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Drone Build Pipeline (#1144)
* Create drone config * Tweak config * Update .drone.yml * Garbage commit to run another build * Bring cores down * Fix formatting from https://github.com/EQEmu/Server/pull/1142 * Add tests line * Change directory to build before running the unit tests * Remove tests dir * Avoid double build on PR's * Testing build settings
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16
.drone.yml
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16
.drone.yml
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@ -0,0 +1,16 @@
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---
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kind: pipeline
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type: docker
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name: EQEmulator Server Linux CI
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# Limits how many of these builds can run on the drone runner at a time, this isn't about cores
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concurrency:
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limit: 1
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steps:
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- name: server-build
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# Source build script https://github.com/Akkadius/akk-stack/blob/master/containers/eqemu-server/Dockerfile#L20
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image: akkadius/eqemu-server:latest
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commands:
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- sudo chown eqemu:eqemu /drone/src/ * -R
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- git submodule init && git submodule update && mkdir -p build && cd build && cmake -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_BOTS=ON -DEQEMU_BUILD_LUA=ON -G 'Unix Makefiles' .. && make -j$((`nproc`-4))
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@ -1632,14 +1632,16 @@ void NPC::AI_DoMovement() {
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}
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else { // Mob was in water, make sure new spot is in water also
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roambox_destination_z = m_Position.z;
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auto position = glm::vec3( roambox_destination_x,
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roambox_destination_y,
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m_Position.z + 15);
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auto position = glm::vec3(
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roambox_destination_x,
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roambox_destination_y,
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m_Position.z + 15
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);
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if (!zone->watermap->InLiquid(position)) {
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roambox_destination_x = m_SpawnPoint.x;
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roambox_destination_y = m_SpawnPoint.y;
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roambox_destination_z = m_SpawnPoint.z;
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}
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roambox_destination_x = m_SpawnPoint.x;
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roambox_destination_y = m_SpawnPoint.y;
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roambox_destination_z = m_SpawnPoint.z;
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}
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}
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PathfinderOptions opts;
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