Updated Hot Reload Methods (markdown)

Chris Miles 2018-01-21 23:25:57 -06:00
parent 6003c02093
commit 7dd4a4011a

@ -9,6 +9,13 @@ This page explains how different assets on the server can be reloaded, what comm
* In game command **#reloadstatic** - will reload doors from the [[doors]] table for the respective zone and instance * In game command **#reloadstatic** - will reload doors from the [[doors]] table for the respective zone and instance
### Factions
* Factions uses shared memory
* Factions can be hot reloaded in game using **#hotfix** - keep in mind that this uses shared memory files produced from **shared_memory** binary located in the **./shared** folder
* New factions need a server reboot, existing factions can use **#hotfix**, you can use placeholder data to add new factions and safely reload like other shared memory data
### Ground Spawns ### Ground Spawns
* In game command **#reloadstatic** - will reload ground spawns from the [[ground_spawns]] table for the respective zone and instance * In game command **#reloadstatic** - will reload ground spawns from the [[ground_spawns]] table for the respective zone and instance
@ -25,6 +32,12 @@ This page explains how different assets on the server can be reloaded, what comm
* If you are using the [[level_exp_mods]] table for customizing percentage difficulty modifiers - these can be hot reloaded using in game command **#reloadlevelmods** * If you are using the [[level_exp_mods]] table for customizing percentage difficulty modifiers - these can be hot reloaded using in game command **#reloadlevelmods**
### Loot
* Loot uses shared memory
* Loot can be hot reloaded in game using **#hotfix** - keep in mind that this uses shared memory files produced from **shared_memory** binary located in the **./shared** folder
* Note: Loot assigned in a script/quest does not rely on the database system or to be reloaded from shared memory
### NPC Emotes ### NPC Emotes
* While emotes don't HAVE to be database driven (most custom servers will just use scripts) - there is an option to reload the database driven emotes * While emotes don't HAVE to be database driven (most custom servers will just use scripts) - there is an option to reload the database driven emotes