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Updated Map Edit (markdown)
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Map-Edit.md
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Map-Edit.md
@ -180,7 +180,7 @@ The tile has returned and if we retest it we notice that the connection now work
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<img src="/EQEmu/Server/wiki/images/map-edit/18_pool_after.png?raw=true">
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</p>
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#### Now lets move to another place you might find a gap.
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### Another Gap
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<p align="center">
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<img src="/EQEmu/Server/wiki/images/map-edit/19_lets_fix_this_spot.png?raw=true">
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@ -188,7 +188,9 @@ The tile has returned and if we retest it we notice that the connection now work
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We come to a spot where the floor is not solid because the player is intended to fall into this "trap" if they're inexperienced.
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#### Lets add a normal bi-directional connection spanning the gap so npcs at least just hop over it and don't get stuck
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# Bi-Directional Connection Spanning
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* Lets add a normal bi-directional connection spanning the gap so npcs at least just hop over it and don't get stuck
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<p align="center">
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<img src="/EQEmu/Server/wiki/images/map-edit/20_normal_connection.png?raw=true">
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@ -196,7 +198,9 @@ We come to a spot where the floor is not solid because the player is intended to
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This would work but a player that had a npc chasing them and fell down this hole would create a massive train through a long part of the zone. Wouldn't it be nice if the npc could also jump down this hole instantly?
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#### Lets create a set of portal one-way connections from the top sides of the mesh down into the trap
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# Portal One-Way
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* Lets create a set of portal one-way connections from the top sides of the mesh down into the trap
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<p align="center">
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<img src="/EQEmu/Server/wiki/images/map-edit/21_portal_jump_down.png?raw=true">
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