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Updated Lua Spawn (markdown)
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27
Lua-Spawn.md
27
Lua-Spawn.md
@ -9,4 +9,31 @@ spawn.valid -- Returns true if this object is not null
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### Member Functions
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```
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Spawn() -- Creates a null spawn
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void LoadGrid();
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void Enable();
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void Disable();
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bool Enabled();
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bool Process();
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void Reset();
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void Depop();
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void Repop();
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void Repop(uint32 delay);
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void ForceDespawn();
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uint32 GetID();
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float GetX();
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float GetY();
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float GetZ();
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float GetHeading();
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void SetRespawnTimer(uint32 newrespawntime);
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void SetVariance(uint32 newvariance);
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uint32 GetVariance();
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uint32 RespawnTimer();
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uint32 SpawnGroupID();
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uint32 CurrentNPCID();
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void SetCurrentNPCID(uint32 nid);
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uint32 GetSpawnCondition();
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bool NPCPointerValid();
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void SetNPCPointer(Lua_NPC n);
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void SetTimer(uint32 duration);
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uint32 GetKillCount();
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```
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