From 8ceaf76058b695a8a0128cee2ac9fffe59f4ffe8 Mon Sep 17 00:00:00 2001 From: Chris Miles Date: Fri, 6 Jul 2018 17:52:33 -0500 Subject: [PATCH] Updated Map Edit (markdown) --- Map-Edit.md | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/Map-Edit.md b/Map-Edit.md index 56a3ff4..2ded44a 100644 --- a/Map-Edit.md +++ b/Map-Edit.md @@ -180,7 +180,7 @@ The tile has returned and if we retest it we notice that the connection now work

-#### Now lets move to another place you might find a gap. +### Another Gap

@@ -188,7 +188,9 @@ The tile has returned and if we retest it we notice that the connection now work We come to a spot where the floor is not solid because the player is intended to fall into this "trap" if they're inexperienced. -#### Lets add a normal bi-directional connection spanning the gap so npcs at least just hop over it and don't get stuck +# Bi-Directional Connection Spanning + +* Lets add a normal bi-directional connection spanning the gap so npcs at least just hop over it and don't get stuck

@@ -196,7 +198,9 @@ We come to a spot where the floor is not solid because the player is intended to This would work but a player that had a npc chasing them and fell down this hole would create a massive train through a long part of the zone.  Wouldn't it be nice if the npc could also jump down this hole instantly? -#### Lets create a set of portal one-way connections from the top sides of the mesh down into the trap +# Portal One-Way + +* Lets create a set of portal one-way connections from the top sides of the mesh down into the trap