mirror of
https://github.com/EQEmu/Server.git
synced 2026-03-23 23:12:25 +00:00
Destroyed Door Open Types (markdown)
parent
5e530bc53a
commit
e2b3aa3efa
@ -1,77 +0,0 @@
|
|||||||
* 115-152: All need invert_state to 1 to work correctly. If invert_state is 0, they don't move but you take damage still if you touch them (Thanks Qadar, for this information):
|
|
||||||
|
|
||||||
**Open Type ID**|**Description**|**Notes**
|
|
||||||
:-----|:-----|:-----
|
|
||||||
0|normal 90 degree door swing backward|
|
|
||||||
1|normal 90 degree door swing backward|
|
|
||||||
2|normal 90 degree door swing backward|
|
|
||||||
3|normal 90 degree door swing backward|
|
|
||||||
4|normal 90 degree door swing backward|
|
|
||||||
5|normal 90 degree door swing forward|
|
|
||||||
6|normal 90 degree door swing forward|
|
|
||||||
7|normal 90 degree door swing forward|
|
|
||||||
8|normal 90 degree door swing backward|
|
|
||||||
9|nothing|
|
|
||||||
10|slides forward|
|
|
||||||
11|slides forward|
|
|
||||||
12|slides forward|
|
|
||||||
13|nothing|
|
|
||||||
14|nothing|
|
|
||||||
15|slides further forward|
|
|
||||||
16|slides further forward|
|
|
||||||
17|slides further forward|
|
|
||||||
18|nothing|
|
|
||||||
19|nothing|
|
|
||||||
20|slides even further forward|
|
|
||||||
21|slides even further forward|
|
|
||||||
22|slides even further forward|
|
|
||||||
23|nothing|
|
|
||||||
24|nothing|
|
|
||||||
25|slides furthest forward|
|
|
||||||
26|slides furthest forward|
|
|
||||||
27|slides furthest forward|
|
|
||||||
28|nothing|
|
|
||||||
29|nothing|
|
|
||||||
30|rotates 90 degrees clockwise and returns|
|
|
||||||
31|nothing|
|
|
||||||
32|nothing|
|
|
||||||
33|nothing|
|
|
||||||
34|nothing|
|
|
||||||
35|rotates 90 degrees clockwise and returns faster|
|
|
||||||
36|rotates 90 degrees and jumps back|
|
|
||||||
37|nothing|
|
|
||||||
38|nothing|
|
|
||||||
39|nothing|
|
|
||||||
40|rotates 90 degrees clockwise and returns slower|
|
|
||||||
41|nothing|
|
|
||||||
42|nothing|
|
|
||||||
43|nothing|
|
|
||||||
44|nothing|
|
|
||||||
45|slide sideways open and closes slowly|
|
|
||||||
46|nothing|
|
|
||||||
47|nothing|
|
|
||||||
48|nothing|
|
|
||||||
49|nothing|
|
|
||||||
50|no door showing (invisible)|
|
|
||||||
51|nothing|
|
|
||||||
52|nothing|
|
|
||||||
53|no door showing (invisible)|
|
|
||||||
54|no door showing (invisible)|
|
|
||||||
55|nothing|
|
|
||||||
56|nothing|
|
|
||||||
57|nothing|
|
|
||||||
115|spins nonstop, 4 points saw damage|
|
|
||||||
116|spins with pause, 4 points saw damage|
|
|
||||||
120|moves down then up, 30 points spear damage|
|
|
||||||
125|moves left then right, 30 points spear damage|
|
|
||||||
130|swings back and forth, 4 points pendulum damage|
|
|
||||||
135|no movement, 4 points blade damage if touched|
|
|
||||||
140|moves up then down, 4 points crush damage|
|
|
||||||
142|moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)|
|
|
||||||
143|moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)|
|
|
||||||
144|moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)|
|
|
||||||
145|down then up, slow movement, 10 points crushed damage|
|
|
||||||
146|down then up, fast movement, 50 points crushed damage|
|
|
||||||
150|slide fast left, back slowly, 10 points crushed damage|
|
|
||||||
151|slide slow left, back slowly, 10 points crushed damage|
|
|
||||||
152|slide fast left, back quickly, 50 points crushed damage|
|
|
||||||
Loading…
x
Reference in New Issue
Block a user