Updated Player Housing (markdown)

daerath
2019-01-01 01:20:48 -05:00
parent 16cd6c791d
commit bd04802bb3
+21
@@ -76,4 +76,25 @@ Once the first neighborhood is parsed, the format repeats for the next Neighborh
If # of Players is greater than 0, the fields Player Name Length and Player Name repeat. The same is true for # of Guilds.
## Click on a property marker (this is not fully identified yet)
| Name | Number of Bytes | Description |
|------------------------|-----------------|----------------------------------|
| Network OpCode | 2 | 0x09 |
| Packet Sequence Number | 2 | |
| Application OpCode | 2 | 0x2254 |
| Neighborhood Id | 4 | Need to confirm |
| Unknown | 7 | |
| Unknown | 4 | Not sure yet |
| Unknown | 4 | Not sure yet |
| Unknown | 4 | 123,0,0,0 (may not be constant) |
| Unknown | 4 | 107,0,0,0 |
| Unknown | 21 | 0 |
| Unknown | 4 | 45,0,0,0 |
| Neighborhood Name | 45 | At least 45, not null terminated |
| Unknown | 8 | 0 |
| Unknown | 4 | 105,0,0,0 |
| Unknown | 4 | 0 |
| Unknown | 7 | 5,0,0,0,0,0,0 |
TODO: In-zone clicks for the spring, purchasing a property, placing items in a property, identifying RoF opcodes, etc.