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[Lua Bind] Fix INT64 Support for Windows. (#2717)
# Notes - Temporary fix for `int64` and `uint64` support in Lua on Windows.
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@ -142,11 +142,11 @@ namespace luabind { namespace detail
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{
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static const T& t;
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BOOST_STATIC_CONSTANT(bool, value =
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BOOST_STATIC_CONSTANT(bool, value =
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sizeof(is_policy_cons_test(t)) == sizeof(yes_t));
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typedef boost::mpl::bool_<value> type;
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};
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};
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template<bool>
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struct is_string_literal
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@ -160,7 +160,7 @@ namespace luabind { namespace detail
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{
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static no_t helper(indirection_layer);
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};
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namespace mpl = boost::mpl;
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@ -217,7 +217,7 @@ namespace luabind { namespace detail
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template<class T>
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void apply(lua_State* L, T* ptr)
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{
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if (ptr == 0)
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if (ptr == 0)
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{
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lua_pushnil(L);
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return;
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@ -251,7 +251,7 @@ namespace luabind { namespace detail
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}
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template<class T>
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void converter_postcall(lua_State*, by_pointer<T>, int)
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void converter_postcall(lua_State*, by_pointer<T>, int)
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{}
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};
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@ -328,7 +328,7 @@ namespace luabind { namespace detail
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template<class T>
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void apply(lua_State* L, const T* ptr)
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{
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if (ptr == 0)
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if (ptr == 0)
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{
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lua_pushnil(L);
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return;
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@ -472,7 +472,7 @@ namespace luabind { namespace detail
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{
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return 1;
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}
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void apply(lua_State* L, int val)
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{
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lua_pushnumber(L, val);
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@ -483,7 +483,7 @@ namespace luabind { namespace detail
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{
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return static_cast<T>(static_cast<int>(lua_tonumber(L, index)));
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}
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template<class T>
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static int match(lua_State* L, by_value<T>, int index)
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{
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@ -532,7 +532,7 @@ namespace luabind { namespace detail
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template<class T>
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static int match(lua_State* L, by_const_reference<T>, int index)
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{
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return value_wrapper_traits<T>::check(L, index)
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return value_wrapper_traits<T>::check(L, index)
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? (std::numeric_limits<int>::max)() / LUABIND_MAX_ARITY
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: -1;
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}
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@ -694,9 +694,11 @@ LUABIND_NUMBER_CONVERTER(unsigned char, integer)
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LUABIND_NUMBER_CONVERTER(signed short, integer)
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LUABIND_NUMBER_CONVERTER(unsigned short, integer)
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LUABIND_NUMBER_CONVERTER(signed int, integer)
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LUABIND_NUMBER_CONVERTER(signed long long, integer)
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LUABIND_NUMBER_CONVERTER(unsigned int, number)
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LUABIND_NUMBER_CONVERTER(unsigned long, number)
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LUABIND_NUMBER_CONVERTER(unsigned long long, number)
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LUABIND_NUMBER_CONVERTER(signed long, integer)
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LUABIND_NUMBER_CONVERTER(float, number)
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