From 9743c7e2f101713c4921be18e66a323e93a73175 Mon Sep 17 00:00:00 2001 From: TurmoilToad Date: Wed, 18 Sep 2019 08:11:17 -0400 Subject: [PATCH] Destroyed Zone Utility Tools (markdown) --- Zone-Utility-Tools.md | 104 ------------------------------------------ 1 file changed, 104 deletions(-) delete mode 100644 Zone-Utility-Tools.md diff --git a/Zone-Utility-Tools.md b/Zone-Utility-Tools.md deleted file mode 100644 index f8aca5c..0000000 --- a/Zone-Utility-Tools.md +++ /dev/null @@ -1,104 +0,0 @@ -**Download** -* [https://ci.appveyor.com/api/projects/KimLS/zone-utilities/artifacts/build_x64.zip](https://ci.appveyor.com/api/projects/KimLS/zone-utilities/artifacts/build_x64.zip) - -**Source** -* [https://github.com/EQEmu/zone-utilities](https://github.com/EQEmu/zone-utilities) - -**Contents** -``` -awater.exe -azone.exe -map_edit.exe -pfs.exe -``` -# Azone - -* Azone is a binary responsible for generating our .map files by reading geometry files, for more information on these see [[Maps Introduction]] - -* Azone will look within the current directory for each zone_name you pass it and attempt to open the files with one of three loaders in the following order: - * EQG Standard - * EQG Terrain (v4) - * S3D - -**Usage** - -``` -./azone nektulos tutorialb qeytoqrg -``` - -This will load and output the following files - -* nektulos.eqg -> nektulos.map -* tutorialb.eqg -> tutorialb.map -* qeytoqrg.s3d -> qeytoqrg.map - -# Awater - -* Awater reads in a geometry file and outputs a water map file that can be loaded by the EQEmu server software and is then used for area detection purposes. - -* Water maps are a bit of a misnomer as they handle more than water volume data but rather all marked area volumes - -**Usage** - -``` -./awater nektulos tutorialb qeytoqrg -``` - -This will load and output the following files - * nektulos.eqg -> nektulos.wtr - * tutorialb.eqg -> tutorialb.wtr - * qeytoqrg.s3d -> qeytoqrg.wtr - -Each of these **.wtr** files may then be copied to the server's maps directory to be used by the server. - -# PFS - -PFS is a command line utility for manipulating pfs (S3D/EQG) files. It works similarly to S3DSpy but from a command line. - -The usage is modeled loosely after 7-Zip's command line utility for familiarity: - -``` -pfs [...] ... [...] - - -i=dir: Set input directory - -o=dir: Set output directory - - a: Add files to archive - d: Delete files from the archive - e: Extract files from the archive - l: List contents of the archive - - arg1: Only search for files with this extension, may use * as a wildcard meaning all extensions - u: Update files of the archive -``` - -# Map View - -Map View is a utility that will attempt to load map and **.wtr** files and then render them to a 3D view - -**Usage** - -``` -./map_view nektulos -``` - -This will attempt to load **nektulos.map** and **nektulos.wtr** - - -### Controls - -You may use the mouse and WSAD for movement. - -Holding shift will increase the speed you move within the world drastically. - -* N toggles rendering of non-collidable geometry. -* C toggles rendering of collidable geometry. -* V toggles rendering of area volumes. - -### Troubleshooting - -If you're having trouble with getting a zone to render here are some things to check: - -* Your graphics card and drivers support OpenGL 3.3 or 3.0 (you need to specify within CMake for a special 3.0 build) -* The program can see the shaders/ directory and has the shaders files within it. -* The program can see the map and wtr files you are attempting to load. \ No newline at end of file