diff --git a/Hot-Reload-Methods.md b/Hot-Reload-Methods.md index a61d413..4de04db 100644 --- a/Hot-Reload-Methods.md +++ b/Hot-Reload-Methods.md @@ -20,6 +20,14 @@ This page explains how different assets on the server can be reloaded, what comm * Factions can be hot reloaded in game using **#hotfix** - keep in mind that this uses shared memory files produced from **shared_memory** binary located in the **./shared** folder * New factions need a server reboot, existing factions can use **#hotfix**, you can use placeholder data to add new factions and safely reload like other shared memory data +### Fishing + +* Fishing data is live once entered into the database, no reloading is required + +### Foraging + +* Forage data is live once entered into the database, no reloading is required + ### Grids / Pathing Data * All grid data is loaded at zone boot-up and any new data is simply reloaded during a **#repop**