Clarified fields in neighborhood search packet. Far more specific now.

daerath
2018-12-31 08:04:12 -05:00
parent 05ab17a9b4
commit e7961557eb
+8 -5
@@ -42,17 +42,20 @@ This page has packet information from Live as of 12/28/2018. While it is likely
Once the first neighborhood is parsed, the format repeats for the next Neighborhood ID -> Used Guild Plots. This continues until the last neighborhood is parsed.
## Click on a neighborhood to get occupants (Client -> Server)
## Searching for neighborhoods (or clicking on a specific one) (Client -> Server)
| Name | Number of Bytes | Description |
|--------------------------|--------------------------|----------------------------------------------------------------|
| Network OpCode | 2 | 0x09 |
| Packet Sequence Number | 2 | |
| Application OpCode | 2 | 0x125C (Possibly?) |
| Unknown | 4 | Always 2,0,0,0 |
| Neighborhood ID | 4 | |
| Unknown | 212 | 0s |
| Unknown | 4 | 1,1,191,0 ??? (Character ID?) |
| Search Type | 4 | 0 when searching for a player or guild. 2 when clicking to view details of a specific neighborhood. |
| Neighborhood ID | 4 | 1 if searching for a player. The Neighborhood ID if clicking on a neighborhood entry. |
| Unknown | 4 | 0s
| Neighborhood Search Criteria | 80 | A neighborhood's name. 79 bytes plus 1 for the null terminator. |
| Player Search Criteria | 64 | A player's name. 63 bytes plus 1 for the null terminator. |
| Guild Search Criteria | 64 | A guild's name. 63 bytes plus 1 for the null terminator. |
| Unknown | 2 | Always 1,1 |
## Response to click to get neighborhood details (Server -> Client)