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Updated spawnentry (markdown)
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@ -5,7 +5,7 @@ npcID|int(11)|NO|PRI|0|
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chance|smallint(4)|NO| |0|
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condition_value_filter|mediumint(9)|NO| |1|1:Always possible, 2-n:Will only spawn if condition_value in spawn2 matches
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The spawnentry table has an entry for every NPC that is possible for a spawngroup. Every [spawn2](https://github.com/EQEmu/Server/wiki/spawn2) entry is associated with exactly one [spawngroup](https://github.com/EQEmu/Server/wiki/spawngroup). If an entry in the [spawn2](https://github.com/EQEmu/Server/wiki/spawn2)table is enabled, and the condition value for that entry's condition is at least 1, an NPC is picked based on chance from this (spawnentry) table.
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The spawnentry table has an entry for every NPC that is possible for a spawngroup. Every [spawn2](https://github.com/EQEmu/Server/wiki/spawn2) entry is associated with exactly one [spawngroup](https://github.com/EQEmu/Server/wiki/spawngroup). If an entry in the [spawn2](https://github.com/EQEmu/Server/wiki/spawn2) table is enabled, and the condition value for that entry's condition is at least 1, an NPC is picked based on chance from this (spawnentry) table.
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The condition_value_filter allows further filtering of which NPC gets picked.
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