Updated Player Housing (markdown)

daerath
2019-01-01 10:16:14 -05:00
parent a12a931529
commit 0055c58f82
+11 -4
@@ -15,8 +15,15 @@ This page has packet information from Live as of 12/28/2018. While it is likely
| Network OpCode | 2 | 0x09 |
| Packet Sequence Number | 2 | |
| Application OpCode | 2 | OP_ClickDoor<br/>- Live: 0x2254<br/>- RoF2: 0x3A8F |
| Unknown | 12 | Live: 38,0,0,0,0,0,0,0,255,255,255,255<br/>RoF2: 77,0,0,0,0,0,0,0,255,255,255,255 |
| Unknown | 4 | Varies |
| Door Id | 1 | 77 for the neighborhood "door" gate in Guild Lobby |
| Unknown | 1 | 0 |
| Unknown | 1 | 0 |
| Unknown | 1 | 0 |
| picklockskill | 1 | 0 |
| Unknown5 | 3 | 0 |
| Item Id | 4 | 255,255,255,255 |
| Player Id | 2 | |
| Unknown | 2 | |
## Neighborhood List (Server -> Client)
@@ -76,7 +83,7 @@ Once the first neighborhood is parsed, the format repeats for the next Neighborh
If # of Players is greater than 0, the fields Player Name Length and Player Name repeat. The same is true for # of Guilds.
## Click on a property marker (this is not fully identified yet)
## Click on a property marker (Server -> Client) (this is not fully identified yet)
| Name | Number of Bytes | Description |
|------------------------|-----------------|----------------------------------|
@@ -97,4 +104,4 @@ If # of Players is greater than 0, the fields Player Name Length and Player Name
| Unknown | 4 | 0 |
| Unknown | 7 | 5,0,0,0,0,0,0 |
TODO: In-zone clicks for the spring, purchasing a property, placing items in a property, identifying RoF opcodes, etc.
TODO: In-zone clicks for the spring, purchasing a property, placing items in a property, identifying RoF opcodes, updating with additional vendors, fixing Z for existing vendors (some are floating), adding house interior zones (first attempt results in a client crash), etc.