From 7dd4a4011a200b2a58bff45bffbdb041575e6020 Mon Sep 17 00:00:00 2001 From: Chris Miles Date: Sun, 21 Jan 2018 23:25:57 -0600 Subject: [PATCH] Updated Hot Reload Methods (markdown) --- Hot-Reload-Methods.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/Hot-Reload-Methods.md b/Hot-Reload-Methods.md index f072f17..f5602ff 100644 --- a/Hot-Reload-Methods.md +++ b/Hot-Reload-Methods.md @@ -9,6 +9,13 @@ This page explains how different assets on the server can be reloaded, what comm * In game command **#reloadstatic** - will reload doors from the [[doors]] table for the respective zone and instance + +### Factions + +* Factions uses shared memory +* Factions can be hot reloaded in game using **#hotfix** - keep in mind that this uses shared memory files produced from **shared_memory** binary located in the **./shared** folder +* New factions need a server reboot, existing factions can use **#hotfix**, you can use placeholder data to add new factions and safely reload like other shared memory data + ### Ground Spawns * In game command **#reloadstatic** - will reload ground spawns from the [[ground_spawns]] table for the respective zone and instance @@ -25,6 +32,12 @@ This page explains how different assets on the server can be reloaded, what comm * If you are using the [[level_exp_mods]] table for customizing percentage difficulty modifiers - these can be hot reloaded using in game command **#reloadlevelmods** +### Loot + +* Loot uses shared memory +* Loot can be hot reloaded in game using **#hotfix** - keep in mind that this uses shared memory files produced from **shared_memory** binary located in the **./shared** folder +* Note: Loot assigned in a script/quest does not rely on the database system or to be reloaded from shared memory + ### NPC Emotes * While emotes don't HAVE to be database driven (most custom servers will just use scripts) - there is an option to reload the database driven emotes