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Destroyed Zone Utility Tools (markdown)
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**Download**
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* [https://ci.appveyor.com/api/projects/KimLS/zone-utilities/artifacts/build_x64.zip](https://ci.appveyor.com/api/projects/KimLS/zone-utilities/artifacts/build_x64.zip)
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**Source**
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* [https://github.com/EQEmu/zone-utilities](https://github.com/EQEmu/zone-utilities)
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**Contents**
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```
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awater.exe
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azone.exe
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map_edit.exe
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pfs.exe
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```
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# Azone
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* Azone is a binary responsible for generating our .map files by reading geometry files, for more information on these see [[Maps Introduction]]
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* Azone will look within the current directory for each zone_name you pass it and attempt to open the files with one of three loaders in the following order:
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* EQG Standard
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* EQG Terrain (v4)
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* S3D
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**Usage**
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```
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./azone nektulos tutorialb qeytoqrg
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```
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This will load and output the following files
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* nektulos.eqg -> nektulos.map
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* tutorialb.eqg -> tutorialb.map
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* qeytoqrg.s3d -> qeytoqrg.map
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# Awater
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* Awater reads in a geometry file and outputs a water map file that can be loaded by the EQEmu server software and is then used for area detection purposes.
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* Water maps are a bit of a misnomer as they handle more than water volume data but rather all marked area volumes
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**Usage**
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```
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./awater nektulos tutorialb qeytoqrg
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```
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This will load and output the following files
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* nektulos.eqg -> nektulos.wtr
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* tutorialb.eqg -> tutorialb.wtr
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* qeytoqrg.s3d -> qeytoqrg.wtr
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Each of these **.wtr** files may then be copied to the server's maps directory to be used by the server.
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# PFS
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PFS is a command line utility for manipulating pfs (S3D/EQG) files. It works similarly to S3DSpy but from a command line.
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The usage is modeled loosely after 7-Zip's command line utility for familiarity:
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```
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pfs [<switches>...] <command> <command args>... <archive_name> [<file_names>...]
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<Switches>
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-i=dir: Set input directory
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-o=dir: Set output directory
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<Commands>
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a: Add files to archive
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d: Delete files from the archive
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e: Extract files from the archive
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l: List contents of the archive
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<Command Args>
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arg1: Only search for files with this extension, may use * as a wildcard meaning all extensions
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u: Update files of the archive
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```
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# Map View
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Map View is a utility that will attempt to load map and **.wtr** files and then render them to a 3D view
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**Usage**
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```
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./map_view nektulos
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```
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This will attempt to load **nektulos.map** and **nektulos.wtr**
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### Controls
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You may use the mouse and WSAD for movement.
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Holding shift will increase the speed you move within the world drastically.
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* N toggles rendering of non-collidable geometry.
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* C toggles rendering of collidable geometry.
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* V toggles rendering of area volumes.
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### Troubleshooting
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If you're having trouble with getting a zone to render here are some things to check:
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* Your graphics card and drivers support OpenGL 3.3 or 3.0 (you need to specify within CMake for a special 3.0 build)
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* The program can see the shaders/ directory and has the shaders files within it.
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* The program can see the map and wtr files you are attempting to load.
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