Updated Maps Introduction (markdown)

Chris Miles 2018-07-06 17:09:53 -05:00
parent be0f05b964
commit 4b8e179433

@ -12,11 +12,13 @@ Maps in EQEmu are used to do many things, we have different files that are respo
* Base map files are responsible for a few core critical things
* **Line of Sight (LOS)** eg: Can this spell be casted if there is a wall or object between me and the target?
* **Calculating Best Z** The server is constantly doing Z calculations to keep NPC's on level plane, to prevent from dipping into the ground which was a much larger issue in the past
* Maps are genereated via [Azone](https://github.com/EQEmu/Server/wiki/Zone-Utility-Tools#azone)
### Water Maps (.wtr)
* Water maps are responsible for one if not obvious, determining whether or not a client is inside water. Server side we determine different combat logic and pathing logic when a mob and/or client is in the water
* Water maps takes a point (x, y, z) and determines what type of region said point is marked as eg water, lava, normal
* Water maps are generated via [Awater](https://github.com/EQEmu/Server/wiki/Zone-Utility-Tools#awater)
### Navigation Mesh (.nav)