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Updated Maps Introduction (markdown)
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@ -12,11 +12,13 @@ Maps in EQEmu are used to do many things, we have different files that are respo
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* Base map files are responsible for a few core critical things
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* **Line of Sight (LOS)** eg: Can this spell be casted if there is a wall or object between me and the target?
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* **Calculating Best Z** The server is constantly doing Z calculations to keep NPC's on level plane, to prevent from dipping into the ground which was a much larger issue in the past
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* Maps are genereated via [Azone](https://github.com/EQEmu/Server/wiki/Zone-Utility-Tools#azone)
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### Water Maps (.wtr)
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* Water maps are responsible for one if not obvious, determining whether or not a client is inside water. Server side we determine different combat logic and pathing logic when a mob and/or client is in the water
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* Water maps takes a point (x, y, z) and determines what type of region said point is marked as eg water, lava, normal
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* Water maps are generated via [Awater](https://github.com/EQEmu/Server/wiki/Zone-Utility-Tools#awater)
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### Navigation Mesh (.nav)
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