Created Zone Utility Tools (markdown)

Chris Miles 2018-07-06 17:03:55 -05:00
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**Download**
* [https://ci.appveyor.com/api/projects/KimLS/zone-utilities/artifacts/build_x64.zip](https://ci.appveyor.com/api/projects/KimLS/zone-utilities/artifacts/build_x64.zip)
**Source**
* [https://github.com/EQEmu/zone-utilities](https://github.com/EQEmu/zone-utilities)
**Contents**
```
➜ find *.exe
awater.exe
azone.exe
map_edit.exe
pfs.exe
```
# Azone
* Azone is a binary responsible for generating our .map files by reading geometry files, for more information on these see [[Maps Introduction]]
* Azone will look within the current directory for each zone_name you pass it and attempt to open the files with one of three loaders in the following order:
* EQG Standard
* EQG Terrain (v4)
* S3D
**Usage**
```
./azone nektulos tutorialb qeytoqrg
```
This will load and output the following files
* nektulos.eqg -> nektulos.map
* tutorialb.eqg -> tutorialb.map
* qeytoqrg.s3d -> qeytoqrg.map
# Awater
* Awater reads in a geometry file and outputs a water map file that can be loaded by the EQEmu server software and is then used for area detection purposes.
* Water maps are a bit of a misnomer as they handle more than water volume data but rather all marked area volumes
**Usage**
```
./awater nektulos tutorialb qeytoqrg
```
* This will load and output the following files
* nektulos.eqg -> nektulos.wtr
* tutorialb.eqg -> tutorialb.wtr
* qeytoqrg.s3d -> qeytoqrg.wtr
Each of these **.wtr** files may then be copied to the server's maps directory to be used by the server.