From 5acd4f9318f3fbf3e5f1b1b20f82d44b5eda914b Mon Sep 17 00:00:00 2001 From: Paul Coene Date: Wed, 4 Sep 2019 10:29:33 -0400 Subject: [PATCH] Updated spawnentry (markdown) --- spawnentry.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spawnentry.md b/spawnentry.md index 27e1da0..3f4d4a1 100644 --- a/spawnentry.md +++ b/spawnentry.md @@ -5,7 +5,7 @@ npcID|int(11)|NO|PRI|0| chance|smallint(4)|NO| |0| condition_value_filter|mediumint(9)|NO| |1|1:Always possible, 2-n:Will only spawn if condition_value in spawn2 matches -The spawnentry table has an entry for every NPC that is possible for a spawngroup. Every [spawn2](https://github.com/EQEmu/Server/wiki/spawn2) entry is associated with exactly one [spawngroup](https://github.com/EQEmu/Server/wiki/spawngroup). If an entry in the [spawn2](https://github.com/EQEmu/Server/wiki/spawn2)table is enabled, and the condition value for that entry's condition is at least 1, an NPC is picked based on chance from this (spawnentry) table. +The spawnentry table has an entry for every NPC that is possible for a spawngroup. Every [spawn2](https://github.com/EQEmu/Server/wiki/spawn2) entry is associated with exactly one [spawngroup](https://github.com/EQEmu/Server/wiki/spawngroup). If an entry in the [spawn2](https://github.com/EQEmu/Server/wiki/spawn2) table is enabled, and the condition value for that entry's condition is at least 1, an NPC is picked based on chance from this (spawnentry) table. The condition_value_filter allows further filtering of which NPC gets picked.