Destroyed Door Open Types (markdown)

TurmoilToad 2019-09-18 08:14:31 -04:00
parent 5e530bc53a
commit e2b3aa3efa

@ -1,77 +0,0 @@
* 115-152: All need invert_state to 1 to work correctly. If invert_state is 0, they don't move but you take damage still if you touch them (Thanks Qadar, for this information):
**Open Type ID**|**Description**|**Notes**
:-----|:-----|:-----
0|normal 90 degree door swing backward|
1|normal 90 degree door swing backward|
2|normal 90 degree door swing backward|
3|normal 90 degree door swing backward|
4|normal 90 degree door swing backward|
5|normal 90 degree door swing forward|
6|normal 90 degree door swing forward|
7|normal 90 degree door swing forward|
8|normal 90 degree door swing backward|
9|nothing|
10|slides forward|
11|slides forward|
12|slides forward|
13|nothing|
14|nothing|
15|slides further forward|
16|slides further forward|
17|slides further forward|
18|nothing|
19|nothing|
20|slides even further forward|
21|slides even further forward|
22|slides even further forward|
23|nothing|
24|nothing|
25|slides furthest forward|
26|slides furthest forward|
27|slides furthest forward|
28|nothing|
29|nothing|
30|rotates 90 degrees clockwise and returns|
31|nothing|
32|nothing|
33|nothing|
34|nothing|
35|rotates 90 degrees clockwise and returns faster|
36|rotates 90 degrees and jumps back|
37|nothing|
38|nothing|
39|nothing|
40|rotates 90 degrees clockwise and returns slower|
41|nothing|
42|nothing|
43|nothing|
44|nothing|
45|slide sideways open and closes slowly|
46|nothing|
47|nothing|
48|nothing|
49|nothing|
50|no door showing (invisible)|
51|nothing|
52|nothing|
53|no door showing (invisible)|
54|no door showing (invisible)|
55|nothing|
56|nothing|
57|nothing|
115|spins nonstop, 4 points saw damage|
116|spins with pause, 4 points saw damage|
120|moves down then up, 30 points spear damage|
125|moves left then right, 30 points spear damage|
130|swings back and forth, 4 points pendulum damage|
135|no movement, 4 points blade damage if touched|
140|moves up then down, 4 points crush damage|
142|moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)|
143|moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)|
144|moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)|
145|down then up, slow movement, 10 points crushed damage|
146|down then up, fast movement, 50 points crushed damage|
150|slide fast left, back slowly, 10 points crushed damage|
151|slide slow left, back slowly, 10 points crushed damage|
152|slide fast left, back quickly, 50 points crushed damage|