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This was leaking on #repop, unsure of other cases, smart pointers should
cover us though.
Direct leak of 3600 byte(s) in 18 object(s) allocated from:
#0 0x7f2b3dbe0d30 in operator new(unsigned long) (/lib/x86_64-linux-gnu/libasan.so.5+0xead30)
#1 0x5645dc7c9dff in ZoneDatabase::LoadSpawnGroups(char const*, unsigned short, SpawnGroupList*) ../zone/spawngroup.cpp:241
#2 0x5645dc9db3f5 in Zone::Depop(bool) ../zone/zone.cpp:1746
#3 0x5645dca1ba6b in Zone::Repop(unsigned int) ../zone/zone.cpp:1777
#4 0x5645db4624b7 in command_repop(Client*, Seperator const*) ../zone/command.cpp:5683
Indirect leak of 6552 byte(s) in 273 object(s) allocated from:
#0 0x7f26f2ff8d30 in operator new(unsigned long) (/lib/x86_64-linux-gnu/libasan.so.5+0xead30)
#1 0x558d00490bc6 in __gnu_cxx::new_allocator<std::_List_node<SpawnEntry*> >::allocate(unsigned long, void const*) /usr/include/c++/8/ext/new_allocator.h:111
#2 0x558d00490bc6 in std::allocator_traits<std::allocator<std::_List_node<SpawnEntry*> > >::allocate(std::allocator<std::_List_node<SpawnEntry*> >&, unsigned long) /usr/include/c++/8/bits/alloc_traits.h:436
#3 0x558d00490bc6 in std::__cxx11::_List_base<SpawnEntry*, std::allocator<SpawnEntry*> >::_M_get_node() /usr/include/c++/8/bits/stl_list.h:450
#4 0x558d00490bc6 in std::_List_node<SpawnEntry*>* std::__cxx11::list<SpawnEntry*, std::allocator<SpawnEntry*> >::_M_create_node<SpawnEntry* const&>(SpawnEntry* const&) /usr/include/c++/8/bits/stl_list.h:642
#5 0x558d00490bc6 in void std::__cxx11::list<SpawnEntry*, std::allocator<SpawnEntry*> >::_M_insert<SpawnEntry* const&>(std::_List_iterator<SpawnEntry*>, SpawnEntry* const&) /usr/include/c++/8/bits/stl_list.h:1903
#6 0x558d00490bc6 in std::__cxx11::list<SpawnEntry*, std::allocator<SpawnEntry*> >::push_back(SpawnEntry* const&) /usr/include/c++/8/bits/stl_list.h:1220
#7 0x558d00490bc6 in SpawnGroup::AddSpawnEntry(SpawnEntry*) ../zone/spawngroup.cpp:122
#8 0x558d00490bc6 in ZoneDatabase::LoadSpawnGroups(char const*, unsigned short, SpawnGroupList*) ../zone/spawngroup.cpp:291
#9 0x558d006a1465 in Zone::Depop(bool) ../zone/zone.cpp:1746
#10 0x558d006e1adb in Zone::Repop(unsigned int) ../zone/zone.cpp:1777
EQEmulator Core Server
| Travis CI (Linux) | Appveyor (Windows x86) | Appveyor (Windows x64) |
|---|---|---|
EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++
- MySQL/MariaDB is used as the database engine (over 200+ tables)
- Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
- Open source database (Project EQ) has content up to expansion OoW (included in server installs)
- Game server environments and databases can be heavily customized to create all new experiences
- Hundreds of Quests/events created and maintained by Project EQ
Server Installs
| Windows | Linux | |
|---|---|---|
| Install Count |
> Windows
> Debian/Ubuntu/CentOS/Fedora
-
You can use curl or wget to kick off the installer (whichever your OS has)
curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh
Supported Clients
| Titanium Edition | Secrets of Faydwer | Seeds of Destruction | Underfoot | Rain of Fear |
|---|---|---|---|---|
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Bug Reports 
- Please use the issue tracker provided by GitHub to send us bug reports or feature requests.
- The EQEmu Forums are also a place to submit and get help with bugs.
Contributions 
- The preferred way to contribute is to fork the repo and submit a pull request on
GitHub. If you need help with your changes, you can always post on the forums or
try Discord. You can also post unified diffs (
git diffshould do the trick) on the Server Code Submissions forum, although pull requests will be much quicker and easier on all parties.
Contact 
- Discord Channel: https://discord.gg/QHsm7CD
- User Discord Channel:
#general - Developer Discord Channel:
#eqemucoders
Resources
Related Repositories
- ProjectEQ Quests
- Maps
- Installer Resources
- Zone Utilities - Various utilities and libraries for parsing, rendering and manipulating EQ Zone files.
Other License Info
- The server code and utilities are released under GPLv3
- We also include some small libraries for convienence that may be under different licensing
- SocketLib - GPL LibXML
- zlib - zlib license
- MariaDB/MySQL - GPL
- GPL Perl - GPL / ActiveState (under the assumption that this is a free project)
- CPPUnit - GLP StringUtilities - Apache
- LUA - MIT
Contributors
Languages
C++
93.4%
C
2.9%
C#
2.1%
Python
0.5%
CMake
0.3%
Other
0.6%




