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Destroyed Door Open Types (markdown)
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* 115-152: All need invert_state to 1 to work correctly. If invert_state is 0, they don't move but you take damage still if you touch them (Thanks Qadar, for this information):
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**Open Type ID**|**Description**|**Notes**
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:-----|:-----|:-----
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0|normal 90 degree door swing backward|
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1|normal 90 degree door swing backward|
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2|normal 90 degree door swing backward|
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3|normal 90 degree door swing backward|
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4|normal 90 degree door swing backward|
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5|normal 90 degree door swing forward|
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6|normal 90 degree door swing forward|
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7|normal 90 degree door swing forward|
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8|normal 90 degree door swing backward|
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9|nothing|
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10|slides forward|
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11|slides forward|
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12|slides forward|
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13|nothing|
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14|nothing|
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15|slides further forward|
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16|slides further forward|
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17|slides further forward|
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18|nothing|
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19|nothing|
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20|slides even further forward|
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21|slides even further forward|
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22|slides even further forward|
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23|nothing|
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24|nothing|
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25|slides furthest forward|
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26|slides furthest forward|
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27|slides furthest forward|
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28|nothing|
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29|nothing|
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30|rotates 90 degrees clockwise and returns|
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31|nothing|
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32|nothing|
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33|nothing|
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34|nothing|
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35|rotates 90 degrees clockwise and returns faster|
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36|rotates 90 degrees and jumps back|
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37|nothing|
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38|nothing|
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39|nothing|
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40|rotates 90 degrees clockwise and returns slower|
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41|nothing|
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42|nothing|
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43|nothing|
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44|nothing|
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45|slide sideways open and closes slowly|
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46|nothing|
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47|nothing|
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48|nothing|
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49|nothing|
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50|no door showing (invisible)|
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51|nothing|
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52|nothing|
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53|no door showing (invisible)|
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54|no door showing (invisible)|
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55|nothing|
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56|nothing|
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57|nothing|
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115|spins nonstop, 4 points saw damage|
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116|spins with pause, 4 points saw damage|
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120|moves down then up, 30 points spear damage|
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125|moves left then right, 30 points spear damage|
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130|swings back and forth, 4 points pendulum damage|
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135|no movement, 4 points blade damage if touched|
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140|moves up then down, 4 points crush damage|
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142|moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)|
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143|moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)|
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144|moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)|
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145|down then up, slow movement, 10 points crushed damage|
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146|down then up, fast movement, 50 points crushed damage|
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150|slide fast left, back slowly, 10 points crushed damage|
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151|slide slow left, back slowly, 10 points crushed damage|
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152|slide fast left, back quickly, 50 points crushed damage|
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