diff --git a/Project-PEQ-Expansions-Concept-Doc.md b/Project-PEQ-Expansions-Concept-Doc.md index 68e6dbf..eff035c 100644 --- a/Project-PEQ-Expansions-Concept-Doc.md +++ b/Project-PEQ-Expansions-Concept-Doc.md @@ -9,10 +9,9 @@ This document describes the challenges and solutions to creating a dynamic-expan - adventure_template: Since multiple expansions add different styles of adventures, add support for this. - char_create_combinations: expansions_req contains this data - doors: Does this need expansion? I'm leaning no, zone will determine - - items: may need expansion to ensure merchants, global_loot are not populated with out of era items + - items: may need expansion to ensure merchants, global_loot, starting_items are not populated with out of era items - spawn2: need expansion to disable spawning of certain npcs - spells_new: needs a way to discern expansion for allowing certain spells. - - starting_items: perhaps just honor if an item is of a proper expansion or not? - titles: may need expansion? - tradeskill_recipe: needs expansion - zone: will not be able to zone into an area unless you are GM status or have the expansion enabled.