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Created Zone Utility Tools (markdown)
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Zone-Utility-Tools.md
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Zone-Utility-Tools.md
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**Download**
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* [https://ci.appveyor.com/api/projects/KimLS/zone-utilities/artifacts/build_x64.zip](https://ci.appveyor.com/api/projects/KimLS/zone-utilities/artifacts/build_x64.zip)
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**Source**
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* [https://github.com/EQEmu/zone-utilities](https://github.com/EQEmu/zone-utilities)
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**Contents**
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```
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➜ find *.exe
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awater.exe
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azone.exe
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map_edit.exe
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pfs.exe
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```
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# Azone
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* Azone is a binary responsible for generating our .map files by reading geometry files, for more information on these see [[Maps Introduction]]
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* Azone will look within the current directory for each zone_name you pass it and attempt to open the files with one of three loaders in the following order:
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* EQG Standard
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* EQG Terrain (v4)
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* S3D
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**Usage**
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```
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./azone nektulos tutorialb qeytoqrg
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```
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This will load and output the following files
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* nektulos.eqg -> nektulos.map
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* tutorialb.eqg -> tutorialb.map
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* qeytoqrg.s3d -> qeytoqrg.map
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# Awater
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* Awater reads in a geometry file and outputs a water map file that can be loaded by the EQEmu server software and is then used for area detection purposes.
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* Water maps are a bit of a misnomer as they handle more than water volume data but rather all marked area volumes
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**Usage**
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```
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./awater nektulos tutorialb qeytoqrg
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```
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* This will load and output the following files
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* nektulos.eqg -> nektulos.wtr
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* tutorialb.eqg -> tutorialb.wtr
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* qeytoqrg.s3d -> qeytoqrg.wtr
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Each of these **.wtr** files may then be copied to the server's maps directory to be used by the server.
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