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Author SHA1 Message Date
JJ 8d12a5b1b1 [Release] 22.45.1 (#4135)
### Character Creation

* Improved Random Name Generator ([#4081](https://github.com/EQEmu/Server/pull/4081)) @catapultam-habeo 2024-02-27

### Code

* Fix Server Rules Documentation Generation ([#4125](https://github.com/EQEmu/Server/pull/4125)) @Kinglykrab 2024-02-26
* Remove unnecessary stoptimer logs ([#4128](https://github.com/EQEmu/Server/pull/4128)) @Kinglykrab 2024-02-28

### Commands

* Add `#forage` command ([#4133](https://github.com/EQEmu/Server/pull/4133)) @joligario 2024-02-29

### Crash

* Fix crash issue during database dump ([#4127](https://github.com/EQEmu/Server/pull/4127)) @Akkadius 2024-02-29

### Crash Fix

* D20 crash if mitigation average resulted in 0 ([#4131](https://github.com/EQEmu/Server/pull/4131)) @nytmyr 2024-02-29

### Fixes

* Fix forage returning first result from table ([#4130](https://github.com/EQEmu/Server/pull/4130)) @nytmyr 2024-02-29
* Who /all displays incorrect guild name ([#4123](https://github.com/EQEmu/Server/pull/4123)) @neckkola 2024-02-25

### Quest API

* Add Pet Owner Methods to Perl/Lua ([#4115](https://github.com/EQEmu/Server/pull/4115)) @Kinglykrab 2024-02-25
2024-02-29 18:22:40 -05:00
JJ 182327b385 [Commands] Add #forage command (#4133) 2024-02-28 20:43:14 -05:00
Chris Miles aa0ca88d9d [Crash] Fix crash issue during database dump (#4127) 2024-02-28 20:36:06 -05:00
nytmyr 103a37e762 [Crash Fix] D20 crash if mitigation average resulted in 0 (#4131) 2024-02-28 20:35:56 -05:00
nytmyr 34f19489d0 [Hotfix] Fix forage returning first result from table (#4130)
Forage was not properly incrementing the total chance of items when more than one was found and would result in the final chance roll being based off the last item found rather than the total. This would cause the first item returned to be chosen in most cases when the chances are the same in the table.
2024-02-28 20:34:40 -05:00
Alex King c001060429 [Cleanup] Remove unnecessary stoptimer logs (#4128)
# Notes
- These logs were for testing and are unnecessary.
- They cause a lot of spam for servers using `Info` logs.
2024-02-27 21:35:51 -05:00
catapultam-habeo 89be55254e [Character Creation] Improved Random Name Generator (#4081)
* test against vanilla branch

* use existing methods to validate name instead of raw sql

* Revert "use existing methods to validate name instead of raw sql"

This reverts commit 43750c6f4f.

* ReserveName doesn't work like that. Oops. Well, check against Name Filter at least.

* That db access condition was wrong.

* that isn't how CheckNameFilter works, either.

* apply editorconfig w/ trivial change

* Actually apply editorconfig changes.
2024-02-26 23:15:40 -06:00
Alex King 2da6190950 [Cleanup] Fix Server Rules Documentation Generation (#4125)
# Notes
- These spaces prevented the docs server rules generator from parsing these rules.
2024-02-26 18:36:12 -05:00
Mitch Freeman d5e024cc02 [Bug Fix] Who /all displays incorrect guild name (#4123)
Issue: guild creation routine does not update world memory holding guild details until the player zones.

Between the creation of a new guild, and a guild member zones, a /who all displays 'Invalid Guild' instead of the actual guild name.
2024-02-25 18:14:28 -05:00
Alex King 35fe38cd09 [Quest API] Add Pet Owner Methods to Perl/Lua (#4115)
* [Quest API] Add Pet Owner Methods to Perl/Lua

- Add `$mob->IsPetOwnerBot()`.
- Add `$mob->IsPetOwnerClient()`.
- Add `$mob->IsPetOwnerNPC()`.

- Add `mob:IsPetOwnerBot()`.
- Add `mob:IsPetOwnerClient()`.
- Add `mob:IsPetOwnerNPC()`.

- Allows operators to use these short hands instead of doing a `GetOwner() && GetOwner()->IsClient()`.

* Update npc.cpp
2024-02-25 00:38:34 -05:00
19 changed files with 174 additions and 85 deletions
+32
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@@ -1,3 +1,35 @@
## [22.45.1] 2/29/2024
### Character Creation
* Improved Random Name Generator ([#4081](https://github.com/EQEmu/Server/pull/4081)) @catapultam-habeo 2024-02-27
### Code
* Fix Server Rules Documentation Generation ([#4125](https://github.com/EQEmu/Server/pull/4125)) @Kinglykrab 2024-02-26
* Remove unnecessary stoptimer logs ([#4128](https://github.com/EQEmu/Server/pull/4128)) @Kinglykrab 2024-02-28
### Commands
* Add `#forage` command ([#4133](https://github.com/EQEmu/Server/pull/4133)) @joligario 2024-02-29
### Crash
* Fix crash issue during database dump ([#4127](https://github.com/EQEmu/Server/pull/4127)) @Akkadius 2024-02-29
### Crash Fix
* D20 crash if mitigation average resulted in 0 ([#4131](https://github.com/EQEmu/Server/pull/4131)) @nytmyr 2024-02-29
### Fixes
* Fix forage returning first result from table ([#4130](https://github.com/EQEmu/Server/pull/4130)) @nytmyr 2024-02-29
* Who /all displays incorrect guild name ([#4123](https://github.com/EQEmu/Server/pull/4123)) @neckkola 2024-02-25
### Quest API
* Add Pet Owner Methods to Perl/Lua ([#4115](https://github.com/EQEmu/Server/pull/4115)) @Kinglykrab 2024-02-25
## [22.45.0] 2/24/2024
### Beacon
+6 -1
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@@ -575,7 +575,12 @@ void DatabaseDumpService::RemoveSqlBackup()
{
std::string file = fmt::format("{}.sql", GetDumpFileNameWithPath());
if (File::Exists(file)) {
std::filesystem::remove(file);
try {
std::filesystem::remove(file);
}
catch (std::exception &e) {
LogError("std::filesystem::remove err [{}]", e.what());
}
}
RemoveCredentialsFile();
+3 -3
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@@ -48,10 +48,10 @@ RULE_BOOL(Character, DeathKeepLevel, false, "Players can not drop below 0% exper
RULE_BOOL(Character, UseDeathExpLossMult, false, "Setting to control whether DeathExpLossMultiplier or the code default is used: (Level x Level / 18.0) x 12000")
RULE_BOOL(Character, UseOldRaceRezEffects, false, "Older clients had ID 757 for races with high starting STR, but it doesn't seem used anymore")
RULE_INT(Character, CorpseDecayTime, 604800000, "Time after which the corpse decays (milliseconds) DEFAULT: 604800000 (7 Days)")
RULE_INT( Character, EmptyCorpseDecayTime, 10800000, "Time after which an empty corpse decays (milliseconds) DEFAULT: 10800000 (3 Hours)")
RULE_INT(Character, EmptyCorpseDecayTime, 10800000, "Time after which an empty corpse decays (milliseconds) DEFAULT: 10800000 (3 Hours)")
RULE_INT(Character, CorpseResTime, 10800000, "Time after which the corpse can no longer be resurrected (milliseconds) DEFAULT: 10800000 (3 Hours)")
RULE_INT( Character, DuelCorpseResTime, 600000, "Time before cant res corpse after a duel (milliseconds) DEFAULT: 600000 (10 Minutes)")
RULE_INT( Character, CorpseOwnerOnlineTime, 30000, "How often corpse will check if its owner is online DEFAULT: 30000 (30 Seconds)")
RULE_INT(Character, DuelCorpseResTime, 600000, "Time before cant res corpse after a duel (milliseconds) DEFAULT: 600000 (10 Minutes)")
RULE_INT(Character, CorpseOwnerOnlineTime, 30000, "How often corpse will check if its owner is online DEFAULT: 30000 (30 Seconds)")
RULE_BOOL(Character, LeaveCorpses, true, "Setting whether you leave a corpse behind")
RULE_BOOL(Character, LeaveNakedCorpses, false, "Setting whether you leave a corpse without items")
RULE_INT(Character, MaxDraggedCorpses, 2, "Maximum number of corpses you can drag at once")
+1 -1
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@@ -25,7 +25,7 @@
// Build variables
// these get injected during the build pipeline
#define CURRENT_VERSION "22.45.0-dev" // always append -dev to the current version for custom-builds
#define CURRENT_VERSION "22.45.1-dev" // always append -dev to the current version for custom-builds
#define LOGIN_VERSION "0.8.0"
#define COMPILE_DATE __DATE__
#define COMPILE_TIME __TIME__
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "eqemu-server",
"version": "22.45.0",
"version": "22.45.1",
"repository": {
"type": "git",
"url": "https://github.com/EQEmu/Server.git"
+49 -65
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@@ -599,79 +599,63 @@ bool Client::HandleNameApprovalPacket(const EQApplicationPacket *app)
}
bool Client::HandleGenerateRandomNamePacket(const EQApplicationPacket *app) {
// creates up to a 10 char name
char vowels[18]="aeiouyaeiouaeioe";
char cons[48]="bcdfghjklmnpqrstvwxzybcdgklmnprstvwbcdgkpstrkd";
char rndname[17]="\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0";
char paircons[33]="ngrkndstshthphsktrdrbrgrfrclcr";
int rndnum=emu_random.Int(0, 75),n=1;
bool dlc=false;
bool vwl=false;
bool dbl=false;
if (rndnum>63)
{ // rndnum is 0 - 75 where 64-75 is cons pair, 17-63 is cons, 0-16 is vowel
rndnum=(rndnum-61)*2; // name can't start with "ng" "nd" or "rk"
rndname[0]=paircons[rndnum];
rndname[1]=paircons[rndnum+1];
n=2;
}
else if (rndnum>16)
{
rndnum-=17;
rndname[0]=cons[rndnum];
}
else
{
rndname[0]=vowels[rndnum];
vwl=true;
}
int namlen=emu_random.Int(5, 10);
for (int i=n;i<namlen;i++)
{
dlc=false;
if (vwl) //last char was a vowel
{ // so pick a cons or cons pair
rndnum=emu_random.Int(0, 62);
if (rndnum>46)
{ // pick a cons pair
if (i>namlen-3) // last 2 chars in name?
{ // name can only end in cons pair "rk" "st" "sh" "th" "ph" "sk" "nd" or "ng"
rndnum=emu_random.Int(0, 7)*2;
}
else
{ // pick any from the set
rndnum=(rndnum-47)*2;
}
rndname[i]=paircons[rndnum];
rndname[i+1]=paircons[rndnum+1];
dlc=true; // flag keeps second letter from being doubled below
i+=1;
}
else
{ // select a single cons
rndname[i]=cons[rndnum];
char newName[17] = {0};
bool unique = false;
while (!unique) {
std::string cons = "bcdfghjklmnpqrstvwxyz";
std::string vows = "aeou";
std::string allVows = "aeiou";
std::vector<std::string> endPhon = {"a", "e", "i", "o", "u", "os", "as", "us", "is", "y", "an", "en", "in", "on", "un"};
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<int> lenDist(5, 10);
std::uniform_int_distribution<int> firstCharDist(0, 1);
std::uniform_int_distribution<int> consDist(0, cons.size() - 1);
std::uniform_int_distribution<int> vowDist(0, vows.size() - 1);
std::uniform_int_distribution<int> allVowDist(0, allVows.size() - 1);
std::uniform_int_distribution<int> endPhonDist(0, endPhon.size() - 1);
int len = 0;
memset(newName, 0, sizeof(newName));
if (firstCharDist(gen) == 0) {
newName[len++] = vows[vowDist(gen)];
newName[len++] = cons[consDist(gen)];
} else {
newName[len++] = cons[consDist(gen)];
newName[len++] = allVows[allVowDist(gen)];
}
newName[0] = toupper(newName[0]);
while (len < lenDist(gen) - 1) {
if (len % 2 == 0) {
newName[len++] = cons[consDist(gen)];
} else {
newName[len++] = allVows[allVowDist(gen)];
}
}
else
{ // select a vowel
rndname[i]=vowels[emu_random.Int(0, 16)];
std::string end = endPhon[endPhonDist(gen)];
for (char c : end) {
if (len < 10) newName[len++] = c;
}
vwl=!vwl;
if (!dbl && !dlc)
{ // one chance at double letters in name
if (!emu_random.Int(0, i+9)) // chances decrease towards end of name
{
rndname[i+1]=rndname[i];
dbl=true;
i+=1;
if (database.CheckNameFilter(newName)) {
std::string query = StringFormat("SELECT `name` FROM `character_data` WHERE `name` = '%s'", newName);
auto res = database.QueryDatabase(query);
if (res.Success() && res.RowCount() == 0) {
unique = true;
}
}
}
rndname[0]=toupper(rndname[0]);
NameGeneration_Struct* ngs = (NameGeneration_Struct*)app->pBuffer;
memset(ngs->name,0,64);
strcpy(ngs->name,rndname);
memset(ngs->name, 0, 64);
strcpy(ngs->name, newName);
QueuePacket(app);
return true;
+11 -1
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@@ -230,13 +230,23 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
case ServerOP_GuildChannel:
case ServerOP_GuildURL:
case ServerOP_GuildMemberRemove:
case ServerOP_GuildMemberAdd:
case ServerOP_GuildSendGuildList:
case ServerOP_GuildMembersList:
{
zoneserver_list.SendPacketToBootedZones(pack);
break;
}
case ServerOP_GuildMemberAdd:
{
auto in = (ServerOP_GuildMessage_Struct *)pack->pBuffer;
auto guild = GetGuildByGuildID(in->guild_id);
if (!guild) {
BaseGuildManager::RefreshGuild(in->guild_id);
}
zoneserver_list.SendPacketToBootedZones(pack);
break;
}
default:
LogGuilds("Unknown packet {:#04x} received from zone??", pack->opcode);
break;
+1 -1
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@@ -1005,7 +1005,7 @@ double Mob::RollD20(int offense, int mitigation)
auto atk_roll = zone->random.Roll0(offense + 5);
auto def_roll = zone->random.Roll0(mitigation + 5);
int avg = (offense + mitigation + 10) / 2;
int avg = std::max(1, (offense + mitigation + 10) / 2);
int index = std::max(0, (atk_roll - def_roll) + (avg / 2));
index = EQ::Clamp((index * 20) / avg, 0, 19);
+2
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@@ -133,6 +133,7 @@ int command_init(void)
command_add("find", "Search command used to find various things", AccountStatus::Guide, command_find) ||
command_add("fixmob", "[race|gender|texture|helm|face|hair|haircolor|beard|beardcolor|heritage|tattoo|detail] [next|prev] - Manipulate appearance of your target", AccountStatus::QuestTroupe, command_fixmob) ||
command_add("flagedit", "Edit zone flags on your target. Use #flagedit help for more info.", AccountStatus::GMAdmin, command_flagedit) ||
command_add("forage", "Forage an item", AccountStatus::QuestTroupe, command_forage) ||
command_add("gearup", "Developer tool to quickly equip yourself or your target", AccountStatus::GMMgmt, command_gearup) ||
command_add("giveitem", "[itemid] [charges] - Summon an item onto your target's cursor. Charges are optional.", AccountStatus::GMMgmt, command_giveitem) ||
command_add("givemoney", "[Platinum] [Gold] [Silver] [Copper] - Gives specified amount of money to you or your player target", AccountStatus::GMMgmt, command_givemoney) ||
@@ -824,6 +825,7 @@ void command_bot(Client *c, const Seperator *sep)
#include "gm_commands/find.cpp"
#include "gm_commands/fixmob.cpp"
#include "gm_commands/flagedit.cpp"
#include "gm_commands/forage.cpp"
#include "gm_commands/gearup.cpp"
#include "gm_commands/giveitem.cpp"
#include "gm_commands/givemoney.cpp"
+1
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@@ -85,6 +85,7 @@ void command_feature(Client *c, const Seperator *sep);
void command_find(Client *c, const Seperator *sep);
void command_fixmob(Client *c, const Seperator *sep);
void command_flagedit(Client *c, const Seperator *sep);
void command_forage(Client* c, const Seperator* sep);
void command_gearup(Client *c, const Seperator *sep);
void command_giveitem(Client *c, const Seperator *sep);
void command_givemoney(Client *c, const Seperator *sep);
+1 -1
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@@ -89,7 +89,7 @@ uint32 ZoneDatabase::LoadForage(uint32 zone_id, uint8 skill_level)
}
forage_items[count] = e.Itemid;
forage_chances[count] = e.chance;
forage_chances[count] = e.chance + current_chance;
current_chance = forage_chances[count];
+6
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@@ -0,0 +1,6 @@
#include "../client.h"
void command_forage(Client *c, const Seperator *sep)
{
c->ForageItem(true);
}
+21
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@@ -3249,6 +3249,24 @@ bool Lua_Mob::IsTargetLockPet()
return self->IsTargetLockPet();
}
bool Lua_Mob::IsPetOwnerBot()
{
Lua_Safe_Call_Bool();
return self->IsPetOwnerBot();
}
bool Lua_Mob::IsPetOwnerClient()
{
Lua_Safe_Call_Bool();
return self->IsPetOwnerClient();
}
bool Lua_Mob::IsPetOwnerNPC()
{
Lua_Safe_Call_Bool();
return self->IsPetOwnerNPC();
}
luabind::scope lua_register_mob() {
return luabind::class_<Lua_Mob, Lua_Entity>("Mob")
.def(luabind::constructor<>())
@@ -3648,6 +3666,9 @@ luabind::scope lua_register_mob() {
.def("IsMoving", &Lua_Mob::IsMoving)
.def("IsPausedTimer", &Lua_Mob::IsPausedTimer)
.def("IsPet", (bool(Lua_Mob::*)(void))&Lua_Mob::IsPet)
.def("IsPetOwnerBot", &Lua_Mob::IsPetOwnerBot)
.def("IsPetOwnerClient", &Lua_Mob::IsPetOwnerClient)
.def("IsPetOwnerNPC", &Lua_Mob::IsPetOwnerNPC)
.def("IsRoamer", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRoamer)
.def("IsRooted", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRooted)
.def("IsRunning", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRunning)
+3
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@@ -574,6 +574,9 @@ public:
bool IsCharmed();
bool IsFamiliar();
bool IsTargetLockPet();
bool IsPetOwnerBot();
bool IsPetOwnerClient();
bool IsPetOwnerNPC();
};
#endif
+1
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@@ -392,6 +392,7 @@ Mob::Mob(
pet_stop = false;
pet_regroup = false;
_IsTempPet = false;
pet_owner_bot = false;
pet_owner_client = false;
pet_owner_npc = false;
pet_targetlock_id = 0;
+7 -4
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@@ -1076,10 +1076,12 @@ public:
inline int16 GetTempPetCount() const { return count_TempPet; }
inline void SetTempPetCount(int16 i) { count_TempPet = i; }
bool HasPetAffinity() { if (aabonuses.GivePetGroupTarget || itembonuses.GivePetGroupTarget || spellbonuses.GivePetGroupTarget) return true; return false; }
inline bool IsPetOwnerBot() const { return pet_owner_bot; }
inline void SetPetOwnerBot(bool b) { pet_owner_bot = b; }
inline bool IsPetOwnerClient() const { return pet_owner_client; }
inline void SetPetOwnerClient(bool value) { pet_owner_client = value; }
inline void SetPetOwnerClient(bool b) { pet_owner_client = b; }
inline bool IsPetOwnerNPC() const { return pet_owner_npc; }
inline void SetPetOwnerNPC(bool value) { pet_owner_npc = value; }
inline void SetPetOwnerNPC(bool b) { pet_owner_npc = b; }
inline bool IsTempPet() const { return _IsTempPet; }
inline void SetTempPet(bool value) { _IsTempPet = value; }
inline bool IsHorse() { return is_horse; }
@@ -1838,8 +1840,9 @@ protected:
bool hasTempPet;
bool _IsTempPet;
int16 count_TempPet;
bool pet_owner_client; //Flags regular and pets as belonging to a client
bool pet_owner_npc; //Flags regular and pets as belonging to a npc
bool pet_owner_bot; // Flags pets as belonging to a Bot
bool pet_owner_client; // Flags pets as belonging to a Client
bool pet_owner_npc; // Flags pets as belonging to an NPC
uint32 pet_targetlock_id;
glm::vec3 m_TargetRing;
+10 -3
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@@ -2162,7 +2162,9 @@ void NPC::PetOnSpawn(NewSpawn_Struct* ns)
}
}
if (swarm_owner->IsNPC()) {
if (swarm_owner->IsBot()) {
SetPetOwnerBot(true);
} else if (swarm_owner->IsNPC()) {
SetPetOwnerNPC(true);
}
} else if (GetOwnerID()) {
@@ -2179,8 +2181,13 @@ void NPC::PetOnSpawn(NewSpawn_Struct* ns)
}
}
} else {
if (entity_list.GetNPCByID(GetOwnerID())) {
SetPetOwnerNPC(true);
Mob* owner = entity_list.GetMob(GetOwnerID());
if (owner) {
if (owner->IsBot()) {
SetPetOwnerBot(true);
} else if (owner->IsNPC()) {
SetPetOwnerNPC(true);
}
}
}
}
+18
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@@ -3380,6 +3380,21 @@ bool Perl_Mob_IsTargetLockPet(Mob* self)
return self->IsTargetLockPet();
}
bool Perl_Mob_IsPetOwnerBot(Mob* self)
{
return self->IsPetOwnerBot();
}
bool Perl_Mob_IsPetOwnerClient(Mob* self)
{
return self->IsPetOwnerClient();
}
bool Perl_Mob_IsPetOwnerNPC(Mob* self)
{
return self->IsPetOwnerNPC();
}
void perl_register_mob()
{
perl::interpreter perl(PERL_GET_THX);
@@ -3782,6 +3797,9 @@ void perl_register_mob()
package.add("IsOfClientBotMerc", &Perl_Mob_IsOfClientBotMerc);
package.add("IsPausedTimer", &Perl_Mob_IsPausedTimer);
package.add("IsPet", &Perl_Mob_IsPet);
package.add("IsPetOwnerBot", &Perl_Mob_IsPetOwnerBot);
package.add("IsPetOwnerClient", &Perl_Mob_IsPetOwnerClient);
package.add("IsPetOwnerNPC", &Perl_Mob_IsPetOwnerNPC);
package.add("IsPlayerCorpse", &Perl_Mob_IsPlayerCorpse);
package.add("IsRoamer", &Perl_Mob_IsRoamer);
package.add("IsRooted", &Perl_Mob_IsRooted);
-4
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@@ -752,11 +752,7 @@ void QuestManager::stoptimer(const std::string& timer_name)
);
for (auto e = QTimerList.begin(); e != QTimerList.end(); ++e) {
LogInfo("Current [{}] Timer [{}]", e->name, timer_name);
if (e->mob && e->mob == owner && e->name == timer_name) {
LogInfo("Matched [{}] Timer [{}]", e->name, timer_name);
if (has_stop_event) {
if (owner->IsClient()) {
parse->EventPlayer(EVENT_TIMER_STOP, owner->CastToClient(), timer_name, 0);