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Clarified fields in neighborhood search packet. Far more specific now.
+8
-5
@@ -42,17 +42,20 @@ This page has packet information from Live as of 12/28/2018. While it is likely
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Once the first neighborhood is parsed, the format repeats for the next Neighborhood ID -> Used Guild Plots. This continues until the last neighborhood is parsed.
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## Click on a neighborhood to get occupants (Client -> Server)
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## Searching for neighborhoods (or clicking on a specific one) (Client -> Server)
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| Name | Number of Bytes | Description |
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|--------------------------|--------------------------|----------------------------------------------------------------|
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| Network OpCode | 2 | 0x09 |
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| Packet Sequence Number | 2 | |
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| Application OpCode | 2 | 0x125C (Possibly?) |
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| Unknown | 4 | Always 2,0,0,0 |
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| Neighborhood ID | 4 | |
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| Unknown | 212 | 0s |
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| Unknown | 4 | 1,1,191,0 ??? (Character ID?) |
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| Search Type | 4 | 0 when searching for a player or guild. 2 when clicking to view details of a specific neighborhood. |
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| Neighborhood ID | 4 | 1 if searching for a player. The Neighborhood ID if clicking on a neighborhood entry. |
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| Unknown | 4 | 0s
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| Neighborhood Search Criteria | 80 | A neighborhood's name. 79 bytes plus 1 for the null terminator. |
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| Player Search Criteria | 64 | A player's name. 63 bytes plus 1 for the null terminator. |
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| Guild Search Criteria | 64 | A guild's name. 63 bytes plus 1 for the null terminator. |
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| Unknown | 2 | Always 1,1 |
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## Response to click to get neighborhood details (Server -> Client)
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