From 8ceaf76058b695a8a0128cee2ac9fffe59f4ffe8 Mon Sep 17 00:00:00 2001
From: Chris Miles
@@ -188,7 +188,9 @@ The tile has returned and if we retest it we notice that the connection now work
We come to a spot where the floor is not solid because the player is intended to fall into this "trap" if they're inexperienced.
-#### Lets add a normal bi-directional connection spanning the gap so npcs at least just hop over it and don't get stuck
+# Bi-Directional Connection Spanning
+
+* Lets add a normal bi-directional connection spanning the gap so npcs at least just hop over it and don't get stuck
@@ -196,7 +198,9 @@ We come to a spot where the floor is not solid because the player is intended to
This would work but a player that had a npc chasing them and fell down this hole would create a massive train through a long part of the zone. Wouldn't it be nice if the npc could also jump down this hole instantly?
-#### Lets create a set of portal one-way connections from the top sides of the mesh down into the trap
+# Portal One-Way
+
+* Lets create a set of portal one-way connections from the top sides of the mesh down into the trap