
|
|
|
|
struct in_addr ip_addr{};
|
|
ip_addr.s_addr = client_auth.ip;
|
|
|
|
LogLoginserver(
|
|
"Client authentication response: world_address [{0}] client_address [{1}]",
|
|
world_address,
|
|
client_address
|
|
);
|
|
|
|
LogLoginserver(
|
|
"Sending Client Authentication Response ls_account_id [{0}] ls_name [{1}] name [{2}] key [{3}] ls_admin [{4}] "
|
|
" world_admin [{5}] ip [{6}] local [{7}]",
|
|
client_auth.lsaccount_id,
|
|
client_auth.lsname,
|
|
client_auth.name,
|
|
client_auth.key,
|
|
client_auth.lsadmin,
|
|
client_auth.worldadmin,
|
|
inet_ntoa(ip_addr),
|
|
client_auth.local
|
|
);
|
|
|
|
outapp.PutSerialize(0, client_auth);
|
|
connection->Send(ServerOP_LSClientAuth, outapp);
|
|
|
|
if (server.options.IsDumpInPacketsOn()) {
|
|
DumpPacket(ServerOP_LSClientAuth, outapp);
|
|
}
|
|
}
|