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Updated Player Housing (markdown)
@@ -76,4 +76,25 @@ Once the first neighborhood is parsed, the format repeats for the next Neighborh
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If # of Players is greater than 0, the fields Player Name Length and Player Name repeat. The same is true for # of Guilds.
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## Click on a property marker (this is not fully identified yet)
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| Name | Number of Bytes | Description |
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|------------------------|-----------------|----------------------------------|
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| Network OpCode | 2 | 0x09 |
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| Packet Sequence Number | 2 | |
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| Application OpCode | 2 | 0x2254 |
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| Neighborhood Id | 4 | Need to confirm |
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| Unknown | 7 | |
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| Unknown | 4 | Not sure yet |
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| Unknown | 4 | Not sure yet |
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| Unknown | 4 | 123,0,0,0 (may not be constant) |
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| Unknown | 4 | 107,0,0,0 |
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| Unknown | 21 | 0 |
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| Unknown | 4 | 45,0,0,0 |
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| Neighborhood Name | 45 | At least 45, not null terminated |
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| Unknown | 8 | 0 |
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| Unknown | 4 | 105,0,0,0 |
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| Unknown | 4 | 0 |
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| Unknown | 7 | 5,0,0,0,0,0,0 |
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TODO: In-zone clicks for the spring, purchasing a property, placing items in a property, identifying RoF opcodes, etc.
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