diff --git a/Player-Housing.md b/Player-Housing.md index 04d0b43..bffe6d9 100644 --- a/Player-Housing.md +++ b/Player-Housing.md @@ -42,17 +42,20 @@ This page has packet information from Live as of 12/28/2018. While it is likely Once the first neighborhood is parsed, the format repeats for the next Neighborhood ID -> Used Guild Plots. This continues until the last neighborhood is parsed. -## Click on a neighborhood to get occupants (Client -> Server) +## Searching for neighborhoods (or clicking on a specific one) (Client -> Server) | Name | Number of Bytes | Description | |--------------------------|--------------------------|----------------------------------------------------------------| | Network OpCode | 2 | 0x09 | | Packet Sequence Number | 2 | | | Application OpCode | 2 | 0x125C (Possibly?) | -| Unknown | 4 | Always 2,0,0,0 | -| Neighborhood ID | 4 | | -| Unknown | 212 | 0s | -| Unknown | 4 | 1,1,191,0 ??? (Character ID?) | +| Search Type | 4 | 0 when searching for a player or guild. 2 when clicking to view details of a specific neighborhood. | +| Neighborhood ID | 4 | 1 if searching for a player. The Neighborhood ID if clicking on a neighborhood entry. | +| Unknown | 4 | 0s +| Neighborhood Search Criteria | 80 | A neighborhood's name. 79 bytes plus 1 for the null terminator. | +| Player Search Criteria | 64 | A player's name. 63 bytes plus 1 for the null terminator. | +| Guild Search Criteria | 64 | A guild's name. 63 bytes plus 1 for the null terminator. | +| Unknown | 2 | Always 1,1 | ## Response to click to get neighborhood details (Server -> Client)