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Updated Project PEQ Expansions Concept Doc (markdown)
@@ -9,13 +9,23 @@ This document describes the challenges and solutions to creating a dynamic-expan
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- adventure_template: Since multiple expansions add different styles of adventures, add support for this.
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- char_create_combinations: expansions_req contains this data
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- doors: Does this need expansion? I'm leaning no, zone will determine
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- items: may need expansion to ensure merchants, global_loot, starting_items are not populated with out of era items
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- loottables - add expansions field
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- spawn2: need expansion to disable spawning of certain npcs
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- spells_new: needs a way to discern expansion for allowing certain spells.
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- titles: may need expansion?
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- tradeskill_recipe: needs expansion
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- zone: will not be able to zone into an area unless you are GM status or have the expansion enabled.
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- fishing: add expansions field
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- forage: add expansions field
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- global_loot: add expansions field
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- ground_spawns: add expansions field
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- loottable: add expansions field
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- lootdrop: add expansions field
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- merchantlist: add expansions field
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- object: add expansions field
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- spawn2: add expansions field
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- spells_new: add expansions field
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- starting_items - add expansions field
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- start_zones: add expansions field
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- titles: add expansions field
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- tradeskill_recipe: add expansions field
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- traps: add expansions field
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- tributes: add expansions field
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- zone: add expansions field
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- Quests
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- Perhaps add a feature to prefix a quest file with an expansion to enable/disable it? Especially useful for things like player.pl/player.lua.
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### Combat
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