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Author SHA1 Message Date
Trust 2434bab697 Updated for bypass all rule 2024-02-25 16:00:44 -05:00
Trust 7a5a755033 [Bug Fix] Cleanup NPC Mana Tap Logic
Mana Tap rule logic was invalid - Cleaned up and simplified, either we care about npc mana or we dont.
2024-02-25 15:20:58 -05:00
160 changed files with 4403 additions and 6300 deletions
-169
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@@ -1,172 +1,3 @@
## [22.48.0] 3/23/2024
### Bots
* IsValidTarget Crash Fix ([#4187](https://github.com/EQEmu/Server/pull/4187)) @nytmyr 2024-03-12
* Move BotGroupSay to Pet Response ([#4171](https://github.com/EQEmu/Server/pull/4171)) @nytmyr 2024-03-08
### Code
* Cleanup Zone Get Methods ([#4169](https://github.com/EQEmu/Server/pull/4169)) @Kinglykrab 2024-03-09
### Fixes
* An Update to Xtarget to exclude Bot owned Temp/Swarm Pets ([#4172](https://github.com/EQEmu/Server/pull/4172)) @MortimerGreenwald 2024-03-08
* Fix #serverrules Command ([#4193](https://github.com/EQEmu/Server/pull/4193)) @Kinglykrab 2024-03-20
* Fix Bot Cloning ([#4186](https://github.com/EQEmu/Server/pull/4186)) @Kinglykrab 2024-03-17
* Fix Crash in ClientList::GetCLEIP ([#4173](https://github.com/EQEmu/Server/pull/4173)) @Kinglykrab 2024-03-10
* Fix Default Value in `rule_values` table ([#4166](https://github.com/EQEmu/Server/pull/4166)) @Kinglykrab 2024-03-07
* Fix EVENT_KILLED_MERIT firing before NPC removal ([#4185](https://github.com/EQEmu/Server/pull/4185)) @Kinglykrab 2024-03-17
* Fix Empty Groups When Removing Bots ([#4178](https://github.com/EQEmu/Server/pull/4178)) @Kinglykrab 2024-03-14
* Fix GetLeaderName() for Groups ([#4184](https://github.com/EQEmu/Server/pull/4184)) @Kinglykrab 2024-03-14
* Fix Mob::CalculateDistance(mob) Typo ([#4183](https://github.com/EQEmu/Server/pull/4183)) @Kinglykrab 2024-03-10
* Fix Proximity Say ([#4189](https://github.com/EQEmu/Server/pull/4189)) @Kinglykrab 2024-03-15
* Fix ScaleNPC() in Perl ([#4196](https://github.com/EQEmu/Server/pull/4196)) @Kinglykrab 2024-03-23
* Fix range_percent ([#4197](https://github.com/EQEmu/Server/pull/4197)) @Kinglykrab 2024-03-22
* Fix reusing timers ([#4199](https://github.com/EQEmu/Server/pull/4199)) @joligario 2024-03-23
### Hot Fix
* Add bool return to fix Client::RemoveAAPoints ([#4176](https://github.com/EQEmu/Server/pull/4176)) @Kinglykrab 2024-03-09
### Loot
* Fix issue with nested data being loaded multiple times ([#4192](https://github.com/EQEmu/Server/pull/4192)) @Akkadius 2024-03-23
### Misc
* Windows preprocessor define in crash.cpp ([#4191](https://github.com/EQEmu/Server/pull/4191)) @joligario 2024-03-23
### Quest API
* Add Buff Support to Perl/Lua ([#4182](https://github.com/EQEmu/Server/pull/4182)) @Kinglykrab 2024-03-14
* Add DeleteBot() to Perl/Lua ([#4167](https://github.com/EQEmu/Server/pull/4167)) @nytmyr 2024-03-07
* Add GetDeityName() to Perl/Lua ([#4180](https://github.com/EQEmu/Server/pull/4180)) @Kinglykrab 2024-03-14
* Add RemoveAAPoints() and AA Loss Event to Perl/Lua ([#4174](https://github.com/EQEmu/Server/pull/4174)) @Kinglykrab 2024-03-09
* Add RemoveAlternateCurrencyValue() to Perl/Lua ([#4190](https://github.com/EQEmu/Server/pull/4190)) @Kinglykrab 2024-03-17
* Add Restore Methods for Health, Mana, and Endurance to Perl/Lua ([#4179](https://github.com/EQEmu/Server/pull/4179)) @Kinglykrab 2024-03-23
* Add Silent Saylink Methods to Perl/Lua ([#4177](https://github.com/EQEmu/Server/pull/4177)) @Kinglykrab 2024-03-14
### Rules
* Add World:Rules Rule ([#4194](https://github.com/EQEmu/Server/pull/4194)) @Kinglykrab 2024-03-23
### Tradeskills
* Implement learning recipes from books ([#4170](https://github.com/EQEmu/Server/pull/4170)) @hgtw 2024-03-23
## [22.47.0] 3/5/2024
### Crash Fix
* Added a guild_mgr check ([#4163](https://github.com/EQEmu/Server/pull/4163)) @neckkola 2024-03-06
* Goto Command could crash using Developer Tools ([#4158](https://github.com/EQEmu/Server/pull/4158)) @neckkola 2024-03-04
* Groundspawn Memory Corruption ([#4157](https://github.com/EQEmu/Server/pull/4157)) @neckkola 2024-03-04
* Update to location of qGlobals initialization ([#4144](https://github.com/EQEmu/Server/pull/4144)) @neckkola 2024-03-02
### Feature
* Adds rules to control level requirements for Double Backstab, Assassinate, and Double Bowshot (#4159) ([#29](https://github.com/EQEmu/Server/pull/29)) @catapultam-habeo 2024-03-04
* Adjust String-based Rules Length ([#4138](https://github.com/EQEmu/Server/pull/4138)) @Kinglykrab 2024-03-06
* Exempt a zone from IP-limit checks. ([#4137](https://github.com/EQEmu/Server/pull/4137)) @catapultam-habeo 2024-03-02
### Fixes
* Add id to the guild_bank table ([#4155](https://github.com/EQEmu/Server/pull/4155)) @neckkola 2024-03-05
* Fix Bots/Bot Pets ending up on XTargets ([#4132](https://github.com/EQEmu/Server/pull/4132)) @Kinglykrab 2024-03-02
* Fix Character EXP Modifiers default ([#4161](https://github.com/EQEmu/Server/pull/4161)) @Kinglykrab 2024-03-06
* Fix Spawns Not Parsing Quest on Zone Bootup ([#4149](https://github.com/EQEmu/Server/pull/4149)) @Kinglykrab 2024-03-05
* Fix typo when updating spawn events in spawn condition manager ([#4160](https://github.com/EQEmu/Server/pull/4160)) @joligario 2024-03-05
* GetBotNameByID Temporary Reference Warning ([#4145](https://github.com/EQEmu/Server/pull/4145)) @Kinglykrab 2024-03-02
* Prevent NPE when creating DZ using ad-hoc version IDs ([#4141](https://github.com/EQEmu/Server/pull/4141)) @catapultam-habeo 2024-03-05
* Update FreeGuildID Routine ([#4143](https://github.com/EQEmu/Server/pull/4143)) @neckkola 2024-03-02
### Quest API
* Add Bot Special Attacks for Immune Aggro/Damage ([#4108](https://github.com/EQEmu/Server/pull/4108)) @Kinglykrab 2024-03-02
* Add GetHeroicStrikethrough() to Perl/Lua ([#4150](https://github.com/EQEmu/Server/pull/4150)) @Kinglykrab 2024-03-03
* Add IsAlwaysAggro() to Perl/Lua ([#4152](https://github.com/EQEmu/Server/pull/4152)) @Kinglykrab 2024-03-04
* Add IsBoat()/IsControllableBoat() to Perl/Lua ([#4151](https://github.com/EQEmu/Server/pull/4151)) @Kinglykrab 2024-03-03
* Add IsDestructibleObject() to Perl/Lua ([#4153](https://github.com/EQEmu/Server/pull/4153)) @Kinglykrab 2024-03-03
### Zone
* Zone Routing Improvements ([#4142](https://github.com/EQEmu/Server/pull/4142)) @Akkadius 2024-03-02
### Zoning
* Zone routing adjustment ([#4162](https://github.com/EQEmu/Server/pull/4162)) @Akkadius 2024-03-06
## [22.46.1] 3/2/2024
### Fixes
* Change `UnburyCorpse` to use repository methods ([#4147](https://github.com/EQEmu/Server/pull/4147)) @joligario 2024-03-03
## [22.46.0] 3/2/2024
### Commands
* Add #fish Command ([#4136](https://github.com/EQEmu/Server/pull/4136)) @Kinglykrab 2024-03-01
### Crash Fix
* Raid::UpdateGroupAAs ([#4139](https://github.com/EQEmu/Server/pull/4139)) @neckkola 2024-03-02
* Update to location of qGlobals initialization ([#4144](https://github.com/EQEmu/Server/pull/4144)) @neckkola 2024-03-02
### Feature
* Exempt a zone from IP-limit checks. ([#4137](https://github.com/EQEmu/Server/pull/4137)) @catapultam-habeo 2024-03-02
### Fixes
* Cleanup NPC Mana Tap Logic ([#4134](https://github.com/EQEmu/Server/pull/4134)) @noudess 2024-03-02
* Fix Bots/Bot Pets ending up on XTargets ([#4132](https://github.com/EQEmu/Server/pull/4132)) @Kinglykrab 2024-03-02
* Fix issue with NPC Secondary Textures ([#4129](https://github.com/EQEmu/Server/pull/4129)) @Kinglykrab 2024-03-01
* GetBotNameByID Temporary Reference Warning ([#4145](https://github.com/EQEmu/Server/pull/4145)) @Kinglykrab 2024-03-02
* Update FreeGuildID Routine ([#4143](https://github.com/EQEmu/Server/pull/4143)) @neckkola 2024-03-02
* Use std::clamp for Mob::ChangeSize ([#4140](https://github.com/EQEmu/Server/pull/4140)) @joligario 2024-03-02
### Quest API
* Add Bot Special Attacks for Immune Aggro/Damage ([#4108](https://github.com/EQEmu/Server/pull/4108)) @Kinglykrab 2024-03-02
### Zone
* Zone Routing Improvements ([#4142](https://github.com/EQEmu/Server/pull/4142)) @Akkadius 2024-03-02
## [22.45.1] 2/29/2024
### Character Creation
* Improved Random Name Generator ([#4081](https://github.com/EQEmu/Server/pull/4081)) @catapultam-habeo 2024-02-27
### Code
* Fix Server Rules Documentation Generation ([#4125](https://github.com/EQEmu/Server/pull/4125)) @Kinglykrab 2024-02-26
* Remove unnecessary stoptimer logs ([#4128](https://github.com/EQEmu/Server/pull/4128)) @Kinglykrab 2024-02-28
### Commands
* Add `#forage` command ([#4133](https://github.com/EQEmu/Server/pull/4133)) @joligario 2024-02-29
### Crash
* Fix crash issue during database dump ([#4127](https://github.com/EQEmu/Server/pull/4127)) @Akkadius 2024-02-29
### Crash Fix
* D20 crash if mitigation average resulted in 0 ([#4131](https://github.com/EQEmu/Server/pull/4131)) @nytmyr 2024-02-29
### Fixes
* Fix forage returning first result from table ([#4130](https://github.com/EQEmu/Server/pull/4130)) @nytmyr 2024-02-29
* Who /all displays incorrect guild name ([#4123](https://github.com/EQEmu/Server/pull/4123)) @neckkola 2024-02-25
### Quest API
* Add Pet Owner Methods to Perl/Lua ([#4115](https://github.com/EQEmu/Server/pull/4115)) @Kinglykrab 2024-02-25
## [22.45.0] 2/24/2024
### Beacon
+46 -43
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@@ -29,8 +29,6 @@
#include "../../common/content/world_content_service.h"
#include "../../common/zone_store.h"
#include "../../common/path_manager.h"
#include "../../common/repositories/skill_caps_repository.h"
#include "../../common/file.h"
EQEmuLogSys LogSys;
WorldContentService content_service;
@@ -166,76 +164,81 @@ void ExportSpells(SharedDatabase *db)
fclose(f);
}
bool SkillUsable(SharedDatabase* db, int skill_id, int class_id)
bool SkillUsable(SharedDatabase *db, int skill_id, int class_id)
{
const auto& l = SkillCapsRepository::GetWhere(
*db,
fmt::format(
"`class_id` = {} AND `skill_id` = {} ORDER BY `cap` DESC LIMIT 1",
class_id,
skill_id
)
);
return !l.empty();
bool res = false;
std::string query = StringFormat(
"SELECT max(cap) FROM skill_caps WHERE class=%d AND skillID=%d",
class_id, skill_id
);
auto results = db->QueryDatabase(query);
if (!results.Success()) {
return false;
}
if (results.RowCount() == 0) {
return false;
}
auto row = results.begin();
if (row[0] && Strings::ToInt(row[0]) > 0) {
return true;
}
return false;
}
uint32 GetSkill(SharedDatabase* db, int skill_id, int class_id, int level)
int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level)
{
const auto& l = SkillCapsRepository::GetWhere(
*db,
fmt::format(
"`class_id` = {} AND `skill_id` = {} AND `level` = {}",
class_id,
skill_id,
level
)
);
if (l.empty()) {
std::string query = StringFormat(
"SELECT cap FROM skill_caps WHERE class=%d AND skillID=%d AND level=%d",
class_id, skill_id, level
);
auto results = db->QueryDatabase(query);
if (!results.Success()) {
return 0;
}
auto e = l.front();
if (results.RowCount() == 0) {
return 0;
}
return e.cap;
auto row = results.begin();
return Strings::ToInt(row[0]);
}
void ExportSkillCaps(SharedDatabase* db)
void ExportSkillCaps(SharedDatabase *db)
{
LogInfo("Exporting Skill Caps");
std::ofstream file(fmt::format("{}/export/SkillCaps.txt", path.GetServerPath()));
if (!file || !file.is_open()) {
std::string file = fmt::format("{}/export/SkillCaps.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
if (!f) {
LogError("Unable to open export/SkillCaps.txt to write, skipping.");
return;
}
const uint8 skill_cap_max_level = (
RuleI(Character, SkillCapMaxLevel) > 0 ?
RuleI(Character, SkillCapMaxLevel) :
RuleI(Character, MaxLevel)
);
for (uint8 class_id = Class::Warrior; class_id <= Class::Berserker; class_id++) {
for (uint8 skill_id = EQ::skills::Skill1HBlunt; skill_id <= EQ::skills::Skill2HPiercing; skill_id++) {
if (SkillUsable(db, skill_id, class_id)) {
uint32 previous_cap = 0;
for (uint8 level = 1; level <= skill_cap_max_level; level++) {
uint32 cap = GetSkill(db, skill_id, class_id, level);
for (int cl = 1; cl <= 16; ++cl) {
for (int skill = 0; skill <= 77; ++skill) {
if (SkillUsable(db, skill, cl)) {
int previous_cap = 0;
for (int level = 1; level <= 100; ++level) {
int cap = GetSkill(db, skill, cl, level);
if (cap < previous_cap) {
cap = previous_cap;
}
file << fmt::format("{}^{}^{}^{}^0", class_id, skill_id, level, cap) << std::endl;
fprintf(f, "%d^%d^%d^%d^0\n", cl, skill, level, cap);
previous_cap = cap;
}
}
}
}
file.close();
fclose(f);
}
void ExportBaseData(SharedDatabase *db)
+9 -11
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@@ -83,7 +83,6 @@ SET(common_sources
shared_tasks.cpp
shareddb.cpp
skills.cpp
skill_caps.cpp
spdat.cpp
strings.cpp
struct_strategy.cpp
@@ -493,7 +492,7 @@ SET(repositories
repositories/zone_repository.h
repositories/zone_points_repository.h
)
)
SET(common_headers
additive_lagged_fibonacci_engine.h
@@ -593,7 +592,7 @@ SET(common_headers
ptimer.h
queue.h
races.h
raid.h
raid.h
random.h
rdtsc.h
rulesys.h
@@ -607,7 +606,6 @@ SET(common_headers
shared_tasks.h
shareddb.h
skills.h
skill_caps.h
spdat.h
strings.h
struct_strategy.h
@@ -683,13 +681,13 @@ SOURCE_GROUP(Event FILES
event/event_loop.h
event/timer.h
event/task.h
)
)
SOURCE_GROUP(Json FILES
json/json.h
json/jsoncpp.cpp
json/json-forwards.h
)
)
SOURCE_GROUP(Net FILES
net/console_server.cpp
@@ -726,7 +724,7 @@ SOURCE_GROUP(Net FILES
net/websocket_server.h
net/websocket_server_connection.cpp
net/websocket_server_connection.h
)
)
SOURCE_GROUP(Patches FILES
patches/patches.h
@@ -770,12 +768,12 @@ SOURCE_GROUP(Patches FILES
patches/titanium_limits.cpp
patches/uf.cpp
patches/uf_limits.cpp
)
)
SOURCE_GROUP(StackWalker FILES
StackWalker/StackWalker.h
StackWalker/StackWalker.cpp
)
)
SOURCE_GROUP(Util FILES
util/memory_stream.h
@@ -783,7 +781,7 @@ SOURCE_GROUP(Util FILES
util/directory.h
util/uuid.cpp
util/uuid.h
)
)
INCLUDE_DIRECTORIES(Patches SocketLib StackWalker)
@@ -796,6 +794,6 @@ ENDIF (UNIX)
IF (WIN32 AND EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch.h)
ENDIF ()
ENDIF()
SET(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
+42 -83
View File
@@ -178,13 +178,12 @@ void WorldContentService::ReloadContentFlags()
LogInfo(
"Loaded content flag [{}] [{}]",
f.flag_name,
(f.enabled ? "enabled" : "disabled")
(f.enabled ? "Enabled" : "Disabled")
);
}
SetContentFlags(set_content_flags);
LoadZones();
LoadStaticGlobalZoneInstances();
SetContentZones(ZoneRepository::All(*m_content_database));
}
Database *WorldContentService::GetDatabase() const
@@ -236,6 +235,19 @@ void WorldContentService::SetContentFlag(const std::string &content_flag_name, b
ReloadContentFlags();
}
// SetZones sets the zones for the world content service
// this is used for zone routing middleware
// we pull the zone list from the zone repository and feed from the zone store for now
// we're holding a copy in the content service - but we're talking 250kb of data in memory to handle routing of zoning
WorldContentService *WorldContentService::SetContentZones(const std::vector<BaseZoneRepository::Zone>& zones)
{
m_zones = zones;
LogInfo("Loaded [{}] zones", m_zones.size());
return this;
}
// HandleZoneRoutingMiddleware is meant to handle content and context aware zone routing
//
// example # 1
@@ -248,57 +260,16 @@ void WorldContentService::SetContentFlag(const std::string &content_flag_name, b
// scripts handle all the same way, you don't have to think about instances, the middleware will handle the magic
// the versions of zones are represented by two zone entries that have potentially different min/max expansion and/or different content flags
// we decide to route the client to the correct version of the zone based on the current server side expansion
// example # 2
void WorldContentService::HandleZoneRoutingMiddleware(ZoneChange_Struct *zc)
{
auto r = FindZone(zc->zoneID, zc->instanceID);
if (r.zone_id == 0) {
// if we're already in an instance, we don't want to route the player to another instance
if (zc->instanceID > 0) {
return;
}
zc->instanceID = r.instance.id;
}
// LoadStaticGlobalZoneInstances loads all static global zone instances
// these are zones that are never set to expire and are global
// these are used commonly in v1/v2/v3 versions of the same zone for expansion routing
WorldContentService * WorldContentService::LoadStaticGlobalZoneInstances()
{
m_zone_instances = InstanceListRepository::GetWhere(*GetDatabase(), fmt::format("never_expires = 1 AND is_global = 1"));
LogInfo("Loaded [{}] zone_instances", m_zone_instances.size());
return this;
}
// LoadZones sets the zones for the world content service
// this is used for zone routing middleware
// we pull the zone list from the zone repository and feed from the zone store for now
// we're holding a copy in the content service - but we're talking 250kb of data in memory to handle routing of zoning
WorldContentService * WorldContentService::LoadZones()
{
m_zones = ZoneRepository::All(*GetContentDatabase());
LogInfo("Loaded [{}] zones", m_zones.size());
return this;
}
// FindZone is critical to the zone routing middleware and any logic that needs to route players to the correct zone
// era contextual routing, multiple version of zones, etc
WorldContentService::FindZoneResult WorldContentService::FindZone(uint32 zone_id, uint32 instance_id)
{
// if there's an active dynamic instance, we don't need to route
if (instance_id > 0) {
auto inst = InstanceListRepository::FindOne(*GetDatabase(), instance_id);
if (inst.id != 0 && !inst.is_global && !inst.never_expires) {
return WorldContentService::FindZoneResult{
.zone_id = 0,
};
}
}
for (auto &z: m_zones) {
if (z.zoneidnumber == zone_id) {
if (z.zoneidnumber == zc->zoneID) {
auto f = ContentFlags{
.min_expansion = z.min_expansion,
.max_expansion = z.max_expansion,
@@ -315,45 +286,33 @@ WorldContentService::FindZoneResult WorldContentService::FindZone(uint32 zone_id
z.long_name
);
// first pass, explicit match on public static global zone instances
for (auto &i: m_zone_instances) {
if (i.zone == zone_id && i.version == z.version) {
LogInfo(
"Routed player to instance [{}] of zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
i.id,
z.short_name,
z.zoneidnumber,
z.version,
z.long_name,
i.notes
);
return WorldContentService::FindZoneResult{
.zone_id = static_cast<uint32>(z.zoneidnumber),
.instance = i,
.zone = z
};
}
}
LogInfo(
"Routed player to non-instance zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
z.short_name,
z.zoneidnumber,
z.version,
z.long_name,
z.note
auto instances = InstanceListRepository::GetWhere(
*GetDatabase(),
fmt::format(
"zone = {} AND version = {} AND never_expires = 1 AND is_global = 1",
z.zoneidnumber,
z.version
)
);
return WorldContentService::FindZoneResult{
.zone_id = static_cast<uint32>(z.zoneidnumber),
.instance = InstanceListRepository::NewEntity(),
.zone = z
};
if (!instances.empty()) {
auto instance = instances.front();
zc->instanceID = instance.id;
LogInfo(
"Routed player to instance [{}] of zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
instance.id,
z.short_name,
z.zoneidnumber,
z.version,
z.long_name,
instance.notes
);
break;
}
}
}
}
return WorldContentService::FindZoneResult{.zone_id = 0};
}
+1 -12
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@@ -5,7 +5,6 @@
#include <vector>
#include "../repositories/content_flags_repository.h"
#include "../repositories/zone_repository.h"
#include "../repositories/instance_list_repository.h"
class Database;
@@ -170,14 +169,7 @@ public:
void SetContentFlag(const std::string &content_flag_name, bool enabled);
void HandleZoneRoutingMiddleware(ZoneChange_Struct *zc);
struct FindZoneResult {
uint32 zone_id = 0;
InstanceListRepository::InstanceList instance;
ZoneRepository::Zone zone;
};
FindZoneResult FindZone(uint32 zone_id, uint32 instance_id);
WorldContentService * SetContentZones(const std::vector<ZoneRepository::Zone>& zones);
private:
int current_expansion{};
std::vector<ContentFlagsRepository::ContentFlags> content_flags;
@@ -188,9 +180,6 @@ private:
// holds a record of the zone table from the database
std::vector<ZoneRepository::Zone> m_zones = {};
WorldContentService *LoadStaticGlobalZoneInstances();
std::vector<InstanceListRepository::InstanceList> m_zone_instances;
WorldContentService * LoadZones();
};
extern WorldContentService content_service;
+1 -1
View File
@@ -15,7 +15,7 @@
#include <cstdio>
#include <vector>
#ifdef _WINDOWS
#if WINDOWS
#define popen _popen
#endif
+1281 -1007
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File diff suppressed because it is too large Load Diff
+139 -145
View File
@@ -18,8 +18,8 @@
#ifndef EQEMU_DATABASE_H
#define EQEMU_DATABASE_H
#define AUTHENTICATION_TIMEOUT 60
#define INVALID_ID 0xFFFFFFFF
#define AUTHENTICATION_TIMEOUT 60
#define INVALID_ID 0xFFFFFFFF
#include "global_define.h"
#include "eqemu_logsys.h"
@@ -38,7 +38,8 @@
class MySQLRequestResult;
class Client;
namespace EQ {
namespace EQ
{
class InventoryProfile;
}
@@ -51,11 +52,10 @@ struct npcDecayTimes_Struct {
struct VarCache_Struct {
std::map<std::string, std::string> m_cache;
uint32 last_update;
uint32 last_update;
VarCache_Struct() : last_update(0) { }
void Add(const std::string& key, const std::string& value) { m_cache[key] = value; }
const std::string* Get(const std::string& key)
{
void Add(const std::string &key, const std::string &value) { m_cache[key] = value; }
const std::string *Get(const std::string &key) {
auto it = m_cache.find(key);
return (it != m_cache.end() ? &it->second : nullptr);
}
@@ -76,33 +76,37 @@ class PTimerList;
#define SQL(...) #__VA_ARGS__
class LogSettings;
class Database : public DBcore {
public:
Database();
Database(
const std::string& host,
const std::string& user,
const std::string& password,
const std::string& database,
uint32 port
);
bool Connect(
const std::string& host,
const std::string& user,
const std::string& password,
const std::string& database,
uint32 port,
std::string connection_label = "default"
);
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port, std::string connection_label = "default");
~Database();
/* Character Creation */
bool DeleteCharacter(const std::string& name);
bool MoveCharacterToZone(const std::string& name, uint32 zone_id);
bool CreateCharacter(
uint32 account_id,
char *name,
uint16 gender,
uint16 race,
uint16 class_,
uint8 str,
uint8 sta,
uint8 cha,
uint8 dex,
uint8 int_,
uint8 agi,
uint8 wis,
uint8 face
);
bool DeleteCharacter(char *character_name);
bool MoveCharacterToZone(const char *charname, uint32 zone_id);
bool MoveCharacterToZone(uint32 character_id, uint32 zone_id);
bool ReserveName(uint32 account_id, const std::string& name);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool UpdateName(const std::string& old_name, const std::string& new_name);
bool ReserveName(uint32 account_id, char *name);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct *pp);
bool UpdateName(const char *oldname, const char *newname);
bool CopyCharacter(
const std::string& source_character_name,
const std::string& destination_character_name,
@@ -110,171 +114,161 @@ public:
);
/* General Information Queries */
bool AddBannedIP(const std::string& banned_ip, const std::string& notes); //Add IP address to the banned_ips table.
bool AddToNameFilter(const std::string& name);
bool CheckBannedIPs(const std::string& login_ip); //Check incoming connection against banned IP table.
bool CheckGMIPs(const std::string& login_ip, uint32 account_id);
bool CheckNameFilter(const std::string& name, bool surname = false);
bool IsNameUsed(const std::string& name);
uint32 GetAccountIDByChar(const std::string& name, uint32* character_id = 0);
uint32 GetAccountIDByChar(uint32 character_id);
uint32 GetAccountIDByName(const std::string& account_name, const std::string& loginserver, int16* status = 0, uint32* lsid = 0);
uint32 GetCharacterID(const std::string& name);
uint32 GetGuildIDByCharID(uint32 character_id);
uint32 GetGroupIDByCharID(uint32 character_id);
uint32 GetRaidIDByCharID(uint32 character_id);
bool AddBannedIP(std::string banned_ip, std::string notes); //Add IP address to the banned_ips table.
bool AddToNameFilter(std::string name);
bool CheckBannedIPs(std::string login_ip); //Check incoming connection against banned IP table.
bool CheckGMIPs(std::string login_ip, uint32 account_id);
bool CheckNameFilter(std::string name, bool surname = false);
bool CheckUsedName(std::string name);
const std::string GetAccountName(uint32 account_id, uint32* lsaccount_id = 0);
const std::string GetCharName(uint32 character_id);
const std::string GetCharNameByID(uint32 character_id);
const std::string GetNPCNameByID(uint32 npc_id);
const std::string GetCleanNPCNameByID(uint32 npc_id);
void LoginIP(uint32 account_id, const std::string& login_ip);
uint32 GetAccountIDByChar(const char* charname, uint32* oCharID = 0);
uint32 GetAccountIDByChar(uint32 char_id);
uint32 GetAccountIDByName(std::string account_name, std::string loginserver, int16* status = 0, uint32* lsid = 0);
uint32 GetCharacterID(const std::string& name);
uint32 GetCharacterInfo(std::string character_name, uint32 *account_id, uint32 *zone_id, uint32 *instance_id);
uint32 GetGuildIDByCharID(uint32 char_id);
uint32 GetGroupIDByCharID(uint32 char_id);
uint32 GetRaidIDByCharID(uint32 char_id);
void GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID = 0);
void GetCharName(uint32 char_id, char* name);
std::string GetCharNameByID(uint32 char_id);
std::string GetNPCNameByID(uint32 npc_id);
std::string GetCleanNPCNameByID(uint32 npc_id);
void LoginIP(uint32 account_id, std::string login_ip);
/* Instancing */
bool AddClientToInstance(uint16 instance_id, uint32 character_id);
bool CheckInstanceByCharID(uint16 instance_id, uint32 character_id);
bool CheckInstanceExists(uint16 instance_id);
bool CheckInstanceExpired(uint16 instance_id);
bool CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration);
bool GetUnusedInstanceID(uint16& instance_id);
bool GetUnusedInstanceID(uint16 &instance_id);
bool IsGlobalInstance(uint16 instance_id);
bool RemoveClientFromInstance(uint16 instance_id, uint32 char_id);
bool RemoveClientsFromInstance(uint16 instance_id);
bool VerifyInstanceAlive(uint16 instance_id, uint32 character_id);
bool VerifyZoneInstance(uint32 zone_id, uint16 instance_id);
uint16 GetInstanceID(uint32 zone, uint32 character_id, int16 version);
uint16 GetInstanceID(uint32 zone, uint32 charid, int16 version);
std::vector<uint16> GetInstanceIDs(uint32 zone_id, uint32 character_id);
uint8_t GetInstanceVersion(uint16 instance_id);
uint32 GetTimeRemainingInstance(uint16 instance_id, bool& is_perma);
uint32 GetTimeRemainingInstance(uint16 instance_id, bool &is_perma);
uint32 GetInstanceZoneID(uint16 instance_id);
void AssignGroupToInstance(uint32 group_id, uint32 instance_id);
void AssignRaidToInstance(uint32 raid_id, uint32 instance_id);
void AssignGroupToInstance(uint32 gid, uint32 instance_id);
void AssignRaidToInstance(uint32 rid, uint32 instance_id);
void DeleteInstance(uint16 instance_id);
void FlagInstanceByGroupLeader(uint32 zone_id, int16 version, uint32 character_id, uint32 group_id);
void FlagInstanceByRaidLeader(uint32 zone_id, int16 version, uint32 character_id, uint32 raid_id);
void GetCharactersInInstance(uint16 instance_id, std::list<uint32>& character_ids);
void FlagInstanceByGroupLeader(uint32 zone_id, int16 version, uint32 charid, uint32 group_id);
void FlagInstanceByRaidLeader(uint32 zone_id, int16 version, uint32 charid, uint32 raid_id);
void GetCharactersInInstance(uint16 instance_id, std::list<uint32> &character_ids);
void PurgeExpiredInstances();
void SetInstanceDuration(uint16 instance_id, uint32 new_duration);
void CleanupInstanceCorpses();
/* Adventure related. */
void UpdateAdventureStatsEntry(uint32 character_id, uint8 theme_id, bool is_win = false, bool is_remove = false);
bool GetAdventureStats(uint32 character_id, AdventureStats_Struct* as);
void UpdateAdventureStatsEntry(uint32 char_id, uint8 theme, bool win = false, bool remove = false);
bool GetAdventureStats(uint32 char_id, AdventureStats_Struct *as);
/* Account Related */
const std::string GetLiveChar(uint32 account_id);
bool SetAccountStatus(const std::string& account_name, int16 status);
bool SetLocalPassword(uint32 account_id, const std::string& password);
bool UpdateLiveChar(const std::string& name, uint32 account_id);
int16 CheckStatus(uint32 account_id);
void SetAccountCRCField(uint32 account_id, const std::string& field_name, uint64 checksum);
uint32 CheckLogin(const std::string& name, const std::string& password, const std::string& loginserver, int16* status = 0);
uint32 CreateAccount(
const std::string& name,
const std::string& password,
int16 status,
const std::string& loginserver,
uint32 lsaccount_id
);
uint32 GetAccountIDFromLSID(
const std::string& in_loginserver_id,
uint32 in_loginserver_account_id,
char* in_account_name = 0,
int16* in_status = 0
);
uint8 GetAgreementFlag(uint32 account_id);
void SetAgreementFlag(uint32 account_id);
bool DeleteAccount(const char *name, const char* loginserver);
bool GetLiveChar(uint32 account_id, char* cname);
bool SetAccountStatus(const char* name, int16 status);
bool SetAccountStatus(const std::string& account_name, int16 status);
bool SetLocalPassword(uint32 accid, const char* password);
bool UpdateLiveChar(char* charname, uint32 account_id);
int GetIPExemption(const std::string& account_ip);
void SetIPExemption(const std::string& account_ip, int exemption_amount);
int16 CheckStatus(uint32 account_id);
int GetInstanceID(uint32 character_id, uint32 zone_id);
void SetAccountCRCField(uint32 account_id, std::string field_name, uint64 checksum);
uint32 CheckLogin(const char* name, const char* password, const char *loginserver, int16* oStatus = 0);
uint32 CreateAccount(const char* name, const char* password, int16 status, const char* loginserver, uint32 lsaccount_id);
uint32 GetAccountIDFromLSID(const std::string& in_loginserver_id, uint32 in_loginserver_account_id, char* in_account_name = 0, int16* in_status = 0);
uint8 GetAgreementFlag(uint32 account_id);
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
void SetAgreementFlag(uint32 account_id);
int GetIPExemption(std::string account_ip);
void SetIPExemption(std::string account_ip, int exemption_amount);
int GetInstanceID(uint32 char_id, uint32 zone_id);
/* Groups */
std::string GetGroupLeaderForLogin(const std::string& character_name);
char* GetGroupLeadershipInfo(
uint32 group_id,
char* leaderbuf,
char* maintank = nullptr,
char* assist = nullptr,
char* puller = nullptr,
char* marknpc = nullptr,
char* mentoree = nullptr,
int* mentor_percent = nullptr,
GroupLeadershipAA_Struct* GLAA = nullptr
);
std::string GetGroupLeaderName(uint32 group_id);
uint32 GetGroupID(const std::string& name);
void ClearGroup(uint32 group_id = 0);
void ClearGroupLeader(uint32 group_id = 0);
void SetGroupLeaderName(uint32 group_id, const std::string& name);
std::string GetGroupLeaderForLogin(std::string character_name);
char* GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
uint32 GetGroupID(const char* name);
void ClearGroup(uint32 gid = 0);
void ClearGroupLeader(uint32 gid = 0);
void SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ismerc = false);
void SetGroupLeaderName(uint32 gid, const char* name);
/* Raids */
const std::string GetRaidLeaderName(uint32 raid_id);
uint32 GetRaidID(const std::string& name);
void ClearRaid(uint32 raid_id = 0);
void ClearRaidDetails(uint32 raid_id = 0);
void ClearRaidLeader(uint32 group_id = std::numeric_limits<uint32>::max(), uint32 raid_id = 0);
void GetGroupLeadershipInfo(
uint32 group_id,
uint32 raid_id,
char* maintank = nullptr,
char* assist = nullptr,
char* puller = nullptr,
char* marknpc = nullptr,
char* mentoree = nullptr,
int* mentor_percent = nullptr,
GroupLeadershipAA_Struct* GLAA = nullptr
);
void GetRaidLeadershipInfo(
uint32 raid_id,
char* maintank = nullptr,
char* assist = nullptr,
char* puller = nullptr,
char* marknpc = nullptr,
RaidLeadershipAA_Struct* RLAA = nullptr
);
void SetRaidGroupLeaderInfo(uint32 group_id, uint32 raid_id);
void PurgeAllDeletedDataBuckets();
const char *GetRaidLeaderName(uint32 rid);
uint32 GetRaidID(const char* name);
void ClearRaid(uint32 rid = 0);
void ClearRaidDetails(uint32 rid = 0);
void ClearRaidLeader(uint32 gid = 0xFFFFFFFF, uint32 rid = 0);
void GetGroupLeadershipInfo(uint32 gid, uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
void GetRaidLeadershipInfo(uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, RaidLeadershipAA_Struct* RLAA = nullptr);
void SetRaidGroupLeaderInfo(uint32 gid, uint32 rid);
void PurgeAllDeletedDataBuckets();
/* Database Variables */
bool GetVariable(const std::string& name, std::string& value);
bool SetVariable(const std::string& name, const std::string& value);
bool LoadVariables();
uint8 GetPEQZone(uint32 zone_id, uint32 version);
uint32 GetServerType();
void AddReport(const std::string& who, const std::string& against, const std::string& lines);
struct TimeOfDay_Struct LoadTime(time_t& realtime);
bool SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year);
void ClearMerchantTemp();
void ClearPTimers(uint32 character_id);
void SetFirstLogon(uint32 character_id, uint8 first_logon);
void SetLFG(uint32 character_id, bool is_lfg);
void SetLFP(uint32 character_id, bool is_lfp);
void SetLoginFlags(uint32 character_id, bool is_lfp, bool is_lfg, uint8 first_logon);
bool GetVariable(std::string varname, std::string &varvalue);
bool SetVariable(const std::string& varname, const std::string &varvalue);
bool LoadVariables();
int64 CountInvSnapshots();
void ClearInvSnapshots(bool from_now = false);
/* General Queries */
void SourceDatabaseTableFromUrl(const std::string& table_name, const std::string& url);
void SourceSqlFromUrl(const std::string& url);
bool GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zoneid = 0, float* graveyard_x = 0, float* graveyard_y = 0, float* graveyard_z = 0, float* graveyard_heading = 0);
bool LoadPTimers(uint32 charid, PTimerList &into);
uint8 GetPEQZone(uint32 zone_id, uint32 version);
uint8 GetMinStatus(uint32 zone_id, uint32 instance_version);
uint8 GetRaceSkill(uint8 skillid, uint8 in_race);
uint8 GetServerType();
uint8 GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16 in_level);
void AddReport(std::string who, std::string against, std::string lines);
struct TimeOfDay_Struct LoadTime(time_t &realtime);
bool SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year);
void ClearMerchantTemp();
void ClearPTimers(uint32 charid);
void SetFirstLogon(uint32 CharID, uint8 firstlogon);
void SetLFG(uint32 CharID, bool LFG);
void SetLFP(uint32 CharID, bool LFP);
void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
int CountInvSnapshots();
void ClearInvSnapshots(bool from_now = false);
void SourceDatabaseTableFromUrl(std::string table_name, std::string url);
void SourceSqlFromUrl(std::string url);
private:
Mutex Mvarcache;
Mutex Mvarcache;
VarCache_Struct varcache;
/* Groups, utility methods. */
void ClearAllGroupLeaders();
void ClearAllGroups();
void ClearAllGroupLeaders();
void ClearAllGroups();
/* Raid, utility methods. */
void ClearAllRaids();
+1 -6
View File
@@ -575,12 +575,7 @@ void DatabaseDumpService::RemoveSqlBackup()
{
std::string file = fmt::format("{}.sql", GetDumpFileNameWithPath());
if (File::Exists(file)) {
try {
std::filesystem::remove(file);
}
catch (std::exception &e) {
LogError("std::filesystem::remove err [{}]", e.what());
}
std::filesystem::remove(file);
}
RemoveCredentialsFile();
@@ -5410,65 +5410,6 @@ ADD COLUMN `augment_five` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_fou
ADD COLUMN `augment_six` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_five`;
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9265,
.description = "2024_03_03_add_id_to_guild_bank.sql",
.check = "SHOW COLUMNS FROM `guild_bank` LIKE 'id'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `guild_bank`
ADD COLUMN `id` INT UNSIGNED NOT NULL AUTO_INCREMENT FIRST,
ADD PRIMARY KEY (`id`);
)",
},
ManifestEntry{
.version = 9266,
.description = "2024_03_02_rule_values_rule_value_length.sql",
.check = "SHOW COLUMNS FROM `rule_values` LIKE 'rule_value'",
.condition = "contains",
.match = "varchar(30)",
.sql = R"(
ALTER TABLE `rule_values`
MODIFY COLUMN `rule_value` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL AFTER `rule_name`;
)"
},
ManifestEntry{
.version = 9267,
.description = "2024_02_18_group_id_bot_id.sql",
.check = "SHOW COLUMNS FROM `group_id` LIKE 'bot_id'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `group_id`
CHANGE COLUMN `groupid` `group_id` int(11) UNSIGNED NOT NULL DEFAULT 0 FIRST,
CHANGE COLUMN `charid` `character_id` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `group_id`,
CHANGE COLUMN `ismerc` `merc_id` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `name`,
ADD COLUMN `bot_id` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `character_id`,
MODIFY COLUMN `name` varchar(64) NOT NULL DEFAULT '' AFTER `character_id`,
DROP PRIMARY KEY,
ADD PRIMARY KEY (`group_id`, `character_id`, `bot_id`, `merc_id`) USING BTREE;
ALTER TABLE `group_id`
MODIFY COLUMN `character_id` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `name`;
)"
},
ManifestEntry{
.version = 9268,
.description = "2024_03_23_skill_caps.sql",
.check = "SHOW COLUMNS FROM `skill_caps` LIKE 'skill_id'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `skill_caps`
CHANGE COLUMN `skillID` `skill_id` tinyint(3) UNSIGNED NOT NULL DEFAULT 0 FIRST,
CHANGE COLUMN `class` `class_id` tinyint(3) UNSIGNED NOT NULL DEFAULT 0 AFTER `skill_id`,
ADD COLUMN `id` int(3) UNSIGNED NOT NULL AUTO_INCREMENT FIRST,
DROP PRIMARY KEY,
ADD PRIMARY KEY (`id`) USING BTREE,
ADD INDEX `level_skill_cap`(`skill_id`, `class_id`, `level`, `cap`);
)",
.content_schema_update = true,
}
// -- template; copy/paste this when you need to create a new entry
// ManifestEntry{
+5 -10
View File
@@ -421,25 +421,20 @@ void Database::AssignGroupToInstance(uint32 group_id, uint32 instance_id)
auto zone_id = GetInstanceZoneID(instance_id);
auto version = GetInstanceVersion(instance_id);
const auto& l = GroupIdRepository::GetWhere(
auto l = GroupIdRepository::GetWhere(
*this,
fmt::format(
"`group_id` = {}",
"groupid = {}",
group_id
)
);
if (l.empty()) {
return;
}
for (const auto& e : l) {
if (!e.character_id) {
continue;
}
if (!GetInstanceID(zone_id, e.character_id, version)) {
AddClientToInstance(instance_id, e.character_id);
if (!GetInstanceID(zone_id, e.charid, version)) {
AddClientToInstance(instance_id, e.charid);
}
}
}
@@ -509,7 +504,7 @@ void Database::FlagInstanceByRaidLeader(uint32 zone_id, int16 version, uint32 ch
return;
}
auto raid_leader_id = GetCharacterID(GetRaidLeaderName(raid_id).c_str());
auto raid_leader_id = GetCharacterID(GetRaidLeaderName(raid_id));
auto raid_leader_instance_id = GetInstanceID(zone_id, raid_leader_id, version);
if (!raid_leader_instance_id) {
-2
View File
@@ -698,8 +698,6 @@ const std::map<uint32, std::string>& EQ::constants::GetSpecialAbilityMap()
{ IMMUNE_OPEN, "Immune to Open" },
{ IMMUNE_ASSASSINATE, "Immune to Assassinate" },
{ IMMUNE_HEADSHOT, "Immune to Headshot" },
{ IMMUNE_AGGRO_BOT, "Immune to Bot Aggro" },
{ IMMUNE_DAMAGE_BOT, "Immune to Bot Damage" },
};
return special_ability_map;
+1 -3
View File
@@ -656,9 +656,7 @@ enum {
IMMUNE_OPEN = 53,
IMMUNE_ASSASSINATE = 54,
IMMUNE_HEADSHOT = 55,
IMMUNE_AGGRO_BOT = 56,
IMMUNE_DAMAGE_BOT = 57,
MAX_SPECIAL_ATTACK = 58
MAX_SPECIAL_ATTACK = 56
};
-5
View File
@@ -130,11 +130,6 @@ enum CrystalReclaimTypes
Radiant = 4,
};
namespace ItemStackSizeConstraint {
constexpr int16 Minimum = 1;
constexpr int16 Maximum = 1000;
}
///////////////////////////////////////////////////////////////////////////////
-2
View File
@@ -141,7 +141,6 @@ namespace Logs {
Zoning,
EqTime,
Corpses,
XTargets,
MaxCategoryID /* Don't Remove this */
};
@@ -242,7 +241,6 @@ namespace Logs {
"Zoning",
"EqTime",
"Corpses",
"XTargets"
};
}
-10
View File
@@ -834,16 +834,6 @@
OutF(LogSys, Logs::Detail, Logs::Corpses, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogXTargets(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::XTargets))\
OutF(LogSys, Logs::General, Logs::XTargets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogXTargetsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::XTargets))\
OutF(LogSys, Logs::Detail, Logs::XTargets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.IsLogEnabled(debug_level, log_category))\
LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
+34 -7
View File
@@ -342,14 +342,41 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id)
return true;
}
uint32 BaseGuildManager::_GetFreeGuildID()
{
GuildsRepository::DeleteWhere(*m_db, "`name` = ''");
GuildsRepository::Guilds out;
out.id = 0;
out.leader = 0;
out.minstatus = 0;
out.tribute = 0;
out.name = "";
out.motd = "";
out.motd_setter = "";
out.url = "";
out.channel = "";
auto last_insert_id = GuildsRepository::InsertOne(*m_db, out);
if (last_insert_id.id > 0) {
LogGuilds("Located a free guild ID [{}] in the database", last_insert_id.id);
return last_insert_id.id;
}
LogGuilds("Unable to find a free guild ID in the database");
return GUILD_NONE;
}
uint32 BaseGuildManager::CreateGuild(std::string name, uint32 leader_char_id)
{
uint32 guild_id = UpdateDbCreateGuild(name, leader_char_id);
if (guild_id == GUILD_NONE) {
return (GUILD_NONE);
}
uint32 guild_id = UpdateDbCreateGuild(name, leader_char_id);
if (guild_id == GUILD_NONE) {
return (GUILD_NONE);
}
//RefreshGuild(guild_id);
//SendGuildRefresh(guild_id, true, false, false, false);
//SendCharRefresh(GUILD_NONE, guild_id, leader_char_id);
return guild_id;
return guild_id;
}
bool BaseGuildManager::DeleteGuild(uint32 guild_id)
@@ -512,8 +539,8 @@ bool BaseGuildManager::SetPublicNote(uint32 charid, std::string public_note)
uint32 BaseGuildManager::UpdateDbCreateGuild(std::string name, uint32 leader)
{
auto new_id = GuildsRepository::GetMaxId(*m_db) + 1;
if (!new_id) {
auto new_id = _GetFreeGuildID();
if (new_id == GUILD_NONE) {
return GUILD_NONE;
}
+1
View File
@@ -208,6 +208,7 @@ class BaseGuildManager
bool _StoreGuildDB(uint32 guild_id);
GuildInfo* _CreateGuild(uint32 guild_id, std::string guild_name, uint32 leader_char_id, uint8 minstatus, std::string guild_motd, std::string motd_setter, std::string Channel, std::string URL, uint32 favour);
uint32 _GetFreeGuildID();
GuildsRepository::Guilds CreateGuildRepoFromGuildInfo(uint32 guild_id, BaseGuildManager::GuildInfo& in);
};
#endif /*GUILD_BASE_H_*/
+1 -1
View File
@@ -1379,7 +1379,7 @@ uint32 GetPlayerRaceValue(uint16 race_id) {
}
}
uint16 GetPlayerRaceBit(uint16 race_id) {
uint32 GetPlayerRaceBit(uint16 race_id) {
switch (race_id) {
case HUMAN:
return PLAYER_RACE_HUMAN_BIT;
+1 -1
View File
@@ -124,7 +124,7 @@ bool IsPlayerRace(uint16 race_id);
const std::string GetPlayerRaceAbbreviation(uint16 race_id);
uint32 GetPlayerRaceValue(uint16 race_id);
uint16 GetPlayerRaceBit(uint16 race_id);
uint32 GetPlayerRaceBit(uint16 race_id);
uint16 GetRaceIDFromPlayerRaceValue(uint32 player_race_value);
uint16 GetRaceIDFromPlayerRaceBit(uint32 player_race_bit);
-44
View File
@@ -44,51 +44,7 @@ public:
*/
// Custom extended repository methods here
static int16 GetAccountStatus(Database& db, const uint32 account_id)
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT `status`, TIMESTAMPDIFF(SECOND, NOW(), `suspendeduntil`) FROM `{}` WHERE `{}` = {}",
TableName(),
PrimaryKey(),
account_id
)
);
if (!results.Success() || !results.RowCount()) {
return 0;
}
auto row = results.begin();
int16 status = static_cast<int16>(Strings::ToInt(row[0]));
int date_diff = 0;
if (row[1]) {
date_diff = Strings::ToInt(row[1]);
}
if (date_diff > 0) {
status = -1;
}
return status;
}
static bool UpdatePassword(Database& db, const uint32 account_id, const std::string& password)
{
auto results = db.QueryDatabase(
fmt::format(
"UPDATE `{}` SET `password` = MD5('{}') WHERE `{}` = {}",
TableName(),
password,
PrimaryKey(),
account_id
)
);
return results.Success();
}
};
#endif //EQEMU_ACCOUNT_REPOSITORY_H
@@ -44,65 +44,7 @@ public:
*/
// Custom extended repository methods here
static void UpdateAdventureStatsEntry(Database& db, uint32 character_id, uint8 theme_id, bool is_win, bool is_remove)
{
std::string field;
switch (theme_id) {
case LDoNThemes::GUK: {
field = "guk_";
break;
}
case LDoNThemes::MIR: {
field = "mir_";
break;
}
case LDoNThemes::MMC: {
field = "mmc_";
break;
}
case LDoNThemes::RUJ: {
field = "ruj_";
break;
}
case LDoNThemes::TAK: {
field = "tak_";
break;
}
}
field += is_win ? "wins" : "losses";
auto e = FindOne(db, character_id);
if (!e.player_id && !is_remove) {
const std::string& query = fmt::format(
"INSERT INTO `{}` SET `{}` = 1, `{}` = {}",
TableName(),
field,
PrimaryKey(),
character_id
);
db.QueryDatabase(query);
return;
}
const std::string& field_operation = is_remove ? "-" : "+";
const std::string& query = fmt::format(
"UPDATE `{}` SET `{}` = {} {} 1 WHERE `{}` = {}",
TableName(),
field,
field,
field_operation,
PrimaryKey(),
character_id
);
db.QueryDatabase(query);
}
};
#endif //EQEMU_ADVENTURE_STATS_REPOSITORY_H
@@ -22,7 +22,7 @@ public:
int32_t accid;
std::string ip;
int32_t count;
time_t lastused;
std::string lastused;
};
static std::string PrimaryKey()
@@ -46,7 +46,7 @@ public:
"accid",
"ip",
"count",
"UNIX_TIMESTAMP(lastused)",
"lastused",
};
}
@@ -130,7 +130,7 @@ public:
e.accid = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.ip = row[1] ? row[1] : "";
e.count = row[2] ? static_cast<int32_t>(atoi(row[2])) : 1;
e.lastused = strtoll(row[3] ? row[3] : "-1", nullptr, 10);
e.lastused = row[3] ? row[3] : std::time(nullptr);
return e;
}
@@ -167,7 +167,7 @@ public:
v.push_back(columns[0] + " = " + std::to_string(e.accid));
v.push_back(columns[1] + " = '" + Strings::Escape(e.ip) + "'");
v.push_back(columns[2] + " = " + std::to_string(e.count));
v.push_back(columns[3] + " = FROM_UNIXTIME(" + (e.lastused > 0 ? std::to_string(e.lastused) : "null") + ")");
v.push_back(columns[3] + " = '" + Strings::Escape(e.lastused) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -192,7 +192,7 @@ public:
v.push_back(std::to_string(e.accid));
v.push_back("'" + Strings::Escape(e.ip) + "'");
v.push_back(std::to_string(e.count));
v.push_back("FROM_UNIXTIME(" + (e.lastused > 0 ? std::to_string(e.lastused) : "null") + ")");
v.push_back("'" + Strings::Escape(e.lastused) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -225,7 +225,7 @@ public:
v.push_back(std::to_string(e.accid));
v.push_back("'" + Strings::Escape(e.ip) + "'");
v.push_back(std::to_string(e.count));
v.push_back("FROM_UNIXTIME(" + (e.lastused > 0 ? std::to_string(e.lastused) : "null") + ")");
v.push_back("'" + Strings::Escape(e.lastused) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -262,7 +262,7 @@ public:
e.accid = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.ip = row[1] ? row[1] : "";
e.count = row[2] ? static_cast<int32_t>(atoi(row[2])) : 1;
e.lastused = strtoll(row[3] ? row[3] : "-1", nullptr, 10);
e.lastused = row[3] ? row[3] : std::time(nullptr);
all_entries.push_back(e);
}
@@ -290,7 +290,7 @@ public:
e.accid = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.ip = row[1] ? row[1] : "";
e.count = row[2] ? static_cast<int32_t>(atoi(row[2])) : 1;
e.lastused = strtoll(row[3] ? row[3] : "-1", nullptr, 10);
e.lastused = row[3] ? row[3] : std::time(nullptr);
all_entries.push_back(e);
}
@@ -368,7 +368,7 @@ public:
v.push_back(std::to_string(e.accid));
v.push_back("'" + Strings::Escape(e.ip) + "'");
v.push_back(std::to_string(e.count));
v.push_back("FROM_UNIXTIME(" + (e.lastused > 0 ? std::to_string(e.lastused) : "null") + ")");
v.push_back("'" + Strings::Escape(e.lastused) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -394,7 +394,7 @@ public:
v.push_back(std::to_string(e.accid));
v.push_back("'" + Strings::Escape(e.ip) + "'");
v.push_back(std::to_string(e.count));
v.push_back("FROM_UNIXTIME(" + (e.lastused > 0 ? std::to_string(e.lastused) : "null") + ")");
v.push_back("'" + Strings::Escape(e.lastused) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -19,37 +19,34 @@
class BaseGroupIdRepository {
public:
struct GroupId {
uint32_t group_id;
int32_t groupid;
int32_t charid;
std::string name;
uint32_t character_id;
uint32_t bot_id;
uint32_t merc_id;
int8_t ismerc;
};
static std::string PrimaryKey()
{
return std::string("group_id");
return std::string("groupid");
}
static std::vector<std::string> Columns()
{
return {
"group_id",
"groupid",
"charid",
"name",
"character_id",
"bot_id",
"merc_id",
"ismerc",
};
}
static std::vector<std::string> SelectColumns()
{
return {
"group_id",
"groupid",
"charid",
"name",
"character_id",
"bot_id",
"merc_id",
"ismerc",
};
}
@@ -90,11 +87,10 @@ public:
{
GroupId e{};
e.group_id = 0;
e.name = "";
e.character_id = 0;
e.bot_id = 0;
e.merc_id = 0;
e.groupid = 0;
e.charid = 0;
e.name = "";
e.ismerc = 0;
return e;
}
@@ -105,7 +101,7 @@ public:
)
{
for (auto &group_id : group_ids) {
if (group_id.group_id == group_id_id) {
if (group_id.groupid == group_id_id) {
return group_id;
}
}
@@ -131,11 +127,10 @@ public:
if (results.RowCount() == 1) {
GroupId e{};
e.group_id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.name = row[1] ? row[1] : "";
e.character_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.bot_id = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.merc_id = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.groupid = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.charid = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
e.name = row[2] ? row[2] : "";
e.ismerc = row[3] ? static_cast<int8_t>(atoi(row[3])) : 0;
return e;
}
@@ -169,11 +164,10 @@ public:
auto columns = Columns();
v.push_back(columns[0] + " = " + std::to_string(e.group_id));
v.push_back(columns[1] + " = '" + Strings::Escape(e.name) + "'");
v.push_back(columns[2] + " = " + std::to_string(e.character_id));
v.push_back(columns[3] + " = " + std::to_string(e.bot_id));
v.push_back(columns[4] + " = " + std::to_string(e.merc_id));
v.push_back(columns[0] + " = " + std::to_string(e.groupid));
v.push_back(columns[1] + " = " + std::to_string(e.charid));
v.push_back(columns[2] + " = '" + Strings::Escape(e.name) + "'");
v.push_back(columns[3] + " = " + std::to_string(e.ismerc));
auto results = db.QueryDatabase(
fmt::format(
@@ -181,7 +175,7 @@ public:
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.group_id
e.groupid
)
);
@@ -195,11 +189,10 @@ public:
{
std::vector<std::string> v;
v.push_back(std::to_string(e.group_id));
v.push_back(std::to_string(e.groupid));
v.push_back(std::to_string(e.charid));
v.push_back("'" + Strings::Escape(e.name) + "'");
v.push_back(std::to_string(e.character_id));
v.push_back(std::to_string(e.bot_id));
v.push_back(std::to_string(e.merc_id));
v.push_back(std::to_string(e.ismerc));
auto results = db.QueryDatabase(
fmt::format(
@@ -210,7 +203,7 @@ public:
);
if (results.Success()) {
e.group_id = results.LastInsertedID();
e.groupid = results.LastInsertedID();
return e;
}
@@ -229,11 +222,10 @@ public:
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.group_id));
v.push_back(std::to_string(e.groupid));
v.push_back(std::to_string(e.charid));
v.push_back("'" + Strings::Escape(e.name) + "'");
v.push_back(std::to_string(e.character_id));
v.push_back(std::to_string(e.bot_id));
v.push_back(std::to_string(e.merc_id));
v.push_back(std::to_string(e.ismerc));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -267,11 +259,10 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
GroupId e{};
e.group_id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.name = row[1] ? row[1] : "";
e.character_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.bot_id = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.merc_id = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.groupid = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.charid = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
e.name = row[2] ? row[2] : "";
e.ismerc = row[3] ? static_cast<int8_t>(atoi(row[3])) : 0;
all_entries.push_back(e);
}
@@ -296,11 +287,10 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
GroupId e{};
e.group_id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.name = row[1] ? row[1] : "";
e.character_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.bot_id = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.merc_id = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.groupid = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.charid = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
e.name = row[2] ? row[2] : "";
e.ismerc = row[3] ? static_cast<int8_t>(atoi(row[3])) : 0;
all_entries.push_back(e);
}
@@ -375,11 +365,10 @@ public:
{
std::vector<std::string> v;
v.push_back(std::to_string(e.group_id));
v.push_back(std::to_string(e.groupid));
v.push_back(std::to_string(e.charid));
v.push_back("'" + Strings::Escape(e.name) + "'");
v.push_back(std::to_string(e.character_id));
v.push_back(std::to_string(e.bot_id));
v.push_back(std::to_string(e.merc_id));
v.push_back(std::to_string(e.ismerc));
auto results = db.QueryDatabase(
fmt::format(
@@ -402,11 +391,10 @@ public:
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.group_id));
v.push_back(std::to_string(e.groupid));
v.push_back(std::to_string(e.charid));
v.push_back("'" + Strings::Escape(e.name) + "'");
v.push_back(std::to_string(e.character_id));
v.push_back(std::to_string(e.bot_id));
v.push_back(std::to_string(e.merc_id));
v.push_back(std::to_string(e.ismerc));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -105,7 +105,7 @@ public:
e.gid = 0;
e.leadername = "";
e.marknpc = "";
e.leadershipaa = "";
e.leadershipaa = 0;
e.maintank = "";
e.assist = "";
e.puller = "";
@@ -150,7 +150,7 @@ public:
e.gid = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.leadername = row[1] ? row[1] : "";
e.marknpc = row[2] ? row[2] : "";
e.leadershipaa = row[3] ? row[3] : "";
e.leadershipaa = row[3] ? row[3] : 0;
e.maintank = row[4] ? row[4] : "";
e.assist = row[5] ? row[5] : "";
e.puller = row[6] ? row[6] : "";
@@ -302,7 +302,7 @@ public:
e.gid = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.leadername = row[1] ? row[1] : "";
e.marknpc = row[2] ? row[2] : "";
e.leadershipaa = row[3] ? row[3] : "";
e.leadershipaa = row[3] ? row[3] : 0;
e.maintank = row[4] ? row[4] : "";
e.assist = row[5] ? row[5] : "";
e.puller = row[6] ? row[6] : "";
@@ -335,7 +335,7 @@ public:
e.gid = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.leadername = row[1] ? row[1] : "";
e.marknpc = row[2] ? row[2] : "";
e.leadershipaa = row[3] ? row[3] : "";
e.leadershipaa = row[3] ? row[3] : 0;
e.maintank = row[4] ? row[4] : "";
e.assist = row[5] ? row[5] : "";
e.puller = row[6] ? row[6] : "";
@@ -19,9 +19,8 @@
class BaseSkillCapsRepository {
public:
struct SkillCaps {
uint32_t id;
uint8_t skill_id;
uint8_t class_id;
uint8_t skillID;
uint8_t class_;
uint8_t level;
uint32_t cap;
uint8_t class_;
@@ -29,15 +28,14 @@ public:
static std::string PrimaryKey()
{
return std::string("id");
return std::string("skillID");
}
static std::vector<std::string> Columns()
{
return {
"id",
"skill_id",
"class_id",
"skillID",
"`class`",
"level",
"cap",
"class_",
@@ -47,9 +45,8 @@ public:
static std::vector<std::string> SelectColumns()
{
return {
"id",
"skill_id",
"class_id",
"skillID",
"`class`",
"level",
"cap",
"class_",
@@ -93,12 +90,11 @@ public:
{
SkillCaps e{};
e.id = 0;
e.skill_id = 0;
e.class_id = 0;
e.level = 0;
e.cap = 0;
e.class_ = 0;
e.skillID = 0;
e.class_ = 0;
e.level = 0;
e.cap = 0;
e.class_ = 0;
return e;
}
@@ -109,7 +105,7 @@ public:
)
{
for (auto &skill_caps : skill_capss) {
if (skill_caps.id == skill_caps_id) {
if (skill_caps.skillID == skill_caps_id) {
return skill_caps;
}
}
@@ -135,12 +131,11 @@ public:
if (results.RowCount() == 1) {
SkillCaps e{};
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.skill_id = row[1] ? static_cast<uint8_t>(strtoul(row[1], nullptr, 10)) : 0;
e.class_id = row[2] ? static_cast<uint8_t>(strtoul(row[2], nullptr, 10)) : 0;
e.level = row[3] ? static_cast<uint8_t>(strtoul(row[3], nullptr, 10)) : 0;
e.cap = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.class_ = row[5] ? static_cast<uint8_t>(strtoul(row[5], nullptr, 10)) : 0;
e.skillID = row[0] ? static_cast<uint8_t>(strtoul(row[0], nullptr, 10)) : 0;
e.class_ = row[1] ? static_cast<uint8_t>(strtoul(row[1], nullptr, 10)) : 0;
e.level = row[2] ? static_cast<uint8_t>(strtoul(row[2], nullptr, 10)) : 0;
e.cap = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.class_ = row[4] ? static_cast<uint8_t>(strtoul(row[4], nullptr, 10)) : 0;
return e;
}
@@ -174,11 +169,11 @@ public:
auto columns = Columns();
v.push_back(columns[1] + " = " + std::to_string(e.skill_id));
v.push_back(columns[2] + " = " + std::to_string(e.class_id));
v.push_back(columns[3] + " = " + std::to_string(e.level));
v.push_back(columns[4] + " = " + std::to_string(e.cap));
v.push_back(columns[5] + " = " + std::to_string(e.class_));
v.push_back(columns[0] + " = " + std::to_string(e.skillID));
v.push_back(columns[1] + " = " + std::to_string(e.class_));
v.push_back(columns[2] + " = " + std::to_string(e.level));
v.push_back(columns[3] + " = " + std::to_string(e.cap));
v.push_back(columns[4] + " = " + std::to_string(e.class_));
auto results = db.QueryDatabase(
fmt::format(
@@ -186,7 +181,7 @@ public:
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.id
e.skillID
)
);
@@ -200,9 +195,8 @@ public:
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.skill_id));
v.push_back(std::to_string(e.class_id));
v.push_back(std::to_string(e.skillID));
v.push_back(std::to_string(e.class_));
v.push_back(std::to_string(e.level));
v.push_back(std::to_string(e.cap));
v.push_back(std::to_string(e.class_));
@@ -216,7 +210,7 @@ public:
);
if (results.Success()) {
e.id = results.LastInsertedID();
e.skillID = results.LastInsertedID();
return e;
}
@@ -235,9 +229,8 @@ public:
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.skill_id));
v.push_back(std::to_string(e.class_id));
v.push_back(std::to_string(e.skillID));
v.push_back(std::to_string(e.class_));
v.push_back(std::to_string(e.level));
v.push_back(std::to_string(e.cap));
v.push_back(std::to_string(e.class_));
@@ -274,12 +267,11 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
SkillCaps e{};
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.skill_id = row[1] ? static_cast<uint8_t>(strtoul(row[1], nullptr, 10)) : 0;
e.class_id = row[2] ? static_cast<uint8_t>(strtoul(row[2], nullptr, 10)) : 0;
e.level = row[3] ? static_cast<uint8_t>(strtoul(row[3], nullptr, 10)) : 0;
e.cap = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.class_ = row[5] ? static_cast<uint8_t>(strtoul(row[5], nullptr, 10)) : 0;
e.skillID = row[0] ? static_cast<uint8_t>(strtoul(row[0], nullptr, 10)) : 0;
e.class_ = row[1] ? static_cast<uint8_t>(strtoul(row[1], nullptr, 10)) : 0;
e.level = row[2] ? static_cast<uint8_t>(strtoul(row[2], nullptr, 10)) : 0;
e.cap = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.class_ = row[4] ? static_cast<uint8_t>(strtoul(row[4], nullptr, 10)) : 0;
all_entries.push_back(e);
}
@@ -304,12 +296,11 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
SkillCaps e{};
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.skill_id = row[1] ? static_cast<uint8_t>(strtoul(row[1], nullptr, 10)) : 0;
e.class_id = row[2] ? static_cast<uint8_t>(strtoul(row[2], nullptr, 10)) : 0;
e.level = row[3] ? static_cast<uint8_t>(strtoul(row[3], nullptr, 10)) : 0;
e.cap = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.class_ = row[5] ? static_cast<uint8_t>(strtoul(row[5], nullptr, 10)) : 0;
e.skillID = row[0] ? static_cast<uint8_t>(strtoul(row[0], nullptr, 10)) : 0;
e.class_ = row[1] ? static_cast<uint8_t>(strtoul(row[1], nullptr, 10)) : 0;
e.level = row[2] ? static_cast<uint8_t>(strtoul(row[2], nullptr, 10)) : 0;
e.cap = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.class_ = row[4] ? static_cast<uint8_t>(strtoul(row[4], nullptr, 10)) : 0;
all_entries.push_back(e);
}
@@ -384,9 +375,8 @@ public:
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.skill_id));
v.push_back(std::to_string(e.class_id));
v.push_back(std::to_string(e.skillID));
v.push_back(std::to_string(e.class_));
v.push_back(std::to_string(e.level));
v.push_back(std::to_string(e.cap));
v.push_back(std::to_string(e.class_));
@@ -412,9 +402,8 @@ public:
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.skill_id));
v.push_back(std::to_string(e.class_id));
v.push_back(std::to_string(e.skillID));
v.push_back(std::to_string(e.class_));
v.push_back(std::to_string(e.level));
v.push_back(std::to_string(e.cap));
v.push_back(std::to_string(e.class_));
@@ -23,7 +23,7 @@ public:
std::string varname;
std::string value;
std::string information;
time_t ts;
std::string ts;
};
static std::string PrimaryKey()
@@ -49,7 +49,7 @@ public:
"varname",
"value",
"information",
"UNIX_TIMESTAMP(ts)",
"ts",
};
}
@@ -135,7 +135,7 @@ public:
e.varname = row[1] ? row[1] : "";
e.value = row[2] ? row[2] : "";
e.information = row[3] ? row[3] : "";
e.ts = strtoll(row[4] ? row[4] : "-1", nullptr, 10);
e.ts = row[4] ? row[4] : std::time(nullptr);
return e;
}
@@ -172,7 +172,7 @@ public:
v.push_back(columns[1] + " = '" + Strings::Escape(e.varname) + "'");
v.push_back(columns[2] + " = '" + Strings::Escape(e.value) + "'");
v.push_back(columns[3] + " = '" + Strings::Escape(e.information) + "'");
v.push_back(columns[4] + " = FROM_UNIXTIME(" + (e.ts > 0 ? std::to_string(e.ts) : "null") + ")");
v.push_back(columns[4] + " = '" + Strings::Escape(e.ts) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -198,7 +198,7 @@ public:
v.push_back("'" + Strings::Escape(e.varname) + "'");
v.push_back("'" + Strings::Escape(e.value) + "'");
v.push_back("'" + Strings::Escape(e.information) + "'");
v.push_back("FROM_UNIXTIME(" + (e.ts > 0 ? std::to_string(e.ts) : "null") + ")");
v.push_back("'" + Strings::Escape(e.ts) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -232,7 +232,7 @@ public:
v.push_back("'" + Strings::Escape(e.varname) + "'");
v.push_back("'" + Strings::Escape(e.value) + "'");
v.push_back("'" + Strings::Escape(e.information) + "'");
v.push_back("FROM_UNIXTIME(" + (e.ts > 0 ? std::to_string(e.ts) : "null") + ")");
v.push_back("'" + Strings::Escape(e.ts) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -270,7 +270,7 @@ public:
e.varname = row[1] ? row[1] : "";
e.value = row[2] ? row[2] : "";
e.information = row[3] ? row[3] : "";
e.ts = strtoll(row[4] ? row[4] : "-1", nullptr, 10);
e.ts = row[4] ? row[4] : std::time(nullptr);
all_entries.push_back(e);
}
@@ -299,7 +299,7 @@ public:
e.varname = row[1] ? row[1] : "";
e.value = row[2] ? row[2] : "";
e.information = row[3] ? row[3] : "";
e.ts = strtoll(row[4] ? row[4] : "-1", nullptr, 10);
e.ts = row[4] ? row[4] : std::time(nullptr);
all_entries.push_back(e);
}
@@ -378,7 +378,7 @@ public:
v.push_back("'" + Strings::Escape(e.varname) + "'");
v.push_back("'" + Strings::Escape(e.value) + "'");
v.push_back("'" + Strings::Escape(e.information) + "'");
v.push_back("FROM_UNIXTIME(" + (e.ts > 0 ? std::to_string(e.ts) : "null") + ")");
v.push_back("'" + Strings::Escape(e.ts) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -405,7 +405,7 @@ public:
v.push_back("'" + Strings::Escape(e.varname) + "'");
v.push_back("'" + Strings::Escape(e.value) + "'");
v.push_back("'" + Strings::Escape(e.information) + "'");
v.push_back("FROM_UNIXTIME(" + (e.ts > 0 ? std::to_string(e.ts) : "null") + ")");
v.push_back("'" + Strings::Escape(e.ts) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -59,24 +59,6 @@ public:
return NewEntity();
}
// insert with ON DUPLICATE KEY UPDATE to leave rows that exist unchanged
static int InsertUpdateMany(Database& db, const std::vector<CharRecipeList>& entries)
{
std::vector<std::string> values;
values.reserve(entries.size());
for (const auto& e: entries)
{
values.emplace_back(fmt::format("({},{},{})", e.char_id, e.recipe_id, e.madecount));
}
auto results = db.QueryDatabase(fmt::format(
"INSERT INTO {0} (char_id, recipe_id, madecount) VALUES {1} ON DUPLICATE KEY UPDATE {2}={2}",
TableName(), fmt::join(values, ","), PrimaryKey()));
return results.Success() ? results.RowsAffected() : 0;
}
};
#endif //EQEMU_CHAR_RECIPE_LIST_REPOSITORY_H
@@ -213,23 +213,23 @@ public:
const glm::vec4& position
)
{
auto corpse = FindOne(db, corpse_id);
auto results = db.QueryDatabase(
fmt::format(
"UPDATE `{}` SET `is_buried` = 0, `zone_id` = {}, `instance_id` = {}, `x` = {:.2f}, `y` = {:.2f}, `z` = {:.2f}, `heading` = {:.2f}, `time_of_death` = {}, `was_at_graveyard` = 0 WHERE `{}` = {}",
TableName(),
zone_id,
instance_id,
position.x,
position.y,
position.z,
position.w,
std::time(nullptr),
PrimaryKey(),
corpse_id
)
);
if (corpse.id == 0) {
return 0;
}
corpse.is_buried = 0;
corpse.zone_id = zone_id;
corpse.instance_id = instance_id;
corpse.x = position.x;
corpse.y = position.y;
corpse.z = position.z;
corpse.heading = position.w;
corpse.time_of_death = time(nullptr);
corpse.was_at_graveyard = 0;
return UpdateOne(db, corpse);
return results.Success() ? results.RowsAffected() : 0;
}
};
@@ -74,11 +74,9 @@ public:
};
}
const auto& m = l.front();
return EXPModifier{
.aa_modifier = m.aa_modifier,
.exp_modifier = m.exp_modifier
.aa_modifier = l[0].aa_modifier,
.exp_modifier = l[0].exp_modifier
};
}
+1 -9
View File
@@ -44,15 +44,7 @@ public:
*/
// Custom extended repository methods here
static void ClearAllGroups(Database& db)
{
db.QueryDatabase(
fmt::format(
"DELETE FROM `{}`",
TableName()
)
);
}
};
#endif //EQEMU_GROUP_ID_REPOSITORY_H
@@ -44,15 +44,7 @@ public:
*/
// Custom extended repository methods here
static void ClearAllGroupLeaders(Database& db)
{
db.QueryDatabase(
fmt::format(
"DELETE FROM `{}`",
TableName()
)
);
}
};
#endif //EQEMU_GROUP_LEADERS_REPOSITORY_H
@@ -191,5 +191,4 @@ public:
return UpdateOne(db, m);
}
};
#endif //EQEMU_GUILD_MEMBERS_REPOSITORY_H
@@ -44,30 +44,7 @@ public:
*/
// Custom extended repository methods here
static int64 CountInventorySnapshots(Database& db)
{
const std::string& query = "SELECT COUNT(*) FROM (SELECT * FROM `inventory_snapshots` a GROUP BY `charid`, `time_index`) b";
auto results = db.QueryDatabase(query);
if (!results.Success() || !results.RowCount()) {
return -1;
}
auto row = results.begin();
const int64 count = Strings::ToBigInt(row[0]);
if (count > std::numeric_limits<int>::max()) {
return -2;
}
if (count < 0) {
return -3;
}
return count;
}
};
#endif //EQEMU_INVENTORY_SNAPSHOTS_REPOSITORY_H
@@ -66,16 +66,6 @@ public:
return results.Success() ? results.RowsAffected() : 0;
}
static void ClearAllRaidDetails(Database& db)
{
db.QueryDatabase(
fmt::format(
"DELETE FROM `{}`",
TableName()
)
);
}
};
#endif //EQEMU_RAID_DETAILS_REPOSITORY_H
@@ -0,0 +1,297 @@
#ifndef EQEMU_RAID_LEADERS_REPOSITORY_H
#define EQEMU_RAID_LEADERS_REPOSITORY_H
#include "../database.h"
#include "../strings.h"
class RaidLeadersRepository {
public:
struct RaidLeaders {
int gid;
int rid;
std::string marknpc;
std::string maintank;
std::string assist;
std::string puller;
std::string leadershipaa;
std::string mentoree;
int mentor_percent;
};
static std::string PrimaryKey()
{
return std::string("");
}
static std::vector<std::string> Columns()
{
return {
"gid",
"rid",
"marknpc",
"maintank",
"assist",
"puller",
"leadershipaa",
"mentoree",
"mentor_percent",
};
}
static std::string ColumnsRaw()
{
return std::string(Strings::Implode(", ", Columns()));
}
static std::string InsertColumnsRaw()
{
std::vector<std::string> insert_columns;
for (auto &column : Columns()) {
if (column == PrimaryKey()) {
continue;
}
insert_columns.push_back(column);
}
return std::string(Strings::Implode(", ", insert_columns));
}
static std::string TableName()
{
return std::string("raid_leaders");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
ColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
InsertColumnsRaw()
);
}
static RaidLeaders NewEntity()
{
RaidLeaders entry{};
entry.gid = 0;
entry.rid = 0;
entry.marknpc = "";
entry.maintank = "";
entry.assist = "";
entry.puller = "";
entry.leadershipaa = 0;
entry.mentoree = "";
entry.mentor_percent = 0;
return entry;
}
static RaidLeaders GetRaidLeadersEntry(
const std::vector<RaidLeaders> &raid_leaderss,
int raid_leaders_id
)
{
for (auto &raid_leaders : raid_leaderss) {
if (raid_leaders. == raid_leaders_id) {
return raid_leaders;
}
}
return NewEntity();
}
static RaidLeaders FindOne(
int raid_leaders_id
)
{
auto results = database.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
BaseSelect(),
raid_leaders_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
RaidLeaders entry{};
entry.gid = atoi(row[0]);
entry.rid = atoi(row[1]);
entry.marknpc = row[2];
entry.maintank = row[3];
entry.assist = row[4];
entry.puller = row[5];
entry.leadershipaa = row[6];
entry.mentoree = row[7];
entry.mentor_percent = atoi(row[8]);
return entry;
}
return NewEntity();
}
static int DeleteOne(
int raid_leaders_id
)
{
auto results = database.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
raid_leaders_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
RaidLeaders raid_leaders_entry
)
{
std::vector<std::string> update_values;
auto columns = Columns();
update_values.push_back(columns[0] + " = " + std::to_string(raid_leaders_entry.gid));
update_values.push_back(columns[1] + " = " + std::to_string(raid_leaders_entry.rid));
update_values.push_back(columns[2] + " = '" + Strings::Escape(raid_leaders_entry.marknpc) + "'");
update_values.push_back(columns[3] + " = '" + Strings::Escape(raid_leaders_entry.maintank) + "'");
update_values.push_back(columns[4] + " = '" + Strings::Escape(raid_leaders_entry.assist) + "'");
update_values.push_back(columns[5] + " = '" + Strings::Escape(raid_leaders_entry.puller) + "'");
update_values.push_back(columns[6] + " = '" + Strings::Escape(raid_leaders_entry.leadershipaa) + "'");
update_values.push_back(columns[7] + " = '" + Strings::Escape(raid_leaders_entry.mentoree) + "'");
update_values.push_back(columns[8] + " = " + std::to_string(raid_leaders_entry.mentor_percent));
auto results = database.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
Strings::Implode(", ", update_values),
PrimaryKey(),
raid_leaders_entry.
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static RaidLeaders InsertOne(
RaidLeaders raid_leaders_entry
)
{
std::vector<std::string> insert_values;
insert_values.push_back(std::to_string(raid_leaders_entry.gid));
insert_values.push_back(std::to_string(raid_leaders_entry.rid));
insert_values.push_back("'" + Strings::Escape(raid_leaders_entry.marknpc) + "'");
insert_values.push_back("'" + Strings::Escape(raid_leaders_entry.maintank) + "'");
insert_values.push_back("'" + Strings::Escape(raid_leaders_entry.assist) + "'");
insert_values.push_back("'" + Strings::Escape(raid_leaders_entry.puller) + "'");
insert_values.push_back("'" + Strings::Escape(raid_leaders_entry.leadershipaa) + "'");
insert_values.push_back("'" + Strings::Escape(raid_leaders_entry.mentoree) + "'");
insert_values.push_back(std::to_string(raid_leaders_entry.mentor_percent));
auto results = database.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
Strings::Implode(",", insert_values)
)
);
if (results.Success()) {
raid_leaders_entry.id = results.LastInsertedID();
return raid_leaders_entry;
}
raid_leaders_entry = InstanceListRepository::NewEntity();
return raid_leaders_entry;
}
static int InsertMany(
std::vector<RaidLeaders> raid_leaders_entries
)
{
std::vector<std::string> insert_chunks;
for (auto &raid_leaders_entry: raid_leaders_entries) {
std::vector<std::string> insert_values;
insert_values.push_back(std::to_string(raid_leaders_entry.gid));
insert_values.push_back(std::to_string(raid_leaders_entry.rid));
insert_values.push_back("'" + Strings::Escape(raid_leaders_entry.marknpc) + "'");
insert_values.push_back("'" + Strings::Escape(raid_leaders_entry.maintank) + "'");
insert_values.push_back("'" + Strings::Escape(raid_leaders_entry.assist) + "'");
insert_values.push_back("'" + Strings::Escape(raid_leaders_entry.puller) + "'");
insert_values.push_back("'" + Strings::Escape(raid_leaders_entry.leadershipaa) + "'");
insert_values.push_back("'" + Strings::Escape(raid_leaders_entry.mentoree) + "'");
insert_values.push_back(std::to_string(raid_leaders_entry.mentor_percent));
insert_chunks.push_back("(" + Strings::Implode(",", insert_values) + ")");
}
std::vector<std::string> insert_values;
auto results = database.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<RaidLeaders> All()
{
std::vector<RaidLeaders> all_entries;
auto results = database.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
RaidLeaders entry{};
entry.gid = atoi(row[0]);
entry.rid = atoi(row[1]);
entry.marknpc = row[2];
entry.maintank = row[3];
entry.assist = row[4];
entry.puller = row[5];
entry.leadershipaa = row[6];
entry.mentoree = row[7];
entry.mentor_percent = atoi(row[8]);
all_entries.push_back(entry);
}
return all_entries;
}
};
#endif //EQEMU_RAID_LEADERS_REPOSITORY_H
+1 -11
View File
@@ -60,7 +60,7 @@ public:
);
return results.Success() ? results.RowsAffected() : 0;
}
static int UpdateRaidAssister(
Database& db,
int32_t raid_id,
@@ -98,15 +98,5 @@ public:
return results.Success() ? results.RowsAffected() : 0;
}
static void ClearAllRaids(Database& db)
{
db.QueryDatabase(
fmt::format(
"DELETE FROM `{}`",
TableName()
)
);
}
};
#endif //EQEMU_RAID_MEMBERS_REPOSITORY_H
+5 -35
View File
@@ -34,8 +34,8 @@ const char *RuleManager::s_categoryNames[_CatCount + 1] = {
"InvalidCategory"
};
const RuleManager::RuleInfo RuleManager::s_RuleInfo[IntRuleCount + RealRuleCount + BoolRuleCount + StringRuleCount + 1] = {
/* this is done in three steps, so we can reliably get to them by index*/
const RuleManager::RuleInfo RuleManager::s_RuleInfo[IntRuleCount + RealRuleCount + BoolRuleCount + 1] = {
/* this is done in three steps so we can reliably get to them by index*/
#define RULE_INT(category_name, rule_name, default_value, notes) \
{ #category_name ":" #rule_name, Category__##category_name, IntRule, Int__##rule_name, notes },
#include "ruletypes.h"
@@ -45,9 +45,6 @@ const RuleManager::RuleInfo RuleManager::s_RuleInfo[IntRuleCount + RealRuleCount
#define RULE_BOOL(category_name, rule_name, default_value, notes) \
{ #category_name ":" #rule_name, Category__##category_name, BoolRule, Bool__##rule_name, notes },
#include "ruletypes.h"
#define RULE_STRING(category_name, rule_name, default_value, notes) \
{ #category_name ":" #rule_name, Category__##category_name, StringRule, String__##rule_name, notes },
#include "ruletypes.h"
{ "Invalid Rule", _CatCount, IntRule }
};
@@ -117,9 +114,6 @@ bool RuleManager::GetRule(const std::string &rule_name, std::string &rule_value)
case BoolRule:
rule_value = m_RuleBoolValues[index] ? "true" : "false";
break;
case StringRule:
rule_value = m_RuleStringValues[index];
break;
}
return true;
@@ -158,10 +152,6 @@ bool RuleManager::SetRule(const std::string &rule_name, const std::string &rule_
m_RuleBoolValues[index] = static_cast<uint32>(Strings::ToBool(rule_value));
LogRules("Set rule [{}] to value [{}]", rule_name, m_RuleBoolValues[index] == 1 ? "true" : "false");
break;
case StringRule:
m_RuleStringValues[index] = rule_value;
LogRules("Set rule [{}] to value [{}]", rule_name, rule_value);
break;
}
if (db_save) {
@@ -225,13 +215,11 @@ std::string RuleManager::_GetRuleName(RuleType type, uint16 index) {
return s_RuleInfo[index + IntRuleCount].name;
case BoolRule:
return s_RuleInfo[index + IntRuleCount + RealRuleCount].name;
case StringRule:
return s_RuleInfo[index + IntRuleCount + RealRuleCount + StringRuleCount].name;
default:
break;
}
return s_RuleInfo[IntRuleCount + RealRuleCount + BoolRuleCount + StringRuleCount].name;
return s_RuleInfo[IntRuleCount + RealRuleCount + BoolRuleCount].name;
}
//assumes index is valid!
@@ -243,13 +231,11 @@ const std::string &RuleManager::_GetRuleNotes(RuleType type, uint16 index) {
return s_RuleInfo[index + IntRuleCount].notes;
case BoolRule:
return s_RuleInfo[index + IntRuleCount + RealRuleCount].notes;
case StringRule:
return s_RuleInfo[index + IntRuleCount + RealRuleCount + StringRuleCount].notes;
default:
break;
}
return s_RuleInfo[IntRuleCount + RealRuleCount + BoolRuleCount + StringRuleCount].notes;
return s_RuleInfo[IntRuleCount + RealRuleCount + BoolRuleCount].notes;
}
bool RuleManager::LoadRules(Database *db, const std::string &rule_set_name, bool reload) {
@@ -357,10 +343,6 @@ void RuleManager::SaveRules(Database *db, const std::string &rule_set_name) {
for (i = 0; i < BoolRuleCount; i++) {
_SaveRule(db, BoolRule, i);
}
for (i = 0; i < StringRuleCount; i++) {
_SaveRule(db, StringRule, i);
}
}
void RuleManager::_SaveRule(Database *db, RuleType type, uint16 index) {
@@ -385,9 +367,6 @@ void RuleManager::_SaveRule(Database *db, RuleType type, uint16 index) {
case BoolRule:
rule_value = m_RuleBoolValues[index] ? "true" : "false";
break;
case StringRule:
rule_value = m_RuleStringValues[index];
break;
}
const auto& rule_notes = _GetRuleNotes(type, index);
@@ -467,10 +446,6 @@ bool RuleManager::UpdateInjectedRules(Database *db, const std::string &rule_set_
rule_data[r.name].first = fmt::format("{}", m_RuleBoolValues[r.rule_index] ? "true" : "false");
rule_data[r.name].second = &r.notes;
break;
case StringRule:
rule_data[r.name].first = m_RuleStringValues[r.rule_index];
rule_data[r.name].second = &r.notes;
break;
default:
break;
}
@@ -577,7 +552,7 @@ bool RuleManager::RestoreRuleNotes(Database *db)
}
}
return s_RuleInfo[IntRuleCount + RealRuleCount + BoolRuleCount + StringRuleCount];
return s_RuleInfo[IntRuleCount + RealRuleCount + BoolRuleCount];
}(e.rule_name);
if (Strings::Contains(rule.name, e.rule_name)) {
@@ -642,8 +617,3 @@ bool RuleManager::GetBoolRule(RuleManager::BoolType t) const
{
return m_RuleBoolValues[t] == 1;
}
std::string RuleManager::GetStringRule(RuleManager::StringType t) const
{
return m_RuleStringValues[t];
}
+25 -45
View File
@@ -23,7 +23,6 @@
* - RuleI(category, rule) -> fetch an integer rule's value
* - RuleR(category, rule) -> fetch a real (float) rule's value
* - RuleB(category, rule) -> fetch a boolean/flag rule's value
* - RuleS(category, rule) -> fetch a string rule's value
*
*/
@@ -36,8 +35,6 @@
RuleManager::Instance()->GetRealRule( RuleManager::Real__##rule_name )
#define RuleB(category_name, rule_name) \
RuleManager::Instance()->GetBoolRule( RuleManager::Bool__##rule_name )
#define RuleS(category_name, rule_name) \
RuleManager::Instance()->GetStringRule( RuleManager::String__##rule_name )
#include <vector>
@@ -84,17 +81,6 @@ public:
static const int BoolRuleCount = static_cast<int>(_BoolRuleCount);
typedef enum {
#define RULE_STRING(category_name, rule_name, default_value, notes) \
String__##rule_name,
#include "ruletypes.h"
_StringRuleCount
} StringType;
static const int StringRuleCount = static_cast<int>(_StringRuleCount);
typedef enum {
#define RULE_CATEGORY(category_name) \
Category__##category_name,
@@ -113,49 +99,45 @@ public:
static const IntType InvalidInt = _IntRuleCount;
static const RealType InvalidReal = _RealRuleCount;
static const BoolType InvalidBool = _BoolRuleCount;
static const StringType InvalidString = _StringRuleCount;
static const CategoryType InvalidCategory = _CatCount;
static const uint32 RulesCount = IntRuleCount + RealRuleCount + BoolRuleCount + StringRuleCount;
static const uint32 RulesCount = IntRuleCount + RealRuleCount + BoolRuleCount;
//fetch routines, you should generally use the Rule* macros instead of this
int GetIntRule(IntType t) const;
float GetRealRule(RealType t) const;
bool GetBoolRule(BoolType t) const;
std::string GetStringRule(StringType t) const;
//management routines
static std::string GetRuleName(IntType t) { return s_RuleInfo[static_cast<int>(t)].name; }
static std::string GetRuleName(RealType t) { return s_RuleInfo[static_cast<int>(t) + IntRuleCount].name; }
static std::string GetRuleName(BoolType t) { return s_RuleInfo[static_cast<int>(t) + IntRuleCount + RealRuleCount].name; }
static std::string GetRuleName(StringType t) { return s_RuleInfo[static_cast<int>(t) + IntRuleCount + RealRuleCount + StringRuleCount].name; }
static const std::string& GetRuleNotes(IntType t) { return s_RuleInfo[static_cast<int>(t)].notes; }
static const std::string& GetRuleNotes(RealType t) { return s_RuleInfo[static_cast<int>(t) + IntRuleCount].notes; }
static const std::string& GetRuleNotes(BoolType t) { return s_RuleInfo[static_cast<int>(t) + IntRuleCount + RealRuleCount].notes; }
static const std::string& GetRuleNotes(StringType t) { return s_RuleInfo[static_cast<int>(t) + IntRuleCount + RealRuleCount + StringRuleCount].notes; }
static const std::string &GetRuleNotes(IntType t) { return s_RuleInfo[static_cast<int>(t)].notes; }
static const std::string &GetRuleNotes(RealType t) { return s_RuleInfo[static_cast<int>(t) + IntRuleCount].notes; }
static const std::string &GetRuleNotes(BoolType t) { return s_RuleInfo[static_cast<int>(t) + IntRuleCount + RealRuleCount].notes; }
static uint32 CountRules() { return RulesCount; }
static CategoryType FindCategory(const std::string& category_name);
bool ListRules(const std::string& category_name, std::vector<std::string>& l);
bool ListCategories(std::vector<std::string>& l);
bool GetRule(const std::string& rule_name, std::string& rule_value);
static CategoryType FindCategory(const std::string &category_name);
bool ListRules(const std::string &category_name, std::vector <std::string> &l);
bool ListCategories(std::vector <std::string> &l);
bool GetRule(const std::string &rule_name, std::string &rule_value);
bool SetRule(
const std::string& rule_name,
const std::string& rule_value,
Database* db = nullptr,
const std::string &rule_name,
const std::string &rule_value,
Database *db = nullptr,
bool db_save = false,
bool reload = false
);
int GetActiveRulesetID() const { return m_activeRuleset; }
std::string GetActiveRuleset() const { return m_activeName; }
static bool ListRulesets(Database* db, std::map<int, std::string>& l);
static bool ListRulesets(Database *db, std::map<int, std::string> &l);
void ResetRules(bool reload = false);
bool LoadRules(Database* db, const std::string& rule_set_name, bool reload = false);
void SaveRules(Database* db, const std::string& rule_set_name);
bool UpdateInjectedRules(Database* db, const std::string& rule_set_name, bool quiet_update = false);
bool UpdateOrphanedRules(Database* db, bool quiet_update = false);
bool RestoreRuleNotes(Database* db);
bool LoadRules(Database *db, const std::string &rule_set_name, bool reload = false);
void SaveRules(Database *db, const std::string &rule_set_name);
bool UpdateInjectedRules(Database *db, const std::string &rule_set_name, bool quiet_update = false);
bool UpdateOrphanedRules(Database *db, bool quiet_update = false);
bool RestoreRuleNotes(Database *db);
private:
RuleManager();
@@ -165,23 +147,21 @@ private:
int m_activeRuleset;
std::string m_activeName;
int m_RuleIntValues[IntRuleCount];
float m_RuleRealValues[RealRuleCount];
uint32 m_RuleBoolValues[BoolRuleCount];
std::string m_RuleStringValues[StringRuleCount];
int m_RuleIntValues[IntRuleCount];
float m_RuleRealValues[RealRuleCount];
uint32 m_RuleBoolValues[BoolRuleCount];
typedef enum {
IntRule,
RealRule,
BoolRule,
StringRule
BoolRule
} RuleType;
static bool _FindRule(const std::string& rule_name, RuleType& type_into, uint16& index_into);
static bool _FindRule(const std::string &rule_name, RuleType &type_into, uint16 &index_into);
static std::string _GetRuleName(RuleType type, uint16 index);
static const std::string& _GetRuleNotes(RuleType type, uint16 index);
static int _FindOrCreateRuleset(Database* db, const std::string& rule_set_name);
void _SaveRule(Database* db, RuleType type, uint16 index);
static const std::string &_GetRuleNotes(RuleType type, uint16 index);
static int _FindOrCreateRuleset(Database *db, const std::string &rule_set_name);
void _SaveRule(Database *db, RuleType type, uint16 index);
static const char* s_categoryNames[];
typedef struct {
+4 -16
View File
@@ -28,9 +28,6 @@
#ifndef RULE_BOOL
#define RULE_BOOL(cat, rule, default_value, notes)
#endif
#ifndef RULE_STRING
#define RULE_STRING(cat, rule, default_value, notes)
#endif
#ifndef RULE_CATEGORY_END
#define RULE_CATEGORY_END()
#endif
@@ -51,10 +48,10 @@ RULE_BOOL(Character, DeathKeepLevel, false, "Players can not drop below 0% exper
RULE_BOOL(Character, UseDeathExpLossMult, false, "Setting to control whether DeathExpLossMultiplier or the code default is used: (Level x Level / 18.0) x 12000")
RULE_BOOL(Character, UseOldRaceRezEffects, false, "Older clients had ID 757 for races with high starting STR, but it doesn't seem used anymore")
RULE_INT(Character, CorpseDecayTime, 604800000, "Time after which the corpse decays (milliseconds) DEFAULT: 604800000 (7 Days)")
RULE_INT(Character, EmptyCorpseDecayTime, 10800000, "Time after which an empty corpse decays (milliseconds) DEFAULT: 10800000 (3 Hours)")
RULE_INT( Character, EmptyCorpseDecayTime, 10800000, "Time after which an empty corpse decays (milliseconds) DEFAULT: 10800000 (3 Hours)")
RULE_INT(Character, CorpseResTime, 10800000, "Time after which the corpse can no longer be resurrected (milliseconds) DEFAULT: 10800000 (3 Hours)")
RULE_INT(Character, DuelCorpseResTime, 600000, "Time before cant res corpse after a duel (milliseconds) DEFAULT: 600000 (10 Minutes)")
RULE_INT(Character, CorpseOwnerOnlineTime, 30000, "How often corpse will check if its owner is online DEFAULT: 30000 (30 Seconds)")
RULE_INT( Character, DuelCorpseResTime, 600000, "Time before cant res corpse after a duel (milliseconds) DEFAULT: 600000 (10 Minutes)")
RULE_INT( Character, CorpseOwnerOnlineTime, 30000, "How often corpse will check if its owner is online DEFAULT: 30000 (30 Seconds)")
RULE_BOOL(Character, LeaveCorpses, true, "Setting whether you leave a corpse behind")
RULE_BOOL(Character, LeaveNakedCorpses, false, "Setting whether you leave a corpse without items")
RULE_INT(Character, MaxDraggedCorpses, 2, "Maximum number of corpses you can drag at once")
@@ -327,9 +324,6 @@ RULE_INT(World, MaximumQuestErrors, 30, "Changes the maximum number of quest err
RULE_INT(World, BootHour, 0, "Sets the in-game hour world will set when it first boots. 0-24 are valid options, where 0 disables this rule")
RULE_BOOL(World, UseItemLinksForKeyRing, false, "Uses item links for Key Ring Listing instead of item name")
RULE_BOOL(World, UseOldShadowKnightClassExport, true, "Disable to have Shadowknight show as Shadow Knight (live-like)")
RULE_STRING(World, IPExemptionZones, "", "Comma-delimited list of zones to exclude from IP-limit checks. Empty string to disable.")
RULE_STRING(World, MOTD, "", "Server MOTD sent on login, change from empty to have this be used instead of variables table 'motd' value")
RULE_STRING(World, Rules, "", "Server Rules, change from empty to have this be used instead of variables table 'rules' value, lines are pipe (|) separated, example: A|B|C")
RULE_CATEGORY_END()
RULE_CATEGORY(Zone)
@@ -355,7 +349,6 @@ RULE_INT(Zone, GlobalLootMultiplier, 1, "Sets Global Loot drop multiplier for da
RULE_BOOL(Zone, KillProcessOnDynamicShutdown, true, "When process has booted a zone and has hit its zone shut down timer, it will hard kill the process to free memory back to the OS")
RULE_INT(Zone, SpawnEventMin, 3, "When strict is set in spawn_events, specifies the max EQ minutes into the trigger hour a spawn_event will fire. Going below 3 may cause the spawn_event to not fire.")
RULE_INT(Zone, ForageChance, 25, "Chance of foraging from zone table vs global table")
RULE_INT(Zone, FishingChance, 399, "Chance of fishing from zone table vs global table")
RULE_BOOL(Zone, AllowCrossZoneSpellsOnBots, false, "Set to true to allow cross zone spells (cast/remove) to affect bots")
RULE_BOOL(Zone, AllowCrossZoneSpellsOnMercs, false, "Set to true to allow cross zone spells (cast/remove) to affect mercenaries")
RULE_BOOL(Zone, AllowCrossZoneSpellsOnPets, false, "Set to true to allow cross zone spells (cast/remove) to affect pets")
@@ -451,8 +444,7 @@ RULE_BOOL(Spells, Jun182014HundredHandsRevamp, false, "This should be true for i
RULE_BOOL(Spells, SwarmPetTargetLock, false, "Use old method of swarm pets target locking till target dies then despawning")
RULE_BOOL(Spells, NPC_UseFocusFromSpells, true, "Allow NPC to use most spell derived focus effects")
RULE_BOOL(Spells, NPC_UseFocusFromItems, false, "Allow NPC to use most item derived focus effects")
RULE_BOOL(Spells, UseAdditiveFocusFromWornSlot, false, "Allows an additive focus effect to be calculated from worn slot. Does not apply limits checks. Can only have one additive focus rule be true.")
RULE_BOOL(Spells, UseAdditiveFocusFromWornSlotWithLimits, false, "Allows an additive focus effect to be calculated from worn slot. Applies normal limit checks. Can only have one additive focus rule be true.")
RULE_BOOL(Spells, UseAdditiveFocusFromWornSlot, false, "Allows an additive focus effect to be calculated from worn slot")
RULE_BOOL(Spells, AlwaysSendTargetsBuffs, false, "Ignore Leadership Alternate Abilities level if true")
RULE_BOOL(Spells, FlatItemExtraSpellAmt, false, "Allow SpellDmg stat to affect all spells, regardless of cast time/cooldown/etc")
RULE_BOOL(Spells, IgnoreSpellDmgLvlRestriction, false, "Ignore the 5 level spread on applying SpellDmg")
@@ -530,7 +522,6 @@ RULE_REAL(Combat, BaseProcChance, 0.035, "Base chance for procs")
RULE_REAL(Combat, ProcDexDivideBy, 11000, "Divisor for the probability of a proc increased by dexterity")
RULE_INT(Combat, MinRangedAttackDist, 25, "Minimum Distance to use Ranged Attacks")
RULE_BOOL(Combat, ArcheryBonusRequiresStationary, true, "does the 2x archery bonus chance require a stationary npc")
RULE_INT(Combat, ArcheryBonusLevelRequirement, 51, "Level requirement when the 2x archery bonus will be enabled. The default is 51.")
RULE_REAL(Combat, ArcheryNPCMultiplier, 1.0, "Value is multiplied by the regular dmg to get the archery dmg")
RULE_BOOL(Combat, AssistNoTargetSelf, true, "When assisting a target that does not have a target: true = target self, false = leave target as was before assist (false = live like)")
RULE_INT(Combat, MaxRampageTargets, 3, "Maximum number of people hit with rampage")
@@ -579,12 +570,10 @@ RULE_BOOL(Combat, NPCsUseFrontalStunImmunityClasses, false, "Enable or disable N
RULE_INT(Combat, FrontalStunImmunityRaces, 512, "Bitmask for Races than have frontal stun immunity, Ogre (512) only by default.")
RULE_BOOL(Combat, NPCsUseFrontalStunImmunityRaces, true, "Enable or disable NPCs using frontal stun immunity Races from Combat:FrontalStunImmunityRaces, true by default.")
RULE_BOOL(Combat, AssassinateOnlyHumanoids, true, "Enable or disable Assassinate only being allowed on Humanoids, true by default.")
RULE_INT(Combat, AssassinateLevelRequirement, 60, "Level requirement to enable assassinate attempts on backstabs. The default is 60.")
RULE_BOOL(Combat, HeadshotOnlyHumanoids, true, "Enable or disable Headshot only being allowed on Humanoids, true by default.")
RULE_BOOL(Combat, EnableWarriorShielding, true, "Enable or disable Warrior Shielding Ability (/shield), true by default.")
RULE_BOOL(Combat, BackstabIgnoresElemental, false, "Enable or disable Elemental weapon damage affecting backstab damage, false by default.")
RULE_BOOL(Combat, BackstabIgnoresBane, false, "Enable or disable Bane weapon damage affecting backstab damage, false by default.")
RULE_INT(Combat, DoubleBackstabLevelRequirement, 55, "Level requirement to enable double backstab attempts. The default is 55.")
RULE_BOOL(Combat, SummonMeleeRange, true, "Enable or disable summoning of a player when already in melee range of the summoner.")
RULE_BOOL(Combat, WaterMatchRequiredForAutoFireLoS, true, "Enable/Disable the requirement of both the attacker/victim being both in or out of water for AutoFire LoS to pass.")
RULE_INT(Combat, ExtraAllowedKickClassesBitmask, 0, "Bitmask for allowing extra classes beyond Warrior, Ranger, Beastlord, and Berserker to kick, No Extra Classes (0) by default")
@@ -962,5 +951,4 @@ RULE_CATEGORY_END()
#undef RULE_INT
#undef RULE_REAL
#undef RULE_BOOL
#undef RULE_STRING
#undef RULE_CATEGORY_END
+3 -4
View File
@@ -348,7 +348,7 @@ std::string EQ::SayLinkEngine::InjectSaylinksIfNotExist(const char *message)
if (ch != startpos)
{
std::string str(startpos, ch - startpos);
new_message += Saylink::Create(str);
new_message += EQ::SayLinkEngine::GenerateQuestSaylink(str, false, str);
}
in_bracket_state = false;
}
@@ -417,12 +417,11 @@ SaylinkRepository::Saylink EQ::SayLinkEngine::GetOrSaveSaylink(std::string sayli
return {};
}
std::string Saylink::Create(const std::string& saylink_text, bool silent, const std::string& link_name)
std::string Saylink::Create(const std::string &saylink_text, bool silent, const std::string &link_name)
{
return EQ::SayLinkEngine::GenerateQuestSaylink(saylink_text, silent, (link_name.empty() ? saylink_text : link_name));
}
std::string Saylink::Silent(const std::string& saylink_text, const std::string& link_name)
{
std::string Saylink::Silent(const std::string &saylink_text, const std::string &link_name) {
return EQ::SayLinkEngine::GenerateQuestSaylink(saylink_text, true, (link_name.empty() ? saylink_text : link_name));
}
+1 -1
View File
@@ -130,7 +130,7 @@ namespace EQ
class Saylink {
public:
static std::string Create(const std::string &saylink_text, bool silent = false, const std::string &link_name = "");
static std::string Create(const std::string &saylink_text, bool silent, const std::string &link_name = "");
static std::string Silent(const std::string &saylink_text, const std::string &link_name = "");
};
-1
View File
@@ -273,7 +273,6 @@
#define ServerOP_ReloadFactions 0x4126
#define ServerOP_ReloadLoot 0x4127
#define ServerOP_ReloadBaseData 0x4128
#define ServerOP_ReloadSkillCaps 0x4129
#define ServerOP_CZDialogueWindow 0x4500
#define ServerOP_CZLDoNUpdate 0x4501
+1 -1
View File
@@ -60,7 +60,7 @@ SharedTaskRequest SharedTask::GetRequestCharacters(Database &db, uint32_t reques
request.group_type = SharedTaskRequestGroupType::Group;
auto characters = CharacterDataRepository::GetWhere(
db, fmt::format(
"id IN (select character_id from group_id where group_id = (select group_id from group_id where character_id = {}))",
"id IN (select charid from group_id where groupid = (select groupid from group_id where charid = {}))",
requested_character_id
)
);
+134 -4
View File
@@ -45,7 +45,6 @@
#include "repositories/loottable_repository.h"
#include "repositories/character_item_recast_repository.h"
#include "repositories/character_corpses_repository.h"
#include "repositories/skill_caps_repository.h"
namespace ItemField
{
@@ -794,7 +793,8 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
}
if (cv_conflict) {
const std::string& char_name = GetCharName(char_id);
char char_name[64] = "";
GetCharName(char_id, char_name);
LogError("ClientVersion/Expansion conflict during inventory load at zone entry for [{}] (charid: [{}], inver: [{}], gmi: [{}])",
char_name,
char_id,
@@ -1626,6 +1626,136 @@ bool SharedDatabase::GetCommandSubSettings(std::vector<CommandSubsettingsReposit
return true;
}
bool SharedDatabase::LoadSkillCaps(const std::string &prefix) {
skill_caps_mmf.reset(nullptr);
try {
const auto Config = EQEmuConfig::get();
EQ::IPCMutex mutex("skill_caps");
mutex.Lock();
std::string file_name = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("skill_caps"));
LogInfo("Loading [{}]", file_name);
skill_caps_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
LogInfo("Loaded skill caps via shared memory");
mutex.Unlock();
} catch(std::exception &ex) {
LogError("Error loading skill caps: {}", ex.what());
return false;
}
return true;
}
void SharedDatabase::LoadSkillCaps(void *data) {
const uint32 class_count = Class::PLAYER_CLASS_COUNT;
const uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
const uint32 level_count = HARD_LEVEL_CAP + 1;
uint16 *skill_caps_table = static_cast<uint16*>(data);
const std::string query = "SELECT skillID, class, level, cap FROM skill_caps ORDER BY skillID, class, level";
auto results = QueryDatabase(query);
if (!results.Success()) {
LogError("Error loading skill caps from database: {}", results.ErrorMessage().c_str());
return;
}
for(auto& row = results.begin(); row != results.end(); ++row) {
const uint8 skillID = Strings::ToUnsignedInt(row[0]);
const uint8 class_ = Strings::ToUnsignedInt(row[1]) - 1;
const uint8 level = Strings::ToUnsignedInt(row[2]);
const uint16 cap = Strings::ToUnsignedInt(row[3]);
if(skillID >= skill_count || class_ >= class_count || level >= level_count)
continue;
const uint32 index = (((class_ * skill_count) + skillID) * level_count) + level;
skill_caps_table[index] = cap;
}
}
uint16 SharedDatabase::GetSkillCap(uint8 Class_, EQ::skills::SkillType Skill, uint8 Level) const
{
if(!skill_caps_mmf) {
return 0;
}
if(Class_ == 0)
return 0;
int SkillMaxLevel = RuleI(Character, SkillCapMaxLevel);
if(SkillMaxLevel < 1) {
SkillMaxLevel = RuleI(Character, MaxLevel);
}
const uint32 class_count = Class::PLAYER_CLASS_COUNT;
const uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
const uint32 level_count = HARD_LEVEL_CAP + 1;
if(Class_ > class_count || static_cast<uint32>(Skill) > skill_count || Level > level_count) {
return 0;
}
if(Level > static_cast<uint8>(SkillMaxLevel)){
Level = static_cast<uint8>(SkillMaxLevel);
}
const uint32 index = ((((Class_ - 1) * skill_count) + Skill) * level_count) + Level;
const uint16 *skill_caps_table = static_cast<uint16*>(skill_caps_mmf->Get());
return skill_caps_table[index];
}
uint8 SharedDatabase::GetTrainLevel(uint8 Class_, EQ::skills::SkillType Skill, uint8 Level) const
{
if(!skill_caps_mmf) {
return 0;
}
if(Class_ == 0)
return 0;
int SkillMaxLevel = RuleI(Character, SkillCapMaxLevel);
if (SkillMaxLevel < 1) {
SkillMaxLevel = RuleI(Character, MaxLevel);
}
const uint32 class_count = Class::PLAYER_CLASS_COUNT;
const uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
const uint32 level_count = HARD_LEVEL_CAP + 1;
if(Class_ > class_count || static_cast<uint32>(Skill) > skill_count || Level > level_count) {
return 0;
}
uint8 ret = 0;
if(Level > static_cast<uint8>(SkillMaxLevel)) {
const uint32 index = ((((Class_ - 1) * skill_count) + Skill) * level_count);
const uint16 *skill_caps_table = static_cast<uint16*>(skill_caps_mmf->Get());
for(uint8 x = 0; x < Level; x++){
if(skill_caps_table[index + x]){
ret = x;
break;
}
}
}
else
{
const uint32 index = ((((Class_ - 1) * skill_count) + Skill) * level_count);
const uint16 *skill_caps_table = static_cast<uint16*>(skill_caps_mmf->Get());
for(int x = 0; x < SkillMaxLevel; x++){
if(skill_caps_table[index + x]){
ret = x;
break;
}
}
}
if(ret > GetSkillCap(Class_, Skill, Level))
ret = static_cast<uint8>(GetSkillCap(Class_, Skill, Level));
return ret;
}
void SharedDatabase::LoadDamageShieldTypes(SPDat_Spell_Struct* sp, int32 iMaxSpellID) {
const std::string query = StringFormat("SELECT `spellid`, `type` FROM `damageshieldtypes` WHERE `spellid` > 0 "
"AND `spellid` <= %i", iMaxSpellID);
@@ -1854,9 +1984,9 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
sp[tempid].min_range = Strings::ToFloat(row[231]);
sp[tempid].no_remove = Strings::ToBool(row[232]);
sp[tempid].damage_shield_type = 0;
}
}
LoadDamageShieldTypes(sp, max_spells);
LoadDamageShieldTypes(sp, max_spells);
}
void SharedDatabase::LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct* message) {
+8
View File
@@ -160,6 +160,14 @@ public:
uint32 GetSharedItemsCount() { return m_shared_items_count; }
uint32 GetItemsCount();
/**
* skills
*/
void LoadSkillCaps(void *data);
bool LoadSkillCaps(const std::string &prefix);
uint16 GetSkillCap(uint8 Class_, EQ::skills::SkillType Skill, uint8 Level) const;
uint8 GetTrainLevel(uint8 Class_, EQ::skills::SkillType Skill, uint8 Level) const;
/**
* spells
*/
-91
View File
@@ -1,91 +0,0 @@
#include "skill_caps.h"
SkillCaps *SkillCaps::SetContentDatabase(Database *db)
{
m_content_database = db;
return this;
}
SkillCapsRepository::SkillCaps SkillCaps::GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level)
{
if (!IsPlayerClass(class_id)) {
return SkillCapsRepository::NewEntity();
}
for (const auto &e: m_skill_caps) {
if (
e.class_id == class_id &&
e.level == level &&
static_cast<EQ::skills::SkillType>(e.skill_id) == skill_id
) {
return e;
}
}
return SkillCapsRepository::NewEntity();
}
uint8 SkillCaps::GetTrainLevel(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level)
{
if (
!IsPlayerClass(class_id) ||
class_id > Class::PLAYER_CLASS_COUNT ||
static_cast<uint32>(skill_id) > (EQ::skills::HIGHEST_SKILL + 1)
) {
return 0;
}
const uint8 skill_cap_max_level = (
RuleI(Character, SkillCapMaxLevel) > 0 ?
RuleI(Character, SkillCapMaxLevel) :
RuleI(Character, MaxLevel)
);
const uint8 max_level = level > skill_cap_max_level ? level : skill_cap_max_level;
for (const auto &e: m_skill_caps) {
for (uint8 current_level = 1; current_level <= max_level; current_level++) {
if (
e.class_id == class_id &&
static_cast<EQ::skills::SkillType>(e.skill_id) == skill_id &&
e.level == current_level
) {
return current_level;
}
}
}
return 0;
}
void SkillCaps::LoadSkillCaps()
{
const auto &l = SkillCapsRepository::All(*m_content_database);
m_skill_caps.reserve(l.size());
for (const auto &e: l) {
if (
e.level < 1 ||
!IsPlayerClass(e.class_id) ||
static_cast<EQ::skills::SkillType>(e.skill_id) >= EQ::skills::SkillCount
) {
continue;
}
m_skill_caps.emplace_back(e);
}
LogInfo(
"Loaded [{}] Skill Cap Entr{}",
l.size(),
l.size() != 1 ? "ies" : "y"
);
}
void SkillCaps::ReloadSkillCaps()
{
ClearSkillCaps();
LoadSkillCaps();
}
-26
View File
@@ -1,26 +0,0 @@
#ifndef CODE_SKILL_CAPS_H
#define CODE_SKILL_CAPS_H
#include "repositories/skill_caps_repository.h"
#include "types.h"
#include "classes.h"
#include "skills.h"
class SkillCaps {
public:
inline void ClearSkillCaps() { m_skill_caps.clear(); }
SkillCapsRepository::SkillCaps GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level);
uint8 GetTrainLevel(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level);
void LoadSkillCaps();
void ReloadSkillCaps();
SkillCaps *SetContentDatabase(Database *db);
private:
Database *m_content_database{};
std::vector<SkillCapsRepository::SkillCaps> m_skill_caps = {};
};
extern SkillCaps skill_caps;
#endif //CODE_SKILL_CAPS_H
+1 -1
View File
@@ -18,10 +18,10 @@
*/
#include "skills.h"
#include "classes.h"
#include <string.h>
bool EQ::skills::IsTradeskill(SkillType skill)
{
switch (skill) {
+1
View File
@@ -26,6 +26,7 @@
#include <map>
#include <vector>
namespace EQ
{
namespace skills {
+1 -1
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@@ -1257,7 +1257,7 @@ typedef enum {
#define SE_Ff_Override_NotFocusable 460 // implemented, @Fc, Allow spell to be focused event if flagged with 'not_focusable' in spell table, base: 1
#define SE_ImprovedDamage2 461 // implemented, @Fc, On Caster, spell damage mod pct, base: min pct, limit: max pct
#define SE_FcDamageAmt2 462 // implemented, @Fc, On Caster, spell damage mod flat amt, base: amt
#define SE_Shield_Target 463 // implemented, Base1 % damage shielded on target
//#define SE_Shield_Target 463 //
#define SE_PC_Pet_Rampage 464 // implemented - Base1 % chance to do rampage for base2 % of damage each melee round
#define SE_PC_Pet_AE_Rampage 465 // implemented - Base1 % chance to do AE rampage for base2 % of damage each melee round
#define SE_PC_Pet_Flurry_Chance 466 // implemented - Base1 % chance to do flurry from double attack hit.
+2 -2
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@@ -25,7 +25,7 @@
// Build variables
// these get injected during the build pipeline
#define CURRENT_VERSION "22.48.0-dev" // always append -dev to the current version for custom-builds
#define CURRENT_VERSION "22.45.0-dev" // always append -dev to the current version for custom-builds
#define LOGIN_VERSION "0.8.0"
#define COMPILE_DATE __DATE__
#define COMPILE_TIME __TIME__
@@ -42,7 +42,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9268
#define CURRENT_BINARY_DATABASE_VERSION 9264
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9043
#endif
+891 -225
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File diff suppressed because it is too large Load Diff
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "eqemu-server",
"version": "22.48.0",
"version": "22.45.0",
"repository": {
"type": "git",
"url": "https://github.com/EQEmu/Server.git"
-28
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@@ -1,28 +0,0 @@
# Description
Please include a summary of the changes and the related issue (Why is this change necessary). Please also include relevant motivation and context. List any dependencies that are required for this change.
Fixes # (issue)
## Type of change
Please delete options that are not relevant.
- [ ] Bug fix (non-breaking change which fixes an issue)
- [ ] New feature (non-breaking change which adds functionality)
- [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
- [ ] This change requires a documentation update
# Testing
Attach images and describe testing done to validate functionality.
Clients tested:
# Checklist
- [ ] I have tested my changes
- [ ] I have performed a self-review of my code. Ensuring variables, functions and methods are named in a human-readable way, comments are added only where naming of variables, functions and methods can't give enough context.
- [ ] I have made corresponding changes to the documentation (if applicable, if not delete this line)
- [ ] I own the changes of my code and take responsibility for the potential issues that occur
- [ ] If my changes make database schema changes, I have tested the changes on a local database (attach image). Updated version.h CURRENT_BINARY_DATABASE_VERSION to the new version. (Delete this if not applicable)
+2
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@@ -4,11 +4,13 @@ SET(shared_memory_sources
items.cpp
main.cpp
spells.cpp
skill_caps.cpp
)
SET(shared_memory_headers
items.h
spells.h
skill_caps.h
)
ADD_EXECUTABLE(shared_memory ${shared_memory_sources} ${shared_memory_headers})
+17 -1
View File
@@ -28,6 +28,7 @@
#include "../common/eqemu_exception.h"
#include "../common/strings.h"
#include "items.h"
#include "skill_caps.h"
#include "spells.h"
#include "../common/content/world_content_service.h"
#include "../common/zone_store.h"
@@ -182,6 +183,7 @@ int main(int argc, char **argv)
bool load_all = true;
bool load_items = false;
bool load_loot = false;
bool load_skill_caps = false;
bool load_spells = false;
if (argc > 1) {
@@ -195,7 +197,11 @@ int main(int argc, char **argv)
break;
case 's':
if (strcasecmp("spells", argv[i]) == 0) {
if (strcasecmp("skill_caps", argv[i]) == 0) {
load_skill_caps = true;
load_all = false;
}
else if (strcasecmp("spells", argv[i]) == 0) {
load_spells = true;
load_all = false;
}
@@ -230,6 +236,16 @@ int main(int argc, char **argv)
}
}
if (load_all || load_skill_caps) {
LogInfo("Loading skill caps");
try {
LoadSkillCaps(&content_db, hotfix_name);
} catch (std::exception &ex) {
LogError("{}", ex.what());
return 1;
}
}
if (load_all || load_spells) {
LogInfo("Loading spells");
try {
+45
View File
@@ -0,0 +1,45 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "skill_caps.h"
#include "../common/global_define.h"
#include "../common/shareddb.h"
#include "../common/ipc_mutex.h"
#include "../common/memory_mapped_file.h"
#include "../common/eqemu_exception.h"
#include "../common/classes.h"
#include "../common/features.h"
void LoadSkillCaps(SharedDatabase *database, const std::string &prefix) {
EQ::IPCMutex mutex("skill_caps");
mutex.Lock();
uint32 class_count = Class::PLAYER_CLASS_COUNT;
uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
uint32 level_count = HARD_LEVEL_CAP + 1;
uint32 size = (class_count * skill_count * level_count * sizeof(uint16));
auto Config = EQEmuConfig::get();
std::string file_name = Config->SharedMemDir + prefix + std::string("skill_caps");
EQ::MemoryMappedFile mmf(file_name, size);
mmf.ZeroFile();
void *ptr = mmf.Get();
database->LoadSkillCaps(ptr);
mutex.Unlock();
}
+29
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@@ -0,0 +1,29 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __EQEMU_SHARED_MEMORY_SKILL_CAPS_H
#define __EQEMU_SHARED_MEMORY_SKILL_CAPS_H
#include <string>
#include "../common/eqemu_config.h"
class SharedDatabase;
void LoadSkillCaps(SharedDatabase *database, const std::string &prefix);
#endif
@@ -280,7 +280,7 @@ foreach my $table_to_generate (@tables) {
# column names (string)
$column_names_quoted .= sprintf("\t\t\t\"%s\",\n", format_column_name_for_mysql($column_name));
if ($data_type =~ /datetime|timestamp/) {
if ($data_type =~ /datetime/) {
$select_column_names_quoted .= sprintf("\t\t\t\"UNIX_TIMESTAMP(%s)\",\n", format_column_name_for_mysql($column_name));
}
else {
@@ -293,7 +293,7 @@ foreach my $table_to_generate (@tables) {
if ($data_type =~ /int|float|double|decimal/) {
$query_value = sprintf('" + std::to_string(e.%s));', $column_name_formatted);
}
elsif ($data_type =~ /datetime|timestamp/) {
elsif ($data_type =~ /datetime/) {
$query_value = sprintf('FROM_UNIXTIME(" + (e.%s > 0 ? std::to_string(e.%s) : "null") + ")");', $column_name_formatted, $column_name_formatted);
}
@@ -309,7 +309,7 @@ foreach my $table_to_generate (@tables) {
if ($data_type =~ /int|float|double|decimal/) {
$value = sprintf('std::to_string(e.%s)', $column_name_formatted);
}
elsif ($data_type =~ /datetime|timestamp/) {
elsif ($data_type =~ /datetime/) {
$value = sprintf('"FROM_UNIXTIME(" + (e.%s > 0 ? std::to_string(e.%s) : "null") + ")"', $column_name_formatted, $column_name_formatted);
}
@@ -332,7 +332,7 @@ foreach my $table_to_generate (@tables) {
$all_entries .= sprintf("\t\t\te.%-${longest_column_length}s = row[%s] ? strtoll(row[%s], nullptr, 10) : %s;\n", $column_name_formatted, $index, $index, $default_value);
$find_one_entries .= sprintf("\t\t\te.%-${longest_column_length}s = row[%s] ? strtoll(row[%s], nullptr, 10) : %s;\n", $column_name_formatted, $index, $index, $default_value);
}
elsif ($data_type =~ /datetime|timestamp/) {
elsif ($data_type =~ /datetime/) {
$all_entries .= sprintf("\t\t\te.%-${longest_column_length}s = strtoll(row[%s] ? row[%s] : \"-1\", nullptr, 10);\n", $column_name_formatted, $index, $index);
$find_one_entries .= sprintf("\t\t\te.%-${longest_column_length}s = strtoll(row[%s] ? row[%s] : \"-1\", nullptr, 10);\n", $column_name_formatted, $index, $index);
}
@@ -591,7 +591,7 @@ sub translate_mysql_data_type_to_c
elsif ($mysql_data_type =~ /double/) {
$struct_data_type = 'double';
}
elsif ($mysql_data_type =~ /datetime|timestamp/) {
elsif ($mysql_data_type =~ /datetime/) {
$struct_data_type = 'time_t';
}
+82 -112
View File
@@ -52,10 +52,6 @@
#include "../common/repositories/player_event_logs_repository.h"
#include "../common/repositories/inventory_repository.h"
#include "../common/events/player_event_logs.h"
#include "../common/content/world_content_service.h"
#include "../common/repositories/group_id_repository.h"
#include "../common/repositories/character_data_repository.h"
#include "../common/skill_caps.h"
#include <iostream>
#include <iomanip>
@@ -193,10 +189,9 @@ bool Client::CanTradeFVNoDropItem()
void Client::SendEnterWorld(std::string name)
{
std::string live_name {};
if (is_player_zoning) {
live_name = database.GetLiveChar(GetAccountID());
if(database.GetAccountIDByChar(live_name) != GetAccountID()) {
char char_name[64] = { 0 };
if (is_player_zoning && database.GetLiveChar(GetAccountID(), char_name)) {
if(database.GetAccountIDByChar(char_name) != GetAccountID()) {
eqs->Close();
return;
} else {
@@ -204,8 +199,8 @@ void Client::SendEnterWorld(std::string name)
}
}
auto outapp = new EQApplicationPacket(OP_EnterWorld, live_name.length() + 1);
memcpy(outapp->pBuffer, live_name.c_str(), live_name.length() + 1);
auto outapp = new EQApplicationPacket(OP_EnterWorld, strlen(char_name) + 1);
memcpy(outapp->pBuffer,char_name,strlen(char_name)+1);
QueuePacket(outapp);
safe_delete(outapp);
}
@@ -604,63 +599,79 @@ bool Client::HandleNameApprovalPacket(const EQApplicationPacket *app)
}
bool Client::HandleGenerateRandomNamePacket(const EQApplicationPacket *app) {
char newName[17] = {0};
bool unique = false;
while (!unique) {
std::string cons = "bcdfghjklmnpqrstvwxyz";
std::string vows = "aeou";
std::string allVows = "aeiou";
std::vector<std::string> endPhon = {"a", "e", "i", "o", "u", "os", "as", "us", "is", "y", "an", "en", "in", "on", "un"};
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<int> lenDist(5, 10);
std::uniform_int_distribution<int> firstCharDist(0, 1);
std::uniform_int_distribution<int> consDist(0, cons.size() - 1);
std::uniform_int_distribution<int> vowDist(0, vows.size() - 1);
std::uniform_int_distribution<int> allVowDist(0, allVows.size() - 1);
std::uniform_int_distribution<int> endPhonDist(0, endPhon.size() - 1);
int len = 0;
memset(newName, 0, sizeof(newName));
if (firstCharDist(gen) == 0) {
newName[len++] = vows[vowDist(gen)];
newName[len++] = cons[consDist(gen)];
} else {
newName[len++] = cons[consDist(gen)];
newName[len++] = allVows[allVowDist(gen)];
}
newName[0] = toupper(newName[0]);
while (len < lenDist(gen) - 1) {
if (len % 2 == 0) {
newName[len++] = cons[consDist(gen)];
} else {
newName[len++] = allVows[allVowDist(gen)];
// creates up to a 10 char name
char vowels[18]="aeiouyaeiouaeioe";
char cons[48]="bcdfghjklmnpqrstvwxzybcdgklmnprstvwbcdgkpstrkd";
char rndname[17]="\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0";
char paircons[33]="ngrkndstshthphsktrdrbrgrfrclcr";
int rndnum=emu_random.Int(0, 75),n=1;
bool dlc=false;
bool vwl=false;
bool dbl=false;
if (rndnum>63)
{ // rndnum is 0 - 75 where 64-75 is cons pair, 17-63 is cons, 0-16 is vowel
rndnum=(rndnum-61)*2; // name can't start with "ng" "nd" or "rk"
rndname[0]=paircons[rndnum];
rndname[1]=paircons[rndnum+1];
n=2;
}
else if (rndnum>16)
{
rndnum-=17;
rndname[0]=cons[rndnum];
}
else
{
rndname[0]=vowels[rndnum];
vwl=true;
}
int namlen=emu_random.Int(5, 10);
for (int i=n;i<namlen;i++)
{
dlc=false;
if (vwl) //last char was a vowel
{ // so pick a cons or cons pair
rndnum=emu_random.Int(0, 62);
if (rndnum>46)
{ // pick a cons pair
if (i>namlen-3) // last 2 chars in name?
{ // name can only end in cons pair "rk" "st" "sh" "th" "ph" "sk" "nd" or "ng"
rndnum=emu_random.Int(0, 7)*2;
}
else
{ // pick any from the set
rndnum=(rndnum-47)*2;
}
rndname[i]=paircons[rndnum];
rndname[i+1]=paircons[rndnum+1];
dlc=true; // flag keeps second letter from being doubled below
i+=1;
}
else
{ // select a single cons
rndname[i]=cons[rndnum];
}
}
std::string end = endPhon[endPhonDist(gen)];
for (char c : end) {
if (len < 10) newName[len++] = c;
else
{ // select a vowel
rndname[i]=vowels[emu_random.Int(0, 16)];
}
if (database.CheckNameFilter(newName)) {
std::string query = StringFormat("SELECT `name` FROM `character_data` WHERE `name` = '%s'", newName);
auto res = database.QueryDatabase(query);
if (res.Success() && res.RowCount() == 0) {
unique = true;
vwl=!vwl;
if (!dbl && !dlc)
{ // one chance at double letters in name
if (!emu_random.Int(0, i+9)) // chances decrease towards end of name
{
rndname[i+1]=rndname[i];
dbl=true;
i+=1;
}
}
}
rndname[0]=toupper(rndname[0]);
NameGeneration_Struct* ngs = (NameGeneration_Struct*)app->pBuffer;
memset(ngs->name, 0, 64);
strcpy(ngs->name, newName);
memset(ngs->name,0,64);
strcpy(ngs->name,rndname);
QueuePacket(app);
return true;
@@ -768,50 +779,21 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
auto ew = (EnterWorld_Struct *) app->pBuffer;
strn0cpy(char_name, ew->name, sizeof(char_name));
const auto& l = CharacterDataRepository::GetWhere(
database,
fmt::format(
"`name` = '{}' LIMIT 1",
Strings::Escape(char_name)
)
);
if (l.empty()) {
uint32 temporary_account_id = 0;
charid = database.GetCharacterInfo(char_name, &temporary_account_id, &zone_id, &instance_id);
if (!charid) {
LogInfo("Could not get CharInfo for [{}]", char_name);
eqs->Close();
return true;
}
auto r = content_service.FindZone(zone_id, instance_id);
if (r.zone_id && r.instance.id != instance_id) {
LogInfo(
"Zone [{}] has been remapped to instance_id [{}] from instance_id [{}] for client [{}]",
r.zone.short_name,
r.instance.id,
instance_id,
char_name
);
instance_id = r.instance.id;
}
const auto& e = l.front();
// Make sure this account owns this character
if (e.account_id != account_id) {
LogInfo(
"Account [{}] does not own the character named [{}] from account [{}]",
account_id,
char_name,
e.account_id
);
if (temporary_account_id != account_id) {
LogInfo("Account [{}] does not own the character named [{}] from account [{}]", account_id, char_name, temporary_account_id);
eqs->Close();
return true;
}
charid = e.id;
zone_id = e.zone_id;
instance_id = e.zone_instance;
// This can probably be moved outside and have another method return requested info (don't forget to remove the #include "../common/shareddb.h" above)
// (This is a literal translation of the original process..I don't see why it can't be changed to a single-target query over account iteration)
if (!is_player_zoning) {
@@ -902,14 +884,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
}
if(!is_player_zoning) {
GroupIdRepository::DeleteWhere(
database,
fmt::format(
"`character_id` = {} AND `name` = '{}'",
charid,
Strings::Escape(char_name)
)
);
database.SetGroupID(char_name, 0, charid);
database.SetLoginFlags(charid, false, false, 1);
} else {
auto group_id = database.GetGroupID(char_name);
@@ -928,19 +903,14 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
}
auto outapp = new EQApplicationPacket(OP_MOTD);
std::string motd = RuleS(World, MOTD);
if (!motd.empty()) {
outapp->size = motd.length() + 1;
std::string motd_message;
if (database.GetVariable("MOTD", motd_message)) {
outapp->size = motd_message.length() + 1;
outapp->pBuffer = new uchar[outapp->size];
memset(outapp->pBuffer, 0, outapp->size);
strcpy((char*) outapp->pBuffer, motd.c_str());
} else if (database.GetVariable("MOTD", motd)) {
outapp->size = motd.length() + 1;
outapp->pBuffer = new uchar[outapp->size];
memset(outapp->pBuffer, 0, outapp->size);
strcpy((char*) outapp->pBuffer, motd.c_str());
strcpy((char*)outapp->pBuffer, motd_message.c_str());
} else { // Null Message of the Day. :)
outapp->size = 1;
outapp->size = 1;
outapp->pBuffer = new uchar[outapp->size];
outapp->pBuffer[0] = 0;
}
@@ -2135,7 +2105,7 @@ void Client::SetClassStartingSkills(PlayerProfile_Struct *pp)
i == EQ::skills::SkillAlcoholTolerance || i == EQ::skills::SkillBindWound)
continue;
pp->skills[i] = skill_caps.GetSkillCap(pp->class_, (EQ::skills::SkillType)i, 1).cap;
pp->skills[i] = content_db.GetSkillCap(pp->class_, (EQ::skills::SkillType)i, 1);
}
}
+1 -1
View File
@@ -344,7 +344,7 @@ bool ClientListEntry::CheckAuth(uint32 loginserver_account_id, const char *key_p
paccountid = database.CreateAccount(
loginserver_account_name,
std::string(),
0,
default_account_status,
source_loginserver,
LSID()
-17
View File
@@ -94,25 +94,8 @@ void ClientList::GetCLEIP(uint32 in_ip) {
int count = 0;
iterator.Reset();
const auto& zones = Strings::Split(RuleS(World, IPExemptionZones), ",");
while (iterator.MoreElements()) {
cle = iterator.GetData();
if (!zones.empty() && cle->zone()) {
auto it = std::ranges::find_if(
zones,
[cle](const auto& z) {
return Strings::ToUnsignedInt(z) == cle->zone();
}
);
if (it != zones.end()) {
iterator.Advance();
continue;
}
}
if (
cle->GetIP() == in_ip &&
(
+2 -1
View File
@@ -57,7 +57,8 @@ struct EQ::Net::ConsoleLoginStatus CheckLogin(const std::string &username, const
return ret;
}
const std::string& account_name = database.GetAccountName(ret.account_id);
char account_name[64];
database.GetAccountName(ret.account_id, account_name);
ret.account_name = account_name;
ret.status = database.CheckStatus(ret.account_id);
-2
View File
@@ -142,7 +142,6 @@ std::vector<Reload> reload_types = {
Reload{.command = "base_data", .opcode = ServerOP_ReloadBaseData, .desc = "Base Data"},
Reload{.command = "blocked_spells", .opcode = ServerOP_ReloadBlockedSpells, .desc = "Blocked Spells"},
Reload{.command = "commands", .opcode = ServerOP_ReloadCommands, .desc = "Commands"},
Reload{.command = "content_flags", .opcode = ServerOP_ReloadContentFlags, .desc = "Content Flags"},
Reload{.command = "data_buckets_cache", .opcode = ServerOP_ReloadDataBucketsCache, .desc = "Data Buckets Cache"},
Reload{.command = "doors", .opcode = ServerOP_ReloadDoors, .desc = "Doors"},
Reload{.command = "dztemplates", .opcode = ServerOP_ReloadDzTemplates, .desc = "Dynamic Zone Templates"},
@@ -156,7 +155,6 @@ std::vector<Reload> reload_types = {
Reload{.command = "opcodes", .opcode = ServerOP_ReloadOpcodes, .desc = "Opcodes"},
Reload{.command = "perl_export", .opcode = ServerOP_ReloadPerlExportSettings, .desc = "Perl Event Export Settings"},
Reload{.command = "rules", .opcode = ServerOP_ReloadRules, .desc = "Rules"},
Reload{.command = "skill_caps", .opcode = ServerOP_ReloadSkillCaps, .desc = "Skill Caps"},
Reload{.command = "static", .opcode = ServerOP_ReloadStaticZoneData, .desc = "Static Zone Data"},
Reload{.command = "tasks", .opcode = ServerOP_ReloadTasks, .desc = "Tasks"},
Reload{.command = "titles", .opcode = ServerOP_ReloadTitles, .desc = "Titles"},
+1 -9
View File
@@ -86,9 +86,8 @@
#include "world_boot.h"
#include "../common/path_manager.h"
#include "../common/events/player_event_logs.h"
#include "../common/skill_caps.h"
SkillCaps skill_caps;
ZoneStore zone_store;
ClientList client_list;
GroupLFPList LFPGroupList;
@@ -189,13 +188,6 @@ int main(int argc, char **argv)
RegisterConsoleFunctions(console);
}
content_service.SetDatabase(&database)
->SetContentDatabase(&content_db)
->SetExpansionContext()
->ReloadContentFlags();
skill_caps.SetContentDatabase(&content_db)->LoadSkillCaps();
std::unique_ptr<EQ::Net::ServertalkServer> server_connection;
server_connection = std::make_unique<EQ::Net::ServertalkServer>();
+1 -11
View File
@@ -230,23 +230,13 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
case ServerOP_GuildChannel:
case ServerOP_GuildURL:
case ServerOP_GuildMemberRemove:
case ServerOP_GuildMemberAdd:
case ServerOP_GuildSendGuildList:
case ServerOP_GuildMembersList:
{
zoneserver_list.SendPacketToBootedZones(pack);
break;
}
case ServerOP_GuildMemberAdd:
{
auto in = (ServerOP_GuildMessage_Struct *)pack->pBuffer;
auto guild = GetGuildByGuildID(in->guild_id);
if (!guild) {
BaseGuildManager::RefreshGuild(in->guild_id);
}
zoneserver_list.SendPacketToBootedZones(pack);
break;
}
default:
LogGuilds("Unknown packet {:#04x} received from zone??", pack->opcode);
break;
+4
View File
@@ -292,6 +292,10 @@ bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
LogError("Error: Could not load item data. But ignoring");
}
if (!content_db.LoadSkillCaps(std::string(hotfix_name))) {
LogError("Error: Could not load skill cap data. But ignoring");
}
guild_mgr.LoadGuilds();
guild_mgr.LoadTributes();
+6 -7
View File
@@ -49,7 +49,6 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/patches/patches.h"
#include "../zone/data_bucket.h"
#include "../common/repositories/guild_tributes_repository.h"
#include "../common/skill_caps.h"
extern ClientList client_list;
extern GroupLFPList LFPGroupList;
@@ -1101,7 +1100,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
}
auto smotd = (ServerMotd_Struct*) pack->pBuffer;
RuleManager::Instance()->SetRule("MOTD", smotd->motd, &database, true, true);
database.SetVariable("MOTD", smotd->motd);
zoneserver_list.SendPacket(pack);
break;
}
@@ -1437,11 +1436,6 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
zoneserver_list.SendPacket(pack);
break;
}
case ServerOP_ReloadSkillCaps: {
zoneserver_list.SendPacket(pack);
skill_caps.ReloadSkillCaps();
break;
}
case ServerOP_ReloadRules: {
zoneserver_list.SendPacket(pack);
RuleManager::Instance()->LoadRules(&database, "default", true);
@@ -1502,6 +1496,11 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
LogInfo("Error: Could not load item data. But ignoring");
}
LogInfo("Loading skill caps");
if (!content_db.LoadSkillCaps(hotfix_name)) {
LogInfo("Error: Could not load skill cap data. But ignoring");
}
zoneserver_list.SendPacket(pack);
break;
}
-3
View File
@@ -51,7 +51,6 @@ SET(zone_sources
loot.cpp
lua_bot.cpp
lua_bit.cpp
lua_buff.cpp
lua_corpse.cpp
lua_client.cpp
lua_door.cpp
@@ -106,7 +105,6 @@ SET(zone_sources
pathfinder_null.cpp
pathing.cpp
perl_bot.cpp
perl_buff.cpp
perl_client.cpp
perl_doors.cpp
perl_entity.cpp
@@ -209,7 +207,6 @@ SET(zone_headers
horse.h
lua_bot.h
lua_bit.h
lua_buff.h
lua_client.h
lua_corpse.h
lua_door.h
+7 -17
View File
@@ -621,38 +621,28 @@ bool Mob::IsAttackAllowed(Mob *target, bool isSpellAttack)
// NPC *npc1, *npc2;
int reverse;
if (!zone->CanDoCombat()) {
if(!zone->CanDoCombat())
return false;
}
// some special cases
if (!target) {
if(!target)
return false;
}
if (this == target) { // you can attack yourself
if(this == target) // you can attack yourself
return true;
}
if (target->GetSpecialAbility(NO_HARM_FROM_CLIENT)) {
if(target->GetSpecialAbility(NO_HARM_FROM_CLIENT)){
return false;
}
if (IsBot() && target->GetSpecialAbility(IMMUNE_DAMAGE_BOT)) {
if (target->GetSpecialAbility(IMMUNE_DAMAGE_CLIENT) && IsClient())
return false;
}
if (IsClient() && target->GetSpecialAbility(IMMUNE_DAMAGE_CLIENT)) {
if (target->GetSpecialAbility(IMMUNE_DAMAGE_NPC) && IsNPC())
return false;
}
if (IsNPC() && target->GetSpecialAbility(IMMUNE_DAMAGE_NPC)) {
if (target->IsHorse())
return false;
}
if (target->IsHorse()) {
return false;
}
// can't damage own pet (applies to everthing)
Mob *target_owner = target->GetOwner();
+3 -1
View File
@@ -57,7 +57,9 @@ EQ::Net::WebsocketLoginStatus CheckLogin(
return ret;
}
ret.account_name = database.GetAccountName(static_cast<uint32>(ret.account_id));
char account_name[64];
database.GetAccountName(static_cast<uint32>(ret.account_id), account_name);
ret.account_name = account_name;
ret.logged_in = true;
ret.status = database.CheckStatus(ret.account_id);
return ret;
+49 -138
View File
@@ -1005,7 +1005,7 @@ double Mob::RollD20(int offense, int mitigation)
auto atk_roll = zone->random.Roll0(offense + 5);
auto def_roll = zone->random.Roll0(mitigation + 5);
int avg = std::max(1, (offense + mitigation + 10) / 2);
int avg = (offense + mitigation + 10) / 2;
int index = std::max(0, (atk_roll - def_roll) + (avg / 2));
index = EQ::Clamp((index * 20) / avg, 0, 19);
@@ -1687,6 +1687,13 @@ bool Mob::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
}
}
//used by complete heal and #heal
void Mob::Heal()
{
SetMaxHP();
SendHPUpdate();
}
void Client::Damage(Mob* other, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable, int8 buffslot, bool iBuffTic, eSpecialAttacks special)
{
if (dead || IsCorpse())
@@ -2611,6 +2618,12 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
}
if (m.member) {
m.member->RecordKilledNPCEvent(this);
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_KILLED_MERIT)) {
parse->EventNPC(EVENT_KILLED_MERIT, this, m.member, "killed", 0);
}
if (RuleB(NPC, EnableMeritBasedFaction)) {
m.member->SetFactionLevel(
m.member->CharacterID(),
@@ -2670,11 +2683,18 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
}
}
/* Update kill tasks for all group members */
/* Send the EVENT_KILLED_MERIT event and update kill tasks
* for all group members */
for (const auto& m : killer_group->members) {
if (m && m->IsClient()) {
Client* c = m->CastToClient();
c->RecordKilledNPCEvent(this);
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_KILLED_MERIT)) {
parse->EventNPC(EVENT_KILLED_MERIT, this, c, "killed", 0);
}
if (RuleB(NPC, EnableMeritBasedFaction)) {
c->SetFactionLevel(
c->CharacterID(),
@@ -2736,6 +2756,13 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
}
}
/* Send the EVENT_KILLED_MERIT event */
give_exp_client->RecordKilledNPCEvent(this);
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_KILLED_MERIT)) {
parse->EventNPC(EVENT_KILLED_MERIT, this, give_exp_client, "killed", 0);
}
if (RuleB(NPC, EnableMeritBasedFaction)) {
give_exp_client->SetFactionLevel(
give_exp_client->CharacterID(),
@@ -2964,17 +2991,6 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
m_combat_record.Stop();
if (give_exp_client && !IsCorpse()) {
const auto& v = give_exp_client->GetRaidOrGroupOrSelf(true);
for (const auto& m : v) {
m->CastToClient()->RecordKilledNPCEvent(this);
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_KILLED_MERIT)) {
parse->EventNPC(EVENT_KILLED_MERIT, this, m, "killed", 0);
}
}
}
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_DEATH_COMPLETE)) {
const auto& export_string = fmt::format(
"{} {} {} {} {} {} {} {} {}",
@@ -3075,37 +3091,26 @@ void Mob::AddToHateList(Mob* other, int64 hate /*= 0*/, int64 damage /*= 0*/, bo
TryTriggerOnCastRequirement();
}
if (IsClient() && !IsAIControlled()) {
if (IsClient() && !IsAIControlled())
return;
}
if (IsFamiliar() || GetSpecialAbility(IMMUNE_AGGRO)) {
if (IsFamiliar() || GetSpecialAbility(IMMUNE_AGGRO))
return;
}
if (other->IsBot() && GetSpecialAbility(IMMUNE_AGGRO_BOT)) {
if (GetSpecialAbility(IMMUNE_AGGRO_NPC) && other->IsNPC())
return;
}
if (other->IsClient() && GetSpecialAbility(IMMUNE_AGGRO_CLIENT)) {
if (GetSpecialAbility(IMMUNE_AGGRO_CLIENT) && other->IsClient())
return;
}
if (other->IsNPC() && GetSpecialAbility(IMMUNE_AGGRO_NPC)) {
if (IsValidSpell(spell_id) && IsNoDetrimentalSpellAggroSpell(spell_id))
return;
}
if (IsValidSpell(spell_id) && IsNoDetrimentalSpellAggroSpell(spell_id)) {
if (other == myowner)
return;
}
if (other == myowner) {
if (other->GetSpecialAbility(IMMUNE_AGGRO_ON))
return;
}
if (other->GetSpecialAbility(IMMUNE_AGGRO_ON)) {
return;
}
if (GetSpecialAbility(NPC_TUNNELVISION)) {
int tv_mod = GetSpecialAbilityParam(NPC_TUNNELVISION, 0);
@@ -3189,9 +3194,8 @@ void Mob::AddToHateList(Mob* other, int64 hate /*= 0*/, int64 damage /*= 0*/, bo
// owner must get on list, but he's not actually gained any hate yet
if (
!owner->GetSpecialAbility(IMMUNE_AGGRO) &&
!(owner->IsBot() && GetSpecialAbility(IMMUNE_AGGRO_BOT)) &&
!(owner->IsClient() && GetSpecialAbility(IMMUNE_AGGRO_CLIENT)) &&
!(owner->IsNPC() && GetSpecialAbility(IMMUNE_AGGRO_NPC))
!(GetSpecialAbility(IMMUNE_AGGRO_CLIENT) && owner->IsClient()) &&
!(GetSpecialAbility(IMMUNE_AGGRO_NPC) && owner->IsNPC())
) {
if (owner->IsClient() && !CheckAggro(owner)) {
owner->CastToClient()->AddAutoXTarget(this);
@@ -3205,9 +3209,8 @@ void Mob::AddToHateList(Mob* other, int64 hate /*= 0*/, int64 damage /*= 0*/, bo
if (
!mypet->IsFamiliar() &&
!mypet->GetSpecialAbility(IMMUNE_AGGRO) &&
!(IsBot() && mypet->GetSpecialAbility(IMMUNE_AGGRO_BOT)) &&
!(IsClient() && mypet->GetSpecialAbility(IMMUNE_AGGRO_CLIENT)) &&
!(IsNPC() && mypet->GetSpecialAbility(IMMUNE_AGGRO_NPC))
!(mypet->GetSpecialAbility(IMMUNE_AGGRO_CLIENT) && IsClient()) &&
!(mypet->GetSpecialAbility(IMMUNE_AGGRO_NPC) && IsNPC())
) {
mypet->hate_list.AddEntToHateList(other, 0, 0, bFrenzy);
}
@@ -3216,9 +3219,8 @@ void Mob::AddToHateList(Mob* other, int64 hate /*= 0*/, int64 damage /*= 0*/, bo
if (
myowner->IsAIControlled() &&
!myowner->GetSpecialAbility(IMMUNE_AGGRO) &&
!(myowner->IsBot() && GetSpecialAbility(IMMUNE_AGGRO_BOT)) &&
!(myowner->IsClient() && GetSpecialAbility(IMMUNE_AGGRO_CLIENT)) &&
!(myowner->IsNPC() && GetSpecialAbility(IMMUNE_AGGRO_NPC))
!(GetSpecialAbility(IMMUNE_AGGRO_CLIENT) && myowner->IsClient()) &&
!(GetSpecialAbility(IMMUNE_AGGRO_NPC) && myowner->IsNPC())
) {
myowner->hate_list.AddEntToHateList(other, 0, 0, bFrenzy);
}
@@ -3964,18 +3966,6 @@ bool Mob::CheckDoubleAttack()
}
void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, const EQ::skills::SkillType skill_used, bool &avoidable, const int8 buffslot, const bool iBuffTic, eSpecialAttacks special) {
#ifdef LUA_EQEMU
int64 lua_ret = 0;
bool ignore_default = false;
lua_ret = LuaParser::Instance()->CommonDamage(this, attacker, damage, spell_id, static_cast<int>(skill_used), avoidable, buffslot, iBuffTic, static_cast<int>(special), ignore_default);
if (lua_ret != 0) {
damage = lua_ret;
}
if (ignore_default) {
//return lua_ret;
}
#endif
// This method is called with skill_used=ABJURE for Damage Shield damage.
bool FromDamageShield = (skill_used == EQ::skills::SkillAbjuration);
bool ignore_invul = false;
@@ -4070,9 +4060,8 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
!pet->GetSpecialAbility(IMMUNE_AGGRO) &&
!pet->IsEngaged() &&
attacker &&
!(attacker->IsBot() && pet->GetSpecialAbility(IMMUNE_AGGRO_BOT)) &&
!(attacker->IsClient() && pet->GetSpecialAbility(IMMUNE_AGGRO_CLIENT)) &&
!(attacker->IsNPC() && pet->GetSpecialAbility(IMMUNE_AGGRO_NPC)) &&
!(pet->GetSpecialAbility(IMMUNE_AGGRO_CLIENT) && attacker->IsClient()) &&
!(pet->GetSpecialAbility(IMMUNE_AGGRO_NPC) && attacker->IsNPC()) &&
attacker != this &&
!attacker->IsCorpse() &&
!pet->IsGHeld() &&
@@ -4703,19 +4692,6 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
void Mob::HealDamage(uint64 amount, Mob* caster, uint16 spell_id)
{
#ifdef LUA_EQEMU
uint64 lua_ret = 0;
bool ignore_default = false;
lua_ret = LuaParser::Instance()->HealDamage(this, caster, amount, spell_id, ignore_default);
if (lua_ret != 0) {
amount = lua_ret;
}
if (ignore_default) {
//return lua_ret;
}
#endif
int64 maxhp = GetMaxHP();
int64 curhp = GetHP();
uint64 acthealed = 0;
@@ -6218,7 +6194,7 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
if (headshot > 0) {
hit.damage_done = headshot;
}
else if (GetClass() == Class::Ranger && GetLevel() >= RuleI(Combat, ArcheryBonusLevelRequirement)) { // no double dmg on headshot
else if (GetClass() == Class::Ranger && GetLevel() > 50) { // no double dmg on headshot
if ((defender->IsNPC() && !defender->IsMoving() && !defender->IsRooted()) || !RuleB(Combat, ArcheryBonusRequiresStationary)) {
hit.damage_done *= 2;
MessageString(Chat::MeleeCrit, BOW_DOUBLE_DAMAGE);
@@ -6310,24 +6286,9 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
hit.damage_done += (hit.damage_done * pct_damage_reduction / 100) + defender->GetPositionalDmgTakenAmt(this);
if (defender->GetShielderID() || defender->spellbonuses.ShieldTargetSpa[SBIndex::SHIELD_TARGET_MITIGATION_PERCENT]) {
bool use_shield_ability = true;
//If defender is being shielded by an ability AND has a shield spell effect buff use highest mitigation value.
if ((defender->GetShieldTargetMitigation() && defender->spellbonuses.ShieldTargetSpa[SBIndex::SHIELD_TARGET_MITIGATION_PERCENT]) &&
(defender->spellbonuses.ShieldTargetSpa[SBIndex::SHIELD_TARGET_MITIGATION_PERCENT] >= defender->GetShieldTargetMitigation())){
bool use_shield_ability = false;
}
//use targeted /shield ability values
if (defender->GetShielderID() && use_shield_ability) {
DoShieldDamageOnShielder(defender, hit.damage_done, hit.skill);
hit.damage_done -= hit.damage_done * defender->GetShieldTargetMitigation() / 100; //Default shielded takes 50 pct damage
}
//use spell effect SPA 463 values
else if (defender->spellbonuses.ShieldTargetSpa[SBIndex::SHIELD_TARGET_MITIGATION_PERCENT]){
DoShieldDamageOnShielderSpellEffect(defender, hit.damage_done, hit.skill);
hit.damage_done -= hit.damage_done * defender->spellbonuses.ShieldTargetSpa[SBIndex::SHIELD_TARGET_MITIGATION_PERCENT] / 100;
}
if (defender->GetShielderID()) {
DoShieldDamageOnShielder(defender, hit.damage_done, hit.skill);
hit.damage_done -= hit.damage_done * defender->GetShieldTargetMitigation() / 100; //Default shielded takes 50 pct damage
}
CheckNumHitsRemaining(NumHit::OutgoingHitSuccess);
@@ -6370,57 +6331,7 @@ void Mob::DoShieldDamageOnShielder(Mob *shield_target, int64 hit_damage_done, EQ
hit_damage_done -= hit_damage_done * mitigation / 100;
shielder->Damage(this, hit_damage_done, SPELL_UNKNOWN, skillInUse, true, -1, false, m_specialattacks);
}
void Mob::DoShieldDamageOnShielderSpellEffect(Mob* shield_target, int64 hit_damage_done, EQ::skills::SkillType skillInUse)
{
if (!shield_target) {
return;
}
/*
SPA 463 SE_SHIELD_TARGET
Live description: "Shields your target, taking a percentage of their damage".
Only example spell on live is an NPC who uses it during a raid event "Laurion's Song" expansion. SPA 54492 'Guardian Stance' Described as 100% Melee Shielding
Example of mechanic. Base value = 70. Caster puts buff on target. Each melee hit Buff Target takes 70% less damage, Buff Caster receives 30% of the melee damage.
Added mechanic to cause buff to fade if target or caster are seperated by a distance greater than the casting range of the spell. This allows similiar mechanics
to the /shield ability, without a range removal mechanic it would be too easy to abuse if put on a player spell. *can not confirm live does this currently
Can not be cast on self.
*/
if (shield_target->spellbonuses.ShieldTargetSpa[SBIndex::SHIELD_TARGET_MITIGATION_PERCENT])
{
if (shield_target->spellbonuses.ShieldTargetSpa[SBIndex::SHIELD_TARGET_BUFFSLOT] >= 0)
{
Mob *shielder = entity_list.GetMob(shield_target->buffs[shield_target->spellbonuses.ShieldTargetSpa[SBIndex::SHIELD_TARGET_BUFFSLOT]].casterid);
if (!shielder) {
shield_target->BuffFadeBySlot(shield_target->spellbonuses.ShieldTargetSpa[SBIndex::SHIELD_TARGET_BUFFSLOT]);
return;
}
int shield_spell_id = shield_target->buffs[shield_target->spellbonuses.ShieldTargetSpa[SBIndex::SHIELD_TARGET_BUFFSLOT]].spellid;
if (!IsValidSpell(shield_spell_id)) {
return;
}
float max_range = spells[shield_spell_id].range;
if (spells[shield_spell_id].aoe_range > max_range) {
max_range = spells[shield_spell_id].aoe_range;
}
max_range += 5.0f; //small buffer in case casted at exactly max range.
if (shield_target->CalculateDistance(shielder->GetX(), shielder->GetY(), shielder->GetZ()) > max_range) {
shield_target->BuffFadeBySlot(shield_target->spellbonuses.ShieldTargetSpa[SBIndex::SHIELD_TARGET_BUFFSLOT]);
return;
}
int mitigation = 100 - shield_target->spellbonuses.ShieldTargetSpa[SBIndex::SHIELD_TARGET_MITIGATION_PERCENT];
hit_damage_done -= hit_damage_done * mitigation / 100;
shielder->Damage(this, hit_damage_done, SPELL_UNKNOWN, skillInUse, true, -1, false, m_specialattacks);
}
}
shielder->CheckNumHitsRemaining(NumHit::OutgoingHitSuccess);
}
void Mob::CommonBreakInvisibleFromCombat()
+1 -24
View File
@@ -2090,10 +2090,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
if (focus)
{
if (WornType){
if (RuleB(Spells, UseAdditiveFocusFromWornSlotWithLimits)) {
new_bonus->FocusEffectsWornWithLimits[focus] = spells[spell_id].effect_id[i];
}
else if (RuleB(Spells, UseAdditiveFocusFromWornSlot)) {
if (RuleB(Spells, UseAdditiveFocusFromWornSlot)) {
new_bonus->FocusEffectsWorn[focus] += spells[spell_id].base_value[i];
}
}
@@ -3301,15 +3298,6 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
break;
}
case SE_Shield_Target:
{
if (new_bonus->ShieldTargetSpa[SBIndex::SHIELD_TARGET_MITIGATION_PERCENT] < effect_value) {
new_bonus->ShieldTargetSpa[SBIndex::SHIELD_TARGET_MITIGATION_PERCENT] = effect_value;
new_bonus->ShieldTargetSpa[SBIndex::SHIELD_TARGET_BUFFSLOT] = buffslot;
}
break;
}
case SE_TriggerMeleeThreshold:
new_bonus->TriggerMeleeThreshold = true;
break;
@@ -5001,7 +4989,6 @@ void Mob::NegateSpellEffectBonuses(uint16 spell_id)
case SE_MaxHPChange:
if (negate_spellbonus) { spellbonuses.MaxHPChange = effect_value; }
if (negate_aabonus) { aabonuses.MaxHPChange = effect_value; }
if (negate_aabonus) { aabonuses.MaxHP = effect_value; }
if (negate_itembonus) { itembonuses.MaxHPChange = effect_value; }
break;
@@ -5929,7 +5916,6 @@ void Mob::NegateSpellEffectBonuses(uint16 spell_id)
if (negate_itembonus) { itembonuses.SkillProcSuccess[e] = effect_value; }
if (negate_aabonus) { aabonuses.SkillProcSuccess[e] = effect_value; }
}
break;
}
case SE_SkillProcAttempt: {
@@ -5939,15 +5925,6 @@ void Mob::NegateSpellEffectBonuses(uint16 spell_id)
if (negate_itembonus) { itembonuses.SkillProc[e] = effect_value; }
if (negate_aabonus) { aabonuses.SkillProc[e] = effect_value; }
}
break;
}
case SE_Shield_Target: {
if (negate_spellbonus) {
spellbonuses.ShieldTargetSpa[SBIndex::SHIELD_TARGET_MITIGATION_PERCENT] = effect_value;
spellbonuses.ShieldTargetSpa[SBIndex::SHIELD_TARGET_BUFFSLOT] = effect_value;
}
break;
}
}
}
+118 -176
View File
@@ -27,7 +27,6 @@
#include "../common/repositories/bot_starting_items_repository.h"
#include "../common/data_verification.h"
#include "../common/repositories/criteria/content_filter_criteria.h"
#include "../common/skill_caps.h"
// This constructor is used during the bot create command
Bot::Bot(NPCType *npcTypeData, Client* botOwner) : NPC(npcTypeData, nullptr, glm::vec4(), Ground, false), rest_timer(1), ping_timer(1) {
@@ -1172,7 +1171,7 @@ uint16 Bot::GetPrimarySkillValue() {
}
uint16 Bot::MaxSkill(EQ::skills::SkillType skillid, uint16 class_, uint16 level) const {
return skill_caps.GetSkillCap(class_, skillid, level).cap;
return(content_db.GetSkillCap(class_, skillid, level));
}
uint32 Bot::GetTotalATK() {
@@ -2288,7 +2287,7 @@ bool Bot::TryMeditate() {
if (!IsMoving() && !spellend_timer.Enabled()) {
if (GetTarget() && AI_EngagedCastCheck()) {
BotMeditate(false);
} else if (GetArchetype() == Archetype::Caster) {
} else if (GetArchetype() == ARCHETYPE_CASTER) {
BotMeditate(true);
}
@@ -2685,19 +2684,16 @@ bool Bot::IsValidTarget(
return false;
}
bool invalid_target_state = false;
if (HOLDING ||
const bool valid_target_state = (
HOLDING ||
!tar->IsNPC() ||
tar->IsMezzed() ||
lo_distance > leash_distance ||
tar_distance > leash_distance ||
(!GetAttackingFlag() && !CheckLosFN(tar) && !leash_owner->CheckLosFN(tar)) ||
!IsAttackAllowed(tar)
) {
invalid_target_state = true;
}
tar_distance > leash_distance
);
const bool valid_target = !GetAttackingFlag() && !CheckLosFN(tar) && !leash_owner->CheckLosFN(tar);
if (invalid_target_state) {
if (valid_target_state || valid_target || !IsAttackAllowed(tar)) {
// Normally, we wouldn't want to do this without class checks..but, too many issues can arise if we let enchanter animation pets run rampant
if (HasPet()) {
GetPet()->RemoveFromHateList(tar);
@@ -2756,7 +2752,7 @@ Mob* Bot::GetBotTarget(Client* bot_owner)
}
}
if (GetArchetype() == Archetype::Caster) {
if (GetArchetype() == ARCHETYPE_CASTER) {
BotMeditate(true);
}
}
@@ -3344,7 +3340,7 @@ void Bot::LoadAndSpawnAllZonedBots(Client* bot_owner) {
}
if (bot_spawn_limit >= 0 && spawned_bots_count >= bot_spawn_limit) {
Group::RemoveFromGroup(b);
database.SetGroupID(b->GetCleanName(), 0, b->GetBotID());
g->UpdatePlayer(bot_owner);
continue;
}
@@ -3356,7 +3352,7 @@ void Bot::LoadAndSpawnAllZonedBots(Client* bot_owner) {
bot_spawn_limit_class >= 0 &&
spawned_bot_count_class >= bot_spawn_limit_class
) {
Group::RemoveFromGroup(b);
database.SetGroupID(b->GetCleanName(), 0, b->GetBotID());
g->UpdatePlayer(bot_owner);
continue;
}
@@ -3376,7 +3372,7 @@ void Bot::LoadAndSpawnAllZonedBots(Client* bot_owner) {
}
if (!bot_owner->HasGroup()) {
Group::RemoveFromGroup(b);
database.SetGroupID(b->GetCleanName(), 0, b->GetBotID());
}
}
}
@@ -3633,8 +3629,8 @@ bool Bot::RemoveBotFromGroup(Bot* bot, Group* group) {
bot->SetFollowID(0);
if (group->DelMember(bot)) {
group->DelMemberOOZ(bot->GetName());
Group::RemoveFromGroup(bot);
if (group->GroupCount() < 2) {
database.SetGroupID(bot->GetCleanName(), 0, bot->GetBotID());
if (group->GroupCount() < 1) {
group->DisbandGroup();
}
}
@@ -3647,7 +3643,7 @@ bool Bot::RemoveBotFromGroup(Bot* bot, Group* group) {
group->members[i]->SetFollowID(0);
}
group->DisbandGroup();
Group::RemoveFromGroup(bot);
database.SetGroupID(bot->GetCleanName(), 0, bot->GetBotID());
}
Result = true;
}
@@ -5190,26 +5186,31 @@ void Bot::ProcessBotOwnerRefDelete(Mob* botOwner) {
}
}
int64 Bot::CalcMaxMana()
{
if (IsIntelligenceCasterClass() || IsWisdomCasterClass()) {
max_mana = (
GenerateBaseManaPoints() +
itembonuses.Mana +
spellbonuses.Mana +
aabonuses.Mana +
GroupLeadershipAAManaEnhancement()
);
max_mana += itembonuses.heroic_max_mana;
} else {
max_mana = 0;
int64 Bot::CalcMaxMana() {
switch(GetCasterClass()) {
case 'I':
max_mana = (GenerateBaseManaPoints() + itembonuses.Mana + spellbonuses.Mana + aabonuses.Mana + GroupLeadershipAAManaEnhancement());
max_mana += itembonuses.heroic_max_mana;
case 'W': {
max_mana = (GenerateBaseManaPoints() + itembonuses.Mana + spellbonuses.Mana + aabonuses.Mana + GroupLeadershipAAManaEnhancement());
max_mana += itembonuses.heroic_max_mana;
break;
}
case 'N': {
max_mana = 0;
break;
}
default: {
LogDebug("Invalid Class [{}] in CalcMaxMana", GetCasterClass());
max_mana = 0;
break;
}
}
if (current_mana > max_mana) {
if (current_mana > max_mana)
current_mana = max_mana;
} else if (max_mana < 0) {
else if (max_mana < 0)
max_mana = 0;
}
return max_mana;
}
@@ -5524,107 +5525,87 @@ bool Bot::DoCastSpell(uint16 spell_id, uint16 target_id, EQ::spells::CastingSlot
return Result;
}
int32 Bot::GenerateBaseManaPoints()
{
int32 bot_mana = 0;
int32 WisInt = 0;
int32 Bot::GenerateBaseManaPoints() {
int32 bot_mana = 0;
int32 WisInt = 0;
int32 MindLesserFactor, MindFactor;
int wisint_mana = 0;
int base_mana = 0;
int ConvertedWisInt = 0;
if (IsIntelligenceCasterClass()) {
WisInt = INT;
if (
GetOwner() &&
GetOwner()->CastToClient() &&
GetOwner()->CastToClient()->ClientVersion() >= EQ::versions::ClientVersion::SoD &&
RuleB(Character, SoDClientUseSoDHPManaEnd)
) {
if (WisInt > 100) {
ConvertedWisInt = (((WisInt - 100) * 5 / 2) + 100);
if (WisInt > 201) {
ConvertedWisInt -= ((WisInt - 201) * 5 / 4);
int wisint_mana = 0;
int base_mana = 0;
int ConvertedWisInt = 0;
switch(GetCasterClass()) {
case 'I':
WisInt = INT;
if (GetOwner() && GetOwner()->CastToClient() && GetOwner()->CastToClient()->ClientVersion() >= EQ::versions::ClientVersion::SoD && RuleB(Character, SoDClientUseSoDHPManaEnd)) {
if (WisInt > 100) {
ConvertedWisInt = (((WisInt - 100) * 5 / 2) + 100);
if (WisInt > 201)
ConvertedWisInt -= ((WisInt - 201) * 5 / 4);
}
} else {
ConvertedWisInt = WisInt;
}
else
ConvertedWisInt = WisInt;
if (GetLevel() < 41) {
wisint_mana = (GetLevel() * 75 * ConvertedWisInt / 1000);
base_mana = (GetLevel() * 15);
} else if (GetLevel() < 81) {
wisint_mana = ((3 * ConvertedWisInt) + ((GetLevel() - 40) * 15 * ConvertedWisInt / 100));
base_mana = (600 + ((GetLevel() - 40) * 30));
} else {
wisint_mana = (9 * ConvertedWisInt);
base_mana = (1800 + ((GetLevel() - 80) * 18));
}
bot_mana = (base_mana + wisint_mana);
} else {
if (((WisInt - 199) / 2) > 0) {
MindLesserFactor = ((WisInt - 199) / 2);
} else {
MindLesserFactor = 0;
}
MindFactor = WisInt - MindLesserFactor;
if (WisInt > 100) {
bot_mana = (((5 * (MindFactor + 20)) / 2) * 3 * GetLevel() / 40);
} else {
bot_mana = (((5 * (MindFactor + 200)) / 2) * 3 * GetLevel() / 100);
}
}
} else if (IsWisdomCasterClass()) {
WisInt = WIS;
if (
GetOwner() &&
GetOwner()->CastToClient() &&
GetOwner()->CastToClient()->ClientVersion() >= EQ::versions::ClientVersion::SoD &&
RuleB(Character, SoDClientUseSoDHPManaEnd)
) {
if (WisInt > 100) {
ConvertedWisInt = (((WisInt - 100) * 5 / 2) + 100);
if (WisInt > 201) {
ConvertedWisInt -= ((WisInt - 201) * 5 / 4);
if (GetLevel() < 41) {
wisint_mana = (GetLevel() * 75 * ConvertedWisInt / 1000);
base_mana = (GetLevel() * 15);
} else if (GetLevel() < 81) {
wisint_mana = ((3 * ConvertedWisInt) + ((GetLevel() - 40) * 15 * ConvertedWisInt / 100));
base_mana = (600 + ((GetLevel() - 40) * 30));
} else {
wisint_mana = (9 * ConvertedWisInt);
base_mana = (1800 + ((GetLevel() - 80) * 18));
}
bot_mana = (base_mana + wisint_mana);
} else {
ConvertedWisInt = WisInt;
}
if (((WisInt - 199) / 2) > 0)
MindLesserFactor = ((WisInt - 199) / 2);
else
MindLesserFactor = 0;
if (GetLevel() < 41) {
wisint_mana = (GetLevel() * 75 * ConvertedWisInt / 1000);
base_mana = (GetLevel() * 15);
} else if (GetLevel() < 81) {
wisint_mana = ((3 * ConvertedWisInt) + ((GetLevel() - 40) * 15 * ConvertedWisInt / 100));
base_mana = (600 + ((GetLevel() - 40) * 30));
} else {
wisint_mana = (9 * ConvertedWisInt);
base_mana = (1800 + ((GetLevel() - 80) * 18));
MindFactor = WisInt - MindLesserFactor;
if (WisInt > 100)
bot_mana = (((5 * (MindFactor + 20)) / 2) * 3 * GetLevel() / 40);
else
bot_mana = (((5 * (MindFactor + 200)) / 2) * 3 * GetLevel() / 100);
}
break;
case 'W':
WisInt = WIS;
if (GetOwner() && GetOwner()->CastToClient() && GetOwner()->CastToClient()->ClientVersion() >= EQ::versions::ClientVersion::SoD && RuleB(Character, SoDClientUseSoDHPManaEnd)) {
if (WisInt > 100) {
ConvertedWisInt = (((WisInt - 100) * 5 / 2) + 100);
if (WisInt > 201)
ConvertedWisInt -= ((WisInt - 201) * 5 / 4);
} else
ConvertedWisInt = WisInt;
bot_mana = (base_mana + wisint_mana);
} else {
if (((WisInt - 199) / 2) > 0) {
MindLesserFactor = ((WisInt - 199) / 2);
if (GetLevel() < 41) {
wisint_mana = (GetLevel() * 75 * ConvertedWisInt / 1000);
base_mana = (GetLevel() * 15);
} else if (GetLevel() < 81) {
wisint_mana = ((3 * ConvertedWisInt) + ((GetLevel() - 40) * 15 * ConvertedWisInt / 100));
base_mana = (600 + ((GetLevel() - 40) * 30));
} else {
wisint_mana = (9 * ConvertedWisInt);
base_mana = (1800 + ((GetLevel() - 80) * 18));
}
bot_mana = (base_mana + wisint_mana);
} else {
MindLesserFactor = 0;
}
if (((WisInt - 199) / 2) > 0)
MindLesserFactor = ((WisInt - 199) / 2);
else
MindLesserFactor = 0;
MindFactor = (WisInt - MindLesserFactor);
if (WisInt > 100) {
bot_mana = (((5 * (MindFactor + 20)) / 2) * 3 * GetLevel() / 40);
} else {
bot_mana = (((5 * (MindFactor + 200)) / 2) * 3 * GetLevel() / 100);
MindFactor = (WisInt - MindLesserFactor);
if (WisInt > 100)
bot_mana = (((5 * (MindFactor + 20)) / 2) * 3 * GetLevel() / 40);
else
bot_mana = (((5 * (MindFactor + 200)) / 2) * 3 * GetLevel() / 100);
}
}
} else {
bot_mana = 0;
break;
default:
bot_mana = 0;
break;
}
max_mana = bot_mana;
return bot_mana;
}
@@ -6235,10 +6216,11 @@ int64 Bot::CalcMaxHP() {
uint32 nd = 10000;
bot_hp += (GenerateBaseHitPoints() + itembonuses.HP);
bot_hp += itembonuses.heroic_max_hp;
nd += aabonuses.MaxHP + spellbonuses.MaxHPChange + itembonuses.MaxHPChange;
nd += aabonuses.MaxHP;
bot_hp = ((float)bot_hp * (float)nd / (float)10000);
bot_hp += (spellbonuses.HP + aabonuses.HP);
bot_hp += GroupLeadershipAAHealthEnhancement();
bot_hp += (bot_hp * ((spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000.0f));
max_hp = bot_hp;
if (current_hp > max_hp)
current_hp = max_hp;
@@ -6600,14 +6582,14 @@ void Bot::ProcessBotGroupInvite(Client* c, std::string const& botName) {
entity_list.AddGroup(g);
database.SetGroupLeaderName(g->GetID(), c->GetName());
g->SaveGroupLeaderAA();
g->AddToGroup(c);
g->AddToGroup(invitedBot);
database.SetGroupID(c->GetName(), g->GetID(), c->CharacterID());
database.SetGroupID(invitedBot->GetCleanName(), g->GetID(), invitedBot->GetBotID());
} else {
delete g;
}
} else {
if (AddBotToGroup(invitedBot, c->GetGroup())) {
c->GetGroup()->AddToGroup(invitedBot);
database.SetGroupID(invitedBot->GetCleanName(), c->GetGroup()->GetID(), invitedBot->GetBotID());
}
}
} else if (invitedBot->HasGroup()) {
@@ -6758,7 +6740,7 @@ void Bot::CalcBotStats(bool showtext) {
SetLevel(GetBotOwner()->GetLevel());
for (int sindex = 0; sindex <= EQ::skills::HIGHEST_SKILL; ++sindex) {
skills[sindex] = skill_caps.GetSkillCap(GetClass(), (EQ::skills::SkillType)sindex, GetLevel()).cap;
skills[sindex] = content_db.GetSkillCap(GetClass(), (EQ::skills::SkillType)sindex, GetLevel());
}
taunt_timer.Start(1000);
@@ -7658,58 +7640,18 @@ void Bot::SetDefaultBotStance() {
_botStance = defaultStance;
}
void Bot::BotGroupSay(Mob* speaker, const char* msg, ...) {
void Bot::BotGroupSay(Mob *speaker, const char *msg, ...) {
char buf[1000];
va_list ap;
va_start(ap, msg);
vsnprintf(buf, 1000, msg, ap);
va_end(ap);
if (speaker->IsRaidGrouped()) {
Raid* r = entity_list.GetRaidByBotName(speaker->GetName());
if (r) {
for (const auto& m : r->members) {
if (m.member && !m.is_bot) {
m.member->FilteredMessageString(
speaker,
Chat::PetResponse,
FilterSocials,
GENERIC_SAY,
speaker->GetCleanName(),
buf
);
}
}
}
}
else if (speaker->HasGroup()) {
Group* g = speaker->GetGroup();
if (g) {
for (auto& m : g->members) {
if (m && !m->IsBot()) {
m->FilteredMessageString(
speaker,
Chat::PetResponse,
FilterSocials,
GENERIC_SAY,
speaker->GetCleanName(),
buf
);
}
}
}
}
else {
//speaker->Say("%s", buf);
speaker->GetOwner()->FilteredMessageString(
speaker,
Chat::PetResponse,
FilterSocials,
GENERIC_SAY,
speaker->GetCleanName(),
buf
);
}
if (speaker->HasGroup()) {
Group *g = speaker->GetGroup();
if (g)
g->GroupMessage(speaker->CastToMob(), Language::CommonTongue, Language::MaxValue, buf);
} else
speaker->Say("%s", buf);
}
bool Bot::UseDiscipline(uint32 spell_id, uint32 target) {
+33 -6
View File
@@ -184,11 +184,35 @@ bool BotDatabase::QueryNameAvailablity(const std::string& bot_name, bool& availa
if (
bot_name.empty() ||
bot_name.size() > 60 ||
database.IsNameUsed(bot_name)
!database.CheckUsedName(bot_name)
) {
return false;
}
const auto& bot_data = BotDataRepository::GetWhere(
database,
fmt::format(
"`name` LIKE '{}' LIMIT 1",
bot_name
)
);
if (!bot_data.empty()) {
return false;
}
const auto& character_data = CharacterDataRepository::GetWhere(
database,
fmt::format(
"`name` LIKE '{}' LIMIT 1",
bot_name
)
);
if (!character_data.empty()) {
return false;
}
available_flag = true;
return true;
@@ -1764,8 +1788,7 @@ bool BotDatabase::CreateCloneBotInventory(const uint32 bot_id, const uint32 clon
}
for (auto& e : l) {
e.inventories_index = 0;
e.bot_id = clone_id;
e.bot_id = clone_id;
}
return BotInventoriesRepository::InsertMany(database, l);
@@ -1898,14 +1921,18 @@ bool BotDatabase::LoadGroupedBotsByGroupID(const uint32 owner_id, const uint32 g
const auto& l = GroupIdRepository::GetWhere(
database,
fmt::format(
"`group_id` = {} AND `bot_id` != 0 AND `name` IN (SELECT `name` FROM `bot_data` WHERE `owner_id` = {})",
"`groupid` = {} AND `name` IN (SELECT `name` FROM `bot_data` WHERE `owner_id` = {})",
group_id,
owner_id
)
);
if (l.empty()) {
return true;
}
for (const auto& e : l) {
group_list.emplace_back(e.bot_id);
group_list.push_back(e.charid);
}
return true;
@@ -2340,7 +2367,7 @@ const uint8 BotDatabase::GetBotLevelByID(const uint32 bot_id)
return e.bot_id ? e.level : 0;
}
const std::string BotDatabase::GetBotNameByID(const uint32 bot_id)
const std::string& BotDatabase::GetBotNameByID(const uint32 bot_id)
{
const auto& e = BotDataRepository::FindOne(database, bot_id);
+1 -1
View File
@@ -164,7 +164,7 @@ public:
const uint8 GetBotGenderByID(const uint32 bot_id);
std::vector<uint32> GetBotIDsByCharacterID(const uint32 character_id, uint8 class_id = Class::None);
const uint8 GetBotLevelByID(const uint32 bot_id);
const std::string GetBotNameByID(const uint32 bot_id);
const std::string& GetBotNameByID(const uint32 bot_id);
const uint16 GetBotRaceByID(const uint32 bot_id);
class fail {
+1 -1
View File
@@ -98,7 +98,7 @@ void Raid::HandleBotGroupDisband(uint32 owner, uint32 gid)
auto r_group_members = GetRaidGroupMembers(GetGroup(b->GetName()));
auto g = new Group(b);
entity_list.AddGroup(g);
g->AddToGroup(b);
database.SetGroupID(b->GetCleanName(), g->GetID(), b->GetBotID());
database.SetGroupLeaderName(g->GetID(), b->GetName());
for (auto m: r_group_members) {
+4 -4
View File
@@ -591,7 +591,7 @@ bool Bot::BotCastCombatBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
//Only check archetype if spell is not a group spell
//Hybrids get all buffs
switch (tar->GetArchetype()) {
case Archetype::Caster:
case ARCHETYPE_CASTER:
//TODO: probably more caster specific spell effects in here
if (
(
@@ -606,7 +606,7 @@ bool Bot::BotCastCombatBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
continue;
}
break;
case Archetype::Melee:
case ARCHETYPE_MELEE:
if (
(
IsEffectInSpell(s.SpellId, SE_IncreaseSpellHaste) ||
@@ -899,7 +899,7 @@ bool Bot::BotCastBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
switch (tar->GetArchetype())
{
case Archetype::Caster:
case ARCHETYPE_CASTER:
//TODO: probably more caster specific spell effects in here
if (IsEffectInSpell(s.SpellId, SE_AttackSpeed) || IsEffectInSpell(s.SpellId, SE_ATK) ||
IsEffectInSpell(s.SpellId, SE_STR) || IsEffectInSpell(s.SpellId, SE_ReverseDS))
@@ -907,7 +907,7 @@ bool Bot::BotCastBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
continue;
}
break;
case Archetype::Melee:
case ARCHETYPE_MELEE:
if (IsEffectInSpell(s.SpellId, SE_IncreaseSpellHaste) || IsEffectInSpell(s.SpellId, SE_ManaPool) ||
IsEffectInSpell(s.SpellId, SE_CastingLevel) || IsEffectInSpell(s.SpellId, SE_ManaRegen_v2) ||
IsEffectInSpell(s.SpellId, SE_CurrentMana))
+61 -247
View File
@@ -57,7 +57,6 @@ extern volatile bool RunLoops;
#include "queryserv.h"
#include "mob_movement_manager.h"
#include "cheat_manager.h"
#include "lua_parser.h"
#include "../common/repositories/character_alternate_abilities_repository.h"
#include "../common/repositories/account_flags_repository.h"
@@ -69,12 +68,10 @@ extern volatile bool RunLoops;
#include "../common/repositories/discovered_items_repository.h"
#include "../common/repositories/inventory_repository.h"
#include "../common/repositories/keyring_repository.h"
#include "../common/repositories/tradeskill_recipe_repository.h"
#include "../common/events/player_events.h"
#include "../common/events/player_event_logs.h"
#include "dialogue_window.h"
#include "../common/zone_store.h"
#include "../common/skill_caps.h"
extern QueryServ* QServ;
@@ -278,6 +275,8 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
if (RuleI(World, PVPMinLevel) > 0 && level >= RuleI(World, PVPMinLevel) && m_pp.pvp == 0) SetPVP(true, false);
dynamiczone_removal_timer.Disable();
heroforge_wearchange_timer.Disable();
//for good measure:
memset(&m_pp, 0, sizeof(m_pp));
memset(&m_epp, 0, sizeof(m_epp));
@@ -285,7 +284,6 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
PendingSacrifice = false;
controlling_boat_id = 0;
controlled_mob_id = 0;
qGlobals = nullptr;
if (!RuleB(Character, PerCharacterQglobalMaxLevel) && !RuleB(Character, PerCharacterBucketMaxLevel)) {
SetClientMaxLevel(0);
@@ -313,6 +311,7 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
aa_los_them_mob = nullptr;
los_status = false;
los_status_facing = false;
qGlobals = nullptr;
HideCorpseMode = HideCorpseNone;
PendingGuildInvitation = false;
@@ -2226,8 +2225,8 @@ void Client::ChangeLastName(std::string last_name) {
bool Client::ChangeFirstName(const char* in_firstname, const char* gmname)
{
// check duplicate name
bool used_name = database.IsNameUsed((const char*) in_firstname);
if (used_name) {
bool usedname = database.CheckUsedName((const char*) in_firstname);
if (!usedname) {
return false;
}
@@ -2295,23 +2294,29 @@ void Client::ReadBook(BookRequest_Struct *book) {
BookText_Struct *out = (BookText_Struct *) outapp->pBuffer;
out->window = book->window;
out->type = book->type;
if (ClientVersion() >= EQ::versions::ClientVersion::SoF) {
// SoF+ need to look up book type for the output message.
const EQ::ItemInstance *inst = nullptr;
if (book->invslot <= EQ::invbag::GENERAL_BAGS_END)
{
inst = m_inv[book->invslot];
}
if(inst)
out->type = inst->GetItem()->Book;
else
out->type = book->type;
}
else {
out->type = book->type;
}
out->invslot = book->invslot;
out->target_id = book->target_id;
out->can_cast = 0; // todo: implement
out->can_scribe = false;
if (ClientVersion() >= EQ::versions::ClientVersion::SoF && book->invslot <= EQ::invbag::GENERAL_BAGS_END)
{
const EQ::ItemInstance* inst = m_inv[book->invslot];
if (inst && inst->GetItem())
{
auto recipe = TradeskillRecipeRepository::GetWhere(content_db,
fmt::format("learned_by_item_id = {} LIMIT 1", inst->GetItem()->ID));
out->type = inst->GetItem()->Book;
out->can_scribe = !recipe.empty();
}
}
out->can_scribe = 0; // todo: implement
memcpy(out->booktext, booktxt2.c_str(), length);
@@ -2756,48 +2761,31 @@ void Client::CheckLanguageSkillIncrease(uint8 language_id, uint8 teacher_skill)
}
}
bool Client::HasSkill(EQ::skills::SkillType skill_id) const
{
return GetSkill(skill_id) > 0 && CanHaveSkill(skill_id);
bool Client::HasSkill(EQ::skills::SkillType skill_id) const {
return((GetSkill(skill_id) > 0) && CanHaveSkill(skill_id));
}
bool Client::CanHaveSkill(EQ::skills::SkillType skill_id) const
{
if (
ClientVersion() < EQ::versions::ClientVersion::RoF2 &&
class_ == Class::Berserker &&
skill_id == EQ::skills::Skill1HPiercing
) {
bool Client::CanHaveSkill(EQ::skills::SkillType skill_id) const {
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == Class::Berserker && skill_id == EQ::skills::Skill1HPiercing)
skill_id = EQ::skills::Skill2HPiercing;
}
return skill_caps.GetSkillCap(GetClass(), skill_id, RuleI(Character, MaxLevel)).cap > 0;
return(content_db.GetSkillCap(GetClass(), skill_id, RuleI(Character, MaxLevel)) > 0);
//if you don't have it by max level, then odds are you never will?
}
uint16 Client::MaxSkill(EQ::skills::SkillType skill_id, uint8 class_id, uint8 level) const
{
if (
ClientVersion() < EQ::versions::ClientVersion::RoF2 &&
class_id == Class::Berserker &&
skill_id == EQ::skills::Skill1HPiercing
) {
skill_id = EQ::skills::Skill2HPiercing;
}
uint16 Client::MaxSkill(EQ::skills::SkillType skillid, uint16 class_, uint16 level) const {
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == Class::Berserker && skillid == EQ::skills::Skill1HPiercing)
skillid = EQ::skills::Skill2HPiercing;
return skill_caps.GetSkillCap(class_id, skill_id, level).cap;
return(content_db.GetSkillCap(class_, skillid, level));
}
uint8 Client::SkillTrainLevel(EQ::skills::SkillType skill_id, uint8 class_id)
uint8 Client::SkillTrainLevel(EQ::skills::SkillType skillid, uint16 class_)
{
if (
ClientVersion() < EQ::versions::ClientVersion::RoF2 &&
class_id == Class::Berserker &&
skill_id == EQ::skills::Skill1HPiercing
) {
skill_id = EQ::skills::Skill2HPiercing;
}
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == Class::Berserker && skillid == EQ::skills::Skill1HPiercing)
skillid = EQ::skills::Skill2HPiercing;
return skill_caps.GetTrainLevel(class_id, skill_id, RuleI(Character, MaxLevel));
return(content_db.GetTrainLevel(class_, skillid, RuleI(Character, MaxLevel)));
}
uint16 Client::GetMaxSkillAfterSpecializationRules(EQ::skills::SkillType skillid, uint16 maxSkill)
@@ -3803,12 +3791,14 @@ void Client::GetRaidAAs(RaidLeadershipAA_Struct *into) const {
void Client::EnteringMessages(Client* client)
{
std::string rules = RuleS(World, Rules);
if (!rules.empty() || database.GetVariable("Rules", rules)) {
const uint8 flag = database.GetAgreementFlag(client->AccountID());
std::string rules;
if (database.GetVariable("Rules", rules)) {
uint8 flag = database.GetAgreementFlag(client->AccountID());
if (!flag) {
const std::string& rules_link = Saylink::Silent("#serverrules", "rules");
auto rules_link = Saylink::Silent(
"#serverrules",
"rules"
);
client->Message(
Chat::White,
@@ -3825,9 +3815,9 @@ void Client::EnteringMessages(Client* client)
void Client::SendRules()
{
std::string rules = RuleS(World, Rules);
std::string rules;
if (rules.empty() && !database.GetVariable("Rules", rules)) {
if (!database.GetVariable("Rules", rules)) {
return;
}
@@ -4459,7 +4449,7 @@ bool Client::GroupFollow(Client* inviter) {
}
//now we have a group id, can set inviter's id
group->AddToGroup(inviter);
database.SetGroupID(inviter->GetName(), group->GetID(), inviter->CharacterID(), false);
database.SetGroupLeaderName(group->GetID(), inviter->GetName());
group->UpdateGroupAAs();
@@ -6295,17 +6285,7 @@ void Client::SendZonePoints()
zp->zpe[i].z = data->target_z;
zp->zpe[i].heading = data->target_heading;
zp->zpe[i].zoneid = data->target_zone_id;
// if the target zone is the same as the current zone, use the instance of the current zone
// if we don't use the same instance_id that the client was sent, the client will forcefully
// issue a zone change request when they should be simply moving to a different point in the same zone
// because the client will think the zone point target is different from the current instance
auto target_instance = data->target_zone_instance;
if (data->target_zone_id == zone->GetZoneID() && data->target_zone_instance == 0) {
target_instance = zone->GetInstanceID();
}
zp->zpe[i].zoneinstance = target_instance;
zp->zpe[i].zoneinstance = data->target_zone_instance;
i++;
}
iterator.Advance();
@@ -6630,72 +6610,13 @@ void Client::SendAltCurrencies() {
void Client::SetAlternateCurrencyValue(uint32 currency_id, uint32 new_amount)
{
if (!zone->DoesAlternateCurrencyExist(currency_id)) {
return;
}
const uint32 current_amount = alternate_currency[currency_id];
const bool is_gain = new_amount > current_amount;
const uint32 change_amount = is_gain ? (new_amount - current_amount) : (current_amount - new_amount);
if (!change_amount) {
return;
}
alternate_currency[currency_id] = new_amount;
database.UpdateAltCurrencyValue(CharacterID(), currency_id, new_amount);
SendAlternateCurrencyValue(currency_id);
QuestEventID event_id = is_gain ? EVENT_ALT_CURRENCY_GAIN : EVENT_ALT_CURRENCY_LOSS;
if (parse->PlayerHasQuestSub(event_id)) {
const std::string &export_string = fmt::format(
"{} {} {}",
currency_id,
change_amount,
new_amount
);
parse->EventPlayer(event_id, this, export_string, 0);
}
}
bool Client::RemoveAlternateCurrencyValue(uint32 currency_id, uint32 amount)
{
if (!amount || !zone->DoesAlternateCurrencyExist(currency_id)) {
return false;
}
const uint32 current_amount = alternate_currency[currency_id];
if (current_amount < amount) {
return false;
}
const uint32 new_amount = (current_amount - amount);
alternate_currency[currency_id] = new_amount;
if (parse->PlayerHasQuestSub(EVENT_ALT_CURRENCY_LOSS)) {
const std::string &export_string = fmt::format(
"{} {} {}",
currency_id,
amount,
new_amount
);
parse->EventPlayer(EVENT_ALT_CURRENCY_LOSS, this, export_string, 0);
}
return true;
}
int Client::AddAlternateCurrencyValue(uint32 currency_id, int amount, bool is_scripted)
{
if (!zone->DoesAlternateCurrencyExist(currency_id)) {
return 0;
}
/* Added via Quest, rest of the logging methods may be done inline due to information available in that area of the code */
if (is_scripted) {
/* QS: PlayerLogAlternateCurrencyTransactions :: Cursor to Item Storage */
@@ -6734,6 +6655,7 @@ int Client::AddAlternateCurrencyValue(uint32 currency_id, int amount, bool is_sc
SendAlternateCurrencyValue(currency_id);
QuestEventID event_id = amount > 0 ? EVENT_ALT_CURRENCY_GAIN : EVENT_ALT_CURRENCY_LOSS;
if (parse->PlayerHasQuestSub(event_id)) {
const std::string &export_string = fmt::format(
"{} {} {}",
@@ -6774,10 +6696,6 @@ void Client::SendAlternateCurrencyValue(uint32 currency_id, bool send_if_null)
uint32 Client::GetAlternateCurrencyValue(uint32 currency_id) const
{
if (!zone->DoesAlternateCurrencyExist(currency_id)) {
return 0;
}
auto iter = alternate_currency.find(currency_id);
return iter == alternate_currency.end() ? 0 : (*iter).second;
@@ -6847,36 +6765,23 @@ void Client::UpdateClientXTarget(Client *c)
// IT IS NOT SAFE TO CALL THIS IF IT'S NOT INITIAL AGGRO
void Client::AddAutoXTarget(Mob *m, bool send)
{
if (m->IsBot() || ((m->IsPet() || m->IsTempPet()) && m->IsPetOwnerBot())) {
return;
}
m_activeautohatermgr->increment_count(m);
if (!XTargettingAvailable() || !XTargetAutoAddHaters || IsXTarget(m)) {
if (!XTargettingAvailable() || !XTargetAutoAddHaters || IsXTarget(m))
return;
}
for (int i = 0; i < GetMaxXTargets(); ++i) {
if (XTargets[i].Type == Auto && XTargets[i].ID == 0) {
for(int i = 0; i < GetMaxXTargets(); ++i)
{
if((XTargets[i].Type == Auto) && (XTargets[i].ID == 0))
{
XTargets[i].ID = m->GetID();
if (send) { // if we don't send we're bulk sending updates later on
if (send) // if we don't send we're bulk sending updates later on
SendXTargetPacket(i, m);
} else {
else
XTargets[i].dirty = true;
}
break;
}
}
LogXTargets(
"Adding [{}] to [{}] ({}) XTargets",
m->GetCleanName(),
GetCleanName(),
GetID()
);
}
void Client::RemoveXTarget(Mob *m, bool OnlyAutoSlots)
@@ -6885,23 +6790,15 @@ void Client::RemoveXTarget(Mob *m, bool OnlyAutoSlots)
// now we may need to clean up our CurrentTargetNPC entries
for (int i = 0; i < GetMaxXTargets(); ++i) {
if (XTargets[i].Type == CurrentTargetNPC && XTargets[i].ID == m->GetID()) {
XTargets[i].Type = Auto;
XTargets[i].ID = 0;
XTargets[i].Type = Auto;
XTargets[i].ID = 0;
XTargets[i].dirty = true;
}
}
auto r = GetRaid();
if (r) {
r->UpdateRaidXTargets();
}
LogXTargets(
"Removing [{}] from [{}] ({}) XTargets",
m->GetCleanName(),
GetCleanName(),
GetID()
);
}
void Client::UpdateXTargetType(XTargetType Type, Mob *m, const char *Name)
@@ -9243,7 +9140,6 @@ void Client::ShowDevToolsMenu()
menu_reload_six += " | " + Saylink::Silent("#reload quest", "Quests");
menu_reload_seven += Saylink::Silent("#reload rules", "Rules");
menu_reload_seven += " | " + Saylink::Silent("#reload skill_caps", "Skill Caps");
menu_reload_seven += " | " + Saylink::Silent("#reload static", "Static Zone Data");
menu_reload_seven += " | " + Saylink::Silent("#reload tasks", "Tasks");
@@ -11371,16 +11267,6 @@ void Client::SendReloadCommandMessages() {
).c_str()
);
auto skill_caps_link = Saylink::Silent("#reload skill_caps");
Message(
Chat::White,
fmt::format(
"Usage: {} - Reloads Skill Caps globally",
skill_caps_link
).c_str()
);
auto static_link = Saylink::Silent("#reload static");
Message(
@@ -11556,39 +11442,6 @@ void Client::SetLockSavePosition(bool lock_save_position)
Client::m_lock_save_position = lock_save_position;
}
void Client::SetAAPoints(uint32 points)
{
const uint32 current_points = m_pp.aapoints;
m_pp.aapoints = points;
QuestEventID event_id = points > current_points ? EVENT_AA_GAIN : EVENT_AA_LOSS;
const uint32 change = event_id == EVENT_AA_GAIN ? points - current_points : current_points - points;
if (parse->PlayerHasQuestSub(event_id)) {
parse->EventPlayer(event_id, this, std::to_string(change), 0);
}
SendAlternateAdvancementStats();
}
bool Client::RemoveAAPoints(uint32 points)
{
if (m_pp.aapoints < points) {
return false;
}
m_pp.aapoints -= points;
if (parse->PlayerHasQuestSub(EVENT_AA_LOSS)) {
parse->EventPlayer(EVENT_AA_LOSS, this, std::to_string(points), 0);
}
SendAlternateAdvancementStats();
return true;
}
void Client::AddAAPoints(uint32 points)
{
m_pp.aapoints += points;
@@ -11646,14 +11499,6 @@ void Client::RegisterBug(BugReport_Struct* r) {
b.bug_report = r->bug_report;
b.system_info = r->system_info;
#ifdef LUA_EQEMU
bool ignore_default = false;
LuaParser::Instance()->RegisterBug(this, b, ignore_default);
if (ignore_default) {
return;
}
#endif
auto n = BugReportsRepository::InsertOne(database, b);
if (!n.id) {
Message(Chat::White, "Failed to created your bug report."); // Client sends success message
@@ -11803,7 +11648,7 @@ void Client::MaxSkills()
auto current_skill_value = (
EQ::skills::IsSpecializedSkill(s.first) ?
MAX_SPECIALIZED_SKILL :
skill_caps.GetSkillCap(GetClass(), s.first, GetLevel()).cap
content_db.GetSkillCap(GetClass(), s.first, GetLevel())
);
if (GetSkill(s.first) < current_skill_value) {
@@ -12349,34 +12194,3 @@ int Client::GetEXPPercentage()
return static_cast<int>(std::round(scaled * 100.0 / 330.0)); // unscaled pct
}
std::vector<Mob*> Client::GetRaidOrGroupOrSelf(bool clients_only)
{
std::vector<Mob*> v;
if (IsRaidGrouped()) {
Raid* r = GetRaid();
if (r) {
for (const auto& m : r->members) {
if (m.member && (!m.is_bot || !clients_only)) {
v.emplace_back(m.member);
}
}
}
} else if (IsGrouped()) {
Group* g = GetGroup();
if (g) {
for (const auto& m : g->members) {
if (m && (m->IsClient() || !clients_only)) {
v.emplace_back(m);
}
}
}
} else {
v.emplace_back(this);
}
return v;
}
+7 -10
View File
@@ -272,8 +272,6 @@ public:
int GetQuiverHaste(int delay);
void DoAttackRounds(Mob *target, int hand, bool IsFromSpell = false);
std::vector<Mob*> GetRaidOrGroupOrSelf(bool clients_only = false);
void AI_Init();
void AI_Start(uint32 iMoveDelay = 0);
void AI_Stop();
@@ -350,7 +348,6 @@ public:
int GetRecipeMadeCount(uint32 recipe_id);
bool HasRecipeLearned(uint32 recipe_id);
bool CanIncreaseTradeskill(EQ::skills::SkillType tradeskill);
void ScribeRecipes(uint32_t item_id) const;
bool GetRevoked() const { return revoked; }
void SetRevoked(bool rev) { revoked = rev; }
@@ -815,9 +812,9 @@ public:
void SetHoTT(uint32 mobid);
void ShowSkillsWindow();
uint16 MaxSkill(EQ::skills::SkillType skill_id, uint8 class_id, uint8 level) const;
inline uint16 MaxSkill(EQ::skills::SkillType skill_id) const { return MaxSkill(skill_id, GetClass(), GetLevel()); }
uint8 SkillTrainLevel(EQ::skills::SkillType skill_id, uint8 class_id);
uint16 MaxSkill(EQ::skills::SkillType skillid, uint16 class_, uint16 level) const;
inline uint16 MaxSkill(EQ::skills::SkillType skillid) const { return MaxSkill(skillid, GetClass(), GetLevel()); }
uint8 SkillTrainLevel(EQ::skills::SkillType skillid, uint16 class_);
void MaxSkills();
void SendTradeskillSearchResults(const std::string &query, unsigned long objtype, unsigned long someid);
@@ -936,9 +933,8 @@ public:
void ResetAlternateAdvancementTimers();
void ResetOnDeathAlternateAdvancement();
void SetAAPoints(uint32 points);
void SetAAPoints(uint32 points) { m_pp.aapoints = points; SendAlternateAdvancementStats(); }
void AddAAPoints(uint32 points);
bool RemoveAAPoints(uint32 points);
int GetAAPoints() { return m_pp.aapoints; }
int GetSpentAA() { return m_pp.aapoints_spent; }
uint32 GetRequiredAAExperience();
@@ -1094,7 +1090,7 @@ public:
void SetPEQZoneFlag(uint32 zone_id);
bool CanFish();
void GoFish(bool guarantee = false, bool use_bait = true);
void GoFish();
void ForageItem(bool guarantee = false);
//Calculate vendor price modifier based on CHA: (reverse==selling)
float CalcPriceMod(Mob* other = 0, bool reverse = false);
@@ -1543,7 +1539,6 @@ public:
void SendAltCurrencies();
void SetAlternateCurrencyValue(uint32 currency_id, uint32 new_amount);
int AddAlternateCurrencyValue(uint32 currency_id, int amount, bool is_scripted = false);
bool RemoveAlternateCurrencyValue(uint32 currency_id, uint32 amount);
void SendAlternateCurrencyValues();
void SendAlternateCurrencyValue(uint32 currency_id, bool send_if_null = true);
uint32 GetAlternateCurrencyValue(uint32 currency_id) const;
@@ -1953,6 +1948,8 @@ private:
Timer task_request_timer;
Timer pick_lock_timer;
Timer heroforge_wearchange_timer;
glm::vec3 m_Proximity;
glm::vec4 last_position_before_bulk_update;
+94 -87
View File
@@ -322,12 +322,11 @@ int64 Client::CalcMaxHP()
//but the actual effect sent on live causes the client
//to apply it to (basehp + itemhp).. I will oblige to the client's whims over
//the aa description
nd += aabonuses.MaxHP + spellbonuses.MaxHPChange + itembonuses.MaxHPChange; //Natural Durability, Physical Enhancement, Planar Durability (MaxHP and MaxHPChange are SPA214)
nd += aabonuses.MaxHP; //Natural Durability, Physical Enhancement, Planar Durability
max_hp = (float)max_hp * (float)nd / (float)10000; //this is to fix the HP-above-495k issue
max_hp += spellbonuses.HP + aabonuses.HP;
max_hp += GroupLeadershipAAHealthEnhancement();
max_hp += max_hp * ((spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000.0f);
if (current_hp > max_hp) {
current_hp = max_hp;
}
@@ -524,26 +523,28 @@ int32 Client::GetRawItemAC()
int64 Client::CalcMaxMana()
{
if (IsIntelligenceCasterClass() || IsWisdomCasterClass()) {
max_mana = (
CalcBaseMana() +
itembonuses.Mana +
spellbonuses.Mana +
aabonuses.Mana +
GroupLeadershipAAManaEnhancement()
);
} else {
max_mana = 0;
switch (GetCasterClass()) {
case 'I':
case 'W': {
max_mana = (CalcBaseMana() + itembonuses.Mana + spellbonuses.Mana + aabonuses.Mana + GroupLeadershipAAManaEnhancement());
break;
}
case 'N': {
max_mana = 0;
break;
}
default: {
LogSpells("Invalid Class [{}] in CalcMaxMana", GetCasterClass());
max_mana = 0;
break;
}
}
if (max_mana < 0) {
max_mana = 0;
}
if (current_mana > max_mana) {
current_mana = max_mana;
}
int mana_perc_cap = spellbonuses.ManaPercCap[SBIndex::RESOURCE_PERCENT_CAP];
if (mana_perc_cap) {
int curMana_cap = (max_mana * mana_perc_cap) / 100;
@@ -551,90 +552,96 @@ int64 Client::CalcMaxMana()
current_mana = curMana_cap;
}
}
LogSpells("for [{}] returning [{}]", GetName(), max_mana);
return max_mana;
}
int64 Client::CalcBaseMana()
{
int ConvertedWisInt = 0;
int MindLesserFactor, MindFactor;
int WisInt = 0;
int64 base_mana = 0;
int wisint_mana = 0;
int64 max_m = 0;
if (IsIntelligenceCasterClass()) {
WisInt = GetINT();
if (ClientVersion() >= EQ::versions::ClientVersion::SoF && RuleB(Character, SoDClientUseSoDHPManaEnd)) {
ConvertedWisInt = WisInt;
int over200 = WisInt;
if (WisInt > 100) {
if (WisInt > 200) {
over200 = (WisInt - 200) / -2 + WisInt;
int ConvertedWisInt = 0;
int MindLesserFactor, MindFactor;
int WisInt = 0;
int64 base_mana = 0;
int wisint_mana = 0;
int64 max_m = 0;
switch (GetCasterClass()) {
case 'I':
WisInt = GetINT();
if (ClientVersion() >= EQ::versions::ClientVersion::SoF && RuleB(Character, SoDClientUseSoDHPManaEnd)) {
ConvertedWisInt = WisInt;
int over200 = WisInt;
if (WisInt > 100) {
if (WisInt > 200) {
over200 = (WisInt - 200) / -2 + WisInt;
}
ConvertedWisInt = (3 * over200 - 300) / 2 + over200;
}
ConvertedWisInt = (3 * over200 - 300) / 2 + over200;
}
auto base_data = zone->GetBaseData(GetLevel(), GetClass());
if (base_data.level == GetLevel()) {
max_m = base_data.mana + (ConvertedWisInt * base_data.mana_fac) + itembonuses.heroic_max_mana;
}
} else {
if (((WisInt - 199) / 2) > 0) {
MindLesserFactor = (WisInt - 199) / 2;
} else {
MindLesserFactor = 0;
}
MindFactor = WisInt - MindLesserFactor;
if (WisInt > 100) {
max_m = (((5 * (MindFactor + 20)) / 2) * 3 * GetLevel() / 40);
} else {
max_m = (((5 * (MindFactor + 200)) / 2) * 3 * GetLevel() / 100);
}
}
} else if (IsWisdomCasterClass()) {
WisInt = GetWIS();
if (ClientVersion() >= EQ::versions::ClientVersion::SoF && RuleB(Character, SoDClientUseSoDHPManaEnd)) {
ConvertedWisInt = WisInt;
int over200 = WisInt;
if (WisInt > 100) {
if (WisInt > 200) {
over200 = (WisInt - 200) / -2 + WisInt;
auto base_data = zone->GetBaseData(GetLevel(), GetClass());
if (base_data.level == GetLevel()) {
max_m = base_data.mana + (ConvertedWisInt * base_data.mana_fac) + itembonuses.heroic_max_mana;
}
ConvertedWisInt = (3 * over200 - 300) / 2 + over200;
}
auto base_data = zone->GetBaseData(GetLevel(), GetClass());
if (base_data.level == GetLevel()) {
max_m = base_data.mana + (ConvertedWisInt * base_data.mana_fac) + itembonuses.heroic_max_mana;
else {
if ((( WisInt - 199 ) / 2) > 0) {
MindLesserFactor = ( WisInt - 199 ) / 2;
}
else {
MindLesserFactor = 0;
}
MindFactor = WisInt - MindLesserFactor;
if (WisInt > 100) {
max_m = (((5 * (MindFactor + 20)) / 2) * 3 * GetLevel() / 40);
}
else {
max_m = (((5 * (MindFactor + 200)) / 2) * 3 * GetLevel() / 100);
}
}
} else {
if (((WisInt - 199) / 2) > 0) {
MindLesserFactor = (WisInt - 199) / 2;
} else {
MindLesserFactor = 0;
break;
case 'W':
WisInt = GetWIS();
if (ClientVersion() >= EQ::versions::ClientVersion::SoF && RuleB(Character, SoDClientUseSoDHPManaEnd)) {
ConvertedWisInt = WisInt;
int over200 = WisInt;
if (WisInt > 100) {
if (WisInt > 200) {
over200 = (WisInt - 200) / -2 + WisInt;
}
ConvertedWisInt = (3 * over200 - 300) / 2 + over200;
}
auto base_data = zone->GetBaseData(GetLevel(), GetClass());
if (base_data.level == GetLevel()) {
max_m = base_data.mana + (ConvertedWisInt * base_data.mana_fac) + itembonuses.heroic_max_mana;
}
}
MindFactor = WisInt - MindLesserFactor;
if (WisInt > 100) {
max_m = (((5 * (MindFactor + 20)) / 2) * 3 * GetLevel() / 40);
} else {
max_m = (((5 * (MindFactor + 200)) / 2) * 3 * GetLevel() / 100);
else {
if ((( WisInt - 199 ) / 2) > 0) {
MindLesserFactor = ( WisInt - 199 ) / 2;
}
else {
MindLesserFactor = 0;
}
MindFactor = WisInt - MindLesserFactor;
if (WisInt > 100) {
max_m = (((5 * (MindFactor + 20)) / 2) * 3 * GetLevel() / 40);
}
else {
max_m = (((5 * (MindFactor + 200)) / 2) * 3 * GetLevel() / 100);
}
}
break;
case 'N': {
max_m = 0;
break;
}
default: {
LogDebug("Invalid Class [{}] in CalcMaxMana", GetCasterClass());
max_m = 0;
break;
}
}
} else {
max_m = 0;
}
#if EQDEBUG >= 11
LogDebug("Client::CalcBaseMana() called for [{}] - returning [{}]", GetName(), max_m);
#endif
return max_m;
}
+14 -27
View File
@@ -757,10 +757,8 @@ void Client::CompleteConnect()
entity_list.SendTraders(this);
SendWearChangeAndLighting(EQ::textures::LastTexture);
Mob* pet = GetPet();
Mob *pet = GetPet();
if (pet) {
pet->SendWearChangeAndLighting(EQ::textures::LastTexture);
pet->SendPetBuffsToClient();
}
@@ -953,6 +951,8 @@ void Client::CompleteConnect()
safe_delete(p);
}
heroforge_wearchange_timer.Start(250);
RecordStats();
AutoGrantAAPoints();
@@ -1530,9 +1530,8 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
}
} //else, somebody from our group is already here...
if (!group) { //cannot re-establish group, kill it
Group::RemoveFromGroup(this);
}
if (!group)
database.SetGroupID(GetName(), 0, CharacterID(), false); //cannot re-establish group, kill it
}
else { //no group id
@@ -4169,11 +4168,10 @@ void Client::Handle_OP_BookButton(const EQApplicationPacket* app)
BookButton_Struct* book = reinterpret_cast<BookButton_Struct*>(app->pBuffer);
const EQ::ItemInstance* const inst = GetInv().GetItem(book->invslot);
if (inst && inst->GetItem())
if (inst && inst->GetItem()->Book)
{
// todo: cast spell button (unknown if anything on live uses this)
ScribeRecipes(inst->GetItem()->ID);
DeleteItemInInventory(book->invslot, 1, true);
// todo: if scribe book learn recipes and delete book from inventory
// todo: if cast book use its spell on target and delete book from inventory (unless reusable?)
}
EQApplicationPacket outapp(OP_FinishWindow, 0);
@@ -5597,20 +5595,9 @@ void Client::Handle_OP_CrystalCreate(const EQApplicationPacket *app)
}
// Prevent the client from creating more than they have.
uint32 amount = EQ::ClampUpper(quantity, current_quantity);
const uint32 amount = EQ::ClampUpper(quantity, current_quantity);
const uint32 item_id = is_radiant ? RuleI(Zone, RadiantCrystalItemID) : RuleI(Zone, EbonCrystalItemID);
const auto item = database.GetItem(item_id);
// Prevent pulling more than max stack size or 1,000 (if stackable), whichever is lesser
const uint32 max_reclaim_amount = EQ::Clamp(
item && item->Stackable ? item->StackSize : ItemStackSizeConstraint::Minimum,
ItemStackSizeConstraint::Minimum,
ItemStackSizeConstraint::Maximum
);
if (amount > max_reclaim_amount) {
amount = max_reclaim_amount;
}
const bool success = SummonItem(item_id, amount);
if (!success) {
return;
@@ -6875,7 +6862,7 @@ void Client::Handle_OP_GMNameChange(const EQApplicationPacket *app)
Client *c = entity_list.GetClientByName(gmn->oldname);
LogInfo("GM([{}]) changeing players name. Old:[{}] New:[{}]", GetName(), gmn->oldname, gmn->newname);
const bool used_name = database.IsNameUsed(gmn->newname);
const bool used_name = database.CheckUsedName(gmn->newname);
if (!c) {
Message(Chat::Red, fmt::format("{} not found for name change. Operation failed!", gmn->oldname).c_str());
return;
@@ -6886,7 +6873,7 @@ void Client::Handle_OP_GMNameChange(const EQApplicationPacket *app)
return;
}
if (used_name) {
if (!used_name) {
Message(Chat::Red, fmt::format("{} is already in use. Operation failed!", gmn->newname).c_str());
return;
}
@@ -7190,7 +7177,7 @@ void Client::Handle_OP_GroupCancelInvite(const EQApplicationPacket *app)
if (!GetMerc())
{
Group::RemoveFromGroup(this);
database.SetGroupID(GetName(), 0, CharacterID(), false);
}
return;
}
@@ -16011,11 +15998,11 @@ void Client::Handle_OP_WearChange(const EQApplicationPacket *app)
return;
// Hero Forge ID needs to be fixed here as RoF2 appears to send an incorrect value.
if (wc->wear_slot_id >= 0 && wc->wear_slot_id < EQ::textures::weaponPrimary)
if (wc->hero_forge_model != 0 && wc->wear_slot_id >= 0 && wc->wear_slot_id < EQ::textures::weaponPrimary)
wc->hero_forge_model = GetHerosForgeModel(wc->wear_slot_id);
// we could maybe ignore this and just send our own from moveitem
entity_list.QueueClients(this, app, false);
entity_list.QueueClients(this, app, true);
}
void Client::Handle_OP_WhoAllRequest(const EQApplicationPacket *app)
+25 -6
View File
@@ -213,6 +213,25 @@ bool Client::Process() {
instalog = true;
}
if (heroforge_wearchange_timer.Check()) {
/*
This addresses bug where on zone in heroforge models would not be sent to other clients when this was
in Client::CompleteConnect(). Sending after a small 250 ms delay after that function resolves the issue.
Unclear the underlying reason for this, if a better solution can be found then can move this back.
*/
if (queue_wearchange_slot >= 0) { //Resend slot from Client::SwapItem if heroforge item is swapped.
SendWearChange(static_cast<uint8>(queue_wearchange_slot));
}
else { //Send from Client::CompleteConnect()
SendWearChangeAndLighting(EQ::textures::LastTexture);
Mob *pet = GetPet();
if (pet) {
pet->SendWearChangeAndLighting(EQ::textures::LastTexture);
}
}
heroforge_wearchange_timer.Disable();
}
if (IsStunned() && stunned_timer.Check())
Mob::UnStun();
@@ -1045,9 +1064,9 @@ void Client::OPRezzAnswer(uint32 Action, uint32 SpellID, uint16 ZoneID, uint16 I
);
SpellOnTarget(resurrection_sickness_spell_id, this);
} else if (SpellID == SPELL_DIVINE_REZ) {
RestoreHealth();
RestoreMana();
RestoreEndurance();
SetHP(GetMaxHP());
SetMana(GetMaxMana());
SetEndurance(GetMaxEndurance());
} else {
SetHP(GetMaxHP() / 20);
SetMana(GetMaxMana() / 20);
@@ -2158,9 +2177,9 @@ void Client::HandleRespawnFromHover(uint32 Option)
FastQueuePacket(&outapp);
CalcBonuses();
RestoreHealth();
RestoreMana();
RestoreEndurance();
SetHP(GetMaxHP());
SetMana(GetMaxMana());
SetEndurance(GetMaxEndurance());
m_Position.x = chosen->x;
m_Position.y = chosen->y;
-6
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@@ -131,10 +131,8 @@ int command_init(void)
command_add("feature", "Change your or your target's feature's temporarily", AccountStatus::QuestTroupe, command_feature) ||
command_add("size", "Change your targets size (alias of #feature size)", AccountStatus::QuestTroupe, command_feature) ||
command_add("find", "Search command used to find various things", AccountStatus::Guide, command_find) ||
command_add("fish", "Fish for an item", AccountStatus::QuestTroupe, command_fish) ||
command_add("fixmob", "[race|gender|texture|helm|face|hair|haircolor|beard|beardcolor|heritage|tattoo|detail] [next|prev] - Manipulate appearance of your target", AccountStatus::QuestTroupe, command_fixmob) ||
command_add("flagedit", "Edit zone flags on your target. Use #flagedit help for more info.", AccountStatus::GMAdmin, command_flagedit) ||
command_add("forage", "Forage an item", AccountStatus::QuestTroupe, command_forage) ||
command_add("gearup", "Developer tool to quickly equip yourself or your target", AccountStatus::GMMgmt, command_gearup) ||
command_add("giveitem", "[itemid] [charges] - Summon an item onto your target's cursor. Charges are optional.", AccountStatus::GMMgmt, command_giveitem) ||
command_add("givemoney", "[Platinum] [Gold] [Silver] [Copper] - Gives specified amount of money to you or your player target", AccountStatus::GMMgmt, command_givemoney) ||
@@ -208,7 +206,6 @@ int command_init(void)
command_add("scribespells", "[Max level] [Min level] - Scribe all spells for you or your player target that are usable by them, up to level specified. (may freeze client for a few seconds)", AccountStatus::GMLeadAdmin, command_scribespells) ||
command_add("sendzonespawns", "Refresh spawn list for all clients in zone", AccountStatus::GMLeadAdmin, command_sendzonespawns) ||
command_add("sensetrap", "Analog for ldon sense trap for the newer clients since we still don't have it working.", AccountStatus::Player, command_sensetrap) ||
command_add("serverrules", "Show server rules", AccountStatus::Player, command_serverrules) ||
command_add("set", "Set command used to set various things", AccountStatus::Guide, command_set) ||
command_add("show", "Show command used to show various things", AccountStatus::Guide, command_show) ||
command_add("shutdown", "Shut this zone process down", AccountStatus::GMLeadAdmin, command_shutdown) ||
@@ -825,10 +822,8 @@ void command_bot(Client *c, const Seperator *sep)
#include "gm_commands/faction.cpp"
#include "gm_commands/feature.cpp"
#include "gm_commands/find.cpp"
#include "gm_commands/fish.cpp"
#include "gm_commands/fixmob.cpp"
#include "gm_commands/flagedit.cpp"
#include "gm_commands/forage.cpp"
#include "gm_commands/gearup.cpp"
#include "gm_commands/giveitem.cpp"
#include "gm_commands/givemoney.cpp"
@@ -898,7 +893,6 @@ void command_bot(Client *c, const Seperator *sep)
#include "gm_commands/scribespells.cpp"
#include "gm_commands/sendzonespawns.cpp"
#include "gm_commands/sensetrap.cpp"
#include "gm_commands/serverrules.cpp"
#include "gm_commands/set.cpp"
#include "gm_commands/show.cpp"
#include "gm_commands/shutdown.cpp"
-2
View File
@@ -83,10 +83,8 @@ void command_faction(Client *c, const Seperator *sep);
void command_faction_association(Client *c, const Seperator *sep);
void command_feature(Client *c, const Seperator *sep);
void command_find(Client *c, const Seperator *sep);
void command_fish(Client* c, const Seperator* sep);
void command_fixmob(Client *c, const Seperator *sep);
void command_flagedit(Client *c, const Seperator *sep);
void command_forage(Client* c, const Seperator* sep);
void command_gearup(Client *c, const Seperator *sep);
void command_giveitem(Client *c, const Seperator *sep);
void command_givemoney(Client *c, const Seperator *sep);
+7 -14
View File
@@ -19,11 +19,9 @@
#define HEAD_POSITION 0.9f //ratio of GetSize() where NPCs see from
#define SEE_POSITION 0.5f //ratio of GetSize() where NPCs try to see for LOS
namespace Archetype {
constexpr uint8 Hybrid = 1;
constexpr uint8 Caster = 2;
constexpr uint8 Melee = 3;
};
#define ARCHETYPE_HYBRID 1
#define ARCHETYPE_CASTER 2
#define ARCHETYPE_MELEE 3
#define CON_GREEN 2
#define CON_LIGHTBLUE 18
@@ -287,7 +285,7 @@ struct StatBonuses {
int32 AC;
int64 HP;
int64 HPRegen;
int64 MaxHP; //same bonus as MaxHPChange when applied to spells and item bonuses
int64 MaxHP;
int64 ManaRegen;
int64 EnduranceRegen;
int64 Mana;
@@ -413,7 +411,7 @@ struct StatBonuses {
int32 MeleeLifetap; //i
int32 Vampirism; //i
int32 HealRate; // Spell effect that influences effectiveness of heals
int32 MaxHPChange; // percent change in hit points (aabonuses use variable MaxHP)
int32 MaxHPChange; // Spell Effect
int16 SkillDmgTaken[EQ::skills::HIGHEST_SKILL + 2]; // All Skills + -1
int32 HealAmt; // Item Effect
int32 SpellDmg; // Item Effect
@@ -445,8 +443,7 @@ struct StatBonuses {
int32 SongRange; // increases range of beneficial bard songs
uint32 HPToManaConvert; // Uses HP to cast spells at specific conversion
int32 FocusEffects[HIGHEST_FOCUS+1]; // Stores the focus effectid for each focustype you have.
int16 FocusEffectsWorn[HIGHEST_FOCUS+1]; // Optional to allow focus effects to be applied additively from worn slot, limits do not apply
int32 FocusEffectsWornWithLimits[HIGHEST_FOCUS + 1];// Optional to allow focus effects to be applied additively from worn slot, limits apply
int16 FocusEffectsWorn[HIGHEST_FOCUS+1]; // Optional to allow focus effects to be applied additively from worn slot
bool NegateEffects; // Check if you contain a buff with negate effect. (only spellbonuses)
int32 SkillDamageAmount2[EQ::skills::HIGHEST_SKILL + 2]; // Adds skill specific damage
uint32 NegateAttacks[3]; // 0 = bool HasEffect 1 = Buff Slot 2 = Max damage absorbed per hit
@@ -512,7 +509,6 @@ struct StatBonuses {
uint8 invisibility; // invisibility level
uint8 invisibility_verse_undead; // IVU level
uint8 invisibility_verse_animal; // IVA level
int32 ShieldTargetSpa[2]; // [0] base = % mitigation amount, [1] buff slot
// AAs
int32 TrapCircumvention; // reduce chance to trigger a trap.
@@ -658,8 +654,6 @@ namespace SBIndex {
constexpr uint16 COMBAT_PROC_SPELL_ID = 1; // SPA
constexpr uint16 COMBAT_PROC_RATE_MOD = 2; // SPA
constexpr uint16 COMBAT_PROC_REUSE_TIMER = 3; // SPA
constexpr uint16 SHIELD_TARGET_MITIGATION_PERCENT = 0; // SPA 463
constexpr uint16 SHIELD_TARGET_BUFFSLOT = 1; // SPA 463
};
@@ -832,8 +826,7 @@ struct ExtraAttackOptions {
armor_pen_percent(0.0f), armor_pen_flat(0),
crit_percent(1.0f), crit_flat(0.0f),
hate_percent(1.0f), hate_flat(0), hit_chance(0),
melee_damage_bonus_flat(0), skilldmgtaken_bonus_flat(0),
range_percent(0)
melee_damage_bonus_flat(0), skilldmgtaken_bonus_flat(0)
{ }
float damage_percent;
+1 -1
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@@ -334,7 +334,7 @@ void DialogueWindow::Render(Client *c, std::string markdown)
if (responses.size() > 1) {
for (auto &r: responses) {
bracket_responses.emplace_back(
fmt::format("[{}]", Saylink::Create(r))
fmt::format("[{}]", Saylink::Create(r, false))
);
}
}
-9
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@@ -73,15 +73,6 @@ Doors::Doors(const DoorsRepository::Doors &door) :
m_door_param = door.door_param;
m_size = door.size;
m_invert_state = door.invert_state;
// if the target zone is the same as the current zone, use the instance of the current zone
// if we don't use the same instance_id that the client was sent, the client will forcefully
// issue a zone change request when they should be simply moving to a different point in the same zone
// because the client will think the zone point target is different from the current instance
if (door.dest_zone == zone->GetShortName() && m_destination_instance_id == 0) {
m_destination_instance_id = zone->GetInstanceID();
}
m_destination_instance_id = door.dest_instance;
m_is_ldon_door = door.is_ldon_door;
m_dz_switch_id = door.dz_switch_id;
-28
View File
@@ -56,7 +56,6 @@ void perl_register_doors();
void perl_register_expedition();
void perl_register_expedition_lock_messages();
void perl_register_bot();
void perl_register_buff();
#endif // EMBPERL_XS_CLASSES
#endif // EMBPERL_XS
@@ -201,8 +200,6 @@ const char* QuestEventSubroutines[_LargestEventID] = {
"EVENT_ENTITY_VARIABLE_DELETE",
"EVENT_ENTITY_VARIABLE_SET",
"EVENT_ENTITY_VARIABLE_UPDATE",
"EVENT_AA_LOSS",
"EVENT_SPELL_BLOCKED",
// Add new events before these or Lua crashes
"EVENT_SPELL_EFFECT_BOT",
@@ -1177,7 +1174,6 @@ void PerlembParser::MapFunctions()
perl_register_expedition();
perl_register_expedition_lock_messages();
perl_register_bot();
perl_register_buff();
#endif // EMBPERL_XS_CLASSES
}
@@ -1938,25 +1934,6 @@ void PerlembParser::ExportEventVariables(
break;
}
case EVENT_SPELL_BLOCKED: {
Seperator sep(data);
const uint32 blocking_spell_id = Strings::ToUnsignedInt(sep.arg[0]);
const uint32 cast_spell_id = Strings::ToUnsignedInt(sep.arg[1]);
ExportVar(package_name.c_str(), "blocking_spell_id", blocking_spell_id);
ExportVar(package_name.c_str(), "cast_spell_id", cast_spell_id);
if (IsValidSpell(blocking_spell_id)) {
ExportVar(package_name.c_str(), "blocking_spell", "Spell", (void*) &spells[blocking_spell_id]);
}
if (IsValidSpell(cast_spell_id)) {
ExportVar(package_name.c_str(), "cast_spell", "Spell", (void*) &spells[cast_spell_id]);
}
break;
}
//tradeskill events
case EVENT_COMBINE_SUCCESS:
case EVENT_COMBINE_FAILURE: {
@@ -2296,11 +2273,6 @@ void PerlembParser::ExportEventVariables(
break;
}
case EVENT_AA_LOSS: {
ExportVar(package_name.c_str(), "aa_lost", data);
break;
}
case EVENT_AA_EXP_GAIN: {
ExportVar(package_name.c_str(), "aa_exp_gained", data);
break;
+18 -45
View File
@@ -380,12 +380,12 @@ void Perl__settimer(std::string timer_name, uint32 seconds)
void Perl__settimer(std::string timer_name, uint32 seconds, Mob* m)
{
quest_manager.settimer(timer_name, seconds, m);
quest_manager.settimer(timer_name, seconds);
}
void Perl__settimer(std::string timer_name, uint32 seconds, EQ::ItemInstance* inst)
{
quest_manager.settimerMS(timer_name, seconds * 1000, inst);
quest_manager.settimer(timer_name, seconds);
}
void Perl__settimerMS(std::string timer_name, uint32 milliseconds)
@@ -1579,7 +1579,9 @@ std::string Perl__GetCharactersInInstance(uint16 instance_id)
char_id_string = fmt::format("{} player(s) in instance: ", character_ids.size());
auto iter = character_ids.begin();
while (iter != character_ids.end()) {
char_id_string += database.GetCharName(*iter);
char char_name[64];
database.GetCharName(*iter, char_name);
char_id_string += char_name;
char_id_string += "(";
char_id_string += itoa(*iter);
char_id_string += ")";
@@ -1652,19 +1654,20 @@ void Perl__FlagInstanceByRaidLeader(uint32 zone, uint16 version)
quest_manager.FlagInstanceByRaidLeader(zone, version);
}
std::string Perl__saylink(std::string text)
std::string Perl__saylink(const char* text)
{
return Saylink::Create(text);
// const cast is safe since, target api doesn't modify it
return quest_manager.saylink(const_cast<char*>(text), false, text);
}
std::string Perl__saylink(std::string text, bool silent)
std::string Perl__saylink(const char* text, bool silent)
{
return Saylink::Create(text, silent);
return quest_manager.saylink(const_cast<char*>(text), silent, text);
}
std::string Perl__saylink(std::string text, bool silent, std::string link_name)
std::string Perl__saylink(const char* text, bool silent, const char* link_name)
{
return Saylink::Create(text, silent, link_name);
return quest_manager.saylink(const_cast<char*>(text), silent, link_name);
}
std::string Perl__getcharnamebyid(uint32 char_id)
@@ -5830,31 +5833,6 @@ uint16 Perl__GetBotRaceByID(uint32 bot_id)
return database.botdb.GetBotRaceByID(bot_id);
}
std::string Perl__silent_saylink(std::string text)
{
return Saylink::Silent(text);
}
std::string Perl__silent_saylink(std::string text, std::string link_name)
{
return Saylink::Silent(text, link_name);
}
uint16 Perl__get_class_bitmask(uint8 class_id)
{
return GetPlayerClassBit(class_id);
}
uint32 Perl__get_deity_bitmask(uint16 deity_id)
{
return static_cast<uint32>(EQ::deity::GetDeityBitmask(static_cast<EQ::deity::DeityType>(deity_id)));
}
uint16 Perl__get_race_bitmask(uint16 race_id)
{
return GetPlayerRaceBit(race_id);
}
void perl_register_quest()
{
perl::interpreter perl(PERL_GET_THX);
@@ -6501,11 +6479,9 @@ void perl_register_quest()
package.add("getconsiderlevelname", &Perl__getconsiderlevelname);
package.add("gethexcolorcode", &Perl__gethexcolorcode);
package.add("getcurrencyid", &Perl__getcurrencyid);
package.add("get_class_bitmask", &Perl__get_class_bitmask);
package.add("get_data", &Perl__get_data);
package.add("get_data_expires", &Perl__get_data_expires);
package.add("get_data_remaining", &Perl__get_data_remaining);
package.add("get_deity_bitmask", &Perl__get_deity_bitmask);
package.add("get_dz_task_id", &Perl__get_dz_task_id);
package.add("getexpmodifierbycharid", (double(*)(uint32, uint32))&Perl__getexpmodifierbycharid);
package.add("getexpmodifierbycharid", (double(*)(uint32, uint32, int16))&Perl__getexpmodifierbycharid);
@@ -6538,7 +6514,6 @@ void perl_register_quest()
package.add("getgroupidbycharid", &Perl__getgroupidbycharid);
package.add("getinventoryslotname", &Perl__getinventoryslotname);
package.add("getraididbycharid", &Perl__getraididbycharid);
package.add("get_race_bitmask", &Perl__get_race_bitmask);
package.add("get_recipe_component_item_ids", &Perl__GetRecipeComponentItemIDs);
package.add("get_recipe_container_item_ids", &Perl__GetRecipeContainerItemIDs);
package.add("get_recipe_fail_item_ids", &Perl__GetRecipeFailItemIDs);
@@ -6669,9 +6644,9 @@ void perl_register_quest()
package.add("say", (void(*)(const char*, uint8, int))&Perl__say);
package.add("say", (void(*)(const char*, uint8, int, int))&Perl__say);
package.add("say", (void(*)(const char*, uint8, int, int, int))&Perl__say);
package.add("saylink", (std::string(*)(std::string))&Perl__saylink);
package.add("saylink", (std::string(*)(std::string, bool))&Perl__saylink);
package.add("saylink", (std::string(*)(std::string, bool, std::string))&Perl__saylink);
package.add("saylink", (std::string(*)(const char*))&Perl__saylink);
package.add("saylink", (std::string(*)(const char*, bool))&Perl__saylink);
package.add("saylink", (std::string(*)(const char*, bool, const char*))&Perl__saylink);
package.add("scribespells", (int(*)(int))&Perl__scribespells);
package.add("scribespells", (int(*)(int, int))&Perl__scribespells);
package.add("secondstotime", &Perl__secondstotime);
@@ -6709,9 +6684,9 @@ void perl_register_quest()
package.add("settarget", &Perl__settarget);
package.add("settime", (void(*)(int, int))&Perl__settime);
package.add("settime", (void(*)(int, int, bool))&Perl__settime);
package.add("settimer", (void(*)(std::string, uint32))&Perl__settimer);
package.add("settimer", (void(*)(std::string, uint32, EQ::ItemInstance*))&Perl__settimer);
package.add("settimer", (void(*)(std::string, uint32, Mob*))&Perl__settimer);
package.add("settimer", (void(*)(std::string, uint32))&Perl__settimer),
package.add("settimer", (void(*)(std::string, uint32, EQ::ItemInstance*))&Perl__settimer),
package.add("settimer", (void(*)(std::string, uint32, Mob*))&Perl__settimer),
package.add("settimerMS", (void(*)(std::string, uint32))&Perl__settimerMS);
package.add("settimerMS", (void(*)(std::string, uint32, EQ::ItemInstance*))&Perl__settimerMS);
package.add("settimerMS", (void(*)(std::string, uint32, Mob*))&Perl__settimerMS);
@@ -6723,8 +6698,6 @@ void perl_register_quest()
package.add("signal", (void(*)(int, int))&Perl__signal);
package.add("signalwith", (void(*)(int, int))&Perl__signalwith);
package.add("signalwith", (void(*)(int, int, int))&Perl__signalwith);
package.add("silent_saylink", (std::string(*)(std::string))&Perl__silent_saylink);
package.add("silent_saylink", (std::string(*)(std::string, std::string))&Perl__silent_saylink);
package.add("snow", &Perl__snow);
package.add("spawn", &Perl__spawn);
package.add("spawn2", &Perl__spawn2);
+5 -14
View File
@@ -2152,7 +2152,7 @@ Group *EntityList::GetGroupByLeaderName(const char *leader)
iterator = group_list.begin();
while (iterator != group_list.end()) {
if (!strcmp((*iterator)->GetLeaderName().c_str(), leader))
if (!strcmp((*iterator)->GetLeaderName(), leader))
return *iterator;
++iterator;
}
@@ -2675,10 +2675,6 @@ void EntityList::RemoveAllMobs()
{
auto it = mob_list.begin();
while (it != mob_list.end()) {
if (!it->second) {
++it;
continue;
}
safe_delete(it->second);
free_ids.push(it->first);
it = mob_list.erase(it);
@@ -2816,9 +2812,6 @@ bool EntityList::RemoveMob(uint16 delete_id)
auto it = mob_list.find(delete_id);
if (it != mob_list.end()) {
if (!it->second) {
return false;
}
if (npc_list.count(delete_id)) {
entity_list.RemoveNPC(delete_id);
}
@@ -4386,9 +4379,8 @@ void EntityList::AddTempPetsToHateList(Mob *owner, Mob* other, bool bFrenzy)
if (n->GetSwarmInfo()->owner_id == owner->GetID()) {
if (
!n->GetSpecialAbility(IMMUNE_AGGRO) &&
!(other->IsBot() && n->GetSpecialAbility(IMMUNE_AGGRO_BOT)) &&
!(other->IsClient() && n->GetSpecialAbility(IMMUNE_AGGRO_CLIENT)) &&
!(other->IsNPC() && n->GetSpecialAbility(IMMUNE_AGGRO_NPC))
!(n->GetSpecialAbility(IMMUNE_AGGRO_CLIENT) && other->IsClient()) &&
!(n->GetSpecialAbility(IMMUNE_AGGRO_NPC) && other->IsNPC())
) {
n->hate_list.AddEntToHateList(other, 0, 0, bFrenzy);
}
@@ -4413,9 +4405,8 @@ void EntityList::AddTempPetsToHateListOnOwnerDamage(Mob *owner, Mob* attacker, i
attacker != n &&
!n->IsEngaged() &&
!n->GetSpecialAbility(IMMUNE_AGGRO) &&
!(attacker->IsBot() && n->GetSpecialAbility(IMMUNE_AGGRO_BOT)) &&
!(attacker->IsClient() && n->GetSpecialAbility(IMMUNE_AGGRO_CLIENT)) &&
!(attacker->IsNPC() && n->GetSpecialAbility(IMMUNE_AGGRO_NPC)) &&
!(n->GetSpecialAbility(IMMUNE_AGGRO_CLIENT) && attacker->IsClient()) &&
!(n->GetSpecialAbility(IMMUNE_AGGRO_NPC) && attacker->IsNPC()) &&
!attacker->IsTrap() &&
!attacker->IsCorpse()
) {
-2
View File
@@ -142,8 +142,6 @@ typedef enum {
EVENT_ENTITY_VARIABLE_DELETE,
EVENT_ENTITY_VARIABLE_SET,
EVENT_ENTITY_VARIABLE_UPDATE,
EVENT_AA_LOSS,
EVENT_SPELL_BLOCKED,
// Add new events before these or Lua crashes
EVENT_SPELL_EFFECT_BOT,
+8 -1
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@@ -125,7 +125,7 @@ bool ExpeditionRequest::CanGroupRequest(Group* group)
}
// Group::GetLeaderName() is broken if group formed across zones, ask database instead
m_leader_name = m_leader ? m_leader->GetName() : group->GetLeaderName();
m_leader_name = m_leader ? m_leader->GetName() : GetGroupLeaderName(group->GetID()); // group->GetLeaderName();
m_leader_id = m_leader ? m_leader->CharacterID() : database.GetCharacterID(m_leader_name);
std::vector<std::string> member_names;
@@ -148,6 +148,13 @@ bool ExpeditionRequest::CanGroupRequest(Group* group)
return CanMembersJoin(member_names);
}
std::string ExpeditionRequest::GetGroupLeaderName(uint32_t group_id)
{
char leader_name_buffer[64] = { 0 };
database.GetGroupLeadershipInfo(group_id, leader_name_buffer);
return std::string(leader_name_buffer);
}
bool ExpeditionRequest::CanMembersJoin(const std::vector<std::string>& member_names)
{
if (member_names.empty())
+1
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@@ -54,6 +54,7 @@ private:
bool CanRaidRequest(Raid* raid);
bool CanGroupRequest(Group* group);
bool CheckMembersForConflicts(const std::vector<std::string>& member_names);
std::string GetGroupLeaderName(uint32_t group_id);
bool IsPlayerCountValidated();
bool SaveLeaderLockouts(const std::vector<ExpeditionLockoutTimer>& leader_lockouts);
void SendLeaderMemberInExpedition(const std::string& member_name, bool is_solo);
+42 -39
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@@ -44,14 +44,17 @@ extern WorldServer worldserver;
struct NPCType;
//max number of items which can be in the foraging
// and fishing tables for a given zone.
constexpr uint8 FORAGE_ITEM_LIMIT = 50;
constexpr uint8 FISHING_ITEM_LIMIT = 50;
//max number of items which can be in the foraging table
//for a given zone.
#define FORAGE_ITEM_LIMIT 50
uint32 ZoneDatabase::LoadForage(uint32 zone_id, uint8 skill_level)
{
uint32 forage_items[FORAGE_ITEM_LIMIT] = {};
uint32 forage_items[FORAGE_ITEM_LIMIT];
for (uint16 slot_id = 0; slot_id < FORAGE_ITEM_LIMIT; slot_id++) {
forage_items[slot_id] = 0;
}
const auto& l = ForageRepository::GetWhere(
*this,
@@ -74,7 +77,7 @@ uint32 ZoneDatabase::LoadForage(uint32 zone_id, uint8 skill_level)
l.size() != 1 ? "s" : ""
);
int forage_chances[FORAGE_ITEM_LIMIT] = {};
int forage_chances[FORAGE_ITEM_LIMIT];
int current_chance = 0;
uint32 item_id = 0;
@@ -86,7 +89,7 @@ uint32 ZoneDatabase::LoadForage(uint32 zone_id, uint8 skill_level)
}
forage_items[count] = e.Itemid;
forage_chances[count] = e.chance + current_chance;
forage_chances[count] = e.chance;
current_chance = forage_chances[count];
@@ -115,8 +118,13 @@ uint32 ZoneDatabase::LoadForage(uint32 zone_id, uint8 skill_level)
uint32 ZoneDatabase::LoadFishing(uint32 zone_id, uint8 skill_level, uint32 &npc_id, uint8 &npc_chance)
{
uint32 fishing_items[FISHING_ITEM_LIMIT] = {};
int fishing_chances[FISHING_ITEM_LIMIT] = {};
uint32 fishing_items[50];
int fishing_chances[50];
for (uint16 slot_id = 0; slot_id < 50; slot_id++) {
fishing_items[slot_id] = 0;
fishing_chances[slot_id] = 0;
}
const auto& l = FishingRepository::GetWhere(
*this,
@@ -138,15 +146,15 @@ uint32 ZoneDatabase::LoadFishing(uint32 zone_id, uint8 skill_level, uint32 &npc_
l.size() != 1 ? "s" : ""
);
uint32 npc_ids[FISHING_ITEM_LIMIT] = {};
uint32 npc_chances[FISHING_ITEM_LIMIT] = {};
uint32 npc_ids[50];
uint32 npc_chances[50];
int current_chance = 0;
uint32 item_id = 0;
uint8 count = 0;
for (const auto &e: l) {
if (count >= FISHING_ITEM_LIMIT) {
if (count >= 50) {
break;
}
@@ -156,8 +164,6 @@ uint32 ZoneDatabase::LoadFishing(uint32 zone_id, uint8 skill_level, uint32 &npc_
npc_chances[count] = e.npc_chance;
current_chance = fishing_chances[count];
count++;
}
npc_id = 0;
@@ -169,7 +175,7 @@ uint32 ZoneDatabase::LoadFishing(uint32 zone_id, uint8 skill_level, uint32 &npc_
const int roll = zone->random.Int(1, current_chance);
for (uint8 i = 0; i < count; i++) {
for (uint16 i = 0; i < count; i++) {
if (roll > fishing_chances[i]) {
continue;
}
@@ -251,7 +257,7 @@ bool Client::CanFish() {
return true;
}
void Client::GoFish(bool guarantee, bool use_bait)
void Client::GoFish()
{
//TODO: generate a message if we're already fishing
@@ -263,33 +269,32 @@ void Client::GoFish(bool guarantee, bool use_bait)
fishing_timer.Disable();
//we're doing this a second time (1st in Client::Handle_OP_Fishing) to make sure that, between when we started fishing & now, we're still able to fish (in case we move, change equip, etc)
if (!CanFish()) { //if we can't fish here, we don't need to bother with the rest
if (!CanFish()) //if we can't fish here, we don't need to bother with the rest
return;
}
//multiple entries yeilds higher probability of dropping...
uint32 common_fish_ids[MAX_COMMON_FISH_IDS] = {
1038, // Tattered Cloth Sandals
1038, // Tattered Cloth Sandals
1038, // Tattered Cloth Sandals
1038, // Tattered Cloth Sandals
1038, // Tattered Cloth Sandals
1038, // Tattered Cloth Sandals
13019, // Fresh Fish
13076, // Fish Scales
13076, // Fish Scales
7007, // Rusty Dagger
7007, // Rusty Dagger
7007 // Rusty Dagger
7007, // Rusty Dagger
7007, // Rusty Dagger
7007 // Rusty Dagger
};
//success formula is not researched at all
uint16 fishing_skill = GetSkill(EQ::skills::SkillFishing); //will take into account skill bonuses on pole & bait
int fishing_skill = GetSkill(EQ::skills::SkillFishing); //will take into account skill bonuses on pole & bait
//make sure we still have a fishing pole on:
int16 bslot = m_inv.HasItemByUse(EQ::item::ItemTypeFishingBait, 1, invWhereWorn | invWherePersonal);
int32 bslot = m_inv.HasItemByUse(EQ::item::ItemTypeFishingBait, 1, invWhereWorn | invWherePersonal);
const EQ::ItemInstance* Bait = nullptr;
if (bslot != INVALID_INDEX) {
if (bslot != INVALID_INDEX)
Bait = m_inv.GetItem(bslot);
}
//if the bait isnt equipped, need to add its skill bonus
if (bslot >= EQ::invslot::GENERAL_BEGIN && Bait != nullptr && Bait->GetItem()->SkillModType == EQ::skills::SkillFishing) {
@@ -301,11 +306,11 @@ void Client::GoFish(bool guarantee, bool use_bait)
fishing_skill = 100+((fishing_skill-100)/2);
}
if (guarantee || zone->random.Int(0,175) < fishing_skill) {
if (zone->random.Int(0,175) < fishing_skill) {
uint32 food_id = 0;
//chance to fish a zone item.
if (zone->random.Int(0, RuleI(Zone, FishingChance)) <= fishing_skill ) {
//25% chance to fish an item.
if (zone->random.Int(0, 399) <= fishing_skill ) {
uint32 npc_id = 0;
uint8 npc_chance = 0;
food_id = content_db.LoadFishing(m_pp.zone_id, fishing_skill, npc_id, npc_chance);
@@ -338,12 +343,10 @@ void Client::GoFish(bool guarantee, bool use_bait)
}
}
if (use_bait) {
//consume bait, should we always consume bait on success?
DeleteItemInInventory(bslot, 1, true); //do we need client update?
}
//consume bait, should we always consume bait on success?
DeleteItemInInventory(bslot, 1, true); //do we need client update?
if (food_id == 0) {
if(food_id == 0) {
int index = zone->random.Int(0, MAX_COMMON_FISH_IDS-1);
food_id = (RuleB(Character, UseNoJunkFishing) ? 13019 : common_fish_ids[index]);
}
@@ -444,9 +447,9 @@ void Client::ForageItem(bool guarantee) {
13419, // Vegetables
13048, // Rabbit Meat
13047, // Roots
13044, // Pod of Water
14905, // Mushroom
13106 // Fishing Grubs
13044, // Pod Of Water
14905, // mushroom
13106 // Fishing Grubs
};
// these may need to be fine tuned, I am just guessing here
-6
View File
@@ -1,6 +0,0 @@
#include "../client.h"
void command_fish(Client *c, const Seperator *sep)
{
c->GoFish(true, false);
}
-6
View File
@@ -1,6 +0,0 @@
#include "../client.h"
void command_forage(Client *c, const Seperator *sep)
{
c->ForageItem(true);
}
+1 -2
View File
@@ -3,7 +3,6 @@
void command_goto(Client *c, const Seperator *sep)
{
std::string arg1 = sep->arg[1];
std::string arg4 = sep->arg[4];
bool goto_via_target_no_args = sep->arg[1][0] == '\0' && c->GetTarget();
bool goto_via_player_name = !sep->IsNumber(1) && !arg1.empty();
@@ -53,7 +52,7 @@ void command_goto(Client *c, const Seperator *sep)
Strings::ToFloat(sep->arg[1]),
Strings::ToFloat(sep->arg[2]),
Strings::ToFloat(sep->arg[3]),
(!arg4.empty() ? Strings::ToFloat(sep->arg[4]) : c->GetHeading())
(sep->arg[4] ? Strings::ToFloat(sep->arg[4]) : c->GetHeading())
);
}
else {
+4 -4
View File
@@ -82,7 +82,7 @@ void command_logs(Client *c, const Seperator *sep)
}
gmsay.emplace_back(
Saylink::Create(
EQ::SayLinkEngine::GenerateQuestSaylink(
fmt::format("#logs set gmsay {} {}", index, i), false, std::to_string(i)
)
);
@@ -96,7 +96,7 @@ void command_logs(Client *c, const Seperator *sep)
}
file.emplace_back(
Saylink::Create(
EQ::SayLinkEngine::GenerateQuestSaylink(
fmt::format("#logs set file {} {}", index, i), false, std::to_string(i)
)
);
@@ -110,7 +110,7 @@ void command_logs(Client *c, const Seperator *sep)
}
console.emplace_back(
Saylink::Create(
EQ::SayLinkEngine::GenerateQuestSaylink(
fmt::format("#logs set console {} {}", index, i), false, std::to_string(i)
)
);
@@ -124,7 +124,7 @@ void command_logs(Client *c, const Seperator *sep)
}
discord.emplace_back(
Saylink::Create(
EQ::SayLinkEngine::GenerateQuestSaylink(
fmt::format("#logs set discord {} {}", index, i), false, std::to_string(i)
)
);

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