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There was a lot of stuff that I found that the level of readability. I cleaned up a lot of the stuff, no functionality should be changed unless where noted below. * IsPartialDeathSaveSpell is now generic and no longer uses a hardcoded spell id * IsFullDeathSaveSpell is now generic and no longer uses a hardcoded spell id If these functions were actually used in the spell effects it would probably fix issues with newer spells (which there are on live)
EQEmu - Custom Game Implementation for EverQuest
Dependencies can be obtained at http://eqemu.github.com/
More Information: https://github.com/EQEmu/Server/wiki
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