mirror of
https://github.com/EQEmu/Server.git
synced 2026-04-07 00:42:26 +00:00
Updated spawnentry (markdown)
parent
4e0effaf6c
commit
5acd4f9318
@ -5,7 +5,7 @@ npcID|int(11)|NO|PRI|0|
|
|||||||
chance|smallint(4)|NO| |0|
|
chance|smallint(4)|NO| |0|
|
||||||
condition_value_filter|mediumint(9)|NO| |1|1:Always possible, 2-n:Will only spawn if condition_value in spawn2 matches
|
condition_value_filter|mediumint(9)|NO| |1|1:Always possible, 2-n:Will only spawn if condition_value in spawn2 matches
|
||||||
|
|
||||||
The spawnentry table has an entry for every NPC that is possible for a spawngroup. Every [spawn2](https://github.com/EQEmu/Server/wiki/spawn2) entry is associated with exactly one [spawngroup](https://github.com/EQEmu/Server/wiki/spawngroup). If an entry in the [spawn2](https://github.com/EQEmu/Server/wiki/spawn2)table is enabled, and the condition value for that entry's condition is at least 1, an NPC is picked based on chance from this (spawnentry) table.
|
The spawnentry table has an entry for every NPC that is possible for a spawngroup. Every [spawn2](https://github.com/EQEmu/Server/wiki/spawn2) entry is associated with exactly one [spawngroup](https://github.com/EQEmu/Server/wiki/spawngroup). If an entry in the [spawn2](https://github.com/EQEmu/Server/wiki/spawn2) table is enabled, and the condition value for that entry's condition is at least 1, an NPC is picked based on chance from this (spawnentry) table.
|
||||||
|
|
||||||
The condition_value_filter allows further filtering of which NPC gets picked.
|
The condition_value_filter allows further filtering of which NPC gets picked.
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user