Michael Cook 2be71fc2ec Cleaned up common/spdat.cpp
There was a lot of stuff that I found that the level of readability.
I cleaned up a lot of the stuff, no functionality should be changed
unless where noted below.

* IsPartialDeathSaveSpell is now generic and no longer uses a hardcoded spell id
* IsFullDeathSaveSpell is now generic and no longer uses a hardcoded spell id

If these functions were actually used in the spell effects it would probably
fix issues with newer spells (which there are on live)
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2013-11-09 19:36:32 +01:00
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2013-02-16 16:14:39 -08:00
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EQEmu - Custom Game Implementation for EverQuest

Dependencies can be obtained at http://eqemu.github.com/

More Information: https://github.com/EQEmu/Server/wiki

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