Updated Project PEQ Expansions Concept Doc (markdown)

Logan
2019-01-21 19:05:06 -08:00
parent cf9d1f4daa
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@@ -9,10 +9,9 @@ This document describes the challenges and solutions to creating a dynamic-expan
- adventure_template: Since multiple expansions add different styles of adventures, add support for this.
- char_create_combinations: expansions_req contains this data
- doors: Does this need expansion? I'm leaning no, zone will determine
- items: may need expansion to ensure merchants, global_loot are not populated with out of era items
- items: may need expansion to ensure merchants, global_loot, starting_items are not populated with out of era items
- spawn2: need expansion to disable spawning of certain npcs
- spells_new: needs a way to discern expansion for allowing certain spells.
- starting_items: perhaps just honor if an item is of a proper expansion or not?
- titles: may need expansion?
- tradeskill_recipe: needs expansion
- zone: will not be able to zone into an area unless you are GM status or have the expansion enabled.