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Updated Project PEQ Expansions Concept Doc (markdown)
@@ -9,10 +9,9 @@ This document describes the challenges and solutions to creating a dynamic-expan
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- adventure_template: Since multiple expansions add different styles of adventures, add support for this.
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- adventure_template: Since multiple expansions add different styles of adventures, add support for this.
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- char_create_combinations: expansions_req contains this data
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- char_create_combinations: expansions_req contains this data
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- doors: Does this need expansion? I'm leaning no, zone will determine
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- doors: Does this need expansion? I'm leaning no, zone will determine
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- items: may need expansion to ensure merchants, global_loot are not populated with out of era items
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- items: may need expansion to ensure merchants, global_loot, starting_items are not populated with out of era items
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- spawn2: need expansion to disable spawning of certain npcs
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- spawn2: need expansion to disable spawning of certain npcs
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- spells_new: needs a way to discern expansion for allowing certain spells.
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- spells_new: needs a way to discern expansion for allowing certain spells.
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- starting_items: perhaps just honor if an item is of a proper expansion or not?
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- titles: may need expansion?
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- titles: may need expansion?
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- tradeskill_recipe: needs expansion
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- tradeskill_recipe: needs expansion
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- zone: will not be able to zone into an area unless you are GM status or have the expansion enabled.
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- zone: will not be able to zone into an area unless you are GM status or have the expansion enabled.
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