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Updated Hot Reload Methods (markdown)
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@ -20,6 +20,14 @@ This page explains how different assets on the server can be reloaded, what comm
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* Factions can be hot reloaded in game using **#hotfix** - keep in mind that this uses shared memory files produced from **shared_memory** binary located in the **./shared** folder
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* Factions can be hot reloaded in game using **#hotfix** - keep in mind that this uses shared memory files produced from **shared_memory** binary located in the **./shared** folder
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* New factions need a server reboot, existing factions can use **#hotfix**, you can use placeholder data to add new factions and safely reload like other shared memory data
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* New factions need a server reboot, existing factions can use **#hotfix**, you can use placeholder data to add new factions and safely reload like other shared memory data
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### Fishing
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* Fishing data is live once entered into the database, no reloading is required
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### Foraging
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* Forage data is live once entered into the database, no reloading is required
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### Grids / Pathing Data
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### Grids / Pathing Data
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* All grid data is loaded at zone boot-up and any new data is simply reloaded during a **#repop**
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* All grid data is loaded at zone boot-up and any new data is simply reloaded during a **#repop**
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