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2 Commits

Author SHA1 Message Date
KimLS a6675a483d More work to actually make this usable 2015-06-26 01:01:37 -07:00
KimLS 923252dbcc Proof of concept file verification 2015-06-25 18:10:53 -07:00
1631 changed files with 74201 additions and 383374 deletions
-2
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@@ -33,7 +33,5 @@ Build_32/
build_32/
Build_64/
build_64/
x64/
x86/
log/
logs/
+5 -19
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@@ -1,25 +1,11 @@
language: cpp
compiler: gcc
sudo: false
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- gcc-4.8
- g++-4.8
- libmysqlclient-dev
- libperl-dev
- libboost-dev
- liblua5.1-0-dev
- zlib1g-dev
- uuid-dev
- libssl-dev
install:
- if [ "$CXX" = "g++" ]; then export CXX="g++-4.8" CC="gcc-4.8"; fi
before_install:
- sudo apt-get update -qq
- sudo apt-get install -y libmysqlclient-dev libperl-dev libboost-dev liblua5.1-0-dev zlib1g-dev
script:
- cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON -DEQEMU_BUILD_LOGIN=ON
- make -j2
- cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON
- make
- ./bin/tests
branches:
only:
+33 -65
View File
@@ -13,6 +13,12 @@
#EQEMU_LOG_LEVEL_QUEST
#EQEMU_LOG_LEVEL_COMMANDS
#EQEMU_LOG_LEVEL_CRASH
#EQEMU_STREAM_SEND_RATE
#EQEMU_STREAM_DECAY_RATE
#EQEMU_STREAM_RETRANSMIT_TIMEOUT_MUL
#EQEMU_STREAM_RETRANSMIT_TIMEOUT_MAX
#EQEMU_STREAM_AVERAGE_DELTA_MAX
#EQEMU_STREAM_RETRANSMIT_ACKED_PACKETS
#EQEMU_DEPOP_INVALIDATES_CACHE
#EQEMU_ENABLE_BOTS
#EQEMU_DISABLE_LOGSYS
@@ -24,7 +30,6 @@
#EQEMU_BUILD_LUA
#EQEMU_SANITIZE_LUA_LIBS
#EQEMU_BUILD_CLIENT_FILES
#EQEMU_USE_MAP_MMFS
#EQEMU_MAP_DIR
#We set a fairly new version (as of 2013) because I found finding perl was a bit... buggy on older ones
@@ -58,28 +63,10 @@ IF(MSVC)
SET(ZLIB_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/zlib_x64")
SET(MYSQL_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/mysql_x64")
SET(LUA_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/luaj_x64")
SET(OPENSSL_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/openssl_x64")
SET(SODIUM_INCLUDE_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/include")
IF(MSVC_VERSION GREATER 1800)
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/x64/Release/v140/dynamic")
ELSEIF(MSVC_VERSION EQUAL 1800)
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/x64/Release/v120/dynamic")
ELSE()
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/x64/Release/v110/dynamic")
ENDIF()
ELSE(CMAKE_CL_64)
SET(ZLIB_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/zlib_x86")
SET(MYSQL_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/mysql_x86")
SET(LUA_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/luaj_x86")
SET(SODIUM_INCLUDE_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/include")
SET(OPENSSL_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/openssl_x86")
IF(MSVC_VERSION GREATER 1800)
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/Win32/Release/v140/dynamic")
ELSEIF(MSVC_VERSION EQUAL 1800)
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/Win32/Release/v120/dynamic")
ELSE()
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/Win32/Release/v110/dynamic")
ENDIF()
ENDIF(CMAKE_CL_64)
#disable CRT warnings on windows cause they're annoying as shit and we use C functions everywhere
@@ -231,6 +218,14 @@ SET(EQEMU_LOG_LEVEL_CRASH 3 CACHE STRING "EQEmu logging level for [Crash]:
MARK_AS_ADVANCED(EQEMU_LOG_LEVEL_STATUS EQEMU_LOG_LEVEL_NORMAL EQEMU_LOG_LEVEL_ERROR EQEMU_LOG_LEVEL_DEBUG EQEMU_LOG_LEVEL_QUEST EQEMU_LOG_LEVEL_COMMANDS EQEMU_LOG_LEVEL_CRASH)
SET(EQEMU_STREAM_SEND_RATE 1048576 CACHE STRING "Advanced: Base amount of data stream can send before throttle.")
SET(EQEMU_STREAM_DECAY_RATE 78642 CACHE STRING "Advanced: Base amount of data stream recovers per tic.")
SET(EQEMU_STREAM_RETRANSMIT_TIMEOUT_MUL 3.0 CACHE STRING "Advanced: Multiplier on retransmit timeout.")
SET(EQEMU_STREAM_RETRANSMIT_TIMEOUT_MAX 5000 CACHE STRING "Advanced: Max in ms for retransmit timeout timer.")
SET(EQEMU_STREAM_AVERAGE_DELTA_MAX 2500 CACHE STRING "Advanced: The maximum average delta in ms allowed.")
SET(EQEMU_STREAM_RETRANSMIT_ACKED_PACKETS TRUE CACHE BOOL "Advanced: Whether or not acked packets can be retransmitted")
MARK_AS_ADVANCED(EQEMU_STREAM_SEND_RATE EQEMU_STREAM_DECAY_RATE EQEMU_STREAM_RETRANSMIT_TIMEOUT_MUL EQEMU_STREAM_RETRANSMIT_TIMEOUT_MAX EQEMU_STREAM_AVERAGE_DELTA_MAX EQEMU_STREAM_RETRANSMIT_ACKED_PACKETS)
#NPC Types Cache Behavior
OPTION(EQEMU_DEPOP_INVALIDATES_CACHE "#repop invalidates the npc_types cache (will cause a larger database hit on #repop but is more convienent)." ON)
@@ -258,7 +253,6 @@ ENDIF(EQEMU_ENABLE_BOTS)
#What to build
OPTION(EQEMU_BUILD_SERVER "Build the game server." ON)
OPTION(EQEMU_BUILD_LOGIN "Build the login server." OFF)
OPTION(EQEMU_BUILD_HC "Build the headless client." OFF)
OPTION(EQEMU_BUILD_TESTS "Build utility tests." OFF)
OPTION(EQEMU_BUILD_PERL "Build Perl parser." ON)
OPTION(EQEMU_BUILD_LUA "Build Lua parser." ON)
@@ -281,17 +275,17 @@ IF(EQEMU_BUILD_LUA)
ADD_DEFINITIONS(-DLUA_EQEMU)
ENDIF(EQEMU_BUILD_LUA)
OPTION(EQEMU_USE_MAP_MMFS "Create and use Zone Map MMF files." OFF)
IF(EQEMU_USE_MAP_MMFS)
ADD_DEFINITIONS(-DUSE_MAP_MMFS)
ENDIF(EQEMU_USE_MAP_MMFS)
SET(EQEMU_MAP_DIR "./Maps" CACHE STRING "The dir that maps, water maps, and paths are located in.")
ADD_DEFINITIONS(-DEQDEBUG=${EQEMU_DEBUG_LEVEL})
ADD_DEFINITIONS(-DINVERSEXY)
ADD_DEFINITIONS(-DFIELD_ITEMS)
ADD_DEFINITIONS(-DMAP_DIR="${EQEMU_MAP_DIR}")
ADD_DEFINITIONS(-DRATEBASE=${EQEMU_STREAM_SEND_RATE})
ADD_DEFINITIONS(-DDECAYBASE=${EQEMU_STREAM_DECAY_RATE})
ADD_DEFINITIONS(-DRETRANSMIT_TIMEOUT_MULT=${EQEMU_STREAM_RETRANSMIT_TIMEOUT_MUL})
ADD_DEFINITIONS(-DRETRANSMIT_TIMEOUT_MAX=${EQEMU_STREAM_RETRANSMIT_TIMEOUT_MAX})
ADD_DEFINITIONS(-DAVERAGE_DELTA_MAX=${EQEMU_STREAM_AVERAGE_DELTA_MAX})
ADD_DEFINITIONS(-DLOG_LEVEL_STATUS=${EQEMU_LOG_LEVEL_STATUS})
ADD_DEFINITIONS(-DLOG_LEVEL_NORMAL=${EQEMU_LOG_LEVEL_NORMAL})
ADD_DEFINITIONS(-DLOG_LEVEL_ERROR=${EQEMU_LOG_LEVEL_ERROR})
@@ -301,6 +295,12 @@ ADD_DEFINITIONS(-DLOG_LEVEL_COMMANDS=${EQEMU_LOG_LEVEL_COMMANDS})
ADD_DEFINITIONS(-DLOG_LEVEL_CRASH=${EQEMU_LOG_LEVEL_CRASH})
ADD_DEFINITIONS(-DGLM_FORCE_RADIANS)
IF(EQEMU_STREAM_RETRANSMIT_ACKED_PACKETS)
ADD_DEFINITIONS(-DRETRANSMIT_ACKED_PACKETS=true)
ELSE(EQEMU_STREAM_RETRANSMIT_ACKED_PACKETS)
ADD_DEFINITIONS(-DRETRANSMIT_ACKED_PACKETS=false)
ENDIF(EQEMU_STREAM_RETRANSMIT_ACKED_PACKETS)
#Find everything we need
FIND_PACKAGE(ZLIB REQUIRED)
FIND_PACKAGE(MySQL REQUIRED)
@@ -309,30 +309,6 @@ IF(EQEMU_BUILD_PERL)
INCLUDE_DIRECTORIES(SYSTEM "${PERL_INCLUDE_PATH}")
ENDIF(EQEMU_BUILD_PERL)
SET(SERVER_LIBS common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY} libuv fmt)
FIND_PACKAGE(Sodium REQUIRED)
IF(SODIUM_FOUND)
OPTION(EQEMU_ENABLE_SECURITY "Use Encryption For TCP Connections" ON)
IF(EQEMU_ENABLE_SECURITY)
INCLUDE_DIRECTORIES(SYSTEM "${SODIUM_INCLUDE_DIRS}")
ADD_DEFINITIONS(-DENABLE_SECURITY)
SET(SERVER_LIBS ${SERVER_LIBS} ${SODIUM_LIBRARIES})
ENDIF()
ENDIF()
IF(WIN32)
SET(SERVER_LIBS ${SERVER_LIBS} "ws2_32" "psapi" "iphlpapi" "userenv")
ENDIF()
IF(UNIX)
SET(SERVER_LIBS ${SERVER_LIBS} ${CMAKE_DL_LIBS} "z" "m" "pthread")
IF(NOT DARWIN)
SET(SERVER_LIBS ${SERVER_LIBS} "rt")
ENDIF()
SET(SERVER_LIBS ${SERVER_LIBS} "uuid")
ENDIF()
IF(EQEMU_BUILD_LUA)
FIND_PACKAGE(EQLua51 REQUIRED)
SET(Boost_USE_STATIC_LIBS OFF)
@@ -341,8 +317,7 @@ IF(EQEMU_BUILD_LUA)
SET(BOOST_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/boost")
FIND_PACKAGE(Boost REQUIRED)
INCLUDE_DIRECTORIES(SYSTEM "${LUA_INCLUDE_DIR}" "${Boost_INCLUDE_DIRS}")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/luabind")
INCLUDE_DIRECTORIES(SYSTEM "${LUA_INCLUDE_DIR}" "${Boost_INCLUDE_DIRS}" "luabind")
OPTION(EQEMU_SANITIZE_LUA_LIBS "Sanitize Lua Libraries (Remove OS and IO standard libraries from being able to run)." ON)
IF(EQEMU_SANITIZE_LUA_LIBS)
@@ -350,18 +325,15 @@ IF(EQEMU_BUILD_LUA)
ENDIF(EQEMU_SANITIZE_LUA_LIBS)
ENDIF(EQEMU_BUILD_LUA)
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_INCLUDE_DIRS}")
INCLUDE_DIRECTORIES(SYSTEM "${MySQL_INCLUDE_DIR}")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/common/glm")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/cereal")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/libuv/include" )
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/libuv/src")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/format")
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_INCLUDE_DIRS}" "${MySQL_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/common/glm")
IF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS OR EQEMU_BUILD_HC)
IF(EQEMU_BUILD_LUA)
ADD_SUBDIRECTORY(luabind)
ENDIF(EQEMU_BUILD_LUA)
IF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS)
ADD_SUBDIRECTORY(common)
ADD_SUBDIRECTORY(libs)
ENDIF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS OR EQEMU_BUILD_HC)
ENDIF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS)
IF(EQEMU_BUILD_SERVER)
ADD_SUBDIRECTORY(shared_memory)
ADD_SUBDIRECTORY(world)
@@ -374,10 +346,6 @@ IF(EQEMU_BUILD_LOGIN)
ADD_SUBDIRECTORY(loginserver)
ENDIF(EQEMU_BUILD_LOGIN)
IF(EQEMU_BUILD_HC)
ADD_SUBDIRECTORY(hc)
ENDIF(EQEMU_BUILD_HC)
IF(EQEMU_BUILD_TESTS)
ADD_SUBDIRECTORY(tests)
ENDIF(EQEMU_BUILD_TESTS)
+33 -39
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@@ -1,59 +1,53 @@
# EQEmulator Core Server
|Travis CI (Linux)|Appveyor (Windows) |
|:---:|:---:|
|[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server) |[![Windows CI](https://ci.appveyor.com/api/projects/status/d0cvokm7u732v8vl/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server/branch/master) |
EQEmu
===
***
[![Build Status](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server)
**EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++**
* MySQL/MariaDB is used as the database engine (over 200+ tables)
* Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
* Open source database (Project EQ) has content up to expansion OoW (included in server installs)
* Game server environments and databases can be heavily customized to create all new experiences
* Hundreds of Quests/events created and maintained by Project EQ
Overview
---
## Server Installs
| |Windows|Linux|
|:---:|:---:|:---:|
|**Install Count**|![Windows Install Count](http://analytics.akkadius.com/?install_count&windows_count)|![Linux Install Count](http://analytics.akkadius.com/?install_count&linux_count)|
### > Windows
* [Easy Install](http://wiki.eqemulator.org/p?Akkas_PEQ_Server_Installer&frm=Main#from-scratch-installation-instructions-windows)
* [Advanced Setup](http://wiki.eqemulator.org/p?Complete_Windows-based_Server_Setup_Guide)
EQEmu is a custom server implementation for EverQuest
Dependencies
---
For Windows: http://eqemu.github.io
### > Debian/Ubuntu/CentOS/Fedora
* You can use curl or wget to kick off the installer (whichever your OS has)
> curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
Login Server dependencies for Windows/Linux/OSX: http://eqemu.github.io
> wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh
For Debian based distros (adjust to your local flavor):
## Supported Clients
- libmysqlclient-dev
- libperl-dev
- liblua5.1-0-dev (5.2 should work as well)
- libboost-dev
|Titanium Edition|Secrets of Faydwer|Seeds of Destruction|Underfoot|Rain of Fear|
|:---:|:---:|:---:|:---:|:---:|
|<img src="http://i.imgur.com/hrwDxoM.jpg" height="150">|<img src="http://i.imgur.com/cRDW5tn.png" height="150">|<img src="http://i.imgur.com/V48kuVn.jpg" height="150">|<img src="http://i.imgur.com/IJQ0XMa.jpg" height="150">|<img src="http://i.imgur.com/OMpHkKa.png" height="100">|
Further instructions on building the source can be found on the
[wiki](http://wiki.eqemulator.org/i?M=Wiki).
## Bug Reports <img src="http://i.imgur.com/daf1Vjw.png" height="20">
* Please use the [issue tracker](https://github.com/EQEmu/Server/issues) provided by GitHub to send us bug
Bug reports
---
Please use the [issue tracker](https://github.com/EQEmu/Server/issues) provided by GitHub to send us bug
reports or feature requests.
* The [EQEmu Forums](http://www.eqemulator.org/forums/) are also a place to submit and get help with bugs.
## Contributions <img src="http://image.flaticon.com/icons/png/512/25/25231.png" width="20">
The [EQEmu Forums](http://www.eqemulator.org/forums/) also have forums to submit
bugs/get help with bugs.
* The preferred way to contribute is to fork the repo and submit a pull request on
Contributions
---
The preferred way to contribute is to fork the repo and submit a pull request on
GitHub. If you need help with your changes, you can always post on the forums or
try Discord. You can also post unified diffs (`git diff` should do the trick) on the
try IRC. You can also post unified diffs (`git diff` should do the trick) on the
[Server Code Submissions](http://www.eqemulator.org/forums/forumdisplay.php?f=669)
forum, although pull requests will be much quicker and easier on all parties.
## Contact <img src="http://gamerescape.com/wp-content/uploads/2015/06/discord.png" height="20">
- Discord Channel: https://discord.gg/QHsm7CD
- **User Discord Channel**: `#general`
- **Developer Discord Channel**: `#eqemucoders`
Resources
Contact
---
- **User IRC Channel**: `#eqemu` on `irc.eqemulator.net`
- **Developer IRC Channel**: `#eqemucoders` on `irc.eqemulator.net`
- [EQEmulator Forums](http://www.eqemulator.org/forums)
- [EQEmulator Wiki](http://wiki.eqemulator.org/i?M=Wiki)
+130 -873
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+22 -2
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@@ -9,8 +9,28 @@ SET(export_headers
ADD_EXECUTABLE(export_client_files ${export_sources} ${export_headers})
INSTALL(TARGETS export_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
INSTALL(TARGETS export_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
TARGET_LINK_LIBRARIES(export_client_files ${SERVER_LIBS})
TARGET_LINK_LIBRARIES(export_client_files common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
IF(MSVC)
SET_TARGET_PROPERTIES(export_client_files PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
TARGET_LINK_LIBRARIES(export_client_files "Ws2_32.lib")
ENDIF(MSVC)
IF(MINGW)
TARGET_LINK_LIBRARIES(export_client_files "WS2_32")
ENDIF(MINGW)
IF(UNIX)
TARGET_LINK_LIBRARIES(export_client_files "${CMAKE_DL_LIBS}")
TARGET_LINK_LIBRARIES(export_client_files "z")
TARGET_LINK_LIBRARIES(export_client_files "m")
IF(NOT DARWIN)
TARGET_LINK_LIBRARIES(export_client_files "rt")
ENDIF(NOT DARWIN)
TARGET_LINK_LIBRARIES(export_client_files "pthread")
ADD_DEFINITIONS(-fPIC)
ENDIF(UNIX)
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
+20 -20
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@@ -27,7 +27,7 @@
#include "../../common/rulesys.h"
#include "../../common/string_util.h"
EQEmuLogSys LogSys;
EQEmuLogSys Log;
void ExportSpells(SharedDatabase *db);
void ExportSkillCaps(SharedDatabase *db);
@@ -36,46 +36,46 @@ void ExportDBStrings(SharedDatabase *db);
int main(int argc, char **argv) {
RegisterExecutablePlatform(ExePlatformClientExport);
LogSys.LoadLogSettingsDefaults();
Log.LoadLogSettingsDefaults();
set_exception_handler();
Log(Logs::General, Logs::Status, "Client Files Export Utility");
Log.Out(Logs::General, Logs::Status, "Client Files Export Utility");
if(!EQEmuConfig::LoadConfig()) {
Log(Logs::General, Logs::Error, "Unable to load configuration file.");
Log.Out(Logs::General, Logs::Error, "Unable to load configuration file.");
return 1;
}
auto Config = EQEmuConfig::get();
const EQEmuConfig *config = EQEmuConfig::get();
SharedDatabase database;
Log(Logs::General, Logs::Status, "Connecting to database...");
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
Log(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
Log.Out(Logs::General, Logs::Status, "Connecting to database...");
if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
"database connection");
return 1;
}
/* Register Log System and Settings */
database.LoadLogSettings(LogSys.log_settings);
LogSys.StartFileLogs();
database.LoadLogSettings(Log.log_settings);
Log.StartFileLogs();
ExportSpells(&database);
ExportSkillCaps(&database);
ExportBaseData(&database);
ExportDBStrings(&database);
LogSys.CloseFileLogs();
Log.CloseFileLogs();
return 0;
}
void ExportSpells(SharedDatabase *db) {
Log(Logs::General, Logs::Status, "Exporting Spells...");
Log.Out(Logs::General, Logs::Status, "Exporting Spells...");
FILE *f = fopen("export/spells_us.txt", "w");
if(!f) {
Log(Logs::General, Logs::Error, "Unable to open export/spells_us.txt to write, skipping.");
Log.Out(Logs::General, Logs::Error, "Unable to open export/spells_us.txt to write, skipping.");
return;
}
@@ -142,11 +142,11 @@ int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level) {
}
void ExportSkillCaps(SharedDatabase *db) {
Log(Logs::General, Logs::Status, "Exporting Skill Caps...");
Log.Out(Logs::General, Logs::Status, "Exporting Skill Caps...");
FILE *f = fopen("export/SkillCaps.txt", "w");
if(!f) {
Log(Logs::General, Logs::Error, "Unable to open export/SkillCaps.txt to write, skipping.");
Log.Out(Logs::General, Logs::Error, "Unable to open export/SkillCaps.txt to write, skipping.");
return;
}
@@ -171,11 +171,11 @@ void ExportSkillCaps(SharedDatabase *db) {
}
void ExportBaseData(SharedDatabase *db) {
Log(Logs::General, Logs::Status, "Exporting Base Data...");
Log.Out(Logs::General, Logs::Status, "Exporting Base Data...");
FILE *f = fopen("export/BaseData.txt", "w");
if(!f) {
Log(Logs::General, Logs::Error, "Unable to open export/BaseData.txt to write, skipping.");
Log.Out(Logs::General, Logs::Error, "Unable to open export/BaseData.txt to write, skipping.");
return;
}
@@ -202,11 +202,11 @@ void ExportBaseData(SharedDatabase *db) {
}
void ExportDBStrings(SharedDatabase *db) {
Log(Logs::General, Logs::Status, "Exporting DB Strings...");
Log.Out(Logs::General, Logs::Status, "Exporting DB Strings...");
FILE *f = fopen("export/dbstr_us.txt", "w");
if(!f) {
Log(Logs::General, Logs::Error, "Unable to open export/dbstr_us.txt to write, skipping.");
Log.Out(Logs::General, Logs::Error, "Unable to open export/dbstr_us.txt to write, skipping.");
return;
}
+22 -2
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@@ -9,8 +9,28 @@ SET(import_headers
ADD_EXECUTABLE(import_client_files ${import_sources} ${import_headers})
INSTALL(TARGETS import_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
INSTALL(TARGETS import_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
TARGET_LINK_LIBRARIES(import_client_files ${SERVER_LIBS})
TARGET_LINK_LIBRARIES(import_client_files common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
IF(MSVC)
SET_TARGET_PROPERTIES(import_client_files PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
TARGET_LINK_LIBRARIES(import_client_files "Ws2_32.lib")
ENDIF(MSVC)
IF(MINGW)
TARGET_LINK_LIBRARIES(import_client_files "WS2_32")
ENDIF(MINGW)
IF(UNIX)
TARGET_LINK_LIBRARIES(import_client_files "${CMAKE_DL_LIBS}")
TARGET_LINK_LIBRARIES(import_client_files "z")
TARGET_LINK_LIBRARIES(import_client_files "m")
IF(NOT DARWIN)
TARGET_LINK_LIBRARIES(import_client_files "rt")
ENDIF(NOT DARWIN)
TARGET_LINK_LIBRARIES(import_client_files "pthread")
ADD_DEFINITIONS(-fPIC)
ENDIF(UNIX)
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
+22 -22
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@@ -25,7 +25,7 @@
#include "../../common/rulesys.h"
#include "../../common/string_util.h"
EQEmuLogSys LogSys;
EQEmuLogSys Log;
void ImportSpells(SharedDatabase *db);
void ImportSkillCaps(SharedDatabase *db);
@@ -34,35 +34,35 @@ void ImportDBStrings(SharedDatabase *db);
int main(int argc, char **argv) {
RegisterExecutablePlatform(ExePlatformClientImport);
LogSys.LoadLogSettingsDefaults();
Log.LoadLogSettingsDefaults();
set_exception_handler();
Log(Logs::General, Logs::Status, "Client Files Import Utility");
Log.Out(Logs::General, Logs::Status, "Client Files Import Utility");
if(!EQEmuConfig::LoadConfig()) {
Log(Logs::General, Logs::Error, "Unable to load configuration file.");
Log.Out(Logs::General, Logs::Error, "Unable to load configuration file.");
return 1;
}
auto Config = EQEmuConfig::get();
const EQEmuConfig *config = EQEmuConfig::get();
SharedDatabase database;
Log(Logs::General, Logs::Status, "Connecting to database...");
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
Log(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
Log.Out(Logs::General, Logs::Status, "Connecting to database...");
if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
"database connection");
return 1;
}
database.LoadLogSettings(LogSys.log_settings);
LogSys.StartFileLogs();
database.LoadLogSettings(Log.log_settings);
Log.StartFileLogs();
ImportSpells(&database);
ImportSkillCaps(&database);
ImportBaseData(&database);
ImportDBStrings(&database);
LogSys.CloseFileLogs();
Log.CloseFileLogs();
return 0;
}
@@ -97,10 +97,10 @@ bool IsStringField(int i) {
}
void ImportSpells(SharedDatabase *db) {
Log(Logs::General, Logs::Status, "Importing Spells...");
Log.Out(Logs::General, Logs::Status, "Importing Spells...");
FILE *f = fopen("import/spells_us.txt", "r");
if(!f) {
Log(Logs::General, Logs::Error, "Unable to open import/spells_us.txt to read, skipping.");
Log.Out(Logs::General, Logs::Error, "Unable to open import/spells_us.txt to read, skipping.");
return;
}
@@ -173,23 +173,23 @@ void ImportSpells(SharedDatabase *db) {
spells_imported++;
if(spells_imported % 1000 == 0) {
Log(Logs::General, Logs::Status, "%d spells imported.", spells_imported);
Log.Out(Logs::General, Logs::Status, "%d spells imported.", spells_imported);
}
}
if(spells_imported % 1000 != 0) {
Log(Logs::General, Logs::Status, "%d spells imported.", spells_imported);
Log.Out(Logs::General, Logs::Status, "%d spells imported.", spells_imported);
}
fclose(f);
}
void ImportSkillCaps(SharedDatabase *db) {
Log(Logs::General, Logs::Status, "Importing Skill Caps...");
Log.Out(Logs::General, Logs::Status, "Importing Skill Caps...");
FILE *f = fopen("import/SkillCaps.txt", "r");
if(!f) {
Log(Logs::General, Logs::Error, "Unable to open import/SkillCaps.txt to read, skipping.");
Log.Out(Logs::General, Logs::Error, "Unable to open import/SkillCaps.txt to read, skipping.");
return;
}
@@ -220,11 +220,11 @@ void ImportSkillCaps(SharedDatabase *db) {
}
void ImportBaseData(SharedDatabase *db) {
Log(Logs::General, Logs::Status, "Importing Base Data...");
Log.Out(Logs::General, Logs::Status, "Importing Base Data...");
FILE *f = fopen("import/BaseData.txt", "r");
if(!f) {
Log(Logs::General, Logs::Error, "Unable to open import/BaseData.txt to read, skipping.");
Log.Out(Logs::General, Logs::Error, "Unable to open import/BaseData.txt to read, skipping.");
return;
}
@@ -265,11 +265,11 @@ void ImportBaseData(SharedDatabase *db) {
}
void ImportDBStrings(SharedDatabase *db) {
Log(Logs::General, Logs::Status, "Importing DB Strings...");
Log.Out(Logs::General, Logs::Status, "Importing DB Strings...");
FILE *f = fopen("import/dbstr_us.txt", "r");
if(!f) {
Log(Logs::General, Logs::Error, "Unable to open import/dbstr_us.txt to read, skipping.");
Log.Out(Logs::General, Logs::Error, "Unable to open import/dbstr_us.txt to read, skipping.");
return;
}
+20 -23
View File
@@ -21,12 +21,6 @@ IF(MYSQL_ROOT)
NAMES mysql.h
PATHS ${MYSQL_ROOT}/include
PATH_SUFFIXES mysql
NO_DEFAULT_PATH
NO_SYSTEM_ENVIRONMENT_PATH
)
FIND_PATH(MySQL_INCLUDE_DIR
NAMES mysql.h
PATH_SUFFIXES mysql
)
ELSE(MYSQL_ROOT)
FIND_PATH(MySQL_INCLUDE_DIR
@@ -36,46 +30,49 @@ ELSE(MYSQL_ROOT)
ENDIF(MYSQL_ROOT)
# Library
SET(MySQL_NAMES libmysql)
SET(MySQL_NAMES mysqlclient_r mysqlclient)
IF(MYSQL_ROOT)
FIND_LIBRARY(MySQL_LIBRARY
FIND_LIBRARY(MySQL_LIBRARY_DEBUG
NAMES ${MySQL_NAMES}
PATHS ${MYSQL_ROOT}/lib
PATHS ${MYSQL_ROOT}/lib/debug /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
PATH_SUFFIXES mysql
NO_DEFAULT_PATH
NO_SYSTEM_ENVIRONMENT_PATH
)
FIND_LIBRARY(MySQL_LIBRARY
FIND_LIBRARY(MySQL_LIBRARY_RELEASE
NAMES ${MySQL_NAMES}
PATHS ${MYSQL_ROOT}/lib /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
PATH_SUFFIXES mysql
)
ELSE(MYSQL_ROOT)
FIND_LIBRARY(MySQL_LIBRARY
NAMES ${MySQL_NAMES} mysqlclient_r mysqlclient
FIND_LIBRARY(MySQL_LIBRARY_DEBUG
NAMES ${MySQL_NAMES}
PATHS /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
PATH_SUFFIXES mysql
)
FIND_LIBRARY(MySQL_LIBRARY_RELEASE
NAMES ${MySQL_NAMES}
PATHS /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
PATH_SUFFIXES mysql
)
ENDIF(MYSQL_ROOT)
IF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY)
IF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY_DEBUG AND MySQL_LIBRARY_RELEASE)
SET(MySQL_FOUND TRUE)
SET( MySQL_LIBRARIES ${MySQL_LIBRARY} )
ELSE (MySQL_INCLUDE_DIR AND MySQL_LIBRARY)
SET( MySQL_LIBRARIES ${MySQL_LIBRARY_DEBUG} ${MySQL_LIBRARY_RELEASE} )
ELSE (MySQL_INCLUDE_DIR AND MySQL_LIBRARY_DEBUG AND MySQL_LIBRARY_RELEASE)
SET(MySQL_FOUND FALSE)
SET( MySQL_LIBRARIES )
ENDIF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY)
ENDIF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY_DEBUG AND MySQL_LIBRARY_RELEASE)
# handle the QUIETLY and REQUIRED arguments and set MySQL_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(MySQL DEFAULT_MSG MySQL_LIBRARY MySQL_INCLUDE_DIR)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(MySQL DEFAULT_MSG MySQL_LIBRARY_DEBUG MySQL_LIBRARY_RELEASE MySQL_INCLUDE_DIR)
IF(MySQL_FOUND)
SET( MySQL_LIBRARY_RELEASE ${MySQL_LIBRARY} )
SET( MySQL_LIBRARY_DEBUG ${MySQL_LIBRARY} )
SET( MySQL_LIBRARIES ${MySQL_LIBRARY_RELEASE} ${MySQL_LIBRARY_DEBUG} )
SET( MySQL_LIBRARIES ${MySQL_LIBRARY_DEBUG} ${MySQL_LIBRARY_RELEASE} )
ELSE(MySQL_FOUND)
SET( MySQL_LIBRARIES )
ENDIF(MySQL_FOUND)
-30
View File
@@ -1,30 +0,0 @@
if (NOT MSVC)
include(FindPkgConfig)
pkg_check_modules(PC_SODIUM "libsodium")
if (NOT PC_SODIUM_FOUND)
pkg_check_modules(PC_SODIUM "sodium")
endif (NOT PC_SODIUM_FOUND)
if (PC_SODIUM_FOUND)
set(SODIUM_INCLUDE_HINTS ${PC_SODIUM_INCLUDE_DIRS} ${PC_SODIUM_INCLUDE_DIRS}/*)
set(SODIUM_LIBRARY_HINTS ${PC_SODIUM_LIBRARY_DIRS} ${PC_SODIUM_LIBRARY_DIRS}/*)
endif()
endif (NOT MSVC)
# some libraries install the headers is a subdirectory of the include dir
# returned by pkg-config, so use a wildcard match to improve chances of finding
# headers and libraries.
find_path(
SODIUM_INCLUDE_DIRS
NAMES sodium.h
HINTS ${SODIUM_INCLUDE_HINTS}
)
find_library(
SODIUM_LIBRARIES
NAMES libsodium sodium
HINTS ${SODIUM_LIBRARY_HINTS}
)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SODIUM DEFAULT_MSG SODIUM_LIBRARIES SODIUM_INCLUDE_DIRS)
mark_as_advanced(SODIUM_FOUND SODIUM_LIBRARIES SODIUM_INCLUDE_DIRS)
+103 -149
View File
@@ -11,36 +11,30 @@ SET(common_sources
database_conversions.cpp
database_instances.cpp
dbcore.cpp
deity.cpp
emu_constants.cpp
emu_legacy.cpp
emu_limits.cpp
emu_opcodes.cpp
emu_versions.cpp
emu_tcp_connection.cpp
emu_tcp_server.cpp
eq_dictionary.cpp
eqdb.cpp
eqdb_res.cpp
eqemu_exception.cpp
eqemu_config.cpp
eqemu_logsys.cpp
eq_limits.cpp
eq_packet.cpp
eq_stream.cpp
eq_stream_factory.cpp
eq_stream_ident.cpp
eq_stream_proxy.cpp
eqtime.cpp
event_sub.cpp
extprofile.cpp
faction.cpp
file_verify.cpp
file_verify_manager.cpp
guild_base.cpp
guilds.cpp
inventory_profile.cpp
inventory_slot.cpp
ipc_mutex.cpp
item_data.cpp
item_instance.cpp
json_config.cpp
light_source.cpp
item.cpp
md5.cpp
memory_buffer.cpp
memory_mapped_file.cpp
misc.cpp
misc_functions.cpp
@@ -59,52 +53,43 @@ SET(common_sources
races.cpp
rdtsc.cpp
rulesys.cpp
say_link.cpp
serverinfo.cpp
shareddb.cpp
skills.cpp
spdat.cpp
string_util.cpp
struct_strategy.cpp
textures.cpp
tcp_connection.cpp
tcp_server.cpp
timeoutmgr.cpp
timer.cpp
unix.cpp
worldconn.cpp
xml_parser.cpp
platform.cpp
event/event_loop.cpp
json/jsoncpp.cpp
net/console_server.cpp
net/console_server_connection.cpp
net/crc32.cpp
net/daybreak_connection.cpp
net/eqstream.cpp
net/packet.cpp
net/servertalk_client_connection.cpp
net/servertalk_legacy_client_connection.cpp
net/servertalk_server.cpp
net/servertalk_server_connection.cpp
net/tcp_connection.cpp
net/tcp_server.cpp
patches/patches.cpp
patches/sod.cpp
patches/sod_limits.cpp
patches/sof.cpp
patches/sof_limits.cpp
patches/rof.cpp
patches/rof_limits.cpp
patches/rof2.cpp
patches/rof2_limits.cpp
patches/titanium.cpp
patches/titanium_limits.cpp
patches/uf.cpp
patches/uf_limits.cpp
SocketLib/Base64.cpp
SocketLib/File.cpp
SocketLib/HttpdCookies.cpp
SocketLib/HttpdForm.cpp
SocketLib/HttpdSocket.cpp
SocketLib/HTTPSocket.cpp
SocketLib/MemFile.cpp
SocketLib/Mime.cpp
SocketLib/Parse.cpp
SocketLib/socket_include.cpp
SocketLib/Utility.cpp
StackWalker/StackWalker.cpp
tinyxml/tinystr.cpp
tinyxml/tinyxml.cpp
tinyxml/tinyxmlerror.cpp
tinyxml/tinyxmlparser.cpp
util/directory.cpp
util/uuid.cpp
)
SET(common_headers
@@ -121,13 +106,12 @@ SET(common_headers
database.h
dbcore.h
deity.h
emu_constants.h
emu_legacy.h
emu_limits.h
emu_opcodes.h
emu_oplist.h
emu_versions.h
emu_tcp_connection.h
emu_tcp_server.h
eq_constants.h
eq_dictionary.h
eq_packet_structs.h
eqdb.h
eqdb_res.h
@@ -135,37 +119,35 @@ SET(common_headers
eqemu_config.h
eqemu_config_elements.h
eqemu_logsys.h
eq_limits.h
eq_packet.h
eq_stream.h
eq_stream_factory.h
eq_stream_ident.h
eq_stream_intf.h
eq_stream_locator.h
eq_stream_proxy.h
eq_stream_type.h
eqtime.h
errmsg.h
event_sub.h
extprofile.h
faction.h
features.h
file_verify.h
file_verify_manager.h
fixed_memory_hash_set.h
fixed_memory_variable_hash_set.h
global_define.h
guild_base.h
guilds.h
inventory_profile.h
inventory_slot.h
ipc_mutex.h
item_data.h
item.h
item_fieldlist.h
item_instance.h
json_config.h
item_struct.h
languages.h
light_source.h
linked_list.h
loottable.h
mail_oplist.h
md5.h
memory_buffer.h
memory_mapped_file.h
misc.h
misc_functions.h
@@ -188,7 +170,6 @@ SET(common_headers
rdtsc.h
rulesys.h
ruletypes.h
say_link.h
seperator.h
serverinfo.h
servertalk.h
@@ -197,159 +178,139 @@ SET(common_headers
spdat.h
string_util.h
struct_strategy.h
textures.h
tcp_basic_server.h
tcp_connection.h
tcp_server.h
timeoutmgr.h
timer.h
types.h
unix.h
useperl.h
version.h
worldconn.h
xml_parser.h
zone_numbers.h
event/background_task.h
event/event_loop.h
event/timer.h
json/json.h
json/json-forwards.h
net/console_server.h
net/console_server_connection.h
net/crc32.h
net/daybreak_connection.h
net/daybreak_structs.h
net/dns.h
net/endian.h
net/eqstream.h
net/packet.h
net/servertalk_client_connection.h
net/servertalk_legacy_client_connection.h
net/servertalk_common.h
net/servertalk_server.h
net/servertalk_server_connection.h
net/tcp_connection.h
net/tcp_server.h
patches/patches.h
patches/sod.h
patches/sod_limits.h
patches/sod_constants.h
patches/sod_itemfields.h
patches/sod_ops.h
patches/sod_structs.h
patches/sof.h
patches/sof_limits.h
patches/sof_constants.h
patches/sof_itemfields.h
patches/sof_opcode_list.h
patches/sof_ops.h
patches/sof_structs.h
patches/ss_declare.h
patches/ss_define.h
patches/ss_register.h
patches/rof.h
patches/rof_limits.h
patches/rof_constants.h
patches/rof_itemfields.h
patches/rof_ops.h
patches/rof_structs.h
patches/rof2.h
patches/rof2_limits.h
patches/rof2_constants.h
patches/rof2_itemfields.h
patches/rof2_ops.h
patches/rof2_structs.h
patches/titanium.h
patches/titanium_limits.h
patches/titanium_constants.h
patches/titanium_itemfields.h
patches/titanium_ops.h
patches/titanium_structs.h
patches/uf.h
patches/uf_limits.h
patches/uf_constants.h
patches/uf_itemfields.h
patches/uf_ops.h
patches/uf_structs.h
SocketLib/Base64.h
SocketLib/File.h
SocketLib/HttpdCookies.h
SocketLib/HttpdForm.h
SocketLib/HttpdSocket.h
SocketLib/HTTPSocket.h
SocketLib/IFile.h
SocketLib/MemFile.h
SocketLib/Mime.h
SocketLib/Parse.h
SocketLib/socket_include.h
SocketLib/Utility.h
StackWalker/StackWalker.h
tinyxml/tinystr.h
tinyxml/tinyxml.h
util/memory_stream.h
util/directory.h
util/uuid.h
)
SOURCE_GROUP(Event FILES
event/background_task.h
event/event_loop.cpp
event/event_loop.h
event/timer.h
)
SOURCE_GROUP(Json FILES
json/json.h
json/jsoncpp.cpp
json/json-forwards.h
)
SOURCE_GROUP(Net FILES
net/console_server.cpp
net/console_server.h
net/console_server_connection.cpp
net/console_server_connection.h
net/crc32.cpp
net/crc32.h
net/daybreak_connection.cpp
net/daybreak_connection.h
net/daybreak_structs.h
net/dns.h
net/endian.h
net/eqmq.cpp
net/eqmq.h
net/eqstream.cpp
net/eqstream.h
net/packet.cpp
net/packet.h
net/servertalk_client_connection.cpp
net/servertalk_client_connection.h
net/servertalk_legacy_client_connection.cpp
net/servertalk_legacy_client_connection.h
net/servertalk_common.h
net/servertalk_server.cpp
net/servertalk_server.h
net/servertalk_server_connection.cpp
net/servertalk_server_connection.h
net/tcp_connection.cpp
net/tcp_connection.h
net/tcp_server.cpp
net/tcp_server.h
)
SOURCE_GROUP(Patches FILES
patches/patches.h
patches/sod.h
patches/sod_limits.h
patches/sod_itemfields.h
patches/sod_ops.h
patches/sod_constants.h
patches/sod_structs.h
patches/sof.h
patches/sof_limits.h
patches/sof_itemfields.h
patches/sof_opcode_list.h
patches/sof_ops.h
patches/sof_constants.h
patches/sof_structs.h
patches/ss_declare.h
patches/ss_define.h
patches/ss_register.h
patches/rof.h
patches/rof_limits.h
patches/rof_itemfields.h
patches/rof_ops.h
patches/rof_constants.h
patches/rof_structs.h
patches/rof2.h
patches/rof2_limits.h
patches/rof2_itemfields.h
patches/rof2_ops.h
patches/rof2_constants.h
patches/rof2_structs.h
patches/titanium.h
patches/titanium_limits.h
patches/titanium_itemfields.h
patches/titanium_ops.h
patches/titanium_constants.h
patches/titanium_structs.h
patches/uf.h
patches/uf_limits.h
patches/uf_itemfields.h
patches/uf_ops.h
patches/uf_constants.h
patches/uf_structs.h
patches/patches.cpp
patches/sod.cpp
patches/sod_limits.cpp
patches/sof.cpp
patches/sof_limits.cpp
patches/rof.cpp
patches/rof_limits.cpp
patches/rof2.cpp
patches/rof2_limits.cpp
patches/titanium.cpp
patches/titanium_limits.cpp
patches/uf.cpp
patches/uf_limits.cpp
)
SOURCE_GROUP(SocketLib FILES
SocketLib/Base64.h
SocketLib/File.h
SocketLib/HttpdCookies.h
SocketLib/HttpdForm.h
SocketLib/HttpdSocket.h
SocketLib/HTTPSocket.h
SocketLib/IFile.h
SocketLib/MemFile.h
SocketLib/Mime.h
SocketLib/Parse.h
SocketLib/socket_include.h
SocketLib/Utility.h
SocketLib/Base64.cpp
SocketLib/File.cpp
SocketLib/HttpdCookies.cpp
SocketLib/HttpdForm.cpp
SocketLib/HttpdSocket.cpp
SocketLib/HTTPSocket.cpp
SocketLib/MemFile.cpp
SocketLib/Mime.cpp
SocketLib/Parse.cpp
SocketLib/socket_include.cpp
SocketLib/Utility.cpp
)
SOURCE_GROUP(StackWalker FILES
@@ -366,19 +327,12 @@ SOURCE_GROUP(TinyXML FILES
tinyxml/tinyxmlparser.cpp
)
SOURCE_GROUP(Util FILES
util/memory_stream.h
util/directory.cpp
util/directory.h
util/uuid.cpp
util/uuid.h
)
INCLUDE_DIRECTORIES(Patches SocketLib StackWalker TinyXML)
ADD_LIBRARY(common ${common_sources} ${common_headers})
IF(UNIX)
ADD_DEFINITIONS(-fPIC)
SET_SOURCE_FILES_PROPERTIES("SocketLib/Mime.cpp" PROPERTY COMPILE_FLAGS -Wno-unused-result)
SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/rof2.cpp" "patches/uf.cpp" PROPERTIES COMPILE_FLAGS -O0)
ENDIF(UNIX)
+2 -4
View File
@@ -22,10 +22,10 @@
#include <stdio.h>
#include <string.h>
#ifdef _WINDOWS
#ifdef WIN32
#include <time.h>
#include <winsock2.h>
#include <windows.h>
#include <winsock2.h>
#else
#include <sys/time.h>
#include <netinet/in.h>
@@ -67,8 +67,6 @@ public:
uint8 ReadUInt8() { uint8 value = *(uint8 *)(pBuffer + _rpos); _rpos += sizeof(uint8); return value; }
uint8 ReadUInt8(uint32 Offset) const { uint8 value = *(uint8 *)(pBuffer + Offset); return value; }
uint16 ReadUInt16() { uint16 value = *(uint16 *)(pBuffer + _rpos); _rpos += sizeof(uint16); return value; }
uint16 ReadUInt16(uint32 Offset) const { uint16 value = *(uint16 *)(pBuffer + Offset); return value; }
uint32 ReadUInt32() { uint32 value = *(uint32 *)(pBuffer + _rpos); _rpos += sizeof(uint32); return value; }
uint32 ReadUInt32(uint32 Offset) const { uint32 value = *(uint32 *)(pBuffer + Offset); return value; }
void ReadString(char *str) { uint32 len = static_cast<uint32>(strlen((char *)(pBuffer + _rpos))) + 1; memcpy(str, pBuffer + _rpos, len); _rpos += len; }
-1
View File
@@ -35,7 +35,6 @@ typedef enum {
BT_Greater_Akheva = 14,
BT_Khati_Sha = 15,
BT_Seru = 16, //not confirmed....
BT_Draz_Nurakk = 18,
BT_Zek = 19,
BT_Luggald = 20,
BT_Animal = 21,
+270 -571
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,576 +18,275 @@
#include "../common/global_define.h"
#include "../common/classes.h"
const char* GetClassIDName(uint8 class_id, uint8 level)
{
switch (class_id) {
case WARRIOR:
if (level >= 70)
return "Vanquisher";
else if (level >= 65)
return "Overlord"; //Baron-Sprite: LEAVE MY CLASSES ALONE.
else if (level >= 60)
return "Warlord";
else if (level >= 55)
return "Myrmidon";
else if (level >= 51)
return "Champion";
else
return "Warrior";
case CLERIC:
if (level >= 70)
return "Prelate";
else if (level >= 65)
return "Archon";
else if (level >= 60)
return "High Priest";
else if (level >= 55)
return "Templar";
else if (level >= 51)
return "Vicar";
else
return "Cleric";
case PALADIN:
if (level >= 70)
return "Lord";
else if (level >= 65)
return "Lord Protector";
else if (level >= 60)
return "Crusader";
else if (level >= 55)
return "Knight";
else if (level >= 51)
return "Cavalier";
else
return "Paladin";
case RANGER:
if (level >= 70)
return "Plainswalker";
else if (level >= 65)
return "Forest Stalker";
else if (level >= 60)
return "Warder";
else if (level >= 55)
return "Outrider";
else if (level >= 51)
return "Pathfinder";
else
return "Ranger";
case SHADOWKNIGHT:
if (level >= 70)
return "Scourge Knight";
else if (level >= 65)
return "Dread Lord";
else if (level >= 60)
return "Grave Lord";
else if (level >= 55)
return "Revenant";
else if (level >= 51)
return "Reaver";
else
return "Shadowknight";
case DRUID:
if (level >= 70)
return "Natureguard";
else if (level >= 65)
return "Storm Warden";
else if (level >= 60)
return "Hierophant";
else if (level >= 55)
return "Preserver";
else if (level >= 51)
return "Wanderer";
else
return "Druid";
case MONK:
if (level >= 70)
return "Stone Fist";
else if (level >= 65)
return "Transcendent";
else if (level >= 60)
return "Grandmaster";
else if (level >= 55)
return "Master";
else if (level >= 51)
return "Disciple";
else
return "Monk";
case BARD:
if (level >= 70)
return "Performer";
else if (level >= 65)
return "Maestro";
else if (level >= 60)
return "Virtuoso";
else if (level >= 55)
return "Troubadour";
else if (level >= 51)
return "Minstrel";
else
return "Bard";
case ROGUE:
if (level >= 70)
return "Nemesis";
else if (level >= 65)
return "Deceiver";
else if (level >= 60)
return "Assassin";
else if (level >= 55)
return "Blackguard";
else if (level >= 51)
return "Rake";
else
return "Rogue";
case SHAMAN:
if (level >= 70)
return "Soothsayer";
else if (level >= 65)
return "Prophet";
else if (level >= 60)
return "Oracle";
else if (level >= 55)
return "Luminary";
else if (level >= 51)
return "Mystic";
else
return "Shaman";
case NECROMANCER:
if (level >= 70)
return "Wraith";
else if (level >= 65)
return "Arch Lich";
else if (level >= 60)
return "Warlock";
else if (level >= 55)
return "Defiler";
else if (level >= 51)
return "Heretic";
else
return "Necromancer";
case WIZARD:
if (level >= 70)
return "Grand Arcanist";
else if (level >= 65)
return "Arcanist";
else if (level >= 60)
return "Sorcerer";
else if (level >= 55)
return "Evoker";
else if (level >= 51)
return "Channeler";
else
return "Wizard";
case MAGICIAN:
if (level >= 70)
return "Arch Magus";
else if (level >= 65)
return "Arch Convoker";
else if (level >= 60)
return "Arch Mage";
else if (level >= 55)
return "Conjurer";
if (level >= 51)
return "Elementalist";
else
return "Magician";
case ENCHANTER:
if (level >= 70)
return "Bedazzler";
else if (level >= 65)
return "Coercer";
else if (level >= 60)
return "Phantasmist";
else if (level >= 55)
return "Beguiler";
else if (level >= 51)
return "Illusionist";
else
return "Enchanter";
case BEASTLORD:
if (level >= 70)
return "Wildblood";
else if (level >= 65)
return "Feral Lord";
else if (level >= 60)
return "Savage Lord";
else if (level >= 55)
return "Animist";
else if (level >= 51)
return "Primalist";
else
return "Beastlord";
case BERSERKER:
if (level >= 70)
return "Ravager";
else if (level >= 65)
return "Fury";
else if (level >= 60)
return "Rager";
else if (level >= 55)
return "Vehement";
else if (level >= 51)
return "Brawler";
else
return "Berserker";
case BANKER:
if (level >= 70)
return "Master Banker";
else if (level >= 65)
return "Elder Banker";
else if (level >= 60)
return "Oldest Banker";
else if (level >= 55)
return "Older Banker";
else if (level >= 51)
return "Old Banker";
else
return "Banker";
case WARRIORGM:
return "Warrior Guildmaster";
case CLERICGM:
return "Cleric Guildmaster";
case PALADINGM:
return "Paladin Guildmaster";
case RANGERGM:
return "Ranger Guildmaster";
case SHADOWKNIGHTGM:
return "Shadowknight Guildmaster";
case DRUIDGM:
return "Druid Guildmaster";
case MONKGM:
return "Monk Guildmaster";
case BARDGM:
return "Bard Guildmaster";
case ROGUEGM:
return "Rogue Guildmaster";
case SHAMANGM:
return "Shaman Guildmaster";
case NECROMANCERGM:
return "Necromancer Guildmaster";
case WIZARDGM:
return "Wizard Guildmaster";
case MAGICIANGM:
return "Magician Guildmaster";
case ENCHANTERGM:
return "Enchanter Guildmaster";
case BEASTLORDGM:
return "Beastlord Guildmaster";
case BERSERKERGM:
return "Berserker Guildmaster";
case MERCHANT:
return "Merchant";
case ADVENTURERECRUITER:
return "Adventure Recruiter";
case ADVENTUREMERCHANT:
return "Adventure Merchant";
case CORPSE_CLASS:
return "Corpse Class";
case TRIBUTE_MASTER:
return "Tribute Master";
case GUILD_TRIBUTE_MASTER:
return "Guild Tribute Master";
default:
return "Unknown";
const char* GetEQClassName(uint8 class_, uint8 level) {
switch(class_) {
case WARRIOR:
if (level >= 70)
return "Vanquisher";
else if (level >= 65)
return "Overlord"; //Baron-Sprite: LEAVE MY CLASSES ALONE.
else if (level >= 60)
return "Warlord";
else if (level >= 55)
return "Myrmidon";
else if (level >= 51)
return "Champion";
else
return "Warrior";
case CLERIC:
if (level >= 70)
return "Prelate";
else if (level >= 65)
return "Archon";
else if (level >= 60)
return "High Priest";
else if (level >= 55)
return "Templar";
else if (level >= 51)
return "Vicar";
else
return "Cleric";
case PALADIN:
if (level >= 70)
return "Lord";
else if (level >= 65)
return "Lord Protector";
else if (level >= 60)
return "Crusader";
else if (level >= 55)
return "Knight";
else if (level >= 51)
return "Cavalier";
else
return "Paladin";
case RANGER:
if (level >= 70)
return "Plainswalker";
else if (level >= 65)
return "Forest Stalker";
else if (level >= 60)
return "Warder";
else if (level >= 55)
return "Outrider";
else if (level >= 51)
return "Pathfinder";
else
return "Ranger";
case SHADOWKNIGHT:
if (level >= 70)
return "Scourge Knight";
else if (level >= 65)
return "Dread Lord";
else if (level >= 60)
return "Grave Lord";
else if (level >= 55)
return "Revenant";
else if (level >= 51)
return "Reaver";
else
return "Shadowknight";
case DRUID:
if (level >= 70)
return "Natureguard";
else if (level >= 65)
return "Storm Warden";
else if (level >= 60)
return "Hierophant";
else if (level >= 55)
return "Preserver";
else if (level >= 51)
return "Wanderer";
else
return "Druid";
case MONK:
if (level >= 70)
return "Stone Fist";
else if (level >= 65)
return "Transcendent";
else if (level >= 60)
return "Grandmaster";
else if (level >= 55)
return "Master";
else if (level >= 51)
return "Disciple";
else
return "Monk";
case BARD:
if (level >= 70)
return "Performer";
else if (level >= 65)
return "Maestro";
else if (level >= 60)
return "Virtuoso";
else if (level >= 55)
return "Troubadour";
else if (level >= 51)
return "Minstrel";
else
return "Bard";
case ROGUE:
if (level >= 70)
return "Nemesis";
else if (level >= 65)
return "Deceiver";
else if (level >= 60)
return "Assassin";
else if (level >= 55)
return "Blackguard";
else if (level >= 51)
return "Rake";
else
return "Rogue";
case SHAMAN:
if (level >= 70)
return "Soothsayer";
else if (level >= 65)
return "Prophet";
else if (level >= 60)
return "Oracle";
else if (level >= 55)
return "Luminary";
else if (level >= 51)
return "Mystic";
else
return "Shaman";
case NECROMANCER:
if (level >= 70)
return "Wraith";
else if (level >= 65)
return "Arch Lich";
else if (level >= 60)
return "Warlock";
else if (level >= 55)
return "Defiler";
else if (level >= 51)
return "Heretic";
else
return "Necromancer";
case WIZARD:
if (level >= 70)
return "Grand Arcanist";
else if (level >= 65)
return "Arcanist";
else if (level >= 60)
return "Sorcerer";
else if (level >= 55)
return "Evoker";
else if (level >= 51)
return "Channeler";
else
return "Wizard";
case MAGICIAN:
if (level >= 70)
return "Arch Magus";
else if (level >= 65)
return "Arch Convoker";
else if (level >= 60)
return "Arch Mage";
else if (level >= 55)
return "Conjurer";
if (level >= 51)
return "Elementalist";
else
return "Magician";
case ENCHANTER:
if (level >= 70)
return "Bedazzler";
else if (level >= 65)
return "Coercer";
else if (level >= 60)
return "Phantasmist";
else if (level >= 55)
return "Beguiler";
else if (level >= 51)
return "Illusionist";
else
return "Enchanter";
case BEASTLORD:
if (level >= 70)
return "Wildblood";
else if (level >= 65)
return "Feral Lord";
else if (level >= 60)
return "Savage Lord";
else if (level >= 55)
return "Animist";
else if (level >= 51)
return "Primalist";
else
return "Beastlord";
case BERSERKER:
if (level >= 70)
return "Ravager";
else if (level >= 65)
return "Fury";
else if (level >= 60)
return "Rager";
else if (level >= 55)
return "Vehement";
else if (level >= 51)
return "Brawler";
else
return "Berserker";
case BANKER:
if (level >= 70)
return "Master Banker";
else if (level >= 65)
return "Elder Banker";
else if (level >= 60)
return "Oldest Banker";
else if (level >= 55)
return "Older Banker";
else if (level >= 51)
return "Old Banker";
else
return "Banker";
case WARRIORGM:
return "Warrior Guildmaster";
case CLERICGM:
return "Cleric Guildmaster";
case PALADINGM:
return "Paladin Guildmaster";
case RANGERGM:
return "Ranger Guildmaster";
case SHADOWKNIGHTGM:
return "Shadowknight Guildmaster";
case DRUIDGM:
return "Druid Guildmaster";
case MONKGM:
return "Monk Guildmaster";
case BARDGM:
return "Bard Guildmaster";
case ROGUEGM:
return "Rogue Guildmaster";
case SHAMANGM:
return "Shaman Guildmaster";
case NECROMANCERGM:
return "Necromancer Guildmaster";
case WIZARDGM:
return "Wizard Guildmaster";
case MAGICIANGM:
return "Magician Guildmaster";
case ENCHANTERGM:
return "Enchanter Guildmaster";
case BEASTLORDGM:
return "Beastlord Guildmaster";
case BERSERKERGM:
return "Berserker Guildmaster";
case MERCHANT:
return "Merchant";
case ADVENTURERECRUITER:
return "Adventure Recruiter";
case ADVENTUREMERCHANT:
return "Adventure Merchant";
case CORPSE_CLASS:
return "Corpse Class";
case TRIBUTE_MASTER:
return "Tribute Master";
case GUILD_TRIBUTE_MASTER:
return "Guild Tribute Master";
default:
return "Unknown";
}
}
const char* GetPlayerClassName(uint32 player_class_value, uint8 level)
{
return GetClassIDName(GetClassIDFromPlayerClassValue(player_class_value), level);
}
uint32 GetPlayerClassValue(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case CLERIC:
case PALADIN:
case RANGER:
case SHADOWKNIGHT:
case DRUID:
case MONK:
case BARD:
case ROGUE:
case SHAMAN:
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
case BEASTLORD:
case BERSERKER:
return class_id;
default:
return PLAYER_CLASS_UNKNOWN; // watch
}
}
uint32 GetPlayerClassBit(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
return PLAYER_CLASS_WARRIOR_BIT;
case CLERIC:
return PLAYER_CLASS_CLERIC_BIT;
case PALADIN:
return PLAYER_CLASS_PALADIN_BIT;
case RANGER:
return PLAYER_CLASS_RANGER_BIT;
case SHADOWKNIGHT:
return PLAYER_CLASS_SHADOWKNIGHT_BIT;
case DRUID:
return PLAYER_CLASS_DRUID_BIT;
case MONK:
return PLAYER_CLASS_MONK_BIT;
case BARD:
return PLAYER_CLASS_BARD_BIT;
case ROGUE:
return PLAYER_CLASS_ROGUE_BIT;
case SHAMAN:
return PLAYER_CLASS_SHAMAN_BIT;
case NECROMANCER:
return PLAYER_CLASS_NECROMANCER_BIT;
case WIZARD:
return PLAYER_CLASS_WIZARD_BIT;
case MAGICIAN:
return PLAYER_CLASS_MAGICIAN_BIT;
case ENCHANTER:
return PLAYER_CLASS_ENCHANTER_BIT;
case BEASTLORD:
return PLAYER_CLASS_BEASTLORD_BIT;
case BERSERKER:
return PLAYER_CLASS_BERSERKER_BIT;
default:
return PLAYER_CLASS_UNKNOWN_BIT;
}
}
uint8 GetClassIDFromPlayerClassValue(uint32 player_class_value)
{
switch (player_class_value) {
case PLAYER_CLASS_WARRIOR:
case PLAYER_CLASS_CLERIC:
case PLAYER_CLASS_PALADIN:
case PLAYER_CLASS_RANGER:
case PLAYER_CLASS_SHADOWKNIGHT:
case PLAYER_CLASS_DRUID:
case PLAYER_CLASS_MONK:
case PLAYER_CLASS_BARD:
case PLAYER_CLASS_ROGUE:
case PLAYER_CLASS_SHAMAN:
case PLAYER_CLASS_NECROMANCER:
case PLAYER_CLASS_WIZARD:
case PLAYER_CLASS_MAGICIAN:
case PLAYER_CLASS_ENCHANTER:
case PLAYER_CLASS_BEASTLORD:
case PLAYER_CLASS_BERSERKER:
return player_class_value;
default:
return PLAYER_CLASS_UNKNOWN; // watch
}
}
uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit)
{
switch (player_class_bit) {
case PLAYER_CLASS_WARRIOR_BIT:
return WARRIOR;
case PLAYER_CLASS_CLERIC_BIT:
return CLERIC;
case PLAYER_CLASS_PALADIN_BIT:
return PALADIN;
case PLAYER_CLASS_RANGER_BIT:
return RANGER;
case PLAYER_CLASS_SHADOWKNIGHT_BIT:
return SHADOWKNIGHT;
case PLAYER_CLASS_DRUID_BIT:
return DRUID;
case PLAYER_CLASS_MONK_BIT:
return MONK;
case PLAYER_CLASS_BARD_BIT:
return BARD;
case PLAYER_CLASS_ROGUE_BIT:
return ROGUE;
case PLAYER_CLASS_SHAMAN_BIT:
return SHAMAN;
case PLAYER_CLASS_NECROMANCER_BIT:
return NECROMANCER;
case PLAYER_CLASS_WIZARD_BIT:
return WIZARD;
case PLAYER_CLASS_MAGICIAN_BIT:
return MAGICIAN;
case PLAYER_CLASS_ENCHANTER_BIT:
return ENCHANTER;
case PLAYER_CLASS_BEASTLORD_BIT:
return BEASTLORD;
case PLAYER_CLASS_BERSERKER_BIT:
return BERSERKER;
default:
return PLAYER_CLASS_UNKNOWN; // watch
}
}
bool IsFighterClass(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case PALADIN:
case RANGER:
case SHADOWKNIGHT:
case MONK:
case BARD:
case ROGUE:
case BEASTLORD:
case BERSERKER:
return true;
default:
return false;
}
}
bool IsSpellFighterClass(uint8 class_id)
{
switch (class_id) {
case PALADIN:
case RANGER:
case SHADOWKNIGHT:
case BEASTLORD:
return true;
default:
return false;
}
}
bool IsNonSpellFighterClass(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case MONK:
case BARD:
case ROGUE:
case BERSERKER:
return true;
default:
return false;
}
}
bool IsCasterClass(uint8 class_id)
{
switch (class_id) {
case CLERIC:
case DRUID:
case SHAMAN:
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return true;
default:
return false;
}
}
bool IsINTCasterClass(uint8 class_id)
{
switch (class_id) {
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return true;
default:
return false;
}
}
bool IsWISCasterClass(uint8 class_id)
{
switch (class_id) {
case CLERIC:
case DRUID:
case SHAMAN:
return true;
default:
return false;
}
}
bool IsPlateClass(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case CLERIC:
case PALADIN:
case SHADOWKNIGHT:
case BARD:
return true;
default:
return false;
}
}
bool IsChainClass(uint8 class_id)
{
switch (class_id) {
case RANGER:
case ROGUE:
case SHAMAN:
case BERSERKER:
return true;
default:
return false;
}
}
bool IsLeatherClass(uint8 class_id)
{
switch (class_id) {
case DRUID:
case MONK:
case BEASTLORD:
return true;
default:
return false;
}
}
bool IsClothClass(uint8 class_id)
{
switch (class_id) {
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return true;
default:
return false;
}
}
uint8 ClassArmorType(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case CLERIC:
case PALADIN:
case SHADOWKNIGHT:
case BARD:
return ARMOR_TYPE_PLATE;
case RANGER:
case ROGUE:
case SHAMAN:
case BERSERKER:
return ARMOR_TYPE_CHAIN;
case DRUID:
case MONK:
case BEASTLORD:
return ARMOR_TYPE_LEATHER;
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return ARMOR_TYPE_CLOTH;
default:
return ARMOR_TYPE_UNKNOWN;
}
}
+42 -100
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,25 +17,26 @@
*/
#ifndef CLASSES_CH
#define CLASSES_CH
#include "../common/types.h"
#define WARRIOR 1
#define CLERIC 2
#define PALADIN 3
#define RANGER 4
#define SHADOWKNIGHT 5
#define DRUID 6
#define MONK 7
#define BARD 8
#define ROGUE 9
#define SHAMAN 10
#define NECROMANCER 11
#define WIZARD 12
#define MAGICIAN 13
#define ENCHANTER 14
#define BEASTLORD 15
#define BERSERKER 16
#define Array_Class_UNKNOWN 0
#define WARRIOR 1
#define CLERIC 2
#define PALADIN 3
#define RANGER 4
#define SHADOWKNIGHT 5
#define DRUID 6
#define MONK 7
#define BARD 8
#define ROGUE 9
#define SHAMAN 10
#define NECROMANCER 11
#define WIZARD 12
#define MAGICIAN 13
#define ENCHANTER 14
#define BEASTLORD 15
#define BERSERKER 16
#define PLAYER_CLASS_COUNT 16 // used for array defines, must be the count of playable classes
#define WARRIORGM 20
#define CLERICGM 21
#define PALADINGM 22
@@ -57,92 +58,33 @@
#define DISCORD_MERCHANT 59
#define ADVENTURERECRUITER 60
#define ADVENTUREMERCHANT 61
#define LDON_TREASURE 62 // objects you can use /open on first seen in LDONs
#define CORPSE_CLASS 62 // only seen on Danvi's Corpse in Akheva so far..
#define TRIBUTE_MASTER 63
#define GUILD_TRIBUTE_MASTER 64 // not sure
#define LDON_TREASURE 62 //objects you can use /open on first seen in LDONs
#define CORPSE_CLASS 62 //only seen on Danvi's Corpse in Akheva so far..
#define TRIBUTE_MASTER 63
#define GUILD_TRIBUTE_MASTER 64 //not sure
#define NORRATHS_KEEPERS_MERCHANT 67
#define DARK_REIGN_MERCHANT 68
#define FELLOWSHIP_MASTER 69
#define ALT_CURRENCY_MERCHANT 70
#define MERCERNARY_MASTER 71
#define warrior_1 1
#define monk_1 64
#define paladin_1 4
#define shadow_1 16
#define bard_1 128
#define cleric_1 2
#define necromancer_1 1024
#define ranger_1 8
#define druid_1 32
#define mage_1 4096
#define wizard_1 2048
#define enchanter_1 8192
#define rogue_1 256
#define shaman_1 512
#define beastlord_1 16384
#define berserker_1 32768
#define call_1 65536
// player class values
#define PLAYER_CLASS_UNKNOWN 0
#define PLAYER_CLASS_WARRIOR 1
#define PLAYER_CLASS_CLERIC 2
#define PLAYER_CLASS_PALADIN 3
#define PLAYER_CLASS_RANGER 4
#define PLAYER_CLASS_SHADOWKNIGHT 5
#define PLAYER_CLASS_DRUID 6
#define PLAYER_CLASS_MONK 7
#define PLAYER_CLASS_BARD 8
#define PLAYER_CLASS_ROGUE 9
#define PLAYER_CLASS_SHAMAN 10
#define PLAYER_CLASS_NECROMANCER 11
#define PLAYER_CLASS_WIZARD 12
#define PLAYER_CLASS_MAGICIAN 13
#define PLAYER_CLASS_ENCHANTER 14
#define PLAYER_CLASS_BEASTLORD 15
#define PLAYER_CLASS_BERSERKER 16
#define PLAYER_CLASS_COUNT 16
// player class bits
#define PLAYER_CLASS_UNKNOWN_BIT 0
#define PLAYER_CLASS_WARRIOR_BIT 1
#define PLAYER_CLASS_CLERIC_BIT 2
#define PLAYER_CLASS_PALADIN_BIT 4
#define PLAYER_CLASS_RANGER_BIT 8
#define PLAYER_CLASS_SHADOWKNIGHT_BIT 16
#define PLAYER_CLASS_DRUID_BIT 32
#define PLAYER_CLASS_MONK_BIT 64
#define PLAYER_CLASS_BARD_BIT 128
#define PLAYER_CLASS_ROGUE_BIT 256
#define PLAYER_CLASS_SHAMAN_BIT 512
#define PLAYER_CLASS_NECROMANCER_BIT 1024
#define PLAYER_CLASS_WIZARD_BIT 2048
#define PLAYER_CLASS_MAGICIAN_BIT 4096
#define PLAYER_CLASS_ENCHANTER_BIT 8192
#define PLAYER_CLASS_BEASTLORD_BIT 16384
#define PLAYER_CLASS_BERSERKER_BIT 32768
#define PLAYER_CLASS_ALL_MASK 65535 // was 65536
#define ARMOR_TYPE_UNKNOWN 0
#define ARMOR_TYPE_CLOTH 1
#define ARMOR_TYPE_LEATHER 2
#define ARMOR_TYPE_CHAIN 3
#define ARMOR_TYPE_PLATE 4
#define ARMOR_TYPE_FIRST ARMOR_TYPE_UNKNOWN
#define ARMOR_TYPE_LAST ARMOR_TYPE_PLATE
#define ARMOR_TYPE_COUNT 5
const char* GetClassIDName(uint8 class_id, uint8 level = 0);
const char* GetPlayerClassName(uint32 player_class_value, uint8 level = 0);
uint32 GetPlayerClassValue(uint8 class_id);
uint32 GetPlayerClassBit(uint8 class_id);
uint8 GetClassIDFromPlayerClassValue(uint32 player_class_value);
uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit);
bool IsFighterClass(uint8 class_id);
bool IsSpellFighterClass(uint8 class_id);
bool IsNonSpellFighterClass(uint8 class_id);
bool IsCasterClass(uint8 class_id);
bool IsINTCasterClass(uint8 class_id);
bool IsWISCasterClass(uint8 class_id);
bool IsPlateClass(uint8 class_id);
bool IsChainClass(uint8 class_id);
bool IsLeatherClass(uint8 class_id);
bool IsClothClass(uint8 class_id);
uint8 ClassArmorType(uint8 class_id);
const char* GetEQClassName(uint8 class_, uint8 level = 0);
#endif
+155
View File
@@ -0,0 +1,155 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CLIENTVERSIONS_H
#define CLIENTVERSIONS_H
#include "types.h"
static const uint32 BIT_Client62 = 1;
static const uint32 BIT_Titanium = 2;
static const uint32 BIT_SoF = 4;
static const uint32 BIT_SoD = 8;
static const uint32 BIT_UF = 16;
static const uint32 BIT_RoF = 32;
static const uint32 BIT_RoF2 = 64;
static const uint32 BIT_TitaniumAndEarlier = 0x00000003;
static const uint32 BIT_SoFAndLater = 0xFFFFFFFC;
static const uint32 BIT_SoDAndLater = 0xFFFFFFF8;
static const uint32 BIT_UFAndLater = 0xFFFFFFF0;
static const uint32 BIT_RoFAndLater = 0xFFFFFFE0;
static const uint32 BIT_RoF2AndLater = 0xFFFFFFC0;
static const uint32 BIT_AllClients = 0xFFFFFFFF;
enum class ClientVersion
{
Unknown = 0,
Client62, // Build: 'Aug 4 2005 15:40:59'
Titanium, // Build: 'Oct 31 2005 10:33:37'
SoF, // Build: 'Sep 7 2007 09:11:49'
SoD, // Build: 'Dec 19 2008 15:22:49'
UF, // Build: 'Jun 8 2010 16:44:32'
RoF, // Build: 'Dec 10 2012 17:35:44'
RoF2, // Build: 'May 10 2013 23:30:08'
MobNPC,
MobMerc,
MobBot,
MobPet,
MaxClientVersions
};
#define CLIENT_VERSION_COUNT 12
#define LAST_PC_CLIENT ClientVersion::RoF2
#define LAST_NPC_CLIENT ClientVersion::MobPet
static const char* ClientVersionName(ClientVersion version)
{
switch (version)
{
case ClientVersion::Unknown:
return "Unknown";
case ClientVersion::Client62:
return "Client62";
case ClientVersion::Titanium:
return "Titanium";
case ClientVersion::SoF:
return "SoF";
case ClientVersion::SoD:
return "SoD";
case ClientVersion::UF:
return "UF";
case ClientVersion::RoF:
return "RoF";
case ClientVersion::RoF2:
return "RoF2";
case ClientVersion::MobNPC:
return "MobNPC";
case ClientVersion::MobMerc:
return "MobMerc";
case ClientVersion::MobBot:
return "MobBot";
case ClientVersion::MobPet:
return "MobPet";
default:
return "<ERROR> Invalid ClientVersion";
};
}
static uint32 ClientBitFromVersion(ClientVersion clientVersion)
{
switch (clientVersion)
{
case ClientVersion::Unknown:
case ClientVersion::Client62:
return 0;
case ClientVersion::Titanium:
case ClientVersion::SoF:
case ClientVersion::SoD:
case ClientVersion::UF:
case ClientVersion::RoF:
case ClientVersion::RoF2:
case ClientVersion::MobNPC:
case ClientVersion::MobMerc:
case ClientVersion::MobBot:
case ClientVersion::MobPet:
return ((uint32)1 << (static_cast<unsigned int>(clientVersion) - 1));
default:
return 0;
}
}
static ClientVersion ClientVersionFromBit(uint32 clientVersionBit)
{
switch (clientVersionBit)
{
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown):
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)):
return ClientVersion::Unknown;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)):
return ClientVersion::Titanium;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)):
return ClientVersion::SoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoD) - 1)):
return ClientVersion::SoD;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::UF) - 1)):
return ClientVersion::UF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF) - 1)):
return ClientVersion::RoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF2) - 1)):
return ClientVersion::RoF2;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobNPC) - 1)):
return ClientVersion::MobNPC;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobMerc) - 1)):
return ClientVersion::MobMerc;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobBot) - 1)):
return ClientVersion::MobBot;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobPet) - 1)):
return ClientVersion::MobPet;
default:
return ClientVersion::Unknown;
}
}
#endif /* CLIENTVERSIONS_H */
+22 -22
View File
@@ -25,7 +25,7 @@ public:
}
}
Log(Logs::General, Logs::Crash, buffer);
Log.Out(Logs::General, Logs::Crash, buffer);
StackWalker::OnOutput(szText);
}
};
@@ -35,67 +35,67 @@ LONG WINAPI windows_exception_handler(EXCEPTION_POINTERS *ExceptionInfo)
switch(ExceptionInfo->ExceptionRecord->ExceptionCode)
{
case EXCEPTION_ACCESS_VIOLATION:
Log(Logs::General, Logs::Crash, "EXCEPTION_ACCESS_VIOLATION");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_ACCESS_VIOLATION");
break;
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED:
Log(Logs::General, Logs::Crash, "EXCEPTION_ARRAY_BOUNDS_EXCEEDED");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_ARRAY_BOUNDS_EXCEEDED");
break;
case EXCEPTION_BREAKPOINT:
Log(Logs::General, Logs::Crash, "EXCEPTION_BREAKPOINT");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_BREAKPOINT");
break;
case EXCEPTION_DATATYPE_MISALIGNMENT:
Log(Logs::General, Logs::Crash, "EXCEPTION_DATATYPE_MISALIGNMENT");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_DATATYPE_MISALIGNMENT");
break;
case EXCEPTION_FLT_DENORMAL_OPERAND:
Log(Logs::General, Logs::Crash, "EXCEPTION_FLT_DENORMAL_OPERAND");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_DENORMAL_OPERAND");
break;
case EXCEPTION_FLT_DIVIDE_BY_ZERO:
Log(Logs::General, Logs::Crash, "EXCEPTION_FLT_DIVIDE_BY_ZERO");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_DIVIDE_BY_ZERO");
break;
case EXCEPTION_FLT_INEXACT_RESULT:
Log(Logs::General, Logs::Crash, "EXCEPTION_FLT_INEXACT_RESULT");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_INEXACT_RESULT");
break;
case EXCEPTION_FLT_INVALID_OPERATION:
Log(Logs::General, Logs::Crash, "EXCEPTION_FLT_INVALID_OPERATION");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_INVALID_OPERATION");
break;
case EXCEPTION_FLT_OVERFLOW:
Log(Logs::General, Logs::Crash, "EXCEPTION_FLT_OVERFLOW");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_OVERFLOW");
break;
case EXCEPTION_FLT_STACK_CHECK:
Log(Logs::General, Logs::Crash, "EXCEPTION_FLT_STACK_CHECK");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_STACK_CHECK");
break;
case EXCEPTION_FLT_UNDERFLOW:
Log(Logs::General, Logs::Crash, "EXCEPTION_FLT_UNDERFLOW");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_UNDERFLOW");
break;
case EXCEPTION_ILLEGAL_INSTRUCTION:
Log(Logs::General, Logs::Crash, "EXCEPTION_ILLEGAL_INSTRUCTION");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_ILLEGAL_INSTRUCTION");
break;
case EXCEPTION_IN_PAGE_ERROR:
Log(Logs::General, Logs::Crash, "EXCEPTION_IN_PAGE_ERROR");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_IN_PAGE_ERROR");
break;
case EXCEPTION_INT_DIVIDE_BY_ZERO:
Log(Logs::General, Logs::Crash, "EXCEPTION_INT_DIVIDE_BY_ZERO");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_INT_DIVIDE_BY_ZERO");
break;
case EXCEPTION_INT_OVERFLOW:
Log(Logs::General, Logs::Crash, "EXCEPTION_INT_OVERFLOW");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_INT_OVERFLOW");
break;
case EXCEPTION_INVALID_DISPOSITION:
Log(Logs::General, Logs::Crash, "EXCEPTION_INVALID_DISPOSITION");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_INVALID_DISPOSITION");
break;
case EXCEPTION_NONCONTINUABLE_EXCEPTION:
Log(Logs::General, Logs::Crash, "EXCEPTION_NONCONTINUABLE_EXCEPTION");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_NONCONTINUABLE_EXCEPTION");
break;
case EXCEPTION_PRIV_INSTRUCTION:
Log(Logs::General, Logs::Crash, "EXCEPTION_PRIV_INSTRUCTION");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_PRIV_INSTRUCTION");
break;
case EXCEPTION_SINGLE_STEP:
Log(Logs::General, Logs::Crash, "EXCEPTION_SINGLE_STEP");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_SINGLE_STEP");
break;
case EXCEPTION_STACK_OVERFLOW:
Log(Logs::General, Logs::Crash, "EXCEPTION_STACK_OVERFLOW");
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_STACK_OVERFLOW");
break;
default:
Log(Logs::General, Logs::Crash, "Unknown Exception");
Log.Out(Logs::General, Logs::Crash, "Unknown Exception");
break;
}
+20 -27
View File
@@ -1,6 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -14,42 +13,36 @@
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_DATA_VERIFICATION_H
#define COMMON_DATA_VERIFICATION_H
#include <algorithm>
namespace EQEmu
{
template <typename T>
T Clamp(const T& value, const T& lower, const T& upper) {
return std::max(lower, std::min(value, upper));
}
template <typename T>
T ClampLower(const T& value, const T& lower) {
return std::max(lower, value);
}
template <typename T>
T Clamp(const T& value, const T& lower, const T& upper) {
return std::max(lower, std::min(value, upper));
}
template <typename T>
T ClampUpper(const T& value, const T& upper) {
return std::min(value, upper);
}
template <typename T>
T ClampLower(const T& value, const T& lower) {
return std::max(lower, value);
}
template <typename T>
bool ValueWithin(const T& value, const T& lower, const T& upper) {
return value >= lower && value <= upper;
}
template <typename T>
T ClampUpper(const T& value, const T& upper) {
return std::min(value, upper);
}
template <typename T1, typename T2, typename T3>
bool ValueWithin(const T1& value, const T2& lower, const T3& upper) {
return value >= (T1)lower && value <= (T1)upper;
}
template <typename T>
bool ValueWithin(const T& value, const T& lower, const T& upper) {
return value >= lower && value <= upper;
}
} /*EQEmu*/
}
#endif /*COMMON_DATA_VERIFICATION_H*/
#endif
+166 -166
View File
@@ -23,7 +23,6 @@
#include <iomanip>
#include <iostream>
#include <map>
#include <algorithm>
#include <mysqld_error.h>
#include <stdio.h>
#include <stdlib.h>
@@ -49,6 +48,7 @@
extern Client client;
Database::Database () {
DBInitVars();
}
/*
@@ -57,6 +57,7 @@ Establish a connection to a mysql database with the supplied parameters
Database::Database(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
{
DBInitVars();
Connect(host, user, passwd, database, port);
}
@@ -64,21 +65,34 @@ bool Database::Connect(const char* host, const char* user, const char* passwd, c
uint32 errnum= 0;
char errbuf[MYSQL_ERRMSG_SIZE];
if (!Open(host, user, passwd, database, port, &errnum, errbuf)) {
Log(Logs::General, Logs::Error, "Failed to connect to database: Error: %s", errbuf);
Log.Out(Logs::General, Logs::Error, "Failed to connect to database: Error: %s", errbuf);
return false;
}
else {
Log(Logs::General, Logs::Status, "Using database '%s' at %s:%d", database, host,port);
Log.Out(Logs::General, Logs::Status, "Using database '%s' at %s:%d", database, host,port);
return true;
}
}
void Database::DBInitVars() {
varcache_array = 0;
varcache_max = 0;
varcache_lastupdate = 0;
}
/*
Close the connection to the database
*/
Database::~Database()
{
unsigned int x;
if (varcache_array) {
for (x=0; x<varcache_max; x++) {
safe_delete_array(varcache_array[x]);
}
safe_delete_array(varcache_array);
}
}
/*
@@ -208,7 +222,7 @@ uint32 Database::CreateAccount(const char* name, const char* password, int16 sta
else
query = StringFormat("INSERT INTO account SET name='%s', status=%i, lsaccount_id=%i, time_creation=UNIX_TIMESTAMP();",name, status, lsaccount_id);
Log(Logs::General, Logs::World_Server, "Account Attempting to be created: '%s' status: %i", name, status);
Log.Out(Logs::General, Logs::World_Server, "Account Attempting to be created: '%s' status: %i", name, status);
auto results = QueryDatabase(query);
if (!results.Success()) {
@@ -225,7 +239,7 @@ uint32 Database::CreateAccount(const char* name, const char* password, int16 sta
bool Database::DeleteAccount(const char* name) {
std::string query = StringFormat("DELETE FROM account WHERE name='%s';",name);
Log(Logs::General, Logs::World_Server, "Account Attempting to be deleted:'%s'", name);
Log.Out(Logs::General, Logs::World_Server, "Account Attempting to be deleted:'%s'", name);
auto results = QueryDatabase(query);
if (!results.Success()) {
@@ -272,7 +286,7 @@ bool Database::ReserveName(uint32 account_id, char* name) {
auto results = QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) {
if (row[0] && atoi(row[0]) > 0){
Log(Logs::General, Logs::World_Server, "Account: %i tried to request name: %s, but it is already taken...", account_id, name);
Log.Out(Logs::General, Logs::World_Server, "Account: %i tried to request name: %s, but it is already taken...", account_id, name);
return false;
}
}
@@ -290,24 +304,20 @@ bool Database::ReserveName(uint32 account_id, char* name) {
bool Database::DeleteCharacter(char *name) {
uint32 charid = 0;
if(!name || !strlen(name)) {
Log(Logs::General, Logs::World_Server, "DeleteCharacter: request to delete without a name (empty char slot)");
Log.Out(Logs::General, Logs::World_Server, "DeleteCharacter: request to delete without a name (empty char slot)");
return false;
}
Log(Logs::General, Logs::World_Server, "Database::DeleteCharacter name : '%s'", name);
Log.Out(Logs::General, Logs::World_Server, "Database::DeleteCharacter name : '%s'", name);
/* Get id from character_data before deleting record so we can clean up the rest of the tables */
std::string query = StringFormat("SELECT `id` from `character_data` WHERE `name` = '%s'", name);
auto results = QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) { charid = atoi(row[0]); }
if (charid <= 0){
Log(Logs::General, Logs::Error, "Database::DeleteCharacter :: Character (%s) not found, stopping delete...", name);
return false;
}
if (charid <= 0){ std::cerr << "Database::DeleteCharacter :: Character not found, stopping delete...\n"; return false; }
query = StringFormat("DELETE FROM `quest_globals` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_activities` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_enabledtasks` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_tasks` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `completed_tasks` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `friends` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `mail` WHERE `charid` = '%d'", charid); QueryDatabase(query);
@@ -338,11 +348,11 @@ bool Database::DeleteCharacter(char *name) {
query = StringFormat("DELETE FROM `character_inspect_messages` WHERE `id` = %u", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_leadership_abilities` WHERE `id` = %u", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_alt_currency` WHERE `char_id` = '%d'", charid); QueryDatabase(query);
#ifdef BOTS
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d' AND GetMobTypeById(%i) = 'C'", charid); // note: only use of GetMobTypeById()
#else
#ifdef BOTS
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d' AND GetMobTypeById(%i) = 'C'", charid);
#else
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d'", charid);
#endif
#endif
QueryDatabase(query);
return true;
@@ -626,25 +636,12 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
);
auto results = QueryDatabase(query);
/* Save Bind Points */
query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot)"
query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
" VALUES (%u, %u, %u, %f, %f, %f, %f, %i), "
"(%u, %u, %u, %f, %f, %f, %f, %i), "
"(%u, %u, %u, %f, %f, %f, %f, %i), "
"(%u, %u, %u, %f, %f, %f, %f, %i), "
"(%u, %u, %u, %f, %f, %f, %f, %i)",
character_id, pp->binds[0].zoneId, 0, pp->binds[0].x, pp->binds[0].y, pp->binds[0].z, pp->binds[0].heading, 0,
character_id, pp->binds[1].zoneId, 0, pp->binds[1].x, pp->binds[1].y, pp->binds[1].z, pp->binds[1].heading, 1,
character_id, pp->binds[2].zoneId, 0, pp->binds[2].x, pp->binds[2].y, pp->binds[2].z, pp->binds[2].heading, 2,
character_id, pp->binds[3].zoneId, 0, pp->binds[3].x, pp->binds[3].y, pp->binds[3].z, pp->binds[3].heading, 3,
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading, 4
); results = QueryDatabase(query);
/* HoTT Ability */
if(RuleB(Character, GrantHoTTOnCreate))
{
query = StringFormat("INSERT INTO `character_leadership_abilities` (id, slot, rank) VALUES (%u, %i, %i)", character_id, 14, 1);
results = QueryDatabase(query);
}
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading, 1
); results = QueryDatabase(query);
/* Save Skills */
int firstquery = 0;
@@ -680,14 +677,14 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
}
/* This only for new Character creation storing */
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv) {
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv) {
uint32 charid = 0;
char zone[50];
float x, y, z;
charid = GetCharacterID(pp->name);
if(!charid) {
Log(Logs::General, Logs::Error, "StoreCharacter: no character id");
Log.Out(Logs::General, Logs::Error, "StoreCharacter: no character id");
return false;
}
@@ -708,8 +705,8 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu
/* Insert starting inventory... */
std::string invquery;
for (int16 i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::BANK_BAGS_END;) {
const EQEmu::ItemInstance* newinv = inv->GetItem(i);
for (int16 i=EmuConstants::EQUIPMENT_BEGIN; i<=EmuConstants::BANK_BAGS_END;) {
const ItemInst* newinv = inv->GetItem(i);
if (newinv) {
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
charid, i, newinv->GetItem()->ID, newinv->GetCharges(), newinv->GetColor());
@@ -717,16 +714,16 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu
auto results = QueryDatabase(invquery);
}
if (i == EQEmu::inventory::slotCursor) {
i = EQEmu::legacy::GENERAL_BAGS_BEGIN;
if (i == MainCursor) {
i = EmuConstants::GENERAL_BAGS_BEGIN;
continue;
}
else if (i == EQEmu::legacy::CURSOR_BAG_END) {
i = EQEmu::legacy::BANK_BEGIN;
else if (i == EmuConstants::CURSOR_BAG_END) {
i = EmuConstants::BANK_BEGIN;
continue;
}
else if (i == EQEmu::legacy::BANK_END) {
i = EQEmu::legacy::BANK_BAGS_BEGIN;
else if (i == EmuConstants::BANK_END) {
i = EmuConstants::BANK_BAGS_BEGIN;
continue;
}
i++;
@@ -839,7 +836,7 @@ void Database::GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID
}
void Database::GetCharName(uint32 char_id, char* name) {
void Database::GetCharName(uint32 char_id, char* name) {
std::string query = StringFormat("SELECT `name` FROM `character_data` WHERE id='%i'", char_id);
auto results = QueryDatabase(query);
@@ -854,69 +851,145 @@ void Database::GetCharName(uint32 char_id, char* name) {
}
bool Database::LoadVariables() {
auto results = QueryDatabase(StringFormat("SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= %d", varcache.last_update));
char *query = nullptr;
auto results = QueryDatabase(query, LoadVariables_MQ(&query));
if (!results.Success())
{
safe_delete_array(query);
return false;
}
safe_delete_array(query);
return LoadVariables_result(std::move(results));
}
uint32 Database::LoadVariables_MQ(char** query)
{
return MakeAnyLenString(query, "SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= %d", varcache_lastupdate);
}
// always returns true? not sure about this.
bool Database::LoadVariables_result(MySQLRequestResult results)
{
uint32 i = 0;
LockMutex lock(&Mvarcache);
if (results.RowCount() == 0)
return true;
LockMutex lock(&Mvarcache);
std::string key, value;
for (auto row = results.begin(); row != results.end(); ++row) {
varcache.last_update = atoi(row[2]); // ahh should we be comparing if this is newer?
key = row[0];
value = row[1];
std::transform(std::begin(key), std::end(key), std::begin(key), ::tolower); // keys are lower case, DB doesn't have to be
varcache.Add(key, value);
if (!varcache_array) {
varcache_max = results.RowCount();
varcache_array = new VarCache_Struct*[varcache_max];
for (i=0; i<varcache_max; i++)
varcache_array[i] = 0;
}
else {
uint32 tmpnewmax = varcache_max + results.RowCount();
VarCache_Struct** tmp = new VarCache_Struct*[tmpnewmax];
for (i=0; i<tmpnewmax; i++)
tmp[i] = 0;
for (i=0; i<varcache_max; i++)
tmp[i] = varcache_array[i];
VarCache_Struct** tmpdel = varcache_array;
varcache_array = tmp;
varcache_max = tmpnewmax;
delete [] tmpdel;
}
for (auto row = results.begin(); row != results.end(); ++row)
{
varcache_lastupdate = atoi(row[2]);
for (i=0; i<varcache_max; i++) {
if (varcache_array[i]) {
if (strcasecmp(varcache_array[i]->varname, row[0]) == 0) {
delete varcache_array[i];
varcache_array[i] = (VarCache_Struct*) new uint8[sizeof(VarCache_Struct) + strlen(row[1]) + 1];
strn0cpy(varcache_array[i]->varname, row[0], sizeof(varcache_array[i]->varname));
strcpy(varcache_array[i]->value, row[1]);
break;
}
}
else {
varcache_array[i] = (VarCache_Struct*) new uint8[sizeof(VarCache_Struct) + strlen(row[1]) + 1];
strcpy(varcache_array[i]->varname, row[0]);
strcpy(varcache_array[i]->value, row[1]);
break;
}
}
}
uint32 max_used = 0;
for (i=0; i<varcache_max; i++) {
if (varcache_array[i]) {
if (i > max_used)
max_used = i;
}
}
varcache_max = max_used + 1;
return true;
}
// Gets variable from 'variables' table
bool Database::GetVariable(std::string varname, std::string &varvalue)
{
varvalue.clear();
bool Database::GetVariable(const char* varname, char* varvalue, uint16 varvalue_len) {
varvalue[0] = '\0';
LockMutex lock(&Mvarcache);
if (varname.empty())
if (strlen(varname) <= 1)
return false;
for (uint32 i=0; i<varcache_max; i++) {
std::transform(std::begin(varname), std::end(varname), std::begin(varname), ::tolower); // all keys are lower case
auto tmp = varcache.Get(varname);
if (tmp) {
varvalue = *tmp;
return true;
if (varcache_array[i]) {
if (strcasecmp(varcache_array[i]->varname, varname) == 0) {
snprintf(varvalue, varvalue_len, "%s", varcache_array[i]->value);
varvalue[varvalue_len-1] = 0;
return true;
}
}
else
return false;
}
return false;
}
bool Database::SetVariable(const std::string varname, const std::string &varvalue)
{
std::string escaped_name = EscapeString(varname);
std::string escaped_value = EscapeString(varvalue);
std::string query = StringFormat("Update variables set value='%s' WHERE varname like '%s'", escaped_value.c_str(), escaped_name.c_str());
bool Database::SetVariable(const char* varname_in, const char* varvalue_in) {
char *varname,*varvalue;
varname=(char *)malloc(strlen(varname_in)*2+1);
varvalue=(char *)malloc(strlen(varvalue_in)*2+1);
DoEscapeString(varname, varname_in, strlen(varname_in));
DoEscapeString(varvalue, varvalue_in, strlen(varvalue_in));
std::string query = StringFormat("Update variables set value='%s' WHERE varname like '%s'", varvalue, varname);
auto results = QueryDatabase(query);
if (!results.Success())
{
free(varname);
free(varvalue);
return false;
}
if (results.RowsAffected() == 1)
{
LoadVariables(); // refresh cache
free(varname);
free(varvalue);
return true;
}
query = StringFormat("Insert Into variables (varname, value) values ('%s', '%s')", escaped_name.c_str(), escaped_value.c_str());
query = StringFormat("Insert Into variables (varname, value) values ('%s', '%s')", varname, varvalue);
results = QueryDatabase(query);
free(varname);
free(varvalue);
if (results.RowsAffected() != 1)
return false;
LoadVariables(); // refresh cache
return true;
}
@@ -1110,16 +1183,21 @@ bool Database::CheckNameFilter(const char* name, bool surname)
{
std::string str_name = name;
// the minimum 4 is enforced by the client too
if (!name || strlen(name) < 4)
if(surname)
{
return false;
// the minimum 4 is enforced by the client too
if(!name || strlen(name) < 3)
{
return false;
}
}
// Given name length is enforced by the client too
if (!surname && strlen(name) > 15)
else
{
return false;
// the minimum 4 is enforced by the client too
if(!name || strlen(name) < 4 || strlen(name) > 15)
{
return false;
}
}
for (size_t i = 0; i < str_name.size(); i++)
@@ -1306,7 +1384,7 @@ bool Database::MoveCharacterToZone(const char* charname, const char* zonename) {
}
bool Database::MoveCharacterToZone(uint32 iCharID, const char* iZonename) {
std::string query = StringFormat("UPDATE `character_data` SET `zone_id` = %i, `x` = -1, `y` = -1, `z` = -1 WHERE `id` = %i", GetZoneID(iZonename), iCharID);
std::string query = StringFormat("UPDATE `character_data` SET `zone_id` = %i, `x` = -1, `y` = -1, `z` = -1 WHERE `id` = %i", iZonename, GetZoneID(iZonename), iCharID);
auto results = QueryDatabase(query);
if (!results.Success()) {
@@ -1482,12 +1560,11 @@ void Database::SetFirstLogon(uint32 CharID, uint8 firstlogon) {
QueryDatabase(query);
}
void Database::AddReport(std::string who, std::string against, std::string lines)
{
auto escape_str = new char[lines.size() * 2 + 1];
void Database::AddReport(std::string who, std::string against, std::string lines) {
char *escape_str = new char[lines.size()*2+1];
DoEscapeString(escape_str, lines.c_str(), lines.size());
std::string query = StringFormat("INSERT INTO reports (name, reported, reported_text) VALUES('%s', '%s', '%s')", EscapeString(who).c_str(), EscapeString(against).c_str(), escape_str);
std::string query = StringFormat("INSERT INTO reports (name, reported, reported_text) VALUES('%s', '%s', '%s')", who.c_str(), against.c_str(), escape_str);
QueryDatabase(query);
safe_delete_array(escape_str);
}
@@ -1500,7 +1577,7 @@ void Database::SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ism
auto results = QueryDatabase(query);
if (!results.Success())
Log(Logs::General, Logs::Error, "Error deleting character from group id: %s", results.ErrorMessage().c_str());
Log.Out(Logs::General, Logs::Error, "Error deleting character from group id: %s", results.ErrorMessage().c_str());
return;
}
@@ -1543,7 +1620,7 @@ uint32 Database::GetGroupID(const char* name){
if (results.RowCount() == 0)
{
// Commenting this out until logging levels can prevent this from going to console
//Log(Logs::General, Logs::None,, "Character not in a group: %s", name);
//Log.Out(Logs::General, Logs::None,, "Character not in a group: %s", name);
return 0;
}
@@ -1590,7 +1667,7 @@ void Database::SetGroupLeaderName(uint32 gid, const char* name) {
result = QueryDatabase(query);
if(!result.Success()) {
Log(Logs::General, Logs::None, "Error in Database::SetGroupLeaderName: %s", result.ErrorMessage().c_str());
Log.Out(Logs::General, Logs::None, "Error in Database::SetGroupLeaderName: %s", result.ErrorMessage().c_str());
}
}
@@ -1787,7 +1864,7 @@ const char* Database::GetRaidLeaderName(uint32 raid_id)
auto results = QueryDatabase(query);
if (!results.Success()) {
Log(Logs::General, Logs::Debug, "Unable to get Raid Leader Name for Raid ID: %u", raid_id);
Log.Out(Logs::General, Logs::Debug, "Unable to get Raid Leader Name for Raid ID: %u", raid_id);
return "UNKNOWN";
}
@@ -2056,8 +2133,6 @@ uint32 Database::GetGuildIDByCharID(uint32 character_id)
void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings)
{
// log_settings previously initialized to '0' by EQEmuLogSys::LoadLogSettingsDefaults()
std::string query =
"SELECT "
"log_category_id, "
@@ -2071,13 +2146,10 @@ void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings)
auto results = QueryDatabase(query);
int log_category = 0;
LogSys.file_logs_enabled = false;
Log.file_logs_enabled = false;
for (auto row = results.begin(); row != results.end(); ++row) {
log_category = atoi(row[0]);
if (log_category <= Logs::None || log_category >= Logs::MaxCategoryID)
continue;
log_settings[log_category].log_to_console = atoi(row[2]);
log_settings[log_category].log_to_file = atoi(row[3]);
log_settings[log_category].log_to_gmsay = atoi(row[4]);
@@ -2097,79 +2169,7 @@ void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings)
If we go through this whole loop and nothing is set to any debug level, there is no point to create a file or keep anything open
*/
if (log_settings[log_category].log_to_file > 0){
LogSys.file_logs_enabled = true;
Log.file_logs_enabled = true;
}
}
}
void Database::ClearInvSnapshots(bool use_rule)
{
uint32 del_time = time(nullptr);
if (use_rule) { del_time -= RuleI(Character, InvSnapshotHistoryD) * 86400; }
std::string query = StringFormat("DELETE FROM inventory_snapshots WHERE time_index <= %lu", (unsigned long)del_time);
QueryDatabase(query);
}
struct TimeOfDay_Struct Database::LoadTime(time_t &realtime)
{
TimeOfDay_Struct eqTime;
std::string query = StringFormat("SELECT minute,hour,day,month,year,realtime FROM eqtime limit 1");
auto results = QueryDatabase(query);
if (!results.Success() || results.RowCount() == 0){
Log(Logs::Detail, Logs::World_Server, "Loading EQ time of day failed. Using defaults.");
eqTime.minute = 0;
eqTime.hour = 9;
eqTime.day = 1;
eqTime.month = 1;
eqTime.year = 3100;
realtime = time(0);
}
else{
auto row = results.begin();
eqTime.minute = atoi(row[0]);
eqTime.hour = atoi(row[1]);
eqTime.day = atoi(row[2]);
eqTime.month = atoi(row[3]);
eqTime.year = atoi(row[4]);
realtime = atoi(row[5]);
}
return eqTime;
}
bool Database::SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year)
{
std::string query = StringFormat("UPDATE eqtime set minute = %d, hour = %d, day = %d, month = %d, year = %d, realtime = %d limit 1", minute, hour, day, month, year, time(0));
auto results = QueryDatabase(query);
return results.Success();
}
int Database::GetIPExemption(std::string account_ip) {
std::string query = StringFormat("SELECT `exemption_amount` FROM `ip_exemptions` WHERE `exemption_ip` = '%s'", account_ip.c_str());
auto results = QueryDatabase(query);
if (results.Success() && results.RowCount() > 0) {
auto row = results.begin();
return atoi(row[0]);
}
return RuleI(World, MaxClientsPerIP);
}
int Database::GetInstanceID(uint32 char_id, uint32 zone_id) {
std::string query = StringFormat("SELECT instance_list.id FROM instance_list INNER JOIN instance_list_player ON instance_list.id = instance_list_player.id WHERE instance_list.zone = '%i' AND instance_list_player.charid = '%i'", zone_id, char_id);
auto results = QueryDatabase(query);
if (results.Success() && results.RowCount() > 0) {
auto row = results.begin();
return atoi(row[0]);;
}
return 0;
}
+17 -29
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -23,7 +23,6 @@
#include "global_define.h"
#include "eqemu_logsys.h"
#include "types.h"
#include "dbcore.h"
#include "linked_list.h"
@@ -37,14 +36,10 @@
//atoi is not uint32 or uint32 safe!!!!
#define atoul(str) strtoul(str, nullptr, 10)
class Inventory;
class MySQLRequestResult;
class Client;
namespace EQEmu
{
class InventoryProfile;
}
struct EventLogDetails_Struct {
uint32 id;
char accountname[64];
@@ -71,14 +66,8 @@ struct npcDecayTimes_Struct {
struct VarCache_Struct {
std::map<std::string, std::string> m_cache;
uint32 last_update;
VarCache_Struct() : last_update(0) { }
void Add(const std::string &key, const std::string &value) { m_cache[key] = value; }
const std::string *Get(const std::string &key) {
auto it = m_cache.find(key);
return (it != m_cache.end() ? &it->second : nullptr);
}
char varname[26];
char value[0];
};
class PTimerList;
@@ -98,7 +87,7 @@ class Database : public DBcore {
public:
Database();
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
~Database();
/* Character Creation */
@@ -113,7 +102,7 @@ public:
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool SetHackerFlag(const char* accountname, const char* charactername, const char* hacked);
bool SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv);
bool UpdateName(const char* oldname, const char* newname);
/* General Information Queries */
@@ -190,10 +179,6 @@ public:
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
void SetAgreementFlag(uint32 acctid);
int GetIPExemption(std::string account_ip);
int GetInstanceID(uint32 char_id, uint32 zone_id);
/* Groups */
@@ -224,14 +209,17 @@ public:
/* Database Conversions 'database_conversions.cpp' */
bool CheckDatabaseConversions();
bool CheckDatabaseConvertBotsPostPPDeblob();
bool CheckDatabaseConvertCorpseDeblob();
bool CheckDatabaseConvertPPDeblob();
/* Database Variables */
bool GetVariable(std::string varname, std::string &varvalue);
bool SetVariable(const std::string varname, const std::string &varvalue);
bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
bool SetVariable(const char* varname, const char* varvalue);
bool LoadVariables();
uint32 LoadVariables_MQ(char** query);
bool LoadVariables_result(MySQLRequestResult results);
/* General Queries */
@@ -253,8 +241,6 @@ public:
uint8 GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16 in_level);
void AddReport(std::string who, std::string against, std::string lines);
struct TimeOfDay_Struct LoadTime(time_t &realtime);
bool SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year);
void ClearMerchantTemp();
void ClearPTimers(uint32 charid);
void SetFirstLogon(uint32 CharID, uint8 firstlogon);
@@ -262,16 +248,18 @@ public:
void SetLFP(uint32 CharID, bool LFP);
void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
void ClearInvSnapshots(bool use_rule = true);
/* EQEmuLogSys */
void LoadLogSettings(EQEmuLogSys::LogSettings* log_settings);
private:
void DBInitVars();
std::map<uint32,std::string> zonename_array;
Mutex Mvarcache;
VarCache_Struct varcache;
Mutex Mvarcache;
uint32 varcache_max;
VarCache_Struct** varcache_array;
uint32 varcache_lastupdate;
/* Groups, utility methods. */
void ClearAllGroupLeaders();
+183 -12
View File
@@ -186,7 +186,7 @@ namespace Convert {
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ uint32 Items[EQEmu::textures::materialCount];
/*510*/ uint32 Items[_MaterialCount];
/*546*/ char Name[64];
/*610*/
};
@@ -227,9 +227,9 @@ namespace Convert {
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ uint32 item_material[EQEmu::textures::materialCount]; // Item texture/material of worn/held items
/*0312*/ uint32 item_material[_MaterialCount]; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::materialCount];
/*0392*/ Convert::Color_Struct item_tint[_MaterialCount];
/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@@ -330,7 +330,7 @@ namespace Convert {
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Convert::Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
/*7224*/ Convert::Tribute_Struct tributes[EmuConstants::TRIBUTE_SIZE];
/*7264*/ Convert::Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@@ -470,20 +470,34 @@ static inline void loadbar(unsigned int x, unsigned int n, unsigned int w = 50)
bool Database::CheckDatabaseConversions() {
CheckDatabaseConvertPPDeblob();
CheckDatabaseConvertBotsPostPPDeblob();
CheckDatabaseConvertCorpseDeblob();
/* Fetch EQEmu Server script */
if (!std::ifstream("eqemu_server.pl")){
/* Fetch Automatic Upgrade Script */
if (!std::ifstream("eqemu_update.pl")){
std::cout << "Pulling down automatic database upgrade script..." << std::endl;
#ifdef _WIN32
system("perl -MLWP::UserAgent -e \"require LWP::UserAgent; my $ua = LWP::UserAgent->new; $ua->timeout(10); $ua->env_proxy; my $response = $ua->get('https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl'); if ($response->is_success){ open(FILE, '> eqemu_server.pl'); print FILE $response->decoded_content; close(FILE); }\"");
system("perl -MLWP::UserAgent -e \"require LWP::UserAgent; my $ua = LWP::UserAgent->new; $ua->timeout(10); $ua->env_proxy; my $response = $ua->get('https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_update.pl'); if ($response->is_success){ open(FILE, '> eqemu_update.pl'); print FILE $response->decoded_content; close(FILE); }\"");
#else
system("wget --no-check-certificate -O eqemu_server.pl https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl");
system("wget --no-check-certificate -O eqemu_update.pl https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_update.pl");
#endif
}
/* Run EQEmu Server script (Checks for database updates) */
system("perl eqemu_server.pl ran_from_world");
/*
Automatic (Database) Upgrade Script
Script: eqemu_update.pl V 1 - the number that world passes to the script will
force the script to check for a newer version to update itself with
eqemu_update.pl ran_from_world - won't bring up a menu if your database versions match
eqemu_update.pl - ran standalone will bring up a menu prompt
*/
/* Check for a new version of this script, the arg passed
would have to be higher than the copy they have downloaded
locally and they will re fetch */
system("perl eqemu_update.pl V 7");
/* Run Automatic Database Upgrade Script */
system("perl eqemu_update.pl ran_from_world");
return true;
}
@@ -1403,7 +1417,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Material Color Convert */
first_entry = 0; rquery = "";
for (i = EQEmu::textures::textureBegin; i < EQEmu::textures::materialCount; i++){
for (i = 0; i < _MaterialCount; i++){
if (pp->item_tint[i].color > 0){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_material` (id, slot, blue, green, red, use_tint, color) VALUES (%u, %u, %u, %u, %u, %u, %u)", character_id, i, pp->item_tint[i].rgb.blue, pp->item_tint[i].rgb.green, pp->item_tint[i].rgb.red, pp->item_tint[i].rgb.use_tint, pp->item_tint[i].color);
@@ -1415,7 +1429,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Tribute Convert */
first_entry = 0; rquery = "";
for (i = 0; i < EQEmu::legacy::TRIBUTE_SIZE; i++){
for (i = 0; i < EmuConstants::TRIBUTE_SIZE; i++){
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != 4294967295){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
@@ -1477,6 +1491,163 @@ bool Database::CheckDatabaseConvertPPDeblob(){
return true;
}
bool Database::CheckDatabaseConvertBotsPostPPDeblob(){
#ifdef BOTS
int runbotsconvert = 0;
/* Check For Legacy Bot References */
std::string rquery = StringFormat("SHOW CREATE VIEW `vwBotCharacterMobs`");
auto results = QueryDatabase(rquery);
if (results.RowCount() == 1){
auto row = results.begin();
std::string table_check = row[1];
if (table_check.find("character_data") == -1){
runbotsconvert = 1;
printf("\n\n::: Legacy Bot Views and Function Detected... \n");
printf("----------------------------------------------------------\n\n");
printf(" Database currently has bot view/function linkage to obselete \n");
printf(" table references and will now be converted...\n\n");
printf(" It is recommended that you backup your database \n");
printf(" before continuing the automatic conversion process...\n\n");
printf("----------------------------------------------------------\n\n");
std::cout << "Press ENTER to continue....." << std::endl << std::endl;
std::cin.ignore(1);
}
}
if (runbotsconvert == 1){
printf("Running bot views/function database conversion... \n");
/* Update view `vwbotcharactermobs` */
rquery = StringFormat("DROP VIEW `vwBotCharacterMobs`;");
results = QueryDatabase(rquery);
rquery = StringFormat(
"CREATE VIEW `vwBotCharacterMobs` AS\n"
"SELECT _utf8'C' AS mobtype,\n" // Natedog: '_utf8'
"c.`id`,\n"
"c.`name`,\n"
"c.`class`,\n"
"c.`level`,\n"
"c.`last_login`,\n"
"c.`zone_id`\n"
"FROM `character_data` AS c\n"
"UNION ALL\n"
"SELECT _utf8'B' AS mobtype,\n" // Natedog: '_utf8'
"b.`BotID` AS id,\n"
"b.`Name` AS name,\n"
"b.`Class` AS class,\n"
"b.`BotLevel` AS level,\n"
"0 AS timelaston,\n"
"0 AS zoneid\n"
"FROM bots AS b;"
);
results = QueryDatabase(rquery);
/* Update function `GetMobType` */
rquery = StringFormat("DROP FUNCTION IF EXISTS `GetMobType`;");
results = QueryDatabase(rquery);
rquery = StringFormat(
"CREATE FUNCTION `GetMobType` (mobname VARCHAR(64)) RETURNS CHAR(1)\n"
"BEGIN\n"
" DECLARE Result CHAR(1);\n"
"\n"
" SET Result = NULL;\n"
"\n"
" IF (SELECT COUNT(*) FROM `character_data` WHERE `name` = mobname) > 0 THEN\n"
" SET Result = 'C';\n"
" ELSEIF (SELECT COUNT(*) FROM `bots` WHERE `Name` = mobname) > 0 THEN\n"
" SET Result = 'B';\n"
" END IF;\n "
"\n"
" RETURN Result;\n"
"END"
);
results = QueryDatabase(rquery);
/* Update view `vwgroups` */
rquery = StringFormat("DROP VIEW IF EXISTS `vwGroups`;");
results = QueryDatabase(rquery);
rquery = StringFormat(
"CREATE VIEW `vwGroups` AS\n"
"SELECT g.`groupid` AS groupid,\n"
"GetMobType(g.`name`) AS mobtype,\n"
"g.`name` AS name,\n"
"g.`charid` AS mobid,\n"
"IFNULL(c.`level`, b.`BotLevel`) AS level\n"
"FROM `group_id` AS g\n"
"LEFT JOIN `character_data` AS c ON g.`name` = c.`name`\n"
"LEFT JOIN `bots` AS b ON g.`name` = b.`Name`;"
);
results = QueryDatabase(rquery);
/* Update view `vwbotgroups` */
rquery = StringFormat("DROP VIEW IF EXISTS `vwBotGroups`;");
results = QueryDatabase(rquery);
rquery = StringFormat(
"CREATE VIEW `vwBotGroups` AS\n"
"SELECT g.`BotGroupId`,\n"
"g.`BotGroupName`,\n"
"g.`BotGroupLeaderBotId`,\n"
"b.`Name` AS BotGroupLeaderName,\n"
"b.`BotOwnerCharacterId`,\n"
"c.`name` AS BotOwnerCharacterName\n"
"FROM `botgroup` AS g\n"
"JOIN `bots` AS b ON g.`BotGroupLeaderBotId` = b.`BotID`\n"
"JOIN `character_data` AS c ON b.`BotOwnerCharacterID` = c.`id`\n"
"ORDER BY b.`BotOwnerCharacterId`, g.`BotGroupName`;"
);
results = QueryDatabase(rquery);
/* Update view `vwguildmembers` */
rquery = StringFormat("DROP VIEW IF EXISTS `vwGuildMembers`;");
results = QueryDatabase(rquery);
rquery = StringFormat(
"CREATE VIEW `vwGuildMembers` AS\n"
"SELECT 'C' AS mobtype,\n"
"cm.`char_id`,\n"
"cm.`guild_id`,\n"
"cm.`rank`,\n"
"cm.`tribute_enable`,\n"
"cm.`total_tribute`,\n"
"cm.`last_tribute`,\n"
"cm.`banker`,\n"
"cm.`public_note`,\n"
"cm.`alt`\n"
"FROM `guild_members` AS cm\n"
"UNION ALL\n"
"SELECT 'B' AS mobtype,\n"
"bm.`char_id`,\n"
"bm.`guild_id`,\n"
"bm.`rank`,\n"
"bm.`tribute_enable`,\n"
"bm.`total_tribute`,\n"
"bm.`last_tribute`,\n"
"bm.`banker`,\n"
"bm.`public_note`,\n"
"bm.`alt`\n"
"FROM `botguildmembers` AS bm;"
);
results = QueryDatabase(rquery);
}
if (runbotsconvert == 1){
printf("\n\nBot views/function conversion complete, continuing world bootup...\n");
}
#endif
return true;
}
bool Database::CheckDatabaseConvertCorpseDeblob(){
Convert::DBPlayerCorpse_Struct_temp* dbpc;
Convert::classic_db_temp::DBPlayerCorpse_Struct_temp* dbpc_c;
+6 -13
View File
@@ -98,20 +98,20 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
pStatus = Error;
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
char *errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
return MySQLRequestResult(nullptr, 0, 0, 0, 0, (uint32)mysql_errno(&mysql), errorBuffer);
}
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
char *errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
/* Implement Logging at the Root */
if (mysql_errno(&mysql) > 0 && strlen(query) > 0){
if (LogSys.log_settings[Logs::MySQLError].is_category_enabled == 1)
Log(Logs::General, Logs::MySQLError, "%i: %s \n %s", mysql_errno(&mysql), mysql_error(&mysql), query);
if (Log.log_settings[Logs::MySQLError].is_category_enabled == 1)
Log.Out(Logs::General, Logs::MySQLError, "%i: %s \n %s", mysql_errno(&mysql), mysql_error(&mysql), query);
}
return MySQLRequestResult(nullptr, 0, 0, 0, 0, mysql_errno(&mysql),errorBuffer);
@@ -127,15 +127,8 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
MySQLRequestResult requestResult(res, (uint32)mysql_affected_rows(&mysql), rowCount, (uint32)mysql_field_count(&mysql), (uint32)mysql_insert_id(&mysql));
if (LogSys.log_settings[Logs::MySQLQuery].is_category_enabled == 1)
{
if ((strncasecmp(query, "select", 6) == 0)) {
Log(Logs::General, Logs::MySQLQuery, "%s (%u row%s returned)", query, requestResult.RowCount(), requestResult.RowCount() == 1 ? "" : "s");
}
else {
Log(Logs::General, Logs::MySQLQuery, "%s (%u row%s affected)", query, requestResult.RowsAffected(), requestResult.RowsAffected() == 1 ? "" : "s");
}
}
if (Log.log_settings[Logs::MySQLQuery].is_category_enabled == 1)
Log.Out(Logs::General, Logs::MySQLQuery, "%s (%u rows returned)", query, rowCount, requestResult.RowCount());
return requestResult;
}
+1 -1
View File
@@ -2,7 +2,7 @@
#define DBCORE_H
#ifdef _WINDOWS
#include <winsock2.h>
#include <winsock.h>
#include <windows.h>
#endif
-149
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@@ -1,149 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "deity.h"
EQEmu::deity::DeityTypeBit EQEmu::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
return bit_DeityBertoxxulous;
case DeityBrellSirilis:
return bit_DeityBrellSirilis;
case DeityCazicThule:
return bit_DeityCazicThule;
case DeityErollisiMarr:
return bit_DeityErollisiMarr;
case DeityBristlebane:
return bit_DeityBristlebane;
case DeityInnoruuk:
return bit_DeityInnoruuk;
case DeityKarana:
return bit_DeityKarana;
case DeityMithanielMarr:
return bit_DeityMithanielMarr;
case DeityPrexus:
return bit_DeityPrexus;
case DeityQuellious:
return bit_DeityQuellious;
case DeityRallosZek:
return bit_DeityRallosZek;
case DeityRodcetNife:
return bit_DeityRodcetNife;
case DeitySolusekRo:
return bit_DeitySolusekRo;
case DeityTheTribunal:
return bit_DeityTheTribunal;
case DeityTunare:
return bit_DeityTunare;
case DeityVeeshan:
return bit_DeityVeeshan;
case DeityAgnostic_LB:
case DeityAgnostic:
return bit_DeityAgnostic;
default:
return bit_DeityAll;
};
}
EQEmu::deity::DeityType EQEmu::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
{
switch (deity_type_bit) {
case bit_DeityAgnostic:
return DeityAgnostic;
case bit_DeityBertoxxulous:
return DeityBertoxxulous;
case bit_DeityBrellSirilis:
return DeityBrellSirilis;
case bit_DeityCazicThule:
return DeityCazicThule;
case bit_DeityErollisiMarr:
return DeityErollisiMarr;
case bit_DeityBristlebane:
return DeityBristlebane;
case bit_DeityInnoruuk:
return DeityInnoruuk;
case bit_DeityKarana:
return DeityKarana;
case bit_DeityMithanielMarr:
return DeityMithanielMarr;
case bit_DeityPrexus:
return DeityPrexus;
case bit_DeityQuellious:
return DeityQuellious;
case bit_DeityRallosZek:
return DeityRallosZek;
case bit_DeityRodcetNife:
return DeityRodcetNife;
case bit_DeitySolusekRo:
return DeitySolusekRo;
case bit_DeityTheTribunal:
return DeityTheTribunal;
case bit_DeityTunare:
return DeityTunare;
case bit_DeityVeeshan:
return DeityVeeshan;
default:
return DeityUnknown;
};
}
const char* EQEmu::deity::DeityName(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
return "Bertoxxulous";
case DeityBrellSirilis:
return "Brell Serilis";
case DeityCazicThule:
return "Cazic-Thule";
case DeityErollisiMarr:
return "Erollisi Marr";
case DeityBristlebane:
return "Bristlebane";
case DeityInnoruuk:
return "Innoruuk";
case DeityKarana:
return "Karana";
case DeityMithanielMarr:
return "Mithaniel Marr";
case DeityPrexus:
return "Prexus";
case DeityQuellious:
return "Quellious";
case DeityRallosZek:
return "Rallos Zek";
case DeityRodcetNife:
return "Rodcet Nife";
case DeitySolusekRo:
return "Solusek Ro";
case DeityTheTribunal:
return "The Tribunal";
case DeityTunare:
return "Tunare";
case DeityVeeshan:
return "Veeshan";
case DeityAgnostic_LB:
case DeityAgnostic:
return "Agnostic";
default:
return "Unknown";
};
}
+141 -56
View File
@@ -1,6 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -14,68 +13,154 @@
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_DEITY_H
#define COMMON_DEITY_H
#ifndef DEITY_H
#define DEITY_H
#include "types.h"
#include <string>
// NOTE: This code is not fully implemented since there are no references in the existing code
namespace EQEmu
/*
** Diety types
**
** (ref: eqstr_us.txt)
**
** (Another orphaned enumeration...)
*/
enum DeityTypes
{
namespace deity {
enum DeityType {
DeityUnknown = 0,
DeityAgnostic_LB = 140,
DeityBertoxxulous = 201,
DeityBrellSirilis,
DeityCazicThule,
DeityErollisiMarr,
DeityBristlebane,
DeityInnoruuk,
DeityKarana,
DeityMithanielMarr,
DeityPrexus,
DeityQuellious,
DeityRallosZek,
DeityRodcetNife,
DeitySolusekRo,
DeityTheTribunal,
DeityTunare,
DeityVeeshan,
DeityAgnostic = 396
};
/*----*/ DeityUnknown = 0,
/*----*/ DeityAgnostic_LB = 140,
/*3251*/ DeityBertoxxulous = 201,
/*3262*/ DeityBrellSirilis,
/*3253*/ DeityCazicThule,
/*3256*/ DeityErollisiMarr,
/*3252*/ DeityBristlebane,
/*3254*/ DeityInnoruuk,
/*3255*/ DeityKarana,
/*3257*/ DeityMithanielMarr,
/*3259*/ DeityPrexus,
/*3260*/ DeityQuellious,
/*3266*/ DeityRallosZek,
/*3258*/ DeityRodcetNife,
/*3261*/ DeitySolusekRo,
/*3263*/ DeityTheTribunal,
/*3264*/ DeityTunare,
/*3265*/ DeityVeeshan,
/*3250*/ DeityAgnostic = 396
};
enum DeityTypeBit : uint32 {
bit_DeityNone = 0x00000000,
bit_DeityAgnostic = 0x00000001,
bit_DeityBertoxxulous = 0x00000002,
bit_DeityBrellSirilis = 0x00000004,
bit_DeityCazicThule = 0x00000008,
bit_DeityErollisiMarr = 0x00000010,
bit_DeityBristlebane = 0x00000020,
bit_DeityInnoruuk = 0x00000040,
bit_DeityKarana = 0x00000080,
bit_DeityMithanielMarr = 0x00000100,
bit_DeityPrexus = 0x00000200,
bit_DeityQuellious = 0x00000400,
bit_DeityRallosZek = 0x00000800,
bit_DeityRodcetNife = 0x00001000,
bit_DeitySolusekRo = 0x00002000,
bit_DeityTheTribunal = 0x00004000,
bit_DeityTunare = 0x00008000,
bit_DeityVeeshan = 0x00010000,
bit_DeityAll = 0xFFFFFFFF
};
/*
** Deity type bits
**
** (New orphan, but make use of it!)
*/
enum DeityTypeBits : uint32
{
BIT_DeityAll = 0x00000000,
BIT_DeityAgnostic = 0x00000001,
BIT_DeityBertoxxulous = 0x00000002,
BIT_DeityBrellSirilis = 0x00000004,
BIT_DeityCazicThule = 0x00000008,
BIT_DeityErollisiMarr = 0x00000010,
BIT_DeityBristlebane = 0x00000020,
BIT_DeityInnoruuk = 0x00000040,
BIT_DeityKarana = 0x00000080,
BIT_DeityMithanielMarr = 0x00000100,
BIT_DeityPrexus = 0x00000200,
BIT_DeityQuellious = 0x00000400,
BIT_DeityRallosZek = 0x00000800,
BIT_DeityRodcetNife = 0x00001000,
BIT_DeitySolusekRo = 0x00002000,
BIT_DeityTheTribunal = 0x00004000,
BIT_DeityTunare = 0x00008000,
BIT_DeityVeeshan = 0x00010000
};
extern DeityTypeBit ConvertDeityTypeToDeityTypeBit(DeityType deity_type);
extern DeityType ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit);
extern const char* DeityName(DeityType deity_type);
static DeityTypeBits ConvertDeityToBitDeity(DeityTypes deity)
{
switch(deity)
{
case DeityBertoxxulous: { return BIT_DeityBertoxxulous; }
case DeityBrellSirilis: { return BIT_DeityBrellSirilis; }
case DeityCazicThule: { return BIT_DeityCazicThule; }
case DeityErollisiMarr: { return BIT_DeityErollisiMarr; }
case DeityBristlebane: { return BIT_DeityBristlebane; }
case DeityInnoruuk: { return BIT_DeityInnoruuk; }
case DeityKarana: { return BIT_DeityKarana; }
case DeityMithanielMarr: { return BIT_DeityMithanielMarr; }
case DeityPrexus: { return BIT_DeityPrexus; }
case DeityQuellious: { return BIT_DeityQuellious; }
case DeityRallosZek: { return BIT_DeityRallosZek; }
case DeityRodcetNife: { return BIT_DeityRodcetNife; }
case DeitySolusekRo: { return BIT_DeitySolusekRo; }
case DeityTheTribunal: { return BIT_DeityTheTribunal; }
case DeityTunare: { return BIT_DeityTunare; }
case DeityVeeshan: { return BIT_DeityVeeshan; }
case DeityAgnostic_LB:
case DeityAgnostic: { return BIT_DeityAgnostic; }
default: { break; }
};
} /*deity*/
return BIT_DeityAll;
};
} /*EQEmu*/
static DeityTypes ConvertBitDeityToDeity(DeityTypeBits deity_bit)
{
switch(deity_bit)
{
case BIT_DeityAgnostic: { return DeityAgnostic; }
case BIT_DeityBertoxxulous: { return DeityBertoxxulous; }
case BIT_DeityBrellSirilis: { return DeityBrellSirilis; }
case BIT_DeityCazicThule: { return DeityCazicThule; }
case BIT_DeityErollisiMarr: { return DeityErollisiMarr; }
case BIT_DeityBristlebane: { return DeityBristlebane; }
case BIT_DeityInnoruuk: { return DeityInnoruuk; }
case BIT_DeityKarana: { return DeityKarana; }
case BIT_DeityMithanielMarr: { return DeityMithanielMarr; }
case BIT_DeityPrexus: { return DeityPrexus; }
case BIT_DeityQuellious: { return DeityQuellious; }
case BIT_DeityRallosZek: { return DeityRallosZek; }
case BIT_DeityRodcetNife: { return DeityRodcetNife; }
case BIT_DeitySolusekRo: { return DeitySolusekRo; }
case BIT_DeityTheTribunal: { return DeityTheTribunal; }
case BIT_DeityTunare: { return DeityTunare; }
case BIT_DeityVeeshan: { return DeityVeeshan; }
default: { break; }
};
#endif /* COMMON_DEITY_H */
return DeityUnknown;
};
static std::string GetDeityName(DeityTypes deity)
{
switch(deity)
{
case DeityBertoxxulous: { return "Bertoxxulous"; }
case DeityBrellSirilis: { return "Brell Serilis"; }
case DeityCazicThule: { return "Cazic-Thule"; }
case DeityErollisiMarr: { return "Erollisi Marr"; }
case DeityBristlebane: { return "Bristlebane"; }
case DeityInnoruuk: { return "Innoruuk"; }
case DeityKarana: { return "Karana"; }
case DeityMithanielMarr: { return "Mithaniel Marr"; }
case DeityPrexus: { return "Prexus"; }
case DeityQuellious: { return "Quellious"; }
case DeityRallosZek: { return "Rallos Zek"; }
case DeityRodcetNife: { return "Rodcet Nife"; }
case DeitySolusekRo: { return "Solusek Ro"; }
case DeityTheTribunal: { return "The Tribunal"; }
case DeityTunare: { return "Tunare"; }
case DeityVeeshan: { return "Veeshan"; }
case DeityAgnostic_LB:
case DeityAgnostic: { return "Agnostic"; }
default: { break; }
};
return "Unknown";
};
#endif
-20
View File
@@ -1,20 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_constants.h"
-158
View File
@@ -1,158 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_CONSTANTS_H
#define COMMON_EMU_CONSTANTS_H
#include "eq_limits.h"
#include "emu_legacy.h"
#include "emu_versions.h"
#include <string>
namespace EQEmu
{
namespace inventory {
//using namespace RoF2::invtype;
//using namespace RoF2::invslot;
//using namespace RoF2::invbag;
//using namespace RoF2::invaug;
enum : int16 { typeInvalid = -1, slotInvalid = -1, containerInvalid = -1, socketInvalid = -1 }; // temporary
enum : int16 { typeBegin = 0, slotBegin = 0, containerBegin = 0, socketBegin = 0 }; // temporary
enum PossessionsSlots : int16 { // temporary
slotCharm = 0,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck, // 5
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2, // 10
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1, // 15
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist, // 20
slotPowerSource = 9999,
slotAmmo = 21,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4, // 25
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor, // 30
slotCount
};
enum InventoryTypes : int16 { // temporary
typePossessions = 0,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo, // 5
typeTribute,
typeTrophyTribute,
typeGuildTribute,
typeMerchant,
typeDeleted, // 10
typeCorpse,
typeBazaar,
typeInspect,
typeRealEstate,
typeViewMODPC, // 15
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived, // 20
typeMail,
typeGuildTrophyTribute,
typeKrono,
typeOther,
typeCount
};
static int16 SlotCount(int16 type_index) { return 0; } // temporary
const int16 ContainerCount = 10; // temporary
const int16 SocketCount = 6; // temporary
} /*inventory*/
namespace constants {
const EQEmu::versions::ClientVersion CharacterCreationClient = EQEmu::versions::ClientVersion::RoF2;
const size_t CharacterCreationMax = RoF2::constants::CharacterCreationLimit;
const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
const int LongBuffs = RoF2::constants::LongBuffs;
const int ShortBuffs = RoF2::constants::ShortBuffs;
const int DiscBuffs = RoF2::constants::DiscBuffs;
const int TotalBuffs = RoF2::constants::TotalBuffs;
const int NPCBuffs = RoF2::constants::NPCBuffs;
const int PetBuffs = RoF2::constants::PetBuffs;
const int MercBuffs = RoF2::constants::MercBuffs;
} /*constants*/
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
MaxGems = 12,
Ability = 20, // HT/LoH for Tit
PotionBelt = 21, // Tit uses a different slot for PB
Item = 22,
Discipline = 23,
AltAbility = 0xFF
};
} /*EQEmu*/
#endif /*COMMON_EMU_CONSTANTS_H*/
/* hack list to prevent circular references
eq_limits.h:EQEmu::inventory::LookupEntry::InventoryTypeSize[n];
*/
-20
View File
@@ -1,20 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_legacy.h"
-182
View File
@@ -1,182 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_LEGACY_H
#define COMMON_EMU_LEGACY_H
#include "types.h"
#include <stdlib.h>
namespace EQEmu
{
// this is for perl and other legacy systems
namespace legacy {
enum InventorySlot {
SLOT_CHARM = 0,
SLOT_EAR01 = 1,
SLOT_HEAD = 2,
SLOT_FACE = 3,
SLOT_EAR02 = 4,
SLOT_NECK = 5,
SLOT_SHOULDER = 6,
SLOT_ARMS = 7,
SLOT_BACK = 8,
SLOT_BRACER01 = 9,
SLOT_BRACER02 = 10,
SLOT_RANGE = 11,
SLOT_HANDS = 12,
SLOT_PRIMARY = 13,
SLOT_SECONDARY = 14,
SLOT_RING01 = 15,
SLOT_RING02 = 16,
SLOT_CHEST = 17,
SLOT_LEGS = 18,
SLOT_FEET = 19,
SLOT_WAIST = 20,
SLOT_POWER_SOURCE = 9999,
SLOT_AMMO = 21,
SLOT_GENERAL_1 = 22,
SLOT_GENERAL_2 = 23,
SLOT_GENERAL_3 = 24,
SLOT_GENERAL_4 = 25,
SLOT_GENERAL_5 = 26,
SLOT_GENERAL_6 = 27,
SLOT_GENERAL_7 = 28,
SLOT_GENERAL_8 = 29,
SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
SLOT_INVALID = (int16)0xFFFF,
SLOT_POSSESSIONS_BEGIN = 0,
SLOT_POSSESSIONS_END = 30,
SLOT_EQUIPMENT_BEGIN = 0,
SLOT_EQUIPMENT_END = 21,
SLOT_PERSONAL_BEGIN = 22,
SLOT_PERSONAL_END = 29,
SLOT_PERSONAL_BAGS_BEGIN = 251,
SLOT_PERSONAL_BAGS_END = 330,
SLOT_CURSOR_BAG_BEGIN = 331,
SLOT_CURSOR_BAG_END = 340,
SLOT_TRIBUTE_BEGIN = 400,
SLOT_TRIBUTE_END = 404,
SLOT_BANK_BEGIN = 2000,
SLOT_BANK_END = 2023,
SLOT_BANK_BAGS_BEGIN = 2031,
SLOT_BANK_BAGS_END = 2270,
SLOT_SHARED_BANK_BEGIN = 2500,
SLOT_SHARED_BANK_END = 2501,
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
SLOT_SHARED_BANK_BAGS_END = 2550,
SLOT_TRADE_BEGIN = 3000,
SLOT_TRADE_END = 3007,
SLOT_TRADE_BAGS_BEGIN = 3031,
SLOT_TRADE_BAGS_END = 3110,
SLOT_WORLD_BEGIN = 4000,
SLOT_WORLD_END = 4009
};
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
static const uint16 TYPE_POSSESSIONS_SIZE = 31;
static const uint16 TYPE_BANK_SIZE = 24;
static const uint16 TYPE_SHARED_BANK_SIZE = 2;
static const uint16 TYPE_TRADE_SIZE = 8;
static const uint16 TYPE_WORLD_SIZE = 10;
static const uint16 TYPE_LIMBO_SIZE = 36;
static const uint16 TYPE_TRIBUTE_SIZE = 5; // (need client values)
static const uint16 TYPE_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 TYPE_GUILD_TRIBUTE_SIZE = 0;
static const uint16 TYPE_MERCHANT_SIZE = 0;
static const uint16 TYPE_DELETED_SIZE = 0;
static const uint16 TYPE_CORPSE_SIZE = 31; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 TYPE_BAZAAR_SIZE = 80;
static const uint16 TYPE_INSPECT_SIZE = 22;
static const uint16 TYPE_REAL_ESTATE_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;
static const uint16 TYPE_ALT_STORAGE_SIZE = 0;
static const uint16 TYPE_ARCHIVED_SIZE = 0;
static const uint16 TYPE_MAIL_SIZE = 0;
static const uint16 TYPE_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 TYPE_KRONO_SIZE = 0;
static const uint16 TYPE_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
static const int16 EQUIPMENT_BEGIN = 0;
static const int16 EQUIPMENT_END = 21;
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
static const int16 GENERAL_BEGIN = 22;
static const int16 GENERAL_END = 29;
static const uint16 GENERAL_SIZE = 8;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR_BAG_BEGIN = 331;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 WORLD_SIZE = TYPE_WORLD_SIZE;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 TRIBUTE_SIZE = TYPE_TRIBUTE_SIZE;
static const int16 CORPSE_BEGIN = 22;
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 56;
}
}
#endif /* COMMON_EMU_LEGACY_H */
-18
View File
@@ -1,18 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-104
View File
@@ -1,104 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_LIMITS_H
#define COMMON_EMU_LIMITS_H
#include "types.h"
#include <stdlib.h>
namespace EntityLimits
{
namespace NPC {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*NPC*/
namespace NPCMerchant {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*NPCMerchant*/
namespace Merc {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Merc*/
namespace Bot {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 8;
} /*Bot*/
namespace ClientPet {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Pet*/
namespace NPCPet {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Pet*/
namespace MercPet {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Pet*/
namespace BotPet {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Pet*/
}; /*EntityLimits*/
#endif /*COMMON_EMU_LIMITS_H*/
+4 -15
View File
@@ -25,9 +25,6 @@ N(OP_AdventureRequest),
N(OP_AdventureStatsReply),
N(OP_AdventureStatsRequest),
N(OP_AdventureUpdate),
N(OP_AggroMeterLockTarget),
N(OP_AggroMeterTargetInfo),
N(OP_AggroMeterUpdate),
N(OP_AltCurrency),
N(OP_AltCurrencyMerchantReply),
N(OP_AltCurrencyMerchantRequest),
@@ -67,7 +64,6 @@ N(OP_BuffRemoveRequest),
N(OP_Bug),
N(OP_CameraEffect),
N(OP_Camp),
N(OP_CancelSneakHide),
N(OP_CancelTask),
N(OP_CancelTrade),
N(OP_CastSpell),
@@ -168,7 +164,6 @@ N(OP_FinishTrade),
N(OP_FinishWindow),
N(OP_FinishWindow2),
N(OP_Fishing),
N(OP_Fling),
N(OP_FloatListThing),
N(OP_Forage),
N(OP_ForceFindPerson),
@@ -220,7 +215,6 @@ N(OP_GroupUpdate),
N(OP_GroupUpdateB),
N(OP_GroupUpdateLeaderAA),
N(OP_GuildBank),
N(OP_GuildBankItemList),
N(OP_GuildCreate),
N(OP_GuildDelete),
N(OP_GuildDemote),
@@ -292,15 +286,12 @@ N(OP_LFGuild),
N(OP_LFPCommand),
N(OP_LFPGetMatchesRequest),
N(OP_LFPGetMatchesResponse),
N(OP_LinkedReuse),
N(OP_LoadSpellSet),
N(OP_LocInfo),
N(OP_LockoutTimerInfo),
N(OP_Login),
N(OP_LoginAccepted),
N(OP_LoginComplete),
N(OP_LoginUnknown1),
N(OP_LoginUnknown2),
N(OP_Logout),
N(OP_LogoutReply),
N(OP_LogServer),
@@ -355,7 +346,6 @@ N(OP_OpenTributeMaster),
N(OP_PDeletePetition),
N(OP_PetBuffWindow),
N(OP_PetCommands),
N(OP_PetCommandState),
N(OP_PetHoTT),
N(OP_Petition),
N(OP_PetitionBug),
@@ -535,16 +525,16 @@ N(OP_Weather),
N(OP_Weblink),
N(OP_WhoAllRequest),
N(OP_WhoAllResponse),
N(OP_World_Client_CRC1),
N(OP_World_Client_CRC2),
N(OP_World_SpellFileCheck),
N(OP_World_SkillFileCheck),
N(OP_World_BaseDataFileCheck),
N(OP_World_ExeFileCheck),
N(OP_WorldClientReady),
N(OP_WorldComplete),
N(OP_WorldLogout),
N(OP_WorldObjectsSent),
N(OP_WorldUnknown001),
N(OP_XTargetAutoAddHaters),
N(OP_XTargetOpen),
N(OP_XTargetOpenResponse),
N(OP_XTargetRequest),
N(OP_XTargetResponse),
N(OP_YellForHelp),
@@ -558,5 +548,4 @@ N(OP_ZoneServerInfo),
N(OP_ZoneServerReady),
N(OP_ZoneSpawns),
N(OP_ZoneUnavail),
N(OP_ResetAA),
// mail and chat opcodes located in ../mail_oplist.h
+817
View File
@@ -0,0 +1,817 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
There are really two or three different objects shoe-hored into this
connection object. Sombody really needs to factor out the relay link
crap into its own subclass of this object, it will clean things up
tremendously.
*/
#include "../common/global_define.h"
#include <iostream>
#include <string.h>
#include "emu_tcp_connection.h"
#include "emu_tcp_server.h"
#include "../common/servertalk.h"
#ifdef FREEBSD //Timothy Whitman - January 7, 2003
#define MSG_NOSIGNAL 0
#endif
#define TCPN_DEBUG 0
#define TCPN_DEBUG_Console 0
#define TCPN_DEBUG_Memory 0
#define TCPN_LOG_PACKETS 0
#define TCPN_LOG_RAW_DATA_OUT 0
#define TCPN_LOG_RAW_DATA_IN 0
//server side case
EmuTCPConnection::EmuTCPConnection(uint32 ID, EmuTCPServer* iServer, SOCKET in_socket, uint32 irIP, uint16 irPort, bool iOldFormat)
: TCPConnection(ID, in_socket, irIP, irPort),
keepalive_timer(SERVER_TIMEOUT),
timeout_timer(SERVER_TIMEOUT * 2)
{
id = 0;
Server = nullptr;
pOldFormat = iOldFormat;
#ifdef MINILOGIN
TCPMode = modePacket;
PacketMode = packetModeLogin;
#else
if (pOldFormat)
TCPMode = modePacket;
else
TCPMode = modeConsole;
PacketMode = packetModeZone;
#endif
RelayLink = 0;
RelayServer = false;
RelayCount = 0;
RemoteID = 0;
}
//client outgoing connection case (and client side relay)
EmuTCPConnection::EmuTCPConnection(bool iOldFormat, EmuTCPServer* iRelayServer, eTCPMode iMode)
: TCPConnection(),
keepalive_timer(SERVER_TIMEOUT),
timeout_timer(SERVER_TIMEOUT * 2)
{
Server = iRelayServer;
if (Server)
RelayServer = true;
else
RelayServer = false;
RelayLink = 0;
RelayCount = 0;
RemoteID = 0;
pOldFormat = iOldFormat;
TCPMode = iMode;
PacketMode = packetModeZone;
#if TCPN_DEBUG_Memory >= 7
std::cout << "Constructor #1 on outgoing TCP# " << GetID() << std::endl;
#endif
}
//server side relay case
EmuTCPConnection::EmuTCPConnection(uint32 ID, EmuTCPServer* iServer, EmuTCPConnection* iRelayLink, uint32 iRemoteID, uint32 irIP, uint16 irPort)
: TCPConnection(ID, 0, irIP, irPort),
keepalive_timer(SERVER_TIMEOUT),
timeout_timer(SERVER_TIMEOUT * 2)
{
Server = iServer;
RelayLink = iRelayLink;
RelayServer = true;
RelayCount = 0;
RemoteID = iRemoteID;
pOldFormat = false;
ConnectionType = Incoming;
TCPMode = modePacket;
PacketMode = packetModeZone;
#if TCPN_DEBUG_Memory >= 7
std::cout << "Constructor #3 on outgoing TCP# " << GetID() << std::endl;
#endif
}
EmuTCPConnection::~EmuTCPConnection() {
//the queues free their content right now I believe.
}
EmuTCPNetPacket_Struct* EmuTCPConnection::MakePacket(ServerPacket* pack, uint32 iDestination) {
int32 size = sizeof(EmuTCPNetPacket_Struct) + pack->size;
if (pack->compressed) {
size += 4;
}
if (iDestination) {
size += 4;
}
EmuTCPNetPacket_Struct* tnps = (EmuTCPNetPacket_Struct*) new uchar[size];
tnps->size = size;
tnps->opcode = pack->opcode;
*((uint8*) &tnps->flags) = 0;
uchar* buffer = tnps->buffer;
if (pack->compressed) {
tnps->flags.compressed = 1;
*((int32*) buffer) = pack->InflatedSize;
buffer += 4;
}
if (iDestination) {
tnps->flags.destination = 1;
*((int32*) buffer) = iDestination;
buffer += 4;
}
memcpy(buffer, pack->pBuffer, pack->size);
return tnps;
}
SPackSendQueue* EmuTCPConnection::MakeOldPacket(ServerPacket* pack) {
SPackSendQueue* spsq = (SPackSendQueue*) new uchar[sizeof(SPackSendQueue) + pack->size + 4];
if (pack->pBuffer != 0 && pack->size != 0)
memcpy((char *) &spsq->buffer[4], (char *) pack->pBuffer, pack->size);
memcpy((char *) &spsq->buffer[0], (char *) &pack->opcode, 2);
spsq->size = pack->size+4;
memcpy((char *) &spsq->buffer[2], (char *) &spsq->size, 2);
return spsq;
}
bool EmuTCPConnection::SendPacket(ServerPacket* pack, uint32 iDestination) {
if (!Connected())
return false;
eTCPMode tmp = GetMode();
if (tmp != modePacket && tmp != modeTransition)
return false;
LockMutex lock(&MState);
if (RemoteID)
return RelayLink->SendPacket(pack, RemoteID);
else if (pOldFormat) {
#if TCPN_LOG_PACKETS >= 1
if (pack && pack->opcode != 0) {
struct in_addr in;
in.s_addr = GetrIP();
CoutTimestamp(true);
std::cout << ": Logging outgoing TCP OldPacket. OPCode: 0x" << std::hex << std::setw(4) << std::setfill('0') << pack->opcode << std::dec << ", size: " << std::setw(5) << std::setfill(' ') << pack->size << " " << inet_ntoa(in) << ":" << GetrPort() << std::endl;
#if TCPN_LOG_PACKETS == 2
if (pack->size >= 32)
DumpPacket(pack->pBuffer, 32);
else
DumpPacket(pack);
#endif
#if TCPN_LOG_PACKETS >= 3
DumpPacket(pack);
#endif
}
#endif
SPackSendQueue* spsq = MakeOldPacket(pack);
ServerSendQueuePushEnd(spsq->buffer, spsq->size);
safe_delete_array(spsq);
}
else {
EmuTCPNetPacket_Struct* tnps = MakePacket(pack, iDestination);
if (tmp == modeTransition) {
InModeQueuePush(tnps);
}
else {
#if TCPN_LOG_PACKETS >= 1
if (pack && pack->opcode != 0) {
struct in_addr in;
in.s_addr = GetrIP();
CoutTimestamp(true);
std::cout << ": Logging outgoing TCP packet. OPCode: 0x" << std::hex << std::setw(4) << std::setfill('0') << pack->opcode << std::dec << ", size: " << std::setw(5) << std::setfill(' ') << pack->size << " " << inet_ntoa(in) << ":" << GetrPort() << std::endl;
#if TCPN_LOG_PACKETS == 2
if (pack->size >= 32)
DumpPacket(pack->pBuffer, 32);
else
DumpPacket(pack);
#endif
#if TCPN_LOG_PACKETS >= 3
DumpPacket(pack);
#endif
}
#endif
ServerSendQueuePushEnd((uchar**) &tnps, tnps->size);
}
}
return true;
}
bool EmuTCPConnection::SendPacket(EmuTCPNetPacket_Struct* tnps) {
if (RemoteID)
return false;
if (!Connected())
return false;
if (GetMode() != modePacket)
return false;
LockMutex lock(&MState);
eTCPMode tmp = GetMode();
if (tmp == modeTransition) {
EmuTCPNetPacket_Struct* tnps2 = (EmuTCPNetPacket_Struct*) new uchar[tnps->size];
memcpy(tnps2, tnps, tnps->size);
InModeQueuePush(tnps2);
return true;
}
#if TCPN_LOG_PACKETS >= 1
if (tnps && tnps->opcode != 0) {
struct in_addr in;
in.s_addr = GetrIP();
CoutTimestamp(true);
std::cout << ": Logging outgoing TCP NetPacket. OPCode: 0x" << std::hex << std::setw(4) << std::setfill('0') << tnps->opcode << std::dec << ", size: " << std::setw(5) << std::setfill(' ') << tnps->size << " " << inet_ntoa(in) << ":" << GetrPort();
if (pOldFormat)
std::cout << " (OldFormat)";
std::cout << std::endl;
#if TCPN_LOG_PACKETS == 2
if (tnps->size >= 32)
DumpPacket((uchar*) tnps, 32);
else
DumpPacket((uchar*) tnps, tnps->size);
#endif
#if TCPN_LOG_PACKETS >= 3
DumpPacket((uchar*) tnps, tnps->size);
#endif
}
#endif
ServerSendQueuePushEnd((const uchar*) tnps, tnps->size);
return true;
}
ServerPacket* EmuTCPConnection::PopPacket() {
ServerPacket* ret;
if (!MOutQueueLock.trylock())
return nullptr;
ret = OutQueue.pop();
MOutQueueLock.unlock();
return ret;
}
void EmuTCPConnection::InModeQueuePush(EmuTCPNetPacket_Struct* tnps) {
MSendQueue.lock();
InModeQueue.push(tnps);
MSendQueue.unlock();
}
void EmuTCPConnection::OutQueuePush(ServerPacket* pack) {
MOutQueueLock.lock();
OutQueue.push(pack);
MOutQueueLock.unlock();
}
bool EmuTCPConnection::LineOutQueuePush(char* line) {
#if defined(GOTFRAGS) && 0
if (strcmp(line, "**CRASHME**") == 0) {
int i = 0;
std::cout << (5 / i) << std::endl;
}
#endif
if(line[0] == '*') {
if (strcmp(line, "**PACKETMODE**") == 0) {
MSendQueue.lock();
safe_delete_array(sendbuf);
if (TCPMode == modeConsole)
Send((const uchar*) "\0**PACKETMODE**\r", 16);
TCPMode = modePacket;
PacketMode = packetModeLogin;
EmuTCPNetPacket_Struct* tnps = 0;
while ((tnps = InModeQueue.pop())) {
SendPacket(tnps);
safe_delete_array(tnps);
}
MSendQueue.unlock();
safe_delete_array(line);
return(true);
}
if (strcmp(line, "**PACKETMODEZONE**") == 0) {
MSendQueue.lock();
safe_delete_array(sendbuf);
if (TCPMode == modeConsole)
Send((const uchar*) "\0**PACKETMODEZONE**\r", 20);
TCPMode = modePacket;
PacketMode = packetModeZone;
EmuTCPNetPacket_Struct* tnps = 0;
while ((tnps = InModeQueue.pop())) {
SendPacket(tnps);
safe_delete_array(tnps);
}
MSendQueue.unlock();
safe_delete_array(line);
return(true);
}
if (strcmp(line, "**PACKETMODELAUNCHER**") == 0) {
MSendQueue.lock();
safe_delete_array(sendbuf);
if (TCPMode == modeConsole)
Send((const uchar*) "\0**PACKETMODELAUNCHER**\r", 24);
TCPMode = modePacket;
PacketMode = packetModeLauncher;
EmuTCPNetPacket_Struct* tnps = 0;
while ((tnps = InModeQueue.pop())) {
SendPacket(tnps);
safe_delete_array(tnps);
}
MSendQueue.unlock();
safe_delete_array(line);
return(true);
}
if (strcmp(line, "**PACKETMODEUCS**") == 0) {
MSendQueue.lock();
safe_delete_array(sendbuf);
if (TCPMode == modeConsole)
Send((const uchar*) "\0**PACKETMODEUCS**\r", 19);
TCPMode = modePacket;
PacketMode = packetModeUCS;
EmuTCPNetPacket_Struct* tnps = 0;
while ((tnps = InModeQueue.pop())) {
SendPacket(tnps);
safe_delete_array(tnps);
}
MSendQueue.unlock();
safe_delete_array(line);
return(true);
}
if (strcmp(line, "**PACKETMODEQS**") == 0) {
MSendQueue.lock();
safe_delete_array(sendbuf);
if (TCPMode == modeConsole)
Send((const uchar*) "\0**PACKETMODEQS**\r", 18);
TCPMode = modePacket;
PacketMode = packetModeQueryServ;
EmuTCPNetPacket_Struct* tnps = 0;
while ((tnps = InModeQueue.pop())) {
SendPacket(tnps);
safe_delete_array(tnps);
}
MSendQueue.unlock();
safe_delete_array(line);
return(true);
}
}
return(TCPConnection::LineOutQueuePush(line));
}
void EmuTCPConnection::Disconnect(bool iSendRelayDisconnect) {
TCPConnection::Disconnect();
if (RelayLink) {
RelayLink->RemoveRelay(this, iSendRelayDisconnect);
RelayLink = 0;
}
}
bool EmuTCPConnection::ConnectIP(uint32 irIP, uint16 irPort, char* errbuf) {
if(!TCPConnection::ConnectIP(irIP, irPort, errbuf))
return(false);
MSendQueue.lock();
#ifdef MINILOGIN
TCPMode = modePacket;
#else
if (pOldFormat) {
TCPMode = modePacket;
}
else if (TCPMode == modePacket || TCPMode == modeTransition) {
TCPMode = modeTransition;
if(PacketMode == packetModeLauncher) {
safe_delete_array(sendbuf);
sendbuf_size = 24;
sendbuf_used = sendbuf_size;
sendbuf = new uchar[sendbuf_size];
memcpy(sendbuf, "\0**PACKETMODELAUNCHER**\r", sendbuf_size);
} else if(PacketMode == packetModeLogin) {
safe_delete_array(sendbuf);
sendbuf_size = 16;
sendbuf_used = sendbuf_size;
sendbuf = new uchar[sendbuf_size];
memcpy(sendbuf, "\0**PACKETMODE**\r", sendbuf_size);
} else if(PacketMode == packetModeUCS) {
safe_delete_array(sendbuf);
sendbuf_size = 19;
sendbuf_used = sendbuf_size;
sendbuf = new uchar[sendbuf_size];
memcpy(sendbuf, "\0**PACKETMODEUCS**\r", sendbuf_size);
}
else if(PacketMode == packetModeQueryServ) {
safe_delete_array(sendbuf);
sendbuf_size = 18;
sendbuf_used = sendbuf_size;
sendbuf = new uchar[sendbuf_size];
memcpy(sendbuf, "\0**PACKETMODEQS**\r", sendbuf_size);
}
else {
//default: packetModeZone
safe_delete_array(sendbuf);
sendbuf_size = 20;
sendbuf_used = sendbuf_size;
sendbuf = new uchar[sendbuf_size];
memcpy(sendbuf, "\0**PACKETMODEZONE**\r", sendbuf_size);
}
}
#endif
MSendQueue.unlock();
return(true);
}
void EmuTCPConnection::ClearBuffers() {
TCPConnection::ClearBuffers();
LockMutex lock2(&MOutQueueLock);
ServerPacket* pack = 0;
while ((pack = OutQueue.pop()))
safe_delete(pack);
EmuTCPNetPacket_Struct* tnps = 0;
while ((tnps = InModeQueue.pop()))
safe_delete(tnps);
keepalive_timer.Start();
timeout_timer.Start();
}
void EmuTCPConnection::SendNetErrorPacket(const char* reason) {
#if TCPC_DEBUG >= 1
struct in_addr in;
in.s_addr = GetrIP();
std::cout "NetError: '";
if (reason)
std::cout << reason;
std::cout << "': " << inet_ntoa(in) << ":" << GetPort() << std::endl;
#endif
ServerPacket* pack = new ServerPacket(0);
pack->size = 1;
if (reason)
pack->size += strlen(reason) + 1;
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size);
pack->pBuffer[0] = 255;
strcpy((char*) &pack->pBuffer[1], reason);
SendPacket(pack);
safe_delete(pack);
}
void EmuTCPConnection::RemoveRelay(EmuTCPConnection* relay, bool iSendRelayDisconnect) {
if (iSendRelayDisconnect) {
ServerPacket* pack = new ServerPacket(0, 5);
pack->pBuffer[0] = 3;
*((uint32*) &pack->pBuffer[1]) = relay->GetRemoteID();
SendPacket(pack);
safe_delete(pack);
}
RelayCount--;
}
bool EmuTCPConnection::ProcessReceivedData(char* errbuf) {
if (errbuf)
errbuf[0] = 0;
timeout_timer.Start();
if (!recvbuf)
return true;
if (TCPMode == modePacket) {
if (pOldFormat)
return ProcessReceivedDataAsOldPackets(errbuf);
else
return ProcessReceivedDataAsPackets(errbuf);
}
//else, use the base class's text processing.
bool ret = TCPConnection::ProcessReceivedData(errbuf);
//see if we made the transition to packet mode...
if(ret && TCPMode == modePacket) {
return ProcessReceivedDataAsPackets(errbuf);
}
return(ret);
}
bool EmuTCPConnection::ProcessReceivedDataAsPackets(char* errbuf) {
if (errbuf)
errbuf[0] = 0;
int32 base = 0;
int32 size = 7;
uchar* buffer;
ServerPacket* pack = 0;
while ((recvbuf_used - base) >= size) {
EmuTCPNetPacket_Struct* tnps = (EmuTCPNetPacket_Struct*) &recvbuf[base];
buffer = tnps->buffer;
size = tnps->size;
if (size >= MaxTCPReceiveBuffferSize) {
#if TCPN_DEBUG_Memory >= 1
std::cout << "TCPConnection[" << GetID() << "]::ProcessReceivedDataAsPackets(): size[" << size << "] >= MaxTCPReceiveBuffferSize" << std::endl;
DumpPacket(&recvbuf[base], 16);
#endif
if (errbuf)
snprintf(errbuf, TCPConnection_ErrorBufferSize, "EmuTCPConnection::ProcessReceivedDataAsPackets(): size >= MaxTCPReceiveBuffferSize");
return false;
}
if ((recvbuf_used - base) >= size) {
// ok, we got enough data to make this packet!
pack = new ServerPacket;
pack->size = size - sizeof(EmuTCPNetPacket_Struct);
// read headers
pack->opcode = tnps->opcode;
if (tnps->flags.compressed) {
pack->compressed = true;
pack->InflatedSize = *((int32*)buffer);
pack->size -= 4;
buffer += 4;
}
if (tnps->flags.destination) {
pack->destination = *((int32*)buffer);
pack->size -= 4;
buffer += 4;
}
// end read headers
if (pack->size > 0) {
if (tnps->flags.compressed) {
// Lets decompress the packet here
pack->compressed = false;
pack->pBuffer = new uchar[pack->InflatedSize];
pack->size = InflatePacket(buffer, pack->size, pack->pBuffer, pack->InflatedSize);
}
else {
pack->pBuffer = new uchar[pack->size];
memcpy(pack->pBuffer, buffer, pack->size);
}
}
if (pack->opcode == 0) {
if (pack->size) {
#if TCPN_DEBUG >= 2
std::cout << "Received TCP Network layer packet" << std::endl;
#endif
ProcessNetworkLayerPacket(pack);
}
#if TCPN_DEBUG >= 5
else {
std::cout << "Received TCP keepalive packet. (opcode=0)" << std::endl;
}
#endif
// keepalive, no need to process
safe_delete(pack);
}
else {
#if TCPN_LOG_PACKETS >= 1
if (pack && pack->opcode != 0) {
struct in_addr in;
in.s_addr = GetrIP();
CoutTimestamp(true);
std::cout << ": Logging incoming TCP packet. OPCode: 0x" << std::hex << std::setw(4) << std::setfill('0') << pack->opcode << std::dec << ", size: " << std::setw(5) << std::setfill(' ') << pack->size << " " << inet_ntoa(in) << ":" << GetrPort() << std::endl;
#if TCPN_LOG_PACKETS == 2
if (pack->size >= 32)
DumpPacket(pack->pBuffer, 32);
else
DumpPacket(pack);
#endif
#if TCPN_LOG_PACKETS >= 3
DumpPacket(pack);
#endif
}
#endif
if (RelayServer && Server && pack->destination) {
EmuTCPConnection* con = Server->FindConnection(pack->destination);
if (!con) {
#if TCPN_DEBUG >= 1
std::cout << "Error relaying packet: con = 0" << std::endl;
#endif
safe_delete(pack);
}
else
con->OutQueuePush(pack);
}
else
OutQueuePush(pack);
}
base += size;
size = 7;
}
}
if (base != 0) {
if (base >= recvbuf_used) {
safe_delete_array(recvbuf);
} else {
uchar* tmpbuf = new uchar[recvbuf_size - base];
memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base);
safe_delete_array(recvbuf);
recvbuf = tmpbuf;
recvbuf_used -= base;
recvbuf_size -= base;
}
}
return true;
}
bool EmuTCPConnection::ProcessReceivedDataAsOldPackets(char* errbuf) {
int32 base = 0;
int32 size = 4;
uchar* buffer;
ServerPacket* pack = 0;
while ((recvbuf_used - base) >= size) {
buffer = &recvbuf[base];
memcpy(&size, &buffer[2], 2);
if (size >= MaxTCPReceiveBuffferSize) {
#if TCPN_DEBUG_Memory >= 1
std::cout << "TCPConnection[" << GetID() << "]::ProcessReceivedDataAsPackets(): size[" << size << "] >= MaxTCPReceiveBuffferSize" << std::endl;
#endif
if (errbuf)
snprintf(errbuf, TCPConnection_ErrorBufferSize, "EmuTCPConnection::ProcessReceivedDataAsPackets(): size >= MaxTCPReceiveBuffferSize");
return false;
}
if ((recvbuf_used - base) >= size) {
// ok, we got enough data to make this packet!
pack = new ServerPacket;
memcpy(&pack->opcode, &buffer[0], 2);
pack->size = size - 4;
/* if () { // TODO: Checksum or size check or something similar
// Datastream corruption, get the hell outta here!
delete pack;
return false;
}*/
if (pack->size > 0) {
pack->pBuffer = new uchar[pack->size];
memcpy(pack->pBuffer, &buffer[4], pack->size);
}
if (pack->opcode == 0) {
// keepalive, no need to process
safe_delete(pack);
}
else {
#if TCPN_LOG_PACKETS >= 1
if (pack && pack->opcode != 0) {
struct in_addr in;
in.s_addr = GetrIP();
CoutTimestamp(true);
std::cout << ": Logging incoming TCP OldPacket. OPCode: 0x" << std::hex << std::setw(4) << std::setfill('0') << pack->opcode << std::dec << ", size: " << std::setw(5) << std::setfill(' ') << pack->size << " " << inet_ntoa(in) << ":" << GetrPort() << std::endl;
#if TCPN_LOG_PACKETS == 2
if (pack->size >= 32)
DumpPacket(pack->pBuffer, 32);
else
DumpPacket(pack);
#endif
#if TCPN_LOG_PACKETS >= 3
DumpPacket(pack);
#endif
}
#endif
OutQueuePush(pack);
}
base += size;
size = 4;
}
}
if (base != 0) {
if (base >= recvbuf_used) {
safe_delete_array(recvbuf);
}
else {
uchar* tmpbuf = new uchar[recvbuf_size - base];
memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base);
safe_delete_array(recvbuf);
recvbuf = tmpbuf;
recvbuf_used -= base;
recvbuf_size -= base;
}
}
return true;
}
void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
uint8 opcode = pack->pBuffer[0];
uint8* data = &pack->pBuffer[1];
switch (opcode) {
case 0: {
break;
}
case 1: { // Switch to RelayServer mode
if (pack->size != 1) {
SendNetErrorPacket("New RelayClient: wrong size, expected 1");
break;
}
if (RelayServer) {
SendNetErrorPacket("Switch to RelayServer mode when already in RelayServer mode");
break;
}
if (RemoteID) {
SendNetErrorPacket("Switch to RelayServer mode by a Relay Client");
break;
}
if (ConnectionType != Incoming) {
SendNetErrorPacket("Switch to RelayServer mode on outgoing connection");
break;
}
#if TCPC_DEBUG >= 3
struct in_addr in;
in.s_addr = GetrIP();
std::cout << "Switching to RelayServer mode: " << inet_ntoa(in) << ":" << GetPort() << std::endl;
#endif
RelayServer = true;
break;
}
case 2: { // New Relay Client
if (!RelayServer) {
SendNetErrorPacket("New RelayClient when not in RelayServer mode");
break;
}
if (pack->size != 11) {
SendNetErrorPacket("New RelayClient: wrong size, expected 11");
break;
}
if (ConnectionType != Incoming) {
SendNetErrorPacket("New RelayClient: illegal on outgoing connection");
break;
}
EmuTCPConnection* con = new EmuTCPConnection(Server->GetNextID(), Server, this, *((uint32*) data), *((uint32*) &data[4]), *((uint16*) &data[8]));
Server->AddConnection(con);
RelayCount++;
break;
}
case 3: { // Delete Relay Client
if (!RelayServer) {
SendNetErrorPacket("Delete RelayClient when not in RelayServer mode");
break;
}
if (pack->size != 5) {
SendNetErrorPacket("Delete RelayClient: wrong size, expected 5");
break;
}
EmuTCPConnection* con = Server->FindConnection(*((uint32*)data));
if (con) {
if (ConnectionType == Incoming) {
if (con->GetRelayLink() != this) {
SendNetErrorPacket("Delete RelayClient: RelayLink != this");
break;
}
}
con->Disconnect(false);
}
break;
}
case 255: {
#if TCPC_DEBUG >= 1
struct in_addr in;
in.s_addr = GetrIP();
std::cout "Received NetError: '";
if (pack->size > 1)
std::cout << (char*) data;
std::cout << "': " << inet_ntoa(in) << ":" << GetPort() << std::endl;
#endif
break;
}
}
}
bool EmuTCPConnection::SendData(bool &sent_something, char* errbuf) {
sent_something = false;
if(!TCPConnection::SendData(sent_something, errbuf))
return(false);
if(sent_something)
keepalive_timer.Start();
else if (TCPMode == modePacket && keepalive_timer.Check()) {
ServerPacket* pack = new ServerPacket(0, 0);
SendPacket(pack);
safe_delete(pack);
#if TCPN_DEBUG >= 5
std::cout << "Sending TCP keepalive packet. (timeout=" << timeout_timer.GetRemainingTime() << " remaining)" << std::endl;
#endif
}
return(true);
}
bool EmuTCPConnection::RecvData(char* errbuf) {
if(!TCPConnection::RecvData(errbuf)) {
if (OutQueue.count())
return(true);
else
return(false);
}
if ((TCPMode == modePacket || TCPMode == modeTransition) && timeout_timer.Check()) {
if (errbuf)
snprintf(errbuf, TCPConnection_ErrorBufferSize, "TCPConnection::RecvData(): Connection timeout");
return false;
}
return(true);
}
+104
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#ifndef EmuTCPCONNECTION_H_
#define EmuTCPCONNECTION_H_
#include "tcp_connection.h"
#include "timer.h"
//moved out of TCPConnection:: to be more exportable
#pragma pack(1)
struct EmuTCPNetPacket_Struct {
uint32 size;
struct {
uint8
compressed : 1,
destination : 1,
flag3 : 1,
flag4 : 1,
flag5 : 1,
flag6 : 1,
flag7 : 1,
flag8 : 1;
} flags;
uint16 opcode;
uchar buffer[0];
};
#pragma pack()
struct SPackSendQueue;
class EmuTCPServer;
class ServerPacket;
class EmuTCPConnection : public TCPConnection {
public:
enum eTCPMode { modeConsole, modeTransition, modePacket };
enum ePacketMode { packetModeZone, packetModeLauncher, packetModeLogin, packetModeUCS, packetModeQueryServ };
EmuTCPConnection(uint32 ID, EmuTCPServer* iServer, SOCKET iSock, uint32 irIP, uint16 irPort, bool iOldFormat = false);
EmuTCPConnection(bool iOldFormat = false, EmuTCPServer* iRelayServer = 0, eTCPMode iMode = modePacket); // for outgoing connections
EmuTCPConnection(uint32 ID, EmuTCPServer* iServer, EmuTCPConnection* iRelayLink, uint32 iRemoteID, uint32 irIP, uint16 irPort); // for relay connections
virtual ~EmuTCPConnection();
virtual bool ConnectIP(uint32 irIP, uint16 irPort, char* errbuf = 0);
virtual void Disconnect(bool iSendRelayDisconnect = true);
static EmuTCPNetPacket_Struct* MakePacket(ServerPacket* pack, uint32 iDestination = 0);
static SPackSendQueue* MakeOldPacket(ServerPacket* pack);
virtual bool SendPacket(ServerPacket* pack, uint32 iDestination = 0);
virtual bool SendPacket(EmuTCPNetPacket_Struct* tnps);
ServerPacket* PopPacket(); // OutQueuePop()
void SetPacketMode(ePacketMode mode) { PacketMode = mode; }
eTCPMode GetMode() const { return TCPMode; }
ePacketMode GetPacketMode() const { return(PacketMode); }
//relay crap:
inline bool IsRelayServer() const { return RelayServer; }
inline TCPConnection* GetRelayLink() const { return RelayLink; }
inline uint32 GetRemoteID() const { return RemoteID; }
protected:
void OutQueuePush(ServerPacket* pack);
void RemoveRelay(EmuTCPConnection* relay, bool iSendRelayDisconnect);
void SendNetErrorPacket(const char* reason = 0);
virtual bool SendData(bool &sent_something, char* errbuf = 0);
virtual bool RecvData(char* errbuf = 0);
virtual bool ProcessReceivedData(char* errbuf = 0);
bool ProcessReceivedDataAsPackets(char* errbuf = 0);
bool ProcessReceivedDataAsOldPackets(char* errbuf = 0);
void ProcessNetworkLayerPacket(ServerPacket* pack);
virtual bool LineOutQueuePush(char* line);
virtual void ClearBuffers();
EmuTCPServer* Server;
eTCPMode TCPMode;
ePacketMode PacketMode;
bool pOldFormat;
Timer keepalive_timer;
Timer timeout_timer;
//relay crap:
EmuTCPConnection* RelayLink;
int32 RelayCount;
bool RelayServer;
uint32 RemoteID;
//input queue...
void InModeQueuePush(EmuTCPNetPacket_Struct* tnps);
MyQueue<EmuTCPNetPacket_Struct> InModeQueue;
//output queue...
MyQueue<ServerPacket> OutQueue;
Mutex MOutQueueLock;
};
#endif /*EmuTCPCONNECTION_H_*/
+81
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#include "global_define.h"
#include "emu_tcp_server.h"
#include "emu_tcp_connection.h"
EmuTCPServer::EmuTCPServer(uint16 iPort, bool iOldFormat)
: TCPServer<EmuTCPConnection>(iPort),
pOldFormat(iOldFormat)
{
}
EmuTCPServer::~EmuTCPServer() {
MInQueue.lock();
while(!m_InQueue.empty()) {
delete m_InQueue.front();
m_InQueue.pop();
}
MInQueue.unlock();
}
void EmuTCPServer::Process() {
CheckInQueue();
TCPServer<EmuTCPConnection>::Process();
}
void EmuTCPServer::CreateNewConnection(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort)
{
EmuTCPConnection *conn = new EmuTCPConnection(ID, this, in_socket, irIP, irPort, pOldFormat);
AddConnection(conn);
}
void EmuTCPServer::SendPacket(ServerPacket* pack) {
EmuTCPNetPacket_Struct* tnps = EmuTCPConnection::MakePacket(pack);
SendPacket(&tnps);
}
void EmuTCPServer::SendPacket(EmuTCPNetPacket_Struct** tnps) {
MInQueue.lock();
m_InQueue.push(*tnps);
MInQueue.unlock();
tnps = nullptr;
}
void EmuTCPServer::CheckInQueue() {
EmuTCPNetPacket_Struct* tnps = 0;
while (( tnps = InQueuePop() )) {
vitr cur, end;
cur = m_list.begin();
end = m_list.end();
for(; cur != end; cur++) {
if ((*cur)->GetMode() != EmuTCPConnection::modeConsole && (*cur)->GetRemoteID() == 0)
(*cur)->SendPacket(tnps);
}
safe_delete(tnps);
}
}
EmuTCPNetPacket_Struct* EmuTCPServer::InQueuePop() {
EmuTCPNetPacket_Struct* ret = nullptr;
MInQueue.lock();
if(!m_InQueue.empty()) {
ret = m_InQueue.front();
m_InQueue.pop();
}
MInQueue.unlock();
return ret;
}
EmuTCPConnection *EmuTCPServer::FindConnection(uint32 iID) {
vitr cur, end;
cur = m_list.begin();
end = m_list.end();
for(; cur != end; cur++) {
if ((*cur)->GetID() == iID)
return *cur;
}
return(nullptr);
}
+38
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#ifndef EmuTCPSERVER_H_
#define EmuTCPSERVER_H_
#include "tcp_server.h"
class EmuTCPConnection;
struct EmuTCPNetPacket_Struct;
class ServerPacket;
class EmuTCPServer : public TCPServer<EmuTCPConnection> {
public:
EmuTCPServer(uint16 iPort = 0, bool iOldFormat = false);
virtual ~EmuTCPServer();
//packet broadcast routines.
void SendPacket(ServerPacket* pack);
void SendPacket(EmuTCPNetPacket_Struct** tnps);
//special crap for relay management
EmuTCPConnection *FindConnection(uint32 iID);
//exposed for some crap we pull. Do not call from outside this object.
using TCPServer<EmuTCPConnection>::AddConnection;
protected:
virtual void Process();
virtual void CreateNewConnection(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort);
bool pOldFormat;
//broadcast packet queue..
void CheckInQueue();
Mutex MInQueue;
EmuTCPNetPacket_Struct* InQueuePop(); //returns ownership
std::queue<EmuTCPNetPacket_Struct *> m_InQueue;
};
#endif /*EmuTCPSERVER_H_*/
-370
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@@ -1,370 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_versions.h"
bool EQEmu::versions::IsValidClientVersion(ClientVersion client_version)
{
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
return false;
return true;
}
EQEmu::versions::ClientVersion EQEmu::versions::ValidateClientVersion(ClientVersion client_version)
{
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
return ClientVersion::Unknown;
return client_version;
}
const char* EQEmu::versions::ClientVersionName(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
return "Unknown Version";
case ClientVersion::Client62:
return "Client 6.2";
case ClientVersion::Titanium:
return "Titanium";
case ClientVersion::SoF:
return "SoF";
case ClientVersion::SoD:
return "SoD";
case ClientVersion::UF:
return "UF";
case ClientVersion::RoF:
return "RoF";
case ClientVersion::RoF2:
return "RoF2";
default:
return "Invalid Version";
};
}
uint32 EQEmu::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
return bit_Unknown;
case ClientVersion::Titanium:
return bit_Titanium;
case ClientVersion::SoF:
return bit_SoF;
case ClientVersion::SoD:
return bit_SoD;
case ClientVersion::UF:
return bit_UF;
case ClientVersion::RoF:
return bit_RoF;
case ClientVersion::RoF2:
return bit_RoF2;
default:
return bit_Unknown;
}
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
{
switch (client_version_bit) {
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown) :
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)) :
return ClientVersion::Unknown;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)) :
return ClientVersion::Titanium;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)) :
return ClientVersion::SoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoD) - 1)) :
return ClientVersion::SoD;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::UF) - 1)) :
return ClientVersion::UF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF) - 1)) :
return ClientVersion::RoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF2) - 1)) :
return ClientVersion::RoF2;
default:
return ClientVersion::Unknown;
}
}
uint32 EQEmu::versions::ConvertClientVersionToExpansion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
case ClientVersion::Titanium:
return 0x000007FFU;
case ClientVersion::SoF:
return 0x00007FFFU;
case ClientVersion::SoD:
return 0x0000FFFFU;
case ClientVersion::UF:
return 0x0001FFFFU;
case ClientVersion::RoF:
case ClientVersion::RoF2:
return 0x000FFFFFU;
default:
return 0;
}
}
bool EQEmu::versions::IsValidMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidPCMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidNonPCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
return false;
return true;
}
EQEmu::versions::MobVersion EQEmu::versions::ValidateMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
return MobVersion::Unknown;
return mob_version;
}
EQEmu::versions::MobVersion EQEmu::versions::ValidatePCMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
return MobVersion::Unknown;
return mob_version;
}
EQEmu::versions::MobVersion EQEmu::versions::ValidateNonPCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
return MobVersion::Unknown;
return mob_version;
}
EQEmu::versions::MobVersion EQEmu::versions::ValidateOfflinePCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
return MobVersion::Unknown;
return mob_version;
}
const char* EQEmu::versions::MobVersionName(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::Unknown:
return "Unknown Version";
case MobVersion::Client62:
return "Client 6.2";
case MobVersion::Titanium:
return "Titanium";
case MobVersion::SoF:
return "SoF";
case MobVersion::SoD:
return "SoD";
case MobVersion::UF:
return "UF";
case MobVersion::RoF:
return "RoF";
case MobVersion::RoF2:
return "RoF2";
case MobVersion::NPC:
return "NPC";
case MobVersion::NPCMerchant:
return "NPC Merchant";
case MobVersion::Merc:
return "Merc";
case MobVersion::Bot:
return "Bot";
case MobVersion::ClientPet:
return "Client Pet";
case MobVersion::NPCPet:
return "NPC Pet";
case MobVersion::MercPet:
return "Merc Pet";
case MobVersion::BotPet:
return "Bot Pet";
case MobVersion::OfflineTitanium:
return "Offline Titanium";
case MobVersion::OfflineSoF:
return "Offline SoF";
case MobVersion::OfflineSoD:
return "Offline SoD";
case MobVersion::OfflineUF:
return "Offline UF";
case MobVersion::OfflineRoF:
return "Offline RoF";
case MobVersion::OfflineRoF2:
return "Offline RoF2";
default:
return "Invalid Version";
};
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertMobVersionToClientVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::Unknown:
case MobVersion::Client62:
return ClientVersion::Unknown;
case MobVersion::Titanium:
return ClientVersion::Titanium;
case MobVersion::SoF:
return ClientVersion::SoF;
case MobVersion::SoD:
return ClientVersion::SoD;
case MobVersion::UF:
return ClientVersion::UF;
case MobVersion::RoF:
return ClientVersion::RoF;
case MobVersion::RoF2:
return ClientVersion::RoF2;
default:
return ClientVersion::Unknown;
}
}
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToMobVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
return MobVersion::Unknown;
case ClientVersion::Titanium:
return MobVersion::Titanium;
case ClientVersion::SoF:
return MobVersion::SoF;
case ClientVersion::SoD:
return MobVersion::SoD;
case ClientVersion::UF:
return MobVersion::UF;
case ClientVersion::RoF:
return MobVersion::RoF;
case ClientVersion::RoF2:
return MobVersion::RoF2;
default:
return MobVersion::Unknown;
}
}
EQEmu::versions::MobVersion EQEmu::versions::ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::Titanium:
return MobVersion::OfflineTitanium;
case MobVersion::SoF:
return MobVersion::OfflineSoF;
case MobVersion::SoD:
return MobVersion::OfflineSoD;
case MobVersion::UF:
return MobVersion::OfflineUF;
case MobVersion::RoF:
return MobVersion::OfflineRoF;
case MobVersion::RoF2:
return MobVersion::OfflineRoF2;
default:
return MobVersion::Unknown;
}
}
EQEmu::versions::MobVersion EQEmu::versions::ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::OfflineTitanium:
return MobVersion::Titanium;
case MobVersion::OfflineSoF:
return MobVersion::SoF;
case MobVersion::OfflineSoD:
return MobVersion::SoD;
case MobVersion::OfflineUF:
return MobVersion::UF;
case MobVersion::OfflineRoF:
return MobVersion::RoF;
case MobVersion::OfflineRoF2:
return MobVersion::RoF2;
default:
return MobVersion::Unknown;
}
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::OfflineTitanium:
return ClientVersion::Titanium;
case MobVersion::OfflineSoF:
return ClientVersion::SoF;
case MobVersion::OfflineSoD:
return ClientVersion::SoD;
case MobVersion::OfflineUF:
return ClientVersion::UF;
case MobVersion::OfflineRoF:
return ClientVersion::RoF;
case MobVersion::OfflineRoF2:
return ClientVersion::RoF2;
default:
return ClientVersion::Unknown;
}
}
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Titanium:
return MobVersion::OfflineTitanium;
case ClientVersion::SoF:
return MobVersion::OfflineSoF;
case ClientVersion::SoD:
return MobVersion::OfflineSoD;
case ClientVersion::UF:
return MobVersion::OfflineUF;
case ClientVersion::RoF:
return MobVersion::OfflineRoF;
case ClientVersion::RoF2:
return MobVersion::OfflineRoF2;
default:
return MobVersion::Unknown;
}
}
-128
View File
@@ -1,128 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_VERSIONS_H
#define COMMON_EMU_VERSIONS_H
#include "types.h"
#include <stdlib.h>
namespace EQEmu
{
namespace versions {
enum class ClientVersion {
Unknown = 0,
Client62, // Build: 'Aug 4 2005 15:40:59'
Titanium, // Build: 'Oct 31 2005 10:33:37'
SoF, // Build: 'Sep 7 2007 09:11:49'
SoD, // Build: 'Dec 19 2008 15:22:49'
UF, // Build: 'Jun 8 2010 16:44:32'
RoF, // Build: 'Dec 10 2012 17:35:44'
RoF2 // Build: 'May 10 2013 23:30:08'
};
enum ClientVersionBit : uint32 {
bit_Unknown = 0,
bit_Client62 = 0x00000001, // unsupported (placeholder for scripts)
bit_Titanium = 0x00000002,
bit_SoF = 0x00000004,
bit_SoD = 0x00000008,
bit_UF = 0x00000010,
bit_RoF = 0x00000020,
bit_RoF2 = 0x00000040,
bit_TitaniumAndEarlier = 0x00000003,
bit_SoFAndEarlier = 0x00000007,
bit_SoDAndEarlier = 0x0000000F,
bit_UFAndEarlier = 0x0000001F,
bit_RoFAndEarlier = 0x0000003F,
bit_SoFAndLater = 0xFFFFFFFC,
bit_SoDAndLater = 0xFFFFFFF8,
bit_UFAndLater = 0xFFFFFFF0,
bit_RoFAndLater = 0xFFFFFFE0,
bit_RoF2AndLater = 0xFFFFFFC0,
bit_AllClients = 0xFFFFFFFF
};
const ClientVersion LastClientVersion = ClientVersion::RoF2;
const size_t ClientVersionCount = (static_cast<size_t>(LastClientVersion) + 1);
bool IsValidClientVersion(ClientVersion client_version);
ClientVersion ValidateClientVersion(ClientVersion client_version);
const char* ClientVersionName(ClientVersion client_version);
uint32 ConvertClientVersionToClientVersionBit(ClientVersion client_version);
ClientVersion ConvertClientVersionBitToClientVersion(uint32 client_version_bit);
uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
enum class MobVersion {
Unknown = 0,
Client62,
Titanium,
SoF,
SoD,
UF,
RoF,
RoF2,
NPC,
NPCMerchant,
Merc,
Bot,
ClientPet,
NPCPet,
MercPet,
BotPet,
OfflineTitanium,
OfflineSoF,
OfflineSoD,
OfflineUF,
OfflineRoF,
OfflineRoF2
};
const MobVersion LastMobVersion = MobVersion::OfflineRoF2;
const MobVersion LastPCMobVersion = MobVersion::RoF2;
const MobVersion LastNonPCMobVersion = MobVersion::BotPet;
const MobVersion LastOfflinePCMobVersion = MobVersion::OfflineRoF2;
const size_t MobVersionCount = (static_cast<size_t>(LastMobVersion) + 1);
bool IsValidMobVersion(MobVersion mob_version);
bool IsValidPCMobVersion(MobVersion mob_version);
bool IsValidNonPCMobVersion(MobVersion mob_version);
bool IsValidOfflinePCMobVersion(MobVersion mob_version);
MobVersion ValidateMobVersion(MobVersion mob_version);
MobVersion ValidatePCMobVersion(MobVersion mob_version);
MobVersion ValidateNonPCMobVersion(MobVersion mob_version);
MobVersion ValidateOfflinePCMobVersion(MobVersion mob_version);
const char* MobVersionName(MobVersion mob_version);
ClientVersion ConvertMobVersionToClientVersion(MobVersion mob_version);
MobVersion ConvertClientVersionToMobVersion(ClientVersion client_version);
MobVersion ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version);
MobVersion ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version);
ClientVersion ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version);
MobVersion ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version);
} /*versions*/
} /*EQEmu*/
#endif /*COMMON_EMU_VERSIONS_H*/
+576 -77
View File
@@ -1,6 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -14,57 +13,407 @@
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EQ_CONSTANTS_H
#define COMMON_EQ_CONSTANTS_H
#ifndef EQ_CONSTANTS_H
#define EQ_CONSTANTS_H
#include "skills.h"
#include "types.h"
/*
** Light Types
**
*/
enum LightTypes
{
lightTypeNone = 0,
lightTypeCandle,
lightTypeTorch,
lightTypeTinyGlowingSkull,
lightTypeSmallLantern,
lightTypeSteinOfMoggok,
lightTypeLargeLantern,
lightTypeFlamelessLantern,
lightTypeGlobeOfStars,
lightTypeLightGlobe,
lightTypeLightstone,
lightTypeGreaterLightstone,
lightTypeFireBeetleEye,
lightTypeColdlight,
lightTypeUnknown1,
lightTypeUnknown2
};
//SpawnAppearance types: (compared two clients for server-originating types: SoF & RoF2)
#define AT_Die 0 // this causes the client to keel over and zone to bind point (default action)
#define AT_WhoLevel 1 // the level that shows up on /who
//#define AT_2 2 // unknown
#define AT_Invis 3 // 0 = visible, 1 = invisible
#define AT_PVP 4 // 0 = blue, 1 = pvp (red)
#define AT_Light 5 // light type emitted by player (lightstone, shiny shield)
#define AT_Anim 14 // 100=standing, 110=sitting, 111=ducking, 115=feigned, 105=looting
#define AT_Sneak 15 // 0 = normal, 1 = sneaking
#define AT_SpawnID 16 // server to client, sets player spawn id
#define AT_HP 17 // Client->Server, my HP has changed (like regen tic)
#define AT_Linkdead 18 // 0 = normal, 1 = linkdead
#define AT_Levitate 19 // 0=off, 1=flymode, 2=levitate
#define AT_GM 20 // 0 = normal, 1 = GM - all odd numbers seem to make it GM
#define AT_Anon 21 // 0 = normal, 1 = anon, 2 = roleplay
#define AT_GuildID 22
#define AT_GuildRank 23 // 0=member, 1=officer, 2=leader
#define AT_AFK 24 // 0 = normal, 1 = afk
#define AT_Pet 25 // Param is EntityID of owner, or 0 for when charm breaks
//#define AT_27 27 // unknown
#define AT_Split 28 // 0 = normal, 1 = autosplit on (not showing in SoF+) (client-to-server only)
#define AT_Size 29 // spawn's size (present: SoF, absent: RoF2)
//#define AT_30 30 // unknown
#define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name
//#define AT_32 32 // unknown
//#define AT_33 33 // unknown
//#define AT_34 34 // unknown (present: SoF, absent: RoF2)
//#define AT_35 35 // unknown
//#define AT_36 36 // unknown
//#define AT_37 37 // unknown
//#define AT_38 38 // unknown
//#define AT_39 39 // unknown
#define AT_ShowHelm 43 // 0 = hide graphic, 1 = show graphic
#define AT_DamageState 44 // The damage state of a destructible object (0 through 4)
//#define AT_46 46 // unknown
//#define AT_48 48 // unknown
//#define AT_49 49 // unknown
//#define AT_52 52 // (absent: SoF, present: RoF2) (not a replacement for RoF absent 29 or 34)
//#define AT_53 53 // (absent: SoF, present: RoF2) (not a replacement for RoF absent 29 or 34)
#define LIGHT_TYPES_COUNT 16
//#define AT_Trader 300 // Bazaar Trader Mode (not present in SoF or RoF2)
/*
** Light Levels
**
*/
enum LightLevels
{
lightLevelUnlit = 0,
lightLevelCandle,
lightLevelTorch,
lightLevelSmallMagic,
lightLevelRedLight,
lightLevelBlueLight,
lightLevelSmallLantern,
lightLevelMagicLantern,
lightLevelLargeLantern,
lightLevelLargeMagic,
lightLevelBrilliant
};
#define LIGHT_LEVELS_COUNT 11
/*
** Item attributes
**
** (There are no grepwin hits other than these declarations... Do they have a use?)
*/
enum ItemAttributes : uint32
{
ItemAttrNone = 0x00000000,
ItemAttrLore = 0x00000001,
ItemAttrArtifact = 0x00000002,
ItemAttrSummoned = 0x00000004,
ItemAttrMagic = 0x00000008,
ItemAttrAugment = 0x00000010,
ItemAttrPendingLore = 0x00000020,
ItemAttrUnknown = 0xFFFFFFFF
};
/*
** Item class types
**
*/
enum ItemClassTypes
{
ItemClassCommon = 0,
ItemClassContainer,
ItemClassBook,
_ItemClassCount
};
/*
** Item use types
**
** (ref: database and eqstr_us.txt)
**
** (Looking at a recent database, it's possible that some of the item values may be off [10-27-2013])
*/
enum ItemUseTypes : uint8
{
/*9138*/ ItemType1HSlash = 0,
/*9141*/ ItemType2HSlash,
/*9140*/ ItemType1HPiercing,
/*9139*/ ItemType1HBlunt,
/*9142*/ ItemType2HBlunt,
/*5504*/ ItemTypeBow,
/*----*/ ItemTypeUnknown1,
/*----*/ ItemTypeLargeThrowing,
/*5505*/ ItemTypeShield,
/*5506*/ ItemTypeScroll,
/*5507*/ ItemTypeArmor,
/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
/*7564*/ ItemTypeLockPick,
/*----*/ ItemTypeUnknown2,
/*5509*/ ItemTypeFood,
/*5510*/ ItemTypeDrink,
/*5511*/ ItemTypeLight,
/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
/*5513*/ ItemTypeBandage,
/*----*/ ItemTypeSmallThrowing,
/*----*/ ItemTypeSpell, // spells and tomes
/*5514*/ ItemTypePotion,
/*----*/ ItemTypeUnknown3,
/*0406*/ ItemTypeWindInstrument,
/*0407*/ ItemTypeStringedInstrument,
/*0408*/ ItemTypeBrassInstrument,
/*0405*/ ItemTypePercussionInstrument,
/*5515*/ ItemTypeArrow,
/*----*/ ItemTypeUnknown4,
/*5521*/ ItemTypeJewelry,
/*----*/ ItemTypeSkull,
/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
/*5517*/ ItemTypeNote,
/*5518*/ ItemTypeKey,
/*----*/ ItemTypeCoin,
/*5520*/ ItemType2HPiercing,
/*----*/ ItemTypeFishingPole,
/*----*/ ItemTypeFishingBait,
/*5519*/ ItemTypeAlcohol,
/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
/*----*/ ItemTypeCompass,
/*----*/ ItemTypeUnknown5,
/*----*/ ItemTypePoison, // might be wrong, but includes poisons
/*----*/ ItemTypeUnknown6,
/*----*/ ItemTypeUnknown7,
/*5522*/ ItemTypeMartial,
/*----*/ ItemTypeUnknown8,
/*----*/ ItemTypeUnknown9,
/*----*/ ItemTypeUnknown10,
/*----*/ ItemTypeUnknown11,
/*----*/ ItemTypeSinging,
/*5750*/ ItemTypeAllInstrumentTypes,
/*5776*/ ItemTypeCharm,
/*----*/ ItemTypeDye,
/*----*/ ItemTypeAugmentation,
/*----*/ ItemTypeAugmentationSolvent,
/*----*/ ItemTypeAugmentationDistiller,
/*----*/ ItemTypeUnknown12,
/*----*/ ItemTypeFellowshipKit,
/*----*/ ItemTypeUnknown13,
/*----*/ ItemTypeRecipe,
/*----*/ ItemTypeAdvancedRecipe,
/*----*/ ItemTypeJournal, // only one(1) database entry
/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
/*5881*/ ItemTypePerfectedAugmentationDistiller,
/*----*/ _ItemTypeCount
/*
Unknowns:
Mounts?
Ornamentations?
GuildBanners?
Collectible?
Placeable?
(others?)
*/
};
/*
** Augmentation use type bitmasks (1-based)
**
** (ref: dbstr_us.txt)
**
*/
enum AugmentationUseTypeBitmasks : uint32 {
AugUseNone = 0x00000000,
AugUseGeneralSingleStat = 0x00000001, /*1^16^1 (General: Single Stat)^0*/
AugUseGeneralMultipleStat = 0x00000002, /*2^16^2 (General: Multiple Stat)^0*/
AugUseGeneralSpellEffect = 0x00000004, /*3^16^3 (General: Spell Effect)^0*/
AugUseWeaponGeneral = 0x00000008, /*4^16^4 (Weapon: General)^0*/
AugUseWeaponElemDamage = 0x00000010, /*5^16^5 (Weapon: Elem Damage)^0*/
AugUseWeaponBaseDamage = 0x00000020, /*6^16^6 (Weapon: Base Damage)^0*/
AugUseGeneralGroup = 0x00000040, /*7^16^7 (General: Group)^0*/
AugUseGeneralRaid = 0x00000080, /*8^16^8 (General: Raid)^0*/
AugUseGeneralDragonsPoints = 0x00000100, /*9^16^9 (General: Dragons Points)^0*/
AugUseCraftedCommon = 0x00000200, /*10^16^10 (Crafted: Common)^0*/
AugUseCraftedGroup1 = 0x00000400, /*11^16^11 (Crafted: Group)^0*/
AugUseCraftedRaid1 = 0x00000800, /*12^16^12 (Crafted: Raid)^0*/
AugUseEnergeiacGroup = 0x00001000, /*13^16^13 (Energeiac: Group)^0*/
AugUseEnergeiacRaid = 0x00002000, /*14^16^14 (Energeiac: Raid)^0*/
AugUseEmblem = 0x00004000, /*15^16^15 (Emblem)^0*/
AugUseCraftedGroup2 = 0x00008000, /*16^16^16 (Crafted: Group)^0*/
AugUseCraftedRaid2 = 0x00010000, /*17^16^17 (Crafted: Raid)^0*/
AugUseUnknown1 = 0x00020000, /*18^16^18^0*/
AugUseUnknown2 = 0x00040000, /*19^16^19^0*/
AugUseOrnamentation = 0x00080000, /*20^16^20 (Ornamentation)^0*/
AugUseSpecialOrnamentation = 0x00100000, /*21^16^21 (Special Ornamentation)^0*/
AugUseUnknown3 = 0x00200000, /*22^16^22^0*/
AugUseUnknown4 = 0x00400000, /*23^16^23^0*/
AugUseUnknown5 = 0x00800000, /*24^16^24^0*/
AugUseUnknown6 = 0x01000000, /*25^16^25^0*/
AugUseUnknown7 = 0x02000000, /*26^16^26^0*/
AugUseUnknown8 = 0x04000000, /*27^16^27^0*/
AugUseUnknown9 = 0x08000000, /*28^16^28^0*/
AugUseUnknown10 = 0x10000000, /*29^16^29^0*/
AugUseEpic25 = 0x20000000, /*30^16^30^0*/
AugUseTest = 0x40000000, /*31^16^Test^0*/ // listed as 31^16^31^0 in 5-10 client
AugUseAll = 0xFFFFFFFF
};
/*
** Augmentation use types (enumerated)
**
*/
enum AugmentationUseTypes : uint8 {
AugTypeNone = 0,
AugTypeGeneralSingleStat,
AugTypeGeneralMultipleStat,
AugTypeGeneralSpellEffect,
AugTypeWeaponGeneral,
AugTypeWeaponElemDamage,
AugTypeWeaponBaseDamage,
AugTypeGeneralGroup,
AugTypeGeneralRaid,
AugTypeGeneralDragonsPoints,
AugTypeCraftedCommon,
AugTypeCraftedGroup1,
AugTypeCraftedRaid1,
AugTypeEnergeiacGroup,
AugTypeEnergeiacRaid,
AugTypeEmblem,
AugTypeCraftedGroup2,
AugTypeCraftedRaid2,
AugTypeUnknown1,
AugTypeUnknown2,
AugTypeOrnamentation,
AugTypeSpecialOrnamentation,
AugTypeUnknown3,
AugTypeUnknown4,
AugTypeUnknown5,
AugTypeUnknown6,
AugTypeUnknown7,
AugTypeUnknown8,
AugTypeUnknown9,
AugTypeUnknown10,
AugTypeEpic25,
AugTypeTest,
_AugTypeCount,
AugTypeAll = 255
};
/*
** Augmentation restriction types (in-work)
**
** (ref: eqstr_us.txt)
**
*/
enum AugmentationRestrictionTypes : uint8 {
/*4690*/ AugRestrAny = 0,
/*9134*/ AugRestrArmor,
/*9135*/ AugRestrWeapons,
/*9136*/ AugRestr1HWeapons,
/*9137*/ AugRestr2HWeapons,
/*9138*/ AugRestr1HSlash,
/*9139*/ AugRestr1HBlunt,
/*9140*/ AugRestrPiercing,
/*9148*/ AugRestrHandToHand,
/*9141*/ AugRestr2HSlash,
/*9142*/ AugRestr2HBlunt,
/*9143*/ AugRestr2HPierce,
/*9144*/ AugRestrBows,
/*9145*/ AugRestrShields,
/*8052*/ AugRestr1HSlash1HBluntOrHandToHand,
/*9200*/ AugRestr1HBluntOrHandToHand, // no listed peq entries
// these three appear to be post-RoF (12-10-2012) and can not be verified until RoF (05-10-2013) is supported
/*????*/ AugRestrUnknown1,
/*????*/ AugRestrUnknown2,
/*????*/ AugRestrUnknown3, // last value in peq entries
_AugRestrCount
/*4687*/ //AugTypeAllItems, // ?? unknown atm
/*4688*/ //AugTypePrestige, // ?? unknown atm
/*4689*/ //AugTypeNonPrestige, // ?? unknown atm
};
/*
** Container use types
**
** This correlates to world 'object.type' (object.h/Object.cpp) as well as Item_Struct.BagType
**
** (ref: database, web forums and eqstr_us.txt)
*/
enum ContainerUseTypes : uint8
{
/*3400*/ BagTypeSmallBag = 0,
/*3401*/ BagTypeLargeBag,
/*3402*/ BagTypeQuiver,
/*3403*/ BagTypeBeltPouch,
/*3404*/ BagTypeWristPouch,
/*3405*/ BagTypeBackPack,
/*3406*/ BagTypeSmallChest,
/*3407*/ BagTypeLargeChest,
/*----*/ BagTypeBandolier, // <*Database Reference Only>
/*3408*/ BagTypeMedicineBag,
/*3409*/ BagTypeToolBox,
/*3410*/ BagTypeLexicon,
/*3411*/ BagTypeMortar,
/*3412*/ BagTypeSelfDusting, // Quest container (Auto-clear contents?)
/*3413*/ BagTypeMixingBowl,
/*3414*/ BagTypeOven,
/*3415*/ BagTypeSewingKit,
/*3416*/ BagTypeForge,
/*3417*/ BagTypeFletchingKit,
/*3418*/ BagTypeBrewBarrel,
/*3419*/ BagTypeJewelersKit,
/*3420*/ BagTypePotteryWheel,
/*3421*/ BagTypeKiln,
/*3422*/ BagTypeKeymaker, // (no database entries as of peq rev 69)
/*3423*/ BagTypeWizardsLexicon,
/*3424*/ BagTypeMagesLexicon,
/*3425*/ BagTypeNecromancersLexicon,
/*3426*/ BagTypeEnchantersLexicon,
/*----*/ BagTypeUnknown1, // (a coin pouch/purse?) (no database entries as of peq rev 69)
/*----*/ BagTypeConcordanceofResearch, // <*Database Reference Only>
/*3427*/ BagTypeAlwaysWorks, // Quest container (Never-fail combines?)
/*3428*/ BagTypeKoadaDalForge, // High Elf
/*3429*/ BagTypeTeirDalForge, // Dark Elf
/*3430*/ BagTypeOggokForge, // Ogre
/*3431*/ BagTypeStormguardForge, // Dwarf
/*3432*/ BagTypeAkanonForge, // Gnome
/*3433*/ BagTypeNorthmanForge, // Barbarian
/*----*/ BagTypeUnknown2, // (no database entries as of peq rev 69)
/*3434*/ BagTypeCabilisForge, // Iksar
/*3435*/ BagTypeFreeportForge, // Human 1
/*3436*/ BagTypeRoyalQeynosForge, // Human 2
/*3439*/ BagTypeHalflingTailoringKit,
/*3438*/ BagTypeErudTailoringKit,
/*3440*/ BagTypeFierDalTailoringKit, // Wood Elf
/*3441*/ BagTypeFierDalFletchingKit, // Wood Elf
/*3437*/ BagTypeIksarPotteryWheel,
/*3442*/ BagTypeTackleBox,
/*3443*/ BagTypeTrollForge,
/*3445*/ BagTypeFierDalForge, // Wood Elf
/*3444*/ BagTypeValeForge, // Halfling
/*3446*/ BagTypeErudForge,
/*----*/ BagTypeTradersSatchel, // <*Database Reference Only> (db: Yellow Trader's Satchel Token?)
/*5785*/ BagTypeGuktaForge, // Froglok (no database entries as of peq rev 69)
/*3359*/ BagTypeAugmentationSealer,
/*----*/ BagTypeIceCreamChurn, // <*Database Reference Only>
/*6325*/ BagTypeTransformationmold, // Ornamentation
/*6340*/ BagTypeDetransformationmold, // Ornamentation Stripper
/*5400*/ BagTypeUnattuner,
/*7684*/ BagTypeTradeskillBag,
/*7692*/ BagTypeCollectibleBag,
/*----*/ _BagTypeCount
};
/*
** Item Effect Types
**
*/
enum {
ET_CombatProc = 0,
ET_ClickEffect = 1,
ET_WornEffect = 2,
ET_Expendable = 3,
ET_EquipClick = 4,
ET_ClickEffect2 = 5, //name unknown
ET_Focus = 6,
ET_Scroll = 7
};
//SpawnAppearance types:
#define AT_Die 0 // this causes the client to keel over and zone to bind point
#define AT_WhoLevel 1 // the level that shows up on /who
#define AT_Invis 3 // 0 = visible, 1 = invisible
#define AT_PVP 4 // 0 = blue, 1 = pvp (red)
#define AT_Light 5 // light type emitted by player (lightstone, shiny shield)
#define AT_Anim 14 // 100=standing, 110=sitting, 111=ducking, 115=feigned, 105=looting
#define AT_Sneak 15 // 0 = normal, 1 = sneaking
#define AT_SpawnID 16 // server to client, sets player spawn id
#define AT_HP 17 // Client->Server, my HP has changed (like regen tic)
#define AT_Linkdead 18 // 0 = normal, 1 = linkdead
#define AT_Levitate 19 // 0=off, 1=flymode, 2=levitate
#define AT_GM 20 // 0 = normal, 1 = GM - all odd numbers seem to make it GM
#define AT_Anon 21 // 0 = normal, 1 = anon, 2 = roleplay
#define AT_GuildID 22
#define AT_GuildRank 23 // 0=member, 1=officer, 2=leader
#define AT_AFK 24 // 0 = normal, 1 = afk
#define AT_Pet 25 // Param is EntityID of owner, or 0 for when charm breaks
#define AT_Split 28 // 0 = normal, 1 = autosplit on
#define AT_Size 29 // spawn's size
#define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name
#define AT_ShowHelm 43 // 0 = do not show helmet graphic, 1 = show graphic
#define AT_DamageState 44 // The damage state of a destructible object (0 through 4)
//#define AT_Trader 300 // Bazzar Trader Mode
// animations for AT_Anim
#define ANIM_FREEZE 102
@@ -170,40 +519,15 @@ typedef enum {
#define MT_StrikeThrough 339
#define MT_Stun 340
// TODO: Really should combine above and below into one
//from showeq
enum ChatColor
{
/*
CC_Default = 0,
CC_DarkGrey = 1,
CC_DarkGreen = 2,
CC_DarkBlue = 3,
CC_Purple = 5,
CC_LightGrey = 6,
*/
CC_WhiteSmoke = 0, // FF|F0F0F0
CC_Green = 2, // FF|008000
CC_BrightBlue = 3, // FF|0040FF
CC_Magenta = 5, // FF|F000F0
CC_Gray = 6, // FF|808080
CC_LightGray = 7, // FF|E0E0E0
//CC_WhiteSmoke2 = 10, // FF|F0F0F0
CC_DarkGray = 12, // FF|A0A0A0
CC_Red = 13, // FF|F00000
CC_Lime = 14, // FF|00F000
CC_Yellow = 15, // FF|F0F000
CC_Blue = 16, // FF|0000F0
CC_LightNavy = 17, // FF|0000AF
CC_Cyan = 18, // FF|00F0F0
CC_Black = 20, // FF|000000
// any index <= 255 that is not defined above
CC_DimGray = 1, // FF|606060
CC_Default = 1,
CC_User_Say = 256,
CC_User_Tell = 257,
CC_User_Group = 258,
@@ -399,7 +723,7 @@ static const uint8 DamageTypeUnknown = 0xFF;
**
** (indexed by 'Skill' of SkillUseTypes)
*/
static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
static const uint8 SkillDamageTypes[HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
{
/*1HBlunt*/ 0,
/*1HSlashing*/ 1,
@@ -475,10 +799,29 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
/*Intimidation*/ DamageTypeUnknown,
/*Berserking*/ DamageTypeUnknown,
/*Taunt*/ DamageTypeUnknown,
/*Frenzy*/ 74,
/*RemoveTrap*/ DamageTypeUnknown, // Needs research (set for SenseTrap value)
/*TripleAttack*/ DamageTypeUnknown, // Needs research (set for DoubleAttack value)
/*2HPiercing*/ 36 // Needs research (set for 1HPiercing value - similar to slash/blunt)
/*Frenzy*/ 74 //,
// /*RemoveTrap*/ DamageTypeUnknown, // Needs research (set for SenseTrap value)
// /*TripleAttack*/ DamageTypeUnknown, // Needs research (set for DoubleAttack value)
// /*2HPiercing*/ 36 // Needs research (set for 1HPiercing value - similar to slash/blunt)
};
/*
** Material use slots
**
*/
enum MaterialUseSlots : uint8
{
MaterialHead = 0,
MaterialChest,
MaterialArms,
MaterialWrist,
MaterialHands,
MaterialLegs,
MaterialFeet,
MaterialPrimary,
MaterialSecondary,
_MaterialCount,
_MaterialInvalid = 255
};
/*
@@ -515,8 +858,164 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
**
*/
enum InventoryMapTypes : int16 {
MapPossessions = 0,
MapBank,
MapSharedBank,
MapTrade,
MapWorld,
MapLimbo,
MapTribute,
MapTrophyTribute,
MapGuildTribute,
MapMerchant,
MapDeleted,
MapCorpse,
MapBazaar,
MapInspect,
MapRealEstate,
MapViewMODPC,
MapViewMODBank,
MapViewMODSharedBank,
MapViewMODLimbo,
MapAltStorage,
MapArchived,
MapMail,
MapGuildTrophyTribute,
MapKrono,
MapOther,
_MapCount
};
enum InventoryMainTypes : int16 {
MainCharm = 0,
MainEar1,
MainHead,
MainFace,
MainEar2,
MainNeck,
MainShoulders,
MainArms,
MainBack,
MainWrist1,
MainWrist2,
MainRange,
MainHands,
MainPrimary,
MainSecondary,
MainFinger1,
MainFinger2,
MainChest,
MainLegs,
MainFeet,
MainWaist,
MainPowerSource = 9999, // temp
MainAmmo = 21, // temp
MainGeneral1,
MainGeneral2,
MainGeneral3,
MainGeneral4,
MainGeneral5,
MainGeneral6,
MainGeneral7,
MainGeneral8,
//MainGeneral9,
//MainGeneral10,
MainCursor,
_MainCount
};
#define INVALID_INDEX -1
#define NOT_USED 0
#define NO_ITEM 0
// yes..these are redundant... but, they help to identify and define what is actually being performed
// plus, since they're pre-op's, they don't affect the actual binary size
#define MAP_BEGIN 0
#define MAIN_BEGIN 0
#define SUB_BEGIN 0
#define AUG_BEGIN 0
namespace legacy {
// this is for perl and other legacy systems
typedef enum {
SLOT_CHARM = 0,
SLOT_EAR01 = 1,
SLOT_HEAD = 2,
SLOT_FACE = 3,
SLOT_EAR02 = 4,
SLOT_NECK = 5,
SLOT_SHOULDER = 6,
SLOT_ARMS = 7,
SLOT_BACK = 8,
SLOT_BRACER01 = 9,
SLOT_BRACER02 = 10,
SLOT_RANGE = 11,
SLOT_HANDS = 12,
SLOT_PRIMARY = 13,
SLOT_SECONDARY = 14,
SLOT_RING01 = 15,
SLOT_RING02 = 16,
SLOT_CHEST = 17,
SLOT_LEGS = 18,
SLOT_FEET = 19,
SLOT_WAIST = 20,
SLOT_POWER_SOURCE = 9999,
SLOT_AMMO = 21,
SLOT_GENERAL_1 = 22,
SLOT_GENERAL_2 = 23,
SLOT_GENERAL_3 = 24,
SLOT_GENERAL_4 = 25,
SLOT_GENERAL_5 = 26,
SLOT_GENERAL_6 = 27,
SLOT_GENERAL_7 = 28,
SLOT_GENERAL_8 = 29,
//SLOT_GENERAL_9 = not supported
//SLOT_GENERAL_10 = not supported
SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
SLOT_INVALID = (int16)0xFFFF,
SLOT_POSSESSIONS_BEGIN = 0,
SLOT_POSSESSIONS_END = 30,
SLOT_EQUIPMENT_BEGIN = 0,
SLOT_EQUIPMENT_END = 21,
SLOT_PERSONAL_BEGIN = 22,
SLOT_PERSONAL_END = 29,
SLOT_PERSONAL_BAGS_BEGIN = 251,
SLOT_PERSONAL_BAGS_END = 330,
SLOT_CURSOR_BAG_BEGIN = 331,
SLOT_CURSOR_BAG_END = 340,
SLOT_TRIBUTE_BEGIN = 400,
SLOT_TRIBUTE_END = 404,
SLOT_BANK_BEGIN = 2000,
SLOT_BANK_END = 2023,
SLOT_BANK_BAGS_BEGIN = 2031,
SLOT_BANK_BAGS_END = 2270,
SLOT_SHARED_BANK_BEGIN = 2500,
SLOT_SHARED_BANK_END = 2501,
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
SLOT_SHARED_BANK_BAGS_END = 2550,
SLOT_TRADE_BEGIN = 3000,
SLOT_TRADE_END = 3007,
SLOT_TRADE_BAGS_BEGIN = 3031,
SLOT_TRADE_BAGS_END = 3110,
SLOT_WORLD_BEGIN = 4000,
SLOT_WORLD_END = 4009
} InventorySlot;
}
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
#endif /*COMMON_EQ_CONSTANTS_H*/
#endif
+943
View File
@@ -0,0 +1,943 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "eq_dictionary.h"
#include "string_util.h"
//
// class EmuConstants
//
uint16 EmuConstants::InventoryMapSize(int16 indexMap)
{
switch (indexMap)
{
case MapPossessions:
return MAP_POSSESSIONS_SIZE;
case MapBank:
return MAP_BANK_SIZE;
case MapSharedBank:
return MAP_SHARED_BANK_SIZE;
case MapTrade:
return MAP_TRADE_SIZE;
case MapWorld:
return MAP_WORLD_SIZE;
case MapLimbo:
return MAP_LIMBO_SIZE;
case MapTribute:
return MAP_TRIBUTE_SIZE;
case MapTrophyTribute:
return MAP_TROPHY_TRIBUTE_SIZE;
case MapGuildTribute:
return MAP_GUILD_TRIBUTE_SIZE;
case MapMerchant:
return MAP_MERCHANT_SIZE;
case MapDeleted:
return MAP_DELETED_SIZE;
case MapCorpse:
return MAP_CORPSE_SIZE;
case MapBazaar:
return MAP_BAZAAR_SIZE;
case MapInspect:
return MAP_INSPECT_SIZE;
case MapRealEstate:
return MAP_REAL_ESTATE_SIZE;
case MapViewMODPC:
return MAP_VIEW_MOD_PC_SIZE;
case MapViewMODBank:
return MAP_VIEW_MOD_BANK_SIZE;
case MapViewMODSharedBank:
return MAP_VIEW_MOD_SHARED_BANK_SIZE;
case MapViewMODLimbo:
return MAP_VIEW_MOD_LIMBO_SIZE;
case MapAltStorage:
return MAP_ALT_STORAGE_SIZE;
case MapArchived:
return MAP_ARCHIVED_SIZE;
case MapMail:
return MAP_MAIL_SIZE;
case MapGuildTrophyTribute:
return MAP_GUILD_TROPHY_TRIBUTE_SIZE;
case MapKrono:
return MAP_KRONO_SIZE;
case MapOther:
return MAP_OTHER_SIZE;
default:
return NOT_USED;
}
}
/*
std::string EmuConstants::InventoryLocationName(Location_Struct location)
{
// not ready for implementation...
std::string ret_str;
StringFormat(ret_str, "%s, %s, %s, %s", InventoryMapName(location.map), InventoryMainName(location.main), InventorySubName(location.sub), InventoryAugName(location.aug));
return ret_str;
}
*/
std::string EmuConstants::InventoryMapName(int16 indexMap)
{
switch (indexMap)
{
case INVALID_INDEX:
return "Invalid Map";
case MapPossessions:
return "Possessions";
case MapBank:
return "Bank";
case MapSharedBank:
return "SharedBank";
case MapTrade:
return "Trade";
case MapWorld:
return "World";
case MapLimbo:
return "Limbo";
case MapTribute:
return "Tribute";
case MapTrophyTribute:
return "TrophyTribute";
case MapGuildTribute:
return "GuildTribute";
case MapMerchant:
return "Merchant";
case MapDeleted:
return "Deleted";
case MapCorpse:
return "Corpse";
case MapBazaar:
return "Bazaar";
case MapInspect:
return "Inspect";
case MapRealEstate:
return "RealEstate";
case MapViewMODPC:
return "ViewMODPC";
case MapViewMODBank:
return "ViewMODBank";
case MapViewMODSharedBank:
return "ViewMODSharedBank";
case MapViewMODLimbo:
return "ViewMODLimbo";
case MapAltStorage:
return "AltStorage";
case MapArchived:
return "Archived";
case MapMail:
return "Mail";
case MapGuildTrophyTribute:
return "GuildTrophyTribute";
case MapKrono:
return "Krono";
case MapOther:
return "Other";
default:
return "Unknown Map";
}
}
std::string EmuConstants::InventoryMainName(int16 indexMain)
{
switch (indexMain)
{
case INVALID_INDEX:
return "Invalid Main";
case MainCharm:
return "Charm";
case MainEar1:
return "Ear1";
case MainHead:
return "Head";
case MainFace:
return "Face";
case MainEar2:
return "Ear2";
case MainNeck:
return "Neck";
case MainShoulders:
return "Shoulders";
case MainArms:
return "Arms";
case MainBack:
return "Back";
case MainWrist1:
return "Wrist1";
case MainWrist2:
return "Wrist2";
case MainRange:
return "Range";
case MainHands:
return "Hands";
case MainPrimary:
return "Primary";
case MainSecondary:
return "Secondary";
case MainFinger1:
return "Finger1";
case MainFinger2:
return "Finger2";
case MainChest:
return "Chest";
case MainLegs:
return "Legs";
case MainFeet:
return "Feet";
case MainWaist:
return "Waist";
case MainPowerSource:
return "PowerSource";
case MainAmmo:
return "Ammo";
case MainGeneral1:
return "General1";
case MainGeneral2:
return "General2";
case MainGeneral3:
return "General3";
case MainGeneral4:
return "General4";
case MainGeneral5:
return "General5";
case MainGeneral6:
return "General6";
case MainGeneral7:
return "General7";
case MainGeneral8:
return "General8";
/*
case MainGeneral9:
return "General9";
case MainGeneral10:
return "General10";
*/
case MainCursor:
return "Cursor";
default:
return "Unknown Main";
}
}
std::string EmuConstants::InventorySubName(int16 indexSub)
{
if (indexSub == INVALID_INDEX)
return "Invalid Sub";
if ((uint16)indexSub >= ITEM_CONTAINER_SIZE)
return "Unknown Sub";
std::string ret_str;
ret_str = StringFormat("Container%i", (indexSub + 1)); // zero-based index..but, count starts at one
return ret_str;
}
std::string EmuConstants::InventoryAugName(int16 indexAug)
{
if (indexAug == INVALID_INDEX)
return "Invalid Aug";
if ((uint16)indexAug >= ITEM_COMMON_SIZE)
return "Unknown Aug";
std::string ret_str;
ret_str = StringFormat("Augment%i", (indexAug + 1)); // zero-based index..but, count starts at one
return ret_str;
}
//
// class EQLimits
//
// client validation
bool EQLimits::IsValidPCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
return true;
return false;
}
ClientVersion EQLimits::ValidatePCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
return clientVersion;
return ClientVersion::Unknown;
}
// npc validation
bool EQLimits::IsValidNPCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
return true;
return false;
}
ClientVersion EQLimits::ValidateNPCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
return clientVersion;
return ClientVersion::Unknown;
}
// mob validation
bool EQLimits::IsValidMobClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
return true;
return false;
}
ClientVersion EQLimits::ValidateMobClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
return clientVersion;
return ClientVersion::Unknown;
}
// database
size_t EQLimits::CharacterCreationLimit(ClientVersion clientVersion)
{
static const size_t local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*Client62*/ NOT_USED,
/*Titanium*/ Titanium::consts::CHARACTER_CREATION_LIMIT,
/*SoF*/ SoF::consts::CHARACTER_CREATION_LIMIT,
/*SoD*/ SoD::consts::CHARACTER_CREATION_LIMIT,
/*UF*/ UF::consts::CHARACTER_CREATION_LIMIT,
/*RoF*/ RoF::consts::CHARACTER_CREATION_LIMIT,
/*RoF2*/ RoF2::consts::CHARACTER_CREATION_LIMIT,
/*MobNPC*/ NOT_USED,
/*MobMerc*/ NOT_USED,
/*MobBot*/ NOT_USED,
/*MobPet*/ NOT_USED
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
// inventory
uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion)
{
// not all maps will have an instantiated container..some are references for queue generators (i.e., bazaar, mail, etc...)
// a zero '0' indicates a needed value..otherwise, change to '_NOTUSED' for a null value so indices requiring research can be identified
// ALL of these values need to be verified before pushing to live
//
// make sure that you transcribe the actual value from 'defaults' to here before updating or client crashes will ensue..and/or...
// insert older clients inside of the progression of client order
//
// MAP_POSSESSIONS_SIZE does not reflect all actual <client>_constants size due to bitmask-use compatibility
//
// when setting NPC-based values, try to adhere to an EmuConstants::<property> or NOT_USED value to avoid unnecessary issues
static const uint16 local[_MapCount][CLIENT_VERSION_COUNT] = {
// server and database are sync'd to current MapPossessions's client as set in 'using namespace RoF::slots;' and
// 'EmuConstants::MAP_POSSESSIONS_SIZE' - use/update EquipmentBitmask(), GeneralBitmask() and CursorBitmask()
// for partial range validation checks and 'EmuConstants::MAP_POSSESSIONS_SIZE' for full range iterations
{ // local[MainPossessions]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Titanium*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*SoF*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*SoD*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Underfoot*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*RoF*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*RoF2*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*NPC*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Merc*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Bot*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Pet*/ EmuConstants::MAP_POSSESSIONS_SIZE
},
{ // local[MapBank]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*Titanium*/ Titanium::consts::MAP_BANK_SIZE,
/*SoF*/ EmuConstants::MAP_BANK_SIZE,
/*SoD*/ EmuConstants::MAP_BANK_SIZE,
/*Underfoot*/ EmuConstants::MAP_BANK_SIZE,
/*RoF*/ EmuConstants::MAP_BANK_SIZE,
/*RoF2*/ EmuConstants::MAP_BANK_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapSharedBank]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*Titanium*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*SoF*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*SoD*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*Underfoot*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*RoF*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*RoF2*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapTrade]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_TRADE_SIZE,
/*Titanium*/ EmuConstants::MAP_TRADE_SIZE,
/*SoF*/ EmuConstants::MAP_TRADE_SIZE,
/*SoD*/ EmuConstants::MAP_TRADE_SIZE,
/*Underfoot*/ EmuConstants::MAP_TRADE_SIZE,
/*RoF*/ EmuConstants::MAP_TRADE_SIZE,
/*RoF2*/ EmuConstants::MAP_TRADE_SIZE,
/*NPC*/ 4,
/*Merc*/ 4,
/*Bot*/ EmuConstants::MAP_TRADE_SIZE, // client thinks this is another client
/*Pet*/ 4
},
{ // local[MapWorld]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_WORLD_SIZE,
/*Titanium*/ EmuConstants::MAP_WORLD_SIZE,
/*SoF*/ EmuConstants::MAP_WORLD_SIZE,
/*SoD*/ EmuConstants::MAP_WORLD_SIZE,
/*Underfoot*/ EmuConstants::MAP_WORLD_SIZE,
/*RoF*/ EmuConstants::MAP_WORLD_SIZE,
/*RoF2*/ EmuConstants::MAP_WORLD_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapLimbo]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_LIMBO_SIZE,
/*Titanium*/ EmuConstants::MAP_LIMBO_SIZE,
/*SoF*/ EmuConstants::MAP_LIMBO_SIZE,
/*SoD*/ EmuConstants::MAP_LIMBO_SIZE,
/*Underfoot*/ EmuConstants::MAP_LIMBO_SIZE,
/*RoF*/ EmuConstants::MAP_LIMBO_SIZE,
/*RoF2*/ EmuConstants::MAP_LIMBO_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapTribute]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*Titanium*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*SoF*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*SoD*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*Underfoot*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*RoF*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*RoF2*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapTrophyTribute]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_TROPHY_TRIBUTE_SIZE,
/*RoF2*/ EmuConstants::MAP_TROPHY_TRIBUTE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapGuildTribute]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_GUILD_TRIBUTE_SIZE,
/*RoF2*/ EmuConstants::MAP_GUILD_TRIBUTE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapMerchant]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_MERCHANT_SIZE,
/*RoF2*/ EmuConstants::MAP_MERCHANT_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapDeleted]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_DELETED_SIZE,
/*RoF2*/ EmuConstants::MAP_DELETED_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapCorpse]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*Titanium*/ Titanium::consts::MAP_CORPSE_SIZE,
/*SoF*/ SoF::consts::MAP_CORPSE_SIZE,
/*SoD*/ SoD::consts::MAP_CORPSE_SIZE,
/*Underfoot*/ UF::consts::MAP_CORPSE_SIZE,
/*RoF*/ RoF::consts::MAP_CORPSE_SIZE,
/*RoF2*/ RoF2::consts::MAP_CORPSE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapBazaar]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_BAZAAR_SIZE,
/*Titanium*/ EmuConstants::MAP_BAZAAR_SIZE,
/*SoF*/ EmuConstants::MAP_BAZAAR_SIZE,
/*SoD*/ EmuConstants::MAP_BAZAAR_SIZE,
/*Underfoot*/ EmuConstants::MAP_BAZAAR_SIZE,
/*RoF*/ EmuConstants::MAP_BAZAAR_SIZE,
/*RoF2*/ EmuConstants::MAP_BAZAAR_SIZE,
/*NPC*/ 0, // this may need to be 'EmuConstants::MAP_BAZAAR_SIZE' if offline client traders respawn as an npc
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapInspect]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*Titanium*/ Titanium::consts::MAP_INSPECT_SIZE,
/*SoF*/ SoF::consts::MAP_INSPECT_SIZE,
/*SoD*/ SoD::consts::MAP_INSPECT_SIZE,
/*Underfoot*/ UF::consts::MAP_INSPECT_SIZE,
/*RoF*/ RoF::consts::MAP_INSPECT_SIZE,
/*RoF2*/ RoF2::consts::MAP_INSPECT_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapRealEstate]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_REAL_ESTATE_SIZE,
/*RoF2*/ EmuConstants::MAP_REAL_ESTATE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapViewMODPC]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_VIEW_MOD_PC_SIZE,
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_PC_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapViewMODBank]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_VIEW_MOD_BANK_SIZE,
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_BANK_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapViewMODSharedBank]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_VIEW_MOD_SHARED_BANK_SIZE,
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_SHARED_BANK_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapViewMODLimbo]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_VIEW_MOD_LIMBO_SIZE,
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_LIMBO_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapAltStorage]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_ALT_STORAGE_SIZE,
/*RoF2*/ EmuConstants::MAP_ALT_STORAGE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapArchived]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_ARCHIVED_SIZE,
/*RoF2*/ EmuConstants::MAP_ARCHIVED_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapMail]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_MAIL_SIZE,
/*RoF2*/ EmuConstants::MAP_MAIL_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapGuildTrophyTribute]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_GUILD_TROPHY_TRIBUTE_SIZE,
/*RoF2*/ EmuConstants::MAP_GUILD_TROPHY_TRIBUTE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapKrono]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*Titanium*/ NOT_USED,
/*SoF*/ NOT_USED,
/*SoD*/ NOT_USED,
/*Underfoot*/ NOT_USED,
/*RoF*/ EmuConstants::MAP_KRONO_SIZE,
/*RoF2*/ EmuConstants::MAP_KRONO_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapOther]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_OTHER_SIZE,
/*RoF2*/ EmuConstants::MAP_OTHER_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
}
};
if ((uint16)indexMap < _MapCount)
return local[indexMap][static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
return NOT_USED;
}
uint64 EQLimits::PossessionsBitmask(ClientVersion clientVersion)
{
// these are for the new inventory system (RoF)..not the current (Ti) one...
// 0x0000000000200000 is SlotPowerSource (SoF+)
// 0x0000000080000000 is SlotGeneral9 (RoF+)
// 0x0000000100000000 is SlotGeneral10 (RoF+)
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x000000027FDFFFFF,
/*Titanium*/ 0x000000027FDFFFFF,
/*SoF*/ 0x000000027FFFFFFF,
/*SoD*/ 0x000000027FFFFFFF,
/*Underfoot*/ 0x000000027FFFFFFF,
/*RoF*/ 0x00000003FFFFFFFF,
/*RoF2*/ 0,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint64 EQLimits::EquipmentBitmask(ClientVersion clientVersion)
{
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x00000000005FFFFF,
/*Titanium*/ 0x00000000005FFFFF,
/*SoF*/ 0x00000000007FFFFF,
/*SoD*/ 0x00000000007FFFFF,
/*Underfoot*/ 0x00000000007FFFFF,
/*RoF*/ 0x00000000007FFFFF,
/*RoF2*/ 0,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint64 EQLimits::GeneralBitmask(ClientVersion clientVersion)
{
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x000000007F800000,
/*Titanium*/ 0x000000007F800000,
/*SoF*/ 0x000000007F800000,
/*SoD*/ 0x000000007F800000,
/*Underfoot*/ 0x000000007F800000,
/*RoF*/ 0x00000001FF800000,
/*RoF2*/ 0,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint64 EQLimits::CursorBitmask(ClientVersion clientVersion)
{
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x0000000200000000,
/*Titanium*/ 0x0000000200000000,
/*SoF*/ 0x0000000200000000,
/*SoD*/ 0x0000000200000000,
/*Underfoot*/ 0x0000000200000000,
/*RoF*/ 0x0000000200000000,
/*RoF2*/ 0,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
bool EQLimits::AllowsEmptyBagInBag(ClientVersion clientVersion)
{
static const bool local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ false,
/*62*/ false,
/*Titanium*/ Titanium::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*SoF*/ SoF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*SoD*/ SoD::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*Underfoot*/ UF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*RoF*/ RoF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*RoF2*/ RoF2::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*NPC*/ false,
/*Merc*/ false,
/*Bot*/ false,
/*Pet*/ false
};
return false; // not implemented
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
bool EQLimits::AllowsClickCastFromBag(ClientVersion clientVersion)
{
static const bool local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ false,
/*62*/ false,
/*Titanium*/ Titanium::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*SoF*/ SoF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*SoD*/ SoD::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*Underfoot*/ UF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*RoF*/ RoF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*RoF2*/ RoF2::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*NPC*/ false,
/*Merc*/ false,
/*Bot*/ false,
/*Pet*/ false
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
// items
uint16 EQLimits::ItemCommonSize(ClientVersion clientVersion)
{
static const uint16 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::ITEM_COMMON_SIZE,
/*Titanium*/ EmuConstants::ITEM_COMMON_SIZE,
/*SoF*/ EmuConstants::ITEM_COMMON_SIZE,
/*SoD*/ EmuConstants::ITEM_COMMON_SIZE,
/*Underfoot*/ EmuConstants::ITEM_COMMON_SIZE,
/*RoF*/ EmuConstants::ITEM_COMMON_SIZE,
/*RoF2*/ EmuConstants::ITEM_COMMON_SIZE,
/*NPC*/ EmuConstants::ITEM_COMMON_SIZE,
/*Merc*/ EmuConstants::ITEM_COMMON_SIZE,
/*Bot*/ EmuConstants::ITEM_COMMON_SIZE,
/*Pet*/ EmuConstants::ITEM_COMMON_SIZE
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint16 EQLimits::ItemContainerSize(ClientVersion clientVersion)
{
static const uint16 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Titanium*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*SoF*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*SoD*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Underfoot*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*RoF*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*RoF2*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*NPC*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Merc*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Bot*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Pet*/ EmuConstants::ITEM_CONTAINER_SIZE
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
bool EQLimits::CoinHasWeight(ClientVersion clientVersion)
{
static const bool local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ true,
/*62*/ true,
/*Titanium*/ Titanium::limits::COIN_HAS_WEIGHT,
/*SoF*/ SoF::limits::COIN_HAS_WEIGHT,
/*SoD*/ SoD::limits::COIN_HAS_WEIGHT,
/*Underfoot*/ UF::limits::COIN_HAS_WEIGHT,
/*RoF*/ RoF::limits::COIN_HAS_WEIGHT,
/*RoF2*/ RoF::limits::COIN_HAS_WEIGHT,
/*NPC*/ true,
/*Merc*/ true,
/*Bot*/ true,
/*Pet*/ true
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
+205
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/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EQ_DICTIONARY_H
#define EQ_DICTIONARY_H
#include "types.h"
#include "eq_constants.h"
#include "clientversions.h"
#include <string>
#include "../common/patches/titanium_constants.h"
#include "../common/patches/sof_constants.h"
#include "../common/patches/sod_constants.h"
#include "../common/patches/uf_constants.h"
#include "../common/patches/rof_constants.h"
#include "../common/patches/rof2_constants.h"
// *** DO NOT CHANGE without a full understanding of the consequences..the server is set up to use these settings explicitly!! ***
// *** You will cause compilation failures and corrupt your database if partial or incorrect attempts to change them are made!! ***
// Hard-coded values usually indicate that further research is needed and the values given are from the old (known) system
// (future use)
//using namespace RoF2::maps; // server inventory maps enumeration (code and database sync'd to reference)
//using namespace RoF::slots; // server possessions slots enumeration (code and database sync'd to reference)
class EmuConstants
{
// an immutable value is required to initialize arrays, etc... use this class as a repository for those
public:
// database
static const ClientVersion CHARACTER_CREATION_CLIENT = ClientVersion::RoF2; // adjust according to starting item placement and target client
static const size_t CHARACTER_CREATION_LIMIT = RoF2::consts::CHARACTER_CREATION_LIMIT;
// inventory
static uint16 InventoryMapSize(int16 indexMap);
//static std::string InventoryLocationName(Location_Struct location);
static std::string InventoryMapName(int16 indexMap);
static std::string InventoryMainName(int16 indexMain);
static std::string InventorySubName(int16 indexSub);
static std::string InventoryAugName(int16 indexAug);
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
static const uint16 MAP_POSSESSIONS_SIZE = _MainCount;
static const uint16 MAP_BANK_SIZE = 24;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
static const uint16 MAP_TRADE_SIZE = 8;
static const uint16 MAP_WORLD_SIZE = 10;
static const uint16 MAP_LIMBO_SIZE = 36;
static const uint16 MAP_TRIBUTE_SIZE = 5; // (need client values)
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
static const uint16 MAP_MERCHANT_SIZE = 0;
static const uint16 MAP_DELETED_SIZE = 0;
static const uint16 MAP_CORPSE_SIZE = _MainCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 MAP_BAZAAR_SIZE = 80;
static const uint16 MAP_INSPECT_SIZE = 22;
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
static const uint16 MAP_VIEW_MOD_PC_SIZE = NOT_USED;
static const uint16 MAP_VIEW_MOD_BANK_SIZE = NOT_USED;
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = NOT_USED;
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = NOT_USED;
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
static const uint16 MAP_ARCHIVED_SIZE = 0;
static const uint16 MAP_MAIL_SIZE = 0;
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_KRONO_SIZE = 0;
static const uint16 MAP_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
static const int16 EQUIPMENT_BEGIN = MainCharm;
static const int16 EQUIPMENT_END = MainAmmo;
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
static const int16 GENERAL_BEGIN = MainGeneral1;
static const int16 GENERAL_END = MainGeneral8;
static const uint16 GENERAL_SIZE = 8;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR_BAG_BEGIN = 331;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 WORLD_SIZE = MAP_WORLD_SIZE;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 TRIBUTE_SIZE = MAP_TRIBUTE_SIZE;
static const int16 CORPSE_BEGIN = 22;
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
static const int16 MATERIAL_BEGIN = MaterialHead;
static const int16 MATERIAL_END = MaterialSecondary;
static const int16 MATERIAL_TINT_END = MaterialFeet;
static const int16 MATERIAL_SIZE = _MaterialCount;
// items
// common and container sizes will not increase until the new 'location' struct is implemented
static const uint16 ITEM_COMMON_SIZE = RoF::consts::ITEM_COMMON_SIZE;
static const uint16 ITEM_CONTAINER_SIZE = Titanium::consts::ITEM_CONTAINER_SIZE;
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t BANDOLIERS_SIZE = RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = RoF2::consts::POTION_BELT_ITEM_COUNT;
static const size_t TEXT_LINK_BODY_LENGTH = RoF2::consts::TEXT_LINK_BODY_LENGTH;
};
class EQLimits
{
// values should default to a non-beneficial value..unless value conflicts with intended operation
//
// EmuConstants may be used as references..but, not every reference needs to be in EmuConstants (i.e., AllowsEmptyBagInBag(), CoinHasWeight(), etc...)
public:
// client version validation (checks to avoid crashing zone server when accessing reference arrays)
// use this inside of class Client (limits to actual clients)
static bool IsValidPCClientVersion(ClientVersion clientVersion);
static ClientVersion ValidatePCClientVersion(ClientVersion clientVersion);
// basically..any non-client classes - do not when setting a valid client
static bool IsValidNPCClientVersion(ClientVersion clientVersion);
static ClientVersion ValidateNPCClientVersion(ClientVersion clientVersion);
// these are 'universal' - do not when setting a valid client
static bool IsValidMobClientVersion(ClientVersion clientVersion);
static ClientVersion ValidateMobClientVersion(ClientVersion clientVersion);
// database
static size_t CharacterCreationLimit(ClientVersion clientVersion);
// inventory
static uint16 InventoryMapSize(int16 indexMap, ClientVersion clientVersion);
static uint64 PossessionsBitmask(ClientVersion clientVersion);
static uint64 EquipmentBitmask(ClientVersion clientVersion);
static uint64 GeneralBitmask(ClientVersion clientVersion);
static uint64 CursorBitmask(ClientVersion clientVersion);
static bool AllowsEmptyBagInBag(ClientVersion clientVersion);
static bool AllowsClickCastFromBag(ClientVersion clientVersion);
// items
static uint16 ItemCommonSize(ClientVersion clientVersion);
static uint16 ItemContainerSize(ClientVersion clientVersion);
// player profile
static bool CoinHasWeight(ClientVersion clientVersion);
};
#endif /* EQ_DICTIONARY_H */
/*
Working Notes:
--------------
- full review of client_packet.cpp and client translators needed
*/
-983
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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_constants.h"
#include "emu_limits.h"
static const EQEmu::constants::LookupEntry constants_lookup_entries[EQEmu::versions::ClientVersionCount] =
{
{
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null
},
{
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null
},
{
Titanium::constants::CharacterCreationLimit,
Titanium::constants::LongBuffs,
Titanium::constants::ShortBuffs,
Titanium::constants::DiscBuffs,
Titanium::constants::TotalBuffs,
Titanium::constants::NPCBuffs,
Titanium::constants::PetBuffs,
Titanium::constants::MercBuffs
},
{
SoF::constants::CharacterCreationLimit,
SoF::constants::LongBuffs,
SoF::constants::ShortBuffs,
SoF::constants::DiscBuffs,
SoF::constants::TotalBuffs,
SoF::constants::NPCBuffs,
SoF::constants::PetBuffs,
SoF::constants::MercBuffs
},
{
SoD::constants::CharacterCreationLimit,
SoD::constants::LongBuffs,
SoD::constants::ShortBuffs,
SoD::constants::DiscBuffs,
SoD::constants::TotalBuffs,
SoD::constants::NPCBuffs,
SoD::constants::PetBuffs,
SoD::constants::MercBuffs
},
{
UF::constants::CharacterCreationLimit,
UF::constants::LongBuffs,
UF::constants::ShortBuffs,
UF::constants::DiscBuffs,
UF::constants::TotalBuffs,
UF::constants::NPCBuffs,
UF::constants::PetBuffs,
UF::constants::MercBuffs
},
{
RoF::constants::CharacterCreationLimit,
RoF::constants::LongBuffs,
RoF::constants::ShortBuffs,
RoF::constants::DiscBuffs,
RoF::constants::TotalBuffs,
RoF::constants::NPCBuffs,
RoF::constants::PetBuffs,
RoF::constants::MercBuffs
},
{
RoF2::constants::CharacterCreationLimit,
RoF2::constants::LongBuffs,
RoF2::constants::ShortBuffs,
RoF2::constants::DiscBuffs,
RoF2::constants::TotalBuffs,
RoF2::constants::NPCBuffs,
RoF2::constants::PetBuffs,
RoF2::constants::MercBuffs
}
};
const EQEmu::constants::LookupEntry* EQEmu::constants::Lookup(versions::ClientVersion client_version)
{
return &constants_lookup_entries[static_cast<int>(versions::ValidateClientVersion(client_version))];
}
static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versions::MobVersionCount] =
{
{
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::False,
ClientUnknown::False,
ClientUnknown::False,
ClientUnknown::False
},
{
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::False,
Client62::False,
Client62::False,
Client62::False
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*Titanium::invtype::InvTypePossessionsSize,*/
Titanium::invtype::InvTypeBankSize,
Titanium::invtype::InvTypeSharedBankSize,
Titanium::invtype::InvTypeTradeSize,
Titanium::invtype::InvTypeWorldSize,
Titanium::invtype::InvTypeLimboSize,
Titanium::invtype::InvTypeTributeSize,
Titanium::Null,
Titanium::Null, /*Titanium::invtype::InvTypeGuildTributeSize,*/
Titanium::invtype::InvTypeMerchantSize,
Titanium::Null,
Titanium::invtype::InvTypeCorpseSize,
EQEmu::legacy::TYPE_BAZAAR_SIZE, /*Titanium::invtype::InvTypeBazaarSize,*/
Titanium::invtype::InvTypeInspectSize,
Titanium::Null,
Titanium::invtype::InvTypeViewMODPCSize,
Titanium::invtype::InvTypeViewMODBankSize,
Titanium::invtype::InvTypeViewMODSharedBankSize,
Titanium::invtype::InvTypeViewMODLimboSize,
Titanium::invtype::InvTypeAltStorageSize,
Titanium::invtype::InvTypeArchivedSize,
Titanium::Null,
Titanium::Null,
Titanium::Null,
Titanium::invtype::InvTypeOtherSize,
Titanium::Null, /*0x000000027FDFFFFF,*/
EQEmu::inventory::ContainerCount, /*Titanium::invbag::ItemBagSize,*/
EQEmu::inventory::SocketCount, /*Titanium::invaug::ItemAugSize,*/
Titanium::inventory::AllowEmptyBagInBag,
Titanium::inventory::AllowClickCastFromBag,
Titanium::inventory::ConcatenateInvTypeLimbo,
Titanium::inventory::AllowOverLevelEquipment
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*SoF::invtype::InvTypePossessionsSize,*/
SoF::invtype::InvTypeBankSize,
SoF::invtype::InvTypeSharedBankSize,
SoF::invtype::InvTypeTradeSize,
SoF::invtype::InvTypeWorldSize,
SoF::invtype::InvTypeLimboSize,
SoF::invtype::InvTypeTributeSize,
SoF::Null,
SoF::Null, /*SoF::invtype::InvTypeGuildTributeSize,*/
SoF::invtype::InvTypeMerchantSize,
SoF::Null,
SoF::invtype::InvTypeCorpseSize,
EQEmu::legacy::TYPE_BAZAAR_SIZE, /*SoF::invtype::InvTypeBazaarSize,*/
SoF::invtype::InvTypeInspectSize,
SoF::Null,
SoF::invtype::InvTypeViewMODPCSize,
SoF::invtype::InvTypeViewMODBankSize,
SoF::invtype::InvTypeViewMODSharedBankSize,
SoF::invtype::InvTypeViewMODLimboSize,
SoF::invtype::InvTypeAltStorageSize,
SoF::invtype::InvTypeArchivedSize, SoF::Null, SoF::Null, SoF::Null, SoF::invtype::InvTypeOtherSize,
SoF::Null, /*0x000000027FFFFFFF,*/
EQEmu::inventory::ContainerCount, /*SoF::invbag::ItemBagSize,*/
EQEmu::inventory::SocketCount, /*SoF::invaug::ItemAugSize,*/
SoF::inventory::AllowEmptyBagInBag,
SoF::inventory::AllowClickCastFromBag,
SoF::inventory::ConcatenateInvTypeLimbo,
SoF::inventory::AllowOverLevelEquipment
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*SoD::invtype::InvTypePossessionsSize,*/
SoD::invtype::InvTypeBankSize,
SoD::invtype::InvTypeSharedBankSize,
SoD::invtype::InvTypeTradeSize,
SoD::invtype::InvTypeWorldSize,
SoD::invtype::InvTypeLimboSize,
SoD::invtype::InvTypeTributeSize,
SoD::Null,
SoD::Null, /*SoD::invtype::InvTypeGuildTributeSize,*/
SoD::invtype::InvTypeMerchantSize,
SoD::Null,
SoD::invtype::InvTypeCorpseSize,
EQEmu::legacy::TYPE_BAZAAR_SIZE, /*SoD::invtype::InvTypeBazaarSize,*/
SoD::invtype::InvTypeInspectSize,
SoD::Null,
SoD::invtype::InvTypeViewMODPCSize,
SoD::invtype::InvTypeViewMODBankSize,
SoD::invtype::InvTypeViewMODSharedBankSize,
SoD::invtype::InvTypeViewMODLimboSize,
SoD::invtype::InvTypeAltStorageSize,
SoD::invtype::InvTypeArchivedSize,
SoD::Null,
SoD::Null,
SoD::Null,
SoD::invtype::InvTypeOtherSize,
SoD::Null, /*0x000000027FFFFFFF,*/
EQEmu::inventory::ContainerCount, /*SoD::invbag::ItemBagSize,*/
EQEmu::inventory::SocketCount, /*SoD::invaug::ItemAugSize,*/
SoD::inventory::AllowEmptyBagInBag,
SoD::inventory::AllowClickCastFromBag,
SoD::inventory::ConcatenateInvTypeLimbo,
SoD::inventory::AllowOverLevelEquipment
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*UF::invtype::InvTypePossessionsSize,*/
UF::invtype::InvTypeBankSize,
UF::invtype::InvTypeSharedBankSize,
UF::invtype::InvTypeTradeSize,
UF::invtype::InvTypeWorldSize,
UF::invtype::InvTypeLimboSize,
UF::invtype::InvTypeTributeSize,
UF::Null,
UF::Null, /*UF::invtype::InvTypeGuildTributeSize,*/
UF::invtype::InvTypeMerchantSize,
UF::Null,
UF::invtype::InvTypeCorpseSize,
EQEmu::legacy::TYPE_BAZAAR_SIZE, /*UF::invtype::InvTypeBazaarSize,*/
UF::invtype::InvTypeInspectSize,
UF::Null,
UF::invtype::InvTypeViewMODPCSize,
UF::invtype::InvTypeViewMODBankSize,
UF::invtype::InvTypeViewMODSharedBankSize,
UF::invtype::InvTypeViewMODLimboSize,
UF::invtype::InvTypeAltStorageSize,
UF::invtype::InvTypeArchivedSize,
UF::Null,
UF::Null,
UF::Null,
UF::invtype::InvTypeOtherSize,
UF::Null, /*0x000000027FFFFFFF,*/
EQEmu::inventory::ContainerCount, /*UF::invbag::ItemBagSize,*/
EQEmu::inventory::SocketCount, /*UF::invaug::ItemAugSize,*/
UF::inventory::AllowEmptyBagInBag,
UF::inventory::AllowClickCastFromBag,
UF::inventory::ConcatenateInvTypeLimbo,
UF::inventory::AllowOverLevelEquipment
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*RoF::invtype::InvTypePossessionsSize,*/
RoF::invtype::InvTypeBankSize,
RoF::invtype::InvTypeSharedBankSize,
RoF::invtype::InvTypeTradeSize,
RoF::invtype::InvTypeWorldSize,
RoF::invtype::InvTypeLimboSize,
RoF::invtype::InvTypeTributeSize,
RoF::Null, /*RoF::invtype::InvTypeTrophyTributeSize,*/
RoF::Null, /*RoF::invtype::InvTypeGuildTributeSize,*/
RoF::invtype::InvTypeMerchantSize,
RoF::Null, /*RoF::invtype::InvTypeDeletedSize,*/
RoF::invtype::InvTypeCorpseSize,
EQEmu::legacy::TYPE_BAZAAR_SIZE, /*RoF::invtype::InvTypeBazaarSize,*/
RoF::invtype::InvTypeInspectSize,
RoF::Null, /*RoF::invtype::InvTypeRealEstateSize,*/
RoF::invtype::InvTypeViewMODPCSize,
RoF::invtype::InvTypeViewMODBankSize,
RoF::invtype::InvTypeViewMODSharedBankSize,
RoF::invtype::InvTypeViewMODLimboSize,
RoF::invtype::InvTypeAltStorageSize,
RoF::invtype::InvTypeArchivedSize,
RoF::invtype::InvTypeMailSize,
RoF::invtype::InvTypeGuildTrophyTributeSize,
RoF::Null,
RoF::invtype::InvTypeOtherSize,
RoF::Null, /*0x00000003FFFFFFFF,*/
EQEmu::inventory::ContainerCount, /*RoF::invbag::ItemBagSize,*/
EQEmu::inventory::SocketCount, /*RoF::invaug::ItemAugSize,*/
RoF::False, /*RoF::inventory::AllowEmptyBagInBag,*/
RoF::inventory::AllowClickCastFromBag,
RoF::inventory::ConcatenateInvTypeLimbo,
RoF::inventory::AllowOverLevelEquipment
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*RoF2::invtype::InvTypePossessionsSize,*/
RoF2::invtype::InvTypeBankSize,
RoF2::invtype::InvTypeSharedBankSize,
RoF2::invtype::InvTypeTradeSize,
RoF2::invtype::InvTypeWorldSize,
RoF2::invtype::InvTypeLimboSize,
RoF2::invtype::InvTypeTributeSize,
RoF2::Null, /*RoF2::invtype::InvTypeTrophyTributeSize,*/
RoF2::Null, /*RoF2::invtype::InvTypeGuildTributeSize,*/
RoF2::invtype::InvTypeMerchantSize,
RoF2::Null, /*RoF2::invtype::InvTypeDeletedSize,*/
RoF2::invtype::InvTypeCorpseSize,
EQEmu::legacy::TYPE_BAZAAR_SIZE, /*RoF2::invtype::InvTypeBazaarSize,*/
RoF2::invtype::InvTypeInspectSize,
RoF2::Null, /*RoF2::invtype::InvTypeRealEstateSize*/
RoF2::invtype::InvTypeViewMODPCSize,
RoF2::invtype::InvTypeViewMODBankSize,
RoF2::invtype::InvTypeViewMODSharedBankSize,
RoF2::invtype::InvTypeViewMODLimboSize,
RoF2::invtype::InvTypeAltStorageSize,
RoF2::invtype::InvTypeArchivedSize,
RoF2::invtype::InvTypeMailSize,
RoF2::invtype::InvTypeGuildTrophyTributeSize,
RoF2::invtype::InvTypeKronoSize,
RoF2::invtype::InvTypeOtherSize,
RoF2::Null, /*0x00000003FFFFFFFF,*/
EQEmu::inventory::ContainerCount, /*RoF2::invbag::ItemBagSize,*/
EQEmu::inventory::SocketCount, /*RoF2::invaug::ItemAugSize,*/
RoF2::False, /*RoF2::inventory::AllowEmptyBagInBag,*/
RoF2::inventory::AllowClickCastFromBag,
RoF2::inventory::ConcatenateInvTypeLimbo,
RoF2::inventory::AllowOverLevelEquipment
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::InvTypeTradeSize,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null, /*InvTypeCorpseSize,*/
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::NPC::False,
EntityLimits::NPC::False,
EntityLimits::NPC::False,
EntityLimits::NPC::False
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::InvTypeTradeSize,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null, /*InvTypeCorpseSize,*/
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::NPCMerchant::False,
EntityLimits::NPCMerchant::False,
EntityLimits::NPCMerchant::False,
EntityLimits::NPCMerchant::False
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::InvTypeTradeSize,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null, /*InvTypeCorpseSize,*/
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::Merc::False,
EntityLimits::Merc::False,
EntityLimits::Merc::False,
EntityLimits::Merc::False
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::InvTypeTradeSize,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null, /*InvTypeCorpseSize,*/
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::Bot::False,
EntityLimits::Bot::False,
EntityLimits::Bot::False,
EntityLimits::Bot::False
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::InvTypeTradeSize,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null, /*InvTypeCorpseSize,*/
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::ClientPet::False,
EntityLimits::ClientPet::False,
EntityLimits::ClientPet::False,
EntityLimits::ClientPet::False
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::InvTypeTradeSize,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null, /*InvTypeCorpseSize,*/
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::NPCPet::False,
EntityLimits::NPCPet::False,
EntityLimits::NPCPet::False,
EntityLimits::NPCPet::False
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::InvTypeTradeSize,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null, /*InvTypeCorpseSize,*/
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::MercPet::False,
EntityLimits::MercPet::False,
EntityLimits::MercPet::False,
EntityLimits::MercPet::False
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::InvTypeTradeSize,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null, /*InvTypeCorpseSize,*/
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::BotPet::False,
EntityLimits::BotPet::False,
EntityLimits::BotPet::False,
EntityLimits::BotPet::False
},
{ // OfflineTitanium
Titanium::Null,
Titanium::Null,
Titanium::Null,
Titanium::invtype::InvTypeTradeSize,
Titanium::Null,
Titanium::Null,
Titanium::Null,
Titanium::Null,
Titanium::Null,
Titanium::invtype::InvTypeMerchantSize,
Titanium::Null,
Titanium::Null,
Titanium::Null, /*Titanium::invtype::InvTypeBazaarSize,*/
Titanium::invtype::InvTypeInspectSize,
Titanium::Null,
Titanium::invtype::InvTypeViewMODPCSize,
Titanium::invtype::InvTypeViewMODBankSize,
Titanium::invtype::InvTypeViewMODSharedBankSize,
Titanium::invtype::InvTypeViewMODLimboSize,
Titanium::Null,
Titanium::Null,
Titanium::Null,
Titanium::Null,
Titanium::Null,
Titanium::Null,
Titanium::Null,
EQEmu::inventory::ContainerCount, /*Titanium::Null,*/
Titanium::Null,
Titanium::False,
Titanium::False,
Titanium::False,
Titanium::False
},
{ // OfflineSoF
SoF::Null,
SoF::Null,
SoF::Null,
SoF::invtype::InvTypeTradeSize,
SoF::Null,
SoF::Null,
SoF::Null,
SoF::Null,
SoF::Null,
SoF::invtype::InvTypeMerchantSize,
SoF::Null,
SoF::Null,
SoF::Null, /*SoF::invtype::InvTypeBazaarSize,*/
SoF::invtype::InvTypeInspectSize,
SoF::Null,
SoF::invtype::InvTypeViewMODPCSize,
SoF::invtype::InvTypeViewMODBankSize,
SoF::invtype::InvTypeViewMODSharedBankSize,
SoF::invtype::InvTypeViewMODLimboSize,
SoF::Null,
SoF::Null,
SoF::Null,
SoF::Null,
SoF::Null,
SoF::Null,
SoF::Null,
EQEmu::inventory::ContainerCount, /*SoF::Null,*/
SoF::Null,
SoF::False,
SoF::False,
SoF::False,
SoF::False
},
{ // OfflineSoD
SoD::Null,
SoD::Null,
SoD::Null,
SoD::invtype::InvTypeTradeSize,
SoD::Null,
SoD::Null,
SoD::Null,
SoD::Null,
SoD::Null,
SoD::invtype::InvTypeMerchantSize,
SoD::Null,
SoD::Null,
SoD::Null, /*SoD::invtype::InvTypeBazaarSize,*/
SoD::invtype::InvTypeInspectSize,
SoD::Null,
SoD::invtype::InvTypeViewMODPCSize,
SoD::invtype::InvTypeViewMODBankSize,
SoD::invtype::InvTypeViewMODSharedBankSize,
SoD::invtype::InvTypeViewMODLimboSize,
SoD::Null,
SoD::Null,
SoD::Null,
SoD::Null,
SoD::Null,
SoD::Null,
SoD::Null,
EQEmu::inventory::ContainerCount, /*SoD::Null,*/
SoD::Null,
SoD::False,
SoD::False,
SoD::False,
SoD::False
},
{ // OfflineUF
UF::Null,
UF::Null,
UF::Null,
UF::invtype::InvTypeTradeSize,
UF::Null,
UF::Null,
UF::Null,
UF::Null,
UF::Null,
UF::invtype::InvTypeMerchantSize,
UF::Null,
UF::Null,
UF::Null, /*UF::invtype::InvTypeBazaarSize,*/
UF::invtype::InvTypeInspectSize,
UF::Null,
UF::invtype::InvTypeViewMODPCSize,
UF::invtype::InvTypeViewMODBankSize,
UF::invtype::InvTypeViewMODSharedBankSize,
UF::invtype::InvTypeViewMODLimboSize,
UF::Null,
UF::Null,
UF::Null,
UF::Null,
UF::Null,
UF::Null,
UF::Null,
EQEmu::inventory::ContainerCount, /*UF::Null,*/
UF::Null,
UF::False,
UF::False,
UF::False,
UF::False
},
{ // OfflineRoF
RoF::Null,
RoF::Null,
RoF::Null,
RoF::invtype::InvTypeTradeSize,
RoF::Null,
RoF::Null,
RoF::Null,
RoF::Null,
RoF::Null,
RoF::invtype::InvTypeMerchantSize,
RoF::Null,
RoF::Null,
RoF::Null, /*RoF::invtype::InvTypeBazaarSize,*/
RoF::invtype::InvTypeInspectSize,
RoF::Null,
RoF::invtype::InvTypeViewMODPCSize,
RoF::invtype::InvTypeViewMODBankSize,
RoF::invtype::InvTypeViewMODSharedBankSize,
RoF::invtype::InvTypeViewMODLimboSize,
RoF::Null,
RoF::Null,
RoF::Null,
RoF::Null,
RoF::Null,
RoF::Null,
RoF::Null,
EQEmu::inventory::ContainerCount, /*RoF::Null,*/
RoF::Null,
RoF::False,
RoF::False,
RoF::False,
RoF::False
},
{ // OfflineRoF2
RoF2::Null,
RoF2::Null,
RoF2::Null,
RoF2::invtype::InvTypeTradeSize,
RoF2::Null,
RoF2::Null,
RoF2::Null,
RoF2::Null,
RoF2::Null,
RoF2::invtype::InvTypeMerchantSize,
RoF2::Null,
RoF2::Null,
RoF2::Null, /*RoF2::invtype::InvTypeBazaarSize,*/
RoF2::invtype::InvTypeInspectSize,
RoF2::Null,
RoF2::invtype::InvTypeViewMODPCSize,
RoF2::invtype::InvTypeViewMODBankSize,
RoF2::invtype::InvTypeViewMODSharedBankSize,
RoF2::invtype::InvTypeViewMODLimboSize,
RoF2::Null,
RoF2::Null,
RoF2::Null,
RoF2::Null,
RoF2::Null,
RoF2::Null,
RoF2::Null,
EQEmu::inventory::ContainerCount, /*RoF2::Null,*/
RoF2::Null,
RoF2::False,
RoF2::False,
RoF2::False,
RoF2::False
}
};
const EQEmu::inventory::LookupEntry* EQEmu::inventory::Lookup(versions::MobVersion mob_version)
{
return &inventory_lookup_entries[static_cast<int>(versions::ValidateMobVersion(mob_version))];
}
static const EQEmu::behavior::LookupEntry behavior_lookup_entries[EQEmu::versions::MobVersionCount] =
{
{ // Unknown
ClientUnknown::True
},
{ // Client62
Client62::True
},
{ // Titanium
Titanium::behavior::CoinHasWeight
},
{ // SoF
SoF::behavior::CoinHasWeight
},
{ // SoD
SoD::behavior::CoinHasWeight
},
{ // UF
UF::behavior::CoinHasWeight
},
{ // RoF
RoF::behavior::CoinHasWeight
},
{ // RoF2
RoF2::behavior::CoinHasWeight
},
{ // NPC
EntityLimits::NPC::True /*CoinHasWeight*/
},
{ // NPCMerchant
EntityLimits::NPC::True /*CoinHasWeight*/
},
{ // Merc
EntityLimits::Merc::True /*CoinHasWeight*/
},
{ // Bot
EntityLimits::Bot::True /*CoinHasWeight*/
},
{ // ClientPet
EntityLimits::ClientPet::True /*CoinHasWeight*/
},
{ // NPCPet
EntityLimits::NPCPet::True /*CoinHasWeight*/
},
{ // MercPet
EntityLimits::MercPet::True /*CoinHasWeight*/
},
{ // BotPet
EntityLimits::BotPet::True /*CoinHasWeight*/
},
{ // OfflineTitanium
Titanium::False
},
{ // OfflineSoF
SoF::False
},
{ // OfflineSoD
SoD::False
},
{ // OfflineUF
UF::False
},
{ // OfflineRoF
RoF::False
},
{ // OfflineRoF2
RoF2::False
}
};
const EQEmu::behavior::LookupEntry* EQEmu::behavior::Lookup(versions::MobVersion mob_version)
{
return &behavior_lookup_entries[static_cast<int>(versions::ValidateMobVersion(mob_version))];
}
-101
View File
@@ -1,101 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EQ_LIMITS_H
#define COMMON_EQ_LIMITS_H
#include "emu_legacy.h"
#include "types.h"
#include "eq_constants.h"
#include "emu_versions.h"
#include "../common/patches/titanium_limits.h"
#include "../common/patches/sof_limits.h"
#include "../common/patches/sod_limits.h"
#include "../common/patches/uf_limits.h"
#include "../common/patches/rof_limits.h"
#include "../common/patches/rof2_limits.h"
namespace EQEmu
{
namespace constants {
class LookupEntry {
public:
size_t CharacterCreationLimit;
int LongBuffs;
int ShortBuffs;
int DiscBuffs;
int TotalBuffs;
int NPCBuffs;
int PetBuffs;
int MercBuffs;
};
const LookupEntry* Lookup(versions::ClientVersion client_version);
} /*constants*/
namespace inventory {
class LookupEntry {
public:
size_t InventoryTypeSize[25]; // should reflect EQEmu::inventory::typeCount referenced in emu_constants.h
uint64 PossessionsBitmask;
size_t ItemBagSize;
size_t ItemAugSize;
bool AllowEmptyBagInBag;
bool AllowClickCastFromBag;
bool ConcatenateInvTypeLimbo;
bool AllowOverLevelEquipment;
};
const LookupEntry* Lookup(versions::MobVersion mob_version);
} /*inventory*/
namespace behavior {
class LookupEntry {
public:
bool CoinHasWeight;
};
const LookupEntry* Lookup(versions::MobVersion mob_version);
} /*behavior*/
} /*EQEmu*/
namespace ClientUnknown
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
} /*ClientUnknown*/
namespace Client62
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
} /*Client62*/
#endif /*COMMON_EQ_LIMITS_H*/
+4 -4
View File
@@ -132,7 +132,7 @@ void EQApplicationPacket::build_header_dump(char *buffer) const
#ifdef STATIC_OPCODE
sprintf(buffer, "[OpCode 0x%04x Size=%u]\n", emu_opcode,size);
#else
sprintf(buffer, "[OpCode %s(0x%04x) Size=%u]",OpcodeManager::EmuToName(emu_opcode), GetProtocolOpcode(), size);
sprintf(buffer, "[OpCode %s Size=%u]",OpcodeManager::EmuToName(emu_opcode),size);
#endif
}
@@ -260,7 +260,7 @@ bool EQProtocolPacket::combine(const EQProtocolPacket *rhs)
{
bool result=false;
if (opcode==OP_Combined && size+rhs->size+5<256) {
auto tmpbuffer = new unsigned char[size + rhs->size + 3];
unsigned char *tmpbuffer=new unsigned char [size+rhs->size+3];
memcpy(tmpbuffer,pBuffer,size);
uint32 offset=size;
tmpbuffer[offset++]=rhs->Size();
@@ -270,7 +270,7 @@ bool result=false;
pBuffer=tmpbuffer;
result=true;
} else if (size+rhs->size+7<256) {
auto tmpbuffer = new unsigned char[size + rhs->size + 6];
unsigned char *tmpbuffer=new unsigned char [size+rhs->size+6];
uint32 offset=0;
tmpbuffer[offset++]=Size();
offset+=serialize(tmpbuffer+offset);
@@ -457,7 +457,7 @@ EQApplicationPacket *EQApplicationPacket::Copy() const {
}
EQRawApplicationPacket *EQProtocolPacket::MakeAppPacket() const {
auto res = new EQRawApplicationPacket(opcode, pBuffer, size);
EQRawApplicationPacket *res = new EQRawApplicationPacket(opcode, pBuffer, size);
res->copyInfo(this);
return(res);
}
+2 -6
View File
@@ -62,7 +62,7 @@ class EQProtocolPacket : public BasePacket {
friend class EQStream;
friend class EQStreamPair;
public:
EQProtocolPacket(uint16 op, const unsigned char *buf, uint32 len) : BasePacket(buf, len), opcode(op) { acked = false; sent_time = 0; }
EQProtocolPacket(uint16 op, const unsigned char *buf, uint32 len) : BasePacket(buf,len), opcode(op) { acked = false; }
// EQProtocolPacket(const unsigned char *buf, uint32 len);
bool combine(const EQProtocolPacket *rhs);
uint32 serialize (unsigned char *dest) const;
@@ -70,7 +70,6 @@ public:
EQRawApplicationPacket *MakeAppPacket() const;
bool acked;
uint32 sent_time;
virtual void build_raw_header_dump(char *buffer, uint16 seq=0xffff) const;
virtual void build_header_dump(char *buffer) const;
@@ -115,14 +114,11 @@ public:
virtual void DumpRawHeader(uint16 seq=0xffff, FILE *to = stdout) const;
virtual void DumpRawHeaderNoTime(uint16 seq=0xffff, FILE *to = stdout) const;
uint16 GetOpcodeBypass() const { return opcode_bypass; }
uint16 GetOpcodeBypass() { return opcode_bypass; }
void SetOpcodeBypass(uint16 v) { opcode_bypass = v; }
uint16 GetProtocolOpcode() const { return protocol_opcode; }
void SetProtocolOpcode(uint16 v) { protocol_opcode = v; }
protected:
uint16 protocol_opcode;
uint8 app_opcode_size;
uint16 opcode_bypass;
private:
+165 -200
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -25,17 +25,16 @@
#include <list>
#include <time.h>
#include "../common/version.h"
#include "emu_constants.h"
#include "textures.h"
//#include "../common/item_struct.h"
static const uint32 BUFF_COUNT = 25;
static const uint32 PET_BUFF_COUNT = 30;
static const uint32 MAX_MERC = 100;
static const uint32 MAX_MERC_GRADES = 10;
static const uint32 MAX_MERC_STANCES = 10;
static const uint32 BLOCKED_BUFF_COUNT = 20;
//#include "eq_constants.h"
#include "eq_dictionary.h"
/*
** Compiler override to ensure
@@ -127,7 +126,37 @@ struct LDoNTrapTemplate
// All clients translate the character select information to some degree
struct CharSelectEquip : EQEmu::textures::Texture_Struct, EQEmu::textures::Tint_Struct {};
struct Color_Struct
{
union {
struct {
uint8 Blue;
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint this is FF
} RGB;
uint32 Color;
};
};
struct EquipStruct
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
uint32 HeroForgeModel;
uint32 Material2; // Same as material?
};
struct CharSelectEquip
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
uint32 HeroForgeModel;
uint32 Material2;
Color_Struct Color;
};
// RoF2-based hybrid struct
struct CharacterSelectEntry_Struct
@@ -142,7 +171,7 @@ struct CharacterSelectEntry_Struct
uint16 Instance;
uint8 Gender;
uint8 Face;
CharSelectEquip Equip[EQEmu::textures::materialCount];
CharSelectEquip Equip[9];
uint8 Unknown15; // Seen FF
uint8 Unknown19; // Seen FF
uint32 DrakkinTattoo;
@@ -251,7 +280,22 @@ struct Spawn_Struct {
/*0189*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
/*0193*/ uint8 guildrank; // 0=normal, 1=officer, 2=leader
/*0194*/ uint8 unknown0194[3];
/*0197*/ EQEmu::TextureProfile equipment;
/*0197*/ union
{
struct
{
/*0000*/ EquipStruct equip_helmet; // Equipment: Helmet visual
/*0000*/ EquipStruct equip_chest; // Equipment: Chest visual
/*0000*/ EquipStruct equip_arms; // Equipment: Arms visual
/*0000*/ EquipStruct equip_bracers; // Equipment: Wrist visual
/*0000*/ EquipStruct equip_hands; // Equipment: Hands visual
/*0000*/ EquipStruct equip_legs; // Equipment: Legs visual
/*0000*/ EquipStruct equip_feet; // Equipment: Boots visual
/*0000*/ EquipStruct equip_primary; // Equipment: Main visual
/*0000*/ EquipStruct equip_secondary; // Equipment: Off visual
} equip;
/*0000*/ EquipStruct equipment[_MaterialCount];
};
/*0233*/ float runspeed; // Speed when running
/*0036*/ uint8 afk; // 0=no, 1=afk
/*0238*/ uint32 guildID; // Current guild
@@ -282,7 +326,22 @@ union
/*0340*/ uint32 spawnId; // Spawn Id
/*0344*/ uint8 unknown0344[3];
/*0347*/ uint8 IsMercenary;
/*0348*/ EQEmu::TintProfile equipment_tint;
/*0348*/ union
{
struct
{
/*0348*/ Color_Struct color_helmet; // Color of helmet item
/*0352*/ Color_Struct color_chest; // Color of chest item
/*0356*/ Color_Struct color_arms; // Color of arms item
/*0360*/ Color_Struct color_bracers; // Color of bracers item
/*0364*/ Color_Struct color_hands; // Color of hands item
/*0368*/ Color_Struct color_legs; // Color of legs item
/*0372*/ Color_Struct color_feet; // Color of feet item
/*0376*/ Color_Struct color_primary; // Color of primary item
/*0380*/ Color_Struct color_secondary; // Color of secondary item
} equipment_colors;
/*0348*/ Color_Struct colors[_MaterialCount]; // Array elements correspond to struct equipment_colors above
};
/*0384*/ uint8 lfg; // 0=off, 1=lfg on
/*0385*/
@@ -387,19 +446,7 @@ struct MemorizeSpell_Struct {
uint32 slot; // Spot in the spell book/memorized slot
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
uint32 scribing; // 1 if memorizing a spell, set to 0 if scribing to book, 2 if un-memming
uint32 reduction; // lower reuse
};
/*
** Linked Spell Reuse Timer
** Length: 12
** Comes before the OP_Memorize
** Live (maybe TDS steam) has an extra DWORD after timer_id
*/
struct LinkedSpellReuseTimer_Struct {
uint32 timer_id; // Timer ID of the spell
uint32 end_time; // timestamp of when it will be ready
uint32 start_time; // timestamp of when it started
uint32 unknown12;
};
/*
@@ -432,11 +479,10 @@ struct DeleteSpell_Struct
struct ManaChange_Struct
{
/*00*/ uint32 new_mana; // New Mana AMount
/*04*/ uint32 stamina;
/*08*/ uint32 spell_id;
/*12*/ uint8 keepcasting; // won't stop the cast. Change mana while casting?
/*13*/ uint8 padding[3]; // client doesn't read it, garbage data seems like
uint32 new_mana; // New Mana AMount
uint32 stamina;
uint32 spell_id;
uint32 unknown12;
};
struct SwapSpell_Struct
@@ -502,28 +548,30 @@ struct SpawnAppearance_Struct
// this is used inside profile
struct SpellBuff_Struct
{
/*000*/ uint8 effect_type; // 0 = no buff, 2 = buff, 4 = inverse affects of buff
/*001*/ uint8 level;
/*000*/ uint8 slotid; //badly named... seems to be 2 for a real buff, 0 otherwise
/*001*/ uint8 level;
/*002*/ uint8 bard_modifier;
/*003*/ uint8 unknown003; // MQ2 used to call this "damage shield" -- don't see client referencing it, so maybe server side DS type tracking? -- OSX client calls this "activated"
/*003*/ uint8 effect; //not real
/*004*/ uint32 spellid;
/*008*/ int32 duration;
/*012*/ uint32 counters; // single book keeping value (counters, rune/vie)
/*016*/ uint32 player_id; // caster ID, pretty sure just zone ID
// extra stuff for newer packets
/*020*/ uint32 num_hits;
/*024*/ float y; // referenced by SPA 441
/*028*/ float x; // unsure if all buffs get them
/*032*/ float z; // as valid data
/*036*/
/*008*/ int32 duration;
/*012*/ uint32 counters;
/*016*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
/*020*/
};
struct SpellBuffPacket_Struct {
struct SpellBuffFade_Struct {
/*000*/ uint32 entityid;
/*004*/ SpellBuff_Struct buff;
/*040*/ uint32 slotid;
/*044*/ uint32 bufffade;
/*048*/
/*004*/ uint8 slot;
/*005*/ uint8 level;
/*006*/ uint8 effect;
/*007*/ uint8 unknown7;
/*008*/ uint32 spellid;
/*012*/ int32 duration;
/*016*/ uint32 num_hits;
/*020*/ uint32 unknown020; //prolly global player ID
/*024*/ uint32 slotid;
/*028*/ uint32 bufffade;
/*032*/
};
// Underfoot & later struct.
@@ -536,8 +584,8 @@ struct BuffRemoveRequest_Struct
struct PetBuff_Struct {
/*000*/ uint32 petid;
/*004*/ uint32 spellid[PET_BUFF_COUNT];
/*124*/ int32 ticsremaining[PET_BUFF_COUNT];
/*004*/ uint32 spellid[BUFF_COUNT+5];
/*124*/ int32 ticsremaining[BUFF_COUNT+5];
/*244*/ uint32 buffcount;
};
@@ -729,7 +777,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[EQEmu::legacy::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[EmuConstants::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -743,7 +791,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[EQEmu::legacy::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct Items[EmuConstants::POTION_BELT_ITEM_COUNT];
};
struct MovePotionToBelt_Struct
@@ -834,7 +882,7 @@ struct SuspendedMinion_Struct
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ EQEmu::TextureMaterialProfile Items;
/*510*/ uint32 Items[_MaterialCount];
/*546*/ char Name[64];
/*610*/
};
@@ -848,7 +896,7 @@ struct SuspendedMinion_Struct
*/
static const uint32 MAX_PP_LANGUAGE = 28;
static const uint32 MAX_PP_SPELLBOOK = 480; // Set for all functions
static const uint32 MAX_PP_MEMSPELL = static_cast<uint32>(EQEmu::CastingSlot::MaxGems); // Set to latest client so functions can work right -- 12
static const uint32 MAX_PP_MEMSPELL = 9; // Set to latest client so functions can work right
static const uint32 MAX_PP_REF_SPELLBOOK = 480; // Set for Player Profile size retain
static const uint32 MAX_PP_REF_MEMSPELL = 9; // Set for Player Profile size retain
@@ -929,7 +977,7 @@ struct PlayerProfile_Struct
/*0245*/ uint8 guildbanker;
/*0246*/ uint8 unknown0246[6]; //
/*0252*/ uint32 intoxication;
/*0256*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; //in ms
/*0256*/ uint32 spellSlotRefresh[MAX_PP_REF_MEMSPELL]; //in ms
/*0292*/ uint32 abilitySlotRefresh;
/*0296*/ uint8 haircolor; // Player hair color
/*0297*/ uint8 beardcolor; // Player beard color
@@ -942,9 +990,9 @@ struct PlayerProfile_Struct
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ EQEmu::TextureMaterialProfile item_material; // Item texture/material of worn/held items
/*0312*/ uint32 item_material[_MaterialCount]; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ EQEmu::TintProfile item_tint;
/*0392*/ Color_Struct item_tint[_MaterialCount];
/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@@ -970,7 +1018,7 @@ struct PlayerProfile_Struct
/*2580*/ uint8 unknown2616[4];
/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
/*4632*/ uint32 mem_spells[MAX_PP_MEMSPELL];
/*4632*/ uint32 mem_spells[MAX_PP_REF_MEMSPELL];
/*4668*/ uint8 unknown4704[32]; //
/*4700*/ float y; // Player y position
/*4704*/ float x; // Player x position
@@ -1045,7 +1093,7 @@ struct PlayerProfile_Struct
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
/*7224*/ Tribute_Struct tributes[EmuConstants::TRIBUTE_SIZE];
/*7264*/ Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@@ -1072,7 +1120,7 @@ struct PlayerProfile_Struct
/*12800*/ uint32 expAA;
/*12804*/ uint32 aapoints; //avaliable, unspent
/*12808*/ uint8 unknown12844[36];
/*12844*/ Bandolier_Struct bandoliers[EQEmu::legacy::BANDOLIERS_SIZE];
/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_SIZE];
/*14124*/ uint8 unknown14160[4506];
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
/*19240*/ uint32 timeentitledonaccount;
@@ -1116,11 +1164,6 @@ struct PetCommand_Struct {
/*004*/ uint32 target;
};
struct PetCommandState_Struct {
/*00*/ uint32 button_id;
/*04*/ uint32 state;
};
/*
** Delete Spawn
** Length: 4 Bytes
@@ -1184,7 +1227,7 @@ struct WearChange_Struct{
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF
/*022*/ EQEmu::textures::Tint_Struct color;
/*022*/ Color_Struct color;
/*026*/ uint8 wear_slot_id;
/*027*/
};
@@ -1279,7 +1322,7 @@ struct CombatDamage_Struct
/* 11 */ float force;
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
/* 19 */ float meleepush_z;
/* 23 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
/* 23 */
};
/*
@@ -1475,38 +1518,17 @@ struct ExpUpdate_Struct
enum ItemPacketType
{
ItemPacketViewLink = 0x00,
ItemPacketMerchant = 0x64,
ItemPacketTradeView = 0x65,
ItemPacketLoot = 0x66,
ItemPacketTrade = 0x67,
ItemPacketCharInventory = 0x69,
ItemPacketLimbo = 0x6A,
ItemPacketWorldContainer = 0x6B,
ItemPacketSummonItem = 0x6A,
ItemPacketTributeItem = 0x6C,
ItemPacketGuildTribute = 0x6D,
ItemPacketCharmUpdate = 0x6E, // noted as incorrect
ItemPacketMerchant = 0x64,
ItemPacketWorldContainer = 0x6B,
ItemPacketCharmUpdate = 0x6E,
ItemPacketInvalid = 0xFF
};
//enum ItemPacketType
//{
// ItemPacketMerchant = /*100*/ 0x64, // Titanium+
// ItemPacketTradeView = /*101*/ 0x65,
// ItemPacketLoot = /*102*/ 0x66,
// ItemPacketTrade = /*103*/ 0x67,
// ItemPacketCharInventory = /*105*/ 0x69, // 105 looks like raw item packet (no appearance update) thru shared bank..110, possibly possessions with appearance update
// ItemPacketLimbo = /*106*/ 0x6A,
// ItemPacketWorldContainer = /*107*/ 0x6B,
// ItemPacketTributeItem = /*108*/ 0x6C,
// ItemPacketGuildTribute = /*109*/ 0x6D, // missing from EQEmu
// ItemPacket10 = /*110*/ 0x6E,
// ItemPacket11 = /*111*/ 0x6F, // UF+ (equipment slots only) (RoF+ checks '(WORD*)slot + 4 != -1' [(WORD*)]slot + 2 would be bag index - if used) (guess) (appearance (over-level) items?)
// ItemPacket12 = /*112*/ 0x70, // RoF+ (causes stat update) (could be TrophyTribute and GuildTrophyTribute together - two case methodology - is it checking for GuildID?)
// ItemPacketMerchantRecovery = /*113*/ 0x71,
// ItemPacket14 = /*115*/ 0x73, (real estate/moving crate?)
// ItemPacket__ = /*xxx*/ 0xXX // switch 'default' - all clients
//};
struct ItemPacket_Struct
{
/*00*/ ItemPacketType PacketType;
@@ -1648,7 +1670,7 @@ struct LootingItem_Struct {
/*002*/ uint32 looter;
/*004*/ uint16 slot_id;
/*006*/ uint8 unknown3[2];
/*008*/ int32 auto_loot;
/*008*/ uint32 auto_loot;
};
struct GuildManageStatus_Struct{
@@ -1695,7 +1717,6 @@ struct OnLevelMessage_Struct
uint32 Duration;
uint32 PopupID;
uint32 NegativeID;
uint32 SoundControls;
char ButtonName0[25];
char ButtonName1[25];
};
@@ -1940,7 +1961,8 @@ struct Merchant_Sell_Struct {
/*004*/ uint32 playerid; // Player's entity id
/*008*/ uint32 itemslot;
uint32 unknown12;
/*016*/ uint32 quantity;
/*016*/ uint8 quantity; // Already sold
/*017*/ uint8 Unknown016[3];
/*020*/ uint32 price;
};
struct Merchant_Purchase_Struct {
@@ -2077,7 +2099,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
EQEmu::ItemData item;
Item_Struct item;
uint8 iss_unknown001[6];
};*/
@@ -2103,7 +2125,7 @@ struct Illusion_Struct { //size: 256 - SoF
/*092*/ uint32 drakkin_heritage; //
/*096*/ uint32 drakkin_tattoo; //
/*100*/ uint32 drakkin_details; //
/*104*/ EQEmu::TintProfile armor_tint; //
/*104*/ uint32 armor_tint[_MaterialCount]; //
/*140*/ uint8 eyecolor1; // Field Not Identified in any Illusion Struct
/*141*/ uint8 eyecolor2; // Field Not Identified in any Illusion Struct
/*142*/ uint8 unknown138[114]; //
@@ -2249,7 +2271,6 @@ struct GroupFollow_Struct { // SoF Follow Struct
/*0132*/
};
// this is generic struct
struct GroupLeaderChange_Struct
{
/*000*/ char Unknown000[64];
@@ -2502,7 +2523,6 @@ struct BookRequest_Struct {
uint8 window; // where to display the text (0xFF means new window)
uint8 type; //type: 0=scroll, 1=book, 2=item info.. prolly others.
uint32 invslot; // Only used in Sof and later clients;
int16 subslot; // The subslot inside of a bag if it is inside one.
char txtfile[20];
};
@@ -2516,25 +2536,23 @@ struct BookRequest_Struct {
*/
struct Object_Struct {
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
/*08*/ float size; //
/*08*/ uint16 size; //
/*10*/ uint16 solidtype; //
/*12*/ uint32 drop_id; // Unique object id for zone
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
/*18*/ uint16 zone_instance; //
/*20*/ uint32 unknown020; //
/*24*/ uint32 unknown024; //
/*28*/ float tilt_x;
/*32*/ float tilt_y;
/*36*/ float heading; // heading
/*40*/ float z; // z coord
/*44*/ float x; // x coord
/*76*/ float y; // y coord
/*80*/ char object_name[32]; // Name of object, usually something like IT63_ACTORDEF
/*84*/ uint32 unknown076; //
/*88*/ uint32 object_type; // Type of object, not directly translated to OP_OpenObject
/*92*/ uint32 unknown084; //set to 0xFF
uint32 spawn_id; // Spawn Id of client interacting with object
/*28*/ float heading; // heading
/*32*/ float z; // z coord
/*36*/ float x; // x coord
/*40*/ float y; // y coord
/*44*/ char object_name[32]; // Name of object, usually something like IT63_ACTORDEF
/*76*/ uint32 unknown076; //
/*80*/ uint32 object_type; // Type of object, not directly translated to OP_OpenObject
/*84*/ uint32 unknown084; //set to 0xFF
/*88*/ uint32 spawn_id; // Spawn Id of client interacting with object
/*92*/
};
// 01 = generic drop, 02 = armor, 19 = weapon
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
@@ -3377,6 +3395,27 @@ struct PetitionBug_Struct{
char text[1028];
};
struct DyeStruct
{
union
{
struct
{
struct Color_Struct head;
struct Color_Struct chest;
struct Color_Struct arms;
struct Color_Struct wrists;
struct Color_Struct hands;
struct Color_Struct legs;
struct Color_Struct feet;
struct Color_Struct primary; // you can't actually dye this
struct Color_Struct secondary; // or this
}
dyes;
struct Color_Struct dye[_MaterialCount];
};
};
struct ApproveZone_Struct {
char name[64];
uint32 zoneid;
@@ -3434,8 +3473,8 @@ struct SelectTributeReply_Struct {
struct TributeInfo_Struct {
uint32 active; //0 == inactive, 1 == active
uint32 tributes[EQEmu::legacy::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQEmu::legacy::TRIBUTE_SIZE]; //all 00's
uint32 tributes[EmuConstants::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EmuConstants::TRIBUTE_SIZE]; //all 00's
uint32 tribute_master_id;
};
@@ -3525,20 +3564,6 @@ struct RecipeAutoCombine_Struct {
// f5 ff ff ff in 'you dont have all the stuff' reply
};
// this is the "value#a" data
enum EParticlePoint {
eDefault,
eChest,
eHead,
eLeftHand,
eRigthHand,
eLeftFoot,
eRightFood,
eLeftEye,
eRightEye,
eMouth
};
struct LevelAppearance_Struct { //Sends a little graphic on level up
uint32 spawn_id;
uint32 parm1;
@@ -4194,52 +4219,6 @@ struct UseAA_Struct {
uint32 end;
};
//new AA stuff
//reference only
struct AARankInfo_Struct
{
uint32 id;
int32 upper_hotkey_sid;
int32 lower_hotkey_sid;
int32 title_sid;
int32 desc_sid;
int32 level_req;
int32 cost;
uint32 seq;
uint32 current_level;
uint32 type;
int32 spell;
int32 spell_type;
int32 spell_refresh;
int32 classes;
int32 max_level;
int32 prev_id;
int32 next_id;
int32 total_cost;
int32 expansion;
int32 category;
uint32 charges;
uint8 grant_only;
uint32 total_effects;
uint32 total_prereqs;
};
struct AARankPrereq_Struct
{
int32 aa_id;
int32 points;
};
struct AARankEffect_Struct
{
int32 effect_id;
int32 base1;
int32 base2;
int32 slot;
};
//old AA stuff
struct AA_Ability {
/*00*/ uint32 skill_id;
/*04*/ uint32 base1;
@@ -4294,7 +4273,7 @@ struct SendAA_Struct {
struct AA_Action {
/*00*/ uint32 action;
/*04*/ uint32 ability;
/*08*/ uint32 target_id;
/*08*/ uint32 unknown08;
/*12*/ uint32 exp_value;
};
@@ -4699,22 +4678,6 @@ struct GuildBankItemUpdate_Struct
/*226*/ uint16 Unknown226;
};
// newer clients (RoF+) send a list that contains 240 entries
// The packets don't actually use all 64 chars in the strings, but we'll just overallocate for these
struct GuildBankItemListEntry_Struct
{
uint8 vaild;
uint32 permissions;
char whofor[64];
char donator[64];
uint32 item_id;
uint32 item_icon;
uint32 quantity;
uint8 allow_merge; // 1 here for non-full stacks
uint8 usable;
char item_name[64];
};
struct GuildBankClear_Struct
{
/*00*/ uint32 Action;
@@ -4771,7 +4734,6 @@ struct BuffIcon_Struct
uint8 all_buffs;
uint16 count;
uint8 type; // 0 = self buff window, 1 = self target window, 4 = group, 5 = PC, 7 = NPC
int32 tic_timer;
BuffIconEntry_Struct entries[0];
};
@@ -5318,18 +5280,21 @@ struct ClientMarqueeMessage_Struct {
typedef std::list<ServerLootItem_Struct*> ItemList;
struct fling_struct {
/* 00 */ uint32 collision; // 0 collision is off, anything else it's on
/* 04 */ int32 travel_time; // ms -- UF we need to calc this, RoF+ -1 auto calcs
/* 08 */ uint8 unk3; // bool, set to 1 has something to do with z-axis or something weird things happen if the new Z is above or equal to yours
/* 09 */ uint8 disable_fall_damage; // 1 you take no fall damage, 0 you take fall damage
/* 10 */ uint8 padding[2];
/* 12 */ float speed_z;
/* 16 */ float new_y;
/* 20 */ float new_x;
/* 24 */ float new_z;
/* 28 */
struct TextLinkBody_Struct {
// Current server mask: EQClientRoF2
uint8 unknown_1; /* %1X */
uint32 item_id; /* %05X */
uint32 augment_1; /* %05X */
uint32 augment_2; /* %05X */
uint32 augment_3; /* %05X */
uint32 augment_4; /* %05X */
uint32 augment_5; /* %05X */
uint32 augment_6; /* %05X */
uint8 is_evolving; /* %1X */
uint32 evolve_group; /* %05X */
uint8 evolve_level; /* %02X */
uint32 ornament_icon; /* %05X */
int hash; /* %08X */
};
// Restore structure packing to default
+260 -234
View File
File diff suppressed because it is too large Load Diff
+18 -5
View File
@@ -153,6 +153,7 @@ class EQStream : public EQStreamInterface {
std::deque<EQProtocolPacket *> SequencedQueue;
uint16 NextOutSeq;
uint16 SequencedBase; //the sequence number of SequencedQueue[0]
long NextSequencedSend; //index into SequencedQueue
Mutex MOutboundQueue;
//a buffer we use for compression/decompression
@@ -173,7 +174,7 @@ class EQStream : public EQStreamInterface {
Mutex MRate;
int32 RateThreshold;
int32 DecayRate;
uint32 AverageDelta;
OpcodeManager **OpMgr;
@@ -241,7 +242,7 @@ class EQStream : public EQStreamInterface {
virtual bool CheckState(EQStreamState state) { return GetState() == state; }
virtual std::string Describe() const { return("Direct EQStream"); }
virtual void SetOpcodeManager(OpcodeManager **opm) { OpMgr = opm; }
void SetOpcodeManager(OpcodeManager **opm) { OpMgr = opm; }
void CheckTimeout(uint32 now, uint32 timeout=30);
bool HasOutgoingData();
@@ -250,13 +251,13 @@ class EQStream : public EQStreamInterface {
void Write(int eq_fd);
// whether or not the stream has been assigned (we passed our stream match)
virtual void SetActive(bool val) { streamactive = val; }
void SetActive(bool val) { streamactive = val; }
//
inline bool IsInUse() { bool flag; MInUse.lock(); flag=(active_users>0); MInUse.unlock(); return flag; }
inline void PutInUse() { MInUse.lock(); active_users++; MInUse.unlock(); }
virtual EQStreamState GetState() { EQStreamState s; MState.lock(); s=State; MState.unlock(); return s; }
inline EQStreamState GetState() { EQStreamState s; MState.lock(); s=State; MState.unlock(); return s; }
static SeqOrder CompareSequence(uint16 expected_seq , uint16 seq);
@@ -306,7 +307,19 @@ class EQStream : public EQStreamInterface {
const uint64 GetPacketsReceived() { return received_packet_count; }
//used for dynamic stream identification
virtual MatchState CheckSignature(const Signature *sig);
class Signature {
public:
//this object could get more complicated if needed...
uint16 ignore_eq_opcode; //0=dont ignore
uint16 first_eq_opcode;
uint32 first_length; //0=dont check length
};
typedef enum {
MatchNotReady,
MatchSuccessful,
MatchFailed
} MatchState;
MatchState CheckSignature(const Signature *sig);
};
+33 -18
View File
@@ -3,7 +3,7 @@
#include "eq_stream_factory.h"
#ifdef _WINDOWS
#include <winsock2.h>
#include <winsock.h>
#include <process.h>
#include <io.h>
#include <stdio.h>
@@ -23,10 +23,18 @@
ThreadReturnType EQStreamFactoryReaderLoop(void *eqfs)
{
EQStreamFactory *fs=(EQStreamFactory *)eqfs;
EQStreamFactory *fs=(EQStreamFactory *)eqfs;
#ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Starting EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
#endif
fs->ReaderLoop();
#ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Ending EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
#endif
THREAD_RETURN(nullptr);
}
@@ -34,8 +42,16 @@ ThreadReturnType EQStreamFactoryWriterLoop(void *eqfs)
{
EQStreamFactory *fs=(EQStreamFactory *)eqfs;
#ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Starting EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
#endif
fs->WriterLoop();
#ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Ending EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
#endif
THREAD_RETURN(nullptr);
}
@@ -104,7 +120,7 @@ std::shared_ptr<EQStream> EQStreamFactory::Pop()
{
std::shared_ptr<EQStream> s = nullptr;
MNewStreams.lock();
if (!NewStreams.empty()) {
if (NewStreams.size()) {
s = NewStreams.front();
NewStreams.pop();
s->PutInUse();
@@ -219,7 +235,7 @@ void EQStreamFactory::CheckTimeout()
//give it a little time for everybody to finish with it
} else {
//everybody is done, we can delete it now
auto temp = stream_itr;
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator temp = stream_itr;
++stream_itr;
temp->second = nullptr;
Streams.erase(temp);
@@ -234,7 +250,8 @@ void EQStreamFactory::CheckTimeout()
void EQStreamFactory::WriterLoop()
{
bool havework = true;
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator stream_itr;
bool havework=true;
std::vector<std::shared_ptr<EQStream>> wants_write;
std::vector<std::shared_ptr<EQStream>>::iterator cur, end;
bool decay = false;
@@ -243,7 +260,7 @@ void EQStreamFactory::WriterLoop()
WriterRunning = true;
DecayTimer.Enable();
while (sock != -1) {
while(sock!=-1) {
MWriterRunning.lock();
if (!WriterRunning)
break;
@@ -252,36 +269,34 @@ void EQStreamFactory::WriterLoop()
havework = false;
wants_write.clear();
decay = DecayTimer.Check();
decay=DecayTimer.Check();
// copy streams into a seperate list so we dont have to keep
// MStreams locked while we are writting
//copy streams into a seperate list so we dont have to keep
//MStreams locked while we are writting
MStreams.lock();
for (auto stream_itr = Streams.begin(); stream_itr != Streams.end(); ++stream_itr) {
for(stream_itr=Streams.begin();stream_itr!=Streams.end();++stream_itr) {
// If it's time to decay the bytes sent, then let's do it before we try to write
if (decay)
stream_itr->second->Decay();
// bullshit checking, to see if this is really happening, GDB seems to think so...
if (stream_itr->second == nullptr) {
fprintf(stderr,
"ERROR: nullptr Stream encountered in EQStreamFactory::WriterLoop for: %i:%i",
stream_itr->first.first, stream_itr->first.second);
//bullshit checking, to see if this is really happening, GDB seems to think so...
if(stream_itr->second == nullptr) {
fprintf(stderr, "ERROR: nullptr Stream encountered in EQStreamFactory::WriterLoop for: %i:%i", stream_itr->first.first, stream_itr->first.second);
continue;
}
if (stream_itr->second->HasOutgoingData()) {
havework = true;
havework=true;
stream_itr->second->PutInUse();
wants_write.push_back(stream_itr->second);
}
}
MStreams.unlock();
// do the actual writes
//do the actual writes
cur = wants_write.begin();
end = wants_write.end();
for (; cur != end; ++cur) {
for(; cur != end; ++cur) {
(*cur)->Write(sock);
(*cur)->ReleaseFromUse();
}
+22 -24
View File
@@ -1,10 +1,8 @@
#include <utility>
#include "global_define.h"
#include "eqemu_logsys.h"
#include "eq_stream_ident.h"
#include "eq_stream_proxy.h"
#include "misc.h"
EQStreamIdentifier::~EQStreamIdentifier() {
while(!m_identified.empty()) {
@@ -26,8 +24,8 @@ EQStreamIdentifier::~EQStreamIdentifier() {
}
}
void EQStreamIdentifier::RegisterPatch(const EQStreamInterface::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
auto p = new Patch;
void EQStreamIdentifier::RegisterPatch(const EQStream::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
Patch *p = new Patch;
p->signature = sig;
p->name = name;
p->opcodes = opcodes;
@@ -46,9 +44,9 @@ void EQStreamIdentifier::Process() {
//first see if this stream has expired
if(r.expire.Check(false)) {
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d before timeout.", r.stream->GetRemoteAddr().c_str(), ntohs(r.stream->GetRemotePort()));
r.stream->Close();
//this stream has failed to match any pattern in our timeframe.
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d before timeout.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()));
r.stream->ReleaseFromUse();
cur = m_streams.erase(cur);
continue;
}
@@ -62,23 +60,23 @@ void EQStreamIdentifier::Process() {
}
if(r.stream->GetState() != ESTABLISHED) {
//the stream closed before it was identified.
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d before it closed.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()));
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d before it closed.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()));
switch(r.stream->GetState())
{
case ESTABLISHED:
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Established");
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Established");
break;
case CLOSING:
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Closing");
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Closing");
break;
case DISCONNECTING:
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Disconnecting");
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Disconnecting");
break;
case CLOSED:
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Closed");
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Closed");
break;
default:
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Unestablished or unknown");
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Unestablished or unknown");
break;
}
r.stream->ReleaseFromUse();
@@ -98,17 +96,17 @@ void EQStreamIdentifier::Process() {
Patch *p = *curp;
//ask the stream to see if it matches the supplied signature
EQStreamInterface::MatchState res = r.stream->CheckSignature(&p->signature);
EQStream::MatchState res = r.stream->CheckSignature(&p->signature);
switch(res) {
case EQStreamInterface::MatchNotReady:
case EQStream::MatchNotReady:
//the stream has not received enough packets to compare with this signature
// Log.LogDebugType(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: Tried patch %s, but stream is not ready for it.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
all_ready = false;
break;
case EQStreamInterface::MatchSuccessful: {
case EQStream::MatchSuccessful: {
//yay, a match.
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Identified stream %s:%d with signature %s", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Identified stream %s:%d with signature %s", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
// before we assign the eqstream to an interface, let the stream recognize it is in use and the session should not be reset any further
r.stream->SetActive(true);
@@ -120,9 +118,9 @@ void EQStreamIdentifier::Process() {
found_one = true;
break;
}
case EQStreamInterface::MatchFailed:
case EQStream::MatchFailed:
//do nothing...
Log(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: Tried patch %s, and it did not match.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
Log.Out(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: Tried patch %s, and it did not match.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
break;
}
}
@@ -130,7 +128,7 @@ void EQStreamIdentifier::Process() {
//if we checked all patches and did not find a match.
if(all_ready && !found_one) {
//the stream cannot be identified.
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d, no match found.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()));
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d, no match found.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()));
r.stream->ReleaseFromUse();
}
@@ -144,7 +142,7 @@ void EQStreamIdentifier::Process() {
} //end foreach stream
}
void EQStreamIdentifier::AddStream(std::shared_ptr<EQStreamInterface> eqs) {
void EQStreamIdentifier::AddStream(std::shared_ptr<EQStream> &eqs) {
m_streams.push_back(Record(eqs));
eqs = nullptr;
}
@@ -157,8 +155,8 @@ EQStreamInterface *EQStreamIdentifier::PopIdentified() {
return(res);
}
EQStreamIdentifier::Record::Record(std::shared_ptr<EQStreamInterface> s)
: stream(std::move(s)),
EQStreamIdentifier::Record::Record(std::shared_ptr<EQStream> s)
: stream(s),
expire(STREAM_IDENT_WAIT_MS)
{
}
+7 -7
View File
@@ -1,13 +1,13 @@
#ifndef EQSTREAMIDENT_H_
#define EQSTREAMIDENT_H_
#include "eq_stream_intf.h"
#include "eq_stream.h"
#include "timer.h"
#include <vector>
#include <queue>
#include <memory>
#define STREAM_IDENT_WAIT_MS 30000
#define STREAM_IDENT_WAIT_MS 10000
class OpcodeManager;
class StructStrategy;
@@ -18,11 +18,11 @@ public:
~EQStreamIdentifier();
//registration interface.
void RegisterPatch(const EQStreamInterface::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs);
void RegisterPatch(const EQStream::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs);
//main processing interface
void Process();
void AddStream(std::shared_ptr<EQStreamInterface> eqs);
void AddStream(std::shared_ptr<EQStream> &eqs);
EQStreamInterface *PopIdentified();
protected:
@@ -31,7 +31,7 @@ protected:
class Patch {
public:
std::string name;
EQStreamInterface::Signature signature;
EQStream::Signature signature;
OpcodeManager ** opcodes;
const StructStrategy *structs;
};
@@ -40,8 +40,8 @@ protected:
//pending streams..
class Record {
public:
Record(std::shared_ptr<EQStreamInterface> s);
std::shared_ptr<EQStreamInterface> stream; //we own this
Record(std::shared_ptr<EQStream> s);
std::shared_ptr<EQStream> stream; //we own this
Timer expire;
};
std::vector<Record> m_streams; //we own these objects, and the streams contained in them.
+2 -22
View File
@@ -4,8 +4,7 @@
//this is the only part of an EQStream that is seen by the application.
#include <string>
#include "emu_versions.h"
#include "eq_packet.h"
#include "clientversions.h"
typedef enum {
ESTABLISHED,
@@ -16,46 +15,27 @@ typedef enum {
} EQStreamState;
class EQApplicationPacket;
class OpcodeManager;
class EQStreamInterface {
public:
virtual ~EQStreamInterface() {}
class Signature {
public:
//this object could get more complicated if needed...
uint16 ignore_eq_opcode; //0=dont ignore
uint16 first_eq_opcode;
uint32 first_length; //0=dont check length
};
typedef enum {
MatchNotReady,
MatchSuccessful,
MatchFailed
} MatchState;
virtual void QueuePacket(const EQApplicationPacket *p, bool ack_req=true) = 0;
virtual void FastQueuePacket(EQApplicationPacket **p, bool ack_req=true) = 0;
virtual EQApplicationPacket *PopPacket() = 0;
virtual void Close() = 0;
virtual void ReleaseFromUse() = 0;
virtual void RemoveData() = 0;
virtual std::string GetRemoteAddr() const = 0;
virtual uint32 GetRemoteIP() const = 0;
virtual uint16 GetRemotePort() const = 0;
virtual bool CheckState(EQStreamState state) = 0;
virtual std::string Describe() const = 0;
virtual void SetActive(bool val) { }
virtual MatchState CheckSignature(const Signature *sig) { return MatchFailed; }
virtual EQStreamState GetState() = 0;
virtual void SetOpcodeManager(OpcodeManager **opm) = 0;
virtual const uint32 GetBytesSent() const { return 0; }
virtual const uint32 GetBytesRecieved() const { return 0; }
virtual const uint32 GetBytesSentPerSecond() const { return 0; }
virtual const uint32 GetBytesRecvPerSecond() const { return 0; }
virtual const EQEmu::versions::ClientVersion ClientVersion() const { return EQEmu::versions::ClientVersion::Unknown; }
virtual const ClientVersion GetClientVersion() const { return ClientVersion::Unknown; }
};
#endif /*EQSTREAMINTF_H_*/
+4 -17
View File
@@ -1,10 +1,11 @@
#include "global_define.h"
#include "eq_stream_proxy.h"
#include "eq_stream.h"
#include "struct_strategy.h"
EQStreamProxy::EQStreamProxy(std::shared_ptr<EQStreamInterface> &stream, const StructStrategy *structs, OpcodeManager **opcodes)
EQStreamProxy::EQStreamProxy(std::shared_ptr<EQStream> &stream, const StructStrategy *structs, OpcodeManager **opcodes)
: m_stream(stream),
m_structs(structs),
m_opcodes(opcodes)
@@ -20,19 +21,9 @@ std::string EQStreamProxy::Describe() const {
return(m_structs->Describe());
}
const EQEmu::versions::ClientVersion EQStreamProxy::ClientVersion() const
const ClientVersion EQStreamProxy::GetClientVersion() const
{
return m_structs->ClientVersion();
}
EQStreamState EQStreamProxy::GetState()
{
return m_stream->GetState();
}
void EQStreamProxy::SetOpcodeManager(OpcodeManager **opm)
{
return m_stream->SetOpcodeManager(opm);
return m_structs->GetClientVersion();
}
void EQStreamProxy::QueuePacket(const EQApplicationPacket *p, bool ack_req) {
@@ -63,10 +54,6 @@ void EQStreamProxy::Close() {
m_stream->Close();
}
std::string EQStreamProxy::GetRemoteAddr() const {
return(m_stream->GetRemoteAddr());
}
uint32 EQStreamProxy::GetRemoteIP() const {
return(m_stream->GetRemoteIP());
}
+5 -7
View File
@@ -4,6 +4,7 @@
#include "types.h"
#include "eq_stream_intf.h"
#include "eq_stream.h"
#include <memory>
class StructStrategy;
@@ -13,7 +14,7 @@ class EQApplicationPacket;
class EQStreamProxy : public EQStreamInterface {
public:
//takes ownership of the stream.
EQStreamProxy(std::shared_ptr<EQStreamInterface> &stream, const StructStrategy *structs, OpcodeManager **opcodes);
EQStreamProxy(std::shared_ptr<EQStream> &stream, const StructStrategy *structs, OpcodeManager **opcodes);
virtual ~EQStreamProxy();
//EQStreamInterface:
@@ -21,16 +22,13 @@ public:
virtual void FastQueuePacket(EQApplicationPacket **p, bool ack_req=true);
virtual EQApplicationPacket *PopPacket();
virtual void Close();
virtual std::string GetRemoteAddr() const;
virtual uint32 GetRemoteIP() const;
virtual uint16 GetRemotePort() const;
virtual void ReleaseFromUse();
virtual void RemoveData();
virtual bool CheckState(EQStreamState state);
virtual std::string Describe() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual EQStreamState GetState();
virtual void SetOpcodeManager(OpcodeManager **opm);
virtual const ClientVersion GetClientVersion() const;
virtual const uint32 GetBytesSent() const;
virtual const uint32 GetBytesRecieved() const;
@@ -38,8 +36,8 @@ public:
virtual const uint32 GetBytesRecvPerSecond() const;
protected:
std::shared_ptr<EQStreamInterface> const m_stream; //we own this stream object.
const StructStrategy *const m_structs; //we do not own this object.
std::shared_ptr<EQStream> const m_stream; //we own this stream object.
const StructStrategy *const m_structs; //we do not own this object.
//this is a pointer to a pointer to make it less likely that a packet will
//reference an invalid opcode manager when they are being reloaded.
OpcodeManager **const m_opcodes; //we do not own this object.
+1 -1
View File
@@ -63,7 +63,7 @@ EQDBRes * EQDB::query(Const_char *q) {
//NOT THREAD SAFE!
Const_char *EQDB::escape_string(Const_char *from) {
int len = strlen(from);
auto res = new char[len * 2 + 1];
char *res = new char[len*2+1];
mysql_real_escape_string(mysql_ref,res,from,len);
+8 -88
View File
@@ -66,10 +66,6 @@ void EQEmuConfig::do_world(TiXmlElement *ele)
if (text) {
LoginPort = atoi(text);
}
text = ParseTextBlock(sub_ele, "legacy", true);
if (text) {
LoginLegacy = atoi(text) > 0 ? true : false;
}
text = ParseTextBlock(sub_ele, "account", true);
if (text) {
LoginAccount = text;
@@ -84,7 +80,7 @@ void EQEmuConfig::do_world(TiXmlElement *ele)
sprintf(str, "loginserver%i", ++LoginCount);
sub_ele = ele->FirstChildElement(str);
if (sub_ele) {
auto loginconfig = new LoginConfig;
LoginConfig* loginconfig = new LoginConfig;
text = ParseTextBlock(sub_ele, "host", true);
if (text) {
loginconfig->LoginHost = text;
@@ -93,10 +89,6 @@ void EQEmuConfig::do_world(TiXmlElement *ele)
if (text) {
loginconfig->LoginPort = atoi(text);
}
text = ParseTextBlock(sub_ele, "legacy", true);
if (text) {
loginconfig->LoginLegacy = atoi(text) > 0 ? true : false;
}
text = ParseTextBlock(sub_ele, "account", true);
if (text) {
loginconfig->LoginAccount = text;
@@ -125,24 +117,11 @@ void EQEmuConfig::do_world(TiXmlElement *ele)
if (text) {
WorldTCPPort = atoi(text);
}
}
sub_ele = ele->FirstChildElement("telnet");
if (sub_ele != nullptr) {
text = sub_ele->Attribute("ip");
if (text) {
TelnetIP = text;
}
text = sub_ele->Attribute("port");
if (text) {
TelnetTCPPort = atoi(text);
}
text = sub_ele->Attribute("enabled");
if (text && !strcasecmp(text, "true")) {
text = sub_ele->Attribute("telnet");
if (text && !strcasecmp(text, "enabled")) {
TelnetEnabled = true;
}
}
// Get the <http> element
sub_ele = ele->FirstChildElement("http");
if (sub_ele != nullptr) {
@@ -275,9 +254,9 @@ void EQEmuConfig::do_files(TiXmlElement *ele)
if (text) {
OpCodesFile = text;
}
text = ParseTextBlock(ele, "plugin.pl", true);
text = ParseTextBlock(ele, "eqtime", true);
if (text) {
PluginPlFile = text;
EQTimeFile = text;
}
}
@@ -287,45 +266,14 @@ void EQEmuConfig::do_directories(TiXmlElement *ele)
text = ParseTextBlock(ele, "maps", true);
if (text) {
MapDir = text;
if ( MapDir.back() != '/' )
MapDir += '/';
}
text = ParseTextBlock(ele, "quests", true);
if (text) {
QuestDir = text;
if ( QuestDir.back() != '/' )
QuestDir += '/';
}
text = ParseTextBlock(ele, "plugins", true);
if (text) {
PluginDir = text;
if ( PluginDir.back() != '/' )
PluginDir += '/';
}
text = ParseTextBlock(ele, "lua_modules", true);
if (text) {
LuaModuleDir = text;
if ( LuaModuleDir.back() != '/' )
LuaModuleDir += '/';
}
text = ParseTextBlock(ele, "patches", true);
if (text) {
PatchDir = text;
if ( PatchDir.back() != '/' )
PatchDir += '/';
}
text = ParseTextBlock(ele, "shared_memory", true);
if (text) {
SharedMemDir = text;
if ( SharedMemDir.back() != '/' )
SharedMemDir += '/';
}
//Not Fully Implemented yet LogDir
text = ParseTextBlock(ele, "logs", true);
if (text) {
LogDir = text;
if ( LogDir.back() != '/' )
LogDir += '/';
}
}
@@ -391,9 +339,6 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
if (var_name == "LoginPort") {
return (itoa(LoginPort));
}
if (var_name == "LoginLegacy") {
return (itoa(LoginLegacy ? 1 : 0));
}
if (var_name == "Locked") {
return (Locked ? "true" : "false");
}
@@ -403,12 +348,6 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
if (var_name == "WorldIP") {
return (WorldIP);
}
if (var_name == "TelnetTCPPort") {
return (itoa(TelnetTCPPort));
}
if (var_name == "TelnetIP") {
return (TelnetIP);
}
if (var_name == "TelnetEnabled") {
return (TelnetEnabled ? "true" : "false");
}
@@ -469,8 +408,8 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
if (var_name == "OpCodesFile") {
return (OpCodesFile);
}
if (var_name == "PluginPlFile") {
return (PluginPlFile);
if (var_name == "EQTimeFile") {
return (EQTimeFile);
}
if (var_name == "MapDir") {
return (MapDir);
@@ -481,18 +420,6 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
if (var_name == "PluginDir") {
return (PluginDir);
}
if (var_name == "LuaModuleDir") {
return (LuaModuleDir);
}
if (var_name == "PatchDir") {
return (PatchDir);
}
if (var_name == "SharedMemDir") {
return (SharedMemDir);
}
if (var_name == "LogDir") {
return (LogDir);
}
if (var_name == "LogPrefix") {
return (LogPrefix);
}
@@ -525,12 +452,9 @@ void EQEmuConfig::Dump() const
std::cout << "LoginAccount = " << LoginAccount << std::endl;
std::cout << "LoginPassword = " << LoginPassword << std::endl;
std::cout << "LoginPort = " << LoginPort << std::endl;
std::cout << "LoginLegacy = " << LoginLegacy << std::endl;
std::cout << "Locked = " << Locked << std::endl;
std::cout << "WorldTCPPort = " << WorldTCPPort << std::endl;
std::cout << "WorldIP = " << WorldIP << std::endl;
std::cout << "TelnetTCPPort = " << TelnetTCPPort << std::endl;
std::cout << "TelnetIP = " << TelnetIP << std::endl;
std::cout << "TelnetEnabled = " << TelnetEnabled << std::endl;
std::cout << "WorldHTTPPort = " << WorldHTTPPort << std::endl;
std::cout << "WorldHTTPMimeFile = " << WorldHTTPMimeFile << std::endl;
@@ -551,14 +475,10 @@ void EQEmuConfig::Dump() const
std::cout << "QSDatabasePort = " << QSDatabasePort << std::endl;
std::cout << "SpellsFile = " << SpellsFile << std::endl;
std::cout << "OpCodesFile = " << OpCodesFile << std::endl;
std::cout << "PluginPlFile = " << PluginPlFile << std::endl;
std::cout << "EQTimeFile = " << EQTimeFile << std::endl;
std::cout << "MapDir = " << MapDir << std::endl;
std::cout << "QuestDir = " << QuestDir << std::endl;
std::cout << "PluginDir = " << PluginDir << std::endl;
std::cout << "LuaModuleDir = " << LuaModuleDir << std::endl;
std::cout << "PatchDir = " << PatchDir << std::endl;
std::cout << "SharedMemDir = " << SharedMemDir << std::endl;
std::cout << "LogDir = " << LogDir << std::endl;
std::cout << "ZonePortLow = " << ZonePortLow << std::endl;
std::cout << "ZonePortHigh = " << ZonePortHigh << std::endl;
std::cout << "DefaultStatus = " << (int)DefaultStatus << std::endl;
+6 -22
View File
@@ -26,7 +26,6 @@ struct LoginConfig {
std::string LoginAccount;
std::string LoginPassword;
uint16 LoginPort;
bool LoginLegacy;
};
class EQEmuConfig : public XMLParser
@@ -43,14 +42,11 @@ class EQEmuConfig : public XMLParser
std::string LoginAccount;
std::string LoginPassword;
uint16 LoginPort;
bool LoginLegacy;
uint32 LoginCount;
LinkedList<LoginConfig*> loginlist;
bool Locked;
uint16 WorldTCPPort;
std::string WorldIP;
uint16 TelnetTCPPort;
std::string TelnetIP;
bool TelnetEnabled;
int32 MaxClients;
bool WorldHTTPEnabled;
@@ -83,16 +79,12 @@ class EQEmuConfig : public XMLParser
// From <files/>
std::string SpellsFile;
std::string OpCodesFile;
std::string PluginPlFile;
std::string EQTimeFile;
// From <directories/>
std::string MapDir;
std::string QuestDir;
std::string PluginDir;
std::string LuaModuleDir;
std::string PatchDir;
std::string SharedMemDir;
std::string LogDir;
// From <launcher/>
std::string LogPrefix;
@@ -131,13 +123,11 @@ class EQEmuConfig : public XMLParser
#include "eqemu_config_elements.h"
// Set sane defaults
// Login server
LoginHost = "login.eqemulator.net";
LoginHost = "eqemulator.net";
LoginPort = 5998;
LoginLegacy = false;
// World
Locked = false;
WorldTCPPort = 9000;
TelnetTCPPort = 9001;
TelnetEnabled = false;
WorldHTTPEnabled = false;
WorldHTTPPort = 9080;
@@ -164,16 +154,11 @@ class EQEmuConfig : public XMLParser
// Files
SpellsFile = "spells_us.txt";
OpCodesFile = "opcodes.conf";
PluginPlFile = "plugin.pl";
EQTimeFile = "eqtime.cfg";
// Dirs
MapDir = "Maps/";
QuestDir = "quests/";
PluginDir = "plugins/";
LuaModuleDir = "lua_modules/";
PatchDir = "./";
SharedMemDir = "shared/";
LogDir = "logs/";
MapDir = "Maps";
QuestDir = "quests";
PluginDir = "plugins";
// Launcher
LogPrefix = "logs/zone-";
LogSuffix = ".log";
@@ -192,7 +177,6 @@ class EQEmuConfig : public XMLParser
DefaultStatus = 0;
// For where zones need to connect to.
WorldIP = "127.0.0.1";
TelnetIP = "127.0.0.1";
// Dynamics to start
//DynamicCount=5;
MaxClients = -1;
+33 -39
View File
@@ -102,17 +102,6 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
log_settings[Logs::UCS_Server].log_to_console = Logs::General;
log_settings[Logs::Crash].log_to_console = Logs::General;
log_settings[Logs::MySQLError].log_to_console = Logs::General;
log_settings[Logs::Login_Server].log_to_console = Logs::General;
log_settings[Logs::Headless_Client].log_to_console = Logs::General;
/* Set Category enabled status on defaults */
log_settings[Logs::World_Server].is_category_enabled = 1;
log_settings[Logs::Zone_Server].is_category_enabled = 1;
log_settings[Logs::QS_Server].is_category_enabled = 1;
log_settings[Logs::UCS_Server].is_category_enabled = 1;
log_settings[Logs::Crash].is_category_enabled = 1;
log_settings[Logs::MySQLError].is_category_enabled = 1;
log_settings[Logs::Login_Server].is_category_enabled = 1;
/* Declare process file names for log writing
If there is no process_file_name declared, no log file will be written, simply
@@ -127,29 +116,32 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
platform_file_name = "ucs";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLogin)
platform_file_name = "login";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLaunch)
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLogin)
platform_file_name = "launcher";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformHC)
platform_file_name = "hc";
}
std::string EQEmuLogSys::FormatOutMessageString(uint16 log_category, const std::string &in_message)
{
std::string ret;
ret.push_back('[');
ret.append(Logs::LogCategoryName[log_category]);
ret.push_back(']');
ret.push_back(' ');
ret.append(in_message);
return ret;
std::string category_string;
if (log_category > 0 && Logs::LogCategoryName[log_category])
category_string = StringFormat("[%s] ", Logs::LogCategoryName[log_category]);
return StringFormat("%s%s", category_string.c_str(), in_message.c_str());
}
void EQEmuLogSys::ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message)
{
/* Check if category enabled for process */
if (log_settings[log_category].log_to_gmsay == 0)
return;
/* Enabling Netcode based GMSay output creates a feedback loop that ultimately ends in a crash */
if (log_category == Logs::LogCategory::Netcode)
return;
/* Make sure the message inbound is at a debug level we're set at */
if (log_settings[log_category].log_to_gmsay < debug_level)
return;
/* Check to see if the process that actually ran this is zone */
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone)
on_log_gmsay_hook(log_category, message);
@@ -167,6 +159,14 @@ void EQEmuLogSys::ProcessLogWrite(uint16 debug_level, uint16 log_category, const
crash_log.close();
}
/* Check if category enabled for process */
if (log_settings[log_category].log_to_file == 0)
return;
/* Make sure the message inbound is at a debug level we're set at */
if (log_settings[log_category].log_to_file < debug_level)
return;
char time_stamp[80];
EQEmuLogSys::SetCurrentTimeStamp(time_stamp);
@@ -245,6 +245,13 @@ uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category) {
void EQEmuLogSys::ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message)
{
/* Check if category enabled for process */
if (log_settings[log_category].log_to_console == 0)
return;
/* Make sure the message inbound is at a debug level we're set at */
if (log_settings[log_category].log_to_console < debug_level)
return;
#ifdef _WINDOWS
HANDLE console_handle;
@@ -265,25 +272,12 @@ void EQEmuLogSys::ProcessConsoleMessage(uint16 debug_level, uint16 log_category,
void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::string message, ...)
{
bool log_to_console = true;
if (log_settings[log_category].log_to_console < debug_level) {
log_to_console = false;
}
bool log_to_file = true;
if (log_settings[log_category].log_to_file < debug_level) {
log_to_file = false;
}
bool log_to_gmsay = true;
if (log_settings[log_category].log_to_gmsay < debug_level) {
log_to_gmsay = false;
}
const bool log_to_console = log_settings[log_category].log_to_console > 0;
const bool log_to_file = log_settings[log_category].log_to_file > 0;
const bool log_to_gmsay = log_settings[log_category].log_to_gmsay > 0;
const bool nothing_to_log = !log_to_console && !log_to_file && !log_to_gmsay;
if (nothing_to_log)
return;
if (nothing_to_log) return;
va_list args;
va_start(args, message);
+97 -120
View File
@@ -1,4 +1,3 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
@@ -20,11 +19,11 @@
#ifndef EQEMU_LOGSYS_H
#define EQEMU_LOGSYS_H
#include <fmt/format.h>
#include <iostream>
#include <fstream>
#include <stdio.h>
#include <functional>
#include "types.h"
namespace Logs {
@@ -39,116 +38,101 @@ namespace Logs {
NOTE: Only add to the bottom of the enum because that is the type ID assignment
*/
enum LogCategory {
None = 0,
AA,
AI,
Aggro,
Attack,
Client_Server_Packet,
Combat,
Commands,
Crash,
Debug,
Doors,
Error,
Guilds,
Inventory,
Launcher,
Netcode,
Normal,
Object,
Pathing,
QS_Server,
Quests,
Rules,
Skills,
Spawns,
Spells,
Status,
TCP_Connection,
Tasks,
Tradeskills,
Trading,
Tribute,
UCS_Server,
WebInterface_Server,
World_Server,
Zone_Server,
MySQLError,
MySQLQuery,
Mercenaries,
QuestDebug,
Server_Client_Packet,
Client_Server_Packet_Unhandled,
Server_Client_Packet_With_Dump,
Client_Server_Packet_With_Dump,
Login_Server,
Client_Login,
Headless_Client,
MaxCategoryID /* Don't Remove this*/
};
enum LogCategory {
None = 0,
AA,
AI,
Aggro,
Attack,
Client_Server_Packet,
Combat,
Commands,
Crash,
Debug,
Doors,
Error,
Guilds,
Inventory,
Launcher,
Netcode,
Normal,
Object,
Pathing,
QS_Server,
Quests,
Rules,
Skills,
Spawns,
Spells,
Status,
TCP_Connection,
Tasks,
Tradeskills,
Trading,
Tribute,
UCS_Server,
WebInterface_Server,
World_Server,
Zone_Server,
MySQLError,
MySQLQuery,
Mercenaries,
QuestDebug,
Server_Client_Packet,
Client_Server_Packet_Unhandled,
Server_Client_Packet_With_Dump,
Client_Server_Packet_With_Dump,
MaxCategoryID /* Don't Remove this*/
};
/* If you add to this, make sure you update LogCategory */
static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
"",
"AA",
"AI",
"Aggro",
"Attack",
"Packet :: Client -> Server",
"Combat",
"Commands",
"Crash",
"Debug",
"Doors",
"Error",
"Guilds",
"Inventory",
"Launcher",
"Netcode",
"Normal",
"Object",
"Pathing",
"QS Server",
"Quests",
"Rules",
"Skills",
"Spawns",
"Spells",
"Status",
"TCP Connection",
"Tasks",
"Tradeskills",
"Trading",
"Tribute",
"UCS Server",
"WebInterface Server",
"World Server",
"Zone Server",
"MySQL Error",
"MySQL Query",
"Mercenaries",
"Quest Debug",
"Packet :: Server -> Client",
"Packet :: Client -> Server Unhandled",
"Packet :: Server -> Client (Dump)",
"Packet :: Client -> Server (Dump)",
"Login Server",
"Client Login"
};
/* If you add to this, make sure you update LogCategory */
static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
"",
"AA",
"AI",
"Aggro",
"Attack",
"Packet :: Client -> Server",
"Combat",
"Commands",
"Crash",
"Debug",
"Doors",
"Error",
"Guilds",
"Inventory",
"Launcher",
"Netcode",
"Normal",
"Object",
"Pathing",
"QS Server",
"Quests",
"Rules",
"Skills",
"Spawns",
"Spells",
"Status",
"TCP Connection",
"Tasks",
"Tradeskills",
"Trading",
"Tribute",
"UCS Server",
"WebInterface Server",
"World Server",
"Zone Server",
"MySQL Error",
"MySQL Query",
"Mercenaries",
"Quest Debug",
"Packet :: Server -> Client",
"Packet :: Client -> Server Unhandled",
"Packet :: Server -> Client (Dump)",
"Packet :: Client -> Server (Dump)",
};
}
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
LogSys.Out(debug_level, log_category, message, ##__VA_ARGS__);\
} while (0)
#define LogF(debug_level, log_category, message, ...) do {\
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
LogSys.OutF(debug_level, log_category, message, ##__VA_ARGS__);\
} while (0)
class EQEmuLogSys {
public:
EQEmuLogSys();
@@ -170,13 +154,6 @@ public:
void SetCurrentTimeStamp(char* time_stamp); /* Used in file logs to prepend a timestamp entry for logs */
void StartFileLogs(const std::string &log_name = ""); /* Used to declare the processes file log and to keep it open for later use */
template <typename... Args>
void OutF(Logs::DebugLevel debug_level, uint16 log_category, const char *fmt, const Args&... args)
{
std::string log_str = fmt::format(fmt, args...);
Out(debug_level, log_category, log_str);
}
/*
LogSettings Struct
@@ -217,11 +194,11 @@ private:
uint16 GetWindowsConsoleColorFromCategory(uint16 log_category); /* Windows console color messages mapped by category */
void ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessConsoleMessage called via Log */
void ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessGMSay called via Log */
void ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessLogWrite called via Log */
void ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessConsoleMessage called via Log.Out */
void ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessGMSay called via Log.Out */
void ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessLogWrite called via Log.Out */
};
extern EQEmuLogSys LogSys;
extern EQEmuLogSys Log;
#endif
+66
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@@ -133,6 +133,72 @@ int EQTime::SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real)
return 1;
}
//saveFile and loadFile need to use long for the save datatype...
//For some reason, ifstream/ofstream have problems with EQEmu datatypes in files.
bool EQTime::saveFile(const char *filename)
{
std::ofstream of;
of.open(filename);
if (!of)
{
Log.Out(Logs::General, Logs::Error, "EQTime::saveFile failed: Unable to open file '%s'", filename);
return false;
}
//Enable for debugging
of << EQT_VERSION << std::endl;
of << (long)eqTime.start_eqtime.day << std::endl;
of << (long)eqTime.start_eqtime.hour << std::endl;
of << (long)eqTime.start_eqtime.minute << std::endl;
of << (long)eqTime.start_eqtime.month << std::endl;
of << eqTime.start_eqtime.year << std::endl;
of << eqTime.start_realtime << std::endl;
of.close();
return true;
}
bool EQTime::loadFile(const char *filename)
{
int version=0;
long in_data=0;
std::ifstream in;
in.open(filename);
if(!in)
{
Log.Out(Logs::General, Logs::Error, "Could not load EQTime file %s", filename);
return false;
}
in >> version;
in.ignore(80, '\n');
if(version != EQT_VERSION)
{
Log.Out(Logs::General, Logs::Error, "'%s' is NOT a valid EQTime file. File version is %i, EQTime version is %i", filename, version, EQT_VERSION);
return false;
}
//in >> eqTime.start_eqtime.day;
in >> in_data;
in.ignore(80, '\n');
eqTime.start_eqtime.day = in_data;
//in >> eqTime.start_eqtime.hour;
in >> in_data;
eqTime.start_eqtime.hour = in_data;
in.ignore(80, '\n');
//in >> eqTime.start_eqtime.minute;
in >> in_data;
in.ignore(80, '\n');
eqTime.start_eqtime.minute = in_data;
//in >> eqTime.start_eqtime.month;
in >> in_data;
in.ignore(80, '\n');
eqTime.start_eqtime.month = in_data;
in >> eqTime.start_eqtime.year;
in.ignore(80, '\n');
in >> eqTime.start_realtime;
//Enable for debugging...
in.close();
return true;
}
bool EQTime::IsTimeBefore(TimeOfDay_Struct *base, TimeOfDay_Struct *test) {
if (base->year > test->year)
return(true);
+6
View File
@@ -39,6 +39,12 @@ public:
static void ToString(TimeOfDay_Struct *t, std::string &str);
//Database functions
//bool loadDB(Database q);
//bool setDB(Database q);
bool loadFile(const char *filename);
bool saveFile(const char *filename);
private:
//This is our reference clock.
eqTimeOfDay eqTime;
-39
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@@ -1,39 +0,0 @@
#pragma once
#include <functional>
#include "event_loop.h"
namespace EQ {
class BackgroundTask
{
public:
typedef std::function<void(void)> BackgroundTaskFunction;
struct BackgroundTaskBaton
{
BackgroundTaskFunction fn;
BackgroundTaskFunction on_finish;
};
BackgroundTask(BackgroundTaskFunction fn, BackgroundTaskFunction on_finish) {
uv_work_t *m_work = new uv_work_t;
memset(m_work, 0, sizeof(uv_work_t));
BackgroundTaskBaton *baton = new BackgroundTaskBaton();
baton->fn = fn;
baton->on_finish = on_finish;
m_work->data = baton;
uv_queue_work(EventLoop::Get().Handle(), m_work, [](uv_work_t* req) {
BackgroundTaskBaton *baton = (BackgroundTaskBaton*)req->data;
baton->fn();
}, [](uv_work_t* req, int status) {
BackgroundTaskBaton *baton = (BackgroundTaskBaton*)req->data;
baton->on_finish();
delete baton;
delete req;
});
}
~BackgroundTask() {
}
};
}
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-37
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@@ -1,37 +0,0 @@
#pragma once
#include <functional>
#include <uv.h>
#include <cstring>
namespace EQ
{
class EventLoop
{
public:
static EventLoop &Get() {
static EventLoop inst;
return inst;
}
~EventLoop() {
uv_loop_close(&m_loop);
}
void Process() {
uv_run(&m_loop, UV_RUN_NOWAIT);
}
uv_loop_t* Handle() { return &m_loop; }
private:
EventLoop() {
memset(&m_loop, 0, sizeof(uv_loop_t));
uv_loop_init(&m_loop);
}
EventLoop(const EventLoop&);
EventLoop& operator=(const EventLoop&);
uv_loop_t m_loop;
};
}
-67
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@@ -1,67 +0,0 @@
#pragma once
#include <functional>
#include "event_loop.h"
namespace EQ {
class Timer
{
public:
Timer(std::function<void(Timer *)> cb)
{
m_timer = nullptr;
m_cb = cb;
}
Timer(uint64_t duration_ms, bool repeats, std::function<void(Timer *)> cb)
{
m_timer = nullptr;
m_cb = cb;
Start(duration_ms, repeats);
}
~Timer()
{
Stop();
}
void Start(uint64_t duration_ms, bool repeats) {
auto loop = EventLoop::Get().Handle();
if (!m_timer) {
m_timer = new uv_timer_t;
memset(m_timer, 0, sizeof(uv_timer_t));
uv_timer_init(loop, m_timer);
m_timer->data = this;
if (repeats) {
uv_timer_start(m_timer, [](uv_timer_t *handle) {
Timer *t = (Timer*)handle->data;
t->Execute();
}, duration_ms, duration_ms);
}
else {
uv_timer_start(m_timer, [](uv_timer_t *handle) {
Timer *t = (Timer*)handle->data;
t->Stop();
t->Execute();
}, duration_ms, 0);
}
}
}
void Stop() {
if (m_timer) {
uv_close((uv_handle_t*)m_timer, [](uv_handle_t* handle) {
delete handle;
});
m_timer = nullptr;
}
}
private:
void Execute() {
m_cb(this);
}
uv_timer_t *m_timer;
std::function<void(Timer*)> m_cb;
};
}
-22
View File
@@ -1,22 +0,0 @@
#include "event_sub.h"
#include <string.h>
void EventSubscriptionWatcher::Subscribe(const std::string &event_name)
{
m_subs[event_name] = 1;
}
void EventSubscriptionWatcher::Unsubscribe(const std::string &event_name)
{
m_subs[event_name] = 0;
}
bool EventSubscriptionWatcher::IsSubscribed(const std::string &event_name) const
{
auto iter = m_subs.find(event_name);
if (iter != m_subs.end()) {
return iter->second;
}
return false;
}
-28
View File
@@ -1,28 +0,0 @@
#pragma once
#include <unordered_map>
class EventSubscriptionWatcher
{
public:
~EventSubscriptionWatcher();
void Subscribe(const std::string &event_name);
void Unsubscribe(const std::string &event_name);
bool IsSubscribed(const std::string &event_name) const;
static EventSubscriptionWatcher *Get() {
static EventSubscriptionWatcher* inst = nullptr;
if(!inst) {
inst = new EventSubscriptionWatcher();
}
return inst;
}
private:
EventSubscriptionWatcher() { }
EventSubscriptionWatcher(const EventSubscriptionWatcher&);
EventSubscriptionWatcher& operator=(const EventSubscriptionWatcher&);
std::unordered_map<std::string, bool> m_subs;
};
+2 -4
View File
@@ -19,7 +19,7 @@
#define EXTENDED_PROFILE_H
#include "eq_packet_structs.h"
#include "inventory_profile.h"
#include "item.h"
#pragma pack(1)
@@ -40,7 +40,7 @@ struct ExtendedProfile_Struct {
uint16 old_pet_hp; /* Not Used */
uint16 old_pet_mana; /* Not Used */
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
EQEmu::TextureMaterialProfile pet_items; /* Not Used */
uint32 pet_items[_MaterialCount]; /* Not Used */
char merc_name[64]; /* Used */
uint32 aa_effects; /* Used */
@@ -54,8 +54,6 @@ struct ExtendedProfile_Struct {
uint32 mercTimerRemaining; /* Not Used */
uint8 mercGender; /* Not Used */
int32 mercState; /* Not Used */
uint32 last_invsnapshot_time; /* Used */
uint32 next_invsnapshot_time; /* Used */
};
#pragma pack()
+8 -13
View File
@@ -111,6 +111,9 @@ Zone extensions and features
//path to where sql logs should be placed
#define SQL_LOG_PATH "sql_logs/"
//New aggro system to reduce overhead.
#define REVERSE_AGGRO
//The highest you can #setskill / #setallskill
#define HIGHEST_CAN_SET_SKILL 400
@@ -151,15 +154,15 @@ enum { //reuse times
enum { //timer settings, all in milliseconds
AImovement_duration = 100,
AIthink_duration = 150,
AIscanarea_delay = 6000,
AIscanarea_delay = 500,
AIfeignremember_delay = 500,
AItarget_check_duration = 500,
// AIClientScanarea_delay = 750, //used in REVERSE_AGGRO
AIClientScanarea_delay = 750, //used in REVERSE_AGGRO
AIassistcheck_delay = 3000, //now often a fighting NPC will yell for help
AI_check_signal_timer_delay = 500, // How often EVENT_SIGNAL checks are processed
ClientProximity_interval = 150,
CombatEventTimer_expire = 12000,
Tribute_duration = 600000,
ZoneTimerResolution = 3, //sleep time between zone main loop runs (milliseconds)
FeignMemoryDuration = 120000, // Duration player must feign death to clear zonewide agro.
EnragedTimer = 360000,
EnragedDurationTimer = 10000
@@ -209,8 +212,8 @@ enum { //some random constants
#define MAX_NPC_FACTIONS 20
//individual faction pool
#define MAX_PERSONAL_FACTION 2000
#define MIN_PERSONAL_FACTION -2000
#define MAX_PERSONAL_FACTION 1200
#define MIN_PERSONAL_FACTION -3000
//The Level Cap:
//#define LEVEL_CAP RuleI(Character, MaxLevel) //hard cap is 127
@@ -229,11 +232,6 @@ enum { //some random constants
#define GROUP_EXP_PER_POINT 1000
#define RAID_EXP_PER_POINT 2000
#define ZONE_CONTROLLER_NPC_ID 10
// Timer to update aggrometer
#define AGGRO_METER_UPDATE_MS 1000
//Some hard coded statuses from commands and other places:
enum {
minStatusToBeGM = 40,
@@ -272,9 +270,6 @@ enum {
#define NPC_DEFAULT_LOGGING_ENABLED false
// This is the item ID we use for say links, we use the max that fits in 5 ASCII chars
#define SAYLINK_ITEM_ID 0xFFFFF
/*
+88
View File
@@ -0,0 +1,88 @@
#include "global_define.h"
#include "types.h"
#include "clientversions.h"
#include "file_verify.h"
#include "crc32.h"
#include <stdio.h>
#pragma pack(1)
struct VerifyFileStruct
{
uint32 crc;
uint32 file_size;
uint32 offset[256];
uint32 data[256];
};
#pragma pack()
EQEmu::FileVerify::FileVerify() {
buffer = nullptr;
size = 0;
}
EQEmu::FileVerify::~FileVerify() {
safe_delete_array(buffer);
}
bool EQEmu::FileVerify::Load(const char *file_name) {
safe_delete_array(buffer);
size = 0;
FILE *f = fopen(file_name, "rb");
if(!f) {
buffer = nullptr;
size = 0;
return false;
}
fseek(f, 0U, SEEK_END);
size = ftell(f);
rewind(f);
buffer = new char[size];
auto result = fread(buffer, 1, size, f);
fclose(f);
if(result != size) {
safe_delete_array(buffer);
size = 0;
}
return true;
}
bool EQEmu::FileVerify::Verify(const char *data, uint32 size, ClientVersion version) {
if(!buffer) {
return true;
}
if(size != sizeof(VerifyFileStruct)) {
return false;
}
VerifyFileStruct *vs = (VerifyFileStruct*)data;
if(this->size != vs->file_size) {
return false;
}
uint32 crc = CRC32::GenerateNoFlip((uchar*)buffer, this->size);
if(vs->crc != crc) {
return false;
}
for(int i = 0; i < 256; ++i) {
uint32 offset = vs->offset[i] * 4;
if((offset - 4) > this->size) {
return false;
}
uint32 check = *(uint32*)(buffer + offset);
if(check != vs->data[i]) {
return false;
}
}
return true;
}
+21
View File
@@ -0,0 +1,21 @@
#ifndef EQEMU_COMMON_FILE_VERIFY_H
#define EQEMU_COMMON_FILE_VERIFY_H
namespace EQEmu
{
class FileVerify
{
public:
FileVerify();
~FileVerify();
bool Load(const char *file_name);
bool Verify(const char *data, uint32 size, ClientVersion version);
private:
char *buffer;
uint32 size;
};
}
#endif
+87
View File
@@ -0,0 +1,87 @@
#include "global_define.h"
#include "types.h"
#include "clientversions.h"
#include "eq_packet.h"
#include "file_verify_manager.h"
#include "string_util.h"
#include <memory>
struct EQEmu::FileVerifyManager::impl {
std::unique_ptr<FileVerify> spell_data;
std::unique_ptr<FileVerify> skill_data;
std::unique_ptr<FileVerify> base_data;
std::unique_ptr<FileVerify> eqgames[(int)ClientVersion::MaxClientVersions];
};
EQEmu::FileVerifyManager::FileVerifyManager() {
impl_ = new impl;
impl_->spell_data.reset(new FileVerify());
impl_->spell_data->Load("verify/spells_us.txt");
impl_->skill_data.reset(new FileVerify());
impl_->skill_data->Load("verify/SkillCaps.txt");
impl_->base_data.reset(new FileVerify());
impl_->base_data->Load("verify/BaseData.txt");
for(int i = 0; i < (int)ClientVersion::MaxClientVersions; ++i) {
impl_->eqgames[i].reset(nullptr);
}
}
EQEmu::FileVerifyManager::~FileVerifyManager() {
delete impl_;
}
bool EQEmu::FileVerifyManager::VerifySpellFile(const EQApplicationPacket *app, ClientVersion version) {
if(!impl_->spell_data) {
impl_->spell_data.reset(new FileVerify());
if(!impl_->spell_data->Load("verify/spells_us.txt")) {
return true;
}
}
return impl_->spell_data->Verify((char*)app->pBuffer, app->size, version);
}
bool EQEmu::FileVerifyManager::VerifySkillFile(const EQApplicationPacket *app, ClientVersion version) {
if(!impl_->skill_data) {
impl_->skill_data.reset(new FileVerify());
if(!impl_->skill_data->Load("verify/SkillCaps.txt")) {
return true;
}
}
return impl_->skill_data->Verify((char*)app->pBuffer, app->size, version);
}
bool EQEmu::FileVerifyManager::VerifyBaseDataFile(const EQApplicationPacket *app, ClientVersion version) {
if(!impl_->base_data) {
impl_->base_data.reset(new FileVerify());
if(!impl_->base_data->Load("verify/BaseData.txt")) {
return true;
}
}
return impl_->base_data->Verify((char*)app->pBuffer, app->size, version);
}
bool EQEmu::FileVerifyManager::VerifyEQGame(const EQApplicationPacket *app, ClientVersion version) {
int v = (int)version;
if(v >= (int)ClientVersion::MaxClientVersions) {
return true;
}
if(!impl_->eqgames[v]) {
impl_->eqgames[v].reset(new FileVerify());
if(!impl_->eqgames[v]->Load(StringFormat("verify/%s/eqgame.exe", ClientVersionName(version)).c_str())) {
return true;
}
}
return impl_->eqgames[v]->Verify((char*)app->pBuffer, app->size, version);
}
+33
View File
@@ -0,0 +1,33 @@
#ifndef EQEMU_COMMON_FILE_VERIFY_MANAGER_H
#define EQEMU_COMMON_FILE_VERIFY_MANAGER_H
#include "file_verify.h"
namespace EQEmu
{
class FileVerifyManager
{
public:
~FileVerifyManager();
static FileVerifyManager& Get()
{
static FileVerifyManager instance;
return instance;
}
bool VerifySpellFile(const EQApplicationPacket *app, ClientVersion version);
bool VerifySkillFile(const EQApplicationPacket *app, ClientVersion version);
bool VerifyBaseDataFile(const EQApplicationPacket *app, ClientVersion version);
bool VerifyEQGame(const EQApplicationPacket *app, ClientVersion version);
private:
FileVerifyManager();
FileVerifyManager(FileVerifyManager const&);
void operator=(FileVerifyManager const&);
struct impl;
impl *impl_;
};
}
#endif
+2 -35
View File
@@ -1,39 +1,6 @@
================================================================================
OpenGL Mathematics (GLM)
--------------------------------------------------------------------------------
GLM can be distributed and/or modified under the terms of either
a) The Happy Bunny License, or b) the MIT License.
================================================================================
The Happy Bunny License (Modified MIT License)
--------------------------------------------------------------------------------
Copyright (c) 2005 - 2016 G-Truc Creation
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Restrictions: By making use of the Software for military purposes, you choose
to make a Bunny unhappy.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
================================================================================
The MIT License
--------------------------------------------------------------------------------
Copyright (c) 2005 - 2016 G-Truc Creation
Copyright (c) 2005 - 2013 G-Truc Creation
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
+9 -34
View File
@@ -1,9 +1,9 @@
set(NAME glm_dummy)
file(GLOB ROOT_SOURCE *.cpp)
file(GLOB ROOT_INLINE *.inl)
file(GLOB ROOT_HEADER *.hpp)
file(GLOB ROOT_TEXT ../*.txt)
file(GLOB ROOT_MD ../*.md)
file(GLOB ROOT_NAT ../util/glm.natvis)
file(GLOB_RECURSE CORE_SOURCE ./detail/*.cpp)
file(GLOB_RECURSE CORE_INLINE ./detail/*.inl)
@@ -17,11 +17,7 @@ file(GLOB_RECURSE GTX_SOURCE ./gtx/*.cpp)
file(GLOB_RECURSE GTX_INLINE ./gtx/*.inl)
file(GLOB_RECURSE GTX_HEADER ./gtx/*.hpp)
file(GLOB_RECURSE SIMD_SOURCE ./simd/*.cpp)
file(GLOB_RECURSE SIMD_INLINE ./simd/*.inl)
file(GLOB_RECURSE SIMD_HEADER ./simd/*.h)
source_group("Text Files" FILES ${ROOT_TEXT} ${ROOT_MD})
source_group("Text Files" FILES ${ROOT_TEXT})
source_group("Core Files" FILES ${CORE_SOURCE})
source_group("Core Files" FILES ${CORE_INLINE})
source_group("Core Files" FILES ${CORE_HEADER})
@@ -31,37 +27,16 @@ source_group("GTC Files" FILES ${GTC_HEADER})
source_group("GTX Files" FILES ${GTX_SOURCE})
source_group("GTX Files" FILES ${GTX_INLINE})
source_group("GTX Files" FILES ${GTX_HEADER})
source_group("SIMD Files" FILES ${SIMD_SOURCE})
source_group("SIMD Files" FILES ${SIMD_INLINE})
source_group("SIMD Files" FILES ${SIMD_HEADER})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/..)
if(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
if(GLM_STATIC_LIBRARY_ENABLE)
add_library(glm_static STATIC ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
endif(GLM_STATIC_LIBRARY_ENABLE)
if(GLM_DYNAMIC_LIBRARY_ENABLE)
add_library(glm_shared SHARED ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
endif(GLM_DYNAMIC_LIBRARY_ENABLE)
else(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
add_executable(glm_dummy ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
if(GLM_TEST_ENABLE)
add_executable(${NAME} ${ROOT_TEXT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER})
endif(GLM_TEST_ENABLE)
endif(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
#add_library(glm STATIC glm.cpp)
#add_library(glm_shared SHARED glm.cpp)
+29
View File
@@ -1,5 +1,34 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/common.hpp
/// @date 2013-12-24 / 2013-12-24
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
+31 -2
View File
@@ -1,5 +1,34 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/_features.hpp
/// @date 2013-02-20 / 2013-02-20
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
@@ -255,7 +284,7 @@
# define GLM_CXX11_STATIC_ASSERT
# endif
#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
#elif(GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
# if(__has_feature(cxx_exceptions))
# define GLM_CXX98_EXCEPTIONS
# endif
@@ -396,4 +425,4 @@
# define GLM_CXX11_VARIADIC_TEMPLATES
# endif
#endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
#endif//(GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
+29
View File
@@ -1,5 +1,34 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/_fixes.hpp
/// @date 2011-02-21 / 2011-11-22
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include <cmath>
+29
View File
@@ -1,5 +1,34 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/_noise.hpp
/// @date 2013-12-24 / 2013-12-24
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
File diff suppressed because it is too large Load Diff
+29
View File
@@ -1,5 +1,34 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/_swizzle_func.hpp
/// @date 2011-10-16 / 2011-10-16
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
+29
View File
@@ -1,5 +1,34 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/_vectorize.hpp
/// @date 2011-10-14 / 2011-10-14
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
+36 -21
View File
@@ -1,13 +1,40 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/dummy.cpp
/// @date 2011-01-19 / 2011-06-15
/// @author Christophe Riccio
///
/// GLM is a header only library. There is nothing to compile.
/// dummy.cpp exist only a wordaround for CMake file.
///////////////////////////////////////////////////////////////////////////////////
/*
#define GLM_MESSAGES
#include <glm/glm.hpp>
#include <glm/ext.hpp>
#include "../glm.hpp"
#include <limits>
struct material
@@ -121,8 +148,6 @@ struct intersection
glm::vec4 position;
glm::vec3 normal;
};
*/
/*
// Sample 4
@@ -165,7 +190,7 @@ glm::vec3 lighting
}
*/
/*
template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
T normalizeDotA(vecType<T, P> const & x, vecType<T, P> const & y)
{
@@ -185,23 +210,13 @@ typename vecType::value_type normalizeDotC(vecType const & a, vecType const & b)
{
return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b));
}
*/
int main()
{
/*
glm::vec1 o(1);
glm::vec2 a(1);
glm::vec3 b(1);
glm::vec4 c(1);
glm::vec4 v(1);
float a = normalizeDotA(v, v);
float b = normalizeDotB(v, v);
float c = normalizeDotC(v, v);
glm::quat q;
glm::dualquat p;
glm::mat4 m(1);
float a0 = normalizeDotA(a, a);
float b0 = normalizeDotB(b, b);
float c0 = normalizeDotC(c, c);
*/
return 0;
}
+29
View File
@@ -1,5 +1,33 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_common.hpp
/// @date 2008-03-08 / 2010-01-26
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
@@ -7,6 +35,7 @@
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
+293 -384
View File
@@ -1,5 +1,34 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_common.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "func_vector_relational.hpp"
#include "type_vec2.hpp"
@@ -8,24 +37,142 @@
#include "_vectorize.hpp"
#include <limits>
namespace glm
namespace glm{
namespace detail
{
// min
template <typename genType>
GLM_FUNC_QUALIFIER genType min(genType x, genType y)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point or integer inputs");
return x < y ? x : y;
}
template <typename genFIType, bool /*signed*/>
struct compute_abs
{};
// max
template <typename genType>
GLM_FUNC_QUALIFIER genType max(genType x, genType y)
template <typename genFIType>
struct compute_abs<genFIType, true>
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point or integer inputs");
GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed,
"'abs' only accept floating-point and integer scalar or vector inputs");
return x > y ? x : y;
}
return x >= genFIType(0) ? x : -x;
// TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
}
};
template <typename genFIType>
struct compute_abs<genFIType, false>
{
GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
{
GLM_STATIC_ASSERT(
!std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer,
"'abs' only accept floating-point and integer scalar or vector inputs");
return x;
}
};
template <typename T, typename U, precision P, template <class, precision> class vecType>
struct compute_mix_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559, "'mix' only accept floating-point inputs for the interpolator a");
return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
}
};
template <typename T, precision P, template <class, precision> class vecType>
struct compute_mix_vector<T, bool, P, vecType>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<bool, P> const & a)
{
vecType<T, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
Result[i] = a[i] ? y[i] : x[i];
return Result;
}
};
template <typename T, typename U, precision P, template <class, precision> class vecType>
struct compute_mix_scalar
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, U const & a)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559, "'mix' only accept floating-point inputs for the interpolator a");
return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
}
};
template <typename T, precision P, template <class, precision> class vecType>
struct compute_mix_scalar<T, bool, P, vecType>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, bool const & a)
{
return a ? y : x;
}
};
template <typename T, typename U>
struct compute_mix
{
GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, U const & a)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559, "'mix' only accept floating-point inputs for the interpolator a");
return static_cast<T>(static_cast<U>(x) + a * static_cast<U>(y - x));
}
};
template <typename T>
struct compute_mix<T, bool>
{
GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, bool const & a)
{
return a ? y : x;
}
};
template <typename T, precision P, template <class, precision> class vecType, bool isFloat = true, bool isSigned = true>
struct compute_sign
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return vecType<T, P>(glm::lessThan(vecType<T, P>(0), x)) - vecType<T, P>(glm::lessThan(x, vecType<T, P>(0)));
}
};
template <typename T, precision P, template <class, precision> class vecType>
struct compute_sign<T, P, vecType, false, false>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return vecType<T, P>(glm::greaterThan(x , vecType<T, P>(0)));
}
};
template <typename T, precision P, template <class, precision> class vecType>
struct compute_sign<T, P, vecType, false, true>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
T const Shift(static_cast<T>(sizeof(T) * 8 - 1));
vecType<T, P> const y(vecType<typename make_unsigned<T>::type, P>(-x) >> typename make_unsigned<T>::type(Shift));
return (x >> Shift) | y;
}
};
template <typename T, precision P, template <class, precision> class vecType, typename genType, bool isFloat = true>
struct compute_mod
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, genType const & b)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
return a - b * floor(a / b);
}
};
}//namespace detail
// abs
template <>
@@ -35,6 +182,67 @@ namespace glm
return (x ^ y) - y;
}
template <typename genFIType>
GLM_FUNC_QUALIFIER genFIType abs(genFIType x)
{
return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> abs(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(abs, x);
}
// sign
// fast and works for any type
template <typename genFIType>
GLM_FUNC_QUALIFIER genFIType sign(genFIType x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genFIType>::is_iec559 || (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
"'sign' only accept signed inputs");
return detail::compute_sign<genFIType, defaultp, tvec1, std::numeric_limits<genFIType>::is_iec559>::call(tvec1<genFIType>(x)).x;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> sign(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<T>::is_iec559 || (std::numeric_limits<T>::is_signed && std::numeric_limits<T>::is_integer),
"'sign' only accept signed inputs");
return detail::compute_sign<T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x);
}
// floor
using ::std::floor;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> floor(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(floor, x);
}
// trunc
# if GLM_HAS_CXX11_STL
using ::std::trunc;
# else
template <typename genType>
GLM_FUNC_QUALIFIER genType trunc(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'trunc' only accept floating-point inputs");
return x < static_cast<genType>(0) ? -floor(-x) : floor(x);
}
# endif
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> trunc(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(trunc, x);
}
// round
# if GLM_HAS_CXX11_STL
using ::std::round;
@@ -48,318 +256,10 @@ namespace glm
}
# endif
// trunc
# if GLM_HAS_CXX11_STL
using ::std::trunc;
# else
template <typename genType>
GLM_FUNC_QUALIFIER genType trunc(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'trunc' only accept floating-point inputs");
return x < static_cast<genType>(0) ? -std::floor(-x) : std::floor(x);
}
# endif
}//namespace glm
namespace glm{
namespace detail
{
template <typename genFIType, bool /*signed*/>
struct compute_abs
{};
template <typename genFIType>
struct compute_abs<genFIType, true>
{
GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed || GLM_UNRESTRICTED_GENTYPE,
"'abs' only accept floating-point and integer scalar or vector inputs");
return x >= genFIType(0) ? x : -x;
// TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
}
};
#if GLM_COMPILER & GLM_COMPILER_CUDA
template <>
struct compute_abs<float, true>
{
GLM_FUNC_QUALIFIER static float call(float x)
{
return fabsf(x);
}
};
#endif
template <typename genFIType>
struct compute_abs<genFIType, false>
{
GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
{
GLM_STATIC_ASSERT(
(!std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer) || GLM_UNRESTRICTED_GENTYPE,
"'abs' only accept floating-point and integer scalar or vector inputs");
return x;
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_abs_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(abs, x);
}
};
template <typename T, typename U, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_mix_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_mix_vector<T, bool, P, vecType, Aligned>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<bool, P> const & a)
{
vecType<T, P> Result(uninitialize);
for(length_t i = 0; i < x.length(); ++i)
Result[i] = a[i] ? y[i] : x[i];
return Result;
}
};
template <typename T, typename U, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_mix_scalar
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, U const & a)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_mix_scalar<T, bool, P, vecType, Aligned>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, bool const & a)
{
return a ? y : x;
}
};
template <typename T, typename U>
struct compute_mix
{
GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, U const & a)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
return static_cast<T>(static_cast<U>(x) + a * static_cast<U>(y - x));
}
};
template <typename T>
struct compute_mix<T, bool>
{
GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, bool const & a)
{
return a ? y : x;
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool isFloat, bool Aligned>
struct compute_sign
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return vecType<T, P>(glm::lessThan(vecType<T, P>(0), x)) - vecType<T, P>(glm::lessThan(x, vecType<T, P>(0)));
}
};
# if GLM_ARCH == GLM_ARCH_X86
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_sign<T, P, vecType, false, Aligned>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
T const Shift(static_cast<T>(sizeof(T) * 8 - 1));
vecType<T, P> const y(vecType<typename make_unsigned<T>::type, P>(-x) >> typename make_unsigned<T>::type(Shift));
return (x >> Shift) | y;
}
};
# endif
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_floor
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(std::floor, x);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_ceil
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(std::ceil, x);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_fract
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return x - floor(x);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_trunc
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(trunc, x);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_round
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(round, x);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_mod
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, vecType<T, P> const & b)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
return a - b * floor(a / b);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_min_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y)
{
return detail::functor2<T, P, vecType>::call(min, x, y);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_max_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y)
{
return detail::functor2<T, P, vecType>::call(max, x, y);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_clamp_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal)
{
return min(max(x, minVal), maxVal);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_step_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & edge, vecType<T, P> const & x)
{
return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, edge));
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_smoothstep_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'step' only accept floating-point inputs");
vecType<T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
}
};
}//namespace detail
template <typename genFIType>
GLM_FUNC_QUALIFIER genFIType abs(genFIType x)
{
return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> abs(vecType<T, P> const & x)
{
return detail::compute_abs_vector<T, P, vecType, detail::is_aligned<P>::value>::call(x);
}
// sign
// fast and works for any type
template <typename genFIType>
GLM_FUNC_QUALIFIER genFIType sign(genFIType x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genFIType>::is_iec559 || (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
"'sign' only accept signed inputs");
return detail::compute_sign<genFIType, defaultp, tvec1, std::numeric_limits<genFIType>::is_iec559, highp>::call(tvec1<genFIType>(x)).x;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> sign(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<T>::is_iec559 || (std::numeric_limits<T>::is_signed && std::numeric_limits<T>::is_integer),
"'sign' only accept signed inputs");
return detail::compute_sign<T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
}
// floor
using ::std::floor;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> floor(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'floor' only accept floating-point inputs.");
return detail::compute_floor<T, P, vecType, detail::is_aligned<P>::value>::call(x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> trunc(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'trunc' only accept floating-point inputs");
return detail::compute_trunc<T, P, vecType, detail::is_aligned<P>::value>::call(x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> round(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'round' only accept floating-point inputs");
return detail::compute_round<T, P, vecType, detail::is_aligned<P>::value>::call(x);
return detail::functor1<T, T, P, vecType>::call(round, x);
}
/*
@@ -408,7 +308,6 @@ namespace detail
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> roundEven(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'roundEven' only accept floating-point inputs");
return detail::functor1<T, T, P, vecType>::call(roundEven, x);
}
@@ -417,47 +316,41 @@ namespace detail
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> ceil(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ceil' only accept floating-point inputs");
return detail::compute_ceil<T, P, vecType, detail::is_aligned<P>::value>::call(x);
return detail::functor1<T, T, P, vecType>::call(ceil, x);
}
// fract
template <typename genType>
GLM_FUNC_QUALIFIER genType fract(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fract' only accept floating-point inputs");
return fract(tvec1<genType>(x)).x;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> fract(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fract' only accept floating-point inputs");
return detail::compute_fract<T, P, vecType, detail::is_aligned<P>::value>::call(x);
return x - floor(x);
}
// mod
template <typename genType>
GLM_FUNC_QUALIFIER genType mod(genType x, genType y)
{
# if GLM_COMPILER & GLM_COMPILER_CUDA
// Another Cuda compiler bug https://github.com/g-truc/glm/issues/530
tvec1<genType, defaultp> Result(mod(tvec1<genType, defaultp>(x), y));
return Result.x;
# else
return mod(tvec1<genType, defaultp>(x), y).x;
# endif
return mod(tvec1<genType>(x), y).x;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & x, T y)
{
return detail::compute_mod<T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<T, P>(y));
return detail::compute_mod<T, P, vecType, T, std::numeric_limits<T>::is_iec559>::call(x, y);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y)
{
return detail::compute_mod<T, P, vecType, detail::is_aligned<P>::value>::call(x, y);
return detail::compute_mod<T, P, vecType, vecType<T, P>, std::numeric_limits<T>::is_iec559>::call(x, y);
}
// modf
@@ -465,6 +358,7 @@ namespace detail
GLM_FUNC_QUALIFIER genType modf(genType x, genType & i)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'modf' only accept floating-point inputs");
return std::modf(x, &i);
}
@@ -511,53 +405,70 @@ namespace detail
//CHAR_BIT - 1)));
// min
template <typename genType>
GLM_FUNC_QUALIFIER genType min(genType x, genType y)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'min' only accept floating-point or integer inputs");
return x < y ? x : y;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, T b)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point inputs for the interpolator a");
return detail::compute_min_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<T, P>(b));
return detail::functor2_vec_sca<T, P, vecType>::call(min, a, b);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, vecType<T, P> const & b)
{
return detail::compute_min_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, b);
return detail::functor2<T, P, vecType>::call(min, a, b);
}
// max
template <typename genType>
GLM_FUNC_QUALIFIER genType max(genType x, genType y)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'max' only accept floating-point or integer inputs");
return x > y ? x : y;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, T b)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point inputs for the interpolator a");
return detail::compute_max_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<T, P>(b));
return detail::functor2_vec_sca<T, P, vecType>::call(max, a, b);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, vecType<T, P> const & b)
{
return detail::compute_max_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, b);
return detail::functor2<T, P, vecType>::call(max, a, b);
}
// clamp
template <typename genType>
GLM_FUNC_QUALIFIER genType clamp(genType x, genType minVal, genType maxVal)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'clamp' only accept floating-point or integer inputs");
return min(max(x, minVal), maxVal);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
return detail::compute_clamp_vector<T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<T, P>(minVal), vecType<T, P>(maxVal));
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs");
return min(max(x, minVal), maxVal);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
return detail::compute_clamp_vector<T, P, vecType, detail::is_aligned<P>::value>::call(x, minVal, maxVal);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs");
return min(max(x, minVal), maxVal);
}
template <typename genTypeT, typename genTypeU>
@@ -569,13 +480,13 @@ namespace detail
template <typename T, typename U, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a)
{
return detail::compute_mix_scalar<T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a);
return detail::compute_mix_scalar<T, U, P, vecType>::call(x, y, a);
}
template <typename T, typename U, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a)
{
return detail::compute_mix_vector<T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a);
return detail::compute_mix_vector<T, U, P, vecType>::call(x, y, a);
}
// step
@@ -588,20 +499,22 @@ namespace detail
template <template <typename, precision> class vecType, typename T, precision P>
GLM_FUNC_QUALIFIER vecType<T, P> step(T edge, vecType<T, P> const & x)
{
return detail::compute_step_vector<T, P, vecType, detail::is_aligned<P>::value>::call(vecType<T, P>(edge), x);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'step' only accept floating-point inputs");
return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, vecType<T, P>(edge)));
}
template <template <typename, precision> class vecType, typename T, precision P>
GLM_FUNC_QUALIFIER vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x)
{
return detail::compute_step_vector<T, P, vecType, detail::is_aligned<P>::value>::call(edge, x);
return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, edge));
}
// smoothstep
template <typename genType>
GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'smoothstep' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'smoothstep' only accept floating-point inputs");
genType const tmp(clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1)));
return tmp * tmp * (genType(3) - genType(2) * tmp);
@@ -610,13 +523,19 @@ namespace detail
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x)
{
return detail::compute_smoothstep_vector<T, P, vecType, detail::is_aligned<P>::value>::call(vecType<T, P>(edge0), vecType<T, P>(edge1), x);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'smoothstep' only accept floating-point inputs");
vecType<T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x)
{
return detail::compute_smoothstep_vector<T, P, vecType, detail::is_aligned<P>::value>::call(edge0, edge1, x);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'smoothstep' only accept floating-point inputs");
vecType<T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
}
# if GLM_HAS_CXX11_STL
@@ -629,16 +548,14 @@ namespace detail
# if GLM_HAS_CXX11_STL
return std::isnan(x);
# elif GLM_COMPILER & GLM_COMPILER_VC
# elif GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_INTEL)
return _isnan(x) != 0;
# elif GLM_COMPILER & GLM_COMPILER_INTEL
# if GLM_PLATFORM & GLM_PLATFORM_WINDOWS
# elif GLM_COMPILER & (GLM_COMPILER_GCC | (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
# if GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L
return _isnan(x) != 0;
# else
return ::isnan(x) != 0;
return std::isnan(x);
# endif
# elif (GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)) && (GLM_PLATFORM & GLM_PLATFORM_ANDROID) && __cplusplus < 201103L
return _isnan(x) != 0;
# elif GLM_COMPILER & GLM_COMPILER_CUDA
return isnan(x) != 0;
# else
@@ -666,12 +583,8 @@ namespace detail
# if GLM_HAS_CXX11_STL
return std::isinf(x);
# elif GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC)
# if(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
# else
return ::isinf(x);
# endif
# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
# elif GLM_COMPILER & (GLM_COMPILER_GCC | (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L)
return _isinf(x) != 0;
# else
@@ -747,23 +660,23 @@ namespace detail
template <typename genType>
GLM_FUNC_QUALIFIER genType frexp(genType x, int & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'frexp' only accept floating-point inputs");
return std::frexp(x, &exp);
return std::frexp(x, exp);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> frexp(tvec1<T, P> const & x, tvec1<int, P> & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'frexp' only accept floating-point inputs");
return tvec1<T, P>(std::frexp(x.x, &exp.x));
return tvec1<T, P>(std::frexp(x.x, exp.x));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> frexp(tvec2<T, P> const & x, tvec2<int, P> & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'frexp' only accept floating-point inputs");
return tvec2<T, P>(
frexp(x.x, exp.x),
@@ -773,7 +686,7 @@ namespace detail
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> frexp(tvec3<T, P> const & x, tvec3<int, P> & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'frexp' only accept floating-point inputs");
return tvec3<T, P>(
frexp(x.x, exp.x),
@@ -784,7 +697,7 @@ namespace detail
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> frexp(tvec4<T, P> const & x, tvec4<int, P> & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'frexp' only accept floating-point inputs");
return tvec4<T, P>(
frexp(x.x, exp.x),
@@ -793,10 +706,10 @@ namespace detail
frexp(x.w, exp.w));
}
template <typename genType>
template <typename genType, precision P>
GLM_FUNC_QUALIFIER genType ldexp(genType const & x, int const & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'ldexp' only accept floating-point inputs");
return std::ldexp(x, exp);
}
@@ -804,7 +717,7 @@ namespace detail
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> ldexp(tvec1<T, P> const & x, tvec1<int, P> const & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ldexp' only accept floating-point inputs");
return tvec1<T, P>(
ldexp(x.x, exp.x));
@@ -813,7 +726,7 @@ namespace detail
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> ldexp(tvec2<T, P> const & x, tvec2<int, P> const & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ldexp' only accept floating-point inputs");
return tvec2<T, P>(
ldexp(x.x, exp.x),
@@ -823,7 +736,7 @@ namespace detail
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> ldexp(tvec3<T, P> const & x, tvec3<int, P> const & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ldexp' only accept floating-point inputs");
return tvec3<T, P>(
ldexp(x.x, exp.x),
@@ -834,7 +747,7 @@ namespace detail
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> ldexp(tvec4<T, P> const & x, tvec4<int, P> const & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ldexp' only accept floating-point inputs");
return tvec4<T, P>(
ldexp(x.x, exp.x),
@@ -843,7 +756,3 @@ namespace detail
ldexp(x.w, exp.w));
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_common_simd.inl"
#endif
-231
View File
@@ -1,231 +0,0 @@
/// @ref core
/// @file glm/detail/func_common_simd.inl
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
#include "../simd/common.h"
#include <immintrin.h>
namespace glm{
namespace detail
{
template <precision P>
struct compute_abs_vector<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_abs(v.data);
return result;
}
};
template <precision P>
struct compute_abs_vector<int, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<int, P> call(tvec4<int, P> const & v)
{
tvec4<int, P> result(uninitialize);
result.data = glm_ivec4_abs(v.data);
return result;
}
};
template <precision P>
struct compute_floor<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_floor(v.data);
return result;
}
};
template <precision P>
struct compute_ceil<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_ceil(v.data);
return result;
}
};
template <precision P>
struct compute_fract<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_fract(v.data);
return result;
}
};
template <precision P>
struct compute_round<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_round(v.data);
return result;
}
};
template <precision P>
struct compute_mod<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & y)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_mod(x.data, y.data);
return result;
}
};
template <precision P>
struct compute_min_vector<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
{
tvec4<float, P> result(uninitialize);
result.data = _mm_min_ps(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_min_vector<int32, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
{
tvec4<int32, P> result(uninitialize);
result.data = _mm_min_epi32(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_min_vector<uint32, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<uint32, P> const & v1, tvec4<uint32, P> const & v2)
{
tvec4<uint32, P> result(uninitialize);
result.data = _mm_min_epu32(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_max_vector<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
{
tvec4<float, P> result(uninitialize);
result.data = _mm_max_ps(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_max_vector<int32, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
{
tvec4<int32, P> result(uninitialize);
result.data = _mm_max_epi32(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_max_vector<uint32, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v1, tvec4<uint32, P> const & v2)
{
tvec4<uint32, P> result(uninitialize);
result.data = _mm_max_epu32(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_clamp_vector<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & minVal, tvec4<float, P> const & maxVal)
{
tvec4<float, P> result(uninitialize);
result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data);
return result;
}
};
template <precision P>
struct compute_clamp_vector<int32, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & x, tvec4<int32, P> const & minVal, tvec4<int32, P> const & maxVal)
{
tvec4<int32, P> result(uninitialize);
result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data);
return result;
}
};
template <precision P>
struct compute_clamp_vector<uint32, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & x, tvec4<uint32, P> const & minVal, tvec4<uint32, P> const & maxVal)
{
tvec4<uint32, P> result(uninitialize);
result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data);
return result;
}
};
template <precision P>
struct compute_mix_vector<float, bool, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & y, tvec4<bool, P> const & a)
{
__m128i const Load = _mm_set_epi32(-(int)a.w, -(int)a.z, -(int)a.y, -(int)a.x);
__m128 const Mask = _mm_castsi128_ps(Load);
tvec4<float, P> Result(uninitialize);
# if 0 && GLM_ARCH & GLM_ARCH_AVX
Result.data = _mm_blendv_ps(x.data, y.data, Mask);
# else
Result.data = _mm_or_ps(_mm_and_ps(Mask, y.data), _mm_andnot_ps(Mask, x.data));
# endif
return Result;
}
};
/* FIXME
template <precision P>
struct compute_step_vector<float, P, tvec4>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& edge, tvec4<float, P> const& x)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_step(edge.data, x.data);
return result;
}
};
*/
template <precision P>
struct compute_smoothstep_vector<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& edge0, tvec4<float, P> const& edge1, tvec4<float, P> const& x)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data);
return result;
}
};
}//namespace detail
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
@@ -1,5 +1,33 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_exponential.hpp
/// @date 2008-08-08 / 2011-06-14
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
///
@@ -7,6 +35,7 @@
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
+36 -21
View File
@@ -1,5 +1,34 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_exponential.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "func_vector_relational.hpp"
#include "_vectorize.hpp"
@@ -20,7 +49,7 @@ namespace detail
}
# endif
template <typename T, precision P, template <class, precision> class vecType, bool isFloat, bool Aligned>
template <typename T, precision P, template <class, precision> class vecType, bool isFloat = true>
struct compute_log2
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & vec)
@@ -29,16 +58,7 @@ namespace detail
}
};
template <template <class, precision> class vecType, typename T, precision P, bool Aligned>
struct compute_sqrt
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(std::sqrt, x);
}
};
template <template <class, precision> class vecType, typename T, precision P, bool Aligned>
template <template <class, precision> class vecType, typename T, precision P>
struct compute_inversesqrt
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
@@ -47,8 +67,8 @@ namespace detail
}
};
template <template <class, precision> class vecType, bool Aligned>
struct compute_inversesqrt<vecType, float, lowp, Aligned>
template <template <class, precision> class vecType>
struct compute_inversesqrt<vecType, float, lowp>
{
GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & x)
{
@@ -113,7 +133,7 @@ namespace detail
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> log2(vecType<T, P> const & x)
{
return detail::compute_log2<T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
return detail::compute_log2<T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x);
}
// sqrt
@@ -122,7 +142,7 @@ namespace detail
GLM_FUNC_QUALIFIER vecType<T, P> sqrt(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
return detail::compute_sqrt<vecType, T, P, detail::is_aligned<P>::value>::call(x);
return detail::functor1<T, T, P, vecType>::call(sqrt, x);
}
// inversesqrt
@@ -136,11 +156,6 @@ namespace detail
GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
return detail::compute_inversesqrt<vecType, T, P, detail::is_aligned<P>::value>::call(x);
return detail::compute_inversesqrt<vecType, T, P>::call(x);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_exponential_simd.inl"
#endif
@@ -1,35 +0,0 @@
/// @ref core
/// @file glm/detail/func_exponential_simd.inl
#include "../simd/exponential.h"
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
namespace glm{
namespace detail
{
template <precision P>
struct compute_sqrt<tvec4, float, P, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = _mm_sqrt_ps(v.data);
return result;
}
};
template <>
struct compute_sqrt<tvec4, float, aligned_lowp, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, aligned_lowp> call(tvec4<float, aligned_lowp> const & v)
{
tvec4<float, aligned_lowp> result(uninitialize);
result.data = glm_vec4_sqrt_lowp(v.data);
return result;
}
};
}//namespace detail
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
+34 -5
View File
@@ -1,5 +1,33 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_geometric.hpp
/// @date 2008-08-03 / 2011-06-14
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
///
@@ -7,6 +35,7 @@
/// @ingroup core
///
/// These operate on vectors as vectors, not component-wise.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
@@ -75,11 +104,11 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> faceforward(
vecType<T, P> const & N,
vecType<T, P> const & I,
vecType<T, P> const & Nref);
template <typename genType>
GLM_FUNC_DECL genType faceforward(
genType const & N,
genType const & I,
genType const & Nref);
/// For the incident vector I and surface orientation N,
/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
+64 -116
View File
@@ -1,5 +1,34 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_geometric.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "func_exponential.hpp"
#include "func_common.hpp"
@@ -10,29 +39,11 @@
namespace glm{
namespace detail
{
template <template <typename, precision> class vecType, typename T, precision P, bool Aligned>
struct compute_length
{
GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & v)
{
return sqrt(dot(v, v));
}
};
template <template <typename, precision> class vecType, typename T, precision P, bool Aligned>
struct compute_distance
{
GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & p0, vecType<T, P> const & p1)
{
return length(p1 - p0);
}
};
template <template <class, precision> class vecType, typename T, precision P, bool Aligned>
template <template <class, precision> class vecType, typename T, precision P>
struct compute_dot{};
template <typename T, precision P, bool Aligned>
struct compute_dot<tvec1, T, P, Aligned>
template <typename T, precision P>
struct compute_dot<tvec1, T, P>
{
GLM_FUNC_QUALIFIER static T call(tvec1<T, P> const & a, tvec1<T, P> const & b)
{
@@ -40,8 +51,8 @@ namespace detail
}
};
template <typename T, precision P, bool Aligned>
struct compute_dot<tvec2, T, P, Aligned>
template <typename T, precision P>
struct compute_dot<tvec2, T, P>
{
GLM_FUNC_QUALIFIER static T call(tvec2<T, P> const & x, tvec2<T, P> const & y)
{
@@ -50,8 +61,8 @@ namespace detail
}
};
template <typename T, precision P, bool Aligned>
struct compute_dot<tvec3, T, P, Aligned>
template <typename T, precision P>
struct compute_dot<tvec3, T, P>
{
GLM_FUNC_QUALIFIER static T call(tvec3<T, P> const & x, tvec3<T, P> const & y)
{
@@ -60,8 +71,8 @@ namespace detail
}
};
template <typename T, precision P, bool Aligned>
struct compute_dot<tvec4, T, P, Aligned>
template <typename T, precision P>
struct compute_dot<tvec4, T, P>
{
GLM_FUNC_QUALIFIER static T call(tvec4<T, P> const & x, tvec4<T, P> const & y)
{
@@ -69,69 +80,13 @@ namespace detail
return (tmp.x + tmp.y) + (tmp.z + tmp.w);
}
};
template <typename T, precision P, bool Aligned>
struct compute_cross
{
GLM_FUNC_QUALIFIER static tvec3<T, P> call(tvec3<T, P> const & x, tvec3<T, P> const & y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' accepts only floating-point inputs");
return tvec3<T, P>(
x.y * y.z - y.y * x.z,
x.z * y.x - y.z * x.x,
x.x * y.y - y.x * x.y);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_normalize
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
return v * inversesqrt(dot(v, v));
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_faceforward
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
return dot(Nref, I) < static_cast<T>(0) ? N : -N;
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_reflect
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & I, vecType<T, P> const & N)
{
return I - N * dot(N, I) * static_cast<T>(2);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_refract
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & I, vecType<T, P> const & N, T eta)
{
T const dotValue(dot(N, I));
T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
return (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast<T>(k >= static_cast<T>(0));
}
};
}//namespace detail
// length
template <typename genType>
GLM_FUNC_QUALIFIER genType length(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' accepts only floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' only accept floating-point inputs");
return abs(x);
}
@@ -139,16 +94,16 @@ namespace detail
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T length(vecType<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' accepts only floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
return detail::compute_length<vecType, T, P, detail::is_aligned<P>::value>::call(v);
return sqrt(dot(v, v));
}
// distance
template <typename genType>
GLM_FUNC_QUALIFIER genType distance(genType const & p0, genType const & p1)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' accepts only floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
@@ -156,36 +111,41 @@ namespace detail
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T distance(vecType<T, P> const & p0, vecType<T, P> const & p1)
{
return detail::compute_distance<vecType, T, P, detail::is_aligned<P>::value>::call(p0, p1);
return length(p1 - p0);
}
// dot
template <typename T>
GLM_FUNC_QUALIFIER T dot(T x, T y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
return x * y;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T dot(vecType<T, P> const & x, vecType<T, P> const & y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
return detail::compute_dot<vecType, T, P, detail::is_aligned<P>::value>::call(x, y);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
return detail::compute_dot<vecType, T, P>::call(x, y);
}
// cross
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> cross(tvec3<T, P> const & x, tvec3<T, P> const & y)
{
return detail::compute_cross<T, P, detail::is_aligned<P>::value>::call(x, y);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' only accept floating-point inputs");
return tvec3<T, P>(
x.y * y.z - y.y * x.z,
x.z * y.x - y.z * x.x,
x.x * y.y - y.x * x.y);
}
// normalize
template <typename genType>
GLM_FUNC_QUALIFIER genType normalize(genType const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' accepts only floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' only accept floating-point inputs");
return x < genType(0) ? genType(-1) : genType(1);
}
@@ -193,9 +153,9 @@ namespace detail
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> normalize(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
return detail::compute_normalize<T, P, vecType, detail::is_aligned<P>::value>::call(x);
return x * inversesqrt(dot(x, x));
}
// faceforward
@@ -205,30 +165,19 @@ namespace detail
return dot(Nref, I) < static_cast<genType>(0) ? N : -N;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> faceforward(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref)
{
return detail::compute_faceforward<T, P, vecType, detail::is_aligned<P>::value>::call(N, I, Nref);
}
// reflect
template <typename genType>
GLM_FUNC_QUALIFIER genType reflect(genType const & I, genType const & N)
{
return I - N * dot(N, I) * genType(2);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> reflect(vecType<T, P> const & I, vecType<T, P> const & N)
{
return detail::compute_reflect<T, P, vecType, detail::is_aligned<P>::value>::call(I, N);
return I - N * dot(N, I) * static_cast<genType>(2);
}
// refract
template <typename genType>
GLM_FUNC_QUALIFIER genType refract(genType const & I, genType const & N, genType eta)
GLM_FUNC_QUALIFIER genType refract(genType const & I, genType const & N, genType const & eta)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' accepts only floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' only accept floating-point inputs");
genType const dotValue(dot(N, I));
genType const k(static_cast<genType>(1) - eta * eta * (static_cast<genType>(1) - dotValue * dotValue));
return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0));
@@ -237,11 +186,10 @@ namespace detail
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> refract(vecType<T, P> const & I, vecType<T, P> const & N, T eta)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' accepts only floating-point inputs");
return detail::compute_refract<T, P, vecType, detail::is_aligned<P>::value>::call(I, N, eta);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs");
T const dotValue(dot(N, I));
T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
return (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast<T>(k >= static_cast<T>(0));
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_geometric_simd.inl"
#endif
@@ -1,99 +0,0 @@
/// @ref core
/// @file glm/detail/func_geometric_simd.inl
#include "../simd/geometric.h"
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
namespace glm{
namespace detail
{
template <precision P>
struct compute_length<tvec4, float, P, true>
{
GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & v)
{
return _mm_cvtss_f32(glm_vec4_length(v.data));
}
};
template <precision P>
struct compute_distance<tvec4, float, P, true>
{
GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & p0, tvec4<float, P> const & p1)
{
return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data));
}
};
template <precision P>
struct compute_dot<tvec4, float, P, true>
{
GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const& x, tvec4<float, P> const& y)
{
return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
}
};
template <precision P>
struct compute_cross<float, P, true>
{
GLM_FUNC_QUALIFIER static tvec3<float, P> call(tvec3<float, P> const & a, tvec3<float, P> const & b)
{
__m128 const set0 = _mm_set_ps(0.0f, a.z, a.y, a.x);
__m128 const set1 = _mm_set_ps(0.0f, b.z, b.y, b.x);
__m128 const xpd0 = glm_vec4_cross(set0, set1);
tvec4<float, P> result(uninitialize);
result.data = xpd0;
return tvec3<float, P>(result);
}
};
template <precision P>
struct compute_normalize<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_normalize(v.data);
return result;
}
};
template <precision P>
struct compute_faceforward<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& N, tvec4<float, P> const& I, tvec4<float, P> const& Nref)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_faceforward(N.data, I.data, Nref.data);
return result;
}
};
template <precision P>
struct compute_reflect<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& I, tvec4<float, P> const& N)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_reflect(I.data, N.data);
return result;
}
};
template <precision P>
struct compute_refract<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& I, tvec4<float, P> const& N, float eta)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta));
return result;
}
};
}//namespace detail
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
+29
View File
@@ -1,5 +1,33 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_integer.hpp
/// @date 2010-03-17 / 2011-06-18
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
///
@@ -9,6 +37,7 @@
/// These all operate component-wise. The description is per component.
/// The notation [a, b] means the set of bits from bit-number a through bit-number
/// b, inclusive. The lowest-order bit is bit 0.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
+65 -40
View File
@@ -1,26 +1,48 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_integer.inl
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include "type_int.hpp"
#include "_vectorize.hpp"
#if(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
#if(GLM_ARCH != GLM_ARCH_PURE)
#if(GLM_COMPILER & GLM_COMPILER_VC)
# include <intrin.h>
# pragma intrinsic(_BitScanReverse)
#endif//(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
#endif//(GLM_COMPILER & GLM_COMPILER_VC)
#endif//(GLM_ARCH != GLM_ARCH_PURE)
#include <limits>
#if !GLM_HAS_EXTENDED_INTEGER_TYPE
# if GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic ignored "-Wlong-long"
# endif
# if (GLM_COMPILER & GLM_COMPILER_CLANG)
# pragma clang diagnostic ignored "-Wc++11-long-long"
# endif
#endif
namespace glm{
namespace detail
{
@@ -30,36 +52,40 @@ namespace detail
return Bits >= sizeof(T) * 8 ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1);
}
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned, bool EXEC>
template <bool EXEC = false>
struct compute_bitfieldReverseStep
{
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
{
return v;
}
};
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned>
struct compute_bitfieldReverseStep<T, P, vecType, Aligned, true>
template <>
struct compute_bitfieldReverseStep<true>
{
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
{
return (v & Mask) << Shift | (v & (~Mask)) >> Shift;
}
};
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned, bool EXEC>
template <bool EXEC = false>
struct compute_bitfieldBitCountStep
{
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
{
return v;
}
};
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned>
struct compute_bitfieldBitCountStep<T, P, vecType, Aligned, true>
template <>
struct compute_bitfieldBitCountStep<true>
{
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
{
return (v & Mask) + ((v >> Shift) & Mask);
@@ -147,7 +173,7 @@ namespace detail
return IsNotNull ? int(Result) : -1;
}
template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
struct compute_findMSB_vec<T, P, vecType, 32>
{
GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x)
@@ -182,7 +208,7 @@ namespace detail
{
uint64 const Value64(static_cast<uint64>(x) + static_cast<uint64>(y));
uint64 const Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
Carry = Value64 > Max32 ? 1u : 0u;
Carry = Value64 > Max32 ? 1 : 0;
return static_cast<uint32>(Value64 % (Max32 + static_cast<uint64>(1)));
}
@@ -222,8 +248,10 @@ namespace detail
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y);
msb = static_cast<uint>(Value64 >> static_cast<uint64>(32));
lsb = static_cast<uint>(Value64);
uint32* PointerMSB = (reinterpret_cast<uint32*>(&Value64) + 1);
msb = *PointerMSB;
uint32* PointerLSB = (reinterpret_cast<uint32*>(&Value64) + 0);
lsb = *PointerLSB;
}
template <precision P, template <typename, precision> class vecType>
@@ -242,8 +270,10 @@ namespace detail
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
int64 Value64 = static_cast<int64>(x) * static_cast<int64>(y);
msb = static_cast<int>(Value64 >> static_cast<int64>(32));
lsb = static_cast<int>(Value64);
int32* PointerMSB = (reinterpret_cast<int32*>(&Value64) + 1);
msb = *PointerMSB;
int32* PointerLSB = (reinterpret_cast<int32*>(&Value64));
lsb = *PointerLSB;
}
template <precision P, template <typename, precision> class vecType>
@@ -298,12 +328,12 @@ namespace detail
GLM_FUNC_QUALIFIER vecType<T, P> bitfieldReverse(vecType<T, P> const & v)
{
vecType<T, P> x(v);
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, T(0x00FF00FF00FF00FFull), static_cast<T>( 8));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, T(0x0000FFFF0000FFFFull), static_cast<T>(16));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, T(0x00000000FFFFFFFFull), static_cast<T>(32));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 16>::call(x, T(0x00FF00FF00FF00FFull), static_cast<T>( 8));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 32>::call(x, T(0x0000FFFF0000FFFFull), static_cast<T>(16));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 64>::call(x, T(0x00000000FFFFFFFFull), static_cast<T>(32));
return x;
}
@@ -318,12 +348,12 @@ namespace detail
GLM_FUNC_QUALIFIER vecType<int, P> bitCount(vecType<T, P> const & v)
{
vecType<typename detail::make_unsigned<T>::type, P> x(*reinterpret_cast<vecType<typename detail::make_unsigned<T>::type, P> const *>(&v));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
return vecType<int, P>(x);
}
@@ -361,8 +391,3 @@ namespace detail
return detail::compute_findMSB_vec<T, P, vecType, sizeof(T) * 8>::call(x);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_integer_simd.inl"
#endif
@@ -1,68 +0,0 @@
/// @ref core
/// @file glm/detail/func_integer_simd.inl
#include "../simd/integer.h"
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
namespace glm{
namespace detail
{
template <glm::precision P>
struct compute_bitfieldReverseStep<uint32, P, tvec4, true, true>
{
GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v, uint32 Mask, uint32 Shift)
{
__m128i const set0 = v.data;
__m128i const set1 = _mm_set1_epi32(Mask);
__m128i const and1 = _mm_and_si128(set0, set1);
__m128i const sft1 = _mm_slli_epi32(and1, Shift);
__m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1));
__m128i const and2 = _mm_and_si128(set0, set2);
__m128i const sft2 = _mm_srai_epi32(and2, Shift);
__m128i const or0 = _mm_or_si128(sft1, sft2);
return or0;
}
};
template <glm::precision P>
struct compute_bitfieldBitCountStep<uint32, P, tvec4, true, true>
{
GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v, uint32 Mask, uint32 Shift)
{
__m128i const set0 = v.data;
__m128i const set1 = _mm_set1_epi32(Mask);
__m128i const and0 = _mm_and_si128(set0, set1);
__m128i const sft0 = _mm_slli_epi32(set0, Shift);
__m128i const and1 = _mm_and_si128(sft0, set1);
__m128i const add0 = _mm_add_epi32(and0, and1);
return add0;
}
};
}//namespace detail
# if GLM_ARCH & GLM_ARCH_AVX_BIT
template <>
GLM_FUNC_QUALIFIER int bitCount(uint32 x)
{
return _mm_popcnt_u32(x);
}
# if(GLM_MODEL == GLM_MODEL_64)
template <>
GLM_FUNC_QUALIFIER int bitCount(uint64 x)
{
return static_cast<int>(_mm_popcnt_u64(x));
}
# endif//GLM_MODEL
# endif//GLM_ARCH
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
+36 -7
View File
@@ -1,5 +1,33 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_matrix.hpp
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
///
@@ -11,6 +39,7 @@
/// are single precision, and a double-precision floating version, where all
/// arguments and return values are double precision. Only the single-precision
/// floating point version is shown.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
@@ -43,19 +72,19 @@ namespace detail
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec2, tvec3>
{
typedef tmat3x2<T, P> type;
typedef tmat2x3<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec2, tvec4>
{
typedef tmat4x2<T, P> type;
typedef tmat2x4<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec3, tvec2>
{
typedef tmat2x3<T, P> type;
typedef tmat3x2<T, P> type;
};
template <typename T, precision P>
@@ -67,19 +96,19 @@ namespace detail
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec3, tvec4>
{
typedef tmat4x3<T, P> type;
typedef tmat3x4<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec4, tvec2>
{
typedef tmat2x4<T, P> type;
typedef tmat4x2<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec4, tvec3>
{
typedef tmat3x4<T, P> type;
typedef tmat4x3<T, P> type;
};
template <typename T, precision P>
@@ -120,7 +149,7 @@ namespace detail
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2012))
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
# endif
+70 -161
View File
@@ -1,5 +1,34 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_matrix.inl
/// @date 2008-03-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "../geometric.hpp"
#include <limits>
@@ -7,23 +36,11 @@
namespace glm{
namespace detail
{
template <template <typename, precision> class matType, typename T, precision P, bool Aligned>
struct compute_matrixCompMult
{
GLM_FUNC_QUALIFIER static matType<T, P> call(matType<T, P> const& x, matType<T, P> const& y)
{
matType<T, P> result(uninitialize);
for(length_t i = 0; i < result.length(); ++i)
result[i] = x[i] * y[i];
return result;
}
};
template <template <class, precision> class matType, typename T, precision P, bool Aligned>
template <template <class, precision> class matType, typename T, precision P>
struct compute_transpose{};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat2x2, T, P, Aligned>
template <typename T, precision P>
struct compute_transpose<tmat2x2, T, P>
{
GLM_FUNC_QUALIFIER static tmat2x2<T, P> call(tmat2x2<T, P> const & m)
{
@@ -36,8 +53,8 @@ namespace detail
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat2x3, T, P, Aligned>
template <typename T, precision P>
struct compute_transpose<tmat2x3, T, P>
{
GLM_FUNC_QUALIFIER static tmat3x2<T, P> call(tmat2x3<T, P> const & m)
{
@@ -52,8 +69,8 @@ namespace detail
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat2x4, T, P, Aligned>
template <typename T, precision P>
struct compute_transpose<tmat2x4, T, P>
{
GLM_FUNC_QUALIFIER static tmat4x2<T, P> call(tmat2x4<T, P> const & m)
{
@@ -70,8 +87,8 @@ namespace detail
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat3x2, T, P, Aligned>
template <typename T, precision P>
struct compute_transpose<tmat3x2, T, P>
{
GLM_FUNC_QUALIFIER static tmat2x3<T, P> call(tmat3x2<T, P> const & m)
{
@@ -86,8 +103,8 @@ namespace detail
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat3x3, T, P, Aligned>
template <typename T, precision P>
struct compute_transpose<tmat3x3, T, P>
{
GLM_FUNC_QUALIFIER static tmat3x3<T, P> call(tmat3x3<T, P> const & m)
{
@@ -107,8 +124,8 @@ namespace detail
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat3x4, T, P, Aligned>
template <typename T, precision P>
struct compute_transpose<tmat3x4, T, P>
{
GLM_FUNC_QUALIFIER static tmat4x3<T, P> call(tmat3x4<T, P> const & m)
{
@@ -129,8 +146,8 @@ namespace detail
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat4x2, T, P, Aligned>
template <typename T, precision P>
struct compute_transpose<tmat4x2, T, P>
{
GLM_FUNC_QUALIFIER static tmat2x4<T, P> call(tmat4x2<T, P> const & m)
{
@@ -147,8 +164,8 @@ namespace detail
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat4x3, T, P, Aligned>
template <typename T, precision P>
struct compute_transpose<tmat4x3, T, P>
{
GLM_FUNC_QUALIFIER static tmat3x4<T, P> call(tmat4x3<T, P> const & m)
{
@@ -169,8 +186,8 @@ namespace detail
}
};
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat4x4, T, P, Aligned>
template <typename T, precision P>
struct compute_transpose<tmat4x4, T, P>
{
GLM_FUNC_QUALIFIER static tmat4x4<T, P> call(tmat4x4<T, P> const & m)
{
@@ -198,11 +215,11 @@ namespace detail
}
};
template <template <typename, precision> class matType, typename T, precision P, bool Aligned>
template <template <class, precision> class matType, typename T, precision P>
struct compute_determinant{};
template <typename T, precision P, bool Aligned>
struct compute_determinant<tmat2x2, T, P, Aligned>
template <typename T, precision P>
struct compute_determinant<tmat2x2, T, P>
{
GLM_FUNC_QUALIFIER static T call(tmat2x2<T, P> const & m)
{
@@ -210,8 +227,8 @@ namespace detail
}
};
template <typename T, precision P, bool Aligned>
struct compute_determinant<tmat3x3, T, P, Aligned>
template <typename T, precision P>
struct compute_determinant<tmat3x3, T, P>
{
GLM_FUNC_QUALIFIER static T call(tmat3x3<T, P> const & m)
{
@@ -222,8 +239,8 @@ namespace detail
}
};
template <typename T, precision P, bool Aligned>
struct compute_determinant<tmat4x4, T, P, Aligned>
template <typename T, precision P>
struct compute_determinant<tmat4x4, T, P>
{
GLM_FUNC_QUALIFIER static T call(tmat4x4<T, P> const & m)
{
@@ -245,130 +262,26 @@ namespace detail
m[0][2] * DetCof[2] + m[0][3] * DetCof[3];
}
};
template <template <typename, precision> class matType, typename T, precision P, bool Aligned>
struct compute_inverse{};
template <typename T, precision P, bool Aligned>
struct compute_inverse<tmat2x2, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat2x2<T, P> call(tmat2x2<T, P> const& m)
{
T OneOverDeterminant = static_cast<T>(1) / (
+ m[0][0] * m[1][1]
- m[1][0] * m[0][1]);
tmat2x2<T, P> Inverse(
+ m[1][1] * OneOverDeterminant,
- m[0][1] * OneOverDeterminant,
- m[1][0] * OneOverDeterminant,
+ m[0][0] * OneOverDeterminant);
return Inverse;
}
};
template <typename T, precision P, bool Aligned>
struct compute_inverse<tmat3x3, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat3x3<T, P> call(tmat3x3<T, P> const& m)
{
T OneOverDeterminant = static_cast<T>(1) / (
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]));
tmat3x3<T, P> Inverse(uninitialize);
Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant;
Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant;
Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant;
Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant;
Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant;
Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant;
Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant;
Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant;
Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant;
return Inverse;
}
};
template <typename T, precision P, bool Aligned>
struct compute_inverse<tmat4x4, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat4x4<T, P> call(tmat4x4<T, P> const& m)
{
T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
tvec4<T, P> Fac0(Coef00, Coef00, Coef02, Coef03);
tvec4<T, P> Fac1(Coef04, Coef04, Coef06, Coef07);
tvec4<T, P> Fac2(Coef08, Coef08, Coef10, Coef11);
tvec4<T, P> Fac3(Coef12, Coef12, Coef14, Coef15);
tvec4<T, P> Fac4(Coef16, Coef16, Coef18, Coef19);
tvec4<T, P> Fac5(Coef20, Coef20, Coef22, Coef23);
tvec4<T, P> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
tvec4<T, P> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
tvec4<T, P> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
tvec4<T, P> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
tvec4<T, P> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
tvec4<T, P> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
tvec4<T, P> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
tvec4<T, P> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
tvec4<T, P> SignA(+1, -1, +1, -1);
tvec4<T, P> SignB(-1, +1, -1, +1);
tmat4x4<T, P> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB);
tvec4<T, P> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
tvec4<T, P> Dot0(m[0] * Row0);
T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w);
T OneOverDeterminant = static_cast<T>(1) / Dot1;
return Inverse * OneOverDeterminant;
}
};
}//namespace detail
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'matrixCompMult' only accept floating-point inputs");
return detail::compute_matrixCompMult<matType, T, P, detail::is_aligned<P>::value>::call(x, y);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'matrixCompMult' only accept floating-point inputs");
matType<T, P> result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(result); ++i)
result[i] = x[i] * y[i];
return result;
}
template<typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'outerProduct' only accept floating-point inputs");
typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type m(uninitialize);
for(length_t i = 0; i < m.length(); ++i)
for(detail::component_count_t i = 0; i < detail::component_count(m); ++i)
m[i] = c * r[i];
return m;
}
@@ -376,26 +289,22 @@ namespace detail
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER typename matType<T, P>::transpose_type transpose(matType<T, P> const & m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'transpose' only accept floating-point inputs");
return detail::compute_transpose<matType, T, P, detail::is_aligned<P>::value>::call(m);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
return detail::compute_transpose<matType, T, P>::call(m);
}
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER T determinant(matType<T, P> const & m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'determinant' only accept floating-point inputs");
return detail::compute_determinant<matType, T, P, detail::is_aligned<P>::value>::call(m);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'determinant' only accept floating-point inputs");
return detail::compute_determinant<matType, T, P>::call(m);
}
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER matType<T, P> inverse(matType<T, P> const & m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'inverse' only accept floating-point inputs");
return detail::compute_inverse<matType, T, P, detail::is_aligned<P>::value>::call(m);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs");
return detail::compute_inverse(m);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_matrix_simd.inl"
#endif
@@ -1,88 +0,0 @@
/// @ref core
/// @file glm/detail/func_matrix_simd.inl
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
#include "type_mat4x4.hpp"
#include "func_geometric.hpp"
#include "../simd/matrix.h"
namespace glm{
namespace detail
{
template <precision P>
struct compute_matrixCompMult<tmat4x4, float, P, true>
{
GLM_STATIC_ASSERT(detail::is_aligned<P>::value, "Specialization requires aligned");
GLM_FUNC_QUALIFIER static tmat4x4<float, P> call(tmat4x4<float, P> const & x, tmat4x4<float, P> const & y)
{
tmat4x4<float, P> result(uninitialize);
glm_mat4_matrixCompMult(
*(glm_vec4 const (*)[4])&x[0].data,
*(glm_vec4 const (*)[4])&y[0].data,
*(glm_vec4(*)[4])&result[0].data);
return result;
}
};
template <precision P>
struct compute_transpose<tmat4x4, float, P, true>
{
GLM_FUNC_QUALIFIER static tmat4x4<float, P> call(tmat4x4<float, P> const & m)
{
tmat4x4<float, P> result(uninitialize);
glm_mat4_transpose(
*(glm_vec4 const (*)[4])&m[0].data,
*(glm_vec4(*)[4])&result[0].data);
return result;
}
};
template <precision P>
struct compute_determinant<tmat4x4, float, P, true>
{
GLM_FUNC_QUALIFIER static float call(tmat4x4<float, P> const& m)
{
return _mm_cvtss_f32(glm_mat4_determinant(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data)));
}
};
template <precision P>
struct compute_inverse<tmat4x4, float, P, true>
{
GLM_FUNC_QUALIFIER static tmat4x4<float, P> call(tmat4x4<float, P> const& m)
{
tmat4x4<float, P> Result(uninitialize);
glm_mat4_inverse(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data), *reinterpret_cast<__m128(*)[4]>(&Result[0].data));
return Result;
}
};
}//namespace detail
template<>
GLM_FUNC_QUALIFIER tmat4x4<float, aligned_lowp> outerProduct<float, aligned_lowp, tvec4, tvec4>(tvec4<float, aligned_lowp> const & c, tvec4<float, aligned_lowp> const & r)
{
tmat4x4<float, aligned_lowp> m(uninitialize);
glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
return m;
}
template<>
GLM_FUNC_QUALIFIER tmat4x4<float, aligned_mediump> outerProduct<float, aligned_mediump, tvec4, tvec4>(tvec4<float, aligned_mediump> const & c, tvec4<float, aligned_mediump> const & r)
{
tmat4x4<float, aligned_mediump> m(uninitialize);
glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
return m;
}
template<>
GLM_FUNC_QUALIFIER tmat4x4<float, aligned_highp> outerProduct<float, aligned_highp, tvec4, tvec4>(tvec4<float, aligned_highp> const & c, tvec4<float, aligned_highp> const & r)
{
tmat4x4<float, aligned_highp> m(uninitialize);
glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
return m;
}
}//namespace glm
#endif
+93
View File
@@ -0,0 +1,93 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_noise.hpp
/// @date 2008-08-01 / 2011-06-18
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
///
/// @defgroup core_func_noise Noise functions
/// @ingroup core
///
/// Noise functions are stochastic functions that can be used to increase visual
/// complexity. Values returned by the following noise functions give the
/// appearance of randomness, but are not truly random.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "type_vec1.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "setup.hpp"
namespace glm
{
/// @addtogroup core_func_noise
/// @{
/// Returns a 1D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL typename genType::value_type noise1(genType const & x);
/// Returns a 2D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL tvec2<typename genType::value_type, defaultp> noise2(genType const & x);
/// Returns a 3D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL tvec3<typename genType::value_type, defaultp> noise3(genType const & x);
/// Returns a 4D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL tvec4<typename genType::value_type, defaultp> noise4(genType const & x);
/// @}
}//namespace glm
#include "func_noise.inl"

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