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Author SHA1 Message Date
Trust 2434bab697 Updated for bypass all rule 2024-02-25 16:00:44 -05:00
Trust 7a5a755033 [Bug Fix] Cleanup NPC Mana Tap Logic
Mana Tap rule logic was invalid - Cleaned up and simplified, either we care about npc mana or we dont.
2024-02-25 15:20:58 -05:00
783 changed files with 54177 additions and 111748 deletions
-6
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@@ -1,6 +0,0 @@
!Makefile
base/*.sql
base/*.zip
base/db/
base/maps/
!base/expansion/Makefile
@@ -1,9 +0,0 @@
# This is a "dev" image for running eqemu in development, also for dev containers
ARG USERNAME=user-name-goes-here
ARG USER_UID=1000
ARG USER_GID=$USER_UID
FROM --platform=linux/arm64 mcr.microsoft.com/devcontainers/base:debian
RUN sudo apt update && sudo apt install -y --no-install-recommends build-essential libtool cmake curl debconf-utils git libluabind-dev libsodium-dev liblua5.2-0 liblua5.2-dev libmariadb-dev libssl-dev minizip make mariadb-client locales nano open-vm-tools unzip uuid-dev iputils-ping wget libcurl4-openssl-dev gdb libyaml-cpp-dev ccache ninja-build pv mariadb-server libperl-dev libjson-perl libio-stringy-perl liblua5.1-dev libluabind-dev libboost-dev mariadb-server valgrind telnet libgoogle-perftools-dev google-perftools
USER $USERNAME
-9
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@@ -1,9 +0,0 @@
# This is a "dev" image for running eqemu in development, also for dev containers
ARG USERNAME=user-name-goes-here
ARG USER_UID=1000
ARG USER_GID=$USER_UID
FROM mcr.microsoft.com/devcontainers/base:debian
RUN sudo apt update && sudo apt install -y --no-install-recommends build-essential libtool cmake curl debconf-utils git libluabind-dev libsodium-dev liblua5.2-0 liblua5.2-dev libmariadb-dev libssl-dev minizip make mariadb-client locales nano open-vm-tools unzip uuid-dev iputils-ping wget libcurl4-openssl-dev gdb libyaml-cpp-dev ccache ninja-build pv mariadb-server libperl-dev libjson-perl libio-stringy-perl liblua5.1-dev libluabind-dev libboost-dev mariadb-server valgrind telnet libgoogle-perftools-dev google-perftools
USER $USERNAME
-284
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@@ -1,284 +0,0 @@
NAME := eqemu-server
.ONESHELL:
DOCKER_ARGS := --rm --name ${NAME} -v $$PWD:/src -w /src ${NAME}
DOCKER_ARM64_ARGS := --rm --platform linux/arm64 --name ${NAME}-arm64 -v $$PWD:/src -w /src ${NAME}-arm64
.PHONY: build
build:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile build --no-print-directory
exit
endif
cd build$$BUILD_SUFFIX && cmake --build . --config Release --target all --
.PHONY: cmake
cmake:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile cmake --no-print-directory
exit
endif
@echo "working directory: $$PWD"
mkdir -p build$$BUILD_SUFFIX
@cd build$$BUILD_SUFFIX && cmake -DEQEMU_BUILD_LOGIN=ON \
-DEQEMU_BUILD_TESTS=ON \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache -G Ninja ..
clean:
ifneq (,$(findstring .devcontainer,$$PWD))
@make -C ../ -f .devcontainer/Makefile clean --no-print-directory
endif
rm -rf build
docker-cmake:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-cmake --no-print-directory
exit
endif
@echo "working directory: $$PWD"
git submodule update --init --recursive
docker run ${DOCKER_ARGS} make cmake
docker-build:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-build --no-print-directory
exit
endif
docker run ${DOCKER_ARGS} make build
# Build image if it doesn't exist
docker-image-build:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-image-build --no-print-directory
exit
endif
ifeq ($(shell docker images -q ${NAME} 2> /dev/null),)
@echo "Docker image not found. Building..."
docker build -f Dockerfile.debian.dev -t ${NAME} .
endif
docker-arm-cmake: docker-arm-image-build
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-arm-cmake --no-print-directory
exit
endif
git submodule update --init --recursive
docker run ${DOCKER_ARM64_ARGS} make cmake BUILD_SUFFIX=arm64
docker-arm-build: docker-arm-image-build
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-arm-build --no-print-directory
exit
endif
docker run ${DOCKER_ARM64_ARGS} make build BUILD_SUFFIX=arm64
docker-arm-image-build:
ifeq ($(shell docker images -q ${NAME}-arm64 2> /dev/null),)
@echo "Docker image not found. Building..."
docker build -f Dockerfile.debian.arm.dev -t ${NAME}-arm64 .
endif
docker-clean: clean
.PHONY: prep
prep:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile prep --no-print-directory
exit
endif
@echo "Preparing build/bin for usage..."
mkdir -p build/bin/assets/patches
cp -R -u -p .devcontainer/base/eqemu_config.json build/bin/eqemu_config.json
cp -R -u -p .devcontainer/base/login.json build/bin/login.json
cp -R -u -p loginserver/login_util/* build/bin/assets/patches/
mkdir -p build/bin/assets
cp -R -u -p utils/patches build/bin/assets/
-unlink build/bin/lua_modules
cd build/bin && ln -s quests/lua_modules lua_modules
-unlink build/bin/mods
cd build/bin && ln -s quests/mods mods
-unlink build/bin/maps
cd build/bin && ln -s ../../base/maps maps
mkdir -p build/bin/logs
mkdir -p build/bin/shared
@echo "Eqemu is prepared. Edit build/bin/eqemu_config.json to configure."
maps:
@echo "Downloading maps..."
@mkdir -p base/maps
@cd base/maps && wget -nc https://github.com/Akkadius/eqemu-maps/archive/refs/heads/master.zip
@cd base/maps && unzip -o master.zip
@cd base/maps && mv eqemu-maps-master/* .
@cd base/maps && rm -rf eqemu-maps-master
@echo "Maps downloaded."
quests:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile quests --no-print-directory
exit
endif
@cd build/bin && git clone https://github.com/ProjectEQ/projecteqquests.git quests
# Runs tests
.PHONY: test
test:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile test --no-print-directory
exit
endif
cd build/bin && ./tests
# Runs login binary
.PHONY: login
login:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile login --no-print-directory
exit
endif
cd build/bin && ./loginserver
# Runs shared_memory binary
.PHONY: shared
shared:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile shared --no-print-directory
exit
endif
cd build/bin && ./shared_memory
# Runs zone binary
.PHONY: zone
zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile zone --no-print-directory
exit
endif
@-rm build/bin/logs/zone/zone*.log
cd build/bin && ./zone
# Runs world binary
.PHONY: world
world:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile world --no-print-directory
exit
endif
@-rm build/bin/logs/world*.log
cd build/bin && ./world
# Runs ucs binary
.PHONY: ucs
ucs:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile ucs --no-print-directory
exit
endif
@-rm build/bin/logs/ucs*.log
cd build/bin && ./ucs
# Runs queryserv binary
.PHONY: queryserv
queryserv:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile queryserv --no-print-directory
exit
endif
@-rm build/bin/logs/query_server*.log
cd build/bin && ./queryserv
valgrind-%:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile valgrind --no-print-directory
exit
endif
cd build/bin && valgrind --leak-check=full --show-leak-kinds=all --track-origins=yes --verbose --log-file=logs/$*.valgrind.log ./$*
# Start mariaDB standalone
.PHONY: mariadb
mariadb:
@sudo service mariadb start
.PHONY: inject-mariadb
inject-mariadb:
-sudo service mariadb start
-mkdir -p base/db/
-sudo mariadb -e 'DROP DATABASE IF EXISTS peq;'
-sudo mariadb -e 'CREATE DATABASE peq;'
-sudo mariadb -e "CREATE USER 'peq'@'127.0.0.1' IDENTIFIED BY 'peqpass';"
-sudo mariadb -e "GRANT ALL PRIVILEGES ON *.* TO 'peq'@'127.0.0.1';"
ifeq (,$(wildcard base/db/db.sql.zip))
@echo "base/db.sql.zip not found. Downloading latest from https://db.projecteq.net/"
wget -nc https://db.projecteq.net/latest -O base/db/db.sql.zip
-cd base/db && unzip db.sql.zip
endif
@echo "Sourcing db may take a while, please wait..."
@cd base/db/peq-dump && sudo mariadb --database peq -e "source create_all_tables.sql"
@echo "MariaDB is now injected."
.PHONY: gm-%
gm-%:
sudo mariadb --database peq -e "UPDATE account SET status=255 WHERE name = '$*';"
@echo "Account $* is now a GM. /camp to have it go into effect."
depends:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile depends --no-print-directory
exit
endif
sudo apt install graphviz pip time
pip3 install graphviz
mkdir -p build/depends
@if [ ! -f "build/depends/dependency_graph.py" ]; then \
wget https://raw.githubusercontent.com/pvigier/dependency-graph/master/dependency_graph.py -O build/depends/dependency_graph.py; \
fi
@echo "Generating dependency graphs (This may take a while)..."
@echo "Login..."
time python3 build/depends/dependency_graph.py -f png login build/depends/login.dot
@echo "World..."
time python3 build/depends/dependency_graph.py -f png world build/depends/world.dot
@echo "Zone..."
time python3 build/depends/dependency_graph.py -f png zone build/depends/zone.dot
@echo "Common..."
time python3 build/depends/dependency_graph.py -f png common build/depends/common.dot
backup:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile backup --no-print-directory
exit
endif
@mkdir -p build/bin/backup
cd build/bin && ./world database:dump --compress --player-tables --state-tables --system-tables --query-serv-tables
cpu-zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile cpu-zone --no-print-directory
exit
endif
@cd build/bin && mkdir -p tmp
cd build/bin && CPUPROFILE=prof.out ./zone
pprof-zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile pprof-zone --no-print-directory
exit
endif
cd build/bin && google-pprof --pdf zone prof.out > prof.pdf
pprof-web-zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile pprof-web-zone --no-print-directory
exit
endif
cd build/bin && google-pprof --web zone prof.out
pprof-gv-zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile pprof-gv-zone --no-print-directory
exit
endif
cd build/bin && google-pprof --gv zone prof.out > prof.gv
heap-zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile heap-zone --no-print-directory
exit
endif
@cd build/bin && mkdir -p tmp
cd build/bin && HEAPPROFILE=prof.out ./zone
-73
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@@ -1,73 +0,0 @@
{
"server": {
"zones": {
"defaultstatus": "0",
"ports": {
"low": "7000",
"high": "7400"
}
},
"qsdatabase": {
"host": "127.0.0.1",
"port": "3306",
"username": "peq",
"password": "peqpass",
"db": "peq"
},
"chatserver": {
"port": "7778",
"host": ""
},
"mailserver": {
"host": "",
"port": "7778"
},
"webinterface": {
"port": "9081"
},
"world": {
"longname": "New Devbox",
"address": "192.168.1.100",
"localaddress": "192.168.1.100",
"loginserver1": {
"account": "",
"password": "",
"legacy": 0,
"host": "login.projecteq.net",
"port": "5998"
},
"tcp": {
"ip": "127.0.0.1",
"port": "9001"
},
"telnet": {
"ip": "0.0.0.0",
"port": "9000",
"enabled": "true"
},
"key": "random-generate-here",
"http": {
"port": "9080",
"enabled": "true",
"mimefile": "mime.types"
},
"shortname": "dev"
},
"database": {
"db": "peq",
"host": "127.0.0.1",
"port": "3306",
"username": "peq",
"password": "peqpass"
},
"files": {
"opcodes": "assets/patches/opcodes.conf",
"mail_opcodes": "assets/patches/mail_opcodes.conf"
},
"directories": {
"patches": "assets/patches/",
"opcodes": "assets/patches/",
"plugins": "quests/plugins/"
}
}
}
-37
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@@ -1,37 +0,0 @@
{
"database": {
"host": "127.0.0.1",
"port": "3306",
"db": "peq",
"user": "peq",
"password": "peqpass"
},
"account": {
"auto_create_accounts": true
},
"worldservers": {
"unregistered_allowed": true,
"reject_duplicate_servers": false
},
"web_api": {
"enabled": true,
"port": 6000
},
"security": {
"mode": 14,
"allow_password_login": true,
"allow_token_login": true
},
"logging": {
"trace": false,
"world_trace": false,
"dump_packets_in": false,
"dump_packets_out": false
},
"client_configuration": {
"titanium_port": 5998,
"titanium_opcodes": "assets/patches/login_opcodes.conf",
"sod_port": 5999,
"sod_opcodes": "assets/patches/login_opcodes_sod.conf"
}
}
-49
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@@ -1,49 +0,0 @@
// For format details, see https://aka.ms/devcontainer.json. For config options, see the
// README at: https://github.com/devcontainers/templates/tree/main/src/ubuntu
{
"name": "eqemu",
"build": {
"dockerfile": "Dockerfile.debian.dev"
},
"appPort": [
"5998:5998/udp",
"7000:7000/udp",
"7001:7001/udp",
"7002:7002/udp",
"7003:7003/udp",
"7004:7004/udp",
"7005:7005/udp",
"9000:9000/udp",
"9001:9001/udp"
],
"forwardPorts": [
3306
],
"remoteEnv": {
"LOCALWSF": "${localWorkspaceFolder}",
"CONTAINERWSF": "${containerWorkspaceFolder}"
},
"containerUser": "vscode",
// add ptrace
"runArgs": [
"--cap-add=SYS_PTRACE",
"--security-opt",
"seccomp=unconfined"
],
"customizations": {
"vscode": {
"extensions": [
"ms-vscode.cpptools-extension-pack",
"vilicvane.sensitive-replace",
"maattdd.gitless",
"bibhasdn.unique-lines",
"GitHub.copilot",
"xackery.make-magic",
"Gruntfuggly.todo-tree",
"ms-vscode.cmake-tools"
]
}
},
"workspaceFolder": "/src",
"workspaceMount": "source=${localWorkspaceFolder},target=/src,type=bind,consistency=cached"
}
+3 -1
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@@ -61,6 +61,9 @@ bin/
compile_flags.txt
.cache/
# vscode generated settings
.vscode/
# Build pipeline
!utils/scripts/build/
!utils/scripts/build/should-release/should-release
@@ -68,4 +71,3 @@ compile_flags.txt
# CMake Files
cmake-build-relwithdebinfo/*
skill-caps.diff
-23
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@@ -1,23 +0,0 @@
{
"configurations": [
{
"name": "Linux",
"includePath": [
"${default}",
"${workspaceFolder}/submodules/fmt/include",
"${workspaceFolder}/submodules/cereal/include",
"${workspaceFolder}/submodules/glm",
"${workspaceFolder}/submodules/libuv/include"
],
"defines": [
"LUA_EQEMU=1"
],
"compilerPath": "/usr/bin/gcc",
"cStandard": "c17",
"cppStandard": "gnu++17",
"intelliSenseMode": "linux-gcc-x64",
"configurationProvider": "ms-vscode.cmake-tools"
}
],
"version": 4
}
-173
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@@ -1,173 +0,0 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "(gdb) attach",
"type": "cppdbg",
"request": "attach",
"program": "${workspaceFolder}/build/bin/world",
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) shared_memory",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/shared_memory",
"cwd": "${workspaceFolder}/build/bin",
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) world",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/world",
"cwd": "${workspaceFolder}/build/bin",
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) zone",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/zone",
"cwd": "${workspaceFolder}/build/bin",
"args": [
"",
],
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) zone neriakb",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/zone",
"cwd": "${workspaceFolder}/build/bin",
"args": [
"neriakb",
],
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) login",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/loginserver",
"cwd": "${workspaceFolder}/build/bin",
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) ucs",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/ucs",
"cwd": "${workspaceFolder}/build/bin",
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) queryserv",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/queryserv",
"cwd": "${workspaceFolder}/build/bin",
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
}
]
}
-136
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@@ -1,136 +0,0 @@
{
"editor.detectIndentation": false,
"editor.insertSpaces": false,
"editor.tabSize": 4,
"editor.autoIndent": "full",
"editor.trimAutoWhitespace": true,
"files.trimTrailingWhitespace": true,
//"editor.formatOnSave": true,
"search.exclude": {
"dependencies": false,
},
"C_Cpp.default.includePath": [
"/usr/include/x86_64-linux-gnu",
"/usr/include/lua5.2",
"/usr/include/mariadb",
"${workspaceFolder}/dependencies/curl_x64/include",
"${workspaceFolder}/dependencies/fmt/include",
"${workspaceFolder}/dependencies/glm",
"${workspaceFolder}/dependencies/libuv/include",
"${workspaceFolder}/dependencies/sol2",
"${workspaceFolder}/dependencies/zlibng"
],
"telemetry.enableTelemetry": false,
"cmake.buildDirectory": "${workspaceFolder}/build",
"cmake.configureArgs": [
"-DEQEMU_BUILD_LOGIN=ON",
"-DEQEMU_BUILD_TESTS=ON",
"-DCMAKE_CXX_COMPILER_LAUNCHER=ccache",
"-DEQEMU_ADD_PROFILER=ON",
"Ninja"
],
"cmake.skipConfigureIfCachePresent": true,
"cmake.configureOnOpen": false,
"files.associations": {
"*.ipp": "cpp",
"functional": "cpp",
"string": "cpp",
"iostream": "cpp",
"map": "cpp",
"fstream": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"cstring": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"csignal": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"any": "cpp",
"array": "cpp",
"atomic": "cpp",
"strstream": "cpp",
"bit": "cpp",
"bitset": "cpp",
"chrono": "cpp",
"codecvt": "cpp",
"compare": "cpp",
"complex": "cpp",
"concepts": "cpp",
"condition_variable": "cpp",
"coroutine": "cpp",
"cstdint": "cpp",
"deque": "cpp",
"forward_list": "cpp",
"list": "cpp",
"set": "cpp",
"unordered_map": "cpp",
"unordered_set": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"iterator": "cpp",
"memory": "cpp",
"memory_resource": "cpp",
"numeric": "cpp",
"optional": "cpp",
"random": "cpp",
"ratio": "cpp",
"regex": "cpp",
"source_location": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"future": "cpp",
"initializer_list": "cpp",
"iomanip": "cpp",
"iosfwd": "cpp",
"istream": "cpp",
"limits": "cpp",
"mutex": "cpp",
"new": "cpp",
"numbers": "cpp",
"ostream": "cpp",
"semaphore": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"stop_token": "cpp",
"streambuf": "cpp",
"thread": "cpp",
"cfenv": "cpp",
"cinttypes": "cpp",
"typeindex": "cpp",
"typeinfo": "cpp",
"valarray": "cpp",
"variant": "cpp",
"csetjmp": "cpp",
"charconv": "cpp",
"format": "cpp",
"ranges": "cpp",
"span": "cpp"
},
"cmake.statusbar.advanced": {
"kit": {
"visibility": "hidden",
},
"debug": {
"visibility": "hidden",
},
"buildTarget": {
"visibility": "hidden",
},
"launch": {
"visibility": "hidden",
},
"ctest": {
"visibility": "icon",
}
}
}
+13 -1839
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File diff suppressed because it is too large Load Diff
-13
View File
@@ -31,18 +31,7 @@ IF (EQEMU_BUILD_STATIC)
ENDIF ()
ENDIF (EQEMU_BUILD_STATIC)
# Requires libgoogle-perftools-dev google-perftools packages for linux (debian)
IF(EQEMU_ADD_PROFILER)
SET(CMAKE_EXE_LINKER_FLAGS "-Wl,--no-as-needed,-lprofiler,--as-needed")
ENDIF(EQEMU_ADD_PROFILER)
IF(USE_MAP_MMFS)
ADD_DEFINITIONS(-DUSE_MAP_MMFS)
ENDIF (USE_MAP_MMFS)
IF(MSVC)
add_compile_options(/bigobj)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS)
ADD_DEFINITIONS(-DNOMINMAX)
ADD_DEFINITIONS(-DCRASH_LOGGING)
@@ -363,8 +352,6 @@ MESSAGE(STATUS "**************************************************")
#setup server libs and headers
SET(SERVER_LIBS common ${DATABASE_LIBRARY_LIBS} ${ZLIB_LIBRARY_LIBS} ${Boost_LIBRARIES} uv_a fmt RecastNavigation::Detour)
set(FMT_HEADER_ONLY OFF)
INCLUDE_DIRECTORIES(SYSTEM "${DATABASE_LIBRARY_INCLUDE}")
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_LIBRARY_INCLUDE}")
INCLUDE_DIRECTORIES(SYSTEM "${Boost_INCLUDE_DIRS}")
+56 -123
View File
@@ -1,150 +1,83 @@
<h1 align="center">EQEmulator Server Platform</h1>
<p align="center">
<img src="https://github.com/user-attachments/assets/11942e15-b512-402d-a619-0543c7f1151e" style="border-radius: 10px">
</p>
<p align="center">
<b>EQEmulator - A Fan-Made Project Honoring a Legendary MMORPG</b>
</p>
<p align="center">
<a href="https://github.com/eqemu/server/graphs/contributors"><img src="https://img.shields.io/github/contributors/eqemu/server" alt="Contributors"></a>
<a href="https://discord.gg/QHsm7CD"><img src="https://img.shields.io/discord/212663220849213441?label=Discord&amp;logo=discord&amp;color=7289DA" alt="Discord"></a>
<a href="https://docs.eqemu.io"><img src="https://img.shields.io/badge/docs-MkDocs%20Powered-blueviolet" alt="Docs"></a>
<a href="./LICENSE"><img src="https://img.shields.io/github/license/EQEmu/Server" alt="License"></a>
<a href="https://github.com/eqemu/server/releases"><img src="https://img.shields.io/github/v/release/eqemu/server" alt="Latest Release"></a>
<a href="https://github.com/EQEmu/Server/releases"><img src="https://img.shields.io/github/release-date/EQEmu/Server" alt="Release Date"></a>
<img src="https://img.shields.io/github/downloads/eqemu/server/total.svg" alt="Github All Releases"></a>
<a href="http://drone.akkadius.com/EQEmu/Server"><img src="http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg" alt="Build Status"></a>
<img src="https://img.shields.io/github/issues-pr-closed/eqemu/server" alt="GitHub Issues or Pull Requests">
<img src="https://img.shields.io/docker/pulls/akkadius/eqemu-server" alt="Docker Pulls">
<a href="http://drone.akkadius.com/EQEmu/Server"><img src="http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg" alt="Build Status"></a> <img src="https://jb.gg/badges/official-plastic.svg" alt="Official">
</p>
# EQEmulator Core Server
| Drone (Linux x64) | Drone (Windows x64) |
|:---:|:---:|
|[![Build Status](http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg)](http://drone.akkadius.com/EQEmu/Server) |[![Build Status](http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg)](http://drone.akkadius.com/EQEmu/Server) |
***
<p align="center">
EQEmulator is a <b>passion-driven</b>, <b>open source server emulator</b> project dedicated to preserving and celebrating the legacy of a groundbreaking classic MMORPG.
</p>
**EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++**
* MySQL/MariaDB is used as the database engine (over 200+ tables)
* Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
* Open source database (Project EQ) has content up to expansion OoW (included in server installs)
* Game server environments and databases can be heavily customized to create all new experiences
* Hundreds of Quests/events created and maintained by Project EQ
<p align="center">
For over two decades and continuing, EQEmulator has served as a <strong>fan tribute</strong>, providing tools and technology that allow players to explore, customize, and experience the legendary game's iconic gameplay in new ways. This project exists solely out of <strong>deep admiration</strong> for the original developers, artists, designers, and visionaries who created one of the most influential online worlds of all time.
</p>
## Server Installs
| |Windows|Linux|
|:---:|:---:|:---:|
|**Install Count**|![Windows Install Count](http://analytics.akkadius.com/?install_count&windows_count)|![Linux Install Count](http://analytics.akkadius.com/?install_count&linux_count)|
### > Windows
<p align="center">
We do not claim ownership of the original game or its assets. <strong>All credit and respect belong to the original creators and Daybreak Game Company</strong>, whose work continues to inspire generations of players and developers alike.
</p>
* [Install Guide](https://docs.eqemu.io/server/installation/server-installation-windows/)
<p align="center">
EQEmulator has for over 20 years and always will be a <strong>fan-based, non-commercial open-source effort</strong> made by players, for players—preserving the legacy of the game while empowering community-driven creativity, learning and joy that the game and its creators has so strongly inspired in us all.
</p>
### > Debian/Ubuntu/CentOS/Fedora
***
* [Install Guide](https://docs.eqemu.io/server/installation/server-installation-linux/)
<h3 align="center">
Technical Overview & Reverse Engineering Effort
</h1>
* You can use curl or wget to kick off the installer (whichever your OS has)
> curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
<p align="center">EQEmulator represents <strong>over two decades of collaborative reverse engineering</strong>, building the server from the ground up without access to the original source code. This effort was achieved entirely through <strong>community-driven analysis, network protocol decoding, and in-game behavioral research</strong>.</p>
> wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh
<h1 align="center">
💡 How We Did It
</h1>
<p align="center">
<img src="https://github.com/user-attachments/assets/b6b48cf7-f64a-4497-9750-71f442a3d132" height="300px">
</p>
<p align="center">
<strong>Reverse Engineering</strong>
Every system, packet, opcode, and game mechanic has been reconstructed through countless hours of live packet sniffing, client disassembly, and in-game experimentation by dedicated contributors over the years.
</p>
<p align="center">
No proprietary code or server sources were ever used.
</p>
<p align="center">
All implementations are the result of clean-room engineering.
</p>
<h1 align="center">
🛠️ Technology Stack
</h1>
<p align="center">
<img src="https://github.com/user-attachments/assets/df5ea809-86c5-439d-a8fa-651fb04ba477" style="border-radius: 10px">
</p>
**C++ Core Engine**
* High-performance networking and gameplay logic built in C++
* Cross-platform support for Linux and Windows
**MySQL / MariaDB Backend**
* Fully structured schema with over 200+ tables
* Supports content customization, expansions, and custom worlds
**Scripting Engine**
* Native support for **Perl** and **Lua** scripting
* Powerfully extendable for quests, NPC behaviors, and custom events
**Open Source Content Database**
* Includes ProjectEQs world data up through *Dragons of Norrath*
* 100% customizable to create entirely new game worlds
<h1 align="center">
🚀 Why It Matters
</h1>
<p align="center">🧬 EQEmulator stands as a <strong>technical preservation project</strong>, ensuring that the magic of classic and custom servers lives on for future generations of players, tinkerers, and game designers.
</p>
> We humbly acknowledge and thank the original developers for creating one of the most influential online experiences in gaming history.
<h1 align="center">
🧑‍💻🖥️ Supported Clients
</h1>
## Supported Clients
|Titanium Edition|Secrets of Faydwer|Seeds of Destruction|Underfoot|Rain of Fear|
|:---:|:---:|:---:|:---:|:---:|
|<img src="http://i.imgur.com/hrwDxoM.jpg" height="150">|<img src="http://i.imgur.com/cRDW5tn.png" height="150">|<img src="http://i.imgur.com/V48kuVn.jpg" height="150">|<img src="http://i.imgur.com/IJQ0XMa.jpg" height="150">|<img src="http://i.imgur.com/OMpHkKa.png" height="100">|
## 📚 Resources
## Bug Reports <img src="http://i.imgur.com/daf1Vjw.png" height="20">
* Please use the [issue tracker](https://github.com/EQEmu/Server/issues) provided by GitHub to send us bug
reports or feature requests.
* The [EQEmu Forums](http://www.eqemulator.org/forums/) are also a place to submit and get help with bugs.
| Resource | Badges | Link |
|---------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------|
| **EQEmulator Docs** | [![Docs](https://img.shields.io/badge/docs-MkDocs%20Powered-blueviolet)](https://docs.eqemu.io) | [docs.eqemu.io](https://docs.eqemu.io/) |
| **Discord Community**| [![Discord](https://img.shields.io/discord/212663220849213441?label=Discord&logo=discord&color=7289DA)](https://discord.gg/QHsm7CD) | [Join Discord](https://discord.gg/QHsm7CD) |
| **Latest Release** | [![Latest Release](https://img.shields.io/github/v/release/eqemu/server)](https://github.com/eqemu/server/releases) <br> [![Release Date](https://img.shields.io/github/release-date/EQEmu/Server)](https://github.com/EQEmu/Server/releases) <br> [![All Releases](https://img.shields.io/github/downloads/eqemu/server/total.svg)](https://github.com/eqemu/server/releases) | [View Releases](https://github.com/eqemu/server/releases) |
| **License** | [![License](https://img.shields.io/github/license/EQEmu/Server)](./LICENSE) | [View License](./LICENSE) |
| **Build Status** | [![Build Status](http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg)](http://drone.akkadius.com/EQEmu/Server) | [View Build Status](http://drone.akkadius.com/EQEmu/Server) |
| **Docker Pulls** | [![Docker Pulls](https://img.shields.io/docker/pulls/akkadius/eqemu-server)](https://hub.docker.com/r/akkadius/eqemu-server) | [Docker Hub](https://hub.docker.com/r/akkadius/eqemu-server) |
| **Contributions** | [![GitHub PRs](https://img.shields.io/github/issues-pr-closed/eqemu/server)](https://github.com/eqemu/server/pulls?q=is%3Apr+is%3Aclosed) | [Closed PRs & Issues](https://github.com/eqemu/server/pulls?q=is%3Apr+is%3Aclosed) |
## Contributions <img src="http://image.flaticon.com/icons/png/512/25/25231.png" width="20">
## 🛠️ Getting Started
* The preferred way to contribute is to fork the repo and submit a pull request on
GitHub. If you need help with your changes, you can always post on the forums or
try Discord. You can also post unified diffs (`git diff` should do the trick) on the
[Server Code Submissions](http://www.eqemulator.org/forums/forumdisplay.php?f=669)
forum, although pull requests will be much quicker and easier on all parties.
If you want to set up your own EQEmulator server, please refer to the current [server installation guides](https://docs.eqemu.io/#server-installation). We've had 100,000s of players and developers use our guides to set up their own servers, and we hope you will too!
## Contact <img src="http://gamerescape.com/wp-content/uploads/2015/06/discord.png" height="20">
## 🗂️ Related Repositories
- Discord Channel: https://discord.gg/QHsm7CD
- **User Discord Channel**: `#general`
- **Developer Discord Channel**: `#eqemucoders`
| Repository | Description |
|--------------------|----------------------------------------------------------------------------------|
| [ProjectEQ Quests](https://github.com/ProjectEQ/projecteqquests) | Official quests and event scripts for ProjectEQ |
| [Maps](https://github.com/Akkadius/EQEmuMaps) | EQEmu-compatible zone maps |
| [Installer Resources](https://github.com/Akkadius/EQEmuInstall) | Scripts and assets for setting up EQEmu servers |
| [Zone Utilities](https://github.com/EQEmu/zone-utilities) | Utilities for parsing, rendering, and manipulating EQ zone files |
## Resources
- [EQEmulator Forums](http://www.eqemulator.org/forums)
- [EQEmulator Wiki](https://docs.eqemu.io/)
## Related Repositories
* [ProjectEQ Quests](https://github.com/ProjectEQ/projecteqquests)
* [Maps](https://github.com/Akkadius/EQEmuMaps)
* [Installer Resources](https://github.com/Akkadius/EQEmuInstall)
* [Zone Utilities](https://github.com/EQEmu/zone-utilities) - Various utilities and libraries for parsing, rendering and manipulating EQ Zone files.
## Other License Info
* The server code and utilities are released under **GPLv3**
* We also include some small libraries for convienence that may be under different licensing
* SocketLib - GPL LibXML
* zlib - zlib license
* MariaDB/MySQL - GPL
* GPL Perl - GPL / ActiveState (under the assumption that this is a free project)
* CPPUnit - GLP StringUtilities - Apache
* LUA - MIT
## Contributors
<a href="https://github.com/EQEmu/server/graphs/contributors">
<img src="https://contributors-img.firebaseapp.com/image?repo=EQEmu/server" />
</a>
+160 -53
View File
@@ -29,14 +29,11 @@
#include "../../common/content/world_content_service.h"
#include "../../common/zone_store.h"
#include "../../common/path_manager.h"
#include "../../common/repositories/base_data_repository.h"
#include "../../common/repositories/db_str_repository.h"
#include "../../common/repositories/skill_caps_repository.h"
#include "../../common/repositories/spells_new_repository.h"
#include "../../common/file.h"
#include "../../common/events/player_event_logs.h"
#include "../../common/skill_caps.h"
#include "../../common/evolving_items.h"
EQEmuLogSys LogSys;
WorldContentService content_service;
ZoneStore zone_store;
PathManager path;
void ExportSpells(SharedDatabase *db);
void ExportSkillCaps(SharedDatabase *db);
@@ -46,10 +43,10 @@ void ExportDBStrings(SharedDatabase *db);
int main(int argc, char **argv)
{
RegisterExecutablePlatform(ExePlatformClientExport);
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
LogSys.LoadLogSettingsDefaults();
set_exception_handler();
PathManager::Instance()->Init();
path.LoadPaths();
LogInfo("Client Files Export Utility");
if (!EQEmuConfig::LoadConfig()) {
@@ -92,27 +89,30 @@ int main(int argc, char **argv)
content_db.SetMySQL(database);
}
EQEmuLogSys::Instance()->SetDatabase(&database)
->SetLogPath(PathManager::Instance()->GetLogPath())
LogSys.SetDatabase(&database)
->SetLogPath(path.GetLogPath())
->LoadLogDatabaseSettings()
->StartFileLogs();
std::string export_type;
std::string arg_1;
if (argv[1]) {
export_type = argv[1];
arg_1 = argv[1];
}
if (Strings::EqualFold(export_type, "spells")) {
if (arg_1 == "spells") {
ExportSpells(&content_db);
return 0;
} else if (Strings::EqualFold(export_type, "skills")) {
}
if (arg_1 == "skills") {
ExportSkillCaps(&content_db);
return 0;
} else if (Strings::EqualFold(export_type, "basedata") || Strings::EqualFold(export_type, "base_data")) {
}
if (arg_1 == "basedata") {
ExportBaseData(&content_db);
return 0;
} else if (Strings::EqualFold(export_type, "dbstr") || Strings::EqualFold(export_type, "dbstring")) {
}
if (arg_1 == "dbstring") {
ExportDBStrings(&database);
return 0;
}
@@ -122,84 +122,191 @@ int main(int argc, char **argv)
ExportBaseData(&content_db);
ExportDBStrings(&database);
EQEmuLogSys::Instance()->CloseFileLogs();
LogSys.CloseFileLogs();
return 0;
}
void ExportSpells(SharedDatabase* db)
void ExportSpells(SharedDatabase *db)
{
std::ofstream file(fmt::format("{}/export/spells_us.txt", PathManager::Instance()->GetServerPath()));
if (!file || !file.is_open()) {
LogInfo("Exporting Spells");
std::string file = fmt::format("{}/export/spells_us.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
if (!f) {
LogError("Unable to open export/spells_us.txt to write, skipping.");
return;
}
const auto& lines = SpellsNewRepository::GetSpellFileLines(*db);
const std::string query = "SELECT * FROM spells_new ORDER BY id";
auto results = db->QueryDatabase(query);
const std::string& file_string = Strings::Implode("\n", lines);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for (unsigned int i = 0; i < fields; ++i) {
if (i != 0) {
line.push_back('^');
}
file << file_string;
if (row[i] != nullptr) {
line += row[i];
}
}
file.close();
fprintf(f, "%s\n", line.c_str());
}
}
else {
}
LogInfo("Exported [{}] Spell{}", lines.size(), lines.size() != 1 ? "s" : "");
fclose(f);
}
void ExportSkillCaps(SharedDatabase* db)
bool SkillUsable(SharedDatabase *db, int skill_id, int class_id)
{
std::ofstream file(fmt::format("{}/export/SkillCaps.txt", PathManager::Instance()->GetServerPath()));
if (!file || !file.is_open()) {
bool res = false;
std::string query = StringFormat(
"SELECT max(cap) FROM skill_caps WHERE class=%d AND skillID=%d",
class_id, skill_id
);
auto results = db->QueryDatabase(query);
if (!results.Success()) {
return false;
}
if (results.RowCount() == 0) {
return false;
}
auto row = results.begin();
if (row[0] && Strings::ToInt(row[0]) > 0) {
return true;
}
return false;
}
int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level)
{
std::string query = StringFormat(
"SELECT cap FROM skill_caps WHERE class=%d AND skillID=%d AND level=%d",
class_id, skill_id, level
);
auto results = db->QueryDatabase(query);
if (!results.Success()) {
return 0;
}
if (results.RowCount() == 0) {
return 0;
}
auto row = results.begin();
return Strings::ToInt(row[0]);
}
void ExportSkillCaps(SharedDatabase *db)
{
LogInfo("Exporting Skill Caps");
std::string file = fmt::format("{}/export/SkillCaps.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
if (!f) {
LogError("Unable to open export/SkillCaps.txt to write, skipping.");
return;
}
const auto& lines = SkillCapsRepository::GetSkillCapFileLines(*db);
for (int cl = 1; cl <= 16; ++cl) {
for (int skill = 0; skill <= 77; ++skill) {
if (SkillUsable(db, skill, cl)) {
int previous_cap = 0;
for (int level = 1; level <= 100; ++level) {
int cap = GetSkill(db, skill, cl, level);
if (cap < previous_cap) {
cap = previous_cap;
}
const std::string& file_string = Strings::Implode("\n", lines);
fprintf(f, "%d^%d^%d^%d^0\n", cl, skill, level, cap);
previous_cap = cap;
}
}
}
}
file << file_string;
file.close();
LogInfo("Exported [{}] Skill Cap{}", lines.size(), lines.size() != 1 ? "s" : "");
fclose(f);
}
void ExportBaseData(SharedDatabase *db)
{
std::ofstream file(fmt::format("{}/export/BaseData.txt", PathManager::Instance()->GetServerPath()));
if (!file || !file.is_open()) {
LogInfo("Exporting Base Data");
std::string file = fmt::format("{}/export/BaseData.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
if (!f) {
LogError("Unable to open export/BaseData.txt to write, skipping.");
return;
}
const auto& lines = BaseDataRepository::GetBaseDataFileLines(*db);
const std::string query = "SELECT * FROM base_data ORDER BY level, class";
auto results = db->QueryDatabase(query);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for (unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if (rowIndex != 0) {
line.push_back('^');
}
const std::string& file_string = Strings::Implode("\n", lines);
if (row[rowIndex] != nullptr) {
line += row[rowIndex];
}
}
file << file_string;
fprintf(f, "%s\n", line.c_str());
}
}
file.close();
LogInfo("Exported [{}] Base Data Entr{}", lines.size(), lines.size() != 1 ? "ies" : "y");
fclose(f);
}
void ExportDBStrings(SharedDatabase *db)
{
std::ofstream file(fmt::format("{}/export/dbstr_us.txt", PathManager::Instance()->GetServerPath()));
if (!file || !file.is_open()) {
LogInfo("Exporting DB Strings");
std::string file = fmt::format("{}/export/dbstr_us.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
if (!f) {
LogError("Unable to open export/dbstr_us.txt to write, skipping.");
return;
}
const auto& lines = DbStrRepository::GetDBStrFileLines(*db);
fprintf(f, "Major^Minor^String(New)\n");
const std::string query = "SELECT * FROM db_str ORDER BY id, type";
auto results = db->QueryDatabase(query);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for (unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if (rowIndex != 0) {
line.push_back('^');
}
const std::string& file_string = Strings::Implode("\n", lines);
if (row[rowIndex] != nullptr) {
line += row[rowIndex];
}
}
file << file_string;
fprintf(f, "%s\n", line.c_str());
}
}
file.close();
LogInfo("Exported [{}] Database String{}", lines.size(), lines.size() != 1 ? "s" : "");
fclose(f);
}
+14 -11
View File
@@ -29,8 +29,11 @@
#include "../../common/path_manager.h"
#include "../../common/repositories/base_data_repository.h"
#include "../../common/file.h"
#include "../../common/events/player_event_logs.h"
#include "../../common/evolving_items.h"
EQEmuLogSys LogSys;
WorldContentService content_service;
ZoneStore zone_store;
PathManager path;
void ImportSpells(SharedDatabase *db);
void ImportSkillCaps(SharedDatabase *db);
@@ -39,10 +42,10 @@ void ImportDBStrings(SharedDatabase *db);
int main(int argc, char **argv) {
RegisterExecutablePlatform(ExePlatformClientImport);
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
LogSys.LoadLogSettingsDefaults();
set_exception_handler();
PathManager::Instance()->Init();
path.LoadPaths();
LogInfo("Client Files Import Utility");
if(!EQEmuConfig::LoadConfig()) {
@@ -85,8 +88,8 @@ int main(int argc, char **argv) {
content_db.SetMySQL(database);
}
EQEmuLogSys::Instance()->SetDatabase(&database)
->SetLogPath(PathManager::Instance()->GetLogPath())
LogSys.SetDatabase(&database)
->SetLogPath(path.GetLogPath())
->LoadLogDatabaseSettings()
->StartFileLogs();
@@ -95,7 +98,7 @@ int main(int argc, char **argv) {
ImportBaseData(&content_db);
ImportDBStrings(&database);
EQEmuLogSys::Instance()->CloseFileLogs();
LogSys.CloseFileLogs();
return 0;
}
@@ -131,7 +134,7 @@ bool IsStringField(int i) {
void ImportSpells(SharedDatabase *db) {
LogInfo("Importing Spells");
std::string file = fmt::format("{}/import/spells_us.txt", PathManager::Instance()->GetServerPath());
std::string file = fmt::format("{}/import/spells_us.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "r");
if(!f) {
LogError("Unable to open {} to read, skipping.", file);
@@ -221,7 +224,7 @@ void ImportSpells(SharedDatabase *db) {
void ImportSkillCaps(SharedDatabase *db) {
LogInfo("Importing Skill Caps");
std::string file = fmt::format("{}/import/SkillCaps.txt", PathManager::Instance()->GetServerPath());
std::string file = fmt::format("{}/import/SkillCaps.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "r");
if(!f) {
LogError("Unable to open {} to read, skipping.", file);
@@ -258,7 +261,7 @@ void ImportBaseData(SharedDatabase *db)
{
LogInfo("Importing Base Data");
const std::string& file_name = fmt::format("{}/import/BaseData.txt", PathManager::Instance()->GetServerPath());
const std::string& file_name = fmt::format("{}/import/BaseData.txt", path.GetServerPath());
const auto& file_contents = File::GetContents(file_name);
if (!file_contents.error.empty()) {
@@ -298,7 +301,7 @@ void ImportBaseData(SharedDatabase *db)
void ImportDBStrings(SharedDatabase *db) {
LogInfo("Importing DB Strings");
std::string file = fmt::format("{}/import/dbstr_us.txt", PathManager::Instance()->GetServerPath());
std::string file = fmt::format("{}/import/dbstr_us.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "r");
if(!f) {
LogError("Unable to open {} to read, skipping.", file);
+25 -73
View File
@@ -2,8 +2,6 @@ CMAKE_MINIMUM_REQUIRED(VERSION 3.12)
SET(common_sources
base_packet.cpp
bazaar.cpp
bodytypes.cpp
classes.cpp
cli/eqemu_command_handler.cpp
compression.cpp
@@ -17,13 +15,11 @@ SET(common_sources
database.cpp
database_instances.cpp
database/database_update_manifest.cpp
database/database_update_manifest_custom.cpp
database/database_update_manifest_bots.cpp
database/database_update.cpp
dbcore.cpp
deity.cpp
dynamic_zone_base.cpp
dynamic_zone_lockout.cpp
emu_constants.cpp
emu_limits.cpp
emu_opcodes.cpp
@@ -41,7 +37,7 @@ SET(common_sources
event_sub.cpp
events/player_event_logs.cpp
events/player_event_discord_formatter.cpp
evolving_items.cpp
expedition_lockout_timer.cpp
extprofile.cpp
discord/discord_manager.cpp
faction.cpp
@@ -64,7 +60,6 @@ SET(common_sources
mutex.cpp
mysql_request_result.cpp
mysql_request_row.cpp
mysql_stmt.cpp
opcode_map.cpp
opcodemgr.cpp
packet_dump.cpp
@@ -88,9 +83,7 @@ SET(common_sources
shared_tasks.cpp
shareddb.cpp
skills.cpp
skill_caps.cpp
spdat.cpp
spdat_bot.cpp
strings.cpp
struct_strategy.cpp
textures.cpp
@@ -100,13 +93,12 @@ SET(common_sources
json/json.hpp
json/jsoncpp.cpp
zone_store.cpp
memory/ksm.hpp
net/console_server.cpp
net/console_server_connection.cpp
net/crc32.cpp
net/daybreak_connection.cpp
net/eqstream.cpp
net/packet.cpp
net/reliable_stream_connection.cpp
net/servertalk_client_connection.cpp
net/servertalk_legacy_client_connection.cpp
net/servertalk_server.cpp
@@ -163,7 +155,6 @@ SET(repositories
repositories/base/base_bugs_repository.h
repositories/base/base_bug_reports_repository.h
repositories/base/base_buyer_repository.h
repositories/base/base_buyer_trade_items_repository.h
repositories/base/base_character_activities_repository.h
repositories/base/base_character_alternate_abilities_repository.h
repositories/base/base_character_alt_currency_repository.h
@@ -176,7 +167,6 @@ SET(repositories
repositories/base/base_character_currency_repository.h
repositories/base/base_character_data_repository.h
repositories/base/base_character_disciplines_repository.h
repositories/base/base_character_evolving_items_repository.h
repositories/base/base_character_expedition_lockouts_repository.h
repositories/base/base_character_exp_modifiers_repository.h
repositories/base/base_character_inspect_messages_repository.h
@@ -186,8 +176,6 @@ SET(repositories
repositories/base/base_character_leadership_abilities_repository.h
repositories/base/base_character_material_repository.h
repositories/base/base_character_memmed_spells_repository.h
repositories/base/base_character_parcels_repository.h
repositories/base/base_character_parcels_containers_repository.h
repositories/base/base_character_peqzone_flags_repository.h
repositories/base/base_character_pet_buffs_repository.h
repositories/base/base_character_pet_info_repository.h
@@ -214,9 +202,10 @@ SET(repositories
repositories/base/base_discovered_items_repository.h
repositories/base/base_doors_repository.h
repositories/base/base_dynamic_zones_repository.h
repositories/base/base_dynamic_zone_lockouts_repository.h
repositories/base/base_dynamic_zone_members_repository.h
repositories/base/base_dynamic_zone_templates_repository.h
repositories/base/base_expeditions_repository.h
repositories/base/base_expedition_lockouts_repository.h
repositories/base/base_faction_association_repository.h
repositories/base/base_faction_base_data_repository.h
repositories/base/base_faction_list_repository.h
@@ -244,7 +233,6 @@ SET(repositories
repositories/base/base_inventory_snapshots_repository.h
repositories/base/base_ip_exemptions_repository.h
repositories/base/base_items_repository.h
repositories/base/base_items_evolving_details_repository.h
repositories/base/base_ldon_trap_entries_repository.h
repositories/base/base_ldon_trap_templates_repository.h
repositories/base/base_level_exp_mods_repository.h
@@ -282,20 +270,8 @@ SET(repositories
repositories/base/base_pets_equipmentset_repository.h
repositories/base/base_pets_equipmentset_entries_repository.h
repositories/base/base_player_titlesets_repository.h
repositories/base/base_player_event_aa_purchase_repository.h
repositories/base/base_player_event_killed_npc_repository.h
repositories/base/base_player_event_killed_named_npc_repository.h
repositories/base/base_player_event_killed_raid_npc_repository.h
repositories/base/base_player_event_log_settings_repository.h
repositories/base/base_player_event_logs_repository.h
repositories/base/base_player_event_loot_items_repository.h
repositories/base/base_player_event_merchant_purchase_repository.h
repositories/base/base_player_event_merchant_sell_repository.h
repositories/base/base_player_event_npc_handin_repository.h
repositories/base/base_player_event_npc_handin_entries_repository.h
repositories/base/base_player_event_speech_repository.h
repositories/base/base_player_event_trade_repository.h
repositories/base/base_player_event_trade_entries_repository.h
repositories/base/base_quest_globals_repository.h
repositories/base/base_raid_details_repository.h
repositories/base/base_raid_members_repository.h
@@ -358,8 +334,7 @@ SET(repositories
repositories/books_repository.h
repositories/bugs_repository.h
repositories/bug_reports_repository.h
repositories/buyer_buy_lines_repository.h
repositories/buyer_trade_items_repository.h
repositories/buyer_repository.h
repositories/character_activities_repository.h
repositories/character_alternate_abilities_repository.h
repositories/character_alt_currency_repository.h
@@ -372,7 +347,6 @@ SET(repositories
repositories/character_currency_repository.h
repositories/character_data_repository.h
repositories/character_disciplines_repository.h
repositories/character_evolving_items_repository.h
repositories/character_expedition_lockouts_repository.h
repositories/character_exp_modifiers_repository.h
repositories/character_inspect_messages_repository.h
@@ -382,8 +356,6 @@ SET(repositories
repositories/character_leadership_abilities_repository.h
repositories/character_material_repository.h
repositories/character_memmed_spells_repository.h
repositories/character_parcels_repository.h
repositories/character_parcels_containers_repository.h
repositories/character_peqzone_flags_repository.h
repositories/character_pet_buffs_repository.h
repositories/character_pet_info_repository.h
@@ -410,9 +382,10 @@ SET(repositories
repositories/discovered_items_repository.h
repositories/doors_repository.h
repositories/dynamic_zones_repository.h
repositories/dynamic_zone_lockouts_repository.h
repositories/dynamic_zone_members_repository.h
repositories/dynamic_zone_templates_repository.h
repositories/expeditions_repository.h
repositories/expedition_lockouts_repository.h
repositories/faction_association_repository.h
repositories/faction_base_data_repository.h
repositories/faction_list_repository.h
@@ -440,7 +413,6 @@ SET(repositories
repositories/inventory_snapshots_repository.h
repositories/ip_exemptions_repository.h
repositories/items_repository.h
repositories/items_evolving_details_repository.h
repositories/ldon_trap_entries_repository.h
repositories/ldon_trap_templates_repository.h
repositories/level_exp_mods_repository.h
@@ -478,20 +450,8 @@ SET(repositories
repositories/pets_equipmentset_repository.h
repositories/pets_equipmentset_entries_repository.h
repositories/player_titlesets_repository.h
repositories/player_event_aa_purchase_repository.h
repositories/player_event_killed_npc_repository.h
repositories/player_event_killed_named_npc_repository.h
repositories/player_event_killed_raid_npc_repository.h
repositories/player_event_log_settings_repository.h
repositories/player_event_logs_repository.h
repositories/player_event_loot_items_repository.h
repositories/player_event_merchant_purchase_repository.h
repositories/player_event_merchant_sell_repository.h
repositories/player_event_npc_handin_repository.h
repositories/player_event_npc_handin_entries_repository.h
repositories/player_event_speech_repository.h
repositories/player_event_trade_repository.h
repositories/player_event_trade_entries_repository.h
repositories/quest_globals_repository.h
repositories/raid_details_repository.h
repositories/raid_members_repository.h
@@ -532,11 +492,10 @@ SET(repositories
repositories/zone_repository.h
repositories/zone_points_repository.h
)
)
SET(common_headers
additive_lagged_fibonacci_engine.h
bazaar.h
base_packet.h
bodytypes.h
classes.h
@@ -560,7 +519,6 @@ SET(common_headers
discord/discord.h
discord/discord_manager.h
dynamic_zone_base.h
dynamic_zone_lockout.h
emu_constants.h
emu_limits.h
emu_opcodes.h
@@ -586,7 +544,7 @@ SET(common_headers
events/player_event_discord_formatter.h
events/player_events.h
event_sub.h
evolving_items.h
expedition_lockout_timer.h
extprofile.h
faction.h
file.h
@@ -603,6 +561,7 @@ SET(common_headers
ipc_mutex.h
ip_util.h
item_data.h
item_fieldlist.h
item_instance.h
json_config.h
light_source.h
@@ -617,7 +576,6 @@ SET(common_headers
mutex.h
mysql_request_result.h
mysql_request_row.h
mysql_stmt.h
op_codes.h
opcode_dispatch.h
opcodemgr.h
@@ -634,7 +592,7 @@ SET(common_headers
ptimer.h
queue.h
races.h
raid.h
raid.h
random.h
rdtsc.h
rulesys.h
@@ -645,11 +603,9 @@ SET(common_headers
server_event_scheduler.h
serverinfo.h
servertalk.h
server_reload_types.h
shared_tasks.h
shareddb.h
skills.h
skill_caps.h
spdat.h
strings.h
struct_strategy.h
@@ -670,20 +626,18 @@ SET(common_headers
net/console_server.h
net/console_server_connection.h
net/crc32.h
net/daybreak_connection.h
net/daybreak_structs.h
net/dns.h
net/endian.h
net/eqstream.h
net/packet.h
net/reliable_stream_connection.h
net/reliable_stream_pooling.h
net/reliable_stream_structs.h
net/servertalk_client_connection.h
net/servertalk_legacy_client_connection.h
net/servertalk_common.h
net/servertalk_server.h
net/servertalk_server_connection.h
net/tcp_connection.h
net/tcp_connection_pooling.h
net/tcp_server.h
net/websocket_server.h
net/websocket_server_connection.h
@@ -727,13 +681,13 @@ SOURCE_GROUP(Event FILES
event/event_loop.h
event/timer.h
event/task.h
)
)
SOURCE_GROUP(Json FILES
json/json.h
json/jsoncpp.cpp
json/json-forwards.h
)
)
SOURCE_GROUP(Net FILES
net/console_server.cpp
@@ -742,6 +696,9 @@ SOURCE_GROUP(Net FILES
net/console_server_connection.h
net/crc32.cpp
net/crc32.h
net/daybreak_connection.cpp
net/daybreak_connection.h
net/daybreak_structs.h
net/dns.h
net/endian.h
net/eqmq.cpp
@@ -750,10 +707,6 @@ SOURCE_GROUP(Net FILES
net/eqstream.h
net/packet.cpp
net/packet.h
net/reliable_stream_connection.cpp
net/reliable_stream_connection.h
net/reliable_stream_pooling.h
net/reliable_stream_structs.h
net/servertalk_client_connection.cpp
net/servertalk_client_connection.h
net/servertalk_legacy_client_connection.cpp
@@ -765,14 +718,13 @@ SOURCE_GROUP(Net FILES
net/servertalk_server_connection.h
net/tcp_connection.cpp
net/tcp_connection.h
net/tcp_connection_pooling.h
net/tcp_server.cpp
net/tcp_server.h
net/websocket_server.cpp
net/websocket_server.h
net/websocket_server_connection.cpp
net/websocket_server_connection.h
)
)
SOURCE_GROUP(Patches FILES
patches/patches.h
@@ -816,12 +768,12 @@ SOURCE_GROUP(Patches FILES
patches/titanium_limits.cpp
patches/uf.cpp
patches/uf_limits.cpp
)
)
SOURCE_GROUP(StackWalker FILES
StackWalker/StackWalker.h
StackWalker/StackWalker.cpp
)
)
SOURCE_GROUP(Util FILES
util/memory_stream.h
@@ -829,7 +781,7 @@ SOURCE_GROUP(Util FILES
util/directory.h
util/uuid.cpp
util/uuid.h
)
)
INCLUDE_DIRECTORIES(Patches SocketLib StackWalker)
@@ -840,8 +792,8 @@ IF (UNIX)
SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/rof2.cpp" "patches/uf.cpp" PROPERTIES COMPILE_FLAGS -O0)
ENDIF (UNIX)
IF (EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/std-pch.h)
ENDIF ()
IF (WIN32 AND EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch.h)
ENDIF()
SET(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
-334
View File
@@ -1,334 +0,0 @@
#include "bazaar.h"
#include "../../common/item_instance.h"
#include "repositories/trader_repository.h"
#include <memory>
std::vector<BazaarSearchResultsFromDB_Struct>
Bazaar::GetSearchResults(
Database &db,
Database &content_db,
BazaarSearchCriteria_Struct search,
uint32 char_zone_id,
int32 char_zone_instance_id
)
{
LogTrading(
"Searching for items with search criteria - item_name [{}] min_cost [{}] max_cost [{}] min_level [{}] "
"max_level [{}] max_results [{}] prestige [{}] augment [{}] trader_entity_id [{}] trader_id [{}] "
"search_scope [{}] char_zone_id [{}], char_zone_instance_id [{}]",
search.item_name,
search.min_cost,
search.max_cost,
search.min_level,
search.max_level,
search.max_results,
search.prestige,
search.augment,
search.trader_entity_id,
search.trader_id,
search.search_scope,
char_zone_id,
char_zone_instance_id
);
static std::map<uint8, uint32> item_slot_searches_new = {
{EQ::invslot::slotCharm, 1},
{EQ::invslot::slotEar1, 2},
{EQ::invslot::slotHead, 4},
{EQ::invslot::slotFace, 8},
{EQ::invslot::slotEar2, 16},
{EQ::invslot::slotNeck, 32},
{EQ::invslot::slotShoulders, 64},
{EQ::invslot::slotArms, 128},
{EQ::invslot::slotBack, 256},
{EQ::invslot::slotWrist1, 512},
{EQ::invslot::slotWrist2, 1024},
{EQ::invslot::slotRange, 2048},
{EQ::invslot::slotHands, 4096},
{EQ::invslot::slotPrimary, 8192},
{EQ::invslot::slotSecondary, 16384},
{EQ::invslot::slotFinger1, 32768},
{EQ::invslot::slotFinger2, 65536},
{EQ::invslot::slotChest, 131072},
{EQ::invslot::slotLegs, 262144},
{EQ::invslot::slotFeet, 524288},
{EQ::invslot::slotWaist, 1048576},
{EQ::invslot::slotPowerSource, 2097152},
{EQ::invslot::slotAmmo, 4194304},
};
struct ItemSearchType {
EQ::item::ItemType type;
std::string condition;
};
std::vector<ItemSearchType> item_search_types_new = {
{EQ::item::ItemType::ItemTypeBook, " AND (items.itemclass = 2 or items.itemclass = 31)"},
{EQ::item::ItemType::ItemTypeContainer, " AND (items.itemclass = 1 or items.itemclass = 67)"},
{EQ::item::ItemType::ItemTypeAllEffects, " AND (items.scrolleffect > 0 && items.scrolleffect < 65000)"},
{EQ::item::ItemType::ItemTypeUnknown9, " AND items.worneffect = 998"},
{EQ::item::ItemType::ItemTypeUnknown10, " AND (items.worneffect >= 1298 && items.worneffect <= 1307)"},
{EQ::item::ItemType::ItemTypeFocusEffect, " AND items.focuseffect > 0"},
{EQ::item::ItemType::ItemTypeArmor, " AND items.itemtype = 10"},
{EQ::item::ItemType::ItemType1HBlunt, " AND items.itemtype = 3"},
{EQ::item::ItemType::ItemType1HPiercing, " AND items.itemtype = 2"},
{EQ::item::ItemType::ItemType1HSlash, " AND items.itemtype = 0"},
{EQ::item::ItemType::ItemType2HBlunt, " AND items.itemtype = 4"},
{EQ::item::ItemType::ItemType2HSlash, " AND items.itemtype = 1"},
{EQ::item::ItemType::ItemTypeBow, " AND items.itemtype = 5"},
{EQ::item::ItemType::ItemTypeShield, " AND items.itemtype = 8"},
{EQ::item::ItemType::ItemTypeMisc, " AND items.itemtype = 11"},
{EQ::item::ItemType::ItemTypeFood, " AND items.itemtype = 14"},
{EQ::item::ItemType::ItemTypeDrink, " AND items.itemtype = 15"},
{EQ::item::ItemType::ItemTypeLight, " AND items.itemtype = 16"},
{EQ::item::ItemType::ItemTypeCombinable, " AND items.itemtype = 17"},
{EQ::item::ItemType::ItemTypeBandage, " AND items.itemtype = 18"},
{EQ::item::ItemType::ItemTypeSmallThrowing, " AND (items.itemtype = 19 OR items.itemtype = 7)"},
{EQ::item::ItemType::ItemTypeSpell, " AND items.itemtype = 20"},
{EQ::item::ItemType::ItemTypePotion, " AND items.itemtype = 21"},
{EQ::item::ItemType::ItemTypeBrassInstrument, " AND items.itemtype = 25"},
{EQ::item::ItemType::ItemTypeWindInstrument, " AND items.itemtype = 23"},
{EQ::item::ItemType::ItemTypeStringedInstrument, " AND items.itemtype = 24"},
{EQ::item::ItemType::ItemTypePercussionInstrument, " AND items.itemtype = 26"},
{EQ::item::ItemType::ItemTypeArrow, " AND items.itemtype = 27"},
{EQ::item::ItemType::ItemTypeJewelry, " AND items.itemtype = 29"},
{EQ::item::ItemType::ItemTypeNote, " AND items.itemtype = 32"},
{EQ::item::ItemType::ItemTypeKey, " AND items.itemtype = 33"},
{EQ::item::ItemType::ItemType2HPiercing, " AND items.itemtype = 35"},
{EQ::item::ItemType::ItemTypeAlcohol, " AND items.itemtype = 38"},
{EQ::item::ItemType::ItemTypeMartial, " AND items.itemtype = 45"},
{EQ::item::ItemType::ItemTypeAugmentation, " AND items.itemtype = 54"},
{EQ::item::ItemType::ItemTypeAlternateAbility, " AND items.itemtype = 57"},
{EQ::item::ItemType::ItemTypeCount, " AND items.itemtype = 65"},
{EQ::item::ItemType::ItemTypeCollectible, " AND items.itemtype = 66"}
};
// item stat searches
struct ItemStatSearch {
std::string query_string;
EQ::skills::SkillType skill_type;
};
std::map<uint32, ItemStatSearch> item_stat_searches_new = {
{STAT_AC, {" items.ac" , static_cast<EQ::skills::SkillType>(0)} },
{STAT_AGI, {" items.aagi", static_cast<EQ::skills::SkillType>(0)} },
{STAT_CHA, {" items.acha", static_cast<EQ::skills::SkillType>(0)} },
{STAT_DEX, {" items.adex", static_cast<EQ::skills::SkillType>(0)} },
{STAT_INT, {" items.aint", static_cast<EQ::skills::SkillType>(0)} },
{STAT_STA, {" items.asta", static_cast<EQ::skills::SkillType>(0)} },
{STAT_STR, {" items.astr", static_cast<EQ::skills::SkillType>(0)} },
{STAT_WIS, {" items.awis", static_cast<EQ::skills::SkillType>(0)} },
{STAT_COLD, {" items.cr", static_cast<EQ::skills::SkillType>(0)} },
{STAT_DISEASE, {" items.dr", static_cast<EQ::skills::SkillType>(0)} },
{STAT_FIRE, {" items.fr", static_cast<EQ::skills::SkillType>(0)} },
{STAT_MAGIC, {" items.mr", static_cast<EQ::skills::SkillType>(0)} },
{STAT_POISON, {" items.pr", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HP, {" items.hp", static_cast<EQ::skills::SkillType>(0)} },
{STAT_MANA, {" items.mana", static_cast<EQ::skills::SkillType>(0)} },
{STAT_ENDURANCE, {" items.endur", static_cast<EQ::skills::SkillType>(0)} },
{STAT_ATTACK, {" items.attack", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HP_REGEN, {" items.regen", static_cast<EQ::skills::SkillType>(0)} },
{STAT_MANA_REGEN, {" items.manaregen", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HASTE, {" items.haste", static_cast<EQ::skills::SkillType>(0)} },
{STAT_DAMAGE_SHIELD, {" items.damageshield", static_cast<EQ::skills::SkillType>(0)} },
{STAT_DS_MITIGATION, {" items.dsmitigation", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEAL_AMOUNT, {" items.healamt", static_cast<EQ::skills::SkillType>(0)} },
{STAT_SPELL_DAMAGE, {" items.spelldmg", static_cast<EQ::skills::SkillType>(0)} },
{STAT_CLAIRVOYANCE, {" items.clairvoyance", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_AGILITY, {" items.heroic_agi", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_CHARISMA, {" items.heroic_cha", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_DEXTERITY, {" items.heroic_dex", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_INTELLIGENCE, {" items.heroic_int", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_STAMINA, {" items.heroic_sta", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_STRENGTH, {" items.heroic_str", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_WISDOM, {" items.heroic_wis", static_cast<EQ::skills::SkillType>(0)} },
{STAT_BASH, {" items.skillmodvalue", EQ::skills::SkillBash} },
{STAT_BACKSTAB, {" items.backstabdmg", EQ::skills::SkillBackstab} },
{STAT_DRAGON_PUNCH, {" items.skillmodvalue", EQ::skills::SkillDragonPunch} },
{STAT_EAGLE_STRIKE, {" items.skillmodvalue", EQ::skills::SkillEagleStrike} },
{STAT_FLYING_KICK, {" items.skillmodvalue", EQ::skills::SkillFlyingKick} },
{STAT_KICK, {" items.skillmodvalue", EQ::skills::SkillKick} },
{STAT_ROUND_KICK, {" items.skillmodvalue", EQ::skills::SkillRoundKick} },
{STAT_TIGER_CLAW, {" items.skillmodvalue", EQ::skills::SkillTigerClaw} },
{STAT_FRENZY, {" items.skillmodvalue", EQ::skills::SkillFrenzy} },
};
bool convert = false;
std::string search_criteria_trader("TRUE");
std::string field_criteria_items("FALSE");
std::string where_criteria_items(" TRUE ");
if (search.search_scope == NonRoFBazaarSearchScope) {
search_criteria_trader.append(
fmt::format(
" AND trader.char_entity_id = {} AND trader.char_zone_id = {} AND trader.char_zone_instance_id = {}",
search.trader_entity_id,
Zones::BAZAAR,
char_zone_instance_id
)
);
}
else if (search.search_scope == Local_Scope) {
search_criteria_trader.append(fmt::format(
" AND trader.char_zone_id = {} AND trader.char_zone_instance_id = {}",
char_zone_id,
char_zone_instance_id)
);
}
else if (search.trader_id > 0) {
if (RuleB(Bazaar, UseAlternateBazaarSearch)) {
if (search.trader_id >= TraderRepository::TRADER_CONVERT_ID) {
convert = true;
search_criteria_trader.append(fmt::format(
" AND trader.char_zone_id = {} AND trader.char_zone_instance_id = {}",
Zones::BAZAAR,
search.trader_id - TraderRepository::TRADER_CONVERT_ID)
);
}
else {
search_criteria_trader.append(fmt::format(" AND trader.char_id = {}", search.trader_id));
}
}
else {
search_criteria_trader.append(fmt::format(" AND trader.char_id = {}", search.trader_id));
}
}
if (search.min_cost != 0) {
search_criteria_trader.append(fmt::format(" AND trader.item_cost >= {}", search.min_cost * 1000));
}
if (search.max_cost != 0) {
search_criteria_trader.append(fmt::format(" AND trader.item_cost <= {}", (uint64) search.max_cost * 1000));
}
if (search.slot != std::numeric_limits<uint32>::max()) {
if (item_slot_searches_new.contains(search.slot)) {
where_criteria_items.append(
fmt::format(" AND items.slots & {0} = {0}", item_slot_searches_new[search.slot]));
}
}
if (search.type != std::numeric_limits<uint32>::max()) {
for (auto const &[type, condition]: item_search_types_new) {
if (type == search.type) {
where_criteria_items.append(condition);
break;
}
}
}
if (search.race != std::numeric_limits<uint32>::max()) {
where_criteria_items.append(
fmt::format(" AND items.races & {0} = {0}", GetPlayerRaceBit(GetRaceIDFromPlayerRaceValue(search.race))));
}
if (search._class != std::numeric_limits<uint32>::max()) {
where_criteria_items.append(fmt::format(" AND items.classes & {0} = {0}", GetPlayerClassBit(search._class)));
}
if (search.item_stat != std::numeric_limits<uint32>::max()) {
if (item_stat_searches_new.contains(search.item_stat)) {
field_criteria_items = fmt::format("{}", item_stat_searches_new[search.item_stat].query_string);
if (item_stat_searches_new[search.item_stat].skill_type) {
where_criteria_items.append(
fmt::format(" AND items.skillmodtype = {} ", item_stat_searches_new[search.item_stat].skill_type));
}
else {
where_criteria_items.append(
fmt::format(" AND {} > 0 ", item_stat_searches_new[search.item_stat].query_string));
}
}
}
if (search.augment) {
where_criteria_items.append(fmt::format(
" AND (items.augslot1type = {0} OR "
"items.augslot2type = {0} OR "
"items.augslot3type = {0} OR "
"items.augslot4type = {0} OR "
"items.augslot5type = {0} OR "
"items.augslot6type = {0})",
search.augment)
);
}
if (search.min_level != 1) {
where_criteria_items.append(fmt::format(" AND items.reclevel >= {}", search.min_level));
}
if (search.max_level != 100) {
where_criteria_items.append(fmt::format(" AND items.reclevel <= {}", search.max_level));
}
std::vector<BazaarSearchResultsFromDB_Struct> all_entries;
std::vector<std::string> trader_items_ids{};
auto const trader_results = TraderRepository::GetBazaarTraderDetails(db, search_criteria_trader);
if (trader_results.empty()) {
LogTradingDetail("Bazaar - No traders found in bazaar search.");
return all_entries;
}
for (auto const &i: trader_results) {
trader_items_ids.push_back(std::to_string(i.trader.item_id));
}
auto const item_results = ItemsRepository::GetItemsForBazaarSearch(
content_db,
trader_items_ids,
std::string(search.item_name),
field_criteria_items,
where_criteria_items,
search.max_results
);
if (item_results.empty()) {
LogTradingDetail("Bazaar - No items found in bazaar search.");
return all_entries;
}
all_entries.reserve(trader_results.size());
for (auto const& t:trader_results) {
if (!item_results.contains(t.trader.item_id)) {
continue;
}
BazaarSearchResultsFromDB_Struct r{};
r.count = 1;
r.trader_id = t.trader.char_id;
r.serial_number = t.trader.item_sn;
r.cost = t.trader.item_cost;
r.slot_id = t.trader.slot_id;
r.charges = t.trader.item_charges;
r.stackable = item_results.at(t.trader.item_id).stackable;
r.icon_id = item_results.at(t.trader.item_id).icon;
r.trader_zone_id = t.trader.char_zone_id;
r.trader_zone_instance_id = t.trader.char_zone_instance_id;
r.trader_entity_id = t.trader.char_entity_id;
r.serial_number_RoF = fmt::format("{:016}\0", t.trader.item_sn);
r.item_name = fmt::format("{:.63}\0", item_results.at(t.trader.item_id).name);
r.trader_name = fmt::format("{:.63}\0", t.trader_name);
r.item_stat = item_results.at(t.trader.item_id).stats;
if (RuleB(Bazaar, UseAlternateBazaarSearch)) {
if (convert ||
char_zone_id != Zones::BAZAAR ||
(char_zone_id == Zones::BAZAAR && r.trader_zone_instance_id != char_zone_instance_id)
) {
r.trader_id = TraderRepository::TRADER_CONVERT_ID + r.trader_zone_instance_id;
}
}
all_entries.push_back(r);
}
if (all_entries.size() > search.max_results) {
all_entries.resize(search.max_results);
}
LogTrading("Returning [{}] items from search results", all_entries.size());
return all_entries;
}
-16
View File
@@ -1,16 +0,0 @@
#ifndef EQEMU_BAZAAR_H
#define EQEMU_BAZAAR_H
#include <vector>
#include "shareddb.h"
#include "../../common/item_instance.h"
class Bazaar {
public:
static std::vector<BazaarSearchResultsFromDB_Struct>
GetSearchResults(Database &content_db, Database &db, BazaarSearchCriteria_Struct search, unsigned int char_zone_id, int char_zone_instance_id);
};
#endif //EQEMU_BAZAAR_H
-12
View File
@@ -1,12 +0,0 @@
#include "../common/global_define.h"
#include "../common/bodytypes.h"
std::string BodyType::GetName(uint8 body_type_id)
{
return IsValid(body_type_id) ? body_type_names[body_type_id] : "UNKNOWN BODY TYPE";
}
bool BodyType::IsValid(uint8 body_type_id)
{
return body_type_names.find(body_type_id) != body_type_names.end();
}
+46 -90
View File
@@ -18,96 +18,52 @@
#ifndef BODYTYPES_H
#define BODYTYPES_H
#include "types.h"
#include <map>
#include <string>
typedef enum {
BT_Humanoid = 1,
BT_Lycanthrope = 2,
BT_Undead = 3,
BT_Giant = 4,
BT_Construct = 5,
BT_Extraplanar = 6,
BT_Magical = 7, //this name might be a bit off,
BT_SummonedUndead = 8,
BT_RaidGiant = 9, //Velious era Raid Giant
BT_RaidColdain = 10, //Velious era Raid Coldain
BT_NoTarget = 11, //no name, can't target this bodytype
BT_Vampire = 12,
BT_Atenha_Ra = 13,
BT_Greater_Akheva = 14,
BT_Khati_Sha = 15,
BT_Seru = 16,
BT_Grieg_Veneficus = 17,
BT_Draz_Nurakk = 18,
BT_Zek = 19, //"creatures from the Plane of War."
BT_Luggald = 20,
BT_Animal = 21,
BT_Insect = 22,
BT_Monster = 23,
BT_Summoned = 24, //Elemental?
BT_Plant = 25,
BT_Dragon = 26,
BT_Summoned2 = 27,
BT_Summoned3 = 28,
BT_Dragon2 = 29, //database data indicates this is a dragon type (kunark and DoN?)
BT_VeliousDragon = 30, //might not be a tight set
BT_Familiar = 31,
BT_Dragon3 = 32,
BT_Boxes = 33,
BT_Muramite = 34, //tribal dudes
// ...
BT_NoTarget2 = 60,
// ...
BT_SwarmPet = 63, //Looks like weapon proc related temp pets and few misc pets, should not be used for checking swarm pets in general.
BT_MonsterSummon = 64,
// 65, trap or effect related?
BT_InvisMan = 66, //no name, seen on 'InvisMan', can be /targeted
BT_Special = 67
} bodyType;
/* bodytypes above 64 make the mob not show up */
// body types above 64 make the mob invisible
namespace BodyType {
constexpr uint8 Humanoid = 1;
constexpr uint8 Lycanthrope = 2;
constexpr uint8 Undead = 3;
constexpr uint8 Giant = 4;
constexpr uint8 Construct = 5;
constexpr uint8 Extraplanar = 6;
constexpr uint8 Magical = 7; // this name might be a bit off,
constexpr uint8 SummonedUndead = 8;
constexpr uint8 RaidGiant = 9; // Velious era Raid Giant
constexpr uint8 RaidColdain = 10; // Velious era Raid Coldain
constexpr uint8 NoTarget = 11; // no name, can't target this bodytype
constexpr uint8 Vampire = 12;
constexpr uint8 AtenHaRa = 13;
constexpr uint8 GreaterAkheva = 14;
constexpr uint8 KhatiSha = 15;
constexpr uint8 Seru = 16;
constexpr uint8 GriegVeneficus = 17;
constexpr uint8 DrazNurakk = 18;
constexpr uint8 Zek = 19; //"creatures from the Plane of War."
constexpr uint8 Luggald = 20;
constexpr uint8 Animal = 21;
constexpr uint8 Insect = 22;
constexpr uint8 Monster = 23;
constexpr uint8 Summoned = 24; // Elemental?
constexpr uint8 Plant = 25;
constexpr uint8 Dragon = 26;
constexpr uint8 Summoned2 = 27;
constexpr uint8 Summoned3 = 28;
constexpr uint8 Dragon2 = 29; // database data indicates this is a dragon type (Kunark and DoN?)
constexpr uint8 VeliousDragon = 30; // might not be a tight set
constexpr uint8 Familiar = 31;
constexpr uint8 Dragon3 = 32;
constexpr uint8 Boxes = 33;
constexpr uint8 Muramite = 34; // tribal dudes
constexpr uint8 NoTarget2 = 60;
constexpr uint8 SwarmPet = 63; // Looks like weapon proc related temp pets and few misc pets, should not be used for checking swarm pets in general.
constexpr uint8 MonsterSummon = 64;
constexpr uint8 InvisibleMan = 66; // no name, seen on 'InvisMan', can be /targeted
constexpr uint8 Special = 67;
std::string GetName(uint8 body_type_id);
bool IsValid(uint8 body_type_id);
}
static std::map<uint8, std::string> body_type_names = {
{ BodyType::Humanoid, "Humanoid" },
{ BodyType::Lycanthrope, "Lycanthrope" },
{ BodyType::Undead, "Undead" },
{ BodyType::Giant, "Giant" },
{ BodyType::Construct, "Construct" },
{ BodyType::Extraplanar, "Extraplanar" },
{ BodyType::Magical, "Magical" },
{ BodyType::SummonedUndead, "Summoned Undead" },
{ BodyType::RaidGiant, "Raid Giant" },
{ BodyType::RaidColdain, "Raid Coldain" },
{ BodyType::NoTarget, "Untargetable" },
{ BodyType::Vampire, "Vampire" },
{ BodyType::AtenHaRa, "Aten Ha Ra" },
{ BodyType::GreaterAkheva, "Greater Akheva" },
{ BodyType::KhatiSha, "Khati Sha" },
{ BodyType::Seru, "Seru" },
{ BodyType::GriegVeneficus, "Grieg Veneficus" },
{ BodyType::DrazNurakk, "Draz Nurakk" },
{ BodyType::Zek, "Zek" },
{ BodyType::Luggald, "Luggald" },
{ BodyType::Animal, "Animal" },
{ BodyType::Insect, "Insect" },
{ BodyType::Monster, "Monster" },
{ BodyType::Summoned, "Summoned" },
{ BodyType::Plant, "Plant" },
{ BodyType::Dragon, "Dragon" },
{ BodyType::Summoned2, "Summoned 2" },
{ BodyType::Summoned3, "Summoned 3" },
{ BodyType::Dragon2, "Dragon 2" },
{ BodyType::VeliousDragon, "Velious Dragon" },
{ BodyType::Familiar, "Familiar" },
{ BodyType::Dragon3, "Dragon 3" },
{ BodyType::Boxes, "Boxes" },
{ BodyType::Muramite, "Muramite" },
{ BodyType::NoTarget2, "Untargetable 2" },
{ BodyType::SwarmPet, "Swarm Pet" },
{ BodyType::MonsterSummon, "Monster Summon" },
{ BodyType::InvisibleMan, "Invisible Man" },
{ BodyType::Special, "Special" },
};
constexpr int format_as(bodyType type) { return static_cast<int>(type); }
#endif
-2
View File
@@ -131,8 +131,6 @@ static std::map<uint8, std::string> class_names = {
#define ARMOR_TYPE_LAST ARMOR_TYPE_PLATE
#define ARMOR_TYPE_COUNT 5
#define BOT_CLASS_BASE_ID_PREFIX 3000
const char* GetClassIDName(uint8 class_id, uint8 level = 0);
+63 -94
View File
@@ -6,7 +6,6 @@
#include "../rulesys.h"
#include "../eqemu_logsys.h"
#include "../repositories/instance_list_repository.h"
#include "../zone_store.h"
WorldContentService::WorldContentService()
@@ -27,7 +26,7 @@ WorldContentService *WorldContentService::SetExpansionContext()
// pull expansion from rules
int expansion = RuleI(Expansion, CurrentExpansion);
if (expansion >= Expansion::Classic && expansion <= Expansion::MaxId) {
WorldContentService::Instance()->SetCurrentExpansion(expansion);
content_service.SetCurrentExpansion(expansion);
}
LogInfo(
@@ -41,12 +40,12 @@ WorldContentService *WorldContentService::SetExpansionContext()
std::string WorldContentService::GetCurrentExpansionName()
{
if (WorldContentService::Instance()->GetCurrentExpansion() == Expansion::EXPANSION_ALL) {
if (content_service.GetCurrentExpansion() == Expansion::EXPANSION_ALL) {
return "All Expansions";
}
if (current_expansion >= Expansion::Classic && current_expansion <= Expansion::MaxId) {
return Expansion::ExpansionName[WorldContentService::Instance()->GetCurrentExpansion()];
return Expansion::ExpansionName[content_service.GetCurrentExpansion()];
}
return "Unknown Expansion";
@@ -179,13 +178,12 @@ void WorldContentService::ReloadContentFlags()
LogInfo(
"Loaded content flag [{}] [{}]",
f.flag_name,
(f.enabled ? "enabled" : "disabled")
(f.enabled ? "Enabled" : "Disabled")
);
}
SetContentFlags(set_content_flags);
LoadStaticGlobalZoneInstances();
ZoneStore::Instance()->LoadZones(*m_content_database);
SetContentZones(ZoneRepository::All(*m_content_database));
}
Database *WorldContentService::GetDatabase() const
@@ -237,113 +235,84 @@ void WorldContentService::SetContentFlag(const std::string &content_flag_name, b
ReloadContentFlags();
}
void WorldContentService::HandleZoneRoutingMiddleware(ZoneChange_Struct *zc)
// SetZones sets the zones for the world content service
// this is used for zone routing middleware
// we pull the zone list from the zone repository and feed from the zone store for now
// we're holding a copy in the content service - but we're talking 250kb of data in memory to handle routing of zoning
WorldContentService *WorldContentService::SetContentZones(const std::vector<BaseZoneRepository::Zone>& zones)
{
auto r = FindZone(zc->zoneID, zc->instanceID);
if (r.zone_id == 0) {
return;
}
m_zones = zones;
zc->instanceID = r.instance.id;
}
// LoadStaticGlobalZoneInstances loads all static global zone instances
// these are zones that are never set to expire and are global
// these are used commonly in v1/v2/v3 versions of the same zone for expansion routing
WorldContentService *WorldContentService::LoadStaticGlobalZoneInstances()
{
m_zone_static_instances = InstanceListRepository::GetWhere(
*GetDatabase(),
fmt::format("never_expires = 1 AND is_global = 1")
);
LogInfo("Loaded [{}] zone_instances", m_zone_static_instances.size());
LogInfo("Loaded [{}] zones", m_zones.size());
return this;
}
// FindZone handles content and context aware zone routing (middleware)
// HandleZoneRoutingMiddleware is meant to handle content and context aware zone routing
//
// this is a middleware function that is meant to be used in the zone change process
// this hooks all core zone changes within the server and routes the player to the correct zone
// returning a zone_id of non-zero means the middleware will route the player
// returning a zone_id of 0 means the middleware will not route the player
// this is useful for handling multiple versions of the same zone
//
// implementation >
// the zoning and process spawning logic already is handled by two keys "zone_id" and "instance_id"
// we leverage static, never expires instances to handle this and client still sees it as a normal zone
//
// content awareness >
// simply use the zone_id, server content settings and the middleware will handle the rest
// you don't have to think about instances in any data tables (use instance_id 0)
// you don't have to keep track of instance ids in scripts (use instance_id 0)
// example # 1
// lavastorm (pre-don) version 0 (classic)
// lavastorm (don) version 1
// we want to route players to the correct version of lavastorm based on the current server side expansion
// in order to do that the simplest and cleanest way we intercept the zoning process and route players to an "instance" of the zone
// the reason why we're doing this is because all of the zoning logic already is handled by two keys "zone_id" and "instance_id"
// we can leverage static, never expires instances to handle this but to the client they don't see it any other way than a public normal zone
// scripts handle all the same way, you don't have to think about instances, the middleware will handle the magic
// the versions of zones are represented by two zone entries that have potentially different min/max expansion and/or different content flags
// we decide to route the client to the correct version of the zone based on the current server side expansion
//
// example >
// we want to route players to the correct version of lavastorm based on the current server side expansion (DoesZonePassContentFiltering)
// lavastorm (pre-don) version 0 (classic)
// zone table entry for version = 0, min_expansion = 0, max_expansion = 8
// instance_list table entry for lavastorm has version = 0, is_global = 1, never_expires = 1
// lavastorm (don) version 1
// zone table entry for version = 1, min_expansion = 9, max_expansion = 99
// instance_list table entry for lavastorm has version = 1, is_global = 1, never_expires = 1
WorldContentService::FindZoneResult WorldContentService::FindZone(uint32 zone_id, uint32 instance_id)
// example # 2
void WorldContentService::HandleZoneRoutingMiddleware(ZoneChange_Struct *zc)
{
for (const auto &z: ZoneStore::Instance()->GetZones()) {
for (auto &i: m_zone_static_instances) {
if (
z.zoneidnumber == zone_id &&
DoesZonePassContentFiltering(z) &&
i.zone == zone_id &&
i.version == z.version) {
// if we're already in an instance, we don't want to route the player to another instance
if (zc->instanceID > 0) {
return;
}
if (instance_id > 0 && i.id != instance_id) {
continue;
}
for (auto &z: m_zones) {
if (z.zoneidnumber == zc->zoneID) {
auto f = ContentFlags{
.min_expansion = z.min_expansion,
.max_expansion = z.max_expansion,
.content_flags = z.content_flags,
.content_flags_disabled = z.content_flags_disabled
};
if (DoesPassContentFiltering(f)) {
LogInfo(
"Routed player to public static instance [{}] of zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
i.id,
"Attempting to route player to zone [{}] ({}) version [{}] long_name [{}]",
z.short_name,
z.zoneidnumber,
z.version,
z.long_name,
i.notes
z.long_name
);
return WorldContentService::FindZoneResult{
.zone_id = static_cast<uint32>(z.zoneidnumber),
.instance = i,
.zone = z
};
auto instances = InstanceListRepository::GetWhere(
*GetDatabase(),
fmt::format(
"zone = {} AND version = {} AND never_expires = 1 AND is_global = 1",
z.zoneidnumber,
z.version
)
);
if (!instances.empty()) {
auto instance = instances.front();
zc->instanceID = instance.id;
LogInfo(
"Routed player to instance [{}] of zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
instance.id,
z.short_name,
z.zoneidnumber,
z.version,
z.long_name,
instance.notes
);
break;
}
}
}
}
return WorldContentService::FindZoneResult{.zone_id = 0};
}
bool WorldContentService::IsInPublicStaticInstance(uint32 instance_id)
{
for (auto &i: m_zone_static_instances) {
if (i.id == instance_id) {
return true;
}
}
return false;
}
bool WorldContentService::DoesZonePassContentFiltering(const ZoneRepository::Zone &z)
{
auto f = ContentFlags{
.min_expansion = z.min_expansion,
.max_expansion = z.max_expansion,
.content_flags = z.content_flags,
.content_flags_disabled = z.content_flags_disabled
};
return DoesPassContentFiltering(f);
}
+4 -20
View File
@@ -5,7 +5,6 @@
#include <vector>
#include "../repositories/content_flags_repository.h"
#include "../repositories/zone_repository.h"
#include "../repositories/instance_list_repository.h"
class Database;
@@ -160,7 +159,6 @@ public:
WorldContentService * SetExpansionContext();
bool DoesPassContentFiltering(const ContentFlags& f);
bool DoesZonePassContentFiltering(const ZoneRepository::Zone& z);
WorldContentService * SetDatabase(Database *database);
Database *GetDatabase() const;
@@ -171,22 +169,7 @@ public:
void SetContentFlag(const std::string &content_flag_name, bool enabled);
void HandleZoneRoutingMiddleware(ZoneChange_Struct *zc);
struct FindZoneResult {
uint32 zone_id = 0;
InstanceListRepository::InstanceList instance;
ZoneRepository::Zone zone;
};
FindZoneResult FindZone(uint32 zone_id, uint32 instance_id);
bool IsInPublicStaticInstance(uint32 instance_id);
static WorldContentService* Instance()
{
static WorldContentService instance;
return &instance;
}
WorldContentService * SetContentZones(const std::vector<ZoneRepository::Zone>& zones);
private:
int current_expansion{};
std::vector<ContentFlagsRepository::ContentFlags> content_flags;
@@ -196,8 +179,9 @@ private:
Database *m_content_database;
// holds a record of the zone table from the database
WorldContentService *LoadStaticGlobalZoneInstances();
std::vector<InstanceListRepository::InstanceList> m_zone_static_instances;
std::vector<ZoneRepository::Zone> m_zones = {};
};
extern WorldContentService content_service;
#endif //EQEMU_WORLD_CONTENT_SERVICE_H
+5 -9
View File
@@ -15,7 +15,7 @@
#include <cstdio>
#include <vector>
#ifdef _WINDOWS
#if WINDOWS
#define popen _popen
#endif
@@ -27,8 +27,6 @@ void SendCrashReport(const std::string &crash_report)
// "http://localhost:3010/api/v1/analytics/server-crash-report", // development
};
EQEmuLogSys* log = EQEmuLogSys::Instance();
auto config = EQEmuConfig::get();
for (auto &e: endpoints) {
uri u(e);
@@ -70,12 +68,12 @@ void SendCrashReport(const std::string &crash_report)
p["cpus"] = cpus.size();
p["origination_info"] = "";
if (!log->origination_info.zone_short_name.empty()) {
if (!LogSys.origination_info.zone_short_name.empty()) {
p["origination_info"] = fmt::format(
"{} ({}) instance_id [{}]",
log->origination_info.zone_short_name,
log->origination_info.zone_long_name,
log->origination_info.instance_id
LogSys.origination_info.zone_short_name,
LogSys.origination_info.zone_long_name,
LogSys.origination_info.instance_id
);
}
@@ -296,8 +294,6 @@ void print_trace()
SendCrashReport(crash_report);
}
EQEmuLogSys::Instance()->CloseFileLogs();
exit(1);
}
-846
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@@ -1,846 +0,0 @@
#include "../common/data_bucket.h"
#include "database.h"
#include <ctime>
#include <cctype>
#include "../common/json/json.hpp"
using json = nlohmann::json;
const std::string NESTED_KEY_DELIMITER = ".";
std::vector<DataBucketsRepository::DataBuckets> g_data_bucket_cache = {};
#if defined(ZONE)
#include "../zone/zonedb.h"
extern ZoneDatabase database;
#elif defined(WORLD)
#include "../world/worlddb.h"
extern WorldDatabase database;
#else
#error "You must define either ZONE or WORLD"
#endif
void DataBucket::SetData(const std::string &bucket_key, const std::string &bucket_value, std::string expires_time)
{
auto k = DataBucketKey{
.key = bucket_key,
.value = bucket_value,
.expires = expires_time,
};
DataBucket::SetData(k);
}
void DataBucket::SetData(const DataBucketKey &k_)
{
DataBucketKey k = k_; // copy the key so we can modify it
bool is_nested = k.key.find(NESTED_KEY_DELIMITER) != std::string::npos;
if (is_nested) {
k.key = Strings::Split(k.key, NESTED_KEY_DELIMITER).front();
}
auto b = DataBucketsRepository::NewEntity();
auto r = GetData(k, true);
// if we have an entry, use it
if (r.id > 0) {
b = r;
}
// add scoping to bucket
if (k.character_id > 0) {
b.character_id = k.character_id;
}
else if (k.account_id > 0) {
b.account_id = k.account_id;
}
else if (k.npc_id > 0) {
b.npc_id = k.npc_id;
}
else if (k.bot_id > 0) {
b.bot_id = k.bot_id;
} else if (k.zone_id > 0) {
b.zone_id = k.zone_id;
b.instance_id = k.instance_id;
}
const uint64 bucket_id = b.id;
int64 expires_time_unix = 0;
if (!k.expires.empty()) {
expires_time_unix = static_cast<int64>(std::time(nullptr)) + Strings::ToInt(k.expires);
if (isalpha(k.expires[0]) || isalpha(k.expires[k.expires.length() - 1])) {
expires_time_unix = static_cast<int64>(std::time(nullptr)) + Strings::TimeToSeconds(k.expires);
}
if (is_nested) {
LogDataBuckets("Nested keys can't expire; set expiration on the parent key");
expires_time_unix = 0;
}
}
b.expires = expires_time_unix;
b.value = k.value;
b.key_ = k.key;
// Check for nested keys (keys with dots)
if (k_.key.find(NESTED_KEY_DELIMITER) != std::string::npos) {
// Retrieve existing JSON or create a new one
std::string existing_value = r.id > 0 ? r.value : "{}";
json json_value = json::object();
// Check if the JSON is valid
if (Strings::IsValidJson(existing_value)) {
try {
json_value = json::parse(existing_value);
} catch (json::parse_error &e) {
LogDataBuckets("Failed to parse JSON for key [{}] [{}]", k_.key, e.what());
json_value = json::object(); // Reset to an empty object on error
}
}
// Recursively merge new key-value pair into the JSON object
auto nested_keys = Strings::Split(k_.key, NESTED_KEY_DELIMITER);
auto top_key = nested_keys.front();
// remove the top-level key
nested_keys.erase(nested_keys.begin());
json *current = &json_value;
for (size_t i = 0; i < nested_keys.size(); ++i) {
const std::string &key_part = nested_keys[i];
if (i == nested_keys.size() - 1) {
LogDataBucketsDetail("Setting key [{}] key_part [{}]", k.key, key_part);
// If the key already exists and is an object or array, prevent overwriting to avoid data loss
if (current->contains(key_part) &&
((*current)[key_part].is_object() || (*current)[key_part].is_array())) {
LogDataBuckets("Attempted to overwrite an existing object or array at key [{}] - skipping", k_.key);
return;
}
// Set the value at the final key
(*current)[key_part] = k_.value;
} else {
// Traverse or create nested objects
if (!current->contains(key_part)) {
(*current)[key_part] = json::object();
LogDataBucketsDetail("Creating nested root key [{}] key_part [{}]", k.key, key_part);
} else if (!(*current)[key_part].is_object()) {
// If key exists but is not an object, reset to object to avoid conflicts
(*current)[key_part] = json::object();
}
current = &(*current)[key_part];
}
}
// Serialize JSON back to string
b.value = json_value.dump();
b.key_ = top_key; // Use the top-level key
}
if (bucket_id) {
// update the cache if it exists
if (CanCache(k)) {
for (auto &e: g_data_bucket_cache) {
if (CheckBucketMatch(e, k)) {
e = b;
break;
}
}
}
DataBucketsRepository::UpdateOne(database, b);
}
else {
b = DataBucketsRepository::InsertOne(database, b);
// add to cache if it doesn't exist
if (CanCache(k) && !ExistsInCache(b)) {
DeleteFromMissesCache(b);
g_data_bucket_cache.emplace_back(b);
}
}
}
std::string DataBucket::GetData(const std::string &bucket_key)
{
return GetData(DataBucketKey{.key = bucket_key}).value;
}
DataBucketsRepository::DataBuckets DataBucket::ExtractNestedValue(
const DataBucketsRepository::DataBuckets &bucket,
const std::string &full_key)
{
auto nested_keys = Strings::Split(full_key, NESTED_KEY_DELIMITER);
auto top_key = nested_keys.front();
nested_keys.erase(nested_keys.begin());
json json_value;
// Check if the JSON is valid
if (!Strings::IsValidJson(bucket.value)) {
LogDataBuckets("Invalid JSON for key [{}]", bucket.key_);
return DataBucketsRepository::NewEntity();
}
try {
json_value = json::parse(bucket.value); // Parse the JSON
} catch (json::parse_error &ex) {
LogDataBuckets("Failed to parse JSON for key [{}] [{}]", bucket.key_, ex.what());
return DataBucketsRepository::NewEntity(); // Return empty entity on parse error
}
// Start from the top-level key (e.g., "progression")
json *current = &json_value;
// Traverse the JSON structure
for (const auto &key_part: nested_keys) {
LogDataBuckets("Looking for key part [{}] in JSON", key_part);
if (!current->contains(key_part)) {
LogDataBuckets("Key part [{}] not found in JSON for [{}]", key_part, full_key);
return DataBucketsRepository::NewEntity();
}
current = &(*current)[key_part];
}
// Create a new entity with the extracted value
DataBucketsRepository::DataBuckets result = bucket; // Copy the original bucket
result.value = current->is_string() ? current->get<std::string>() : current->dump();
return result;
}
// GetData fetches bucket data from the database or cache if it exists
// if the bucket doesn't exist, it will be added to the cache as a miss
// if ignore_misses_cache is true, the bucket will not be added to the cache as a miss
// the only place we should be ignoring the misses cache is on the initial read during SetData
DataBucketsRepository::DataBuckets DataBucket::GetData(const DataBucketKey &k_, bool ignore_misses_cache)
{
DataBucketKey k = k_; // Copy the key so we can modify it
bool is_nested_key = k.key.find(NESTED_KEY_DELIMITER) != std::string::npos;
// Extract the top-level key for nested keys
if (is_nested_key) {
k.key = Strings::Split(k.key, NESTED_KEY_DELIMITER).front();
}
LogDataBuckets(
"Getting bucket key [{}] bot_id [{}] account_id [{}] character_id [{}] npc_id [{}] zone_id [{}] instance_id [{}]",
k.key,
k.bot_id,
k.account_id,
k.character_id,
k.npc_id,
k.zone_id,
k.instance_id
);
bool can_cache = CanCache(k);
// Attempt to retrieve the value from the cache
if (can_cache) {
for (const auto &e : g_data_bucket_cache) {
if (CheckBucketMatch(e, k)) {
if (e.expires > 0 && e.expires < std::time(nullptr)) {
LogDataBuckets("Attempted to read expired key [{}] removing from cache", e.key_);
DeleteData(k);
return DataBucketsRepository::NewEntity();
}
LogDataBuckets("Returning key [{}] value [{}] from cache", e.key_, e.value);
if (is_nested_key && !k_.key.empty()) {
return ExtractNestedValue(e, k_.key);
}
return e;
}
}
}
// Fetch the value from the database
auto r = DataBucketsRepository::GetWhere(
database,
fmt::format(
" {} `key` = '{}' LIMIT 1",
DataBucket::GetScopedDbFilters(k),
k.key
)
);
if (r.empty()) {
// Handle cache misses
if (!ignore_misses_cache && can_cache) {
size_t size_before = g_data_bucket_cache.size();
g_data_bucket_cache.emplace_back(
DataBucketsRepository::DataBuckets{
.id = 0,
.key_ = k.key,
.value = "",
.expires = 0,
.account_id = k.account_id,
.character_id = k.character_id,
.npc_id = k.npc_id,
.bot_id = k.bot_id,
.zone_id = k.zone_id,
.instance_id = k.instance_id
}
);
LogDataBuckets(
"Key [{}] not found in database, adding to cache as a miss account_id [{}] character_id [{}] npc_id [{}] bot_id [{}] zone_id [{}] instance_id [{}] cache size before [{}] after [{}]",
k.key,
k.account_id,
k.character_id,
k.npc_id,
k.bot_id,
k.zone_id,
k.instance_id,
size_before,
g_data_bucket_cache.size()
);
}
return DataBucketsRepository::NewEntity();
}
auto bucket = r.front();
// If the entry has expired, delete it
if (bucket.expires > 0 && bucket.expires < static_cast<long long>(std::time(nullptr))) {
DeleteData(k);
return DataBucketsRepository::NewEntity();
}
// Add the value to the cache if it doesn't exist
if (can_cache) {
bool has_cache = false;
for (const auto &e : g_data_bucket_cache) {
if (e.id == bucket.id) {
has_cache = true;
break;
}
}
if (!has_cache) {
g_data_bucket_cache.emplace_back(bucket);
}
}
// Handle nested key extraction
if (is_nested_key && !k_.key.empty()) {
return ExtractNestedValue(bucket, k_.key);
}
return bucket;
}
std::string DataBucket::GetDataExpires(const std::string &bucket_key)
{
return GetDataExpires(DataBucketKey{.key = bucket_key});
}
std::string DataBucket::GetDataRemaining(const std::string &bucket_key)
{
return GetDataRemaining(DataBucketKey{.key = bucket_key});
}
bool DataBucket::DeleteData(const std::string &bucket_key)
{
return DeleteData(DataBucketKey{.key = bucket_key});
}
bool DataBucket::DeleteData(const DataBucketKey &k)
{
bool is_nested_key = k.key.find(NESTED_KEY_DELIMITER) != std::string::npos;
if (!is_nested_key) {
// Update cache
if (CanCache(k)) {
// delete from cache where contents match
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &e) {
return CheckBucketMatch(e, k);
}
),
g_data_bucket_cache.end()
);
}
// Regular key deletion, no nesting involved
return DataBucketsRepository::DeleteWhere(
database,
fmt::format("{} `key` = '{}'", DataBucket::GetScopedDbFilters(k), k.key)
);
}
// If it's a nested key, retrieve the top-level JSON object
auto top_level_key = Strings::Split(k.key, NESTED_KEY_DELIMITER).front();
DataBucketKey top_level_k = k;
top_level_k.key = top_level_key;
auto r = GetData(top_level_k);
if (r.id == 0 || r.value.empty() || !Strings::IsValidJson(r.value)) {
LogDataBuckets("Attempted to delete nested key [{}] but parent key [{}] does not exist or is invalid JSON", k.key, top_level_key);
return false;
}
json json_value;
try {
json_value = json::parse(r.value);
} catch (json::parse_error &ex) {
LogDataBuckets("Failed to parse JSON for key [{}] [{}]", top_level_key, ex.what());
return false;
}
// Recursively remove the nested key
auto nested_keys = Strings::Split(k.key, NESTED_KEY_DELIMITER);
auto top_key = nested_keys.front();
nested_keys.erase(nested_keys.begin());
json *current = &json_value;
for (size_t i = 0; i < nested_keys.size(); ++i) {
const std::string &key_part = nested_keys[i];
if (i == nested_keys.size() - 1) {
// Last key in the hierarchy - delete it
if (current->contains(key_part)) {
current->erase(key_part);
LogDataBuckets("Deleted nested key [{}] from [{}]", key_part, k.key);
} else {
LogDataBuckets("Key [{}] not found in JSON - nothing to delete", k.key);
return false;
}
} else {
if (!current->contains(key_part) || !(*current)[key_part].is_object()) {
LogDataBuckets("Parent key [{}] does not exist or is not an object", key_part);
return false;
}
current = &(*current)[key_part];
}
}
// If the JSON object is now empty, delete the top-level key
if (json_value.empty()) {
LogDataBuckets("Top-level key [{}] is now empty, deleting entire entry", top_level_key);
// delete cache
if (CanCache(k)) {
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &e) {
return CheckBucketMatch(e, top_level_k);
}
),
g_data_bucket_cache.end()
);
}
return DataBucketsRepository::DeleteWhere(
database,
fmt::format("{} `key` = '{}'", DataBucket::GetScopedDbFilters(k), top_level_key)
);
}
// Otherwise, update the existing JSON without the deleted key
r.value = json_value.dump();
DataBucketsRepository::UpdateOne(database, r);
// Update cache
if (CanCache(k)) {
for (auto &e : g_data_bucket_cache) {
if (CheckBucketMatch(e, top_level_k)) {
e.value = r.value;
break;
}
}
}
return true;
}
std::string DataBucket::GetDataExpires(const DataBucketKey &k)
{
LogDataBuckets(
"Getting bucket expiration key [{}] bot_id [{}] account_id [{}] character_id [{}] npc_id [{}]",
k.key,
k.bot_id,
k.account_id,
k.character_id,
k.npc_id
);
auto r = GetData(k);
if (r.id == 0) {
return {};
}
return std::to_string(r.expires);
}
std::string DataBucket::GetDataRemaining(const DataBucketKey &k)
{
LogDataBuckets(
"Getting bucket remaining key [{}] bot_id [{}] account_id [{}] character_id [{}] npc_id [{}] bot_id [{}] zone_id [{}] instance_id [{}]",
k.key,
k.bot_id,
k.account_id,
k.character_id,
k.npc_id,
k.bot_id,
k.zone_id,
k.instance_id
);
auto r = GetData(k);
if (r.id == 0) {
return "0";
}
return fmt::format("{}", r.expires - (long long) std::time(nullptr));
}
std::string DataBucket::GetScopedDbFilters(const DataBucketKey &k)
{
std::vector<std::string> q = {};
if (k.character_id > 0) {
q.emplace_back(fmt::format("character_id = {}", k.character_id));
}
else {
q.emplace_back("character_id = 0");
}
if (k.account_id > 0) {
q.emplace_back(fmt::format("account_id = {}", k.account_id));
}
else {
q.emplace_back("account_id = 0");
}
if (k.npc_id > 0) {
q.emplace_back(fmt::format("npc_id = {}", k.npc_id));
}
else {
q.emplace_back("npc_id = 0");
}
if (k.bot_id > 0) {
q.emplace_back(fmt::format("bot_id = {}", k.bot_id));
}
else {
q.emplace_back("bot_id = 0");
}
if (k.zone_id > 0) {
q.emplace_back(fmt::format("zone_id = {} AND instance_id = {}", k.zone_id, k.instance_id));
}
else {
q.emplace_back("zone_id = 0 AND instance_id = 0");
}
return fmt::format(
"{} {}",
Strings::Join(q, " AND "),
!q.empty() ? "AND" : ""
);
}
bool DataBucket::CheckBucketMatch(const DataBucketsRepository::DataBuckets &dbe, const DataBucketKey &k)
{
return (
dbe.key_ == k.key &&
dbe.bot_id == k.bot_id &&
dbe.account_id == k.account_id &&
dbe.character_id == k.character_id &&
dbe.npc_id == k.npc_id &&
dbe.zone_id == k.zone_id &&
dbe.instance_id == k.instance_id
);
}
void DataBucket::LoadZoneCache(uint16 zone_id, uint16 instance_id)
{
const auto &l = DataBucketsRepository::GetWhere(
database,
fmt::format(
"zone_id = {} AND instance_id = {} AND (`expires` > {} OR `expires` = 0)",
zone_id,
instance_id,
(long long) std::time(nullptr)
)
);
if (l.empty()) {
return;
}
LogDataBucketsDetail("cache size before [{}] l size [{}]", g_data_bucket_cache.size(), l.size());
uint32 added_count = 0;
for (const auto &e: l) {
if (!ExistsInCache(e)) {
added_count++;
}
}
for (const auto &e: l) {
if (!ExistsInCache(e)) {
LogDataBucketsDetail("bucket id [{}] bucket key [{}] bucket value [{}]", e.id, e.key_, e.value);
g_data_bucket_cache.emplace_back(e);
}
}
LogDataBucketsDetail("cache size after [{}]", g_data_bucket_cache.size());
LogDataBuckets(
"Loaded [{}] zone keys new cache size is [{}]",
l.size(),
g_data_bucket_cache.size()
);
}
void DataBucket::BulkLoadEntitiesToCache(DataBucketLoadType::Type t, std::vector<uint32> ids)
{
if (ids.empty()) {
return;
}
if (ids.size() == 1) {
bool has_cache = false;
for (const auto &e: g_data_bucket_cache) {
if (t == DataBucketLoadType::Bot) {
has_cache = e.bot_id == ids[0];
}
else if (t == DataBucketLoadType::Account) {
has_cache = e.account_id == ids[0];
}
else if (t == DataBucketLoadType::Client) {
has_cache = e.character_id == ids[0];
}
}
if (has_cache) {
LogDataBucketsDetail("LoadType [{}] ID [{}] has cache", DataBucketLoadType::Name[t], ids[0]);
return;
}
}
std::string column;
switch (t) {
case DataBucketLoadType::Bot:
column = "bot_id";
break;
case DataBucketLoadType::Client:
column = "character_id";
break;
case DataBucketLoadType::Account:
column = "account_id";
break;
default:
LogError("Incorrect LoadType [{}]", static_cast<int>(t));
break;
}
const auto &l = DataBucketsRepository::GetWhere(
database,
fmt::format(
"{} IN ({}) AND (`expires` > {} OR `expires` = 0)",
column,
Strings::Join(ids, ", "),
(long long) std::time(nullptr)
)
);
if (l.empty()) {
return;
}
LogDataBucketsDetail("cache size before [{}] l size [{}]", g_data_bucket_cache.size(), l.size());
uint32 added_count = 0;
for (const auto &e: l) {
if (!ExistsInCache(e)) {
added_count++;
}
}
for (const auto &e: l) {
if (!ExistsInCache(e)) {
LogDataBucketsDetail("bucket id [{}] bucket key [{}] bucket value [{}]", e.id, e.key_, e.value);
g_data_bucket_cache.emplace_back(e);
}
}
LogDataBucketsDetail("cache size after [{}]", g_data_bucket_cache.size());
LogDataBuckets(
"Bulk Loaded ids [{}] column [{}] new cache size is [{}]",
ids.size(),
column,
g_data_bucket_cache.size()
);
}
void DataBucket::DeleteCachedBuckets(DataBucketLoadType::Type type, uint32 id, uint32 secondary_id)
{
size_t size_before = g_data_bucket_cache.size();
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &e) {
return (
(type == DataBucketLoadType::Bot && e.bot_id == id) ||
(type == DataBucketLoadType::Account && e.account_id == id) ||
(type == DataBucketLoadType::Client && e.character_id == id) ||
(type == DataBucketLoadType::Zone && e.zone_id == id && e.instance_id == secondary_id)
);
}
),
g_data_bucket_cache.end()
);
LogDataBuckets(
"LoadType [{}] id [{}] cache size before [{}] after [{}]",
DataBucketLoadType::Name[type],
id,
size_before,
g_data_bucket_cache.size()
);
}
bool DataBucket::ExistsInCache(const DataBucketsRepository::DataBuckets &entry)
{
for (const auto &e: g_data_bucket_cache) {
if (e.id == entry.id) {
return true;
}
}
return false;
}
void DataBucket::DeleteFromMissesCache(DataBucketsRepository::DataBuckets e)
{
// delete from cache where there might have been a written bucket miss to the cache
// this is to prevent the cache from growing too large
size_t size_before = g_data_bucket_cache.size();
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &ce) {
return ce.id == 0 && ce.key_ == e.key_ &&
ce.account_id == e.account_id &&
ce.character_id == e.character_id &&
ce.npc_id == e.npc_id &&
ce.bot_id == e.bot_id &&
ce.zone_id == e.zone_id &&
ce.instance_id == e.instance_id;
}
),
g_data_bucket_cache.end()
);
LogDataBucketsDetail(
"Deleted bucket misses from cache where key [{}] size before [{}] after [{}]",
e.key_,
size_before,
g_data_bucket_cache.size()
);
}
void DataBucket::ClearCache()
{
g_data_bucket_cache.clear();
LogInfo("Cleared data buckets cache");
}
void DataBucket::DeleteFromCache(uint64 id, DataBucketLoadType::Type type)
{
size_t size_before = g_data_bucket_cache.size();
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &e) {
switch (type) {
case DataBucketLoadType::Bot:
return e.bot_id == id;
case DataBucketLoadType::Client:
return e.character_id == id;
case DataBucketLoadType::Account:
return e.account_id == id;
default:
return false;
}
}
),
g_data_bucket_cache.end()
);
LogDataBuckets(
"Deleted [{}] id [{}] from cache size before [{}] after [{}]",
DataBucketLoadType::Name[type],
id,
size_before,
g_data_bucket_cache.size()
);
}
void DataBucket::DeleteZoneFromCache(uint16 zone_id, uint16 instance_id, DataBucketLoadType::Type type)
{
size_t size_before = g_data_bucket_cache.size();
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &e) {
switch (type) {
case DataBucketLoadType::Zone:
return e.zone_id == zone_id && e.instance_id == instance_id;
default:
return false;
}
}
),
g_data_bucket_cache.end()
);
LogDataBuckets(
"Deleted zone [{}] instance [{}] from cache size before [{}] after [{}]",
zone_id,
instance_id,
size_before,
g_data_bucket_cache.size()
);
}
// CanCache returns whether a bucket can be cached or not
// characters are only in one zone at a time so we can cache locally to the zone
// bots (not implemented) are only in one zone at a time so we can cache locally to the zone
// npcs (ids) can be in multiple zones so we can't cache locally to the zone
bool DataBucket::CanCache(const DataBucketKey &key)
{
if (key.character_id > 0 || key.account_id > 0 || key.bot_id > 0 || key.zone_id > 0) {
return true;
}
return false;
}
+1279 -1265
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+138 -155
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@@ -18,8 +18,8 @@
#ifndef EQEMU_DATABASE_H
#define EQEMU_DATABASE_H
#define AUTHENTICATION_TIMEOUT 60
#define INVALID_ID 0xFFFFFFFF
#define AUTHENTICATION_TIMEOUT 60
#define INVALID_ID 0xFFFFFFFF
#include "global_define.h"
#include "eqemu_logsys.h"
@@ -38,7 +38,8 @@
class MySQLRequestResult;
class Client;
namespace EQ {
namespace EQ
{
class InventoryProfile;
}
@@ -51,11 +52,10 @@ struct npcDecayTimes_Struct {
struct VarCache_Struct {
std::map<std::string, std::string> m_cache;
uint32 last_update;
uint32 last_update;
VarCache_Struct() : last_update(0) { }
void Add(const std::string& key, const std::string& value) { m_cache[key] = value; }
const std::string* Get(const std::string& key)
{
void Add(const std::string &key, const std::string &value) { m_cache[key] = value; }
const std::string *Get(const std::string &key) {
auto it = m_cache.find(key);
return (it != m_cache.end() ? &it->second : nullptr);
}
@@ -76,34 +76,37 @@ class PTimerList;
#define SQL(...) #__VA_ARGS__
class LogSettings;
class Database : public DBcore {
public:
Database();
Database(
const std::string& host,
const std::string& user,
const std::string& password,
const std::string& database,
uint32 port
);
bool Connect(
const std::string& host,
const std::string& user,
const std::string& password,
const std::string& database,
uint32 port,
std::string connection_label = "default"
);
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port, std::string connection_label = "default");
~Database();
/* Character Creation */
bool DeleteCharacter(const std::string& name);
bool MoveCharacterToZone(const std::string& name, uint32 zone_id);
bool CreateCharacter(
uint32 account_id,
char *name,
uint16 gender,
uint16 race,
uint16 class_,
uint8 str,
uint8 sta,
uint8 cha,
uint8 dex,
uint8 int_,
uint8 agi,
uint8 wis,
uint8 face
);
bool DeleteCharacter(char *character_name);
bool MoveCharacterToZone(const char *charname, uint32 zone_id);
bool MoveCharacterToZone(uint32 character_id, uint32 zone_id);
bool ReserveName(uint32 account_id, const std::string& name);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool UpdateName(const std::string& old_name, const std::string& new_name);
bool UpdateNameByID(const int character_id, const std::string& new_name);
bool ReserveName(uint32 account_id, char *name);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct *pp);
bool UpdateName(const char *oldname, const char *newname);
bool CopyCharacter(
const std::string& source_character_name,
const std::string& destination_character_name,
@@ -111,181 +114,161 @@ public:
);
/* General Information Queries */
bool AddBannedIP(const std::string& banned_ip, const std::string& notes); //Add IP address to the banned_ips table.
bool AddToNameFilter(const std::string& name);
bool CheckBannedIPs(const std::string& login_ip); //Check incoming connection against banned IP table.
bool CheckGMIPs(const std::string& login_ip, uint32 account_id);
bool CheckNameFilter(const std::string& name, bool surname = false);
bool IsNameUsed(const std::string& name);
bool IsPetNameUsed(const std::string& name);
uint32 GetAccountIDByChar(const std::string& name, uint32* character_id = 0);
uint32 GetAccountIDByChar(uint32 character_id);
uint32 GetAccountIDByName(const std::string& account_name, const std::string& loginserver, int16* status = 0, uint32* lsid = 0);
uint32 GetCharacterID(const std::string& name);
uint32 GetGuildIDByCharID(uint32 character_id);
uint32 GetGroupIDByCharID(uint32 character_id);
uint32 GetRaidIDByCharID(uint32 character_id);
bool AddBannedIP(std::string banned_ip, std::string notes); //Add IP address to the banned_ips table.
bool AddToNameFilter(std::string name);
bool CheckBannedIPs(std::string login_ip); //Check incoming connection against banned IP table.
bool CheckGMIPs(std::string login_ip, uint32 account_id);
bool CheckNameFilter(std::string name, bool surname = false);
bool CheckUsedName(std::string name);
const std::string GetAccountName(uint32 account_id, uint32* lsaccount_id = 0);
const std::string GetCharName(uint32 character_id);
const std::string GetCharNameByID(uint32 character_id);
const std::string GetNPCNameByID(uint32 npc_id);
const std::string GetCleanNPCNameByID(uint32 npc_id);
void LoginIP(uint32 account_id, const std::string& login_ip);
uint32 GetAccountIDByChar(const char* charname, uint32* oCharID = 0);
uint32 GetAccountIDByChar(uint32 char_id);
uint32 GetAccountIDByName(std::string account_name, std::string loginserver, int16* status = 0, uint32* lsid = 0);
uint32 GetCharacterID(const std::string& name);
uint32 GetCharacterInfo(std::string character_name, uint32 *account_id, uint32 *zone_id, uint32 *instance_id);
uint32 GetGuildIDByCharID(uint32 char_id);
uint32 GetGroupIDByCharID(uint32 char_id);
uint32 GetRaidIDByCharID(uint32 char_id);
void GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID = 0);
void GetCharName(uint32 char_id, char* name);
std::string GetCharNameByID(uint32 char_id);
std::string GetNPCNameByID(uint32 npc_id);
std::string GetCleanNPCNameByID(uint32 npc_id);
void LoginIP(uint32 account_id, std::string login_ip);
/* Instancing */
bool AddClientToInstance(uint16 instance_id, uint32 character_id);
bool CheckInstanceByCharID(uint16 instance_id, uint32 character_id);
bool CheckInstanceExists(uint16 instance_id);
bool CheckInstanceExpired(uint16 instance_id);
bool CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration);
bool GetUnusedInstanceID(uint16& instance_id);
bool TryGetUnusedInstanceID(uint16& instance_id);
bool GetUnusedInstanceID(uint16 &instance_id);
bool IsGlobalInstance(uint16 instance_id);
bool RemoveClientFromInstance(uint16 instance_id, uint32 char_id);
bool RemoveClientsFromInstance(uint16 instance_id);
bool VerifyInstanceAlive(uint16 instance_id, uint32 character_id);
bool VerifyZoneInstance(uint32 zone_id, uint16 instance_id);
uint16 GetInstanceID(uint32 zone, uint32 character_id, int16 version);
uint16 GetInstanceID(uint32 zone, uint32 charid, int16 version);
std::vector<uint16> GetInstanceIDs(uint32 zone_id, uint32 character_id);
uint8_t GetInstanceVersion(uint16 instance_id);
uint32 GetTimeRemainingInstance(uint16 instance_id, bool& is_perma);
uint32 GetTimeRemainingInstance(uint16 instance_id, bool &is_perma);
uint32 GetInstanceZoneID(uint16 instance_id);
void AssignGroupToInstance(uint32 group_id, uint32 instance_id);
void AssignRaidToInstance(uint32 raid_id, uint32 instance_id);
void AssignGroupToInstance(uint32 gid, uint32 instance_id);
void AssignRaidToInstance(uint32 rid, uint32 instance_id);
void DeleteInstance(uint16 instance_id);
void FlagInstanceByGroupLeader(uint32 zone_id, int16 version, uint32 character_id, uint32 group_id);
void FlagInstanceByRaidLeader(uint32 zone_id, int16 version, uint32 character_id, uint32 raid_id);
void GetCharactersInInstance(uint16 instance_id, std::list<uint32>& character_ids);
void FlagInstanceByGroupLeader(uint32 zone_id, int16 version, uint32 charid, uint32 group_id);
void FlagInstanceByRaidLeader(uint32 zone_id, int16 version, uint32 charid, uint32 raid_id);
void GetCharactersInInstance(uint16 instance_id, std::list<uint32> &character_ids);
void PurgeExpiredInstances();
void SetInstanceDuration(uint16 instance_id, uint32 new_duration);
void CleanupInstanceCorpses();
/* Adventure related. */
void UpdateAdventureStatsEntry(uint32 character_id, uint8 theme_id, bool is_win = false, bool is_remove = false);
bool GetAdventureStats(uint32 character_id, AdventureStats_Struct* as);
void UpdateAdventureStatsEntry(uint32 char_id, uint8 theme, bool win = false, bool remove = false);
bool GetAdventureStats(uint32 char_id, AdventureStats_Struct *as);
/* Account Related */
const std::string GetLiveChar(uint32 account_id);
bool SetAccountStatus(const std::string& account_name, int16 status);
bool SetLocalPassword(uint32 account_id, const std::string& password);
bool UpdateLiveChar(const std::string& name, uint32 account_id);
int16 GetAccountStatus(uint32 account_id);
void SetAccountCRCField(uint32 account_id, const std::string& field_name, uint64 checksum);
uint32 CheckLogin(const std::string& name, const std::string& password, const std::string& loginserver, int16* status = 0);
uint32 CreateAccount(
const std::string& name,
const std::string& password,
int16 status,
const std::string& loginserver,
uint32 lsaccount_id
);
uint32 GetAccountIDFromLSID(
const std::string& in_loginserver_id,
uint32 in_loginserver_account_id,
char* in_account_name = 0,
int16* in_status = 0
);
uint8 GetAgreementFlag(uint32 account_id);
void SetAgreementFlag(uint32 account_id);
bool DeleteAccount(const char *name, const char* loginserver);
bool GetLiveChar(uint32 account_id, char* cname);
bool SetAccountStatus(const char* name, int16 status);
bool SetAccountStatus(const std::string& account_name, int16 status);
bool SetLocalPassword(uint32 accid, const char* password);
bool UpdateLiveChar(char* charname, uint32 account_id);
int GetIPExemption(const std::string& account_ip);
void SetIPExemption(const std::string& account_ip, int exemption_amount);
int16 CheckStatus(uint32 account_id);
int GetInstanceID(uint32 character_id, uint32 zone_id);
void SetAccountCRCField(uint32 account_id, std::string field_name, uint64 checksum);
uint32 CheckLogin(const char* name, const char* password, const char *loginserver, int16* oStatus = 0);
uint32 CreateAccount(const char* name, const char* password, int16 status, const char* loginserver, uint32 lsaccount_id);
uint32 GetAccountIDFromLSID(const std::string& in_loginserver_id, uint32 in_loginserver_account_id, char* in_account_name = 0, int16* in_status = 0);
uint8 GetAgreementFlag(uint32 account_id);
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
void SetAgreementFlag(uint32 account_id);
int GetIPExemption(std::string account_ip);
void SetIPExemption(std::string account_ip, int exemption_amount);
int GetInstanceID(uint32 char_id, uint32 zone_id);
/* Groups */
std::string GetGroupLeaderForLogin(const std::string& character_name);
char* GetGroupLeadershipInfo(
uint32 group_id,
char* leaderbuf,
char* maintank = nullptr,
char* assist = nullptr,
char* puller = nullptr,
char* marknpc = nullptr,
char* mentoree = nullptr,
int* mentor_percent = nullptr,
GroupLeadershipAA_Struct* GLAA = nullptr
);
std::string GetGroupLeaderName(uint32 group_id);
uint32 GetGroupID(const std::string& name);
void ClearGroup(uint32 group_id = 0);
void ClearGroupLeader(uint32 group_id = 0);
void SetGroupLeaderName(uint32 group_id, const std::string& name);
std::string GetGroupLeaderForLogin(std::string character_name);
char* GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
uint32 GetGroupID(const char* name);
void ClearGroup(uint32 gid = 0);
void ClearGroupLeader(uint32 gid = 0);
void SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ismerc = false);
void SetGroupLeaderName(uint32 gid, const char* name);
/* Raids */
const std::string GetRaidLeaderName(uint32 raid_id);
uint32 GetRaidID(const std::string& name);
void ClearRaid(uint32 raid_id = 0);
void ClearRaidDetails(uint32 raid_id = 0);
void ClearRaidLeader(uint32 group_id = std::numeric_limits<uint32>::max(), uint32 raid_id = 0);
void GetGroupLeadershipInfo(
uint32 group_id,
uint32 raid_id,
char* maintank = nullptr,
char* assist = nullptr,
char* puller = nullptr,
char* marknpc = nullptr,
char* mentoree = nullptr,
int* mentor_percent = nullptr,
GroupLeadershipAA_Struct* GLAA = nullptr
);
void GetRaidLeadershipInfo(
uint32 raid_id,
char* maintank = nullptr,
char* assist = nullptr,
char* puller = nullptr,
char* marknpc = nullptr,
RaidLeadershipAA_Struct* RLAA = nullptr
);
void SetRaidGroupLeaderInfo(uint32 group_id, uint32 raid_id);
void PurgeAllDeletedDataBuckets();
void ClearGuildOnlineStatus();
void ClearTraderDetails();
void ClearBuyerDetails();
const char *GetRaidLeaderName(uint32 rid);
uint32 GetRaidID(const char* name);
void ClearRaid(uint32 rid = 0);
void ClearRaidDetails(uint32 rid = 0);
void ClearRaidLeader(uint32 gid = 0xFFFFFFFF, uint32 rid = 0);
void GetGroupLeadershipInfo(uint32 gid, uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
void GetRaidLeadershipInfo(uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, RaidLeadershipAA_Struct* RLAA = nullptr);
void SetRaidGroupLeaderInfo(uint32 gid, uint32 rid);
void PurgeAllDeletedDataBuckets();
/* Database Variables */
bool GetVariable(const std::string& name, std::string& value);
bool SetVariable(const std::string& name, const std::string& value);
bool LoadVariables();
uint8 GetPEQZone(uint32 zone_id, uint32 version);
uint32 GetServerType();
void AddReport(const std::string& who, const std::string& against, const std::string& lines);
struct TimeOfDay_Struct LoadTime(time_t& realtime);
bool SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year);
void ClearMerchantTemp();
void ClearPTimers(uint32 character_id);
void SetIngame(uint32 character_id, uint8 ingame);
void SetLFG(uint32 character_id, bool is_lfg);
void SetLFP(uint32 character_id, bool is_lfp);
void SetLoginFlags(uint32 character_id, bool is_lfp, bool is_lfg, uint8 first_logon);
bool GetVariable(std::string varname, std::string &varvalue);
bool SetVariable(const std::string& varname, const std::string &varvalue);
bool LoadVariables();
int64 CountInvSnapshots();
void ClearInvSnapshots(bool from_now = false);
/* General Queries */
void SourceDatabaseTableFromUrl(const std::string& table_name, const std::string& url);
void SourceSqlFromUrl(const std::string& url);
void PurgeCharacterParcels();
void Encode(std::string &in);
void Decode(std::string &in);
bool GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zoneid = 0, float* graveyard_x = 0, float* graveyard_y = 0, float* graveyard_z = 0, float* graveyard_heading = 0);
bool LoadPTimers(uint32 charid, PTimerList &into);
uint64_t GetNextTableId(const std::string& table_name);
uint8 GetPEQZone(uint32 zone_id, uint32 version);
uint8 GetMinStatus(uint32 zone_id, uint32 instance_version);
uint8 GetRaceSkill(uint8 skillid, uint8 in_race);
uint8 GetServerType();
uint8 GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16 in_level);
void AddReport(std::string who, std::string against, std::string lines);
struct TimeOfDay_Struct LoadTime(time_t &realtime);
bool SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year);
void ClearMerchantTemp();
void ClearPTimers(uint32 charid);
void SetFirstLogon(uint32 CharID, uint8 firstlogon);
void SetLFG(uint32 CharID, bool LFG);
void SetLFP(uint32 CharID, bool LFP);
void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
int CountInvSnapshots();
void ClearInvSnapshots(bool from_now = false);
void SourceDatabaseTableFromUrl(std::string table_name, std::string url);
void SourceSqlFromUrl(std::string url);
private:
Mutex Mvarcache;
Mutex Mvarcache;
VarCache_Struct varcache;
/* Groups, utility methods. */
void ClearAllGroupLeaders();
void ClearAllGroups();
void ClearAllGroupLeaders();
void ClearAllGroups();
/* Raid, utility methods. */
void ClearAllRaids();
+26 -15
View File
@@ -50,7 +50,7 @@ bool DatabaseDumpService::IsMySQLInstalled()
{
std::string version_output = GetMySQLVersion();
return version_output.find("mysql") != std::string::npos && (version_output.find("Ver") != std::string::npos || version_output.find("from") != std::string::npos);
return version_output.find("mysql") != std::string::npos && version_output.find("Ver") != std::string::npos;
}
/**
@@ -136,6 +136,11 @@ std::string DatabaseDumpService::GetLoginTableList()
return Strings::Join(DatabaseSchema::GetLoginTables(), " ");
}
std::string DatabaseDumpService::GetQueryServTables()
{
return Strings::Join(DatabaseSchema::GetQueryServerTables(), " ");
}
std::string DatabaseDumpService::GetSystemTablesList()
{
auto system_tables = DatabaseSchema::GetServerTables();
@@ -204,7 +209,7 @@ void DatabaseDumpService::DatabaseDump()
}
if (IsDumpOutputToConsole()) {
EQEmuLogSys::Instance()->SilenceConsoleLogging();
LogSys.SilenceConsoleLogging();
}
LogInfo("MySQL installed [{}]", GetMySQLVersion());
@@ -267,6 +272,11 @@ void DatabaseDumpService::DatabaseDump()
tables_to_dump += GetLoginTableList() + " ";
dump_descriptor += "-login";
}
if (IsDumpQueryServerTables()) {
tables_to_dump += GetQueryServTables();
dump_descriptor += "-queryserv";
}
}
if (IsDumpStaticInstanceData()) {
@@ -324,7 +334,7 @@ void DatabaseDumpService::DatabaseDump()
}
if (!IsDumpOutputToConsole()) {
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
LogSys.LoadLogSettingsDefaults();
}
if (!pipe_file.empty()) {
@@ -391,6 +401,7 @@ void DatabaseDumpService::DatabaseDump()
// LogDebug("[{}] dump-to-console", IsDumpOutputToConsole());
// LogDebug("[{}] dump-path", GetSetDumpPath());
// LogDebug("[{}] compression", (IsDumpWithCompression() ? "true" : "false"));
// LogDebug("[{}] query-serv", (IsDumpQueryServerTables() ? "true" : "false"));
// LogDebug("[{}] has-compression-binary", (HasCompressionBinary() ? "true" : "false"));
// LogDebug("[{}] content", (IsDumpContentTables() ? "true" : "false"));
// LogDebug("[{}] no-data", (IsDumpWithNoData() ? "true" : "false"));
@@ -500,6 +511,16 @@ const std::string &DatabaseDumpService::GetDumpFileName() const
return dump_file_name;
}
bool DatabaseDumpService::IsDumpQueryServerTables() const
{
return dump_query_server_tables;
}
void DatabaseDumpService::SetDumpQueryServerTables(bool dump_query_server_tables)
{
DatabaseDumpService::dump_query_server_tables = dump_query_server_tables;
}
bool DatabaseDumpService::IsDumpOutputToConsole() const
{
return dump_output_to_console;
@@ -554,12 +575,7 @@ void DatabaseDumpService::RemoveSqlBackup()
{
std::string file = fmt::format("{}.sql", GetDumpFileNameWithPath());
if (File::Exists(file)) {
try {
std::filesystem::remove(file);
}
catch (std::exception &e) {
LogError("std::filesystem::remove err [{}]", e.what());
}
std::filesystem::remove(file);
}
RemoveCredentialsFile();
@@ -596,12 +612,7 @@ void DatabaseDumpService::BuildCredentialsFile()
void DatabaseDumpService::RemoveCredentialsFile()
{
if (File::Exists(CREDENTIALS_FILE)) {
try {
std::filesystem::remove(CREDENTIALS_FILE);
}
catch (std::exception &e) {
LogError("std::filesystem::remove err [{}]", e.what());
}
std::filesystem::remove(CREDENTIALS_FILE);
}
}
+4
View File
@@ -45,6 +45,8 @@ public:
void SetDumpPath(const std::string &dump_path);
const std::string &GetDumpFileName() const;
void SetDumpFileName(const std::string &dump_file_name);
bool IsDumpQueryServerTables() const;
void SetDumpQueryServerTables(bool dump_query_server_tables);
bool IsDumpOutputToConsole() const;
void SetDumpOutputToConsole(bool dump_output_to_console);
bool IsDumpDropTableSyntaxOnly() const;
@@ -65,6 +67,7 @@ private:
bool dump_system_tables = false;
bool dump_content_tables = false;
bool dump_player_tables = false;
bool dump_query_server_tables = false;
bool dump_login_server_tables = false;
bool dump_with_no_data = false;
bool dump_table_lock = false;
@@ -93,6 +96,7 @@ private:
bool HasCompressionBinary();
std::string GetDumpFileNameWithPath();
std::string GetSetDumpPath();
std::string GetQueryServTables();
void RemoveSqlBackup();
void BuildCredentialsFile();
void RemoveCredentialsFile();
+5 -91
View File
@@ -7,7 +7,6 @@
#include "../http/httplib.h"
#include "database_update_manifest.cpp"
#include "database_update_manifest_custom.cpp"
#include "database_update_manifest_bots.cpp"
#include "database_dump_service.h"
@@ -15,7 +14,7 @@ constexpr int BREAK_LENGTH = 70;
DatabaseVersion DatabaseUpdate::GetDatabaseVersions()
{
auto results = m_database->QueryDatabase("SELECT `version`, `bots_version`, `custom_version` FROM `db_version` LIMIT 1");
auto results = m_database->QueryDatabase("SELECT `version`, `bots_version` FROM `db_version` LIMIT 1");
if (!results.Success() || !results.RowCount()) {
LogError("Failed to read from [db_version] table!");
return DatabaseVersion{};
@@ -26,7 +25,6 @@ DatabaseVersion DatabaseUpdate::GetDatabaseVersions()
return DatabaseVersion{
.server_database_version = Strings::ToInt(r[0]),
.bots_database_version = Strings::ToInt(r[1]),
.custom_database_version = Strings::ToInt(r[2]),
};
}
@@ -35,7 +33,6 @@ DatabaseVersion DatabaseUpdate::GetBinaryDatabaseVersions()
return DatabaseVersion{
.server_database_version = CURRENT_BINARY_DATABASE_VERSION,
.bots_database_version = (RuleB(Bots, Enabled) ? CURRENT_BINARY_BOTS_DATABASE_VERSION : 0),
.custom_database_version = CUSTOM_BINARY_DATABASE_VERSION,
};
}
@@ -46,7 +43,6 @@ constexpr int LOOK_BACK_AMOUNT = 10;
// this check will take action
void DatabaseUpdate::CheckDbUpdates()
{
InjectCustomVersionColumn();
InjectBotsVersionColumn();
auto v = GetDatabaseVersions();
auto b = GetBinaryDatabaseVersions();
@@ -63,15 +59,6 @@ void DatabaseUpdate::CheckDbUpdates()
m_database->QueryDatabase(fmt::format("UPDATE `db_version` SET `version` = {}", b.server_database_version));
}
if (UpdateManifest(manifest_entries_custom, v.custom_database_version, b.custom_database_version)) {
LogInfo(
"Updates ran successfully, setting database version to [{}] from [{}]",
b.custom_database_version,
v.custom_database_version
);
m_database->QueryDatabase(fmt::format("UPDATE `db_version` SET `custom_version` = {}", b.custom_database_version));
}
if (b.bots_database_version > 0) {
if (UpdateManifest(bot_manifest_entries, v.bots_database_version, b.bots_database_version)) {
LogInfo(
@@ -154,8 +141,7 @@ bool DatabaseUpdate::UpdateManifest(
std::vector<int> missing_migrations = {};
if (version_low != version_high) {
EQEmuLogSys::Instance()->DisableMySQLErrorLogs();
bool force_interactive = false;
LogSys.DisableMySQLErrorLogs();
for (int version = version_low + 1; version <= version_high; ++version) {
for (auto &e: entries) {
if (e.version == version) {
@@ -177,20 +163,13 @@ bool DatabaseUpdate::UpdateManifest(
prefix,
e.description
);
if (!has_migration && e.force_interactive) {
force_interactive = true;
}
}
}
}
EQEmuLogSys::Instance()->EnableMySQLErrorLogs();
LogSys.EnableMySQLErrorLogs();
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
if (!missing_migrations.empty() && m_skip_backup) {
LogInfo("Skipping database backup");
}
else if (!missing_migrations.empty()) {
if (!missing_migrations.empty()) {
LogInfo("Automatically backing up database before applying updates");
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
auto s = DatabaseDumpService();
@@ -205,42 +184,6 @@ bool DatabaseUpdate::UpdateManifest(
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
}
if (force_interactive && !std::getenv("FORCE_INTERACTIVE")) {
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
LogInfo("Some migrations require user input. Running interactively");
LogInfo("This is usually due to a major change that could cause data loss");
LogInfo("Your server is automatically backed up before these updates are applied");
LogInfo("but you should also make sure you take a backup prior to running this update");
LogInfo("Would you like to run this update? [y/n] (Timeout 60s)");
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
// user input
std::string input;
bool gave_input = false;
time_t start_time = time(nullptr);
time_t wait_time_seconds = 60;
// spawn a concurrent thread that waits for input from std::cin
std::thread t1(
[&]() {
std::cin >> input;
gave_input = true;
}
);
t1.detach();
// check the inputReceived flag once every 50ms for 10 seconds
while (time(nullptr) < start_time + wait_time_seconds && !gave_input) {
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
// prompt for user skip
if (Strings::Trim(input) != "y") {
LogInfo("Exiting due to user input");
std::exit(1);
}
}
for (auto &m: missing_migrations) {
for (auto &e: entries) {
if (e.version == m) {
@@ -328,13 +271,6 @@ DatabaseUpdate *DatabaseUpdate::SetContentDatabase(Database *db)
return this;
}
DatabaseUpdate *DatabaseUpdate::SetSkipBackup(bool skip)
{
m_skip_backup = skip;
return this;
}
bool DatabaseUpdate::CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b)
{
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
@@ -357,16 +293,6 @@ bool DatabaseUpdate::CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b)
);
}
if (b.custom_database_version > 0) {
LogInfo(
"{:>8} | database [{}] binary [{}] {}",
"Custom",
v.custom_database_version,
b.custom_database_version,
(v.custom_database_version == b.custom_database_version) ? "up to date" : "checking updates"
);
}
LogInfo("{:>8} | [server.auto_database_updates] [<green>true]", "Config");
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
@@ -376,10 +302,7 @@ bool DatabaseUpdate::CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b)
// bots database version is optional, if not enabled then it is always up-to-date
bool bots_up_to_date = RuleB(Bots, Enabled) ? v.bots_database_version >= b.bots_database_version : true;
// custom database version is optional, if not enabled then it is always up-to-date
bool custom_up_to_date = v.custom_database_version >= b.custom_database_version;
return server_up_to_date && bots_up_to_date && custom_up_to_date;
return server_up_to_date && bots_up_to_date;
}
// checks to see if there are pending updates
@@ -399,12 +322,3 @@ void DatabaseUpdate::InjectBotsVersionColumn()
m_database->QueryDatabase("ALTER TABLE db_version ADD bots_version int(11) DEFAULT '0' AFTER version");
}
}
void DatabaseUpdate::InjectCustomVersionColumn()
{
auto results = m_database->QueryDatabase("SHOW COLUMNS FROM `db_version` LIKE 'custom_version'");
if (!results.Success() || results.RowCount() == 0) {
LogInfo("Adding custom_version column to db_version table");
m_database->QueryDatabase("ALTER TABLE `db_version` ADD COLUMN `custom_version` INT(11) UNSIGNED NOT NULL DEFAULT 0");
}
}
-13
View File
@@ -11,13 +11,11 @@ struct ManifestEntry {
std::string match{}; // match field that is not always used, but works in conjunction with "condition" values [missing|match|contains]
std::string sql{}; // the SQL DDL that gets ran when the condition is true
bool content_schema_update{}; // if true, this migration is a content schema update and should be ran against the content database
bool force_interactive; // if true, this migration will always be run interactively
};
struct DatabaseVersion {
int server_database_version;
int bots_database_version;
int custom_database_version;
};
class DatabaseUpdate {
@@ -31,23 +29,12 @@ public:
DatabaseUpdate *SetDatabase(Database *db);
DatabaseUpdate *SetContentDatabase(Database *db);
DatabaseUpdate *SetSkipBackup(bool skip);
bool HasPendingUpdates();
static DatabaseUpdate* Instance()
{
static DatabaseUpdate instance;
return &instance;
}
private:
bool m_skip_backup = false;
Database *m_database;
Database *m_content_database;
static bool CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b);
void InjectBotsVersionColumn();
void InjectCustomVersionColumn();
};
#endif //EQEMU_DATABASE_UPDATE_H
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,55 +0,0 @@
#include "database_update.h"
std::vector<ManifestEntry> manifest_entries_custom = {
ManifestEntry{
.version = 1,
.description = "2025_05_16_new_database_check_test",
.check = "SHOW TABLES LIKE 'new_table'",
.condition = "empty",
.match = "",
.sql = R"(
CREATE TABLE `new_table` (
`id` int NOT NULL AUTO_INCREMENT,
PRIMARY KEY (`id`)
);
)",
.content_schema_update = false,
},
// Used for testing
// ManifestEntry{
// .version = 9229,
// .description = "new_database_check_test",
// .check = "SHOW TABLES LIKE 'new_table'",
// .condition = "empty",
// .match = "",
// .sql = R"(
//CREATE TABLE `new_table` (
// `id` int NOT NULL AUTO_INCREMENT,
// PRIMARY KEY (`id`)
//);
//CREATE TABLE `new_table1` (
// `id` int NOT NULL AUTO_INCREMENT,
// PRIMARY KEY (`id`)
//);
//CREATE TABLE `new_table2` (
// `id` int NOT NULL AUTO_INCREMENT,
// PRIMARY KEY (`id`)
//);
//CREATE TABLE `new_table3` (
// `id` int NOT NULL AUTO_INCREMENT,
// PRIMARY KEY (`id`)
//);
//)",
// }
};
// see struct definitions for what each field does
// struct ManifestEntry {
// int version{}; // database version of the migration
// std::string description{}; // description of the migration ex: "add_new_table" or "add_index_to_table"
// std::string check{}; // query that checks against the condition
// std::string condition{}; // condition or "match_type" - Possible values [contains|match|missing|empty|not_empty]
// std::string match{}; // match field that is not always used, but works in conjunction with "condition" values [missing|match|contains]
// std::string sql{}; // the SQL DDL that gets ran when the condition is true
// };
+28 -68
View File
@@ -30,8 +30,8 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/repositories/respawn_times_repository.h"
#include "../common/repositories/spawn_condition_values_repository.h"
#include "repositories/spawn2_disabled_repository.h"
#include "repositories/data_buckets_repository.h"
#include "repositories/zone_state_spawns_repository.h"
#include "database.h"
#include <iomanip>
@@ -114,9 +114,7 @@ bool Database::CheckInstanceExpired(uint16 instance_id)
timeval tv{};
gettimeofday(&tv, nullptr);
// Use uint64_t for the addition to prevent overflow
uint64_t expiration_time = static_cast<uint64_t>(i.start_time) + static_cast<uint64_t>(i.duration);
return expiration_time <= tv.tv_sec;
return (i.start_time + i.duration) <= tv.tv_sec;
}
bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration)
@@ -128,35 +126,11 @@ bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version
e.version = version;
e.start_time = std::time(nullptr);
e.duration = duration;
e.expire_at = e.start_time + duration;
RespawnTimesRepository::ClearInstanceTimers(*this, e.id);
InstanceListRepository::ReplaceOne(*this, e);
return instance_id > 0 && e.id;
return InstanceListRepository::InsertOne(*this, e).id;
}
bool Database::GetUnusedInstanceID(uint16 &instance_id)
{
// attempt to get an unused instance id
for (int a = 0; a < 10; a++) {
uint16 attempted_id = 0;
if (TryGetUnusedInstanceID(attempted_id)) {
auto i = InstanceListRepository::NewEntity();
i.id = attempted_id;
i.notes = "Prefetching";
auto n = InstanceListRepository::InsertOne(*this, i);
if (n.id > 0) {
instance_id = n.id;
return true;
}
}
}
instance_id = 0;
return false;
}
bool Database::TryGetUnusedInstanceID(uint16 &instance_id)
{
uint32 max_reserved_instance_id = RuleI(Instances, ReservedInstances);
uint32 max_instance_id = 32000;
@@ -447,25 +421,20 @@ void Database::AssignGroupToInstance(uint32 group_id, uint32 instance_id)
auto zone_id = GetInstanceZoneID(instance_id);
auto version = GetInstanceVersion(instance_id);
const auto& l = GroupIdRepository::GetWhere(
auto l = GroupIdRepository::GetWhere(
*this,
fmt::format(
"`group_id` = {}",
"groupid = {}",
group_id
)
);
if (l.empty()) {
return;
}
for (const auto& e : l) {
if (!e.character_id) {
continue;
}
if (!GetInstanceID(zone_id, e.character_id, version)) {
AddClientToInstance(instance_id, e.character_id);
if (!GetInstanceID(zone_id, e.charid, version)) {
AddClientToInstance(instance_id, e.charid);
}
}
}
@@ -495,18 +464,16 @@ void Database::AssignRaidToInstance(uint32 raid_id, uint32 instance_id)
void Database::DeleteInstance(uint16 instance_id)
{
// I'm not sure why this isn't in here but we should add it in a later change and make sure it's tested
// InstanceListRepository::DeleteWhere(*this, fmt::format("id = {}", instance_id));
InstanceListPlayerRepository::DeleteWhere(*this, fmt::format("id = {}", instance_id));
RespawnTimesRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
SpawnConditionValuesRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
DynamicZoneMembersRepository::DeleteByInstance(*this, instance_id);
DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
CharacterCorpsesRepository::BuryInstance(*this, instance_id);
DataBucketsRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
if (RuleB(Zone, StateSavingOnShutdown)) {
ZoneStateSpawnsRepository::DeleteWhere(*this, fmt::format("`instance_id` = {}", instance_id));
}
}
void Database::FlagInstanceByGroupLeader(uint32 zone_id, int16 version, uint32 character_id, uint32 group_id)
@@ -537,7 +504,7 @@ void Database::FlagInstanceByRaidLeader(uint32 zone_id, int16 version, uint32 ch
return;
}
auto raid_leader_id = GetCharacterID(GetRaidLeaderName(raid_id).c_str());
auto raid_leader_id = GetCharacterID(GetRaidLeaderName(raid_id));
auto raid_leader_instance_id = GetInstanceID(zone_id, raid_leader_id, version);
if (!raid_leader_instance_id) {
@@ -561,12 +528,14 @@ void Database::GetCharactersInInstance(uint16 instance_id, std::list<uint32> &ch
void Database::PurgeExpiredInstances()
{
/**
* Delay purging by a day so that we can continue using adjacent free instance id's
* from the table without risking the chance we immediately re-allocate a zone that freshly expired but
* has not been fully de-allocated
*/
auto l = InstanceListRepository::GetWhere(
*this,
fmt::format(
"expire_at <= (UNIX_TIMESTAMP() - {}) and expire_at != 0 AND never_expires = 0",
RuleI(Instances, ExpireOffsetTimeSeconds)
)
"(start_time + duration) <= (UNIX_TIMESTAMP() - 86400) AND never_expires = 0"
);
if (l.empty()) {
return;
@@ -577,24 +546,16 @@ void Database::PurgeExpiredInstances()
instance_ids.emplace_back(std::to_string(e.id));
}
const auto ids = Strings::Implode(",", instance_ids);
const auto imploded_instance_ids = Strings::Implode(",", instance_ids);
TransactionBegin();
InstanceListRepository::DeleteWhere(*this, fmt::format("id IN ({})", ids));
InstanceListPlayerRepository::DeleteWhere(*this, fmt::format("id IN ({})", ids));
RespawnTimesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
SpawnConditionValuesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
CharacterCorpsesRepository::BuryInstances(*this, ids);
DynamicZoneMembersRepository::DeleteByManyInstances(*this, ids);
DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
Spawn2DisabledRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
DataBucketsRepository::DeleteWhere(*this, fmt::format("instance_id != 0 and instance_id IN ({})", ids));
if (RuleB(Zone, StateSavingOnShutdown)) {
ZoneStateSpawnsRepository::DeleteWhere(*this, fmt::format("`instance_id` IN ({})", ids));
}
TransactionCommit();
LogInfo("Purged [{}] expired instances", l.size());
InstanceListRepository::DeleteWhere(*this, fmt::format("id IN ({})", imploded_instance_ids));
InstanceListPlayerRepository::DeleteWhere(*this, fmt::format("id IN ({})", imploded_instance_ids));
RespawnTimesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
SpawnConditionValuesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
CharacterCorpsesRepository::BuryInstances(*this, imploded_instance_ids);
DynamicZoneMembersRepository::DeleteByManyInstances(*this, imploded_instance_ids);
DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
Spawn2DisabledRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
}
void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
@@ -606,7 +567,6 @@ void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
i.start_time = std::time(nullptr);
i.duration = new_duration;
i.expire_at = i.start_time + i.duration;
InstanceListRepository::UpdateOne(*this, i);
}
+30 -31
View File
@@ -36,6 +36,7 @@ namespace DatabaseSchema {
{
return {
{"adventure_stats", "player_id"},
{"buyer", "charid"},
{"char_recipe_list", "char_id"},
{"character_activities", "charid"},
{"character_alt_currency", "char_id"},
@@ -51,7 +52,6 @@ namespace DatabaseSchema {
{"character_enabledtasks", "charid"},
{"character_expedition_lockouts", "character_id"},
{"character_exp_modifiers", "character_id"},
{"character_evolving_items", "character_id"},
{"character_inspect_messages", "id"},
{"character_instance_safereturns", "character_id"},
{"character_item_recast", "id"},
@@ -59,12 +59,9 @@ namespace DatabaseSchema {
{"character_leadership_abilities", "id"},
{"character_material", "id"},
{"character_memmed_spells", "id"},
{"character_parcels", "char_id"},
{"character_parcels_containers", "id"},
{"character_pet_buffs", "char_id"},
{"character_pet_info", "char_id"},
{"character_pet_inventory", "char_id"},
{"character_pet_name", "character_id"},
{"character_peqzone_flags", "id"},
{"character_potionbelt", "id"},
{"character_skills", "id"},
@@ -80,7 +77,7 @@ namespace DatabaseSchema {
{"guild_members", "char_id"},
{"guilds", "id"},
{"instance_list_player", "id"},
{"inventory", "character_id"},
{"inventory", "charid"},
{"inventory_snapshots", "charid"},
{"keyring", "char_id"},
{"mail", "charid"},
@@ -108,8 +105,6 @@ namespace DatabaseSchema {
"adventure_details",
"adventure_stats",
"buyer",
"buyer_buy_lines",
"buyer_trade_items",
"char_recipe_list",
"character_activities",
"character_alt_currency",
@@ -126,7 +121,6 @@ namespace DatabaseSchema {
"character_enabledtasks",
"character_expedition_lockouts",
"character_exp_modifiers",
"character_evolving_items",
"character_inspect_messages",
"character_instance_safereturns",
"character_item_recast",
@@ -134,12 +128,9 @@ namespace DatabaseSchema {
"character_leadership_abilities",
"character_material",
"character_memmed_spells",
"character_parcels",
"character_parcels_containers",
"character_pet_buffs",
"character_pet_info",
"character_pet_inventory",
"character_pet_name",
"character_peqzone_flags",
"character_potionbelt",
"character_skills",
@@ -216,7 +207,6 @@ namespace DatabaseSchema {
"ground_spawns",
"horses",
"items",
"items_evolving_details",
"ldon_trap_entries",
"ldon_trap_templates",
"lootdrop",
@@ -292,6 +282,32 @@ namespace DatabaseSchema {
};
}
/**
* Gets QueryServer tables
*
* @return
*/
static std::vector<std::string> GetQueryServerTables()
{
return {
"qs_merchant_transaction_record",
"qs_merchant_transaction_record_entries",
"qs_player_aa_rate_hourly",
"qs_player_delete_record",
"qs_player_delete_record_entries",
"qs_player_events",
"qs_player_handin_record",
"qs_player_handin_record_entries",
"qs_player_move_record",
"qs_player_move_record_entries",
"qs_player_npc_kill_record",
"qs_player_npc_kill_record_entries",
"qs_player_speech",
"qs_player_trade_record",
"qs_player_trade_record_entries",
};
}
/**
* Gets state tables
* Tables that keep track of server state
@@ -305,16 +321,14 @@ namespace DatabaseSchema {
"banned_ips",
"bug_reports",
"bugs",
"buyer",
"buyer_buy_lines",
"buyer_trade_items",
"completed_shared_task_activity_state",
"completed_shared_task_members",
"completed_shared_tasks",
"discord_webhooks",
"dynamic_zone_lockouts",
"dynamic_zone_members",
"dynamic_zones",
"expedition_lockouts",
"expeditions",
"gm_ips",
"group_id",
"group_leaders",
@@ -333,25 +347,12 @@ namespace DatabaseSchema {
"saylink",
"server_scheduled_events",
"spawn2_disabled",
"player_event_aa_purchase",
"player_event_killed_npc",
"player_event_killed_named_npc",
"player_event_killed_raid_npc",
"player_event_log_settings",
"player_event_logs",
"player_event_loot_items",
"player_event_merchant_purchase",
"player_event_merchant_sell",
"player_event_npc_handin",
"player_event_npc_handin_entries",
"player_event_speech",
"player_event_trade",
"player_event_trade_entries",
"shared_task_activity_state",
"shared_task_dynamic_zones",
"shared_task_members",
"shared_tasks",
"zone_state_spawns",
};
}
@@ -393,7 +394,6 @@ namespace DatabaseSchema {
static std::vector<std::string> GetBotTables()
{
return {
"bot_blocked_buffs",
"bot_buffs",
"bot_command_settings",
"bot_create_combinations",
@@ -407,7 +407,6 @@ namespace DatabaseSchema {
"bot_pet_buffs",
"bot_pet_inventories",
"bot_pets",
"bot_settings",
"bot_spell_casting_chances",
"bot_spell_settings",
"bot_spells_entries",
+4 -12
View File
@@ -7,7 +7,6 @@
#include "timer.h"
#include "dbcore.h"
#include "mysql_stmt.h"
#include <fstream>
#include <iostream>
@@ -160,7 +159,7 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
(uint32) mysql_insert_id(mysql)
);
if (EQEmuLogSys::Instance()->log_settings[Logs::MySQLQuery].is_category_enabled == 1) {
if (LogSys.log_settings[Logs::MySQLQuery].is_category_enabled == 1) {
if ((strncasecmp(query, "select", 6) == 0)) {
LogMySQLQuery(
"{0} -- ({1} row{2} returned) ({3}s)",
@@ -189,9 +188,9 @@ void DBcore::TransactionBegin()
QueryDatabase("START TRANSACTION");
}
MySQLRequestResult DBcore::TransactionCommit()
void DBcore::TransactionCommit()
{
return QueryDatabase("COMMIT");
QueryDatabase("COMMIT");
}
void DBcore::TransactionRollback()
@@ -302,9 +301,7 @@ std::string DBcore::Escape(const std::string& s)
void DBcore::SetMutex(Mutex *mutex)
{
if (m_mutex && m_mutex != mutex) {
safe_delete(m_mutex);
}
safe_delete(m_mutex);
DBcore::m_mutex = mutex;
}
@@ -439,8 +436,3 @@ MySQLRequestResult DBcore::QueryDatabaseMulti(const std::string &query)
return r;
}
mysql::PreparedStmt DBcore::Prepare(std::string query)
{
return mysql::PreparedStmt(*mysql, std::move(query), m_mutex);
}
+1 -8
View File
@@ -17,8 +17,6 @@
#define CR_SERVER_GONE_ERROR 2006
#define CR_SERVER_LOST 2013
namespace mysql { class PreparedStmt; }
class DBcore {
public:
enum eStatus {
@@ -32,7 +30,7 @@ public:
MySQLRequestResult QueryDatabase(const std::string& query, bool retryOnFailureOnce = true);
MySQLRequestResult QueryDatabaseMulti(const std::string &query);
void TransactionBegin();
MySQLRequestResult TransactionCommit();
void TransactionCommit();
void TransactionRollback();
std::string Escape(const std::string& s);
uint32 DoEscapeString(char *tobuf, const char *frombuf, uint32 fromlen);
@@ -50,11 +48,6 @@ public:
}
void SetMutex(Mutex *mutex);
// only safe on connections shared with other threads if results buffered
// unsafe to use off main thread due to internal server logging
// throws std::runtime_error on failure
mysql::PreparedStmt Prepare(std::string query);
protected:
bool Open(
const char *iHost,
+70 -6
View File
@@ -19,17 +19,81 @@
#include "deity.h"
uint32 Deity::GetBitmask(uint32 deity_id)
EQ::deity::DeityTypeBit EQ::deity::GetDeityBitmask(DeityType deity_type)
{
return IsValid(deity_id) ? deity_bitmasks[deity_id] : Deity::Bitmask::All;
switch (deity_type) {
case DeityBertoxxulous:
return bit_DeityBertoxxulous;
case DeityBrellSirilis:
return bit_DeityBrellSirilis;
case DeityCazicThule:
return bit_DeityCazicThule;
case DeityErollisiMarr:
return bit_DeityErollisiMarr;
case DeityBristlebane:
return bit_DeityBristlebane;
case DeityInnoruuk:
return bit_DeityInnoruuk;
case DeityKarana:
return bit_DeityKarana;
case DeityMithanielMarr:
return bit_DeityMithanielMarr;
case DeityPrexus:
return bit_DeityPrexus;
case DeityQuellious:
return bit_DeityQuellious;
case DeityRallosZek:
return bit_DeityRallosZek;
case DeityRodcetNife:
return bit_DeityRodcetNife;
case DeitySolusekRo:
return bit_DeitySolusekRo;
case DeityTheTribunal:
return bit_DeityTheTribunal;
case DeityTunare:
return bit_DeityTunare;
case DeityVeeshan:
return bit_DeityVeeshan;
case DeityAgnostic_LB:
case DeityAgnostic:
return bit_DeityAgnostic;
default:
return bit_DeityAll;
}
}
std::string Deity::GetName(uint32 deity_id)
const std::map<EQ::deity::DeityType, std::string>& EQ::deity::GetDeityMap()
{
return IsValid(deity_id) ? deity_names[deity_id] : "UNKNOWN DEITY";
static const std::map<EQ::deity::DeityType, std::string> deity_map = {
{ DeityAgnostic, "Agnostic" },
{ DeityAgnostic_LB, "Agnostic" },
{ DeityBertoxxulous, "Bertoxxulous" },
{ DeityBrellSirilis, "Brell Serilis" },
{ DeityBristlebane, "Bristlebane" },
{ DeityCazicThule, "Cazic-Thule" },
{ DeityErollisiMarr, "Erollisi Marr" },
{ DeityInnoruuk, "Innoruuk" },
{ DeityKarana, "Karana" },
{ DeityMithanielMarr, "Mithaniel Marr" },
{ DeityPrexus, "Prexus" },
{ DeityQuellious, "Quellious" },
{ DeityRallosZek, "Rallos Zek" },
{ DeityRodcetNife, "Rodcet Nife" },
{ DeitySolusekRo, "Solusek Ro" },
{ DeityTheTribunal, "The Tribunal" },
{ DeityTunare, "Tunare" },
{ DeityVeeshan, "Veeshan" }
};
return deity_map;
}
bool Deity::IsValid(uint32 deity_id)
std::string EQ::deity::GetDeityName(DeityType deity_type)
{
return deity_names.find(deity_id) != deity_names.end();
if (EQ::deity::GetDeityMap().find(deity_type) != EQ::deity::GetDeityMap().end()) {
return EQ::deity::GetDeityMap().find(deity_type)->second;
}
return std::string();
}
+52 -85
View File
@@ -23,95 +23,62 @@
#include "types.h"
#include <map>
#include <string>
#include <limits>
namespace Deity {
constexpr uint32 Unknown = 0;
constexpr uint32 Agnostic1 = 140;
constexpr uint32 Bertoxxulous = 201;
constexpr uint32 BrellSirilis = 202;
constexpr uint32 CazicThule = 203;
constexpr uint32 ErollisiMarr = 204;
constexpr uint32 Bristlebane = 205;
constexpr uint32 Innoruuk = 206;
constexpr uint32 Karana = 207;
constexpr uint32 MithanielMarr = 208;
constexpr uint32 Prexus = 209;
constexpr uint32 Quellious = 210;
constexpr uint32 RallosZek = 211;
constexpr uint32 RodcetNife = 212;
constexpr uint32 SolusekRo = 213;
constexpr uint32 TheTribunal = 214;
constexpr uint32 Tunare = 215;
constexpr uint32 Veeshan = 216;
constexpr uint32 Agnostic2 = 396;
namespace Bitmask {
constexpr uint32 Agnostic = 1;
constexpr uint32 Bertoxxulous = 2;
constexpr uint32 BrellSirilis = 4;
constexpr uint32 CazicThule = 8;
constexpr uint32 ErollisiMarr = 16;
constexpr uint32 Bristlebane = 32;
constexpr uint32 Innoruuk = 64;
constexpr uint32 Karana = 128;
constexpr uint32 MithanielMarr = 256;
constexpr uint32 Prexus = 512;
constexpr uint32 Quellious = 1024;
constexpr uint32 RallosZek = 2048;
constexpr uint32 RodcetNife = 4096;
constexpr uint32 SolusekRo = 8192;
constexpr uint32 TheTribunal = 16384;
constexpr uint32 Tunare = 32768;
constexpr uint32 Veeshan = 65536;
constexpr uint32 All = std::numeric_limits<uint32>::max();
}
namespace EQ
{
namespace deity {
enum DeityType {
DeityUnknown = 0,
DeityAgnostic_LB = 140,
DeityBertoxxulous = 201,
DeityBrellSirilis,
DeityCazicThule,
DeityErollisiMarr,
DeityBristlebane,
DeityInnoruuk,
DeityKarana,
DeityMithanielMarr,
DeityPrexus,
DeityQuellious,
DeityRallosZek,
DeityRodcetNife,
DeitySolusekRo,
DeityTheTribunal,
DeityTunare,
DeityVeeshan,
DeityAgnostic = 396
};
uint32 GetBitmask(uint32 deity_id);
std::string GetName(uint32 deity_id);
bool IsValid(uint32 deity_id);
}
enum DeityTypeBit : uint32 {
bit_DeityAgnostic = 0x00000001,
bit_DeityBertoxxulous = 0x00000002,
bit_DeityBrellSirilis = 0x00000004,
bit_DeityCazicThule = 0x00000008,
bit_DeityErollisiMarr = 0x00000010,
bit_DeityBristlebane = 0x00000020,
bit_DeityInnoruuk = 0x00000040,
bit_DeityKarana = 0x00000080,
bit_DeityMithanielMarr = 0x00000100,
bit_DeityPrexus = 0x00000200,
bit_DeityQuellious = 0x00000400,
bit_DeityRallosZek = 0x00000800,
bit_DeityRodcetNife = 0x00001000,
bit_DeitySolusekRo = 0x00002000,
bit_DeityTheTribunal = 0x00004000,
bit_DeityTunare = 0x00008000,
bit_DeityVeeshan = 0x00010000,
bit_DeityAll = UINT32_MAX
};
static std::map<uint32, std::string> deity_names = {
{ Deity::Agnostic1, "Agnostic" },
{ Deity::Agnostic2, "Agnostic" },
{ Deity::Bertoxxulous, "Bertoxxulous" },
{ Deity::BrellSirilis, "Brell Serilis" },
{ Deity::Bristlebane, "Bristlebane" },
{ Deity::CazicThule, "Cazic-Thule" },
{ Deity::ErollisiMarr, "Erollisi Marr" },
{ Deity::Innoruuk, "Innoruuk" },
{ Deity::Karana, "Karana" },
{ Deity::MithanielMarr, "Mithaniel Marr" },
{ Deity::Prexus, "Prexus" },
{ Deity::Quellious, "Quellious" },
{ Deity::RallosZek, "Rallos Zek" },
{ Deity::RodcetNife, "Rodcet Nife" },
{ Deity::SolusekRo, "Solusek Ro" },
{ Deity::TheTribunal, "The Tribunal" },
{ Deity::Tunare, "Tunare" },
{ Deity::Veeshan, "Veeshan" }
};
constexpr int format_as(DeityType type) { return static_cast<int>(type); }
static std::map<uint32, uint32> deity_bitmasks = {
{ Deity::Agnostic1, Deity::Bitmask::Agnostic },
{ Deity::Agnostic2, Deity::Bitmask::Agnostic },
{ Deity::Bertoxxulous, Deity::Bitmask::Bertoxxulous },
{ Deity::BrellSirilis, Deity::Bitmask::BrellSirilis },
{ Deity::CazicThule, Deity::Bitmask::CazicThule },
{ Deity::ErollisiMarr, Deity::Bitmask::ErollisiMarr },
{ Deity::Bristlebane, Deity::Bitmask::Bristlebane },
{ Deity::Innoruuk, Deity::Bitmask::Innoruuk },
{ Deity::Karana, Deity::Bitmask::Karana },
{ Deity::MithanielMarr, Deity::Bitmask::MithanielMarr },
{ Deity::Prexus, Deity::Bitmask::Prexus },
{ Deity::Quellious, Deity::Bitmask::Quellious },
{ Deity::RallosZek, Deity::Bitmask::RallosZek },
{ Deity::RodcetNife, Deity::Bitmask::RodcetNife },
{ Deity::SolusekRo, Deity::Bitmask::SolusekRo },
{ Deity::TheTribunal, Deity::Bitmask::TheTribunal },
{ Deity::Tunare, Deity::Bitmask::Tunare },
{ Deity::Veeshan, Deity::Bitmask::Veeshan }
};
extern DeityTypeBit GetDeityBitmask(DeityType deity_type);
extern std::string GetDeityName(DeityType deity_type);
extern const std::map<DeityType, std::string>& GetDeityMap();
} /*deity*/
} /*EQEmu*/
#endif /* COMMON_DEITY_H */
+1
View File
@@ -4,6 +4,7 @@
#include <string>
#include "../types.h"
#include "../http/httplib.h"
#include "../repositories/player_event_logs_repository.h"
#include "../events/player_events.h"
+2 -2
View File
@@ -26,7 +26,7 @@ void DiscordManager::ProcessMessageQueue()
continue;
}
auto webhook = EQEmuLogSys::Instance()->GetDiscordWebhooks()[q.first];
auto webhook = LogSys.GetDiscordWebhooks()[q.first];
std::string message;
for (auto &m: q.second) {
@@ -68,7 +68,7 @@ void DiscordManager::ProcessMessageQueue()
void DiscordManager::QueuePlayerEventMessage(const PlayerEvent::PlayerEventContainer& e)
{
auto w = PlayerEventLogs::Instance()->GetDiscordWebhookUrlFromEventType(e.player_event_log.event_type_id);
auto w = player_event_logs.GetDiscordWebhookUrlFromEventType(e.player_event_log.event_type_id);
if (!w.empty()) {
Discord::SendPlayerEventMessage(e, w);
}
-6
View File
@@ -13,12 +13,6 @@ public:
void QueueWebhookMessage(uint32 webhook_id, const std::string& message);
void ProcessMessageQueue();
void QueuePlayerEventMessage(const PlayerEvent::PlayerEventContainer& e);
static DiscordManager* Instance()
{
static DiscordManager instance;
return &instance;
}
private:
std::mutex webhook_queue_lock{};
std::map<uint32, std::vector<std::string>> webhook_message_queue{};
+67 -297
View File
@@ -1,13 +1,11 @@
#include "dynamic_zone_base.h"
#include "database.h"
#include "eqemu_logsys.h"
#include "repositories/instance_list_repository.h"
#include "repositories/instance_list_player_repository.h"
#include "rulesys.h"
#include "servertalk.h"
#include "util/uuid.h"
#include "repositories/character_expedition_lockouts_repository.h"
#include "repositories/dynamic_zone_lockouts_repository.h"
#include "repositories/instance_list_repository.h"
#include "repositories/instance_list_player_repository.h"
DynamicZoneBase::DynamicZoneBase(DynamicZonesRepository::DynamicZoneInstance&& entry)
{
@@ -58,16 +56,15 @@ uint32_t DynamicZoneBase::CreateInstance()
insert_instance.start_time = static_cast<int>(std::chrono::system_clock::to_time_t(m_start_time));
insert_instance.duration = static_cast<int>(m_duration.count());
insert_instance.never_expires = m_never_expires;
insert_instance.expire_at = insert_instance.start_time + insert_instance.duration;
auto instance = InstanceListRepository::ReplaceOne(GetDatabase(), insert_instance);
if (!instance)
auto instance = InstanceListRepository::InsertOne(GetDatabase(), insert_instance);
if (instance.id == 0)
{
LogDynamicZones("Failed to create instance [{}] for zone [{}]", unused_instance_id, m_zone_id);
return 0;
}
m_instance_id = unused_instance_id;
m_instance_id = instance.id;
return m_instance_id;
}
@@ -96,15 +93,13 @@ void DynamicZoneBase::LoadRepositoryResult(DynamicZonesRepository::DynamicZoneIn
m_zonein.y = dz_entry.zone_in_y;
m_zonein.z = dz_entry.zone_in_z;
m_zonein.heading = dz_entry.zone_in_heading;
m_has_zonein = dz_entry.has_zone_in != 0;
m_is_locked = dz_entry.is_locked;
m_add_replay = dz_entry.add_replay;
m_has_zonein = (dz_entry.has_zone_in != 0);
// instance_list portion
m_zone_id = dz_entry.zone;
m_zone_version = dz_entry.version;
m_start_time = std::chrono::system_clock::from_time_t(dz_entry.start_time);
m_duration = std::chrono::seconds(dz_entry.duration);
m_never_expires = dz_entry.never_expires != 0;
m_never_expires = (dz_entry.never_expires != 0);
m_expire_time = m_start_time + m_duration;
}
@@ -124,40 +119,37 @@ void DynamicZoneBase::AddMemberFromRepositoryResult(
uint32_t DynamicZoneBase::SaveToDatabase()
{
LogDynamicZonesDetail("Saving dz instance [{}] to database", m_instance_id);
if (m_instance_id == 0)
if (m_instance_id != 0)
{
return 0;
auto insert_dz = DynamicZonesRepository::NewEntity();
insert_dz.uuid = m_uuid;
insert_dz.name = m_name;
insert_dz.leader_id = m_leader.id;
insert_dz.min_players = m_min_players;
insert_dz.max_players = m_max_players;
insert_dz.instance_id = m_instance_id,
insert_dz.type = static_cast<int>(m_type);
insert_dz.dz_switch_id = m_dz_switch_id;
insert_dz.compass_zone_id = m_compass.zone_id;
insert_dz.compass_x = m_compass.x;
insert_dz.compass_y = m_compass.y;
insert_dz.compass_z = m_compass.z;
insert_dz.safe_return_zone_id = m_safereturn.zone_id;
insert_dz.safe_return_x = m_safereturn.x;
insert_dz.safe_return_y = m_safereturn.y;
insert_dz.safe_return_z = m_safereturn.z;
insert_dz.safe_return_heading = m_safereturn.heading;
insert_dz.zone_in_x = m_zonein.x;
insert_dz.zone_in_y = m_zonein.y;
insert_dz.zone_in_z = m_zonein.z;
insert_dz.zone_in_heading = m_zonein.heading;
insert_dz.has_zone_in = m_has_zonein;
auto inserted_dz = DynamicZonesRepository::InsertOne(GetDatabase(), insert_dz);
return inserted_dz.id;
}
auto dz = DynamicZonesRepository::NewEntity();
dz.uuid = m_uuid;
dz.name = m_name;
dz.leader_id = m_leader.id;
dz.min_players = m_min_players;
dz.max_players = m_max_players;
dz.instance_id = static_cast<int32_t>(m_instance_id),
dz.type = static_cast<uint8_t>(m_type);
dz.dz_switch_id = m_dz_switch_id;
dz.compass_zone_id = m_compass.zone_id;
dz.compass_x = m_compass.x;
dz.compass_y = m_compass.y;
dz.compass_z = m_compass.z;
dz.safe_return_zone_id = m_safereturn.zone_id;
dz.safe_return_x = m_safereturn.x;
dz.safe_return_y = m_safereturn.y;
dz.safe_return_z = m_safereturn.z;
dz.safe_return_heading = m_safereturn.heading;
dz.zone_in_x = m_zonein.x;
dz.zone_in_y = m_zonein.y;
dz.zone_in_z = m_zonein.z;
dz.zone_in_heading = m_zonein.heading;
dz.has_zone_in = static_cast<uint8_t>(m_has_zonein);
dz.is_locked = static_cast<int8_t>(m_is_locked);
dz.add_replay = static_cast<int8_t>(m_add_replay);
dz = DynamicZonesRepository::InsertOne(GetDatabase(), std::move(dz));
return dz.id;
return 0;
}
bool DynamicZoneBase::AddMember(const DynamicZoneMember& add_member)
@@ -204,9 +196,10 @@ bool DynamicZoneBase::RemoveMember(const DynamicZoneMember& remove_member)
return true;
}
bool DynamicZoneBase::SwapMember(const DynamicZoneMember& add_member, const std::string& remove_name)
bool DynamicZoneBase::SwapMember(
const DynamicZoneMember& add_member, const std::string& remove_char_name)
{
auto remove_member = GetMemberData(remove_name);
auto remove_member = GetMemberData(remove_char_name);
if (!add_member.IsValid() || !remove_member.IsValid())
{
return false;
@@ -237,18 +230,9 @@ void DynamicZoneBase::RemoveAllMembers()
void DynamicZoneBase::SaveMembers(const std::vector<DynamicZoneMember>& members)
{
if (members.empty())
{
return;
}
LogDynamicZonesDetail("Saving [{}] member(s) for dz [{}]", members.size(), m_id);
m_members = members;
if (m_members.size() > m_max_players)
{
m_members.resize(m_max_players);
}
// the lower level instance_list_players needs to be kept updated as well
std::vector<DynamicZoneMembersRepository::DynamicZoneMembers> insert_members;
@@ -258,12 +242,12 @@ void DynamicZoneBase::SaveMembers(const std::vector<DynamicZoneMember>& members)
DynamicZoneMembersRepository::DynamicZoneMembers member_entry{};
member_entry.dynamic_zone_id = m_id;
member_entry.character_id = member.id;
insert_members.push_back(member_entry);
insert_members.emplace_back(member_entry);
InstanceListPlayerRepository::InstanceListPlayer player_entry{};
player_entry.id = m_instance_id;
player_entry.charid = member.id;
insert_players.push_back(player_entry);
InstanceListPlayerRepository::InstanceListPlayer player_entry;
player_entry.id = static_cast<int>(m_instance_id);
player_entry.charid = static_cast<int>(member.id);
insert_players.emplace_back(player_entry);
}
DynamicZoneMembersRepository::InsertOrUpdateMany(GetDatabase(), insert_members);
@@ -355,44 +339,6 @@ void DynamicZoneBase::SetLeader(const DynamicZoneMember& new_leader, bool update
}
}
void DynamicZoneBase::SetLocked(bool lock, bool update_db, DzLockMsg lock_msg, uint32_t color)
{
m_is_locked = lock;
if (update_db)
{
DynamicZonesRepository::UpdateLocked(GetDatabase(), m_id, lock);
ServerPacket pack(ServerOP_DzLock, sizeof(ServerDzLock_Struct));
auto buf = reinterpret_cast<ServerDzLock_Struct*>(pack.pBuffer);
buf->dz_id = GetID();
buf->sender_zone_id = GetCurrentZoneID();
buf->sender_instance_id = GetCurrentInstanceID();
buf->lock = m_is_locked;
buf->lock_msg = static_cast<uint8_t>(lock_msg);
buf->color = color;
SendServerPacket(&pack);
}
}
void DynamicZoneBase::SetReplayOnJoin(bool enabled, bool update_db)
{
m_add_replay = enabled;
if (update_db)
{
DynamicZonesRepository::UpdateReplayOnJoin(GetDatabase(), m_id, enabled);
ServerPacket pack(ServerOP_DzReplayOnJoin, sizeof(ServerDzBool_Struct));
auto buf = reinterpret_cast<ServerDzBool_Struct*>(pack.pBuffer);
buf->dz_id = GetID();
buf->sender_zone_id = GetCurrentZoneID();
buf->sender_instance_id = GetCurrentInstanceID();
buf->enabled = enabled;
SendServerPacket(&pack);
}
}
uint32_t DynamicZoneBase::GetSecondsRemaining() const
{
auto remaining = std::chrono::duration_cast<std::chrono::seconds>(GetDurationRemaining()).count();
@@ -532,13 +478,13 @@ void DynamicZoneBase::RemoveInternalMember(uint32_t character_id)
), m_members.end());
}
bool DynamicZoneBase::HasMember(uint32_t character_id) const
bool DynamicZoneBase::HasMember(uint32_t character_id)
{
return std::any_of(m_members.begin(), m_members.end(),
[&](const DynamicZoneMember& member) { return member.id == character_id; });
}
bool DynamicZoneBase::HasMember(const std::string& character_name) const
bool DynamicZoneBase::HasMember(const std::string& character_name)
{
return std::any_of(m_members.begin(), m_members.end(),
[&](const DynamicZoneMember& member) {
@@ -644,34 +590,35 @@ std::string DynamicZoneBase::GetDynamicZoneTypeName(DynamicZoneType dz_type)
}
}
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateServerPacket(uint16_t zone_id, uint16_t instance_id)
EQ::Net::DynamicPacket DynamicZoneBase::GetSerializedDzPacket()
{
std::ostringstream ss = GetSerialized();
std::string_view sv = ss.view();
EQ::Net::DynamicPacket dyn_pack;
dyn_pack.PutSerialize(0, *this);
auto pack_size = sizeof(ServerDzCreate_Struct) + sv.size();
LogDynamicZonesDetail("Serialized server dz size [{}]", dyn_pack.Length());
return dyn_pack;
}
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateServerDzCreatePacket(
uint16_t origin_zone_id, uint16_t origin_instance_id)
{
EQ::Net::DynamicPacket dyn_pack = GetSerializedDzPacket();
auto pack_size = sizeof(ServerDzCreateSerialized_Struct) + dyn_pack.Length();
auto pack = std::make_unique<ServerPacket>(ServerOP_DzCreated, static_cast<uint32_t>(pack_size));
auto buf = reinterpret_cast<ServerDzCreate_Struct*>(pack->pBuffer);
buf->origin_zone_id = zone_id;
buf->origin_instance_id = instance_id;
buf->dz_id = GetID();
buf->cereal_size = static_cast<uint32_t>(sv.size());
memcpy(buf->cereal_data, sv.data(), sv.size());
auto buf = reinterpret_cast<ServerDzCreateSerialized_Struct*>(pack->pBuffer);
buf->origin_zone_id = origin_zone_id;
buf->origin_instance_id = origin_instance_id;
buf->cereal_size = static_cast<uint32_t>(dyn_pack.Length());
memcpy(buf->cereal_data, dyn_pack.Data(), dyn_pack.Length());
return pack;
}
std::ostringstream DynamicZoneBase::GetSerialized()
void DynamicZoneBase::LoadSerializedDzPacket(char* cereal_data, uint32_t cereal_size)
{
std::ostringstream ss;
cereal::BinaryOutputArchive archive(ss);
archive(*this);
return ss;
}
void DynamicZoneBase::Unserialize(std::span<char> buf)
{
EQ::Util::MemoryStreamReader ss(buf.data(), buf.size());
LogDynamicZonesDetail("Deserializing server dz size [{}]", cereal_size);
EQ::Util::MemoryStreamReader ss(cereal_data, cereal_size);
cereal::BinaryInputArchive archive(ss);
archive(*this);
}
@@ -700,180 +647,3 @@ void DynamicZoneBase::LoadTemplate(const DynamicZoneTemplatesRepository::Dynamic
m_zonein.z = dz_template.zone_in_z;
m_zonein.heading = dz_template.zone_in_h;
}
std::vector<uint32_t> DynamicZoneBase::GetMemberIds()
{
std::vector<uint32_t> ids;
ids.reserve(m_members.size());
for (const auto& member : m_members)
{
ids.push_back(member.id);
}
return ids;
}
bool DynamicZoneBase::HasLockout(const std::string& event)
{
return std::ranges::any_of(m_lockouts, [&](const auto& l) { return l.IsEvent(event); });
}
bool DynamicZoneBase::HasReplayLockout()
{
return HasLockout(DzLockout::ReplayTimer);
}
void DynamicZoneBase::AddLockout(const std::string& event, uint32_t seconds)
{
auto lockout = DzLockout::Create(m_name, event, seconds, m_uuid);
AddLockout(lockout);
}
void DynamicZoneBase::AddLockout(const DzLockout& lockout, bool members_only)
{
if (!members_only)
{
DynamicZoneLockoutsRepository::InsertLockouts(GetDatabase(), GetID(), { lockout });
}
CharacterExpeditionLockoutsRepository::InsertLockout(GetDatabase(), GetMemberIds(), lockout);
HandleLockoutUpdate(lockout, false, members_only);
SendServerPacket(CreateLockoutPacket(lockout, false, members_only).get());
}
void DynamicZoneBase::AddLockoutDuration(const std::string& event, int seconds, bool members_only)
{
auto lockout = DzLockout::Create(m_name, event, std::max(0, seconds), m_uuid);
// lockout has unsigned duration, pass original seconds to support reducing existing timers
int secs = static_cast<int>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
CharacterExpeditionLockoutsRepository::AddLockoutDuration(GetDatabase(), GetMemberIds(), lockout, secs);
HandleLockoutDuration(lockout, seconds, members_only, true);
SendServerPacket(CreateLockoutDurationPacket(lockout, seconds, members_only).get());
}
void DynamicZoneBase::UpdateLockoutDuration(const std::string& event, uint32_t seconds, bool members_only)
{
// some live expeditions update existing lockout timers during progression
auto it = std::ranges::find_if(m_lockouts, [&](const auto& l) { return l.IsEvent(event); });
if (it != m_lockouts.end())
{
seconds = static_cast<uint32_t>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
DzLockout lockout(m_uuid, m_name, event, it->GetStartTime() + seconds, seconds);
AddLockout(lockout, members_only);
}
}
void DynamicZoneBase::RemoveLockout(const std::string& event)
{
DynamicZoneLockoutsRepository::DeleteWhere(GetDatabase(), fmt::format(
"dynamic_zone_id = {} AND event_name = '{}'", GetID(), Strings::Escape(event)));
CharacterExpeditionLockoutsRepository::DeleteWhere(GetDatabase(), fmt::format(
"character_id IN ({}) AND expedition_name = '{}' AND event_name = '{}'",
fmt::join(GetMemberIds(), ","), Strings::Escape(m_name), Strings::Escape(event)));
DzLockout lockout{m_uuid, m_name, event, 0, 0};
HandleLockoutUpdate(lockout, true, false);
SendServerPacket(CreateLockoutPacket(lockout, true).get());
}
void DynamicZoneBase::HandleLockoutUpdate(const DzLockout& lockout, bool remove, bool members_only)
{
if (!members_only)
{
std::erase_if(m_lockouts, [&](const auto& l) { return l.IsEvent(lockout.Event()); });
if (!remove)
{
m_lockouts.push_back(lockout);
}
}
}
void DynamicZoneBase::HandleLockoutDuration(const DzLockout& lockout, int seconds, bool members_only, bool insert_db)
{
if (!members_only)
{
auto it = std::ranges::find_if(m_lockouts, [&](const auto& l) { return l.IsEvent(lockout.Event()); });
if (it != m_lockouts.end())
{
it->AddLockoutTime(seconds);
}
else
{
it = m_lockouts.insert(m_lockouts.end(), lockout);
}
if (insert_db)
{
DynamicZoneLockoutsRepository::InsertLockouts(GetDatabase(), GetID(), { *it });
}
}
}
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateLockoutPacket(const DzLockout& lockout, bool remove, bool members_only) const
{
uint32_t pack_size = sizeof(ServerDzLockout_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_DzLockout, pack_size);
auto buf = reinterpret_cast<ServerDzLockout_Struct*>(pack->pBuffer);
buf->dz_id = GetID();
buf->expire_time = lockout.GetExpireTime();
buf->duration = lockout.GetDuration();
buf->sender_zone_id = GetCurrentZoneID();
buf->sender_instance_id = GetCurrentInstanceID();
buf->remove = remove;
buf->members_only = members_only;
strn0cpy(buf->event_name, lockout.Event().c_str(), sizeof(buf->event_name));
return pack;
}
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateLockoutDurationPacket(const DzLockout& lockout, int seconds, bool members_only) const
{
uint32_t pack_size = sizeof(ServerDzLockout_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_DzLockoutDuration, pack_size);
auto buf = reinterpret_cast<ServerDzLockout_Struct*>(pack->pBuffer);
buf->dz_id = GetID();
buf->expire_time = lockout.GetExpireTime();
buf->duration = lockout.GetDuration();
buf->sender_zone_id = GetCurrentZoneID();
buf->sender_instance_id = GetCurrentInstanceID();
buf->members_only = members_only;
buf->seconds = seconds;
strn0cpy(buf->event_name, lockout.Event().c_str(), sizeof(buf->event_name));
return pack;
}
void DynamicZoneBase::SyncCharacterLockouts(uint32_t char_id, std::vector<DzLockout>& lockouts)
{
// adds missing event lockouts to client for this expedition and updates
// client timers that are both shorter and from another expedition
bool modified = false;
for (const auto& lockout : m_lockouts)
{
if (lockout.IsReplay() || lockout.IsExpired() || lockout.UUID() != m_uuid)
{
continue;
}
auto it = std::find_if(lockouts.begin(), lockouts.end(), [&](const DzLockout& l) { return l.IsSame(lockout); });
if (it == lockouts.end())
{
modified = true;
lockouts.push_back(lockout); // insert missing
}
else if (it->GetSecondsRemaining() < lockout.GetSecondsRemaining() && it->UUID() != m_uuid)
{
// only update lockout timer not uuid so loot event apis still work
modified = true;
it->SetDuration(lockout.GetDuration());
it->SetExpireTime(lockout.GetExpireTime());
}
}
if (modified)
{
CharacterExpeditionLockoutsRepository::InsertLockouts(GetDatabase(), char_id, lockouts);
}
}
+14 -68
View File
@@ -1,8 +1,8 @@
#ifndef COMMON_DYNAMIC_ZONE_BASE_H
#define COMMON_DYNAMIC_ZONE_BASE_H
#include "dynamic_zone_lockout.h"
#include "eq_constants.h"
#include "net/packet.h"
#include "repositories/dynamic_zones_repository.h"
#include "repositories/dynamic_zone_members_repository.h"
#include "repositories/dynamic_zone_templates_repository.h"
@@ -10,40 +10,12 @@
#include <chrono>
#include <cstdint>
#include <memory>
#include <span>
#include <string>
#include <vector>
class Database;
class ServerPacket;
// message string 8312 added in September 08 2020 Test patch (used by both dz and shared tasks)
inline constexpr char DzNotAllAdded[] = "Not all players in your {0} were added to the {1}. The {1} can take a maximum of {2} players, and your {0} has {3}.";
enum class DzLockMsg : uint8_t
{
None = 0, Close, Begin
};
enum class DynamicZoneType
{
None = 0,
Expedition,
Tutorial,
Task,
Mission, // Shared Task
Quest
};
enum class DynamicZoneMemberStatus
{
Unknown = 0,
Online,
Offline,
InDynamicZone,
LinkDead
};
struct DynamicZoneMember
{
uint32_t id = 0;
@@ -121,7 +93,6 @@ public:
const std::string& GetName() const { return m_name; }
const std::string& GetUUID() const { return m_uuid; }
const DynamicZoneMember& GetLeader() const { return m_leader; }
const std::vector<DzLockout>& GetLockouts() const { return m_lockouts; }
const std::vector<DynamicZoneMember>& GetMembers() const { return m_members; }
const DynamicZoneLocation& GetCompassLocation() const { return m_compass; }
const DynamicZoneLocation& GetSafeReturnLocation() const { return m_safereturn; }
@@ -133,34 +104,31 @@ public:
uint32_t GetDatabaseMemberCount();
DynamicZoneMember GetMemberData(uint32_t character_id);
DynamicZoneMember GetMemberData(const std::string& character_name);
std::vector<uint32_t> GetMemberIds();
std::ostringstream GetSerialized();
EQ::Net::DynamicPacket GetSerializedDzPacket();
bool HasDatabaseMember(uint32_t character_id);
bool HasMember(uint32_t character_id) const;
bool HasMember(const std::string& character_name) const;
bool HasMember(uint32_t character_id);
bool HasMember(const std::string& character_name);
bool HasMembers() const { return !m_members.empty(); }
bool HasZoneInLocation() const { return m_has_zonein; }
bool IsExpedition() const { return m_type == DynamicZoneType::Expedition; }
bool IsExpired() const { return m_expire_time < std::chrono::system_clock::now(); }
bool IsInstanceID(uint32_t instance_id) const { return (m_instance_id != 0 && m_instance_id == instance_id); }
bool IsLocked() const { return m_is_locked; }
bool IsValid() const { return m_instance_id != 0; }
bool IsSameDz(uint32_t zone_id, uint32_t instance_id) const { return zone_id == m_zone_id && instance_id == m_instance_id; }
void LoadSerializedDzPacket(char* cereal_data, uint32_t cereal_size);
void LoadTemplate(const DynamicZoneTemplatesRepository::DynamicZoneTemplates& dz_template);
void RemoveAllMembers();
bool RemoveMember(uint32_t character_id);
bool RemoveMember(const std::string& character_name);
bool RemoveMember(const DynamicZoneMember& remove_member);
void SaveMembers(const std::vector<DynamicZoneMember>& members);
void SetCompass(const DynamicZoneLocation& location, bool update_db = false);
void SetCompass(uint32_t zone_id, float x, float y, float z, bool update_db = false);
void SetDuration(uint32_t seconds) { m_duration = std::chrono::seconds(seconds); }
void SetLeader(const DynamicZoneMember& leader, bool update_db = false);
void SetLocked(bool lock, bool update_db = false, DzLockMsg lock_msg = DzLockMsg::None, uint32_t color = Chat::Yellow);
void SetMaxPlayers(uint32_t max_players) { m_max_players = max_players; }
void SetMemberStatus(uint32_t character_id, DynamicZoneMemberStatus status);
void SetMinPlayers(uint32_t min_players) { m_min_players = min_players; }
void SetName(const std::string& name) { m_name = name; }
void SetReplayOnJoin(bool enabled, bool update_db = false);
void SetSafeReturn(const DynamicZoneLocation& location, bool update_db = false);
void SetSafeReturn(uint32_t zone_id, float x, float y, float z, float heading, bool update_db = false);
void SetSwitchID(int dz_switch_id, bool update_db = false);
@@ -168,48 +136,34 @@ public:
void SetUUID(std::string uuid) { m_uuid = std::move(uuid); }
void SetZoneInLocation(const DynamicZoneLocation& location, bool update_db = false);
void SetZoneInLocation(float x, float y, float z, float heading, bool update_db = false);
bool SwapMember(const DynamicZoneMember& add_member, const std::string& remove_name);
void AddLockout(const std::string& event, uint32_t seconds);
void AddLockoutDuration(const std::string& event, int seconds, bool members_only = true);
bool HasLockout(const std::string& event);
bool HasReplayLockout();
void RemoveLockout(const std::string& event);
void SyncCharacterLockouts(uint32_t char_id, std::vector<DzLockout>& lockouts);
void UpdateLockoutDuration(const std::string& event, uint32_t seconds, bool members_only = true);
bool SwapMember(const DynamicZoneMember& add_member, const std::string& remove_char_name);
protected:
virtual uint16_t GetCurrentInstanceID() const { return 0; }
virtual uint16_t GetCurrentZoneID() const { return 0; }
virtual uint16_t GetCurrentInstanceID() { return 0; }
virtual uint16_t GetCurrentZoneID() { return 0; }
virtual Database& GetDatabase() = 0;
virtual void HandleLockoutDuration(const DzLockout& lockout, int seconds, bool members_only, bool insert_db);
virtual void HandleLockoutUpdate(const DzLockout& lockout, bool remove, bool members_only);
virtual void ProcessCompassChange(const DynamicZoneLocation& location) { m_compass = location; }
virtual void ProcessMemberAddRemove(const DynamicZoneMember& member, bool removed);
virtual bool ProcessMemberStatusChange(uint32_t character_id, DynamicZoneMemberStatus status);
virtual void ProcessRemoveAllMembers() { m_members.clear(); }
virtual bool ProcessMemberStatusChange(uint32_t member_id, DynamicZoneMemberStatus status);
virtual void ProcessRemoveAllMembers(bool silent = false) { m_members.clear(); }
virtual void ProcessSetSwitchID(int dz_switch_id) { m_dz_switch_id = dz_switch_id; }
virtual bool SendServerPacket(ServerPacket* packet) = 0;
void AddLockout(const DzLockout& lockout, bool members_only = false);
void AddInternalMember(const DynamicZoneMember& member);
uint32_t Create();
uint32_t CreateInstance();
void LoadRepositoryResult(DynamicZonesRepository::DynamicZoneInstance&& dz_entry);
void RemoveInternalMember(uint32_t character_id);
void SaveMembers(const std::vector<DynamicZoneMember>& members);
uint32_t SaveToDatabase();
bool SetInternalMemberStatus(uint32_t character_id, DynamicZoneMemberStatus status);
std::unique_ptr<ServerPacket> CreateServerPacket(uint16_t zone_id, uint16_t instance_id);
std::unique_ptr<ServerPacket> CreateServerDzCreatePacket(uint16_t origin_zone_id, uint16_t origin_instance_id);
std::unique_ptr<ServerPacket> CreateServerDzLocationPacket(uint16_t server_opcode, const DynamicZoneLocation& location);
std::unique_ptr<ServerPacket> CreateServerDzSwitchIDPacket();
std::unique_ptr<ServerPacket> CreateServerMemberAddRemovePacket(const DynamicZoneMember& member, bool removed);
std::unique_ptr<ServerPacket> CreateServerMemberStatusPacket(uint32_t character_id, DynamicZoneMemberStatus status);
std::unique_ptr<ServerPacket> CreateServerMemberSwapPacket(const DynamicZoneMember& remove_member, const DynamicZoneMember& add_member);
std::unique_ptr<ServerPacket> CreateServerRemoveAllMembersPacket();
std::unique_ptr<ServerPacket> CreateLockoutPacket(const DzLockout& lockout, bool remove, bool members_only = false) const;
std::unique_ptr<ServerPacket> CreateLockoutDurationPacket(const DzLockout& lockout, int seconds, bool members_only = false) const;
uint32_t m_id = 0;
uint32_t m_zone_id = 0;
@@ -221,8 +175,6 @@ protected:
bool m_never_expires = false;
bool m_has_zonein = false;
bool m_has_member_statuses = false;
bool m_is_locked = false;
bool m_add_replay = true;
std::string m_name;
std::string m_uuid;
DynamicZoneMember m_leader;
@@ -230,15 +182,12 @@ protected:
DynamicZoneLocation m_compass;
DynamicZoneLocation m_safereturn;
DynamicZoneLocation m_zonein;
std::chrono::seconds m_duration = {};
std::chrono::seconds m_duration;
std::chrono::time_point<std::chrono::system_clock> m_start_time;
std::chrono::time_point<std::chrono::system_clock> m_expire_time;
std::vector<DynamicZoneMember> m_members;
std::vector<DzLockout> m_lockouts;
public:
void Unserialize(std::span<char> buf);
template<class Archive>
void serialize(Archive& archive)
{
@@ -253,8 +202,6 @@ public:
m_never_expires,
m_has_zonein,
m_has_member_statuses,
m_is_locked,
m_add_replay,
m_name,
m_uuid,
m_leader,
@@ -265,8 +212,7 @@ public:
m_duration,
m_start_time,
m_expire_time,
m_members,
m_lockouts
m_members
);
}
};
-92
View File
@@ -1,92 +0,0 @@
#include "dynamic_zone_lockout.h"
#include "strings.h"
#include "rulesys.h"
#include "util/uuid.h"
#include <fmt/format.h>
#include <cereal/types/chrono.hpp>
DzLockout::DzLockout(std::string uuid, std::string expedition, std::string event, uint64_t expire_time, uint32_t duration)
: m_uuid(std::move(uuid))
, m_name(std::move(expedition))
, m_event(std::move(event))
, m_expire_time(std::chrono::system_clock::from_time_t(expire_time))
, m_duration(duration)
{
m_is_replay = m_event == ReplayTimer;
}
DzLockout::DzLockout(std::string_view name, BaseDynamicZoneLockoutsRepository::DynamicZoneLockouts&& lockout)
: m_uuid(std::move(lockout.from_expedition_uuid))
, m_name(name)
, m_event(std::move(lockout.event_name))
, m_expire_time(std::chrono::system_clock::from_time_t(lockout.expire_time))
, m_duration(lockout.duration)
{
m_is_replay = m_event == ReplayTimer;
}
DzLockout DzLockout::Create(const std::string& expedition, const std::string& event, uint32_t seconds, std::string uuid)
{
seconds = static_cast<uint32_t>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
if (uuid.empty())
{
uuid = EQ::Util::UUID::Generate().ToString();
}
DzLockout lockout{uuid, expedition, event, 0, seconds};
lockout.Reset(); // sets expire time
return lockout;
}
uint32_t DzLockout::GetSecondsRemaining() const
{
auto now = std::chrono::system_clock::now();
if (m_expire_time > now)
{
auto remaining = m_expire_time - now;
return static_cast<uint32_t>(std::chrono::duration_cast<std::chrono::seconds>(remaining).count());
}
return 0;
}
DzLockout::TimeStrings DzLockout::GetTimeRemainingStrs() const
{
auto seconds = GetSecondsRemaining();
return DzLockout::TimeStrings{
fmt::format_int(seconds / 86400).str(), // days
fmt::format_int(seconds / 3600 % 24).str(), // hours
fmt::format_int(seconds / 60 % 60).str(), // minutes
fmt::format_int(seconds % 60).str() // seconds
};
}
bool DzLockout::IsSame(const DzLockout& other) const
{
return other.IsSame(m_name, m_event);
}
bool DzLockout::IsSame(const std::string& expedition, const std::string& event) const
{
return m_name == expedition && m_event == event;
}
void DzLockout::AddLockoutTime(int seconds)
{
seconds = static_cast<int>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
auto new_duration = std::max(0, static_cast<int>(m_duration.count()) + seconds);
auto start_time = m_expire_time - m_duration;
m_duration = std::chrono::seconds(new_duration);
m_expire_time = start_time + m_duration;
}
template <typename T>
void DzLockout::serialize(T& archive)
{
archive(m_is_replay, m_uuid, m_name, m_event, m_duration, m_expire_time);
}
template void DzLockout::serialize(cereal::BinaryOutputArchive&);
template void DzLockout::serialize(cereal::BinaryInputArchive&);
-56
View File
@@ -1,56 +0,0 @@
#pragma once
#include <chrono>
#include <string>
#include "repositories/base/base_dynamic_zone_lockouts_repository.h"
class DzLockout
{
public:
DzLockout() = default;
DzLockout(std::string uuid, std::string expedition, std::string event, uint64_t expire_time, uint32_t duration);
DzLockout(std::string_view name, BaseDynamicZoneLockoutsRepository::DynamicZoneLockouts&& lockout);
static constexpr char ReplayTimer[] = "Replay Timer";
static DzLockout Create(const std::string& expedition, const std::string& event, uint32_t seconds, std::string uuid = {});
struct TimeStrings
{
std::string days;
std::string hours;
std::string mins;
std::string secs;
};
void AddLockoutTime(int seconds);
uint32_t GetDuration() const { return static_cast<uint32_t>(m_duration.count()); }
uint64_t GetExpireTime() const { return std::chrono::system_clock::to_time_t(m_expire_time); }
uint64_t GetStartTime() const { return std::chrono::system_clock::to_time_t(m_expire_time - m_duration); }
uint32_t GetSecondsRemaining() const;
TimeStrings GetTimeRemainingStrs() const;
const std::string& DzName() const { return m_name; }
const std::string& Event() const { return m_event; }
const std::string& UUID() const { return m_uuid; }
bool IsEvent(std::string_view event) const { return m_event == event; }
bool IsExpired() const { return GetSecondsRemaining() == 0; }
bool IsReplay() const { return m_is_replay; }
bool IsSame(const DzLockout& other) const;
bool IsSame(const std::string& expedition, const std::string& event) const;
bool IsUUID(const std::string& uuid) const { return uuid == m_uuid; }
void Reset() { m_expire_time = std::chrono::system_clock::now() + m_duration; }
void SetDuration(uint32_t seconds) { m_duration = std::chrono::seconds(seconds); }
void SetExpireTime(uint64_t expire_time) { m_expire_time = std::chrono::system_clock::from_time_t(expire_time); }
void SetUUID(const std::string& uuid) { m_uuid = uuid; }
template <typename T>
void serialize(T& archive);
private:
bool m_is_replay = false;
std::string m_uuid; // dz received in
std::string m_name;
std::string m_event;
std::chrono::seconds m_duration = {};
std::chrono::time_point<std::chrono::system_clock> m_expire_time;
};
+355 -114
View File
@@ -59,40 +59,103 @@ int16 EQ::invtype::GetInvTypeSize(int16 inv_type) {
return local_array[inv_type];
}
uint32 Bug::GetID(const std::string& category_name)
{
for (const auto& e : bug_category_names) {
if (e.second == category_name) {
return e.first;
}
const char* EQ::bug::CategoryIDToCategoryName(CategoryID category_id) {
switch (category_id) {
case catVideo:
return "Video";
case catAudio:
return "Audio";
case catPathing:
return "Pathing";
case catQuest:
return "Quest";
case catTradeskills:
return "Tradeskills";
case catSpellStacking:
return "Spell stacking";
case catDoorsPortals:
return "Doors/Portals";
case catItems:
return "Items";
case catNPC:
return "NPC";
case catDialogs:
return "Dialogs";
case catLoNTCG:
return "LoN - TCG";
case catMercenaries:
return "Mercenaries";
case catOther:
default:
return "Other";
}
}
EQ::bug::CategoryID EQ::bug::CategoryNameToCategoryID(const char* category_name) {
if (!category_name)
return catOther;
if (!strcmp(category_name, "Video"))
return catVideo;
if (!strcmp(category_name, "Audio"))
return catAudio;
if (!strcmp(category_name, "Pathing"))
return catPathing;
if (!strcmp(category_name, "Quest"))
return catQuest;
if (!strcmp(category_name, "Tradeskills"))
return catTradeskills;
if (!strcmp(category_name, "Spell stacking"))
return catSpellStacking;
if (!strcmp(category_name, "Doors/Portals"))
return catDoorsPortals;
if (!strcmp(category_name, "Items"))
return catItems;
if (!strcmp(category_name, "NPC"))
return catNPC;
if (!strcmp(category_name, "Dialogs"))
return catDialogs;
if (!strcmp(category_name, "LoN - TCG"))
return catLoNTCG;
if (!strcmp(category_name, "Mercenaries"))
return catMercenaries;
return catOther;
}
const char *EQ::constants::GetStanceName(StanceType stance_type) {
switch (stance_type) {
case stanceUnknown:
return "Unknown";
case stancePassive:
return "Passive";
case stanceBalanced:
return "Balanced";
case stanceEfficient:
return "Efficient";
case stanceReactive:
return "Reactive";
case stanceAggressive:
return "Aggressive";
case stanceAssist:
return "Assist";
case stanceBurn:
return "Burn";
case stanceEfficient2:
return "Efficient2";
case stanceBurnAE:
return "BurnAE";
default:
return "Invalid";
}
}
int EQ::constants::ConvertStanceTypeToIndex(StanceType stance_type) {
if (EQ::ValueWithin(stance_type, EQ::constants::stancePassive, EQ::constants::stanceBurnAE)) {
return (stance_type - EQ::constants::stancePassive);
}
return Bug::Category::Other;
}
std::string Bug::GetName(uint32 category_id)
{
return IsValid(category_id) ? bug_category_names[category_id] : "UNKNOWN BUG CATEGORY";
}
bool Bug::IsValid(uint32 category_id)
{
return bug_category_names.find(category_id) != bug_category_names.end();
}
std::string Stance::GetName(uint8 stance_id)
{
return IsValid(stance_id) ? stance_names[stance_id] : "UNKNOWN STANCE";
}
bool Stance::IsValid(uint8 stance_id)
{
return stance_names.find(stance_id) != stance_names.end();
}
uint8 Stance::GetIndex(uint8 stance_id)
{
return IsValid(stance_id) ? (stance_id - Stance::Passive) : 0;
return 0;
}
const std::map<uint8, std::string>& EQ::constants::GetLanguageMap()
@@ -140,6 +203,29 @@ std::string EQ::constants::GetLanguageName(uint8 language_id)
return EQ::constants::GetLanguageMap().find(language_id)->second;
}
const std::map<uint32, std::string>& EQ::constants::GetLDoNThemeMap()
{
static const std::map<uint32, std::string> ldon_theme_map = {
{ LDoNThemes::Unused, "Unused" },
{ LDoNThemes::GUK, "Deepest Guk" },
{ LDoNThemes::MIR, "Miragul's Menagerie" },
{ LDoNThemes::MMC, "Mistmoore Catacombs" },
{ LDoNThemes::RUJ, "Rujarkian Hills" },
{ LDoNThemes::TAK, "Takish-Hiz" },
};
return ldon_theme_map;
}
std::string EQ::constants::GetLDoNThemeName(uint32 theme_id)
{
if (!EQ::ValueWithin(theme_id, LDoNThemes::Unused, LDoNThemes::TAK)) {
return std::string();
}
return EQ::constants::GetLDoNThemeMap().find(theme_id)->second;
}
const std::map<int8, std::string>& EQ::constants::GetFlyModeMap()
{
static const std::map<int8, std::string> flymode_map = {
@@ -163,6 +249,102 @@ std::string EQ::constants::GetFlyModeName(int8 flymode_id)
return EQ::constants::GetFlyModeMap().find(flymode_id)->second;
}
const std::map<bodyType, std::string>& EQ::constants::GetBodyTypeMap()
{
static const std::map<bodyType, std::string> bodytype_map = {
{ BT_Humanoid, "Humanoid" },
{ BT_Lycanthrope, "Lycanthrope" },
{ BT_Undead, "Undead" },
{ BT_Giant, "Giant" },
{ BT_Construct, "Construct" },
{ BT_Extraplanar, "Extraplanar" },
{ BT_Magical, "Magical" },
{ BT_SummonedUndead, "Summoned Undead" },
{ BT_RaidGiant, "Raid Giant" },
{ BT_RaidColdain, "Raid Coldain" },
{ BT_NoTarget, "Untargetable" },
{ BT_Vampire, "Vampire" },
{ BT_Atenha_Ra, "Aten Ha Ra" },
{ BT_Greater_Akheva, "Greater Akheva" },
{ BT_Khati_Sha, "Khati Sha" },
{ BT_Seru, "Seru" },
{ BT_Grieg_Veneficus, "Grieg Veneficus" },
{ BT_Draz_Nurakk, "Draz Nurakk" },
{ BT_Zek, "Zek" },
{ BT_Luggald, "Luggald" },
{ BT_Animal, "Animal" },
{ BT_Insect, "Insect" },
{ BT_Monster, "Monster" },
{ BT_Summoned, "Summoned" },
{ BT_Plant, "Plant" },
{ BT_Dragon, "Dragon" },
{ BT_Summoned2, "Summoned 2" },
{ BT_Summoned3, "Summoned 3" },
{ BT_Dragon2, "Dragon 2" },
{ BT_VeliousDragon, "Velious Dragon" },
{ BT_Familiar, "Familiar" },
{ BT_Dragon3, "Dragon 3" },
{ BT_Boxes, "Boxes" },
{ BT_Muramite, "Muramite" },
{ BT_NoTarget2, "Untargetable 2" },
{ BT_SwarmPet, "Swarm Pet" },
{ BT_MonsterSummon, "Monster Summon" },
{ BT_InvisMan, "Invisible Man" },
{ BT_Special, "Special" },
};
return bodytype_map;
}
std::string EQ::constants::GetBodyTypeName(bodyType bodytype_id)
{
if (EQ::constants::GetBodyTypeMap().find(bodytype_id) != EQ::constants::GetBodyTypeMap().end()) {
return EQ::constants::GetBodyTypeMap().find(bodytype_id)->second;
}
return std::string();
}
const std::map<uint8, std::string>& EQ::constants::GetAccountStatusMap()
{
static const std::map<uint8, std::string> account_status_map = {
{ AccountStatus::Player, "Player" },
{ AccountStatus::Steward, "Steward" },
{ AccountStatus::ApprenticeGuide, "Apprentice Guide" },
{ AccountStatus::Guide, "Guide" },
{ AccountStatus::QuestTroupe, "Quest Troupe" },
{ AccountStatus::SeniorGuide, "Senior Guide" },
{ AccountStatus::GMTester, "GM Tester" },
{ AccountStatus::EQSupport, "EQ Support" },
{ AccountStatus::GMStaff, "GM Staff" },
{ AccountStatus::GMAdmin, "GM Admin" },
{ AccountStatus::GMLeadAdmin, "GM Lead Admin" },
{ AccountStatus::QuestMaster, "Quest Master" },
{ AccountStatus::GMAreas, "GM Areas" },
{ AccountStatus::GMCoder, "GM Coder" },
{ AccountStatus::GMMgmt, "GM Mgmt" },
{ AccountStatus::GMImpossible, "GM Impossible" },
{ AccountStatus::Max, "GM Max" }
};
return account_status_map;
}
std::string EQ::constants::GetAccountStatusName(uint8 account_status)
{
for (
auto status_level = EQ::constants::GetAccountStatusMap().rbegin();
status_level != EQ::constants::GetAccountStatusMap().rend();
++status_level
) {
if (account_status >= status_level->first) {
return status_level->second;
}
}
return std::string();
}
const std::map<uint8, std::string>& EQ::constants::GetConsiderLevelMap()
{
static const std::map<uint8, std::string> consider_level_map = {
@@ -253,6 +435,84 @@ std::string EQ::constants::GetSpawnAnimationName(uint8 animation_id)
return EQ::constants::GetSpawnAnimationMap().find(animation_id)->second;
}
const std::map<int, std::string>& EQ::constants::GetObjectTypeMap()
{
static const std::map<int, std::string> object_type_map = {
{ ObjectTypes::SmallBag, "Small Bag" },
{ ObjectTypes::LargeBag, "Large Bag" },
{ ObjectTypes::Quiver, "Quiver" },
{ ObjectTypes::BeltPouch, "Belt Pouch" },
{ ObjectTypes::WristPouch, "Wrist Pouch" },
{ ObjectTypes::Backpack, "Backpack" },
{ ObjectTypes::SmallChest, "Small Chest" },
{ ObjectTypes::LargeChest, "Large Chest" },
{ ObjectTypes::Bandolier, "Bandolier" },
{ ObjectTypes::Medicine, "Medicine" },
{ ObjectTypes::Tinkering, "Tinkering" },
{ ObjectTypes::Lexicon, "Lexicon" },
{ ObjectTypes::PoisonMaking, "Mortar and Pestle" },
{ ObjectTypes::Quest, "Quest" },
{ ObjectTypes::MixingBowl, "Mixing Bowl" },
{ ObjectTypes::Baking, "Baking" },
{ ObjectTypes::Tailoring, "Tailoring" },
{ ObjectTypes::Blacksmithing, "Blacksmithing" },
{ ObjectTypes::Fletching, "Fletching" },
{ ObjectTypes::Brewing, "Brewing" },
{ ObjectTypes::JewelryMaking, "Jewelry Making" },
{ ObjectTypes::Pottery, "Pottery" },
{ ObjectTypes::Kiln, "Kiln" },
{ ObjectTypes::KeyMaker, "Key Maker" },
{ ObjectTypes::ResearchWIZ, "Lexicon" },
{ ObjectTypes::ResearchMAG, "Lexicon" },
{ ObjectTypes::ResearchNEC, "Lexicon" },
{ ObjectTypes::ResearchENC, "Lexicon" },
{ ObjectTypes::Unknown, "Unknown" },
{ ObjectTypes::ResearchPractice, "Lexicon" },
{ ObjectTypes::Alchemy, "Alchemy" },
{ ObjectTypes::HighElfForge, "High Elf Forge" },
{ ObjectTypes::DarkElfForge, "Dark Elf Forge" },
{ ObjectTypes::OgreForge, "Ogre Forge" },
{ ObjectTypes::DwarfForge, "Dwarf Forge" },
{ ObjectTypes::GnomeForge, "Gnome Forge" },
{ ObjectTypes::BarbarianForge, "Barbarian Forge" },
{ ObjectTypes::IksarForge, "Iksar Forge" },
{ ObjectTypes::HumanForgeOne, "Human Forge" },
{ ObjectTypes::HumanForgeTwo, "Human Forge" },
{ ObjectTypes::HalflingTailoringOne, "Halfling Tailoring" },
{ ObjectTypes::HalflingTailoringTwo, "Halfling Tailoring" },
{ ObjectTypes::EruditeTailoring, "Erudite Tailoring" },
{ ObjectTypes::WoodElfTailoring, "Wood Elf Tailoring" },
{ ObjectTypes::WoodElfFletching, "Wood Elf Fletching" },
{ ObjectTypes::IksarPottery, "Iksar Pottery" },
{ ObjectTypes::Fishing, "Fishing" },
{ ObjectTypes::TrollForge, "Troll Forge" },
{ ObjectTypes::WoodElfForge, "Wood Elf Forge" },
{ ObjectTypes::HalflingForge, "Halfling Forge" },
{ ObjectTypes::EruditeForge, "Erudite Forge" },
{ ObjectTypes::Merchant, "Merchant" },
{ ObjectTypes::FroglokForge, "Froglok Forge" },
{ ObjectTypes::Augmenter, "Augmenter" },
{ ObjectTypes::Churn, "Churn" },
{ ObjectTypes::TransformationMold, "Transformation Mold" },
{ ObjectTypes::DetransformationMold, "Detransformation Mold" },
{ ObjectTypes::Unattuner, "Unattuner" },
{ ObjectTypes::TradeskillBag, "Tradeskill Bag" },
{ ObjectTypes::CollectibleBag, "Collectible Bag" },
{ ObjectTypes::NoDeposit, "No Deposit" }
};
return object_type_map;
}
std::string EQ::constants::GetObjectTypeName(int object_type)
{
if (!EQ::ValueWithin(object_type, ObjectTypes::SmallBag, ObjectTypes::NoDeposit)) {
return std::string();
}
return EQ::constants::GetObjectTypeMap().find(object_type)->second;
}
const std::map<uint8, std::string> &EQ::constants::GetWeatherTypeMap()
{
static const std::map<uint8, std::string> weather_type_map = {
@@ -380,94 +640,75 @@ std::string EQ::constants::GetAppearanceTypeName(uint32 appearance_type)
return std::string();
}
std::string SpecialAbility::GetName(int ability_id)
const std::map<uint32, std::string>& EQ::constants::GetSpecialAbilityMap()
{
return IsValid(ability_id) ? special_ability_names[ability_id] : "UNKNOWN SPECIAL ABILITY";
}
bool SpecialAbility::IsValid(int ability_id)
{
return special_ability_names.find(ability_id) != special_ability_names.end();
}
const std::map<uint32, std::string>& EQ::constants::GetConsiderColorMap()
{
static const std::map<uint32, std::string> consider_color_map = {
{ ConsiderColor::Green, "Green" },
{ ConsiderColor::DarkBlue, "Dark Blue" },
{ ConsiderColor::Gray, "Gray" },
{ ConsiderColor::White, "White" },
{ ConsiderColor::Red, "Red" },
{ ConsiderColor::Yellow, "Yellow" },
{ ConsiderColor::LightBlue, "Light Blue" },
{ ConsiderColor::WhiteTitanium, "White" },
static const std::map<uint32, std::string> special_ability_map = {
{ SPECATK_SUMMON, "Summon" },
{ SPECATK_ENRAGE, "Enrage" },
{ SPECATK_RAMPAGE, "Rampage" },
{ SPECATK_AREA_RAMPAGE, "Area Rampage" },
{ SPECATK_FLURRY, "Flurry" },
{ SPECATK_TRIPLE, "Triple Attack" },
{ SPECATK_QUAD, "Quadruple Attack" },
{ SPECATK_INNATE_DW, "Dual Wield" },
{ SPECATK_BANE, "Bane Attack" },
{ SPECATK_MAGICAL, "Magical Attack" },
{ SPECATK_RANGED_ATK, "Ranged Attack" },
{ UNSLOWABLE, "Immune to Slow" },
{ UNMEZABLE, "Immune to Mesmerize" },
{ UNCHARMABLE, "Immune to Charm" },
{ UNSTUNABLE, "Immune to Stun" },
{ UNSNAREABLE, "Immune to Snare" },
{ UNFEARABLE, "Immune to Fear" },
{ UNDISPELLABLE, "Immune to Dispell" },
{ IMMUNE_MELEE, "Immune to Melee" },
{ IMMUNE_MAGIC, "Immune to Magic" },
{ IMMUNE_FLEEING, "Immune to Fleeing" },
{ IMMUNE_MELEE_EXCEPT_BANE, "Immune to Melee except Bane" },
{ IMMUNE_MELEE_NONMAGICAL, "Immune to Non-Magical Melee" },
{ IMMUNE_AGGRO, "Immune to Aggro" },
{ IMMUNE_AGGRO_ON, "Immune to Being Aggro" },
{ IMMUNE_CASTING_FROM_RANGE, "Immune to Ranged Spells" },
{ IMMUNE_FEIGN_DEATH, "Immune to Feign Death" },
{ IMMUNE_TAUNT, "Immune to Taunt" },
{ NPC_TUNNELVISION, "Tunnel Vision" },
{ NPC_NO_BUFFHEAL_FRIENDS, "Does Not Heal of Buff Allies" },
{ IMMUNE_PACIFY, "Immune to Pacify" },
{ LEASH, "Leashed" },
{ TETHER, "Tethered" },
{ DESTRUCTIBLE_OBJECT, "Destructible Object" },
{ NO_HARM_FROM_CLIENT, "Immune to Harm from Client" },
{ ALWAYS_FLEE, "Always Flees" },
{ FLEE_PERCENT, "Flee Percentage" },
{ ALLOW_BENEFICIAL, "Allows Beneficial Spells" },
{ DISABLE_MELEE, "Melee is Disabled" },
{ NPC_CHASE_DISTANCE, "Chase Distance" },
{ ALLOW_TO_TANK, "Allowed to Tank" },
{ IGNORE_ROOT_AGGRO_RULES, "Ignores Root Aggro" },
{ CASTING_RESIST_DIFF, "Casting Resist Difficulty" },
{ COUNTER_AVOID_DAMAGE, "Counter Damage Avoidance" },
{ PROX_AGGRO, "Proximity Aggro" },
{ IMMUNE_RANGED_ATTACKS, "Immune to Ranged Attacks" },
{ IMMUNE_DAMAGE_CLIENT, "Immune to Client Damage" },
{ IMMUNE_DAMAGE_NPC, "Immune to NPC Damage" },
{ IMMUNE_AGGRO_CLIENT, "Immune to Client Aggro" },
{ IMMUNE_AGGRO_NPC, "Immune to NPC Aggro" },
{ MODIFY_AVOID_DAMAGE, "Modify Damage Avoidance" },
{ IMMUNE_FADING_MEMORIES, "Immune to Memory Fades" },
{ IMMUNE_OPEN, "Immune to Open" },
{ IMMUNE_ASSASSINATE, "Immune to Assassinate" },
{ IMMUNE_HEADSHOT, "Immune to Headshot" },
};
return consider_color_map;
return special_ability_map;
}
std::string EQ::constants::GetConsiderColorName(uint32 consider_color)
std::string EQ::constants::GetSpecialAbilityName(uint32 ability_id)
{
const auto& c = EQ::constants::GetConsiderColorMap().find(consider_color);
return c != EQ::constants::GetConsiderColorMap().end() ? c->second : std::string();
}
std::string AccountStatus::GetName(uint8 account_status)
{
for (
auto e = account_status_names.rbegin();
e != account_status_names.rend();
++e
) {
if (account_status >= e->first) {
return e->second;
}
const auto& a = EQ::constants::GetSpecialAbilityMap().find(ability_id);
if (a != EQ::constants::GetSpecialAbilityMap().end()) {
return a->second;
}
return "UNKNOWN ACCOUNT STATUS";
}
std::string ComparisonType::GetName(uint8 type)
{
return IsValid(type) ? comparison_types[type] : "UNKNOWN COMPARISON TYPE";
}
bool ComparisonType::IsValid(uint8 type)
{
return comparison_types.find(type) != comparison_types.end();
}
uint32 LDoNTheme::GetBitmask(uint32 theme_id)
{
return IsValid(theme_id) ? ldon_theme_names[theme_id].second : LDoNTheme::UnusedBit;
}
std::string LDoNTheme::GetName(uint32 theme_id)
{
return IsValid(theme_id) ? ldon_theme_names[theme_id].first : "UNKNOWN LDON THEME";
}
bool LDoNTheme::IsValid(uint32 theme_id)
{
return ldon_theme_names.find(theme_id) != ldon_theme_names.end();
}
std::string PetCommand::GetName(uint8 pet_command)
{
return IsValid(pet_command) ? pet_commands[pet_command] : "UNKNOWN PET COMMAND";
}
bool PetCommand::IsValid(uint8 pet_command)
{
return pet_commands.find(pet_command) != pet_commands.end();
}
std::string PetType::GetName(uint8 pet_type)
{
return IsValid(pet_type) ? pet_types[pet_type] : "UNKNOWN PET TYPE";
}
bool PetType::IsValid(uint8 pet_type)
{
return pet_types.find(pet_type) != pet_types.end();
return std::string();
}
+254 -489
View File
@@ -26,76 +26,6 @@
#include <string.h>
namespace AccountStatus {
constexpr uint8 Player = 0;
constexpr uint8 Steward = 10;
constexpr uint8 ApprenticeGuide = 20;
constexpr uint8 Guide = 50;
constexpr uint8 QuestTroupe = 80;
constexpr uint8 SeniorGuide = 81;
constexpr uint8 GMTester = 85;
constexpr uint8 EQSupport = 90;
constexpr uint8 GMStaff = 95;
constexpr uint8 GMAdmin = 100;
constexpr uint8 GMLeadAdmin = 150;
constexpr uint8 QuestMaster = 160;
constexpr uint8 GMAreas = 170;
constexpr uint8 GMCoder = 180;
constexpr uint8 GMMgmt = 200;
constexpr uint8 GMImpossible = 250;
constexpr uint8 Max = 255;
std::string GetName(uint8 account_status);
}
static std::map<uint8, std::string> account_status_names = {
{ AccountStatus::Player, "Player" },
{ AccountStatus::Steward, "Steward" },
{ AccountStatus::ApprenticeGuide, "Apprentice Guide" },
{ AccountStatus::Guide, "Guide" },
{ AccountStatus::QuestTroupe, "Quest Troupe" },
{ AccountStatus::SeniorGuide, "Senior Guide" },
{ AccountStatus::GMTester, "GM Tester" },
{ AccountStatus::EQSupport, "EQ Support" },
{ AccountStatus::GMStaff, "GM Staff" },
{ AccountStatus::GMAdmin, "GM Admin" },
{ AccountStatus::GMLeadAdmin, "GM Lead Admin" },
{ AccountStatus::QuestMaster, "Quest Master" },
{ AccountStatus::GMAreas, "GM Areas" },
{ AccountStatus::GMCoder, "GM Coder" },
{ AccountStatus::GMMgmt, "GM Mgmt" },
{ AccountStatus::GMImpossible, "GM Impossible" },
{ AccountStatus::Max, "GM Max" }
};
namespace ComparisonType {
constexpr uint8 Equal = 0;
constexpr uint8 NotEqual = 1;
constexpr uint8 GreaterOrEqual = 2;
constexpr uint8 LesserOrEqual = 3;
constexpr uint8 Greater = 4;
constexpr uint8 Lesser = 5;
constexpr uint8 Any = 6;
constexpr uint8 NotAny = 7;
constexpr uint8 Between = 8;
constexpr uint8 NotBetween = 9;
std::string GetName(uint8 type);
bool IsValid(uint8 type);
}
static std::map<uint8, std::string> comparison_types = {
{ ComparisonType::Equal, "Equal" },
{ ComparisonType::NotEqual, "Not Equal" },
{ ComparisonType::GreaterOrEqual, "Greater or Equal" },
{ ComparisonType::LesserOrEqual, "Lesser or Equal" },
{ ComparisonType::Greater, "Greater" },
{ ComparisonType::Lesser, "Lesser" },
{ ComparisonType::Any, "Any" },
{ ComparisonType::NotAny, "Not Any" },
{ ComparisonType::Between, "Between" },
{ ComparisonType::NotBetween, "Not Between" },
};
// local definitions are the result of using hybrid-client or server-only values and methods
namespace EQ
@@ -130,11 +60,9 @@ namespace EQ
using RoF2::invtype::MAIL_SIZE;
using RoF2::invtype::GUILD_TROPHY_TRIBUTE_SIZE;
using RoF2::invtype::KRONO_SIZE;
using RoF2::invtype::GUILD_BANK_MAIN_SIZE;
using RoF2::invtype::GUILD_BANK_DEPOSIT_SIZE;
using RoF2::invtype::OTHER_SIZE;
using RoF2::invtype::TRADE_NPC_SIZE;
using Titanium::invtype::TRADE_NPC_SIZE;
using RoF2::invtype::TYPE_INVALID;
using RoF2::invtype::TYPE_BEGIN;
@@ -161,7 +89,7 @@ namespace EQ
using RoF2::invslot::SLOT_INVALID;
using RoF2::invslot::SLOT_BEGIN;
using RoF2::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
using Titanium::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
const int16 SLOT_AUGMENT_GENERIC_RETURN = 1001; // clients don't appear to use this method... (internal inventory return value)
@@ -181,28 +109,28 @@ namespace EQ
using RoF2::invslot::BONUS_STAT_END;
using RoF2::invslot::BONUS_SKILL_END;
using RoF2::invslot::BANK_BEGIN;
using RoF2::invslot::BANK_END;
using Titanium::invslot::BANK_BEGIN;
using SoF::invslot::BANK_END;
using RoF2::invslot::SHARED_BANK_BEGIN;
using RoF2::invslot::SHARED_BANK_END;
using Titanium::invslot::SHARED_BANK_BEGIN;
using Titanium::invslot::SHARED_BANK_END;
using RoF2::invslot::TRADE_BEGIN;
using RoF2::invslot::TRADE_END;
using Titanium::invslot::TRADE_BEGIN;
using Titanium::invslot::TRADE_END;
using RoF2::invslot::TRADE_NPC_END;
using Titanium::invslot::TRADE_NPC_END;
using RoF2::invslot::WORLD_BEGIN;
using RoF2::invslot::WORLD_END;
using Titanium::invslot::WORLD_BEGIN;
using Titanium::invslot::WORLD_END;
using RoF2::invslot::TRIBUTE_BEGIN;
using RoF2::invslot::TRIBUTE_END;
using Titanium::invslot::TRIBUTE_BEGIN;
using Titanium::invslot::TRIBUTE_END;
using RoF2::invslot::GUILD_TRIBUTE_BEGIN;
using RoF2::invslot::GUILD_TRIBUTE_END;
using Titanium::invslot::GUILD_TRIBUTE_BEGIN;
using Titanium::invslot::GUILD_TRIBUTE_END;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = CORPSE_BEGIN + invslot::slotCursor;
const int16 CORPSE_END = CORPSE_BEGIN + invslot::slotCursor;
using RoF2::invslot::EQUIPMENT_BITMASK;
using RoF2::invslot::GENERAL_BITMASK;
@@ -216,40 +144,38 @@ namespace EQ
} // namespace invslot
namespace invbag {
using RoF2::invbag::SLOT_INVALID;
using RoF2::invbag::SLOT_BEGIN;
using RoF2::invbag::SLOT_END;
using RoF2::invbag::SLOT_COUNT;
using Titanium::invbag::SLOT_INVALID;
using Titanium::invbag::SLOT_BEGIN;
using Titanium::invbag::SLOT_END;
using Titanium::invbag::SLOT_COUNT;
using RoF2::invslot::WORLD_END;
const int16 GENERAL_BAGS_BEGIN = WORLD_END + 1;
using Titanium::invbag::GENERAL_BAGS_BEGIN;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 GENERAL_BAGS_8_COUNT = 8 * SLOT_COUNT;
const int16 GENERAL_BAGS_8_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_8_COUNT) - 1;
const int16 GENERAL_BAGS_8_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_8_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = GENERAL_BAGS_END + 1;
const int16 CURSOR_BAG_BEGIN = 351;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
const int16 BANK_BAGS_BEGIN = CURSOR_BAG_END + 1;
using Titanium::invbag::BANK_BAGS_BEGIN;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 BANK_BAGS_16_COUNT = 16 * SLOT_COUNT;
const int16 BANK_BAGS_16_END = (BANK_BAGS_BEGIN + BANK_BAGS_16_COUNT) - 1;
const int16 BANK_BAGS_16_END = (BANK_BAGS_BEGIN + BANK_BAGS_16_COUNT) - 1;
const int16 SHARED_BANK_BAGS_BEGIN = BANK_BAGS_END + 1;
using Titanium::invbag::SHARED_BANK_BAGS_BEGIN;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
const int16 TRADE_BAGS_BEGIN = SHARED_BANK_BAGS_END + 1;
using Titanium::invbag::TRADE_BAGS_BEGIN;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
using RoF2::invbag::GetInvBagIndexName;
using Titanium::invbag::GetInvBagIndexName;
} // namespace invbag
@@ -278,6 +204,19 @@ namespace EQ
const size_t SAY_LINK_CLOSER_SIZE = 1;
const size_t SAY_LINK_MAXIMUM_SIZE = (SAY_LINK_OPENER_SIZE + SAY_LINK_BODY_SIZE + SAY_LINK_TEXT_SIZE + SAY_LINK_CLOSER_SIZE);
enum StanceType : int {
stanceUnknown = 0,
stancePassive,
stanceBalanced,
stanceEfficient,
stanceReactive,
stanceAggressive,
stanceAssist,
stanceBurn,
stanceEfficient2,
stanceBurnAE
};
enum BotSpellIDs : int {
Warrior = 3001,
Cleric,
@@ -328,6 +267,70 @@ namespace EQ
Looting
};
enum ObjectTypes : int {
SmallBag,
LargeBag,
Quiver,
BeltPouch,
WristPouch,
Backpack,
SmallChest,
LargeChest,
Bandolier,
Medicine,
Tinkering,
Lexicon,
PoisonMaking,
Quest,
MixingBowl,
Baking,
Tailoring,
Blacksmithing,
Fletching,
Brewing,
JewelryMaking,
Pottery,
Kiln,
KeyMaker,
ResearchWIZ,
ResearchMAG,
ResearchNEC,
ResearchENC,
Unknown,
ResearchPractice,
Alchemy,
HighElfForge,
DarkElfForge,
OgreForge,
DwarfForge,
GnomeForge,
BarbarianForge,
IksarForge,
HumanForgeOne,
HumanForgeTwo,
HalflingTailoringOne,
HalflingTailoringTwo,
EruditeTailoring,
WoodElfTailoring,
WoodElfFletching,
IksarPottery,
Fishing,
TrollForge,
WoodElfForge,
HalflingForge,
EruditeForge,
Merchant,
FroglokForge,
Augmenter,
Churn,
TransformationMold,
DetransformationMold,
Unattuner,
TradeskillBag,
CollectibleBag,
NoDeposit
};
enum WeatherTypes : uint8 {
None,
Raining,
@@ -353,12 +356,24 @@ namespace EQ
Proximity
};
const char *GetStanceName(StanceType stance_type);
int ConvertStanceTypeToIndex(StanceType stance_type);
extern const std::map<uint8, std::string>& GetLanguageMap();
std::string GetLanguageName(uint8 language_id);
extern const std::map<uint32, std::string>& GetLDoNThemeMap();
std::string GetLDoNThemeName(uint32 theme_id);
extern const std::map<int8, std::string>& GetFlyModeMap();
std::string GetFlyModeName(int8 flymode_id);
extern const std::map<bodyType, std::string>& GetBodyTypeMap();
std::string GetBodyTypeName(bodyType bodytype_id);
extern const std::map<uint8, std::string>& GetAccountStatusMap();
std::string GetAccountStatusName(uint8 account_status);
extern const std::map<uint8, std::string>& GetConsiderLevelMap();
std::string GetConsiderLevelName(uint8 consider_level);
@@ -371,6 +386,9 @@ namespace EQ
extern const std::map<uint8, std::string>& GetSpawnAnimationMap();
std::string GetSpawnAnimationName(uint8 animation_id);
extern const std::map<int, std::string>& GetObjectTypeMap();
std::string GetObjectTypeName(int object_type);
extern const std::map<uint8, std::string>& GetWeatherTypeMap();
std::string GetWeatherTypeName(uint8 weather_type);
@@ -383,8 +401,12 @@ namespace EQ
extern const std::map<uint32, std::string>& GetAppearanceTypeMap();
std::string GetAppearanceTypeName(uint32 animation_type);
extern const std::map<uint32, std::string>& GetConsiderColorMap();
std::string GetConsiderColorName(uint32 consider_color);
extern const std::map<uint32, std::string>& GetSpecialAbilityMap();
std::string GetSpecialAbilityName(uint32 ability_id);
const int STANCE_TYPE_FIRST = stancePassive;
const int STANCE_TYPE_LAST = stanceBurnAE;
const int STANCE_TYPE_COUNT = stanceBurnAE;
} /*constants*/
@@ -439,6 +461,37 @@ namespace EQ
} // namespace spells
namespace bug {
enum CategoryID : uint32 {
catOther = 0,
catVideo,
catAudio,
catPathing,
catQuest,
catTradeskills,
catSpellStacking,
catDoorsPortals,
catItems,
catNPC,
catDialogs,
catLoNTCG,
catMercenaries
};
enum OptionalInfoFlag : uint32 {
infoNoOptionalInfo = 0x0,
infoCanDuplicate = 0x1,
infoCrashBug = 0x2,
infoTargetInfo = 0x4,
infoCharacterFlags = 0x8,
infoUnknownValue = 0xFFFFFFF0
};
const char* CategoryIDToCategoryName(CategoryID category_id);
CategoryID CategoryNameToCategoryID(const char* category_name);
} // namespace bug
enum WaypointStatus : int {
RoamBoxPauseInProgress = -3,
QuestControlNoGrid = -2,
@@ -452,7 +505,7 @@ namespace EQ
Raid,
Guild
};
};
}; // namespace consent
} /*EQEmu*/
enum ServerLockType : int {
@@ -461,6 +514,26 @@ enum ServerLockType : int {
Unlock
};
enum AccountStatus : uint8 {
Player = 0,
Steward = 10,
ApprenticeGuide = 20,
Guide = 50,
QuestTroupe = 80,
SeniorGuide = 81,
GMTester = 85,
EQSupport = 90,
GMStaff = 95,
GMAdmin = 100,
GMLeadAdmin = 150,
QuestMaster = 160,
GMAreas = 170,
GMCoder = 180,
GMMgmt = 200,
GMImpossible = 250,
Max = 255
};
enum Invisibility : uint8 {
Visible,
Invisible,
@@ -486,17 +559,6 @@ enum ConsiderLevel : uint8 {
Scowls
};
namespace ConsiderColor {
constexpr uint32 Green = 2;
constexpr uint32 DarkBlue = 4;
constexpr uint32 Gray = 6;
constexpr uint32 White = 10;
constexpr uint32 Red = 13;
constexpr uint32 Yellow = 15;
constexpr uint32 LightBlue = 18;
constexpr uint32 WhiteTitanium = 20;
};
enum TargetDescriptionType : uint8 {
LCSelf,
UCSelf,
@@ -512,6 +574,19 @@ enum ReloadWorld : uint8 {
ForceRepop
};
enum BucketComparison : uint8 {
BucketEqualTo = 0,
BucketNotEqualTo,
BucketGreaterThanOrEqualTo,
BucketLesserThanOrEqualTo,
BucketGreaterThan,
BucketLesserThan,
BucketIsAny,
BucketIsNotAny,
BucketIsBetween,
BucketIsNotBetween
};
enum class EntityFilterType {
All,
Bots,
@@ -525,132 +600,66 @@ enum class ApplySpellType {
Raid
};
namespace SpecialAbility {
constexpr int Summon = 1;
constexpr int Enrage = 2;
constexpr int Rampage = 3;
constexpr int AreaRampage = 4;
constexpr int Flurry = 5;
constexpr int TripleAttack = 6;
constexpr int QuadrupleAttack = 7;
constexpr int DualWield = 8;
constexpr int BaneAttack = 9;
constexpr int MagicalAttack = 10;
constexpr int RangedAttack = 11;
constexpr int SlowImmunity = 12;
constexpr int MesmerizeImmunity = 13;
constexpr int CharmImmunity = 14;
constexpr int StunImmunity = 15;
constexpr int SnareImmunity = 16;
constexpr int FearImmunity = 17;
constexpr int DispellImmunity = 18;
constexpr int MeleeImmunity = 19;
constexpr int MagicImmunity = 20;
constexpr int FleeingImmunity = 21;
constexpr int MeleeImmunityExceptBane = 22;
constexpr int MeleeImmunityExceptMagical = 23;
constexpr int AggroImmunity = 24;
constexpr int BeingAggroImmunity = 25;
constexpr int CastingFromRangeImmunity = 26;
constexpr int FeignDeathImmunity = 27;
constexpr int TauntImmunity = 28;
constexpr int TunnelVision = 29;
constexpr int NoBuffHealFriends = 30;
constexpr int PacifyImmunity = 31;
constexpr int Leash = 32;
constexpr int Tether = 33;
constexpr int DestructibleObject = 34;
constexpr int HarmFromClientImmunity = 35;
constexpr int AlwaysFlee = 36;
constexpr int FleePercent = 37;
constexpr int AllowBeneficial = 38;
constexpr int DisableMelee = 39;
constexpr int NPCChaseDistance = 40;
constexpr int AllowedToTank = 41;
constexpr int IgnoreRootAggroRules = 42;
constexpr int CastingResistDifficulty = 43;
constexpr int CounterAvoidDamage = 44;
constexpr int ProximityAggro = 45;
constexpr int RangedAttackImmunity = 46;
constexpr int ClientDamageImmunity = 47;
constexpr int NPCDamageImmunity = 48;
constexpr int ClientAggroImmunity = 49;
constexpr int NPCAggroImmunity = 50;
constexpr int ModifyAvoidDamage = 51;
constexpr int MemoryFadeImmunity = 52;
constexpr int OpenImmunity = 53;
constexpr int AssassinateImmunity = 54;
constexpr int HeadshotImmunity = 55;
constexpr int BotAggroImmunity = 56;
constexpr int BotDamageImmunity = 57;
constexpr int Max = 58;
constexpr int MaxParameters = 9;
std::string GetName(int ability_id);
bool IsValid(int ability_id);
}
static std::map<int, std::string> special_ability_names = {
{ SpecialAbility::Summon, "Summon" },
{ SpecialAbility::Enrage, "Enrage" },
{ SpecialAbility::Rampage, "Rampage" },
{ SpecialAbility::AreaRampage, "Area Rampage" },
{ SpecialAbility::Flurry, "Flurry" },
{ SpecialAbility::TripleAttack, "Triple Attack" },
{ SpecialAbility::QuadrupleAttack, "Quadruple Attack" },
{ SpecialAbility::DualWield, "Dual Wield" },
{ SpecialAbility::BaneAttack, "Bane Attack" },
{ SpecialAbility::MagicalAttack, "Magical Attack" },
{ SpecialAbility::RangedAttack, "Ranged Attack" },
{ SpecialAbility::SlowImmunity, "Immune to Slow" },
{ SpecialAbility::MesmerizeImmunity, "Immune to Mesmerize" },
{ SpecialAbility::CharmImmunity, "Immune to Charm" },
{ SpecialAbility::StunImmunity, "Immune to Stun" },
{ SpecialAbility::SnareImmunity, "Immune to Snare" },
{ SpecialAbility::FearImmunity, "Immune to Fear" },
{ SpecialAbility::DispellImmunity, "Immune to Dispell" },
{ SpecialAbility::MeleeImmunity, "Immune to Melee" },
{ SpecialAbility::MagicImmunity, "Immune to Magic" },
{ SpecialAbility::FleeingImmunity, "Immune to Fleeing" },
{ SpecialAbility::MeleeImmunityExceptBane, "Immune to Melee except Bane" },
{ SpecialAbility::MeleeImmunityExceptMagical, "Immune to Non-Magical Melee" },
{ SpecialAbility::AggroImmunity, "Immune to Aggro" },
{ SpecialAbility::BeingAggroImmunity, "Immune to Being Aggro" },
{ SpecialAbility::CastingFromRangeImmunity, "Immune to Ranged Spells" },
{ SpecialAbility::FeignDeathImmunity, "Immune to Feign Death" },
{ SpecialAbility::TauntImmunity, "Immune to Taunt" },
{ SpecialAbility::TunnelVision, "Tunnel Vision" },
{ SpecialAbility::NoBuffHealFriends, "Does Not Heal or Buff Allies" },
{ SpecialAbility::PacifyImmunity, "Immune to Pacify" },
{ SpecialAbility::Leash, "Leashed" },
{ SpecialAbility::Tether, "Tethered" },
{ SpecialAbility::DestructibleObject, "Destructible Object" },
{ SpecialAbility::HarmFromClientImmunity, "Immune to Harm from Client" },
{ SpecialAbility::AlwaysFlee, "Always Flees" },
{ SpecialAbility::FleePercent, "Flee Percentage" },
{ SpecialAbility::AllowBeneficial, "Allows Beneficial Spells" },
{ SpecialAbility::DisableMelee, "Melee is Disabled" },
{ SpecialAbility::NPCChaseDistance, "Chase Distance" },
{ SpecialAbility::AllowedToTank, "Allowed to Tank" },
{ SpecialAbility::IgnoreRootAggroRules, "Ignores Root Aggro" },
{ SpecialAbility::CastingResistDifficulty, "Casting Resist Difficulty" },
{ SpecialAbility::CounterAvoidDamage, "Counter Damage Avoidance" },
{ SpecialAbility::ProximityAggro, "Proximity Aggro" },
{ SpecialAbility::RangedAttackImmunity, "Immune to Ranged Attacks" },
{ SpecialAbility::ClientDamageImmunity, "Immune to Client Damage" },
{ SpecialAbility::NPCDamageImmunity, "Immune to NPC Damage" },
{ SpecialAbility::ClientAggroImmunity, "Immune to Client Aggro" },
{ SpecialAbility::NPCAggroImmunity, "Immune to NPC Aggro" },
{ SpecialAbility::ModifyAvoidDamage, "Modify Damage Avoidance" },
{ SpecialAbility::MemoryFadeImmunity, "Immune to Memory Fades" },
{ SpecialAbility::OpenImmunity, "Immune to Open" },
{ SpecialAbility::AssassinateImmunity, "Immune to Assassinate" },
{ SpecialAbility::HeadshotImmunity, "Immune to Headshot" },
{ SpecialAbility::BotAggroImmunity, "Immune to Bot Aggro" },
{ SpecialAbility::BotDamageImmunity, "Immune to Bot Damage" },
enum {
SPECATK_SUMMON = 1,
SPECATK_ENRAGE = 2,
SPECATK_RAMPAGE = 3,
SPECATK_AREA_RAMPAGE = 4,
SPECATK_FLURRY = 5,
SPECATK_TRIPLE = 6,
SPECATK_QUAD = 7,
SPECATK_INNATE_DW = 8,
SPECATK_BANE = 9,
SPECATK_MAGICAL = 10,
SPECATK_RANGED_ATK = 11,
UNSLOWABLE = 12,
UNMEZABLE = 13,
UNCHARMABLE = 14,
UNSTUNABLE = 15,
UNSNAREABLE = 16,
UNFEARABLE = 17,
UNDISPELLABLE = 18,
IMMUNE_MELEE = 19,
IMMUNE_MAGIC = 20,
IMMUNE_FLEEING = 21,
IMMUNE_MELEE_EXCEPT_BANE = 22,
IMMUNE_MELEE_NONMAGICAL = 23,
IMMUNE_AGGRO = 24,
IMMUNE_AGGRO_ON = 25,
IMMUNE_CASTING_FROM_RANGE = 26,
IMMUNE_FEIGN_DEATH = 27,
IMMUNE_TAUNT = 28,
NPC_TUNNELVISION = 29,
NPC_NO_BUFFHEAL_FRIENDS = 30,
IMMUNE_PACIFY = 31,
LEASH = 32,
TETHER = 33,
DESTRUCTIBLE_OBJECT = 34,
NO_HARM_FROM_CLIENT = 35,
ALWAYS_FLEE = 36,
FLEE_PERCENT = 37,
ALLOW_BENEFICIAL = 38,
DISABLE_MELEE = 39,
NPC_CHASE_DISTANCE = 40,
ALLOW_TO_TANK = 41,
IGNORE_ROOT_AGGRO_RULES = 42,
CASTING_RESIST_DIFF = 43,
COUNTER_AVOID_DAMAGE = 44, // Modify by percent NPC's opponents chance to riposte, block, parry or dodge individually, or for all skills
PROX_AGGRO = 45,
IMMUNE_RANGED_ATTACKS = 46,
IMMUNE_DAMAGE_CLIENT = 47,
IMMUNE_DAMAGE_NPC = 48,
IMMUNE_AGGRO_CLIENT = 49,
IMMUNE_AGGRO_NPC = 50,
MODIFY_AVOID_DAMAGE = 51, // Modify by percent the NPCs chance to riposte, block, parry or dodge individually, or for all skills
IMMUNE_FADING_MEMORIES = 52,
IMMUNE_OPEN = 53,
IMMUNE_ASSASSINATE = 54,
IMMUNE_HEADSHOT = 55,
MAX_SPECIAL_ATTACK = 56
};
namespace HeroicBonusBucket
{
const std::string WisMaxMana = "HWIS-MaxMana";
@@ -675,248 +684,4 @@ namespace HeroicBonusBucket
const std::string DexEnduranceRegen = "HDEX-EnduranceRegen";
}
namespace Bug {
namespace Category {
constexpr uint32 Other = 0;
constexpr uint32 Video = 1;
constexpr uint32 Audio = 2;
constexpr uint32 Pathing = 3;
constexpr uint32 Quest = 4;
constexpr uint32 Tradeskills = 5;
constexpr uint32 SpellStacking = 6;
constexpr uint32 DoorsPortals = 7;
constexpr uint32 Items = 8;
constexpr uint32 NPC = 9;
constexpr uint32 Dialogs = 10;
constexpr uint32 LoNTCG = 11;
constexpr uint32 Mercenaries = 12;
}
namespace InformationFlag {
constexpr uint32 None = 0;
constexpr uint32 Repeatable = 1;
constexpr uint32 Crash = 2;
constexpr uint32 TargetInfo = 4;
constexpr uint32 CharacterFlags = 8;
constexpr uint32 Unknown = 4294967280;
}
uint32 GetID(const std::string& category_name);
std::string GetName(uint32 category_id);
bool IsValid(uint32 category_id);
}
static std::map<uint32, std::string> bug_category_names = {
{ Bug::Category::Other, "Other" },
{ Bug::Category::Video, "Video" },
{ Bug::Category::Audio, "Audio" },
{ Bug::Category::Pathing, "Pathing" },
{ Bug::Category::Quest, "Quest" },
{ Bug::Category::Tradeskills, "Tradeskills" },
{ Bug::Category::SpellStacking, "Spell Stacking" },
{ Bug::Category::DoorsPortals, "Doors and Portals" },
{ Bug::Category::Items, "Items" },
{ Bug::Category::NPC, "NPC" },
{ Bug::Category::Dialogs, "Dialogs" },
{ Bug::Category::LoNTCG, "LoN - TCG" },
{ Bug::Category::Mercenaries, "Mercenaries" }
};
namespace Stance {
constexpr uint32 Unknown = 0;
constexpr uint32 Passive = 1;
constexpr uint32 Balanced = 2;
constexpr uint32 Efficient = 3;
constexpr uint32 Reactive = 4;
constexpr uint32 Aggressive = 5;
constexpr uint32 Assist = 6;
constexpr uint32 Burn = 7;
constexpr uint32 Efficient2 = 8;
constexpr uint32 AEBurn = 9;
std::string GetName(uint8 stance_id);
uint8 GetIndex(uint8 stance_id);
bool IsValid(uint8 stance_id);
}
static std::map<uint32, std::string> stance_names = {
{ Stance::Unknown, "Unknown" },
{ Stance::Passive, "Passive" },
{ Stance::Balanced, "Balanced" },
{ Stance::Efficient, "Efficient" },
{ Stance::Reactive, "Reactive" },
{ Stance::Aggressive, "Aggressive" },
{ Stance::Assist, "Assist" },
{ Stance::Burn, "Burn" },
{ Stance::Efficient2, "Efficient" },
{ Stance::AEBurn, "AE Burn" }
};
namespace LDoNTheme {
constexpr uint32 Unused = 0;
constexpr uint32 GUK = 1;
constexpr uint32 MIR = 2;
constexpr uint32 MMC = 3;
constexpr uint32 RUJ = 4;
constexpr uint32 TAK = 5;
constexpr uint32 UnusedBit = 0;
constexpr uint32 GUKBit = 1;
constexpr uint32 MIRBit = 2;
constexpr uint32 MMCBit = 4;
constexpr uint32 RUJBit = 8;
constexpr uint32 TAKBit = 16;
uint32 GetBitmask(uint32 theme_id);
std::string GetName(uint32 theme_id);
bool IsValid(uint32 theme_id);
}
static std::map<uint32, std::pair<std::string, uint32>> ldon_theme_names = {
{ LDoNTheme::Unused, { "Unused", LDoNTheme::UnusedBit }, },
{ LDoNTheme::GUK, { "Deepest Guk", LDoNTheme::GUKBit }, },
{ LDoNTheme::MIR, { "Miragul's Menagerie", LDoNTheme::MIRBit }, },
{ LDoNTheme::MMC, { "Mistmoore Catacombs", LDoNTheme::MMCBit }, },
{ LDoNTheme::RUJ, { "Rujarkian Hills", LDoNTheme::RUJBit }, },
{ LDoNTheme::TAK, { "Takish-Hiz", LDoNTheme::TAKBit }, },
};
namespace PCNPCOnlyFlagType {
constexpr int PC = 1;
constexpr int NPC = 2;
}
namespace BookType {
constexpr uint8 Scroll = 0;
constexpr uint8 Book = 1;
constexpr uint8 ItemInfo = 2;
}
namespace PetButton {
constexpr uint8 Sit = 0;
constexpr uint8 Stop = 1;
constexpr uint8 Regroup = 2;
constexpr uint8 Follow = 3;
constexpr uint8 Guard = 4;
constexpr uint8 Taunt = 5;
constexpr uint8 Hold = 6;
constexpr uint8 GreaterHold = 7;
constexpr uint8 Focus = 8;
constexpr uint8 SpellHold = 9;
}
namespace PetButtonState {
constexpr uint8 Off = 0;
constexpr uint8 On = 1;
}
namespace PetCommand {
constexpr uint8 HealthReport = 0; // /pet health or Pet Window
constexpr uint8 Leader = 1; // /pet leader or Pet Window
constexpr uint8 Attack = 2; // /pet attack or Pet Window
constexpr uint8 QAttack = 3; // /pet qattack or Pet Window
constexpr uint8 FollowMe = 4; // /pet follow or Pet Window
constexpr uint8 GuardHere = 5; // /pet guard or Pet Window
constexpr uint8 Sit = 6; // /pet sit or Pet Window
constexpr uint8 SitDown = 7; // /pet sit on
constexpr uint8 StandUp = 8; // /pet sit off
constexpr uint8 Stop = 9; // /pet stop or Pet Window - Not implemented
constexpr uint8 StopOn = 10; // /pet stop on - Not implemented
constexpr uint8 StopOff = 11; // /pet stop off - Not implemented
constexpr uint8 Taunt = 12; // /pet taunt or Pet Window
constexpr uint8 TauntOn = 13; // /pet taunt on
constexpr uint8 TauntOff = 14; // /pet taunt off
constexpr uint8 Hold = 15; // /pet hold or Pet Window, won't add to hate list unless attacking
constexpr uint8 HoldOn = 16; // /pet hold on
constexpr uint8 HoldOff = 17; // /pet hold off
constexpr uint8 GreaterHold = 18; // /pet ghold, will never add to hate list unless told to
constexpr uint8 GreaterHoldOn = 19; // /pet ghold on
constexpr uint8 GreaterHoldOff = 20; // /pet ghold off
constexpr uint8 SpellHold = 21; // /pet no cast or /pet spellhold or Pet Window
constexpr uint8 SpellHoldOn = 22; // /pet spellhold on
constexpr uint8 SpellHoldOff = 23; // /pet spellhold off
constexpr uint8 Focus = 24; // /pet focus or Pet Window
constexpr uint8 FocusOn = 25; // /pet focus on
constexpr uint8 FocusOff = 26; // /pet focus off
constexpr uint8 Feign = 27; // /pet feign
constexpr uint8 BackOff = 28; // /pet back off
constexpr uint8 GetLost = 29; // /pet get lost
constexpr uint8 GuardMe = 30; // Same as /pet follow, but different message in older clients
constexpr uint8 Regroup = 31; // /pet regroup, acts like classic hold
constexpr uint8 RegroupOn = 32; // /pet regroup on
constexpr uint8 RegroupOff = 33; // /pet regroup off
constexpr uint8 Max = 34;
static std::map<uint8, std::string> pet_commands = {
{ PetCommand::HealthReport, "Health Report" },
{ PetCommand::Leader, "Leader" },
{ PetCommand::Attack, "Attack" },
{ PetCommand::QAttack, "QAttack" },
{ PetCommand::FollowMe, "Follow Me" },
{ PetCommand::GuardHere, "Guard Here" },
{ PetCommand::Sit, "Sit" },
{ PetCommand::SitDown, "Sit Down" },
{ PetCommand::StandUp, "Stand Up" },
{ PetCommand::Stop, "Stop" },
{ PetCommand::StopOn, "Stop On" },
{ PetCommand::StopOff, "Stop Off" },
{ PetCommand::Taunt, "Taunt" },
{ PetCommand::TauntOn, "Taunt On" },
{ PetCommand::TauntOff, "Taunt Off" },
{ PetCommand::Hold, "Hold" },
{ PetCommand::HoldOn, "Hold On" },
{ PetCommand::HoldOff, "Hold Off" },
{ PetCommand::GreaterHold, "Greater Hold" },
{ PetCommand::GreaterHoldOn, "Greater Hold On" },
{ PetCommand::GreaterHoldOff, "Greater Hold Off" },
{ PetCommand::SpellHold, "Spell Hold" },
{ PetCommand::SpellHoldOn, "Spell Hold On" },
{ PetCommand::SpellHoldOff, "Spell Hold Off" },
{ PetCommand::Focus, "Focus" },
{ PetCommand::FocusOn, "Focus On" },
{ PetCommand::FocusOff, "Focus Off" },
{ PetCommand::Feign, "Feign" },
{ PetCommand::BackOff, "Back Off" },
{ PetCommand::GetLost, "Get Lost" },
{ PetCommand::GuardMe, "Guard Me" },
{ PetCommand::Regroup, "Regroup" },
{ PetCommand::RegroupOn, "Regroup On" },
{ PetCommand::RegroupOff, "Regroup Off" },
{ PetCommand::Max, "Max" }
};
std::string GetName(uint8 pet_command);
bool IsValid(uint8 pet_command);
}
namespace PetOrder {
constexpr uint8 Follow = 0;
constexpr uint8 Sit = 1;
constexpr uint8 Guard = 2;
constexpr uint8 Feign = 3;
}
namespace PetType {
constexpr uint8 Familiar = 0;
constexpr uint8 Animation = 1;
constexpr uint8 Normal = 2;
constexpr uint8 Charmed = 3;
constexpr uint8 Follow = 4;
constexpr uint8 TargetLock = 5;
constexpr uint8 None = 255;
static std::map<uint8, std::string> pet_types = {
{ PetType::Familiar, "Familiar" },
{ PetType::Animation, "Animation" },
{ PetType::Normal, "Normal" },
{ PetType::Charmed, "Charmed" },
{ PetType::Follow, "Follow" },
{ PetType::TargetLock, "Target Lock" },
{ PetType::None, "None" }
};
std::string GetName(uint8 pet_type);
bool IsValid(uint8 pet_type);
}
#endif /*COMMON_EMU_CONSTANTS_H*/
+1 -19
View File
@@ -35,7 +35,7 @@ N(OP_AltCurrencyMerchantRequest),
N(OP_AltCurrencyPurchase),
N(OP_AltCurrencyReclaim),
N(OP_AltCurrencySell),
N(OP_AltCurrencySellSelection), // Used by eqstr_us.txt 8066, 8068, 8069
N(OP_AltCurrencySellSelection), // Used by eqstr_us.txt 8066, 8068, 8069
N(OP_Animation),
N(OP_AnnoyingZoneUnknown),
N(OP_ApplyPoison),
@@ -67,7 +67,6 @@ N(OP_Buff),
N(OP_BuffCreate),
N(OP_BuffRemoveRequest),
N(OP_Bug),
N(OP_BuyerItems),
N(OP_CameraEffect),
N(OP_Camp),
N(OP_CancelSneakHide),
@@ -77,7 +76,6 @@ N(OP_CashReward),
N(OP_CastSpell),
N(OP_ChangeSize),
N(OP_ChannelMessage),
N(OP_ChangePetName),
N(OP_CharacterCreate),
N(OP_CharacterCreateRequest),
N(OP_CharInventory),
@@ -163,7 +161,6 @@ N(OP_EnduranceUpdate),
N(OP_EnterChat),
N(OP_EnterWorld),
N(OP_EnvDamage),
N(OP_EvolveItem),
N(OP_ExpansionInfo),
N(OP_ExpUpdate),
N(OP_FaceChange),
@@ -285,17 +282,12 @@ N(OP_InspectMessageUpdate),
N(OP_InspectRequest),
N(OP_InstillDoubt),
N(OP_InterruptCast),
N(OP_InvokeChangePetName),
N(OP_InvokeChangePetNameImmediate),
N(OP_InvokeNameChangeImmediate),
N(OP_InvokeNameChangeLazy),
N(OP_ItemLinkClick),
N(OP_ItemLinkResponse),
N(OP_ItemLinkText),
N(OP_ItemName),
N(OP_ItemPacket),
N(OP_ItemPreview),
N(OP_ItemPreviewRequest),
N(OP_ItemRecastDelay),
N(OP_ItemVerifyReply),
N(OP_ItemVerifyRequest),
@@ -407,8 +399,6 @@ N(OP_PetitionSearchText),
N(OP_PetitionUnCheckout),
N(OP_PetitionUpdate),
N(OP_PickPocket),
N(OP_PickZone),
N(OP_PickZoneWindow),
N(OP_PlayerProfile),
N(OP_PlayerStateAdd),
N(OP_PlayerStateRemove),
@@ -520,11 +510,6 @@ N(OP_ShopEndConfirm),
N(OP_ShopItem),
N(OP_ShopPlayerBuy),
N(OP_ShopPlayerSell),
N(OP_ShopSendParcel),
N(OP_ShopDeleteParcel),
N(OP_ShopRespondParcel),
N(OP_ShopRetrieveParcel),
N(OP_ShopParcelIcon),
N(OP_ShopRequest),
N(OP_SimpleMessage),
N(OP_SkillUpdate),
@@ -543,7 +528,6 @@ N(OP_Stamina),
N(OP_Stun),
N(OP_Surname),
N(OP_SwapSpell),
N(OP_SystemFingerprint),
N(OP_TargetBuffs),
N(OP_TargetCommand),
N(OP_TargetHoTT),
@@ -568,7 +552,6 @@ N(OP_TradeBusy),
N(OP_TradeCoins),
N(OP_TradeMoneyUpdate),
N(OP_Trader),
N(OP_TraderBulkSend),
N(OP_TraderBuy),
N(OP_TraderDelItem),
N(OP_TradeRequest),
@@ -576,7 +559,6 @@ N(OP_TradeRequestAck),
N(OP_TraderItemUpdate),
N(OP_TraderShop),
N(OP_TradeSkillCombine),
N(OP_TradeSkillRecipeInspect),
N(OP_Translocate),
N(OP_TributeInfo),
N(OP_TributeItem),
+103 -69
View File
@@ -758,10 +758,10 @@ typedef enum {
FilterFocusEffects = 22, //0=show, 1=hide
FilterPetSpells = 23, //0=show, 1=hide
FilterHealOverTime = 24, //0=show, 1=mine only, 2=hide
FilterItemSpeech = 25, //0=show, 1=hide // RoF2 Confirmed
FilterStrikethrough = 26, //0=show, 1=hide // RoF2 Confirmed
FilterStuns = 27, //0=show, 1=hide // RoF2 Confirmed
FilterBardSongsOnPets = 28, //0=show, 1=hide // RoF2 Confirmed
FilterUnknown25 = 25,
FilterUnknown26 = 26,
FilterUnknown27 = 27,
FilterUnknown28 = 28,
_FilterCount
} eqFilterType;
@@ -772,47 +772,67 @@ typedef enum {
FilterShowSelfOnly
} eqFilterMode;
#define STAT_STR 0
#define STAT_STA 1
#define STAT_AGI 2
#define STAT_DEX 3
#define STAT_INT 4
#define STAT_WIS 5
#define STAT_CHA 6
#define STAT_MAGIC 7
#define STAT_COLD 8
#define STAT_FIRE 9
#define STAT_POISON 10
#define STAT_DISEASE 11
#define STAT_MANA 12
#define STAT_HP 13
#define STAT_AC 14
#define STAT_ENDURANCE 15
#define STAT_ATTACK 16
#define STAT_HP_REGEN 17
#define STAT_MANA_REGEN 18
#define STAT_HASTE 19
#define STAT_DAMAGE_SHIELD 20
#define STAT_DS_MITIGATION 22
#define STAT_HEAL_AMOUNT 23
#define STAT_SPELL_DAMAGE 24
#define STAT_CLAIRVOYANCE 25
#define STAT_HEROIC_AGILITY 26
#define STAT_HEROIC_CHARISMA 27
#define STAT_HEROIC_DEXTERITY 28
#define STAT_HEROIC_INTELLIGENCE 29
#define STAT_HEROIC_STAMINA 30
#define STAT_HEROIC_STRENGTH 31
#define STAT_HEROIC_WISDOM 32
#define STAT_BASH 33
#define STAT_BACKSTAB 34
#define STAT_DRAGON_PUNCH 35
#define STAT_EAGLE_STRIKE 36
#define STAT_FLYING_KICK 37
#define STAT_KICK 38
#define STAT_ROUND_KICK 39
#define STAT_TIGER_CLAW 40
#define STAT_FRENZY 41
#define STAT_STR 0
#define STAT_STA 1
#define STAT_AGI 2
#define STAT_DEX 3
#define STAT_INT 4
#define STAT_WIS 5
#define STAT_CHA 6
#define STAT_MAGIC 7
#define STAT_COLD 8
#define STAT_FIRE 9
#define STAT_POISON 10
#define STAT_DISEASE 11
#define STAT_MANA 12
#define STAT_HP 13
#define STAT_AC 14
#define STAT_ENDURANCE 15
#define STAT_ATTACK 16
#define STAT_HP_REGEN 17
#define STAT_MANA_REGEN 18
#define STAT_HASTE 19
#define STAT_DAMAGE_SHIELD 20
/*
** Recast timer types. Used as an off set to charProfileStruct timers.
**
** (Another orphaned enumeration...)
*/
enum RecastTimerTypes
{
RecTimer_0 = 0,
RecTimer_1,
RecTimer_WeaponHealClick, // 2
RecTimer_MuramiteBaneNukeClick, // 3
RecTimer_4,
RecTimer_DispellClick, // 5 (also click heal orbs?)
RecTimer_Epic, // 6
RecTimer_OoWBPClick, // 7
RecTimer_VishQuestClassItem, // 8
RecTimer_HealPotion, // 9
RecTimer_10,
RecTimer_11,
RecTimer_12,
RecTimer_13,
RecTimer_14,
RecTimer_15,
RecTimer_16,
RecTimer_17,
RecTimer_18,
RecTimer_ModRod, // 19
_RecTimerCount
};
enum GroupUpdateAction
{
GUA_Joined = 0,
GUA_Left = 1,
GUA_LastLeft = 6,
GUA_FullGroupInfo = 7,
GUA_MakeLeader = 8,
GUA_Started = 9
};
static const uint8 DamageTypeSomething = 0x1C; //0x1c is something...
static const uint8 DamageTypeFalling = 0xFC;
@@ -974,6 +994,43 @@ namespace ZoneBlockedSpellTypes {
const uint8 Region = 2;
};
enum class DynamicZoneType
{
None = 0,
Expedition,
Tutorial,
Task,
Mission, // Shared Task
Quest
};
enum class DynamicZoneMemberStatus : uint8_t
{
Unknown = 0,
Online,
Offline,
InDynamicZone,
LinkDead
};
enum LDoNThemes {
Unused = 0,
GUK,
MIR,
MMC,
RUJ,
TAK
};
enum LDoNThemeBits {
UnusedBit = 0,
GUKBit = 1,
MIRBit = 2,
MMCBit = 4,
RUJBit = 8,
TAKBit = 16
};
enum StartZoneIndex {
Odus = 0,
Qeynos,
@@ -988,8 +1045,7 @@ enum StartZoneIndex {
Felwithe,
Akanon,
Cabilis,
SharVahl,
RatheMtn
SharVahl
};
enum FVNoDropFlagRule
@@ -1075,26 +1131,4 @@ namespace LeadershipAbilitySlot {
constexpr uint16 HealthOfTargetsTarget = 14;
}
enum ExpSource
{
Quest,
GM,
Kill,
Death,
Resurrection,
LDoNChest,
Task,
Sacrifice
};
#define PARCEL_SEND_ITEMS 0
#define PARCEL_SEND_MONEY 1
#define PARCEL_MONEY_ITEM_ID 99990 // item id of money
#define PARCEL_LIMIT 5
#define PARCEL_BEGIN_SLOT 1
namespace DoorType {
constexpr uint32 BuyerStall = 155;
}
#endif /*COMMON_EQ_CONSTANTS_H*/
+28 -36
View File
@@ -47,7 +47,6 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
ClientUnknown::constants::EXPANSION_BIT,
ClientUnknown::constants::EXPANSIONS_MASK,
ClientUnknown::INULL,
ClientUnknown::INULL,
ClientUnknown::INULL
),
/*[ClientVersion::Client62] =*/
@@ -56,7 +55,6 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
Client62::constants::EXPANSION_BIT,
Client62::constants::EXPANSIONS_MASK,
Client62::INULL,
Client62::INULL,
Client62::INULL
),
/*[ClientVersion::Titanium] =*/
@@ -65,8 +63,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
Titanium::constants::EXPANSION_BIT,
Titanium::constants::EXPANSIONS_MASK,
Titanium::constants::CHARACTER_CREATION_LIMIT,
Titanium::constants::SAY_LINK_BODY_SIZE,
Titanium::INULL
Titanium::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::SoF] =*/
EQ::constants::LookupEntry(
@@ -74,8 +71,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
SoF::constants::EXPANSION_BIT,
SoF::constants::EXPANSIONS_MASK,
SoF::constants::CHARACTER_CREATION_LIMIT,
SoF::constants::SAY_LINK_BODY_SIZE,
SoF::INULL
SoF::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::SoD] =*/
EQ::constants::LookupEntry(
@@ -83,8 +79,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
SoD::constants::EXPANSION_BIT,
SoD::constants::EXPANSIONS_MASK,
SoD::constants::CHARACTER_CREATION_LIMIT,
SoD::constants::SAY_LINK_BODY_SIZE,
SoD::INULL
SoD::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::UF] =*/
EQ::constants::LookupEntry(
@@ -92,8 +87,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
UF::constants::EXPANSION_BIT,
UF::constants::EXPANSIONS_MASK,
UF::constants::CHARACTER_CREATION_LIMIT,
UF::constants::SAY_LINK_BODY_SIZE,
UF::INULL
UF::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::RoF] =*/
EQ::constants::LookupEntry(
@@ -101,8 +95,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
RoF::constants::EXPANSION_BIT,
RoF::constants::EXPANSIONS_MASK,
RoF::constants::CHARACTER_CREATION_LIMIT,
RoF::constants::SAY_LINK_BODY_SIZE,
RoF::INULL
RoF::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::RoF2] =*/
EQ::constants::LookupEntry(
@@ -110,8 +103,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
RoF2::constants::EXPANSION_BIT,
RoF2::constants::EXPANSIONS_MASK,
RoF2::constants::CHARACTER_CREATION_LIMIT,
RoF2::constants::SAY_LINK_BODY_SIZE,
RoF2::constants::MAX_BAZAAR_TRADERS
RoF2::constants::SAY_LINK_BODY_SIZE
)
};
@@ -173,7 +165,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL
ClientUnknown::INULL
),
ClientUnknown::INULL,
@@ -200,7 +192,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
Client62::INULL, Client62::INULL, Client62::INULL,
Client62::INULL, Client62::INULL, Client62::INULL,
Client62::INULL, Client62::INULL, Client62::INULL,
Client62::INULL, Client62::INULL, Client62::INULL
Client62::INULL
),
Client62::INULL,
@@ -227,7 +219,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
Titanium::invtype::VIEW_MOD_PC_SIZE, Titanium::invtype::VIEW_MOD_BANK_SIZE, Titanium::invtype::VIEW_MOD_SHARED_BANK_SIZE,
Titanium::invtype::VIEW_MOD_LIMBO_SIZE, Titanium::invtype::ALT_STORAGE_SIZE, Titanium::invtype::ARCHIVED_SIZE,
Titanium::INULL, Titanium::INULL, Titanium::INULL,
Titanium::INULL, Titanium::INULL, Titanium::invtype::OTHER_SIZE
Titanium::invtype::OTHER_SIZE
),
Titanium::invslot::EQUIPMENT_BITMASK,
@@ -254,7 +246,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
SoF::invtype::VIEW_MOD_PC_SIZE, SoF::invtype::VIEW_MOD_BANK_SIZE, SoF::invtype::VIEW_MOD_SHARED_BANK_SIZE,
SoF::invtype::VIEW_MOD_LIMBO_SIZE, SoF::invtype::ALT_STORAGE_SIZE, SoF::invtype::ARCHIVED_SIZE,
SoF::INULL, SoF::INULL, SoF::INULL,
SoF::INULL, SoF::INULL, SoF::invtype::OTHER_SIZE
SoF::invtype::OTHER_SIZE
),
SoF::invslot::EQUIPMENT_BITMASK,
@@ -281,7 +273,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
SoD::invtype::VIEW_MOD_PC_SIZE, SoD::invtype::VIEW_MOD_BANK_SIZE, SoD::invtype::VIEW_MOD_SHARED_BANK_SIZE,
SoD::invtype::VIEW_MOD_LIMBO_SIZE, SoD::invtype::ALT_STORAGE_SIZE, SoD::invtype::ARCHIVED_SIZE,
SoD::INULL, SoD::INULL, SoD::INULL,
SoD::INULL, SoD::INULL, SoD::invtype::OTHER_SIZE
SoD::invtype::OTHER_SIZE
),
SoD::invslot::EQUIPMENT_BITMASK,
@@ -308,7 +300,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
UF::invtype::VIEW_MOD_PC_SIZE, UF::invtype::VIEW_MOD_BANK_SIZE, UF::invtype::VIEW_MOD_SHARED_BANK_SIZE,
UF::invtype::VIEW_MOD_LIMBO_SIZE, UF::invtype::ALT_STORAGE_SIZE, UF::invtype::ARCHIVED_SIZE,
UF::INULL, UF::INULL, UF::INULL,
UF::INULL, UF::INULL, UF::invtype::OTHER_SIZE
UF::invtype::OTHER_SIZE
),
UF::invslot::EQUIPMENT_BITMASK,
@@ -335,7 +327,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
RoF::invtype::VIEW_MOD_PC_SIZE, RoF::invtype::VIEW_MOD_BANK_SIZE, RoF::invtype::VIEW_MOD_SHARED_BANK_SIZE,
RoF::invtype::VIEW_MOD_LIMBO_SIZE, RoF::invtype::ALT_STORAGE_SIZE, RoF::invtype::ARCHIVED_SIZE,
RoF::invtype::MAIL_SIZE, RoF::invtype::GUILD_TROPHY_TRIBUTE_SIZE, RoF::INULL,
RoF::INULL,RoF::INULL,RoF::invtype::OTHER_SIZE
RoF::invtype::OTHER_SIZE
),
RoF::invslot::EQUIPMENT_BITMASK,
@@ -362,7 +354,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
RoF2::invtype::VIEW_MOD_PC_SIZE, RoF2::invtype::VIEW_MOD_BANK_SIZE, RoF2::invtype::VIEW_MOD_SHARED_BANK_SIZE,
RoF2::invtype::VIEW_MOD_LIMBO_SIZE, RoF2::invtype::ALT_STORAGE_SIZE, RoF2::invtype::ARCHIVED_SIZE,
RoF2::invtype::MAIL_SIZE, RoF2::invtype::GUILD_TROPHY_TRIBUTE_SIZE, RoF2::invtype::KRONO_SIZE,
RoF2::invtype::GUILD_BANK_MAIN_SIZE,RoF2::invtype::GUILD_BANK_DEPOSIT_SIZE, RoF2::invtype::OTHER_SIZE
RoF2::invtype::OTHER_SIZE
),
RoF2::invslot::EQUIPMENT_BITMASK,
@@ -389,7 +381,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,EntityLimits::NPC::INULL
EntityLimits::NPC::INULL
),
EntityLimits::NPC::INULL,
@@ -416,7 +408,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL
EntityLimits::NPCMerchant::INULL
),
EntityLimits::NPCMerchant::INULL,
@@ -443,7 +435,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL
EntityLimits::Merc::INULL
),
EntityLimits::Merc::INULL,
@@ -470,7 +462,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL
EntityLimits::Bot::INULL
),
EntityLimits::Bot::invslot::EQUIPMENT_BITMASK,
@@ -497,7 +489,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL
EntityLimits::ClientPet::INULL
),
EntityLimits::ClientPet::INULL,
@@ -524,7 +516,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL
EntityLimits::NPCPet::INULL
),
EntityLimits::NPCPet::INULL,
@@ -551,7 +543,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL
EntityLimits::MercPet::INULL
),
EntityLimits::MercPet::INULL,
@@ -578,7 +570,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL
EntityLimits::BotPet::INULL
),
EntityLimits::BotPet::INULL,
@@ -605,7 +597,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
Titanium::invtype::VIEW_MOD_PC_SIZE, Titanium::invtype::VIEW_MOD_BANK_SIZE, Titanium::invtype::VIEW_MOD_SHARED_BANK_SIZE,
Titanium::invtype::VIEW_MOD_LIMBO_SIZE, Titanium::INULL, Titanium::INULL,
Titanium::INULL, Titanium::INULL, Titanium::INULL,
Titanium::INULL, Titanium::INULL, Titanium::INULL
Titanium::INULL
),
Titanium::INULL,
@@ -632,7 +624,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
SoF::invtype::VIEW_MOD_PC_SIZE, SoF::invtype::VIEW_MOD_BANK_SIZE, SoF::invtype::VIEW_MOD_SHARED_BANK_SIZE,
SoF::invtype::VIEW_MOD_LIMBO_SIZE, SoF::INULL, SoF::INULL,
SoF::INULL, SoF::INULL, SoF::INULL,
SoF::INULL, SoF::INULL, SoF::INULL
SoF::INULL
),
SoF::INULL,
@@ -659,7 +651,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
SoD::invtype::VIEW_MOD_PC_SIZE, SoD::invtype::VIEW_MOD_BANK_SIZE, SoD::invtype::VIEW_MOD_SHARED_BANK_SIZE,
SoD::invtype::VIEW_MOD_LIMBO_SIZE, SoD::INULL, SoD::INULL,
SoD::INULL, SoD::INULL, SoD::INULL,
SoD::INULL, SoD::INULL, SoD::INULL
SoD::INULL
),
SoD::INULL,
@@ -686,7 +678,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
UF::invtype::VIEW_MOD_PC_SIZE, UF::invtype::VIEW_MOD_BANK_SIZE, UF::invtype::VIEW_MOD_SHARED_BANK_SIZE,
UF::invtype::VIEW_MOD_LIMBO_SIZE, UF::INULL, UF::INULL,
UF::INULL, UF::INULL, UF::INULL,
UF::INULL, UF::INULL, UF::INULL
UF::INULL
),
UF::INULL,
@@ -713,7 +705,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
RoF::invtype::VIEW_MOD_PC_SIZE, RoF::invtype::VIEW_MOD_BANK_SIZE, RoF::invtype::VIEW_MOD_SHARED_BANK_SIZE,
RoF::invtype::VIEW_MOD_LIMBO_SIZE, RoF::INULL, RoF::INULL,
RoF::INULL, RoF::INULL, RoF::INULL,
RoF::INULL, RoF::INULL, RoF::INULL
RoF::INULL
),
RoF::INULL,
@@ -740,7 +732,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
RoF2::invtype::VIEW_MOD_PC_SIZE, RoF2::invtype::VIEW_MOD_BANK_SIZE, RoF2::invtype::VIEW_MOD_SHARED_BANK_SIZE,
RoF2::invtype::VIEW_MOD_LIMBO_SIZE, RoF2::INULL, RoF2::INULL,
RoF2::INULL, RoF2::INULL, RoF2::INULL,
RoF2::INULL, RoF2::INULL, RoF2::INULL
RoF2::INULL
),
RoF2::INULL,
+5 -8
View File
@@ -42,7 +42,6 @@ namespace EQ
uint32 ExpansionsMask;
int16 CharacterCreationLimit;
size_t SayLinkBodySize;
uint32 BazaarTraderLimit;
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
@@ -50,15 +49,13 @@ namespace EQ
uint32 ExpansionBit,
uint32 ExpansionsMask,
int16 CharacterCreationLimit,
size_t SayLinkBodySize,
uint32 BazaarTraderLimit
size_t SayLinkBodySize
) :
Expansion(Expansion),
ExpansionBit(ExpansionBit),
ExpansionsMask(ExpansionsMask),
CharacterCreationLimit(CharacterCreationLimit),
SayLinkBodySize(SayLinkBodySize),
BazaarTraderLimit(BazaarTraderLimit)
SayLinkBodySize(SayLinkBodySize)
{ }
};
@@ -87,7 +84,7 @@ namespace EQ
int16 ViewMODPC, ViewMODBank, ViewMODSharedBank;
int16 ViewMODLimbo, AltStorage, Archived;
int16 Mail, GuildTrophyTribute, Krono;
int16 GuildBankMain,GuildBankDeposit, Other;
int16 Other;
InventoryTypeSize_Struct(
int16 Possessions, int16 Bank, int16 SharedBank,
@@ -98,7 +95,7 @@ namespace EQ
int16 ViewMODPC, int16 ViewMODBank, int16 ViewMODSharedBank,
int16 ViewMODLimbo, int16 AltStorage, int16 Archived,
int16 Mail, int16 GuildTrophyTribute, int16 Krono,
int16 GuildBankMain,int16 GuildBankDeposit, int16 Other
int16 Other
) :
Possessions(Possessions), Bank(Bank), SharedBank(SharedBank),
Trade(Trade), World(World), Limbo(Limbo),
@@ -108,7 +105,7 @@ namespace EQ
ViewMODPC(ViewMODPC), ViewMODBank(ViewMODBank), ViewMODSharedBank(ViewMODSharedBank),
ViewMODLimbo(ViewMODLimbo), AltStorage(AltStorage), Archived(Archived),
Mail(Mail), GuildTrophyTribute(GuildTrophyTribute), Krono(Krono),
GuildBankMain(GuildBankMain), GuildBankDeposit(GuildBankDeposit), Other(Other)
Other(Other)
{ }
};
+198 -883
View File
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -545,13 +545,13 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
uint32 chunksize, used;
uint32 length;
if (EQEmuLogSys::Instance()->log_settings[Logs::Server_Client_Packet].is_category_enabled == 1){
if (LogSys.log_settings[Logs::Server_Client_Packet].is_category_enabled == 1){
if (p->GetOpcode() != OP_SpecialMesg){
Log(Logs::General, Logs::Server_Client_Packet, "[%s - 0x%04x] [Size: %u]", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size());
}
}
if (EQEmuLogSys::Instance()->log_settings[Logs::Server_Client_Packet_With_Dump].is_category_enabled == 1){
if (LogSys.log_settings[Logs::Server_Client_Packet_With_Dump].is_category_enabled == 1){
if (p->GetOpcode() != OP_SpecialMesg){
Log(Logs::General, Logs::Server_Client_Packet_With_Dump, "[%s - 0x%04x] [Size: %u] %s", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size(), DumpPacketToString(p).c_str());
}
+6 -6
View File
@@ -6,7 +6,7 @@
#include <string>
#include "emu_versions.h"
#include "eq_packet.h"
#include "net/reliable_stream_connection.h"
#include "net/daybreak_connection.h"
typedef enum {
ESTABLISHED,
@@ -33,18 +33,18 @@ struct EQStreamManagerInterfaceOptions
//Login I had trouble getting to recognize compression at all
//but that might be because it was still a bit buggy when i was testing that.
if (compressed) {
reliable_stream_options.encode_passes[0] = EQ::Net::EncodeCompression;
daybreak_options.encode_passes[0] = EQ::Net::EncodeCompression;
}
else if (encoded) {
reliable_stream_options.encode_passes[0] = EQ::Net::EncodeXOR;
daybreak_options.encode_passes[0] = EQ::Net::EncodeXOR;
}
reliable_stream_options.port = port;
daybreak_options.port = port;
}
int opcode_size;
bool track_opcode_stats;
EQ::Net::ReliableStreamConnectionManagerOptions reliable_stream_options;
EQ::Net::DaybreakConnectionManagerOptions daybreak_options;
};
class EQStreamManagerInterface
@@ -80,7 +80,7 @@ public:
struct Stats
{
EQ::Net::ReliableStreamConnectionStats ReliableStreamStats;
EQ::Net::DaybreakConnectionStats DaybreakStats;
int RecvCount[_maxEmuOpcode];
int SentCount[_maxEmuOpcode];
};
+3 -21
View File
@@ -94,7 +94,7 @@ void EQEmuConfig::parse_config()
auto_database_updates = true;
}
WorldIP = _root["server"]["world"]["tcp"].get("ip", "127.0.0.1").asString();
WorldIP = _root["server"]["world"]["tcp"].get("host", "127.0.0.1").asString();
WorldTCPPort = Strings::ToUnsignedInt(_root["server"]["world"]["tcp"].get("port", "9000").asString());
TelnetIP = _root["server"]["world"]["telnet"].get("ip", "127.0.0.1").asString();
@@ -147,8 +147,6 @@ void EQEmuConfig::parse_config()
QSDatabaseUsername = _root["server"]["qsdatabase"].get("username", "eq").asString();
QSDatabasePassword = _root["server"]["qsdatabase"].get("password", "eq").asString();
QSDatabaseDB = _root["server"]["qsdatabase"].get("db", "eq").asString();
QSHost = _root["server"]["queryserver"].get("host", "localhost").asString();
QSPort = Strings::ToUnsignedInt(_root["server"]["queryserver"].get("port", "9500").asString());
/**
* Zones
@@ -173,25 +171,9 @@ void EQEmuConfig::parse_config()
PluginDir = _root["server"]["directories"].get("plugins", "plugins/").asString();
LuaModuleDir = _root["server"]["directories"].get("lua_modules", "lua_modules/").asString();
PatchDir = _root["server"]["directories"].get("patches", "./").asString();
OpcodeDir = _root["server"]["directories"].get("opcodes", "./").asString();
SharedMemDir = _root["server"]["directories"].get("shared_memory", "shared/").asString();
LogDir = _root["server"]["directories"].get("logs", "logs/").asString();
auto load_paths = [&](const std::string& key, std::vector<std::string>& target) {
const auto& paths = _root["server"]["directories"][key];
if (paths.isArray()) {
for (const auto& dir : paths) {
if (dir.isString()) {
target.push_back(dir.asString());
}
}
}
};
load_paths("quest_paths", m_quest_directories);
load_paths("plugin_paths", m_plugin_directories);
load_paths("lua_module_paths", m_lua_module_directories);
/**
* Logs
*/
@@ -436,11 +418,11 @@ void EQEmuConfig::CheckUcsConfigConversion()
LogInfo("Migrating old [eqemu_config] UCS configuration to new configuration");
std::string config_file_path = std::filesystem::path{
PathManager::Instance()->GetServerPath() + "/eqemu_config.json"
path.GetServerPath() + "/eqemu_config.json"
}.string();
std::string config_file_bak_path = std::filesystem::path{
PathManager::Instance()->GetServerPath() + "/eqemu_config.ucs-migrate-json.bak"
path.GetServerPath() + "/eqemu_config.ucs-migrate-json.bak"
}.string();
// copy eqemu_config.json to eqemu_config.json.bak
+3 -27
View File
@@ -81,9 +81,7 @@ class EQEmuConfig
std::string QSDatabaseUsername;
std::string QSDatabasePassword;
std::string QSDatabaseDB;
uint16 QSDatabasePort;
std::string QSHost;
int QSPort;
uint16 QSDatabasePort;
// From <files/>
std::string SpellsFile;
@@ -97,7 +95,6 @@ class EQEmuConfig
std::string PluginDir;
std::string LuaModuleDir;
std::string PatchDir;
std::string OpcodeDir;
std::string SharedMemDir;
std::string LogDir;
@@ -120,22 +117,6 @@ class EQEmuConfig
const std::string &GetUCSHost() const;
uint16 GetUCSPort() const;
std::vector<std::string> GetQuestDirectories() const
{
return m_quest_directories;
}
std::vector<std::string> GetPluginsDirectories() const
{
return m_plugin_directories;
}
std::vector<std::string> GetLuaModuleDirectories() const
{
return m_lua_module_directories;
}
// uint16 DynamicCount;
// map<string,uint16> StaticZones;
@@ -149,20 +130,15 @@ class EQEmuConfig
Json::Value _root;
static std::string ConfigFile;
std::vector<std::string> m_quest_directories = {};
std::vector<std::string> m_plugin_directories = {};
std::vector<std::string> m_lua_module_directories = {};
protected:
void parse_config();
EQEmuConfig()
{
}
virtual ~EQEmuConfig() {}
public:
virtual ~EQEmuConfig() {}
// Produce a const singleton
static const EQEmuConfig *get()
@@ -191,7 +167,7 @@ class EQEmuConfig
std::string file = fmt::format(
"{}/{}",
(file_path.empty() ? PathManager::Instance()->GetServerPath() : file_path),
(file_path.empty() ? path.GetServerPath() : file_path),
EQEmuConfig::ConfigFile
);
+10 -49
View File
@@ -25,8 +25,6 @@
#include "repositories/discord_webhooks_repository.h"
#include "repositories/logsys_categories_repository.h"
#include "termcolor/rang.hpp"
#include "path_manager.h"
#include "file.h"
#include <iostream>
#include <string>
@@ -87,7 +85,6 @@ EQEmuLogSys *EQEmuLogSys::LoadLogSettingsDefaults()
* Set Defaults
*/
log_settings[Logs::Crash].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Crash].log_to_file = static_cast<uint8>(Logs::General);
log_settings[Logs::MySQLError].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::NPCScaling].log_to_gmsay = static_cast<uint8>(Logs::General);
log_settings[Logs::HotReload].log_to_gmsay = static_cast<uint8>(Logs::General);
@@ -105,8 +102,6 @@ EQEmuLogSys *EQEmuLogSys::LoadLogSettingsDefaults()
log_settings[Logs::QuestErrors].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::EqTime].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::EqTime].log_to_gmsay = static_cast<uint8>(Logs::General);
log_settings[Logs::NpcHandin].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::NpcHandin].log_to_gmsay = static_cast<uint8>(Logs::General);
/**
* RFC 5424
@@ -537,11 +532,6 @@ void EQEmuLogSys::StartFileLogs(const std::string &log_name)
{
EQEmuLogSys::CloseFileLogs();
if (!File::Exists(PathManager::Instance()->GetLogPath())) {
LogInfo("Logs directory not found, creating [{}]", PathManager::Instance()->GetLogPath());
File::Makedir(PathManager::Instance()->GetLogPath());
}
/**
* When loading settings, we must have been given a reason in category based logging to output to a file in order to even create or open one...
*/
@@ -601,8 +591,6 @@ void EQEmuLogSys::SilenceConsoleLogging()
log_settings[log_index].is_category_enabled = 0;
}
log_settings[Logs::MySQLError].log_to_console = static_cast<uint8>(Logs::MySQLError);
log_settings[Logs::Error].log_to_console = static_cast<uint8>(Logs::Error);
log_settings[Logs::Crash].log_to_console = static_cast<uint8>(Logs::General);
}
@@ -614,7 +602,7 @@ void EQEmuLogSys::EnableConsoleLogging()
std::copy(std::begin(pre_silence_settings), std::end(pre_silence_settings), std::begin(log_settings));
}
EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings(bool silent_load)
EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings()
{
InjectTablesIfNotExist();
@@ -656,7 +644,7 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings(bool silent_load)
// If we go through this whole loop and nothing is set to any debug level, there
// is no point to create a file or keep anything open
if (log_settings[c.log_category_id].log_to_file > 0) {
m_file_logs_enabled = true;
LogSys.m_file_logs_enabled = true;
}
db_categories.emplace_back(c.log_category_id);
@@ -682,33 +670,14 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings(bool silent_load)
if (is_missing_in_database && !is_deprecated_category) {
LogInfo("Automatically adding new log category [{}] ({})", Logs::LogCategoryName[i], i);
auto e = LogsysCategoriesRepository::NewEntity();
e.log_category_id = i;
e.log_category_description = Strings::Escape(Logs::LogCategoryName[i]);
e.log_to_console = log_settings[i].log_to_console;
e.log_to_gmsay = log_settings[i].log_to_gmsay;
e.log_to_file = log_settings[i].log_to_file;
e.log_to_discord = log_settings[i].log_to_discord;
db_categories_to_add.emplace_back(e);
}
// look to see if the category name is different in the database
auto it = std::find_if(
categories.begin(),
categories.end(),
[i](const auto &c) { return c.log_category_id == i; }
);
if (it != categories.end()) {
if (it->log_category_description != Logs::LogCategoryName[i]) {
LogInfo(
"Updating log category [{}] ({}) to new name [{}]",
it->log_category_description,
i,
Logs::LogCategoryName[i]
);
it->log_category_description = Logs::LogCategoryName[i];
LogsysCategoriesRepository::ReplaceOne(*m_database, *it);
}
auto new_category = LogsysCategoriesRepository::NewEntity();
new_category.log_category_id = i;
new_category.log_category_description = Strings::Escape(Logs::LogCategoryName[i]);
new_category.log_to_console = log_settings[i].log_to_console;
new_category.log_to_gmsay = log_settings[i].log_to_gmsay;
new_category.log_to_file = log_settings[i].log_to_file;
new_category.log_to_discord = log_settings[i].log_to_discord;
db_categories_to_add.emplace_back(new_category);
}
}
@@ -718,10 +687,6 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings(bool silent_load)
return this;
}
if (silent_load) {
SilenceConsoleLogging();
}
LogInfo("Loaded [{}] log categories", categories.size());
auto webhooks = DiscordWebhooksRepository::GetWhere(*m_database, fmt::format("id < {}", MAX_DISCORD_WEBHOOK_ID));
@@ -739,10 +704,6 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings(bool silent_load)
log_settings[Logs::Info].log_to_file = static_cast<uint8>(Logs::General);
log_settings[Logs::Info].log_to_console = static_cast<uint8>(Logs::General);
if (silent_load) {
SilenceConsoleLogging();
}
return this;
}
+14 -40
View File
@@ -74,7 +74,7 @@ namespace Logs {
Spawns,
Spells,
Status, // deprecated
TCPConnection, // deprecated
TCPConnection,
Tasks,
Tradeskills,
Trading,
@@ -141,17 +141,6 @@ namespace Logs {
Zoning,
EqTime,
Corpses,
XTargets,
EvolveItem,
PositionUpdate,
KSM,
BotSettings,
BotSpellChecks,
BotSpellTypeChecks,
NpcHandin,
ZoneState,
NetClient,
NetTCP,
MaxCategoryID /* Don't Remove this */
};
@@ -185,7 +174,7 @@ namespace Logs {
"Spawns",
"Spells",
"Status (Deprecated)",
"TCP Connection (Deprecated)",
"TCP Connection",
"Tasks",
"Tradeskills",
"Trading",
@@ -194,8 +183,8 @@ namespace Logs {
"Web Interface (Deprecated)",
"World Server (Deprecated)",
"Zone Server (Deprecated)",
"MySQL Error",
"MySQL Query",
"QueryErr",
"Query",
"Mercenaries",
"Quest Debug",
"Legacy Packet Logging (Deprecated)",
@@ -211,15 +200,15 @@ namespace Logs {
"Traps",
"NPC Roam Box",
"NPC Scaling",
"Mob Appearance",
"MobAppearance",
"Info",
"Warning",
"Critical (Deprecated)",
"Emergency (Deprecated)",
"Alert (Deprecated)",
"Notice (Deprecated)",
"AI Scan Close",
"AI Yell For Help",
"AI Scan",
"AI Yell",
"AI CastBeneficial",
"AOE Cast",
"Entity Management",
@@ -237,7 +226,7 @@ namespace Logs {
"DialogueWindow",
"HTTP",
"Saylink",
"Checksum Verification",
"ChecksumVer",
"CombatRecord",
"Hate",
"Discord",
@@ -252,20 +241,11 @@ namespace Logs {
"Zoning",
"EqTime",
"Corpses",
"XTargets",
"EvolveItem",
"PositionUpdate",
"KSM", // Kernel Samepage Merging
"Bot Settings",
"Bot Spell Checks",
"Bot Spell Type Checks",
"NpcHandin",
"ZoneState",
"Net Server <-> Client",
"Net TCP"
};
}
#include "eqemu_logsys_log_aliases.h"
class Database;
constexpr uint16 MAX_DISCORD_WEBHOOK_ID = 300;
@@ -281,13 +261,7 @@ public:
*/
void CloseFileLogs();
EQEmuLogSys *LoadLogSettingsDefaults();
EQEmuLogSys *LoadLogDatabaseSettings(bool silent_load = false);
static EQEmuLogSys *Instance()
{
static EQEmuLogSys instance;
return &instance;
}
EQEmuLogSys *LoadLogDatabaseSettings();
/**
* @param directory_name
@@ -354,7 +328,7 @@ public:
/**
* Internally used memory reference for all log settings per category
* These are loaded via DB and have defaults loaded in LoadLogSettingsDefaults
* Database loaded via EQEmuLogSys::Instance()->SetDatabase(&database)->LoadLogDatabaseSettings();
* Database loaded via LogSys.SetDatabase(&database)->LoadLogDatabaseSettings();
*/
LogSettings log_settings[Logs::LogCategory::MaxCategoryID]{};
@@ -438,7 +412,7 @@ private:
void InjectTablesIfNotExist();
};
#include "eqemu_logsys_log_aliases.h"
extern EQEmuLogSys LogSys;
/**
template<typename... Args>
@@ -460,7 +434,7 @@ void OutF(
#define OutF(ls, debug_level, log_category, file, func, line, formatStr, ...) \
do { \
ls->Out(debug_level, log_category, file, func, line, fmt::format(formatStr, ##__VA_ARGS__).c_str()); \
ls.Out(debug_level, log_category, file, func, line, fmt::format(formatStr, ##__VA_ARGS__).c_str()); \
} while(0)
#endif
File diff suppressed because it is too large Load Diff
@@ -714,18 +714,6 @@ std::string PlayerEventDiscordFormatter::FormatNPCHandinEvent(
h.charges > 1 ? fmt::format(" Charges: {}", h.charges) : "",
h.attuned ? " (Attuned)" : ""
);
for (int i = 0; i < h.augment_ids.size(); i++) {
if (!h.augment_names[i].empty()) {
const uint8 slot_id = (i + 1);
handin_items_info += fmt::format(
"Augment {}: {} ({})\n",
slot_id,
h.augment_names[i],
h.augment_ids[i]
);
}
}
}
}
@@ -739,18 +727,6 @@ std::string PlayerEventDiscordFormatter::FormatNPCHandinEvent(
r.charges > 1 ? fmt::format(" Charges: {}", r.charges) : "",
r.attuned ? " (Attuned)" : ""
);
for (int i = 0; i < r.augment_ids.size(); i++) {
if (!r.augment_names[i].empty()) {
const uint8 slot_id = (i + 1);
return_items_info += fmt::format(
"Augment {}: {} ({})\n",
slot_id,
r.augment_names[i],
r.augment_ids[i]
);
}
}
}
}
@@ -813,36 +789,50 @@ std::string PlayerEventDiscordFormatter::FormatNPCHandinEvent(
);
}
std::string npc_info = fmt::format(
"{} ({})\n",
e.npc_name,
e.npc_id
);
npc_info += fmt::format(
"Is Quest Handin: {}",
e.is_quest_handin ? "Yes" : "No"
);
std::vector<DiscordField> f = {};
BuildDiscordField(&f, "NPC", npc_info);
if (!handin_items_info.empty()) {
BuildDiscordField(&f, "Handin Items", handin_items_info);
BuildDiscordField(
&f,
"Handin Items",
fmt::format(
"{}",
handin_items_info
)
);
}
if (!handin_money_info.empty()) {
BuildDiscordField(&f, "Handin Money", handin_money_info);
BuildDiscordField(
&f,
"Handin Money",
fmt::format(
"{}",
handin_money_info
)
);
}
if (!return_items_info.empty()) {
BuildDiscordField(&f, "Return Items", return_items_info);
BuildDiscordField(
&f,
"Return Items",
fmt::format(
"{}",
return_items_info
)
);
}
if (!return_money_info.empty()) {
BuildDiscordField(&f, "Return Money", return_money_info);
BuildDiscordField(
&f,
"Return Money",
fmt::format(
"{}",
return_money_info
)
);
}
std::vector<DiscordEmbed> embeds = {};
@@ -1081,51 +1071,51 @@ std::string PlayerEventDiscordFormatter::FormatTradeEvent(
if (!e.character_1_give_items.empty()) {
for (const auto &i: e.character_1_give_items) {
std::string augment_info;
if (i.augment_1_id > 0) {
if (i.aug_1_item_id > 0) {
augment_info += fmt::format(
"Augment 1: {} ({})",
i.augment_1_name,
i.augment_1_id
i.aug_1_item_name,
i.aug_1_item_id
);
}
if (i.augment_2_id > 0) {
if (i.aug_2_item_id > 0) {
augment_info += fmt::format(
"Augment 2: {} ({})",
i.augment_2_name,
i.augment_2_id
i.aug_2_item_name,
i.aug_2_item_id
);
}
if (i.augment_3_id > 0) {
if (i.aug_3_item_id > 0) {
augment_info += fmt::format(
"Augment 3: {} ({})",
i.augment_3_name,
i.augment_3_id
i.aug_3_item_name,
i.aug_3_item_id
);
}
if (i.augment_4_id > 0) {
if (i.aug_4_item_id > 0) {
augment_info += fmt::format(
"Augment 4: {} ({})\n",
i.augment_4_name,
i.augment_4_id
i.aug_4_item_name,
i.aug_4_item_id
);
}
if (i.augment_5_id > 0) {
if (i.aug_5_item_id > 0) {
augment_info += fmt::format(
"Augment 5: {} ({})\n",
i.augment_5_name,
i.augment_5_id
i.aug_5_item_name,
i.aug_5_item_id
);
}
if (i.augment_6_id > 0) {
if (i.aug_6_item_id > 0) {
augment_info += fmt::format(
"Augment 6: {} ({})",
i.augment_6_name,
i.augment_6_id
i.aug_6_item_name,
i.aug_6_item_id
);
}
@@ -1146,51 +1136,51 @@ std::string PlayerEventDiscordFormatter::FormatTradeEvent(
if (!e.character_2_give_items.empty()) {
for (const auto &i: e.character_2_give_items) {
std::string augment_info;
if (i.augment_1_id > 0) {
if (i.aug_1_item_id > 0) {
augment_info += fmt::format(
"Augment 1: {} ({})",
i.augment_1_name,
i.augment_1_id
i.aug_1_item_name,
i.aug_1_item_id
);
}
if (i.augment_2_id > 0) {
if (i.aug_2_item_id > 0) {
augment_info += fmt::format(
"Augment 2: {} ({})",
i.augment_2_name,
i.augment_2_id
i.aug_2_item_name,
i.aug_2_item_id
);
}
if (i.augment_3_id > 0) {
if (i.aug_3_item_id > 0) {
augment_info += fmt::format(
"Augment 3: {} ({})",
i.augment_3_name,
i.augment_3_id
i.aug_3_item_name,
i.aug_3_item_id
);
}
if (i.augment_4_id > 0) {
if (i.aug_4_item_id > 0) {
augment_info += fmt::format(
"Augment 4: {} ({})\n",
i.augment_4_name,
i.augment_4_id
i.aug_4_item_name,
i.aug_4_item_id
);
}
if (i.augment_5_id > 0) {
if (i.aug_5_item_id > 0) {
augment_info += fmt::format(
"Augment 5: {} ({})\n",
i.augment_5_name,
i.augment_5_id
i.aug_5_item_name,
i.aug_5_item_id
);
}
if (i.augment_6_id > 0) {
if (i.aug_6_item_id > 0) {
augment_info += fmt::format(
"Augment 6: {} ({})",
i.augment_6_name,
i.augment_6_id
i.aug_6_item_name,
i.aug_6_item_id
);
}
+77 -641
View File
@@ -1,14 +1,8 @@
#include "player_event_logs.h"
#include <cereal/archives/json.hpp>
#include "player_event_logs.h"
#include "player_event_discord_formatter.h"
#include "../platform.h"
#include "../rulesys.h"
#include "player_event_discord_formatter.h"
#include "../repositories/player_event_loot_items_repository.h"
#include "../repositories/player_event_merchant_sell_repository.h"
#include "../repositories/player_event_merchant_purchase_repository.h"
#include "../repositories/player_event_npc_handin_repository.h"
#include "../repositories/player_event_npc_handin_entries_repository.h"
const uint32 PROCESS_RETENTION_TRUNCATION_TIMER_INTERVAL = 60 * 60 * 1000; // 1 hour
@@ -17,7 +11,6 @@ void PlayerEventLogs::Init()
{
m_process_batch_events_timer.SetTimer(RuleI(Logging, BatchPlayerEventProcessIntervalSeconds) * 1000);
m_process_retention_truncation_timer.SetTimer(PROCESS_RETENTION_TRUNCATION_TIMER_INTERVAL);
m_database_ping_timer.SetTimer(10 * 1000); // 10 seconds
ValidateDatabaseConnection();
@@ -28,7 +21,6 @@ void PlayerEventLogs::Init()
m_settings[i].event_enabled = 1;
m_settings[i].retention_days = 0;
m_settings[i].discord_webhook_id = 0;
m_settings[i].etl_enabled = false;
}
SetSettingsDefaults();
@@ -73,7 +65,6 @@ void PlayerEventLogs::Init()
c.event_name = PlayerEvent::EventName[i];
c.event_enabled = m_settings[i].event_enabled;
c.retention_days = m_settings[i].retention_days;
c.etl_enabled = false;
settings_to_insert.emplace_back(c);
}
}
@@ -87,7 +78,6 @@ void PlayerEventLogs::Init()
// on initial boot process truncation
if (processing_in_world || processing_in_qs) {
LoadEtlIds();
ProcessRetentionTruncation();
}
}
@@ -131,328 +121,23 @@ void PlayerEventLogs::ProcessBatchQueue()
return;
}
static std::map<uint32, uint32> counter{};
counter.clear();
for (auto const &e: m_record_batch_queue) {
counter[e.event_type_id]++;
}
BenchTimer benchmark;
EtlQueues etl_queues{};
for (const auto &[type, count]: counter) {
if (count > 0) {
switch (type) {
case PlayerEvent::TRADE:
etl_queues.trade.reserve(count);
break;
case PlayerEvent::SPEECH:
etl_queues.speech.reserve(count);
break;
case PlayerEvent::LOOT_ITEM:
etl_queues.loot_items.reserve(count);
break;
case PlayerEvent::KILLED_NPC:
etl_queues.killed_npc.reserve(count);
break;
case PlayerEvent::NPC_HANDIN:
etl_queues.npc_handin.reserve(count);
break;
case PlayerEvent::AA_PURCHASE:
etl_queues.aa_purchase.reserve(count);
break;
case PlayerEvent::MERCHANT_SELL:
etl_queues.merchant_sell.reserve(count);
break;
case PlayerEvent::KILLED_RAID_NPC:
etl_queues.killed_raid_npc.reserve(count);
break;
case PlayerEvent::KILLED_NAMED_NPC:
etl_queues.killed_named_npc.reserve(count);
break;
case PlayerEvent::MERCHANT_PURCHASE:
etl_queues.merchant_purchase.reserve(count);
break;
default:
break;
}
}
}
// Helper to deserialize event data
auto Deserialize = [](const std::string &data, auto &out) {
if (!Strings::IsValidJson(data)) {
return;
}
// cpp exceptions are terrible, don't ever use them
try {
std::stringstream ss(data);
cereal::JSONInputArchive ar(ss);
out.serialize(ar);
}
catch (const std::exception &e) {}
};
// Helper to assign ETL table ID
auto AssignEtlId = [&](
PlayerEventLogsRepository::PlayerEventLogs& r,
PlayerEvent::EventType type
)
{
if (m_etl_settings.contains(type)) {
r.etl_table_id = m_etl_settings.at(type).next_id++;
}
};
// Define event processors
std::unordered_map<PlayerEvent::EventType, std::function<void(PlayerEventLogsRepository::PlayerEventLogs &)>> event_processors = {
{
PlayerEvent::EventType::LOOT_ITEM, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
PlayerEvent::LootItemEvent in{};
PlayerEventLootItemsRepository::PlayerEventLootItems out{};
Deserialize(r.event_data, in);
out.charges = in.charges;
out.corpse_name = in.corpse_name;
out.item_id = in.item_id;
out.item_name = in.item_name;
out.augment_1_id = in.augment_1_id;
out.augment_2_id = in.augment_2_id;
out.augment_3_id = in.augment_3_id;
out.augment_4_id = in.augment_4_id;
out.augment_5_id = in.augment_5_id;
out.augment_6_id = in.augment_6_id;
out.npc_id = in.npc_id;
out.created_at = r.created_at;
AssignEtlId(r, PlayerEvent::EventType::LOOT_ITEM);
etl_queues.loot_items.push_back(out);
}
},
{
PlayerEvent::EventType::MERCHANT_SELL, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
PlayerEvent::MerchantSellEvent in{};
PlayerEventMerchantSellRepository::PlayerEventMerchantSell out{};
Deserialize(r.event_data, in);
out.npc_id = in.npc_id;
out.merchant_name = in.merchant_name;
out.merchant_type = in.merchant_type;
out.item_id = in.item_id;
out.item_name = in.item_name;
out.charges = in.charges;
out.cost = in.cost;
out.alternate_currency_id = in.alternate_currency_id;
out.player_money_balance = in.player_money_balance;
out.player_currency_balance = in.player_currency_balance;
out.created_at = r.created_at;
AssignEtlId(r, PlayerEvent::EventType::MERCHANT_SELL);
etl_queues.merchant_sell.push_back(out);
}},
{
PlayerEvent::EventType::MERCHANT_PURCHASE, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
PlayerEvent::MerchantPurchaseEvent in{};
PlayerEventMerchantPurchaseRepository::PlayerEventMerchantPurchase out{};
Deserialize(r.event_data, in);
out.npc_id = in.npc_id;
out.merchant_name = in.merchant_name;
out.merchant_type = in.merchant_type;
out.item_id = in.item_id;
out.item_name = in.item_name;
out.charges = in.charges;
out.cost = in.cost;
out.alternate_currency_id = in.alternate_currency_id;
out.player_money_balance = in.player_money_balance;
out.player_currency_balance = in.player_currency_balance;
out.created_at = r.created_at;
AssignEtlId(r, PlayerEvent::EventType::MERCHANT_PURCHASE);
etl_queues.merchant_purchase.push_back(out);
}},
{
PlayerEvent::EventType::NPC_HANDIN, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
PlayerEvent::HandinEvent in{};
PlayerEventNpcHandinRepository::PlayerEventNpcHandin out{};
Deserialize(r.event_data, in);
out.npc_id = in.npc_id;
out.npc_name = in.npc_name;
out.handin_copper = in.handin_money.copper;
out.handin_silver = in.handin_money.silver;
out.handin_gold = in.handin_money.gold;
out.handin_platinum = in.handin_money.platinum;
out.return_copper = in.return_money.copper;
out.return_silver = in.return_money.silver;
out.return_gold = in.return_money.gold;
out.return_platinum = in.return_money.platinum;
out.is_quest_handin = in.is_quest_handin;
out.created_at = r.created_at;
AssignEtlId(r, PlayerEvent::EventType::NPC_HANDIN);
etl_queues.npc_handin.push_back(out);
for (const auto &i: in.handin_items) {
PlayerEventNpcHandinEntriesRepository::PlayerEventNpcHandinEntries entry{};
entry.player_event_npc_handin_id = r.etl_table_id;
entry.item_id = i.item_id;
entry.charges = i.charges;
entry.type = 1;
etl_queues.npc_handin_entries.push_back(entry);
}
for (const auto &i: in.return_items) {
PlayerEventNpcHandinEntriesRepository::PlayerEventNpcHandinEntries entry{};
entry.player_event_npc_handin_id = r.etl_table_id;
entry.item_id = i.item_id;
entry.charges = i.charges;
entry.type = 2;
etl_queues.npc_handin_entries.push_back(entry);
}
}},
{
PlayerEvent::EventType::TRADE, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
PlayerEvent::TradeEvent in{};
PlayerEventTradeRepository::PlayerEventTrade out{};
Deserialize(r.event_data, in);
out.char1_id = in.character_1_id;
out.char2_id = in.character_2_id;
out.char1_copper = in.character_1_give_money.copper;
out.char1_silver = in.character_1_give_money.silver;
out.char1_gold = in.character_1_give_money.gold;
out.char1_platinum = in.character_1_give_money.platinum;
out.char2_copper = in.character_2_give_money.copper;
out.char2_silver = in.character_2_give_money.silver;
out.char2_gold = in.character_2_give_money.gold;
out.char2_platinum = in.character_2_give_money.platinum;
out.created_at = r.created_at;
AssignEtlId(r, PlayerEvent::EventType::TRADE);
etl_queues.trade.push_back(out);
for (const auto &i: in.character_1_give_items) {
PlayerEventTradeEntriesRepository::PlayerEventTradeEntries entry{};
entry.player_event_trade_id = r.etl_table_id;
entry.char_id = in.character_1_id;
entry.item_id = i.item_id;
entry.charges = i.charges;
entry.slot = i.slot;
etl_queues.trade_entries.push_back(entry);
}
for (const auto &i: in.character_2_give_items) {
PlayerEventTradeEntriesRepository::PlayerEventTradeEntries entry{};
entry.player_event_trade_id = r.etl_table_id;
entry.char_id = in.character_2_id;
entry.item_id = i.item_id;
entry.charges = i.charges;
entry.slot = i.slot;
etl_queues.trade_entries.push_back(entry);
}
}},
{
PlayerEvent::EventType::SPEECH, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
PlayerEvent::PlayerSpeech in{};
PlayerEventSpeechRepository::PlayerEventSpeech out{};
Deserialize(r.event_data, in);
out.from_char_id = in.from;
out.to_char_id = in.to;
out.type = in.type;
out.min_status = in.min_status;
out.message = in.message;
out.guild_id = in.guild_id;
out.created_at = r.created_at;
AssignEtlId(r, PlayerEvent::EventType::SPEECH);
etl_queues.speech.push_back(out);
}},
{
PlayerEvent::EventType::KILLED_NPC, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
PlayerEvent::KilledNPCEvent in{};
PlayerEventKilledNpcRepository::PlayerEventKilledNpc out{};
Deserialize(r.event_data, in);
out.npc_id = in.npc_id;
out.npc_name = in.npc_name;
out.combat_time_seconds = in.combat_time_seconds;
out.total_damage_per_second_taken = in.total_damage_per_second_taken;
out.total_heal_per_second_taken = in.total_heal_per_second_taken;
out.created_at = r.created_at;
AssignEtlId(r, PlayerEvent::EventType::KILLED_NPC);
etl_queues.killed_npc.push_back(out);
}},
{
PlayerEvent::EventType::AA_PURCHASE, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
PlayerEvent::AAPurchasedEvent in{};
PlayerEventAaPurchaseRepository::PlayerEventAaPurchase out{};
Deserialize(r.event_data, in);
out.aa_ability_id = in.aa_id;
out.cost = in.aa_cost;
out.previous_id = in.aa_previous_id;
out.next_id = in.aa_next_id;
out.created_at = r.created_at;
AssignEtlId(r, PlayerEvent::EventType::AA_PURCHASE);
etl_queues.aa_purchase.push_back(out);
}},
};
// Process the batch queue
for (auto &r: m_record_batch_queue) {
if (m_settings[r.event_type_id].etl_enabled) {
auto it = event_processors.find(static_cast<PlayerEvent::EventType>(r.event_type_id));
if (it != event_processors.end()) {
it->second(r); // Call the appropriate lambda
}
else {
LogPlayerEventsDetail("Non-Implemented ETL routing [{}]", r.event_type_id);
}
}
}
// Helper to flush and clear queues
auto flush_queue = [&](auto insert_many, auto &queue) {
if (!queue.empty()) {
insert_many(*m_database, queue);
queue.clear();
}
};
// flush many
PlayerEventLogsRepository::InsertMany(*m_database, m_record_batch_queue);
// flush etl queues
flush_queue(PlayerEventLootItemsRepository::InsertMany, etl_queues.loot_items);
flush_queue(PlayerEventMerchantSellRepository::InsertMany, etl_queues.merchant_sell);
flush_queue(PlayerEventMerchantPurchaseRepository::InsertMany, etl_queues.merchant_purchase);
flush_queue(PlayerEventNpcHandinRepository::InsertMany, etl_queues.npc_handin);
flush_queue(PlayerEventNpcHandinEntriesRepository::InsertMany, etl_queues.npc_handin_entries);
flush_queue(PlayerEventTradeRepository::InsertMany, etl_queues.trade);
flush_queue(PlayerEventTradeEntriesRepository::InsertMany, etl_queues.trade_entries);
flush_queue(PlayerEventSpeechRepository::InsertMany, etl_queues.speech);
flush_queue(PlayerEventKilledNpcRepository::InsertMany, etl_queues.killed_npc);
flush_queue(PlayerEventKilledNamedNpcRepository::InsertMany, etl_queues.killed_named_npc);
flush_queue(PlayerEventKilledRaidNpcRepository::InsertMany, etl_queues.killed_raid_npc);
flush_queue(PlayerEventAaPurchaseRepository::InsertMany, etl_queues.aa_purchase);
LogPlayerEvents(
LogPlayerEventsDetail(
"Processing batch player event log queue of [{}] took [{}]",
m_record_batch_queue.size(),
benchmark.elapsed()
);
// empty
m_record_batch_queue.clear();
m_record_batch_queue = {};
m_batch_queue_lock.unlock();
}
// adds a player event to the queue
void PlayerEventLogs::AddToQueue(PlayerEventLogsRepository::PlayerEventLogs &log)
void PlayerEventLogs::AddToQueue(const PlayerEventLogsRepository::PlayerEventLogs &log)
{
m_batch_queue_lock.lock();
m_record_batch_queue.emplace_back(log);
@@ -509,7 +194,7 @@ bool PlayerEventLogs::IsEventDiscordEnabled(int32_t event_type_id)
}
// ensure there is a matching webhook to begin with
if (!EQEmuLogSys::Instance()->GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
if (!LogSys.GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
return true;
}
@@ -529,27 +214,13 @@ std::string PlayerEventLogs::GetDiscordWebhookUrlFromEventType(int32_t event_typ
}
// ensure there is a matching webhook to begin with
if (!EQEmuLogSys::Instance()->GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
return EQEmuLogSys::Instance()->GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url;
if (!LogSys.GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
return LogSys.GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url;
}
return "";
}
void PlayerEventLogs::LoadPlayerEventSettingsFromQS(
const std::vector<PlayerEventLogSettingsRepository::PlayerEventLogSettings> &settings
)
{
for (const auto &e : settings) {
if (e.id >= PlayerEvent::MAX || e.id < 0) {
continue;
}
m_settings[e.id] = e;
}
LogInfo("Applied [{}] player event log settings from QS", settings.size());
}
// GM_COMMAND | [x] Implemented Formatter
// ZONING | [x] Implemented Formatter
// AA_GAIN | [x] Implemented Formatter
@@ -917,7 +588,7 @@ std::string PlayerEventLogs::GetDiscordPayloadFromEvent(const PlayerEvent::Playe
break;
}
default: {
LogPlayerEventsDetail(
LogInfo(
"Player event [{}] ({}) Discord formatter not implemented",
e.player_event_log.event_type_name,
e.player_event_log.event_type_id
@@ -931,12 +602,7 @@ std::string PlayerEventLogs::GetDiscordPayloadFromEvent(const PlayerEvent::Playe
// general process function, used in world or QS depending on rule Logging:PlayerEventsQSProcess
void PlayerEventLogs::Process()
{
if (m_database_ping_timer.Check()) {
m_database->ping();
}
if (m_process_batch_events_timer.Check() ||
m_record_batch_queue.size() >= RuleI(Logging, BatchPlayerEventProcessChunkSize)) {
if (m_process_batch_events_timer.Check() || m_record_batch_queue.size() >= RuleI(Logging, BatchPlayerEventProcessChunkSize)) {
ProcessBatchQueue();
}
@@ -947,125 +613,35 @@ void PlayerEventLogs::Process()
void PlayerEventLogs::ProcessRetentionTruncation()
{
LogPlayerEventsDetail("Running truncation");
LogPlayerEvents("Running truncation");
// Map of repository-specific deletion functions
std::unordered_map<PlayerEvent::EventType, std::function<uint32(const std::string &)>> repository_deleters = {
{
PlayerEvent::LOOT_ITEM, [&](const std::string &condition) {
return PlayerEventLootItemsRepository::DeleteWhere(*m_database, condition);
}},
{
PlayerEvent::MERCHANT_SELL, [&](const std::string &condition) {
return PlayerEventMerchantSellRepository::DeleteWhere(*m_database, condition);
}},
{
PlayerEvent::MERCHANT_PURCHASE, [&](const std::string &condition) {
return PlayerEventMerchantPurchaseRepository::DeleteWhere(*m_database, condition);
}},
{
PlayerEvent::NPC_HANDIN, [&](const std::string &condition) {
uint32 deleted_count = PlayerEventNpcHandinRepository::DeleteWhere(*m_database, condition);
deleted_count += PlayerEventNpcHandinEntriesRepository::DeleteWhere(*m_database, condition);
return deleted_count;
}},
{
PlayerEvent::TRADE, [&](const std::string &condition) {
uint32 deleted_count = PlayerEventTradeRepository::DeleteWhere(*m_database, condition);
deleted_count += PlayerEventTradeEntriesRepository::DeleteWhere(*m_database, condition);
return deleted_count;
}},
{
PlayerEvent::SPEECH, [&](const std::string &condition) {
return PlayerEventSpeechRepository::DeleteWhere(*m_database, condition);
}},
{
PlayerEvent::KILLED_NPC, [&](const std::string &condition) {
return PlayerEventKilledNpcRepository::DeleteWhere(*m_database, condition);
}},
{
PlayerEvent::KILLED_NAMED_NPC, [&](const std::string &condition) {
return PlayerEventKilledNamedNpcRepository::DeleteWhere(*m_database, condition);
}},
{
PlayerEvent::KILLED_RAID_NPC, [&](const std::string &condition) {
return PlayerEventKilledRaidNpcRepository::DeleteWhere(*m_database, condition);
}},
{
PlayerEvent::AA_PURCHASE, [&](const std::string &condition) {
return PlayerEventAaPurchaseRepository::DeleteWhere(*m_database, condition);
}}
};
// Group event types by retention interval
std::unordered_map<int, std::vector<int>> retention_groups;
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
if (m_settings[i].retention_days > 0) {
retention_groups[m_settings[i].retention_days].push_back(i);
}
}
int deleted_count = PlayerEventLogsRepository::DeleteWhere(
*m_database,
fmt::format(
"event_type_id = {} AND created_at < (NOW() - INTERVAL {} DAY)",
i,
m_settings[i].retention_days
)
);
for (const auto &[retention_days, event_types]: retention_groups) {
std::string condition = fmt::format(
"created_at < (NOW() - INTERVAL {} DAY)",
retention_days
);
// Handle ETL deletions for each event type in the group
uint32 total_deleted_count = 0;
for (int event_type_id: event_types) {
if (m_settings[event_type_id].etl_enabled) {
auto it = repository_deleters.find(static_cast<PlayerEvent::EventType>(m_settings[event_type_id].id));
if (it != repository_deleters.end()) {
total_deleted_count += it->second(condition);
}
else {
LogError("Non-Implemented ETL Event Type [{}]", static_cast<uint32>(m_settings[event_type_id].id));
}
if (deleted_count > 0) {
LogInfo(
"Truncated [{}] events of type [{}] ({}) older than [{}] days",
deleted_count,
PlayerEvent::EventName[i],
i,
m_settings[i].retention_days
);
}
}
if (total_deleted_count > 0) {
LogInfo(
"Truncated [{}] ETL events older than [{}] days",
total_deleted_count,
retention_days
);
}
// Batch deletion for player_event_logs
std::string event_type_ids = fmt::format(
"({})",
fmt::join(event_types, ", ")
);
uint32 deleted_count = PlayerEventLogsRepository::DeleteWhere(
*m_database,
fmt::format(
"event_type_id IN {} AND {}",
event_type_ids,
condition
)
);
if (deleted_count > 0) {
LogInfo(
"Truncated [{}] events of types [{}] older than [{}] days",
deleted_count,
event_type_ids,
retention_days
);
}
}
}
void PlayerEventLogs::ReloadSettings()
{
for (auto &e: PlayerEventLogSettingsRepository::All(*m_database)) {
if (e.id >= PlayerEvent::MAX || e.id < 0) {
continue;
}
m_settings[e.id] = e;
}
}
@@ -1074,197 +650,57 @@ const int32_t RETENTION_DAYS_DEFAULT = 7;
void PlayerEventLogs::SetSettingsDefaults()
{
m_settings[PlayerEvent::GM_COMMAND].event_enabled = 1;
m_settings[PlayerEvent::ZONING].event_enabled = 1;
m_settings[PlayerEvent::AA_GAIN].event_enabled = 1;
m_settings[PlayerEvent::AA_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::FORAGE_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FORAGE_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::FISH_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FISH_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::ITEM_DESTROY].event_enabled = 1;
m_settings[PlayerEvent::WENT_ONLINE].event_enabled = 0;
m_settings[PlayerEvent::WENT_OFFLINE].event_enabled = 0;
m_settings[PlayerEvent::LEVEL_GAIN].event_enabled = 1;
m_settings[PlayerEvent::LEVEL_LOSS].event_enabled = 1;
m_settings[PlayerEvent::LOOT_ITEM].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_SELL].event_enabled = 1;
m_settings[PlayerEvent::GROUP_JOIN].event_enabled = 0;
m_settings[PlayerEvent::GROUP_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::RAID_JOIN].event_enabled = 0;
m_settings[PlayerEvent::RAID_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::GROUNDSPAWN_PICKUP].event_enabled = 1;
m_settings[PlayerEvent::NPC_HANDIN].event_enabled = 1;
m_settings[PlayerEvent::SKILL_UP].event_enabled = 0;
m_settings[PlayerEvent::TASK_ACCEPT].event_enabled = 1;
m_settings[PlayerEvent::TASK_UPDATE].event_enabled = 1;
m_settings[PlayerEvent::TASK_COMPLETE].event_enabled = 1;
m_settings[PlayerEvent::TRADE].event_enabled = 1;
m_settings[PlayerEvent::GIVE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SAY].event_enabled = 0;
m_settings[PlayerEvent::REZ_ACCEPTED].event_enabled = 1;
m_settings[PlayerEvent::DEATH].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_FAILURE].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_SUCCESS].event_enabled = 1;
m_settings[PlayerEvent::DROPPED_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SPLIT_MONEY].event_enabled = 1;
m_settings[PlayerEvent::DZ_JOIN].event_enabled = 1;
m_settings[PlayerEvent::DZ_LEAVE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_SELL].event_enabled = 1;
m_settings[PlayerEvent::BANDOLIER_CREATE].event_enabled = 0;
m_settings[PlayerEvent::BANDOLIER_SWAP].event_enabled = 0;
m_settings[PlayerEvent::DISCOVER_ITEM].event_enabled = 1;
m_settings[PlayerEvent::POSSIBLE_HACK].event_enabled = 1;
m_settings[PlayerEvent::KILLED_NPC].event_enabled = 0;
m_settings[PlayerEvent::KILLED_NAMED_NPC].event_enabled = 1;
m_settings[PlayerEvent::KILLED_RAID_NPC].event_enabled = 1;
m_settings[PlayerEvent::ITEM_CREATION].event_enabled = 1;
m_settings[PlayerEvent::GUILD_TRIBUTE_DONATE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::GUILD_TRIBUTE_DONATE_PLAT].event_enabled = 1;
m_settings[PlayerEvent::PARCEL_SEND].event_enabled = 1;
m_settings[PlayerEvent::PARCEL_RETRIEVE].event_enabled = 1;
m_settings[PlayerEvent::PARCEL_DELETE].event_enabled = 1;
m_settings[PlayerEvent::BARTER_TRANSACTION].event_enabled = 1;
m_settings[PlayerEvent::EVOLVE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SPEECH].event_enabled = 0;
m_settings[PlayerEvent::GM_COMMAND].event_enabled = 1;
m_settings[PlayerEvent::ZONING].event_enabled = 1;
m_settings[PlayerEvent::AA_GAIN].event_enabled = 1;
m_settings[PlayerEvent::AA_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::FORAGE_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FORAGE_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::FISH_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FISH_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::ITEM_DESTROY].event_enabled = 1;
m_settings[PlayerEvent::WENT_ONLINE].event_enabled = 0;
m_settings[PlayerEvent::WENT_OFFLINE].event_enabled = 0;
m_settings[PlayerEvent::LEVEL_GAIN].event_enabled = 1;
m_settings[PlayerEvent::LEVEL_LOSS].event_enabled = 1;
m_settings[PlayerEvent::LOOT_ITEM].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_SELL].event_enabled = 1;
m_settings[PlayerEvent::GROUP_JOIN].event_enabled = 0;
m_settings[PlayerEvent::GROUP_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::RAID_JOIN].event_enabled = 0;
m_settings[PlayerEvent::RAID_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::GROUNDSPAWN_PICKUP].event_enabled = 1;
m_settings[PlayerEvent::NPC_HANDIN].event_enabled = 1;
m_settings[PlayerEvent::SKILL_UP].event_enabled = 0;
m_settings[PlayerEvent::TASK_ACCEPT].event_enabled = 1;
m_settings[PlayerEvent::TASK_UPDATE].event_enabled = 1;
m_settings[PlayerEvent::TASK_COMPLETE].event_enabled = 1;
m_settings[PlayerEvent::TRADE].event_enabled = 1;
m_settings[PlayerEvent::GIVE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SAY].event_enabled = 0;
m_settings[PlayerEvent::REZ_ACCEPTED].event_enabled = 1;
m_settings[PlayerEvent::DEATH].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_FAILURE].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_SUCCESS].event_enabled = 1;
m_settings[PlayerEvent::DROPPED_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SPLIT_MONEY].event_enabled = 1;
m_settings[PlayerEvent::DZ_JOIN].event_enabled = 1;
m_settings[PlayerEvent::DZ_LEAVE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_SELL].event_enabled = 1;
m_settings[PlayerEvent::BANDOLIER_CREATE].event_enabled = 0;
m_settings[PlayerEvent::BANDOLIER_SWAP].event_enabled = 0;
m_settings[PlayerEvent::DISCOVER_ITEM].event_enabled = 1;
m_settings[PlayerEvent::POSSIBLE_HACK].event_enabled = 1;
m_settings[PlayerEvent::KILLED_NPC].event_enabled = 0;
m_settings[PlayerEvent::KILLED_NAMED_NPC].event_enabled = 1;
m_settings[PlayerEvent::KILLED_RAID_NPC].event_enabled = 1;
m_settings[PlayerEvent::ITEM_CREATION].event_enabled = 1;
m_settings[PlayerEvent::GUILD_TRIBUTE_DONATE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::GUILD_TRIBUTE_DONATE_PLAT].event_enabled = 1;
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
m_settings[i].retention_days = RETENTION_DAYS_DEFAULT;
}
}
void PlayerEventLogs::LoadEtlIds()
{
auto e = [&](auto p) -> bool {
for (PlayerEventLogSettingsRepository::PlayerEventLogSettings const &c: m_settings) {
if (c.id == p) {
return c.etl_enabled ? true : false;
}
}
return false;
};
m_etl_settings.clear();
m_etl_settings = {
{
PlayerEvent::LOOT_ITEM,
{
.enabled = e(PlayerEvent::LOOT_ITEM),
.table_name = "player_event_loot_items",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventLootItemsRepository::TableName()))
}
},
{
PlayerEvent::MERCHANT_SELL,
{
.enabled = e(PlayerEvent::MERCHANT_SELL),
.table_name = "player_event_merchant_sell",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventMerchantSellRepository::TableName()))
}
},
{
PlayerEvent::MERCHANT_PURCHASE,
{
.enabled = e(PlayerEvent::MERCHANT_PURCHASE),
.table_name = "player_event_merchant_purchase",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventMerchantPurchaseRepository::TableName()))
}
},
{
PlayerEvent::NPC_HANDIN,
{
.enabled = e(PlayerEvent::NPC_HANDIN),
.table_name = "player_event_npc_handin",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventNpcHandinRepository::TableName()))
}
},
{
PlayerEvent::TRADE,
{
.enabled = e(PlayerEvent::TRADE),
.table_name = "player_event_trade",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventTradeRepository::TableName()))
}
},
{
PlayerEvent::SPEECH,
{
.enabled = e(PlayerEvent::SPEECH),
.table_name = "player_event_speech",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventSpeechRepository::TableName()))
}
},
{
PlayerEvent::KILLED_NPC,
{
.enabled = e(PlayerEvent::KILLED_NPC),
.table_name = "player_event_killed_npc",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventKilledNpcRepository::TableName()))
}
},
{
PlayerEvent::KILLED_NAMED_NPC,
{
.enabled = e(PlayerEvent::KILLED_NAMED_NPC),
.table_name = "player_event_killed_named_npc",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventKilledNamedNpcRepository::TableName()))
}
},
{
PlayerEvent::KILLED_RAID_NPC,
{
.enabled = e(PlayerEvent::KILLED_RAID_NPC),
.table_name = "player_event_killed_raid_npc",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventKilledRaidNpcRepository::TableName()))
}
},
{
PlayerEvent::AA_PURCHASE,
{
.enabled = e(PlayerEvent::AA_PURCHASE),
.table_name = "player_event_aa_purchase",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventAaPurchaseRepository::TableName()))
}
}
};
for (auto &e: m_etl_settings) {
LogPlayerEventsDetail(
"ETL Settings [{}] Enabled [{}] Table [{}] NextId [{}]",
PlayerEvent::EventName[e.first],
e.second.enabled,
e.second.table_name,
e.second.next_id
);
}
}
bool PlayerEventLogs::LoadDatabaseConnection()
{
const auto c = EQEmuConfig::get();
LogInfo(
"Connecting to MySQL for PlayerEvents [{}]@[{}]:[{}]",
c->DatabaseUsername.c_str(),
c->DatabaseHost.c_str(),
c->DatabasePort
);
if (!player_event_database.Connect(
c->DatabaseHost.c_str(),
c->DatabaseUsername.c_str(),
c->DatabasePassword.c_str(),
c->DatabaseDB.c_str(),
c->DatabasePort
)) {
LogError("Cannot continue without a database connection for player events.");
return false;
}
SetDatabase(&player_event_database);
return true;
}
+12 -65
View File
@@ -1,38 +1,19 @@
#ifndef EQEMU_PLAYER_EVENT_LOGS_H
#define EQEMU_PLAYER_EVENT_LOGS_H
#include "../repositories/player_event_log_settings_repository.h"
#include "player_events.h"
#include "../servertalk.h"
#include "../repositories/player_event_logs_repository.h"
#include "../timer.h"
#include "../json/json_archive_single_line.h"
#include <cereal/archives/json.hpp>
#include <mutex>
#include "../json/json_archive_single_line.h"
#include "../servertalk.h"
#include "../timer.h"
#include "../eqemu_config.h"
#include "../repositories/player_event_log_settings_repository.h"
#include "../repositories/player_event_logs_repository.h"
#include "../repositories/player_event_loot_items_repository.h"
#include "../repositories/player_event_merchant_purchase_repository.h"
#include "../repositories/player_event_merchant_sell_repository.h"
#include "../repositories/player_event_npc_handin_repository.h"
#include "../repositories/player_event_npc_handin_entries_repository.h"
#include "../repositories/player_event_trade_repository.h"
#include "../repositories/player_event_trade_entries_repository.h"
#include "../repositories/player_event_speech_repository.h"
#include "../repositories/player_event_killed_npc_repository.h"
#include "../repositories/player_event_killed_named_npc_repository.h"
#include "../repositories/player_event_killed_raid_npc_repository.h"
#include "../repositories/player_event_aa_purchase_repository.h"
class PlayerEventLogs {
public:
Database player_event_database{};
void Init();
bool LoadDatabaseConnection();
void ReloadSettings();
void LoadEtlIds();
PlayerEventLogs *SetDatabase(Database *db);
bool ValidateDatabaseConnection();
bool IsEventEnabled(PlayerEvent::EventType event);
@@ -40,7 +21,7 @@ public:
void Process();
// batch queue
void AddToQueue(PlayerEventLogsRepository::PlayerEventLogs &logs);
void AddToQueue(const PlayerEventLogsRepository::PlayerEventLogs &logs);
// main event record generic function
// can ingest any struct event types
@@ -73,42 +54,12 @@ public:
return BuildPlayerEventPacket(c);
}
[[nodiscard]] const PlayerEventLogSettingsRepository::PlayerEventLogSettings * GetSettings() const;
bool IsEventDiscordEnabled(int32_t event_type_id);
std::string GetDiscordWebhookUrlFromEventType(int32_t event_type_id);
void LoadPlayerEventSettingsFromQS(const std::vector<PlayerEventLogSettingsRepository::PlayerEventLogSettings>& settings);
[[nodiscard]] const PlayerEventLogSettingsRepository::PlayerEventLogSettings *GetSettings() const;
bool IsEventDiscordEnabled(int32_t event_type_id);
std::string GetDiscordWebhookUrlFromEventType(int32_t event_type_id);
static std::string GetDiscordPayloadFromEvent(const PlayerEvent::PlayerEventContainer &e);
struct EtlQueues {
std::vector<PlayerEventLootItemsRepository::PlayerEventLootItems> loot_items;
std::vector<PlayerEventMerchantPurchaseRepository::PlayerEventMerchantPurchase> merchant_purchase;
std::vector<PlayerEventMerchantSellRepository::PlayerEventMerchantSell> merchant_sell;
std::vector<PlayerEventNpcHandinRepository::PlayerEventNpcHandin> npc_handin;
std::vector<PlayerEventNpcHandinEntriesRepository::PlayerEventNpcHandinEntries> npc_handin_entries;
std::vector<PlayerEventTradeRepository::PlayerEventTrade> trade;
std::vector<PlayerEventTradeEntriesRepository::PlayerEventTradeEntries> trade_entries;
std::vector<PlayerEventSpeechRepository::PlayerEventSpeech> speech;
std::vector<PlayerEventKilledNpcRepository::PlayerEventKilledNpc> killed_npc;
std::vector<PlayerEventKilledNamedNpcRepository::PlayerEventKilledNamedNpc> killed_named_npc;
std::vector<PlayerEventKilledRaidNpcRepository::PlayerEventKilledRaidNpc> killed_raid_npc;
std::vector<PlayerEventAaPurchaseRepository::PlayerEventAaPurchase> aa_purchase;
};
static PlayerEventLogs* Instance()
{
static PlayerEventLogs instance;
return &instance;
}
private:
struct EtlSettings {
bool enabled;
std::string table_name;
int64 next_id;
};
Database *m_database; // reference to database
PlayerEventLogSettingsRepository::PlayerEventLogSettings m_settings[PlayerEvent::EventType::MAX]{};
@@ -118,10 +69,7 @@ private:
static std::unique_ptr<ServerPacket>
BuildPlayerEventPacket(const PlayerEvent::PlayerEventContainer &e);
std::map<PlayerEvent::EventType, EtlSettings> m_etl_settings{};
// timers
Timer m_database_ping_timer; // database ping timer
Timer m_process_batch_events_timer; // events processing timer
Timer m_process_retention_truncation_timer; // timer for truncating events based on retention settings
@@ -130,9 +78,8 @@ private:
void ProcessBatchQueue();
void ProcessRetentionTruncation();
void SetSettingsDefaults();
public:
std::map<PlayerEvent::EventType, EtlSettings> &GetEtlSettings() { return m_etl_settings;}
};
extern PlayerEventLogs player_event_logs;
#endif //EQEMU_PLAYER_EVENT_LOGS_H
File diff suppressed because it is too large Load Diff
-330
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@@ -1,330 +0,0 @@
#include "evolving_items.h"
#include "item_instance.h"
#include "events/player_event_logs.h"
#include "repositories/character_evolving_items_repository.h"
EvolvingItemsManager::EvolvingItemsManager()
{
m_db = nullptr;
m_content_db = nullptr;
}
void EvolvingItemsManager::LoadEvolvingItems() const
{
auto const &results = ItemsEvolvingDetailsRepository::All(*m_content_db);
if (results.empty()) {
return;
}
std::ranges::transform(
results.begin(),
results.end(),
std::inserter(
EvolvingItemsManager::Instance()->GetEvolvingItemsCache(),
EvolvingItemsManager::Instance()->GetEvolvingItemsCache().end()
),
[](const ItemsEvolvingDetailsRepository::ItemsEvolvingDetails &x) {
return std::make_pair(x.item_id, x);
}
);
}
void EvolvingItemsManager::SetDatabase(Database *db)
{
m_db = db;
}
void EvolvingItemsManager::SetContentDatabase(Database *db)
{
m_content_db = db;
}
double EvolvingItemsManager::CalculateProgression(const uint64 current_amount, const uint32 item_id)
{
if (!EvolvingItemsManager::Instance()->GetEvolvingItemsCache().contains(item_id)) {
return 0;
}
return EvolvingItemsManager::Instance()->GetEvolvingItemsCache().at(item_id).required_amount > 0
? static_cast<double>(current_amount)
/ static_cast<double>(EvolvingItemsManager::Instance()->GetEvolvingItemsCache().at(item_id).required_amount) * 100
: 0;
}
void EvolvingItemsManager::DoLootChecks(const uint32 char_id, const uint16 slot_id, const EQ::ItemInstance &inst) const
{
if (!inst) {
return;
}
inst.SetEvolveEquipped(false);
if (inst.IsEvolving() && slot_id <= EQ::invslot::EQUIPMENT_END && slot_id >= EQ::invslot::EQUIPMENT_BEGIN) {
inst.SetEvolveEquipped(true);
}
if (!inst.IsEvolving()) {
return;
}
if (!inst.GetEvolveUniqueID()) {
auto e = CharacterEvolvingItemsRepository::NewEntity();
e.character_id = char_id;
e.item_id = inst.GetID();
e.equipped = inst.GetEvolveEquipped();
e.final_item_id = EvolvingItemsManager::Instance()->GetFinalItemID(inst);
if (inst.GetEvolveCurrentAmount() > 0) {
e.current_amount = inst.GetEvolveCurrentAmount();
inst.CalculateEvolveProgression();
}
auto r = CharacterEvolvingItemsRepository::InsertOne(*m_db, e);
e.id = r.id;
inst.SetEvolveUniqueID(e.id);
inst.SetEvolveCharID(e.character_id);
inst.SetEvolveItemID(e.item_id);
inst.SetEvolveFinalItemID(e.final_item_id);
return;
}
CharacterEvolvingItemsRepository::SetEquipped(*m_db, inst.GetEvolveUniqueID(), inst.GetEvolveEquipped());
}
uint32 EvolvingItemsManager::GetFinalItemID(const EQ::ItemInstance &inst) const
{
if (!inst) {
return 0;
}
const auto start_iterator = std::ranges::find_if(
EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cbegin(),
EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cend(),
[&](const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &a) {
return a.second.item_evo_id == inst.GetEvolveLoreID();
}
);
if (start_iterator == std::end(EvolvingItemsManager::Instance()->GetEvolvingItemsCache())) {
return 0;
}
const auto final_id = std::ranges::max_element(
start_iterator,
EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cend(),
[&](
const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &a,
const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &b
) {
return a.second.item_evo_id == b.second.item_evo_id &&
a.second.item_evolve_level < b.second.item_evolve_level;
}
);
return final_id->first;
}
uint32 EvolvingItemsManager::GetNextEvolveItemID(const EQ::ItemInstance &inst) const
{
if (!inst) {
return 0;
}
int8 const current_level = inst.GetEvolveLvl();
const auto iterator = std::ranges::find_if(
EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cbegin(),
EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cend(),
[&](const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &a) {
return a.second.item_evo_id == inst.GetEvolveLoreID() &&
a.second.item_evolve_level == current_level + 1;
}
);
if (iterator == std::end(EvolvingItemsManager::Instance()->GetEvolvingItemsCache())) {
return 0;
}
return iterator->first;
}
ItemsEvolvingDetailsRepository::ItemsEvolvingDetails EvolvingItemsManager::GetEvolveItemDetails(const uint64 unique_id)
{
if (GetEvolvingItemsCache().contains(unique_id)) {
return GetEvolvingItemsCache().at(unique_id);
}
return ItemsEvolvingDetailsRepository::NewEntity();
}
std::vector<ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> EvolvingItemsManager::GetEvolveIDItems(
const uint32 evolve_id
)
{
std::vector<ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> e{};
for (auto const &[key, value]: GetEvolvingItemsCache()) {
if (value.item_evo_id == evolve_id) {
e.push_back(value);
}
}
std::ranges::sort(
e.begin(),
e.end(),
[&](
ItemsEvolvingDetailsRepository::ItemsEvolvingDetails const &a,
ItemsEvolvingDetailsRepository::ItemsEvolvingDetails const &b
) {
return a.item_evolve_level < b.item_evolve_level;
}
);
return e;
}
uint64 EvolvingItemsManager::GetTotalEarnedXP(const EQ::ItemInstance &inst)
{
if (!inst) {
return 0;
}
uint64 xp = inst.GetEvolveCurrentAmount();
auto evolve_id_item_cache = GetEvolveIDItems(inst.GetEvolveLoreID());
auto current_level = inst.GetEvolveLvl();
for (auto const &i: evolve_id_item_cache) {
if (i.item_evolve_level < current_level) {
xp += i.required_amount;
}
}
return xp;
}
EvolveGetNextItem EvolvingItemsManager::GetNextItemByXP(const EQ::ItemInstance &inst_in, const int64 in_xp)
{
EvolveGetNextItem ets{};
if (!inst_in) {
return ets;
}
const auto evolve_items = GetEvolveIDItems(inst_in.GetEvolveLoreID());
uint32 max_transfer_level = 0;
int64 xp = in_xp;
for (auto const &e: evolve_items) {
if (e.item_evolve_level < inst_in.GetEvolveLvl()) {
continue;
}
int64 have = 0;
if (e.item_evolve_level == inst_in.GetEvolveLvl()) {
have = inst_in.GetEvolveCurrentAmount();
}
const auto required = e.required_amount;
const int64 need = required - have;
const int64 balance = xp - need;
if (balance <= 0) {
ets.new_current_amount = have + xp;
ets.new_item_id = e.item_id;
ets.from_current_amount = 0;
ets.max_transfer_level = max_transfer_level;
return ets;
}
xp = balance;
max_transfer_level += 1;
ets.new_current_amount = required;
ets.new_item_id = e.item_id;
ets.from_current_amount = balance - required;
ets.max_transfer_level = max_transfer_level;
}
return ets;
}
EvolveTransfer EvolvingItemsManager::DetermineTransferResults(
const EQ::ItemInstance &inst_from,
const EQ::ItemInstance &inst_to
)
{
EvolveTransfer ets{};
if (!inst_from || !inst_to) {
return ets;
}
auto evolving_details_inst_from = EvolvingItemsManager::Instance()->GetEvolveItemDetails(inst_from.GetID());
auto evolving_details_inst_to = EvolvingItemsManager::Instance()->GetEvolveItemDetails(inst_to.GetID());
if (!evolving_details_inst_from.id || !evolving_details_inst_to.id) {
return ets;
}
if (evolving_details_inst_from.type == evolving_details_inst_to.type) {
uint32 compatibility = 0;
uint64 xp = 0;
if (evolving_details_inst_from.sub_type == evolving_details_inst_to.sub_type) {
compatibility = 100;
}
else {
compatibility = 30;
}
xp = EvolvingItemsManager::Instance()->GetTotalEarnedXP(inst_from) * compatibility / 100;
auto results = EvolvingItemsManager::Instance()->GetNextItemByXP(inst_to, xp);
ets.item_from_id = EvolvingItemsManager::Instance()->GetFirstItemInLoreGroup(inst_from.GetEvolveLoreID());
ets.item_from_current_amount = results.from_current_amount;
ets.item_to_id = results.new_item_id;
ets.item_to_current_amount = results.new_current_amount;
ets.compatibility = compatibility;
ets.max_transfer_level = results.max_transfer_level;
}
return ets;
}
uint32 EvolvingItemsManager::GetFirstItemInLoreGroup(const uint32 lore_id)
{
for (auto const &[key, value]: GetEvolvingItemsCache()) {
if (value.item_evo_id == lore_id && value.item_evolve_level == 1) {
return key;
}
}
return 0;
}
uint32 EvolvingItemsManager::GetFirstItemInLoreGroupByItemID(const uint32 item_id)
{
for (auto const &[key, value]: GetEvolvingItemsCache()) {
if (value.item_id == item_id) {
for (auto const &[key2, value2]: GetEvolvingItemsCache()) {
if (value2.item_evo_id == value.item_evo_id && value2.item_evolve_level == 1) {
return key;
}
}
}
}
return 0;
}
void EvolvingItemsManager::LoadPlayerEvent(const EQ::ItemInstance &inst, PlayerEvent::EvolveItem &e)
{
if (!inst) {
return;
}
e.item_id = inst.GetID();
e.item_name = inst.GetItem() ? inst.GetItem()->Name : std::string();
e.level = inst.GetEvolveLvl();
e.progression = inst.GetEvolveProgression();
e.unique_id = inst.GetEvolveUniqueID();
}
-70
View File
@@ -1,70 +0,0 @@
#ifndef EVOLVING_H
#define EVOLVING_H
#include "shareddb.h"
#include "events/player_events.h"
#include "repositories/items_evolving_details_repository.h"
namespace EQ {
class ItemInstance;
}
namespace EvolvingItems {
namespace Actions {
constexpr int8 UPDATE_ITEMS = 0;
constexpr int8 TRANSFER_WINDOW_OPEN = 1;
constexpr int8 TRANSFER_WINDOW_DETAILS = 2;
constexpr int8 TRANSFER_XP = 3;
constexpr int8 FINAL_RESULT = 4;
}
namespace Types {
constexpr int8 AMOUNT_OF_EXP = 1;
constexpr int8 NUMBER_OF_KILLS = 2;
constexpr int8 SPECIFIC_MOB_RACE = 3;
constexpr int8 SPECIFIC_ZONE_ID = 4;
}
namespace SubTypes {
constexpr int8 ALL_EXP = 0;
constexpr int8 SOLO_EXP = 1;
constexpr int8 GROUP_EXP = 2;
constexpr int8 RAID_EXP = 3;
}
}
class EvolvingItemsManager
{
public:
EvolvingItemsManager();
void SetDatabase(Database *db);
void SetContentDatabase(Database *db);
void LoadEvolvingItems() const;
void DoLootChecks(uint32 char_id, uint16 slot_id, const EQ::ItemInstance &inst) const;
uint32 GetFinalItemID(const EQ::ItemInstance &inst) const;
uint32 GetNextEvolveItemID(const EQ::ItemInstance &inst) const;
uint32 GetFirstItemInLoreGroup(uint32 lore_id);
uint32 GetFirstItemInLoreGroupByItemID(uint32 item_id);
uint64 GetTotalEarnedXP(const EQ::ItemInstance &inst);
static double CalculateProgression(uint64 current_amount, uint32 item_id);
static void LoadPlayerEvent(const EQ::ItemInstance &inst, PlayerEvent::EvolveItem &e);
ItemsEvolvingDetailsRepository::ItemsEvolvingDetails GetEvolveItemDetails(uint64 id);
EvolveTransfer DetermineTransferResults(const EQ::ItemInstance& inst_from, const EQ::ItemInstance& inst_to);
EvolveGetNextItem GetNextItemByXP(const EQ::ItemInstance &inst_in, int64 in_xp);
std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails>& GetEvolvingItemsCache() { return m_evolving_items_cache; }
std::vector<ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> GetEvolveIDItems(uint32 evolve_id);
static EvolvingItemsManager* Instance()
{
static EvolvingItemsManager instance;
return &instance;
}
private:
std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> m_evolving_items_cache;
Database * m_db;
Database * m_content_db;
};
#endif //EVOLVING_H
+101
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@@ -0,0 +1,101 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "expedition_lockout_timer.h"
#include "../common/strings.h"
#include "../common/rulesys.h"
#include "../common/util/uuid.h"
#include <fmt/format.h>
const char* const DZ_REPLAY_TIMER_NAME = "Replay Timer"; // see December 14, 2016 patch notes
ExpeditionLockoutTimer::ExpeditionLockoutTimer(
std::string expedition_uuid, std::string expedition_name,
std::string event_name, uint64_t expire_time, uint32_t duration
) :
m_expedition_uuid{std::move(expedition_uuid)},
m_expedition_name{std::move(expedition_name)},
m_event_name{std::move(event_name)},
m_expire_time(std::chrono::system_clock::from_time_t(expire_time)),
m_duration(duration)
{
if (m_event_name == DZ_REPLAY_TIMER_NAME)
{
m_is_replay_timer = true;
}
}
ExpeditionLockoutTimer ExpeditionLockoutTimer::CreateLockout(
const std::string& expedition_name, const std::string& event_name, uint32_t seconds, std::string uuid)
{
seconds = static_cast<uint32_t>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
if (uuid.empty())
{
uuid = EQ::Util::UUID::Generate().ToString();
}
ExpeditionLockoutTimer lockout{uuid, expedition_name, event_name, 0, seconds};
lockout.Reset(); // sets expire time
return lockout;
}
uint32_t ExpeditionLockoutTimer::GetSecondsRemaining() const
{
auto now = std::chrono::system_clock::now();
if (m_expire_time > now)
{
auto remaining = m_expire_time - now;
return static_cast<uint32_t>(std::chrono::duration_cast<std::chrono::seconds>(remaining).count());
}
return 0;
}
ExpeditionLockoutTimer::DaysHoursMinutes ExpeditionLockoutTimer::GetDaysHoursMinutesRemaining() const
{
auto seconds = GetSecondsRemaining();
return ExpeditionLockoutTimer::DaysHoursMinutes{
fmt::format_int(seconds / 86400).str(), // days
fmt::format_int((seconds / 3600) % 24).str(), // hours
fmt::format_int((seconds / 60) % 60).str() // minutes
};
}
bool ExpeditionLockoutTimer::IsSameLockout(const ExpeditionLockoutTimer& compare_lockout) const
{
return compare_lockout.IsSameLockout(GetExpeditionName(), GetEventName());
}
bool ExpeditionLockoutTimer::IsSameLockout(
const std::string& expedition_name, const std::string& event_name) const
{
return GetExpeditionName() == expedition_name && GetEventName() == event_name;
}
void ExpeditionLockoutTimer::AddLockoutTime(int seconds)
{
seconds = static_cast<uint32_t>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
auto new_duration = std::max(0, static_cast<int>(m_duration.count()) + seconds);
auto start_time = m_expire_time - m_duration;
m_duration = std::chrono::seconds(new_duration);
m_expire_time = start_time + m_duration;
}
+76
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@@ -0,0 +1,76 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EXPEDITION_LOCKOUT_TIMER_H
#define EXPEDITION_LOCKOUT_TIMER_H
#include <chrono>
#include <string>
extern const char* const DZ_REPLAY_TIMER_NAME;
class ExpeditionLockoutTimer
{
public:
ExpeditionLockoutTimer() = default;
ExpeditionLockoutTimer(
std::string expedition_uuid, std::string expedition_name,
std::string event_name, uint64_t expire_time, uint32_t duration);
static ExpeditionLockoutTimer CreateLockout(
const std::string& expedition_name, const std::string& event_name,
uint32_t seconds, std::string uuid = {});
struct DaysHoursMinutes
{
std::string days;
std::string hours;
std::string mins;
};
void AddLockoutTime(int seconds);
uint32_t GetDuration() const { return static_cast<uint32_t>(m_duration.count()); }
uint64_t GetExpireTime() const { return std::chrono::system_clock::to_time_t(m_expire_time); }
uint64_t GetStartTime() const { return std::chrono::system_clock::to_time_t(m_expire_time - m_duration); }
uint32_t GetSecondsRemaining() const;
DaysHoursMinutes GetDaysHoursMinutesRemaining() const;
const std::string& GetExpeditionName() const { return m_expedition_name; }
const std::string& GetExpeditionUUID() const { return m_expedition_uuid; }
const std::string& GetEventName() const { return m_event_name; }
bool IsExpired() const { return GetSecondsRemaining() == 0; }
bool IsFromExpedition(const std::string& uuid) const { return uuid == m_expedition_uuid; }
bool IsReplayTimer() const { return m_is_replay_timer; }
bool IsSameLockout(const ExpeditionLockoutTimer& compare_lockout) const;
bool IsSameLockout(const std::string& expedition_name, const std::string& event_name) const;
void Reset() { m_expire_time = std::chrono::system_clock::now() + m_duration; }
void SetDuration(uint32_t seconds) { m_duration = std::chrono::seconds(seconds); }
void SetExpireTime(uint64_t expire_time) { m_expire_time = std::chrono::system_clock::from_time_t(expire_time); }
void SetUUID(const std::string& uuid) { m_expedition_uuid = uuid; }
private:
bool m_is_replay_timer = false;
std::string m_expedition_uuid; // expedition received in
std::string m_expedition_name;
std::string m_event_name;
std::chrono::seconds m_duration;
std::chrono::time_point<std::chrono::system_clock> m_expire_time;
};
#endif
+29 -29
View File
@@ -95,12 +95,12 @@ bool IsOfEqualRace(int r1, int r2)
}
// TODO: add more values
switch (r1) {
case Race::DarkElf:
case DARK_ELF:
if (r2 == Race::NeriakCitizen) {
return true;
}
break;
case Race::Barbarian:
case BARBARIAN:
if (r2 == Race::HalasCitizen) {
return true;
}
@@ -116,49 +116,49 @@ bool IsOfIndiffRace(int r1, int r2)
}
// TODO: add more values
switch (r1) {
case Race::DarkElf:
case Race::Ogre:
case Race::Troll:
if (r2 == Race::Ogre || r2 == Race::Troll || r2 == Race::DarkElf) {
case DARK_ELF:
case OGRE:
case TROLL:
if (r2 == OGRE || r2 == TROLL || r2 == DARK_ELF) {
return true;
}
break;
case Race::Human:
case Race::Barbarian:
case Race::HalfElf:
case Race::Gnome:
case Race::Halfling:
case Race::WoodElf:
if (r2 == Race::Human ||
r2 == Race::Barbarian ||
r2 == Race::Erudite ||
r2 == Race::HalfElf ||
r2 == Race::Gnome ||
r2 == Race::Halfling ||
r2 == Race::Dwarf ||
r2 == Race::HighElf ||
r2 == Race::WoodElf) {
case HUMAN:
case BARBARIAN:
case HALF_ELF:
case GNOME:
case HALFLING:
case WOOD_ELF:
if (r2 == HUMAN ||
r2 == BARBARIAN ||
r2 == ERUDITE ||
r2 == HALF_ELF ||
r2 == GNOME ||
r2 == HALFLING ||
r2 == DWARF ||
r2 == HIGH_ELF ||
r2 == WOOD_ELF) {
return true;
}
break;
case Race::Erudite:
if (r2 == Race::Human || r2 == Race::HalfElf) {
case ERUDITE:
if (r2 == HUMAN || r2 == HALF_ELF) {
return true;
}
break;
case Race::Dwarf:
if (r2 == Race::Halfling || r2 == Race::Gnome) {
case DWARF:
if (r2 == HALFLING || r2 == GNOME) {
return true;
}
break;
case Race::HighElf:
if (r2 == Race::WoodElf) {
case HIGH_ELF:
if (r2 == WOOD_ELF) {
return true;
}
break;
case Race::VahShir:
case VAHSHIR:
return true;
case Race::Iksar:
case IKSAR:
return false;
}
return false;
+13 -12
View File
@@ -39,7 +39,6 @@
#include <filesystem>
#include <iostream>
#include <sys/stat.h>
#include <vector>
namespace fs = std::filesystem;
@@ -91,21 +90,23 @@ std::string File::GetCwd()
FileContentsResult File::GetContents(const std::string &file_name)
{
std::ifstream f(file_name, std::ios::in | std::ios::binary);
if (!f) {
return { .error = fmt::format("Couldn't open file [{}]", file_name) };
}
constexpr size_t CHUNK_SIZE = 4096; // Read 4KB chunks
std::string error;
std::ifstream f;
f.open(file_name);
std::string line;
std::string lines;
std::vector<char> buffer(CHUNK_SIZE);
while (f.read(buffer.data(), CHUNK_SIZE) || f.gcount() > 0) {
lines.append(buffer.data(), f.gcount());
if (f.is_open()) {
while (f) {
std::getline(f, line);
lines += line + "\n";
}
}
else {
error = fmt::format("Couldn't open file [{}]", file_name);
}
return FileContentsResult{
.contents = lines,
.error = {}
.error = error,
};
}
+91 -72
View File
@@ -92,20 +92,10 @@ BaseGuildManager::~BaseGuildManager()
bool BaseGuildManager::LoadGuilds()
{
ClearGuilds();
auto guilds = GuildsRepository::GetWhere(
*m_db,
fmt::format("`id` < '{}'", RoF2::constants::MAX_GUILD_ID)
);
auto guilds_ranks = GuildRanksRepository::LoadAll(*m_db);
auto guilds_permissions = GuildPermissionsRepository::LoadAll(*m_db);
auto guilds_tributes = GuildTributesRepository::GetWhere(
*m_db,
fmt::format(
"`guild_id` < '{}'",
RoF2::constants::MAX_GUILD_ID
)
);
auto guilds = GuildsRepository::All(*m_db);
auto guilds_ranks = GuildRanksRepository::All(*m_db);
auto guilds_permissions = GuildPermissionsRepository::All(*m_db);
auto guilds_tributes = GuildTributesRepository::All(*m_db);
if (guilds.empty()) {
LogGuilds("No Guilds found in database.");
@@ -118,27 +108,22 @@ bool BaseGuildManager::LoadGuilds()
_CreateGuild(g.id, g.name, g.leader, g.minstatus, g.motd, g.motd_setter, g.channel, g.url, g.favor);
for (int i = 1; i <= GUILD_MAX_RANK; i++) {
auto key = fmt::format("{}-{}", g.id, i);
if (guilds_ranks.contains(key)) {
m_guilds[g.id]->rank_names[i] = guilds_ranks.find(key)->second;
for (auto const &r: guilds_ranks) {
if (r.guild_id == g.id) {
m_guilds[g.id]->rank_names[r.rank_] = r.title;
}
}
auto count = 0;
for (int i = 1; i <= GUILD_MAX_FUNCTIONS; i++) {
auto key = fmt::format("{}-{}", g.id, i);
if (guilds_permissions.contains(key)) {
auto p = guilds_permissions.find(key)->second;
for (auto const &p: guilds_permissions) {
if (p.guild_id == g.id) {
m_guilds[g.id]->functions[p.perm_id].id = p.id;
m_guilds[g.id]->functions[p.perm_id].guild_id = p.guild_id;
m_guilds[g.id]->functions[p.perm_id].perm_id = p.perm_id;
m_guilds[g.id]->functions[p.perm_id].perm_value = p.permission;
count++;
}
count++;
}
if (count < GUILD_MAX_FUNCTIONS) {
@@ -357,14 +342,41 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id)
return true;
}
uint32 BaseGuildManager::_GetFreeGuildID()
{
GuildsRepository::DeleteWhere(*m_db, "`name` = ''");
GuildsRepository::Guilds out;
out.id = 0;
out.leader = 0;
out.minstatus = 0;
out.tribute = 0;
out.name = "";
out.motd = "";
out.motd_setter = "";
out.url = "";
out.channel = "";
auto last_insert_id = GuildsRepository::InsertOne(*m_db, out);
if (last_insert_id.id > 0) {
LogGuilds("Located a free guild ID [{}] in the database", last_insert_id.id);
return last_insert_id.id;
}
LogGuilds("Unable to find a free guild ID in the database");
return GUILD_NONE;
}
uint32 BaseGuildManager::CreateGuild(std::string name, uint32 leader_char_id)
{
uint32 guild_id = UpdateDbCreateGuild(name, leader_char_id);
if (guild_id == GUILD_NONE) {
return (GUILD_NONE);
}
uint32 guild_id = UpdateDbCreateGuild(name, leader_char_id);
if (guild_id == GUILD_NONE) {
return (GUILD_NONE);
}
//RefreshGuild(guild_id);
//SendGuildRefresh(guild_id, true, false, false, false);
//SendCharRefresh(GUILD_NONE, guild_id, leader_char_id);
return guild_id;
return guild_id;
}
bool BaseGuildManager::DeleteGuild(uint32 guild_id)
@@ -527,8 +539,8 @@ bool BaseGuildManager::SetPublicNote(uint32 charid, std::string public_note)
uint32 BaseGuildManager::UpdateDbCreateGuild(std::string name, uint32 leader)
{
auto new_id = GuildsRepository::GetMaxId(*m_db) + 1;
if (!new_id) {
auto new_id = _GetFreeGuildID();
if (new_id == GUILD_NONE) {
return GUILD_NONE;
}
@@ -547,62 +559,60 @@ uint32 BaseGuildManager::UpdateDbCreateGuild(std::string name, uint32 leader)
bool BaseGuildManager::UpdateDbDeleteGuild(uint32 guild_id, bool local_delete, bool db_delete)
{
auto const where_filter = fmt::format("guild_id = {}", guild_id);
auto const bank_items = GuildBankRepository::GetWhere(*m_db, where_filter);
if (local_delete) {
auto where_filter = fmt::format("guildid = {}", guild_id);
auto bank_items = GuildBankRepository::GetWhere(*m_db, where_filter);
if (!bank_items.empty()) {
LogError(
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try "
"again.",
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try again.",
guild_id,
bank_items.size()
);
LogGuilds(
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try "
"again.",
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try again.",
guild_id,
bank_items.size()
);
return false;
}
auto res = m_guilds.find(guild_id);
if (res != m_guilds.end()) {
safe_delete(res->second);
m_guilds.erase(res);
LogGuilds("Deleted guild [{}] from memory", guild_id);
// Does this need to be sent to world?
else {
std::map<uint32, GuildInfo *>::iterator res;
res = m_guilds.find(guild_id);
if (res != m_guilds.end()) {
delete res->second;
m_guilds.erase(res);
LogGuilds("Deleted guild [{}] from memory", guild_id);
//Does this need to be sent to world?
}
}
}
if (db_delete) {
auto where_filter = fmt::format("guildid = {}", guild_id);
auto bank_items = GuildBankRepository::GetWhere(*m_db, where_filter);
if (!bank_items.empty()) {
LogError(
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try "
"again.",
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try again.",
guild_id,
bank_items.size()
);
LogGuilds(
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try "
"again.",
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try again.",
guild_id,
bank_items.size()
);
return false;
}
GuildTributesRepository::DeleteOne(*m_db, guild_id);
GuildsRepository::DeleteOne(*m_db, guild_id);
GuildRanksRepository::DeleteWhere(*m_db, where_filter);
GuildPermissionsRepository::DeleteWhere(*m_db, where_filter);
GuildMembersRepository::DeleteWhere(*m_db, where_filter);
LogGuilds("Deleted guild [{}] from the database", guild_id);
else {
auto where_filter = fmt::format("guild_id = {}", guild_id);
GuildTributesRepository::DeleteOne(*m_db, guild_id);
GuildsRepository::DeleteOne(*m_db, guild_id);
GuildRanksRepository::DeleteWhere(*m_db, where_filter);
GuildPermissionsRepository::DeleteWhere(*m_db, where_filter);
GuildMembersRepository::DeleteWhere(*m_db, where_filter);
LogGuilds("Deleted guild [{}] from the database", guild_id);
}
}
return true;
}
@@ -946,24 +956,33 @@ bool BaseGuildManager::GetCharInfo(uint32 char_id, CharGuildInfo &into)
}
GuildsListMessaging_Struct BaseGuildManager::MakeGuildList()
//returns ownership of the buffer.
uint8 *BaseGuildManager::MakeGuildList(const char *head_name, uint32 &length) const
{
GuildsListMessaging_Struct guild_list_messaging{};
uint32 string_length = 0;
//dynamic structs will make this a lot less painful.
for (auto const &g: m_guilds) {
GuildsListMessagingEntry_Struct guild_entry{};
length = sizeof(GuildsList_Struct);
auto buffer = new uint8[length];
guild_entry.guild_id = g.first;
guild_entry.guild_name = g.second->name;
string_length += g.second->name.length() + 1;
guild_list_messaging.guild_detail.push_back(guild_entry);
//a bit little better than memsetting the whole thing...
uint32 r, pos;
for (r = 0, pos = 0; r <= MAX_NUMBER_GUILDS; r++, pos += 64) {
//strcpy((char *) buffer+pos, "BAD GUILD");
// These 'BAD GUILD' entries were showing in the drop-downs for selecting guilds in the LFP window,
// so just fill unused entries with an empty string instead.
buffer[pos] = '\0';
}
guild_list_messaging.no_of_guilds = m_guilds.size();
guild_list_messaging.string_length = string_length;
strn0cpy((char *) buffer, head_name, 64);
return guild_list_messaging;
std::map<uint32, GuildInfo *>::const_iterator cur, end;
cur = m_guilds.begin();
end = m_guilds.end();
for (; cur != end; ++cur) {
pos = 64 + (64 * cur->first);
strn0cpy((char *) buffer + pos, cur->second->name.c_str(), 64);
}
return (buffer);
}
const char *BaseGuildManager::GetRankName(uint32 guild_id, uint8 rank) const
+2 -1
View File
@@ -134,7 +134,7 @@ class BaseGuildManager
bool CheckGMStatus(uint32 guild_id, uint8 status) const;
bool CheckPermission(uint32 guild_id, uint8 rank, GuildAction act) const;
bool UpdateDbBankerFlag(uint32 charid, bool is_banker);
GuildsListMessaging_Struct MakeGuildList();
uint8* MakeGuildList(const char* head_name, uint32& length) const; //make a guild list packet, returns ownership of the buffer.
uint8 GetDisplayedRank(uint32 guild_id, uint8 rank, uint32 char_id) const;
uint32 GetGuildIDByName(const char *GuildName);
uint32 GetGuildIDByCharacterID(uint32 character_id);
@@ -208,6 +208,7 @@ class BaseGuildManager
bool _StoreGuildDB(uint32 guild_id);
GuildInfo* _CreateGuild(uint32 guild_id, std::string guild_name, uint32 leader_char_id, uint8 minstatus, std::string guild_motd, std::string motd_setter, std::string Channel, std::string URL, uint32 favour);
uint32 _GetFreeGuildID();
GuildsRepository::Guilds CreateGuildRepoFromGuildInfo(uint32 guild_id, BaseGuildManager::GuildInfo& in);
};
#endif /*GUILD_BASE_H_*/
File diff suppressed because it is too large Load Diff
+11 -16
View File
@@ -57,8 +57,6 @@ public:
inline std::list<EQ::ItemInstance*>::const_iterator cbegin() { return m_list.cbegin(); }
inline std::list<EQ::ItemInstance*>::const_iterator cend() { return m_list.cend(); }
inline std::list<EQ::ItemInstance*>::iterator begin() { return m_list.begin(); }
inline std::list<EQ::ItemInstance*>::iterator end() { return m_list.end(); }
inline int size() { return static_cast<int>(m_list.size()); } // TODO: change to size_t
inline bool empty() { return m_list.empty(); }
@@ -134,7 +132,7 @@ namespace EQ
// Swap items in inventory
enum SwapItemFailState : int8 { swapInvalid = -1, swapPass = 0, swapNotAllowed, swapNullData, swapRaceClass, swapDeity, swapLevel };
bool SwapItem(int16 source_slot, int16 destination_slot, SwapItemFailState& fail_state, uint16 race_id = Race::Doug, uint8 class_id = Class::None, uint32 deity_id = Deity::Unknown, uint8 level = 0);
bool SwapItem(int16 source_slot, int16 destination_slot, SwapItemFailState& fail_state, uint16 race_id = Race::Doug, uint8 class_id = Class::None, uint16 deity_id = deity::DeityType::DeityUnknown, uint8 level = 0);
// Remove item from inventory
bool DeleteItem(int16 slot_id, int16 quantity = 0);
@@ -149,13 +147,13 @@ namespace EQ
bool HasItemEquippedByID(uint32 item_id);
// Check how many of a specific item the player has equipped by Item ID
uint32 CountItemEquippedByID(uint32 item_id);
int CountItemEquippedByID(uint32 item_id);
// Check if player has a specific augment equipped by Item ID
bool HasAugmentEquippedByID(uint32 item_id);
// Check how many of a specific augment the player has equipped by Item ID
uint32 CountAugmentEquippedByID(uint32 item_id);
int CountAugmentEquippedByID(uint32 item_id);
// Get a list of augments from a specific slot ID
std::vector<uint32> GetAugmentIDsBySlotID(int16 slot_id);
@@ -178,8 +176,6 @@ namespace EQ
// Locate an available inventory slot
int16 FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size = 0, bool is_arrow = false);
int16 FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start = invslot::GENERAL_BEGIN, uint8 bag_start = invbag::SLOT_BEGIN);
int16 FindFirstFreeSlotThatFitsItem(const EQ::ItemData *inst);
int16 FindFirstFreeSlotThatFitsItemWithStacking(ItemInstance *inst) const;
// Calculate slot_id for an item within a bag
static int16 CalcSlotId(int16 slot_id); // Calc parent bag's slot_id
@@ -201,25 +197,26 @@ namespace EQ
uint8 FindBrightestLightType();
void dumpEntireInventory();
void dumpWornItems();
void dumpInventory();
void dumpBankItems();
void dumpSharedBankItems();
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, const std::string& value);
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, int value);
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, float value);
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, bool value);
std::string GetCustomItemData(int16 slot_id, const std::string& identifier);
static const int GetItemStatValue(uint32 item_id, const std::string& identifier);
std::map<int16, ItemInstance*>& GetWorn() { return m_worn; }
std::map<int16, ItemInstance*>& GetPersonal() { return m_inv; }
int16 HasEvolvingItem(uint64 evolve_unique_id, uint8 quantity, uint8 where);
inline int16 PushItem(int16 slot_id, ItemInstance* inst) { return _PutItem(slot_id, inst); }
protected:
///////////////////////////////
// Protected Methods
///////////////////////////////
int GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst);
void dumpItemCollection(const std::map<int16, ItemInstance*> &collection);
void dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it);
// Retrieves item within an inventory bucket
ItemInstance* _GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const;
@@ -234,8 +231,6 @@ namespace EQ
int16 _HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity);
int16 _HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup);
int16 _HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup);
int16 _HasEvolvingItem(std::map<int16, ItemInstance*>& bucket, uint64 evolve_unique_id, uint8 quantity);
int16 _HasEvolvingItem(ItemInstQueue& iqueue, uint64 evolve_unique_id, uint8 quantity);
// Player inventory
+21 -136
View File
@@ -81,79 +81,45 @@ bool IpUtil::IsIpInPrivateRfc1918(const std::string &ip)
);
}
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "Ws2_32.lib")
#else
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <unistd.h>
#include <fcntl.h>
#endif
#include <iostream>
#include <string>
#include <cstring>
/**
* Gets local address - pings google to inspect what interface was used locally
* @return
*/
std::string IpUtil::GetLocalIPAddress()
{
#ifdef _WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
return "";
}
#endif
char my_ip_address[INET_ADDRSTRLEN];
char my_ip_address[16];
unsigned int my_port;
struct sockaddr_in server_address{};
struct sockaddr_in my_address{};
int sockfd;
int sockfd;
// Create a UDP socket
#ifdef _WIN32
sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd == INVALID_SOCKET) {
WSACleanup();
return "";
}
#else
sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
// Connect to server
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
return "";
}
#endif
// Set server_addr (dummy address)
// Set server_addr
memset(&server_address, 0, sizeof(server_address));
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = inet_addr("8.8.8.8"); // Google DNS
server_address.sin_port = htons(53); // DNS port
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = inet_addr("172.217.160.99");
server_address.sin_port = htons(80);
// Perform a dummy connection to the server (UDP)
connect(sockfd, (struct sockaddr *) &server_address, sizeof(server_address));
// Connect to server
if (connect(sockfd, (struct sockaddr *) &server_address, sizeof(server_address)) < 0) {
close(sockfd);
return "";
}
// Get my IP address
// Get my ip address and port
memset(&my_address, 0, sizeof(my_address));
socklen_t len = sizeof(my_address);
getsockname(sockfd, (struct sockaddr *) &my_address, &len);
inet_ntop(AF_INET, &my_address.sin_addr, my_ip_address, sizeof(my_ip_address));
my_port = ntohs(my_address.sin_port);
#ifdef _WIN32
closesocket(sockfd);
WSACleanup();
#else
close(sockfd);
#endif
LogInfo("Local IP Address [{}]", my_ip_address);
return std::string(my_ip_address);
return fmt::format("{}", my_ip_address);
}
/**
* Gets public address
* Uses various websites as options to return raw public IP back to the client
@@ -259,84 +225,3 @@ bool IpUtil::IsIPAddress(const std::string &ip_address)
}
#include <iostream>
#ifdef _WIN32
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib") // Link against Winsock library
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#endif
#include <iostream>
#include <string>
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h> // For inet_pton
#pragma comment(lib, "ws2_32.lib") // Link against Winsock library
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h> // For inet_pton
#include <unistd.h>
#endif
bool IpUtil::IsPortInUse(const std::string& ip, int port) {
bool in_use = false;
#ifdef _WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
std::cerr << "WSAStartup failed\n";
return true; // Assume in use on failure
}
#endif
int sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock < 0) {
#ifdef _WIN32
WSACleanup();
#endif
return true; // Assume in use on failure
}
#ifdef _WIN32
int opt = 1;
setsockopt(sock, SOL_SOCKET, SO_EXCLUSIVEADDRUSE, (char*)&opt, sizeof(opt)); // Windows-specific
#else
int opt = 1;
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)); // Linux/macOS
#endif
sockaddr_in addr{};
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
// Convert IP address from string to binary format
if (inet_pton(AF_INET, ip.c_str(), &addr.sin_addr) <= 0) {
std::cerr << "Invalid IP address format: " << ip << std::endl;
#ifdef _WIN32
closesocket(sock);
WSACleanup();
#else
close(sock);
#endif
return true; // Assume in use on failure
}
if (bind(sock, (struct sockaddr*)&addr, sizeof(addr)) < 0) {
in_use = true; // Bind failed, port is in use
}
#ifdef _WIN32
closesocket(sock);
WSACleanup();
#else
close(sock);
#endif
return in_use;
}
-1
View File
@@ -37,7 +37,6 @@ public:
int port
);
static bool IsIPAddress(const std::string &ip_address);
static bool IsPortInUse(const std::string& ip, int port);
};
+1 -1
View File
@@ -55,7 +55,7 @@ namespace EQ {
EQ_EXCEPT("IPC Mutex", "Could not create mutex.");
}
#else
std::string final_name = fmt::format("{}/{}.lock", PathManager::Instance()->GetSharedMemoryPath(), name);
std::string final_name = fmt::format("{}/{}.lock", path.GetSharedMemoryPath(), name);
#ifdef __DARWIN
#if __DARWIN_C_LEVEL < 200809L
-28
View File
@@ -220,34 +220,6 @@ bool EQ::ItemData::IsType1HWeapon() const
return ((ItemType == item::ItemType1HBlunt) || (ItemType == item::ItemType1HSlash) || (ItemType == item::ItemType1HPiercing) || (ItemType == item::ItemTypeMartial));
}
bool EQ::ItemData::IsPetUsable() const
{
if (ItemClass == item::ItemClassBag) {
return true;
}
// if it's a misc item and has slots, it's wearable
// this item type is conflated with many other item types
if (ItemClass == item::ItemTypeMisc && Slots != 0) {
return true;
}
switch (ItemType) {
case item::ItemType1HBlunt:
case item::ItemType1HSlash:
case item::ItemType1HPiercing:
case item::ItemType2HBlunt:
case item::ItemType2HSlash:
case item::ItemTypeMartial:
case item::ItemTypeShield:
case item::ItemTypeArmor:
case item::ItemTypeJewelry:
return true;
default:
return false;
}
}
bool EQ::ItemData::IsType2HWeapon() const
{
return ((ItemType == item::ItemType2HBlunt) || (ItemType == item::ItemType2HSlash) || (ItemType == item::ItemType2HPiercing));
+67 -71
View File
@@ -58,75 +58,72 @@ namespace EQ
};
enum ItemType : uint8 {
/*9138*/ ItemType1HSlash = 0,
/*9141*/ ItemType2HSlash,
/*9140*/ ItemType1HPiercing,
/*9139*/ ItemType1HBlunt,
/*9142*/ ItemType2HBlunt,
/*5504*/ ItemTypeBow, // 5
/*----*/ ItemTypeUnknown1,
/*----*/ ItemTypeLargeThrowing,
/*5505*/ ItemTypeShield,
/*5506*/ ItemTypeScroll,
/*5507*/ ItemTypeArmor, // 10
/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
/*7564*/ ItemTypeLockPick,
/*----*/ ItemTypeUnknown2,
/*5509*/ ItemTypeFood,
/*5510*/ ItemTypeDrink, // 15
/*5511*/ ItemTypeLight,
/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
/*5513*/ ItemTypeBandage,
/*----*/ ItemTypeSmallThrowing,
/*----*/ ItemTypeSpell, // 20 // spells and tomes
/*5514*/ ItemTypePotion,
/*----*/ ItemTypeUnknown3,
/*0406*/ ItemTypeWindInstrument,
/*0407*/ ItemTypeStringedInstrument,
/*0408*/ ItemTypeBrassInstrument, // 25
/*0405*/ ItemTypePercussionInstrument,
/*5515*/ ItemTypeArrow,
/*----*/ ItemTypeUnknown4,
/*5521*/ ItemTypeJewelry,
/*----*/ ItemTypeSkull, // 30
/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
/*5517*/ ItemTypeNote,
/*5518*/ ItemTypeKey,
/*----*/ ItemTypeCoin,
/*5520*/ ItemType2HPiercing, // 35
/*----*/ ItemTypeFishingPole,
/*----*/ ItemTypeFishingBait,
/*5519*/ ItemTypeAlcohol,
/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
/*----*/ ItemTypeCompass, // 40
/*----*/ ItemTypeUnknown5,
/*----*/ ItemTypePoison, // might be wrong, but includes poisons
/*----*/ ItemTypeUnknown6,
/*----*/ ItemTypeUnknown7,
/*5522*/ ItemTypeMartial, // 45
/*----*/ ItemTypeAllEffects,
/*----*/ ItemTypeUnknown9,
/*----*/ ItemTypeUnknown10,
/*----*/ ItemTypeFocusEffect,
/*----*/ ItemTypeSinging, // 50
/*5750*/ ItemTypeAllInstrumentTypes,
/*5776*/ ItemTypeCharm,
/*----*/ ItemTypeDye,
/*----*/ ItemTypeAugmentation,
/*----*/ ItemTypeAugmentationSolvent, // 55
/*----*/ ItemTypeAugmentationDistiller,
/*----*/ ItemTypeAlternateAbility,
/*----*/ ItemTypeFellowshipKit,
/*----*/ ItemTypeUnknown13,
/*----*/ ItemTypeRecipe, // 60
/*----*/ ItemTypeAdvancedRecipe,
/*----*/ ItemTypeJournal, // only one(1) database entry
/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
/*5881*/ ItemTypePerfectedAugmentationDistiller,
/*----*/ ItemTypeCount,
/*----*/ ItemTypeCollectible,
/*----*/ ItemTypeContainer,
/*----*/ ItemTypeAll = 0xFF
/*9138*/ ItemType1HSlash = 0,
/*9141*/ ItemType2HSlash,
/*9140*/ ItemType1HPiercing,
/*9139*/ ItemType1HBlunt,
/*9142*/ ItemType2HBlunt,
/*5504*/ ItemTypeBow, // 5
/*----*/ ItemTypeUnknown1,
/*----*/ ItemTypeLargeThrowing,
/*5505*/ ItemTypeShield,
/*5506*/ ItemTypeScroll,
/*5507*/ ItemTypeArmor, // 10
/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
/*7564*/ ItemTypeLockPick,
/*----*/ ItemTypeUnknown2,
/*5509*/ ItemTypeFood,
/*5510*/ ItemTypeDrink, // 15
/*5511*/ ItemTypeLight,
/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
/*5513*/ ItemTypeBandage,
/*----*/ ItemTypeSmallThrowing,
/*----*/ ItemTypeSpell, // 20 // spells and tomes
/*5514*/ ItemTypePotion,
/*----*/ ItemTypeUnknown3,
/*0406*/ ItemTypeWindInstrument,
/*0407*/ ItemTypeStringedInstrument,
/*0408*/ ItemTypeBrassInstrument, // 25
/*0405*/ ItemTypePercussionInstrument,
/*5515*/ ItemTypeArrow,
/*----*/ ItemTypeUnknown4,
/*5521*/ ItemTypeJewelry,
/*----*/ ItemTypeSkull, // 30
/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
/*5517*/ ItemTypeNote,
/*5518*/ ItemTypeKey,
/*----*/ ItemTypeCoin,
/*5520*/ ItemType2HPiercing, // 35
/*----*/ ItemTypeFishingPole,
/*----*/ ItemTypeFishingBait,
/*5519*/ ItemTypeAlcohol,
/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
/*----*/ ItemTypeCompass, // 40
/*----*/ ItemTypeUnknown5,
/*----*/ ItemTypePoison, // might be wrong, but includes poisons
/*----*/ ItemTypeUnknown6,
/*----*/ ItemTypeUnknown7,
/*5522*/ ItemTypeMartial, // 45
/*----*/ ItemTypeUnknown8,
/*----*/ ItemTypeUnknown9,
/*----*/ ItemTypeUnknown10,
/*----*/ ItemTypeUnknown11,
/*----*/ ItemTypeSinging, // 50
/*5750*/ ItemTypeAllInstrumentTypes,
/*5776*/ ItemTypeCharm,
/*----*/ ItemTypeDye,
/*----*/ ItemTypeAugmentation,
/*----*/ ItemTypeAugmentationSolvent, // 55
/*----*/ ItemTypeAugmentationDistiller,
/*----*/ ItemTypeUnknown12,
/*----*/ ItemTypeFellowshipKit,
/*----*/ ItemTypeUnknown13,
/*----*/ ItemTypeRecipe, // 60
/*----*/ ItemTypeAdvancedRecipe,
/*----*/ ItemTypeJournal, // only one(1) database entry
/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
/*5881*/ ItemTypePerfectedAugmentationDistiller,
/*----*/ ItemTypeCount
/*
Unknowns:
@@ -438,7 +435,7 @@ namespace EQ
//uint32 Unk054 {};
int16 MaxCharges {}; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType {}; // Item Type/Skill (itemClass* from above)
int32 SubType {}; // Some items have sub types that can be used for other things (unbreakable fishing poles, SpellEffect::FFItemClass)
int32 SubType {}; // Some items have sub types that can be used for other things (unbreakable fishing poles, SE_FFItemClass)
uint8 Material {}; // Item material type
uint32 HerosForgeModel {};// Hero's Forge Armor Model Type (2-13?)
float SellRate {}; // Sell rate
@@ -550,7 +547,6 @@ namespace EQ
bool IsType1HWeapon() const;
bool IsType2HWeapon() const;
bool IsTypeShield() const;
bool IsPetUsable() const;
bool IsQuestItem() const;
static bool CheckLoreConflict(const ItemData* l_item, const ItemData* r_item);
+206
View File
@@ -0,0 +1,206 @@
/*
These fields must be in the order of how they are serialized!
*/
F(itemclass)
F(name)
F(lore)
F(idfile)
F(id)
F(weight)
F(norent)
F(nodrop)
F(size)
F(slots)
F(price)
F(icon)
F(UNK012)
F(UNK013)
F(benefitflag)
F(tradeskills)
F(cr)
F(dr)
F(pr)
F(mr)
F(fr)
F(astr)
F(asta)
F(aagi)
F(adex)
F(acha)
F(aint)
F(awis)
F(hp)
F(mana)
F(ac)
F(deity)
F(skillmodvalue)
F(UNK033)
F(skillmodmax)
F(skillmodtype)
F(banedmgrace)
F(banedmgamt)
F(banedmgbody)
F(magic)
F(casttime_)
F(reqlevel)
F(bardtype)
F(bardvalue)
F(light)
F(delay)
F(reclevel)
F(recskill)
F(elemdmgtype)
F(elemdmgamt)
F(range)
F(damage)
F(color)
F(classes)
F(races)
F(UNK054)
F(maxcharges)
F(itemtype)
F(material)
F(herosforgemodel)
F(sellrate)
F(UNK059)
F(casttime)
F(elitematerial)
F(procrate)
F(combateffects)
F(shielding)
F(stunresist)
F(strikethrough)
F(extradmgskill)
F(extradmgamt)
F(spellshield)
F(avoidance)
F(accuracy)
F(charmfileid)
F(factionmod1)
F(factionmod2)
F(factionmod3)
F(factionmod4)
F(factionamt1)
F(factionamt2)
F(factionamt3)
F(factionamt4)
F(charmfile)
F(augtype)
F(augslot1type)
F(augslot1visible)
F(augslot2type)
F(augslot2visible)
F(augslot3type)
F(augslot3visible)
F(augslot4type)
F(augslot4visible)
F(augslot5type)
F(augslot5visible)
F(augslot6type)
F(augslot6visible)
F(ldontheme)
F(ldonprice)
F(ldonsold)
F(bagtype)
F(bagslots)
F(bagsize)
F(bagwr)
F(book)
F(booktype)
F(filename)
F(banedmgraceamt)
F(augrestrict)
F(loregroup)
F(pendingloreflag)
F(artifactflag)
F(summonedflag)
F(favor)
F(fvnodrop)
F(endur)
F(dotshielding)
F(attack)
F(regen)
F(manaregen)
F(enduranceregen)
F(haste)
F(damageshield)
F(recastdelay)
F(recasttype)
F(guildfavor)
F(augdistiller)
F(UNK123)
F(UNK124)
F(attuneable)
F(nopet)
F(UNK127)
F(pointtype)
F(potionbelt)
F(potionbeltslots)
F(stacksize)
F(notransfer)
F(stackable)
F(UNK134)
F(clickeffect)
F(clicktype)
F(clicklevel)
F(clicklevel2)
F(proceffect)
F(proctype)
F(proclevel)
F(proclevel2)
F(worneffect)
F(worntype)
F(wornlevel)
F(wornlevel2)
F(focuseffect)
F(focustype)
F(focuslevel)
F(focuslevel2)
F(scrolleffect)
F(scrolltype)
F(scrolllevel)
F(scrolllevel2)
F(bardeffect)
F(bardeffecttype)
F(bardlevel2)
F(bardlevel)
F(questitemflag)
F(svcorruption)
F(purity)
F(evoitem)
F(evoid)
F(evolvinglevel)
F(evomax)
F(backstabdmg)
F(dsmitigation)
F(heroic_str)
F(heroic_int)
F(heroic_wis)
F(heroic_agi)
F(heroic_dex)
F(heroic_sta)
F(heroic_cha)
F(heroic_mr)
F(heroic_fr)
F(heroic_cr)
F(heroic_dr)
F(heroic_pr)
F(heroic_svcorrup)
F(healamt)
F(spelldmg)
F(ldonsellbackrate)
F(scriptfileid)
F(expendablearrow)
F(clairvoyance)
F(clickname)
F(procname)
F(wornname)
F(focusname)
F(scrollname)
F(subtype)
+97 -261
View File
@@ -25,7 +25,6 @@
#include "rulesys.h"
#include "shareddb.h"
#include "strings.h"
#include "evolving_items.h"
//#include "../common/light_source.h"
@@ -33,11 +32,10 @@
//#include <iostream>
int32 next_item_serial_number = 1;
std::unordered_set<uint64> guids{};
int32 NextItemInstSerialNumber = 1;
static inline int32 GetNextItemInstSerialNumber() {
static inline int32 GetNextItemInstSerialNumber()
{
// The Bazaar relies on each item a client has up for Trade having a unique
// identifier. This 'SerialNumber' is sent in Serialized item packets and
// is used in Bazaar packets to identify the item a player is buying or inspecting.
@@ -48,18 +46,12 @@ static inline int32 GetNextItemInstSerialNumber()
// NextItemInstSerialNumber is the next one to hand out.
//
// It is very unlikely to reach 2,147,483,647. Maybe we should call abort(), rather than wrapping back to 1.
if (next_item_serial_number >= INT32_MAX) {
next_item_serial_number = 1;
}
else {
next_item_serial_number++;
}
if(NextItemInstSerialNumber >= INT_MAX)
NextItemInstSerialNumber = 1;
else
NextItemInstSerialNumber++;
while (guids.contains(next_item_serial_number)) {
next_item_serial_number++;
}
return next_item_serial_number;
return NextItemInstSerialNumber;
}
//
@@ -77,10 +69,6 @@ EQ::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
m_color = m_item->Color;
}
if (IsEvolving()) {
SetTimer("evolve", RuleI(EvolvingItems, DelayUponEquipping));
}
m_SerialNumber = GetNextItemInstSerialNumber();
}
@@ -100,10 +88,6 @@ EQ::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges
m_color = 0;
}
if (IsEvolving()) {
SetTimer("evolve", RuleI(EvolvingItems, DelayUponEquipping));
}
m_SerialNumber = GetNextItemInstSerialNumber();
}
@@ -155,6 +139,7 @@ EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
m_exp = copy.m_exp;
m_evolveLvl = copy.m_evolveLvl;
m_activated = copy.m_activated;
if (copy.m_scaledItem) {
m_scaledItem = new ItemData(*copy.m_scaledItem);
@@ -162,7 +147,12 @@ EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
m_scaledItem = nullptr;
}
m_evolving_details = copy.m_evolving_details;
if (copy.m_evolveInfo) {
m_evolveInfo = new EvolveInfo(*copy.m_evolveInfo);
} else {
m_evolveInfo = nullptr;
}
m_scaling = copy.m_scaling;
m_ornamenticon = copy.m_ornamenticon;
m_ornamentidfile = copy.m_ornamentidfile;
@@ -177,6 +167,7 @@ EQ::ItemInstance::~ItemInstance()
Clear();
safe_delete(m_item);
safe_delete(m_scaledItem);
safe_delete(m_evolveInfo);
}
// Query item type
@@ -312,34 +303,47 @@ int8 EQ::ItemInstance::AvailableAugmentSlot(int32 augment_type) const
return INVALID_INDEX;
}
for (int16 slot_id = invaug::SOCKET_BEGIN; slot_id <= invaug::SOCKET_END; ++slot_id) {
if (IsAugmentSlotAvailable(augment_type, slot_id)) {
return slot_id;
auto i = invaug::SOCKET_BEGIN;
for (; i <= invaug::SOCKET_END; ++i) {
if (GetItem(i)) {
continue;
}
if (
augment_type == -1 ||
(
m_item->AugSlotType[i] &&
((1 << (m_item->AugSlotType[i] - 1)) & augment_type)
)
) {
break;
}
}
return INVALID_INDEX;
return (i <= invaug::SOCKET_END) ? i : INVALID_INDEX;
}
bool EQ::ItemInstance::IsAugmentSlotAvailable(int32 augment_type, uint8 slot) const
{
if (!m_item || !m_item->IsClassCommon() || GetItem(slot)) {
if (!m_item || !m_item->IsClassCommon()) {
return false;
}
return (
if (
(
augment_type == -1 ||
(
m_item->AugSlotType[slot] &&
((1 << (m_item->AugSlotType[slot] - 1)) & augment_type)
)
) &&
(
RuleB(Items, AugmentItemAllowInvisibleAugments) ||
!GetItem(slot) &&
m_item->AugSlotVisible[slot]
) &&
augment_type == -1 ||
(
m_item->AugSlotType[slot] &&
((1 << (m_item->AugSlotType[slot] - 1)) & augment_type)
)
);
) {
return true;
}
return false;
}
// Retrieve item inside container
@@ -574,7 +578,7 @@ EQ::ItemInstance* EQ::ItemInstance::GetOrnamentationAugment() const
uint32 EQ::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const
{
// Not a Hero Forge item.
if (m_ornament_hero_model == 0) {
if (m_ornament_hero_model == 0 || material_slot < 0) {
return 0;
}
@@ -906,32 +910,24 @@ bool EQ::ItemInstance::IsSlotAllowed(int16 slot_id) const {
bool EQ::ItemInstance::IsDroppable(bool recurse) const
{
if (!m_item) {
if (!m_item)
return false;
}
/*if (m_ornamentidfile) // not implemented
return false;*/
if (m_attuned) {
if (m_attuned)
return false;
}
if (RuleI(World, FVNoDropFlag) == FVNoDropFlagRule::Enabled && m_item->FVNoDrop == 0) {
return true;
}
if (m_item->NoDrop == 0) {
/*if (m_item->FVNoDrop != 0) // not implemented
return false;*/
if (m_item->NoDrop == 0)
return false;
}
if (recurse) {
for (auto iter: m_contents) {
if (!iter.second) {
for (auto iter : m_contents) {
if (!iter.second)
continue;
}
if (!iter.second->IsDroppable(recurse)) {
if (!iter.second->IsDroppable(recurse))
return false;
}
}
}
@@ -1040,6 +1036,29 @@ void EQ::ItemInstance::ScaleItem() {
m_scaledItem->CharmFileID = 0; // this stops the client from trying to scale the item itself.
}
bool EQ::ItemInstance::EvolveOnAllKills() const {
return (m_evolveInfo && m_evolveInfo->AllKills);
}
int8 EQ::ItemInstance::GetMaxEvolveLvl() const {
if (m_evolveInfo)
return m_evolveInfo->MaxLvl;
else
return 0;
}
uint32 EQ::ItemInstance::GetKillsNeeded(uint8 currentlevel) {
uint32 kills = -1; // default to -1 (max uint32 value) because this value is usually divided by, so we don't want to ever return zero.
if (m_evolveInfo)
if (currentlevel != m_evolveInfo->MaxLvl)
kills = m_evolveInfo->LvlKills[currentlevel - 1];
if (kills == 0)
kills = -1;
return kills;
}
void EQ::ItemInstance::SetTimer(std::string name, uint32 time) {
Timer t(time);
t.Start(time, false);
@@ -1273,7 +1292,7 @@ int EQ::ItemInstance::GetItemBaneDamageRace(bool augments) const
return race;
}
int EQ::ItemInstance::GetItemBaneDamageBody(uint8 against, bool augments) const
int EQ::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) const
{
int64 damage = 0;
const auto item = GetItem();
@@ -1793,211 +1812,28 @@ std::vector<uint32> EQ::ItemInstance::GetAugmentIDs() const
return augments;
}
std::vector<std::string> EQ::ItemInstance::GetAugmentNames() const
{
std::vector<std::string> augment_names;
for (uint8 slot_id = invaug::SOCKET_BEGIN; slot_id <= invaug::SOCKET_END; slot_id++) {
const auto augment = GetAugment(slot_id);
augment_names.push_back(augment ? augment->GetItem()->Name : "");
}
return augment_names;
//
// class EvolveInfo
//
EvolveInfo::EvolveInfo() {
// nothing here yet
}
int EQ::ItemInstance::GetItemRegen(bool augments) const
{
int stat = 0;
const auto item = GetItem();
if (item) {
stat = item->Regen;
if (augments) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i)) {
stat += GetAugment(i)->GetItemRegen();
}
}
}
}
return stat;
EvolveInfo::EvolveInfo(uint32 first, uint8 max, bool allkills, uint32 L2, uint32 L3, uint32 L4, uint32 L5, uint32 L6, uint32 L7, uint32 L8, uint32 L9, uint32 L10) {
FirstItem = first;
MaxLvl = max;
AllKills = allkills;
LvlKills[0] = L2;
LvlKills[1] = L3;
LvlKills[2] = L4;
LvlKills[3] = L5;
LvlKills[4] = L6;
LvlKills[5] = L7;
LvlKills[6] = L8;
LvlKills[7] = L9;
LvlKills[8] = L10;
}
int EQ::ItemInstance::GetItemManaRegen(bool augments) const
{
int stat = 0;
const auto item = GetItem();
if (item) {
stat = item->ManaRegen;
if (augments) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i)) {
stat += GetAugment(i)->GetItemManaRegen();
}
}
}
}
return stat;
}
int EQ::ItemInstance::GetItemDamageShield(bool augments) const
{
int stat = 0;
const auto item = GetItem();
if (item) {
stat = item->DamageShield;
if (augments) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i)) {
stat += GetAugment(i)->GetItemDamageShield();
}
}
}
}
return stat;
}
int EQ::ItemInstance::GetItemDSMitigation(bool augments) const
{
int stat = 0;
const auto item = GetItem();
if (item) {
stat = item->DSMitigation;
if (augments) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i)) {
stat += GetAugment(i)->GetItemDSMitigation();
}
}
}
}
return stat;
}
int EQ::ItemInstance::GetItemHealAmt(bool augments) const
{
int stat = 0;
const auto item = GetItem();
if (item) {
stat = item->HealAmt;
if (augments) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i)) {
stat += GetAugment(i)->GetItemHealAmt();
}
}
}
}
return stat;
}
int EQ::ItemInstance::GetItemSpellDamage(bool augments) const
{
int stat = 0;
const auto item = GetItem();
if (item) {
stat = item->SpellDmg;
if (augments) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i)) {
stat += GetAugment(i)->GetItemSpellDamage();
}
}
}
}
return stat;
}
int EQ::ItemInstance::GetItemClairvoyance(bool augments) const
{
int stat = 0;
const auto item = GetItem();
if (item) {
stat = item->Clairvoyance;
if (augments) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i)) {
stat += GetAugment(i)->GetItemClairvoyance();
}
}
}
}
return stat;
}
int EQ::ItemInstance::GetItemSkillsStat(EQ::skills::SkillType skill, bool augments) const
{
int stat = 0;
const auto item = GetItem();
if (item) {
stat = item->ExtraDmgSkill == skill ? item->ExtraDmgAmt : 0;
if (augments) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i)) {
stat += GetAugment(i)->GetItemSkillsStat(skill);
}
}
}
}
return stat;
}
void EQ::ItemInstance::AddGUIDToMap(uint64 existing_serial_number)
{
guids.emplace(existing_serial_number);
}
void EQ::ItemInstance::ClearGUIDMap()
{
guids.clear();
}
bool EQ::ItemInstance::TransferOwnership(Database &db, const uint32 to_char_id) const
{
if (!to_char_id || !IsEvolving()) {
return false;
}
SetEvolveCharID(to_char_id);
CharacterEvolvingItemsRepository::UpdateCharID(db, GetEvolveUniqueID(), to_char_id);
return true;
}
uint32 EQ::ItemInstance::GetAugmentEvolveUniqueID(uint8 augment_index) const
{
if (!m_item || !m_item->IsClassCommon()) {
return 0;
}
const auto item = GetItem(augment_index);
if (item) {
return item->GetEvolveUniqueID();
}
return 0;
}
void EQ::ItemInstance::SetTimer(std::string name, uint32 time) const{
Timer t(time);
t.Start(time, false);
m_timers[name] = t;
}
void EQ::ItemInstance::SetEvolveEquipped(const bool in) const
{
if (!IsEvolving()) {
return;
}
m_evolving_details.equipped = in;
if (in && !GetTimers().contains("evolve")) {
SetTimer("evolve", RuleI(EvolvingItems, DelayUponEquipping));
return;
}
if (in) {
GetTimers().at("evolve").SetTimer(RuleI(EvolvingItems, DelayUponEquipping));
return;
}
GetTimers().at("evolve").Disable();
EvolveInfo::~EvolveInfo() {
}
+49 -68
View File
@@ -23,7 +23,6 @@
#ifndef COMMON_ITEM_INSTANCE_H
#define COMMON_ITEM_INSTANCE_H
#include "evolving_items.h"
class ItemParse; // Parses item packets
@@ -35,7 +34,6 @@ class EvolveInfo; // Stores information about an evolving item family
#include "../common/bodytypes.h"
#include "../common/deity.h"
#include "../common/memory_buffer.h"
#include "../common/repositories/character_evolving_items_repository.h"
#include <map>
@@ -207,9 +205,13 @@ namespace EQ
bool IsDroppable(bool recurse = true) const;
bool IsScaling() const { return m_scaling; }
bool IsEvolving() const { return (m_evolveLvl >= 1); }
uint32 GetExp() const { return m_exp; }
void SetExp(uint32 exp) { m_exp = exp; }
void AddExp(uint32 exp) { m_exp += exp; }
bool IsActivated() { return m_activated; }
void SetActivated(bool activated) { m_activated = activated; }
int8 GetEvolveLvl() const { return m_evolveLvl; }
void SetScaling(bool v) { m_scaling = v; }
uint32 GetOrnamentationIcon() const { return m_ornamenticon; }
void SetOrnamentIcon(uint32 ornament_icon) { m_ornamenticon = ornament_icon; }
@@ -224,6 +226,9 @@ namespace EQ
void Initialize(SharedDatabase *db = nullptr);
void ScaleItem();
bool EvolveOnAllKills() const;
int8 GetMaxEvolveLvl() const;
uint32 GetKillsNeeded(uint8 currentlevel);
std::string Serialize(int16 slot_id) const { InternalSerializedItem_Struct s; s.slot_id = slot_id; s.inst = (const void*)this; std::string ser; ser.assign((char*)&s, sizeof(InternalSerializedItem_Struct)); return ser; }
void Serialize(OutBuffer& ob, int16 slot_id) const { InternalSerializedItem_Struct isi; isi.slot_id = slot_id; isi.inst = (const void*)this; ob.write((const char*)&isi, sizeof(isi)); }
@@ -231,9 +236,8 @@ namespace EQ
inline int32 GetSerialNumber() const { return m_SerialNumber; }
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
std::map<std::string, ::Timer>& GetTimers() const { return m_timers; }
std::map<std::string, ::Timer>& GetTimers() { return m_timers; }
void SetTimer(std::string name, uint32 time);
void SetTimer(std::string name, uint32 time) const;
void StopTimer(std::string name);
void ClearTimers();
@@ -261,12 +265,11 @@ namespace EQ
// these two are just quick checks
int GetItemBaneDamageBody(bool augments = false) const;
int GetItemBaneDamageRace(bool augments = false) const;
int GetItemBaneDamageBody(uint8 against, bool augments = false) const;
int GetItemBaneDamageBody(bodyType against, bool augments = false) const;
int GetItemBaneDamageRace(uint16 against, bool augments = false) const;
int GetItemMagical(bool augments = false) const;
int GetItemHP(bool augments = false) const;
int GetItemMana(bool augments = false) const;
int GetItemManaRegen(bool augments = false) const;
int GetItemEndur(bool augments = false) const;
int GetItemAttack(bool augments = false) const;
int GetItemStr(bool augments = false) const;
@@ -296,46 +299,8 @@ namespace EQ
int GetItemHeroicDR(bool augments = false) const;
int GetItemHeroicCorrup(bool augments = false) const;
int GetItemHaste(bool augments = false) const;
int GetItemRegen(bool augments = false) const;
int GetItemDamageShield(bool augments = false) const;
int GetItemDSMitigation(bool augments = false) const;
int GetItemHealAmt(bool augments = false) const;
int GetItemSpellDamage(bool augments = false) const;
int GetItemClairvoyance(bool augments = false) const;
int GetItemSkillsStat(EQ::skills::SkillType skill, bool augments = false) const;
uint32 GetItemGuildFavor() const;
std::vector<uint32> GetAugmentIDs() const;
std::vector<std::string> GetAugmentNames() const;
static void AddGUIDToMap(uint64 existing_serial_number);
static void ClearGUIDMap();
// evolving items stuff
CharacterEvolvingItemsRepository::CharacterEvolvingItems &GetEvolvingDetails() const { return m_evolving_details; }
int8 GetEvolveLvl() const { if (GetItem()) { return GetItem()->EvolvingLevel; } return false; }
bool IsEvolving() const { if (GetItem()) { return GetItem()->EvolvingItem; } return false; }
int8 GetMaxEvolveLvl() const { if (GetItem()) { return GetItem()->EvolvingMax; } return false; }
bool GetEvolveActivated() const { return m_evolving_details.activated ? true : false; }
bool GetEvolveEquipped() const { return m_evolving_details.equipped ? true : false; }
double GetEvolveProgression() const { return m_evolving_details.progression; }
uint64 GetEvolveUniqueID() const { return m_evolving_details.id; }
uint32 GetEvolveCharID() const { return m_evolving_details.character_id; }
uint32 GetEvolveItemID() const { return m_evolving_details.item_id; }
uint32 GetEvolveLoreID() const { if (GetItem()) { return GetItem()->EvolvingID; } return false; }
uint64 GetEvolveCurrentAmount() const { return m_evolving_details.current_amount; }
uint32 GetEvolveFinalItemID() const { return m_evolving_details.final_item_id; }
uint32 GetAugmentEvolveUniqueID(uint8 augment_index) const;
void SetEvolveEquipped(const bool in) const;
void SetEvolveActivated(const bool in) const { m_evolving_details.activated = in; }
void SetEvolveProgression(const double in) const { m_evolving_details.progression = in; }
void SetEvolveUniqueID(const uint64 in) const { m_evolving_details.id = in; }
void SetEvolveCharID(const uint32 in) const { m_evolving_details.character_id = in; }
void SetEvolveItemID(const uint32 in) const { m_evolving_details.item_id = in; }
void SetEvolveCurrentAmount(const uint64 in) const { m_evolving_details.current_amount = in; }
void SetEvolveAddToCurrentAmount(const uint64 in) const { m_evolving_details.current_amount += in; }
void SetEvolveFinalItemID(const uint32 in) const { m_evolving_details.final_item_id = in; }
bool TransferOwnership(Database& db, const uint32 to_char_id) const;
void CalculateEvolveProgression() const { m_evolving_details.progression = EvolvingItemsManager::Instance()->CalculateProgression(GetEvolveCurrentAmount(), GetID()); }
protected:
//////////////////////////
@@ -348,32 +313,48 @@ namespace EQ
void _PutItem(uint8 index, ItemInstance* inst) { m_contents[index] = inst; }
ItemInstTypes m_use_type{ItemInstNormal};// Usage type for item
const ItemData * m_item{nullptr}; // Ptr to item data
int16 m_charges{0}; // # of charges for chargeable items
uint32 m_price{0}; // Bazaar /trader price
uint32 m_color{0};
uint32 m_merchantslot{0};
int16 m_currentslot{0};
bool m_attuned{false};
int32 m_merchantcount{1};//number avaliable on the merchant, -1=unlimited
int32 m_SerialNumber{0}; // Unique identifier for this instance of an item. Needed for Bazaar.
uint32 m_exp{0};
int8 m_evolveLvl{0};
ItemData * m_scaledItem{nullptr};
bool m_scaling{false};
uint32 m_ornamenticon{0};
uint32 m_ornamentidfile{0};
uint32 m_new_id_file{0};
uint32 m_ornament_hero_model{0};
uint32 m_recast_timestamp{0};
int m_task_delivered_count{0};
mutable CharacterEvolvingItemsRepository::CharacterEvolvingItems m_evolving_details{};
ItemInstTypes m_use_type {ItemInstNormal}; // Usage type for item
const ItemData* m_item {nullptr}; // Ptr to item data
int16 m_charges {0}; // # of charges for chargeable items
uint32 m_price {0}; // Bazaar /trader price
uint32 m_color {0};
uint32 m_merchantslot {0};
int16 m_currentslot {0};
bool m_attuned {false};
int32 m_merchantcount {1}; //number avaliable on the merchant, -1=unlimited
int32 m_SerialNumber {0}; // Unique identifier for this instance of an item. Needed for Bazaar.
uint32 m_exp {0};
int8 m_evolveLvl {0};
bool m_activated {false};
ItemData* m_scaledItem {nullptr};
::EvolveInfo* m_evolveInfo {nullptr};
bool m_scaling {false};
uint32 m_ornamenticon {0};
uint32 m_ornamentidfile {0};
uint32 m_new_id_file {0};
uint32 m_ornament_hero_model {0};
uint32 m_recast_timestamp {0};
int m_task_delivered_count {0};
// Items inside of this item (augs or contents) {};
std::map<uint8, ItemInstance*> m_contents {}; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data {};
mutable std::map<std::string, ::Timer> m_timers {};
std::map<uint8, ItemInstance*> m_contents {}; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data {};
std::map<std::string, ::Timer> m_timers {};
};
}
class EvolveInfo {
public:
friend class EQ::ItemInstance;
//temporary
uint16 LvlKills[9];
uint32 FirstItem;
uint8 MaxLvl;
bool AllKills;
EvolveInfo();
EvolveInfo(uint32 first, uint8 max, bool allkills, uint32 L2, uint32 L3, uint32 L4, uint32 L5, uint32 L6, uint32 L7, uint32 L8, uint32 L9, uint32 L10);
~EvolveInfo();
};
#endif /*COMMON_ITEM_INSTANCE_H*/
-1
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@@ -25,7 +25,6 @@ struct LootItem {
uint16 trivial_max_level;
uint16 npc_min_level;
uint16 npc_max_level;
uint32 lootdrop_id; // required for zone state referencing
};
typedef std::list<LootItem*> LootItems;
-220
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@@ -1,220 +0,0 @@
#ifndef EQEMU_KSM_HPP
#define EQEMU_KSM_HPP
#include "../eqemu_logsys.h"
#include <iostream>
#include <vector>
#include <cstring>
#ifdef _WIN32
#include <malloc.h> // For _aligned_malloc, _aligned_free
#include <windows.h>
#else
#include <sys/mman.h> // For madvise
#include <unistd.h> // For sysconf, sbrk
#endif
// Page-aligned allocator for std::vector
template <typename T>
class PageAlignedAllocator {
public:
using value_type = T;
PageAlignedAllocator() noexcept = default;
template <typename U>
PageAlignedAllocator(const PageAlignedAllocator<U>&) noexcept {}
T* allocate(std::size_t n) {
void* ptr = nullptr;
size_t size = n * sizeof(T);
#ifdef _WIN32
// Simply allocate memory without alignment
ptr = malloc(size);
if (!ptr) throw std::bad_alloc();
#else
size_t alignment = getPageSize(); // Get the system's page size
if (posix_memalign(&ptr, alignment, size) != 0) {
throw std::bad_alloc();
}
#endif
return static_cast<T*>(ptr);
}
void deallocate(T* p, std::size_t) noexcept {
free(p);
}
private:
size_t getPageSize() const
{
#ifdef _WIN32
SYSTEM_INFO sysInfo;
GetSystemInfo(&sysInfo);
return sysInfo.dwPageSize; // Page size in bytes
#else
return static_cast<size_t>(sysconf(_SC_PAGESIZE));
#endif
};
};
template <typename T, typename U>
bool operator==(const PageAlignedAllocator<T>&, const PageAlignedAllocator<U>&) noexcept {
return true;
}
template <typename T, typename U>
bool operator!=(const PageAlignedAllocator<T>&, const PageAlignedAllocator<U>&) noexcept {
return false;
}
// Kernel Samepage Merging (KSM) functionality
namespace KSM {
#ifdef _WIN32
// Windows-specific placeholder functions (no-op)
inline void CheckPageAlignment(void* ptr) {
}
inline void* AllocatePageAligned(size_t size) {
return memset(malloc(size), 0, size);
}
inline void MarkMemoryForKSM(void* start, size_t size) {
}
inline void AlignHeapToPageBoundary() {
}
inline void* MarkHeapStart() {
return nullptr;
}
inline size_t MeasureHeapUsage(void* start) {
return 0;
}
#else
// Linux-specific functionality
inline void CheckPageAlignment(void* ptr) {
size_t page_size = sysconf(_SC_PAGESIZE);
if (reinterpret_cast<uintptr_t>(ptr) % page_size == 0) {
LogKSMDetail("Memory is page-aligned [{}]", ptr);
} else {
LogKSMDetail("Memory is NOT page-aligned [{}]", ptr);
}
}
inline void* AllocatePageAligned(size_t size) {
size_t page_size = sysconf(_SC_PAGESIZE);
void* aligned_ptr = nullptr;
if (posix_memalign(&aligned_ptr, page_size, size) != 0) {
LogKSM("Failed to allocate page-aligned memory on Linux. page_size [{}] size [{}] bytes", page_size, size);
}
std::memset(aligned_ptr, 0, size);
return aligned_ptr;
}
inline void MarkMemoryForKSM(void* start, size_t size) {
if (madvise(start, size, MADV_MERGEABLE) == 0) {
LogKSM("Marked memory for KSM | start [{}] size [{}] bytes", start, size);
} else {
perror("madvise failed");
}
}
inline void AlignHeapToPageBoundary() {
size_t page_size = sysconf(_SC_PAGESIZE);
if (page_size == 0) {
LogKSM("Failed to retrieve page size SC_PAGESIZE [{}]", page_size);
return;
}
void* current_break = sbrk(0);
if (current_break == (void*)-1) {
LogKSM("Failed to retrieve the current program break");
return;
}
uintptr_t current_address = reinterpret_cast<uintptr_t>(current_break);
size_t misalignment = current_address % page_size;
if (misalignment != 0) {
size_t adjustment = page_size - misalignment;
if (sbrk(adjustment) == (void*)-1) {
LogKSM("Failed to align heap to page boundary. adjustment [{}] bytes", adjustment);
return;
}
}
LogKSMDetail("Heap aligned to next page boundary. Current break [{}]", sbrk(0));
}
inline void* MarkHeapStart() {
void* current_pos = sbrk(0);
AlignHeapToPageBoundary();
return current_pos;
}
inline size_t MeasureHeapUsage(void* start) {
void* current_break = sbrk(0);
return static_cast<char*>(current_break) - static_cast<char*>(start);
}
#endif
inline size_t getPageSize()
{
#ifdef _WIN32
SYSTEM_INFO sysInfo;
GetSystemInfo(&sysInfo);
return sysInfo.dwPageSize; // Page size in bytes
#else
return static_cast<size_t>(sysconf(_SC_PAGESIZE)); // POSIX page size
#endif
};
template <typename T>
inline void PageAlignVectorAligned(std::vector<T, PageAlignedAllocator<T>>& vec) {
if (vec.empty()) {
return;
}
size_t page_size = getPageSize();
void* start = vec.data();
size_t size = vec.size() * sizeof(T);
// Check if the memory is page-aligned
if (reinterpret_cast<std::uintptr_t>(start) % page_size != 0) {
// Allocate a new aligned vector
std::vector<T, PageAlignedAllocator<T>> aligned_vec(vec.get_allocator());
aligned_vec.reserve(vec.capacity()); // Match capacity to avoid reallocation during copy
// Copy elements from the original vector
aligned_vec.insert(aligned_vec.end(), vec.begin(), vec.end());
// Swap the aligned vector with the original vector
vec.swap(aligned_vec);
// Clear the temporary aligned vector to free its memory
aligned_vec.clear();
// Verify the new alignment
start = vec.data();
if (reinterpret_cast<std::uintptr_t>(start) % page_size != 0) {
throw std::runtime_error("Failed to align vector memory to page boundaries.");
}
LogKSMDetail("Vector reallocated to ensure page alignment. start [{}] size [{}] bytes", start, size);
} else {
LogKSMDetail("Vector is already page-aligned. start [{}] size [{}] bytes", start, size);
}
#ifndef _WIN32
// Mark memory for KSM (only on non-Windows systems)
MarkMemoryForKSM(start, size);
#endif
}
}
#endif // EQEMU_KSM_HPP
-600
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@@ -1,600 +0,0 @@
#include "mysql_stmt.h"
#include "eqemu_logsys.h"
#include "mutex.h"
#include "timer.h"
#include <charconv>
namespace mysql
{
void PreparedStmt::StmtDeleter::operator()(MYSQL_STMT* stmt) noexcept
{
// The connection must be locked when closing the stmt to avoid mysql errors
// in case another thread tries to use it during the close. If the mutex is
// changed to one that throws then exceptions need to be caught here.
LockMutex lock(mutex);
mysql_stmt_close(stmt);
}
PreparedStmt::PreparedStmt(MYSQL& mysql, std::string query, Mutex* mutex, StmtOptions opts)
: m_stmt(mysql_stmt_init(&mysql), { mutex }), m_query(std::move(query)), m_mutex(mutex), m_options(opts)
{
LockMutex lock(m_mutex);
if (mysql_stmt_prepare(m_stmt.get(), m_query.c_str(), static_cast<unsigned long>(m_query.size())) != 0)
{
ThrowError(fmt::format("Prepare error: {}", GetStmtError()));
}
m_params.resize(mysql_stmt_param_count(m_stmt.get()));
m_inputs.resize(m_params.size());
}
void PreparedStmt::ThrowError(const std::string& error)
{
LogMySQLError("{}", error);
throw std::runtime_error(error);
}
std::string PreparedStmt::GetStmtError()
{
auto err = mysql_stmt_errno(m_stmt.get());
auto str = mysql_stmt_error(m_stmt.get());
return fmt::format("({}) [{}] for query [{}]", err, str, m_query);
}
template <typename T>
void PreparedStmt::BindInput(size_t index, T value)
{
if (index >= m_inputs.size())
{
ThrowError(fmt::format("Cannot bind input, index {} out of range", index));
}
impl::Bind& arg = m_inputs[index];
arg.is_null = std::is_same_v<T, std::nullptr_t>;
MYSQL_BIND& bind = m_params[index];
bind.is_unsigned = std::is_unsigned_v<T>;
bind.is_null = &arg.is_null;
bind.length = &arg.length;
auto old_type = bind.buffer_type;
if constexpr (std::is_arithmetic_v<T>)
{
if (arg.buffer.size() < sizeof(T))
{
arg.buffer.resize(std::max(sizeof(T), sizeof(int64_t)));
bind.buffer = arg.buffer.data();
m_need_bind = true;
}
memcpy(arg.buffer.data(), &value, sizeof(T));
}
if constexpr (std::is_same_v<T, int8_t> || std::is_same_v<T, uint8_t> || std::is_same_v<T, bool>)
{
bind.buffer_type = MYSQL_TYPE_TINY;
}
else if constexpr (std::is_same_v<T, int16_t> || std::is_same_v<T, uint16_t>)
{
bind.buffer_type = MYSQL_TYPE_SHORT;
}
else if constexpr (std::is_same_v<T, int32_t> || std::is_same_v<T, uint32_t>)
{
bind.buffer_type = MYSQL_TYPE_LONG;
}
else if constexpr (std::is_same_v<T, int64_t> || std::is_same_v<T, uint64_t>)
{
bind.buffer_type = MYSQL_TYPE_LONGLONG;
}
else if constexpr (std::is_same_v<T, float>)
{
bind.buffer_type = MYSQL_TYPE_FLOAT;
}
else if constexpr (std::is_same_v<T, double>)
{
bind.buffer_type = MYSQL_TYPE_DOUBLE;
}
else if constexpr (std::is_same_v<T, std::string_view>)
{
bind.buffer_type = MYSQL_TYPE_STRING;
if (arg.buffer.empty() || arg.buffer.size() < value.size())
{
arg.buffer.resize(static_cast<size_t>((value.size() + 1) * 1.5));
bind.buffer = arg.buffer.data();
bind.buffer_length = static_cast<unsigned long>(arg.buffer.size());
m_need_bind = true;
}
std::copy(value.begin(), value.end(), arg.buffer.begin());
arg.length = static_cast<unsigned long>(value.size());
}
else if constexpr (!std::is_same_v<T, std::nullptr_t>)
{
static_assert(false_v<T>, "Cannot bind unsupported type");
}
if (old_type != bind.buffer_type)
{
m_need_bind = true;
}
}
void PreparedStmt::BindInput(size_t index, const char* str)
{
BindInput(index, std::string_view(str));
}
void PreparedStmt::BindInput(size_t index, const std::string& str)
{
BindInput(index, std::string_view(str));
}
StmtResult PreparedStmt::Execute()
{
CheckArgs(0);
return DoExecute();
}
StmtResult PreparedStmt::Execute(const std::vector<param_t>& args)
{
CheckArgs(args.size());
for (size_t i = 0; i < args.size(); ++i)
{
std::visit([&](const auto& arg) { BindInput(i, arg); }, args[i]);
}
return DoExecute();
}
template <typename T>
StmtResult PreparedStmt::Execute(const std::vector<T>& args)
{
CheckArgs(args.size());
for (size_t i = 0; i < args.size(); ++i)
{
BindInput(i, args[i]);
}
return DoExecute();
}
void PreparedStmt::CheckArgs(size_t argc)
{
if (argc != m_params.size())
{
ThrowError(fmt::format("Bad arg count (got {}, expected {}) for [{}]", argc, m_params.size(), m_query));
}
}
StmtResult PreparedStmt::DoExecute()
{
BenchTimer timer;
LockMutex lock(m_mutex);
if (m_need_bind && mysql_stmt_bind_param(m_stmt.get(), m_params.data()) != 0)
{
ThrowError(fmt::format("Bind param error: {}", GetStmtError()));
}
m_need_bind = false;
if (mysql_stmt_execute(m_stmt.get()) != 0)
{
ThrowError(fmt::format("Execute error: {}", GetStmtError()));
}
my_bool attr = m_options.use_max_length;
mysql_stmt_attr_set(m_stmt.get(), STMT_ATTR_UPDATE_MAX_LENGTH, &attr);
if (m_options.buffer_results && mysql_stmt_store_result(m_stmt.get()) != 0)
{
ThrowError(fmt::format("Store result error: {}", GetStmtError()));
}
// Result buffers are bound on first execute and re-used if needed
if (m_results.empty())
{
BindResults();
}
StmtResult res(m_stmt.get(), m_results.size());
if (m_results.empty())
{
LogMySQLQuery("{} -- ({} row(s) affected) ({:.6f}s)", m_query, res.RowsAffected(), timer.elapsed());
}
else
{
LogMySQLQuery("{} -- ({} row(s) returned) ({:.6f}s)", m_query, res.RowCount(), timer.elapsed());
}
return res;
}
void PreparedStmt::BindResults()
{
MYSQL_RES* res = mysql_stmt_result_metadata(m_stmt.get());
if (!res)
{
return; // did not produce a result set
}
MYSQL_FIELD* fields = mysql_fetch_fields(res);
m_columns.resize(mysql_num_fields(res));
m_results.resize(m_columns.size());
for (int i = 0; i < static_cast<int>(m_columns.size()); ++i)
{
impl::BindColumn& col = m_columns[i].m_col;
MYSQL_BIND& bind = m_results[i];
col.index = i;
col.name = fields[i].name;
col.buffer_type = fields[i].type;
col.is_unsigned = (fields[i].flags & UNSIGNED_FLAG) != 0;
col.buffer.resize(GetResultBufferSize(fields[i]));
bind.buffer_type = col.buffer_type;
bind.buffer = col.buffer.data();
bind.buffer_length = static_cast<unsigned long>(col.buffer.size());
bind.is_unsigned = col.is_unsigned;
bind.is_null = &col.is_null;
bind.length = &col.length;
bind.error = &col.error;
}
mysql_free_result(res);
if (!m_results.empty() && mysql_stmt_bind_result(m_stmt.get(), m_results.data()) != 0)
{
ThrowError(fmt::format("Bind result error: {}", GetStmtError()));
}
}
int PreparedStmt::GetResultBufferSize(const MYSQL_FIELD& field) const
{
switch (field.type)
{
case MYSQL_TYPE_TINY:
return sizeof(int8_t);
case MYSQL_TYPE_SHORT:
return sizeof(int16_t);
case MYSQL_TYPE_INT24:
case MYSQL_TYPE_LONG:
return sizeof(int32_t);
case MYSQL_TYPE_LONGLONG:
return sizeof(int64_t);
case MYSQL_TYPE_FLOAT:
return sizeof(float);
case MYSQL_TYPE_DOUBLE:
return sizeof(double);
case MYSQL_TYPE_TIME:
case MYSQL_TYPE_DATE:
case MYSQL_TYPE_DATETIME:
case MYSQL_TYPE_TIMESTAMP:
return sizeof(MYSQL_TIME);
default: // if max_length is unavailable for strings buffers are resized on fetch
return field.max_length + 1; // ensure valid buffer created
}
}
StmtRow PreparedStmt::Fetch()
{
StmtRow row;
if (!m_columns.empty())
{
int rc = mysql_stmt_fetch(m_stmt.get());
if (rc == 1)
{
ThrowError(fmt::format("Fetch error: {}", GetStmtError()));
}
if (rc != MYSQL_NO_DATA)
{
if (rc == MYSQL_DATA_TRUNCATED)
{
FetchTruncated();
}
row = StmtRow(m_columns);
}
}
return row;
}
void PreparedStmt::FetchTruncated()
{
for (int i = 0; i < static_cast<int>(m_columns.size()); ++i)
{
impl::BindColumn& col = m_columns[i].m_col;
if (col.error)
{
MYSQL_BIND& bind = m_results[i];
col.buffer.resize(static_cast<size_t>(col.length * 1.5));
bind.buffer = col.buffer.data();
bind.buffer_length = static_cast<unsigned long>(col.buffer.size());
mysql_stmt_fetch_column(m_stmt.get(), &bind, i, 0);
}
}
if (mysql_stmt_bind_result(m_stmt.get(), m_results.data()) != 0)
{
ThrowError(fmt::format("Fetch rebind result error: {}", GetStmtError()));
}
}
// ---------------------------------------------------------------------------
StmtResult::StmtResult(MYSQL_STMT* stmt, size_t columns)
{
m_num_cols = static_cast<int>(columns);
m_num_rows = mysql_stmt_num_rows(stmt); // requires buffered results
m_affected = mysql_stmt_affected_rows(stmt);
m_insert_id = mysql_stmt_insert_id(stmt);
}
// ---------------------------------------------------------------------------
const StmtColumn* StmtRow::GetColumn(size_t index) const
{
return index < m_columns.size() ? &m_columns[index] : nullptr;
}
const StmtColumn* StmtRow::GetColumn(std::string_view name) const
{
auto it = std::ranges::find_if(m_columns,
[name](const StmtColumn& col) { return col.Name() == name; });
return it != m_columns.end() ? &(*it) : nullptr;
}
std::optional<std::string> StmtRow::operator[](size_t index) const
{
return GetStr(index);
}
std::optional<std::string> StmtRow::operator[](std::string_view name) const
{
return GetStr(name);
}
std::optional<std::string> StmtRow::GetStr(size_t index) const
{
const StmtColumn* col = GetColumn(index);
return col ? col->GetStr() : std::nullopt;
}
std::optional<std::string> StmtRow::GetStr(std::string_view name) const
{
const StmtColumn* col = GetColumn(name);
return col ? col->GetStr() : std::nullopt;
}
template <typename T> requires std::is_arithmetic_v<T>
std::optional<T> StmtRow::Get(size_t index) const
{
const StmtColumn* col = GetColumn(index);
return col ? col->Get<T>() : std::nullopt;
}
template <typename T> requires std::is_arithmetic_v<T>
std::optional<T> StmtRow::Get(std::string_view name) const
{
const StmtColumn* col = GetColumn(name);
return col ? col->Get<T>() : std::nullopt;
}
// ---------------------------------------------------------------------------
static time_t MakeTime(const MYSQL_TIME& mt)
{
// buffer mt given in mysql session time zone (assumes local)
std::tm tm{};
tm.tm_year = mt.year - 1900;
tm.tm_mon = mt.month - 1;
tm.tm_mday = mt.day;
tm.tm_hour = mt.hour;
tm.tm_min = mt.minute;
tm.tm_sec = mt.second;
tm.tm_isdst = -1;
return std::mktime(&tm);
}
static int MakeSeconds(const MYSQL_TIME& mt)
{
return (mt.neg ? -1 : 1) * static_cast<int>(mt.hour * 3600 + mt.minute * 60 + mt.second);
}
static uint64_t MakeBits(std::span<const uint8_t> data)
{
// byte stream for bits is in big endian
uint64_t bits = 0;
for (size_t i = 0; i < data.size() && i < sizeof(uint64_t); ++i)
{
bits |= static_cast<uint64_t>(data[data.size() - i - 1] & 0xff) << (i * 8);
}
return bits;
}
template <typename T>
concept has_from_chars = requires (const char* first, const char* last, T value)
{
std::from_chars(first, last, value);
};
template <typename T>
static T FromString(std::string_view sv)
{
if constexpr (std::is_same_v<T, bool>)
{
// return false for empty (zero-length) strings
return !sv.empty();
}
else if constexpr (std::is_same_v<T, float> && !has_from_chars<T>)
{
return std::strtof(std::string(sv).c_str(), nullptr);
}
else if constexpr (std::is_same_v<T, double> && !has_from_chars<T>)
{
return std::strtod(std::string(sv).c_str(), nullptr);
}
else
{
// non numbers return a zero initialized T (could return nullopt instead)
T value = {};
std::from_chars(sv.data(), sv.data() + sv.size(), value);
return value;
}
}
static std::string FormatTime(enum_field_types type, const MYSQL_TIME& mt)
{
switch (type)
{
case MYSQL_TYPE_TIME: // hhh:mm:ss '-838:59:59' to '838:59:59'
return fmt::format("{}{:02d}:{:02d}:{:02d}", mt.neg ? "-" : "", mt.hour, mt.minute, mt.second);
case MYSQL_TYPE_DATE: // YYYY-MM-DD '1000-01-01' to '9999-12-31'
return fmt::format("{}-{:02d}-{:02d}", mt.year, mt.month, mt.day);
case MYSQL_TYPE_DATETIME: // YYYY-MM-DD hh:mm:ss '1000-01-01 00:00:00' to '9999-12-31 23:59:59'
case MYSQL_TYPE_TIMESTAMP: // YYYY-MM-DD hh:mm:ss '1970-01-01 00:00:01' UTC to '2038-01-19 03:14:07' UTC
return fmt::format("{}-{:02d}-{:02d} {:02d}:{:02d}:{:02d}", mt.year, mt.month, mt.day, mt.hour, mt.minute, mt.second);
default:
return std::string();
}
}
std::optional<std::string_view> StmtColumn::GetStrView() const
{
if (m_col.is_null)
{
return std::nullopt;
}
switch (m_col.buffer_type)
{
case MYSQL_TYPE_NEWDECIMAL:
case MYSQL_TYPE_TINY_BLOB:
case MYSQL_TYPE_MEDIUM_BLOB:
case MYSQL_TYPE_LONG_BLOB:
case MYSQL_TYPE_BLOB:
case MYSQL_TYPE_VAR_STRING:
case MYSQL_TYPE_STRING:
return std::make_optional<std::string_view>(reinterpret_cast<const char*>(m_col.buffer.data()), m_col.length);
default:
return std::nullopt;
}
}
std::optional<std::string> StmtColumn::GetStr() const
{
if (m_col.is_null)
{
return std::nullopt;
}
switch (m_col.buffer_type)
{
case MYSQL_TYPE_TINY:
return m_col.is_unsigned ? fmt::format_int(BitCast<uint8_t>()).c_str() : fmt::format_int(BitCast<int8_t>()).c_str();
case MYSQL_TYPE_SHORT:
return m_col.is_unsigned ? fmt::format_int(BitCast<uint16_t>()).c_str() : fmt::format_int(BitCast<int16_t>()).c_str();
case MYSQL_TYPE_INT24:
case MYSQL_TYPE_LONG:
return m_col.is_unsigned ? fmt::format_int(BitCast<uint32_t>()).c_str() : fmt::format_int(BitCast<int32_t>()).c_str();
case MYSQL_TYPE_LONGLONG:
return m_col.is_unsigned ? fmt::format_int(BitCast<uint64_t>()).c_str() : fmt::format_int(BitCast<int64_t>()).c_str();
case MYSQL_TYPE_FLOAT:
return fmt::format("{}", BitCast<float>());
case MYSQL_TYPE_DOUBLE:
return fmt::format("{}", BitCast<double>());
case MYSQL_TYPE_TIME:
case MYSQL_TYPE_DATE:
case MYSQL_TYPE_DATETIME:
case MYSQL_TYPE_TIMESTAMP:
return FormatTime(m_col.buffer_type, BitCast<MYSQL_TIME>());
case MYSQL_TYPE_BIT:
return fmt::format_int(*Get<uint64_t>()).c_str();
case MYSQL_TYPE_NEWDECIMAL:
case MYSQL_TYPE_TINY_BLOB:
case MYSQL_TYPE_MEDIUM_BLOB:
case MYSQL_TYPE_LONG_BLOB:
case MYSQL_TYPE_BLOB:
case MYSQL_TYPE_VAR_STRING:
case MYSQL_TYPE_STRING:
return std::make_optional<std::string>(reinterpret_cast<const char*>(m_col.buffer.data()), m_col.length);
default:
return std::nullopt;
}
}
template <typename T> requires std::is_arithmetic_v<T>
std::optional<T> StmtColumn::Get() const
{
if (m_col.is_null)
{
return std::nullopt;
}
switch (m_col.buffer_type)
{
case MYSQL_TYPE_TINY:
return m_col.is_unsigned ? static_cast<T>(BitCast<uint8_t>()) : static_cast<T>(BitCast<int8_t>());
case MYSQL_TYPE_SHORT:
return m_col.is_unsigned ? static_cast<T>(BitCast<uint16_t>()) : static_cast<T>(BitCast<int16_t>());
case MYSQL_TYPE_INT24:
case MYSQL_TYPE_LONG:
return m_col.is_unsigned ? static_cast<T>(BitCast<uint32_t>()) : static_cast<T>(BitCast<int32_t>());
case MYSQL_TYPE_LONGLONG:
return m_col.is_unsigned ? static_cast<T>(BitCast<uint64_t>()) : static_cast<T>(BitCast<int64_t>());
case MYSQL_TYPE_FLOAT:
return static_cast<T>(BitCast<float>());
case MYSQL_TYPE_DOUBLE:
return static_cast<T>(BitCast<double>());
case MYSQL_TYPE_TIME: // return as total seconds
return static_cast<T>(MakeSeconds(BitCast<MYSQL_TIME>()));
case MYSQL_TYPE_DATE:
case MYSQL_TYPE_DATETIME:
case MYSQL_TYPE_TIMESTAMP: // return as epoch timestamp
return static_cast<T>(MakeTime(BitCast<MYSQL_TIME>()));
case MYSQL_TYPE_BIT:
return static_cast<T>(MakeBits({ m_col.buffer.data(), m_col.length }));
case MYSQL_TYPE_NEWDECIMAL:
case MYSQL_TYPE_TINY_BLOB:
case MYSQL_TYPE_MEDIUM_BLOB:
case MYSQL_TYPE_LONG_BLOB:
case MYSQL_TYPE_BLOB:
case MYSQL_TYPE_VAR_STRING:
case MYSQL_TYPE_STRING:
return FromString<T>({ reinterpret_cast<const char*>(m_col.buffer.data()), m_col.length });
default:
return std::nullopt;
}
}
// ---------------------------------------------------------------------------
// explicit template instantiations for supported types
template void PreparedStmt::BindInput(size_t, std::string_view);
template void PreparedStmt::BindInput(size_t, std::nullptr_t);
template StmtResult PreparedStmt::Execute(const std::vector<std::string_view>&);
template StmtResult PreparedStmt::Execute(const std::vector<std::string>&);
template StmtResult PreparedStmt::Execute(const std::vector<const char*>&);
#define INSTANTIATE(T) \
template void PreparedStmt::BindInput(size_t, T); \
template StmtResult PreparedStmt::Execute(const std::vector<T>&); \
template std::optional<T> StmtRow::Get(size_t) const; \
template std::optional<T> StmtRow::Get(std::string_view) const; \
template std::optional<T> StmtColumn::Get() const;
INSTANTIATE(bool);
INSTANTIATE(int8_t);
INSTANTIATE(uint8_t);
INSTANTIATE(int16_t);
INSTANTIATE(uint16_t);
INSTANTIATE(int32_t);
INSTANTIATE(uint32_t);
INSTANTIATE(int64_t);
INSTANTIATE(uint64_t);
INSTANTIATE(float);
INSTANTIATE(double);
} // namespace mysql
-221
View File
@@ -1,221 +0,0 @@
#pragma once
#include "mysql.h"
#include <cassert>
#include <cstring>
#include <memory>
#include <optional>
#include <span>
#include <string>
#include <string_view>
#include <variant>
#include <vector>
class Mutex;
namespace mysql
{
// support MySQL 8.0.1+ API which removed the my_bool type
#if !defined(MARIADB_VERSION_ID) && MYSQL_VERSION_ID >= 80001
using my_bool = bool;
#endif
template <typename>
inline constexpr bool false_v = false;
namespace impl
{
struct Bind
{
std::vector<uint8_t> buffer;
unsigned long length = 0;
my_bool is_null = false;
my_bool error = false;
};
struct BindColumn : Bind
{
int index = 0;
std::string name;
bool is_unsigned = false;
enum_field_types buffer_type = {};
};
} // namespace impl
// ---------------------------------------------------------------------------
struct StmtOptions
{
// Enable buffering (storing) entire result set after executing a statement
bool buffer_results = true;
// Enable MySQL to update max_length of fields in execute result set (requires buffering)
bool use_max_length = true;
};
// ---------------------------------------------------------------------------
// Holds ownership of bound column value buffer
class StmtColumn
{
public:
int Index() const { return m_col.index; }
bool IsNull() const { return m_col.is_null; }
bool IsUnsigned() const { return m_col.is_unsigned; }
enum_field_types Type() const { return m_col.buffer_type; }
const std::string& Name() const { return m_col.name; }
// Get view of column value buffer
std::span<const uint8_t> GetBuf() const { return { m_col.buffer.data(), m_col.length }; }
// Get view of column string value. Returns nullopt if value is NULL or not a string
std::optional<std::string_view> GetStrView() const;
// Get column value as string. Returns nullopt if value is NULL or field type unsupported
std::optional<std::string> GetStr() const;
// Get column value as numeric T. Returns nullopt if value NULL or field type unsupported
template <typename T> requires std::is_arithmetic_v<T>
std::optional<T> Get() const;
private:
// uses memcpy for type punning buffer data to avoid UB with strict aliasing
template <typename T>
T BitCast() const
{
T val;
assert(sizeof(T) == m_col.length);
memcpy(&val, m_col.buffer.data(), sizeof(T));
return val;
}
friend class PreparedStmt; // access to allocate and bind buffers
friend class StmtResult; // access to resize truncated buffers
impl::BindColumn m_col;
};
// ---------------------------------------------------------------------------
// Provides a non-owning view of PreparedStmt column value buffers
// Evaluates false if it does not contain a valid row
class StmtRow
{
public:
StmtRow() = default;
StmtRow(std::span<const StmtColumn> columns) : m_columns(columns) {};
explicit operator bool() const noexcept { return !m_columns.empty(); }
int ColumnCount() const { return static_cast<int>(m_columns.size()); }
const StmtColumn* GetColumn(size_t index) const;
const StmtColumn* GetColumn(std::string_view name) const;
// Get specified column value as string
// Returns nullopt if column invalid, value is NULL, or field type unsupported
std::optional<std::string> operator[](size_t index) const;
std::optional<std::string> operator[](std::string_view name) const;
std::optional<std::string> GetStr(size_t index) const;
std::optional<std::string> GetStr(std::string_view name) const;
// Get specified column value as numeric T
// Returns nullopt if column invalid, value is NULL, or field type unsupported
template <typename T> requires std::is_arithmetic_v<T>
std::optional<T> Get(size_t index) const;
template <typename T> requires std::is_arithmetic_v<T>
std::optional<T> Get(std::string_view name) const;
auto begin() const { return m_columns.begin(); }
auto end() const { return m_columns.end(); }
private:
std::span<const StmtColumn> m_columns;
};
// ---------------------------------------------------------------------------
// Result meta data for an executed prepared statement
class StmtResult
{
public:
StmtResult() = default;
StmtResult(MYSQL_STMT* stmt, size_t columns);
int ColumnCount() const { return m_num_cols; }
uint64_t RowCount() const { return m_num_rows; }
uint64_t RowsAffected() const { return m_affected; }
uint64_t LastInsertID() const { return m_insert_id; }
private:
int m_num_cols = 0;
uint64_t m_num_rows = 0;
uint64_t m_affected = 0;
uint64_t m_insert_id = 0;
};
// ---------------------------------------------------------------------------
class PreparedStmt
{
public:
// Supported argument types for execute
using param_t = std::variant<int8_t, uint8_t, int16_t, uint16_t, int32_t, uint32_t,
int64_t, uint64_t, float, double, bool, std::string_view, std::nullptr_t>;
PreparedStmt() = delete;
PreparedStmt(MYSQL& mysql, std::string query, Mutex* mutex, StmtOptions opts = {});
const std::string& GetQuery() const { return m_query; }
StmtOptions GetOptions() const { return m_options; }
void SetOptions(StmtOptions options) { m_options = options; }
void FreeResult() { mysql_stmt_free_result(m_stmt.get()); }
// Execute the prepared statement with specified arguments
// Throws exception on error
template <typename T>
StmtResult Execute(const std::vector<T>& args);
StmtResult Execute(const std::vector<param_t>& args);
StmtResult Execute();
// Fetch the next row into column buffers (overwrites previous row values)
// Return value evaluates false if no more rows to fetch
// Throws exception on error
StmtRow Fetch();
private:
void CheckArgs(size_t argc);
StmtResult DoExecute();
void BindResults();
void FetchTruncated();
int GetResultBufferSize(const MYSQL_FIELD& field) const;
void ThrowError(const std::string& error);
std::string GetStmtError();
// bind an input value to a query parameter by index
template <typename T>
void BindInput(size_t index, T value);
void BindInput(size_t index, const char* str);
void BindInput(size_t index, const std::string& str);
struct StmtDeleter
{
Mutex* mutex = nullptr;
void operator()(MYSQL_STMT* stmt) noexcept;
};
private:
std::unique_ptr<MYSQL_STMT, StmtDeleter> m_stmt;
std::vector<MYSQL_BIND> m_params; // input binds
std::vector<MYSQL_BIND> m_results; // result binds
std::vector<impl::Bind> m_inputs; // execute buffers (addresses bound)
std::vector<StmtColumn> m_columns; // fetch buffers (addresses bound)
std::string m_query;
StmtOptions m_options = {};
bool m_need_bind = true;
Mutex* m_mutex = nullptr; // connection mutex
};
} // namespace mysql
File diff suppressed because it is too large Load Diff
@@ -2,8 +2,7 @@
#include "../random.h"
#include "packet.h"
#include "reliable_stream_structs.h"
#include "reliable_stream_pooling.h"
#include "daybreak_structs.h"
#include <uv.h>
#include <chrono>
#include <functional>
@@ -16,7 +15,7 @@ namespace EQ
{
namespace Net
{
enum ReliableStreamProtocolOpcode
enum DaybreakProtocolOpcode
{
OP_Padding = 0x00,
OP_SessionRequest = 0x01,
@@ -55,7 +54,7 @@ namespace EQ
StatusDisconnected
};
enum ReliableStreamEncodeType
enum DaybreakEncodeType
{
EncodeNone = 0,
EncodeCompression = 1,
@@ -72,9 +71,9 @@ namespace EQ
typedef std::chrono::steady_clock::time_point Timestamp;
typedef std::chrono::steady_clock Clock;
struct ReliableStreamConnectionStats
struct DaybreakConnectionStats
{
ReliableStreamConnectionStats() {
DaybreakConnectionStats() {
recv_bytes = 0;
sent_bytes = 0;
recv_packets = 0;
@@ -134,14 +133,14 @@ namespace EQ
uint64_t bytes_before_encode;
};
class ReliableStreamConnectionManager;
class ReliableStreamConnection;
class ReliableStreamConnection
class DaybreakConnectionManager;
class DaybreakConnection;
class DaybreakConnection
{
public:
ReliableStreamConnection(ReliableStreamConnectionManager *owner, const ReliableStreamConnect &connect, const std::string &endpoint, int port);
ReliableStreamConnection(ReliableStreamConnectionManager *owner, const std::string &endpoint, int port);
~ReliableStreamConnection();
DaybreakConnection(DaybreakConnectionManager *owner, const DaybreakConnect &connect, const std::string &endpoint, int port);
DaybreakConnection(DaybreakConnectionManager *owner, const std::string &endpoint, int port);
~DaybreakConnection();
const std::string& RemoteEndpoint() const { return m_endpoint; }
int RemotePort() const { return m_port; }
@@ -151,23 +150,23 @@ namespace EQ
void QueuePacket(Packet &p, int stream);
void QueuePacket(Packet &p, int stream, bool reliable);
ReliableStreamConnectionStats GetStats();
DaybreakConnectionStats GetStats();
void ResetStats();
size_t GetRollingPing() const { return m_rolling_ping; }
DbProtocolStatus GetStatus() const { return m_status; }
const ReliableStreamEncodeType* GetEncodePasses() const { return m_encode_passes; }
const ReliableStreamConnectionManager* GetManager() const { return m_owner; }
ReliableStreamConnectionManager* GetManager() { return m_owner; }
const DaybreakEncodeType* GetEncodePasses() const { return m_encode_passes; }
const DaybreakConnectionManager* GetManager() const { return m_owner; }
DaybreakConnectionManager* GetManager() { return m_owner; }
private:
ReliableStreamConnectionManager *m_owner;
DaybreakConnectionManager *m_owner;
std::string m_endpoint;
int m_port;
uint32_t m_connect_code;
uint32_t m_encode_key;
uint32_t m_max_packet_size;
uint32_t m_crc_bytes;
ReliableStreamEncodeType m_encode_passes[2];
DaybreakEncodeType m_encode_passes[2];
Timestamp m_last_send;
Timestamp m_last_recv;
@@ -176,19 +175,13 @@ namespace EQ
std::list<DynamicPacket> m_buffered_packets;
size_t m_buffered_packets_length;
std::unique_ptr<char[]> m_combined;
ReliableStreamConnectionStats m_stats;
DaybreakConnectionStats m_stats;
Timestamp m_last_session_stats;
size_t m_rolling_ping;
Timestamp m_close_time;
double m_outgoing_budget;
// resend tracking
size_t m_resend_packets_sent = 0;
size_t m_resend_bytes_sent = 0;
bool m_acked_since_last_resend = false;
Timestamp m_last_ack;
struct ReliableStreamSentPacket
struct DaybreakSentPacket
{
DynamicPacket packet;
Timestamp last_sent;
@@ -197,9 +190,9 @@ namespace EQ
size_t resend_delay;
};
struct ReliableStream
struct DaybreakStream
{
ReliableStream() {
DaybreakStream() {
sequence_in = 0;
sequence_out = 0;
fragment_current_bytes = 0;
@@ -214,11 +207,11 @@ namespace EQ
uint32_t fragment_current_bytes;
uint32_t fragment_total_bytes;
std::map<uint16_t, ReliableStreamSentPacket> sent_packets;
std::map<uint16_t, DaybreakSentPacket> sent_packets;
};
ReliableStream m_streams[4];
std::weak_ptr<ReliableStreamConnection> m_self;
DaybreakStream m_streams[4];
std::weak_ptr<DaybreakConnection> m_self;
void Process();
void ProcessPacket(Packet &p);
@@ -251,12 +244,12 @@ namespace EQ
void FlushBuffer();
SequenceOrder CompareSequence(uint16_t expected, uint16_t actual) const;
friend class ReliableStreamConnectionManager;
friend class DaybreakConnectionManager;
};
struct ReliableStreamConnectionManagerOptions
struct DaybreakConnectionManagerOptions
{
ReliableStreamConnectionManagerOptions() {
DaybreakConnectionManagerOptions() {
max_connection_count = 0;
keepalive_delay_ms = 9000;
resend_delay_ms = 30;
@@ -268,8 +261,8 @@ namespace EQ
connect_stale_ms = 5000;
crc_length = 2;
max_packet_size = 512;
encode_passes[0] = ReliableStreamEncodeType::EncodeNone;
encode_passes[1] = ReliableStreamEncodeType::EncodeNone;
encode_passes[0] = DaybreakEncodeType::EncodeNone;
encode_passes[1] = DaybreakEncodeType::EncodeNone;
port = 0;
hold_size = 512;
hold_length_ms = 50;
@@ -299,28 +292,28 @@ namespace EQ
double tic_rate_hertz;
size_t resend_timeout;
size_t connection_close_time;
ReliableStreamEncodeType encode_passes[2];
DaybreakEncodeType encode_passes[2];
int port;
double outgoing_data_rate;
};
class ReliableStreamConnectionManager
class DaybreakConnectionManager
{
public:
ReliableStreamConnectionManager();
ReliableStreamConnectionManager(const ReliableStreamConnectionManagerOptions &opts);
~ReliableStreamConnectionManager();
DaybreakConnectionManager();
DaybreakConnectionManager(const DaybreakConnectionManagerOptions &opts);
~DaybreakConnectionManager();
void Connect(const std::string &addr, int port);
void Process();
void UpdateDataBudget();
void ProcessResend();
void OnNewConnection(std::function<void(std::shared_ptr<ReliableStreamConnection>)> func) { m_on_new_connection = func; }
void OnConnectionStateChange(std::function<void(std::shared_ptr<ReliableStreamConnection>, DbProtocolStatus, DbProtocolStatus)> func) { m_on_connection_state_change = func; }
void OnPacketRecv(std::function<void(std::shared_ptr<ReliableStreamConnection>, const Packet &)> func) { m_on_packet_recv = func; }
void OnNewConnection(std::function<void(std::shared_ptr<DaybreakConnection>)> func) { m_on_new_connection = func; }
void OnConnectionStateChange(std::function<void(std::shared_ptr<DaybreakConnection>, DbProtocolStatus, DbProtocolStatus)> func) { m_on_connection_state_change = func; }
void OnPacketRecv(std::function<void(std::shared_ptr<DaybreakConnection>, const Packet &)> func) { m_on_packet_recv = func; }
void OnErrorMessage(std::function<void(const std::string&)> func) { m_on_error_message = func; }
ReliableStreamConnectionManagerOptions& GetOptions() { return m_options; }
DaybreakConnectionManagerOptions& GetOptions() { return m_options; }
private:
void Attach(uv_loop_t *loop);
void Detach();
@@ -329,18 +322,18 @@ namespace EQ
uv_timer_t m_timer;
uv_udp_t m_socket;
uv_loop_t *m_attached;
ReliableStreamConnectionManagerOptions m_options;
std::function<void(std::shared_ptr<ReliableStreamConnection>)> m_on_new_connection;
std::function<void(std::shared_ptr<ReliableStreamConnection>, DbProtocolStatus, DbProtocolStatus)> m_on_connection_state_change;
std::function<void(std::shared_ptr<ReliableStreamConnection>, const Packet&)> m_on_packet_recv;
DaybreakConnectionManagerOptions m_options;
std::function<void(std::shared_ptr<DaybreakConnection>)> m_on_new_connection;
std::function<void(std::shared_ptr<DaybreakConnection>, DbProtocolStatus, DbProtocolStatus)> m_on_connection_state_change;
std::function<void(std::shared_ptr<DaybreakConnection>, const Packet&)> m_on_packet_recv;
std::function<void(const std::string&)> m_on_error_message;
std::map<std::pair<std::string, int>, std::shared_ptr<ReliableStreamConnection>> m_connections;
std::map<std::pair<std::string, int>, std::shared_ptr<DaybreakConnection>> m_connections;
void ProcessPacket(const std::string &endpoint, int port, const char *data, size_t size);
std::shared_ptr<ReliableStreamConnection> FindConnectionByEndpoint(std::string addr, int port);
std::shared_ptr<DaybreakConnection> FindConnectionByEndpoint(std::string addr, int port);
void SendDisconnect(const std::string &addr, int port);
friend class ReliableStreamConnection;
friend class DaybreakConnection;
};
}
}
@@ -8,7 +8,7 @@ namespace EQ
{
namespace Net
{
struct ReliableStreamHeader
struct DaybreakHeader
{
static size_t size() { return 2; }
uint8_t zero;
@@ -22,7 +22,7 @@ namespace EQ
}
};
struct ReliableStreamConnect
struct DaybreakConnect
{
static size_t size() { return 14; }
uint8_t zero;
@@ -42,7 +42,7 @@ namespace EQ
}
};
struct ReliableStreamConnectReply
struct DaybreakConnectReply
{
static size_t size() { return 17; }
uint8_t zero;
@@ -68,7 +68,7 @@ namespace EQ
}
};
struct ReliableStreamDisconnect
struct DaybreakDisconnect
{
static size_t size() { return 8; }
uint8_t zero;
@@ -84,7 +84,7 @@ namespace EQ
}
};
struct ReliableStreamReliableHeader
struct DaybreakReliableHeader
{
static size_t size() { return 4; }
uint8_t zero;
@@ -100,10 +100,10 @@ namespace EQ
}
};
struct ReliableStreamReliableFragmentHeader
struct DaybreakReliableFragmentHeader
{
static size_t size() { return 4 + ReliableStreamReliableHeader::size(); }
ReliableStreamReliableHeader reliable;
static size_t size() { return 4 + DaybreakReliableHeader::size(); }
DaybreakReliableHeader reliable;
uint32_t total_size;
template <class Archive>
@@ -114,7 +114,7 @@ namespace EQ
}
};
struct ReliableStreamSessionStatRequest
struct DaybreakSessionStatRequest
{
static size_t size() { return 40; }
uint8_t zero;
@@ -144,7 +144,7 @@ namespace EQ
}
};
struct ReliableStreamSessionStatResponse
struct DaybreakSessionStatResponse
{
static size_t size() { return 40; }
uint8_t zero;
@@ -171,4 +171,3 @@ namespace EQ
};
}
}
+12 -12
View File
@@ -1,11 +1,11 @@
#include "eqstream.h"
#include "../eqemu_logsys.h"
EQ::Net::EQStreamManager::EQStreamManager(const EQStreamManagerInterfaceOptions &options) : EQStreamManagerInterface(options), m_reliable_stream(options.reliable_stream_options)
EQ::Net::EQStreamManager::EQStreamManager(const EQStreamManagerInterfaceOptions &options) : EQStreamManagerInterface(options), m_daybreak(options.daybreak_options)
{
m_reliable_stream.OnNewConnection(std::bind(&EQStreamManager::ReliableStreamNewConnection, this, std::placeholders::_1));
m_reliable_stream.OnConnectionStateChange(std::bind(&EQStreamManager::ReliableStreamConnectionStateChange, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
m_reliable_stream.OnPacketRecv(std::bind(&EQStreamManager::ReliableStreamPacketRecv, this, std::placeholders::_1, std::placeholders::_2));
m_daybreak.OnNewConnection(std::bind(&EQStreamManager::DaybreakNewConnection, this, std::placeholders::_1));
m_daybreak.OnConnectionStateChange(std::bind(&EQStreamManager::DaybreakConnectionStateChange, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
m_daybreak.OnPacketRecv(std::bind(&EQStreamManager::DaybreakPacketRecv, this, std::placeholders::_1, std::placeholders::_2));
}
EQ::Net::EQStreamManager::~EQStreamManager()
@@ -15,11 +15,11 @@ EQ::Net::EQStreamManager::~EQStreamManager()
void EQ::Net::EQStreamManager::SetOptions(const EQStreamManagerInterfaceOptions &options)
{
m_options = options;
auto &opts = m_reliable_stream.GetOptions();
opts = options.reliable_stream_options;
auto &opts = m_daybreak.GetOptions();
opts = options.daybreak_options;
}
void EQ::Net::EQStreamManager::ReliableStreamNewConnection(std::shared_ptr<ReliableStreamConnection> connection)
void EQ::Net::EQStreamManager::DaybreakNewConnection(std::shared_ptr<DaybreakConnection> connection)
{
std::shared_ptr<EQStream> stream(new EQStream(this, connection));
m_streams.emplace(std::make_pair(connection, stream));
@@ -28,7 +28,7 @@ void EQ::Net::EQStreamManager::ReliableStreamNewConnection(std::shared_ptr<Relia
}
}
void EQ::Net::EQStreamManager::ReliableStreamConnectionStateChange(std::shared_ptr<ReliableStreamConnection> connection, DbProtocolStatus from, DbProtocolStatus to)
void EQ::Net::EQStreamManager::DaybreakConnectionStateChange(std::shared_ptr<DaybreakConnection> connection, DbProtocolStatus from, DbProtocolStatus to)
{
auto iter = m_streams.find(connection);
if (iter != m_streams.end()) {
@@ -42,7 +42,7 @@ void EQ::Net::EQStreamManager::ReliableStreamConnectionStateChange(std::shared_p
}
}
void EQ::Net::EQStreamManager::ReliableStreamPacketRecv(std::shared_ptr<ReliableStreamConnection> connection, const Packet &p)
void EQ::Net::EQStreamManager::DaybreakPacketRecv(std::shared_ptr<DaybreakConnection> connection, const Packet &p)
{
auto iter = m_streams.find(connection);
if (iter != m_streams.end()) {
@@ -53,7 +53,7 @@ void EQ::Net::EQStreamManager::ReliableStreamPacketRecv(std::shared_ptr<Reliable
}
}
EQ::Net::EQStream::EQStream(EQStreamManagerInterface *owner, std::shared_ptr<ReliableStreamConnection> connection)
EQ::Net::EQStream::EQStream(EQStreamManagerInterface *owner, std::shared_ptr<DaybreakConnection> connection)
{
m_owner = owner;
m_connection = connection;
@@ -71,7 +71,7 @@ void EQ::Net::EQStream::QueuePacket(const EQApplicationPacket *p, bool ack_req)
OpcodeManager::EmuToName(p->GetOpcode()),
(*m_opcode_manager)->EmuToEQ(p->GetOpcode()),
p->Size(),
(EQEmuLogSys::Instance()->IsLogEnabled(Logs::Detail, Logs::PacketServerClient) ? DumpPacketToString(p) : "")
(LogSys.IsLogEnabled(Logs::Detail, Logs::PacketServerClient) ? DumpPacketToString(p) : "")
);
if (m_opcode_manager && *m_opcode_manager) {
@@ -235,7 +235,7 @@ EQStreamState EQ::Net::EQStream::GetState() {
EQ::Net::EQStream::Stats EQ::Net::EQStream::GetStats() const
{
Stats ret;
ret.ReliableStreamStats = m_connection->GetStats();
ret.DaybreakStats = m_connection->GetStats();
for (int i = 0; i < _maxEmuOpcode; ++i) {
ret.RecvCount[i] = 0;
+8 -8
View File
@@ -3,7 +3,7 @@
#include "../eq_packet.h"
#include "../eq_stream_intf.h"
#include "../opcodemgr.h"
#include "reliable_stream_connection.h"
#include "daybreak_connection.h"
#include <vector>
#include <deque>
#include <unordered_map>
@@ -23,21 +23,21 @@ namespace EQ
void OnNewConnection(std::function<void(std::shared_ptr<EQStream>)> func) { m_on_new_connection = func; }
void OnConnectionStateChange(std::function<void(std::shared_ptr<EQStream>, DbProtocolStatus, DbProtocolStatus)> func) { m_on_connection_state_change = func; }
private:
ReliableStreamConnectionManager m_reliable_stream;
DaybreakConnectionManager m_daybreak;
std::function<void(std::shared_ptr<EQStream>)> m_on_new_connection;
std::function<void(std::shared_ptr<EQStream>, DbProtocolStatus, DbProtocolStatus)> m_on_connection_state_change;
std::map<std::shared_ptr<ReliableStreamConnection>, std::shared_ptr<EQStream>> m_streams;
std::map<std::shared_ptr<DaybreakConnection>, std::shared_ptr<EQStream>> m_streams;
void ReliableStreamNewConnection(std::shared_ptr<ReliableStreamConnection> connection);
void ReliableStreamConnectionStateChange(std::shared_ptr<ReliableStreamConnection> connection, DbProtocolStatus from, DbProtocolStatus to);
void ReliableStreamPacketRecv(std::shared_ptr<ReliableStreamConnection> connection, const Packet &p);
void DaybreakNewConnection(std::shared_ptr<DaybreakConnection> connection);
void DaybreakConnectionStateChange(std::shared_ptr<DaybreakConnection> connection, DbProtocolStatus from, DbProtocolStatus to);
void DaybreakPacketRecv(std::shared_ptr<DaybreakConnection> connection, const Packet &p);
friend class EQStream;
};
class EQStream : public EQStreamInterface
{
public:
EQStream(EQStreamManagerInterface *parent, std::shared_ptr<ReliableStreamConnection> connection);
EQStream(EQStreamManagerInterface *parent, std::shared_ptr<DaybreakConnection> connection);
~EQStream();
virtual void QueuePacket(const EQApplicationPacket *p, bool ack_req = true);
@@ -67,7 +67,7 @@ namespace EQ
virtual EQStreamManagerInterface* GetManager() const;
private:
EQStreamManagerInterface *m_owner;
std::shared_ptr<ReliableStreamConnection> m_connection;
std::shared_ptr<DaybreakConnection> m_connection;
OpcodeManager **m_opcode_manager;
std::deque<std::unique_ptr<EQ::Net::Packet>> m_packet_queue;
std::unordered_map<int, int> m_packet_recv_count;
-123
View File
@@ -1,123 +0,0 @@
#pragma once
#include <optional>
#include <atomic>
#include <memory>
#include <array>
#include <vector>
#include <mutex>
#include <iostream>
#include "../eqemu_logsys.h"
#include <uv.h>
constexpr size_t UDP_BUFFER_SIZE = 512;
struct EmbeddedContext {
size_t pool_index;
class SendBufferPool* pool;
};
class SendBufferPool {
public:
explicit SendBufferPool(size_t initial_capacity = 64)
: m_capacity(initial_capacity), m_head(0)
{
LogNetClient("[SendBufferPool] Initializing with capacity [{}]", (int)m_capacity);
m_pool.reserve(m_capacity);
m_locks = std::make_unique<std::atomic_bool[]>(m_capacity);
for (size_t i = 0; i < m_capacity; ++i) {
auto* req = new PooledUdpSend();
req->context.pool_index = i;
req->context.pool = this;
req->uv_req.data = &req->context;
m_pool.emplace_back(std::unique_ptr<PooledUdpSend>(req));
m_locks[i].store(false, std::memory_order_relaxed);
}
}
std::optional<std::tuple<uv_udp_send_t*, char*, EmbeddedContext*>> acquire() {
size_t cap = m_capacity.load(std::memory_order_acquire);
for (size_t i = 0; i < cap; ++i) {
size_t index = m_head.fetch_add(1, std::memory_order_relaxed) % cap;
bool expected = false;
if (m_locks[index].compare_exchange_strong(expected, true)) {
auto* req = m_pool[index].get();
LogNetClientDetail("[SendBufferPool] Acquired [{}]", index);
return std::make_tuple(&req->uv_req, req->buffer.data(), &req->context);
}
}
LogNetClient("[SendBufferPool] Growing from [{}] to [{}]", cap, cap * 2);
grow();
return acquireAfterGrowth();
}
void release(EmbeddedContext* ctx) {
if (!ctx || ctx->pool != this || ctx->pool_index >= m_capacity.load(std::memory_order_acquire)) {
LogNetClient("[SendBufferPool] Invalid context release [{}]", ctx ? ctx->pool_index : -1);
return;
}
m_locks[ctx->pool_index].store(false, std::memory_order_release);
LogNetClientDetail("[SendBufferPool] Released [{}]", ctx->pool_index);
}
private:
struct PooledUdpSend {
uv_udp_send_t uv_req;
std::array<char, UDP_BUFFER_SIZE> buffer;
EmbeddedContext context;
};
std::vector<std::unique_ptr<PooledUdpSend>> m_pool;
std::unique_ptr<std::atomic_bool[]> m_locks;
std::atomic<size_t> m_capacity;
std::atomic<size_t> m_head;
std::mutex m_grow_mutex;
void grow() {
std::lock_guard<std::mutex> lock(m_grow_mutex);
size_t old_cap = m_capacity.load(std::memory_order_acquire);
size_t new_cap = old_cap * 2;
m_pool.reserve(new_cap);
for (size_t i = old_cap; i < new_cap; ++i) {
auto* req = new PooledUdpSend();
req->context.pool_index = i;
req->context.pool = this;
req->uv_req.data = &req->context;
m_pool.emplace_back(std::unique_ptr<PooledUdpSend>(req));
}
auto new_locks = std::make_unique<std::atomic_bool[]>(new_cap);
for (size_t i = 0; i < old_cap; ++i) {
new_locks[i].store(m_locks[i].load(std::memory_order_acquire));
}
for (size_t i = old_cap; i < new_cap; ++i) {
new_locks[i].store(false, std::memory_order_relaxed);
}
m_locks = std::move(new_locks);
m_capacity.store(new_cap, std::memory_order_release);
LogNetClient("[SendBufferPool] Grew to [{}] from [{}]", new_cap, old_cap);
}
std::optional<std::tuple<uv_udp_send_t*, char*, EmbeddedContext*>> acquireAfterGrowth() {
size_t cap = m_capacity.load(std::memory_order_acquire);
for (size_t i = 0; i < cap; ++i) {
size_t index = m_head.fetch_add(1, std::memory_order_relaxed) % cap;
bool expected = false;
if (m_locks[index].compare_exchange_strong(expected, true)) {
auto* req = m_pool[index].get();
LogNetClient("[SendBufferPool] Acquired after grow [{}]", index);
return std::make_tuple(&req->uv_req, req->buffer.data(), &req->context);
}
}
return std::nullopt;
}
};
+3 -3
View File
@@ -62,15 +62,15 @@ void EQ::Net::ServertalkClient::Connect()
m_connecting = true;
EQ::Net::TCPConnection::Connect(m_addr, m_port, false, [this](std::shared_ptr<EQ::Net::TCPConnection> connection) {
if (connection == nullptr) {
LogNetTCP("Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
LogF(Logs::General, Logs::TCPConnection, "Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
m_connecting = false;
return;
}
LogNetTCP("Connected to {0}:{1}", m_addr, m_port);
LogF(Logs::General, Logs::TCPConnection, "Connected to {0}:{1}", m_addr, m_port);
m_connection = connection;
m_connection->OnDisconnect([this](EQ::Net::TCPConnection *c) {
LogNetTCP("Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
LogF(Logs::General, Logs::TCPConnection, "Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
m_connection.reset();
});
@@ -23,9 +23,6 @@ namespace EQ
bool Connected() const { return m_connecting != true; }
std::shared_ptr<EQ::Net::TCPConnection> Handle() { return m_connection; }
const std::unique_ptr<EQ::Timer> &GetTimer() const { return m_timer; }
private:
void Connect();
void ProcessData(EQ::Net::TCPConnection *c, const unsigned char *data, size_t length);
@@ -58,15 +58,15 @@ void EQ::Net::ServertalkLegacyClient::Connect()
m_connecting = true;
EQ::Net::TCPConnection::Connect(m_addr, m_port, false, [this](std::shared_ptr<EQ::Net::TCPConnection> connection) {
if (connection == nullptr) {
LogNetTCP("Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
LogF(Logs::General, Logs::TCPConnection, "Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
m_connecting = false;
return;
}
LogNetTCP("Connected to {0}:{1}", m_addr, m_port);
LogF(Logs::General, Logs::TCPConnection, "Connected to {0}:{1}", m_addr, m_port);
m_connection = connection;
m_connection->OnDisconnect([this](EQ::Net::TCPConnection *c) {
LogNetTCP("Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
LogF(Logs::General, Logs::TCPConnection, "Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
m_connection.reset();
});
@@ -131,7 +131,7 @@ void EQ::Net::ServertalkLegacyClient::ProcessReadBuffer()
}
else {
EQ::Net::StaticPacket p(&m_buffer[current + 4], length);
auto cb = m_message_callbacks.find(opcode);
if (cb != m_message_callbacks.end()) {
cb->second(opcode, p);
+6 -6
View File
@@ -25,7 +25,7 @@ void EQ::Net::ServertalkServerConnection::Send(uint16_t opcode, EQ::Net::Packet
return;
if (opcode == ServerOP_UsertoWorldReq) {
auto req_in = (UsertoWorldRequest*)p.Data();
auto req_in = (UsertoWorldRequest_Struct*)p.Data();
EQ::Net::DynamicPacket req;
size_t i = 0;
@@ -45,7 +45,7 @@ void EQ::Net::ServertalkServerConnection::Send(uint16_t opcode, EQ::Net::Packet
}
if (opcode == ServerOP_LSClientAuth) {
auto req_in = (ClientAuth*)p.Data();
auto req_in = (ClientAuth_Struct*)p.Data();
EQ::Net::DynamicPacket req;
size_t i = 0;
@@ -54,7 +54,7 @@ void EQ::Net::ServertalkServerConnection::Send(uint16_t opcode, EQ::Net::Packet
req.PutData(i, req_in->key, 30); i += 30;
req.PutUInt8(i, req_in->lsadmin); i += 1;
req.PutUInt16(i, req_in->is_world_admin); i += 2;
req.PutUInt32(i, req_in->ip_address); i += 4;
req.PutUInt32(i, req_in->ip); i += 4;
req.PutUInt8(i, req_in->is_client_from_local_network); i += 1;
EQ::Net::DynamicPacket out;
@@ -123,7 +123,7 @@ void EQ::Net::ServertalkServerConnection::ProcessReadBuffer()
{
size_t current = 0;
size_t total = m_buffer.size();
constexpr size_t ls_info_size = sizeof(LoginserverNewWorldRequest);
constexpr size_t ls_info_size = sizeof(ServerNewLSInfo_Struct);
while (current < total) {
auto left = total - current;
@@ -138,7 +138,7 @@ void EQ::Net::ServertalkServerConnection::ProcessReadBuffer()
//this creates a small edge case where the exact size of a
//packet from the modern protocol can't be "43061256"
//so in send we pad it one byte if that's the case
if (leg_opcode == ServerOP_NewLSInfo && leg_size == sizeof(LoginserverNewWorldRequest)) {
if (leg_opcode == ServerOP_NewLSInfo && leg_size == sizeof(ServerNewLSInfo_Struct)) {
m_legacy_mode = true;
m_identifier = "World";
m_parent->ConnectionIdentified(this);
@@ -319,7 +319,7 @@ void EQ::Net::ServertalkServerConnection::ProcessMessage(EQ::Net::Packet &p)
size_t message_len = length;
EQ::Net::StaticPacket packet(&data[0], message_len);
const auto is_detail_enabled = EQEmuLogSys::Instance()->IsLogEnabled(Logs::Detail, Logs::PacketServerToServer);
const auto is_detail_enabled = LogSys.IsLogEnabled(Logs::Detail, Logs::PacketServerToServer);
if (opcode != ServerOP_KeepAlive || is_detail_enabled) {
LogPacketServerToServer(
"[{:#06x}] Size [{}] {}",
+53 -108
View File
@@ -1,8 +1,5 @@
#include "tcp_connection.h"
#include "../event/event_loop.h"
#include <iostream>
WriteReqPool tcp_write_pool;
void on_close_handle(uv_handle_t* handle) {
delete (uv_tcp_t *)handle;
@@ -67,37 +64,34 @@ void EQ::Net::TCPConnection::Connect(const std::string &addr, int port, bool ipv
});
}
void EQ::Net::TCPConnection::Start()
{
uv_read_start(
(uv_stream_t *) m_socket, [](uv_handle_t *handle, size_t suggested_size, uv_buf_t *buf) {
if (suggested_size > 65536) {
buf->base = new char[suggested_size];
buf->len = suggested_size;
return;
}
void EQ::Net::TCPConnection::Start() {
uv_read_start((uv_stream_t*)m_socket, [](uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf) {
buf->base = new char[suggested_size];
buf->len = suggested_size;
}, [](uv_stream_t* stream, ssize_t nread, const uv_buf_t* buf) {
static thread_local char temp_buf[65536];
buf->base = temp_buf;
buf->len = 65536;
}, [](uv_stream_t *stream, ssize_t nread, const uv_buf_t *buf) {
auto *connection = (TCPConnection *) stream->data;
TCPConnection *connection = (TCPConnection*)stream->data;
if (nread > 0) {
connection->Read(buf->base, nread);
}
else if (nread == UV_EOF) {
connection->Disconnect();
}
else if (nread < 0) {
connection->Disconnect();
}
if (nread > 0) {
connection->Read(buf->base, nread);
if (buf->len > 65536) {
delete [] buf->base;
if (buf->base) {
delete[] buf->base;
}
}
);
else if (nread == UV_EOF) {
if (buf->base) {
delete[] buf->base;
}
}
else if (nread < 0) {
connection->Disconnect();
if (buf->base) {
delete[] buf->base;
}
}
});
}
void EQ::Net::TCPConnection::OnRead(std::function<void(TCPConnection*, const unsigned char*, size_t)> cb)
@@ -134,92 +128,43 @@ void EQ::Net::TCPConnection::Read(const char *data, size_t count)
}
}
void EQ::Net::TCPConnection::Write(const char* data, size_t count) {
if (!m_socket || !data || count == 0) {
std::cerr << "TCPConnection::Write - Invalid socket or data\n";
void EQ::Net::TCPConnection::Write(const char *data, size_t count)
{
if (!m_socket) {
return;
}
if (count <= TCP_BUFFER_SIZE) {
// Fast path: use pooled request with embedded buffer
auto req_opt = tcp_write_pool.acquire();
if (!req_opt) {
std::cerr << "TCPConnection::Write - Out of write requests\n";
return;
struct WriteBaton
{
TCPConnection *connection;
char *buffer;
};
WriteBaton *baton = new WriteBaton;
baton->connection = this;
baton->buffer = new char[count];
uv_write_t *write_req = new uv_write_t;
memset(write_req, 0, sizeof(uv_write_t));
write_req->data = baton;
uv_buf_t send_buffers[1];
memcpy(baton->buffer, data, count);
send_buffers[0] = uv_buf_init(baton->buffer, count);
uv_write(write_req, (uv_stream_t*)m_socket, send_buffers, 1, [](uv_write_t* req, int status) {
WriteBaton *baton = (WriteBaton*)req->data;
delete[] baton->buffer;
delete req;
if (status < 0) {
baton->connection->Disconnect();
}
TCPWriteReq* write_req = *req_opt;
// Fill buffer and set context
memcpy(write_req->buffer.data(), data, count);
write_req->connection = this;
write_req->magic = 0xC0FFEE;
uv_buf_t buf = uv_buf_init(write_req->buffer.data(), static_cast<unsigned int>(count));
int result = uv_write(
&write_req->req,
reinterpret_cast<uv_stream_t*>(m_socket),
&buf,
1,
[](uv_write_t* req, int status) {
auto* full_req = reinterpret_cast<TCPWriteReq*>(req);
if (full_req->magic != 0xC0FFEE) {
std::cerr << "uv_write callback - invalid magic, skipping release\n";
return;
}
tcp_write_pool.release(full_req);
if (status < 0 && full_req->connection) {
std::cerr << "uv_write failed: " << uv_strerror(status) << std::endl;
full_req->connection->Disconnect();
}
}
);
if (result < 0) {
std::cerr << "uv_write() failed immediately: " << uv_strerror(result) << std::endl;
tcp_write_pool.release(write_req);
}
} else {
// Slow path: allocate heap buffer for large write
LogNetTCP("[TCPConnection] Large write of [{}] bytes, using heap buffer", count);
char* heap_buffer = new char[count];
memcpy(heap_buffer, data, count);
uv_write_t* write_req = new uv_write_t;
write_req->data = heap_buffer;
uv_buf_t buf = uv_buf_init(heap_buffer, static_cast<unsigned int>(count));
int result = uv_write(
write_req,
reinterpret_cast<uv_stream_t*>(m_socket),
&buf,
1,
[](uv_write_t* req, int status) {
char* data = static_cast<char*>(req->data);
delete[] data;
delete req;
if (status < 0) {
std::cerr << "uv_write (large) failed: " << uv_strerror(status) << std::endl;
}
}
);
if (result < 0) {
std::cerr << "uv_write() (large) failed immediately: " << uv_strerror(result) << std::endl;
delete[] heap_buffer;
delete write_req;
}
}
delete baton;
});
}
std::string EQ::Net::TCPConnection::LocalIP() const
{
sockaddr_storage addr;
+1 -2
View File
@@ -1,6 +1,5 @@
#pragma once
#include "tcp_connection_pooling.h"
#include <functional>
#include <string>
#include <memory>
@@ -17,7 +16,7 @@ namespace EQ
~TCPConnection();
static void Connect(const std::string &addr, int port, bool ipv6, std::function<void(std::shared_ptr<TCPConnection>)> cb);
void Start();
void OnRead(std::function<void(TCPConnection*, const unsigned char *, size_t)> cb);
void OnDisconnect(std::function<void(TCPConnection*)> cb);

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