From 4b8e179433926ddd83aae510b9cef8f5f137bfe6 Mon Sep 17 00:00:00 2001 From: Chris Miles Date: Fri, 6 Jul 2018 17:09:53 -0500 Subject: [PATCH] Updated Maps Introduction (markdown) --- Maps-Introduction.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Maps-Introduction.md b/Maps-Introduction.md index 1657dc9..68aa19d 100644 --- a/Maps-Introduction.md +++ b/Maps-Introduction.md @@ -12,11 +12,13 @@ Maps in EQEmu are used to do many things, we have different files that are respo * Base map files are responsible for a few core critical things * **Line of Sight (LOS)** eg: Can this spell be casted if there is a wall or object between me and the target? * **Calculating Best Z** The server is constantly doing Z calculations to keep NPC's on level plane, to prevent from dipping into the ground which was a much larger issue in the past +* Maps are genereated via [Azone](https://github.com/EQEmu/Server/wiki/Zone-Utility-Tools#azone) ### Water Maps (.wtr) * Water maps are responsible for one if not obvious, determining whether or not a client is inside water. Server side we determine different combat logic and pathing logic when a mob and/or client is in the water * Water maps takes a point (x, y, z) and determines what type of region said point is marked as eg water, lava, normal +* Water maps are generated via [Awater](https://github.com/EQEmu/Server/wiki/Zone-Utility-Tools#awater) ### Navigation Mesh (.nav)