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4 Commits

Author SHA1 Message Date
KimLS 9fd07b4dd4 Exports continue, mob and some constants 2018-08-27 22:41:03 -07:00
KimLS 31a20a1e4c Begin porting of mappable stuff in earnest 2018-08-26 00:43:44 -07:00
KimLS f40b44a454 Starting rewrite of lua parser in earnest 2018-08-25 15:33:29 -07:00
KimLS d1aef18974 Cleanup before we start gutting luabind 2018-08-24 00:43:54 -07:00
1471 changed files with 323479 additions and 62856 deletions
-23
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@@ -1,23 +0,0 @@
# EditorConfig is awesome: http://EditorConfig.org
# top-most EditorConfig file
root = true
# Unix-style newlines with a newline ending every file
[*]
end_of_line = lf
insert_final_newline = true
# Matches multiple files with brace expansion notation
# Set default charset
[*.{js,py}]
charset = utf-8
[*.cpp]
indent_style = tab
[*.h]
indent_style = tab
# Tab indentation (no size specified)
[Makefile]
indent_style = tab
+13 -3
View File
@@ -23,10 +23,20 @@ CMakeFiles
Makefile
cmake_install.cmake
install_manifest.txt
[Bb]uild*/
Build/
build/
Build32/
build32/
Build64/
build64/
Build_32/
build_32/
Build_64/
build_64/
x64/
x86/
log/
logs/
vcpkg/
.idea/*
*cbp
.idea/*
-18
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@@ -1,18 +0,0 @@
[submodule "submodules/glm"]
path = submodules/glm
url = https://github.com/g-truc/glm.git
[submodule "submodules/fmt"]
path = submodules/fmt
url = https://github.com/fmtlib/fmt.git
[submodule "submodules/libuv"]
path = submodules/libuv
url = https://github.com/libuv/libuv.git
[submodule "submodules/cereal"]
path = submodules/cereal
url = https://github.com/USCiLab/cereal.git
[submodule "submodules/websocketpp"]
path = submodules/websocketpp
url = https://github.com/zaphoyd/websocketpp.git
[submodule "submodules/recastnavigation"]
path = submodules/recastnavigation
url = https://github.com/EQEmu/recastnavigation.git
+17 -49
View File
@@ -28,9 +28,6 @@
#EQEMU_MAP_DIR
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
IF(POLICY CMP0074)
cmake_policy(SET CMP0074 NEW)
ENDIF()
#FindMySQL is located here so lets make it so CMake can find it
SET(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/" ${CMAKE_MODULE_PATH})
@@ -264,13 +261,15 @@ IF(EQEMU_BUILD_PERL)
ENDIF(EQEMU_BUILD_PERL)
IF(EQEMU_BUILD_LUA)
ADD_DEFINITIONS(-DLUA_EQEMU)
IF(MSVC)
ADD_DEFINITIONS(/bigobj)
ENDIF()
ENDIF(EQEMU_BUILD_LUA)
#Disabled until reevaluation performed
#OPTION(EQEMU_USE_MAP_MMFS "Create and use Zone Map MMF files." OFF)
#IF(EQEMU_USE_MAP_MMFS)
# ADD_DEFINITIONS(-DUSE_MAP_MMFS)
#ENDIF(EQEMU_USE_MAP_MMFS)
OPTION(EQEMU_USE_MAP_MMFS "Create and use Zone Map MMF files." OFF)
IF(EQEMU_USE_MAP_MMFS)
ADD_DEFINITIONS(-DUSE_MAP_MMFS)
ENDIF(EQEMU_USE_MAP_MMFS)
SET(EQEMU_MAP_DIR "./Maps" CACHE STRING "The dir that maps, water maps, and paths are located in.")
@@ -286,8 +285,6 @@ ADD_DEFINITIONS(-DLOG_LEVEL_QUEST=${EQEMU_LOG_LEVEL_QUEST})
ADD_DEFINITIONS(-DLOG_LEVEL_COMMANDS=${EQEMU_LOG_LEVEL_COMMANDS})
ADD_DEFINITIONS(-DLOG_LEVEL_CRASH=${EQEMU_LOG_LEVEL_CRASH})
ADD_DEFINITIONS(-DGLM_FORCE_RADIANS)
ADD_DEFINITIONS(-DGLM_FORCE_CTOR_INIT)
ADD_DEFINITIONS(-DGLM_ENABLE_EXPERIMENTAL)
#Find everything we need
FIND_PACKAGE(ZLIB REQUIRED)
@@ -297,7 +294,7 @@ IF(EQEMU_BUILD_PERL)
INCLUDE_DIRECTORIES(SYSTEM "${PERL_INCLUDE_PATH}")
ENDIF(EQEMU_BUILD_PERL)
SET(SERVER_LIBS common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY} uv_a fmt RecastNavigation::Detour)
SET(SERVER_LIBS common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY} libuv fmt recast_navigation)
FIND_PACKAGE(Sodium REQUIRED)
IF(SODIUM_FOUND)
@@ -309,21 +306,6 @@ IF(SODIUM_FOUND)
ENDIF()
ENDIF()
IF(ZLIB_FOUND)
OPTION(EQEMU_BUILD_ZLIB "Build internal version of zlib." OFF)
IF(EQEMU_BUILD_ZLIB)
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/zlibng")
SET(SERVER_LIBS ${SERVER_LIBS} "zlibstatic")
ELSE()
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_INCLUDE_DIRS}")
SET(SERVER_LIBS ${SERVER_LIBS} ${ZLIB_LIBRARY})
ENDIF()
ELSE()
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/zlibng")
SET(SERVER_LIBS ${SERVER_LIBS} "zlibstatic")
ENDIF()
IF(WIN32)
SET(SERVER_LIBS ${SERVER_LIBS} "ws2_32" "psapi" "iphlpapi" "userenv")
ENDIF()
@@ -346,6 +328,7 @@ IF(EQEMU_BUILD_LUA)
FIND_PACKAGE(Boost REQUIRED)
INCLUDE_DIRECTORIES(SYSTEM "${LUA_INCLUDE_DIR}" "${Boost_INCLUDE_DIRS}")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/luabind")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/sol")
OPTION(EQEMU_SANITIZE_LUA_LIBS "Sanitize Lua Libraries (Remove OS and IO standard libraries from being able to run)." ON)
IF(EQEMU_SANITIZE_LUA_LIBS)
@@ -353,34 +336,19 @@ IF(EQEMU_BUILD_LUA)
ENDIF(EQEMU_SANITIZE_LUA_LIBS)
ENDIF(EQEMU_BUILD_LUA)
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_INCLUDE_DIRS}")
INCLUDE_DIRECTORIES(SYSTEM "${MySQL_INCLUDE_DIR}")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/glm")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/cereal/include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/fmt/include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/libuv/include" )
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/DebugUtils/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/Detour/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/DetourCrowd/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/DetourTileCache/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/Recast/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/websocketpp")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/common/glm")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/cereal")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/libuv/include" )
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/libuv/src")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/format")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/recast/detour/include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/recast/recast/include")
IF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS OR EQEMU_BUILD_HC)
ADD_SUBDIRECTORY(common)
ADD_SUBDIRECTORY(libs)
ADD_SUBDIRECTORY(submodules/fmt)
ADD_SUBDIRECTORY(submodules/libuv)
SET(RECASTNAVIGATION_DEMO OFF CACHE BOOL "Build demo")
SET(RECASTNAVIGATION_TESTS OFF CACHE BOOL "Build tests")
SET(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "Build examples")
ADD_SUBDIRECTORY(submodules/recastnavigation)
IF(EQEMU_BUILD_ZLIB)
SET(ZLIB_COMPAT ON CACHE BOOL "Compile with zlib compatible API")
SET(ZLIB_ENABLE_TESTS OFF CACHE BOOL "Build test binaries")
ADD_SUBDIRECTORY(libs/zlibng)
ENDIF()
ENDIF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS OR EQEMU_BUILD_HC)
IF(EQEMU_BUILD_SERVER)
ADD_SUBDIRECTORY(shared_memory)
-405
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@@ -1,410 +1,5 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 7/3/2019 ==
Akkadius/KLS:
- Optimizations to packet updates introduced back into the source post network code overhaul
- Optimizations made to position update packets by sending updates far less frequently when not in line with zone:max_movement_update_range
- Optimizations made to position updates in respect to the much higher resolution of navmesh path-finding that we were using. We have cut down
on the resolution of path finding / updating so that we reduce the CPU overhead of path-finding and subsequent client update packets that
get generated this action
- Optimization made by adjusting ZLIB compression rate that was accidentally set to a compression level of 4 a long time ago
- Added #netstats admin command to troubleshoot connection issues in detail
- Websocket server is now available in zone and is bound to the same UDP port that the zoneserver listens on
- Currently implemented websocket API calls at the zone level
get_packet_statistics
get_opcode_list
get_npc_list_detail
get_door_list_detail
get_corpse_list_detail
get_object_list_detail
get_mob_list_detail
get_client_list_detail
get_zone_attributes
get_logsys_categories
set_logging_level
- Example of a Typescript client: https://gist.github.com/Akkadius/52d12d0379f36cf81c51b3b7da13db37
- Library Changes
- We now use git submodules for libraries / dependencies versus manually downloading to the dependencies folder and/or storing
said dependencies within our codebase itself
- To update dependencies (Required for compiling)
- git submodule init
- git submodule update
- Libraries now in submodules
- [glm] https://github.com/g-truc/glm.git
- [flm] https://github.com/fmtlib/fmt.git
- [libuv] https://github.com/libuv/libuv.git
- [cereal] https://github.com/USCiLab/cereal.git
- [websocketpp] https://github.com/zaphoyd/websocketpp.git
- [recastnavigation] https://github.com/EQEmu/recastnavigation.git
== 6/24/2019 ==
Uleat: Reworked BotDatabase into a functional add-on for ZoneDatabase
- Eliminated the database connection associated with class BotDatabase
- All behaviors remain the same with the exception of the calling object
-- To invoke a BotDatabase function, use database.botdb.<f> rather than botdb.<f>
== 3/1/2019 ==
Noudess: Major faction conversion to use client data.
Pull request #802 New min/max personal faction per faction. Use of actual
client mods for race/class/deity.
This PR involves major changes to your database and your quests.
The clients recently exposed raw data included
- the min/max personal faction for each faction
- the actual faction id the client uses for each faction
- the actual mods that come into play when a PC cons an opponent that
determine your overall con to that faction.
The approach I took resulted in minimal change to the code base. I did
alter the code to enforce the new validated min/max from the client. This
min/max applies to personally earned faction. So if a faction has a min
of 0 and a max of 2000, that means your personally earned value can never
go below 0 or over 2000. The actual con, will, however often do so because
of class/race/deity modifications. I also changed the con ranges, per
Mackal's data that was proven to be accurate:
Ally = 1100+
Warmly = 750 to 1099
Kindly = 500 to 749
Amiable = 100 to 499
Indifferent = 0 to 99
Apprehensive = -1 to -100
Dubious = -101 to -500
Threateningly = -501 to -750
Ready to Attack = -751
The above means that dubious is a much smaller range now. For that reason
the scripts modify any custom faction base values to put them in the same
range, hopefully as the creators of the custom factions intended.
Also to be noted as characters that have a faction between -501 and -700
wont be dubious anymore, they will be threateningly. This is expected with
the new ranges, but might take players by suprise as the old ranges we used
were more liberal but were incorrect.
The database is changed extensively, but really only content. We're
translating faction_list to use the clients ids. As such every place a
faction_is is used, namely (see below) are being converted.
- faction_list
- faction_list_mod
- npc_faction (primary_faction field only)
- npc_faction_entries (faction_id field only)
- faction_values
Quests will also automatically be adjusted. This MUST be done after the
PR sql and before starting the server. This is automated by
eqemu_server.pl (or starting world)
Be assured, custom factions that you may have created, or obsolete or
duplicate factions in our original faction_list, that you may have used,
will be preserved. Anything that does not map directly is being moved to
the 5000 range in faction_list and any references are corrected to point
there.
A great example of this is Ebon Mask and Hall of the Ebon Mask. Many peqdb
style servers have both of these. Some have used one, some the other. We
map Ebon Mask to the clients Ebon mask and the Hall of the Ebon Mask gets
moved to the 5000 range, and all its references are preserved. However,
if you would like to make proper use of client mobs to Ebon mask, or other
factions that have duplicitous entries, I recommend you manually move to
using the correct one. In that way all of the new raw data mapped in from
the client into faction_list_mod will get used instead of what your db had
before these values were known.
In my experience converting 4 different server's data, there are only
about 20 factions moved into the 5000 range.
This PR has only 1 new, permanent table faction_base_data, which is taken
right from the client. The base field is left in case you want to mod your
server, but we are very sure that the client doesn't use a base. It uses
global mods to race or class for this as you'll see in the
new faction_list_mod.
The PR makes many backup tables, and two mapping tables that are used during
the conversion process to fix quests. This table was hand created by
analysis. This table serves no purpose after conversion except an audit
trail if we see any issues.
I will release a new PR that will clean up all these backups and temporary
tables in about a month.
== 2/7/2019 ==
Uleat: Put merc and bot classes on the same stance standard (mercs)
- Both classes will now use the same stance standard
- Pushed stance types up to EQEmu::constants
== 2/4/2019 ==
Uleat: Added command 'profanity' (aliased 'prof')
- This is a server-based tool for redacting any language that an admin deems as profanity (socially unacceptable within their community)
- Five options are available under this command..
-- 'list' - shows the current list of banned words
-- 'clear' - clears the current list of banned words
-- 'add <word>' - adds <word> to the banned word list
-- 'del <word>' - deletes <word> from the banned word list
-- 'reload' - forces a reload of the banned word list
- All actions are immediate and a world broadcast refreshes other active zones
- The system is in stand-by when the list is empty..just add a word to the list to begin censorship
- Redaction only occurs on genuine occurences of any banned word
-- Banned words are replaced with a series of '*' characters
-- Compounded words are ignored to avoid issues with allowed words containing a banned sub-string
-- If 'test' is banned, 'testing' will not be banned .. it must be added separately
- Extreme care should be exercised when adding words to the banned list..
-- Quest failures and limited social interactions may alienate players if they become inhibiting
-- System commands are allowed to be processed before redaction occurs in the 'say' channel
- A longer list requires more clock cycles to process - so, try to keep them to the most offensible occurrences
Uleat: Fix for bots ceasing combat when their 'follow me' mob dies
- Bots will revert to their client leash owner (bot owner or client group leader) when their FollowID() mob is no longer valid
- Combat will no longer be interrupted in these cases
- Does not apply to bot owner death...
== 1/26/2019 ==
Uleat: Fix for class Bot not honoring NPCType data reference
- Fixes bots not moving on spawn/grouping issue
- Report any issues with non movement-related behavior
== 1/24/2019 ==
Uleat: Extended server spellbook entries to RoF2 standard and added per-client restriction of spell id max
- Bumped server spellbook entry capacity to 720 spells
- Server keeps all 'learned' spells as found
-- Access is limited by the clients' limitations of spellbook capacities and max spell ids
-- This is done to avoid losing spells by switching from newer clients to older ones
-- Existing behavior is kept in place for illegal access conditions
- Each client is still restricted to its spellbook capacity (400, 480, 480, 720, 720, 720 - respectively)
- Each client is restricted to its max supported spell id (9999, 15999, 23000, 28000, 45000, 45000 - respectively)
- Please report any abnormal behavior so it may be addressed
Uleat: Removed server-side checksum of player profile..wasted calculation since it's performed again in all translators
== 1/20/2019 ==
Uleat: Added 'spells' entry to EQDictionary
Akkadius:
- [Command] Extended #goto via #goto <player_name> -
- This will work cross zone, cross instance, in zone etc.
- It works on top of the original #goto (target) and #goto x y z
- [Command] Implemented server side #who Example: https://bit.ly/2TZ2hvI
- Searches can be filtered by
- Account Name
- Base Class Name
- Guild Name
- IP
- Player Name
- Race Name
- Zone Short Name
- Features a clickable (Goto) saylink that will bring you directly to a player regardless of
whether or not they are in an instance
- [Command] Implemented: #gmzone [zone_short_name] [zone_version=0] [identifier=gmzone]
- Zones to a private GM instance
- Example: https://i.imgur.com/qswdrzO.gif
- [NPC] Fix issue where NPC's clip into the world and the client interprets them at 0,0,0
- This issue would show itself when NPC's would bunch up by a zone-in
== 1/15/2019 ==
Uleat: Activated per-expansion support for active inventory slot addressing
- Server honors expansions that alter bank size and power source, general9 and general10 slots
- Server honors gm flag behaviors for the active inventory slots of each client
== 1/11/2019 ==
Uleat: Modified rules system to ignore all runtime modifications of 'World:ExpansionSettings' and 'World:UseClientBasedExpansionSettings' fields.
- These fields are no longer allowed to be changed during server runtime through the command system
- Major syncronization issues between server and clients result when these fields are altered in-game
- It is not recommended to update these fields via sql queries while the server is in operation
- Failure to observe these warnings will result in abhorant behavior and loss of items
- Modify these fields during server operation at your own risk!
== 1/4/2019 ==
Akkadius: [Scaling] Global base scaling data has been updated in new database binary revision
== 1/1/2019 ==
Akkadius:
- [Logging] Added new logging category "MobAppearance"
- [DevTools] Proximity show of NPC now shows a "Path finding" circle around the proximity nodes to more clearly display
- [Scaling] Global base scaling data now refreshes from the database on #repop
- [Commands] Implemented command #killallnpcs [npc_name] for testing, leave blank for all attackable NPC's
- NPC and Player Textures
- Textures that have been changed with #wearchange / #wc or any wearchange quest script call will now stick
for new clients entering a zone
- Weapon models for NPCs changed using wearchange will stick as well during combat and when new clients enter the zone
- The above changes allow for customization of a zone and NPC's without needing static data configured on npc_types
table data and allows for much more customization options
- Implemented Quest API Calls
Perl
$client->SetPrimaryWeaponOrnamentation(uint32 model_id);
$client->SetSecondaryWeaponOrnamentation(uint32 model_id);
Lua
client:SetPrimaryWeaponOrnamentation(uint32 model_id);
client:SetSecondaryWeaponOrnamentation(uint32 model_id);
- Both of these API calls persist an ornamentation to the weapon in the inventory table and will load both
in character select and cross zone
== 12/30/2018 ==
Akkadius (KLS):
# NPC Movement Overhaul
"Recently, we landed massive changes to pathing logic (Navmesh) with NPC's that took a while to iron out but has been
an immensely positive addition to the EQEmu server core. With that, it's made us realize how much some related
functionality needed to be addressed and that involves "NPC movement logic". We've been needing to address
NPC movement logic for years as it has been fragmented and inconsistent all over the code which has made
fixing actual movement related issues a nightmare. There are many other technical things that we can go
into about it but the important part is that it is much improved! Special thanks to KLS for putting in a
lot of work to make this happen"
- NPC's should now smoothly path between source and destination, rather than "skipping" all over the place between
path points and sending sometimes several position updates, there should only be one update until NPC
changes heading or speed
- NPC pathing during flee and fear should be far improved
- NPC pathing inside of water should be far improved
- NPC transitions between water and land should now be seamless
- NPC transitions over verticals (hills) should be smoother as well
- NPC "Stuck" logic during path finding should be improved
- NPC Z coordinate plane correction now occurs during path calculation projection properly (as it should) instead of
brute forcing the current Z location along different path projections
- Example: https://bit.ly/2Ssn4Yp
== 12/16/2018 ==
Akkadius:
- Implemented: Global Base Scaling: https://github.com/EQEmu/Server/wiki/NPC-Scaling
- Implemented: Beginning of DevTools - more to be added over time (Status >= 200)
- Display NPC info on target
- Display Client info on target
- Display NPC show commands on target
- Loot
- Grids
- Emotes
- Implemented: Support for saylinks to be used in GM commands
- Deprecated: Commands
- #listnpcs
- Implemented: Commands
- #list [npcs|players|corpses|doors|objects] [search]
- Provides clickable saylinks to go to entities
- #scale [static/dynamic] (With targeted NPC)
- #scale [npc_name_search] [static/dynamic] (To make zone-wide changes)
- #scale all [static/dynamic]
- #devtools (alias #dev)
- Implemented: New Logging categories automatically injected into `logsys_categories` table
- Fixed an issue where newly injected categories were turned on by default
== 12/15/2018 ==
Kinglykrab: Added multiple new instance related quest functions.
1. quest::GetInstanceIDByCharID(const char *zone, int16 version, uint32 char_id)
- Allows you to pull the instance ID of a client by character ID.
2. quest::AssignToInstanceByCharID(uint16 instance_id, uint32 char_id)
- Allows you to assign an instance to a client by character ID.
3. quest::RemoveFromInstanceByCharID(uint16 instance_id, uint32 char_id)
- Allows you to remove a client from an instance by character ID.
Added spell buckets, similar to spell globals.
- Uses a new spell_buckets table and the Spells:EnableSpellBuckets rule.
Added max level by data bucket.
- Uses data bucket char_id-CharMaxLevel and Character:PerCharacterBucketMaxLevel rule.
== 10/09/2018 ==
Uleat: Added bot owner options
- usage: ^owneroption [option] (or aliased as: ^oo [option])
- options are saved in the database and therefore, persistent
- Implemented option 'deathmarquee'
-- toggles client owner flag to show marquee message when a bot dies (default: disabled)
== 10/07/2018 ==
Uleat: Fixed a few bot issues..
- Fix for bot item trades not attuning
- Fix for bot mana, endurance not updating properly
== 10/06/2018 ==
Uleat: Fixed a few bot issues..
- Fix for bot 'stop melee level' not honoring setting level over rule level
- Fix for missing bot combat spell casting when within melee range
- Fix (in-work) for bots 'forgetting' current target when it flees
== 09/18/2018 ==
Uleat: Notes for manual conversion of quest script inventory slot values
- You should use reference/lookup values provided by the lua and perl apis to avoid skirting safety checks
and to ensure that the values used are the correct ones for your needs
[perl api examples]
old:
1) my $charmitem = $client->GetItemIDAt(0);
2) for($for_x = 22; $for_x < 30; $for_x++) {...}
3) for($slot1 = 0; $slot1 <= 30; $slot1++) {...}
new:
1) my $charmitem = $client->GetItemIDAt(quest::getinventoryslotid("charm"));
2) for($for_x = quest::getinventoryslotid("general.begin"); $for_x <= quest::getinventoryslotid("general.end"); $for_x++) {...} ** notice change of conditional
3) for($slot1 = quest::getinventoryslotid("possessions.begin"); $slot1 <= quest::getinventoryslotid("possessions.end"); $slot1++) {...}
[lua api examples]
old:
1) if(e.self:GetItemIDAt(30) == 31599) then ...
2) for i = 0, 30, 1 do ...
new:
1) if(e.self:GetItemIDAt(Slot.Cursor) == 31599) then ...
2) for i = Slot.PossessionsBegin, Slot.PossessionsEnd, 1 do ...
- If you need to manually assign bag slot ranges to individual 'general' slots, use this assignment for now:
-- General1 (23) = 251 .. 260
-- General2 (24) = 261 .. 270
-- General3 (25) = 271 .. 280
-- General4 (26) = 281 .. 290
-- General5 (27) = 291 .. 300
-- General6 (28) = 301 .. 310
-- General7 (29) = 311 .. 320
-- General8 (30) = 321 .. 330
-- General9 (31) = 331 .. 340
-- General10 (32) = 341 .. 350
-- Cursor (33) = 351 .. 360
- If you need to manually assign ammo or powersource slots, use these values:
-- PowerSource = 21
-- Ammo = 22
- All slot values not addressed above remain the same
- Additional information can be found at:
-- https://github.com/EQEmu/Server/wiki/Inventory-Slots
-- https://github.com/EQEmu/Server/wiki/Perl-API
-- https://github.com/EQEmu/Server/wiki/Lua-API
== 09/03/2018 ==
Uleat: Rework of 'invsnapshot' command and implementation of automatic inventory snapshots.
- Inventory snapshots are now taken automatically using the interval rule values - if snapshots are enabled
- Command 'invsnapshot' now has more options available to include a restore feature
-- A pop-up help menu is available
-- argument 'capture' is available to anyone with status high enough to register the command
-- Advanced options are only available to players with 150 status or greater
-- argument 'list' provides a list of "timestamp : item count" entries
-- argument 'parse' displays a "slot : item id : item name" listing of valid snapshots by timestamp
-- argument 'compare' shows a 'difference' comparison of "snapshot-to-inventory" changes
-- argument 'restore' applies a saved snapshot to the player's inventory (with a pre-clearing call)
== 08/13/2018 ==
Uleat: Activation of RoF+ clients' two additional general slots and integration of SoF+ clients' PowerSource slot
- Inventory 'Possessions' main slots are now contiguous and implemented to RoF2 standards
-- 'slotGeneral9'(31) and 'slotGeneral10'(32) are now active
-- Possessions slot enumerations are now defined as between 'slotCharm'(0) and 'slotCursor'(33)
-- 'slotPowerSource'(21) is no longer a special case slot(9999)
- Special code has been added to exclude 'slotPowerSource,' 'slotGeneral9' and 'slotGeneral10' from server
actions in clients that do not support them.
- The lua api has been updated to use the new slot enumeration as well as having some slot range definitions added
- The perl api now has a look-up function to provide token-to-value translations .. definitions are similar to lua
- In both lua and perl, it is HIGHLY recommended that any custom scripts using hard-coded inventory slot values be
updated to use the constants/lookup methods as any old values are no longer guaranteed to be accurate
- Database will have existing inventory slot values modified to the new standard and table `items` entries will
also be updated to the 'correct' equipable slot bitmask
- Script (quest) updates are required with this change
Note: The proper way to reference inventory slots is to use either instrinsic lookups (c/c++ & perl) or to use valid
const ref declarations (c/c++ & lua). Any other method is not guaranteed to be accurate and may result in item loss
and/or unexpected/undefined behavior.
== 07/10/2018 ==
Akkadius: Adjusted DataBuckets to use other acceptable time formats
Example: quest::set_data('key', 'value', '1d');
-23
View File
@@ -60,29 +60,6 @@ int main(int argc, char **argv) {
database.LoadLogSettings(LogSys.log_settings);
LogSys.StartFileLogs();
std::string arg_1;
if (argv[1]) {
arg_1 = argv[1];
}
if (arg_1 == "spells") {
ExportSpells(&database);
return 0;
}
if (arg_1 == "skills") {
ExportSkillCaps(&database);
return 0;
}
if (arg_1 == "basedata") {
ExportBaseData(&database);
return 0;
}
if (arg_1 == "dbstring") {
ExportDBStrings(&database);
return 0;
}
ExportSpells(&database);
ExportSkillCaps(&database);
ExportBaseData(&database);
+4 -13
View File
@@ -55,7 +55,6 @@ SET(common_sources
perl_eqdb.cpp
perl_eqdb_res.cpp
proc_launcher.cpp
profanity_manager.cpp
ptimer.cpp
races.cpp
rdtsc.cpp
@@ -73,6 +72,7 @@ SET(common_sources
unix.cpp
xml_parser.cpp
platform.cpp
event/event_loop.cpp
json/jsoncpp.cpp
net/console_server.cpp
net/console_server_connection.cpp
@@ -86,8 +86,6 @@ SET(common_sources
net/servertalk_server_connection.cpp
net/tcp_connection.cpp
net/tcp_server.cpp
net/websocket_server.cpp
net/websocket_server_connection.cpp
patches/patches.cpp
patches/sod.cpp
patches/sod_limits.cpp
@@ -138,7 +136,6 @@ SET(common_headers
eqemu_config.h
eqemu_config_elements.h
eqemu_logsys.h
eqemu_logsys_fmt.h
eq_limits.h
eq_packet.h
eq_stream_ident.h
@@ -184,7 +181,6 @@ SET(common_headers
packet_functions.h
platform.h
proc_launcher.h
profanity_manager.h
profiler.h
ptimer.h
queue.h
@@ -211,8 +207,8 @@ SET(common_headers
version.h
xml_parser.h
zone_numbers.h
event/background_task.h
event/event_loop.h
event/task.h
event/timer.h
json/json.h
json/json-forwards.h
@@ -232,8 +228,6 @@ SET(common_headers
net/servertalk_server_connection.h
net/tcp_connection.h
net/tcp_server.h
net/websocket_server.h
net/websocket_server_connection.h
patches/patches.h
patches/sod.h
patches/sod_limits.h
@@ -271,9 +265,10 @@ SET(common_headers
)
SOURCE_GROUP(Event FILES
event/background_task.h
event/event_loop.cpp
event/event_loop.h
event/timer.h
event/task.h
)
SOURCE_GROUP(Json FILES
@@ -313,10 +308,6 @@ SOURCE_GROUP(Net FILES
net/tcp_connection.h
net/tcp_server.cpp
net/tcp_server.h
net/websocket_server.cpp
net/websocket_server.h
net/websocket_server_connection.cpp
net/websocket_server_connection.h
)
SOURCE_GROUP(Patches FILES
+475 -577
View File
File diff suppressed because it is too large Load Diff
+4 -2
View File
@@ -17,10 +17,11 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#ifndef COMMON_DATA_VERIFICATION_H
#define COMMON_DATA_VERIFICATION_H
#include <algorithm>
#include <cmath>
namespace EQEmu
{
@@ -51,3 +52,4 @@ namespace EQEmu
} /*EQEmu*/
#endif /*COMMON_DATA_VERIFICATION_H*/
+63 -134
View File
@@ -171,27 +171,30 @@ void Database::LoginIP(uint32 AccountID, const char* LoginIP) {
QueryDatabase(query);
}
int16 Database::CheckStatus(uint32 account_id)
{
std::string query = StringFormat(
"SELECT `status`, TIMESTAMPDIFF(SECOND, NOW(), `suspendeduntil`) FROM `account` WHERE `id` = %i",
account_id);
int16 Database::CheckStatus(uint32 account_id) {
std::string query = StringFormat("SELECT `status`, UNIX_TIMESTAMP(`suspendeduntil`) as `suspendeduntil`, UNIX_TIMESTAMP() as `current`"
" FROM `account` WHERE `id` = %i", account_id);
auto results = QueryDatabase(query);
if (!results.Success())
auto results = QueryDatabase(query);
if (!results.Success()) {
return 0;
}
if (results.RowCount() != 1)
return 0;
auto row = results.begin();
int16 status = atoi(row[0]);
int32 suspendeduntil = 0;
auto row = results.begin();
int16 status = atoi(row[0]);
int32 date_diff = 0;
// MariaDB initalizes with NULL if unix_timestamp() is out of range
if (row[1] != nullptr) {
suspendeduntil = atoi(row[1]);
}
if (row[1] != nullptr)
date_diff = atoi(row[1]);
int32 current = atoi(row[2]);
if (date_diff > 0)
if(suspendeduntil > current)
return -1;
return status;
@@ -931,9 +934,9 @@ uint32 Database::GetMiniLoginAccount(char* ip)
}
// Get zone starting points from DB
bool Database::GetSafePoints(const char* short_name, uint32 version, float* safe_x, float* safe_y, float* safe_z, int16* minstatus, uint8* minlevel, uint32* minexpansion, uint32* maxexpansion, char *flag_needed) {
bool Database::GetSafePoints(const char* short_name, uint32 version, float* safe_x, float* safe_y, float* safe_z, int16* minstatus, uint8* minlevel, char *flag_needed) {
std::string query = StringFormat("SELECT safe_x, safe_y, safe_z, min_status, min_level, flag_needed, min_expansion, max_expansion FROM zone "
std::string query = StringFormat("SELECT safe_x, safe_y, safe_z, min_status, min_level, flag_needed FROM zone "
" WHERE short_name='%s' AND (version=%i OR version=0) ORDER BY version DESC", short_name, version);
auto results = QueryDatabase(query);
@@ -957,10 +960,6 @@ bool Database::GetSafePoints(const char* short_name, uint32 version, float* safe
*minlevel = atoi(row[4]);
if (flag_needed != nullptr)
strcpy(flag_needed, row[5]);
if (minexpansion != nullptr)
*minexpansion = atoi(row[6]);
if (maxexpansion != nullptr)
*maxexpansion = atoi(row[7]);
return true;
}
@@ -1409,39 +1408,25 @@ uint8 Database::GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16
return base_cap;
}
uint32 Database::GetCharacterInfo(
const char *iName,
uint32 *oAccID,
uint32 *oZoneID,
uint32 *oInstanceID,
float *oX,
float *oY,
float *oZ
)
{
std::string query = StringFormat(
"SELECT `id`, `account_id`, `zone_id`, `zone_instance`, `x`, `y`, `z` FROM `character_data` WHERE `name` = '%s'",
EscapeString(iName).c_str()
);
uint32 Database::GetCharacterInfo(const char* iName, uint32* oAccID, uint32* oZoneID, uint32* oInstanceID, float* oX, float* oY, float* oZ) {
std::string query = StringFormat("SELECT `id`, `account_id`, `zone_id`, `zone_instance`, `x`, `y`, `z` FROM `character_data` WHERE `name` = '%s'", iName);
auto results = QueryDatabase(query);
if (!results.Success()) {
return 0;
}
if (results.RowCount() != 1) {
if (results.RowCount() != 1)
return 0;
}
auto row = results.begin();
auto row = results.begin();
uint32 charid = atoi(row[0]);
if (oAccID) { *oAccID = atoi(row[1]); }
if (oZoneID) { *oZoneID = atoi(row[2]); }
if (oInstanceID) { *oInstanceID = atoi(row[3]); }
if (oX) { *oX = atof(row[4]); }
if (oY) { *oY = atof(row[5]); }
if (oZ) { *oZ = atof(row[6]); }
if (oAccID){ *oAccID = atoi(row[1]); }
if (oZoneID){ *oZoneID = atoi(row[2]); }
if (oInstanceID){ *oInstanceID = atoi(row[3]); }
if (oX){ *oX = atof(row[4]); }
if (oY){ *oY = atof(row[5]); }
if (oZ){ *oZ = atof(row[6]); }
return charid;
}
@@ -2078,114 +2063,58 @@ uint32 Database::GetGuildIDByCharID(uint32 character_id)
return atoi(row[0]);
}
void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings) {
void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings)
{
// log_settings previously initialized to '0' by EQEmuLogSys::LoadLogSettingsDefaults()
std::string query =
"SELECT "
"log_category_id, "
"log_category_description, "
"log_to_console, "
"log_to_file, "
"log_to_gmsay "
"FROM "
"logsys_categories "
"ORDER BY log_category_id";
std::string query =
"SELECT "
"log_category_id, "
"log_category_description, "
"log_to_console, "
"log_to_file, "
"log_to_gmsay "
"FROM "
"logsys_categories "
"ORDER BY log_category_id";
auto results = QueryDatabase(query);
int log_category_id = 0;
int categories_in_database[1000] = {};
int log_category = 0;
LogSys.file_logs_enabled = false;
for (auto row = results.begin(); row != results.end(); ++row) {
log_category_id = atoi(row[0]);
if (log_category_id <= Logs::None || log_category_id >= Logs::MaxCategoryID) {
log_category = atoi(row[0]);
if (log_category <= Logs::None || log_category >= Logs::MaxCategoryID)
continue;
}
log_settings[log_category_id].log_to_console = static_cast<uint8>(atoi(row[2]));
log_settings[log_category_id].log_to_file = static_cast<uint8>(atoi(row[3]));
log_settings[log_category_id].log_to_gmsay = static_cast<uint8>(atoi(row[4]));
log_settings[log_category].log_to_console = atoi(row[2]);
log_settings[log_category].log_to_file = atoi(row[3]);
log_settings[log_category].log_to_gmsay = atoi(row[4]);
/**
* Determine if any output method is enabled for the category
* and set it to 1 so it can used to check if category is enabled
*/
const bool log_to_console = log_settings[log_category_id].log_to_console > 0;
const bool log_to_file = log_settings[log_category_id].log_to_file > 0;
const bool log_to_gmsay = log_settings[log_category_id].log_to_gmsay > 0;
/* Determine if any output method is enabled for the category
and set it to 1 so it can used to check if category is enabled */
const bool log_to_console = log_settings[log_category].log_to_console > 0;
const bool log_to_file = log_settings[log_category].log_to_file > 0;
const bool log_to_gmsay = log_settings[log_category].log_to_gmsay > 0;
const bool is_category_enabled = log_to_console || log_to_file || log_to_gmsay;
if (is_category_enabled) {
log_settings[log_category_id].is_category_enabled = 1;
}
if (is_category_enabled)
log_settings[log_category].is_category_enabled = 1;
/**
* This determines whether or not the process needs to actually file log anything.
* If we go through this whole loop and nothing is set to any debug level, there is no point to create a file or keep anything open
*/
if (log_settings[log_category_id].log_to_file > 0) {
/*
This determines whether or not the process needs to actually file log anything.
If we go through this whole loop and nothing is set to any debug level, there is no point to create a file or keep anything open
*/
if (log_settings[log_category].log_to_file > 0){
LogSys.file_logs_enabled = true;
}
categories_in_database[log_category_id] = 1;
}
/**
* Auto inject categories that don't exist in the database...
*/
for (int log_index = Logs::AA; log_index != Logs::MaxCategoryID; log_index++) {
if (!categories_in_database[log_index]) {
Log(Logs::General,
Logs::Status,
"New Log Category '%s' doesn't exist... Automatically adding to `logsys_categories` table...",
Logs::LogCategoryName[log_index]
);
std::string inject_query = StringFormat(
"INSERT INTO logsys_categories "
"(log_category_id, "
"log_category_description, "
"log_to_console, "
"log_to_file, "
"log_to_gmsay) "
"VALUES "
"(%i, '%s', %i, %i, %i)",
log_index,
EscapeString(Logs::LogCategoryName[log_index]).c_str(),
log_settings[log_category_id].log_to_console,
log_settings[log_category_id].log_to_file,
log_settings[log_category_id].log_to_gmsay
);
QueryDatabase(inject_query);
}
}
}
int Database::CountInvSnapshots() {
std::string query = StringFormat("SELECT COUNT(*) FROM (SELECT * FROM `inventory_snapshots` a GROUP BY `charid`, `time_index`) b");
auto results = QueryDatabase(query);
if (!results.Success())
return -1;
auto row = results.begin();
int64 count = atoll(row[0]);
if (count > 2147483647)
return -2;
if (count < 0)
return -3;
return count;
}
void Database::ClearInvSnapshots(bool from_now) {
void Database::ClearInvSnapshots(bool use_rule)
{
uint32 del_time = time(nullptr);
if (!from_now) { del_time -= RuleI(Character, InvSnapshotHistoryD) * 86400; }
if (use_rule) { del_time -= RuleI(Character, InvSnapshotHistoryD) * 86400; }
std::string query = StringFormat("DELETE FROM inventory_snapshots WHERE time_index <= %lu", (unsigned long)del_time);
QueryDatabase(query);
+3 -4
View File
@@ -237,8 +237,8 @@ public:
/* General Queries */
bool GetSafePoints(const char* short_name, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, uint32* minexpansion = 0, uint32* maxexpansion = 0, char *flag_needed = nullptr);
bool GetSafePoints(uint32 zoneID, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, uint32* minexpansion = 0, uint32* maxexpansion = 0, char *flag_needed = nullptr) { return GetSafePoints(GetZoneName(zoneID), version, safe_x, safe_y, safe_z, minstatus, minlevel, minexpansion, maxexpansion, flag_needed); }
bool GetSafePoints(const char* short_name, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr);
bool GetSafePoints(uint32 zoneID, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr) { return GetSafePoints(GetZoneName(zoneID), version, safe_x, safe_y, safe_z, minstatus, minlevel, flag_needed); }
bool GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zoneid = 0, float* graveyard_x = 0, float* graveyard_y = 0, float* graveyard_z = 0, float* graveyard_heading = 0);
bool GetZoneLongName(const char* short_name, char** long_name, char* file_name = 0, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, uint32* graveyard_id = 0, uint32* maxclients = 0);
bool LoadPTimers(uint32 charid, PTimerList &into);
@@ -264,8 +264,7 @@ public:
void SetLFP(uint32 CharID, bool LFP);
void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
int CountInvSnapshots();
void ClearInvSnapshots(bool from_now = false);
void ClearInvSnapshots(bool use_rule = true);
/* EQEmuLogSys */
void LoadLogSettings(EQEmuLogSys::LogSettings* log_settings);
+5 -5
View File
@@ -217,7 +217,7 @@ namespace Convert {
/*0245*/ uint8 guildbanker;
/*0246*/ uint8 unknown0246[6]; //
/*0252*/ uint32 intoxication;
/*0256*/ uint32 spellSlotRefresh[9]; //in ms
/*0256*/ uint32 spellSlotRefresh[MAX_PP_REF_MEMSPELL]; //in ms
/*0292*/ uint32 abilitySlotRefresh;
/*0296*/ uint8 haircolor; // Player hair color
/*0297*/ uint8 beardcolor; // Player beard color
@@ -256,9 +256,9 @@ namespace Convert {
/*2505*/ uint8 unknown2541[47]; // ?
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
/*2580*/ uint8 unknown2616[4];
/*2584*/ uint32 spell_book[480];
/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
/*4632*/ uint32 mem_spells[9];
/*4632*/ uint32 mem_spells[MAX_PP_REF_MEMSPELL];
/*4668*/ uint8 unknown4704[32]; //
/*4700*/ float y; // Player y position
/*4704*/ float x; // Player x position
@@ -1360,7 +1360,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Spell Convert */
first_entry = 0; rquery = "";
for (i = 0; i < 480; i++){
for (i = 0; i < MAX_PP_REF_SPELLBOOK; i++){
if (pp->spell_book[i] > 0 && pp->spell_book[i] != 4294967295 && pp->spell_book[i] < 40000 && pp->spell_book[i] != 1){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_spells` (id, slot_id, spell_id) VALUES (%u, %u, %u)", character_id, i, pp->spell_book[i]);
@@ -1372,7 +1372,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Max Memmed Spell Convert */
first_entry = 0; rquery = "";
for (i = 0; i < 9; i++){
for (i = 0; i < MAX_PP_REF_MEMSPELL; i++){
if (pp->mem_spells[i] > 0 && pp->mem_spells[i] != 65535 && pp->mem_spells[i] != 4294967295){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_memmed_spells` (id, slot_id, spell_id) VALUES (%u, %u, %u)", character_id, i, pp->mem_spells[i]);
+3 -10
View File
@@ -38,23 +38,16 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include <sys/time.h>
#endif
/**
* @param instance_id
* @param char_id
* @return
*/
bool Database::AddClientToInstance(uint16 instance_id, uint32 char_id)
{
std::string query = StringFormat(
"REPLACE INTO `instance_list_player` (id, charid) "
"VALUES "
"(%lu, %lu)",
(unsigned long) instance_id,
(unsigned long) char_id
);
(unsigned long)instance_id,
(unsigned long)char_id
);
auto results = QueryDatabase(query);
return results.Success();
}
-34
View File
@@ -118,37 +118,3 @@ EQEmu::bug::CategoryID EQEmu::bug::CategoryNameToCategoryID(const char* category
return catOther;
}
const char *EQEmu::constants::GetStanceName(StanceType stance_type) {
switch (stance_type) {
case stanceUnknown:
return "Unknown";
case stancePassive:
return "Passive";
case stanceBalanced:
return "Balanced";
case stanceEfficient:
return "Efficient";
case stanceReactive:
return "Reactive";
case stanceAggressive:
return "Aggressive";
case stanceAssist:
return "Assist";
case stanceBurn:
return "Burn";
case stanceEfficient2:
return "Efficient2";
case stanceBurnAE:
return "BurnAE";
default:
return "Invalid";
}
}
int EQEmu::constants::ConvertStanceTypeToIndex(StanceType stance_type) {
if (stance_type >= EQEmu::constants::stancePassive && stance_type <= EQEmu::constants::stanceBurnAE)
return (stance_type - EQEmu::constants::stancePassive);
return 0;
}
+42 -89
View File
@@ -77,36 +77,29 @@ namespace EQEmu
} // namespace invtype
namespace popupresponse {
const int32 SERVER_INTERNAL_USE_BASE = 2000000000;
const int32 MOB_INFO_DISMISS = 2000000001;
}
namespace invslot {
using namespace RoF2::invslot::enum_;
using namespace Titanium::invslot::enum_;
const int16 SLOT_POWER_SOURCE = 9999;
using RoF2::invslot::SLOT_INVALID;
using RoF2::invslot::SLOT_BEGIN;
using Titanium::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
using Titanium::invslot::POSSESSIONS_BEGIN;
using Titanium::invslot::POSSESSIONS_END;
using SoF::invslot::POSSESSIONS_COUNT;
const int16 SLOT_AUGMENT_GENERIC_RETURN = 1001; // clients don't appear to use this method... (internal inventory return value)
using Titanium::invslot::EQUIPMENT_BEGIN;
using Titanium::invslot::EQUIPMENT_END;
using Titanium::invslot::EQUIPMENT_COUNT;
using RoF2::invslot::POSSESSIONS_BEGIN;
using RoF2::invslot::POSSESSIONS_END;
using RoF2::invslot::POSSESSIONS_COUNT;
using Titanium::invslot::GENERAL_BEGIN;
using Titanium::invslot::GENERAL_END;
using Titanium::invslot::GENERAL_COUNT;
using RoF2::invslot::EQUIPMENT_BEGIN;
using RoF2::invslot::EQUIPMENT_END;
using RoF2::invslot::EQUIPMENT_COUNT;
using RoF2::invslot::GENERAL_BEGIN;
using RoF2::invslot::GENERAL_END;
using RoF2::invslot::GENERAL_COUNT;
using RoF2::invslot::BONUS_BEGIN;
using RoF2::invslot::BONUS_STAT_END;
using RoF2::invslot::BONUS_SKILL_END;
using Titanium::invslot::BONUS_BEGIN;
using Titanium::invslot::BONUS_STAT_END;
using Titanium::invslot::BONUS_SKILL_END;
using Titanium::invslot::BANK_BEGIN;
using SoF::invslot::BANK_END;
@@ -131,9 +124,6 @@ namespace EQEmu
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = CORPSE_BEGIN + invslot::slotCursor;
using RoF2::invslot::EQUIPMENT_BITMASK;
using RoF2::invslot::GENERAL_BITMASK;
using RoF2::invslot::CURSOR_BITMASK;
using RoF2::invslot::POSSESSIONS_BITMASK;
using RoF2::invslot::CORPSE_BITMASK;
@@ -155,7 +145,7 @@ namespace EQEmu
const int16 GENERAL_BAGS_8_COUNT = 8 * SLOT_COUNT;
const int16 GENERAL_BAGS_8_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_8_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 351;
const int16 CURSOR_BAG_BEGIN = 331;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
@@ -191,10 +181,6 @@ namespace EQEmu
namespace constants {
const EQEmu::versions::ClientVersion CHARACTER_CREATION_CLIENT = EQEmu::versions::ClientVersion::Titanium;
using RoF2::constants::EXPANSION;
using RoF2::constants::EXPANSION_BIT;
using RoF2::constants::EXPANSIONS_MASK;
using RoF2::constants::CHARACTER_CREATION_LIMIT;
const size_t SAY_LINK_OPENER_SIZE = 1;
@@ -203,25 +189,13 @@ namespace EQEmu
const size_t SAY_LINK_CLOSER_SIZE = 1;
const size_t SAY_LINK_MAXIMUM_SIZE = (SAY_LINK_OPENER_SIZE + SAY_LINK_BODY_SIZE + SAY_LINK_TEXT_SIZE + SAY_LINK_CLOSER_SIZE);
enum StanceType : int {
stanceUnknown = 0,
stancePassive,
stanceBalanced,
stanceEfficient,
stanceReactive,
stanceAggressive,
stanceAssist,
stanceBurn,
stanceEfficient2,
stanceBurnAE
};
const char *GetStanceName(StanceType stance_type);
int ConvertStanceTypeToIndex(StanceType stance_type);
const int STANCE_TYPE_FIRST = stancePassive;
const int STANCE_TYPE_LAST = stanceBurnAE;
const int STANCE_TYPE_COUNT = stanceBurnAE;
const int LongBuffs = RoF2::constants::LongBuffs;
const int ShortBuffs = RoF2::constants::ShortBuffs;
const int DiscBuffs = RoF2::constants::DiscBuffs;
const int TotalBuffs = RoF2::constants::TotalBuffs;
const int NPCBuffs = RoF2::constants::NPCBuffs;
const int PetBuffs = RoF2::constants::PetBuffs;
const int MercBuffs = RoF2::constants::MercBuffs;
} /*constants*/
@@ -240,42 +214,6 @@ namespace EQEmu
} // namespace behavior
namespace spells {
enum class CastingSlot : uint32 { // hybrid declaration
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
MaxGems = 12,
Ability = 20, // HT/LoH for Tit
PotionBelt = 21, // Tit uses a different slot for PB
Item = 22,
Discipline = 23,
AltAbility = 0xFF
};
using RoF2::spells::SPELL_ID_MAX;
using RoF2::spells::SPELLBOOK_SIZE;
using UF::spells::SPELL_GEM_COUNT; // RoF+ clients define more than UF client..but, they are not valid beyond UF
using RoF2::spells::LONG_BUFFS;
using RoF2::spells::SHORT_BUFFS;
using RoF2::spells::DISC_BUFFS;
using RoF2::spells::TOTAL_BUFFS;
using RoF2::spells::NPC_BUFFS;
using RoF2::spells::PET_BUFFS;
using RoF2::spells::MERC_BUFFS;
} // namespace spells
namespace bug {
enum CategoryID : uint32 {
catOther = 0,
@@ -307,10 +245,25 @@ namespace EQEmu
} // namespace bug
enum WaypointStatus : int {
RoamBoxPauseInProgress = -3,
QuestControlNoGrid = -2,
QuestControlGrid = -1
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
MaxGems = 12,
Ability = 20, // HT/LoH for Tit
PotionBelt = 21, // Tit uses a different slot for PB
Item = 22,
Discipline = 23,
AltAbility = 0xFF
};
} /*EQEmu*/
+1 -4
View File
@@ -70,10 +70,7 @@ namespace EntityLimits
} // namespace invtype
namespace invslot {
const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
const uint64 GENERAL_BITMASK = 0x0000000000000000;
const uint64 CURSOR_BITMASK = 0x0000000000000000;
const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
const uint64 POSSESSIONS_BITMASK = 0x00000000007FFFFF; // based on 34-slot count (RoF+)
} // namespace invslot
+34 -247
View File
@@ -18,7 +18,6 @@
*/
#include "emu_versions.h"
#include "emu_constants.h"
bool EQEmu::versions::IsValidClientVersion(ClientVersion client_version)
@@ -64,26 +63,32 @@ const char* EQEmu::versions::ClientVersionName(ClientVersion client_version)
uint32 EQEmu::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
return bit_Unknown;
case ClientVersion::Titanium:
return bitTitanium;
return bit_Titanium;
case ClientVersion::SoF:
return bitSoF;
return bit_SoF;
case ClientVersion::SoD:
return bitSoD;
return bit_SoD;
case ClientVersion::UF:
return bitUF;
return bit_UF;
case ClientVersion::RoF:
return bitRoF;
return bit_RoF;
case ClientVersion::RoF2:
return bitRoF2;
return bit_RoF2;
default:
return bitUnknown;
return bit_Unknown;
}
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
{
switch (client_version_bit) {
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown) :
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)) :
return ClientVersion::Unknown;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)) :
return ClientVersion::Titanium;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)) :
@@ -101,6 +106,27 @@ EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientV
}
}
uint32 EQEmu::versions::ConvertClientVersionToExpansion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
case ClientVersion::Titanium:
return 0x000007FFU;
case ClientVersion::SoF:
return 0x00007FFFU;
case ClientVersion::SoD:
return 0x0000FFFFU;
case ClientVersion::UF:
return 0x0001FFFFU;
case ClientVersion::RoF:
case ClientVersion::RoF2:
return 0x000FFFFFU;
default:
return 0;
}
}
bool EQEmu::versions::IsValidMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
@@ -342,242 +368,3 @@ EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToOfflinePCMobV
return MobVersion::Unknown;
}
}
const char* EQEmu::expansions::ExpansionName(Expansion expansion)
{
switch (expansion) {
case Expansion::EverQuest:
return "EverQuest";
case Expansion::RoK:
return "The Ruins of Kunark";
case Expansion::SoV:
return "The Scars of Velious";
case Expansion::SoL:
return "The Shadows of Luclin";
case Expansion::PoP:
return "The Planes of Power";
case Expansion::LoY:
return "The Legacy of Ykesha";
case Expansion::LDoN:
return "Lost Dungeons of Norrath";
case Expansion::GoD:
return "Gates of Discord";
case Expansion::OoW:
return "Omens of War";
case Expansion::DoN:
return "Dragons of Norrath";
case Expansion::DoD:
return "Depths of Darkhollow";
case Expansion::PoR:
return "Prophecy of Ro";
case Expansion::TSS:
return "The Serpent's Spine";
case Expansion::TBS:
return "The Buried Sea";
case Expansion::SoF:
return "Secrets of Faydwer";
case Expansion::SoD:
return "Seeds of Destruction";
case Expansion::UF:
return "Underfoot";
case Expansion::HoT:
return "House of Thule";
case Expansion::VoA:
return "Veil of Alaris";
case Expansion::RoF:
return "Rain of Fear";
case Expansion::CotF:
return "Call of the Forsaken";
default:
return "Invalid Expansion";
}
}
const char* EQEmu::expansions::ExpansionName(uint32 expansion_bit)
{
return ExpansionName(ConvertExpansionBitToExpansion(expansion_bit));
}
uint32 EQEmu::expansions::ConvertExpansionToExpansionBit(Expansion expansion)
{
switch (expansion) {
case Expansion::RoK:
return bitRoK;
case Expansion::SoV:
return bitSoV;
case Expansion::SoL:
return bitSoL;
case Expansion::PoP:
return bitPoP;
case Expansion::LoY:
return bitLoY;
case Expansion::LDoN:
return bitLDoN;
case Expansion::GoD:
return bitGoD;
case Expansion::OoW:
return bitOoW;
case Expansion::DoN:
return bitDoN;
case Expansion::DoD:
return bitDoD;
case Expansion::PoR:
return bitPoR;
case Expansion::TSS:
return bitTSS;
case Expansion::TBS:
return bitTBS;
case Expansion::SoF:
return bitSoF;
case Expansion::SoD:
return bitSoD;
case Expansion::UF:
return bitUF;
case Expansion::HoT:
return bitHoT;
case Expansion::VoA:
return bitVoA;
case Expansion::RoF:
return bitRoF;
case Expansion::CotF:
return bitCotF;
default:
return bitEverQuest;
}
}
EQEmu::expansions::Expansion EQEmu::expansions::ConvertExpansionBitToExpansion(uint32 expansion_bit)
{
switch (expansion_bit) {
case bitRoK:
return Expansion::RoK;
case bitSoV:
return Expansion::SoV;
case bitSoL:
return Expansion::SoL;
case bitPoP:
return Expansion::PoP;
case bitLoY:
return Expansion::LoY;
case bitLDoN:
return Expansion::LDoN;
case bitGoD:
return Expansion::GoD;
case bitOoW:
return Expansion::OoW;
case bitDoN:
return Expansion::DoN;
case bitDoD:
return Expansion::DoD;
case bitPoR:
return Expansion::PoR;
case bitTSS:
return Expansion::TSS;
case bitTBS:
return Expansion::TBS;
case bitSoF:
return Expansion::SoF;
case bitSoD:
return Expansion::SoD;
case bitUF:
return Expansion::UF;
case bitHoT:
return Expansion::HoT;
case bitVoA:
return Expansion::VoA;
case bitRoF:
return Expansion::RoF;
case bitCotF:
return Expansion::CotF;
default:
return Expansion::EverQuest;
}
}
uint32 EQEmu::expansions::ConvertExpansionToExpansionsMask(Expansion expansion)
{
switch (expansion) {
case Expansion::RoK:
return maskRoK;
case Expansion::SoV:
return maskSoV;
case Expansion::SoL:
return maskSoL;
case Expansion::PoP:
return maskPoP;
case Expansion::LoY:
return maskLoY;
case Expansion::LDoN:
return maskLDoN;
case Expansion::GoD:
return maskGoD;
case Expansion::OoW:
return maskOoW;
case Expansion::DoN:
return maskDoN;
case Expansion::DoD:
return maskDoD;
case Expansion::PoR:
return maskPoR;
case Expansion::TSS:
return maskTSS;
case Expansion::TBS:
return maskTBS;
case Expansion::SoF:
return maskSoF;
case Expansion::SoD:
return maskSoD;
case Expansion::UF:
return maskUF;
case Expansion::HoT:
return maskHoT;
case Expansion::VoA:
return maskVoA;
case Expansion::RoF:
return maskRoF;
case Expansion::CotF:
return maskCotF;
default:
return maskEverQuest;
}
}
EQEmu::expansions::Expansion EQEmu::expansions::ConvertClientVersionToExpansion(versions::ClientVersion client_version)
{
return EQEmu::constants::StaticLookup(client_version)->Expansion;
}
uint32 EQEmu::expansions::ConvertClientVersionToExpansionBit(versions::ClientVersion client_version)
{
return EQEmu::constants::StaticLookup(client_version)->ExpansionBit;
}
uint32 EQEmu::expansions::ConvertClientVersionToExpansionsMask(versions::ClientVersion client_version)
{
return EQEmu::constants::StaticLookup(client_version)->ExpansionsMask;
}
uint32 EQEmu::expansions::ConvertExpansionMaskToLatestExpansion(uint32 expansion_mask)
{
if ((expansion_mask & bitRoK) == bitRoK) return static_cast<uint32>(Expansion::RoK);
if ((expansion_mask & bitSoV) == bitSoV) return static_cast<uint32>(Expansion::SoV);
if ((expansion_mask & bitSoL) == bitSoL) return static_cast<uint32>(Expansion::SoL);
if ((expansion_mask & bitPoP) == bitPoP) return static_cast<uint32>(Expansion::PoP);
if ((expansion_mask & bitLoY) == bitLoY) return static_cast<uint32>(Expansion::LoY);
if ((expansion_mask & bitLDoN) == bitLDoN) return static_cast<uint32>(Expansion::LDoN);
if ((expansion_mask & bitGoD) == bitGoD) return static_cast<uint32>(Expansion::GoD);
if ((expansion_mask & bitOoW) == bitOoW) return static_cast<uint32>(Expansion::OoW);
if ((expansion_mask & bitDoN) == bitDoN) return static_cast<uint32>(Expansion::DoN);
if ((expansion_mask & bitDoD) == bitDoD) return static_cast<uint32>(Expansion::DoD);
if ((expansion_mask & bitPoR) == bitPoR) return static_cast<uint32>(Expansion::PoR);
if ((expansion_mask & bitTSS) == bitTSS) return static_cast<uint32>(Expansion::TSS);
if ((expansion_mask & bitTBS) == bitTBS) return static_cast<uint32>(Expansion::TBS);
if ((expansion_mask & bitSoF) == bitSoF) return static_cast<uint32>(Expansion::SoF);
if ((expansion_mask & bitSoD) == bitSoD) return static_cast<uint32>(Expansion::SoD);
if ((expansion_mask & bitUF) == bitUF) return static_cast<uint32>(Expansion::UF);
if ((expansion_mask & bitHoT) == bitHoT) return static_cast<uint32>(Expansion::HoT);
if ((expansion_mask & bitVoA) == bitVoA) return static_cast<uint32>(Expansion::VoA);
if ((expansion_mask & bitRoF) == bitRoF) return static_cast<uint32>(Expansion::RoF);
if ((expansion_mask & bitCotF) == bitCotF) return static_cast<uint32>(Expansion::CotF);
return static_cast<uint32>(Expansion::EverQuest);
}
+23 -103
View File
@@ -39,27 +39,26 @@ namespace EQEmu
RoF2 // Build: 'May 10 2013 23:30:08'
};
enum ClientVersionBitmask : uint32 {
bitUnknown = 0x00000000,
bitClient62 = 0x00000001, // unsupported (placeholder for scripts)
bitTitanium = 0x00000002,
bitSoF = 0x00000004,
bitSoD = 0x00000008,
bitUF = 0x00000010,
bitRoF = 0x00000020,
bitRoF2 = 0x00000040,
maskUnknown = 0x00000000,
maskTitaniumAndEarlier = 0x00000003,
maskSoFAndEarlier = 0x00000007,
maskSoDAndEarlier = 0x0000000F,
maskUFAndEarlier = 0x0000001F,
maskRoFAndEarlier = 0x0000003F,
maskSoFAndLater = 0xFFFFFFFC,
maskSoDAndLater = 0xFFFFFFF8,
maskUFAndLater = 0xFFFFFFF0,
maskRoFAndLater = 0xFFFFFFE0,
maskRoF2AndLater = 0xFFFFFFC0,
maskAllClients = 0xFFFFFFFF
enum ClientVersionBit : uint32 {
bit_Unknown = 0,
bit_Client62 = 0x00000001, // unsupported (placeholder for scripts)
bit_Titanium = 0x00000002,
bit_SoF = 0x00000004,
bit_SoD = 0x00000008,
bit_UF = 0x00000010,
bit_RoF = 0x00000020,
bit_RoF2 = 0x00000040,
bit_TitaniumAndEarlier = 0x00000003,
bit_SoFAndEarlier = 0x00000007,
bit_SoDAndEarlier = 0x0000000F,
bit_UFAndEarlier = 0x0000001F,
bit_RoFAndEarlier = 0x0000003F,
bit_SoFAndLater = 0xFFFFFFFC,
bit_SoDAndLater = 0xFFFFFFF8,
bit_UFAndLater = 0xFFFFFFF0,
bit_RoFAndLater = 0xFFFFFFE0,
bit_RoF2AndLater = 0xFFFFFFC0,
bit_AllClients = 0xFFFFFFFF
};
const ClientVersion LastClientVersion = ClientVersion::RoF2;
@@ -70,7 +69,9 @@ namespace EQEmu
const char* ClientVersionName(ClientVersion client_version);
uint32 ConvertClientVersionToClientVersionBit(ClientVersion client_version);
ClientVersion ConvertClientVersionBitToClientVersion(uint32 client_version_bit);
uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
enum class MobVersion : uint32 {
Unknown = 0,
Client62,
@@ -136,87 +137,6 @@ namespace EQEmu
} /*versions*/
namespace expansions {
enum class Expansion : uint32 {
EverQuest = 0,
RoK,
SoV,
SoL,
PoP,
LoY,
LDoN,
GoD,
OoW,
DoN,
DoD,
PoR,
TSS,
TBS,
SoF,
SoD,
UF,
HoT,
VoA,
RoF,
CotF
};
enum ExpansionBitmask : uint32 {
bitEverQuest = 0x00000000,
bitRoK = 0x00000001,
bitSoV = 0x00000002,
bitSoL = 0x00000004,
bitPoP = 0x00000008,
bitLoY = 0x00000010,
bitLDoN = 0x00000020,
bitGoD = 0x00000040,
bitOoW = 0x00000080,
bitDoN = 0x00000100,
bitDoD = 0x00000200,
bitPoR = 0x00000400,
bitTSS = 0x00000800,
bitTBS = 0x00001000,
bitSoF = 0x00002000,
bitSoD = 0x00004000,
bitUF = 0x00008000,
bitHoT = 0x00010000,
bitVoA = 0x00020000,
bitRoF = 0x00040000,
bitCotF = 0x00080000,
maskEverQuest = 0x00000000,
maskRoK = 0x00000001,
maskSoV = 0x00000003,
maskSoL = 0x00000007,
maskPoP = 0x0000000F,
maskLoY = 0x0000001F,
maskLDoN = 0x0000003F,
maskGoD = 0x0000007F,
maskOoW = 0x000000FF,
maskDoN = 0x000001FF,
maskDoD = 0x000003FF,
maskPoR = 0x000007FF,
maskTSS = 0x00000FFF,
maskTBS = 0x00001FFF,
maskSoF = 0x00003FFF,
maskSoD = 0x00007FFF,
maskUF = 0x0000FFFF,
maskHoT = 0x0001FFFF,
maskVoA = 0x0003FFFF,
maskRoF = 0x0007FFFF,
maskCotF = 0x000FFFFF
};
const char* ExpansionName(Expansion expansion);
const char* ExpansionName(uint32 expansion_bit);
uint32 ConvertExpansionToExpansionBit(Expansion expansion);
Expansion ConvertExpansionBitToExpansion(uint32 expansion_bit);
uint32 ConvertExpansionToExpansionsMask(Expansion expansion);
Expansion ConvertClientVersionToExpansion(versions::ClientVersion client_version);
uint32 ConvertClientVersionToExpansionBit(versions::ClientVersion client_version);
uint32 ConvertClientVersionToExpansionsMask(versions::ClientVersion client_version);
uint32 ConvertExpansionMaskToLatestExpansion(uint32 expansion_mask);
} /*expansions*/
} /*EQEmu*/
#endif /*COMMON_EMU_VERSIONS_H*/
+14
View File
@@ -523,4 +523,18 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
namespace EQEmu
{
namespace legacy {
enum InventorySlot {
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
//SLOT_INVALID = (int16)0xFFFF,
};
} // namespace legacy
}
#endif /*COMMON_EQ_CONSTANTS_H*/
+747 -987
View File
File diff suppressed because it is too large Load Diff
+18 -183
View File
@@ -33,90 +33,33 @@
namespace EQEmu
{
void InitializeDynamicLookups();
namespace constants {
struct LookupEntry {
EQEmu::expansions::Expansion Expansion;
uint32 ExpansionBit;
uint32 ExpansionsMask;
class LookupEntry {
public:
int16 CharacterCreationLimit;
size_t SayLinkBodySize;
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
EQEmu::expansions::Expansion Expansion,
uint32 ExpansionBit,
uint32 ExpansionsMask,
int16 CharacterCreationLimit,
size_t SayLinkBodySize
) :
Expansion(Expansion),
ExpansionBit(ExpansionBit),
ExpansionsMask(ExpansionsMask),
CharacterCreationLimit(CharacterCreationLimit),
SayLinkBodySize(SayLinkBodySize)
{ }
int LongBuffs;
int ShortBuffs;
int DiscBuffs;
int TotalBuffs;
int NPCBuffs;
int PetBuffs;
int MercBuffs;
};
void InitializeDynamicLookups();
const LookupEntry* DynamicLookup(versions::ClientVersion client_version, bool gm_flag);
const LookupEntry* DynamicNonGMLookup(versions::ClientVersion client_version);
const LookupEntry* DynamicGMLookup(versions::ClientVersion client_version);
const LookupEntry* StaticLookup(versions::ClientVersion client_version);
const LookupEntry* Lookup(versions::ClientVersion client_version);
} /*constants*/
namespace inventory {
struct LookupEntry {
class LookupEntry {
public:
// note: 'PossessionsBitmask' needs to be attuned to the client version with the highest number
// of possessions slots and 'InventoryTypeSize[typePossessions]' should reflect the same count
// with translators adjusting for valid slot indices. Server-side validations will be performed
// against 'PossessionsBitmask' (note: the same applies to CorpseBitmask..size is not dependent)
// against 'PossessionsBitmask' (note: the same applies to Corpse type size and bitmask)
struct InventoryTypeSize_Struct { // should reflect count and naming conventions referenced in emu_constants.h
int16 Possessions, Bank, SharedBank;
int16 Trade, World, Limbo;
int16 Tribute, TrophyTribute, GuildTribute;
int16 Merchant, Deleted, Corpse;
int16 Bazaar, Inspect, RealEstate;
int16 ViewMODPC, ViewMODBank, ViewMODSharedBank;
int16 ViewMODLimbo, AltStorage, Archived;
int16 Mail, GuildTrophyTribute, Krono;
int16 Other;
int16 InventoryTypeSize[25]; // should reflect EQEmu::invtype::TYPE_COUNT referenced in emu_constants.h
InventoryTypeSize_Struct(
int16 Possessions, int16 Bank, int16 SharedBank,
int16 Trade, int16 World, int16 Limbo,
int16 Tribute, int16 TrophyTribute, int16 GuildTribute,
int16 Merchant, int16 Deleted, int16 Corpse,
int16 Bazaar, int16 Inspect, int16 RealEstate,
int16 ViewMODPC, int16 ViewMODBank, int16 ViewMODSharedBank,
int16 ViewMODLimbo, int16 AltStorage, int16 Archived,
int16 Mail, int16 GuildTrophyTribute, int16 Krono,
int16 Other
) :
Possessions(Possessions), Bank(Bank), SharedBank(SharedBank),
Trade(Trade), World(World), Limbo(Limbo),
Tribute(Tribute), TrophyTribute(TrophyTribute), GuildTribute(GuildTribute),
Merchant(Merchant), Deleted(Deleted), Corpse(Corpse),
Bazaar(Bazaar), Inspect(Inspect), RealEstate(RealEstate),
ViewMODPC(ViewMODPC), ViewMODBank(ViewMODBank), ViewMODSharedBank(ViewMODSharedBank),
ViewMODLimbo(ViewMODLimbo), AltStorage(AltStorage), Archived(Archived),
Mail(Mail), GuildTrophyTribute(GuildTrophyTribute), Krono(Krono),
Other(Other)
{ }
};
union {
InventoryTypeSize_Struct InventoryTypeSize;
int16 InventoryTypeSizeArray[25]; // should reflect EQEmu::invtype::TYPE_COUNT referenced in emu_constants.h
};
uint64 EquipmentBitmask;
uint64 GeneralBitmask;
uint64 CursorBitmask;
uint64 PossessionsBitmask;
uint64 CorpseBitmask;
int16 BagSlotCount;
@@ -126,116 +69,22 @@ namespace EQEmu
bool AllowClickCastFromBag;
bool ConcatenateInvTypeLimbo;
bool AllowOverLevelEquipment;
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
InventoryTypeSize_Struct InventoryTypeSize,
uint64 EquipmentBitmask,
uint64 GeneralBitmask,
uint64 CursorBitmask,
uint64 PossessionsBitmask,
uint64 CorpseBitmask,
int16 BagSlotCount,
int16 AugSocketCount,
bool AllowEmptyBagInBag,
bool AllowClickCastFromBag,
bool ConcatenateInvTypeLimbo,
bool AllowOverLevelEquipment
) :
InventoryTypeSize(InventoryTypeSize),
EquipmentBitmask(EquipmentBitmask),
GeneralBitmask(GeneralBitmask),
CursorBitmask(CursorBitmask),
PossessionsBitmask(PossessionsBitmask),
CorpseBitmask(CorpseBitmask),
BagSlotCount(BagSlotCount),
AugSocketCount(AugSocketCount),
AllowEmptyBagInBag(AllowEmptyBagInBag),
AllowClickCastFromBag(AllowClickCastFromBag),
ConcatenateInvTypeLimbo(ConcatenateInvTypeLimbo),
AllowOverLevelEquipment(AllowOverLevelEquipment)
{ }
};
void InitializeDynamicLookups();
const LookupEntry* DynamicLookup(versions::MobVersion mob_version, bool gm_flag);
const LookupEntry* DynamicNonGMLookup(versions::MobVersion mob_version);
const LookupEntry* DynamicGMLookup(versions::MobVersion mob_version);
const LookupEntry* StaticLookup(versions::MobVersion mob_version);
const LookupEntry* Lookup(versions::MobVersion mob_version);
} /*inventory*/
namespace behavior {
struct LookupEntry {
class LookupEntry {
public:
bool CoinHasWeight;
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
bool CoinHasWeight
) :
CoinHasWeight(CoinHasWeight)
{ }
};
void InitializeDynamicLookups();
const LookupEntry* DynamicLookup(versions::MobVersion mob_version, bool gm_flag);
const LookupEntry* DynamicNonGMLookup(versions::MobVersion mob_version);
const LookupEntry* DynamicGMLookup(versions::MobVersion mob_version);
const LookupEntry* StaticLookup(versions::MobVersion mob_version);
const LookupEntry* Lookup(versions::MobVersion mob_version);
} /*behavior*/
namespace spells {
struct LookupEntry {
int SpellIdMax;
int SpellbookSize;
int SpellGemCount;
int LongBuffs;
int ShortBuffs;
int DiscBuffs;
int TotalBuffs;
int NPCBuffs;
int PetBuffs;
int MercBuffs;
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
int SpellIdMax,
int SpellbookSize,
int SpellGemCount,
int LongBuffs,
int ShortBuffs,
int DiscBuffs,
int TotalBuffs,
int NPCBuffs,
int PetBuffs,
int MercBuffs
) :
SpellIdMax(SpellIdMax),
SpellbookSize(SpellbookSize),
SpellGemCount(SpellGemCount),
LongBuffs(LongBuffs),
ShortBuffs(ShortBuffs),
DiscBuffs(DiscBuffs),
TotalBuffs(TotalBuffs),
NPCBuffs(NPCBuffs),
PetBuffs(PetBuffs),
MercBuffs(MercBuffs)
{ }
};
void InitializeDynamicLookups();
const LookupEntry* DynamicLookup(versions::ClientVersion client_version, bool gm_flag);
const LookupEntry* DynamicNonGMLookup(versions::ClientVersion client_version);
const LookupEntry* DynamicGMLookup(versions::ClientVersion client_version);
const LookupEntry* StaticLookup(versions::ClientVersion client_version);
} /*spells*/
} /*EQEmu*/
namespace ClientUnknown
@@ -243,13 +92,6 @@ namespace ClientUnknown
const int16 IINVALID = -1;
const int16 INULL = 0;
namespace constants {
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskEverQuest;
} // namespace constants
} /*ClientUnknown*/
namespace Client62
@@ -257,13 +99,6 @@ namespace Client62
const int16 IINVALID = -1;
const int16 INULL = 0;
namespace constants {
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskEverQuest;
} // namespace constants
} /*Client62*/
#endif /*COMMON_EQ_LIMITS_H*/
+19 -30
View File
@@ -306,6 +306,7 @@ union
uint32 DestructibleUnk9;
bool targetable_with_hotkey;
bool show_name;
};
struct PlayerState_Struct {
@@ -375,11 +376,7 @@ struct NewZone_Struct {
/*0692*/ uint8 unknown692[8];
/*0700*/ float fog_density;
/*0704*/ uint32 SuspendBuffs;
/*0708*/ uint32 FastRegenHP;
/*0712*/ uint32 FastRegenMana;
/*0716*/ uint32 FastRegenEndurance;
/*0720*/ uint32 NPCAggroMaxDist;
/*0724*/
/*0704*/
};
/*
@@ -852,6 +849,10 @@ struct SuspendedMinion_Struct
** OpCode: 0x006a
*/
static const uint32 MAX_PP_LANGUAGE = 28;
static const uint32 MAX_PP_SPELLBOOK = 480; // Set for all functions
static const uint32 MAX_PP_MEMSPELL = static_cast<uint32>(EQEmu::CastingSlot::MaxGems); // Set to latest client so functions can work right -- 12
static const uint32 MAX_PP_REF_SPELLBOOK = 480; // Set for Player Profile size retain
static const uint32 MAX_PP_REF_MEMSPELL = 9; // Set for Player Profile size retain
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
@@ -909,7 +910,7 @@ sed -e 's/_t//g' -e 's/MAX_AA/MAX_PP_AA_ARRAY/g' \
struct PlayerProfile_Struct
{
// /*0000*/ uint32 checksum; // Checksum from CRC32::SetEQChecksum
/*0000*/ uint32 checksum; // Checksum from CRC32::SetEQChecksum
/*0004*/ char name[64]; // Name of player sizes not right
/*0068*/ char last_name[32]; // Last name of player sizes not right
/*0100*/ uint32 gender; // Player Gender - 0 Male, 1 Female
@@ -931,7 +932,7 @@ struct PlayerProfile_Struct
/*0245*/ uint8 guildbanker;
/*0246*/ uint8 unknown0246[6]; //
/*0252*/ uint32 intoxication;
/*0256*/ uint32 spellSlotRefresh[EQEmu::spells::SPELL_GEM_COUNT]; //in ms
/*0256*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; //in ms
/*0292*/ uint32 abilitySlotRefresh;
/*0296*/ uint8 haircolor; // Player hair color
/*0297*/ uint8 beardcolor; // Player beard color
@@ -970,9 +971,9 @@ struct PlayerProfile_Struct
/*2505*/ uint8 unknown2541[47]; // ?
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
/*2580*/ uint8 unknown2616[4];
/*2584*/ uint32 spell_book[EQEmu::spells::SPELLBOOK_SIZE];
/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
/*4632*/ uint32 mem_spells[EQEmu::spells::SPELL_GEM_COUNT];
/*4632*/ uint32 mem_spells[MAX_PP_MEMSPELL];
/*4668*/ uint8 unknown4704[32]; //
/*4700*/ float y; // Player y position
/*4704*/ float x; // Player x position
@@ -1091,18 +1092,6 @@ struct PlayerProfile_Struct
/*19559*/ uint8 unknown19595[5]; // ***Placeholder (6/29/2005)
/*19564*/ uint32 RestTimer;
/*19568*/
// All player profile packets are translated and this overhead is ignored in out-bound packets
PlayerProfile_Struct() : m_player_profile_version(EQEmu::versions::MobVersion::Unknown) { }
EQEmu::versions::MobVersion PlayerProfileVersion() { return m_player_profile_version; }
void SetPlayerProfileVersion(EQEmu::versions::MobVersion mob_version) { m_player_profile_version = EQEmu::versions::ValidateMobVersion(mob_version); }
void SetPlayerProfileVersion(EQEmu::versions::ClientVersion client_version) { SetPlayerProfileVersion(EQEmu::versions::ConvertClientVersionToMobVersion(client_version)); }
private:
// No need for gm flag since pp already has one
// No need for lookup pointer since this struct is not tied to any one system
EQEmu::versions::MobVersion m_player_profile_version;
};
@@ -1192,15 +1181,15 @@ struct SpecialMesg_Struct
** When somebody changes what they're wearing or give a pet a weapon (model changes)
** Length: 19 Bytes
*/
struct WearChange_Struct {
/*000*/ uint16 spawn_id;
/*002*/ uint32 material;
/*006*/ uint32 unknown06;
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF
struct WearChange_Struct{
/*000*/ uint16 spawn_id;
/*002*/ uint32 material;
/*006*/ uint32 unknown06;
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF
/*022*/ EQEmu::textures::Tint_Struct color;
/*026*/ uint8 wear_slot_id;
/*026*/ uint8 wear_slot_id;
/*027*/
};
@@ -4381,7 +4370,7 @@ struct AnnoyingZoneUnknown_Struct {
};
struct LoadSpellSet_Struct {
uint32 spell[EQEmu::spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
uint32 spell[MAX_PP_MEMSPELL]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
uint32 unknown; //there seems to be an extra field in this packet...
};
+5 -53
View File
@@ -6,7 +6,6 @@
#include <string>
#include "emu_versions.h"
#include "eq_packet.h"
#include "net/daybreak_connection.h"
typedef enum {
ESTABLISHED,
@@ -19,47 +18,6 @@ typedef enum {
class EQApplicationPacket;
class OpcodeManager;
struct EQStreamManagerInterfaceOptions
{
EQStreamManagerInterfaceOptions() {
opcode_size = 2;
}
EQStreamManagerInterfaceOptions(int port, bool encoded, bool compressed) {
opcode_size = 2;
//World seems to support both compression and xor zone supports one or the others.
//Enforce one or the other in the convienence construct
//Login I had trouble getting to recognize compression at all
//but that might be because it was still a bit buggy when i was testing that.
if (compressed) {
daybreak_options.encode_passes[0] = EQ::Net::EncodeCompression;
}
else if (encoded) {
daybreak_options.encode_passes[0] = EQ::Net::EncodeXOR;
}
daybreak_options.port = port;
}
int opcode_size;
bool track_opcode_stats;
EQ::Net::DaybreakConnectionManagerOptions daybreak_options;
};
class EQStreamManagerInterface
{
public:
EQStreamManagerInterface(const EQStreamManagerInterfaceOptions &options) { m_options = options; }
virtual ~EQStreamManagerInterface() { };
EQStreamManagerInterfaceOptions GetOptions() { return m_options; }
const EQStreamManagerInterfaceOptions& GetOptions() const { return m_options; }
virtual void SetOptions(const EQStreamManagerInterfaceOptions& options) = 0;
protected:
EQStreamManagerInterfaceOptions m_options;
};
class EQStreamInterface {
public:
virtual ~EQStreamInterface() {}
@@ -71,20 +29,12 @@ public:
uint16 first_eq_opcode;
uint32 first_length; //0=dont check length
};
typedef enum {
MatchNotReady,
MatchSuccessful,
MatchFailed
} MatchState;
struct Stats
{
EQ::Net::DaybreakConnectionStats DaybreakStats;
int RecvCount[_maxEmuOpcode];
int SentCount[_maxEmuOpcode];
};
virtual void QueuePacket(const EQApplicationPacket *p, bool ack_req=true) = 0;
virtual void FastQueuePacket(EQApplicationPacket **p, bool ack_req=true) = 0;
virtual EQApplicationPacket *PopPacket() = 0;
@@ -100,10 +50,12 @@ public:
virtual MatchState CheckSignature(const Signature *sig) { return MatchFailed; }
virtual EQStreamState GetState() = 0;
virtual void SetOpcodeManager(OpcodeManager **opm) = 0;
virtual const uint32 GetBytesSent() const { return 0; }
virtual const uint32 GetBytesRecieved() const { return 0; }
virtual const uint32 GetBytesSentPerSecond() const { return 0; }
virtual const uint32 GetBytesRecvPerSecond() const { return 0; }
virtual const EQEmu::versions::ClientVersion ClientVersion() const { return EQEmu::versions::ClientVersion::Unknown; }
virtual Stats GetStats() const = 0;
virtual void ResetStats() = 0;
virtual EQStreamManagerInterface* GetManager() const = 0;
};
#endif /*EQSTREAMINTF_H_*/
+20 -15
View File
@@ -82,6 +82,26 @@ uint16 EQStreamProxy::GetRemotePort() const {
return(m_stream->GetRemotePort());
}
const uint32 EQStreamProxy::GetBytesSent() const
{
return(m_stream->GetBytesSent());
}
const uint32 EQStreamProxy::GetBytesRecieved() const
{
return(m_stream->GetBytesRecieved());
}
const uint32 EQStreamProxy::GetBytesSentPerSecond() const
{
return(m_stream->GetBytesSentPerSecond());
}
const uint32 EQStreamProxy::GetBytesRecvPerSecond() const
{
return(m_stream->GetBytesRecvPerSecond());
}
void EQStreamProxy::ReleaseFromUse() {
m_stream->ReleaseFromUse();
}
@@ -90,21 +110,6 @@ void EQStreamProxy::RemoveData() {
m_stream->RemoveData();
}
EQStreamInterface::Stats EQStreamProxy::GetStats() const
{
return m_stream->GetStats();
}
void EQStreamProxy::ResetStats()
{
m_stream->ResetStats();
}
EQStreamManagerInterface *EQStreamProxy::GetManager() const
{
return m_stream->GetManager();
}
bool EQStreamProxy::CheckState(EQStreamState state) {
if(m_stream)
return(m_stream->CheckState(state));
+5 -3
View File
@@ -31,9 +31,11 @@ public:
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual EQStreamState GetState();
virtual void SetOpcodeManager(OpcodeManager **opm);
virtual Stats GetStats() const;
virtual void ResetStats();
virtual EQStreamManagerInterface* GetManager() const;
virtual const uint32 GetBytesSent() const;
virtual const uint32 GetBytesRecieved() const;
virtual const uint32 GetBytesSentPerSecond() const;
virtual const uint32 GetBytesRecvPerSecond() const;
protected:
std::shared_ptr<EQStreamInterface> const m_stream; //we own this stream object.
+47 -81
View File
@@ -26,26 +26,24 @@
std::string EQEmuConfig::ConfigFile = "eqemu_config.json";
EQEmuConfig *EQEmuConfig::_config = nullptr;
void EQEmuConfig::parse_config()
{
ShortName = _root["server"]["world"].get("shortname", "").asString();
LongName = _root["server"]["world"].get("longname", "").asString();
void EQEmuConfig::parse_config() {
ShortName = _root["server"]["world"].get("shortname", "").asString();
LongName = _root["server"]["world"].get("longname", "").asString();
WorldAddress = _root["server"]["world"].get("address", "").asString();
LocalAddress = _root["server"]["world"].get("localaddress", "").asString();
MaxClients = atoi(_root["server"]["world"].get("maxclients", "-1").asString().c_str());
SharedKey = _root["server"]["world"].get("key", "").asString();
LoginCount = 0;
MaxClients = atoi(_root["server"]["world"].get("maxclients", "-1").asString().c_str());
SharedKey = _root["server"]["world"].get("key", "").asString();
LoginCount = 0;
if (_root["server"]["world"]["loginserver"].isObject()) {
LoginHost = _root["server"]["world"]["loginserver"].get("host", "login.eqemulator.net").asString();
LoginPort = atoi(_root["server"]["world"]["loginserver"].get("port", "5998").asString().c_str());
LoginHost = _root["server"]["world"]["loginserver"].get("host", "login.eqemulator.net").asString();
LoginPort = atoi(_root["server"]["world"]["loginserver"].get("port", "5998").asString().c_str());
LoginLegacy = false;
if (_root["server"]["world"]["loginserver"].get("legacy", "0").asString() == "1") { LoginLegacy = true; }
LoginAccount = _root["server"]["world"]["loginserver"].get("account", "").asString();
if (_root["server"]["world"]["loginserver"].get("legacy", "0").asString() == "1") LoginLegacy = true;
LoginAccount = _root["server"]["world"]["loginserver"].get("account", "").asString();
LoginPassword = _root["server"]["world"]["loginserver"].get("password", "").asString();
}
else {
} else {
char str[32];
loginlist.Clear();
do {
@@ -55,102 +53,74 @@ void EQEmuConfig::parse_config()
}
auto loginconfig = new LoginConfig;
loginconfig->LoginHost = _root["server"]["world"][str].get("host", "login.eqemulator.net").asString();
loginconfig->LoginPort = atoi(_root["server"]["world"][str].get("port", "5998").asString().c_str());
loginconfig->LoginAccount = _root["server"]["world"][str].get("account", "").asString();
loginconfig->LoginHost = _root["server"]["world"][str].get("host", "login.eqemulator.net").asString();
loginconfig->LoginPort = atoi(_root["server"]["world"][str].get("port", "5998").asString().c_str());
loginconfig->LoginAccount = _root["server"]["world"][str].get("account", "").asString();
loginconfig->LoginPassword = _root["server"]["world"][str].get("password", "").asString();
loginconfig->LoginLegacy = false;
if (_root["server"]["world"][str].get("legacy", "0").asString() == "1") { loginconfig->LoginLegacy = true; }
if (_root["server"]["world"][str].get("legacy", "0").asString() == "1") loginconfig->LoginLegacy = true;
loginlist.Insert(loginconfig);
} while (LoginCount < 100);
}
//<locked> from xml converts to json as locked: "", so i default to "false".
//The only way to enable locked is by switching to true, meaning this value is always false until manually set true
Locked = false;
if (_root["server"]["world"].get("locked", "false").asString() == "true") { Locked = true; }
WorldIP = _root["server"]["world"]["tcp"].get("host", "127.0.0.1").asString();
if (_root["server"]["world"].get("locked", "false").asString() == "true") Locked = true;
WorldIP = _root["server"]["world"]["tcp"].get("host", "127.0.0.1").asString();
WorldTCPPort = atoi(_root["server"]["world"]["tcp"].get("port", "9000").asString().c_str());
TelnetIP = _root["server"]["world"]["telnet"].get("ip", "127.0.0.1").asString();
TelnetIP = _root["server"]["world"]["telnet"].get("ip", "127.0.0.1").asString();
TelnetTCPPort = atoi(_root["server"]["world"]["telnet"].get("port", "9001").asString().c_str());
TelnetEnabled = false;
if (_root["server"]["world"]["telnet"].get("enabled", "false").asString() == "true") { TelnetEnabled = true; }
if (_root["server"]["world"]["telnet"].get("enabled", "false").asString() == "true") TelnetEnabled = true;
WorldHTTPMimeFile = _root["server"]["world"]["http"].get("mimefile", "mime.types").asString();
WorldHTTPPort = atoi(_root["server"]["world"]["http"].get("port", "9080").asString().c_str());
WorldHTTPEnabled = false;
WorldHTTPPort = atoi(_root["server"]["world"]["http"].get("port", "9080").asString().c_str());
WorldHTTPEnabled = false;
if (_root["server"]["world"]["http"].get("enabled", "false").asString() == "true") WorldHTTPEnabled = true;
if (_root["server"]["world"]["http"].get("enabled", "false").asString() == "true") {
WorldHTTPEnabled = true;
}
/**
* UCS
*/
ChatHost = _root["server"]["chatserver"].get("host", "eqchat.eqemulator.net").asString();
ChatPort = atoi(_root["server"]["chatserver"].get("port", "7778").asString().c_str());
MailHost = _root["server"]["mailserver"].get("host", "eqmail.eqemulator.net").asString();
MailPort = atoi(_root["server"]["mailserver"].get("port", "7778").asString().c_str());
/**
* Database
*/
DatabaseUsername = _root["server"]["database"].get("username", "eq").asString();
DatabasePassword = _root["server"]["database"].get("password", "eq").asString();
DatabaseHost = _root["server"]["database"].get("host", "localhost").asString();
DatabasePort = atoi(_root["server"]["database"].get("port", "3306").asString().c_str());
DatabaseDB = _root["server"]["database"].get("db", "eq").asString();
DatabaseHost = _root["server"]["database"].get("host", "localhost").asString();
DatabasePort = atoi(_root["server"]["database"].get("port", "3306").asString().c_str());
DatabaseDB = _root["server"]["database"].get("db", "eq").asString();
/**
* QS
*/
QSDatabaseHost = _root["server"]["qsdatabase"].get("host", "localhost").asString();
QSDatabasePort = atoi(_root["server"]["qsdatabase"].get("port", "3306").asString().c_str());
QSDatabaseHost = _root["server"]["qsdatabase"].get("host", "localhost").asString();
QSDatabasePort = atoi(_root["server"]["qsdatabase"].get("port", "3306").asString().c_str());
QSDatabaseUsername = _root["server"]["qsdatabase"].get("username", "eq").asString();
QSDatabasePassword = _root["server"]["qsdatabase"].get("password", "eq").asString();
QSDatabaseDB = _root["server"]["qsdatabase"].get("db", "eq").asString();
QSDatabaseDB = _root["server"]["qsdatabase"].get("db", "eq").asString();
/**
* Zones
*/
DefaultStatus = atoi(_root["server"]["zones"].get("defaultstatus", 0).asString().c_str());
ZonePortLow = atoi(_root["server"]["zones"]["ports"].get("low", "7000").asString().c_str());
ZonePortHigh = atoi(_root["server"]["zones"]["ports"].get("high", "7999").asString().c_str());
ZonePortLow = atoi(_root["server"]["zones"]["ports"].get("low", "7000").asString().c_str());
ZonePortHigh = atoi(_root["server"]["zones"]["ports"].get("high", "7999").asString().c_str());
/**
* Files
*/
SpellsFile = _root["server"]["files"].get("spells", "spells_us.txt").asString();
OpCodesFile = _root["server"]["files"].get("opcodes", "opcodes.conf").asString();
MailOpCodesFile = _root["server"]["files"].get("mail_opcodes", "mail_opcodes.conf").asString();
PluginPlFile = _root["server"]["files"].get("plugin.pl", "plugin.pl").asString();
SpellsFile = _root["server"]["files"].get("spells", "spells_us.txt").asString();
OpCodesFile = _root["server"]["files"].get("opcodes", "opcodes.conf").asString();
PluginPlFile = _root["server"]["files"].get("plugin.pl", "plugin.pl").asString();
/**
* Directories
*/
MapDir = _root["server"]["directories"].get("maps", "Maps/").asString();
QuestDir = _root["server"]["directories"].get("quests", "quests/").asString();
PluginDir = _root["server"]["directories"].get("plugins", "plugins/").asString();
MapDir = _root["server"]["directories"].get("maps", "Maps/").asString();
QuestDir = _root["server"]["directories"].get("quests", "quests/").asString();
PluginDir = _root["server"]["directories"].get("plugins", "plugins/").asString();
LuaModuleDir = _root["server"]["directories"].get("lua_modules", "lua_modules/").asString();
PatchDir = _root["server"]["directories"].get("patches", "./").asString();
PatchDir = _root["server"]["directories"].get("patches", "./").asString();
SharedMemDir = _root["server"]["directories"].get("shared_memory", "shared/").asString();
LogDir = _root["server"]["directories"].get("logs", "logs/").asString();
LogDir = _root["server"]["directories"].get("logs", "logs/").asString();
/**
* Logs
*/
LogPrefix = _root["server"]["launcher"].get("logprefix", "logs/zone-").asString();
LogSuffix = _root["server"]["launcher"].get("logsuffix", ".log").asString();
/**
* Launcher
*/
RestartWait = atoi(_root["server"]["launcher"]["timers"].get("restart", "10000").asString().c_str());
TerminateWait = atoi(_root["server"]["launcher"]["timers"].get("reterminate", "10000").asString().c_str());
InitialBootWait = atoi(_root["server"]["launcher"]["timers"].get("initial", "20000").asString().c_str());
RestartWait = atoi(_root["server"]["launcher"]["timers"].get("restart", "10000").asString().c_str());
TerminateWait = atoi(_root["server"]["launcher"]["timers"].get("reterminate", "10000").asString().c_str());
InitialBootWait = atoi(_root["server"]["launcher"]["timers"].get("initial", "20000").asString().c_str());
ZoneBootInterval = atoi(_root["server"]["launcher"]["timers"].get("interval", "2000").asString().c_str());
#ifdef WIN32
ZoneExe = _root["server"]["launcher"].get("exe", "zone.exe").asString();
@@ -260,9 +230,6 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
if (var_name == "OpCodesFile") {
return (OpCodesFile);
}
if (var_name == "MailOpCodesFile") {
return (MailOpCodesFile);
}
if (var_name == "PluginPlFile") {
return (PluginPlFile);
}
@@ -345,7 +312,6 @@ void EQEmuConfig::Dump() const
std::cout << "QSDatabasePort = " << QSDatabasePort << std::endl;
std::cout << "SpellsFile = " << SpellsFile << std::endl;
std::cout << "OpCodesFile = " << OpCodesFile << std::endl;
std::cout << "MailOpcodesFile = " << MailOpCodesFile << std::endl;
std::cout << "PluginPlFile = " << PluginPlFile << std::endl;
std::cout << "MapDir = " << MapDir << std::endl;
std::cout << "QuestDir = " << QuestDir << std::endl;
@@ -356,6 +322,6 @@ void EQEmuConfig::Dump() const
std::cout << "LogDir = " << LogDir << std::endl;
std::cout << "ZonePortLow = " << ZonePortLow << std::endl;
std::cout << "ZonePortHigh = " << ZonePortHigh << std::endl;
std::cout << "DefaultStatus = " << (int) DefaultStatus << std::endl;
std::cout << "DefaultStatus = " << (int)DefaultStatus << std::endl;
// std::cout << "DynamicCount = " << DynamicCount << std::endl;
}
-1
View File
@@ -84,7 +84,6 @@ class EQEmuConfig
// From <files/>
std::string SpellsFile;
std::string OpCodesFile;
std::string MailOpCodesFile;
std::string PluginPlFile;
// From <directories/>
+130 -285
View File
@@ -1,23 +1,22 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2018 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "eqemu_logsys.h"
#include "platform.h"
#include "string_util.h"
@@ -34,152 +33,106 @@
std::ofstream process_log;
#ifdef _WINDOWS
#include <direct.h>
#include <conio.h>
#include <iostream>
#include <dos.h>
#include <windows.h>
#include <process.h>
#include <direct.h>
#include <conio.h>
#include <iostream>
#include <dos.h>
#include <windows.h>
#include <process.h>
#else
#include <unistd.h>
#include <sys/stat.h>
#include <unistd.h>
#include <sys/stat.h>
#endif
/**
* Linux ANSI console color defines
*/
/* Linux ANSI console color defines */
#define LC_RESET "\033[0m"
#define LC_BLACK "\033[30m" /* Black */
#define LC_RED "\033[31m" /* Red */
#define LC_GREEN "\033[32m" /* Green */
#define LC_YELLOW "\033[33m" /* Yellow */
#define LC_BLUE "\033[34m" /* Blue */
#define LC_MAGENTA "\033[35m" /* Magenta */
#define LC_CYAN "\033[36m" /* Cyan */
#define LC_WHITE "\033[37m" /* White */
#define LC_BLACK "\033[30m" /* Black */
#define LC_RED "\033[31m" /* Red */
#define LC_GREEN "\033[32m" /* Green */
#define LC_YELLOW "\033[33m" /* Yellow */
#define LC_BLUE "\033[34m" /* Blue */
#define LC_MAGENTA "\033[35m" /* Magenta */
#define LC_CYAN "\033[36m" /* Cyan */
#define LC_WHITE "\033[37m" /* White */
namespace Console {
enum Color {
Black = 0,
Blue = 1,
Green = 2,
Cyan = 3,
Red = 4,
Magenta = 5,
Brown = 6,
LightGray = 7,
DarkGray = 8,
LightBlue = 9,
LightGreen = 10,
LightCyan = 11,
LightRed = 12,
Black = 0,
Blue = 1,
Green = 2,
Cyan = 3,
Red = 4,
Magenta = 5,
Brown = 6,
LightGray = 7,
DarkGray = 8,
LightBlue = 9,
LightGreen = 10,
LightCyan = 11,
LightRed = 12,
LightMagenta = 13,
Yellow = 14,
White = 15
Yellow = 14,
White = 15
};
}
enum GameChatColor {
yellow = 15,
red = 13,
light_green = 14,
light_cyan = 258,
light_purple = 5
};
/**
* EQEmuLogSys Constructor
*/
EQEmuLogSys::EQEmuLogSys()
{
on_log_gmsay_hook = [](uint16 log_type, const std::string &) {};
on_log_console_hook = [](uint16 debug_level, uint16 log_type, const std::string &) {};
on_log_gmsay_hook = [](uint16 log_type, const std::string&) {};
bool file_logs_enabled = false;
int log_platform = 0;
int log_platform = 0;
}
/**
* EQEmuLogSys Deconstructor
*/
EQEmuLogSys::~EQEmuLogSys()
{
}
void EQEmuLogSys::LoadLogSettingsDefaults()
{
/**
* Get Executable platform currently running this code (Zone/World/etc)
*/
/* Get Executable platform currently running this code (Zone/World/etc) */
log_platform = GetExecutablePlatformInt();
for (int log_category_id = Logs::AA; log_category_id != Logs::MaxCategoryID; log_category_id++) {
log_settings[log_category_id].log_to_console = 0;
log_settings[log_category_id].log_to_file = 0;
log_settings[log_category_id].log_to_gmsay = 0;
log_settings[log_category_id].is_category_enabled = 0;
}
file_logs_enabled = false;
/* Zero out Array */
memset(log_settings, 0, sizeof(LogSettings) * Logs::LogCategory::MaxCategoryID);
/**
* Set Defaults
*/
log_settings[Logs::World_Server].log_to_console = Logs::General;
log_settings[Logs::Zone_Server].log_to_console = Logs::General;
log_settings[Logs::QS_Server].log_to_console = Logs::General;
log_settings[Logs::UCS_Server].log_to_console = Logs::General;
log_settings[Logs::Crash].log_to_console = Logs::General;
log_settings[Logs::MySQLError].log_to_console = Logs::General;
log_settings[Logs::Login_Server].log_to_console = Logs::General;
/* Set Defaults */
log_settings[Logs::World_Server].log_to_console = Logs::General;
log_settings[Logs::Zone_Server].log_to_console = Logs::General;
log_settings[Logs::QS_Server].log_to_console = Logs::General;
log_settings[Logs::UCS_Server].log_to_console = Logs::General;
log_settings[Logs::Crash].log_to_console = Logs::General;
log_settings[Logs::MySQLError].log_to_console = Logs::General;
log_settings[Logs::Login_Server].log_to_console = Logs::General;
log_settings[Logs::Headless_Client].log_to_console = Logs::General;
log_settings[Logs::NPCScaling].log_to_gmsay = Logs::General;
/**
* Set Category enabled status on defaults
*/
for (int log_category_id = Logs::AA; log_category_id != Logs::MaxCategoryID; log_category_id++) {
const bool log_to_console = log_settings[log_category_id].log_to_console > 0;
const bool log_to_file = log_settings[log_category_id].log_to_file > 0;
const bool log_to_gmsay = log_settings[log_category_id].log_to_gmsay > 0;
const bool is_category_enabled = log_to_console || log_to_file || log_to_gmsay;
if (is_category_enabled) {
log_settings[log_category_id].is_category_enabled = 1;
}
}
/* Set Category enabled status on defaults */
log_settings[Logs::World_Server].is_category_enabled = 1;
log_settings[Logs::Zone_Server].is_category_enabled = 1;
log_settings[Logs::QS_Server].is_category_enabled = 1;
log_settings[Logs::UCS_Server].is_category_enabled = 1;
log_settings[Logs::Crash].is_category_enabled = 1;
log_settings[Logs::MySQLError].is_category_enabled = 1;
log_settings[Logs::Login_Server].is_category_enabled = 1;
/**
* Declare process file names for log writing=
*/
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformWorld) {
/* Declare process file names for log writing
If there is no process_file_name declared, no log file will be written, simply
*/
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformWorld)
platform_file_name = "world";
}
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformQueryServ) {
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformQueryServ)
platform_file_name = "query_server";
}
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone) {
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone)
platform_file_name = "zone";
}
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformUCS) {
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformUCS)
platform_file_name = "ucs";
}
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLogin) {
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLogin)
platform_file_name = "login";
}
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLaunch) {
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLaunch)
platform_file_name = "launcher";
}
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformHC) {
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformHC)
platform_file_name = "hc";
}
}
/**
* @param log_category
* @param in_message
* @return
*/
std::string EQEmuLogSys::FormatOutMessageString(uint16 log_category, const std::string &in_message)
{
std::string ret;
@@ -191,33 +144,17 @@ std::string EQEmuLogSys::FormatOutMessageString(uint16 log_category, const std::
return ret;
}
/**
* @param debug_level
* @param log_category
* @param message
*/
void EQEmuLogSys::ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message)
{
/**
* Enabling Netcode based GMSay output creates a feedback loop that ultimately ends in a crash
*/
if (log_category == Logs::LogCategory::Netcode) {
/* Enabling Netcode based GMSay output creates a feedback loop that ultimately ends in a crash */
if (log_category == Logs::LogCategory::Netcode)
return;
}
/**
* Check to see if the process that actually ran this is zone
*/
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone) {
/* Check to see if the process that actually ran this is zone */
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone)
on_log_gmsay_hook(log_category, message);
}
}
/**
* @param debug_level
* @param log_category
* @param message
*/
void EQEmuLogSys::ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message)
{
if (log_category == Logs::Crash) {
@@ -225,10 +162,7 @@ void EQEmuLogSys::ProcessLogWrite(uint16 debug_level, uint16 log_category, const
EQEmuLogSys::SetCurrentTimeStamp(time_stamp);
std::ofstream crash_log;
EQEmuLogSys::MakeDirectory("logs/crashes");
crash_log.open(
StringFormat("logs/crashes/crash_%s_%i.log", platform_file_name.c_str(), getpid()),
std::ios_base::app | std::ios_base::out
);
crash_log.open(StringFormat("logs/crashes/crash_%s_%i.log", platform_file_name.c_str(), getpid()), std::ios_base::app | std::ios_base::out);
crash_log << time_stamp << " " << message << "\n";
crash_log.close();
}
@@ -236,17 +170,11 @@ void EQEmuLogSys::ProcessLogWrite(uint16 debug_level, uint16 log_category, const
char time_stamp[80];
EQEmuLogSys::SetCurrentTimeStamp(time_stamp);
if (process_log) {
if (process_log)
process_log << time_stamp << " " << message << std::endl;
}
}
/**
* @param log_category
* @return
*/
uint16 EQEmuLogSys::GetWindowsConsoleColorFromCategory(uint16 log_category)
{
uint16 EQEmuLogSys::GetWindowsConsoleColorFromCategory(uint16 log_category) {
switch (log_category) {
case Logs::Status:
case Logs::Normal:
@@ -269,12 +197,7 @@ uint16 EQEmuLogSys::GetWindowsConsoleColorFromCategory(uint16 log_category)
}
}
/**
* @param log_category
* @return
*/
std::string EQEmuLogSys::GetLinuxConsoleColorFromCategory(uint16 log_category)
{
std::string EQEmuLogSys::GetLinuxConsoleColorFromCategory(uint16 log_category) {
switch (log_category) {
case Logs::Status:
case Logs::Normal:
@@ -297,70 +220,52 @@ std::string EQEmuLogSys::GetLinuxConsoleColorFromCategory(uint16 log_category)
}
}
/**
* @param log_category
* @return
*/
uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category)
{
uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category) {
switch (log_category) {
case Logs::Status:
case Logs::Normal:
return GameChatColor::yellow;
return 15; /* Yellow */
case Logs::MySQLError:
case Logs::Error:
return GameChatColor::red;
return 13; /* Red */
case Logs::MySQLQuery:
case Logs::Debug:
return GameChatColor::light_green;
return 14; /* Light Green */
case Logs::Quests:
return GameChatColor::light_cyan;
return 258; /* Light Cyan */
case Logs::Commands:
case Logs::Mercenaries:
return GameChatColor::light_purple;
return 5; /* Light Purple */
case Logs::Crash:
return GameChatColor::red;
return 13; /* Red */
default:
return GameChatColor::yellow;
return 15; /* Yellow */
}
}
/**
* @param debug_level
* @param log_category
* @param message
*/
void EQEmuLogSys::ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message)
{
#ifdef _WINDOWS
HANDLE console_handle;
console_handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_FONT_INFOEX info = { 0 };
info.cbSize = sizeof(info);
info.dwFontSize.Y = 12; // leave X as zero
info.FontWeight = FW_NORMAL;
wcscpy(info.FaceName, L"Lucida Console");
SetCurrentConsoleFontEx(console_handle, NULL, &info);
SetConsoleTextAttribute(console_handle, EQEmuLogSys::GetWindowsConsoleColorFromCategory(log_category));
std::cout << message << "\n";
SetConsoleTextAttribute(console_handle, Console::Color::White);
#else
std::cout << EQEmuLogSys::GetLinuxConsoleColorFromCategory(log_category) << message << LC_RESET << std::endl;
#endif
on_log_console_hook(debug_level, log_category, message);
#ifdef _WINDOWS
HANDLE console_handle;
console_handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_FONT_INFOEX info = { 0 };
info.cbSize = sizeof(info);
info.dwFontSize.Y = 12; // leave X as zero
info.FontWeight = FW_NORMAL;
wcscpy(info.FaceName, L"Lucida Console");
SetCurrentConsoleFontEx(console_handle, NULL, &info);
SetConsoleTextAttribute(console_handle, EQEmuLogSys::GetWindowsConsoleColorFromCategory(log_category));
std::cout << message << "\n";
SetConsoleTextAttribute(console_handle, Console::Color::White);
#else
std::cout << EQEmuLogSys::GetLinuxConsoleColorFromCategory(log_category) << message << LC_RESET << std::endl;
#endif
}
/**
* Core logging function
*
* @param debug_level
* @param log_category
* @param message
* @param ...
*/
void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::string message, ...)
{
bool log_to_console = true;
if (log_settings[log_category].log_to_console < debug_level) {
log_to_console = false;
@@ -377,9 +282,8 @@ void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::st
}
const bool nothing_to_log = !log_to_console && !log_to_file && !log_to_gmsay;
if (nothing_to_log) {
if (nothing_to_log)
return;
}
va_list args;
va_start(args, message);
@@ -388,32 +292,20 @@ void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::st
std::string output_debug_message = EQEmuLogSys::FormatOutMessageString(log_category, output_message);
if (log_to_console) {
EQEmuLogSys::ProcessConsoleMessage(debug_level, log_category, output_debug_message);
}
if (log_to_gmsay) {
EQEmuLogSys::ProcessGMSay(debug_level, log_category, output_debug_message);
}
if (log_to_file) {
EQEmuLogSys::ProcessLogWrite(debug_level, log_category, output_debug_message);
}
if (log_to_console) EQEmuLogSys::ProcessConsoleMessage(debug_level, log_category, output_debug_message);
if (log_to_gmsay) EQEmuLogSys::ProcessGMSay(debug_level, log_category, output_debug_message);
if (log_to_file) EQEmuLogSys::ProcessLogWrite(debug_level, log_category, output_debug_message);
}
/**
* @param time_stamp
*/
void EQEmuLogSys::SetCurrentTimeStamp(char *time_stamp)
void EQEmuLogSys::SetCurrentTimeStamp(char* time_stamp)
{
time_t raw_time;
struct tm *time_info;
time_t raw_time;
struct tm * time_info;
time(&raw_time);
time_info = localtime(&raw_time);
strftime(time_stamp, 80, "[%m-%d-%Y :: %H:%M:%S]", time_info);
}
/**
* @param directory_name
*/
void EQEmuLogSys::MakeDirectory(const std::string &directory_name)
{
#ifdef _WINDOWS
@@ -423,9 +315,8 @@ void EQEmuLogSys::MakeDirectory(const std::string &directory_name)
_mkdir(directory_name.c_str());
#else
struct stat st;
if (stat(directory_name.c_str(), &st) == 0) { // exists
if (stat(directory_name.c_str(), &st) == 0) // exists
return;
}
mkdir(directory_name.c_str(), 0755);
#endif
}
@@ -437,75 +328,29 @@ void EQEmuLogSys::CloseFileLogs()
}
}
/**
* @param log_name
*/
void EQEmuLogSys::StartFileLogs(const std::string &log_name)
{
EQEmuLogSys::CloseFileLogs();
/**
* When loading settings, we must have been given a reason in category based logging to output to a file in order to even create or open one...
*/
if (!file_logs_enabled) {
/* When loading settings, we must have been given a reason in category based logging to output to a file in order to even create or open one... */
if (file_logs_enabled == false)
return;
}
/**
* Zone
*/
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone) {
if (!log_name.empty()) {
if (!log_name.empty())
platform_file_name = log_name;
}
if (platform_file_name.empty()) {
if (platform_file_name.empty())
return;
}
EQEmuLogSys::Out(
Logs::General,
Logs::Status,
"Starting File Log 'logs/%s_%i.log'",
platform_file_name.c_str(),
getpid());
/**
* Make directory if not exists
*/
EQEmuLogSys::Out(Logs::General, Logs::Status, "Starting File Log 'logs/%s_%i.log'", platform_file_name.c_str(), getpid());
EQEmuLogSys::MakeDirectory("logs/zone");
/**
* Open file pointer
*/
process_log.open(
StringFormat("logs/zone/%s_%i.log", platform_file_name.c_str(), getpid()),
std::ios_base::app | std::ios_base::out
);
}
else {
/**
* All other processes
*/
if (platform_file_name.empty()) {
process_log.open(StringFormat("logs/zone/%s_%i.log", platform_file_name.c_str(), getpid()), std::ios_base::app | std::ios_base::out);
} else {
if (platform_file_name.empty())
return;
}
EQEmuLogSys::Out(
Logs::General,
Logs::Status,
"Starting File Log 'logs/%s_%i.log'",
platform_file_name.c_str(),
getpid());
/**
* Open file pointer
*/
process_log.open(
StringFormat("logs/%s_%i.log", platform_file_name.c_str(), getpid()),
std::ios_base::app | std::ios_base::out
);
EQEmuLogSys::Out(Logs::General, Logs::Status, "Starting File Log 'logs/%s_%i.log'", platform_file_name.c_str(), getpid());
process_log.open(StringFormat("logs/%s_%i.log", platform_file_name.c_str(), getpid()), std::ios_base::app | std::ios_base::out);
}
}
+177 -217
View File
@@ -1,26 +1,26 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2018 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EQEMU_LOGSYS_H
#define EQEMU_LOGSYS_H
#include <fmt/format.h>
#include <iostream>
#include <fstream>
#include <stdio.h>
@@ -34,136 +34,130 @@ namespace Logs {
Detail /* 3 - Use this for extreme detail in logging, usually in extreme debugging in the stack or interprocess communication */
};
/**
* If you add to this, make sure you update LogCategoryName
*
* NOTE: Only add to the bottom of the enum because that is the type ID assignment
*/
enum LogCategory {
None = 0,
AA,
AI,
Aggro,
Attack,
Client_Server_Packet,
Combat,
Commands,
Crash,
Debug,
Doors,
Error,
Guilds,
Inventory,
Launcher,
Netcode,
Normal,
Object,
Pathing,
QS_Server,
Quests,
Rules,
Skills,
Spawns,
Spells,
Status,
TCP_Connection,
Tasks,
Tradeskills,
Trading,
Tribute,
UCS_Server,
WebInterface_Server,
World_Server,
Zone_Server,
MySQLError,
MySQLQuery,
Mercenaries,
QuestDebug,
Server_Client_Packet,
Client_Server_Packet_Unhandled,
Server_Client_Packet_With_Dump,
Client_Server_Packet_With_Dump,
Login_Server,
Client_Login,
Headless_Client,
HP_Update,
FixZ,
Food,
Traps,
NPCRoamBox,
NPCScaling,
MobAppearance,
MaxCategoryID /* Don't Remove this */
};
/*
If you add to this, make sure you update LogCategoryName
NOTE: Only add to the bottom of the enum because that is the type ID assignment
*/
/**
* If you add to this, make sure you update LogCategory
*/
static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
"",
"AA",
"AI",
"Aggro",
"Attack",
"Packet :: Client -> Server",
"Combat",
"Commands",
"Crash",
"Debug",
"Doors",
"Error",
"Guilds",
"Inventory",
"Launcher",
"Netcode",
"Normal",
"Object",
"Pathing",
"QS Server",
"Quests",
"Rules",
"Skills",
"Spawns",
"Spells",
"Status",
"TCP Connection",
"Tasks",
"Tradeskills",
"Trading",
"Tribute",
"UCS Server",
"WebInterface Server",
"World Server",
"Zone Server",
"MySQL Error",
"MySQL Query",
"Mercenaries",
"Quest Debug",
"Packet :: Server -> Client",
"Packet :: Client -> Server Unhandled",
"Packet :: Server -> Client (Dump)",
"Packet :: Client -> Server (Dump)",
"Login Server",
"Client Login",
"Headless Client",
"HP Update",
"FixZ",
"Food",
"Traps",
"NPC Roam Box",
"NPC Scaling",
"Mob Appearance"
};
enum LogCategory {
None = 0,
AA,
AI,
Aggro,
Attack,
Client_Server_Packet,
Combat,
Commands,
Crash,
Debug,
Doors,
Error,
Guilds,
Inventory,
Launcher,
Netcode,
Normal,
Object,
Pathing,
QS_Server,
Quests,
Rules,
Skills,
Spawns,
Spells,
Status,
TCP_Connection,
Tasks,
Tradeskills,
Trading,
Tribute,
UCS_Server,
WebInterface_Server,
World_Server,
Zone_Server,
MySQLError,
MySQLQuery,
Mercenaries,
QuestDebug,
Server_Client_Packet,
Client_Server_Packet_Unhandled,
Server_Client_Packet_With_Dump,
Client_Server_Packet_With_Dump,
Login_Server,
Client_Login,
Headless_Client,
HP_Update,
FixZ,
Food,
Traps,
NPCRoamBox,
MaxCategoryID /* Don't Remove this*/
};
/* If you add to this, make sure you update LogCategory */
static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
"",
"AA",
"AI",
"Aggro",
"Attack",
"Packet :: Client -> Server",
"Combat",
"Commands",
"Crash",
"Debug",
"Doors",
"Error",
"Guilds",
"Inventory",
"Launcher",
"Netcode",
"Normal",
"Object",
"Pathing",
"QS Server",
"Quests",
"Rules",
"Skills",
"Spawns",
"Spells",
"Status",
"TCP Connection",
"Tasks",
"Tradeskills",
"Trading",
"Tribute",
"UCS Server",
"WebInterface Server",
"World Server",
"Zone Server",
"MySQL Error",
"MySQL Query",
"Mercenaries",
"Quest Debug",
"Packet :: Server -> Client",
"Packet :: Client -> Server Unhandled",
"Packet :: Server -> Client (Dump)",
"Packet :: Client -> Server (Dump)",
"Login Server",
"Client Login",
"Headless Client",
"HP Update",
"FixZ",
"Food",
"Traps",
"NPC Roam Box"
};
}
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
LogSys.Out(debug_level, log_category, message, ##__VA_ARGS__);\
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
LogSys.Out(debug_level, log_category, message, ##__VA_ARGS__);\
} while (0)
#define LogF(debug_level, log_category, message, ...) do {\
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
OutF(LogSys, debug_level, log_category, message, ##__VA_ARGS__);\
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
LogSys.OutF(debug_level, log_category, message, ##__VA_ARGS__);\
} while (0)
class EQEmuLogSys {
@@ -171,41 +165,39 @@ public:
EQEmuLogSys();
~EQEmuLogSys();
/**
* Close File Logs wherever necessary, either at zone shutdown or entire process shutdown for everything else.
* This should be handled on deconstructor but to be safe we use it anyways.
*/
void CloseFileLogs();
void LoadLogSettingsDefaults();
void MakeDirectory(const std::string &directory_name);
void CloseFileLogs(); /* Close File Logs wherever necessary, either at zone shutdown or entire process shutdown for everything else. This should be handled on deconstructor but to be safe we use it anyways. */
void LoadLogSettingsDefaults(); /* Initializes log_settings and sets some defaults if DB is not present */
void MakeDirectory(const std::string &directory_name); /* Platform independent way of performing a MakeDirectory based on name */
/*
The one and only Logging function that uses a debug level as a parameter, as well as a log_category
log_category - defined in Logs::LogCategory::[]
log_category name resolution works by passing the enum int ID to Logs::LogCategoryName[category_id]
/**
* The one and only Logging function that uses a debug level as a parameter, as well as a log_category
* log_category - defined in Logs::LogCategory::[]
* log_category name resolution works by passing the enum int ID to Logs::LogCategoryName[category_id]
*
* Example: EQEmuLogSys::Out(Logs::General, Logs::Guilds, "This guild has no leader present");
* - This would pipe the same category and debug level to all output formats, but the internal memory reference of log_settings would
* be checked against to see if that piped output is set to actually process it for the category and debug level
Example: EQEmuLogSys::Out(Logs::General, Logs::Guilds, "This guild has no leader present");
- This would pipe the same category and debug level to all output formats, but the internal memory reference of log_settings would
be checked against to see if that piped output is set to actually process it for the category and debug level
*/
void Out(Logs::DebugLevel debug_level, uint16 log_category, std::string message, ...);
void SetCurrentTimeStamp(char* time_stamp); /* Used in file logs to prepend a timestamp entry for logs */
void StartFileLogs(const std::string &log_name = ""); /* Used to declare the processes file log and to keep it open for later use */
/**
* Used in file logs to prepend a timestamp entry for logs
*/
void SetCurrentTimeStamp(char* time_stamp);
void StartFileLogs(const std::string &log_name = "");
template <typename... Args>
void OutF(Logs::DebugLevel debug_level, uint16 log_category, const char *fmt, const Args&... args)
{
std::string log_str = fmt::format(fmt, args...);
Out(debug_level, log_category, log_str);
}
/**
* LogSettings Struct
*
* This struct is the master reference for all settings for each category, and for each output
*
* log_to_file[category_id] = [1-3] - Sets debug level for category to output to file
* log_to_console[category_id] = [1-3] - Sets debug level for category to output to console
* log_to_gmsay[category_id] = [1-3] - Sets debug level for category to output to gmsay
*
/*
LogSettings Struct
This struct is the master reference for all settings for each category, and for each output
log_to_file[category_id] = [1-3] - Sets debug level for category to output to file
log_to_console[category_id] = [1-3] - Sets debug level for category to output to console
log_to_gmsay[category_id] = [1-3] - Sets debug level for category to output to gmsay
*/
struct LogSettings {
uint8 log_to_file;
uint8 log_to_console;
@@ -213,64 +205,32 @@ public:
uint8 is_category_enabled; /* When any log output in a category > 0, set this to 1 as (Enabled) */
};
/**
* Internally used memory reference for all log settings per category
* These are loaded via DB and have defaults loaded in LoadLogSettingsDefaults
* Database loaded via Database::LoadLogSettings(log_settings)
/* Internally used memory reference for all log settings per category.
These are loaded via DB and have defaults loaded in LoadLogSettingsDefaults.
Database loaded via Database::LoadLogSettings(log_settings)
*/
LogSettings log_settings[Logs::LogCategory::MaxCategoryID];
bool file_logs_enabled;
bool file_logs_enabled; /* Set when log settings are loaded to determine if keeping a file open is necessary */
/**
* Sets Executable platform (Zone/World/UCS) etc.
*/
int log_platform;
int log_platform; /* Sets Executable platform (Zone/World/UCS) etc. */
/**
* File name used in writing logs
*/
std::string platform_file_name;
std::string platform_file_name; /* File name used in writing logs */
/**
* GMSay Client Message colors mapped by category
*
* @param log_category
* @return
*/
uint16 GetGMSayColorFromCategory(uint16 log_category);
uint16 GetGMSayColorFromCategory(uint16 log_category); /* GMSay Client Message colors mapped by category */
void SetGMSayHandler(std::function<void(uint16 log_type, const std::string&)> f) { on_log_gmsay_hook = f; }
void SetConsoleHandler(std::function<void(uint16 debug_level, uint16 log_type, const std::string&)> f) { on_log_console_hook = f; }
void OnLogHookCallBackZone(std::function<void(uint16 log_type, const std::string&)> f) { on_log_gmsay_hook = f; }
private:
std::function<void(uint16 log_category, const std::string&)> on_log_gmsay_hook; /* Callback pointer to zone process for hooking logs to zone using GMSay */
std::string FormatOutMessageString(uint16 log_category, const std::string &in_message); /* Formats log messages like '[Category] This is a log message' */
std::string GetLinuxConsoleColorFromCategory(uint16 log_category); /* Linux console color messages mapped by category */
/**
* Callback pointer to zone process for hooking logs to zone using GMSay
*/
std::function<void(uint16 log_category, const std::string&)> on_log_gmsay_hook;
std::function<void(uint16 debug_level, uint16 log_category, const std::string&)> on_log_console_hook;
uint16 GetWindowsConsoleColorFromCategory(uint16 log_category); /* Windows console color messages mapped by category */
/**
* Formats log messages like '[Category] This is a log message'
*/
std::string FormatOutMessageString(uint16 log_category, const std::string &in_message);
/**
* Linux console color messages mapped by category
* @param log_category
* @return
*/
std::string GetLinuxConsoleColorFromCategory(uint16 log_category);
/**
* Windows console color messages mapped by category
*/
uint16 GetWindowsConsoleColorFromCategory(uint16 log_category);
void ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message);
void ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message);
void ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message);
void ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessConsoleMessage called via Log */
void ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessGMSay called via Log */
void ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessLogWrite called via Log */
};
extern EQEmuLogSys LogSys;
-30
View File
@@ -1,30 +0,0 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#pragma once
#include <fmt/format.h>
template <typename... Args>
void OutF(EQEmuLogSys &ls, Logs::DebugLevel debug_level, uint16 log_category, const char *fmt, const Args&... args)
{
std::string log_str = fmt::format(fmt, args...);
ls.Out(debug_level, log_category, log_str);
}
+42
View File
@@ -0,0 +1,42 @@
#pragma once
#include <functional>
#include "../any.h"
#include "event_loop.h"
namespace EQ {
class BackgroundTask
{
public:
typedef std::function<void(EQEmu::Any&)> BackgroundTaskFunction;
struct BackgroundTaskBaton
{
BackgroundTaskFunction fn;
BackgroundTaskFunction on_finish;
EQEmu::Any data;
};
BackgroundTask(BackgroundTaskFunction fn, BackgroundTaskFunction on_finish, EQEmu::Any data) {
uv_work_t *m_work = new uv_work_t;
memset(m_work, 0, sizeof(uv_work_t));
BackgroundTaskBaton *baton = new BackgroundTaskBaton();
baton->fn = fn;
baton->on_finish = on_finish;
baton->data = data;
m_work->data = baton;
uv_queue_work(EventLoop::Get().Handle(), m_work, [](uv_work_t* req) {
BackgroundTaskBaton *baton = (BackgroundTaskBaton*)req->data;
baton->fn(baton->data);
}, [](uv_work_t* req, int status) {
BackgroundTaskBaton *baton = (BackgroundTaskBaton*)req->data;
baton->on_finish(baton->data);
delete baton;
delete req;
});
}
~BackgroundTask() {
}
};
}
View File
+1 -1
View File
@@ -9,7 +9,7 @@ namespace EQ
{
public:
static EventLoop &Get() {
static thread_local EventLoop inst;
static EventLoop inst;
return inst;
}
-100
View File
@@ -1,100 +0,0 @@
#pragma once
#include <functional>
#include <exception>
#include "event_loop.h"
#include "../any.h"
namespace EQ {
class Task
{
public:
typedef std::function<void(const EQEmu::Any&)> ResolveFn;
typedef std::function<void(const std::exception&)> RejectFn;
typedef std::function<void()> FinallyFn;
typedef std::function<void(ResolveFn, RejectFn)> TaskFn;
struct TaskBaton
{
TaskFn fn;
ResolveFn on_then;
RejectFn on_catch;
FinallyFn on_finally;
bool has_result;
EQEmu::Any result;
bool has_error;
std::exception error;
};
Task(TaskFn fn) {
m_fn = fn;
}
~Task() {
}
Task& Then(ResolveFn fn) {
m_then = fn;
return *this;
}
Task& Catch(RejectFn fn) {
m_catch = fn;
return *this;
}
Task& Finally(FinallyFn fn) {
m_finally = fn;
return *this;
}
void Run() {
uv_work_t *m_work = new uv_work_t;
memset(m_work, 0, sizeof(uv_work_t));
TaskBaton *baton = new TaskBaton();
baton->fn = m_fn;
baton->on_then = m_then;
baton->on_catch = m_catch;
baton->on_finally = m_finally;
baton->has_result = false;
baton->has_error = false;
m_work->data = baton;
uv_queue_work(EventLoop::Get().Handle(), m_work, [](uv_work_t* req) {
TaskBaton *baton = (TaskBaton*)req->data;
baton->fn([baton](const EQEmu::Any& result) {
baton->has_error = false;
baton->has_result = true;
baton->result = result;
}, [baton](const std::exception &err) {
baton->has_error = true;
baton->has_result = false;
baton->error = err;
});
}, [](uv_work_t* req, int status) {
TaskBaton *baton = (TaskBaton*)req->data;
if (baton->has_error && baton->on_catch) {
baton->on_catch(baton->error);
}
else if (baton->has_result && baton->on_then) {
baton->on_then(baton->result);
}
if (baton->on_finally) {
baton->on_finally();
}
delete baton;
delete req;
});
}
private:
TaskFn m_fn;
ResolveFn m_then;
RejectFn m_catch;
FinallyFn m_finally;
};
}
+12 -10
View File
@@ -18,7 +18,6 @@
#include "faction.h"
#include "races.h"
#include "rulesys.h"
const char *FactionValueToString(FACTION_VALUE fv)
{
@@ -60,31 +59,34 @@ FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value)
if (fm) {
character_value += fm->base + fm->class_mod + fm->race_mod + fm->deity_mod;
}
if (character_value >= RuleI(Faction, AllyFactionMinimum)) {
if (character_value >= 1101) {
return FACTION_ALLY;
}
if (character_value >= RuleI(Faction, WarmlyFactionMinimum)) {
if (character_value >= 701 && character_value <= 1100) {
return FACTION_WARMLY;
}
if (character_value >= RuleI(Faction, KindlyFactionMinimum)) {
if (character_value >= 401 && character_value <= 700) {
return FACTION_KINDLY;
}
if (character_value >= RuleI(Faction, AmiablyFactionMinimum)) {
if (character_value >= 101 && character_value <= 400) {
return FACTION_AMIABLE;
}
if (character_value >= RuleI(Faction, IndifferentlyFactionMinimum)) {
if (character_value >= 0 && character_value <= 100) {
return FACTION_INDIFFERENT;
}
if (character_value >= RuleI(Faction, ApprehensivelyFactionMinimum)) {
if (character_value >= -100 && character_value <= -1) {
return FACTION_APPREHENSIVE;
}
if (character_value >= RuleI(Faction, DubiouslyFactionMinimum)) {
if (character_value >= -700 && character_value <= -101) {
return FACTION_DUBIOUS;
}
if (character_value >= RuleI(Faction, ThreateninglyFactionMinimum)) {
if (character_value >= -999 && character_value <= -701) {
return FACTION_THREATENLY;
}
return FACTION_SCOWLS;
if (character_value <= -1000) {
return FACTION_SCOWLS;
}
return FACTION_INDIFFERENT;
}
// this function should check if some races have more than one race define
Executable → Regular
-4
View File
@@ -50,8 +50,6 @@ struct NPCFactionList {
struct FactionMods
{
int32 base;
int16 min; // The lowest your personal earned faction can go - before race/class/diety adjustments.
int16 max; // The highest your personal earned faction can go - before race/class/diety adjustments.
int32 class_mod;
int32 race_mod;
int32 deity_mod;
@@ -61,8 +59,6 @@ struct Faction {
int32 id;
std::map<std::string, int16> mods;
int16 base;
int16 min; // The lowest your personal earned faction can go - before race/class/diety adjustments.
int16 max; // The highest your personal earned faction can go - before race/class/diety adjustments.
char name[50];
};
+6 -3
View File
@@ -150,7 +150,7 @@ enum { //reuse times
enum { //timer settings, all in milliseconds
AImovement_duration = 100,
AIthink_duration = 50,
AIthink_duration = 150,
AIscanarea_delay = 6000,
AIfeignremember_delay = 500,
AItarget_check_duration = 500,
@@ -268,10 +268,13 @@ enum {
commandBanPlayers = 100, //can set bans on players
commandChangeDatarate = 201, //edit client's data rate
commandZoneToCoords = 0, //can #zone with coords
commandInterrogateInv = 100, //below this == only log on error state and self-only target dump
commandInvSnapshot = 150 //ability to clear/restore snapshots
commandInterrogateInv = 100 //below this == only log on error state and self-only target dump
};
//default states for logging flag on NPCs and clients (having NPCs on by default is prolly a bad idea)
#define CLIENT_DEFAULT_LOGGING_ENABLED true
#define NPC_DEFAULT_LOGGING_ENABLED false
// This is the item ID we use for say links, we use the max that fits in 5 ASCII chars
#define SAYLINK_ITEM_ID 0xFFFFF
+54
View File
@@ -0,0 +1,54 @@
================================================================================
OpenGL Mathematics (GLM)
--------------------------------------------------------------------------------
GLM can be distributed and/or modified under the terms of either
a) The Happy Bunny License, or b) the MIT License.
================================================================================
The Happy Bunny License (Modified MIT License)
--------------------------------------------------------------------------------
Copyright (c) 2005 - 2016 G-Truc Creation
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Restrictions: By making use of the Software for military purposes, you choose
to make a Bunny unhappy.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
================================================================================
The MIT License
--------------------------------------------------------------------------------
Copyright (c) 2005 - 2016 G-Truc Creation
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
+67
View File
@@ -0,0 +1,67 @@
file(GLOB ROOT_SOURCE *.cpp)
file(GLOB ROOT_INLINE *.inl)
file(GLOB ROOT_HEADER *.hpp)
file(GLOB ROOT_TEXT ../*.txt)
file(GLOB ROOT_MD ../*.md)
file(GLOB ROOT_NAT ../util/glm.natvis)
file(GLOB_RECURSE CORE_SOURCE ./detail/*.cpp)
file(GLOB_RECURSE CORE_INLINE ./detail/*.inl)
file(GLOB_RECURSE CORE_HEADER ./detail/*.hpp)
file(GLOB_RECURSE GTC_SOURCE ./gtc/*.cpp)
file(GLOB_RECURSE GTC_INLINE ./gtc/*.inl)
file(GLOB_RECURSE GTC_HEADER ./gtc/*.hpp)
file(GLOB_RECURSE GTX_SOURCE ./gtx/*.cpp)
file(GLOB_RECURSE GTX_INLINE ./gtx/*.inl)
file(GLOB_RECURSE GTX_HEADER ./gtx/*.hpp)
file(GLOB_RECURSE SIMD_SOURCE ./simd/*.cpp)
file(GLOB_RECURSE SIMD_INLINE ./simd/*.inl)
file(GLOB_RECURSE SIMD_HEADER ./simd/*.h)
source_group("Text Files" FILES ${ROOT_TEXT} ${ROOT_MD})
source_group("Core Files" FILES ${CORE_SOURCE})
source_group("Core Files" FILES ${CORE_INLINE})
source_group("Core Files" FILES ${CORE_HEADER})
source_group("GTC Files" FILES ${GTC_SOURCE})
source_group("GTC Files" FILES ${GTC_INLINE})
source_group("GTC Files" FILES ${GTC_HEADER})
source_group("GTX Files" FILES ${GTX_SOURCE})
source_group("GTX Files" FILES ${GTX_INLINE})
source_group("GTX Files" FILES ${GTX_HEADER})
source_group("SIMD Files" FILES ${SIMD_SOURCE})
source_group("SIMD Files" FILES ${SIMD_INLINE})
source_group("SIMD Files" FILES ${SIMD_HEADER})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/..)
if(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
if(GLM_STATIC_LIBRARY_ENABLE)
add_library(glm_static STATIC ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
endif(GLM_STATIC_LIBRARY_ENABLE)
if(GLM_DYNAMIC_LIBRARY_ENABLE)
add_library(glm_shared SHARED ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
endif(GLM_DYNAMIC_LIBRARY_ENABLE)
else(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
add_executable(glm_dummy ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
endif(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
+6
View File
@@ -0,0 +1,6 @@
/// @ref core
/// @file glm/common.hpp
#pragma once
#include "detail/func_common.hpp"
+399
View File
@@ -0,0 +1,399 @@
/// @ref core
/// @file glm/detail/_features.hpp
#pragma once
// #define GLM_CXX98_EXCEPTIONS
// #define GLM_CXX98_RTTI
// #define GLM_CXX11_RVALUE_REFERENCES
// Rvalue references - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
// GLM_CXX11_TRAILING_RETURN
// Rvalue references for *this - GCC not supported
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
// GLM_CXX11_NONSTATIC_MEMBER_INIT
// Initialization of class objects by rvalues - GCC any
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
// GLM_CXX11_NONSTATIC_MEMBER_INIT
// Non-static data member initializers - GCC 4.7
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
// #define GLM_CXX11_VARIADIC_TEMPLATE
// Variadic templates - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
//
// Extending variadic template template parameters - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
// #define GLM_CXX11_GENERALIZED_INITIALIZERS
// Initializer lists - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
// #define GLM_CXX11_STATIC_ASSERT
// Static assertions - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
// #define GLM_CXX11_AUTO_TYPE
// auto-typed variables - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
// #define GLM_CXX11_AUTO_TYPE
// Multi-declarator auto - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
// #define GLM_CXX11_AUTO_TYPE
// Removal of auto as a storage-class specifier - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
// #define GLM_CXX11_AUTO_TYPE
// New function declarator syntax - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
// #define GLM_CXX11_LAMBDAS
// New wording for C++0x lambdas - GCC 4.5
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
// #define GLM_CXX11_DECLTYPE
// Declared type of an expression - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
//
// Right angle brackets - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
//
// Default template arguments for function templates DR226 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
//
// Solving the SFINAE problem for expressions DR339 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
// #define GLM_CXX11_ALIAS_TEMPLATE
// Template aliases N2258 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
//
// Extern templates N1987 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
// #define GLM_CXX11_NULLPTR
// Null pointer constant N2431 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
// #define GLM_CXX11_STRONG_ENUMS
// Strongly-typed enums N2347 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
//
// Forward declarations for enums N2764 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
//
// Generalized attributes N2761 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
//
// Generalized constant expressions N2235 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
//
// Alignment support N2341 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
// #define GLM_CXX11_DELEGATING_CONSTRUCTORS
// Delegating constructors N1986 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
//
// Inheriting constructors N2540 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
// #define GLM_CXX11_EXPLICIT_CONVERSIONS
// Explicit conversion operators N2437 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
//
// New character types N2249 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
//
// Unicode string literals N2442 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
//
// Raw string literals N2442 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
//
// Universal character name literals N2170 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
// #define GLM_CXX11_USER_LITERALS
// User-defined literals N2765 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
//
// Standard Layout Types N2342 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
// #define GLM_CXX11_DEFAULTED_FUNCTIONS
// #define GLM_CXX11_DELETED_FUNCTIONS
// Defaulted and deleted functions N2346 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
//
// Extended friend declarations N1791 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
//
// Extending sizeof N2253 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
// #define GLM_CXX11_INLINE_NAMESPACES
// Inline namespaces N2535 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
// #define GLM_CXX11_UNRESTRICTED_UNIONS
// Unrestricted unions N2544 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
// Local and unnamed types as template arguments N2657 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
// #define GLM_CXX11_RANGE_FOR
// Range-based for N2930 GCC 4.6
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
// #define GLM_CXX11_OVERRIDE_CONTROL
// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
//
// Minimal support for garbage collection and reachability-based leak detection N2670 No
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
// #define GLM_CXX11_NOEXCEPT
// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
//
// Defining move special member functions N3053 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
//
// Sequence points N2239 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
//
// Atomic operations N2427 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
//
// Strong Compare and Exchange N2748 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
//
// Bidirectional Fences N2752 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
//
// Memory model N2429 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
//
// Data-dependency ordering: atomics and memory model N2664 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
//
// Propagating exceptions N2179 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
//
// Abandoning a process and at_quick_exit N2440 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
//
// Allow atomics use in signal handlers N2547 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
//
// Thread-local storage N2659 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
//
// Dynamic initialization and destruction with concurrency N2660 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
//
// __func__ predefined identifier N2340 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
//
// C99 preprocessor N1653 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
//
// long long N1811 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
//
// Extended integral types N1988 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
#if(GLM_COMPILER & GLM_COMPILER_GCC)
# if(GLM_COMPILER >= GLM_COMPILER_GCC43)
# define GLM_CXX11_STATIC_ASSERT
# endif
#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
# if(__has_feature(cxx_exceptions))
# define GLM_CXX98_EXCEPTIONS
# endif
# if(__has_feature(cxx_rtti))
# define GLM_CXX98_RTTI
# endif
# if(__has_feature(cxx_access_control_sfinae))
# define GLM_CXX11_ACCESS_CONTROL_SFINAE
# endif
# if(__has_feature(cxx_alias_templates))
# define GLM_CXX11_ALIAS_TEMPLATE
# endif
# if(__has_feature(cxx_alignas))
# define GLM_CXX11_ALIGNAS
# endif
# if(__has_feature(cxx_attributes))
# define GLM_CXX11_ATTRIBUTES
# endif
# if(__has_feature(cxx_constexpr))
# define GLM_CXX11_CONSTEXPR
# endif
# if(__has_feature(cxx_decltype))
# define GLM_CXX11_DECLTYPE
# endif
# if(__has_feature(cxx_default_function_template_args))
# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
# endif
# if(__has_feature(cxx_defaulted_functions))
# define GLM_CXX11_DEFAULTED_FUNCTIONS
# endif
# if(__has_feature(cxx_delegating_constructors))
# define GLM_CXX11_DELEGATING_CONSTRUCTORS
# endif
# if(__has_feature(cxx_deleted_functions))
# define GLM_CXX11_DELETED_FUNCTIONS
# endif
# if(__has_feature(cxx_explicit_conversions))
# define GLM_CXX11_EXPLICIT_CONVERSIONS
# endif
# if(__has_feature(cxx_generalized_initializers))
# define GLM_CXX11_GENERALIZED_INITIALIZERS
# endif
# if(__has_feature(cxx_implicit_moves))
# define GLM_CXX11_IMPLICIT_MOVES
# endif
# if(__has_feature(cxx_inheriting_constructors))
# define GLM_CXX11_INHERITING_CONSTRUCTORS
# endif
# if(__has_feature(cxx_inline_namespaces))
# define GLM_CXX11_INLINE_NAMESPACES
# endif
# if(__has_feature(cxx_lambdas))
# define GLM_CXX11_LAMBDAS
# endif
# if(__has_feature(cxx_local_type_template_args))
# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
# endif
# if(__has_feature(cxx_noexcept))
# define GLM_CXX11_NOEXCEPT
# endif
# if(__has_feature(cxx_nonstatic_member_init))
# define GLM_CXX11_NONSTATIC_MEMBER_INIT
# endif
# if(__has_feature(cxx_nullptr))
# define GLM_CXX11_NULLPTR
# endif
# if(__has_feature(cxx_override_control))
# define GLM_CXX11_OVERRIDE_CONTROL
# endif
# if(__has_feature(cxx_reference_qualified_functions))
# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
# endif
# if(__has_feature(cxx_range_for))
# define GLM_CXX11_RANGE_FOR
# endif
# if(__has_feature(cxx_raw_string_literals))
# define GLM_CXX11_RAW_STRING_LITERALS
# endif
# if(__has_feature(cxx_rvalue_references))
# define GLM_CXX11_RVALUE_REFERENCES
# endif
# if(__has_feature(cxx_static_assert))
# define GLM_CXX11_STATIC_ASSERT
# endif
# if(__has_feature(cxx_auto_type))
# define GLM_CXX11_AUTO_TYPE
# endif
# if(__has_feature(cxx_strong_enums))
# define GLM_CXX11_STRONG_ENUMS
# endif
# if(__has_feature(cxx_trailing_return))
# define GLM_CXX11_TRAILING_RETURN
# endif
# if(__has_feature(cxx_unicode_literals))
# define GLM_CXX11_UNICODE_LITERALS
# endif
# if(__has_feature(cxx_unrestricted_unions))
# define GLM_CXX11_UNRESTRICTED_UNIONS
# endif
# if(__has_feature(cxx_user_literals))
# define GLM_CXX11_USER_LITERALS
# endif
# if(__has_feature(cxx_variadic_templates))
# define GLM_CXX11_VARIADIC_TEMPLATES
# endif
#endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
+30
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@@ -0,0 +1,30 @@
/// @ref core
/// @file glm/detail/_fixes.hpp
#include <cmath>
//! Workaround for compatibility with other libraries
#ifdef max
#undef max
#endif
//! Workaround for compatibility with other libraries
#ifdef min
#undef min
#endif
//! Workaround for Android
#ifdef isnan
#undef isnan
#endif
//! Workaround for Android
#ifdef isinf
#undef isinf
#endif
//! Workaround for Chrone Native Client
#ifdef log2
#undef log2
#endif
+107
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@@ -0,0 +1,107 @@
/// @ref core
/// @file glm/detail/_noise.hpp
#pragma once
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../common.hpp"
namespace glm{
namespace detail
{
template <typename T>
GLM_FUNC_QUALIFIER T mod289(T const & x)
{
return x - floor(x * static_cast<T>(1.0) / static_cast<T>(289.0)) * static_cast<T>(289.0);
}
template <typename T>
GLM_FUNC_QUALIFIER T permute(T const & x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> permute(tvec2<T, P> const & x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> permute(tvec3<T, P> const & x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> permute(tvec4<T, P> const & x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
/*
template <typename T, precision P, template<typename> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> permute(vecType<T, P> const & x)
{
return mod289(((x * T(34)) + T(1)) * x);
}
*/
template <typename T>
GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> taylorInvSqrt(tvec2<T, P> const & r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> taylorInvSqrt(tvec3<T, P> const & r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> taylorInvSqrt(tvec4<T, P> const & r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
/*
template <typename T, precision P, template<typename> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> taylorInvSqrt(vecType<T, P> const & r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
*/
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> fade(tvec2<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> fade(tvec3<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> fade(tvec4<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
/*
template <typename T, precision P, template <typename> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> fade(vecType<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
*/
}//namespace detail
}//namespace glm
+797
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@@ -0,0 +1,797 @@
/// @ref core
/// @file glm/detail/_swizzle.hpp
#pragma once
namespace glm{
namespace detail
{
// Internal class for implementing swizzle operators
template <typename T, int N>
struct _swizzle_base0
{
protected:
GLM_FUNC_QUALIFIER T& elem(size_t i){ return (reinterpret_cast<T*>(_buffer))[i]; }
GLM_FUNC_QUALIFIER T const& elem(size_t i) const{ return (reinterpret_cast<const T*>(_buffer))[i]; }
// Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
// The size 1 buffer is assumed to aligned to the actual members so that the
// elem()
char _buffer[1];
};
template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, bool Aligned>
struct _swizzle_base1 : public _swizzle_base0<T, N>
{
};
template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, bool Aligned>
struct _swizzle_base1<2, T, P, vecType, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2>
{
GLM_FUNC_QUALIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this->elem(E1)); }
};
template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, bool Aligned>
struct _swizzle_base1<3, T, P, vecType, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3>
{
GLM_FUNC_QUALIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this->elem(E1), this->elem(E2)); }
};
template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, bool Aligned>
struct _swizzle_base1<4, T, P, vecType, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4>
{
GLM_FUNC_QUALIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
};
// Internal class for implementing swizzle operators
/*
Template parameters:
ValueType = type of scalar values (e.g. float, double)
VecType = class the swizzle is applies to (e.g. tvec3<float>)
N = number of components in the vector (e.g. 3)
E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
containing duplicate elements so that they cannot be used as r-values).
*/
template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
struct _swizzle_base2 : public _swizzle_base1<N, T, P, vecType, E0,E1,E2,E3, detail::is_aligned<P>::value>
{
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t)
{
for (int i = 0; i < N; ++i)
(*this)[i] = t;
return *this;
}
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vecType<T, P> const& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e = t; }
};
_apply_op(that, op());
return *this;
}
GLM_FUNC_QUALIFIER void operator -= (vecType<T, P> const& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e -= t; }
};
_apply_op(that, op());
}
GLM_FUNC_QUALIFIER void operator += (vecType<T, P> const& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e += t; }
};
_apply_op(that, op());
}
GLM_FUNC_QUALIFIER void operator *= (vecType<T, P> const& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e *= t; }
};
_apply_op(that, op());
}
GLM_FUNC_QUALIFIER void operator /= (vecType<T, P> const& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e /= t; }
};
_apply_op(that, op());
}
GLM_FUNC_QUALIFIER T& operator[](size_t i)
{
const int offset_dst[4] = { E0, E1, E2, E3 };
return this->elem(offset_dst[i]);
}
GLM_FUNC_QUALIFIER T operator[](size_t i) const
{
const int offset_dst[4] = { E0, E1, E2, E3 };
return this->elem(offset_dst[i]);
}
protected:
template <typename U>
GLM_FUNC_QUALIFIER void _apply_op(vecType<T, P> const& that, U op)
{
// Make a copy of the data in this == &that.
// The copier should optimize out the copy in cases where the function is
// properly inlined and the copy is not necessary.
T t[N];
for (int i = 0; i < N; ++i)
t[i] = that[i];
for (int i = 0; i < N; ++i)
op( (*this)[i], t[i] );
}
};
// Specialization for swizzles containing duplicate elements. These cannot be modified.
template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3>
struct _swizzle_base2<N, T, P, vecType, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, P, vecType, E0,E1,E2,E3, detail::is_aligned<P>::value>
{
struct Stub {};
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const &) { return *this; }
GLM_FUNC_QUALIFIER T operator[] (size_t i) const
{
const int offset_dst[4] = { E0, E1, E2, E3 };
return this->elem(offset_dst[i]);
}
};
template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3>
struct _swizzle : public _swizzle_base2<N, T, P, vecType, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
{
typedef _swizzle_base2<N, T, P, vecType, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
using base_type::operator=;
GLM_FUNC_QUALIFIER operator vecType<T, P> () const { return (*this)(); }
};
//
// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
//
#define _GLM_SWIZZLE_TEMPLATE1 template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3>
#define _GLM_SWIZZLE_TEMPLATE2 template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
#define _GLM_SWIZZLE_TYPE1 _swizzle<N, T, P, vecType, E0, E1, E2, E3>
#define _GLM_SWIZZLE_TYPE2 _swizzle<N, T, P, vecType, F0, F1, F2, F3>
//
// Wrapper for a binary operator (e.g. u.yy + v.zy)
//
#define _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
_GLM_SWIZZLE_TEMPLATE2 \
GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
{ \
return a() OPERAND b(); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const vecType<T, P>& b) \
{ \
return a() OPERAND b; \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const vecType<T, P>& a, const _GLM_SWIZZLE_TYPE1& b) \
{ \
return a OPERAND b(); \
}
//
// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
//
#define _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b) \
{ \
return a() OPERAND b; \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b) \
{ \
return a OPERAND b(); \
}
//
// Macro for wrapping a function taking one argument (e.g. abs())
//
#define _GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a) \
{ \
return FUNCTION(a()); \
}
//
// Macro for wrapping a function taking two vector arguments (e.g. dot()).
//
#define _GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
_GLM_SWIZZLE_TEMPLATE2 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
{ \
return FUNCTION(a(), b()); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b) \
{ \
return FUNCTION(a(), b()); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename V& b) \
{ \
return FUNCTION(a(), b); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const _GLM_SWIZZLE_TYPE1& b) \
{ \
return FUNCTION(a, b()); \
}
//
// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
//
#define _GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
_GLM_SWIZZLE_TEMPLATE2 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b, const T& c) \
{ \
return FUNCTION(a(), b(), c); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
{ \
return FUNCTION(a(), b(), c); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
{ \
return FUNCTION(a(), b, c); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
{ \
return FUNCTION(a, b(), c); \
}
}//namespace detail
}//namespace glm
namespace glm
{
namespace detail
{
_GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
_GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
}
//
// Swizzles are distinct types from the unswizzled type. The below macros will
// provide template specializations for the swizzle types for the given functions
// so that the compiler does not have any ambiguity to choosing how to handle
// the function.
//
// The alternative is to use the operator()() when calling the function in order
// to explicitly convert the swizzled type to the unswizzled type.
//
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);
//_GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
//_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
//_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
//_GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
}
#define _GLM_SWIZZLE2_2_MEMBERS(T, P, V, E0,E1) \
struct { detail::_swizzle<2, T, P, V, 0,0,-1,-2> E0 ## E0; }; \
struct { detail::_swizzle<2, T, P, V, 0,1,-1,-2> E0 ## E1; }; \
struct { detail::_swizzle<2, T, P, V, 1,0,-1,-2> E1 ## E0; }; \
struct { detail::_swizzle<2, T, P, V, 1,1,-1,-2> E1 ## E1; };
#define _GLM_SWIZZLE2_3_MEMBERS(T, P, V, E0,E1) \
struct { detail::_swizzle<3,T, P, V, 0,0,0,-1> E0 ## E0 ## E0; }; \
struct { detail::_swizzle<3,T, P, V, 0,0,1,-1> E0 ## E0 ## E1; }; \
struct { detail::_swizzle<3,T, P, V, 0,1,0,-1> E0 ## E1 ## E0; }; \
struct { detail::_swizzle<3,T, P, V, 0,1,1,-1> E0 ## E1 ## E1; }; \
struct { detail::_swizzle<3,T, P, V, 1,0,0,-1> E1 ## E0 ## E0; }; \
struct { detail::_swizzle<3,T, P, V, 1,0,1,-1> E1 ## E0 ## E1; }; \
struct { detail::_swizzle<3,T, P, V, 1,1,0,-1> E1 ## E1 ## E0; }; \
struct { detail::_swizzle<3,T, P, V, 1,1,1,-1> E1 ## E1 ## E1; };
#define _GLM_SWIZZLE2_4_MEMBERS(T, P, V, E0,E1) \
struct { detail::_swizzle<4,T, P, V, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
#define _GLM_SWIZZLE3_2_MEMBERS(T, P, V, E0,E1,E2) \
struct { detail::_swizzle<2,T, P, V, 0,0,-1,-2> E0 ## E0; }; \
struct { detail::_swizzle<2,T, P, V, 0,1,-1,-2> E0 ## E1; }; \
struct { detail::_swizzle<2,T, P, V, 0,2,-1,-2> E0 ## E2; }; \
struct { detail::_swizzle<2,T, P, V, 1,0,-1,-2> E1 ## E0; }; \
struct { detail::_swizzle<2,T, P, V, 1,1,-1,-2> E1 ## E1; }; \
struct { detail::_swizzle<2,T, P, V, 1,2,-1,-2> E1 ## E2; }; \
struct { detail::_swizzle<2,T, P, V, 2,0,-1,-2> E2 ## E0; }; \
struct { detail::_swizzle<2,T, P, V, 2,1,-1,-2> E2 ## E1; }; \
struct { detail::_swizzle<2,T, P, V, 2,2,-1,-2> E2 ## E2; };
#define _GLM_SWIZZLE3_3_MEMBERS(T, P, V ,E0,E1,E2) \
struct { detail::_swizzle<3, T, P, V, 0,0,0,-1> E0 ## E0 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 0,0,1,-1> E0 ## E0 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 0,0,2,-1> E0 ## E0 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 0,1,0,-1> E0 ## E1 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 0,1,1,-1> E0 ## E1 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 0,1,2,-1> E0 ## E1 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 0,2,0,-1> E0 ## E2 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 0,2,1,-1> E0 ## E2 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 0,2,2,-1> E0 ## E2 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 1,0,0,-1> E1 ## E0 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 1,0,1,-1> E1 ## E0 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 1,0,2,-1> E1 ## E0 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 1,1,0,-1> E1 ## E1 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 1,1,1,-1> E1 ## E1 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 1,1,2,-1> E1 ## E1 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 1,2,0,-1> E1 ## E2 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 1,2,1,-1> E1 ## E2 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 1,2,2,-1> E1 ## E2 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 2,0,0,-1> E2 ## E0 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 2,0,1,-1> E2 ## E0 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 2,0,2,-1> E2 ## E0 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 2,1,0,-1> E2 ## E1 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 2,1,1,-1> E2 ## E1 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 2,1,2,-1> E2 ## E1 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 2,2,0,-1> E2 ## E2 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 2,2,1,-1> E2 ## E2 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 2,2,2,-1> E2 ## E2 ## E2; };
#define _GLM_SWIZZLE3_4_MEMBERS(T, P, V, E0,E1,E2) \
struct { detail::_swizzle<4,T, P, V, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, P, V, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, P, V, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, P, V, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
#define _GLM_SWIZZLE4_2_MEMBERS(T, P, V, E0,E1,E2,E3) \
struct { detail::_swizzle<2,T, P, V, 0,0,-1,-2> E0 ## E0; }; \
struct { detail::_swizzle<2,T, P, V, 0,1,-1,-2> E0 ## E1; }; \
struct { detail::_swizzle<2,T, P, V, 0,2,-1,-2> E0 ## E2; }; \
struct { detail::_swizzle<2,T, P, V, 0,3,-1,-2> E0 ## E3; }; \
struct { detail::_swizzle<2,T, P, V, 1,0,-1,-2> E1 ## E0; }; \
struct { detail::_swizzle<2,T, P, V, 1,1,-1,-2> E1 ## E1; }; \
struct { detail::_swizzle<2,T, P, V, 1,2,-1,-2> E1 ## E2; }; \
struct { detail::_swizzle<2,T, P, V, 1,3,-1,-2> E1 ## E3; }; \
struct { detail::_swizzle<2,T, P, V, 2,0,-1,-2> E2 ## E0; }; \
struct { detail::_swizzle<2,T, P, V, 2,1,-1,-2> E2 ## E1; }; \
struct { detail::_swizzle<2,T, P, V, 2,2,-1,-2> E2 ## E2; }; \
struct { detail::_swizzle<2,T, P, V, 2,3,-1,-2> E2 ## E3; }; \
struct { detail::_swizzle<2,T, P, V, 3,0,-1,-2> E3 ## E0; }; \
struct { detail::_swizzle<2,T, P, V, 3,1,-1,-2> E3 ## E1; }; \
struct { detail::_swizzle<2,T, P, V, 3,2,-1,-2> E3 ## E2; }; \
struct { detail::_swizzle<2,T, P, V, 3,3,-1,-2> E3 ## E3; };
#define _GLM_SWIZZLE4_3_MEMBERS(T, P, V, E0,E1,E2,E3) \
struct { detail::_swizzle<3, T, P, V, 0,0,0,-1> E0 ## E0 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 0,0,1,-1> E0 ## E0 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 0,0,2,-1> E0 ## E0 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 0,0,3,-1> E0 ## E0 ## E3; }; \
struct { detail::_swizzle<3, T, P, V, 0,1,0,-1> E0 ## E1 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 0,1,1,-1> E0 ## E1 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 0,1,2,-1> E0 ## E1 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 0,1,3,-1> E0 ## E1 ## E3; }; \
struct { detail::_swizzle<3, T, P, V, 0,2,0,-1> E0 ## E2 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 0,2,1,-1> E0 ## E2 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 0,2,2,-1> E0 ## E2 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 0,2,3,-1> E0 ## E2 ## E3; }; \
struct { detail::_swizzle<3, T, P, V, 0,3,0,-1> E0 ## E3 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 0,3,1,-1> E0 ## E3 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 0,3,2,-1> E0 ## E3 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 0,3,3,-1> E0 ## E3 ## E3; }; \
struct { detail::_swizzle<3, T, P, V, 1,0,0,-1> E1 ## E0 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 1,0,1,-1> E1 ## E0 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 1,0,2,-1> E1 ## E0 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 1,0,3,-1> E1 ## E0 ## E3; }; \
struct { detail::_swizzle<3, T, P, V, 1,1,0,-1> E1 ## E1 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 1,1,1,-1> E1 ## E1 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 1,1,2,-1> E1 ## E1 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 1,1,3,-1> E1 ## E1 ## E3; }; \
struct { detail::_swizzle<3, T, P, V, 1,2,0,-1> E1 ## E2 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 1,2,1,-1> E1 ## E2 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 1,2,2,-1> E1 ## E2 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 1,2,3,-1> E1 ## E2 ## E3; }; \
struct { detail::_swizzle<3, T, P, V, 1,3,0,-1> E1 ## E3 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 1,3,1,-1> E1 ## E3 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 1,3,2,-1> E1 ## E3 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 1,3,3,-1> E1 ## E3 ## E3; }; \
struct { detail::_swizzle<3, T, P, V, 2,0,0,-1> E2 ## E0 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 2,0,1,-1> E2 ## E0 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 2,0,2,-1> E2 ## E0 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 2,0,3,-1> E2 ## E0 ## E3; }; \
struct { detail::_swizzle<3, T, P, V, 2,1,0,-1> E2 ## E1 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 2,1,1,-1> E2 ## E1 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 2,1,2,-1> E2 ## E1 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 2,1,3,-1> E2 ## E1 ## E3; }; \
struct { detail::_swizzle<3, T, P, V, 2,2,0,-1> E2 ## E2 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 2,2,1,-1> E2 ## E2 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 2,2,2,-1> E2 ## E2 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 2,2,3,-1> E2 ## E2 ## E3; }; \
struct { detail::_swizzle<3, T, P, V, 2,3,0,-1> E2 ## E3 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 2,3,1,-1> E2 ## E3 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 2,3,2,-1> E2 ## E3 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 2,3,3,-1> E2 ## E3 ## E3; }; \
struct { detail::_swizzle<3, T, P, V, 3,0,0,-1> E3 ## E0 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 3,0,1,-1> E3 ## E0 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 3,0,2,-1> E3 ## E0 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 3,0,3,-1> E3 ## E0 ## E3; }; \
struct { detail::_swizzle<3, T, P, V, 3,1,0,-1> E3 ## E1 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 3,1,1,-1> E3 ## E1 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 3,1,2,-1> E3 ## E1 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 3,1,3,-1> E3 ## E1 ## E3; }; \
struct { detail::_swizzle<3, T, P, V, 3,2,0,-1> E3 ## E2 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 3,2,1,-1> E3 ## E2 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 3,2,2,-1> E3 ## E2 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 3,2,3,-1> E3 ## E2 ## E3; }; \
struct { detail::_swizzle<3, T, P, V, 3,3,0,-1> E3 ## E3 ## E0; }; \
struct { detail::_swizzle<3, T, P, V, 3,3,1,-1> E3 ## E3 ## E1; }; \
struct { detail::_swizzle<3, T, P, V, 3,3,2,-1> E3 ## E3 ## E2; }; \
struct { detail::_swizzle<3, T, P, V, 3,3,3,-1> E3 ## E3 ## E3; };
#define _GLM_SWIZZLE4_4_MEMBERS(T, P, V, E0,E1,E2,E3) \
struct { detail::_swizzle<4, T, P, V, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, P, V, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, P, V, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, P, V, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, P, V, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
+696
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@@ -0,0 +1,696 @@
/// @ref core
/// @file glm/detail/_swizzle_func.hpp
#pragma once
#define GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B() CONST \
{ \
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
}
#define GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C() CONST \
{ \
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
}
#define GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C ## D() CONST \
{ \
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
}
#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
template <typename TMPL_TYPE> \
SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B() CONST \
{ \
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
}
#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \
template <typename TMPL_TYPE> \
SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C() CONST \
{ \
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
}
#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
template <typename TMPL_TYPE> \
SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C ## D() CONST \
{ \
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
}
#define GLM_MUTABLE
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, x, y) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, r, g) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, s, t)
//GLM_SWIZZLE_GEN_REF_FROM_VEC2(valType, detail::vec2, detail::ref2)
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B)
#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B, A)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE) \
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, x, y, z) \
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, r, g, b) \
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, s, t, p)
//GLM_SWIZZLE_GEN_REF_FROM_VEC3(valType, detail::vec3, detail::ref2, detail::ref3)
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, C)
#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B)
#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C, A)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
//GLM_SWIZZLE_GEN_REF_FROM_VEC4(valType, detail::vec4, detail::ref2, detail::ref3, detail::ref4)
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B)
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B)
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t)
//GLM_SWIZZLE_GEN_VEC_FROM_VEC2(valType, detail::vec2, detail::vec2, detail::vec3, detail::vec4)
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C)
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C)
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p)
//GLM_SWIZZLE_GEN_VEC_FROM_VEC3(valType, detail::vec3, detail::vec2, detail::vec3, detail::vec4)
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D)
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D)
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, D)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
//GLM_SWIZZLE_GEN_VEC_FROM_VEC4(valType, detail::vec4, detail::vec2, detail::vec3, detail::vec4)
+131
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/// @ref core
/// @file glm/detail/_vectorize.hpp
#pragma once
#include "type_vec1.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
namespace glm{
namespace detail
{
template <typename R, typename T, precision P, template <typename, precision> class vecType>
struct functor1{};
template <typename R, typename T, precision P>
struct functor1<R, T, P, tvec1>
{
GLM_FUNC_QUALIFIER static tvec1<R, P> call(R (*Func) (T x), tvec1<T, P> const & v)
{
return tvec1<R, P>(Func(v.x));
}
};
template <typename R, typename T, precision P>
struct functor1<R, T, P, tvec2>
{
GLM_FUNC_QUALIFIER static tvec2<R, P> call(R (*Func) (T x), tvec2<T, P> const & v)
{
return tvec2<R, P>(Func(v.x), Func(v.y));
}
};
template <typename R, typename T, precision P>
struct functor1<R, T, P, tvec3>
{
GLM_FUNC_QUALIFIER static tvec3<R, P> call(R (*Func) (T x), tvec3<T, P> const & v)
{
return tvec3<R, P>(Func(v.x), Func(v.y), Func(v.z));
}
};
template <typename R, typename T, precision P>
struct functor1<R, T, P, tvec4>
{
GLM_FUNC_QUALIFIER static tvec4<R, P> call(R (*Func) (T x), tvec4<T, P> const & v)
{
return tvec4<R, P>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
}
};
template <typename T, precision P, template <typename, precision> class vecType>
struct functor2{};
template <typename T, precision P>
struct functor2<T, P, tvec1>
{
GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, tvec1<T, P> const & b)
{
return tvec1<T, P>(Func(a.x, b.x));
}
};
template <typename T, precision P>
struct functor2<T, P, tvec2>
{
GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, tvec2<T, P> const & b)
{
return tvec2<T, P>(Func(a.x, b.x), Func(a.y, b.y));
}
};
template <typename T, precision P>
struct functor2<T, P, tvec3>
{
GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, tvec3<T, P> const & b)
{
return tvec3<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
}
};
template <typename T, precision P>
struct functor2<T, P, tvec4>
{
GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, tvec4<T, P> const & b)
{
return tvec4<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
}
};
template <typename T, precision P, template <typename, precision> class vecType>
struct functor2_vec_sca{};
template <typename T, precision P>
struct functor2_vec_sca<T, P, tvec1>
{
GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, T b)
{
return tvec1<T, P>(Func(a.x, b));
}
};
template <typename T, precision P>
struct functor2_vec_sca<T, P, tvec2>
{
GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, T b)
{
return tvec2<T, P>(Func(a.x, b), Func(a.y, b));
}
};
template <typename T, precision P>
struct functor2_vec_sca<T, P, tvec3>
{
GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, T b)
{
return tvec3<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
}
};
template <typename T, precision P>
struct functor2_vec_sca<T, P, tvec4>
{
GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, T b)
{
return tvec4<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
}
};
}//namespace detail
}//namespace glm
+207
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/// @ref core
/// @file glm/core/dummy.cpp
///
/// GLM is a header only library. There is nothing to compile.
/// dummy.cpp exist only a wordaround for CMake file.
/*
#define GLM_MESSAGES
#include <glm/glm.hpp>
#include <glm/ext.hpp>
#include <limits>
struct material
{
glm::vec4 emission; // Ecm
glm::vec4 ambient; // Acm
glm::vec4 diffuse; // Dcm
glm::vec4 specular; // Scm
float shininess; // Srm
};
struct light
{
glm::vec4 ambient; // Acli
glm::vec4 diffuse; // Dcli
glm::vec4 specular; // Scli
glm::vec4 position; // Ppli
glm::vec4 halfVector; // Derived: Hi
glm::vec3 spotDirection; // Sdli
float spotExponent; // Srli
float spotCutoff; // Crli
// (range: [0.0,90.0], 180.0)
float spotCosCutoff; // Derived: cos(Crli)
// (range: [1.0,0.0],-1.0)
float constantAttenuation; // K0
float linearAttenuation; // K1
float quadraticAttenuation;// K2
};
// Sample 1
#include <glm/vec3.hpp>// glm::vec3
#include <glm/geometric.hpp>// glm::cross, glm::normalize
glm::vec3 computeNormal
(
glm::vec3 const & a,
glm::vec3 const & b,
glm::vec3 const & c
)
{
return glm::normalize(glm::cross(c - a, b - a));
}
typedef unsigned int GLuint;
#define GL_FALSE 0
void glUniformMatrix4fv(GLuint, int, int, float*){}
// Sample 2
#include <glm/vec3.hpp> // glm::vec3
#include <glm/vec4.hpp> // glm::vec4, glm::ivec4
#include <glm/mat4x4.hpp> // glm::mat4
#include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective
#include <glm/gtc/type_ptr.hpp> // glm::value_ptr
void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate)
{
glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f);
glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate));
glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
glm::mat4 MVP = Projection * View * Model;
glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP));
}
// Sample 3
#include <glm/vec2.hpp>// glm::vec2
#include <glm/packing.hpp>// glm::packUnorm2x16
#include <glm/integer.hpp>// glm::uint
#include <glm/gtc/type_precision.hpp>// glm::i8vec2, glm::i32vec2
std::size_t const VertexCount = 4;
// Float quad geometry
std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);
glm::vec2 const PositionDataF32[VertexCount] =
{
glm::vec2(-1.0f,-1.0f),
glm::vec2( 1.0f,-1.0f),
glm::vec2( 1.0f, 1.0f),
glm::vec2(-1.0f, 1.0f)
};
// Half-float quad geometry
std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint);
glm::uint const PositionDataF16[VertexCount] =
{
glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))),
glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, -1.0f))),
glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, 1.0f))),
glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, 1.0f)))
};
// 8 bits signed integer quad geometry
std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2);
glm::i8vec2 const PositionDataI8[VertexCount] =
{
glm::i8vec2(-1,-1),
glm::i8vec2( 1,-1),
glm::i8vec2( 1, 1),
glm::i8vec2(-1, 1)
};
// 32 bits signed integer quad geometry
std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2);
glm::i32vec2 const PositionDataI32[VertexCount] =
{
glm::i32vec2 (-1,-1),
glm::i32vec2 ( 1,-1),
glm::i32vec2 ( 1, 1),
glm::i32vec2 (-1, 1)
};
struct intersection
{
glm::vec4 position;
glm::vec3 normal;
};
*/
/*
// Sample 4
#include <glm/vec3.hpp>// glm::vec3
#include <glm/geometric.hpp>// glm::normalize, glm::dot, glm::reflect
#include <glm/exponential.hpp>// glm::pow
#include <glm/gtc/random.hpp>// glm::vecRand3
glm::vec3 lighting
(
intersection const & Intersection,
material const & Material,
light const & Light,
glm::vec3 const & View
)
{
glm::vec3 Color(0.0f);
glm::vec3 LightVertor(glm::normalize(
Light.position - Intersection.position +
glm::vecRand3(0.0f, Light.inaccuracy));
if(!shadow(Intersection.position, Light.position, LightVertor))
{
float Diffuse = glm::dot(Intersection.normal, LightVector);
if(Diffuse <= 0.0f)
return Color;
if(Material.isDiffuse())
Color += Light.color() * Material.diffuse * Diffuse;
if(Material.isSpecular())
{
glm::vec3 Reflect(glm::reflect(
glm::normalize(-LightVector),
glm::normalize(Intersection.normal)));
float Dot = glm::dot(Reflect, View);
float Base = Dot > 0.0f ? Dot : 0.0f;
float Specular = glm::pow(Base, Material.exponent);
Color += Material.specular * Specular;
}
}
return Color;
}
*/
/*
template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
T normalizeDotA(vecType<T, P> const & x, vecType<T, P> const & y)
{
return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
}
#define GLM_TEMPLATE_GENTYPE typename T, glm::precision P, template<typename, glm::precision> class
template <GLM_TEMPLATE_GENTYPE vecType>
T normalizeDotB(vecType<T, P> const & x, vecType<T, P> const & y)
{
return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
}
template <typename vecType>
typename vecType::value_type normalizeDotC(vecType const & a, vecType const & b)
{
return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b));
}
*/
int main()
{
/*
glm::vec1 o(1);
glm::vec2 a(1);
glm::vec3 b(1);
glm::vec4 c(1);
glm::quat q;
glm::dualquat p;
glm::mat4 m(1);
float a0 = normalizeDotA(a, a);
float b0 = normalizeDotB(b, b);
float c0 = normalizeDotC(c, c);
*/
return 0;
}
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/// @ref core
/// @file glm/detail/func_common.hpp
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
/// @defgroup core_func_common Common functions
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
#pragma once
#include "setup.hpp"
#include "precision.hpp"
#include "type_int.hpp"
#include "_fixes.hpp"
namespace glm
{
/// @addtogroup core_func_common
/// @{
/// Returns x if x >= 0; otherwise, it returns -x.
///
/// @tparam genType floating-point or signed integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType abs(genType x);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x);
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
///
/// @tparam genType Floating-point or signed integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x);
/// Returns a value equal to the nearest integer that is less then or equal to x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x);
/// Returns a value equal to the nearest integer to x
/// whose absolute value is not larger than the absolute value of x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x);
/// Returns a value equal to the nearest integer to x.
/// The fraction 0.5 will round in a direction chosen by the
/// implementation, presumably the direction that is fastest.
/// This includes the possibility that round(x) returns the
/// same value as roundEven(x) for all values of x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x);
/// Returns a value equal to the nearest integer to x.
/// A fractional part of 0.5 will round toward the nearest even
/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x);
/// Returns a value equal to the nearest integer
/// that is greater than or equal to x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x);
/// Return x - floor(x).
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType fract(genType x);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x);
/// Modulus. Returns x - y * floor(x / y)
/// for each component in x using the floating point value y.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType mod(genType x, genType y);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns the fractional part of x and sets i to the integer
/// part (as a whole number floating point value). Both the
/// return value and the output parameter will have the same
/// sign as x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType modf(genType x, genType & i);
/// Returns y if y < x; otherwise, it returns x.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType min(genType x, genType y);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns y if x < y; otherwise, it returns x.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType max(genType x, genType y);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns min(max(x, minVal), maxVal) for each component in x
/// using the floating-point values minVal and maxVal.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal);
/// If genTypeU is a floating scalar or vector:
/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
/// x and y using the floating-point value a.
/// The value for a is not restricted to the range [0, 1].
///
/// If genTypeU is a boolean scalar or vector:
/// Selects which vector each returned component comes
/// from. For a component of <a> that is false, the
/// corresponding component of x is returned. For a
/// component of a that is true, the corresponding
/// component of y is returned. Components of x and y that
/// are not selected are allowed to be invalid floating point
/// values and will have no effect on the results. Thus, this
/// provides different functionality than
/// genType mix(genType x, genType y, genType(a))
/// where a is a Boolean vector.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
/// @param[in] x Value to interpolate.
/// @param[in] y Value to interpolate.
/// @param[in] a Interpolant.
///
/// @tparam genTypeT Floating point scalar or vector.
/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
///
/// @code
/// #include <glm/glm.hpp>
/// ...
/// float a;
/// bool b;
/// glm::dvec3 e;
/// glm::dvec3 f;
/// glm::vec4 g;
/// glm::vec4 h;
/// ...
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
/// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
/// @endcode
template <typename T, typename U, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a);
template <typename T, typename U, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a);
template <typename genTypeT, typename genTypeU>
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType step(genType edge, genType x);
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, typename T, precision P>
GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x);
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, typename T, precision P>
GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x);
/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
/// performs smooth Hermite interpolation between 0 and 1
/// when edge0 < x < edge1. This is useful in cases where
/// you would want a threshold function with a smooth
/// transition. This is equivalent to:
/// genType t;
/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
/// return t * t * (3 - 2 * t);
/// Results are undefined if edge0 >= edge1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x);
/// Returns true if x holds a NaN (not a number)
/// representation in the underlying implementation's set of
/// floating point representations. Returns false otherwise,
/// including for implementations with no NaN
/// representations.
///
/// /!\ When using compiler fast math, this function may fail.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x);
/// Returns true if x holds a positive infinity or negative
/// infinity representation in the underlying implementation's
/// set of floating point representations. Returns false
/// otherwise, including for implementations with no infinity
/// representations.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x);
/// Returns a signed integer value representing
/// the encoding of a floating-point value. The floating-point
/// value's bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL int floatBitsToInt(float const & v);
/// Returns a signed integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, precision P>
GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
/// Returns a unsigned integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL uint floatBitsToUint(float const & v);
/// Returns a unsigned integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, precision P>
GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v);
/// Returns a floating-point value corresponding to a signed
/// integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL float intBitsToFloat(int const & v);
/// Returns a floating-point value corresponding to a signed
/// integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, precision P>
GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v);
/// Returns a floating-point value corresponding to a
/// unsigned integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL float uintBitsToFloat(uint const & v);
/// Returns a floating-point value corresponding to a
/// unsigned integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, precision P>
GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v);
/// Computes and returns a * b + c.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
/// Splits x into a floating-point significand in the range
/// [0.5, 1.0) and an integral exponent of two, such that:
/// x = significand * exp(2, exponent)
///
/// The significand is returned by the function and the
/// exponent is returned in the parameter exp. For a
/// floating-point value of zero, the significant and exponent
/// are both zero. For a floating-point value that is an
/// infinity or is not a number, the results are undefined.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType, typename genIType>
GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
/// Builds a floating-point number from x and the
/// corresponding integral exponent of two in exp, returning:
/// significand * exp(2, exponent)
///
/// If this product is too large to be represented in the
/// floating-point type, the result is undefined.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType, typename genIType>
GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
/// @}
}//namespace glm
#include "func_common.inl"
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/// @ref core
/// @file glm/detail/func_common.inl
#include "func_vector_relational.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include "_vectorize.hpp"
#include <limits>
namespace glm
{
// min
template <typename genType>
GLM_FUNC_QUALIFIER genType min(genType x, genType y)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point or integer inputs");
return x < y ? x : y;
}
// max
template <typename genType>
GLM_FUNC_QUALIFIER genType max(genType x, genType y)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point or integer inputs");
return x > y ? x : y;
}
// abs
template <>
GLM_FUNC_QUALIFIER int32 abs(int32 x)
{
int32 const y = x >> 31;
return (x ^ y) - y;
}
// round
# if GLM_HAS_CXX11_STL
using ::std::round;
# else
template <typename genType>
GLM_FUNC_QUALIFIER genType round(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'round' only accept floating-point inputs");
return x < static_cast<genType>(0) ? static_cast<genType>(int(x - static_cast<genType>(0.5))) : static_cast<genType>(int(x + static_cast<genType>(0.5)));
}
# endif
// trunc
# if GLM_HAS_CXX11_STL
using ::std::trunc;
# else
template <typename genType>
GLM_FUNC_QUALIFIER genType trunc(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'trunc' only accept floating-point inputs");
return x < static_cast<genType>(0) ? -std::floor(-x) : std::floor(x);
}
# endif
}//namespace glm
namespace glm{
namespace detail
{
template <typename genFIType, bool /*signed*/>
struct compute_abs
{};
template <typename genFIType>
struct compute_abs<genFIType, true>
{
GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed || GLM_UNRESTRICTED_GENTYPE,
"'abs' only accept floating-point and integer scalar or vector inputs");
return x >= genFIType(0) ? x : -x;
// TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
}
};
#if GLM_COMPILER & GLM_COMPILER_CUDA
template <>
struct compute_abs<float, true>
{
GLM_FUNC_QUALIFIER static float call(float x)
{
return fabsf(x);
}
};
#endif
template <typename genFIType>
struct compute_abs<genFIType, false>
{
GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
{
GLM_STATIC_ASSERT(
(!std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer) || GLM_UNRESTRICTED_GENTYPE,
"'abs' only accept floating-point and integer scalar or vector inputs");
return x;
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_abs_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(abs, x);
}
};
template <typename T, typename U, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_mix_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_mix_vector<T, bool, P, vecType, Aligned>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<bool, P> const & a)
{
vecType<T, P> Result(uninitialize);
for(length_t i = 0; i < x.length(); ++i)
Result[i] = a[i] ? y[i] : x[i];
return Result;
}
};
template <typename T, typename U, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_mix_scalar
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, U const & a)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_mix_scalar<T, bool, P, vecType, Aligned>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, bool const & a)
{
return a ? y : x;
}
};
template <typename T, typename U>
struct compute_mix
{
GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, U const & a)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
return static_cast<T>(static_cast<U>(x) + a * static_cast<U>(y - x));
}
};
template <typename T>
struct compute_mix<T, bool>
{
GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, bool const & a)
{
return a ? y : x;
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool isFloat, bool Aligned>
struct compute_sign
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return vecType<T, P>(glm::lessThan(vecType<T, P>(0), x)) - vecType<T, P>(glm::lessThan(x, vecType<T, P>(0)));
}
};
# if GLM_ARCH == GLM_ARCH_X86
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_sign<T, P, vecType, false, Aligned>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
T const Shift(static_cast<T>(sizeof(T) * 8 - 1));
vecType<T, P> const y(vecType<typename make_unsigned<T>::type, P>(-x) >> typename make_unsigned<T>::type(Shift));
return (x >> Shift) | y;
}
};
# endif
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_floor
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(std::floor, x);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_ceil
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(std::ceil, x);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_fract
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return x - floor(x);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_trunc
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(trunc, x);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_round
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(round, x);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_mod
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, vecType<T, P> const & b)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
return a - b * floor(a / b);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_min_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y)
{
return detail::functor2<T, P, vecType>::call(min, x, y);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_max_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y)
{
return detail::functor2<T, P, vecType>::call(max, x, y);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_clamp_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal)
{
return min(max(x, minVal), maxVal);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_step_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & edge, vecType<T, P> const & x)
{
return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, edge));
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_smoothstep_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'step' only accept floating-point inputs");
vecType<T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
}
};
}//namespace detail
template <typename genFIType>
GLM_FUNC_QUALIFIER genFIType abs(genFIType x)
{
return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> abs(vecType<T, P> const & x)
{
return detail::compute_abs_vector<T, P, vecType, detail::is_aligned<P>::value>::call(x);
}
// sign
// fast and works for any type
template <typename genFIType>
GLM_FUNC_QUALIFIER genFIType sign(genFIType x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genFIType>::is_iec559 || (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
"'sign' only accept signed inputs");
return detail::compute_sign<genFIType, defaultp, tvec1, std::numeric_limits<genFIType>::is_iec559, highp>::call(tvec1<genFIType>(x)).x;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> sign(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<T>::is_iec559 || (std::numeric_limits<T>::is_signed && std::numeric_limits<T>::is_integer),
"'sign' only accept signed inputs");
return detail::compute_sign<T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
}
// floor
using ::std::floor;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> floor(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'floor' only accept floating-point inputs.");
return detail::compute_floor<T, P, vecType, detail::is_aligned<P>::value>::call(x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> trunc(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'trunc' only accept floating-point inputs");
return detail::compute_trunc<T, P, vecType, detail::is_aligned<P>::value>::call(x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> round(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'round' only accept floating-point inputs");
return detail::compute_round<T, P, vecType, detail::is_aligned<P>::value>::call(x);
}
/*
// roundEven
template <typename genType>
GLM_FUNC_QUALIFIER genType roundEven(genType const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
return genType(int(x + genType(int(x) % 2)));
}
*/
// roundEven
template <typename genType>
GLM_FUNC_QUALIFIER genType roundEven(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
int Integer = static_cast<int>(x);
genType IntegerPart = static_cast<genType>(Integer);
genType FractionalPart = fract(x);
if(FractionalPart > static_cast<genType>(0.5) || FractionalPart < static_cast<genType>(0.5))
{
return round(x);
}
else if((Integer % 2) == 0)
{
return IntegerPart;
}
else if(x <= static_cast<genType>(0)) // Work around...
{
return IntegerPart - static_cast<genType>(1);
}
else
{
return IntegerPart + static_cast<genType>(1);
}
//else // Bug on MinGW 4.5.2
//{
// return mix(IntegerPart + genType(-1), IntegerPart + genType(1), x <= genType(0));
//}
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> roundEven(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'roundEven' only accept floating-point inputs");
return detail::functor1<T, T, P, vecType>::call(roundEven, x);
}
// ceil
using ::std::ceil;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> ceil(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ceil' only accept floating-point inputs");
return detail::compute_ceil<T, P, vecType, detail::is_aligned<P>::value>::call(x);
}
// fract
template <typename genType>
GLM_FUNC_QUALIFIER genType fract(genType x)
{
return fract(tvec1<genType>(x)).x;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> fract(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fract' only accept floating-point inputs");
return detail::compute_fract<T, P, vecType, detail::is_aligned<P>::value>::call(x);
}
// mod
template <typename genType>
GLM_FUNC_QUALIFIER genType mod(genType x, genType y)
{
# if GLM_COMPILER & GLM_COMPILER_CUDA
// Another Cuda compiler bug https://github.com/g-truc/glm/issues/530
tvec1<genType, defaultp> Result(mod(tvec1<genType, defaultp>(x), y));
return Result.x;
# else
return mod(tvec1<genType, defaultp>(x), y).x;
# endif
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & x, T y)
{
return detail::compute_mod<T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<T, P>(y));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y)
{
return detail::compute_mod<T, P, vecType, detail::is_aligned<P>::value>::call(x, y);
}
// modf
template <typename genType>
GLM_FUNC_QUALIFIER genType modf(genType x, genType & i)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'modf' only accept floating-point inputs");
return std::modf(x, &i);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> modf(tvec1<T, P> const & x, tvec1<T, P> & i)
{
return tvec1<T, P>(
modf(x.x, i.x));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> modf(tvec2<T, P> const & x, tvec2<T, P> & i)
{
return tvec2<T, P>(
modf(x.x, i.x),
modf(x.y, i.y));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> modf(tvec3<T, P> const & x, tvec3<T, P> & i)
{
return tvec3<T, P>(
modf(x.x, i.x),
modf(x.y, i.y),
modf(x.z, i.z));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> modf(tvec4<T, P> const & x, tvec4<T, P> & i)
{
return tvec4<T, P>(
modf(x.x, i.x),
modf(x.y, i.y),
modf(x.z, i.z),
modf(x.w, i.w));
}
//// Only valid if (INT_MIN <= x-y <= INT_MAX)
//// min(x,y)
//r = y + ((x - y) & ((x - y) >> (sizeof(int) *
//CHAR_BIT - 1)));
//// max(x,y)
//r = x - ((x - y) & ((x - y) >> (sizeof(int) *
//CHAR_BIT - 1)));
// min
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, T b)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point inputs for the interpolator a");
return detail::compute_min_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<T, P>(b));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, vecType<T, P> const & b)
{
return detail::compute_min_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, b);
}
// max
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, T b)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point inputs for the interpolator a");
return detail::compute_max_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<T, P>(b));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, vecType<T, P> const & b)
{
return detail::compute_max_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, b);
}
// clamp
template <typename genType>
GLM_FUNC_QUALIFIER genType clamp(genType x, genType minVal, genType maxVal)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
return min(max(x, minVal), maxVal);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
return detail::compute_clamp_vector<T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<T, P>(minVal), vecType<T, P>(maxVal));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
return detail::compute_clamp_vector<T, P, vecType, detail::is_aligned<P>::value>::call(x, minVal, maxVal);
}
template <typename genTypeT, typename genTypeU>
GLM_FUNC_QUALIFIER genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
{
return detail::compute_mix<genTypeT, genTypeU>::call(x, y, a);
}
template <typename T, typename U, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a)
{
return detail::compute_mix_scalar<T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a);
}
template <typename T, typename U, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a)
{
return detail::compute_mix_vector<T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a);
}
// step
template <typename genType>
GLM_FUNC_QUALIFIER genType step(genType edge, genType x)
{
return mix(static_cast<genType>(1), static_cast<genType>(0), glm::lessThan(x, edge));
}
template <template <typename, precision> class vecType, typename T, precision P>
GLM_FUNC_QUALIFIER vecType<T, P> step(T edge, vecType<T, P> const & x)
{
return detail::compute_step_vector<T, P, vecType, detail::is_aligned<P>::value>::call(vecType<T, P>(edge), x);
}
template <template <typename, precision> class vecType, typename T, precision P>
GLM_FUNC_QUALIFIER vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x)
{
return detail::compute_step_vector<T, P, vecType, detail::is_aligned<P>::value>::call(edge, x);
}
// smoothstep
template <typename genType>
GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'smoothstep' only accept floating-point inputs");
genType const tmp(clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1)));
return tmp * tmp * (genType(3) - genType(2) * tmp);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x)
{
return detail::compute_smoothstep_vector<T, P, vecType, detail::is_aligned<P>::value>::call(vecType<T, P>(edge0), vecType<T, P>(edge1), x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x)
{
return detail::compute_smoothstep_vector<T, P, vecType, detail::is_aligned<P>::value>::call(edge0, edge1, x);
}
# if GLM_HAS_CXX11_STL
using std::isnan;
# else
template <typename genType>
GLM_FUNC_QUALIFIER bool isnan(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isnan' only accept floating-point inputs");
# if GLM_HAS_CXX11_STL
return std::isnan(x);
# elif GLM_COMPILER & GLM_COMPILER_VC
return _isnan(x) != 0;
# elif GLM_COMPILER & GLM_COMPILER_INTEL
# if GLM_PLATFORM & GLM_PLATFORM_WINDOWS
return _isnan(x) != 0;
# else
return ::isnan(x) != 0;
# endif
# elif (GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)) && (GLM_PLATFORM & GLM_PLATFORM_ANDROID) && __cplusplus < 201103L
return _isnan(x) != 0;
# elif GLM_COMPILER & GLM_COMPILER_CUDA
return isnan(x) != 0;
# else
return std::isnan(x);
# endif
}
# endif
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> isnan(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
return detail::functor1<bool, T, P, vecType>::call(isnan, x);
}
# if GLM_HAS_CXX11_STL
using std::isinf;
# else
template <typename genType>
GLM_FUNC_QUALIFIER bool isinf(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isinf' only accept floating-point inputs");
# if GLM_HAS_CXX11_STL
return std::isinf(x);
# elif GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC)
# if(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
# else
return ::isinf(x);
# endif
# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L)
return _isinf(x) != 0;
# else
return std::isinf(x);
# endif
# elif GLM_COMPILER & GLM_COMPILER_CUDA
// http://developer.download.nvidia.com/compute/cuda/4_2/rel/toolkit/docs/online/group__CUDA__MATH__DOUBLE_g13431dd2b40b51f9139cbb7f50c18fab.html#g13431dd2b40b51f9139cbb7f50c18fab
return isinf(double(x)) != 0;
# else
return std::isinf(x);
# endif
}
# endif
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> isinf(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
return detail::functor1<bool, T, P, vecType>::call(isinf, x);
}
GLM_FUNC_QUALIFIER int floatBitsToInt(float const & v)
{
return reinterpret_cast<int&>(const_cast<float&>(v));
}
template <template <typename, precision> class vecType, precision P>
GLM_FUNC_QUALIFIER vecType<int, P> floatBitsToInt(vecType<float, P> const & v)
{
return reinterpret_cast<vecType<int, P>&>(const_cast<vecType<float, P>&>(v));
}
GLM_FUNC_QUALIFIER uint floatBitsToUint(float const & v)
{
return reinterpret_cast<uint&>(const_cast<float&>(v));
}
template <template <typename, precision> class vecType, precision P>
GLM_FUNC_QUALIFIER vecType<uint, P> floatBitsToUint(vecType<float, P> const & v)
{
return reinterpret_cast<vecType<uint, P>&>(const_cast<vecType<float, P>&>(v));
}
GLM_FUNC_QUALIFIER float intBitsToFloat(int const & v)
{
return reinterpret_cast<float&>(const_cast<int&>(v));
}
template <template <typename, precision> class vecType, precision P>
GLM_FUNC_QUALIFIER vecType<float, P> intBitsToFloat(vecType<int, P> const & v)
{
return reinterpret_cast<vecType<float, P>&>(const_cast<vecType<int, P>&>(v));
}
GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const & v)
{
return reinterpret_cast<float&>(const_cast<uint&>(v));
}
template <template <typename, precision> class vecType, precision P>
GLM_FUNC_QUALIFIER vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v)
{
return reinterpret_cast<vecType<float, P>&>(const_cast<vecType<uint, P>&>(v));
}
template <typename genType>
GLM_FUNC_QUALIFIER genType fma(genType const & a, genType const & b, genType const & c)
{
return a * b + c;
}
template <typename genType>
GLM_FUNC_QUALIFIER genType frexp(genType x, int & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
return std::frexp(x, &exp);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> frexp(tvec1<T, P> const & x, tvec1<int, P> & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
return tvec1<T, P>(std::frexp(x.x, &exp.x));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> frexp(tvec2<T, P> const & x, tvec2<int, P> & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
return tvec2<T, P>(
frexp(x.x, exp.x),
frexp(x.y, exp.y));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> frexp(tvec3<T, P> const & x, tvec3<int, P> & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
return tvec3<T, P>(
frexp(x.x, exp.x),
frexp(x.y, exp.y),
frexp(x.z, exp.z));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> frexp(tvec4<T, P> const & x, tvec4<int, P> & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
return tvec4<T, P>(
frexp(x.x, exp.x),
frexp(x.y, exp.y),
frexp(x.z, exp.z),
frexp(x.w, exp.w));
}
template <typename genType>
GLM_FUNC_QUALIFIER genType ldexp(genType const & x, int const & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
return std::ldexp(x, exp);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> ldexp(tvec1<T, P> const & x, tvec1<int, P> const & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
return tvec1<T, P>(
ldexp(x.x, exp.x));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> ldexp(tvec2<T, P> const & x, tvec2<int, P> const & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
return tvec2<T, P>(
ldexp(x.x, exp.x),
ldexp(x.y, exp.y));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> ldexp(tvec3<T, P> const & x, tvec3<int, P> const & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
return tvec3<T, P>(
ldexp(x.x, exp.x),
ldexp(x.y, exp.y),
ldexp(x.z, exp.z));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> ldexp(tvec4<T, P> const & x, tvec4<int, P> const & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
return tvec4<T, P>(
ldexp(x.x, exp.x),
ldexp(x.y, exp.y),
ldexp(x.z, exp.z),
ldexp(x.w, exp.w));
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_common_simd.inl"
#endif
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/// @ref core
/// @file glm/detail/func_common_simd.inl
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
#include "../simd/common.h"
#include <immintrin.h>
namespace glm{
namespace detail
{
template <precision P>
struct compute_abs_vector<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_abs(v.data);
return result;
}
};
template <precision P>
struct compute_abs_vector<int, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<int, P> call(tvec4<int, P> const & v)
{
tvec4<int, P> result(uninitialize);
result.data = glm_ivec4_abs(v.data);
return result;
}
};
template <precision P>
struct compute_floor<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_floor(v.data);
return result;
}
};
template <precision P>
struct compute_ceil<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_ceil(v.data);
return result;
}
};
template <precision P>
struct compute_fract<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_fract(v.data);
return result;
}
};
template <precision P>
struct compute_round<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_round(v.data);
return result;
}
};
template <precision P>
struct compute_mod<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & y)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_mod(x.data, y.data);
return result;
}
};
template <precision P>
struct compute_min_vector<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
{
tvec4<float, P> result(uninitialize);
result.data = _mm_min_ps(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_min_vector<int32, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
{
tvec4<int32, P> result(uninitialize);
result.data = _mm_min_epi32(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_min_vector<uint32, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<uint32, P> const & v1, tvec4<uint32, P> const & v2)
{
tvec4<uint32, P> result(uninitialize);
result.data = _mm_min_epu32(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_max_vector<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
{
tvec4<float, P> result(uninitialize);
result.data = _mm_max_ps(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_max_vector<int32, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
{
tvec4<int32, P> result(uninitialize);
result.data = _mm_max_epi32(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_max_vector<uint32, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v1, tvec4<uint32, P> const & v2)
{
tvec4<uint32, P> result(uninitialize);
result.data = _mm_max_epu32(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_clamp_vector<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & minVal, tvec4<float, P> const & maxVal)
{
tvec4<float, P> result(uninitialize);
result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data);
return result;
}
};
template <precision P>
struct compute_clamp_vector<int32, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & x, tvec4<int32, P> const & minVal, tvec4<int32, P> const & maxVal)
{
tvec4<int32, P> result(uninitialize);
result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data);
return result;
}
};
template <precision P>
struct compute_clamp_vector<uint32, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & x, tvec4<uint32, P> const & minVal, tvec4<uint32, P> const & maxVal)
{
tvec4<uint32, P> result(uninitialize);
result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data);
return result;
}
};
template <precision P>
struct compute_mix_vector<float, bool, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & y, tvec4<bool, P> const & a)
{
__m128i const Load = _mm_set_epi32(-(int)a.w, -(int)a.z, -(int)a.y, -(int)a.x);
__m128 const Mask = _mm_castsi128_ps(Load);
tvec4<float, P> Result(uninitialize);
# if 0 && GLM_ARCH & GLM_ARCH_AVX
Result.data = _mm_blendv_ps(x.data, y.data, Mask);
# else
Result.data = _mm_or_ps(_mm_and_ps(Mask, y.data), _mm_andnot_ps(Mask, x.data));
# endif
return Result;
}
};
/* FIXME
template <precision P>
struct compute_step_vector<float, P, tvec4>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& edge, tvec4<float, P> const& x)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_step(edge.data, x.data);
return result;
}
};
*/
template <precision P>
struct compute_smoothstep_vector<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& edge0, tvec4<float, P> const& edge1, tvec4<float, P> const& x)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data);
return result;
}
};
}//namespace detail
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
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/// @ref core
/// @file glm/detail/func_exponential.hpp
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
///
/// @defgroup core_func_exponential Exponential functions
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
#pragma once
#include "type_vec1.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include <cmath>
namespace glm
{
/// @addtogroup core_func_exponential
/// @{
/// Returns 'base' raised to the power 'exponent'.
///
/// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision.
/// @param exponent Floating point value representing the 'exponent'.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent);
/// Returns the natural exponentiation of x, i.e., e^x.
///
/// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v);
/// Returns the natural logarithm of v, i.e.,
/// returns the value y which satisfies the equation x = e^y.
/// Results are undefined if v <= 0.
///
/// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> log(vecType<T, P> const & v);
/// Returns 2 raised to the v power.
///
/// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> exp2(vecType<T, P> const & v);
/// Returns the base 2 log of x, i.e., returns the value y,
/// which satisfies the equation x = 2 ^ y.
///
/// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> log2(vecType<T, P> const & v);
/// Returns the positive square root of v.
///
/// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
//template <typename genType>
//GLM_FUNC_DECL genType sqrt(genType const & x);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & v);
/// Returns the reciprocal of the positive square root of v.
///
/// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> inversesqrt(vecType<T, P> const & v);
/// @}
}//namespace glm
#include "func_exponential.inl"
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/// @ref core
/// @file glm/detail/func_exponential.inl
#include "func_vector_relational.hpp"
#include "_vectorize.hpp"
#include <limits>
#include <cmath>
#include <cassert>
namespace glm{
namespace detail
{
# if GLM_HAS_CXX11_STL
using std::log2;
# else
template <typename genType>
genType log2(genType Value)
{
return std::log(Value) * static_cast<genType>(1.4426950408889634073599246810019);
}
# endif
template <typename T, precision P, template <class, precision> class vecType, bool isFloat, bool Aligned>
struct compute_log2
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & vec)
{
return detail::functor1<T, T, P, vecType>::call(log2, vec);
}
};
template <template <class, precision> class vecType, typename T, precision P, bool Aligned>
struct compute_sqrt
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(std::sqrt, x);
}
};
template <template <class, precision> class vecType, typename T, precision P, bool Aligned>
struct compute_inversesqrt
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return static_cast<T>(1) / sqrt(x);
}
};
template <template <class, precision> class vecType, bool Aligned>
struct compute_inversesqrt<vecType, float, lowp, Aligned>
{
GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & x)
{
vecType<float, lowp> tmp(x);
vecType<float, lowp> xhalf(tmp * 0.5f);
vecType<uint, lowp>* p = reinterpret_cast<vecType<uint, lowp>*>(const_cast<vecType<float, lowp>*>(&x));
vecType<uint, lowp> i = vecType<uint, lowp>(0x5f375a86) - (*p >> vecType<uint, lowp>(1));
vecType<float, lowp>* ptmp = reinterpret_cast<vecType<float, lowp>*>(&i);
tmp = *ptmp;
tmp = tmp * (1.5f - xhalf * tmp * tmp);
return tmp;
}
};
}//namespace detail
// pow
using std::pow;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent)
{
return detail::functor2<T, P, vecType>::call(pow, base, exponent);
}
// exp
using std::exp;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> exp(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(exp, x);
}
// log
using std::log;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> log(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(log, x);
}
//exp2, ln2 = 0.69314718055994530941723212145818f
template <typename genType>
GLM_FUNC_QUALIFIER genType exp2(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'exp2' only accept floating-point inputs");
return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> exp2(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(exp2, x);
}
// log2, ln2 = 0.69314718055994530941723212145818f
template <typename genType>
GLM_FUNC_QUALIFIER genType log2(genType x)
{
return log2(tvec1<genType>(x)).x;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> log2(vecType<T, P> const & x)
{
return detail::compute_log2<T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
}
// sqrt
using std::sqrt;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> sqrt(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
return detail::compute_sqrt<vecType, T, P, detail::is_aligned<P>::value>::call(x);
}
// inversesqrt
template <typename genType>
GLM_FUNC_QUALIFIER genType inversesqrt(genType x)
{
return static_cast<genType>(1) / sqrt(x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
return detail::compute_inversesqrt<vecType, T, P, detail::is_aligned<P>::value>::call(x);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_exponential_simd.inl"
#endif
@@ -0,0 +1,35 @@
/// @ref core
/// @file glm/detail/func_exponential_simd.inl
#include "../simd/exponential.h"
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
namespace glm{
namespace detail
{
template <precision P>
struct compute_sqrt<tvec4, float, P, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = _mm_sqrt_ps(v.data);
return result;
}
};
template <>
struct compute_sqrt<tvec4, float, aligned_lowp, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, aligned_lowp> call(tvec4<float, aligned_lowp> const & v)
{
tvec4<float, aligned_lowp> result(uninitialize);
result.data = glm_vec4_sqrt_lowp(v.data);
return result;
}
};
}//namespace detail
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
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/// @ref core
/// @file glm/detail/func_geometric.hpp
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
///
/// @defgroup core_func_geometric Geometric functions
/// @ingroup core
///
/// These operate on vectors as vectors, not component-wise.
#pragma once
#include "type_vec3.hpp"
namespace glm
{
/// @addtogroup core_func_geometric
/// @{
/// Returns the length of x, i.e., sqrt(x * x).
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL T length(
vecType<T, P> const & x);
/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL T distance(
vecType<T, P> const & p0,
vecType<T, P> const & p1);
/// Returns the dot product of x and y, i.e., result = x * y.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL T dot(
vecType<T, P> const & x,
vecType<T, P> const & y);
/// Returns the cross product of x and y.
///
/// @tparam valType Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> cross(
tvec3<T, P> const & x,
tvec3<T, P> const & y);
/// Returns a vector in the same direction as x but with length of 1.
/// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> normalize(
vecType<T, P> const & x);
/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> faceforward(
vecType<T, P> const & N,
vecType<T, P> const & I,
vecType<T, P> const & Nref);
/// For the incident vector I and surface orientation N,
/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
GLM_FUNC_DECL genType reflect(
genType const & I,
genType const & N);
/// For the incident vector I and surface normal N,
/// and the ratio of indices of refraction eta,
/// return the refraction vector.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> refract(
vecType<T, P> const & I,
vecType<T, P> const & N,
T eta);
/// @}
}//namespace glm
#include "func_geometric.inl"
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/// @ref core
/// @file glm/detail/func_geometric.inl
#include "func_exponential.hpp"
#include "func_common.hpp"
#include "type_vec2.hpp"
#include "type_vec4.hpp"
#include "type_float.hpp"
namespace glm{
namespace detail
{
template <template <typename, precision> class vecType, typename T, precision P, bool Aligned>
struct compute_length
{
GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & v)
{
return sqrt(dot(v, v));
}
};
template <template <typename, precision> class vecType, typename T, precision P, bool Aligned>
struct compute_distance
{
GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & p0, vecType<T, P> const & p1)
{
return length(p1 - p0);
}
};
template <template <class, precision> class vecType, typename T, precision P, bool Aligned>
struct compute_dot{};
template <typename T, precision P, bool Aligned>
struct compute_dot<tvec1, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tvec1<T, P> const & a, tvec1<T, P> const & b)
{
return a.x * b.x;
}
};
template <typename T, precision P, bool Aligned>
struct compute_dot<tvec2, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tvec2<T, P> const & x, tvec2<T, P> const & y)
{
tvec2<T, P> tmp(x * y);
return tmp.x + tmp.y;
}
};
template <typename T, precision P, bool Aligned>
struct compute_dot<tvec3, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tvec3<T, P> const & x, tvec3<T, P> const & y)
{
tvec3<T, P> tmp(x * y);
return tmp.x + tmp.y + tmp.z;
}
};
template <typename T, precision P, bool Aligned>
struct compute_dot<tvec4, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tvec4<T, P> const & x, tvec4<T, P> const & y)
{
tvec4<T, P> tmp(x * y);
return (tmp.x + tmp.y) + (tmp.z + tmp.w);
}
};
template <typename T, precision P, bool Aligned>
struct compute_cross
{
GLM_FUNC_QUALIFIER static tvec3<T, P> call(tvec3<T, P> const & x, tvec3<T, P> const & y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' accepts only floating-point inputs");
return tvec3<T, P>(
x.y * y.z - y.y * x.z,
x.z * y.x - y.z * x.x,
x.x * y.y - y.x * x.y);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_normalize
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
return v * inversesqrt(dot(v, v));
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_faceforward
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
return dot(Nref, I) < static_cast<T>(0) ? N : -N;
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_reflect
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & I, vecType<T, P> const & N)
{
return I - N * dot(N, I) * static_cast<T>(2);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_refract
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & I, vecType<T, P> const & N, T eta)
{
T const dotValue(dot(N, I));
T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
return (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast<T>(k >= static_cast<T>(0));
}
};
}//namespace detail
// length
template <typename genType>
GLM_FUNC_QUALIFIER genType length(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' accepts only floating-point inputs");
return abs(x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T length(vecType<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' accepts only floating-point inputs");
return detail::compute_length<vecType, T, P, detail::is_aligned<P>::value>::call(v);
}
// distance
template <typename genType>
GLM_FUNC_QUALIFIER genType distance(genType const & p0, genType const & p1)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' accepts only floating-point inputs");
return length(p1 - p0);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T distance(vecType<T, P> const & p0, vecType<T, P> const & p1)
{
return detail::compute_distance<vecType, T, P, detail::is_aligned<P>::value>::call(p0, p1);
}
// dot
template <typename T>
GLM_FUNC_QUALIFIER T dot(T x, T y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
return x * y;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T dot(vecType<T, P> const & x, vecType<T, P> const & y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
return detail::compute_dot<vecType, T, P, detail::is_aligned<P>::value>::call(x, y);
}
// cross
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> cross(tvec3<T, P> const & x, tvec3<T, P> const & y)
{
return detail::compute_cross<T, P, detail::is_aligned<P>::value>::call(x, y);
}
// normalize
template <typename genType>
GLM_FUNC_QUALIFIER genType normalize(genType const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' accepts only floating-point inputs");
return x < genType(0) ? genType(-1) : genType(1);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> normalize(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
return detail::compute_normalize<T, P, vecType, detail::is_aligned<P>::value>::call(x);
}
// faceforward
template <typename genType>
GLM_FUNC_QUALIFIER genType faceforward(genType const & N, genType const & I, genType const & Nref)
{
return dot(Nref, I) < static_cast<genType>(0) ? N : -N;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> faceforward(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref)
{
return detail::compute_faceforward<T, P, vecType, detail::is_aligned<P>::value>::call(N, I, Nref);
}
// reflect
template <typename genType>
GLM_FUNC_QUALIFIER genType reflect(genType const & I, genType const & N)
{
return I - N * dot(N, I) * genType(2);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> reflect(vecType<T, P> const & I, vecType<T, P> const & N)
{
return detail::compute_reflect<T, P, vecType, detail::is_aligned<P>::value>::call(I, N);
}
// refract
template <typename genType>
GLM_FUNC_QUALIFIER genType refract(genType const & I, genType const & N, genType eta)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' accepts only floating-point inputs");
genType const dotValue(dot(N, I));
genType const k(static_cast<genType>(1) - eta * eta * (static_cast<genType>(1) - dotValue * dotValue));
return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> refract(vecType<T, P> const & I, vecType<T, P> const & N, T eta)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' accepts only floating-point inputs");
return detail::compute_refract<T, P, vecType, detail::is_aligned<P>::value>::call(I, N, eta);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_geometric_simd.inl"
#endif
@@ -0,0 +1,99 @@
/// @ref core
/// @file glm/detail/func_geometric_simd.inl
#include "../simd/geometric.h"
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
namespace glm{
namespace detail
{
template <precision P>
struct compute_length<tvec4, float, P, true>
{
GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & v)
{
return _mm_cvtss_f32(glm_vec4_length(v.data));
}
};
template <precision P>
struct compute_distance<tvec4, float, P, true>
{
GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & p0, tvec4<float, P> const & p1)
{
return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data));
}
};
template <precision P>
struct compute_dot<tvec4, float, P, true>
{
GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const& x, tvec4<float, P> const& y)
{
return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
}
};
template <precision P>
struct compute_cross<float, P, true>
{
GLM_FUNC_QUALIFIER static tvec3<float, P> call(tvec3<float, P> const & a, tvec3<float, P> const & b)
{
__m128 const set0 = _mm_set_ps(0.0f, a.z, a.y, a.x);
__m128 const set1 = _mm_set_ps(0.0f, b.z, b.y, b.x);
__m128 const xpd0 = glm_vec4_cross(set0, set1);
tvec4<float, P> result(uninitialize);
result.data = xpd0;
return tvec3<float, P>(result);
}
};
template <precision P>
struct compute_normalize<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_normalize(v.data);
return result;
}
};
template <precision P>
struct compute_faceforward<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& N, tvec4<float, P> const& I, tvec4<float, P> const& Nref)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_faceforward(N.data, I.data, Nref.data);
return result;
}
};
template <precision P>
struct compute_reflect<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& I, tvec4<float, P> const& N)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_reflect(I.data, N.data);
return result;
}
};
template <precision P>
struct compute_refract<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& I, tvec4<float, P> const& N, float eta)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta));
return result;
}
};
}//namespace detail
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
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/// @ref core
/// @file glm/detail/func_integer.hpp
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
///
/// @defgroup core_func_integer Integer functions
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
/// The notation [a, b] means the set of bits from bit-number a through bit-number
/// b, inclusive. The lowest-order bit is bit 0.
#pragma once
#include "setup.hpp"
#include "precision.hpp"
#include "func_common.hpp"
#include "func_vector_relational.hpp"
namespace glm
{
/// @addtogroup core_func_integer
/// @{
/// Adds 32-bit unsigned integer x and y, returning the sum
/// modulo pow(2, 32). The value carry is set to 0 if the sum was
/// less than pow(2, 32), or to 1 otherwise.
///
/// @tparam genUType Unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<uint, P> uaddCarry(
vecType<uint, P> const & x,
vecType<uint, P> const & y,
vecType<uint, P> & carry);
/// Subtracts the 32-bit unsigned integer y from x, returning
/// the difference if non-negative, or pow(2, 32) plus the difference
/// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
///
/// @tparam genUType Unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<uint, P> usubBorrow(
vecType<uint, P> const & x,
vecType<uint, P> const & y,
vecType<uint, P> & borrow);
/// Multiplies 32-bit integers x and y, producing a 64-bit
/// result. The 32 least-significant bits are returned in lsb.
/// The 32 most-significant bits are returned in msb.
///
/// @tparam genUType Unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL void umulExtended(
vecType<uint, P> const & x,
vecType<uint, P> const & y,
vecType<uint, P> & msb,
vecType<uint, P> & lsb);
/// Multiplies 32-bit integers x and y, producing a 64-bit
/// result. The 32 least-significant bits are returned in lsb.
/// The 32 most-significant bits are returned in msb.
///
/// @tparam genIType Signed integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL void imulExtended(
vecType<int, P> const & x,
vecType<int, P> const & y,
vecType<int, P> & msb,
vecType<int, P> & lsb);
/// Extracts bits [offset, offset + bits - 1] from value,
/// returning them in the least significant bits of the result.
/// For unsigned data types, the most significant bits of the
/// result will be set to zero. For signed data types, the
/// most significant bits will be set to the value of bit offset + base - 1.
///
/// If bits is zero, the result will be zero. The result will be
/// undefined if offset or bits is negative, or if the sum of
/// offset and bits is greater than the number of bits used
/// to store the operand.
///
/// @tparam T Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> bitfieldExtract(
vecType<T, P> const & Value,
int Offset,
int Bits);
/// Returns the insertion the bits least-significant bits of insert into base.
///
/// The result will have bits [offset, offset + bits - 1] taken
/// from bits [0, bits - 1] of insert, and all other bits taken
/// directly from the corresponding bits of base. If bits is
/// zero, the result will simply be base. The result will be
/// undefined if offset or bits is negative, or if the sum of
/// offset and bits is greater than the number of bits used to
/// store the operand.
///
/// @tparam T Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> bitfieldInsert(
vecType<T, P> const & Base,
vecType<T, P> const & Insert,
int Offset,
int Bits);
/// Returns the reversal of the bits of value.
/// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
/// where bits is the total number of bits used to represent value.
///
/// @tparam T Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> bitfieldReverse(vecType<T, P> const & v);
/// Returns the number of bits set to 1 in the binary representation of value.
///
/// @tparam T Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genType>
GLM_FUNC_DECL int bitCount(genType v);
/// Returns the number of bits set to 1 in the binary representation of value.
///
/// @tparam T Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<int, P> bitCount(vecType<T, P> const & v);
/// Returns the bit number of the least significant bit set to
/// 1 in the binary representation of value.
/// If value is zero, -1 will be returned.
///
/// @tparam T Signed or unsigned integer scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIUType>
GLM_FUNC_DECL int findLSB(genIUType x);
/// Returns the bit number of the least significant bit set to
/// 1 in the binary representation of value.
/// If value is zero, -1 will be returned.
///
/// @tparam T Signed or unsigned integer scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<int, P> findLSB(vecType<T, P> const & v);
/// Returns the bit number of the most significant bit in the binary representation of value.
/// For positive integers, the result will be the bit number of the most significant bit set to 1.
/// For negative integers, the result will be the bit number of the most significant
/// bit set to 0. For a value of zero or negative one, -1 will be returned.
///
/// @tparam T Signed or unsigned integer scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIUType>
GLM_FUNC_DECL int findMSB(genIUType x);
/// Returns the bit number of the most significant bit in the binary representation of value.
/// For positive integers, the result will be the bit number of the most significant bit set to 1.
/// For negative integers, the result will be the bit number of the most significant
/// bit set to 0. For a value of zero or negative one, -1 will be returned.
///
/// @tparam T Signed or unsigned integer scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<int, P> findMSB(vecType<T, P> const & v);
/// @}
}//namespace glm
#include "func_integer.inl"
+368
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@@ -0,0 +1,368 @@
/// @ref core
/// @file glm/detail/func_integer.inl
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include "type_int.hpp"
#include "_vectorize.hpp"
#if(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
# include <intrin.h>
# pragma intrinsic(_BitScanReverse)
#endif//(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
#include <limits>
#if !GLM_HAS_EXTENDED_INTEGER_TYPE
# if GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic ignored "-Wlong-long"
# endif
# if (GLM_COMPILER & GLM_COMPILER_CLANG)
# pragma clang diagnostic ignored "-Wc++11-long-long"
# endif
#endif
namespace glm{
namespace detail
{
template <typename T>
GLM_FUNC_QUALIFIER T mask(T Bits)
{
return Bits >= sizeof(T) * 8 ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1);
}
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned, bool EXEC>
struct compute_bitfieldReverseStep
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
{
return v;
}
};
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned>
struct compute_bitfieldReverseStep<T, P, vecType, Aligned, true>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
{
return (v & Mask) << Shift | (v & (~Mask)) >> Shift;
}
};
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned, bool EXEC>
struct compute_bitfieldBitCountStep
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
{
return v;
}
};
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned>
struct compute_bitfieldBitCountStep<T, P, vecType, Aligned, true>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
{
return (v & Mask) + ((v >> Shift) & Mask);
}
};
template <typename genIUType, size_t Bits>
struct compute_findLSB
{
GLM_FUNC_QUALIFIER static int call(genIUType Value)
{
if(Value == 0)
return -1;
return glm::bitCount(~Value & (Value - static_cast<genIUType>(1)));
}
};
# if GLM_HAS_BITSCAN_WINDOWS
template <typename genIUType>
struct compute_findLSB<genIUType, 32>
{
GLM_FUNC_QUALIFIER static int call(genIUType Value)
{
unsigned long Result(0);
unsigned char IsNotNull = _BitScanForward(&Result, *reinterpret_cast<unsigned long*>(&Value));
return IsNotNull ? int(Result) : -1;
}
};
# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
template <typename genIUType>
struct compute_findLSB<genIUType, 64>
{
GLM_FUNC_QUALIFIER static int call(genIUType Value)
{
unsigned long Result(0);
unsigned char IsNotNull = _BitScanForward64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
return IsNotNull ? int(Result) : -1;
}
};
# endif
# endif//GLM_HAS_BITSCAN_WINDOWS
template <typename T, glm::precision P, template <class, glm::precision> class vecType, bool EXEC = true>
struct compute_findMSB_step_vec
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, T Shift)
{
return x | (x >> Shift);
}
};
template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
struct compute_findMSB_step_vec<T, P, vecType, false>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, T)
{
return x;
}
};
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, int>
struct compute_findMSB_vec
{
GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & vec)
{
vecType<T, P> x(vec);
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 1));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 2));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 4));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 16>::call(x, static_cast<T>( 8));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 32>::call(x, static_cast<T>(16));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 64>::call(x, static_cast<T>(32));
return vecType<int, P>(sizeof(T) * 8 - 1) - glm::bitCount(~x);
}
};
# if GLM_HAS_BITSCAN_WINDOWS
template <typename genIUType>
GLM_FUNC_QUALIFIER int compute_findMSB_32(genIUType Value)
{
unsigned long Result(0);
unsigned char IsNotNull = _BitScanReverse(&Result, *reinterpret_cast<unsigned long*>(&Value));
return IsNotNull ? int(Result) : -1;
}
template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
struct compute_findMSB_vec<T, P, vecType, 32>
{
GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x)
{
return detail::functor1<int, T, P, vecType>::call(compute_findMSB_32, x);
}
};
# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
template <typename genIUType>
GLM_FUNC_QUALIFIER int compute_findMSB_64(genIUType Value)
{
unsigned long Result(0);
unsigned char IsNotNull = _BitScanReverse64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
return IsNotNull ? int(Result) : -1;
}
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
struct compute_findMSB_vec<T, P, vecType, 64>
{
GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x)
{
return detail::functor1<int, T, P, vecType>::call(compute_findMSB_64, x);
}
};
# endif
# endif//GLM_HAS_BITSCAN_WINDOWS
}//namespace detail
// uaddCarry
GLM_FUNC_QUALIFIER uint uaddCarry(uint const & x, uint const & y, uint & Carry)
{
uint64 const Value64(static_cast<uint64>(x) + static_cast<uint64>(y));
uint64 const Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
Carry = Value64 > Max32 ? 1u : 0u;
return static_cast<uint32>(Value64 % (Max32 + static_cast<uint64>(1)));
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<uint, P> uaddCarry(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Carry)
{
vecType<uint64, P> Value64(vecType<uint64, P>(x) + vecType<uint64, P>(y));
vecType<uint64, P> Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
Carry = mix(vecType<uint32, P>(0), vecType<uint32, P>(1), greaterThan(Value64, Max32));
return vecType<uint32,P>(Value64 % (Max32 + static_cast<uint64>(1)));
}
// usubBorrow
GLM_FUNC_QUALIFIER uint usubBorrow(uint const & x, uint const & y, uint & Borrow)
{
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
Borrow = x >= y ? static_cast<uint32>(0) : static_cast<uint32>(1);
if(y >= x)
return y - x;
else
return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<uint, P> usubBorrow(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Borrow)
{
Borrow = mix(vecType<uint, P>(1), vecType<uint, P>(0), greaterThanEqual(x, y));
vecType<uint, P> const YgeX(y - x);
vecType<uint, P> const XgeY(vecType<uint32, P>((static_cast<int64>(1) << static_cast<int64>(32)) + (vecType<int64, P>(y) - vecType<int64, P>(x))));
return mix(XgeY, YgeX, greaterThanEqual(y, x));
}
// umulExtended
GLM_FUNC_QUALIFIER void umulExtended(uint const & x, uint const & y, uint & msb, uint & lsb)
{
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y);
msb = static_cast<uint>(Value64 >> static_cast<uint64>(32));
lsb = static_cast<uint>(Value64);
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER void umulExtended(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & msb, vecType<uint, P> & lsb)
{
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
vecType<uint64, P> Value64(vecType<uint64, P>(x) * vecType<uint64, P>(y));
msb = vecType<uint32, P>(Value64 >> static_cast<uint64>(32));
lsb = vecType<uint32, P>(Value64);
}
// imulExtended
GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int & msb, int & lsb)
{
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
int64 Value64 = static_cast<int64>(x) * static_cast<int64>(y);
msb = static_cast<int>(Value64 >> static_cast<int64>(32));
lsb = static_cast<int>(Value64);
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER void imulExtended(vecType<int, P> const & x, vecType<int, P> const & y, vecType<int, P> & msb, vecType<int, P> & lsb)
{
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
vecType<int64, P> Value64(vecType<int64, P>(x) * vecType<int64, P>(y));
lsb = vecType<int32, P>(Value64 & static_cast<int64>(0xFFFFFFFF));
msb = vecType<int32, P>((Value64 >> static_cast<int64>(32)) & static_cast<int64>(0xFFFFFFFF));
}
// bitfieldExtract
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldExtract(genIUType Value, int Offset, int Bits)
{
return bitfieldExtract(tvec1<genIUType>(Value), Offset, Bits).x;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> bitfieldExtract(vecType<T, P> const & Value, int Offset, int Bits)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldExtract' only accept integer inputs");
return (Value >> static_cast<T>(Offset)) & static_cast<T>(detail::mask(Bits));
}
// bitfieldInsert
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const & Base, genIUType const & Insert, int Offset, int Bits)
{
return bitfieldInsert(tvec1<genIUType>(Base), tvec1<genIUType>(Insert), Offset, Bits).x;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> bitfieldInsert(vecType<T, P> const & Base, vecType<T, P> const & Insert, int Offset, int Bits)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldInsert' only accept integer values");
T const Mask = static_cast<T>(detail::mask(Bits) << Offset);
return (Base & ~Mask) | (Insert & Mask);
}
// bitfieldReverse
template <typename genType>
GLM_FUNC_QUALIFIER genType bitfieldReverse(genType x)
{
return bitfieldReverse(glm::tvec1<genType, glm::defaultp>(x)).x;
}
template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> bitfieldReverse(vecType<T, P> const & v)
{
vecType<T, P> x(v);
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, T(0x00FF00FF00FF00FFull), static_cast<T>( 8));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, T(0x0000FFFF0000FFFFull), static_cast<T>(16));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, T(0x00000000FFFFFFFFull), static_cast<T>(32));
return x;
}
// bitCount
template <typename genType>
GLM_FUNC_QUALIFIER int bitCount(genType x)
{
return bitCount(glm::tvec1<genType, glm::defaultp>(x)).x;
}
template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
GLM_FUNC_QUALIFIER vecType<int, P> bitCount(vecType<T, P> const & v)
{
vecType<typename detail::make_unsigned<T>::type, P> x(*reinterpret_cast<vecType<typename detail::make_unsigned<T>::type, P> const *>(&v));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
return vecType<int, P>(x);
}
// findLSB
template <typename genIUType>
GLM_FUNC_QUALIFIER int findLSB(genIUType Value)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
return detail::compute_findLSB<genIUType, sizeof(genIUType) * 8>::call(Value);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<int, P> findLSB(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findLSB' only accept integer values");
return detail::functor1<int, T, P, vecType>::call(findLSB, x);
}
// findMSB
template <typename genIUType>
GLM_FUNC_QUALIFIER int findMSB(genIUType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
return findMSB(tvec1<genIUType>(x)).x;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<int, P> findMSB(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findMSB' only accept integer values");
return detail::compute_findMSB_vec<T, P, vecType, sizeof(T) * 8>::call(x);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_integer_simd.inl"
#endif
@@ -0,0 +1,68 @@
/// @ref core
/// @file glm/detail/func_integer_simd.inl
#include "../simd/integer.h"
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
namespace glm{
namespace detail
{
template <glm::precision P>
struct compute_bitfieldReverseStep<uint32, P, tvec4, true, true>
{
GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v, uint32 Mask, uint32 Shift)
{
__m128i const set0 = v.data;
__m128i const set1 = _mm_set1_epi32(Mask);
__m128i const and1 = _mm_and_si128(set0, set1);
__m128i const sft1 = _mm_slli_epi32(and1, Shift);
__m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1));
__m128i const and2 = _mm_and_si128(set0, set2);
__m128i const sft2 = _mm_srai_epi32(and2, Shift);
__m128i const or0 = _mm_or_si128(sft1, sft2);
return or0;
}
};
template <glm::precision P>
struct compute_bitfieldBitCountStep<uint32, P, tvec4, true, true>
{
GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v, uint32 Mask, uint32 Shift)
{
__m128i const set0 = v.data;
__m128i const set1 = _mm_set1_epi32(Mask);
__m128i const and0 = _mm_and_si128(set0, set1);
__m128i const sft0 = _mm_slli_epi32(set0, Shift);
__m128i const and1 = _mm_and_si128(sft0, set1);
__m128i const add0 = _mm_add_epi32(and0, and1);
return add0;
}
};
}//namespace detail
# if GLM_ARCH & GLM_ARCH_AVX_BIT
template <>
GLM_FUNC_QUALIFIER int bitCount(uint32 x)
{
return _mm_popcnt_u32(x);
}
# if(GLM_MODEL == GLM_MODEL_64)
template <>
GLM_FUNC_QUALIFIER int bitCount(uint64 x)
{
return static_cast<int>(_mm_popcnt_u64(x));
}
# endif//GLM_MODEL
# endif//GLM_ARCH
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
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/// @ref core
/// @file glm/detail/func_matrix.hpp
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
///
/// @defgroup core_func_matrix Matrix functions
/// @ingroup core
///
/// For each of the following built-in matrix functions, there is both a
/// single-precision floating point version, where all arguments and return values
/// are single precision, and a double-precision floating version, where all
/// arguments and return values are double precision. Only the single-precision
/// floating point version is shown.
#pragma once
// Dependencies
#include "../detail/precision.hpp"
#include "../detail/setup.hpp"
#include "../detail/type_mat.hpp"
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../mat2x2.hpp"
#include "../mat2x3.hpp"
#include "../mat2x4.hpp"
#include "../mat3x2.hpp"
#include "../mat3x3.hpp"
#include "../mat3x4.hpp"
#include "../mat4x2.hpp"
#include "../mat4x3.hpp"
#include "../mat4x4.hpp"
namespace glm{
namespace detail
{
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec2, tvec2>
{
typedef tmat2x2<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec2, tvec3>
{
typedef tmat3x2<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec2, tvec4>
{
typedef tmat4x2<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec3, tvec2>
{
typedef tmat2x3<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec3, tvec3>
{
typedef tmat3x3<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec3, tvec4>
{
typedef tmat4x3<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec4, tvec2>
{
typedef tmat2x4<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec4, tvec3>
{
typedef tmat3x4<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec4, tvec4>
{
typedef tmat4x4<T, P> type;
};
}//namespace detail
/// @addtogroup core_func_matrix
/// @{
/// Multiply matrix x by matrix y component-wise, i.e.,
/// result[i][j] is the scalar product of x[i][j] and y[i][j].
///
/// @tparam matType Floating-point matrix types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
/// Treats the first parameter c as a column vector
/// and the second parameter r as a row vector
/// and does a linear algebraic matrix multiply c * r.
///
/// @tparam matType Floating-point matrix types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
/// Returns the transposed matrix of x
///
/// @tparam matType Floating-point matrix types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
# endif
/// Return the determinant of a squared matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_DECL T determinant(matType<T, P> const & m);
/// Return the inverse of a squared matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
/// @}
}//namespace glm
#include "func_matrix.inl"
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/// @ref core
/// @file glm/detail/func_matrix.inl
#include "../geometric.hpp"
#include <limits>
namespace glm{
namespace detail
{
template <template <typename, precision> class matType, typename T, precision P, bool Aligned>
struct compute_matrixCompMult
{
GLM_FUNC_QUALIFIER static matType<T, P> call(matType<T, P> const& x, matType<T, P> const& y)
{
matType<T, P> result(uninitialize);
for(length_t i = 0; i < result.length(); ++i)
result[i] = x[i] * y[i];
return result;
}
};
template <template <class, precision> class matType, typename T, precision P, bool Aligned>
struct compute_transpose{};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat2x2, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat2x2<T, P> call(tmat2x2<T, P> const & m)
{
tmat2x2<T, P> result(uninitialize);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
return result;
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat2x3, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat3x2<T, P> call(tmat2x3<T, P> const & m)
{
tmat3x2<T, P> result(uninitialize);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
return result;
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat2x4, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat4x2<T, P> call(tmat2x4<T, P> const & m)
{
tmat4x2<T, P> result(uninitialize);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
return result;
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat3x2, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat2x3<T, P> call(tmat3x2<T, P> const & m)
{
tmat2x3<T, P> result(uninitialize);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
return result;
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat3x3, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat3x3<T, P> call(tmat3x3<T, P> const & m)
{
tmat3x3<T, P> result(uninitialize);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
return result;
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat3x4, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat4x3<T, P> call(tmat3x4<T, P> const & m)
{
tmat4x3<T, P> result(uninitialize);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
result[3][2] = m[2][3];
return result;
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat4x2, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat2x4<T, P> call(tmat4x2<T, P> const & m)
{
tmat2x4<T, P> result(uninitialize);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
return result;
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat4x3, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat3x4<T, P> call(tmat4x3<T, P> const & m)
{
tmat3x4<T, P> result(uninitialize);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[2][3] = m[3][2];
return result;
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat4x4, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat4x4<T, P> call(tmat4x4<T, P> const & m)
{
tmat4x4<T, P> result(uninitialize);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[2][3] = m[3][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
result[3][2] = m[2][3];
result[3][3] = m[3][3];
return result;
}
};
template <template <typename, precision> class matType, typename T, precision P, bool Aligned>
struct compute_determinant{};
template <typename T, precision P, bool Aligned>
struct compute_determinant<tmat2x2, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tmat2x2<T, P> const & m)
{
return m[0][0] * m[1][1] - m[1][0] * m[0][1];
}
};
template <typename T, precision P, bool Aligned>
struct compute_determinant<tmat3x3, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tmat3x3<T, P> const & m)
{
return
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
}
};
template <typename T, precision P, bool Aligned>
struct compute_determinant<tmat4x4, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tmat4x4<T, P> const & m)
{
T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
tvec4<T, P> DetCof(
+ (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
- (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
- (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
return
m[0][0] * DetCof[0] + m[0][1] * DetCof[1] +
m[0][2] * DetCof[2] + m[0][3] * DetCof[3];
}
};
template <template <typename, precision> class matType, typename T, precision P, bool Aligned>
struct compute_inverse{};
template <typename T, precision P, bool Aligned>
struct compute_inverse<tmat2x2, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat2x2<T, P> call(tmat2x2<T, P> const& m)
{
T OneOverDeterminant = static_cast<T>(1) / (
+ m[0][0] * m[1][1]
- m[1][0] * m[0][1]);
tmat2x2<T, P> Inverse(
+ m[1][1] * OneOverDeterminant,
- m[0][1] * OneOverDeterminant,
- m[1][0] * OneOverDeterminant,
+ m[0][0] * OneOverDeterminant);
return Inverse;
}
};
template <typename T, precision P, bool Aligned>
struct compute_inverse<tmat3x3, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat3x3<T, P> call(tmat3x3<T, P> const& m)
{
T OneOverDeterminant = static_cast<T>(1) / (
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]));
tmat3x3<T, P> Inverse(uninitialize);
Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant;
Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant;
Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant;
Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant;
Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant;
Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant;
Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant;
Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant;
Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant;
return Inverse;
}
};
template <typename T, precision P, bool Aligned>
struct compute_inverse<tmat4x4, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat4x4<T, P> call(tmat4x4<T, P> const& m)
{
T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
tvec4<T, P> Fac0(Coef00, Coef00, Coef02, Coef03);
tvec4<T, P> Fac1(Coef04, Coef04, Coef06, Coef07);
tvec4<T, P> Fac2(Coef08, Coef08, Coef10, Coef11);
tvec4<T, P> Fac3(Coef12, Coef12, Coef14, Coef15);
tvec4<T, P> Fac4(Coef16, Coef16, Coef18, Coef19);
tvec4<T, P> Fac5(Coef20, Coef20, Coef22, Coef23);
tvec4<T, P> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
tvec4<T, P> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
tvec4<T, P> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
tvec4<T, P> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
tvec4<T, P> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
tvec4<T, P> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
tvec4<T, P> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
tvec4<T, P> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
tvec4<T, P> SignA(+1, -1, +1, -1);
tvec4<T, P> SignB(-1, +1, -1, +1);
tmat4x4<T, P> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB);
tvec4<T, P> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
tvec4<T, P> Dot0(m[0] * Row0);
T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w);
T OneOverDeterminant = static_cast<T>(1) / Dot1;
return Inverse * OneOverDeterminant;
}
};
}//namespace detail
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'matrixCompMult' only accept floating-point inputs");
return detail::compute_matrixCompMult<matType, T, P, detail::is_aligned<P>::value>::call(x, y);
}
template<typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs");
typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type m(uninitialize);
for(length_t i = 0; i < m.length(); ++i)
m[i] = c * r[i];
return m;
}
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER typename matType<T, P>::transpose_type transpose(matType<T, P> const & m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'transpose' only accept floating-point inputs");
return detail::compute_transpose<matType, T, P, detail::is_aligned<P>::value>::call(m);
}
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER T determinant(matType<T, P> const & m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'determinant' only accept floating-point inputs");
return detail::compute_determinant<matType, T, P, detail::is_aligned<P>::value>::call(m);
}
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER matType<T, P> inverse(matType<T, P> const & m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'inverse' only accept floating-point inputs");
return detail::compute_inverse<matType, T, P, detail::is_aligned<P>::value>::call(m);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_matrix_simd.inl"
#endif
@@ -0,0 +1,88 @@
/// @ref core
/// @file glm/detail/func_matrix_simd.inl
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
#include "type_mat4x4.hpp"
#include "func_geometric.hpp"
#include "../simd/matrix.h"
namespace glm{
namespace detail
{
template <precision P>
struct compute_matrixCompMult<tmat4x4, float, P, true>
{
GLM_STATIC_ASSERT(detail::is_aligned<P>::value, "Specialization requires aligned");
GLM_FUNC_QUALIFIER static tmat4x4<float, P> call(tmat4x4<float, P> const & x, tmat4x4<float, P> const & y)
{
tmat4x4<float, P> result(uninitialize);
glm_mat4_matrixCompMult(
*(glm_vec4 const (*)[4])&x[0].data,
*(glm_vec4 const (*)[4])&y[0].data,
*(glm_vec4(*)[4])&result[0].data);
return result;
}
};
template <precision P>
struct compute_transpose<tmat4x4, float, P, true>
{
GLM_FUNC_QUALIFIER static tmat4x4<float, P> call(tmat4x4<float, P> const & m)
{
tmat4x4<float, P> result(uninitialize);
glm_mat4_transpose(
*(glm_vec4 const (*)[4])&m[0].data,
*(glm_vec4(*)[4])&result[0].data);
return result;
}
};
template <precision P>
struct compute_determinant<tmat4x4, float, P, true>
{
GLM_FUNC_QUALIFIER static float call(tmat4x4<float, P> const& m)
{
return _mm_cvtss_f32(glm_mat4_determinant(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data)));
}
};
template <precision P>
struct compute_inverse<tmat4x4, float, P, true>
{
GLM_FUNC_QUALIFIER static tmat4x4<float, P> call(tmat4x4<float, P> const& m)
{
tmat4x4<float, P> Result(uninitialize);
glm_mat4_inverse(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data), *reinterpret_cast<__m128(*)[4]>(&Result[0].data));
return Result;
}
};
}//namespace detail
template<>
GLM_FUNC_QUALIFIER tmat4x4<float, aligned_lowp> outerProduct<float, aligned_lowp, tvec4, tvec4>(tvec4<float, aligned_lowp> const & c, tvec4<float, aligned_lowp> const & r)
{
tmat4x4<float, aligned_lowp> m(uninitialize);
glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
return m;
}
template<>
GLM_FUNC_QUALIFIER tmat4x4<float, aligned_mediump> outerProduct<float, aligned_mediump, tvec4, tvec4>(tvec4<float, aligned_mediump> const & c, tvec4<float, aligned_mediump> const & r)
{
tmat4x4<float, aligned_mediump> m(uninitialize);
glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
return m;
}
template<>
GLM_FUNC_QUALIFIER tmat4x4<float, aligned_highp> outerProduct<float, aligned_highp, tvec4, tvec4>(tvec4<float, aligned_highp> const & c, tvec4<float, aligned_highp> const & r)
{
tmat4x4<float, aligned_highp> m(uninitialize);
glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
return m;
}
}//namespace glm
#endif
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/// @ref core
/// @file glm/detail/func_packing.hpp
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
/// @see gtc_packing
///
/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
/// @ingroup core
///
/// These functions do not operate component-wise, rather as described in each case.
#pragma once
#include "type_vec2.hpp"
#include "type_vec4.hpp"
namespace glm
{
/// @addtogroup core_func_packing
/// @{
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
/// Then, the results are packed into the returned 32-bit unsigned integer.
///
/// The conversion for component c of v to fixed point is done as follows:
/// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
///
/// The first component of the vector will be written to the least significant bits of the output;
/// the last component will be written to the most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v);
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
/// Then, the results are packed into the returned 32-bit unsigned integer.
///
/// The conversion for component c of v to fixed point is done as follows:
/// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
///
/// The first component of the vector will be written to the least significant bits of the output;
/// the last component will be written to the most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v);
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
/// Then, the results are packed into the returned 32-bit unsigned integer.
///
/// The conversion for component c of v to fixed point is done as follows:
/// packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
///
/// The first component of the vector will be written to the least significant bits of the output;
/// the last component will be written to the most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v);
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
/// Then, the results are packed into the returned 32-bit unsigned integer.
///
/// The conversion for component c of v to fixed point is done as follows:
/// packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
///
/// The first component of the vector will be written to the least significant bits of the output;
/// the last component will be written to the most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackUnorm2x16: f / 65535.0
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackUnorm4x8: f / 255.0
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm4x8: clamp(f / 127.0, -1, +1)
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p);
/// Returns a double-precision value obtained by packing the components of v into a 64-bit value.
/// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
/// Otherwise, the bit- level representation of v is preserved.
/// The first vector component specifies the 32 least significant bits;
/// the second component specifies the 32 most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL double packDouble2x32(uvec2 const & v);
/// Returns a two-component unsigned integer vector representation of v.
/// The bit-level representation of v is preserved.
/// The first component of the vector contains the 32 least significant bits of the double;
/// the second component consists the 32 most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uvec2 unpackDouble2x32(double v);
/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
/// to the 16-bit floating-point representation found in the OpenGL Specification,
/// and then packing these two 16- bit integers into a 32-bit unsigned integer.
/// The first vector component specifies the 16 least-significant bits of the result;
/// the second component specifies the 16 most-significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint packHalf2x16(vec2 const & v);
/// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
/// and converting them to 32-bit floating-point values.
/// The first component of the vector is obtained from the 16 least-significant bits of v;
/// the second component is obtained from the 16 most-significant bits of v.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackHalf2x16(uint v);
/// @}
}//namespace glm
#include "func_packing.inl"
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/// @ref core
/// @file glm/detail/func_packing.inl
#include "func_common.hpp"
#include "type_half.hpp"
#include "../fwd.hpp"
namespace glm
{
GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v)
{
union
{
u16 in[2];
uint out;
} u;
u16vec2 result(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
u.in[0] = result[0];
u.in[1] = result[1];
return u.out;
}
GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p)
{
union
{
uint in;
u16 out[2];
} u;
u.in = p;
return vec2(u.out[0], u.out[1]) * 1.5259021896696421759365224689097e-5f;
}
GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v)
{
union
{
i16 in[2];
uint out;
} u;
i16vec2 result(round(clamp(v, -1.0f, 1.0f) * 32767.0f));
u.in[0] = result[0];
u.in[1] = result[1];
return u.out;
}
GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p)
{
union
{
uint in;
i16 out[2];
} u;
u.in = p;
return clamp(vec2(u.out[0], u.out[1]) * 3.0518509475997192297128208258309e-5f, -1.0f, 1.0f);
}
GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v)
{
union
{
u8 in[4];
uint out;
} u;
u8vec4 result(round(clamp(v, 0.0f, 1.0f) * 255.0f));
u.in[0] = result[0];
u.in[1] = result[1];
u.in[2] = result[2];
u.in[3] = result[3];
return u.out;
}
GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p)
{
union
{
uint in;
u8 out[4];
} u;
u.in = p;
return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f;
}
GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v)
{
union
{
i8 in[4];
uint out;
} u;
i8vec4 result(round(clamp(v, -1.0f, 1.0f) * 127.0f));
u.in[0] = result[0];
u.in[1] = result[1];
u.in[2] = result[2];
u.in[3] = result[3];
return u.out;
}
GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p)
{
union
{
uint in;
i8 out[4];
} u;
u.in = p;
return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f);
}
GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v)
{
union
{
uint in[2];
double out;
} u;
u.in[0] = v[0];
u.in[1] = v[1];
return u.out;
}
GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v)
{
union
{
double in;
uint out[2];
} u;
u.in = v;
return uvec2(u.out[0], u.out[1]);
}
GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v)
{
union
{
i16 in[2];
uint out;
} u;
u.in[0] = detail::toFloat16(v.x);
u.in[1] = detail::toFloat16(v.y);
return u.out;
}
GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v)
{
union
{
uint in;
i16 out[2];
} u;
u.in = v;
return vec2(
detail::toFloat32(u.out[0]),
detail::toFloat32(u.out[1]));
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_packing_simd.inl"
#endif
@@ -0,0 +1,9 @@
/// @ref core
/// @file glm/detail/func_packing_simd.inl
namespace glm{
namespace detail
{
}//namespace detail
}//namespace glm
@@ -0,0 +1,176 @@
/// @ref core
/// @file glm/detail/func_trigonometric.hpp
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
///
/// @defgroup core_func_trigonometric Angle and Trigonometry Functions
/// @ingroup core
///
/// Function parameters specified as angle are assumed to be in units of radians.
/// In no case will any of these functions result in a divide by zero error. If
/// the divisor of a ratio is 0, then results will be undefined.
///
/// These all operate component-wise. The description is per component.
#pragma once
#include "setup.hpp"
#include "precision.hpp"
namespace glm
{
/// @addtogroup core_func_trigonometric
/// @{
/// Converts degrees to radians and returns the result.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> radians(vecType<T, P> const & degrees);
/// Converts radians to degrees and returns the result.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> degrees(vecType<T, P> const & radians);
/// The standard trigonometric sine function.
/// The values returned by this function will range from [-1, 1].
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> sin(vecType<T, P> const & angle);
/// The standard trigonometric cosine function.
/// The values returned by this function will range from [-1, 1].
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> cos(vecType<T, P> const & angle);
/// The standard trigonometric tangent function.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> tan(vecType<T, P> const & angle);
/// Arc sine. Returns an angle whose sine is x.
/// The range of values returned by this function is [-PI/2, PI/2].
/// Results are undefined if |x| > 1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> asin(vecType<T, P> const & x);
/// Arc cosine. Returns an angle whose sine is x.
/// The range of values returned by this function is [0, PI].
/// Results are undefined if |x| > 1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> acos(vecType<T, P> const & x);
/// Arc tangent. Returns an angle whose tangent is y/x.
/// The signs of x and y are used to determine what
/// quadrant the angle is in. The range of values returned
/// by this function is [-PI, PI]. Results are undefined
/// if x and y are both 0.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y, vecType<T, P> const & x);
/// Arc tangent. Returns an angle whose tangent is y_over_x.
/// The range of values returned by this function is [-PI/2, PI/2].
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y_over_x);
/// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> sinh(vecType<T, P> const & angle);
/// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> cosh(vecType<T, P> const & angle);
/// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> tanh(vecType<T, P> const & angle);
/// Arc hyperbolic sine; returns the inverse of sinh.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> asinh(vecType<T, P> const & x);
/// Arc hyperbolic cosine; returns the non-negative inverse
/// of cosh. Results are undefined if x < 1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> acosh(vecType<T, P> const & x);
/// Arc hyperbolic tangent; returns the inverse of tanh.
/// Results are undefined if abs(x) >= 1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> atanh(vecType<T, P> const & x);
/// @}
}//namespace glm
#include "func_trigonometric.inl"
@@ -0,0 +1,200 @@
/// @ref core
/// @file glm/detail/func_trigonometric.inl
#include "_vectorize.hpp"
#include <cmath>
#include <limits>
namespace glm
{
// radians
template <typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType radians(genType degrees)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'radians' only accept floating-point input");
return degrees * static_cast<genType>(0.01745329251994329576923690768489);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<T, P> radians(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(radians, v);
}
// degrees
template <typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType degrees(genType radians)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'degrees' only accept floating-point input");
return radians * static_cast<genType>(57.295779513082320876798154814105);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<T, P> degrees(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(degrees, v);
}
// sin
using ::std::sin;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> sin(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(sin, v);
}
// cos
using std::cos;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> cos(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(cos, v);
}
// tan
using std::tan;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> tan(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(tan, v);
}
// asin
using std::asin;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> asin(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(asin, v);
}
// acos
using std::acos;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> acos(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(acos, v);
}
// atan
template <typename genType>
GLM_FUNC_QUALIFIER genType atan(genType y, genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
return ::std::atan2(y, x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> atan(vecType<T, P> const & a, vecType<T, P> const & b)
{
return detail::functor2<T, P, vecType>::call(::std::atan2, a, b);
}
using std::atan;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> atan(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(atan, v);
}
// sinh
using std::sinh;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> sinh(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(sinh, v);
}
// cosh
using std::cosh;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> cosh(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(cosh, v);
}
// tanh
using std::tanh;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> tanh(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(tanh, v);
}
// asinh
# if GLM_HAS_CXX11_STL
using std::asinh;
# else
template <typename genType>
GLM_FUNC_QUALIFIER genType asinh(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asinh' only accept floating-point input");
return (x < static_cast<genType>(0) ? static_cast<genType>(-1) : (x > static_cast<genType>(0) ? static_cast<genType>(1) : static_cast<genType>(0))) * log(std::abs(x) + sqrt(static_cast<genType>(1) + x * x));
}
# endif
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> asinh(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(asinh, v);
}
// acosh
# if GLM_HAS_CXX11_STL
using std::acosh;
# else
template <typename genType>
GLM_FUNC_QUALIFIER genType acosh(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input");
if(x < static_cast<genType>(1))
return static_cast<genType>(0);
return log(x + sqrt(x * x - static_cast<genType>(1)));
}
# endif
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> acosh(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(acosh, v);
}
// atanh
# if GLM_HAS_CXX11_STL
using std::atanh;
# else
template <typename genType>
GLM_FUNC_QUALIFIER genType atanh(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input");
if(std::abs(x) >= static_cast<genType>(1))
return 0;
return static_cast<genType>(0.5) * log((static_cast<genType>(1) + x) / (static_cast<genType>(1) - x));
}
# endif
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> atanh(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(atanh, v);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_trigonometric_simd.inl"
#endif
@@ -0,0 +1,111 @@
/// @ref core
/// @file glm/detail/func_vector_relational.hpp
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
///
/// @defgroup core_func_vector_relational Vector Relational Functions
/// @ingroup core
///
/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
/// operate on scalars and produce scalar Boolean results. For vector results,
/// use the following built-in functions.
///
/// In all cases, the sizes of all the input and return vectors for any particular
/// call must match.
#pragma once
#include "precision.hpp"
#include "setup.hpp"
namespace glm
{
/// @addtogroup core_func_vector_relational
/// @{
/// Returns the component-wise comparison result of x < y.
///
/// @tparam vecType Floating-point or integer vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns the component-wise comparison of result x <= y.
///
/// @tparam vecType Floating-point or integer vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns the component-wise comparison of result x > y.
///
/// @tparam vecType Floating-point or integer vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns the component-wise comparison of result x >= y.
///
/// @tparam vecType Floating-point or integer vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns the component-wise comparison of result x == y.
///
/// @tparam vecType Floating-point, integer or boolean vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns the component-wise comparison of result x != y.
///
/// @tparam vecType Floating-point, integer or boolean vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns true if any component of x is true.
///
/// @tparam vecType Boolean vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL bool any(vecType<bool, P> const & v);
/// Returns true if all components of x are true.
///
/// @tparam vecType Boolean vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL bool all(vecType<bool, P> const & v);
/// Returns the component-wise logical complement of x.
/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
///
/// @tparam vecType Boolean vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> not_(vecType<bool, P> const & v);
/// @}
}//namespace glm
#include "func_vector_relational.inl"
@@ -0,0 +1,105 @@
/// @ref core
/// @file glm/detail/func_vector_relational.inl
#include <limits>
namespace glm
{
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y)
{
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(length_t i = 0; i < x.length(); ++i)
Result[i] = x[i] < y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
{
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(length_t i = 0; i < x.length(); ++i)
Result[i] = x[i] <= y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y)
{
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(length_t i = 0; i < x.length(); ++i)
Result[i] = x[i] > y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
{
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(length_t i = 0; i < x.length(); ++i)
Result[i] = x[i] >= y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y)
{
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(length_t i = 0; i < x.length(); ++i)
Result[i] = x[i] == y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y)
{
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(length_t i = 0; i < x.length(); ++i)
Result[i] = x[i] != y[i];
return Result;
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER bool any(vecType<bool, P> const & v)
{
bool Result = false;
for(length_t i = 0; i < v.length(); ++i)
Result = Result || v[i];
return Result;
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER bool all(vecType<bool, P> const & v)
{
bool Result = true;
for(length_t i = 0; i < v.length(); ++i)
Result = Result && v[i];
return Result;
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> not_(vecType<bool, P> const & v)
{
vecType<bool, P> Result(uninitialize);
for(length_t i = 0; i < v.length(); ++i)
Result[i] = !v[i];
return Result;
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_vector_relational_simd.inl"
#endif
@@ -0,0 +1,9 @@
/// @ref core
/// @file glm/detail/func_vector_relational_simd.inl
namespace glm{
namespace detail
{
}//namespace detail
}//namespace glm
+257
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@@ -0,0 +1,257 @@
/// @ref core
/// @file glm/glm.cpp
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/dual_quaternion.hpp>
namespace glm
{
// tvec1 type explicit instantiation
template struct tvec1<uint8, lowp>;
template struct tvec1<uint16, lowp>;
template struct tvec1<uint32, lowp>;
template struct tvec1<uint64, lowp>;
template struct tvec1<int8, lowp>;
template struct tvec1<int16, lowp>;
template struct tvec1<int32, lowp>;
template struct tvec1<int64, lowp>;
template struct tvec1<float32, lowp>;
template struct tvec1<float64, lowp>;
template struct tvec1<uint8, mediump>;
template struct tvec1<uint16, mediump>;
template struct tvec1<uint32, mediump>;
template struct tvec1<uint64, mediump>;
template struct tvec1<int8, mediump>;
template struct tvec1<int16, mediump>;
template struct tvec1<int32, mediump>;
template struct tvec1<int64, mediump>;
template struct tvec1<float32, mediump>;
template struct tvec1<float64, mediump>;
template struct tvec1<uint8, highp>;
template struct tvec1<uint16, highp>;
template struct tvec1<uint32, highp>;
template struct tvec1<uint64, highp>;
template struct tvec1<int8, highp>;
template struct tvec1<int16, highp>;
template struct tvec1<int32, highp>;
template struct tvec1<int64, highp>;
template struct tvec1<float32, highp>;
template struct tvec1<float64, highp>;
// tvec2 type explicit instantiation
template struct tvec2<uint8, lowp>;
template struct tvec2<uint16, lowp>;
template struct tvec2<uint32, lowp>;
template struct tvec2<uint64, lowp>;
template struct tvec2<int8, lowp>;
template struct tvec2<int16, lowp>;
template struct tvec2<int32, lowp>;
template struct tvec2<int64, lowp>;
template struct tvec2<float32, lowp>;
template struct tvec2<float64, lowp>;
template struct tvec2<uint8, mediump>;
template struct tvec2<uint16, mediump>;
template struct tvec2<uint32, mediump>;
template struct tvec2<uint64, mediump>;
template struct tvec2<int8, mediump>;
template struct tvec2<int16, mediump>;
template struct tvec2<int32, mediump>;
template struct tvec2<int64, mediump>;
template struct tvec2<float32, mediump>;
template struct tvec2<float64, mediump>;
template struct tvec2<uint8, highp>;
template struct tvec2<uint16, highp>;
template struct tvec2<uint32, highp>;
template struct tvec2<uint64, highp>;
template struct tvec2<int8, highp>;
template struct tvec2<int16, highp>;
template struct tvec2<int32, highp>;
template struct tvec2<int64, highp>;
template struct tvec2<float32, highp>;
template struct tvec2<float64, highp>;
// tvec3 type explicit instantiation
template struct tvec3<uint8, lowp>;
template struct tvec3<uint16, lowp>;
template struct tvec3<uint32, lowp>;
template struct tvec3<uint64, lowp>;
template struct tvec3<int8, lowp>;
template struct tvec3<int16, lowp>;
template struct tvec3<int32, lowp>;
template struct tvec3<int64, lowp>;
template struct tvec3<float32, lowp>;
template struct tvec3<float64, lowp>;
template struct tvec3<uint8, mediump>;
template struct tvec3<uint16, mediump>;
template struct tvec3<uint32, mediump>;
template struct tvec3<uint64, mediump>;
template struct tvec3<int8, mediump>;
template struct tvec3<int16, mediump>;
template struct tvec3<int32, mediump>;
template struct tvec3<int64, mediump>;
template struct tvec3<float32, mediump>;
template struct tvec3<float64, mediump>;
template struct tvec3<uint8, highp>;
template struct tvec3<uint16, highp>;
template struct tvec3<uint32, highp>;
template struct tvec3<uint64, highp>;
template struct tvec3<int8, highp>;
template struct tvec3<int16, highp>;
template struct tvec3<int32, highp>;
template struct tvec3<int64, highp>;
template struct tvec3<float32, highp>;
template struct tvec3<float64, highp>;
// tvec4 type explicit instantiation
template struct tvec4<uint8, lowp>;
template struct tvec4<uint16, lowp>;
template struct tvec4<uint32, lowp>;
template struct tvec4<uint64, lowp>;
template struct tvec4<int8, lowp>;
template struct tvec4<int16, lowp>;
template struct tvec4<int32, lowp>;
template struct tvec4<int64, lowp>;
template struct tvec4<float32, lowp>;
template struct tvec4<float64, lowp>;
template struct tvec4<uint8, mediump>;
template struct tvec4<uint16, mediump>;
template struct tvec4<uint32, mediump>;
template struct tvec4<uint64, mediump>;
template struct tvec4<int8, mediump>;
template struct tvec4<int16, mediump>;
template struct tvec4<int32, mediump>;
template struct tvec4<int64, mediump>;
template struct tvec4<float32, mediump>;
template struct tvec4<float64, mediump>;
template struct tvec4<uint8, highp>;
template struct tvec4<uint16, highp>;
template struct tvec4<uint32, highp>;
template struct tvec4<uint64, highp>;
template struct tvec4<int8, highp>;
template struct tvec4<int16, highp>;
template struct tvec4<int32, highp>;
template struct tvec4<int64, highp>;
template struct tvec4<float32, highp>;
template struct tvec4<float64, highp>;
// tmat2x2 type explicit instantiation
template struct tmat2x2<float32, lowp>;
template struct tmat2x2<float64, lowp>;
template struct tmat2x2<float32, mediump>;
template struct tmat2x2<float64, mediump>;
template struct tmat2x2<float32, highp>;
template struct tmat2x2<float64, highp>;
// tmat2x3 type explicit instantiation
template struct tmat2x3<float32, lowp>;
template struct tmat2x3<float64, lowp>;
template struct tmat2x3<float32, mediump>;
template struct tmat2x3<float64, mediump>;
template struct tmat2x3<float32, highp>;
template struct tmat2x3<float64, highp>;
// tmat2x4 type explicit instantiation
template struct tmat2x4<float32, lowp>;
template struct tmat2x4<float64, lowp>;
template struct tmat2x4<float32, mediump>;
template struct tmat2x4<float64, mediump>;
template struct tmat2x4<float32, highp>;
template struct tmat2x4<float64, highp>;
// tmat3x2 type explicit instantiation
template struct tmat3x2<float32, lowp>;
template struct tmat3x2<float64, lowp>;
template struct tmat3x2<float32, mediump>;
template struct tmat3x2<float64, mediump>;
template struct tmat3x2<float32, highp>;
template struct tmat3x2<float64, highp>;
// tmat3x3 type explicit instantiation
template struct tmat3x3<float32, lowp>;
template struct tmat3x3<float64, lowp>;
template struct tmat3x3<float32, mediump>;
template struct tmat3x3<float64, mediump>;
template struct tmat3x3<float32, highp>;
template struct tmat3x3<float64, highp>;
// tmat3x4 type explicit instantiation
template struct tmat3x4<float32, lowp>;
template struct tmat3x4<float64, lowp>;
template struct tmat3x4<float32, mediump>;
template struct tmat3x4<float64, mediump>;
template struct tmat3x4<float32, highp>;
template struct tmat3x4<float64, highp>;
// tmat4x2 type explicit instantiation
template struct tmat4x2<float32, lowp>;
template struct tmat4x2<float64, lowp>;
template struct tmat4x2<float32, mediump>;
template struct tmat4x2<float64, mediump>;
template struct tmat4x2<float32, highp>;
template struct tmat4x2<float64, highp>;
// tmat4x3 type explicit instantiation
template struct tmat4x3<float32, lowp>;
template struct tmat4x3<float64, lowp>;
template struct tmat4x3<float32, mediump>;
template struct tmat4x3<float64, mediump>;
template struct tmat4x3<float32, highp>;
template struct tmat4x3<float64, highp>;
// tmat4x4 type explicit instantiation
template struct tmat4x4<float32, lowp>;
template struct tmat4x4<float64, lowp>;
template struct tmat4x4<float32, mediump>;
template struct tmat4x4<float64, mediump>;
template struct tmat4x4<float32, highp>;
template struct tmat4x4<float64, highp>;
// tquat type explicit instantiation
template struct tquat<float32, lowp>;
template struct tquat<float64, lowp>;
template struct tquat<float32, mediump>;
template struct tquat<float64, mediump>;
template struct tquat<float32, highp>;
template struct tquat<float64, highp>;
//tdualquat type explicit instantiation
template struct tdualquat<float32, lowp>;
template struct tdualquat<float64, lowp>;
template struct tdualquat<float32, mediump>;
template struct tdualquat<float64, mediump>;
template struct tdualquat<float32, highp>;
template struct tdualquat<float64, highp>;
}//namespace glm
+63
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@@ -0,0 +1,63 @@
/// @ref core
/// @file glm/detail/precision.hpp
#pragma once
#include "setup.hpp"
namespace glm
{
enum precision
{
packed_highp,
packed_mediump,
packed_lowp,
# if GLM_HAS_ALIGNED_TYPE
aligned_highp,
aligned_mediump,
aligned_lowp,
aligned = aligned_highp,
# endif
highp = packed_highp,
mediump = packed_mediump,
lowp = packed_lowp,
packed = packed_highp,
# if GLM_HAS_ALIGNED_TYPE && defined(GLM_FORCE_ALIGNED)
defaultp = aligned_highp
# else
defaultp = highp
# endif
};
namespace detail
{
template <glm::precision P>
struct is_aligned
{
static const bool value = false;
};
# if GLM_HAS_ALIGNED_TYPE
template<>
struct is_aligned<glm::aligned_lowp>
{
static const bool value = true;
};
template<>
struct is_aligned<glm::aligned_mediump>
{
static const bool value = true;
};
template<>
struct is_aligned<glm::aligned_highp>
{
static const bool value = true;
};
# endif
}//namespace detail
}//namespace glm
+828
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@@ -0,0 +1,828 @@
/// @ref core
/// @file glm/detail/setup.hpp
#pragma once
#if (defined(GLM_FORCE_SWIZZLE) || defined(GLM_SWIZZLE)) && defined(GLM_FORCE_UNRESTRICTED_GENTYPE)
# error "Both GLM_FORCE_SWIZZLE and GLM_FORCE_UNRESTRICTED_GENTYPE can't be defined at the same time"
#endif
///////////////////////////////////////////////////////////////////////////////////
// Messages
#ifdef GLM_MESSAGES
# pragma message("GLM: GLM_MESSAGES is deprecated, use GLM_FORCE_MESSAGES instead")
#endif
#define GLM_MESSAGES_ENABLED 1
#define GLM_MESSAGES_DISABLE 0
#if defined(GLM_FORCE_MESSAGES) || defined(GLM_MESSAGES)
# undef GLM_MESSAGES
# define GLM_MESSAGES GLM_MESSAGES_ENABLED
#else
# undef GLM_MESSAGES
# define GLM_MESSAGES GLM_MESSAGES_DISABLE
#endif
#include <cassert>
#include <cstddef>
#include "../simd/platform.h"
///////////////////////////////////////////////////////////////////////////////////
// Version
#define GLM_VERSION 98
#define GLM_VERSION_MAJOR 0
#define GLM_VERSION_MINOR 9
#define GLM_VERSION_PATCH 8
#define GLM_VERSION_REVISION 4
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_VERSION_DISPLAYED)
# define GLM_MESSAGE_VERSION_DISPLAYED
# pragma message ("GLM: version 0.9.8.4")
#endif//GLM_MESSAGES
// Report compiler detection
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_COMPILER_DISPLAYED)
# define GLM_MESSAGE_COMPILER_DISPLAYED
# if GLM_COMPILER & GLM_COMPILER_CUDA
# pragma message("GLM: CUDA compiler detected")
# elif GLM_COMPILER & GLM_COMPILER_VC
# pragma message("GLM: Visual C++ compiler detected")
# elif GLM_COMPILER & GLM_COMPILER_CLANG
# pragma message("GLM: Clang compiler detected")
# elif GLM_COMPILER & GLM_COMPILER_INTEL
# pragma message("GLM: Intel Compiler detected")
# elif GLM_COMPILER & GLM_COMPILER_GCC
# pragma message("GLM: GCC compiler detected")
# else
# pragma message("GLM: Compiler not detected")
# endif
#endif//GLM_MESSAGES
///////////////////////////////////////////////////////////////////////////////////
// Build model
#if defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__)
# define GLM_MODEL GLM_MODEL_64
#elif defined(__i386__) || defined(__ppc__)
# define GLM_MODEL GLM_MODEL_32
#else
# define GLM_MODEL GLM_MODEL_32
#endif//
#if !defined(GLM_MODEL) && GLM_COMPILER != 0
# error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
#endif//GLM_MODEL
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_MODEL_DISPLAYED)
# define GLM_MESSAGE_MODEL_DISPLAYED
# if(GLM_MODEL == GLM_MODEL_64)
# pragma message("GLM: 64 bits model")
# elif(GLM_MODEL == GLM_MODEL_32)
# pragma message("GLM: 32 bits model")
# endif//GLM_MODEL
#endif//GLM_MESSAGES
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_ARCH_DISPLAYED)
# define GLM_MESSAGE_ARCH_DISPLAYED
# if(GLM_ARCH == GLM_ARCH_PURE)
# pragma message("GLM: Platform independent code")
# elif(GLM_ARCH == GLM_ARCH_AVX2)
# pragma message("GLM: AVX2 instruction set")
# elif(GLM_ARCH == GLM_ARCH_AVX)
# pragma message("GLM: AVX instruction set")
# elif(GLM_ARCH == GLM_ARCH_SSE42)
# pragma message("GLM: SSE4.2 instruction set")
# elif(GLM_ARCH == GLM_ARCH_SSE41)
# pragma message("GLM: SSE4.1 instruction set")
# elif(GLM_ARCH == GLM_ARCH_SSSE3)
# pragma message("GLM: SSSE3 instruction set")
# elif(GLM_ARCH == GLM_ARCH_SSE3)
# pragma message("GLM: SSE3 instruction set")
# elif(GLM_ARCH == GLM_ARCH_SSE2)
# pragma message("GLM: SSE2 instruction set")
# elif(GLM_ARCH == GLM_ARCH_X86)
# pragma message("GLM: x86 instruction set")
# elif(GLM_ARCH == GLM_ARCH_NEON)
# pragma message("GLM: NEON instruction set")
# elif(GLM_ARCH == GLM_ARCH_ARM)
# pragma message("GLM: ARM instruction set")
# elif(GLM_ARCH == GLM_ARCH_MIPS)
# pragma message("GLM: MIPS instruction set")
# elif(GLM_ARCH == GLM_ARCH_PPC)
# pragma message("GLM: PowerPC architechture")
# endif//GLM_ARCH
#endif//GLM_MESSAGES
///////////////////////////////////////////////////////////////////////////////////
// C++ Version
// User defines: GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_FORCE_CXX11, GLM_FORCE_CXX14
#define GLM_LANG_CXX98_FLAG (1 << 1)
#define GLM_LANG_CXX03_FLAG (1 << 2)
#define GLM_LANG_CXX0X_FLAG (1 << 3)
#define GLM_LANG_CXX11_FLAG (1 << 4)
#define GLM_LANG_CXX1Y_FLAG (1 << 5)
#define GLM_LANG_CXX14_FLAG (1 << 6)
#define GLM_LANG_CXX1Z_FLAG (1 << 7)
#define GLM_LANG_CXXMS_FLAG (1 << 8)
#define GLM_LANG_CXXGNU_FLAG (1 << 9)
#define GLM_LANG_CXX98 GLM_LANG_CXX98_FLAG
#define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG)
#define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG)
#define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG)
#define GLM_LANG_CXX1Y (GLM_LANG_CXX11 | GLM_LANG_CXX1Y_FLAG)
#define GLM_LANG_CXX14 (GLM_LANG_CXX1Y | GLM_LANG_CXX14_FLAG)
#define GLM_LANG_CXX1Z (GLM_LANG_CXX14 | GLM_LANG_CXX1Z_FLAG)
#define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG
#define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG
#if defined(GLM_FORCE_CXX14)
# if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC50)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG34))
# pragma message("GLM: Using GLM_FORCE_CXX14 with a compiler that doesn't fully support C++14")
# elif GLM_COMPILER & GLM_COMPILER_VC
# pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of Visual C++ compiler that fully supports C++14")
# elif GLM_COMPILER & GLM_COMPILER_INTEL
# pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of ICC compiler that fully supports C++14")
# endif
# define GLM_LANG GLM_LANG_CXX14
# define GLM_LANG_STL11_FORCED
#elif defined(GLM_FORCE_CXX11)
# if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC48)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG33))
# pragma message("GLM: Using GLM_FORCE_CXX11 with a compiler that doesn't fully support C++11")
# elif GLM_COMPILER & GLM_COMPILER_VC
# pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of Visual C++ compiler that fully supports C++11")
# elif GLM_COMPILER & GLM_COMPILER_INTEL
# pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of ICC compiler that fully supports C++11")
# endif
# define GLM_LANG GLM_LANG_CXX11
# define GLM_LANG_STL11_FORCED
#elif defined(GLM_FORCE_CXX03)
# define GLM_LANG GLM_LANG_CXX03
#elif defined(GLM_FORCE_CXX98)
# define GLM_LANG GLM_LANG_CXX98
#else
# if GLM_COMPILER & GLM_COMPILER_CLANG
# if __cplusplus >= 201402L // GLM_COMPILER_CLANG34 + -std=c++14
# define GLM_LANG GLM_LANG_CXX14
# elif __has_feature(cxx_decltype_auto) && __has_feature(cxx_aggregate_nsdmi) // GLM_COMPILER_CLANG33 + -std=c++1y
# define GLM_LANG GLM_LANG_CXX1Y
# elif __cplusplus >= 201103L // GLM_COMPILER_CLANG33 + -std=c++11
# define GLM_LANG GLM_LANG_CXX11
# elif __has_feature(cxx_static_assert) // GLM_COMPILER_CLANG29 + -std=c++11
# define GLM_LANG GLM_LANG_CXX0X
# elif __cplusplus >= 199711L
# define GLM_LANG GLM_LANG_CXX98
# else
# define GLM_LANG GLM_LANG_CXX
# endif
# elif GLM_COMPILER & GLM_COMPILER_GCC
# if __cplusplus >= 201402L
# define GLM_LANG GLM_LANG_CXX14
# elif __cplusplus >= 201103L
# define GLM_LANG GLM_LANG_CXX11
# elif defined(__GXX_EXPERIMENTAL_CXX0X__)
# define GLM_LANG GLM_LANG_CXX0X
# else
# define GLM_LANG GLM_LANG_CXX98
# endif
# elif GLM_COMPILER & GLM_COMPILER_VC
# ifdef _MSC_EXTENSIONS
# if __cplusplus >= 201402L
# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_CXXMS_FLAG)
//# elif GLM_COMPILER >= GLM_COMPILER_VC14
//# define GLM_LANG (GLM_LANG_CXX1Y | GLM_LANG_CXXMS_FLAG)
# elif __cplusplus >= 201103L
# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_CXXMS_FLAG)
# elif GLM_COMPILER >= GLM_COMPILER_VC10
# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG)
# elif __cplusplus >= 199711L
# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_CXXMS_FLAG)
# else
# define GLM_LANG (GLM_LANG_CXX | GLM_LANG_CXXMS_FLAG)
# endif
# else
# if __cplusplus >= 201402L
# define GLM_LANG GLM_LANG_CXX14
# elif __cplusplus >= 201103L
# define GLM_LANG GLM_LANG_CXX11
# elif GLM_COMPILER >= GLM_COMPILER_VC10
# define GLM_LANG GLM_LANG_CXX0X
# elif __cplusplus >= 199711L
# define GLM_LANG GLM_LANG_CXX98
# else
# define GLM_LANG GLM_LANG_CXX
# endif
# endif
# elif GLM_COMPILER & GLM_COMPILER_INTEL
# ifdef _MSC_EXTENSIONS
# define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG
# else
# define GLM_MSC_EXT 0
# endif
# if __cplusplus >= 201402L
# define GLM_LANG (GLM_LANG_CXX14 | GLM_MSC_EXT)
# elif __cplusplus >= 201103L
# define GLM_LANG (GLM_LANG_CXX11 | GLM_MSC_EXT)
# elif __INTEL_CXX11_MODE__
# define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT)
# elif __cplusplus >= 199711L
# define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT)
# else
# define GLM_LANG (GLM_LANG_CXX | GLM_MSC_EXT)
# endif
# elif GLM_COMPILER & GLM_COMPILER_CUDA
# ifdef _MSC_EXTENSIONS
# define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG
# else
# define GLM_MSC_EXT 0
# endif
# if GLM_COMPILER >= GLM_COMPILER_CUDA75
# define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT)
# else
# define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT)
# endif
# else // Unknown compiler
# if __cplusplus >= 201402L
# define GLM_LANG GLM_LANG_CXX14
# elif __cplusplus >= 201103L
# define GLM_LANG GLM_LANG_CXX11
# elif __cplusplus >= 199711L
# define GLM_LANG GLM_LANG_CXX98
# else
# define GLM_LANG GLM_LANG_CXX // Good luck with that!
# endif
# ifndef GLM_FORCE_PURE
# define GLM_FORCE_PURE
# endif
# endif
#endif
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_LANG_DISPLAYED)
# define GLM_MESSAGE_LANG_DISPLAYED
# if GLM_LANG & GLM_LANG_CXX1Z_FLAG
# pragma message("GLM: C++1z")
# elif GLM_LANG & GLM_LANG_CXX14_FLAG
# pragma message("GLM: C++14")
# elif GLM_LANG & GLM_LANG_CXX1Y_FLAG
# pragma message("GLM: C++1y")
# elif GLM_LANG & GLM_LANG_CXX11_FLAG
# pragma message("GLM: C++11")
# elif GLM_LANG & GLM_LANG_CXX0X_FLAG
# pragma message("GLM: C++0x")
# elif GLM_LANG & GLM_LANG_CXX03_FLAG
# pragma message("GLM: C++03")
# elif GLM_LANG & GLM_LANG_CXX98_FLAG
# pragma message("GLM: C++98")
# else
# pragma message("GLM: C++ language undetected")
# endif//GLM_LANG
# if GLM_LANG & (GLM_LANG_CXXGNU_FLAG | GLM_LANG_CXXMS_FLAG)
# pragma message("GLM: Language extensions enabled")
# endif//GLM_LANG
#endif//GLM_MESSAGES
///////////////////////////////////////////////////////////////////////////////////
// Has of C++ features
// http://clang.llvm.org/cxx_status.html
// http://gcc.gnu.org/projects/cxx0x.html
// http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx
// Android has multiple STLs but C++11 STL detection doesn't always work #284 #564
#if GLM_PLATFORM == GLM_PLATFORM_ANDROID && !defined(GLM_LANG_STL11_FORCED)
# define GLM_HAS_CXX11_STL 0
#elif GLM_COMPILER & GLM_COMPILER_CLANG
# if (defined(_LIBCPP_VERSION) && GLM_LANG & GLM_LANG_CXX11_FLAG) || defined(GLM_LANG_STL11_FORCED)
# define GLM_HAS_CXX11_STL 1
# else
# define GLM_HAS_CXX11_STL 0
# endif
#else
# define GLM_HAS_CXX11_STL ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
((GLM_PLATFORM != GLM_PLATFORM_WINDOWS) && (GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15))))
#endif
// N1720
#if GLM_COMPILER & GLM_COMPILER_CLANG
# define GLM_HAS_STATIC_ASSERT __has_feature(cxx_static_assert)
#elif GLM_LANG & GLM_LANG_CXX11_FLAG
# define GLM_HAS_STATIC_ASSERT 1
#else
# define GLM_HAS_STATIC_ASSERT ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
((GLM_COMPILER & GLM_COMPILER_GCC)) || \
((GLM_COMPILER & GLM_COMPILER_CUDA)) || \
((GLM_COMPILER & GLM_COMPILER_VC))))
#endif
// N1988
#if GLM_LANG & GLM_LANG_CXX11_FLAG
# define GLM_HAS_EXTENDED_INTEGER_TYPE 1
#else
# define GLM_HAS_EXTENDED_INTEGER_TYPE (\
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) || \
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CUDA)) || \
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC)) || \
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CLANG)))
#endif
// N2235
#if GLM_COMPILER & GLM_COMPILER_CLANG
# define GLM_HAS_CONSTEXPR __has_feature(cxx_constexpr)
# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR
#elif GLM_LANG & GLM_LANG_CXX11_FLAG
# define GLM_HAS_CONSTEXPR 1
# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR
#else
# define GLM_HAS_CONSTEXPR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)))) // GCC 4.6 support constexpr but there is a compiler bug causing a crash
# define GLM_HAS_CONSTEXPR_PARTIAL (GLM_HAS_CONSTEXPR || ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)))
#endif
// N2672
#if GLM_COMPILER & GLM_COMPILER_CLANG
# define GLM_HAS_INITIALIZER_LISTS __has_feature(cxx_generalized_initializers)
#elif GLM_LANG & GLM_LANG_CXX11_FLAG
# define GLM_HAS_INITIALIZER_LISTS 1
#else
# define GLM_HAS_INITIALIZER_LISTS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
((GLM_COMPILER & GLM_COMPILER_GCC)) || \
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75))))
#endif
// N2544 Unrestricted unions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
#if GLM_COMPILER & GLM_COMPILER_CLANG
# define GLM_HAS_UNRESTRICTED_UNIONS __has_feature(cxx_unrestricted_unions)
#elif GLM_LANG & (GLM_LANG_CXX11_FLAG | GLM_LANG_CXXMS_FLAG)
# define GLM_HAS_UNRESTRICTED_UNIONS 1
#else
# define GLM_HAS_UNRESTRICTED_UNIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_LANG & GLM_LANG_CXXMS_FLAG)) || \
((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75)) || \
((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)))
#endif
// N2346
#if defined(GLM_FORCE_UNRESTRICTED_GENTYPE)
# define GLM_HAS_DEFAULTED_FUNCTIONS 0
#elif GLM_COMPILER & GLM_COMPILER_CLANG
# define GLM_HAS_DEFAULTED_FUNCTIONS __has_feature(cxx_defaulted_functions)
#elif GLM_LANG & GLM_LANG_CXX11_FLAG
# define GLM_HAS_DEFAULTED_FUNCTIONS 1
#else
# define GLM_HAS_DEFAULTED_FUNCTIONS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
((GLM_COMPILER & GLM_COMPILER_GCC)) || \
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL12)) || \
(GLM_COMPILER & GLM_COMPILER_CUDA)))
#endif
// N2118
#if GLM_COMPILER & GLM_COMPILER_CLANG
# define GLM_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references)
#elif GLM_LANG & GLM_LANG_CXX11_FLAG
# define GLM_HAS_RVALUE_REFERENCES 1
#else
# define GLM_HAS_RVALUE_REFERENCES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
((GLM_COMPILER & GLM_COMPILER_GCC)) || \
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) || \
((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50))))
#endif
// N2437 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
#if GLM_COMPILER & GLM_COMPILER_CLANG
# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions)
#elif GLM_LANG & GLM_LANG_CXX11_FLAG
# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS 1
#else
# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC45)) || \
((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50))))
#endif
// N2258 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
#if GLM_COMPILER & GLM_COMPILER_CLANG
# define GLM_HAS_TEMPLATE_ALIASES __has_feature(cxx_alias_templates)
#elif GLM_LANG & GLM_LANG_CXX11_FLAG
# define GLM_HAS_TEMPLATE_ALIASES 1
#else
# define GLM_HAS_TEMPLATE_ALIASES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL12_1)) || \
((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC47)) || \
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50))))
#endif
// N2930 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
#if GLM_COMPILER & GLM_COMPILER_CLANG
# define GLM_HAS_RANGE_FOR __has_feature(cxx_range_for)
#elif GLM_LANG & GLM_LANG_CXX11_FLAG
# define GLM_HAS_RANGE_FOR 1
#else
# define GLM_HAS_RANGE_FOR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)) || \
((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL13)) || \
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) || \
((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50))))
#endif
// N2341 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
#if GLM_COMPILER & GLM_COMPILER_CLANG
# define GLM_HAS_ALIGNOF __has_feature(c_alignof)
#elif GLM_LANG & GLM_LANG_CXX11_FLAG
# define GLM_HAS_ALIGNOF 1
#else
# define GLM_HAS_ALIGNOF ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \
((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)) || \
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)) || \
((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA70))))
#endif
#define GLM_HAS_ONLY_XYZW ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER < GLM_COMPILER_GCC46))
#if GLM_HAS_ONLY_XYZW
# pragma message("GLM: GCC older than 4.6 has a bug presenting the use of rgba and stpq components")
#endif
//
#if GLM_LANG & GLM_LANG_CXX11_FLAG
# define GLM_HAS_ASSIGNABLE 1
#else
# define GLM_HAS_ASSIGNABLE ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC49))))
#endif
//
#define GLM_HAS_TRIVIAL_QUERIES 0
//
#if GLM_LANG & GLM_LANG_CXX11_FLAG
# define GLM_HAS_MAKE_SIGNED 1
#else
# define GLM_HAS_MAKE_SIGNED ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50))))
#endif
#if GLM_ARCH == GLM_ARCH_PURE
# define GLM_HAS_BITSCAN_WINDOWS 0
#else
# define GLM_HAS_BITSCAN_WINDOWS ((GLM_PLATFORM & GLM_PLATFORM_WINDOWS) && (\
((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14) && (GLM_ARCH & GLM_ARCH_X86_BIT))))
#endif
// OpenMP
#ifdef _OPENMP
# if GLM_COMPILER & GLM_COMPILER_GCC
# if GLM_COMPILER >= GLM_COMPILER_GCC61
# define GLM_HAS_OPENMP 45
# elif GLM_COMPILER >= GLM_COMPILER_GCC49
# define GLM_HAS_OPENMP 40
# elif GLM_COMPILER >= GLM_COMPILER_GCC47
# define GLM_HAS_OPENMP 31
# elif GLM_COMPILER >= GLM_COMPILER_GCC44
# define GLM_HAS_OPENMP 30
# elif GLM_COMPILER >= GLM_COMPILER_GCC42
# define GLM_HAS_OPENMP 25
# else
# define GLM_HAS_OPENMP 0
# endif
# elif GLM_COMPILER & GLM_COMPILER_CLANG
# if GLM_COMPILER >= GLM_COMPILER_CLANG38
# define GLM_HAS_OPENMP 31
# else
# define GLM_HAS_OPENMP 0
# endif
# elif GLM_COMPILER & GLM_COMPILER_VC
# if GLM_COMPILER >= GLM_COMPILER_VC10
# define GLM_HAS_OPENMP 20
# else
# define GLM_HAS_OPENMP 0
# endif
# elif GLM_COMPILER & GLM_COMPILER_INTEL
# if GLM_COMPILER >= GLM_COMPILER_INTEL16
# define GLM_HAS_OPENMP 40
# elif GLM_COMPILER >= GLM_COMPILER_INTEL12
# define GLM_HAS_OPENMP 31
# else
# define GLM_HAS_OPENMP 0
# endif
# else
# define GLM_HAS_OPENMP 0
# endif// GLM_COMPILER & GLM_COMPILER_VC
#endif
///////////////////////////////////////////////////////////////////////////////////
// Static assert
#if GLM_HAS_STATIC_ASSERT
# define GLM_STATIC_ASSERT(x, message) static_assert(x, message)
#elif defined(BOOST_STATIC_ASSERT)
# define GLM_STATIC_ASSERT(x, message) BOOST_STATIC_ASSERT(x)
#elif GLM_COMPILER & GLM_COMPILER_VC
# define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1]
#else
# define GLM_STATIC_ASSERT(x, message)
# define GLM_STATIC_ASSERT_NULL
#endif//GLM_LANG
///////////////////////////////////////////////////////////////////////////////////
// Qualifiers
#if GLM_COMPILER & GLM_COMPILER_CUDA
# define GLM_CUDA_FUNC_DEF __device__ __host__
# define GLM_CUDA_FUNC_DECL __device__ __host__
#else
# define GLM_CUDA_FUNC_DEF
# define GLM_CUDA_FUNC_DECL
#endif
#if GLM_COMPILER & GLM_COMPILER_GCC
# define GLM_VAR_USED __attribute__ ((unused))
#else
# define GLM_VAR_USED
#endif
#if defined(GLM_FORCE_INLINE)
# if GLM_COMPILER & GLM_COMPILER_VC
# define GLM_INLINE __forceinline
# define GLM_NEVER_INLINE __declspec((noinline))
# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
# define GLM_INLINE inline __attribute__((__always_inline__))
# define GLM_NEVER_INLINE __attribute__((__noinline__))
# elif GLM_COMPILER & GLM_COMPILER_CUDA
# define GLM_INLINE __forceinline__
# define GLM_NEVER_INLINE __noinline__
# else
# define GLM_INLINE inline
# define GLM_NEVER_INLINE
# endif//GLM_COMPILER
#else
# define GLM_INLINE inline
# define GLM_NEVER_INLINE
#endif//defined(GLM_FORCE_INLINE)
#define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL
#define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE
///////////////////////////////////////////////////////////////////////////////////
// Swizzle operators
// User defines: GLM_FORCE_SWIZZLE
#ifdef GLM_SWIZZLE
# pragma message("GLM: GLM_SWIZZLE is deprecated, use GLM_FORCE_SWIZZLE instead")
#endif
#define GLM_SWIZZLE_ENABLED 1
#define GLM_SWIZZLE_DISABLE 0
#if defined(GLM_FORCE_SWIZZLE) || defined(GLM_SWIZZLE)
# undef GLM_SWIZZLE
# define GLM_SWIZZLE GLM_SWIZZLE_ENABLED
#else
# undef GLM_SWIZZLE
# define GLM_SWIZZLE GLM_SWIZZLE_DISABLE
#endif
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED)
# define GLM_MESSAGE_SWIZZLE_DISPLAYED
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
# pragma message("GLM: Swizzling operators enabled")
# else
# pragma message("GLM: Swizzling operators disabled, #define GLM_SWIZZLE to enable swizzle operators")
# endif
#endif//GLM_MESSAGES
///////////////////////////////////////////////////////////////////////////////////
// Allows using not basic types as genType
// #define GLM_FORCE_UNRESTRICTED_GENTYPE
#ifdef GLM_FORCE_UNRESTRICTED_GENTYPE
# define GLM_UNRESTRICTED_GENTYPE 1
#else
# define GLM_UNRESTRICTED_GENTYPE 0
#endif
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED)
# define GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED
# ifdef GLM_FORCE_UNRESTRICTED_GENTYPE
# pragma message("GLM: Use unrestricted genType")
# endif
#endif//GLM_MESSAGES
///////////////////////////////////////////////////////////////////////////////////
// Clip control
#ifdef GLM_DEPTH_ZERO_TO_ONE // Legacy 0.9.8 development
# error Define GLM_FORCE_DEPTH_ZERO_TO_ONE instead of GLM_DEPTH_ZERO_TO_ONE to use 0 to 1 clip space.
#endif
#define GLM_DEPTH_ZERO_TO_ONE 0x00000001
#define GLM_DEPTH_NEGATIVE_ONE_TO_ONE 0x00000002
#ifdef GLM_FORCE_DEPTH_ZERO_TO_ONE
# define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_ZERO_TO_ONE
#else
# define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_NEGATIVE_ONE_TO_ONE
#endif
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_DEPTH_DISPLAYED)
# define GLM_MESSAGE_DEPTH_DISPLAYED
# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
# pragma message("GLM: Depth clip space: Zero to one")
# else
# pragma message("GLM: Depth clip space: negative one to one")
# endif
#endif//GLM_MESSAGES
///////////////////////////////////////////////////////////////////////////////////
// Coordinate system, define GLM_FORCE_LEFT_HANDED before including GLM
// to use left handed coordinate system by default.
#ifdef GLM_LEFT_HANDED // Legacy 0.9.8 development
# error Define GLM_FORCE_LEFT_HANDED instead of GLM_LEFT_HANDED left handed coordinate system by default.
#endif
#define GLM_LEFT_HANDED 0x00000001 // For DirectX, Metal, Vulkan
#define GLM_RIGHT_HANDED 0x00000002 // For OpenGL, default in GLM
#ifdef GLM_FORCE_LEFT_HANDED
# define GLM_COORDINATE_SYSTEM GLM_LEFT_HANDED
#else
# define GLM_COORDINATE_SYSTEM GLM_RIGHT_HANDED
#endif
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_HANDED_DISPLAYED)
# define GLM_MESSAGE_HANDED_DISPLAYED
# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
# pragma message("GLM: Coordinate system: left handed")
# else
# pragma message("GLM: Coordinate system: right handed")
# endif
#endif//GLM_MESSAGES
///////////////////////////////////////////////////////////////////////////////////
// Qualifiers
#if (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))
# define GLM_DEPRECATED __declspec(deprecated)
# define GLM_ALIGN(x) __declspec(align(x))
# define GLM_ALIGNED_STRUCT(x) struct __declspec(align(x))
# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef __declspec(align(alignment)) type name
# define GLM_RESTRICT_FUNC __declspec(restrict)
# define GLM_RESTRICT __restrict
# if GLM_COMPILER >= GLM_COMPILER_VC12
# define GLM_VECTOR_CALL __vectorcall
# else
# define GLM_VECTOR_CALL
# endif
#elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG | GLM_COMPILER_INTEL)
# define GLM_DEPRECATED __attribute__((__deprecated__))
# define GLM_ALIGN(x) __attribute__((aligned(x)))
# define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x)))
# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __attribute__((aligned(alignment)))
# define GLM_RESTRICT_FUNC __restrict__
# define GLM_RESTRICT __restrict__
# if GLM_COMPILER & GLM_COMPILER_CLANG
# if GLM_COMPILER >= GLM_COMPILER_CLANG37
# define GLM_VECTOR_CALL __vectorcall
# else
# define GLM_VECTOR_CALL
# endif
# else
# define GLM_VECTOR_CALL
# endif
#elif GLM_COMPILER & GLM_COMPILER_CUDA
# define GLM_DEPRECATED
# define GLM_ALIGN(x) __align__(x)
# define GLM_ALIGNED_STRUCT(x) struct __align__(x)
# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __align__(x)
# define GLM_RESTRICT_FUNC __restrict__
# define GLM_RESTRICT __restrict__
# define GLM_VECTOR_CALL
#else
# define GLM_DEPRECATED
# define GLM_ALIGN
# define GLM_ALIGNED_STRUCT(x) struct
# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name
# define GLM_RESTRICT_FUNC
# define GLM_RESTRICT
# define GLM_VECTOR_CALL
#endif//GLM_COMPILER
#if GLM_HAS_DEFAULTED_FUNCTIONS
# define GLM_DEFAULT = default
# ifdef GLM_FORCE_NO_CTOR_INIT
# define GLM_DEFAULT_CTOR = default
# else
# define GLM_DEFAULT_CTOR
# endif
#else
# define GLM_DEFAULT
# define GLM_DEFAULT_CTOR
#endif
#if GLM_HAS_CONSTEXPR || GLM_HAS_CONSTEXPR_PARTIAL
# define GLM_CONSTEXPR constexpr
# if GLM_COMPILER & GLM_COMPILER_VC // Visual C++ has a bug #594 https://github.com/g-truc/glm/issues/594
# define GLM_CONSTEXPR_CTOR
# else
# define GLM_CONSTEXPR_CTOR constexpr
# endif
#else
# define GLM_CONSTEXPR
# define GLM_CONSTEXPR_CTOR
#endif
#if GLM_HAS_CONSTEXPR
# define GLM_RELAXED_CONSTEXPR constexpr
#else
# define GLM_RELAXED_CONSTEXPR const
#endif
#if GLM_ARCH == GLM_ARCH_PURE
# define GLM_CONSTEXPR_SIMD GLM_CONSTEXPR_CTOR
#else
# define GLM_CONSTEXPR_SIMD
#endif
#ifdef GLM_FORCE_EXPLICIT_CTOR
# define GLM_EXPLICIT explicit
#else
# define GLM_EXPLICIT
#endif
///////////////////////////////////////////////////////////////////////////////////
#define GLM_HAS_ALIGNED_TYPE GLM_HAS_UNRESTRICTED_UNIONS
///////////////////////////////////////////////////////////////////////////////////
// Length type
// User defines: GLM_FORCE_SIZE_T_LENGTH GLM_FORCE_SIZE_FUNC
namespace glm
{
using std::size_t;
# if defined(GLM_FORCE_SIZE_T_LENGTH)
typedef size_t length_t;
# else
typedef int length_t;
# endif
}//namespace glm
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_FORCE_SIZE_T_LENGTH)
# define GLM_MESSAGE_FORCE_SIZE_T_LENGTH
# if defined GLM_FORCE_SIZE_T_LENGTH
# pragma message("GLM: .length() returns glm::length_t, a typedef of std::size_t")
# else
# pragma message("GLM: .length() returns glm::length_t, a typedef of int following the GLSL specification")
# endif
#endif//GLM_MESSAGES
///////////////////////////////////////////////////////////////////////////////////
// countof
#ifndef __has_feature
# define __has_feature(x) 0 // Compatibility with non-clang compilers.
#endif
#if GLM_HAS_CONSTEXPR_PARTIAL
namespace glm
{
template <typename T, std::size_t N>
constexpr std::size_t countof(T const (&)[N])
{
return N;
}
}//namespace glm
# define GLM_COUNTOF(arr) glm::countof(arr)
#elif defined(_MSC_VER)
# define GLM_COUNTOF(arr) _countof(arr)
#else
# define GLM_COUNTOF(arr) sizeof(arr) / sizeof(arr[0])
#endif
///////////////////////////////////////////////////////////////////////////////////
// Uninitialize constructors
namespace glm
{
enum ctor{uninitialize};
}//namespace glm
+67
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@@ -0,0 +1,67 @@
/// @ref core
/// @file glm/detail/type_float.hpp
#pragma once
#include "setup.hpp"
namespace glm{
namespace detail
{
typedef float float32;
typedef double float64;
}//namespace detail
typedef float lowp_float_t;
typedef float mediump_float_t;
typedef double highp_float_t;
/// @addtogroup core_precision
/// @{
/// Low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef lowp_float_t lowp_float;
/// Medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mediump_float_t mediump_float;
/// High precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef highp_float_t highp_float;
#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
typedef mediump_float float_t;
#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
typedef highp_float float_t;
#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
typedef mediump_float float_t;
#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
typedef lowp_float float_t;
#else
# error "GLM error: multiple default precision requested for floating-point types"
#endif
typedef float float32;
typedef double float64;
////////////////////
// check type sizes
#ifndef GLM_STATIC_ASSERT_NULL
GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform");
GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform");
#endif//GLM_STATIC_ASSERT_NULL
/// @}
}//namespace glm
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/// @ref core
/// @file glm/detail/type_gentype.hpp
#pragma once
namespace glm
{
enum profile
{
nice,
fast,
simd
};
typedef std::size_t sizeType;
namespace detail
{
template
<
typename VALTYPE,
template <typename> class TYPE
>
struct genType
{
public:
enum ctor{null};
typedef VALTYPE value_type;
typedef VALTYPE & value_reference;
typedef VALTYPE * value_pointer;
typedef VALTYPE const * value_const_pointer;
typedef TYPE<bool> bool_type;
typedef sizeType size_type;
static bool is_vector();
static bool is_matrix();
typedef TYPE<VALTYPE> type;
typedef TYPE<VALTYPE> * pointer;
typedef TYPE<VALTYPE> const * const_pointer;
typedef TYPE<VALTYPE> const * const const_pointer_const;
typedef TYPE<VALTYPE> * const pointer_const;
typedef TYPE<VALTYPE> & reference;
typedef TYPE<VALTYPE> const & const_reference;
typedef TYPE<VALTYPE> const & param_type;
//////////////////////////////////////
// Address (Implementation details)
value_const_pointer value_address() const{return value_pointer(this);}
value_pointer value_address(){return value_pointer(this);}
//protected:
// enum kind
// {
// GEN_TYPE,
// VEC_TYPE,
// MAT_TYPE
// };
// typedef typename TYPE::kind kind;
};
template
<
typename VALTYPE,
template <typename> class TYPE
>
bool genType<VALTYPE, TYPE>::is_vector()
{
return true;
}
/*
template <typename valTypeT, unsigned int colT, unsigned int rowT, profile proT = nice>
class base
{
public:
//////////////////////////////////////
// Traits
typedef sizeType size_type;
typedef valTypeT value_type;
typedef base<value_type, colT, rowT> class_type;
typedef base<bool, colT, rowT> bool_type;
typedef base<value_type, rowT, 1> col_type;
typedef base<value_type, colT, 1> row_type;
typedef base<value_type, rowT, colT> transpose_type;
static size_type col_size();
static size_type row_size();
static size_type value_size();
static bool is_scalar();
static bool is_vector();
static bool is_matrix();
private:
// Data
col_type value[colT];
public:
//////////////////////////////////////
// Constructors
base();
base(class_type const & m);
explicit base(T const & x);
explicit base(value_type const * const x);
explicit base(col_type const * const x);
//////////////////////////////////////
// Conversions
template <typename vU, uint cU, uint rU, profile pU>
explicit base(base<vU, cU, rU, pU> const & m);
//////////////////////////////////////
// Accesses
col_type& operator[](size_type i);
col_type const & operator[](size_type i) const;
//////////////////////////////////////
// Unary updatable operators
class_type& operator= (class_type const & x);
class_type& operator+= (T const & x);
class_type& operator+= (class_type const & x);
class_type& operator-= (T const & x);
class_type& operator-= (class_type const & x);
class_type& operator*= (T const & x);
class_type& operator*= (class_type const & x);
class_type& operator/= (T const & x);
class_type& operator/= (class_type const & x);
class_type& operator++ ();
class_type& operator-- ();
};
*/
//template <typename T>
//struct traits
//{
// static const bool is_signed = false;
// static const bool is_float = false;
// static const bool is_vector = false;
// static const bool is_matrix = false;
// static const bool is_genType = false;
// static const bool is_genIType = false;
// static const bool is_genUType = false;
//};
//template <>
//struct traits<half>
//{
// static const bool is_float = true;
// static const bool is_genType = true;
//};
//template <>
//struct traits<float>
//{
// static const bool is_float = true;
// static const bool is_genType = true;
//};
//template <>
//struct traits<double>
//{
// static const bool is_float = true;
// static const bool is_genType = true;
//};
//template <typename genType>
//struct desc
//{
// typedef genType type;
// typedef genType * pointer;
// typedef genType const* const_pointer;
// typedef genType const *const const_pointer_const;
// typedef genType *const pointer_const;
// typedef genType & reference;
// typedef genType const& const_reference;
// typedef genType const& param_type;
// typedef typename genType::value_type value_type;
// typedef typename genType::size_type size_type;
// static const typename size_type value_size;
//};
//template <typename genType>
//const typename desc<genType>::size_type desc<genType>::value_size = genType::value_size();
}//namespace detail
}//namespace glm
//#include "type_gentype.inl"
+341
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/// @ref core
/// @file glm/detail/type_gentype.inl
namespace glm{
namespace detail{
/////////////////////////////////
// Static functions
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::col_size()
{
return cT;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::row_size()
{
return rT;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::value_size()
{
return rT * cT;
}
template <typename vT, uint cT, uint rT, profile pT>
bool base<vT, cT, rT, pT>::is_scalar()
{
return rT == 1 && cT == 1;
}
template <typename vT, uint cT, uint rT, profile pT>
bool base<vT, cT, rT, pT>::is_vector()
{
return rT == 1;
}
template <typename vT, uint cT, uint rT, profile pT>
bool base<vT, cT, rT, pT>::is_matrix()
{
return rT != 1;
}
/////////////////////////////////
// Constructor
template <typename vT, uint cT, uint rT, profile pT>
base<vT, cT, rT, pT>::base()
{
memset(&this->value, 0, cT * rT * sizeof(vT));
}
template <typename vT, uint cT, uint rT, profile pT>
base<vT, cT, rT, pT>::base
(
typename base<vT, cT, rT, pT>::class_type const & m
)
{
for
(
typename genType<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
i < base<vT, cT, rT, pT>::col_size();
++i
)
{
this->value[i] = m[i];
}
}
template <typename vT, uint cT, uint rT, profile pT>
base<vT, cT, rT, pT>::base
(
typename base<vT, cT, rT, pT>::T const & x
)
{
if(rT == 1) // vector
{
for
(
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
i < base<vT, cT, rT, pT>::col_size();
++i
)
{
this->value[i][rT] = x;
}
}
else // matrix
{
memset(&this->value, 0, cT * rT * sizeof(vT));
typename base<vT, cT, rT, pT>::size_type stop = cT < rT ? cT : rT;
for
(
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
i < stop;
++i
)
{
this->value[i][i] = x;
}
}
}
template <typename vT, uint cT, uint rT, profile pT>
base<vT, cT, rT, pT>::base
(
typename base<vT, cT, rT, pT>::value_type const * const x
)
{
memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
}
template <typename vT, uint cT, uint rT, profile pT>
base<vT, cT, rT, pT>::base
(
typename base<vT, cT, rT, pT>::col_type const * const x
)
{
for
(
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
i < base<vT, cT, rT, pT>::col_size();
++i
)
{
this->value[i] = x[i];
}
}
template <typename vT, uint cT, uint rT, profile pT>
template <typename vU, uint cU, uint rU, profile pU>
base<vT, cT, rT, pT>::base
(
base<vU, cU, rU, pU> const & m
)
{
for
(
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
i < base<vT, cT, rT, pT>::col_size();
++i
)
{
this->value[i] = base<vT, cT, rT, pT>(m[i]);
}
}
//////////////////////////////////////
// Accesses
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::col_type& base<vT, cT, rT, pT>::operator[]
(
typename base<vT, cT, rT, pT>::size_type i
)
{
return this->value[i];
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::col_type const & base<vT, cT, rT, pT>::operator[]
(
typename base<vT, cT, rT, pT>::size_type i
) const
{
return this->value[i];
}
//////////////////////////////////////
// Unary updatable operators
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator=
(
typename base<vT, cT, rT, pT>::class_type const & x
)
{
memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
(
typename base<vT, cT, rT, pT>::T const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] += x;
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
(
typename base<vT, cT, rT, pT>::class_type const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] += x[j][i];
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
(
typename base<vT, cT, rT, pT>::T const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] -= x;
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
(
typename base<vT, cT, rT, pT>::class_type const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] -= x[j][i];
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
(
typename base<vT, cT, rT, pT>::T const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] *= x;
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
(
typename base<vT, cT, rT, pT>::class_type const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] *= x[j][i];
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
(
typename base<vT, cT, rT, pT>::T const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] /= x;
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
(
typename base<vT, cT, rT, pT>::class_type const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] /= x[j][i];
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator++ ()
{
typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
++this->value[j][i];
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-- ()
{
typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
--this->value[j][i];
return *this;
}
} //namespace detail
} //namespace glm
+19
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@@ -0,0 +1,19 @@
/// @ref core
/// @file glm/detail/type_half.hpp
#pragma once
#include "setup.hpp"
namespace glm{
namespace detail
{
typedef short hdata;
GLM_FUNC_DECL float toFloat32(hdata value);
GLM_FUNC_DECL hdata toFloat16(float const & value);
}//namespace detail
}//namespace glm
#include "type_half.inl"
+244
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@@ -0,0 +1,244 @@
/// @ref core
/// @file glm/detail/type_half.inl
namespace glm{
namespace detail
{
GLM_FUNC_QUALIFIER float overflow()
{
volatile float f = 1e10;
for(int i = 0; i < 10; ++i)
f *= f; // this will overflow before the for loop terminates
return f;
}
union uif32
{
GLM_FUNC_QUALIFIER uif32() :
i(0)
{}
GLM_FUNC_QUALIFIER uif32(float f_) :
f(f_)
{}
GLM_FUNC_QUALIFIER uif32(uint32 i_) :
i(i_)
{}
float f;
uint32 i;
};
GLM_FUNC_QUALIFIER float toFloat32(hdata value)
{
int s = (value >> 15) & 0x00000001;
int e = (value >> 10) & 0x0000001f;
int m = value & 0x000003ff;
if(e == 0)
{
if(m == 0)
{
//
// Plus or minus zero
//
detail::uif32 result;
result.i = (unsigned int)(s << 31);
return result.f;
}
else
{
//
// Denormalized number -- renormalize it
//
while(!(m & 0x00000400))
{
m <<= 1;
e -= 1;
}
e += 1;
m &= ~0x00000400;
}
}
else if(e == 31)
{
if(m == 0)
{
//
// Positive or negative infinity
//
uif32 result;
result.i = (unsigned int)((s << 31) | 0x7f800000);
return result.f;
}
else
{
//
// Nan -- preserve sign and significand bits
//
uif32 result;
result.i = (unsigned int)((s << 31) | 0x7f800000 | (m << 13));
return result.f;
}
}
//
// Normalized number
//
e = e + (127 - 15);
m = m << 13;
//
// Assemble s, e and m.
//
uif32 Result;
Result.i = (unsigned int)((s << 31) | (e << 23) | m);
return Result.f;
}
GLM_FUNC_QUALIFIER hdata toFloat16(float const & f)
{
uif32 Entry;
Entry.f = f;
int i = (int)Entry.i;
//
// Our floating point number, f, is represented by the bit
// pattern in integer i. Disassemble that bit pattern into
// the sign, s, the exponent, e, and the significand, m.
// Shift s into the position where it will go in in the
// resulting half number.
// Adjust e, accounting for the different exponent bias
// of float and half (127 versus 15).
//
int s = (i >> 16) & 0x00008000;
int e = ((i >> 23) & 0x000000ff) - (127 - 15);
int m = i & 0x007fffff;
//
// Now reassemble s, e and m into a half:
//
if(e <= 0)
{
if(e < -10)
{
//
// E is less than -10. The absolute value of f is
// less than half_MIN (f may be a small normalized
// float, a denormalized float or a zero).
//
// We convert f to a half zero.
//
return hdata(s);
}
//
// E is between -10 and 0. F is a normalized float,
// whose magnitude is less than __half_NRM_MIN.
//
// We convert f to a denormalized half.
//
m = (m | 0x00800000) >> (1 - e);
//
// Round to nearest, round "0.5" up.
//
// Rounding may cause the significand to overflow and make
// our number normalized. Because of the way a half's bits
// are laid out, we don't have to treat this case separately;
// the code below will handle it correctly.
//
if(m & 0x00001000)
m += 0x00002000;
//
// Assemble the half from s, e (zero) and m.
//
return hdata(s | (m >> 13));
}
else if(e == 0xff - (127 - 15))
{
if(m == 0)
{
//
// F is an infinity; convert f to a half
// infinity with the same sign as f.
//
return hdata(s | 0x7c00);
}
else
{
//
// F is a NAN; we produce a half NAN that preserves
// the sign bit and the 10 leftmost bits of the
// significand of f, with one exception: If the 10
// leftmost bits are all zero, the NAN would turn
// into an infinity, so we have to set at least one
// bit in the significand.
//
m >>= 13;
return hdata(s | 0x7c00 | m | (m == 0));
}
}
else
{
//
// E is greater than zero. F is a normalized float.
// We try to convert f to a normalized half.
//
//
// Round to nearest, round "0.5" up
//
if(m & 0x00001000)
{
m += 0x00002000;
if(m & 0x00800000)
{
m = 0; // overflow in significand,
e += 1; // adjust exponent
}
}
//
// Handle exponent overflow
//
if (e > 30)
{
overflow(); // Cause a hardware floating point overflow;
return hdata(s | 0x7c00);
// if this returns, the half becomes an
} // infinity with the same sign as f.
//
// Assemble the half from s, e and m.
//
return hdata(s | (e << 10) | (m >> 13));
}
}
}//namespace detail
}//namespace glm
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/// @ref core
/// @file glm/detail/type_int.hpp
#pragma once
#include "setup.hpp"
#if GLM_HAS_MAKE_SIGNED
# include <type_traits>
#endif
#if GLM_HAS_EXTENDED_INTEGER_TYPE
# include <cstdint>
#endif
namespace glm{
namespace detail
{
# if GLM_HAS_EXTENDED_INTEGER_TYPE
typedef std::int8_t int8;
typedef std::int16_t int16;
typedef std::int32_t int32;
typedef std::int64_t int64;
typedef std::uint8_t uint8;
typedef std::uint16_t uint16;
typedef std::uint32_t uint32;
typedef std::uint64_t uint64;
# else
# if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available
typedef int64_t sint64;
typedef uint64_t uint64;
# elif GLM_COMPILER & GLM_COMPILER_VC
typedef signed __int64 sint64;
typedef unsigned __int64 uint64;
# elif GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic ignored "-Wlong-long"
__extension__ typedef signed long long sint64;
__extension__ typedef unsigned long long uint64;
# elif (GLM_COMPILER & GLM_COMPILER_CLANG)
# pragma clang diagnostic ignored "-Wc++11-long-long"
typedef signed long long sint64;
typedef unsigned long long uint64;
# else//unknown compiler
typedef signed long long sint64;
typedef unsigned long long uint64;
# endif//GLM_COMPILER
typedef signed char int8;
typedef signed short int16;
typedef signed int int32;
typedef sint64 int64;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
typedef uint64 uint64;
#endif//
typedef signed int lowp_int_t;
typedef signed int mediump_int_t;
typedef signed int highp_int_t;
typedef unsigned int lowp_uint_t;
typedef unsigned int mediump_uint_t;
typedef unsigned int highp_uint_t;
# if GLM_HAS_MAKE_SIGNED
using std::make_signed;
using std::make_unsigned;
# else//GLM_HAS_MAKE_SIGNED
template <typename genType>
struct make_signed
{};
template <>
struct make_signed<char>
{
typedef char type;
};
template <>
struct make_signed<short>
{
typedef short type;
};
template <>
struct make_signed<int>
{
typedef int type;
};
template <>
struct make_signed<long>
{
typedef long type;
};
template <>
struct make_signed<unsigned char>
{
typedef char type;
};
template <>
struct make_signed<unsigned short>
{
typedef short type;
};
template <>
struct make_signed<unsigned int>
{
typedef int type;
};
template <>
struct make_signed<unsigned long>
{
typedef long type;
};
template <typename genType>
struct make_unsigned
{};
template <>
struct make_unsigned<char>
{
typedef unsigned char type;
};
template <>
struct make_unsigned<short>
{
typedef unsigned short type;
};
template <>
struct make_unsigned<int>
{
typedef unsigned int type;
};
template <>
struct make_unsigned<long>
{
typedef unsigned long type;
};
template <>
struct make_unsigned<unsigned char>
{
typedef unsigned char type;
};
template <>
struct make_unsigned<unsigned short>
{
typedef unsigned short type;
};
template <>
struct make_unsigned<unsigned int>
{
typedef unsigned int type;
};
template <>
struct make_unsigned<unsigned long>
{
typedef unsigned long type;
};
template <>
struct make_signed<long long>
{
typedef long long type;
};
template <>
struct make_signed<unsigned long long>
{
typedef long long type;
};
template <>
struct make_unsigned<long long>
{
typedef unsigned long long type;
};
template <>
struct make_unsigned<unsigned long long>
{
typedef unsigned long long type;
};
# endif//GLM_HAS_MAKE_SIGNED
}//namespace detail
typedef detail::int8 int8;
typedef detail::int16 int16;
typedef detail::int32 int32;
typedef detail::int64 int64;
typedef detail::uint8 uint8;
typedef detail::uint16 uint16;
typedef detail::uint32 uint32;
typedef detail::uint64 uint64;
/// @addtogroup core_precision
/// @{
/// Low precision signed integer.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::lowp_int_t lowp_int;
/// Medium precision signed integer.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::mediump_int_t mediump_int;
/// High precision signed integer.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::highp_int_t highp_int;
/// Low precision unsigned integer.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::lowp_uint_t lowp_uint;
/// Medium precision unsigned integer.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::mediump_uint_t mediump_uint;
/// High precision unsigned integer.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::highp_uint_t highp_uint;
#if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
typedef mediump_int int_t;
#elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
typedef highp_int int_t;
#elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
typedef mediump_int int_t;
#elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT))
typedef lowp_int int_t;
#else
# error "GLM error: multiple default precision requested for signed integer types"
#endif
#if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
typedef mediump_uint uint_t;
#elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
typedef highp_uint uint_t;
#elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
typedef mediump_uint uint_t;
#elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT))
typedef lowp_uint uint_t;
#else
# error "GLM error: multiple default precision requested for unsigned integer types"
#endif
/// Unsigned integer type.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
typedef unsigned int uint;
/// @}
////////////////////
// check type sizes
#ifndef GLM_STATIC_ASSERT_NULL
GLM_STATIC_ASSERT(sizeof(glm::int8) == 1, "int8 size isn't 1 byte on this platform");
GLM_STATIC_ASSERT(sizeof(glm::int16) == 2, "int16 size isn't 2 bytes on this platform");
GLM_STATIC_ASSERT(sizeof(glm::int32) == 4, "int32 size isn't 4 bytes on this platform");
GLM_STATIC_ASSERT(sizeof(glm::int64) == 8, "int64 size isn't 8 bytes on this platform");
GLM_STATIC_ASSERT(sizeof(glm::uint8) == 1, "uint8 size isn't 1 byte on this platform");
GLM_STATIC_ASSERT(sizeof(glm::uint16) == 2, "uint16 size isn't 2 bytes on this platform");
GLM_STATIC_ASSERT(sizeof(glm::uint32) == 4, "uint32 size isn't 4 bytes on this platform");
GLM_STATIC_ASSERT(sizeof(glm::uint64) == 8, "uint64 size isn't 8 bytes on this platform");
#endif//GLM_STATIC_ASSERT_NULL
}//namespace glm
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/// @ref core
/// @file glm/detail/type_mat.hpp
#pragma once
#include "precision.hpp"
namespace glm{
namespace detail
{
template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType>
struct outerProduct_trait{};
}//namespace detail
template <typename T, precision P> struct tvec2;
template <typename T, precision P> struct tvec3;
template <typename T, precision P> struct tvec4;
template <typename T, precision P> struct tmat2x2;
template <typename T, precision P> struct tmat2x3;
template <typename T, precision P> struct tmat2x4;
template <typename T, precision P> struct tmat3x2;
template <typename T, precision P> struct tmat3x3;
template <typename T, precision P> struct tmat3x4;
template <typename T, precision P> struct tmat4x2;
template <typename T, precision P> struct tmat4x3;
template <typename T, precision P> struct tmat4x4;
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
/// @addtogroup core_precision
/// @{
/// 2 columns of 2 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x2<float, lowp> lowp_mat2;
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x2<float, mediump> mediump_mat2;
/// 2 columns of 2 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x2<float, highp> highp_mat2;
/// 2 columns of 2 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x2<float, lowp> lowp_mat2x2;
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x2<float, mediump> mediump_mat2x2;
/// 2 columns of 2 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x2<float, highp> highp_mat2x2;
/// @}
/// @addtogroup core_precision
/// @{
/// 2 columns of 3 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x3<float, lowp> lowp_mat2x3;
/// 2 columns of 3 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x3<float, mediump> mediump_mat2x3;
/// 2 columns of 3 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x3<float, highp> highp_mat2x3;
/// @}
/// @addtogroup core_precision
/// @{
/// 2 columns of 4 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x4<float, lowp> lowp_mat2x4;
/// 2 columns of 4 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x4<float, mediump> mediump_mat2x4;
/// 2 columns of 4 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x4<float, highp> highp_mat2x4;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 columns of 2 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x2<float, lowp> lowp_mat3x2;
/// 3 columns of 2 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x2<float, mediump> mediump_mat3x2;
/// 3 columns of 2 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x2<float, highp> highp_mat3x2;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 columns of 3 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x3<float, lowp> lowp_mat3;
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x3<float, mediump> mediump_mat3;
/// 3 columns of 3 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x3<float, highp> highp_mat3;
/// 3 columns of 3 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x3<float, lowp> lowp_mat3x3;
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x3<float, mediump> mediump_mat3x3;
/// 3 columns of 3 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x3<float, highp> highp_mat3x3;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 columns of 4 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x4<float, lowp> lowp_mat3x4;
/// 3 columns of 4 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x4<float, mediump> mediump_mat3x4;
/// 3 columns of 4 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x4<float, highp> highp_mat3x4;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 columns of 2 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x2<float, lowp> lowp_mat4x2;
/// 4 columns of 2 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x2<float, mediump> mediump_mat4x2;
/// 4 columns of 2 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x2<float, highp> highp_mat4x2;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 columns of 3 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x3<float, lowp> lowp_mat4x3;
/// 4 columns of 3 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x3<float, mediump> mediump_mat4x3;
/// 4 columns of 3 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x3<float, highp> highp_mat4x3;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 columns of 4 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x4<float, lowp> lowp_mat4;
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x4<float, mediump> mediump_mat4;
/// 4 columns of 4 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x4<float, highp> highp_mat4;
/// 4 columns of 4 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x4<float, lowp> lowp_mat4x4;
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x4<float, mediump> mediump_mat4x4;
/// 4 columns of 4 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x4<float, highp> highp_mat4x4;
/// @}
/// @addtogroup core_types
/// @{
//////////////////////////
// Float definition
#if(defined(GLM_PRECISION_LOWP_FLOAT))
typedef lowp_mat2x2 mat2x2;
typedef lowp_mat2x3 mat2x3;
typedef lowp_mat2x4 mat2x4;
typedef lowp_mat3x2 mat3x2;
typedef lowp_mat3x3 mat3x3;
typedef lowp_mat3x4 mat3x4;
typedef lowp_mat4x2 mat4x2;
typedef lowp_mat4x3 mat4x3;
typedef lowp_mat4x4 mat4x4;
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
typedef mediump_mat2x2 mat2x2;
typedef mediump_mat2x3 mat2x3;
typedef mediump_mat2x4 mat2x4;
typedef mediump_mat3x2 mat3x2;
typedef mediump_mat3x3 mat3x3;
typedef mediump_mat3x4 mat3x4;
typedef mediump_mat4x2 mat4x2;
typedef mediump_mat4x3 mat4x3;
typedef mediump_mat4x4 mat4x4;
#else
//! 2 columns of 2 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat2x2 mat2x2;
//! 2 columns of 3 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat2x3 mat2x3;
//! 2 columns of 4 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat2x4 mat2x4;
//! 3 columns of 2 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat3x2 mat3x2;
//! 3 columns of 3 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat3x3 mat3x3;
//! 3 columns of 4 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat3x4 mat3x4;
//! 4 columns of 2 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat4x2 mat4x2;
//! 4 columns of 3 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat4x3 mat4x3;
//! 4 columns of 4 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat4x4 mat4x4;
#endif//GLM_PRECISION
//! 2 columns of 2 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat2x2 mat2;
//! 3 columns of 3 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat3x3 mat3;
//! 4 columns of 4 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat4x4 mat4;
//////////////////////////
// Double definition
/// @addtogroup core_precision
/// @{
/// 2 columns of 2 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x2<double, lowp> lowp_dmat2;
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x2<double, mediump> mediump_dmat2;
/// 2 columns of 2 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x2<double, highp> highp_dmat2;
/// 2 columns of 2 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x2<double, lowp> lowp_dmat2x2;
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x2<double, mediump> mediump_dmat2x2;
/// 2 columns of 2 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x2<double, highp> highp_dmat2x2;
/// @}
/// @addtogroup core_precision
/// @{
/// 2 columns of 3 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x3<double, lowp> lowp_dmat2x3;
/// 2 columns of 3 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x3<double, mediump> mediump_dmat2x3;
/// 2 columns of 3 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x3<double, highp> highp_dmat2x3;
/// @}
/// @addtogroup core_precision
/// @{
/// 2 columns of 4 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x4<double, lowp> lowp_dmat2x4;
/// 2 columns of 4 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x4<double, mediump> mediump_dmat2x4;
/// 2 columns of 4 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat2x4<double, highp> highp_dmat2x4;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 columns of 2 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x2<double, lowp> lowp_dmat3x2;
/// 3 columns of 2 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x2<double, mediump> mediump_dmat3x2;
/// 3 columns of 2 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x2<double, highp> highp_dmat3x2;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 columns of 3 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x3<float, lowp> lowp_dmat3;
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x3<double, mediump> mediump_dmat3;
/// 3 columns of 3 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x3<double, highp> highp_dmat3;
/// 3 columns of 3 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x3<double, lowp> lowp_dmat3x3;
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x3<double, mediump> mediump_dmat3x3;
/// 3 columns of 3 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x3<double, highp> highp_dmat3x3;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 columns of 4 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x4<double, lowp> lowp_dmat3x4;
/// 3 columns of 4 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x4<double, mediump> mediump_dmat3x4;
/// 3 columns of 4 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat3x4<double, highp> highp_dmat3x4;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 columns of 2 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x2<double, lowp> lowp_dmat4x2;
/// 4 columns of 2 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x2<double, mediump> mediump_dmat4x2;
/// 4 columns of 2 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x2<double, highp> highp_dmat4x2;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 columns of 3 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x3<double, lowp> lowp_dmat4x3;
/// 4 columns of 3 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x3<double, mediump> mediump_dmat4x3;
/// 4 columns of 3 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x3<double, highp> highp_dmat4x3;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 columns of 4 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x4<double, lowp> lowp_dmat4;
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x4<double, mediump> mediump_dmat4;
/// 4 columns of 4 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x4<double, highp> highp_dmat4;
/// 4 columns of 4 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x4<double, lowp> lowp_dmat4x4;
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x4<double, mediump> mediump_dmat4x4;
/// 4 columns of 4 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef tmat4x4<double, highp> highp_dmat4x4;
/// @}
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
typedef lowp_dmat2x2 dmat2x2;
typedef lowp_dmat2x3 dmat2x3;
typedef lowp_dmat2x4 dmat2x4;
typedef lowp_dmat3x2 dmat3x2;
typedef lowp_dmat3x3 dmat3x3;
typedef lowp_dmat3x4 dmat3x4;
typedef lowp_dmat4x2 dmat4x2;
typedef lowp_dmat4x3 dmat4x3;
typedef lowp_dmat4x4 dmat4x4;
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
typedef mediump_dmat2x2 dmat2x2;
typedef mediump_dmat2x3 dmat2x3;
typedef mediump_dmat2x4 dmat2x4;
typedef mediump_dmat3x2 dmat3x2;
typedef mediump_dmat3x3 dmat3x3;
typedef mediump_dmat3x4 dmat3x4;
typedef mediump_dmat4x2 dmat4x2;
typedef mediump_dmat4x3 dmat4x3;
typedef mediump_dmat4x4 dmat4x4;
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
//! 2 * 2 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat2x2 dmat2;
//! 3 * 3 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat3x3 dmat3;
//! 4 * 4 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat4x4 dmat4;
//! 2 * 2 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat2x2 dmat2x2;
//! 2 * 3 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat2x3 dmat2x3;
//! 2 * 4 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat2x4 dmat2x4;
//! 3 * 2 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat3x2 dmat3x2;
/// 3 * 3 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat3x3 dmat3x3;
/// 3 * 4 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat3x4 dmat3x4;
/// 4 * 2 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat4x2 dmat4x2;
/// 4 * 3 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat4x3 dmat4x3;
/// 4 * 4 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat4x4 dmat4x4;
#endif//GLM_PRECISION
/// @}
}//namespace glm
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/// @ref core
/// @file glm/detail/type_mat.inl
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/// @ref core
/// @file glm/detail/type_mat2x2.hpp
#pragma once
#include "../fwd.hpp"
#include "type_vec2.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat2x2
{
typedef tvec2<T, P> col_type;
typedef tvec2<T, P> row_type;
typedef tmat2x2<T, P> type;
typedef tmat2x2<T, P> transpose_type;
typedef T value_type;
private:
col_type value[2];
public:
// -- Constructors --
GLM_FUNC_DECL tmat2x2() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat2x2(tmat2x2<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat2x2(tmat2x2<T, Q> const & m);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat2x2(ctor);
GLM_FUNC_DECL explicit tmat2x2(T scalar);
GLM_FUNC_DECL tmat2x2(
T const & x1, T const & y1,
T const & x2, T const & y2);
GLM_FUNC_DECL tmat2x2(
col_type const & v1,
col_type const & v2);
// -- Conversions --
template <typename U, typename V, typename M, typename N>
GLM_FUNC_DECL tmat2x2(
U const & x1, V const & y1,
M const & x2, N const & y2);
template <typename U, typename V>
GLM_FUNC_DECL tmat2x2(
tvec2<U, P> const & v1,
tvec2<V, P> const & v2);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat2x2<U, Q> const & m);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat3x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat4x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat2x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat3x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat2x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat4x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat3x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat4x3<T, P> const & x);
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 2;}
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat2x2<T, P> & operator=(tmat2x2<T, P> const & v) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator=(tmat2x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator+=(tmat2x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator-=(tmat2x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator*=(tmat2x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator/=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator/=(tmat2x2<U, P> const & m);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat2x2<T, P> & operator++ ();
GLM_FUNC_DECL tmat2x2<T, P> & operator-- ();
GLM_FUNC_DECL tmat2x2<T, P> operator++(int);
GLM_FUNC_DECL tmat2x2<T, P> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator+(T scalar, tmat2x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator-(T scalar, tmat2x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat2x2<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator*(T scalar, tmat2x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x2<T, P>::col_type operator*(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x2<T, P>::row_type operator*(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat3x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat4x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator/(tmat2x2<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator/(T scalar, tmat2x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x2<T, P>::col_type operator/(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x2<T, P>::row_type operator/(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator/(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
} //namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat2x2.inl"
#endif
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/// @ref core
/// @file glm/detail/type_mat2x2.inl
#include "func_matrix.hpp"
namespace glm
{
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2()
{
# ifndef GLM_FORCE_NO_CTOR_INIT
this->value[0] = col_type(1, 0);
this->value[1] = col_type(0, 1);
# endif
}
# endif
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x2<T, P> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x2<T, Q> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat2x2<T, P>::tmat2x2(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(T scalar)
{
this->value[0] = col_type(scalar, 0);
this->value[1] = col_type(0, scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
T const & x0, T const & y0,
T const & x1, T const & y1
)
{
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(col_type const & v0, col_type const & v1)
{
this->value[0] = v0;
this->value[1] = v1;
}
// -- Conversion constructors --
template <typename T, precision P>
template <typename X1, typename Y1, typename X2, typename Y2>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
X1 const & x1, Y1 const & y1,
X2 const & x2, Y2 const & y2
)
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
}
template <typename T, precision P>
template <typename V1, typename V2>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tvec2<V1, P> const & v1, tvec2<V2, P> const & v2)
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
}
// -- mat2x2 matrix conversions --
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x2<U, Q> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat3x3<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat4x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x3<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat3x2<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat4x2<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat3x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat4x3<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
// -- Accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type & tmat2x2<T, P>::operator[](typename tmat2x2<T, P>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type const & tmat2x2<T, P>::operator[](typename tmat2x2<T, P>::length_type i) const
{
assert(i < this->length());
return this->value[i];
}
// -- Unary updatable operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator=(tmat2x2<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator=(tmat2x2<U, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator+=(U scalar)
{
this->value[0] += scalar;
this->value[1] += scalar;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator+=(tmat2x2<U, P> const & m)
{
this->value[0] += m[0];
this->value[1] += m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-=(U scalar)
{
this->value[0] -= scalar;
this->value[1] -= scalar;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-=(tmat2x2<U, P> const & m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*=(U scalar)
{
this->value[0] *= scalar;
this->value[1] *= scalar;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*=(tmat2x2<U, P> const & m)
{
return (*this = *this * m);
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/=(U scalar)
{
this->value[0] /= scalar;
this->value[1] /= scalar;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/=(tmat2x2<U, P> const & m)
{
return *this *= inverse(m);
}
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator++()
{
++this->value[0];
++this->value[1];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator--()
{
--this->value[0];
--this->value[1];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> tmat2x2<T, P>::operator++(int)
{
tmat2x2<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> tmat2x2<T, P>::operator--(int)
{
tmat2x2<T, P> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(tmat2x2<T, P> const & m)
{
return m;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(tmat2x2<T, P> const & m)
{
return tmat2x2<T, P>(
-m[0],
-m[1]);
}
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(tmat2x2<T, P> const & m, T scalar)
{
return tmat2x2<T, P>(
m[0] + scalar,
m[1] + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(T scalar, tmat2x2<T, P> const & m)
{
return tmat2x2<T, P>(
m[0] + scalar,
m[1] + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
{
return tmat2x2<T, P>(
m1[0] + m2[0],
m1[1] + m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(tmat2x2<T, P> const & m, T scalar)
{
return tmat2x2<T, P>(
m[0] - scalar,
m[1] - scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(T scalar, tmat2x2<T, P> const & m)
{
return tmat2x2<T, P>(
scalar - m[0],
scalar - m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
{
return tmat2x2<T, P>(
m1[0] - m2[0],
m1[1] - m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat2x2<T, P> const & m, T scalar)
{
return tmat2x2<T, P>(
m[0] * scalar,
m[1] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(T scalar, tmat2x2<T, P> const & m)
{
return tmat2x2<T, P>(
m[0] * scalar,
m[1] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type operator*
(
tmat2x2<T, P> const & m,
typename tmat2x2<T, P>::row_type const & v
)
{
return tvec2<T, P>(
m[0][0] * v.x + m[1][0] * v.y,
m[0][1] * v.x + m[1][1] * v.y);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::row_type operator*
(
typename tmat2x2<T, P>::col_type const & v,
tmat2x2<T, P> const & m
)
{
return tvec2<T, P>(
v.x * m[0][0] + v.y * m[0][1],
v.x * m[1][0] + v.y * m[1][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
{
return tmat2x2<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat3x2<T, P> const & m2)
{
return tmat3x2<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat4x2<T, P> const & m2)
{
return tmat4x2<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/(tmat2x2<T, P> const & m, T scalar)
{
return tmat2x2<T, P>(
m[0] / scalar,
m[1] / scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/(T scalar, tmat2x2<T, P> const & m)
{
return tmat2x2<T, P>(
scalar / m[0],
scalar / m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type operator/(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v)
{
return inverse(m) * v;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::row_type operator/(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m)
{
return v * inverse(m);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
{
tmat2x2<T, P> m1_copy(m1);
return m1_copy /= m2;
}
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
}
} //namespace glm
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/// @ref core
/// @file glm/detail/type_mat2x3.hpp
#pragma once
#include "../fwd.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat2x3
{
typedef tvec3<T, P> col_type;
typedef tvec2<T, P> row_type;
typedef tmat2x3<T, P> type;
typedef tmat3x2<T, P> transpose_type;
typedef T value_type;
private:
col_type value[2];
public:
// -- Constructors --
GLM_FUNC_DECL tmat2x3() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat2x3(tmat2x3<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat2x3(tmat2x3<T, Q> const & m);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat2x3(ctor);
GLM_FUNC_DECL explicit tmat2x3(T scalar);
GLM_FUNC_DECL tmat2x3(
T x0, T y0, T z0,
T x1, T y1, T z1);
GLM_FUNC_DECL tmat2x3(
col_type const & v0,
col_type const & v1);
// -- Conversions --
template <typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
GLM_FUNC_DECL tmat2x3(
X1 x1, Y1 y1, Z1 z1,
X2 x2, Y2 y2, Z2 z2);
template <typename U, typename V>
GLM_FUNC_DECL tmat2x3(
tvec3<U, P> const & v1,
tvec3<V, P> const & v2);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat2x3<U, Q> const & m);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat2x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat3x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat4x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat2x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat3x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat3x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat4x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat4x3<T, P> const & x);
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 2;}
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat2x3<T, P> & operator=(tmat2x3<T, P> const & m) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator=(tmat2x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator+=(tmat2x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator-=(tmat2x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat2x3<T, P> & operator++ ();
GLM_FUNC_DECL tmat2x3<T, P> & operator-- ();
GLM_FUNC_DECL tmat2x3<T, P> operator++(int);
GLM_FUNC_DECL tmat2x3<T, P> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat2x3<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator*(T scalar, tmat2x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x3<T, P>::col_type operator*(tmat2x3<T, P> const & m, typename tmat2x3<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x3<T, P>::row_type operator*(typename tmat2x3<T, P>::col_type const & v, tmat2x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat2x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator/(tmat2x3<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator/(T scalar, tmat2x3<T, P> const & m);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat2x3.inl"
#endif
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/// @ref core
/// @file glm/detail/type_mat2x3.inl
namespace glm
{
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3()
{
# ifndef GLM_FORCE_NO_CTOR_INIT
this->value[0] = col_type(1, 0, 0);
this->value[1] = col_type(0, 1, 0);
# endif
}
# endif
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x3<T, P> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x3<T, Q> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat2x3<T, P>::tmat2x3(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(T scalar)
{
this->value[0] = col_type(scalar, 0, 0);
this->value[1] = col_type(0, scalar, 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
T x0, T y0, T z0,
T x1, T y1, T z1
)
{
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(col_type const & v0, col_type const & v1)
{
this->value[0] = v0;
this->value[1] = v1;
}
// -- Conversion constructors --
template <typename T, precision P>
template <
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
X1 x1, Y1 y1, Z1 z1,
X2 x2, Y2 y2, Z2 z2
)
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
}
template <typename T, precision P>
template <typename V1, typename V2>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tvec3<V1, P> const & v1, tvec3<V2, P> const & v2)
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
}
// -- Matrix conversions --
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x3<U, Q> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x2<T, P> const & m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat3x3<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat4x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat3x2<T, P> const & m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat3x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat4x2<T, P> const & m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat4x3<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
}
// -- Accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type & tmat2x3<T, P>::operator[](typename tmat2x3<T, P>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type const & tmat2x3<T, P>::operator[](typename tmat2x3<T, P>::length_type i) const
{
assert(i < this->length());
return this->value[i];
}
// -- Unary updatable operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator=(tmat2x3<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator=(tmat2x3<U, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator+=(tmat2x3<U, P> const & m)
{
this->value[0] += m[0];
this->value[1] += m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator-=(tmat2x3<U, P> const & m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
return *this;
}
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator++()
{
++this->value[0];
++this->value[1];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator--()
{
--this->value[0];
--this->value[1];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> tmat2x3<T, P>::operator++(int)
{
tmat2x3<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> tmat2x3<T, P>::operator--(int)
{
tmat2x3<T, P> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+(tmat2x3<T, P> const & m)
{
return m;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator-(tmat2x3<T, P> const & m)
{
return tmat2x3<T, P>(
-m[0],
-m[1]);
}
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+(tmat2x3<T, P> const & m, T scalar)
{
return tmat2x3<T, P>(
m[0] + scalar,
m[1] + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2)
{
return tmat2x3<T, P>(
m1[0] + m2[0],
m1[1] + m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator-(tmat2x3<T, P> const & m, T scalar)
{
return tmat2x3<T, P>(
m[0] - scalar,
m[1] - scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator-(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2)
{
return tmat2x3<T, P>(
m1[0] - m2[0],
m1[1] - m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat2x3<T, P> const & m, T scalar)
{
return tmat2x3<T, P>(
m[0] * scalar,
m[1] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(T scalar, tmat2x3<T, P> const & m)
{
return tmat2x3<T, P>(
m[0] * scalar,
m[1] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type operator*
(
tmat2x3<T, P> const & m,
typename tmat2x3<T, P>::row_type const & v)
{
return typename tmat2x3<T, P>::col_type(
m[0][0] * v.x + m[1][0] * v.y,
m[0][1] * v.x + m[1][1] * v.y,
m[0][2] * v.x + m[1][2] * v.y);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::row_type operator*
(
typename tmat2x3<T, P>::col_type const & v,
tmat2x3<T, P> const & m)
{
return typename tmat2x3<T, P>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat2x2<T, P> const & m2)
{
return tmat2x3<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2)
{
T SrcA00 = m1[0][0];
T SrcA01 = m1[0][1];
T SrcA02 = m1[0][2];
T SrcA10 = m1[1][0];
T SrcA11 = m1[1][1];
T SrcA12 = m1[1][2];
T SrcB00 = m2[0][0];
T SrcB01 = m2[0][1];
T SrcB10 = m2[1][0];
T SrcB11 = m2[1][1];
T SrcB20 = m2[2][0];
T SrcB21 = m2[2][1];
tmat3x3<T, P> Result(uninitialize);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2)
{
return tmat4x3<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1],
m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator/(tmat2x3<T, P> const & m, T scalar)
{
return tmat2x3<T, P>(
m[0] / scalar,
m[1] / scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator/(T scalar, tmat2x3<T, P> const & m)
{
return tmat2x3<T, P>(
scalar / m[0],
scalar / m[1]);
}
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
}
} //namespace glm
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/// @ref core
/// @file glm/detail/type_mat2x4.hpp
#pragma once
#include "../fwd.hpp"
#include "type_vec2.hpp"
#include "type_vec4.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat2x4
{
typedef tvec4<T, P> col_type;
typedef tvec2<T, P> row_type;
typedef tmat2x4<T, P> type;
typedef tmat4x2<T, P> transpose_type;
typedef T value_type;
private:
col_type value[2];
public:
// -- Constructors --
GLM_FUNC_DECL tmat2x4() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat2x4(tmat2x4<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat2x4(tmat2x4<T, Q> const & m);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat2x4(ctor);
GLM_FUNC_DECL explicit tmat2x4(T scalar);
GLM_FUNC_DECL tmat2x4(
T x0, T y0, T z0, T w0,
T x1, T y1, T z1, T w1);
GLM_FUNC_DECL tmat2x4(
col_type const & v0,
col_type const & v1);
// -- Conversions --
template <
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2>
GLM_FUNC_DECL tmat2x4(
X1 x1, Y1 y1, Z1 z1, W1 w1,
X2 x2, Y2 y2, Z2 z2, W2 w2);
template <typename U, typename V>
GLM_FUNC_DECL tmat2x4(
tvec4<U, P> const & v1,
tvec4<V, P> const & v2);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat2x4<U, Q> const & m);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat2x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat3x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat4x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat2x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat3x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat3x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat4x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat4x3<T, P> const & x);
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 2;}
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat2x4<T, P> & operator=(tmat2x4<T, P> const & m) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P> & operator=(tmat2x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P> & operator+=(tmat2x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P> & operator-=(tmat2x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat2x4<T, P> & operator++ ();
GLM_FUNC_DECL tmat2x4<T, P> & operator-- ();
GLM_FUNC_DECL tmat2x4<T, P> operator++(int);
GLM_FUNC_DECL tmat2x4<T, P> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat2x4<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator*(T scalar, tmat2x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x4<T, P>::col_type operator*(tmat2x4<T, P> const & m, typename tmat2x4<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x4<T, P>::row_type operator*(typename tmat2x4<T, P>::col_type const & v, tmat2x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat4x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat2x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat3x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator/(tmat2x4<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator/(T scalar, tmat2x4<T, P> const & m);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat2x4.inl"
#endif
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/// @ref core
/// @file glm/detail/type_mat2x4.inl
namespace glm
{
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4()
{
# ifndef GLM_FORCE_NO_CTOR_INIT
this->value[0] = col_type(1, 0, 0, 0);
this->value[1] = col_type(0, 1, 0, 0);
# endif
}
# endif
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x4<T, P> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x4<T, Q> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat2x4<T, P>::tmat2x4(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(T scalar)
{
value_type const Zero(0);
this->value[0] = col_type(scalar, Zero, Zero, Zero);
this->value[1] = col_type(Zero, scalar, Zero, Zero);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
T x0, T y0, T z0, T w0,
T x1, T y1, T z1, T w1
)
{
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(col_type const & v0, col_type const & v1)
{
this->value[0] = v0;
this->value[1] = v1;
}
// -- Conversion constructors --
template <typename T, precision P>
template <
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
X1 x1, Y1 y1, Z1 z1, W1 w1,
X2 x2, Y2 y2, Z2 z2, W2 w2
)
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
}
template <typename T, precision P>
template <typename V1, typename V2>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tvec4<V1, P> const & v1, tvec4<V2, P> const & v2)
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
}
// -- Matrix conversions --
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x4<U, Q> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x2<T, P> const & m)
{
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat3x3<T, P> const & m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat4x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x3<T, P> const & m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat3x2<T, P> const & m)
{
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat3x4<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat4x2<T, P> const & m)
{
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat4x3<T, P> const & m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
}
// -- Accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type & tmat2x4<T, P>::operator[](typename tmat2x4<T, P>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type const & tmat2x4<T, P>::operator[](typename tmat2x4<T, P>::length_type i) const
{
assert(i < this->length());
return this->value[i];
}
// -- Unary updatable operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator=(tmat2x4<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator=(tmat2x4<U, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator+=(tmat2x4<U, P> const & m)
{
this->value[0] += m[0];
this->value[1] += m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator-=(tmat2x4<U, P> const & m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P> & tmat2x4<T, P>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
return *this;
}
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator++()
{
++this->value[0];
++this->value[1];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator--()
{
--this->value[0];
--this->value[1];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> tmat2x4<T, P>::operator++(int)
{
tmat2x4<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> tmat2x4<T, P>::operator--(int)
{
tmat2x4<T, P> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+(tmat2x4<T, P> const & m)
{
return m;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-(tmat2x4<T, P> const & m)
{
return tmat2x4<T, P>(
-m[0],
-m[1]);
}
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+(tmat2x4<T, P> const & m, T scalar)
{
return tmat2x4<T, P>(
m[0] + scalar,
m[1] + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2)
{
return tmat2x4<T, P>(
m1[0] + m2[0],
m1[1] + m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-(tmat2x4<T, P> const & m, T scalar)
{
return tmat2x4<T, P>(
m[0] - scalar,
m[1] - scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2)
{
return tmat2x4<T, P>(
m1[0] - m2[0],
m1[1] - m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat2x4<T, P> const & m, T scalar)
{
return tmat2x4<T, P>(
m[0] * scalar,
m[1] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(T scalar, tmat2x4<T, P> const & m)
{
return tmat2x4<T, P>(
m[0] * scalar,
m[1] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type operator*(tmat2x4<T, P> const & m, typename tmat2x4<T, P>::row_type const & v)
{
return typename tmat2x4<T, P>::col_type(
m[0][0] * v.x + m[1][0] * v.y,
m[0][1] * v.x + m[1][1] * v.y,
m[0][2] * v.x + m[1][2] * v.y,
m[0][3] * v.x + m[1][3] * v.y);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::row_type operator*(typename tmat2x4<T, P>::col_type const & v, tmat2x4<T, P> const & m)
{
return typename tmat2x4<T, P>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat4x2<T, P> const & m2)
{
T SrcA00 = m1[0][0];
T SrcA01 = m1[0][1];
T SrcA02 = m1[0][2];
T SrcA03 = m1[0][3];
T SrcA10 = m1[1][0];
T SrcA11 = m1[1][1];
T SrcA12 = m1[1][2];
T SrcA13 = m1[1][3];
T SrcB00 = m2[0][0];
T SrcB01 = m2[0][1];
T SrcB10 = m2[1][0];
T SrcB11 = m2[1][1];
T SrcB20 = m2[2][0];
T SrcB21 = m2[2][1];
T SrcB30 = m2[3][0];
T SrcB31 = m2[3][1];
tmat4x4<T, P> Result(uninitialize);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21;
Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31;
Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31;
Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31;
Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat2x2<T, P> const & m2)
{
return tmat2x4<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat3x2<T, P> const & m2)
{
return tmat3x4<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator/(tmat2x4<T, P> const & m, T scalar)
{
return tmat2x4<T, P>(
m[0] / scalar,
m[1] / scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator/(T scalar, tmat2x4<T, P> const & m)
{
return tmat2x4<T, P>(
scalar / m[0],
scalar / m[1]);
}
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
}
} //namespace glm
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/// @ref core
/// @file glm/detail/type_mat3x2.hpp
#pragma once
#include "../fwd.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat3x2
{
typedef tvec2<T, P> col_type;
typedef tvec3<T, P> row_type;
typedef tmat3x2<T, P> type;
typedef tmat2x3<T, P> transpose_type;
typedef T value_type;
private:
col_type value[3];
public:
// -- Constructors --
GLM_FUNC_DECL tmat3x2() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat3x2(tmat3x2<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat3x2(tmat3x2<T, Q> const & m);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat3x2(ctor);
GLM_FUNC_DECL explicit tmat3x2(T scalar);
GLM_FUNC_DECL tmat3x2(
T x0, T y0,
T x1, T y1,
T x2, T y2);
GLM_FUNC_DECL tmat3x2(
col_type const & v0,
col_type const & v1,
col_type const & v2);
// -- Conversions --
template<
typename X1, typename Y1,
typename X2, typename Y2,
typename X3, typename Y3>
GLM_FUNC_DECL tmat3x2(
X1 x1, Y1 y1,
X2 x2, Y2 y2,
X3 x3, Y3 y3);
template <typename V1, typename V2, typename V3>
GLM_FUNC_DECL tmat3x2(
tvec2<V1, P> const & v1,
tvec2<V2, P> const & v2,
tvec2<V3, P> const & v3);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat3x2<U, Q> const & m);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat2x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat3x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat4x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat2x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat2x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat3x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat4x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat4x3<T, P> const & x);
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 3;}
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat3x2<T, P> & operator=(tmat3x2<T, P> const & m) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator=(tmat3x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator+=(tmat3x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator-=(tmat3x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat3x2<T, P> & operator++ ();
GLM_FUNC_DECL tmat3x2<T, P> & operator-- ();
GLM_FUNC_DECL tmat3x2<T, P> operator++(int);
GLM_FUNC_DECL tmat3x2<T, P> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat3x2<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator*(T scalar, tmat3x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x2<T, P>::col_type operator*(tmat3x2<T, P> const & m, typename tmat3x2<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x2<T, P>::row_type operator*(typename tmat3x2<T, P>::col_type const & v, tmat3x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat2x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat3x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat4x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator/(tmat3x2<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator/(T scalar, tmat3x2<T, P> const & m);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat3x2.inl"
#endif
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/// @ref core
/// @file glm/detail/type_mat3x2.inl
namespace glm
{
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2()
{
# ifndef GLM_FORCE_NO_CTOR_INIT
this->value[0] = col_type(1, 0);
this->value[1] = col_type(0, 1);
this->value[2] = col_type(0, 0);
# endif
}
# endif
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x2<T, P> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x2<T, Q> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat3x2<T, P>::tmat3x2(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(T scalar)
{
this->value[0] = col_type(scalar, 0);
this->value[1] = col_type(0, scalar);
this->value[2] = col_type(0, 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
T x0, T y0,
T x1, T y1,
T x2, T y2
)
{
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
this->value[2] = col_type(x2, y2);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
col_type const & v0,
col_type const & v1,
col_type const & v2
)
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
}
// -- Conversion constructors --
template <typename T, precision P>
template <
typename X1, typename Y1,
typename X2, typename Y2,
typename X3, typename Y3>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
X1 x1, Y1 y1,
X2 x2, Y2 y2,
X3 x3, Y3 y3
)
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
}
template <typename T, precision P>
template <typename V1, typename V2, typename V3>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
tvec2<V1, P> const & v1,
tvec2<V2, P> const & v2,
tvec2<V3, P> const & v3
)
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
}
// -- Matrix conversions --
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x2<U, Q> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat2x2<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = col_type(0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x3<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat4x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat2x3<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(T(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat2x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(T(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat4x2<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat4x3<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
// -- Accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type & tmat3x2<T, P>::operator[](typename tmat3x2<T, P>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type const & tmat3x2<T, P>::operator[](typename tmat3x2<T, P>::length_type i) const
{
assert(i < this->length());
return this->value[i];
}
// -- Unary updatable operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator=(tmat3x2<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator=(tmat3x2<U, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator+=(tmat3x2<U, P> const & m)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator-=(tmat3x2<U, P> const & m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P> & tmat3x2<T, P>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
return *this;
}
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator++()
{
++this->value[0];
++this->value[1];
++this->value[2];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator--()
{
--this->value[0];
--this->value[1];
--this->value[2];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> tmat3x2<T, P>::operator++(int)
{
tmat3x2<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> tmat3x2<T, P>::operator--(int)
{
tmat3x2<T, P> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+(tmat3x2<T, P> const & m)
{
return m;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-(tmat3x2<T, P> const & m)
{
return tmat3x2<T, P>(
-m[0],
-m[1],
-m[2]);
}
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+(tmat3x2<T, P> const & m, T scalar)
{
return tmat3x2<T, P>(
m[0] + scalar,
m[1] + scalar,
m[2] + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2)
{
return tmat3x2<T, P>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-(tmat3x2<T, P> const & m, T scalar)
{
return tmat3x2<T, P>(
m[0] - scalar,
m[1] - scalar,
m[2] - scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2)
{
return tmat3x2<T, P>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat3x2<T, P> const & m, T scalar)
{
return tmat3x2<T, P>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(T scalar, tmat3x2<T, P> const & m)
{
return tmat3x2<T, P>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type operator*(tmat3x2<T, P> const & m, typename tmat3x2<T, P>::row_type const & v)
{
return typename tmat3x2<T, P>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::row_type operator*(typename tmat3x2<T, P>::col_type const & v, tmat3x2<T, P> const & m)
{
return typename tmat3x2<T, P>::row_type(
v.x * m[0][0] + v.y * m[0][1],
v.x * m[1][0] + v.y * m[1][1],
v.x * m[2][0] + v.y * m[2][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat2x3<T, P> const & m2)
{
const T SrcA00 = m1[0][0];
const T SrcA01 = m1[0][1];
const T SrcA10 = m1[1][0];
const T SrcA11 = m1[1][1];
const T SrcA20 = m1[2][0];
const T SrcA21 = m1[2][1];
const T SrcB00 = m2[0][0];
const T SrcB01 = m2[0][1];
const T SrcB02 = m2[0][2];
const T SrcB10 = m2[1][0];
const T SrcB11 = m2[1][1];
const T SrcB12 = m2[1][2];
tmat2x2<T, P> Result(uninitialize);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat3x3<T, P> const & m2)
{
return tmat3x2<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat4x3<T, P> const & m2)
{
return tmat4x2<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator/(tmat3x2<T, P> const & m, T scalar)
{
return tmat3x2<T, P>(
m[0] / scalar,
m[1] / scalar,
m[2] / scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator/(T scalar, tmat3x2<T, P> const & m)
{
return tmat3x2<T, P>(
scalar / m[0],
scalar / m[1],
scalar / m[2]);
}
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
}
} //namespace glm
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/// @ref core
/// @file glm/detail/type_mat3x3.hpp
#pragma once
#include "../fwd.hpp"
#include "type_vec3.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat3x3
{
typedef tvec3<T, P> col_type;
typedef tvec3<T, P> row_type;
typedef tmat3x3<T, P> type;
typedef tmat3x3<T, P> transpose_type;
typedef T value_type;
private:
col_type value[3];
public:
// -- Constructors --
GLM_FUNC_DECL tmat3x3() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat3x3(tmat3x3<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat3x3(tmat3x3<T, Q> const & m);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat3x3(ctor);
GLM_FUNC_DECL explicit tmat3x3(T scalar);
GLM_FUNC_DECL tmat3x3(
T x0, T y0, T z0,
T x1, T y1, T z1,
T x2, T y2, T z2);
GLM_FUNC_DECL tmat3x3(
col_type const & v0,
col_type const & v1,
col_type const & v2);
// -- Conversions --
template<
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2,
typename X3, typename Y3, typename Z3>
GLM_FUNC_DECL tmat3x3(
X1 x1, Y1 y1, Z1 z1,
X2 x2, Y2 y2, Z2 z2,
X3 x3, Y3 y3, Z3 z3);
template <typename V1, typename V2, typename V3>
GLM_FUNC_DECL tmat3x3(
tvec3<V1, P> const & v1,
tvec3<V2, P> const & v2,
tvec3<V3, P> const & v3);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat3x3<U, Q> const & m);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat2x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat4x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat2x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat3x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat2x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat4x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat3x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat4x3<T, P> const & x);
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 3;}
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat3x3<T, P> & operator=(tmat3x3<T, P> const & m) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P> & operator=(tmat3x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P> & operator+=(tmat3x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P> & operator-=(tmat3x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P> & operator*=(tmat3x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P> & operator/=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P> & operator/=(tmat3x3<U, P> const & m);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat3x3<T, P> & operator++();
GLM_FUNC_DECL tmat3x3<T, P> & operator--();
GLM_FUNC_DECL tmat3x3<T, P> operator++(int);
GLM_FUNC_DECL tmat3x3<T, P> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator+(T scalar, tmat3x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator-(T scalar, tmat3x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat3x3<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator*(T scalar, tmat3x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x3<T, P>::col_type operator*(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x3<T, P>::row_type operator*(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat2x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat4x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator/(tmat3x3<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator/(T scalar, tmat3x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x3<T, P>::col_type operator/(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x3<T, P>::row_type operator/(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator/(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat3x3.inl"
#endif
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/// @ref core
/// @file glm/detail/type_mat3x3.inl
#include "func_matrix.hpp"
namespace glm
{
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3()
{
# ifndef GLM_FORCE_NO_CTOR_INIT
this->value[0] = col_type(1, 0, 0);
this->value[1] = col_type(0, 1, 0);
this->value[2] = col_type(0, 0, 1);
# endif
}
# endif
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x3<T, P> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x3<T, Q> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat3x3<T, P>::tmat3x3(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(T scalar)
{
this->value[0] = col_type(scalar, 0, 0);
this->value[1] = col_type(0, scalar, 0);
this->value[2] = col_type(0, 0, scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
T x0, T y0, T z0,
T x1, T y1, T z1,
T x2, T y2, T z2
)
{
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
this->value[2] = col_type(x2, y2, z2);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
col_type const & v0,
col_type const & v1,
col_type const & v2
)
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
}
// -- Conversion constructors --
template <typename T, precision P>
template <
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2,
typename X3, typename Y3, typename Z3>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
X1 x1, Y1 y1, Z1 z1,
X2 x2, Y2 y2, Z2 z2,
X3 x3, Y3 y3, Z3 z3
)
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
}
template <typename T, precision P>
template <typename V1, typename V2, typename V3>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
tvec3<V1, P> const & v1,
tvec3<V2, P> const & v2,
tvec3<V3, P> const & v3
)
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
}
// -- Matrix conversions --
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x3<U, Q> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat2x2<T, P> const & m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(0, 0, 1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat4x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat2x3<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = col_type(0, 0, 1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x2<T, P> const & m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat2x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0, 0, 1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat4x2<T, P> const & m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat4x3<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
}
// -- Accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type & tmat3x3<T, P>::operator[](typename tmat3x3<T, P>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type const & tmat3x3<T, P>::operator[](typename tmat3x3<T, P>::length_type i) const
{
assert(i < this->length());
return this->value[i];
}
// -- Unary updatable operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator=(tmat3x3<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator=(tmat3x3<U, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator+=(tmat3x3<U, P> const & m)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator-=(tmat3x3<U, P> const & m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator*=(tmat3x3<U, P> const & m)
{
return (*this = *this * m);
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator/=(tmat3x3<U, P> const & m)
{
return *this *= inverse(m);
}
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator++()
{
++this->value[0];
++this->value[1];
++this->value[2];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator--()
{
--this->value[0];
--this->value[1];
--this->value[2];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> tmat3x3<T, P>::operator++(int)
{
tmat3x3<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> tmat3x3<T, P>::operator--(int)
{
tmat3x3<T, P> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(tmat3x3<T, P> const & m)
{
return m;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(tmat3x3<T, P> const & m)
{
return tmat3x3<T, P>(
-m[0],
-m[1],
-m[2]);
}
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(tmat3x3<T, P> const & m, T scalar)
{
return tmat3x3<T, P>(
m[0] + scalar,
m[1] + scalar,
m[2] + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(T scalar, tmat3x3<T, P> const & m)
{
return tmat3x3<T, P>(
m[0] + scalar,
m[1] + scalar,
m[2] + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
{
return tmat3x3<T, P>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(tmat3x3<T, P> const & m, T scalar)
{
return tmat3x3<T, P>(
m[0] - scalar,
m[1] - scalar,
m[2] - scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(T scalar, tmat3x3<T, P> const & m)
{
return tmat3x3<T, P>(
scalar - m[0],
scalar - m[1],
scalar - m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
{
return tmat3x3<T, P>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat3x3<T, P> const & m, T scalar)
{
return tmat3x3<T, P>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(T scalar, tmat3x3<T, P> const & m)
{
return tmat3x3<T, P>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type operator*(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v)
{
return typename tmat3x3<T, P>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::row_type operator*(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m)
{
return typename tmat3x3<T, P>::row_type(
m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z,
m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z,
m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
{
T const SrcA00 = m1[0][0];
T const SrcA01 = m1[0][1];
T const SrcA02 = m1[0][2];
T const SrcA10 = m1[1][0];
T const SrcA11 = m1[1][1];
T const SrcA12 = m1[1][2];
T const SrcA20 = m1[2][0];
T const SrcA21 = m1[2][1];
T const SrcA22 = m1[2][2];
T const SrcB00 = m2[0][0];
T const SrcB01 = m2[0][1];
T const SrcB02 = m2[0][2];
T const SrcB10 = m2[1][0];
T const SrcB11 = m2[1][1];
T const SrcB12 = m2[1][2];
T const SrcB20 = m2[2][0];
T const SrcB21 = m2[2][1];
T const SrcB22 = m2[2][2];
tmat3x3<T, P> Result(uninitialize);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat2x3<T, P> const & m2)
{
return tmat2x3<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat4x3<T, P> const & m2)
{
return tmat4x3<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2],
m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/(tmat3x3<T, P> const & m, T scalar)
{
return tmat3x3<T, P>(
m[0] / scalar,
m[1] / scalar,
m[2] / scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/(T scalar, tmat3x3<T, P> const & m)
{
return tmat3x3<T, P>(
scalar / m[0],
scalar / m[1],
scalar / m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type operator/(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v)
{
return inverse(m) * v;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::row_type operator/(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m)
{
return v * inverse(m);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
{
tmat3x3<T, P> m1_copy(m1);
return m1_copy /= m2;
}
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
}
} //namespace glm
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@@ -0,0 +1,172 @@
/// @ref core
/// @file glm/detail/type_mat3x4.hpp
#pragma once
#include "../fwd.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat3x4
{
typedef tvec4<T, P> col_type;
typedef tvec3<T, P> row_type;
typedef tmat3x4<T, P> type;
typedef tmat4x3<T, P> transpose_type;
typedef T value_type;
private:
col_type value[3];
public:
// -- Constructors --
GLM_FUNC_DECL tmat3x4() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat3x4(tmat3x4<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat3x4(tmat3x4<T, Q> const & m);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat3x4(ctor);
GLM_FUNC_DECL explicit tmat3x4(T scalar);
GLM_FUNC_DECL tmat3x4(
T x0, T y0, T z0, T w0,
T x1, T y1, T z1, T w1,
T x2, T y2, T z2, T w2);
GLM_FUNC_DECL tmat3x4(
col_type const & v0,
col_type const & v1,
col_type const & v2);
// -- Conversions --
template<
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3>
GLM_FUNC_DECL tmat3x4(
X1 x1, Y1 y1, Z1 z1, W1 w1,
X2 x2, Y2 y2, Z2 z2, W2 w2,
X3 x3, Y3 y3, Z3 z3, W3 w3);
template <typename V1, typename V2, typename V3>
GLM_FUNC_DECL tmat3x4(
tvec4<V1, P> const & v1,
tvec4<V2, P> const & v2,
tvec4<V3, P> const & v3);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat3x4<U, Q> const & m);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat2x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat3x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat4x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat2x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat3x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat2x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat4x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat4x3<T, P> const & x);
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 3;}
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat3x4<T, P> & operator=(tmat3x4<T, P> const & m) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator=(tmat3x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator+=(tmat3x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator-=(tmat3x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat3x4<T, P> & operator++();
GLM_FUNC_DECL tmat3x4<T, P> & operator--();
GLM_FUNC_DECL tmat3x4<T, P> operator++(int);
GLM_FUNC_DECL tmat3x4<T, P> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat3x4<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator*(T scalar, tmat3x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x4<T, P>::col_type operator*(tmat3x4<T, P> const & m, typename tmat3x4<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x4<T, P>::row_type operator*(typename tmat3x4<T, P>::col_type const & v, tmat3x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat4x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat2x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat3x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator/(tmat3x4<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator/(T scalar, tmat3x4<T, P> const & m);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat3x4.inl"
#endif
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/// @ref core
/// @file glm/detail/type_mat3x4.inl
namespace glm
{
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4()
{
# ifndef GLM_FORCE_NO_CTOR_INIT
this->value[0] = col_type(1, 0, 0, 0);
this->value[1] = col_type(0, 1, 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
# endif
}
# endif
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x4<T, P> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x4<T, Q> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat3x4<T, P>::tmat3x4(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(T scalar)
{
this->value[0] = col_type(scalar, 0, 0, 0);
this->value[1] = col_type(0, scalar, 0, 0);
this->value[2] = col_type(0, 0, scalar, 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
T x0, T y0, T z0, T w0,
T x1, T y1, T z1, T w1,
T x2, T y2, T z2, T w2
)
{
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
this->value[2] = col_type(x2, y2, z2, w2);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
col_type const & v0,
col_type const & v1,
col_type const & v2
)
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
}
// -- Conversion constructors --
template <typename T, precision P>
template <
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
X1 x1, Y1 y1, Z1 z1, W1 w1,
X2 x2, Y2 y2, Z2 z2, W2 w2,
X3 x3, Y3 y3, Z3 z3, W3 w3
)
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
}
template <typename T, precision P>
template <typename V1, typename V2, typename V3>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
tvec4<V1, P> const & v1,
tvec4<V2, P> const & v2,
tvec4<V3, P> const & v3
)
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
}
// -- Matrix conversions --
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x4<U, Q> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat2x2<T, P> const & m)
{
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x3<T, P> const & m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat4x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat2x3<T, P> const & m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(0, 0, 1, 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x2<T, P> const & m)
{
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(m[2], 1, 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat2x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0, 0, 1, 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat4x2<T, P> const & m)
{
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(m[2], 1, 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat4x3<T, P> const & m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 0);
}
// -- Accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type & tmat3x4<T, P>::operator[](typename tmat3x4<T, P>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type const & tmat3x4<T, P>::operator[](typename tmat3x4<T, P>::length_type i) const
{
assert(i < this->length());
return this->value[i];
}
// -- Unary updatable operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator=(tmat3x4<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator=(tmat3x4<U, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator+=(tmat3x4<U, P> const & m)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator-=(tmat3x4<U, P> const & m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P> & tmat3x4<T, P>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
return *this;
}
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator++()
{
++this->value[0];
++this->value[1];
++this->value[2];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator--()
{
--this->value[0];
--this->value[1];
--this->value[2];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> tmat3x4<T, P>::operator++(int)
{
tmat3x4<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> tmat3x4<T, P>::operator--(int)
{
tmat3x4<T, P> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+(tmat3x4<T, P> const & m)
{
return m;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-(tmat3x4<T, P> const & m)
{
return tmat3x4<T, P>(
-m[0],
-m[1],
-m[2]);
}
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+(tmat3x4<T, P> const & m, T scalar)
{
return tmat3x4<T, P>(
m[0] + scalar,
m[1] + scalar,
m[2] + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2)
{
return tmat3x4<T, P>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-(tmat3x4<T, P> const & m, T scalar)
{
return tmat3x4<T, P>(
m[0] - scalar,
m[1] - scalar,
m[2] - scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2)
{
return tmat3x4<T, P>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat3x4<T, P> const & m, T scalar)
{
return tmat3x4<T, P>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(T scalar, tmat3x4<T, P> const & m)
{
return tmat3x4<T, P>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type operator*
(
tmat3x4<T, P> const & m,
typename tmat3x4<T, P>::row_type const & v
)
{
return typename tmat3x4<T, P>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z,
m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::row_type operator*
(
typename tmat3x4<T, P>::col_type const & v,
tmat3x4<T, P> const & m
)
{
return typename tmat3x4<T, P>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3],
v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat4x3<T, P> const & m2)
{
const T SrcA00 = m1[0][0];
const T SrcA01 = m1[0][1];
const T SrcA02 = m1[0][2];
const T SrcA03 = m1[0][3];
const T SrcA10 = m1[1][0];
const T SrcA11 = m1[1][1];
const T SrcA12 = m1[1][2];
const T SrcA13 = m1[1][3];
const T SrcA20 = m1[2][0];
const T SrcA21 = m1[2][1];
const T SrcA22 = m1[2][2];
const T SrcA23 = m1[2][3];
const T SrcB00 = m2[0][0];
const T SrcB01 = m2[0][1];
const T SrcB02 = m2[0][2];
const T SrcB10 = m2[1][0];
const T SrcB11 = m2[1][1];
const T SrcB12 = m2[1][2];
const T SrcB20 = m2[2][0];
const T SrcB21 = m2[2][1];
const T SrcB22 = m2[2][2];
const T SrcB30 = m2[3][0];
const T SrcB31 = m2[3][1];
const T SrcB32 = m2[3][2];
tmat4x4<T, P> Result(uninitialize);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01 + SrcA23 * SrcB02;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11 + SrcA23 * SrcB12;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21 + SrcA23 * SrcB22;
Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31 + SrcA20 * SrcB32;
Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31 + SrcA21 * SrcB32;
Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31 + SrcA22 * SrcB32;
Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31 + SrcA23 * SrcB32;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat2x3<T, P> const & m2)
{
return tmat2x4<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat3x3<T, P> const & m2)
{
return tmat3x4<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator/(tmat3x4<T, P> const & m, T scalar)
{
return tmat3x4<T, P>(
m[0] / scalar,
m[1] / scalar,
m[2] / scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator/(T scalar, tmat3x4<T, P> const & m)
{
return tmat3x4<T, P>(
scalar / m[0],
scalar / m[1],
scalar / m[2]);
}
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
}
} //namespace glm
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/// @ref core
/// @file glm/detail/type_mat4x2.hpp
#pragma once
#include "../fwd.hpp"
#include "type_vec2.hpp"
#include "type_vec4.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat4x2
{
typedef tvec2<T, P> col_type;
typedef tvec4<T, P> row_type;
typedef tmat4x2<T, P> type;
typedef tmat2x4<T, P> transpose_type;
typedef T value_type;
private:
col_type value[4];
public:
// -- Constructors --
GLM_FUNC_DECL tmat4x2() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat4x2(tmat4x2<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat4x2(tmat4x2<T, Q> const & m);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat4x2(ctor);
GLM_FUNC_DECL explicit tmat4x2(T scalar);
GLM_FUNC_DECL tmat4x2(
T x0, T y0,
T x1, T y1,
T x2, T y2,
T x3, T y3);
GLM_FUNC_DECL tmat4x2(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3);
// -- Conversions --
template <
typename X1, typename Y1,
typename X2, typename Y2,
typename X3, typename Y3,
typename X4, typename Y4>
GLM_FUNC_DECL tmat4x2(
X1 x1, Y1 y1,
X2 x2, Y2 y2,
X3 x3, Y3 y3,
X4 x4, Y4 y4);
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL tmat4x2(
tvec2<V1, P> const & v1,
tvec2<V2, P> const & v2,
tvec2<V3, P> const & v3,
tvec2<V4, P> const & v4);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat4x2<U, Q> const & m);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat2x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat3x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat4x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat2x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat3x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat2x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat4x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat3x4<T, P> const & x);
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 4;}
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat4x2<T, P> & operator=(tmat4x2<T, P> const & m) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator=(tmat4x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator+=(tmat4x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator-=(tmat4x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat4x2<T, P> & operator++ ();
GLM_FUNC_DECL tmat4x2<T, P> & operator-- ();
GLM_FUNC_DECL tmat4x2<T, P> operator++(int);
GLM_FUNC_DECL tmat4x2<T, P> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat4x2<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator*(T scalar, tmat4x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x2<T, P>::col_type operator*(tmat4x2<T, P> const & m, typename tmat4x2<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x2<T, P>::row_type operator*(typename tmat4x2<T, P>::col_type const & v, tmat4x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat2x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat3x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat4x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator/(tmat4x2<T, P> const & m, T scalar);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator/(T scalar, tmat4x2<T, P> const & m);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat4x2.inl"
#endif
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/// @ref core
/// @file glm/detail/type_mat4x2.inl
namespace glm
{
# ifdef GLM_STATIC_CONST_MEMBERS
template<typename T, precision P>
const tmat4x2<T, P> tmat4x2<T, P>::ZERO(static_cast<T>(0));
template<typename T, precision P>
const tmat4x2<T, P> tmat4x2<T, P>::IDENTITY(static_cast<T>(1));
# endif
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2()
{
# ifndef GLM_FORCE_NO_CTOR_INIT
this->value[0] = col_type(1, 0);
this->value[1] = col_type(0, 1);
this->value[2] = col_type(0, 0);
this->value[3] = col_type(0, 0);
# endif
}
# endif
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x2<T, P> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
this->value[3] = m.value[3];
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x2<T, Q> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
this->value[3] = m.value[3];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat4x2<T, P>::tmat4x2(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(T scalar)
{
this->value[0] = col_type(scalar, 0);
this->value[1] = col_type(0, scalar);
this->value[2] = col_type(0, 0);
this->value[3] = col_type(0, 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
T x0, T y0,
T x1, T y1,
T x2, T y2,
T x3, T y3
)
{
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
this->value[2] = col_type(x2, y2);
this->value[3] = col_type(x3, y3);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3
)
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
this->value[3] = v3;
}
// -- Conversion constructors --
template <typename T, precision P>
template <
typename X1, typename Y1,
typename X2, typename Y2,
typename X3, typename Y3,
typename X4, typename Y4>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
X1 x1, Y1 y1,
X2 x2, Y2 y2,
X3 x3, Y3 y3,
X4 x4, Y4 y4
)
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
this->value[3] = col_type(static_cast<T>(x4), value_type(y4));
}
template <typename T, precision P>
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
tvec2<V1, P> const & v1,
tvec2<V2, P> const & v2,
tvec2<V3, P> const & v3,
tvec2<V4, P> const & v4
)
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
this->value[3] = col_type(v4);
}
// -- Conversion --
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x2<U, Q> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat2x2<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0);
this->value[3] = col_type(0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat3x3<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat2x3<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0);
this->value[3] = col_type(0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat3x2<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat2x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0);
this->value[3] = col_type(0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x3<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat3x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
}
// -- Accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type & tmat4x2<T, P>::operator[](typename tmat4x2<T, P>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type const & tmat4x2<T, P>::operator[](typename tmat4x2<T, P>::length_type i) const
{
assert(i < this->length());
return this->value[i];
}
// -- Unary updatable operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>& tmat4x2<T, P>::operator=(tmat4x2<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P>& tmat4x2<T, P>::operator=(tmat4x2<U, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
this->value[3] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator+=(tmat4x2<U, P> const & m)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
this->value[3] += m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
this->value[3] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator-=(tmat4x2<U, P> const & m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
this->value[3] -= m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
this->value[3] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
this->value[3] /= s;
return *this;
}
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator++()
{
++this->value[0];
++this->value[1];
++this->value[2];
++this->value[3];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator--()
{
--this->value[0];
--this->value[1];
--this->value[2];
--this->value[3];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> tmat4x2<T, P>::operator++(int)
{
tmat4x2<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> tmat4x2<T, P>::operator--(int)
{
tmat4x2<T, P> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+(tmat4x2<T, P> const & m)
{
return m;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-(tmat4x2<T, P> const & m)
{
return tmat4x2<T, P>(
-m[0],
-m[1],
-m[2],
-m[3]);
}
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+(tmat4x2<T, P> const & m, T scalar)
{
return tmat4x2<T, P>(
m[0] + scalar,
m[1] + scalar,
m[2] + scalar,
m[3] + scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2)
{
return tmat4x2<T, P>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2],
m1[3] + m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-(tmat4x2<T, P> const & m, T scalar)
{
return tmat4x2<T, P>(
m[0] - scalar,
m[1] - scalar,
m[2] - scalar,
m[3] - scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2)
{
return tmat4x2<T, P>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2],
m1[3] - m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat4x2<T, P> const & m, T scalar)
{
return tmat4x2<T, P>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar,
m[3] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(T scalar, tmat4x2<T, P> const & m)
{
return tmat4x2<T, P>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar,
m[3] * scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type operator*(tmat4x2<T, P> const & m, typename tmat4x2<T, P>::row_type const & v)
{
return typename tmat4x2<T, P>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::row_type operator*(typename tmat4x2<T, P>::col_type const & v, tmat4x2<T, P> const & m)
{
return typename tmat4x2<T, P>::row_type(
v.x * m[0][0] + v.y * m[0][1],
v.x * m[1][0] + v.y * m[1][1],
v.x * m[2][0] + v.y * m[2][1],
v.x * m[3][0] + v.y * m[3][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat2x4<T, P> const & m2)
{
T const SrcA00 = m1[0][0];
T const SrcA01 = m1[0][1];
T const SrcA10 = m1[1][0];
T const SrcA11 = m1[1][1];
T const SrcA20 = m1[2][0];
T const SrcA21 = m1[2][1];
T const SrcA30 = m1[3][0];
T const SrcA31 = m1[3][1];
T const SrcB00 = m2[0][0];
T const SrcB01 = m2[0][1];
T const SrcB02 = m2[0][2];
T const SrcB03 = m2[0][3];
T const SrcB10 = m2[1][0];
T const SrcB11 = m2[1][1];
T const SrcB12 = m2[1][2];
T const SrcB13 = m2[1][3];
tmat2x2<T, P> Result(uninitialize);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat3x4<T, P> const & m2)
{
return tmat3x2<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat4x4<T, P> const & m2)
{
return tmat4x2<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator/(tmat4x2<T, P> const & m, T scalar)
{
return tmat4x2<T, P>(
m[0] / scalar,
m[1] / scalar,
m[2] / scalar,
m[3] / scalar);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator/(T scalar, tmat4x2<T, P> const & m)
{
return tmat4x2<T, P>(
scalar / m[0],
scalar / m[1],
scalar / m[2],
scalar / m[3]);
}
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
}
} //namespace glm
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/// @ref core
/// @file glm/detail/type_mat4x3.hpp
#pragma once
#include "../fwd.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat4x3
{
typedef tvec3<T, P> col_type;
typedef tvec4<T, P> row_type;
typedef tmat4x3<T, P> type;
typedef tmat3x4<T, P> transpose_type;
typedef T value_type;
private:
col_type value[4];
public:
// -- Constructors --
GLM_FUNC_DECL tmat4x3() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat4x3(tmat4x3<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat4x3(tmat4x3<T, Q> const & m);
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat4x3(ctor);
GLM_FUNC_DECL explicit tmat4x3(T const & x);
GLM_FUNC_DECL tmat4x3(
T const & x0, T const & y0, T const & z0,
T const & x1, T const & y1, T const & z1,
T const & x2, T const & y2, T const & z2,
T const & x3, T const & y3, T const & z3);
GLM_FUNC_DECL tmat4x3(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3);
// -- Conversions --
template <
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2,
typename X3, typename Y3, typename Z3,
typename X4, typename Y4, typename Z4>
GLM_FUNC_DECL tmat4x3(
X1 const & x1, Y1 const & y1, Z1 const & z1,
X2 const & x2, Y2 const & y2, Z2 const & z2,
X3 const & x3, Y3 const & y3, Z3 const & z3,
X4 const & x4, Y4 const & y4, Z4 const & z4);
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL tmat4x3(
tvec3<V1, P> const & v1,
tvec3<V2, P> const & v2,
tvec3<V3, P> const & v3,
tvec3<V4, P> const & v4);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat4x3<U, Q> const & m);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat2x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat3x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat4x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat2x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat3x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat2x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat4x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat3x4<T, P> const & x);
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 4;}
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat4x3<T, P> & operator=(tmat4x3<T, P> const & m) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator=(tmat4x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator+=(tmat4x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator-=(tmat4x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat4x3<T, P> & operator++();
GLM_FUNC_DECL tmat4x3<T, P> & operator--();
GLM_FUNC_DECL tmat4x3<T, P> operator++(int);
GLM_FUNC_DECL tmat4x3<T, P> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat4x3<T, P> const & m, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator*(T const & s, tmat4x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x3<T, P>::col_type operator*(tmat4x3<T, P> const & m, typename tmat4x3<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x3<T, P>::row_type operator*(typename tmat4x3<T, P>::col_type const & v, tmat4x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat2x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat3x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat4x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator/(tmat4x3<T, P> const & m, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator/(T const & s, tmat4x3<T, P> const & m);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat4x3.inl"
#endif //GLM_EXTERNAL_TEMPLATE
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/// @ref core
/// @file glm/detail/type_mat4x3.inl
namespace glm
{
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3()
{
# ifndef GLM_FORCE_NO_CTOR_INIT
this->value[0] = col_type(1, 0, 0);
this->value[1] = col_type(0, 1, 0);
this->value[2] = col_type(0, 0, 1);
this->value[3] = col_type(0, 0, 0);
# endif
}
# endif
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x3<T, P> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
this->value[3] = m.value[3];
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x3<T, Q> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
this->value[3] = m.value[3];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat4x3<T, P>::tmat4x3(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(T const & s)
{
this->value[0] = col_type(s, 0, 0);
this->value[1] = col_type(0, s, 0);
this->value[2] = col_type(0, 0, s);
this->value[3] = col_type(0, 0, 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
T const & x0, T const & y0, T const & z0,
T const & x1, T const & y1, T const & z1,
T const & x2, T const & y2, T const & z2,
T const & x3, T const & y3, T const & z3
)
{
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
this->value[2] = col_type(x2, y2, z2);
this->value[3] = col_type(x3, y3, z3);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3
)
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
this->value[3] = v3;
}
// -- Conversion constructors --
template <typename T, precision P>
template <
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2,
typename X3, typename Y3, typename Z3,
typename X4, typename Y4, typename Z4>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
X1 const & x1, Y1 const & y1, Z1 const & z1,
X2 const & x2, Y2 const & y2, Z2 const & z2,
X3 const & x3, Y3 const & y3, Z3 const & z3,
X4 const & x4, Y4 const & y4, Z4 const & z4
)
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4));
}
template <typename T, precision P>
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
tvec3<V1, P> const & v1,
tvec3<V2, P> const & v2,
tvec3<V3, P> const & v3,
tvec3<V4, P> const & v4
)
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
this->value[3] = col_type(v4);
}
// -- Matrix conversions --
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x3<U, Q> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat2x2<T, P> const & m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(0, 0, 1);
this->value[3] = col_type(0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat3x3<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat2x3<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0, 0, 1);
this->value[3] = col_type(0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat3x2<T, P> const & m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 1);
this->value[3] = col_type(0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat2x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0, 0, 1);
this->value[3] = col_type(0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x2<T, P> const & m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 1);
this->value[3] = col_type(m[3], 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat3x4<T, P> const & m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
}
// -- Accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type & tmat4x3<T, P>::operator[](typename tmat4x3<T, P>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type const & tmat4x3<T, P>::operator[](typename tmat4x3<T, P>::length_type i) const
{
assert(i < this->length());
return this->value[i];
}
// -- Unary updatable operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>& tmat4x3<T, P>::operator=(tmat4x3<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P>& tmat4x3<T, P>::operator=(tmat4x3<U, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
this->value[3] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator+=(tmat4x3<U, P> const & m)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
this->value[3] += m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
this->value[3] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator-=(tmat4x3<U, P> const & m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
this->value[3] -= m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
this->value[3] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
this->value[3] /= s;
return *this;
}
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator++()
{
++this->value[0];
++this->value[1];
++this->value[2];
++this->value[3];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator--()
{
--this->value[0];
--this->value[1];
--this->value[2];
--this->value[3];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> tmat4x3<T, P>::operator++(int)
{
tmat4x3<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> tmat4x3<T, P>::operator--(int)
{
tmat4x3<T, P> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+(tmat4x3<T, P> const & m)
{
return m;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator-(tmat4x3<T, P> const & m)
{
return tmat4x3<T, P>(
-m[0],
-m[1],
-m[2],
-m[3]);
}
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+(tmat4x3<T, P> const & m, T const & s)
{
return tmat4x3<T, P>(
m[0] + s,
m[1] + s,
m[2] + s,
m[3] + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2)
{
return tmat4x3<T, P>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2],
m1[3] + m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator-(tmat4x3<T, P> const & m, T const & s)
{
return tmat4x3<T, P>(
m[0] - s,
m[1] - s,
m[2] - s,
m[3] - s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator-(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2)
{
return tmat4x3<T, P>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2],
m1[3] - m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat4x3<T, P> const & m, T const & s)
{
return tmat4x3<T, P>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(T const & s, tmat4x3<T, P> const & m)
{
return tmat4x3<T, P>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type operator*
(
tmat4x3<T, P> const & m,
typename tmat4x3<T, P>::row_type const & v)
{
return typename tmat4x3<T, P>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w,
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::row_type operator*
(
typename tmat4x3<T, P>::col_type const & v,
tmat4x3<T, P> const & m)
{
return typename tmat4x3<T, P>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2],
v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2],
v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat2x4<T, P> const & m2)
{
return tmat2x3<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat3x4<T, P> const & m2)
{
T const SrcA00 = m1[0][0];
T const SrcA01 = m1[0][1];
T const SrcA02 = m1[0][2];
T const SrcA10 = m1[1][0];
T const SrcA11 = m1[1][1];
T const SrcA12 = m1[1][2];
T const SrcA20 = m1[2][0];
T const SrcA21 = m1[2][1];
T const SrcA22 = m1[2][2];
T const SrcA30 = m1[3][0];
T const SrcA31 = m1[3][1];
T const SrcA32 = m1[3][2];
T const SrcB00 = m2[0][0];
T const SrcB01 = m2[0][1];
T const SrcB02 = m2[0][2];
T const SrcB03 = m2[0][3];
T const SrcB10 = m2[1][0];
T const SrcB11 = m2[1][1];
T const SrcB12 = m2[1][2];
T const SrcB13 = m2[1][3];
T const SrcB20 = m2[2][0];
T const SrcB21 = m2[2][1];
T const SrcB22 = m2[2][2];
T const SrcB23 = m2[2][3];
tmat3x3<T, P> Result(uninitialize);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat4x4<T, P> const & m2)
{
return tmat4x3<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3],
m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator/(tmat4x3<T, P> const & m, T const & s)
{
return tmat4x3<T, P>(
m[0] / s,
m[1] / s,
m[2] / s,
m[3] / s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator/(T const & s, tmat4x3<T, P> const & m)
{
return tmat4x3<T, P>(
s / m[0],
s / m[1],
s / m[2],
s / m[3]);
}
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
}
} //namespace glm
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/// @ref core
/// @file glm/detail/type_mat4x4.hpp
#pragma once
#include "../fwd.hpp"
#include "type_vec4.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat4x4
{
typedef tvec4<T, P> col_type;
typedef tvec4<T, P> row_type;
typedef tmat4x4<T, P> type;
typedef tmat4x4<T, P> transpose_type;
typedef T value_type;
private:
col_type value[4];
public:
// -- Constructors --
GLM_FUNC_DECL tmat4x4() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat4x4(tmat4x4<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat4x4(tmat4x4<T, Q> const & m);
GLM_FUNC_DECL explicit tmat4x4(ctor);
GLM_FUNC_DECL explicit tmat4x4(T const & x);
GLM_FUNC_DECL tmat4x4(
T const & x0, T const & y0, T const & z0, T const & w0,
T const & x1, T const & y1, T const & z1, T const & w1,
T const & x2, T const & y2, T const & z2, T const & w2,
T const & x3, T const & y3, T const & z3, T const & w3);
GLM_FUNC_DECL tmat4x4(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3);
// -- Conversions --
template <
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3,
typename X4, typename Y4, typename Z4, typename W4>
GLM_FUNC_DECL tmat4x4(
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4);
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL tmat4x4(
tvec4<V1, P> const & v1,
tvec4<V2, P> const & v2,
tvec4<V3, P> const & v3,
tvec4<V4, P> const & v4);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat4x4<U, Q> const & m);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat2x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat3x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat2x3<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat3x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat2x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat4x2<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat3x4<T, P> const & x);
GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat4x3<T, P> const & x);
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static length_type length(){return 4;}
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat4x4<T, P> & operator=(tmat4x4<T, P> const & m) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator=(tmat4x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator+=(tmat4x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator-=(tmat4x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator*=(tmat4x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator/=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator/=(tmat4x4<U, P> const & m);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat4x4<T, P> & operator++();
GLM_FUNC_DECL tmat4x4<T, P> & operator--();
GLM_FUNC_DECL tmat4x4<T, P> operator++(int);
GLM_FUNC_DECL tmat4x4<T, P> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator+(T const & s, tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator-(T const & s, tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat4x4<T, P> const & m, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator*(T const & s, tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator*(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator*(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat2x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat3x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator/(tmat4x4<T, P> const & m, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator/(T const & s, tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator/(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator/(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator/(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat4x4.inl"
#endif//GLM_EXTERNAL_TEMPLATE
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/// @ref core
/// @file glm/detail/type_mat4x4.inl
#include "func_matrix.hpp"
namespace glm
{
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4()
{
# ifndef GLM_FORCE_NO_CTOR_INIT
this->value[0] = col_type(1, 0, 0, 0);
this->value[1] = col_type(0, 1, 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
# endif
}
# endif
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x4<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x4<T, Q> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(T const & s)
{
this->value[0] = col_type(s, 0, 0, 0);
this->value[1] = col_type(0, s, 0, 0);
this->value[2] = col_type(0, 0, s, 0);
this->value[3] = col_type(0, 0, 0, s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
T const & x0, T const & y0, T const & z0, T const & w0,
T const & x1, T const & y1, T const & z1, T const & w1,
T const & x2, T const & y2, T const & z2, T const & w2,
T const & x3, T const & y3, T const & z3, T const & w3
)
{
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
this->value[2] = col_type(x2, y2, z2, w2);
this->value[3] = col_type(x3, y3, z3, w3);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3
)
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
this->value[3] = v3;
}
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
tmat4x4<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
}
// -- Conversions --
template <typename T, precision P>
template <
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3,
typename X4, typename Y4, typename Z4, typename W4>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4
)
{
GLM_STATIC_ASSERT(std::numeric_limits<X1>::is_iec559 || std::numeric_limits<X1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y1>::is_iec559 || std::numeric_limits<Y1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z1>::is_iec559 || std::numeric_limits<Z1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W1>::is_iec559 || std::numeric_limits<W1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<X2>::is_iec559 || std::numeric_limits<X2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 5th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y2>::is_iec559 || std::numeric_limits<Y2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 6th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z2>::is_iec559 || std::numeric_limits<Z2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 7th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W2>::is_iec559 || std::numeric_limits<W2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 8th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<X3>::is_iec559 || std::numeric_limits<X3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 9th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y3>::is_iec559 || std::numeric_limits<Y3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 10th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z3>::is_iec559 || std::numeric_limits<Z3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 11th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W3>::is_iec559 || std::numeric_limits<W3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 12th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<X4>::is_iec559 || std::numeric_limits<X4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 13th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y4>::is_iec559 || std::numeric_limits<Y4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 14th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z4>::is_iec559 || std::numeric_limits<Z4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 15th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W4>::is_iec559 || std::numeric_limits<W4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 16th parameter type invalid.");
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4), value_type(w4));
}
template <typename T, precision P>
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
tvec4<V1, P> const & v1,
tvec4<V2, P> const & v2,
tvec4<V3, P> const & v3,
tvec4<V4, P> const & v4
)
{
GLM_STATIC_ASSERT(std::numeric_limits<V1>::is_iec559 || std::numeric_limits<V1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<V2>::is_iec559 || std::numeric_limits<V2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<V3>::is_iec559 || std::numeric_limits<V3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<V4>::is_iec559 || std::numeric_limits<V4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
this->value[3] = col_type(v4);
}
// -- Matrix conversions --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat2x2<T, P> const & m)
{
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat3x3<T, P> const & m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 0);
this->value[3] = col_type(0, 0, 0, 1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat2x3<T, P> const & m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(0, 0, 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat3x2<T, P> const & m)
{
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(m[2], 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat2x4<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = col_type(0, 0, 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x2<T, P> const & m)
{
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat3x4<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = col_type(0, 0, 0, 1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x3<T, P> const & m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 0);
this->value[3] = col_type(m[3], 1);
}
// -- Accesses --
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type & tmat4x4<T, P>::operator[](typename tmat4x4<T, P>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type const & tmat4x4<T, P>::operator[](typename tmat4x4<T, P>::length_type i) const
{
assert(i < this->length());
return this->value[i];
}
// -- Unary arithmetic operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator=(tmat4x4<T, P> const & m)
{
//memcpy could be faster
//memcpy(&this->value, &m.value, 16 * sizeof(valType));
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator=(tmat4x4<U, P> const & m)
{
//memcpy could be faster
//memcpy(&this->value, &m.value, 16 * sizeof(valType));
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
this->value[3] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator+=(tmat4x4<U, P> const & m)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
this->value[3] += m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
this->value[3] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator-=(tmat4x4<U, P> const & m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
this->value[3] -= m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
this->value[3] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator*=(tmat4x4<U, P> const & m)
{
return (*this = *this * m);
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
this->value[3] /= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator/=(tmat4x4<U, P> const & m)
{
return *this *= inverse(m);
}
// -- Increment and decrement operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator++()
{
++this->value[0];
++this->value[1];
++this->value[2];
++this->value[3];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator--()
{
--this->value[0];
--this->value[1];
--this->value[2];
--this->value[3];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> tmat4x4<T, P>::operator++(int)
{
tmat4x4<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> tmat4x4<T, P>::operator--(int)
{
tmat4x4<T, P> Result(*this);
--*this;
return Result;
}
// -- Unary constant operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(tmat4x4<T, P> const & m)
{
return m;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(tmat4x4<T, P> const & m)
{
return tmat4x4<T, P>(
-m[0],
-m[1],
-m[2],
-m[3]);
}
// -- Binary arithmetic operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(tmat4x4<T, P> const & m, T const & s)
{
return tmat4x4<T, P>(
m[0] + s,
m[1] + s,
m[2] + s,
m[3] + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(T const & s, tmat4x4<T, P> const & m)
{
return tmat4x4<T, P>(
m[0] + s,
m[1] + s,
m[2] + s,
m[3] + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
{
return tmat4x4<T, P>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2],
m1[3] + m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(tmat4x4<T, P> const & m, T const & s)
{
return tmat4x4<T, P>(
m[0] - s,
m[1] - s,
m[2] - s,
m[3] - s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(T const & s, tmat4x4<T, P> const & m)
{
return tmat4x4<T, P>(
s - m[0],
s - m[1],
s - m[2],
s - m[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
{
return tmat4x4<T, P>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2],
m1[3] - m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat4x4<T, P> const & m, T const & s)
{
return tmat4x4<T, P>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(T const & s, tmat4x4<T, P> const & m)
{
return tmat4x4<T, P>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type operator*
(
tmat4x4<T, P> const & m,
typename tmat4x4<T, P>::row_type const & v
)
{
/*
__m128 v0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(0, 0, 0, 0));
__m128 v1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(1, 1, 1, 1));
__m128 v2 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(2, 2, 2, 2));
__m128 v3 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 3, 3, 3));
__m128 m0 = _mm_mul_ps(m[0].data, v0);
__m128 m1 = _mm_mul_ps(m[1].data, v1);
__m128 a0 = _mm_add_ps(m0, m1);
__m128 m2 = _mm_mul_ps(m[2].data, v2);
__m128 m3 = _mm_mul_ps(m[3].data, v3);
__m128 a1 = _mm_add_ps(m2, m3);
__m128 a2 = _mm_add_ps(a0, a1);
return typename tmat4x4<T, P>::col_type(a2);
*/
typename tmat4x4<T, P>::col_type const Mov0(v[0]);
typename tmat4x4<T, P>::col_type const Mov1(v[1]);
typename tmat4x4<T, P>::col_type const Mul0 = m[0] * Mov0;
typename tmat4x4<T, P>::col_type const Mul1 = m[1] * Mov1;
typename tmat4x4<T, P>::col_type const Add0 = Mul0 + Mul1;
typename tmat4x4<T, P>::col_type const Mov2(v[2]);
typename tmat4x4<T, P>::col_type const Mov3(v[3]);
typename tmat4x4<T, P>::col_type const Mul2 = m[2] * Mov2;
typename tmat4x4<T, P>::col_type const Mul3 = m[3] * Mov3;
typename tmat4x4<T, P>::col_type const Add1 = Mul2 + Mul3;
typename tmat4x4<T, P>::col_type const Add2 = Add0 + Add1;
return Add2;
/*
return typename tmat4x4<T, P>::col_type(
m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3],
m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3],
m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3],
m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3]);
*/
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::row_type operator*
(
typename tmat4x4<T, P>::col_type const & v,
tmat4x4<T, P> const & m
)
{
return typename tmat4x4<T, P>::row_type(
m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3],
m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3],
m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3],
m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat2x4<T, P> const & m2)
{
return tmat2x4<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat3x4<T, P> const & m2)
{
return tmat3x4<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2] + m1[3][3] * m2[2][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
{
typename tmat4x4<T, P>::col_type const SrcA0 = m1[0];
typename tmat4x4<T, P>::col_type const SrcA1 = m1[1];
typename tmat4x4<T, P>::col_type const SrcA2 = m1[2];
typename tmat4x4<T, P>::col_type const SrcA3 = m1[3];
typename tmat4x4<T, P>::col_type const SrcB0 = m2[0];
typename tmat4x4<T, P>::col_type const SrcB1 = m2[1];
typename tmat4x4<T, P>::col_type const SrcB2 = m2[2];
typename tmat4x4<T, P>::col_type const SrcB3 = m2[3];
tmat4x4<T, P> Result(uninitialize);
Result[0] = SrcA0 * SrcB0[0] + SrcA1 * SrcB0[1] + SrcA2 * SrcB0[2] + SrcA3 * SrcB0[3];
Result[1] = SrcA0 * SrcB1[0] + SrcA1 * SrcB1[1] + SrcA2 * SrcB1[2] + SrcA3 * SrcB1[3];
Result[2] = SrcA0 * SrcB2[0] + SrcA1 * SrcB2[1] + SrcA2 * SrcB2[2] + SrcA3 * SrcB2[3];
Result[3] = SrcA0 * SrcB3[0] + SrcA1 * SrcB3[1] + SrcA2 * SrcB3[2] + SrcA3 * SrcB3[3];
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/(tmat4x4<T, P> const & m, T const & s)
{
return tmat4x4<T, P>(
m[0] / s,
m[1] / s,
m[2] / s,
m[3] / s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/(T const & s, tmat4x4<T, P> const & m)
{
return tmat4x4<T, P>(
s / m[0],
s / m[1],
s / m[2],
s / m[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type operator/(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v)
{
return inverse(m) * v;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::row_type operator/(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m)
{
return v * inverse(m);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
{
tmat4x4<T, P> m1_copy(m1);
return m1_copy /= m2;
}
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE
# include "type_mat4x4_simd.inl"
#endif

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