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393 Commits
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+369
-205
File diff suppressed because it is too large
Load Diff
@@ -32,6 +32,7 @@ EQEmuLogSys Log;
|
||||
void ExportSpells(SharedDatabase *db);
|
||||
void ExportSkillCaps(SharedDatabase *db);
|
||||
void ExportBaseData(SharedDatabase *db);
|
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void ExportDBStrings(SharedDatabase *db);
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||||
|
||||
int main(int argc, char **argv) {
|
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RegisterExecutablePlatform(ExePlatformClientExport);
|
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@@ -62,6 +63,7 @@ int main(int argc, char **argv) {
|
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ExportSpells(&database);
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ExportSkillCaps(&database);
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ExportBaseData(&database);
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ExportDBStrings(&database);
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Log.CloseFileLogs();
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@@ -194,7 +196,38 @@ void ExportBaseData(SharedDatabase *db) {
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fprintf(f, "%s\n", line.c_str());
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}
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} else {
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}
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fclose(f);
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}
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void ExportDBStrings(SharedDatabase *db) {
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Log.Out(Logs::General, Logs::Status, "Exporting DB Strings...");
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FILE *f = fopen("export/dbstr_us.txt", "w");
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if(!f) {
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Log.Out(Logs::General, Logs::Error, "Unable to open export/dbstr_us.txt to write, skipping.");
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return;
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}
|
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fprintf(f, "Major^Minor^String(New)\n");
|
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const std::string query = "SELECT * FROM db_str ORDER BY id, type";
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auto results = db->QueryDatabase(query);
|
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if(results.Success()) {
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for(auto row = results.begin(); row != results.end(); ++row) {
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std::string line;
|
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unsigned int fields = results.ColumnCount();
|
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for(unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
|
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if(rowIndex != 0)
|
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line.push_back('^');
|
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|
||||
if(row[rowIndex] != nullptr) {
|
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line += row[rowIndex];
|
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}
|
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}
|
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|
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fprintf(f, "%s\n", line.c_str());
|
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}
|
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}
|
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|
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fclose(f);
|
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|
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@@ -30,6 +30,7 @@ EQEmuLogSys Log;
|
||||
void ImportSpells(SharedDatabase *db);
|
||||
void ImportSkillCaps(SharedDatabase *db);
|
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void ImportBaseData(SharedDatabase *db);
|
||||
void ImportDBStrings(SharedDatabase *db);
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|
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int main(int argc, char **argv) {
|
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RegisterExecutablePlatform(ExePlatformClientImport);
|
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@@ -59,6 +60,7 @@ int main(int argc, char **argv) {
|
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ImportSpells(&database);
|
||||
ImportSkillCaps(&database);
|
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ImportBaseData(&database);
|
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ImportDBStrings(&database);
|
||||
|
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Log.CloseFileLogs();
|
||||
|
||||
@@ -76,6 +78,24 @@ int GetSpellColumns(SharedDatabase *db) {
|
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return results.RowCount();
|
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}
|
||||
|
||||
bool IsStringField(int i) {
|
||||
switch(i)
|
||||
{
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
case 8:
|
||||
return true;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void ImportSpells(SharedDatabase *db) {
|
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Log.Out(Logs::General, Logs::Status, "Importing Spells...");
|
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FILE *f = fopen("import/spells_us.txt", "r");
|
||||
@@ -113,7 +133,12 @@ void ImportSpells(SharedDatabase *db) {
|
||||
sql += "'";
|
||||
}
|
||||
|
||||
sql += split[i];
|
||||
if(split[i].compare("") == 0 && !IsStringField(i)) {
|
||||
sql += "0";
|
||||
}
|
||||
else {
|
||||
sql += split[i];
|
||||
}
|
||||
sql += "'";
|
||||
}
|
||||
|
||||
@@ -128,7 +153,12 @@ void ImportSpells(SharedDatabase *db) {
|
||||
sql += "'";
|
||||
}
|
||||
|
||||
sql += split[i];
|
||||
if(split[i].compare("") == 0 && !IsStringField(i)) {
|
||||
sql += "0";
|
||||
} else {
|
||||
sql += split[i];
|
||||
}
|
||||
|
||||
sql += "'";
|
||||
}
|
||||
|
||||
@@ -174,7 +204,6 @@ void ImportSkillCaps(SharedDatabase *db) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
int class_id, skill_id, level, cap;
|
||||
class_id = atoi(split[0].c_str());
|
||||
skill_id = atoi(split[1].c_str());
|
||||
@@ -234,3 +263,56 @@ void ImportBaseData(SharedDatabase *db) {
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void ImportDBStrings(SharedDatabase *db) {
|
||||
Log.Out(Logs::General, Logs::Status, "Importing DB Strings...");
|
||||
|
||||
FILE *f = fopen("import/dbstr_us.txt", "r");
|
||||
if(!f) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to open import/dbstr_us.txt to read, skipping.");
|
||||
return;
|
||||
}
|
||||
|
||||
std::string delete_sql = "DELETE FROM db_str";
|
||||
db->QueryDatabase(delete_sql);
|
||||
|
||||
char buffer[2048];
|
||||
bool first = true;
|
||||
while(fgets(buffer, 2048, f)) {
|
||||
if(first) {
|
||||
first = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
for(int i = 0; i < 2048; ++i) {
|
||||
if(buffer[i] == '\n') {
|
||||
buffer[i] = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
auto split = SplitString(buffer, '^');
|
||||
|
||||
if(split.size() < 2) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string sql;
|
||||
int id, type;
|
||||
std::string value;
|
||||
|
||||
id = atoi(split[0].c_str());
|
||||
type = atoi(split[1].c_str());
|
||||
|
||||
if(split.size() >= 3) {
|
||||
value = ::EscapeString(split[2]);
|
||||
}
|
||||
|
||||
sql = StringFormat("INSERT INTO db_str(id, type, value) VALUES(%u, %u, '%s')",
|
||||
id, type, value.c_str());
|
||||
|
||||
db->QueryDatabase(sql);
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
@@ -28,6 +28,8 @@ SET(common_sources
|
||||
eqtime.cpp
|
||||
extprofile.cpp
|
||||
faction.cpp
|
||||
file_verify.cpp
|
||||
file_verify_manager.cpp
|
||||
guild_base.cpp
|
||||
guilds.cpp
|
||||
ipc_mutex.cpp
|
||||
@@ -130,6 +132,8 @@ SET(common_headers
|
||||
extprofile.h
|
||||
faction.h
|
||||
features.h
|
||||
file_verify.h
|
||||
file_verify_manager.h
|
||||
fixed_memory_hash_set.h
|
||||
fixed_memory_variable_hash_set.h
|
||||
global_define.h
|
||||
|
||||
@@ -63,6 +63,7 @@ public:
|
||||
void WriteFloat(float value) { *(float *)(pBuffer + _wpos) = value; _wpos += sizeof(float); }
|
||||
void WriteDouble(double value) { *(double *)(pBuffer + _wpos) = value; _wpos += sizeof(double); }
|
||||
void WriteString(const char * str) { uint32 len = static_cast<uint32>(strlen(str)) + 1; memcpy(pBuffer + _wpos, str, len); _wpos += len; }
|
||||
void WriteData(const void *ptr, size_t n) { memcpy(pBuffer + _wpos, ptr, n); _wpos += n; }
|
||||
|
||||
uint8 ReadUInt8() { uint8 value = *(uint8 *)(pBuffer + _rpos); _rpos += sizeof(uint8); return value; }
|
||||
uint8 ReadUInt8(uint32 Offset) const { uint8 value = *(uint8 *)(pBuffer + Offset); return value; }
|
||||
|
||||
+90
-12
@@ -1,3 +1,24 @@
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#ifndef CLIENTVERSIONS_H
|
||||
#define CLIENTVERSIONS_H
|
||||
|
||||
@@ -34,6 +55,8 @@ enum class ClientVersion
|
||||
MobMerc,
|
||||
MobBot,
|
||||
MobPet,
|
||||
|
||||
MaxClientVersions
|
||||
};
|
||||
|
||||
#define CLIENT_VERSION_COUNT 12
|
||||
@@ -46,32 +69,87 @@ static const char* ClientVersionName(ClientVersion version)
|
||||
switch (version)
|
||||
{
|
||||
case ClientVersion::Unknown:
|
||||
return "ClientVersion::Unknown";
|
||||
return "Unknown";
|
||||
case ClientVersion::Client62:
|
||||
return "ClientVersion::Client62";
|
||||
return "Client62";
|
||||
case ClientVersion::Titanium:
|
||||
return "ClientVersion::Titanium";
|
||||
return "Titanium";
|
||||
case ClientVersion::SoF:
|
||||
return "ClientVersion::SoF";
|
||||
return "SoF";
|
||||
case ClientVersion::SoD:
|
||||
return "ClientVersion::SoD";
|
||||
return "SoD";
|
||||
case ClientVersion::UF:
|
||||
return "ClientVersion::UF";
|
||||
return "UF";
|
||||
case ClientVersion::RoF:
|
||||
return "ClientVersion::RoF";
|
||||
return "RoF";
|
||||
case ClientVersion::RoF2:
|
||||
return "ClientVersion::RoF2";
|
||||
return "RoF2";
|
||||
case ClientVersion::MobNPC:
|
||||
return "ClientVersion::MobNPC";
|
||||
return "MobNPC";
|
||||
case ClientVersion::MobMerc:
|
||||
return "ClientVersion::MobMerc";
|
||||
return "MobMerc";
|
||||
case ClientVersion::MobBot:
|
||||
return "ClientVersion::MobBot";
|
||||
return "MobBot";
|
||||
case ClientVersion::MobPet:
|
||||
return "ClientVersion::MobPet";
|
||||
return "MobPet";
|
||||
default:
|
||||
return "<ERROR> Invalid ClientVersion";
|
||||
};
|
||||
}
|
||||
|
||||
static uint32 ClientBitFromVersion(ClientVersion clientVersion)
|
||||
{
|
||||
switch (clientVersion)
|
||||
{
|
||||
case ClientVersion::Unknown:
|
||||
case ClientVersion::Client62:
|
||||
return 0;
|
||||
case ClientVersion::Titanium:
|
||||
case ClientVersion::SoF:
|
||||
case ClientVersion::SoD:
|
||||
case ClientVersion::UF:
|
||||
case ClientVersion::RoF:
|
||||
case ClientVersion::RoF2:
|
||||
case ClientVersion::MobNPC:
|
||||
case ClientVersion::MobMerc:
|
||||
case ClientVersion::MobBot:
|
||||
case ClientVersion::MobPet:
|
||||
return ((uint32)1 << (static_cast<unsigned int>(clientVersion) - 1));
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static ClientVersion ClientVersionFromBit(uint32 clientVersionBit)
|
||||
{
|
||||
switch (clientVersionBit)
|
||||
{
|
||||
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown):
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)):
|
||||
return ClientVersion::Unknown;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)):
|
||||
return ClientVersion::Titanium;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)):
|
||||
return ClientVersion::SoF;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoD) - 1)):
|
||||
return ClientVersion::SoD;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::UF) - 1)):
|
||||
return ClientVersion::UF;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF) - 1)):
|
||||
return ClientVersion::RoF;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF2) - 1)):
|
||||
return ClientVersion::RoF2;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobNPC) - 1)):
|
||||
return ClientVersion::MobNPC;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobMerc) - 1)):
|
||||
return ClientVersion::MobMerc;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobBot) - 1)):
|
||||
return ClientVersion::MobBot;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobPet) - 1)):
|
||||
return ClientVersion::MobPet;
|
||||
default:
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* CLIENTVERSIONS_H */
|
||||
|
||||
+12
-2
@@ -1984,7 +1984,7 @@ void Database::GetRaidLeadershipInfo(uint32 rid, char *maintank,
|
||||
|
||||
void Database::SetRaidGroupLeaderInfo(uint32 gid, uint32 rid)
|
||||
{
|
||||
std::string query = StringFormat("UPDATE raid_leaders SET leadershipaa = '', WHERE gid = %lu AND rid = %lu",
|
||||
std::string query = StringFormat("UPDATE raid_leaders SET leadershipaa = '' WHERE gid = %lu AND rid = %lu",
|
||||
(unsigned long)gid, (unsigned long)rid);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -2154,6 +2154,16 @@ void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings)
|
||||
log_settings[log_category].log_to_file = atoi(row[3]);
|
||||
log_settings[log_category].log_to_gmsay = atoi(row[4]);
|
||||
|
||||
/* Determine if any output method is enabled for the category
|
||||
and set it to 1 so it can used to check if category is enabled */
|
||||
const bool log_to_console = log_settings[log_category].log_to_console > 0;
|
||||
const bool log_to_file = log_settings[log_category].log_to_file > 0;
|
||||
const bool log_to_gmsay = log_settings[log_category].log_to_gmsay > 0;
|
||||
const bool is_category_enabled = log_to_console || log_to_file || log_to_gmsay;
|
||||
|
||||
if (is_category_enabled)
|
||||
log_settings[log_category].is_category_enabled = 1;
|
||||
|
||||
/*
|
||||
This determines whether or not the process needs to actually file log anything.
|
||||
If we go through this whole loop and nothing is set to any debug level, there is no point to create a file or keep anything open
|
||||
@@ -2162,4 +2172,4 @@ void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings)
|
||||
Log.file_logs_enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -157,18 +157,29 @@ namespace Convert {
|
||||
/*84*/ uint32 Points;
|
||||
/*88*/
|
||||
} PVPStatsEntry_Struct;
|
||||
|
||||
static const size_t BANDOLIERS_SIZE = 4;
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4;
|
||||
struct BandolierItem_Struct {
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
char item_name[64];
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
struct Bandolier_Struct {
|
||||
char name[32];
|
||||
Convert::BandolierItem_Struct items[EmuConstants::BANDOLIER_SIZE];
|
||||
char Name[32];
|
||||
Convert::BandolierItem_Struct Items[Convert::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 4;
|
||||
struct PotionBeltItem_Struct {
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
struct PotionBelt_Struct {
|
||||
Convert::BandolierItem_Struct items[EmuConstants::POTION_BELT_SIZE];
|
||||
Convert::PotionBeltItem_Struct Items[Convert::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct SuspendedMinion_Struct
|
||||
{
|
||||
/*000*/ uint16 SpellID;
|
||||
@@ -346,7 +357,7 @@ namespace Convert {
|
||||
/*12800*/ uint32 expAA;
|
||||
/*12804*/ uint32 aapoints; //avaliable, unspent
|
||||
/*12808*/ uint8 unknown12844[36];
|
||||
/*12844*/ Convert::Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_COUNT];
|
||||
/*12844*/ Convert::Bandolier_Struct bandoliers[Convert::BANDOLIERS_SIZE];
|
||||
/*14124*/ uint8 unknown14160[4506];
|
||||
/*18630*/ Convert::SuspendedMinion_Struct SuspendedMinion; // No longer in use
|
||||
/*19240*/ uint32 timeentitledonaccount;
|
||||
@@ -483,7 +494,7 @@ bool Database::CheckDatabaseConversions() {
|
||||
/* Check for a new version of this script, the arg passed
|
||||
would have to be higher than the copy they have downloaded
|
||||
locally and they will re fetch */
|
||||
system("perl eqemu_update.pl V 2");
|
||||
system("perl eqemu_update.pl V 7");
|
||||
|
||||
/* Run Automatic Database Upgrade Script */
|
||||
system("perl eqemu_update.pl ran_from_world");
|
||||
@@ -1430,15 +1441,15 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
if (rquery != ""){ results = QueryDatabase(rquery); }
|
||||
/* Run Bandolier Convert */
|
||||
first_entry = 0; rquery = "";
|
||||
for (i = 0; i < EmuConstants::BANDOLIERS_COUNT; i++){
|
||||
if (strlen(pp->bandoliers[i].name) < 32) {
|
||||
for (int si = 0; si < EmuConstants::BANDOLIER_SIZE; si++){
|
||||
if (pp->bandoliers[i].items[si].item_id > 0){
|
||||
for (i = 0; i < Convert::BANDOLIERS_SIZE; i++){
|
||||
if (strlen(pp->bandoliers[i].Name) < 32) {
|
||||
for (int si = 0; si < Convert::BANDOLIER_ITEM_COUNT; si++){
|
||||
if (pp->bandoliers[i].Items[si].ID > 0){
|
||||
if (first_entry != 1) {
|
||||
rquery = StringFormat("REPLACE INTO `character_bandolier` (id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name) VALUES (%i, %u, %i, %u, %u, '%s')", character_id, i, si, pp->bandoliers[i].items[si].item_id, pp->bandoliers[i].items[si].icon, pp->bandoliers[i].name);
|
||||
rquery = StringFormat("REPLACE INTO `character_bandolier` (id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name) VALUES (%i, %u, %i, %u, %u, '%s')", character_id, i, si, pp->bandoliers[i].Items[si].ID, pp->bandoliers[i].Items[si].Icon, pp->bandoliers[i].Name);
|
||||
first_entry = 1;
|
||||
}
|
||||
rquery = rquery + StringFormat(", (%i, %u, %i, %u, %u, '%s')", character_id, i, si, pp->bandoliers[i].items[si].item_id, pp->bandoliers[i].items[si].icon, pp->bandoliers[i].name);
|
||||
rquery = rquery + StringFormat(", (%i, %u, %i, %u, %u, '%s')", character_id, i, si, pp->bandoliers[i].Items[si].ID, pp->bandoliers[i].Items[si].Icon, pp->bandoliers[i].Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1446,13 +1457,13 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
if (rquery != ""){ results = QueryDatabase(rquery); }
|
||||
/* Run Potion Belt Convert */
|
||||
first_entry = 0; rquery = "";
|
||||
for (i = 0; i < EmuConstants::POTION_BELT_SIZE; i++){
|
||||
if (pp->potionbelt.items[i].item_id > 0){
|
||||
for (i = 0; i < Convert::POTION_BELT_ITEM_COUNT; i++){
|
||||
if (pp->potionbelt.Items[i].ID > 0){
|
||||
if (first_entry != 1){
|
||||
rquery = StringFormat("REPLACE INTO `character_potionbelt` (id, potion_id, item_id, icon) VALUES (%i, %u, %u, %u)", character_id, i, pp->potionbelt.items[i].item_id, pp->potionbelt.items[i].icon);
|
||||
rquery = StringFormat("REPLACE INTO `character_potionbelt` (id, potion_id, item_id, icon) VALUES (%i, %u, %u, %u)", character_id, i, pp->potionbelt.Items[i].ID, pp->potionbelt.Items[i].Icon);
|
||||
first_entry = 1;
|
||||
}
|
||||
rquery = rquery + StringFormat(", (%i, %u, %u, %u)", character_id, i, pp->potionbelt.items[i].item_id, pp->potionbelt.items[i].icon);
|
||||
rquery = rquery + StringFormat(", (%i, %u, %u, %u)", character_id, i, pp->potionbelt.Items[i].ID, pp->potionbelt.Items[i].Icon);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
+5
-3
@@ -110,7 +110,8 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
|
||||
|
||||
/* Implement Logging at the Root */
|
||||
if (mysql_errno(&mysql) > 0 && strlen(query) > 0){
|
||||
Log.Out(Logs::General, Logs::MySQLError, "%i: %s \n %s", mysql_errno(&mysql), mysql_error(&mysql), query);
|
||||
if (Log.log_settings[Logs::MySQLError].is_category_enabled == 1)
|
||||
Log.Out(Logs::General, Logs::MySQLError, "%i: %s \n %s", mysql_errno(&mysql), mysql_error(&mysql), query);
|
||||
}
|
||||
|
||||
return MySQLRequestResult(nullptr, 0, 0, 0, 0, mysql_errno(&mysql),errorBuffer);
|
||||
@@ -125,8 +126,9 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
|
||||
rowCount = (uint32)mysql_num_rows(res);
|
||||
|
||||
MySQLRequestResult requestResult(res, (uint32)mysql_affected_rows(&mysql), rowCount, (uint32)mysql_field_count(&mysql), (uint32)mysql_insert_id(&mysql));
|
||||
|
||||
Log.Out(Logs::General, Logs::MySQLQuery, "%s (%u rows returned)", query, rowCount, requestResult.RowCount());
|
||||
|
||||
if (Log.log_settings[Logs::MySQLQuery].is_category_enabled == 1)
|
||||
Log.Out(Logs::General, Logs::MySQLQuery, "%s (%u rows returned)", query, rowCount, requestResult.RowCount());
|
||||
|
||||
return requestResult;
|
||||
}
|
||||
|
||||
+7
-6
@@ -292,8 +292,6 @@ N(OP_LockoutTimerInfo),
|
||||
N(OP_Login),
|
||||
N(OP_LoginAccepted),
|
||||
N(OP_LoginComplete),
|
||||
N(OP_LoginUnknown1),
|
||||
N(OP_LoginUnknown2),
|
||||
N(OP_Logout),
|
||||
N(OP_LogoutReply),
|
||||
N(OP_LogServer),
|
||||
@@ -348,6 +346,7 @@ N(OP_OpenTributeMaster),
|
||||
N(OP_PDeletePetition),
|
||||
N(OP_PetBuffWindow),
|
||||
N(OP_PetCommands),
|
||||
N(OP_PetHoTT),
|
||||
N(OP_Petition),
|
||||
N(OP_PetitionBug),
|
||||
N(OP_PetitionCheckIn),
|
||||
@@ -364,6 +363,8 @@ N(OP_PetitionUnCheckout),
|
||||
N(OP_PetitionUpdate),
|
||||
N(OP_PickPocket),
|
||||
N(OP_PlayerProfile),
|
||||
N(OP_PlayerStateAdd),
|
||||
N(OP_PlayerStateRemove),
|
||||
N(OP_PlayEverquestRequest),
|
||||
N(OP_PlayEverquestResponse),
|
||||
N(OP_PlayMP3),
|
||||
@@ -519,15 +520,15 @@ N(OP_VetRewardsAvaliable),
|
||||
N(OP_VoiceMacroIn),
|
||||
N(OP_VoiceMacroOut),
|
||||
N(OP_WeaponEquip1),
|
||||
N(OP_WeaponEquip2),
|
||||
N(OP_WeaponUnequip2),
|
||||
N(OP_WearChange),
|
||||
N(OP_Weather),
|
||||
N(OP_Weblink),
|
||||
N(OP_WhoAllRequest),
|
||||
N(OP_WhoAllResponse),
|
||||
N(OP_World_Client_CRC1),
|
||||
N(OP_World_Client_CRC2),
|
||||
N(OP_World_SpellFileCheck),
|
||||
N(OP_World_SkillFileCheck),
|
||||
N(OP_World_BaseDataFileCheck),
|
||||
N(OP_World_ExeFileCheck),
|
||||
N(OP_WorldClientReady),
|
||||
N(OP_WorldComplete),
|
||||
N(OP_WorldLogout),
|
||||
|
||||
+48
-1
@@ -21,6 +21,53 @@
|
||||
#include "skills.h"
|
||||
#include "types.h"
|
||||
|
||||
/*
|
||||
** Light Types
|
||||
**
|
||||
*/
|
||||
enum LightTypes
|
||||
{
|
||||
lightTypeNone = 0,
|
||||
lightTypeCandle,
|
||||
lightTypeTorch,
|
||||
lightTypeTinyGlowingSkull,
|
||||
lightTypeSmallLantern,
|
||||
lightTypeSteinOfMoggok,
|
||||
lightTypeLargeLantern,
|
||||
lightTypeFlamelessLantern,
|
||||
lightTypeGlobeOfStars,
|
||||
lightTypeLightGlobe,
|
||||
lightTypeLightstone,
|
||||
lightTypeGreaterLightstone,
|
||||
lightTypeFireBeetleEye,
|
||||
lightTypeColdlight,
|
||||
lightTypeUnknown1,
|
||||
lightTypeUnknown2
|
||||
};
|
||||
|
||||
#define LIGHT_TYPES_COUNT 16
|
||||
|
||||
/*
|
||||
** Light Levels
|
||||
**
|
||||
*/
|
||||
enum LightLevels
|
||||
{
|
||||
lightLevelUnlit = 0,
|
||||
lightLevelCandle,
|
||||
lightLevelTorch,
|
||||
lightLevelSmallMagic,
|
||||
lightLevelRedLight,
|
||||
lightLevelBlueLight,
|
||||
lightLevelSmallLantern,
|
||||
lightLevelMagicLantern,
|
||||
lightLevelLargeLantern,
|
||||
lightLevelLargeMagic,
|
||||
lightLevelBrilliant
|
||||
};
|
||||
|
||||
#define LIGHT_LEVELS_COUNT 11
|
||||
|
||||
/*
|
||||
** Item attributes
|
||||
**
|
||||
@@ -55,7 +102,7 @@ enum ItemClassTypes
|
||||
**
|
||||
** (ref: database and eqstr_us.txt)
|
||||
**
|
||||
** (Looking at a recent database, it's possible that some of the item values may be off [10-27-2013] -U)
|
||||
** (Looking at a recent database, it's possible that some of the item values may be off [10-27-2013])
|
||||
*/
|
||||
enum ItemUseTypes : uint8
|
||||
{
|
||||
|
||||
+102
-115
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -25,8 +25,10 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// class EmuConstants
|
||||
//
|
||||
uint16 EmuConstants::InventoryMapSize(int16 indexMap) {
|
||||
switch (indexMap) {
|
||||
uint16 EmuConstants::InventoryMapSize(int16 indexMap)
|
||||
{
|
||||
switch (indexMap)
|
||||
{
|
||||
case MapPossessions:
|
||||
return MAP_POSSESSIONS_SIZE;
|
||||
case MapBank:
|
||||
@@ -83,7 +85,8 @@ uint16 EmuConstants::InventoryMapSize(int16 indexMap) {
|
||||
}
|
||||
|
||||
/*
|
||||
std::string EmuConstants::InventoryLocationName(Location_Struct location) {
|
||||
std::string EmuConstants::InventoryLocationName(Location_Struct location)
|
||||
{
|
||||
// not ready for implementation...
|
||||
std::string ret_str;
|
||||
StringFormat(ret_str, "%s, %s, %s, %s", InventoryMapName(location.map), InventoryMainName(location.main), InventorySubName(location.sub), InventoryAugName(location.aug));
|
||||
@@ -91,8 +94,10 @@ std::string EmuConstants::InventoryLocationName(Location_Struct location) {
|
||||
}
|
||||
*/
|
||||
|
||||
std::string EmuConstants::InventoryMapName(int16 indexMap) {
|
||||
switch (indexMap) {
|
||||
std::string EmuConstants::InventoryMapName(int16 indexMap)
|
||||
{
|
||||
switch (indexMap)
|
||||
{
|
||||
case INVALID_INDEX:
|
||||
return "Invalid Map";
|
||||
case MapPossessions:
|
||||
@@ -100,7 +105,7 @@ std::string EmuConstants::InventoryMapName(int16 indexMap) {
|
||||
case MapBank:
|
||||
return "Bank";
|
||||
case MapSharedBank:
|
||||
return "Shared Bank";
|
||||
return "SharedBank";
|
||||
case MapTrade:
|
||||
return "Trade";
|
||||
case MapWorld:
|
||||
@@ -110,9 +115,9 @@ std::string EmuConstants::InventoryMapName(int16 indexMap) {
|
||||
case MapTribute:
|
||||
return "Tribute";
|
||||
case MapTrophyTribute:
|
||||
return "Trophy Tribute";
|
||||
return "TrophyTribute";
|
||||
case MapGuildTribute:
|
||||
return "Guild Tribute";
|
||||
return "GuildTribute";
|
||||
case MapMerchant:
|
||||
return "Merchant";
|
||||
case MapDeleted:
|
||||
@@ -124,23 +129,23 @@ std::string EmuConstants::InventoryMapName(int16 indexMap) {
|
||||
case MapInspect:
|
||||
return "Inspect";
|
||||
case MapRealEstate:
|
||||
return "Real Estate";
|
||||
return "RealEstate";
|
||||
case MapViewMODPC:
|
||||
return "View MOD PC";
|
||||
return "ViewMODPC";
|
||||
case MapViewMODBank:
|
||||
return "View MOD Bank";
|
||||
return "ViewMODBank";
|
||||
case MapViewMODSharedBank:
|
||||
return "View MOD Shared Bank";
|
||||
return "ViewMODSharedBank";
|
||||
case MapViewMODLimbo:
|
||||
return "View MOD Limbo";
|
||||
return "ViewMODLimbo";
|
||||
case MapAltStorage:
|
||||
return "Alt Storage";
|
||||
return "AltStorage";
|
||||
case MapArchived:
|
||||
return "Archived";
|
||||
case MapMail:
|
||||
return "Mail";
|
||||
case MapGuildTrophyTribute:
|
||||
return "Guild Trophy Tribute";
|
||||
return "GuildTrophyTribute";
|
||||
case MapKrono:
|
||||
return "Krono";
|
||||
case MapOther:
|
||||
@@ -150,20 +155,22 @@ std::string EmuConstants::InventoryMapName(int16 indexMap) {
|
||||
}
|
||||
}
|
||||
|
||||
std::string EmuConstants::InventoryMainName(int16 indexMain) {
|
||||
switch (indexMain) {
|
||||
std::string EmuConstants::InventoryMainName(int16 indexMain)
|
||||
{
|
||||
switch (indexMain)
|
||||
{
|
||||
case INVALID_INDEX:
|
||||
return "Invalid Main";
|
||||
case MainCharm:
|
||||
return "Charm";
|
||||
case MainEar1:
|
||||
return "Ear 1";
|
||||
return "Ear1";
|
||||
case MainHead:
|
||||
return "Head";
|
||||
case MainFace:
|
||||
return "Face";
|
||||
case MainEar2:
|
||||
return "Ear 2";
|
||||
return "Ear2";
|
||||
case MainNeck:
|
||||
return "Neck";
|
||||
case MainShoulders:
|
||||
@@ -173,9 +180,9 @@ std::string EmuConstants::InventoryMainName(int16 indexMain) {
|
||||
case MainBack:
|
||||
return "Back";
|
||||
case MainWrist1:
|
||||
return "Wrist 1";
|
||||
return "Wrist1";
|
||||
case MainWrist2:
|
||||
return "Wrist 2";
|
||||
return "Wrist2";
|
||||
case MainRange:
|
||||
return "Range";
|
||||
case MainHands:
|
||||
@@ -185,9 +192,9 @@ std::string EmuConstants::InventoryMainName(int16 indexMain) {
|
||||
case MainSecondary:
|
||||
return "Secondary";
|
||||
case MainFinger1:
|
||||
return "Finger 1";
|
||||
return "Finger1";
|
||||
case MainFinger2:
|
||||
return "Finger 2";
|
||||
return "Finger2";
|
||||
case MainChest:
|
||||
return "Chest";
|
||||
case MainLegs:
|
||||
@@ -197,30 +204,30 @@ std::string EmuConstants::InventoryMainName(int16 indexMain) {
|
||||
case MainWaist:
|
||||
return "Waist";
|
||||
case MainPowerSource:
|
||||
return "Power Source";
|
||||
return "PowerSource";
|
||||
case MainAmmo:
|
||||
return "Ammo";
|
||||
case MainGeneral1:
|
||||
return "General 1";
|
||||
return "General1";
|
||||
case MainGeneral2:
|
||||
return "General 2";
|
||||
return "General2";
|
||||
case MainGeneral3:
|
||||
return "General 3";
|
||||
return "General3";
|
||||
case MainGeneral4:
|
||||
return "General 4";
|
||||
return "General4";
|
||||
case MainGeneral5:
|
||||
return "General 5";
|
||||
return "General5";
|
||||
case MainGeneral6:
|
||||
return "General 6";
|
||||
return "General6";
|
||||
case MainGeneral7:
|
||||
return "General 7";
|
||||
return "General7";
|
||||
case MainGeneral8:
|
||||
return "General 8";
|
||||
return "General8";
|
||||
/*
|
||||
case MainGeneral9:
|
||||
return "General 9";
|
||||
return "General9";
|
||||
case MainGeneral10:
|
||||
return "General 10";
|
||||
return "General10";
|
||||
*/
|
||||
case MainCursor:
|
||||
return "Cursor";
|
||||
@@ -229,7 +236,8 @@ std::string EmuConstants::InventoryMainName(int16 indexMain) {
|
||||
}
|
||||
}
|
||||
|
||||
std::string EmuConstants::InventorySubName(int16 indexSub) {
|
||||
std::string EmuConstants::InventorySubName(int16 indexSub)
|
||||
{
|
||||
if (indexSub == INVALID_INDEX)
|
||||
return "Invalid Sub";
|
||||
|
||||
@@ -237,12 +245,13 @@ std::string EmuConstants::InventorySubName(int16 indexSub) {
|
||||
return "Unknown Sub";
|
||||
|
||||
std::string ret_str;
|
||||
ret_str = StringFormat("Container %i", (indexSub + 1)); // zero-based index..but, count starts at one
|
||||
ret_str = StringFormat("Container%i", (indexSub + 1)); // zero-based index..but, count starts at one
|
||||
|
||||
return ret_str;
|
||||
}
|
||||
|
||||
std::string EmuConstants::InventoryAugName(int16 indexAug) {
|
||||
std::string EmuConstants::InventoryAugName(int16 indexAug)
|
||||
{
|
||||
if (indexAug == INVALID_INDEX)
|
||||
return "Invalid Aug";
|
||||
|
||||
@@ -250,7 +259,7 @@ std::string EmuConstants::InventoryAugName(int16 indexAug) {
|
||||
return "Unknown Aug";
|
||||
|
||||
std::string ret_str;
|
||||
ret_str = StringFormat("Augment %i", (indexAug + 1)); // zero-based index..but, count starts at one
|
||||
ret_str = StringFormat("Augment%i", (indexAug + 1)); // zero-based index..but, count starts at one
|
||||
|
||||
return ret_str;
|
||||
}
|
||||
@@ -260,14 +269,16 @@ std::string EmuConstants::InventoryAugName(int16 indexAug) {
|
||||
// class EQLimits
|
||||
//
|
||||
// client validation
|
||||
bool EQLimits::IsValidPCClientVersion(ClientVersion clientVersion) {
|
||||
bool EQLimits::IsValidPCClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ClientVersion EQLimits::ValidatePCClientVersion(ClientVersion clientVersion) {
|
||||
ClientVersion EQLimits::ValidatePCClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
|
||||
return clientVersion;
|
||||
|
||||
@@ -275,14 +286,16 @@ ClientVersion EQLimits::ValidatePCClientVersion(ClientVersion clientVersion) {
|
||||
}
|
||||
|
||||
// npc validation
|
||||
bool EQLimits::IsValidNPCClientVersion(ClientVersion clientVersion) {
|
||||
bool EQLimits::IsValidNPCClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ClientVersion EQLimits::ValidateNPCClientVersion(ClientVersion clientVersion) {
|
||||
ClientVersion EQLimits::ValidateNPCClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
|
||||
return clientVersion;
|
||||
|
||||
@@ -290,22 +303,47 @@ ClientVersion EQLimits::ValidateNPCClientVersion(ClientVersion clientVersion) {
|
||||
}
|
||||
|
||||
// mob validation
|
||||
bool EQLimits::IsValidMobClientVersion(ClientVersion clientVersion) {
|
||||
bool EQLimits::IsValidMobClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ClientVersion EQLimits::ValidateMobClientVersion(ClientVersion clientVersion) {
|
||||
ClientVersion EQLimits::ValidateMobClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
|
||||
return clientVersion;
|
||||
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
|
||||
// database
|
||||
size_t EQLimits::CharacterCreationLimit(ClientVersion clientVersion)
|
||||
{
|
||||
static const size_t local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*Client62*/ NOT_USED,
|
||||
/*Titanium*/ Titanium::consts::CHARACTER_CREATION_LIMIT,
|
||||
/*SoF*/ SoF::consts::CHARACTER_CREATION_LIMIT,
|
||||
/*SoD*/ SoD::consts::CHARACTER_CREATION_LIMIT,
|
||||
/*UF*/ UF::consts::CHARACTER_CREATION_LIMIT,
|
||||
/*RoF*/ RoF::consts::CHARACTER_CREATION_LIMIT,
|
||||
/*RoF2*/ RoF2::consts::CHARACTER_CREATION_LIMIT,
|
||||
|
||||
/*MobNPC*/ NOT_USED,
|
||||
/*MobMerc*/ NOT_USED,
|
||||
/*MobBot*/ NOT_USED,
|
||||
/*MobPet*/ NOT_USED
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
// inventory
|
||||
uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion) {
|
||||
uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion)
|
||||
{
|
||||
// not all maps will have an instantiated container..some are references for queue generators (i.e., bazaar, mail, etc...)
|
||||
// a zero '0' indicates a needed value..otherwise, change to '_NOTUSED' for a null value so indices requiring research can be identified
|
||||
// ALL of these values need to be verified before pushing to live
|
||||
@@ -704,7 +742,8 @@ uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion) {
|
||||
return NOT_USED;
|
||||
}
|
||||
|
||||
uint64 EQLimits::PossessionsBitmask(ClientVersion clientVersion) {
|
||||
uint64 EQLimits::PossessionsBitmask(ClientVersion clientVersion)
|
||||
{
|
||||
// these are for the new inventory system (RoF)..not the current (Ti) one...
|
||||
// 0x0000000000200000 is SlotPowerSource (SoF+)
|
||||
// 0x0000000080000000 is SlotGeneral9 (RoF+)
|
||||
@@ -730,7 +769,8 @@ uint64 EQLimits::PossessionsBitmask(ClientVersion clientVersion) {
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint64 EQLimits::EquipmentBitmask(ClientVersion clientVersion) {
|
||||
uint64 EQLimits::EquipmentBitmask(ClientVersion clientVersion)
|
||||
{
|
||||
static const uint64 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0x00000000005FFFFF,
|
||||
@@ -751,7 +791,8 @@ uint64 EQLimits::EquipmentBitmask(ClientVersion clientVersion) {
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint64 EQLimits::GeneralBitmask(ClientVersion clientVersion) {
|
||||
uint64 EQLimits::GeneralBitmask(ClientVersion clientVersion)
|
||||
{
|
||||
static const uint64 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0x000000007F800000,
|
||||
@@ -772,7 +813,8 @@ uint64 EQLimits::GeneralBitmask(ClientVersion clientVersion) {
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint64 EQLimits::CursorBitmask(ClientVersion clientVersion) {
|
||||
uint64 EQLimits::CursorBitmask(ClientVersion clientVersion)
|
||||
{
|
||||
static const uint64 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0x0000000200000000,
|
||||
@@ -793,7 +835,8 @@ uint64 EQLimits::CursorBitmask(ClientVersion clientVersion) {
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
bool EQLimits::AllowsEmptyBagInBag(ClientVersion clientVersion) {
|
||||
bool EQLimits::AllowsEmptyBagInBag(ClientVersion clientVersion)
|
||||
{
|
||||
static const bool local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ false,
|
||||
/*62*/ false,
|
||||
@@ -814,7 +857,8 @@ bool EQLimits::AllowsEmptyBagInBag(ClientVersion clientVersion) {
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
bool EQLimits::AllowsClickCastFromBag(ClientVersion clientVersion) {
|
||||
bool EQLimits::AllowsClickCastFromBag(ClientVersion clientVersion)
|
||||
{
|
||||
static const bool local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ false,
|
||||
/*62*/ false,
|
||||
@@ -835,7 +879,8 @@ bool EQLimits::AllowsClickCastFromBag(ClientVersion clientVersion) {
|
||||
}
|
||||
|
||||
// items
|
||||
uint16 EQLimits::ItemCommonSize(ClientVersion clientVersion) {
|
||||
uint16 EQLimits::ItemCommonSize(ClientVersion clientVersion)
|
||||
{
|
||||
static const uint16 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
@@ -855,7 +900,8 @@ uint16 EQLimits::ItemCommonSize(ClientVersion clientVersion) {
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint16 EQLimits::ItemContainerSize(ClientVersion clientVersion) {
|
||||
uint16 EQLimits::ItemContainerSize(ClientVersion clientVersion)
|
||||
{
|
||||
static const uint16 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
@@ -875,7 +921,8 @@ uint16 EQLimits::ItemContainerSize(ClientVersion clientVersion) {
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
bool EQLimits::CoinHasWeight(ClientVersion clientVersion) {
|
||||
bool EQLimits::CoinHasWeight(ClientVersion clientVersion)
|
||||
{
|
||||
static const bool local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ true,
|
||||
/*62*/ true,
|
||||
@@ -894,63 +941,3 @@ bool EQLimits::CoinHasWeight(ClientVersion clientVersion) {
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint32 EQLimits::BandoliersCount(ClientVersion clientVersion) {
|
||||
static const uint32 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
/*Titanium*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
/*SoF*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
/*SoD*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
/*Underfoot*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
/*RoF*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
/*RoF2*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint32 EQLimits::BandolierSize(ClientVersion clientVersion) {
|
||||
static const uint32 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::BANDOLIER_SIZE,
|
||||
/*Titanium*/ EmuConstants::BANDOLIER_SIZE,
|
||||
/*SoF*/ EmuConstants::BANDOLIER_SIZE,
|
||||
/*SoD*/ EmuConstants::BANDOLIER_SIZE,
|
||||
/*Underfoot*/ EmuConstants::BANDOLIER_SIZE,
|
||||
/*RoF*/ EmuConstants::BANDOLIER_SIZE,
|
||||
/*RoF2*/ EmuConstants::BANDOLIER_SIZE,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint32 EQLimits::PotionBeltSize(ClientVersion clientVersion) {
|
||||
static const uint32 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::POTION_BELT_SIZE,
|
||||
/*Titanium*/ EmuConstants::POTION_BELT_SIZE,
|
||||
/*SoF*/ EmuConstants::POTION_BELT_SIZE,
|
||||
/*SoD*/ EmuConstants::POTION_BELT_SIZE,
|
||||
/*Underfoot*/ EmuConstants::POTION_BELT_SIZE,
|
||||
/*RoF*/ EmuConstants::POTION_BELT_SIZE,
|
||||
/*RoF2*/ EmuConstants::POTION_BELT_SIZE,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
+16
-20
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -42,12 +42,15 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//using namespace RoF2::maps; // server inventory maps enumeration (code and database sync'd to reference)
|
||||
//using namespace RoF::slots; // server possessions slots enumeration (code and database sync'd to reference)
|
||||
|
||||
class EmuConstants {
|
||||
class EmuConstants
|
||||
{
|
||||
// an immutable value is required to initialize arrays, etc... use this class as a repository for those
|
||||
public:
|
||||
// database
|
||||
static const ClientVersion CHARACTER_CREATION_CLIENT = ClientVersion::RoF2; // adjust according to starting item placement and target client
|
||||
|
||||
static const size_t CHARACTER_CREATION_LIMIT = RoF2::consts::CHARACTER_CREATION_LIMIT;
|
||||
|
||||
// inventory
|
||||
static uint16 InventoryMapSize(int16 indexMap);
|
||||
//static std::string InventoryLocationName(Location_Struct location);
|
||||
@@ -140,23 +143,18 @@ public:
|
||||
static const uint16 ITEM_COMMON_SIZE = RoF::consts::ITEM_COMMON_SIZE;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = Titanium::consts::ITEM_CONTAINER_SIZE;
|
||||
|
||||
// player profile
|
||||
//static const uint32 CLASS_BITMASK = 0; // needs value
|
||||
//static const uint32 RACE_BITMASK = 0; // needs value
|
||||
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
|
||||
static const size_t BANDOLIERS_SIZE = RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
|
||||
|
||||
// BANDOLIERS_COUNT sets maximum limit..active limit will need to be handled by the appropriate AA
|
||||
static const uint32 BANDOLIERS_COUNT = Titanium::consts::BANDOLIERS_COUNT; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = Titanium::consts::BANDOLIER_SIZE; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = Titanium::consts::POTION_BELT_SIZE;
|
||||
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
|
||||
static const size_t POTION_BELT_ITEM_COUNT = RoF2::consts::POTION_BELT_ITEM_COUNT;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 56;
|
||||
|
||||
// legacy-related functions
|
||||
//static int ServerToPerlSlot(int slot); // encode
|
||||
//static int PerlToServerSlot(int slot); // decode
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = RoF2::consts::TEXT_LINK_BODY_LENGTH;
|
||||
};
|
||||
|
||||
class EQLimits {
|
||||
class EQLimits
|
||||
{
|
||||
// values should default to a non-beneficial value..unless value conflicts with intended operation
|
||||
//
|
||||
// EmuConstants may be used as references..but, not every reference needs to be in EmuConstants (i.e., AllowsEmptyBagInBag(), CoinHasWeight(), etc...)
|
||||
@@ -174,6 +172,9 @@ public:
|
||||
static bool IsValidMobClientVersion(ClientVersion clientVersion);
|
||||
static ClientVersion ValidateMobClientVersion(ClientVersion clientVersion);
|
||||
|
||||
// database
|
||||
static size_t CharacterCreationLimit(ClientVersion clientVersion);
|
||||
|
||||
// inventory
|
||||
static uint16 InventoryMapSize(int16 indexMap, ClientVersion clientVersion);
|
||||
static uint64 PossessionsBitmask(ClientVersion clientVersion);
|
||||
@@ -190,11 +191,6 @@ public:
|
||||
|
||||
// player profile
|
||||
static bool CoinHasWeight(ClientVersion clientVersion);
|
||||
|
||||
static uint32 BandoliersCount(ClientVersion clientVersion);
|
||||
static uint32 BandolierSize(ClientVersion clientVersion);
|
||||
|
||||
static uint32 PotionBeltSize(ClientVersion clientVersion);
|
||||
};
|
||||
|
||||
#endif /* EQ_DICTIONARY_H */
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include "platform.h"
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <stdio.h>
|
||||
|
||||
#ifndef STATIC_OPCODE
|
||||
@@ -510,3 +511,8 @@ void DumpPacket(const EQApplicationPacket* app, bool iShowInfo) {
|
||||
// DumpPacketAscii(app->pBuffer, app->size);
|
||||
}
|
||||
|
||||
std::string DumpPacketToString(const EQApplicationPacket* app){
|
||||
std::ostringstream out;
|
||||
out << DumpPacketHexToString(app->pBuffer, app->size);
|
||||
return out.str();
|
||||
}
|
||||
+2
-1
@@ -20,6 +20,7 @@
|
||||
|
||||
#include "base_packet.h"
|
||||
#include "platform.h"
|
||||
#include <iostream>
|
||||
|
||||
#ifdef STATIC_OPCODE
|
||||
typedef unsigned short EmuOpcode;
|
||||
@@ -146,6 +147,6 @@ protected:
|
||||
};
|
||||
|
||||
extern void DumpPacket(const EQApplicationPacket* app, bool iShowInfo = false);
|
||||
|
||||
extern std::string DumpPacketToString(const EQApplicationPacket* app);
|
||||
|
||||
#endif
|
||||
|
||||
+184
-173
@@ -15,6 +15,7 @@
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef EQ_PACKET_STRUCTS_H
|
||||
#define EQ_PACKET_STRUCTS_H
|
||||
|
||||
@@ -123,83 +124,81 @@ struct LDoNTrapTemplate
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/*
|
||||
** Color_Struct
|
||||
** Size: 4 bytes
|
||||
** Used for convenience
|
||||
** Merth: Gave struct a name so gcc 2.96 would compile
|
||||
**
|
||||
*/
|
||||
// All clients translate the character select information to some degree
|
||||
|
||||
struct Color_Struct
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint8 blue;
|
||||
uint8 green;
|
||||
uint8 red;
|
||||
uint8 use_tint; // if there's a tint this is FF
|
||||
} rgb;
|
||||
uint32 color;
|
||||
union {
|
||||
struct {
|
||||
uint8 Blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint this is FF
|
||||
} RGB;
|
||||
uint32 Color;
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
* Visible equiptment.
|
||||
* Size: 20 Octets
|
||||
*/
|
||||
struct EquipStruct {
|
||||
/*00*/ uint32 material;
|
||||
/*04*/ uint32 unknown1;
|
||||
/*08*/ uint32 elitematerial;
|
||||
/*12*/ uint32 heroforgemodel;
|
||||
/*16*/ uint32 material2; // Same as material?
|
||||
/*20*/
|
||||
struct EquipStruct
|
||||
{
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteMaterial;
|
||||
uint32 HeroForgeModel;
|
||||
uint32 Material2; // Same as material?
|
||||
};
|
||||
|
||||
struct CharSelectEquip {
|
||||
uint32 material;
|
||||
uint32 unknown1;
|
||||
uint32 elitematerial;
|
||||
uint32 heroforgemodel;
|
||||
uint32 material2;
|
||||
Color_Struct color;
|
||||
struct CharSelectEquip
|
||||
{
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteMaterial;
|
||||
uint32 HeroForgeModel;
|
||||
uint32 Material2;
|
||||
Color_Struct Color;
|
||||
};
|
||||
|
||||
/*
|
||||
** Character Selection Struct
|
||||
** Length: 1704 Bytes
|
||||
**
|
||||
*/
|
||||
struct CharacterSelect_Struct {
|
||||
/*0000*/ uint32 race[10]; // Characters Race
|
||||
/*0040*/ //Color_Struct cs_colors[10][9]; // Characters Equipment Colors
|
||||
/*0400*/ uint8 beardcolor[10]; // Characters beard Color
|
||||
/*0410*/ uint8 hairstyle[10]; // Characters hair style
|
||||
/*0420*/ //uint32 equip[10][9]; // 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2 (Might not be)
|
||||
/*0000*/ CharSelectEquip equip[10][9];
|
||||
/*0780*/ uint32 secondary[10]; // Characters secondary IDFile number
|
||||
/*0820*/ uint32 drakkin_heritage[10]; // added for SoF
|
||||
/*0860*/ uint32 drakkin_tattoo[10]; // added for SoF
|
||||
/*0900*/ uint32 drakkin_details[10]; // added for SoF
|
||||
/*0940*/ uint32 deity[10]; // Characters Deity
|
||||
/*0980*/ uint8 gohome[10]; // 1=Go Home available, 0=not
|
||||
/*0990*/ uint8 tutorial[10]; // 1=Tutorial available, 0=not
|
||||
/*1000*/ uint8 beard[10]; // Characters Beard Type
|
||||
/*1010*/ uint8 unknown902[10]; // 10x ff
|
||||
/*1020*/ uint32 primary[10]; // Characters primary IDFile number
|
||||
/*1060*/ uint8 haircolor[10]; // Characters Hair Color
|
||||
/*1070*/ uint8 unknown0962[2]; // 2x 00
|
||||
/*1072*/ uint32 zone[10]; // Characters Current Zone
|
||||
/*1112*/ uint8 class_[10]; // Characters Classes
|
||||
/*1022*/ uint8 face[10]; // Characters Face Type
|
||||
/*1032*/ char name[10][64]; // Characters Names
|
||||
/*1672*/ uint8 gender[10]; // Characters Gender
|
||||
/*1682*/ uint8 eyecolor1[10]; // Characters Eye Color
|
||||
/*1692*/ uint8 eyecolor2[10]; // Characters Eye 2 Color
|
||||
/*1702*/ uint8 level[10]; // Characters Levels
|
||||
/*1712*/
|
||||
// RoF2-based hybrid struct
|
||||
struct CharacterSelectEntry_Struct
|
||||
{
|
||||
char Name[64];
|
||||
uint8 Class;
|
||||
uint32 Race;
|
||||
uint8 Level;
|
||||
uint8 ShroudClass;
|
||||
uint32 ShroudRace;
|
||||
uint16 Zone;
|
||||
uint16 Instance;
|
||||
uint8 Gender;
|
||||
uint8 Face;
|
||||
CharSelectEquip Equip[9];
|
||||
uint8 Unknown15; // Seen FF
|
||||
uint8 Unknown19; // Seen FF
|
||||
uint32 DrakkinTattoo;
|
||||
uint32 DrakkinDetails;
|
||||
uint32 Deity;
|
||||
uint32 PrimaryIDFile;
|
||||
uint32 SecondaryIDFile;
|
||||
uint8 HairColor;
|
||||
uint8 BeardColor;
|
||||
uint8 EyeColor1;
|
||||
uint8 EyeColor2;
|
||||
uint8 HairStyle;
|
||||
uint8 Beard;
|
||||
uint8 GoHome; // Seen 0 for new char and 1 for existing
|
||||
uint8 Tutorial; // Seen 1 for new char or 0 for existing
|
||||
uint32 DrakkinHeritage;
|
||||
uint8 Unknown1; // Seen 0
|
||||
uint8 Enabled; // Originally labeled as 'CharEnabled' - unknown purpose and setting
|
||||
uint32 LastLogin;
|
||||
uint8 Unknown2; // Seen 0
|
||||
};
|
||||
|
||||
struct CharacterSelect_Struct
|
||||
{
|
||||
uint32 CharCount; //number of chars in this packet
|
||||
uint32 TotalChars; //total number of chars allowed?
|
||||
CharacterSelectEntry_Struct Entries[0];
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -274,7 +273,8 @@ struct Spawn_Struct {
|
||||
/*0146*/ uint8 beard; // Beard style (not totally, sure but maybe!)
|
||||
/*0147*/ uint8 unknown0147[4];
|
||||
/*0151*/ uint8 level; // Spawn Level
|
||||
/*0152*/ uint8 unknown0259[4]; // ***Placeholder
|
||||
// None = 0, Open = 1, WeaponSheathed = 2, Aggressive = 4, ForcedAggressive = 8, InstrumentEquipped = 16, Stunned = 32, PrimaryWeaponEquipped = 64, SecondaryWeaponEquipped = 128
|
||||
/*0152*/ uint32 PlayerState; // Controls animation stuff
|
||||
/*0156*/ uint8 beardcolor; // Beard color
|
||||
/*0157*/ char suffix[32]; // Player's suffix (of Veeshan, etc.)
|
||||
/*0189*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
|
||||
@@ -367,6 +367,11 @@ union
|
||||
|
||||
};
|
||||
|
||||
struct PlayerState_Struct {
|
||||
/*00*/ uint32 spawn_id;
|
||||
/*04*/ uint32 state;
|
||||
};
|
||||
|
||||
/*
|
||||
** New Spawn
|
||||
** Length: 176 Bytes
|
||||
@@ -548,7 +553,7 @@ struct SpellBuff_Struct
|
||||
/*002*/ uint8 bard_modifier;
|
||||
/*003*/ uint8 effect; //not real
|
||||
/*004*/ uint32 spellid;
|
||||
/*008*/ uint32 duration;
|
||||
/*008*/ int32 duration;
|
||||
/*012*/ uint32 counters;
|
||||
/*016*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
|
||||
/*020*/
|
||||
@@ -561,7 +566,7 @@ struct SpellBuffFade_Struct {
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ uint32 duration;
|
||||
/*012*/ int32 duration;
|
||||
/*016*/ uint32 num_hits;
|
||||
/*020*/ uint32 unknown020; //prolly global player ID
|
||||
/*024*/ uint32 slotid;
|
||||
@@ -579,14 +584,8 @@ struct BuffRemoveRequest_Struct
|
||||
|
||||
struct PetBuff_Struct {
|
||||
/*000*/ uint32 petid;
|
||||
/*004*/ uint32 spellid[BUFF_COUNT];
|
||||
/*104*/ uint32 unknown700;
|
||||
/*108*/ uint32 unknown701;
|
||||
/*112*/ uint32 unknown702;
|
||||
/*116*/ uint32 unknown703;
|
||||
/*120*/ uint32 unknown704;
|
||||
/*124*/ uint32 ticsremaining[BUFF_COUNT];
|
||||
/*224*/ uchar unknown705[20];
|
||||
/*004*/ uint32 spellid[BUFF_COUNT+5];
|
||||
/*124*/ int32 ticsremaining[BUFF_COUNT+5];
|
||||
/*244*/ uint32 buffcount;
|
||||
};
|
||||
|
||||
@@ -727,6 +726,7 @@ struct AA_Array
|
||||
{
|
||||
uint32 AA;
|
||||
uint32 value;
|
||||
uint32 charges;
|
||||
};
|
||||
|
||||
|
||||
@@ -756,29 +756,46 @@ struct Tribute_Struct {
|
||||
uint32 tier;
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct {
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
char item_name[64];
|
||||
};
|
||||
|
||||
//len = 320
|
||||
enum { //bandolier item positions
|
||||
bandolierMainHand = 0,
|
||||
bandolierOffHand,
|
||||
// Bandolier item positions
|
||||
enum
|
||||
{
|
||||
bandolierPrimary = 0,
|
||||
bandolierSecondary,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
struct Bandolier_Struct {
|
||||
char name[32];
|
||||
BandolierItem_Struct items[EmuConstants::BANDOLIER_SIZE];
|
||||
};
|
||||
struct PotionBelt_Struct {
|
||||
BandolierItem_Struct items[EmuConstants::POTION_BELT_SIZE];
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
|
||||
struct MovePotionToBelt_Struct {
|
||||
//len = 320
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[EmuConstants::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct PotionBeltItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[EmuConstants::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct MovePotionToBelt_Struct
|
||||
{
|
||||
uint32 Action;
|
||||
uint32 SlotNumber;
|
||||
uint32 ItemID;
|
||||
@@ -1103,7 +1120,7 @@ struct PlayerProfile_Struct
|
||||
/*12800*/ uint32 expAA;
|
||||
/*12804*/ uint32 aapoints; //avaliable, unspent
|
||||
/*12808*/ uint8 unknown12844[36];
|
||||
/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_COUNT];
|
||||
/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_SIZE];
|
||||
/*14124*/ uint8 unknown14160[4506];
|
||||
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
|
||||
/*19240*/ uint32 timeentitledonaccount;
|
||||
@@ -1144,7 +1161,7 @@ struct TargetReject_Struct {
|
||||
|
||||
struct PetCommand_Struct {
|
||||
/*000*/ uint32 command;
|
||||
/*004*/ uint32 unknown;
|
||||
/*004*/ uint32 target;
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -1249,7 +1266,7 @@ struct ZoneChange_Struct {
|
||||
|
||||
// Whatever you send to the client in RequestClientZoneChange_Struct.type, the client will send back
|
||||
// to the server in ZoneChange_Struct.zone_reason. My guess is this is a memo field of sorts.
|
||||
// WildcardX 27 January 2008
|
||||
// 27 January 2008
|
||||
|
||||
struct RequestClientZoneChange_Struct {
|
||||
/*00*/ uint16 zone_id;
|
||||
@@ -1263,8 +1280,8 @@ struct RequestClientZoneChange_Struct {
|
||||
|
||||
struct Animation_Struct {
|
||||
/*00*/ uint16 spawnid;
|
||||
/*02*/ uint8 action;
|
||||
/*03*/ uint8 value;
|
||||
/*02*/ uint8 speed;
|
||||
/*03*/ uint8 action;
|
||||
/*04*/
|
||||
};
|
||||
|
||||
@@ -1302,9 +1319,9 @@ struct CombatDamage_Struct
|
||||
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
|
||||
/* 05 */ uint16 spellid;
|
||||
/* 07 */ uint32 damage;
|
||||
/* 11 */ uint32 unknown11;
|
||||
/* 15 */ uint32 sequence; // see above notes in Action_Struct
|
||||
/* 19 */ uint32 unknown19;
|
||||
/* 11 */ float force;
|
||||
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
|
||||
/* 19 */ float meleepush_z;
|
||||
/* 23 */
|
||||
};
|
||||
|
||||
@@ -2132,24 +2149,24 @@ struct Illusion_Struct_Old {
|
||||
// OP_Sound - Size: 68
|
||||
struct QuestReward_Struct
|
||||
{
|
||||
/*000*/ uint32 from_mob; // ID of mob awarding the client
|
||||
/*004*/ uint32 unknown004;
|
||||
/*008*/ uint32 unknown008;
|
||||
/*012*/ uint32 unknown012;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 unknown020;
|
||||
/*024*/ uint32 silver; // Gives silver to the client
|
||||
/*028*/ uint32 gold; // Gives gold to the client
|
||||
/*032*/ uint32 platinum; // Gives platinum to the client
|
||||
/*036*/ uint32 unknown036;
|
||||
/*040*/ uint32 unknown040;
|
||||
/*044*/ uint32 unknown044;
|
||||
/*048*/ uint32 unknown048;
|
||||
/*052*/ uint32 unknown052;
|
||||
/*056*/ uint32 unknown056;
|
||||
/*060*/ uint32 unknown060;
|
||||
/*064*/ uint32 unknown064;
|
||||
/*068*/
|
||||
/*000*/ uint32 mob_id; // ID of mob awarding the client
|
||||
/*004*/ uint32 target_id;
|
||||
/*008*/ uint32 exp_reward;
|
||||
/*012*/ uint32 faction;
|
||||
/*016*/ int32 faction_mod;
|
||||
/*020*/ uint32 copper; // Gives copper to the client
|
||||
/*024*/ uint32 silver; // Gives silver to the client
|
||||
/*028*/ uint32 gold; // Gives gold to the client
|
||||
/*032*/ uint32 platinum; // Gives platinum to the client
|
||||
/*036*/ uint32 item_id;
|
||||
/*040*/ uint32 unknown040;
|
||||
/*044*/ uint32 unknown044;
|
||||
/*048*/ uint32 unknown048;
|
||||
/*052*/ uint32 unknown052;
|
||||
/*056*/ uint32 unknown056;
|
||||
/*060*/ uint32 unknown060;
|
||||
/*064*/ uint32 unknown064;
|
||||
/*068*/
|
||||
};
|
||||
|
||||
// Size: 8
|
||||
@@ -2405,11 +2422,11 @@ struct InspectResponse_Struct {
|
||||
/*004*/ uint32 playerid;
|
||||
/*008*/ char itemnames[23][64];
|
||||
/*1480*/uint32 itemicons[23];
|
||||
/*1572*/char text[288]; // Max number of chars in Inspect Window appears to be 254 // Msg struct property is 256 (254 + '\0' is my guess) -U
|
||||
/*1572*/char text[288]; // Max number of chars in Inspect Window appears to be 254 // Msg struct property is 256 (254 + '\0' is my guess)
|
||||
/*1860*/
|
||||
};
|
||||
|
||||
//OP_InspectMessageUpdate - Size: 256 (SoF+ clients after self-inspect window is closed) -U
|
||||
//OP_InspectMessageUpdate - Size: 256 (SoF+ clients after self-inspect window is closed)
|
||||
struct InspectMessage_Struct {
|
||||
/*000*/ char text[256];
|
||||
/*256*/
|
||||
@@ -2518,9 +2535,9 @@ struct BookRequest_Struct {
|
||||
**
|
||||
*/
|
||||
struct Object_Struct {
|
||||
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list
|
||||
/*08*/ uint16 unknown008; //
|
||||
/*10*/ uint16 unknown010; //
|
||||
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||
/*08*/ uint16 size; //
|
||||
/*10*/ uint16 solidtype; //
|
||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
||||
/*18*/ uint16 zone_instance; //
|
||||
@@ -2537,8 +2554,8 @@ struct Object_Struct {
|
||||
/*88*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
||||
/*92*/
|
||||
};
|
||||
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
// 01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
|
||||
/*
|
||||
** Click Object Struct
|
||||
@@ -2595,7 +2612,7 @@ struct CloseContainer_Struct {
|
||||
*/
|
||||
struct Door_Struct
|
||||
{
|
||||
/*0000*/ char name[32]; // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade //changed both to 32: Trevius
|
||||
/*0000*/ char name[32]; // Filename of Door // Was 10char long before... added the 6 in the next unknown to it //changed both to 32
|
||||
/*0032*/ float yPos; // y loc
|
||||
/*0036*/ float xPos; // x loc
|
||||
/*0040*/ float zPos; // z loc
|
||||
@@ -2761,7 +2778,8 @@ struct BazaarWelcome_Struct {
|
||||
BazaarWindowStart_Struct Beginning;
|
||||
uint32 Traders;
|
||||
uint32 Items;
|
||||
uint8 Unknown012[8];
|
||||
uint32 Unknown012;
|
||||
uint32 Unknown016;
|
||||
};
|
||||
|
||||
struct BazaarSearch_Struct {
|
||||
@@ -3146,6 +3164,7 @@ struct Trader_ShowItems_Struct{
|
||||
/*000*/ uint32 Code;
|
||||
/*004*/ uint32 TraderID;
|
||||
/*008*/ uint32 Unknown08[3];
|
||||
/*020*/
|
||||
};
|
||||
|
||||
struct TraderBuy_Struct{
|
||||
@@ -3191,9 +3210,10 @@ struct TraderDelItem_Struct{
|
||||
|
||||
struct TraderClick_Struct{
|
||||
/*000*/ uint32 TraderID;
|
||||
/*004*/ uint32 Unknown004;
|
||||
/*004*/ uint32 Code;
|
||||
/*008*/ uint32 Unknown008;
|
||||
/*012*/ uint32 Approval;
|
||||
/*016*/
|
||||
};
|
||||
|
||||
struct FormattedMessage_Struct{
|
||||
@@ -4011,7 +4031,7 @@ struct MarkNPC_Struct
|
||||
|
||||
struct InspectBuffs_Struct {
|
||||
/*000*/ uint32 spell_id[BUFF_COUNT];
|
||||
/*100*/ uint32 tics_remaining[BUFF_COUNT];
|
||||
/*100*/ int32 tics_remaining[BUFF_COUNT];
|
||||
};
|
||||
|
||||
struct RaidGeneral_Struct {
|
||||
@@ -4104,30 +4124,35 @@ struct DynamicWall_Struct {
|
||||
/*80*/
|
||||
};
|
||||
|
||||
enum { //bandolier actions
|
||||
BandolierCreate = 0,
|
||||
BandolierRemove = 1,
|
||||
BandolierSet = 2
|
||||
// Bandolier actions
|
||||
enum
|
||||
{
|
||||
bandolierCreate = 0,
|
||||
bandolierRemove,
|
||||
bandolierSet
|
||||
};
|
||||
|
||||
struct BandolierCreate_Struct {
|
||||
/*00*/ uint32 action; //0 for create
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ char name[32];
|
||||
/*37*/ uint16 unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 unknown39; //0
|
||||
struct BandolierCreate_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; //0 for create
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ char Name[32];
|
||||
/*37*/ uint16 Unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 Unknown39; //0
|
||||
};
|
||||
|
||||
struct BandolierDelete_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
struct BandolierDelete_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
};
|
||||
|
||||
struct BandolierSet_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
struct BandolierSet_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
};
|
||||
|
||||
struct Arrow_Struct {
|
||||
@@ -4252,14 +4277,6 @@ struct AA_Action {
|
||||
/*12*/ uint32 exp_value;
|
||||
};
|
||||
|
||||
|
||||
struct AA_Skills { //this should be removed and changed to AA_Array
|
||||
/*00*/ uint32 aa_skill; // Total AAs Spent
|
||||
/*04*/ uint32 aa_value;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*12*/
|
||||
};
|
||||
|
||||
struct AAExpUpdate_Struct {
|
||||
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
|
||||
/*04*/ uint32 aapoints_unspent;
|
||||
@@ -4277,12 +4294,12 @@ struct AltAdvStats_Struct {
|
||||
};
|
||||
|
||||
struct PlayerAA_Struct { // Is this still used?
|
||||
AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct AATable_Struct {
|
||||
/*00*/ int32 aa_spent; // Total AAs Spent
|
||||
/*04*/ AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
/*04*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct Weather_Struct {
|
||||
@@ -4530,19 +4547,12 @@ struct InternalVeteranReward
|
||||
/*012*/ InternalVeteranRewardItem items[8];
|
||||
};
|
||||
|
||||
struct VeteranClaimReply
|
||||
struct VeteranClaim
|
||||
{
|
||||
/*000*/ char name[64];
|
||||
/*064*/ uint32 claim_id;
|
||||
/*068*/ uint32 reject_field;
|
||||
/*072*/ uint32 unknown072;
|
||||
};
|
||||
|
||||
struct VeteranClaimRequest
|
||||
{
|
||||
/*000*/ char name_data[64]; //name + other data
|
||||
/*000*/ char name[64]; //name + other data
|
||||
/*064*/ uint32 claim_id;
|
||||
/*068*/ uint32 unknown068;
|
||||
/*072*/ uint32 action;
|
||||
};
|
||||
|
||||
struct GMSearchCorpse_Struct
|
||||
@@ -4714,7 +4724,7 @@ struct BuffIconEntry_Struct
|
||||
{
|
||||
uint32 buff_slot;
|
||||
uint32 spell_id;
|
||||
uint32 tics_remaining;
|
||||
int32 tics_remaining;
|
||||
uint32 num_hits;
|
||||
};
|
||||
|
||||
@@ -4723,6 +4733,7 @@ struct BuffIcon_Struct
|
||||
uint32 entity_id;
|
||||
uint8 all_buffs;
|
||||
uint16 count;
|
||||
uint8 type; // 0 = self buff window, 1 = self target window, 4 = group, 5 = PC, 7 = NPC
|
||||
BuffIconEntry_Struct entries[0];
|
||||
};
|
||||
|
||||
|
||||
+50
-27
@@ -23,6 +23,7 @@
|
||||
#include "op_codes.h"
|
||||
#include "crc16.h"
|
||||
#include "platform.h"
|
||||
#include "string_util.h"
|
||||
|
||||
#include <string>
|
||||
#include <iomanip>
|
||||
@@ -71,6 +72,8 @@ void EQStream::init(bool resetSession) {
|
||||
RateThreshold=RATEBASE/250;
|
||||
DecayRate=DECAYBASE/250;
|
||||
BytesWritten=0;
|
||||
sent_packet_count = 0;
|
||||
received_packet_count = 0;
|
||||
SequencedBase = 0;
|
||||
NextSequencedSend = 0;
|
||||
|
||||
@@ -463,37 +466,45 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
}
|
||||
break;
|
||||
case OP_SessionStatRequest: {
|
||||
if(p->Size() < sizeof(SessionStats))
|
||||
if(p->Size() < sizeof(ClientSessionStats))
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionStatRequest that was of malformed size" __L);
|
||||
break;
|
||||
}
|
||||
#ifndef COLLECTOR
|
||||
SessionStats *Stats=(SessionStats *)p->pBuffer;
|
||||
ClientSessionStats *ClientStats=(ClientSessionStats *)p->pBuffer;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received Stats: %lu packets received, %lu packets sent, Deltas: local %lu, (%lu <- %lu -> %lu) remote %lu" __L,
|
||||
(unsigned long)ntohl(Stats->packets_received), (unsigned long)ntohl(Stats->packets_sent), (unsigned long)ntohl(Stats->last_local_delta),
|
||||
(unsigned long)ntohl(Stats->low_delta), (unsigned long)ntohl(Stats->average_delta),
|
||||
(unsigned long)ntohl(Stats->high_delta), (unsigned long)ntohl(Stats->last_remote_delta));
|
||||
uint64 x=Stats->packets_received;
|
||||
Stats->packets_received=Stats->packets_sent;
|
||||
Stats->packets_sent=x;
|
||||
NonSequencedPush(new EQProtocolPacket(OP_SessionStatResponse,p->pBuffer,p->size));
|
||||
AdjustRates(ntohl(Stats->average_delta));
|
||||
(unsigned long)ntohl(ClientStats->packets_received), (unsigned long)ntohl(ClientStats->packets_sent), (unsigned long)ntohl(ClientStats->last_local_delta),
|
||||
(unsigned long)ntohl(ClientStats->low_delta), (unsigned long)ntohl(ClientStats->average_delta),
|
||||
(unsigned long)ntohl(ClientStats->high_delta), (unsigned long)ntohl(ClientStats->last_remote_delta));
|
||||
|
||||
AdjustRates(ntohl(ClientStats->average_delta));
|
||||
|
||||
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
|
||||
if(RETRANSMIT_TIMEOUT_MULT && ntohl(Stats->average_delta)) {
|
||||
if (RETRANSMIT_TIMEOUT_MULT && ntohl(ClientStats->average_delta)) {
|
||||
//recalculate retransmittimeout using the larger of the last rtt or average rtt, which is multiplied by the rule value
|
||||
if((ntohl(Stats->last_local_delta) + ntohl(Stats->last_remote_delta)) > (ntohl(Stats->average_delta) * 2)) {
|
||||
retransmittimeout = (ntohl(Stats->last_local_delta) + ntohl(Stats->last_remote_delta))
|
||||
if ((ntohl(ClientStats->last_local_delta) + ntohl(ClientStats->last_remote_delta)) > (ntohl(ClientStats->average_delta) * 2)) {
|
||||
retransmittimeout = (ntohl(ClientStats->last_local_delta) + ntohl(ClientStats->last_remote_delta))
|
||||
* RETRANSMIT_TIMEOUT_MULT;
|
||||
} else {
|
||||
retransmittimeout = ntohl(Stats->average_delta) * 2 * RETRANSMIT_TIMEOUT_MULT;
|
||||
retransmittimeout = ntohl(ClientStats->average_delta) * 2 * RETRANSMIT_TIMEOUT_MULT;
|
||||
}
|
||||
if(retransmittimeout > RETRANSMIT_TIMEOUT_MAX)
|
||||
retransmittimeout = RETRANSMIT_TIMEOUT_MAX;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Retransmit timeout recalculated to %dms" __L, retransmittimeout);
|
||||
}
|
||||
}
|
||||
|
||||
ServerSessionStats *ServerStats = (ServerSessionStats *)p->pBuffer;
|
||||
|
||||
//ServerStats->RequestID = ClientStats->RequestID; // no change
|
||||
ServerStats->ServerTime = htonl(Timer::GetCurrentTime());
|
||||
ServerStats->packets_sent_echo = ClientStats->packets_sent; // still in htonll format
|
||||
ServerStats->packets_received_echo = ClientStats->packets_received; // still in htonll format
|
||||
ServerStats->packets_sent = htonll(GetPacketsSent());
|
||||
ServerStats->packets_received = htonll(GetPacketsReceived());
|
||||
|
||||
NonSequencedPush(new EQProtocolPacket(OP_SessionStatResponse, p->pBuffer, p->size));
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
@@ -555,21 +566,35 @@ void EQStream::FastQueuePacket(EQApplicationPacket **p, bool ack_req)
|
||||
|
||||
void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
|
||||
{
|
||||
uint32 chunksize,used;
|
||||
uint32 chunksize, used;
|
||||
uint32 length;
|
||||
|
||||
if (Log.log_settings[Logs::Server_Client_Packet].is_category_enabled == 1){
|
||||
if (p->GetOpcode() != OP_SpecialMesg){
|
||||
Log.Out(Logs::General, Logs::Server_Client_Packet, "[%s - 0x%04x] [Size: %u]", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size());
|
||||
}
|
||||
}
|
||||
|
||||
if (Log.log_settings[Logs::Server_Client_Packet_With_Dump].is_category_enabled == 1){
|
||||
if (p->GetOpcode() != OP_SpecialMesg){
|
||||
Log.Out(Logs::General, Logs::Server_Client_Packet_With_Dump, "[%s - 0x%04x] [Size: %u] %s", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size(), DumpPacketToString(p).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
// Convert the EQApplicationPacket to 1 or more EQProtocolPackets
|
||||
if (p->size>(MaxLen-8)) { // proto-op(2), seq(2), app-op(2) ... data ... crc(2)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Making oversized packet, len %d" __L, p->size);
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Making oversized packet, len %d" __L, p->Size());
|
||||
|
||||
unsigned char *tmpbuff=new unsigned char[p->size+3];
|
||||
length=p->serialize(opcode, tmpbuff);
|
||||
if (length != p->Size())
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Packet adjustment, len %d to %d" __L, p->Size(), length);
|
||||
|
||||
EQProtocolPacket *out=new EQProtocolPacket(OP_Fragment,nullptr,MaxLen-4);
|
||||
*(uint32 *)(out->pBuffer+2)=htonl(p->Size());
|
||||
*(uint32 *)(out->pBuffer+2)=htonl(length);
|
||||
used=MaxLen-10;
|
||||
memcpy(out->pBuffer+6,tmpbuff,used);
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "First fragment: used %d/%d. Put size %d in the packet" __L, used, p->size, p->Size());
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "First fragment: used %d/%d. Payload size %d in the packet" __L, used, length, p->size);
|
||||
SequencedPush(out);
|
||||
|
||||
|
||||
@@ -580,7 +605,7 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
|
||||
out->size=chunksize+2;
|
||||
SequencedPush(out);
|
||||
used+=chunksize;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Subsequent fragment: len %d, used %d/%d." __L, chunksize, used, p->size);
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Subsequent fragment: len %d, used %d/%d." __L, chunksize, used, length);
|
||||
}
|
||||
delete p;
|
||||
delete[] tmpbuff;
|
||||
@@ -951,14 +976,12 @@ EQRawApplicationPacket *p=nullptr;
|
||||
}
|
||||
MInboundQueue.unlock();
|
||||
|
||||
//resolve the opcode if we can.
|
||||
if(p) {
|
||||
if(OpMgr != nullptr && *OpMgr != nullptr) {
|
||||
if (p) {
|
||||
if (OpMgr != nullptr && *OpMgr != nullptr) {
|
||||
EmuOpcode emu_op = (*OpMgr)->EQToEmu(p->opcode);
|
||||
if (emu_op == OP_Unknown) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Unable to convert EQ opcode 0x%.4x to an Application opcode.", p->opcode);
|
||||
}
|
||||
|
||||
// Log.Out(Logs::General, Logs::Client_Server_Packet_Unhandled, "Unknown :: [%s - 0x%04x] [Size: %u] %s", OpcodeManager::EmuToName(p->GetOpcode()), p->opcode, p->Size(), DumpPacketToString(p).c_str());
|
||||
}
|
||||
p->SetOpcode(emu_op);
|
||||
}
|
||||
}
|
||||
@@ -1090,8 +1113,8 @@ EQProtocolPacket *p=nullptr;
|
||||
|
||||
void EQStream::Process(const unsigned char *buffer, const uint32 length)
|
||||
{
|
||||
static unsigned char newbuffer[2048];
|
||||
uint32 newlength=0;
|
||||
static unsigned char newbuffer[2048];
|
||||
uint32 newlength=0;
|
||||
if (EQProtocolPacket::ValidateCRC(buffer,length,Key)) {
|
||||
if (compressed) {
|
||||
newlength=EQProtocolPacket::Decompress(buffer,length,newbuffer,2048);
|
||||
|
||||
+19
-1
@@ -71,7 +71,7 @@ struct SessionResponse {
|
||||
};
|
||||
|
||||
//Deltas are in ms, representing round trip times
|
||||
struct SessionStats {
|
||||
struct ClientSessionStats {
|
||||
/*000*/ uint16 RequestID;
|
||||
/*002*/ uint32 last_local_delta;
|
||||
/*006*/ uint32 average_delta;
|
||||
@@ -83,6 +83,16 @@ struct SessionStats {
|
||||
/*038*/
|
||||
};
|
||||
|
||||
struct ServerSessionStats {
|
||||
/*000*/ uint16 RequestID;
|
||||
/*002*/ uint32 ServerTime;
|
||||
/*006*/ uint64 packets_sent_echo;
|
||||
/*014*/ uint64 packets_received_echo;
|
||||
/*022*/ uint64 packets_sent;
|
||||
/*030*/ uint64 packets_received;
|
||||
/*038*/
|
||||
};
|
||||
|
||||
#pragma pack()
|
||||
|
||||
class OpcodeManager;
|
||||
@@ -158,6 +168,9 @@ class EQStream : public EQStreamInterface {
|
||||
|
||||
int32 BytesWritten;
|
||||
|
||||
uint64 sent_packet_count;
|
||||
uint64 received_packet_count;
|
||||
|
||||
Mutex MRate;
|
||||
int32 RateThreshold;
|
||||
int32 DecayRate;
|
||||
@@ -265,11 +278,13 @@ class EQStream : public EQStreamInterface {
|
||||
void AddBytesSent(uint32 bytes)
|
||||
{
|
||||
bytes_sent += bytes;
|
||||
++sent_packet_count;
|
||||
}
|
||||
|
||||
void AddBytesRecv(uint32 bytes)
|
||||
{
|
||||
bytes_recv += bytes;
|
||||
++received_packet_count;
|
||||
}
|
||||
|
||||
virtual const uint32 GetBytesSent() const { return bytes_sent; }
|
||||
@@ -288,6 +303,9 @@ class EQStream : public EQStreamInterface {
|
||||
return bytes_recv / (Timer::GetTimeSeconds() - create_time);
|
||||
}
|
||||
|
||||
const uint64 GetPacketsSent() { return sent_packet_count; }
|
||||
const uint64 GetPacketsReceived() { return received_packet_count; }
|
||||
|
||||
//used for dynamic stream identification
|
||||
class Signature {
|
||||
public:
|
||||
|
||||
@@ -288,7 +288,7 @@ void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::st
|
||||
|
||||
if (log_to_console) EQEmuLogSys::ProcessConsoleMessage(debug_level, log_category, output_debug_message);
|
||||
if (log_to_gmsay) EQEmuLogSys::ProcessGMSay(debug_level, log_category, output_debug_message);
|
||||
if (log_to_file) EQEmuLogSys::ProcessLogWrite(debug_level, log_category, output_message);
|
||||
if (log_to_file) EQEmuLogSys::ProcessLogWrite(debug_level, log_category, output_debug_message);
|
||||
}
|
||||
|
||||
void EQEmuLogSys::SetCurrentTimeStamp(char* time_stamp)
|
||||
|
||||
+11
-2
@@ -78,6 +78,10 @@ namespace Logs {
|
||||
MySQLQuery,
|
||||
Mercenaries,
|
||||
QuestDebug,
|
||||
Server_Client_Packet,
|
||||
Client_Server_Packet_Unhandled,
|
||||
Server_Client_Packet_With_Dump,
|
||||
Client_Server_Packet_With_Dump,
|
||||
MaxCategoryID /* Don't Remove this*/
|
||||
};
|
||||
|
||||
@@ -88,7 +92,7 @@ namespace Logs {
|
||||
"AI",
|
||||
"Aggro",
|
||||
"Attack",
|
||||
"Client Server Packet",
|
||||
"Packet :: Client -> Server",
|
||||
"Combat",
|
||||
"Commands",
|
||||
"Crash",
|
||||
@@ -121,7 +125,11 @@ namespace Logs {
|
||||
"MySQL Error",
|
||||
"MySQL Query",
|
||||
"Mercenaries",
|
||||
"Quest Debug"
|
||||
"Quest Debug",
|
||||
"Packet :: Server -> Client",
|
||||
"Packet :: Client -> Server Unhandled",
|
||||
"Packet :: Server -> Client (Dump)",
|
||||
"Packet :: Client -> Server (Dump)",
|
||||
};
|
||||
}
|
||||
|
||||
@@ -160,6 +168,7 @@ public:
|
||||
uint8 log_to_file;
|
||||
uint8 log_to_console;
|
||||
uint8 log_to_gmsay;
|
||||
uint8 is_category_enabled; /* When any log output in a category > 0, set this to 1 as (Enabled) */
|
||||
};
|
||||
|
||||
/* Internally used memory reference for all log settings per category.
|
||||
|
||||
+41
-42
@@ -43,19 +43,19 @@ EQTime::EQTime(TimeOfDay_Struct start_eq, time_t start_real)
|
||||
|
||||
EQTime::EQTime()
|
||||
{
|
||||
timezone=0;
|
||||
timezone = 0;
|
||||
memset(&eqTime, 0, sizeof(eqTime));
|
||||
//Defaults for time
|
||||
TimeOfDay_Struct start;
|
||||
start.day=1;
|
||||
start.hour=9;
|
||||
start.minute=0;
|
||||
start.month=1;
|
||||
start.year=3100;
|
||||
start.day = 1;
|
||||
start.hour = 9;
|
||||
start.minute = 0;
|
||||
start.month = 1;
|
||||
start.year = 3100;
|
||||
//Set default time zone
|
||||
timezone=0;
|
||||
timezone = 0;
|
||||
//Start EQTimer
|
||||
setEQTimeOfDay(start, time(0));
|
||||
SetCurrentEQTimeOfDay(start, time(0));
|
||||
}
|
||||
|
||||
EQTime::~EQTime()
|
||||
@@ -67,10 +67,10 @@ EQTime::~EQTime()
|
||||
//Input: Current Time (as a time_t), a pointer to the TimeOfDay_Struct that will be written to.
|
||||
//Output: 0=Error, 1=Sucess
|
||||
|
||||
int EQTime::getEQTimeOfDay( time_t timeConvert, struct TimeOfDay_Struct *eqTimeOfDay )
|
||||
int EQTime::GetCurrentEQTimeOfDay(time_t timeConvert, struct TimeOfDay_Struct *eqTimeOfDay)
|
||||
{
|
||||
/* check to see if we have a reference time to go by. */
|
||||
if( eqTime.start_realtime == 0 )
|
||||
if (eqTime.start_realtime == 0)
|
||||
return 0;
|
||||
|
||||
unsigned long diff = timeConvert - eqTime.start_realtime;
|
||||
@@ -83,7 +83,7 @@ int EQTime::getEQTimeOfDay( time_t timeConvert, struct TimeOfDay_Struct *eqTimeO
|
||||
int32 ntz = timezone;
|
||||
|
||||
/* The minutes range from 0 - 59 */
|
||||
diff += eqTime.start_eqtime.minute + (ntz%60);
|
||||
diff += eqTime.start_eqtime.minute + (ntz % 60);
|
||||
eqTimeOfDay->minute = diff % 60;
|
||||
diff /= 60;
|
||||
ntz /= 60;
|
||||
@@ -97,24 +97,24 @@ int EQTime::getEQTimeOfDay( time_t timeConvert, struct TimeOfDay_Struct *eqTimeO
|
||||
//
|
||||
// Modify it so that it works from
|
||||
// 0-23 for our calculations
|
||||
diff += ( eqTime.start_eqtime.hour - 1) + (ntz%24);
|
||||
eqTimeOfDay->hour = (diff%24) + 1;
|
||||
diff += (eqTime.start_eqtime.hour - 1) + (ntz % 24);
|
||||
eqTimeOfDay->hour = (diff % 24) + 1;
|
||||
diff /= 24;
|
||||
ntz /= 24;
|
||||
|
||||
// The days range from 1-28
|
||||
// Modify it so that it works from
|
||||
// 0-27 for our calculations
|
||||
diff += ( eqTime.start_eqtime.day - 1 ) + (ntz%28);
|
||||
eqTimeOfDay->day = (diff%28) + 1;
|
||||
diff += (eqTime.start_eqtime.day - 1) + (ntz % 28);
|
||||
eqTimeOfDay->day = (diff % 28) + 1;
|
||||
diff /= 28;
|
||||
ntz /= 28;
|
||||
|
||||
// The months range from 1-12
|
||||
// Modify it so that it works from
|
||||
// 0-11 for our calculations
|
||||
diff += ( eqTime.start_eqtime.month - 1 ) + (ntz%12);
|
||||
eqTimeOfDay->month = (diff%12) + 1;
|
||||
diff += (eqTime.start_eqtime.month - 1) + (ntz % 12);
|
||||
eqTimeOfDay->month = (diff % 12) + 1;
|
||||
diff /= 12;
|
||||
ntz /= 12;
|
||||
|
||||
@@ -124,12 +124,12 @@ int EQTime::getEQTimeOfDay( time_t timeConvert, struct TimeOfDay_Struct *eqTimeO
|
||||
}
|
||||
|
||||
//setEQTimeOfDay
|
||||
int EQTime::setEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real)
|
||||
int EQTime::SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real)
|
||||
{
|
||||
if(start_real==0)
|
||||
if (start_real == 0)
|
||||
return 0;
|
||||
eqTime.start_eqtime=start_eq;
|
||||
eqTime.start_realtime=start_real;
|
||||
eqTime.start_eqtime = start_eq;
|
||||
eqTime.start_realtime = start_real;
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -139,7 +139,7 @@ bool EQTime::saveFile(const char *filename)
|
||||
{
|
||||
std::ofstream of;
|
||||
of.open(filename);
|
||||
if(!of)
|
||||
if (!of)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "EQTime::saveFile failed: Unable to open file '%s'", filename);
|
||||
return false;
|
||||
@@ -200,24 +200,24 @@ bool EQTime::loadFile(const char *filename)
|
||||
|
||||
|
||||
bool EQTime::IsTimeBefore(TimeOfDay_Struct *base, TimeOfDay_Struct *test) {
|
||||
if(base->year > test->year)
|
||||
if (base->year > test->year)
|
||||
return(true);
|
||||
if(base->year < test->year)
|
||||
if (base->year < test->year)
|
||||
return(false);
|
||||
//same years
|
||||
if(base->month > test->month)
|
||||
if (base->month > test->month)
|
||||
return(true);
|
||||
if(base->month < test->month)
|
||||
if (base->month < test->month)
|
||||
return(false);
|
||||
//same month
|
||||
if(base->day > test->day)
|
||||
if (base->day > test->day)
|
||||
return(true);
|
||||
if(base->day < test->day)
|
||||
if (base->day < test->day)
|
||||
return(false);
|
||||
//same day
|
||||
if(base->hour > test->hour)
|
||||
if (base->hour > test->hour)
|
||||
return(true);
|
||||
if(base->hour < test->hour)
|
||||
if (base->hour < test->hour)
|
||||
return(false);
|
||||
//same hour...
|
||||
return(base->minute > test->minute);
|
||||
@@ -230,7 +230,7 @@ void EQTime::AddMinutes(uint32 minutes, TimeOfDay_Struct *to) {
|
||||
//minutes start at 0, everything else starts at 1
|
||||
cur = to->minute;
|
||||
cur += minutes;
|
||||
if(cur < 60) {
|
||||
if (cur < 60) {
|
||||
to->minute = cur;
|
||||
return;
|
||||
}
|
||||
@@ -238,29 +238,29 @@ void EQTime::AddMinutes(uint32 minutes, TimeOfDay_Struct *to) {
|
||||
//carry hours
|
||||
cur /= 60;
|
||||
cur += to->hour;
|
||||
if(cur <= 24) {
|
||||
if (cur <= 24) {
|
||||
to->hour = cur;
|
||||
return;
|
||||
}
|
||||
to->hour = ((cur-1) % 24) + 1;
|
||||
to->hour = ((cur - 1) % 24) + 1;
|
||||
//carry days
|
||||
cur = (cur-1) / 24;
|
||||
cur = (cur - 1) / 24;
|
||||
cur += to->day;
|
||||
if(cur <= 28) {
|
||||
if (cur <= 28) {
|
||||
to->day = cur;
|
||||
return;
|
||||
}
|
||||
to->day = ((cur-1) % 28) + 1;
|
||||
to->day = ((cur - 1) % 28) + 1;
|
||||
//carry months
|
||||
cur = (cur-1) / 28;
|
||||
cur = (cur - 1) / 28;
|
||||
cur += to->month;
|
||||
if(cur <= 12) {
|
||||
if (cur <= 12) {
|
||||
to->month = cur;
|
||||
return;
|
||||
}
|
||||
to->month = ((cur-1) % 12) + 1;
|
||||
to->month = ((cur - 1) % 12) + 1;
|
||||
//carry years
|
||||
to->year += (cur-1) / 12;
|
||||
to->year += (cur - 1) / 12;
|
||||
}
|
||||
|
||||
void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) {
|
||||
@@ -269,5 +269,4 @@ void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) {
|
||||
t->month, t->day, t->year, t->hour, t->minute);
|
||||
buf[127] = '\0';
|
||||
str = buf;
|
||||
}
|
||||
|
||||
}
|
||||
+3
-3
@@ -21,8 +21,8 @@ public:
|
||||
~EQTime();
|
||||
|
||||
//Get functions
|
||||
int getEQTimeOfDay( TimeOfDay_Struct *eqTimeOfDay ) { return(getEQTimeOfDay(time(nullptr), eqTimeOfDay)); }
|
||||
int getEQTimeOfDay( time_t timeConvert, TimeOfDay_Struct *eqTimeOfDay );
|
||||
int GetCurrentEQTimeOfDay( TimeOfDay_Struct *eqTimeOfDay ) { return(GetCurrentEQTimeOfDay(time(nullptr), eqTimeOfDay)); }
|
||||
int GetCurrentEQTimeOfDay( time_t timeConvert, TimeOfDay_Struct *eqTimeOfDay );
|
||||
TimeOfDay_Struct getStartEQTime() { return eqTime.start_eqtime; }
|
||||
time_t getStartRealTime() { return eqTime.start_realtime; }
|
||||
uint32 getEQTimeZone() { return timezone; }
|
||||
@@ -30,7 +30,7 @@ public:
|
||||
uint32 getEQTimeZoneMin() { return timezone%60; }
|
||||
|
||||
//Set functions
|
||||
int setEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real);
|
||||
int SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real);
|
||||
void setEQTimeZone(int32 in_timezone) { timezone=in_timezone; }
|
||||
|
||||
//Time math/logic functions
|
||||
|
||||
@@ -0,0 +1,88 @@
|
||||
#include "global_define.h"
|
||||
#include "types.h"
|
||||
#include "clientversions.h"
|
||||
#include "file_verify.h"
|
||||
#include "crc32.h"
|
||||
#include <stdio.h>
|
||||
|
||||
#pragma pack(1)
|
||||
struct VerifyFileStruct
|
||||
{
|
||||
uint32 crc;
|
||||
uint32 file_size;
|
||||
uint32 offset[256];
|
||||
uint32 data[256];
|
||||
};
|
||||
#pragma pack()
|
||||
|
||||
EQEmu::FileVerify::FileVerify() {
|
||||
buffer = nullptr;
|
||||
size = 0;
|
||||
}
|
||||
|
||||
EQEmu::FileVerify::~FileVerify() {
|
||||
safe_delete_array(buffer);
|
||||
}
|
||||
|
||||
bool EQEmu::FileVerify::Load(const char *file_name) {
|
||||
safe_delete_array(buffer);
|
||||
size = 0;
|
||||
|
||||
FILE *f = fopen(file_name, "rb");
|
||||
if(!f) {
|
||||
buffer = nullptr;
|
||||
size = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
fseek(f, 0U, SEEK_END);
|
||||
size = ftell(f);
|
||||
rewind(f);
|
||||
|
||||
buffer = new char[size];
|
||||
auto result = fread(buffer, 1, size, f);
|
||||
fclose(f);
|
||||
|
||||
if(result != size) {
|
||||
safe_delete_array(buffer);
|
||||
size = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::FileVerify::Verify(const char *data, uint32 size, ClientVersion version) {
|
||||
if(!buffer) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if(size != sizeof(VerifyFileStruct)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
VerifyFileStruct *vs = (VerifyFileStruct*)data;
|
||||
if(this->size != vs->file_size) {
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 crc = CRC32::GenerateNoFlip((uchar*)buffer, this->size);
|
||||
if(vs->crc != crc) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for(int i = 0; i < 256; ++i) {
|
||||
uint32 offset = vs->offset[i] * 4;
|
||||
|
||||
if((offset - 4) > this->size) {
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 check = *(uint32*)(buffer + offset);
|
||||
if(check != vs->data[i]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef EQEMU_COMMON_FILE_VERIFY_H
|
||||
#define EQEMU_COMMON_FILE_VERIFY_H
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
class FileVerify
|
||||
{
|
||||
public:
|
||||
FileVerify();
|
||||
~FileVerify();
|
||||
|
||||
bool Load(const char *file_name);
|
||||
bool Verify(const char *data, uint32 size, ClientVersion version);
|
||||
|
||||
private:
|
||||
char *buffer;
|
||||
uint32 size;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,87 @@
|
||||
#include "global_define.h"
|
||||
#include "types.h"
|
||||
#include "clientversions.h"
|
||||
#include "eq_packet.h"
|
||||
#include "file_verify_manager.h"
|
||||
#include "string_util.h"
|
||||
#include <memory>
|
||||
|
||||
struct EQEmu::FileVerifyManager::impl {
|
||||
std::unique_ptr<FileVerify> spell_data;
|
||||
std::unique_ptr<FileVerify> skill_data;
|
||||
std::unique_ptr<FileVerify> base_data;
|
||||
std::unique_ptr<FileVerify> eqgames[(int)ClientVersion::MaxClientVersions];
|
||||
};
|
||||
|
||||
EQEmu::FileVerifyManager::FileVerifyManager() {
|
||||
impl_ = new impl;
|
||||
impl_->spell_data.reset(new FileVerify());
|
||||
impl_->spell_data->Load("verify/spells_us.txt");
|
||||
|
||||
impl_->skill_data.reset(new FileVerify());
|
||||
impl_->skill_data->Load("verify/SkillCaps.txt");
|
||||
|
||||
impl_->base_data.reset(new FileVerify());
|
||||
impl_->base_data->Load("verify/BaseData.txt");
|
||||
|
||||
for(int i = 0; i < (int)ClientVersion::MaxClientVersions; ++i) {
|
||||
impl_->eqgames[i].reset(nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::FileVerifyManager::~FileVerifyManager() {
|
||||
delete impl_;
|
||||
}
|
||||
|
||||
bool EQEmu::FileVerifyManager::VerifySpellFile(const EQApplicationPacket *app, ClientVersion version) {
|
||||
if(!impl_->spell_data) {
|
||||
impl_->spell_data.reset(new FileVerify());
|
||||
|
||||
if(!impl_->spell_data->Load("verify/spells_us.txt")) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return impl_->spell_data->Verify((char*)app->pBuffer, app->size, version);
|
||||
}
|
||||
|
||||
bool EQEmu::FileVerifyManager::VerifySkillFile(const EQApplicationPacket *app, ClientVersion version) {
|
||||
if(!impl_->skill_data) {
|
||||
impl_->skill_data.reset(new FileVerify());
|
||||
|
||||
if(!impl_->skill_data->Load("verify/SkillCaps.txt")) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return impl_->skill_data->Verify((char*)app->pBuffer, app->size, version);
|
||||
}
|
||||
|
||||
bool EQEmu::FileVerifyManager::VerifyBaseDataFile(const EQApplicationPacket *app, ClientVersion version) {
|
||||
if(!impl_->base_data) {
|
||||
impl_->base_data.reset(new FileVerify());
|
||||
|
||||
if(!impl_->base_data->Load("verify/BaseData.txt")) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return impl_->base_data->Verify((char*)app->pBuffer, app->size, version);
|
||||
}
|
||||
|
||||
bool EQEmu::FileVerifyManager::VerifyEQGame(const EQApplicationPacket *app, ClientVersion version) {
|
||||
int v = (int)version;
|
||||
if(v >= (int)ClientVersion::MaxClientVersions) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if(!impl_->eqgames[v]) {
|
||||
impl_->eqgames[v].reset(new FileVerify());
|
||||
|
||||
if(!impl_->eqgames[v]->Load(StringFormat("verify/%s/eqgame.exe", ClientVersionName(version)).c_str())) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return impl_->eqgames[v]->Verify((char*)app->pBuffer, app->size, version);
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#ifndef EQEMU_COMMON_FILE_VERIFY_MANAGER_H
|
||||
#define EQEMU_COMMON_FILE_VERIFY_MANAGER_H
|
||||
|
||||
#include "file_verify.h"
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
class FileVerifyManager
|
||||
{
|
||||
public:
|
||||
~FileVerifyManager();
|
||||
|
||||
static FileVerifyManager& Get()
|
||||
{
|
||||
static FileVerifyManager instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
bool VerifySpellFile(const EQApplicationPacket *app, ClientVersion version);
|
||||
bool VerifySkillFile(const EQApplicationPacket *app, ClientVersion version);
|
||||
bool VerifyBaseDataFile(const EQApplicationPacket *app, ClientVersion version);
|
||||
bool VerifyEQGame(const EQApplicationPacket *app, ClientVersion version);
|
||||
private:
|
||||
FileVerifyManager();
|
||||
FileVerifyManager(FileVerifyManager const&);
|
||||
void operator=(FileVerifyManager const&);
|
||||
|
||||
struct impl;
|
||||
impl *impl_;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
+120
-38
@@ -506,6 +506,7 @@ int16 Inventory::HasItem(uint32 item_id, uint8 quantity, uint8 where)
|
||||
return slot_id;
|
||||
}
|
||||
|
||||
// Behavioral change - Limbo is no longer checked due to improper handling of return value
|
||||
if (where & invWhereCursor) {
|
||||
// Check cursor queue
|
||||
slot_id = _HasItem(m_cursor, item_id, quantity);
|
||||
@@ -552,6 +553,7 @@ int16 Inventory::HasItemByUse(uint8 use, uint8 quantity, uint8 where)
|
||||
return slot_id;
|
||||
}
|
||||
|
||||
// Behavioral change - Limbo is no longer checked due to improper handling of return value
|
||||
if (where & invWhereCursor) {
|
||||
// Check cursor queue
|
||||
slot_id = _HasItemByUse(m_cursor, use, quantity);
|
||||
@@ -597,6 +599,7 @@ int16 Inventory::HasItemByLoreGroup(uint32 loregroup, uint8 where)
|
||||
return slot_id;
|
||||
}
|
||||
|
||||
// Behavioral change - Limbo is no longer checked due to improper handling of return value
|
||||
if (where & invWhereCursor) {
|
||||
// Check cursor queue
|
||||
slot_id = _HasItemByLoreGroup(m_cursor, loregroup);
|
||||
@@ -657,7 +660,7 @@ int16 Inventory::FindFreeSlotForTradeItem(const ItemInst* inst) {
|
||||
// Do not arbitrarily use this function..it is designed for use with Client::ResetTrade() and Client::FinishTrade().
|
||||
// If you have a need, use it..but, understand it is not a compatible replacement for Inventory::FindFreeSlot().
|
||||
//
|
||||
// I'll probably implement a bitmask in the new inventory system to avoid having to adjust stack bias -U
|
||||
// I'll probably implement a bitmask in the new inventory system to avoid having to adjust stack bias
|
||||
|
||||
if (!inst || !inst->GetID())
|
||||
return INVALID_INDEX;
|
||||
@@ -990,33 +993,43 @@ int Inventory::GetSlotByItemInst(ItemInst *inst) {
|
||||
return INVALID_INDEX;
|
||||
}
|
||||
|
||||
uint8 Inventory::FindHighestLightValue()
|
||||
uint8 Inventory::FindBrightestLightType()
|
||||
{
|
||||
uint8 light_value = NOT_USED;
|
||||
uint8 brightest_light_type = 0;
|
||||
|
||||
// NOTE: The client does not recognize augment light sources, applied or otherwise, and should not be parsed
|
||||
for (auto iter = m_worn.begin(); iter != m_worn.end(); ++iter) {
|
||||
if ((iter->first < EmuConstants::EQUIPMENT_BEGIN || iter->first > EmuConstants::EQUIPMENT_END) && iter->first != MainPowerSource) { continue; }
|
||||
if (iter->first == MainAmmo) { continue; }
|
||||
|
||||
auto inst = iter->second;
|
||||
if (inst == nullptr) { continue; }
|
||||
auto item = inst->GetItem();
|
||||
if (item == nullptr) { continue; }
|
||||
if (item->Light & 0xF0) { continue; }
|
||||
if (item->Light > light_value) { light_value = item->Light; }
|
||||
|
||||
if (LightProfile_Struct::IsLevelGreater(item->Light, brightest_light_type))
|
||||
brightest_light_type = item->Light;
|
||||
}
|
||||
|
||||
uint8 general_light_type = 0;
|
||||
for (auto iter = m_inv.begin(); iter != m_inv.end(); ++iter) {
|
||||
if (iter->first < EmuConstants::GENERAL_BEGIN || iter->first > EmuConstants::GENERAL_END) { continue; }
|
||||
|
||||
auto inst = iter->second;
|
||||
if (inst == nullptr) { continue; }
|
||||
auto item = inst->GetItem();
|
||||
if (item == nullptr) { continue; }
|
||||
if (item->ItemType != ItemTypeMisc && item->ItemType != ItemTypeLight) { continue; }
|
||||
if (item->Light & 0xF0) { continue; }
|
||||
if (item->Light > light_value) { light_value = item->Light; }
|
||||
|
||||
if (item->ItemClass != ItemClassCommon) { continue; }
|
||||
if (item->Light < 9 || item->Light > 13) { continue; }
|
||||
|
||||
if (LightProfile_Struct::TypeToLevel(item->Light))
|
||||
general_light_type = item->Light;
|
||||
}
|
||||
|
||||
return light_value;
|
||||
if (LightProfile_Struct::IsLevelGreater(general_light_type, brightest_light_type))
|
||||
brightest_light_type = general_light_type;
|
||||
|
||||
return brightest_light_type;
|
||||
}
|
||||
|
||||
void Inventory::dumpEntireInventory() {
|
||||
@@ -1059,7 +1072,7 @@ int Inventory::GetSlotByItemInstCollection(const std::map<int16, ItemInst*> &col
|
||||
}
|
||||
|
||||
if (t_inst && !t_inst->IsType(ItemClassContainer)) {
|
||||
for (auto b_iter = t_inst->_begin(); b_iter != t_inst->_end(); ++b_iter) {
|
||||
for (auto b_iter = t_inst->_cbegin(); b_iter != t_inst->_cend(); ++b_iter) {
|
||||
if (b_iter->second == inst) {
|
||||
return Inventory::CalcSlotId(iter->first, b_iter->first);
|
||||
}
|
||||
@@ -1070,13 +1083,10 @@ int Inventory::GetSlotByItemInstCollection(const std::map<int16, ItemInst*> &col
|
||||
return -1;
|
||||
}
|
||||
|
||||
void Inventory::dumpItemCollection(const std::map<int16, ItemInst*> &collection) {
|
||||
iter_inst it;
|
||||
iter_contents itb;
|
||||
ItemInst* inst = nullptr;
|
||||
|
||||
for (it = collection.begin(); it != collection.end(); ++it) {
|
||||
inst = it->second;
|
||||
void Inventory::dumpItemCollection(const std::map<int16, ItemInst*> &collection)
|
||||
{
|
||||
for (auto it = collection.cbegin(); it != collection.cend(); ++it) {
|
||||
auto inst = it->second;
|
||||
if (!inst || !inst->GetItem())
|
||||
continue;
|
||||
|
||||
@@ -1087,14 +1097,13 @@ void Inventory::dumpItemCollection(const std::map<int16, ItemInst*> &collection)
|
||||
}
|
||||
}
|
||||
|
||||
void Inventory::dumpBagContents(ItemInst *inst, iter_inst *it) {
|
||||
iter_contents itb;
|
||||
|
||||
void Inventory::dumpBagContents(ItemInst *inst, std::map<int16, ItemInst*>::const_iterator *it)
|
||||
{
|
||||
if (!inst || !inst->IsType(ItemClassContainer))
|
||||
return;
|
||||
|
||||
// Go through bag, if bag
|
||||
for (itb = inst->_begin(); itb != inst->_end(); ++itb) {
|
||||
for (auto itb = inst->_cbegin(); itb != inst->_cend(); ++itb) {
|
||||
ItemInst* baginst = itb->second;
|
||||
if (!baginst || !baginst->GetItem())
|
||||
continue;
|
||||
@@ -1109,7 +1118,7 @@ void Inventory::dumpBagContents(ItemInst *inst, iter_inst *it) {
|
||||
// Internal Method: Retrieves item within an inventory bucket
|
||||
ItemInst* Inventory::_GetItem(const std::map<int16, ItemInst*>& bucket, int16 slot_id) const
|
||||
{
|
||||
iter_inst it = bucket.find(slot_id);
|
||||
auto it = bucket.find(slot_id);
|
||||
if (it != bucket.end()) {
|
||||
return it->second;
|
||||
}
|
||||
@@ -1122,6 +1131,8 @@ ItemInst* Inventory::_GetItem(const std::map<int16, ItemInst*>& bucket, int16 sl
|
||||
// Assumes item has already been allocated
|
||||
int16 Inventory::_PutItem(int16 slot_id, ItemInst* inst)
|
||||
{
|
||||
// What happens here when we _PutItem(MainCursor)? Bad things..really bad things...
|
||||
//
|
||||
// If putting a nullptr into slot, we need to remove slot without memory delete
|
||||
if (inst == nullptr) {
|
||||
//Why do we not delete the poped item here????
|
||||
@@ -1203,7 +1214,7 @@ int16 Inventory::_HasItem(std::map<int16, ItemInst*>& bucket, uint32 item_id, ui
|
||||
|
||||
if (!inst->IsType(ItemClassContainer)) { continue; }
|
||||
|
||||
for (auto bag_iter = inst->_begin(); bag_iter != inst->_end(); ++bag_iter) {
|
||||
for (auto bag_iter = inst->_cbegin(); bag_iter != inst->_cend(); ++bag_iter) {
|
||||
auto bag_inst = bag_iter->second;
|
||||
if (bag_inst == nullptr) { continue; }
|
||||
|
||||
@@ -1230,11 +1241,11 @@ int16 Inventory::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
|
||||
// found, it is presented as being available on the cursor. In cases of a parity check, this
|
||||
// is sufficient. However, in cases where referential criteria is considered, this can lead
|
||||
// to unintended results. Funtionality should be observed when referencing the return value
|
||||
// of this query -U
|
||||
// of this query
|
||||
|
||||
uint8 quantity_found = 0;
|
||||
|
||||
for (auto iter = iqueue.begin(); iter != iqueue.end(); ++iter) {
|
||||
for (auto iter = iqueue.cbegin(); iter != iqueue.cend(); ++iter) {
|
||||
auto inst = *iter;
|
||||
if (inst == nullptr) { continue; }
|
||||
|
||||
@@ -1251,7 +1262,7 @@ int16 Inventory::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
|
||||
|
||||
if (!inst->IsType(ItemClassContainer)) { continue; }
|
||||
|
||||
for (auto bag_iter = inst->_begin(); bag_iter != inst->_end(); ++bag_iter) {
|
||||
for (auto bag_iter = inst->_cbegin(); bag_iter != inst->_cend(); ++bag_iter) {
|
||||
auto bag_inst = bag_iter->second;
|
||||
if (bag_inst == nullptr) { continue; }
|
||||
|
||||
@@ -1266,6 +1277,9 @@ int16 Inventory::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
|
||||
return legacy::SLOT_AUGMENT;
|
||||
}
|
||||
}
|
||||
|
||||
// We only check the visible cursor due to lack of queue processing ability (client allows duplicate in limbo)
|
||||
break;
|
||||
}
|
||||
|
||||
return INVALID_INDEX;
|
||||
@@ -1288,7 +1302,7 @@ int16 Inventory::_HasItemByUse(std::map<int16, ItemInst*>& bucket, uint8 use, ui
|
||||
|
||||
if (!inst->IsType(ItemClassContainer)) { continue; }
|
||||
|
||||
for (auto bag_iter = inst->_begin(); bag_iter != inst->_end(); ++bag_iter) {
|
||||
for (auto bag_iter = inst->_cbegin(); bag_iter != inst->_cend(); ++bag_iter) {
|
||||
auto bag_inst = bag_iter->second;
|
||||
if (bag_inst == nullptr) { continue; }
|
||||
|
||||
@@ -1308,7 +1322,7 @@ int16 Inventory::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity)
|
||||
{
|
||||
uint8 quantity_found = 0;
|
||||
|
||||
for (auto iter = iqueue.begin(); iter != iqueue.end(); ++iter) {
|
||||
for (auto iter = iqueue.cbegin(); iter != iqueue.cend(); ++iter) {
|
||||
auto inst = *iter;
|
||||
if (inst == nullptr) { continue; }
|
||||
|
||||
@@ -1320,7 +1334,7 @@ int16 Inventory::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity)
|
||||
|
||||
if (!inst->IsType(ItemClassContainer)) { continue; }
|
||||
|
||||
for (auto bag_iter = inst->_begin(); bag_iter != inst->_end(); ++bag_iter) {
|
||||
for (auto bag_iter = inst->_cbegin(); bag_iter != inst->_cend(); ++bag_iter) {
|
||||
auto bag_inst = bag_iter->second;
|
||||
if (bag_inst == nullptr) { continue; }
|
||||
|
||||
@@ -1330,6 +1344,9 @@ int16 Inventory::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity)
|
||||
return Inventory::CalcSlotId(MainCursor, bag_iter->first);
|
||||
}
|
||||
}
|
||||
|
||||
// We only check the visible cursor due to lack of queue processing ability (client allows duplicate in limbo)
|
||||
break;
|
||||
}
|
||||
|
||||
return INVALID_INDEX;
|
||||
@@ -1354,7 +1371,7 @@ int16 Inventory::_HasItemByLoreGroup(std::map<int16, ItemInst*>& bucket, uint32
|
||||
|
||||
if (!inst->IsType(ItemClassContainer)) { continue; }
|
||||
|
||||
for (auto bag_iter = inst->_begin(); bag_iter != inst->_end(); ++bag_iter) {
|
||||
for (auto bag_iter = inst->_cbegin(); bag_iter != inst->_cend(); ++bag_iter) {
|
||||
auto bag_inst = bag_iter->second;
|
||||
if (bag_inst == nullptr) { continue; }
|
||||
|
||||
@@ -1377,7 +1394,7 @@ int16 Inventory::_HasItemByLoreGroup(std::map<int16, ItemInst*>& bucket, uint32
|
||||
// Internal Method: Checks an inventory queue type bucket for a particular item
|
||||
int16 Inventory::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
|
||||
{
|
||||
for (auto iter = iqueue.begin(); iter != iqueue.end(); ++iter) {
|
||||
for (auto iter = iqueue.cbegin(); iter != iqueue.cend(); ++iter) {
|
||||
auto inst = *iter;
|
||||
if (inst == nullptr) { continue; }
|
||||
|
||||
@@ -1394,7 +1411,7 @@ int16 Inventory::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
|
||||
|
||||
if (!inst->IsType(ItemClassContainer)) { continue; }
|
||||
|
||||
for (auto bag_iter = inst->_begin(); bag_iter != inst->_end(); ++bag_iter) {
|
||||
for (auto bag_iter = inst->_cbegin(); bag_iter != inst->_cend(); ++bag_iter) {
|
||||
auto bag_inst = bag_iter->second;
|
||||
if (bag_inst == nullptr) { continue; }
|
||||
|
||||
@@ -1409,6 +1426,9 @@ int16 Inventory::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
|
||||
return legacy::SLOT_AUGMENT;
|
||||
}
|
||||
}
|
||||
|
||||
// We only check the visible cursor due to lack of queue processing ability (client allows duplicate in limbo)
|
||||
break;
|
||||
}
|
||||
|
||||
return INVALID_INDEX;
|
||||
@@ -1504,8 +1524,7 @@ ItemInst::ItemInst(const ItemInst& copy)
|
||||
m_attuned=copy.m_attuned;
|
||||
m_merchantcount=copy.m_merchantcount;
|
||||
// Copy container contents
|
||||
iter_contents it;
|
||||
for (it=copy.m_contents.begin(); it!=copy.m_contents.end(); ++it) {
|
||||
for (auto it = copy.m_contents.begin(); it != copy.m_contents.end(); ++it) {
|
||||
ItemInst* inst_old = it->second;
|
||||
ItemInst* inst_new = nullptr;
|
||||
|
||||
@@ -1675,7 +1694,7 @@ bool ItemInst::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
|
||||
// Retrieve item inside container
|
||||
ItemInst* ItemInst::GetItem(uint8 index) const
|
||||
{
|
||||
iter_contents it = m_contents.find(index);
|
||||
auto it = m_contents.find(index);
|
||||
if (it != m_contents.end()) {
|
||||
return it->second;
|
||||
}
|
||||
@@ -1738,7 +1757,7 @@ void ItemInst::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent)
|
||||
// TODO: This needs work...
|
||||
|
||||
// Destroy container contents
|
||||
iter_contents cur, end, del;
|
||||
std::map<uint8, ItemInst*>::const_iterator cur, end, del;
|
||||
cur = m_contents.begin();
|
||||
end = m_contents.end();
|
||||
for (; cur != end;) {
|
||||
@@ -2138,7 +2157,7 @@ ItemInst* ItemInst::Clone() const
|
||||
}
|
||||
|
||||
bool ItemInst::IsSlotAllowed(int16 slot_id) const {
|
||||
// 'SupportsContainers' and 'slot_id > 21' previously saw the reassigned PowerSource slot (9999 to 22) as valid -U
|
||||
// 'SupportsContainers' and 'slot_id > 21' previously saw the reassigned PowerSource slot (9999 to 22) as valid
|
||||
if (!m_item) { return false; }
|
||||
else if (Inventory::SupportsContainers(slot_id)) { return true; }
|
||||
else if (m_item->Slots & (1 << slot_id)) { return true; }
|
||||
@@ -2351,3 +2370,66 @@ bool Item_Struct::IsEquipable(uint16 Race, uint16 Class_) const
|
||||
|
||||
return (IsRace && IsClass);
|
||||
}
|
||||
|
||||
//
|
||||
// struct LightProfile_Struct
|
||||
//
|
||||
uint8 LightProfile_Struct::TypeToLevel(uint8 lightType)
|
||||
{
|
||||
switch (lightType) {
|
||||
case lightTypeGlobeOfStars:
|
||||
return lightLevelBrilliant; // 10
|
||||
case lightTypeFlamelessLantern:
|
||||
case lightTypeGreaterLightstone:
|
||||
return lightLevelLargeMagic; // 9
|
||||
case lightTypeLargeLantern:
|
||||
return lightLevelLargeLantern; // 8
|
||||
case lightTypeSteinOfMoggok:
|
||||
case lightTypeLightstone:
|
||||
return lightLevelMagicLantern; // 7
|
||||
case lightTypeSmallLantern:
|
||||
return lightLevelSmallLantern; // 6
|
||||
case lightTypeColdlight:
|
||||
case lightTypeUnknown2:
|
||||
return lightLevelBlueLight; // 5
|
||||
case lightTypeFireBeetleEye:
|
||||
case lightTypeUnknown1:
|
||||
return lightLevelRedLight; // 4
|
||||
case lightTypeTinyGlowingSkull:
|
||||
case lightTypeLightGlobe:
|
||||
return lightLevelSmallMagic; // 3
|
||||
case lightTypeTorch:
|
||||
return lightLevelTorch; // 2
|
||||
case lightLevelCandle:
|
||||
return lightLevelCandle; // 1
|
||||
default:
|
||||
return lightLevelUnlit; // 0
|
||||
}
|
||||
}
|
||||
|
||||
bool LightProfile_Struct::IsLevelGreater(uint8 leftType, uint8 rightType)
|
||||
{
|
||||
static const uint8 light_levels[LIGHT_TYPES_COUNT] = {
|
||||
lightLevelUnlit, /* lightTypeNone */
|
||||
lightLevelCandle, /* lightTypeCandle */
|
||||
lightLevelTorch, /* lightTypeTorch */
|
||||
lightLevelSmallMagic, /* lightTypeTinyGlowingSkull */
|
||||
lightLevelSmallLantern, /* lightTypeSmallLantern */
|
||||
lightLevelMagicLantern, /* lightTypeSteinOfMoggok */
|
||||
lightLevelLargeLantern, /* lightTypeLargeLantern */
|
||||
lightLevelLargeMagic, /* lightTypeFlamelessLantern */
|
||||
lightLevelBrilliant, /* lightTypeGlobeOfStars */
|
||||
lightLevelSmallMagic, /* lightTypeLightGlobe */
|
||||
lightLevelMagicLantern, /* lightTypeLightstone */
|
||||
lightLevelLargeMagic, /* lightTypeGreaterLightstone */
|
||||
lightLevelRedLight, /* lightTypeFireBeetleEye */
|
||||
lightLevelBlueLight, /* lightTypeColdlight */
|
||||
lightLevelRedLight, /* lightTypeUnknown1 */
|
||||
lightLevelBlueLight /* lightTypeUnknown2 */
|
||||
};
|
||||
|
||||
if (leftType >= LIGHT_TYPES_COUNT) { leftType = lightTypeNone; }
|
||||
if (rightType >= LIGHT_TYPES_COUNT) { rightType = lightTypeNone; }
|
||||
|
||||
return (light_levels[leftType] > light_levels[rightType]);
|
||||
}
|
||||
|
||||
+47
-11
@@ -33,9 +33,6 @@ class EvolveInfo; // Stores information about an evolving item family
|
||||
#include <list>
|
||||
#include <map>
|
||||
|
||||
// Helper typedefs
|
||||
typedef std::map<int16, ItemInst*>::const_iterator iter_inst;
|
||||
typedef std::map<uint8, ItemInst*>::const_iterator iter_contents;
|
||||
|
||||
namespace ItemField
|
||||
{
|
||||
@@ -86,8 +83,8 @@ public:
|
||||
// Public Methods
|
||||
/////////////////////////
|
||||
|
||||
inline std::list<ItemInst*>::const_iterator begin() { return m_list.begin(); }
|
||||
inline std::list<ItemInst*>::const_iterator end() { return m_list.end(); }
|
||||
inline std::list<ItemInst*>::const_iterator cbegin() { return m_list.cbegin(); }
|
||||
inline std::list<ItemInst*>::const_iterator cend() { return m_list.cend(); }
|
||||
|
||||
inline int size() { return static_cast<int>(m_list.size()); } // TODO: change to size_t
|
||||
inline bool empty() { return m_list.empty(); }
|
||||
@@ -140,8 +137,8 @@ public:
|
||||
ItemInst* GetItem(int16 slot_id) const;
|
||||
ItemInst* GetItem(int16 slot_id, uint8 bagidx) const;
|
||||
|
||||
inline std::list<ItemInst*>::const_iterator cursor_begin() { return m_cursor.begin(); }
|
||||
inline std::list<ItemInst*>::const_iterator cursor_end() { return m_cursor.end(); }
|
||||
inline std::list<ItemInst*>::const_iterator cursor_cbegin() { return m_cursor.cbegin(); }
|
||||
inline std::list<ItemInst*>::const_iterator cursor_cend() { return m_cursor.cend(); }
|
||||
|
||||
inline int CursorSize() { return m_cursor.size(); }
|
||||
inline bool CursorEmpty() { return m_cursor.empty(); }
|
||||
@@ -207,7 +204,7 @@ public:
|
||||
|
||||
int GetSlotByItemInst(ItemInst *inst);
|
||||
|
||||
uint8 FindHighestLightValue();
|
||||
uint8 FindBrightestLightType();
|
||||
|
||||
void dumpEntireInventory();
|
||||
void dumpWornItems();
|
||||
@@ -227,7 +224,7 @@ protected:
|
||||
|
||||
int GetSlotByItemInstCollection(const std::map<int16, ItemInst*> &collection, ItemInst *inst);
|
||||
void dumpItemCollection(const std::map<int16, ItemInst*> &collection);
|
||||
void dumpBagContents(ItemInst *inst, iter_inst *it);
|
||||
void dumpBagContents(ItemInst *inst, std::map<int16, ItemInst*>::const_iterator *it);
|
||||
|
||||
// Retrieves item within an inventory bucket
|
||||
ItemInst* _GetItem(const std::map<int16, ItemInst*>& bucket, int16 slot_id) const;
|
||||
@@ -425,8 +422,8 @@ protected:
|
||||
//////////////////////////
|
||||
// Protected Members
|
||||
//////////////////////////
|
||||
iter_contents _begin() { return m_contents.begin(); }
|
||||
iter_contents _end() { return m_contents.end(); }
|
||||
std::map<uint8, ItemInst*>::const_iterator _cbegin() { return m_contents.cbegin(); }
|
||||
std::map<uint8, ItemInst*>::const_iterator _cend() { return m_contents.cend(); }
|
||||
|
||||
friend class Inventory;
|
||||
|
||||
@@ -475,4 +472,43 @@ public:
|
||||
~EvolveInfo();
|
||||
};
|
||||
|
||||
struct LightProfile_Struct
|
||||
{
|
||||
/*
|
||||
Current criteria (light types):
|
||||
Equipment: { 0 .. 15 }
|
||||
General: { 9 .. 13 }
|
||||
|
||||
Notes:
|
||||
- Initial character load and item movement updates use different light source update behaviors
|
||||
-- Server procedure matches the item movement behavior since most updates occur post-character load
|
||||
- MainAmmo is not considered when determining light sources
|
||||
- No 'Sub' or 'Aug' items are recognized as light sources
|
||||
- Light types '< 9' and '> 13' are not considered for general (carried) light sources
|
||||
- If values > 0x0F are valid, then assignment limiters will need to be removed
|
||||
- MainCursor 'appears' to be a valid light source update slot..but, have not experienced updates during debug sessions
|
||||
- All clients have a bug regarding stackable items (light and sound updates are not processed when picking up an item)
|
||||
-- The timer-based update cancels out the invalid light source
|
||||
*/
|
||||
|
||||
static uint8 TypeToLevel(uint8 lightType);
|
||||
static bool IsLevelGreater(uint8 leftType, uint8 rightType);
|
||||
|
||||
// Light types (classifications)
|
||||
struct {
|
||||
uint8 Innate; // Defined by db field `npc_types`.`light` - where appropriate
|
||||
uint8 Equipment; // Item_Struct::light value of worn/carried equipment
|
||||
uint8 Spell; // Set value of any light-producing spell (can be modded to mimic equip_light behavior)
|
||||
uint8 Active; // Highest value of all light sources
|
||||
} Type;
|
||||
|
||||
// Light levels (intensities) - used to determine which light source should be active
|
||||
struct {
|
||||
uint8 Innate;
|
||||
uint8 Equipment;
|
||||
uint8 Spell;
|
||||
uint8 Active;
|
||||
} Level;
|
||||
};
|
||||
|
||||
#endif // #define __ITEM_H
|
||||
|
||||
@@ -185,7 +185,7 @@ struct Item_Struct {
|
||||
uint32 AugType;
|
||||
uint8 AugSlotType[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
|
||||
uint8 AugSlotVisible[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
|
||||
uint8 AugSlotUnk2[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown
|
||||
uint8 AugSlotUnk2[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
|
||||
uint32 LDoNTheme;
|
||||
uint32 LDoNPrice;
|
||||
uint32 LDoNSold;
|
||||
|
||||
@@ -180,7 +180,7 @@ IN(OP_GMLastName, GMLastName_Struct);
|
||||
IN(OP_GMToggle, GMToggle_Struct);
|
||||
IN(OP_LFGCommand, LFG_Struct);
|
||||
IN(OP_GMGoto, GMSummon_Struct);
|
||||
IN(OP_TraderShop, TraderClick_Struct);
|
||||
INv(OP_TraderShop, TraderClick_Struct);
|
||||
IN(OP_ShopRequest, Merchant_Click_Struct);
|
||||
IN(OP_Bazaar, BazaarSearch_Struct);
|
||||
//alt:IN(OP_Bazaar, BazaarWelcome_Struct); //alternate structure for OP_Bazaar
|
||||
@@ -399,7 +399,7 @@ OUT(OP_Weather, Weather_Struct);
|
||||
OUT(OP_ZoneChange, ZoneChange_Struct);
|
||||
OUT(OP_ZoneInUnknown, ZoneInUnknown_Struct);
|
||||
|
||||
//this is the set of opcodes which are allready listed
|
||||
//this is the set of opcodes which are already listed
|
||||
//in the IN section above, but are also sent OUT
|
||||
#ifdef DISJOINT_DIRECTIONS
|
||||
OUTz(OP_ClientReady); //follows OP_SetServerFilter
|
||||
@@ -449,7 +449,7 @@ OUT(OP_Trader, TraderBuy_Struct); //3 possible lengths
|
||||
//alt:OUT(OP_Trader, Trader_ShowItems_Struct);
|
||||
//alt:OUT(OP_Trader, Trader_Struct);
|
||||
OUT(OP_TraderBuy, TraderBuy_Struct);
|
||||
OUT(OP_TraderShop, TraderClick_Struct);
|
||||
OUTv(OP_TraderShop, TraderClick_Struct);
|
||||
OUT(OP_WearChange, WearChange_Struct);
|
||||
OUT(OP_ZoneEntry, ServerZoneEntry_Struct);
|
||||
#endif
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
#include <stdio.h>
|
||||
|
||||
@@ -89,6 +90,54 @@ void DumpPacketHex(const uchar* buf, uint32 size, uint32 cols, uint32 skip) {
|
||||
safe_delete_array(ascii);
|
||||
}
|
||||
|
||||
std::string DumpPacketHexToString(const uchar* buf, uint32 size, uint32 cols, uint32 skip) {
|
||||
std::ostringstream out;
|
||||
if (size == 0 || size > 39565)
|
||||
return "";
|
||||
|
||||
out << "\n";
|
||||
|
||||
// Output as HEX
|
||||
char output[4];
|
||||
int j = 0;
|
||||
char* ascii = new char[cols + 1];
|
||||
memset(ascii, 0, cols + 1);
|
||||
uint32 i;
|
||||
for (i = skip; i < size; i++)
|
||||
{
|
||||
if ((i - skip) % cols == 0) {
|
||||
if (i != skip)
|
||||
out << " | " << ascii << std::endl;
|
||||
out << std::setw(4) << std::setfill(' ') << i - skip << ": ";
|
||||
memset(ascii, 0, cols + 1);
|
||||
j = 0;
|
||||
}
|
||||
else if ((i - skip) % (cols / 2) == 0) {
|
||||
out << "- ";
|
||||
}
|
||||
sprintf(output, "%02X ", (unsigned char)buf[i]);
|
||||
out << output;
|
||||
|
||||
if (buf[i] >= 32 && buf[i] < 127) {
|
||||
ascii[j++] = buf[i];
|
||||
}
|
||||
else {
|
||||
ascii[j++] = '.';
|
||||
}
|
||||
// std::cout << std::setfill(0) << std::setw(2) << std::hex << (int)buf[i] << " "; // unknown intent [CODEBUG]
|
||||
}
|
||||
uint32 k = ((i - skip) - 1) % cols;
|
||||
if (k < 8)
|
||||
out << " ";
|
||||
for (uint32 h = k + 1; h < cols; h++) {
|
||||
out << " ";
|
||||
}
|
||||
out << " | " << ascii << std::endl;
|
||||
safe_delete_array(ascii);
|
||||
|
||||
return out.str();
|
||||
}
|
||||
|
||||
void DumpPacket(const uchar* buf, uint32 size)
|
||||
{
|
||||
DumpPacketHex(buf, size);
|
||||
|
||||
@@ -24,6 +24,7 @@ class ServerPacket;
|
||||
|
||||
void DumpPacketAscii(const uchar* buf, uint32 size, uint32 cols=16, uint32 skip=0);
|
||||
void DumpPacketHex(const uchar* buf, uint32 size, uint32 cols=16, uint32 skip=0);
|
||||
std::string DumpPacketHexToString(const uchar* buf, uint32 size, uint32 cols = 16, uint32 skip = 0);
|
||||
void DumpPacketBin(const void* data, uint32 len);
|
||||
void DumpPacket(const uchar* buf, uint32 size);
|
||||
void DumpPacket(const ServerPacket* pack, bool iShowInfo = false);
|
||||
|
||||
+258
-191
@@ -15,6 +15,8 @@
|
||||
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <numeric>
|
||||
#include <cassert>
|
||||
|
||||
namespace RoF
|
||||
{
|
||||
@@ -225,8 +227,8 @@ namespace RoF
|
||||
SETUP_DIRECT_ENCODE(Animation_Struct, structs::Animation_Struct);
|
||||
|
||||
OUT(spawnid);
|
||||
OUT(value);
|
||||
OUT(action);
|
||||
OUT(speed);
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
@@ -415,7 +417,7 @@ namespace RoF
|
||||
outapp->WriteUInt32(0); // Duration
|
||||
outapp->WriteUInt32(0); // ?
|
||||
outapp->WriteUInt8(0); // Caster name
|
||||
outapp->WriteUInt8(0); // Terminating byte
|
||||
outapp->WriteUInt8(0); // Type
|
||||
}
|
||||
FINISH_ENCODE();
|
||||
|
||||
@@ -452,7 +454,7 @@ namespace RoF
|
||||
__packet->WriteUInt32(emu->entries[i].num_hits); // Unknown
|
||||
__packet->WriteString("");
|
||||
}
|
||||
__packet->WriteUInt8(!emu->all_buffs); // Unknown
|
||||
__packet->WriteUInt8(emu->type); // Unknown
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
@@ -477,7 +479,7 @@ namespace RoF
|
||||
eq->slot = 13;
|
||||
else
|
||||
OUT(slot);
|
||||
|
||||
|
||||
OUT(spell_id);
|
||||
eq->inventoryslot = ServerToRoFSlot(emu->inventoryslot);
|
||||
//OUT(inventoryslot);
|
||||
@@ -656,7 +658,9 @@ namespace RoF
|
||||
OUT(type);
|
||||
OUT(spellid);
|
||||
OUT(damage);
|
||||
eq->sequence = emu->sequence;
|
||||
OUT(force)
|
||||
OUT(meleepush_xy);
|
||||
OUT(meleepush_z)
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
@@ -700,7 +704,7 @@ namespace RoF
|
||||
{
|
||||
SETUP_VAR_ENCODE(ExpeditionCompass_Struct);
|
||||
ALLOC_VAR_ENCODE(structs::ExpeditionCompass_Struct, sizeof(structs::ExpeditionInfo_Struct) + sizeof(structs::ExpeditionCompassEntry_Struct) * emu->count);
|
||||
|
||||
|
||||
OUT(count);
|
||||
|
||||
for (uint32 i = 0; i < emu->count; ++i)
|
||||
@@ -971,8 +975,8 @@ namespace RoF
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Same for all objects in the zone
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->heading);
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); // Normally 0, but seen (float)255.0 as well
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); // Unknown
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 1); // Need to add emu->size to struct
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->solidtype); // Unknown
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->size != 0 && (float)emu->size < 5000.f ? (float)((float)emu->size / 100.0f) : 1.f ); // This appears to be the size field. Hackish logic because some PEQ DB items were corrupt.
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->y);
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->x);
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->z);
|
||||
@@ -1247,7 +1251,7 @@ namespace RoF
|
||||
switch (emu_e->rank) {
|
||||
case 0: { e->rank = htonl(5); break; } // GUILD_MEMBER 0
|
||||
case 1: { e->rank = htonl(3); break; } // GUILD_OFFICER 1
|
||||
case 2: { e->rank = htonl(1); break; } // GUILD_LEADER 2
|
||||
case 2: { e->rank = htonl(1); break; } // GUILD_LEADER 2
|
||||
default: { e->rank = htonl(emu_e->rank); break; } // GUILD_NONE
|
||||
}
|
||||
|
||||
@@ -2043,7 +2047,7 @@ namespace RoF
|
||||
|
||||
for (int r = 0; r < 7; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->item_tint[r].color);
|
||||
outapp->WriteUInt32(emu->item_tint[r].Color);
|
||||
}
|
||||
// Write zeroes for extra two tint values
|
||||
outapp->WriteUInt32(0);
|
||||
@@ -2053,7 +2057,7 @@ namespace RoF
|
||||
|
||||
for (int r = 0; r < 7; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->item_tint[r].color);
|
||||
outapp->WriteUInt32(emu->item_tint[r].Color);
|
||||
}
|
||||
// Write zeroes for extra two tint values
|
||||
outapp->WriteUInt32(0);
|
||||
@@ -2116,7 +2120,7 @@ namespace RoF
|
||||
{
|
||||
outapp->WriteUInt32(emu->aa_array[r].AA);
|
||||
outapp->WriteUInt32(emu->aa_array[r].value);
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(emu->aa_array[r].charges);
|
||||
}
|
||||
|
||||
// Fill the other 60 AAs with zeroes
|
||||
@@ -2286,46 +2290,52 @@ namespace RoF
|
||||
outapp->WriteUInt8(0); // Unknown
|
||||
outapp->WriteUInt8(0); // Unknown
|
||||
|
||||
outapp->WriteUInt32(structs::MAX_PLAYER_BANDOLIER);
|
||||
outapp->WriteUInt32(consts::BANDOLIERS_SIZE);
|
||||
|
||||
for (uint32 r = 0; r < EmuConstants::BANDOLIERS_COUNT; r++)
|
||||
{
|
||||
outapp->WriteString(emu->bandoliers[r].name);
|
||||
|
||||
for (uint32 j = 0; j < EmuConstants::BANDOLIER_SIZE; ++j)
|
||||
{
|
||||
outapp->WriteString(emu->bandoliers[r].items[j].item_name);
|
||||
outapp->WriteUInt32(emu->bandoliers[r].items[j].item_id);
|
||||
outapp->WriteUInt32(emu->bandoliers[r].items[j].icon);
|
||||
// Copy bandoliers where server and client indexes converge
|
||||
for (uint32 r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
outapp->WriteString(emu->bandoliers[r].Name);
|
||||
for (uint32 j = 0; j < consts::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
|
||||
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
|
||||
outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
|
||||
if (emu->bandoliers[r].Items[j].Icon) {
|
||||
outapp->WriteSInt32(emu->bandoliers[r].Items[j].Icon);
|
||||
}
|
||||
else {
|
||||
// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
|
||||
outapp->WriteSInt32(-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (uint32 r = 0; r < structs::MAX_PLAYER_BANDOLIER - EmuConstants::BANDOLIERS_COUNT; r++)
|
||||
{
|
||||
// Nullify bandoliers where server and client indexes diverge, with a client bias
|
||||
for (uint32 r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
outapp->WriteString("");
|
||||
|
||||
for (uint32 j = 0; j < EmuConstants::BANDOLIER_SIZE; ++j)
|
||||
{
|
||||
for (uint32 j = 0; j < consts::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
|
||||
outapp->WriteString("");
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteSInt32(-1);
|
||||
}
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(structs::MAX_POTIONS_IN_BELT);
|
||||
outapp->WriteUInt32(consts::POTION_BELT_ITEM_COUNT);
|
||||
|
||||
for (uint32 r = 0; r < EmuConstants::POTION_BELT_SIZE; r++)
|
||||
{
|
||||
outapp->WriteString(emu->potionbelt.items[r].item_name);
|
||||
outapp->WriteUInt32(emu->potionbelt.items[r].item_id);
|
||||
outapp->WriteUInt32(emu->potionbelt.items[r].icon);
|
||||
// Copy potion belt where server and client indexes converge
|
||||
for (uint32 r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
outapp->WriteString(emu->potionbelt.Items[r].Name);
|
||||
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
|
||||
if (emu->potionbelt.Items[r].Icon) {
|
||||
outapp->WriteSInt32(emu->potionbelt.Items[r].Icon);
|
||||
}
|
||||
else {
|
||||
// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
|
||||
outapp->WriteSInt32(-1);
|
||||
}
|
||||
}
|
||||
|
||||
for (uint32 r = 0; r < structs::MAX_POTIONS_IN_BELT - EmuConstants::POTION_BELT_SIZE; r++)
|
||||
{
|
||||
// Nullify potion belt where server and client indexes diverge, with a client bias
|
||||
for (uint32 r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
outapp->WriteString("");
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteSInt32(-1);
|
||||
}
|
||||
|
||||
outapp->WriteSInt32(-1); // Unknown;
|
||||
@@ -2418,7 +2428,7 @@ namespace RoF
|
||||
outapp->WriteUInt32(emu->silver_bank);
|
||||
outapp->WriteUInt32(emu->copper_bank);
|
||||
|
||||
outapp->WriteUInt32(0); // Unknown
|
||||
outapp->WriteUInt32(emu->platinum_shared);
|
||||
outapp->WriteUInt32(0); // Unknown
|
||||
outapp->WriteUInt32(0); // Unknown
|
||||
outapp->WriteUInt32(0); // Unknown
|
||||
@@ -2808,9 +2818,9 @@ namespace RoF
|
||||
|
||||
for (uint32 i = 0; i < MAX_PP_AA_ARRAY; ++i)
|
||||
{
|
||||
eq->aa_list[i].aa_skill = emu->aa_list[i].aa_skill;
|
||||
eq->aa_list[i].aa_value = emu->aa_list[i].aa_value;
|
||||
eq->aa_list[i].unknown08 = emu->aa_list[i].unknown08;
|
||||
eq->aa_list[i].AA = emu->aa_list[i].AA;
|
||||
eq->aa_list[i].value = emu->aa_list[i].value;
|
||||
eq->aa_list[i].charges = emu->aa_list[i].charges;
|
||||
}
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -2842,7 +2852,7 @@ namespace RoF
|
||||
|
||||
// Check clientver field to verify this AA should be sent for SoF
|
||||
// clientver 1 is for all clients and 5 is for Live
|
||||
if (emu->clientver <= 5)
|
||||
if (emu->clientver <= 7)
|
||||
{
|
||||
OUT(id);
|
||||
eq->unknown004 = 1;
|
||||
@@ -2858,9 +2868,9 @@ namespace RoF
|
||||
OUT(cost);
|
||||
OUT(seq);
|
||||
OUT(current_level);
|
||||
eq->unknown037 = 1; // Introduced during HoT
|
||||
eq->prereq_skill_count = 1; // min 1
|
||||
OUT(prereq_skill);
|
||||
eq->unknown045 = 1; // New Mar 21 2012 - Seen 1
|
||||
eq->prereq_minpoints_count = 1; // min 1
|
||||
OUT(prereq_minpoints);
|
||||
eq->type = emu->sof_type;
|
||||
OUT(spellid);
|
||||
@@ -2876,6 +2886,7 @@ namespace RoF
|
||||
OUT(cost2);
|
||||
eq->aa_expansion = emu->aa_expansion;
|
||||
eq->special_category = emu->special_category;
|
||||
eq->expendable_charges = emu->special_category == 7 ? 1 : 0; // temp hack, this can actually be any number
|
||||
OUT(total_abilities);
|
||||
unsigned int r;
|
||||
for (r = 0; r < emu->total_abilities; r++) {
|
||||
@@ -2891,85 +2902,100 @@ namespace RoF
|
||||
|
||||
ENCODE(OP_SendCharInfo)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
|
||||
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
|
||||
SETUP_VAR_ENCODE(CharacterSelect_Struct);
|
||||
|
||||
//EQApplicationPacket *packet = *p;
|
||||
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
|
||||
// Zero-character count shunt
|
||||
if (emu->CharCount == 0) {
|
||||
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
|
||||
eq->CharCount = emu->CharCount;
|
||||
|
||||
int char_count;
|
||||
int namelen = 0;
|
||||
for (char_count = 0; char_count < 10; char_count++) {
|
||||
if (emu->name[char_count][0] == '\0')
|
||||
break;
|
||||
if (strcmp(emu->name[char_count], "<none>") == 0)
|
||||
break;
|
||||
namelen += strlen(emu->name[char_count]);
|
||||
FINISH_ENCODE();
|
||||
return;
|
||||
}
|
||||
|
||||
int total_length = sizeof(structs::CharacterSelect_Struct)
|
||||
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
|
||||
+ namelen;
|
||||
unsigned char *emu_ptr = __emu_buffer;
|
||||
emu_ptr += sizeof(CharacterSelect_Struct);
|
||||
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
|
||||
|
||||
size_t names_length = 0;
|
||||
size_t character_count = 0;
|
||||
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
|
||||
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
||||
names_length += strlen(emu_cse->Name);
|
||||
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
||||
}
|
||||
|
||||
size_t total_length = sizeof(structs::CharacterSelect_Struct)
|
||||
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
|
||||
+ names_length;
|
||||
|
||||
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
|
||||
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
|
||||
|
||||
//unsigned char *eq_buffer = new unsigned char[total_length];
|
||||
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
|
||||
eq->CharCount = character_count;
|
||||
//eq->TotalChars = emu->TotalChars;
|
||||
|
||||
eq->char_count = char_count;
|
||||
//eq->total_chars = 10;
|
||||
//if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
|
||||
// eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
|
||||
|
||||
unsigned char *bufptr = (unsigned char *)eq->entries;
|
||||
int r;
|
||||
for (r = 0; r < char_count; r++) {
|
||||
{ //pre-name section...
|
||||
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
|
||||
memcpy(eq2->name, emu->name[r], strlen(emu->name[r]) + 1);
|
||||
emu_ptr = __emu_buffer;
|
||||
emu_ptr += sizeof(CharacterSelect_Struct);
|
||||
|
||||
unsigned char *eq_ptr = __packet->pBuffer;
|
||||
eq_ptr += sizeof(structs::CharacterSelect_Struct);
|
||||
|
||||
for (int counter = 0; counter < character_count; ++counter) {
|
||||
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
||||
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
|
||||
|
||||
strcpy(eq_cse->Name, emu_cse->Name);
|
||||
eq_ptr += strlen(emu_cse->Name);
|
||||
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
|
||||
eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
|
||||
|
||||
eq_cse->Class = emu_cse->Class;
|
||||
eq_cse->Race = emu_cse->Race;
|
||||
eq_cse->Level = emu_cse->Level;
|
||||
eq_cse->ShroudClass = emu_cse->ShroudClass;
|
||||
eq_cse->ShroudRace = emu_cse->ShroudRace;
|
||||
eq_cse->Zone = emu_cse->Zone;
|
||||
eq_cse->Instance = emu_cse->Instance;
|
||||
eq_cse->Gender = emu_cse->Gender;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
|
||||
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
|
||||
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
|
||||
}
|
||||
//adjust for name.
|
||||
bufptr += strlen(emu->name[r]);
|
||||
{ //post-name section...
|
||||
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
|
||||
eq2->class_ = emu->class_[r];
|
||||
eq2->race = emu->race[r];
|
||||
eq2->level = emu->level[r];
|
||||
eq2->class_2 = emu->class_[r];
|
||||
eq2->race2 = emu->race[r];
|
||||
eq2->zone = emu->zone[r];
|
||||
eq2->instance = 0;
|
||||
eq2->gender = emu->gender[r];
|
||||
eq2->face = emu->face[r];
|
||||
int k;
|
||||
for (k = 0; k < _MaterialCount; k++) {
|
||||
eq2->equip[k].material = emu->equip[r][k].material;
|
||||
eq2->equip[k].unknown1 = emu->equip[r][k].unknown1;
|
||||
eq2->equip[k].elitematerial = emu->equip[r][k].elitematerial;
|
||||
eq2->equip[k].heroforgemodel = emu->equip[r][k].heroforgemodel;
|
||||
eq2->equip[k].material2 = emu->equip[r][k].material2;
|
||||
eq2->equip[k].color.color = emu->equip[r][k].color.color;
|
||||
}
|
||||
eq2->u15 = 0xff;
|
||||
eq2->u19 = 0xFF;
|
||||
eq2->drakkin_tattoo = emu->drakkin_tattoo[r];
|
||||
eq2->drakkin_details = emu->drakkin_details[r];
|
||||
eq2->deity = emu->deity[r];
|
||||
eq2->primary = emu->primary[r];
|
||||
eq2->secondary = emu->secondary[r];
|
||||
eq2->haircolor = emu->haircolor[r];
|
||||
eq2->beardcolor = emu->beardcolor[r];
|
||||
eq2->eyecolor1 = emu->eyecolor1[r];
|
||||
eq2->eyecolor2 = emu->eyecolor2[r];
|
||||
eq2->hairstyle = emu->hairstyle[r];
|
||||
eq2->beard = emu->beard[r];
|
||||
eq2->char_enabled = 1;
|
||||
eq2->tutorial = emu->tutorial[r];
|
||||
eq2->drakkin_heritage = emu->drakkin_heritage[r];
|
||||
eq2->unknown1 = 0;
|
||||
eq2->gohome = emu->gohome[r];
|
||||
eq2->LastLogin = 1212696584;
|
||||
eq2->unknown2 = 0;
|
||||
}
|
||||
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
|
||||
|
||||
eq_cse->Unknown15 = emu_cse->Unknown15;
|
||||
eq_cse->Unknown19 = emu_cse->Unknown19;
|
||||
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
|
||||
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
|
||||
eq_cse->Deity = emu_cse->Deity;
|
||||
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
|
||||
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->BeardColor = emu_cse->BeardColor;
|
||||
eq_cse->EyeColor1 = emu_cse->EyeColor1;
|
||||
eq_cse->EyeColor2 = emu_cse->EyeColor2;
|
||||
eq_cse->HairStyle = emu_cse->HairStyle;
|
||||
eq_cse->Beard = emu_cse->Beard;
|
||||
eq_cse->GoHome = emu_cse->GoHome;
|
||||
eq_cse->Tutorial = emu_cse->Tutorial;
|
||||
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
|
||||
eq_cse->Unknown1 = emu_cse->Unknown1;
|
||||
eq_cse->Enabled = emu_cse->Enabled;
|
||||
eq_cse->LastLogin = emu_cse->LastLogin;
|
||||
eq_cse->Unknown2 = emu_cse->Unknown2;
|
||||
|
||||
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
||||
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
|
||||
}
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -3024,7 +3050,7 @@ namespace RoF
|
||||
switch (emu->Rank) {
|
||||
case 0: { eq->Rank = 5; break; } // GUILD_MEMBER 0
|
||||
case 1: { eq->Rank = 3; break; } // GUILD_OFFICER 1
|
||||
case 2: { eq->Rank = 1; break; } // GUILD_LEADER 2
|
||||
case 2: { eq->Rank = 1; break; } // GUILD_LEADER 2
|
||||
default: { eq->Rank = emu->Rank; break; }
|
||||
}
|
||||
|
||||
@@ -3291,7 +3317,7 @@ namespace RoF
|
||||
|
||||
delete[] __emu_buffer;
|
||||
dest->FastQueuePacket(&in, ack_req);
|
||||
|
||||
|
||||
#if 0 // original code
|
||||
EQApplicationPacket *in = *p;
|
||||
*p = nullptr;
|
||||
@@ -3588,37 +3614,71 @@ namespace RoF
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_VetClaimReply)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(VeteranClaim);
|
||||
SETUP_DIRECT_ENCODE(VeteranClaim, structs::VeteranClaim);
|
||||
|
||||
memcpy(eq->name, emu->name, sizeof(emu->name));
|
||||
OUT(claim_id);
|
||||
OUT(action);
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_VetRewardsAvaliable)
|
||||
{
|
||||
EQApplicationPacket *inapp = *p;
|
||||
unsigned char * __emu_buffer = inapp->pBuffer;
|
||||
auto __emu_buffer = inapp->pBuffer;
|
||||
|
||||
uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward));
|
||||
*p = nullptr;
|
||||
|
||||
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward)*count));
|
||||
uchar *old_data = __emu_buffer;
|
||||
uchar *data = outapp_create->pBuffer;
|
||||
for (unsigned int i = 0; i < count; ++i)
|
||||
{
|
||||
structs::VeteranReward *vr = (structs::VeteranReward*)data;
|
||||
InternalVeteranReward *ivr = (InternalVeteranReward*)old_data;
|
||||
// calculate size of names, note the packet DOES NOT have null termed c-strings
|
||||
std::vector<uint32> name_lengths;
|
||||
for (int i = 0; i < count; ++i) {
|
||||
InternalVeteranReward *ivr = (InternalVeteranReward *)__emu_buffer;
|
||||
|
||||
vr->claim_count = ivr->claim_count;
|
||||
vr->claim_id = ivr->claim_id;
|
||||
vr->number_available = ivr->number_available;
|
||||
for (int x = 0; x < 8; ++x)
|
||||
{
|
||||
vr->items[x].item_id = ivr->items[x].item_id;
|
||||
strncpy(vr->items[x].item_name, ivr->items[x].item_name, sizeof(vr->items[x].item_name));
|
||||
vr->items[x].charges = ivr->items[x].charges;
|
||||
for (int i = 0; i < ivr->claim_count; i++) {
|
||||
uint32 length = strnlen(ivr->items[i].item_name, 63);
|
||||
if (length)
|
||||
name_lengths.push_back(length);
|
||||
}
|
||||
|
||||
old_data += sizeof(InternalVeteranReward);
|
||||
data += sizeof(structs::VeteranReward);
|
||||
__emu_buffer += sizeof(InternalVeteranReward);
|
||||
}
|
||||
|
||||
dest->FastQueuePacket(&outapp_create);
|
||||
uint32 packet_size = std::accumulate(name_lengths.begin(), name_lengths.end(), 0) +
|
||||
sizeof(structs::VeteranReward) + (sizeof(structs::VeteranRewardEntry) * count) +
|
||||
// size of name_lengths is the same as item count
|
||||
(sizeof(structs::VeteranRewardItem) * name_lengths.size());
|
||||
|
||||
// build packet now!
|
||||
auto outapp = new EQApplicationPacket(OP_VetRewardsAvaliable, packet_size);
|
||||
__emu_buffer = inapp->pBuffer;
|
||||
|
||||
outapp->WriteUInt32(count);
|
||||
auto name_itr = name_lengths.begin();
|
||||
for (int i = 0; i < count; i++) {
|
||||
InternalVeteranReward *ivr = (InternalVeteranReward *)__emu_buffer;
|
||||
|
||||
outapp->WriteUInt32(ivr->claim_id);
|
||||
outapp->WriteUInt32(ivr->number_available);
|
||||
outapp->WriteUInt32(ivr->claim_count);
|
||||
outapp->WriteUInt8(1); // enabled
|
||||
|
||||
for (int j = 0; j < ivr->claim_count; j++) {
|
||||
assert(name_itr != name_lengths.end()); // the way it's written, it should never happen, so just assert
|
||||
outapp->WriteUInt32(*name_itr);
|
||||
outapp->WriteData(ivr->items[j].item_name, *name_itr);
|
||||
outapp->WriteUInt32(ivr->items[j].item_id);
|
||||
outapp->WriteUInt32(ivr->items[j].charges);
|
||||
++name_itr;
|
||||
}
|
||||
|
||||
__emu_buffer += sizeof(InternalVeteranReward);
|
||||
}
|
||||
|
||||
dest->FastQueuePacket(&outapp);
|
||||
delete inapp;
|
||||
}
|
||||
|
||||
@@ -3633,7 +3693,7 @@ namespace RoF
|
||||
OUT(elite_material);
|
||||
OUT(hero_forge_model);
|
||||
OUT(unknown18);
|
||||
OUT(color.color);
|
||||
OUT(color.Color);
|
||||
OUT(wear_slot_id);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -3721,45 +3781,26 @@ namespace RoF
|
||||
}
|
||||
|
||||
ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); }
|
||||
|
||||
|
||||
ENCODE(OP_ZonePlayerToBind)
|
||||
{
|
||||
ENCODE_LENGTH_ATLEAST(ZonePlayerToBind_Struct);
|
||||
SETUP_VAR_ENCODE(ZonePlayerToBind_Struct);
|
||||
ALLOC_LEN_ENCODE(sizeof(structs::ZonePlayerToBind_Struct) + strlen(emu->zone_name));
|
||||
|
||||
ZonePlayerToBind_Struct *zps = (ZonePlayerToBind_Struct*)(*p)->pBuffer;
|
||||
__packet->SetWritePosition(0);
|
||||
__packet->WriteUInt16(emu->bind_zone_id);
|
||||
__packet->WriteUInt16(emu->bind_instance_id);
|
||||
__packet->WriteFloat(emu->x);
|
||||
__packet->WriteFloat(emu->y);
|
||||
__packet->WriteFloat(emu->z);
|
||||
__packet->WriteFloat(emu->heading);
|
||||
__packet->WriteString(emu->zone_name);
|
||||
__packet->WriteUInt8(1); // save items
|
||||
__packet->WriteUInt32(0); // hp
|
||||
__packet->WriteUInt32(0); // mana
|
||||
__packet->WriteUInt32(0); // endurance
|
||||
|
||||
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
|
||||
|
||||
unsigned char *buffer1 = new unsigned char[sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)];
|
||||
structs::ZonePlayerToBindHeader_Struct *zph = (structs::ZonePlayerToBindHeader_Struct*)buffer1;
|
||||
unsigned char *buffer2 = new unsigned char[sizeof(structs::ZonePlayerToBindFooter_Struct)];
|
||||
structs::ZonePlayerToBindFooter_Struct *zpf = (structs::ZonePlayerToBindFooter_Struct*)buffer2;
|
||||
|
||||
zph->x = zps->x;
|
||||
zph->y = zps->y;
|
||||
zph->z = zps->z;
|
||||
zph->heading = zps->heading;
|
||||
zph->bind_zone_id = 0;
|
||||
zph->bind_instance_id = zps->bind_instance_id;
|
||||
strncpy(zph->zone_name, zps->zone_name, sizeof(zph->zone_name));
|
||||
|
||||
zpf->unknown021 = 1;
|
||||
zpf->unknown022 = 0;
|
||||
zpf->unknown023 = 0;
|
||||
zpf->unknown024 = 0;
|
||||
|
||||
ss.write((const char*)buffer1, (sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)));
|
||||
ss.write((const char*)buffer2, sizeof(structs::ZonePlayerToBindFooter_Struct));
|
||||
|
||||
delete[] buffer1;
|
||||
delete[] buffer2;
|
||||
delete[](*p)->pBuffer;
|
||||
|
||||
(*p)->pBuffer = new unsigned char[ss.str().size()];
|
||||
(*p)->size = ss.str().size();
|
||||
|
||||
memcpy((*p)->pBuffer, ss.str().c_str(), ss.str().size());
|
||||
dest->FastQueuePacket(&(*p));
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_ZoneServerInfo)
|
||||
@@ -3807,8 +3848,8 @@ namespace RoF
|
||||
PacketSize += strlen(emu->name);
|
||||
PacketSize += strlen(emu->lastName);
|
||||
|
||||
emu->title[0] = 0;
|
||||
emu->suffix[0] = 0;
|
||||
emu->title[31] = 0;
|
||||
emu->suffix[31] = 0;
|
||||
|
||||
if (strlen(emu->title))
|
||||
PacketSize += strlen(emu->title) + 1;
|
||||
@@ -3931,8 +3972,8 @@ namespace RoF
|
||||
switch (emu->guildrank) {
|
||||
case 0: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 5); break; } // GUILD_MEMBER 0
|
||||
case 1: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 3); break; } // GUILD_OFFICER 1
|
||||
case 2: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); break; } // GUILD_LEADER 2
|
||||
default: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank); break; } //
|
||||
case 2: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); break; } // GUILD_LEADER 2
|
||||
default: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank); break; } //
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3951,7 +3992,7 @@ namespace RoF
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId);
|
||||
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown13
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown14 - Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->PlayerState);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown15
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown16
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown17
|
||||
@@ -3963,18 +4004,18 @@ namespace RoF
|
||||
for (k = 0; k < 9; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].color);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].Color);
|
||||
}
|
||||
}
|
||||
|
||||
structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
|
||||
|
||||
for (k = 0; k < 9; k++) {
|
||||
Equipment[k].material = emu->equipment[k].material;
|
||||
Equipment[k].unknown1 = emu->equipment[k].unknown1;
|
||||
Equipment[k].elitematerial = emu->equipment[k].elitematerial;
|
||||
Equipment[k].heroforgemodel = emu->equipment[k].heroforgemodel;
|
||||
Equipment[k].material2 = emu->equipment[k].material2;
|
||||
Equipment[k].Material = emu->equipment[k].Material;
|
||||
Equipment[k].Unknown1 = emu->equipment[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
|
||||
Equipment[k].HeroForgeModel = emu->equipment[k].HeroForgeModel;
|
||||
Equipment[k].Material2 = emu->equipment[k].Material2;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::EquipStruct) * 9);
|
||||
@@ -3987,13 +4028,13 @@ namespace RoF
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].material);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].Material);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].material);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].Material);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
@@ -4081,6 +4122,18 @@ namespace RoF
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_Animation)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::Animation_Struct);
|
||||
SETUP_DIRECT_DECODE(Animation_Struct, structs::Animation_Struct);
|
||||
|
||||
IN(spawnid);
|
||||
IN(action);
|
||||
IN(speed);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_ApplyPoison)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
|
||||
@@ -4193,12 +4246,16 @@ namespace RoF
|
||||
emu->slot = 10;
|
||||
else
|
||||
IN(slot);
|
||||
|
||||
|
||||
IN(spell_id);
|
||||
emu->inventoryslot = RoFToServerSlot(eq->inventoryslot);
|
||||
//IN(inventoryslot);
|
||||
IN(target_id);
|
||||
|
||||
IN(y_pos);
|
||||
IN(x_pos);
|
||||
IN(z_pos);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
@@ -4336,7 +4393,7 @@ namespace RoF
|
||||
IN(type);
|
||||
IN(spellid);
|
||||
IN(damage);
|
||||
emu->sequence = eq->sequence;
|
||||
IN(meleepush_xy);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
@@ -4664,7 +4721,7 @@ namespace RoF
|
||||
SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct);
|
||||
|
||||
IN(command);
|
||||
emu->unknown = eq->unknown04;
|
||||
IN(target);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
@@ -4888,7 +4945,7 @@ namespace RoF
|
||||
slot_id = legacy::SLOT_TRADESKILL; // 1000
|
||||
}
|
||||
emu->container_slot = slot_id;
|
||||
emu->guildtribute_slot = RoFToServerSlot(eq->guildtribute_slot); // this should only return INVALID_INDEX until implemented -U
|
||||
emu->guildtribute_slot = RoFToServerSlot(eq->guildtribute_slot); // this should only return INVALID_INDEX until implemented
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
@@ -4923,6 +4980,16 @@ namespace RoF
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_VetClaimRequest)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::VeteranClaim);
|
||||
SETUP_DIRECT_DECODE(VeteranClaim, structs::VeteranClaim);
|
||||
|
||||
IN(claim_id);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_ZoneChange)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::ZoneChange_Struct);
|
||||
@@ -4983,7 +5050,7 @@ namespace RoF
|
||||
|
||||
//sprintf(hdr.unknown000, "06e0002Y1W00");
|
||||
|
||||
snprintf(hdr.unknown000, sizeof(hdr.unknown000), "%012d", item->ID);
|
||||
snprintf(hdr.unknown000, sizeof(hdr.unknown000), "%016d", item->ID);
|
||||
|
||||
hdr.stacksize = stackable ? charges : 1;
|
||||
hdr.unknown004 = 0;
|
||||
@@ -5054,7 +5121,7 @@ namespace RoF
|
||||
hdrf.ItemClass = item->ItemClass;
|
||||
|
||||
ss.write((const char*)&hdrf, sizeof(RoF::structs::ItemSerializationHeaderFinish));
|
||||
|
||||
|
||||
if (strlen(item->Name) > 0)
|
||||
{
|
||||
ss.write(item->Name, strlen(item->Name));
|
||||
|
||||
+419
-220
File diff suppressed because it is too large
Load Diff
@@ -103,6 +103,8 @@ namespace RoF2 {
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 24;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
@@ -178,9 +180,10 @@ namespace RoF2 {
|
||||
static const uint16 ITEM_COMMON_SIZE = 6;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 56;
|
||||
}
|
||||
|
||||
@@ -2,10 +2,14 @@
|
||||
// Begin RoF2 Encodes
|
||||
|
||||
E(OP_SendMembershipDetails)
|
||||
E(OP_TraderShop)
|
||||
E(OP_TraderDelItem)
|
||||
|
||||
// incoming packets that require a DECODE translation:
|
||||
// Begin RoF2 Decodes
|
||||
|
||||
D(OP_TraderShop)
|
||||
|
||||
// End RoF2 Encodes/Decodes
|
||||
|
||||
// These require Encodes/Decodes for RoF, so they do for RoF2 as well
|
||||
@@ -107,6 +111,7 @@ E(OP_Trader)
|
||||
E(OP_TraderBuy)
|
||||
E(OP_TributeInfo)
|
||||
E(OP_TributeItem)
|
||||
E(OP_VetClaimReply)
|
||||
E(OP_VetRewardsAvaliable)
|
||||
E(OP_WearChange)
|
||||
E(OP_WhoAllResponse)
|
||||
@@ -119,6 +124,7 @@ E(OP_ZoneSpawns)
|
||||
D(OP_AdventureMerchantSell)
|
||||
D(OP_AltCurrencySell)
|
||||
D(OP_AltCurrencySellSelection)
|
||||
D(OP_Animation)
|
||||
D(OP_ApplyPoison)
|
||||
D(OP_AugmentInfo)
|
||||
D(OP_AugmentItem)
|
||||
@@ -170,6 +176,7 @@ D(OP_Trader)
|
||||
D(OP_TraderBuy)
|
||||
D(OP_TradeSkillCombine)
|
||||
D(OP_TributeItem)
|
||||
D(OP_VetClaimRequest)
|
||||
D(OP_WhoAllRequest)
|
||||
D(OP_ZoneChange)
|
||||
D(OP_ZoneEntry)
|
||||
|
||||
+251
-181
@@ -97,11 +97,6 @@ static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_TRIBUTE_TIERS = 10;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 20;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
|
||||
static const uint32 MAX_POTIONS_IN_BELT = 5;
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
static const uint32 MAX_RAID_LEADERSHIP_AA_ARRAY = 16;
|
||||
static const uint32 MAX_LEADERSHIP_AA_ARRAY = (MAX_GROUP_LEADERSHIP_AA_ARRAY+MAX_RAID_LEADERSHIP_AA_ARRAY);
|
||||
@@ -114,7 +109,7 @@ static const uint32 MAX_PP_SPELLBOOK = 720; // was 480
|
||||
static const uint32 MAX_PP_MEMSPELL = 16; // was 12
|
||||
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
|
||||
static const uint32 MAX_PP_AA_ARRAY = 300;
|
||||
static const uint32 MAX_PP_DISCIPLINES = 200; // was 100
|
||||
static const uint32 MAX_PP_DISCIPLINES = 300; // was 200
|
||||
static const uint32 MAX_GROUP_MEMBERS = 6;
|
||||
static const uint32 MAX_RECAST_TYPES = 20;
|
||||
|
||||
@@ -147,84 +142,87 @@ struct AdventureInfo {
|
||||
*/
|
||||
struct Color_Struct
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint8 blue;
|
||||
uint8 green;
|
||||
uint8 red;
|
||||
uint8 use_tint; // if there's a tint this is FF
|
||||
} rgb;
|
||||
uint32 color;
|
||||
union {
|
||||
struct {
|
||||
uint8 Blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint this is FF
|
||||
} RGB;
|
||||
uint32 Color;
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
* Visible equiptment.
|
||||
* Size: 20 Octets
|
||||
*/
|
||||
struct EquipStruct {
|
||||
/*00*/ uint32 material;
|
||||
/*04*/ uint32 unknown1;
|
||||
/*08*/ uint32 elitematerial;
|
||||
/*12*/ uint32 heroforgemodel;
|
||||
/*16*/ uint32 material2; // Same as material?
|
||||
/*20*/
|
||||
struct CharSelectEquip
|
||||
{
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteMaterial;
|
||||
uint32 HeroForgeModel;
|
||||
uint32 Material2;
|
||||
Color_Struct Color;
|
||||
};
|
||||
|
||||
struct CharSelectEquip {
|
||||
uint32 material;
|
||||
uint32 unknown1;
|
||||
uint32 elitematerial;
|
||||
uint32 heroforgemodel;
|
||||
uint32 material2;
|
||||
Color_Struct color;
|
||||
};
|
||||
|
||||
struct CharacterSelectEntry_Struct {
|
||||
/*0000*/ char name[1]; // Name null terminated
|
||||
/*0000*/ uint8 class_;
|
||||
/*0000*/ uint32 race;
|
||||
/*0000*/ uint8 level;
|
||||
/*0000*/ uint8 class_2;
|
||||
/*0000*/ uint32 race2;
|
||||
/*0000*/ uint16 zone;
|
||||
/*0000*/ uint16 instance;
|
||||
/*0000*/ uint8 gender;
|
||||
/*0000*/ uint8 face;
|
||||
/*0000*/ CharSelectEquip equip[9];
|
||||
/*0000*/ uint8 u15; // Seen FF
|
||||
/*0000*/ uint8 u19; // Seen FF
|
||||
/*0000*/ uint32 drakkin_tattoo;
|
||||
/*0000*/ uint32 drakkin_details;
|
||||
/*0000*/ uint32 deity;
|
||||
/*0000*/ uint32 primary;
|
||||
/*0000*/ uint32 secondary;
|
||||
/*0000*/ uint8 haircolor;
|
||||
/*0000*/ uint8 beardcolor;
|
||||
/*0000*/ uint8 eyecolor1;
|
||||
/*0000*/ uint8 eyecolor2;
|
||||
/*0000*/ uint8 hairstyle;
|
||||
/*0000*/ uint8 beard;
|
||||
/*0000*/ uint8 char_enabled;
|
||||
/*0000*/ uint8 tutorial; // Seen 1 for new char or 0 for existing
|
||||
/*0000*/ uint32 drakkin_heritage;
|
||||
/*0000*/ uint8 unknown1; // Seen 0
|
||||
/*0000*/ uint8 gohome; // Seen 0 for new char and 1 for existing
|
||||
struct CharacterSelectEntry_Struct
|
||||
{
|
||||
/*0000*/ char Name[1]; // Name null terminated
|
||||
/*0000*/ uint8 Class;
|
||||
/*0000*/ uint32 Race;
|
||||
/*0000*/ uint8 Level;
|
||||
/*0000*/ uint8 ShroudClass;
|
||||
/*0000*/ uint32 ShroudRace;
|
||||
/*0000*/ uint16 Zone;
|
||||
/*0000*/ uint16 Instance;
|
||||
/*0000*/ uint8 Gender;
|
||||
/*0000*/ uint8 Face;
|
||||
/*0000*/ CharSelectEquip Equip[9];
|
||||
/*0000*/ uint8 Unknown15; // Seen FF
|
||||
/*0000*/ uint8 Unknown19; // Seen FF
|
||||
/*0000*/ uint32 DrakkinTattoo;
|
||||
/*0000*/ uint32 DrakkinDetails;
|
||||
/*0000*/ uint32 Deity;
|
||||
/*0000*/ uint32 PrimaryIDFile;
|
||||
/*0000*/ uint32 SecondaryIDFile;
|
||||
/*0000*/ uint8 HairColor;
|
||||
/*0000*/ uint8 BeardColor;
|
||||
/*0000*/ uint8 EyeColor1;
|
||||
/*0000*/ uint8 EyeColor2;
|
||||
/*0000*/ uint8 HairStyle;
|
||||
/*0000*/ uint8 Beard;
|
||||
/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
|
||||
/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
|
||||
/*0000*/ uint32 DrakkinHeritage;
|
||||
/*0000*/ uint8 Unknown1; // Seen 0
|
||||
/*0000*/ uint8 Enabled; // Swapped position with 'GoHome' 02/23/2015
|
||||
/*0000*/ uint32 LastLogin;
|
||||
/*0000*/ uint8 unknown2; // Seen 0
|
||||
/*0000*/ uint8 Unknown2; // Seen 0
|
||||
};
|
||||
|
||||
/*
|
||||
** Character Selection Struct
|
||||
**
|
||||
*/
|
||||
struct CharacterSelect_Struct {
|
||||
/*000*/ uint32 char_count; //number of chars in this packet
|
||||
/*004*/ CharacterSelectEntry_Struct entries[0];
|
||||
struct CharacterSelect_Struct
|
||||
{
|
||||
/*000*/ uint32 CharCount; //number of chars in this packet
|
||||
/*004*/ CharacterSelectEntry_Struct Entries[0];
|
||||
};
|
||||
|
||||
/*
|
||||
* Visible equiptment.
|
||||
* Size: 20 Octets
|
||||
*/
|
||||
struct EquipStruct
|
||||
{
|
||||
/*00*/ uint32 Material;
|
||||
/*04*/ uint32 Unknown1;
|
||||
/*08*/ uint32 EliteMaterial;
|
||||
/*12*/ uint32 HeroForgeModel;
|
||||
/*16*/ uint32 Material2; // Same as material?
|
||||
/*20*/
|
||||
};
|
||||
|
||||
|
||||
struct Membership_Entry_Struct
|
||||
{
|
||||
/*000*/ uint32 purchase_id; // Seen 1, then increments 90287 to 90300
|
||||
@@ -418,7 +416,7 @@ struct Spawn_Struct
|
||||
/*0000*/ uint8 unknown12;
|
||||
/*0000*/ uint32 petOwnerId;
|
||||
/*0000*/ uint8 unknown13;
|
||||
/*0000*/ uint32 unknown14; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
/*0000*/ uint32 PlayerState; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
/*0000*/ uint32 unknown15;
|
||||
/*0000*/ uint32 unknown16;
|
||||
/*0000*/ uint32 unknown17;
|
||||
@@ -660,7 +658,10 @@ struct CastSpell_Struct
|
||||
/*04*/ uint32 spell_id;
|
||||
/*08*/ ItemSlotStruct inventoryslot; // slot for clicky item, Seen unknown of 131 = normal cast
|
||||
/*20*/ uint32 target_id;
|
||||
/*24*/ uint32 cs_unknown[5];
|
||||
/*24*/ uint32 cs_unknown[2];
|
||||
/*32*/ float y_pos;
|
||||
/*36*/ float x_pos;
|
||||
/*40*/ float z_pos;
|
||||
/*44*/
|
||||
};
|
||||
|
||||
@@ -686,7 +687,7 @@ struct SpellBuff_Struct
|
||||
/*005*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
|
||||
/*009*/ uint32 unknown016;
|
||||
/*013*/ uint8 bard_modifier;
|
||||
/*014*/ uint32 duration;
|
||||
/*014*/ int32 duration;
|
||||
/*018*/ uint8 level;
|
||||
/*019*/ uint32 spellid;
|
||||
/*023*/ uint32 counters;
|
||||
@@ -702,7 +703,7 @@ struct SpellBuff_Struct_Old
|
||||
/*003*/ uint8 effect; // not real
|
||||
/*004*/ float unknown004; // Seen 1 for no buff
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ uint32 duration;
|
||||
/*012*/ int32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
|
||||
/*024*/ uint32 counters;
|
||||
@@ -719,7 +720,7 @@ struct SpellBuffFade_Struct_Live {
|
||||
/*007*/ uint8 unknown007;
|
||||
/*008*/ float unknown008;
|
||||
/*012*/ uint32 spellid;
|
||||
/*016*/ uint32 duration;
|
||||
/*016*/ int32 duration;
|
||||
/*020*/ uint32 playerId; // Global player ID?
|
||||
/*024*/ uint32 num_hits;
|
||||
/*028*/ uint8 unknown0028[64];
|
||||
@@ -735,7 +736,7 @@ struct SpellBuffFade_Struct {
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ uint32 duration;
|
||||
/*012*/ int32 duration;
|
||||
/*016*/ uint32 num_hits;
|
||||
/*020*/ uint32 unknown020; // Global player ID?
|
||||
/*024*/ uint32 playerId; // Player id who cast the buff
|
||||
@@ -876,7 +877,7 @@ struct AA_Array
|
||||
{
|
||||
uint32 AA;
|
||||
uint32 value;
|
||||
uint32 unknown08; // Looks like AA_Array is now 12 bytes in Live
|
||||
uint32 charges; // expendable charges
|
||||
};
|
||||
|
||||
struct Disciplines_Struct {
|
||||
@@ -896,38 +897,66 @@ struct Tribute_Struct {
|
||||
uint32 tier;
|
||||
};
|
||||
|
||||
struct BandolierItem_Struct {
|
||||
char item_name[1]; // Variable Length
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct_Old {
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
char item_name[64];
|
||||
};
|
||||
|
||||
//len = 320
|
||||
enum { //bandolier item positions
|
||||
bandolierMainHand = 0,
|
||||
bandolierOffHand,
|
||||
// Bandolier item positions
|
||||
enum
|
||||
{
|
||||
bandolierPrimary = 0,
|
||||
bandolierSecondary,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
struct Bandolier_Struct {
|
||||
char name[1]; // Variable Length
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
|
||||
struct BandolierItem_Struct
|
||||
{
|
||||
char Name[1]; // Variable Length
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
};
|
||||
|
||||
struct Bandolier_Struct_Old {
|
||||
char name[32];
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
//len = 72
|
||||
struct BandolierItem_Struct_Old
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
|
||||
struct PotionBelt_Struct {
|
||||
BandolierItem_Struct items[MAX_POTIONS_IN_BELT];
|
||||
//len = 320
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[1]; // Variable Length
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct Bandolier_Struct_Old
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct PotionBeltItem_Struct
|
||||
{
|
||||
char Name[1]; // Variable Length
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct PotionBeltItem_Struct_Old
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct PotionBelt_Struct_Old
|
||||
{
|
||||
PotionBeltItem_Struct_Old Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct GroupLeadershipAA_Struct {
|
||||
@@ -1137,7 +1166,7 @@ union
|
||||
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
|
||||
/*12953*/ uint16 unknown_rof20; //
|
||||
/*12955*/ uint32 bandolier_count; // Seen 20
|
||||
/*12959*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
|
||||
/*12959*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
|
||||
/*13699*/ uint32 potionbelt_count; // Seen 5
|
||||
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
|
||||
/*13748*/ int32 unknown_rof21; // Seen -1
|
||||
@@ -1264,7 +1293,7 @@ struct TargetReject_Struct {
|
||||
|
||||
struct PetCommand_Struct {
|
||||
/*00*/ uint32 command;
|
||||
/*04*/ uint32 unknown04;
|
||||
/*04*/ uint32 target;
|
||||
/*08*/ uint32 unknown08;
|
||||
};
|
||||
|
||||
@@ -1389,8 +1418,8 @@ struct RequestClientZoneChange_Struct {
|
||||
|
||||
struct Animation_Struct {
|
||||
/*00*/ uint16 spawnid;
|
||||
/*02*/ uint8 value;
|
||||
/*03*/ uint8 action;
|
||||
/*02*/ uint8 action;
|
||||
/*03*/ uint8 speed;
|
||||
/*04*/
|
||||
};
|
||||
|
||||
@@ -1455,9 +1484,10 @@ struct CombatDamage_Struct
|
||||
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
|
||||
/* 05 */ uint32 spellid;
|
||||
/* 09 */ int32 damage;
|
||||
/* 13 */ float unknown11; // cd cc cc 3d
|
||||
/* 17 */ float sequence; // see above notes in Action_Struct
|
||||
/* 21 */ uint8 unknown19[9]; // was [9]
|
||||
/* 13 */ float force; // cd cc cc 3d
|
||||
/* 17 */ float meleepush_xy; // see above notes in Action_Struct
|
||||
/* 21 */ float meleepush_z;
|
||||
/* 25 */ uint8 unknown25[5]; // was [9]
|
||||
/* 30 */
|
||||
};
|
||||
|
||||
@@ -2443,7 +2473,7 @@ struct GroupFollow_Struct { // Live Follow Struct
|
||||
|
||||
struct InspectBuffs_Struct {
|
||||
/*000*/ uint32 spell_id[BUFF_COUNT];
|
||||
/*168*/ uint32 tics_remaining[BUFF_COUNT];
|
||||
/*168*/ int32 tics_remaining[BUFF_COUNT];
|
||||
};
|
||||
|
||||
struct LFG_Struct {
|
||||
@@ -2865,7 +2895,7 @@ struct SetRunMode_Struct {
|
||||
};
|
||||
|
||||
// EnvDamage is EnvDamage2 without a few bytes at the end.
|
||||
// Size: 37 bytes
|
||||
// Size: 39 bytes
|
||||
struct EnvDamage2_Struct {
|
||||
/*0000*/ uint32 id;
|
||||
/*0004*/ uint16 unknown4;
|
||||
@@ -2877,7 +2907,8 @@ struct EnvDamage2_Struct {
|
||||
/*0031*/ uint16 unknown31; // New to Underfoot - Seen 66
|
||||
/*0033*/ uint16 constant; // Always FFFF
|
||||
/*0035*/ uint16 unknown35;
|
||||
/*0037*/
|
||||
/*0037*/ uint16 unknown37;
|
||||
/*0039*/
|
||||
};
|
||||
|
||||
//Bazaar Stuff
|
||||
@@ -2913,10 +2944,12 @@ struct BazaarWindowStart_Struct {
|
||||
|
||||
|
||||
struct BazaarWelcome_Struct {
|
||||
BazaarWindowStart_Struct Beginning;
|
||||
uint32 Traders;
|
||||
uint32 Items;
|
||||
uint8 Unknown012[8];
|
||||
uint32 Code;
|
||||
uint32 EntityID;
|
||||
uint32 Traders;
|
||||
uint32 Items;
|
||||
uint32 Traders2;
|
||||
uint32 Items2;
|
||||
};
|
||||
|
||||
struct BazaarSearch_Struct {
|
||||
@@ -3199,6 +3232,13 @@ struct BecomeTrader_Struct {
|
||||
};
|
||||
|
||||
struct Trader_ShowItems_Struct {
|
||||
/*000*/ uint32 Code;
|
||||
/*004*/ uint16 TraderID;
|
||||
/*008*/ uint32 Unknown08;
|
||||
/*012*/
|
||||
};
|
||||
|
||||
struct Trader_ShowItems_Struct_WIP {
|
||||
/*000*/ uint32 Code;
|
||||
/*004*/ char SerialNumber[17];
|
||||
/*021*/ uint8 Unknown21;
|
||||
@@ -3216,6 +3256,26 @@ struct TraderStatus_Struct {
|
||||
};
|
||||
|
||||
struct TraderBuy_Struct {
|
||||
/*000*/ uint32 Action;
|
||||
/*004*/ uint32 Unknown004;
|
||||
/*008*/ uint32 Unknown008;
|
||||
/*012*/ uint32 Unknown012;
|
||||
/*016*/ uint32 TraderID;
|
||||
/*020*/ char BuyerName[64];
|
||||
/*084*/ char SellerName[64];
|
||||
/*148*/ char Unknown148[32];
|
||||
/*180*/ char ItemName[64];
|
||||
/*244*/ char SerialNumber[16];
|
||||
/*260*/ uint32 Unknown076;
|
||||
/*264*/ uint32 ItemID;
|
||||
/*268*/ uint32 Price;
|
||||
/*272*/ uint32 AlreadySold;
|
||||
/*276*/ uint32 Unknown276;
|
||||
/*280*/ uint32 Quantity;
|
||||
/*284*/
|
||||
};
|
||||
|
||||
struct TraderBuy_Struct_OLD {
|
||||
/*000*/ uint32 Action;
|
||||
/*004*/ uint32 Unknown004;
|
||||
/*008*/ uint32 Price;
|
||||
@@ -3245,25 +3305,19 @@ struct MoneyUpdate_Struct{
|
||||
int32 copper;
|
||||
};
|
||||
|
||||
//struct MoneyUpdate_Struct
|
||||
//{
|
||||
//*0000*/ uint32 spawn_id; // ***Placeholder
|
||||
//*0004*/ uint32 cointype; // Coin Type
|
||||
//*0008*/ uint32 amount; // Amount
|
||||
//*0012*/
|
||||
//};
|
||||
|
||||
|
||||
struct TraderDelItem_Struct{
|
||||
uint32 slotid;
|
||||
uint32 quantity;
|
||||
uint32 unknown;
|
||||
/*000*/ uint32 Unknown000;
|
||||
/*004*/ uint32 TraderID;
|
||||
/*008*/ char SerialNumber[16];
|
||||
/*024*/ uint32 Unknown012;
|
||||
/*028*/
|
||||
};
|
||||
|
||||
struct TraderClick_Struct{
|
||||
uint32 traderid;
|
||||
uint32 unknown4[2];
|
||||
uint32 approval;
|
||||
/*000*/ uint32 Code;
|
||||
/*004*/ uint32 TraderID;
|
||||
/*008*/ uint32 Approval;
|
||||
/*012*/
|
||||
};
|
||||
|
||||
struct FormattedMessage_Struct{
|
||||
@@ -3566,7 +3620,7 @@ struct Split_Struct
|
||||
*/
|
||||
struct NewCombine_Struct {
|
||||
/*00*/ ItemSlotStruct container_slot;
|
||||
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8 -U)
|
||||
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
|
||||
/*24*/
|
||||
};
|
||||
|
||||
@@ -4087,30 +4141,35 @@ struct DynamicWall_Struct {
|
||||
/*80*/
|
||||
};
|
||||
|
||||
enum { //bandolier actions
|
||||
BandolierCreate = 0,
|
||||
BandolierRemove = 1,
|
||||
BandolierSet = 2
|
||||
// Bandolier actions
|
||||
enum
|
||||
{
|
||||
bandolierCreate = 0,
|
||||
bandolierRemove,
|
||||
bandolierSet
|
||||
};
|
||||
|
||||
struct BandolierCreate_Struct {
|
||||
/*00*/ uint32 action; //0 for create
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ char name[32];
|
||||
/*37*/ uint16 unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 unknown39; //0
|
||||
struct BandolierCreate_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; //0 for create
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ char Name[32];
|
||||
/*37*/ uint16 Unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 Unknown39; //0
|
||||
};
|
||||
|
||||
struct BandolierDelete_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
struct BandolierDelete_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
};
|
||||
|
||||
struct BandolierSet_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
struct BandolierSet_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
};
|
||||
|
||||
struct Arrow_Struct {
|
||||
@@ -4131,9 +4190,11 @@ struct Arrow_Struct {
|
||||
/*068*/ uint8 unknown068;
|
||||
/*069*/ uint8 unknown069;
|
||||
/*070*/ uint8 unknown070;
|
||||
/*071*/ uint8 item_type;
|
||||
/*072*/ uint8 skill;
|
||||
/*073*/ uint8 unknown073[16];
|
||||
/*071*/ uint8 unknown071;
|
||||
/*072*/ uint8 unknown072;
|
||||
/*073*/ uint8 skill;
|
||||
/*074*/ uint8 item_type;
|
||||
/*075*/ uint8 unknown075[14];
|
||||
/*089*/ char model_name[27];
|
||||
/*116*/
|
||||
};
|
||||
@@ -4192,9 +4253,9 @@ struct SendAA_Struct {
|
||||
/*0025*/ uint32 cost;
|
||||
/*0029*/ uint32 seq;
|
||||
/*0033*/ uint32 current_level; //1s, MQ2 calls this AARankRequired
|
||||
/*0037*/ uint32 unknown037; // Introduced during HoT
|
||||
/*0037*/ uint32 prereq_skill_count; // mutliple prereqs at least 1, even no prereqs
|
||||
/*0041*/ uint32 prereq_skill; //is < 0, abs() is category #
|
||||
/*0045*/ uint32 unknown045; // New Mar 21 2012 - Seen 1
|
||||
/*0045*/ uint32 prereq_minpoints_count; // mutliple prereqs at least 1, even no prereqs
|
||||
/*0049*/ uint32 prereq_minpoints; //min points in the prereq
|
||||
/*0053*/ uint32 type;
|
||||
/*0057*/ uint32 spellid;
|
||||
@@ -4207,10 +4268,16 @@ struct SendAA_Struct {
|
||||
/*0081*/ uint32 last_id;
|
||||
/*0085*/ uint32 next_id;
|
||||
/*0089*/ uint32 cost2;
|
||||
/*0093*/ uint8 unknown80[7];
|
||||
/*0093*/ uint8 unknown93;
|
||||
/*0094*/ uint8 grant_only; // VetAAs, progression, etc
|
||||
/*0095*/ uint8 unknown95; // 1 for skill cap increase AAs, Mystical Attuning, and RNG attack inc, doesn't seem to matter though
|
||||
/*0096*/ uint32 expendable_charges; // max charges of the AA
|
||||
/*0100*/ uint32 aa_expansion;
|
||||
/*0104*/ uint32 special_category;
|
||||
/*0108*/ uint32 unknown0096;
|
||||
/*0108*/ uint8 shroud;
|
||||
/*0109*/ uint8 unknown109;
|
||||
/*0110*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
|
||||
/*0111*/ uint8 unknown111;
|
||||
/*0112*/ uint32 total_abilities;
|
||||
/*0116*/ AA_Ability abilities[0];
|
||||
};
|
||||
@@ -4227,12 +4294,6 @@ struct AA_Action {
|
||||
/*16*/
|
||||
};
|
||||
|
||||
struct AA_Skills { //this should be removed and changed to AA_Array
|
||||
/*00*/ uint32 aa_skill; // Total AAs Spent
|
||||
/*04*/ uint32 aa_value;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*12*/
|
||||
};
|
||||
|
||||
struct AAExpUpdate_Struct {
|
||||
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
|
||||
@@ -4252,14 +4313,7 @@ struct AltAdvStats_Struct {
|
||||
};
|
||||
|
||||
struct PlayerAA_Struct { // Is this still used?
|
||||
AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct AA_Values {
|
||||
/*00*/ uint32 aa_skill;
|
||||
/*04*/ uint32 aa_value;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*12*/
|
||||
AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct AATable_Struct {
|
||||
@@ -4269,7 +4323,7 @@ struct AATable_Struct {
|
||||
/*12*/ uint32 aa_spent_archetype; // Seen 40
|
||||
/*16*/ uint32 aa_spent_class; // Seen 103
|
||||
/*20*/ uint32 aa_spent_special; // Seen 0
|
||||
/*24*/ AA_Values aa_list[MAX_PP_AA_ARRAY];
|
||||
/*24*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct Weather_Struct {
|
||||
@@ -4352,7 +4406,7 @@ struct RoF2SlotStruct
|
||||
|
||||
struct ItemSerializationHeader
|
||||
{
|
||||
/*000*/ char unknown000[13]; // New for HoT. Looks like a string.
|
||||
/*000*/ char unknown000[17]; // New for HoT. Looks like a string.
|
||||
/*017*/ uint32 stacksize;
|
||||
/*021*/ uint32 unknown004;
|
||||
/*025*/ uint8 slot_type; // 0 = normal, 1 = bank, 2 = shared bank, 9 = merchant, 20 = ?
|
||||
@@ -4497,7 +4551,7 @@ struct ItemSecondaryBodyStruct
|
||||
uint32 augtype;
|
||||
// swapped augrestrict and augdistiller positions
|
||||
// (this swap does show the proper augment restrictions in Item Information window now)
|
||||
// unsure what the purpose of augdistiller is at this time -U 3/17/2014
|
||||
// unsure what the purpose of augdistiller is at this time 3/17/2014
|
||||
int32 augrestrict2; // New to December 10th 2012 client - Hidden Aug Restriction
|
||||
uint32 augrestrict;
|
||||
AugSlotStruct augslots[6];
|
||||
@@ -4672,17 +4726,33 @@ struct AugmentInfo_Struct
|
||||
|
||||
struct VeteranRewardItem
|
||||
{
|
||||
/*000*/ uint32 item_id;
|
||||
/*004*/ uint32 charges;
|
||||
/*008*/ char item_name[64];
|
||||
/*000*/ uint32 name_length;
|
||||
/*004*/ //char item_name[0]; // THIS IS NOT NULL TERMED
|
||||
/*???*/ uint32 item_id;
|
||||
/*???*/ uint32 charges;
|
||||
};
|
||||
|
||||
struct VeteranRewardEntry
|
||||
{
|
||||
/*000*/ uint32 claim_id; // guessed
|
||||
/*004*/ uint32 avaliable_count;
|
||||
/*008*/ uint32 claim_count;
|
||||
/*012*/ char enabled;
|
||||
/*013*/ //VeteranRewardItem items[0];
|
||||
};
|
||||
|
||||
struct VeteranReward
|
||||
{
|
||||
/*000*/ uint32 claim_id;
|
||||
/*004*/ uint32 number_available;
|
||||
/*008*/ uint32 claim_count;
|
||||
/*012*/ VeteranRewardItem items[8];
|
||||
/*000*/ uint32 claim_count;
|
||||
/*004*/ //VeteranRewardEntry entries[0];
|
||||
};
|
||||
|
||||
struct VeteranClaim
|
||||
{
|
||||
/*000*/ char name[68]; //name + other data
|
||||
/*068*/ uint32 claim_id;
|
||||
/*072*/ uint32 unknown072;
|
||||
/*076*/ uint32 action;
|
||||
};
|
||||
|
||||
struct ExpeditionEntryHeader_Struct
|
||||
|
||||
@@ -102,6 +102,8 @@ namespace RoF {
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 24;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
@@ -177,9 +179,10 @@ namespace RoF {
|
||||
static const uint16 ITEM_COMMON_SIZE = 6;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 55;
|
||||
}
|
||||
|
||||
@@ -96,6 +96,7 @@ E(OP_Trader)
|
||||
E(OP_TraderBuy)
|
||||
E(OP_TributeInfo)
|
||||
E(OP_TributeItem)
|
||||
E(OP_VetClaimReply)
|
||||
E(OP_VetRewardsAvaliable)
|
||||
E(OP_WearChange)
|
||||
E(OP_WhoAllResponse)
|
||||
@@ -108,6 +109,7 @@ E(OP_ZoneSpawns)
|
||||
D(OP_AdventureMerchantSell)
|
||||
D(OP_AltCurrencySell)
|
||||
D(OP_AltCurrencySellSelection)
|
||||
D(OP_Animation)
|
||||
D(OP_ApplyPoison)
|
||||
D(OP_AugmentInfo)
|
||||
D(OP_AugmentItem)
|
||||
@@ -159,6 +161,7 @@ D(OP_Trader)
|
||||
D(OP_TraderBuy)
|
||||
D(OP_TradeSkillCombine)
|
||||
D(OP_TributeItem)
|
||||
D(OP_VetClaimRequest)
|
||||
D(OP_WhoAllRequest)
|
||||
D(OP_ZoneChange)
|
||||
D(OP_ZoneEntry)
|
||||
|
||||
+200
-158
@@ -97,11 +97,6 @@ static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_TRIBUTE_TIERS = 10;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 20;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
|
||||
static const uint32 MAX_POTIONS_IN_BELT = 5;
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
static const uint32 MAX_RAID_LEADERSHIP_AA_ARRAY = 16;
|
||||
static const uint32 MAX_LEADERSHIP_AA_ARRAY = (MAX_GROUP_LEADERSHIP_AA_ARRAY+MAX_RAID_LEADERSHIP_AA_ARRAY);
|
||||
@@ -147,71 +142,87 @@ struct AdventureInfo {
|
||||
*/
|
||||
struct Color_Struct
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint8 blue;
|
||||
uint8 green;
|
||||
uint8 red;
|
||||
uint8 use_tint; // if there's a tint this is FF
|
||||
} rgb;
|
||||
uint32 color;
|
||||
union {
|
||||
struct {
|
||||
uint8 Blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint this is FF
|
||||
} RGB;
|
||||
uint32 Color;
|
||||
};
|
||||
};
|
||||
|
||||
struct CharSelectEquip {
|
||||
uint32 material;
|
||||
uint32 unknown1;
|
||||
uint32 elitematerial;
|
||||
uint32 heroforgemodel;
|
||||
uint32 material2;
|
||||
Color_Struct color;
|
||||
struct CharSelectEquip
|
||||
{
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteMaterial;
|
||||
uint32 HeroForgeModel;
|
||||
uint32 Material2;
|
||||
Color_Struct Color;
|
||||
};
|
||||
|
||||
struct CharacterSelectEntry_Struct {
|
||||
/*0000*/ char name[1]; // Name null terminated
|
||||
/*0000*/ uint8 class_;
|
||||
/*0000*/ uint32 race;
|
||||
/*0000*/ uint8 level;
|
||||
/*0000*/ uint8 class_2;
|
||||
/*0000*/ uint32 race2;
|
||||
/*0000*/ uint16 zone;
|
||||
/*0000*/ uint16 instance;
|
||||
/*0000*/ uint8 gender;
|
||||
/*0000*/ uint8 face;
|
||||
/*0000*/ CharSelectEquip equip[9];
|
||||
/*0000*/ uint8 u15; // Seen FF
|
||||
/*0000*/ uint8 u19; // Seen FF
|
||||
/*0000*/ uint32 drakkin_tattoo;
|
||||
/*0000*/ uint32 drakkin_details;
|
||||
/*0000*/ uint32 deity;
|
||||
/*0000*/ uint32 primary;
|
||||
/*0000*/ uint32 secondary;
|
||||
/*0000*/ uint8 haircolor;
|
||||
/*0000*/ uint8 beardcolor;
|
||||
/*0000*/ uint8 eyecolor1;
|
||||
/*0000*/ uint8 eyecolor2;
|
||||
/*0000*/ uint8 hairstyle;
|
||||
/*0000*/ uint8 beard;
|
||||
/*0000*/ uint8 char_enabled;
|
||||
/*0000*/ uint8 tutorial; // Seen 1 for new char or 0 for existing
|
||||
/*0000*/ uint32 drakkin_heritage;
|
||||
/*0000*/ uint8 unknown1; // Seen 0
|
||||
/*0000*/ uint8 gohome; // Seen 0 for new char and 1 for existing
|
||||
struct CharacterSelectEntry_Struct
|
||||
{
|
||||
/*0000*/ char Name[1]; // Name null terminated
|
||||
/*0000*/ uint8 Class;
|
||||
/*0000*/ uint32 Race;
|
||||
/*0000*/ uint8 Level;
|
||||
/*0000*/ uint8 ShroudClass;
|
||||
/*0000*/ uint32 ShroudRace;
|
||||
/*0000*/ uint16 Zone;
|
||||
/*0000*/ uint16 Instance;
|
||||
/*0000*/ uint8 Gender;
|
||||
/*0000*/ uint8 Face;
|
||||
/*0000*/ CharSelectEquip Equip[9];
|
||||
/*0000*/ uint8 Unknown15; // Seen FF
|
||||
/*0000*/ uint8 Unknown19; // Seen FF
|
||||
/*0000*/ uint32 DrakkinTattoo;
|
||||
/*0000*/ uint32 DrakkinDetails;
|
||||
/*0000*/ uint32 Deity;
|
||||
/*0000*/ uint32 PrimaryIDFile;
|
||||
/*0000*/ uint32 SecondaryIDFile;
|
||||
/*0000*/ uint8 HairColor;
|
||||
/*0000*/ uint8 BeardColor;
|
||||
/*0000*/ uint8 EyeColor1;
|
||||
/*0000*/ uint8 EyeColor2;
|
||||
/*0000*/ uint8 HairStyle;
|
||||
/*0000*/ uint8 Beard;
|
||||
/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
|
||||
/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
|
||||
/*0000*/ uint32 DrakkinHeritage;
|
||||
/*0000*/ uint8 Unknown1; // Seen 0
|
||||
/*0000*/ uint8 Enabled; // Swapped position with 'GoHome' 02/23/2015
|
||||
/*0000*/ uint32 LastLogin;
|
||||
/*0000*/ uint8 unknown2; // Seen 0
|
||||
/*0000*/ uint8 Unknown2; // Seen 0
|
||||
};
|
||||
|
||||
/*
|
||||
** Character Selection Struct
|
||||
**
|
||||
*/
|
||||
struct CharacterSelect_Struct {
|
||||
/*000*/ uint32 char_count; //number of chars in this packet
|
||||
/*004*/ CharacterSelectEntry_Struct entries[0];
|
||||
struct CharacterSelect_Struct
|
||||
{
|
||||
/*000*/ uint32 CharCount; //number of chars in this packet
|
||||
/*004*/ CharacterSelectEntry_Struct Entries[0];
|
||||
};
|
||||
|
||||
/*
|
||||
* Visible equiptment.
|
||||
* Size: 20 Octets
|
||||
*/
|
||||
struct EquipStruct
|
||||
{
|
||||
/*00*/ uint32 Material;
|
||||
/*04*/ uint32 Unknown1;
|
||||
/*08*/ uint32 EliteMaterial;
|
||||
/*12*/ uint32 HeroForgeModel;
|
||||
/*16*/ uint32 Material2; // Same as material?
|
||||
/*20*/
|
||||
};
|
||||
|
||||
|
||||
struct Membership_Entry_Struct
|
||||
{
|
||||
/*000*/ uint32 purchase_id; // Seen 1, then increments 90287 to 90300
|
||||
@@ -252,20 +263,6 @@ struct Membership_Struct
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
* Visible equiptment.
|
||||
* Size: 20 Octets
|
||||
*/
|
||||
struct EquipStruct {
|
||||
/*00*/ uint32 material;
|
||||
/*04*/ uint32 unknown1;
|
||||
/*08*/ uint32 elitematerial;
|
||||
/*12*/ uint32 heroforgemodel;
|
||||
/*16*/ uint32 material2; // Same as material?
|
||||
/*20*/
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
** Generic Spawn Struct
|
||||
** Length: 897 Octets
|
||||
@@ -413,7 +410,7 @@ struct Spawn_Struct
|
||||
/*0000*/ uint8 unknown12;
|
||||
/*0000*/ uint32 petOwnerId;
|
||||
/*0000*/ uint8 unknown13;
|
||||
/*0000*/ uint32 unknown14; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
/*0000*/ uint32 PlayerState; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
/*0000*/ uint32 unknown15;
|
||||
/*0000*/ uint32 unknown16;
|
||||
/*0000*/ uint32 unknown17;
|
||||
@@ -650,7 +647,10 @@ struct CastSpell_Struct
|
||||
/*04*/ uint32 spell_id;
|
||||
/*08*/ ItemSlotStruct inventoryslot; // slot for clicky item, Seen unknown of 131 = normal cast
|
||||
/*20*/ uint32 target_id;
|
||||
/*24*/ uint32 cs_unknown[5];
|
||||
/*24*/ uint32 cs_unknown[2];
|
||||
/*32*/ float y_pos;
|
||||
/*36*/ float x_pos;
|
||||
/*40*/ float z_pos;
|
||||
/*44*/
|
||||
};
|
||||
|
||||
@@ -676,7 +676,7 @@ struct SpellBuff_Struct
|
||||
/*005*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
|
||||
/*009*/ uint32 unknown016;
|
||||
/*013*/ uint8 bard_modifier;
|
||||
/*014*/ uint32 duration;
|
||||
/*014*/ int32 duration;
|
||||
/*018*/ uint8 level;
|
||||
/*019*/ uint32 spellid;
|
||||
/*023*/ uint32 counters;
|
||||
@@ -692,7 +692,7 @@ struct SpellBuff_Struct_Old
|
||||
/*003*/ uint8 effect; // not real
|
||||
/*004*/ float unknown004; // Seen 1 for no buff
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ uint32 duration;
|
||||
/*012*/ int32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
|
||||
/*024*/ uint32 counters;
|
||||
@@ -709,7 +709,7 @@ struct SpellBuffFade_Struct_Live {
|
||||
/*007*/ uint8 unknown007;
|
||||
/*008*/ float unknown008;
|
||||
/*012*/ uint32 spellid;
|
||||
/*016*/ uint32 duration;
|
||||
/*016*/ int32 duration;
|
||||
/*020*/ uint32 playerId; // Global player ID?
|
||||
/*024*/ uint32 num_hits;
|
||||
/*028*/ uint8 unknown0028[64];
|
||||
@@ -725,7 +725,7 @@ struct SpellBuffFade_Struct {
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ uint32 duration;
|
||||
/*012*/ int32 duration;
|
||||
/*016*/ uint32 num_hits;
|
||||
/*020*/ uint32 unknown020; // Global player ID?
|
||||
/*024*/ uint32 playerId; // Player id who cast the buff
|
||||
@@ -866,7 +866,7 @@ struct AA_Array
|
||||
{
|
||||
uint32 AA;
|
||||
uint32 value;
|
||||
uint32 unknown08; // Looks like AA_Array is now 12 bytes in Live
|
||||
uint32 charges; // expendable charges
|
||||
};
|
||||
|
||||
struct Disciplines_Struct {
|
||||
@@ -880,38 +880,66 @@ struct Tribute_Struct {
|
||||
uint32 tier;
|
||||
};
|
||||
|
||||
struct BandolierItem_Struct {
|
||||
char item_name[1]; // Variable Length
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct_Old {
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
char item_name[64];
|
||||
};
|
||||
|
||||
//len = 320
|
||||
enum { //bandolier item positions
|
||||
bandolierMainHand = 0,
|
||||
bandolierOffHand,
|
||||
// Bandolier item positions
|
||||
enum
|
||||
{
|
||||
bandolierPrimary = 0,
|
||||
bandolierSecondary,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
struct Bandolier_Struct {
|
||||
char name[1]; // Variable Length
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
|
||||
struct BandolierItem_Struct
|
||||
{
|
||||
char Name[1]; // Variable Length
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
};
|
||||
|
||||
struct Bandolier_Struct_Old {
|
||||
char name[32];
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
//len = 72
|
||||
struct BandolierItem_Struct_Old
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
|
||||
struct PotionBelt_Struct {
|
||||
BandolierItem_Struct items[MAX_POTIONS_IN_BELT];
|
||||
//len = 320
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[1]; // Variable Length
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct Bandolier_Struct_Old
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct PotionBeltItem_Struct
|
||||
{
|
||||
char Name[1]; // Variable Length
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct PotionBeltItem_Struct_Old
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct PotionBelt_Struct_Old
|
||||
{
|
||||
PotionBeltItem_Struct_Old Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct GroupLeadershipAA_Struct {
|
||||
@@ -1121,7 +1149,7 @@ union
|
||||
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
|
||||
/*12953*/ uint16 unknown_rof20; //
|
||||
/*12955*/ uint32 bandolier_count; // Seen 20
|
||||
/*12959*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
|
||||
/*12959*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
|
||||
/*13699*/ uint32 potionbelt_count; // Seen 5
|
||||
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
|
||||
/*13748*/ int32 unknown_rof21; // Seen -1
|
||||
@@ -1295,7 +1323,7 @@ struct TargetReject_Struct {
|
||||
|
||||
struct PetCommand_Struct {
|
||||
/*00*/ uint32 command;
|
||||
/*04*/ uint32 unknown04;
|
||||
/*04*/ uint32 target;
|
||||
/*08*/ uint32 unknown08;
|
||||
};
|
||||
|
||||
@@ -1420,8 +1448,8 @@ struct RequestClientZoneChange_Struct {
|
||||
|
||||
struct Animation_Struct {
|
||||
/*00*/ uint16 spawnid;
|
||||
/*02*/ uint8 value;
|
||||
/*03*/ uint8 action;
|
||||
/*02*/ uint8 action;
|
||||
/*03*/ uint8 speed;
|
||||
/*04*/
|
||||
};
|
||||
|
||||
@@ -1486,9 +1514,10 @@ struct CombatDamage_Struct
|
||||
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
|
||||
/* 05 */ uint32 spellid;
|
||||
/* 09 */ int32 damage;
|
||||
/* 13 */ float unknown11; // cd cc cc 3d
|
||||
/* 17 */ float sequence; // see above notes in Action_Struct
|
||||
/* 21 */ uint8 unknown19[9]; // was [9]
|
||||
/* 13 */ float force; // cd cc cc 3d
|
||||
/* 17 */ float meleepush_xy; // see above notes in Action_Struct
|
||||
/* 21 */ float meleepush_z;
|
||||
/* 25 */ uint8 unknown25[5]; // was [9]
|
||||
/* 30 */
|
||||
};
|
||||
|
||||
@@ -2472,7 +2501,7 @@ struct GroupFollow_Struct { // Live Follow Struct
|
||||
|
||||
struct InspectBuffs_Struct {
|
||||
/*000*/ uint32 spell_id[BUFF_COUNT];
|
||||
/*168*/ uint32 tics_remaining[BUFF_COUNT];
|
||||
/*168*/ int32 tics_remaining[BUFF_COUNT];
|
||||
};
|
||||
|
||||
struct LFG_Struct {
|
||||
@@ -3592,7 +3621,7 @@ struct Split_Struct
|
||||
*/
|
||||
struct NewCombine_Struct {
|
||||
/*00*/ ItemSlotStruct container_slot;
|
||||
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8 -U)
|
||||
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
|
||||
/*24*/
|
||||
};
|
||||
|
||||
@@ -4113,30 +4142,35 @@ struct DynamicWall_Struct {
|
||||
/*80*/
|
||||
};
|
||||
|
||||
enum { //bandolier actions
|
||||
BandolierCreate = 0,
|
||||
BandolierRemove = 1,
|
||||
BandolierSet = 2
|
||||
// Bandolier actions
|
||||
enum
|
||||
{
|
||||
bandolierCreate = 0,
|
||||
bandolierRemove,
|
||||
bandolierSet
|
||||
};
|
||||
|
||||
struct BandolierCreate_Struct {
|
||||
/*00*/ uint32 action; //0 for create
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ char name[32];
|
||||
/*37*/ uint16 unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 unknown39; //0
|
||||
struct BandolierCreate_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; //0 for create
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ char Name[32];
|
||||
/*37*/ uint16 Unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 Unknown39; //0
|
||||
};
|
||||
|
||||
struct BandolierDelete_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
struct BandolierDelete_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
};
|
||||
|
||||
struct BandolierSet_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
struct BandolierSet_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
};
|
||||
|
||||
struct Arrow_Struct {
|
||||
@@ -4218,9 +4252,9 @@ struct SendAA_Struct {
|
||||
/*0025*/ uint32 cost;
|
||||
/*0029*/ uint32 seq;
|
||||
/*0033*/ uint32 current_level; //1s, MQ2 calls this AARankRequired
|
||||
/*0037*/ uint32 unknown037; // Introduced during HoT
|
||||
/*0037*/ uint32 prereq_skill_count; // mutliple prereqs at least 1, even no prereqs
|
||||
/*0041*/ uint32 prereq_skill; //is < 0, abs() is category #
|
||||
/*0045*/ uint32 unknown045; // New Mar 21 2012 - Seen 1
|
||||
/*0045*/ uint32 prereq_minpoints_count; // mutliple prereqs at least 1, even no prereqs
|
||||
/*0049*/ uint32 prereq_minpoints; //min points in the prereq
|
||||
/*0053*/ uint32 type;
|
||||
/*0057*/ uint32 spellid;
|
||||
@@ -4233,10 +4267,16 @@ struct SendAA_Struct {
|
||||
/*0081*/ uint32 last_id;
|
||||
/*0085*/ uint32 next_id;
|
||||
/*0089*/ uint32 cost2;
|
||||
/*0093*/ uint8 unknown80[7];
|
||||
/*0093*/ uint8 unknown93;
|
||||
/*0094*/ uint8 grant_only; // VetAAs, progression, etc
|
||||
/*0095*/ uint8 unknown95; // 1 for skill cap increase AAs, Mystical Attuning, and RNG attack inc, doesn't seem to matter though
|
||||
/*0096*/ uint32 expendable_charges; // max charges of the AA
|
||||
/*0100*/ uint32 aa_expansion;
|
||||
/*0104*/ uint32 special_category;
|
||||
/*0108*/ uint32 unknown0096;
|
||||
/*0108*/ uint8 shroud;
|
||||
/*0109*/ uint8 unknown109;
|
||||
/*0110*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
|
||||
/*0111*/ uint8 unknown111;
|
||||
/*0112*/ uint32 total_abilities;
|
||||
/*0116*/ AA_Ability abilities[0];
|
||||
};
|
||||
@@ -4253,13 +4293,6 @@ struct AA_Action {
|
||||
/*16*/
|
||||
};
|
||||
|
||||
struct AA_Skills { //this should be removed and changed to AA_Array
|
||||
/*00*/ uint32 aa_skill; // Total AAs Spent
|
||||
/*04*/ uint32 aa_value;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*12*/
|
||||
};
|
||||
|
||||
struct AAExpUpdate_Struct {
|
||||
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
|
||||
/*04*/ uint32 aapoints_unspent;
|
||||
@@ -4278,14 +4311,7 @@ struct AltAdvStats_Struct {
|
||||
};
|
||||
|
||||
struct PlayerAA_Struct { // Is this still used?
|
||||
AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct AA_Values {
|
||||
/*00*/ uint32 aa_skill;
|
||||
/*04*/ uint32 aa_value;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*12*/
|
||||
AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct AATable_Struct {
|
||||
@@ -4295,7 +4321,7 @@ struct AATable_Struct {
|
||||
/*12*/ uint32 aa_spent_archetype; // Seen 40
|
||||
/*16*/ uint32 aa_spent_class; // Seen 103
|
||||
/*20*/ uint32 aa_spent_special; // Seen 0
|
||||
/*24*/ AA_Values aa_list[MAX_PP_AA_ARRAY];
|
||||
/*24*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct Weather_Struct {
|
||||
@@ -4378,7 +4404,7 @@ struct RoFSlotStruct
|
||||
|
||||
struct ItemSerializationHeader
|
||||
{
|
||||
/*000*/ char unknown000[13]; // New for HoT. Looks like a string.
|
||||
/*000*/ char unknown000[17]; // New for HoT. Looks like a string.
|
||||
/*017*/ uint32 stacksize;
|
||||
/*021*/ uint32 unknown004;
|
||||
/*025*/ uint8 slot_type; // 0 = normal, 1 = bank, 2 = shared bank, 9 = merchant, 20 = ?
|
||||
@@ -4524,7 +4550,7 @@ struct ItemSecondaryBodyStruct
|
||||
uint32 augtype;
|
||||
// swapped augrestrict and augdistiller positions
|
||||
// (this swap does show the proper augment restrictions in Item Information window now)
|
||||
// unsure what the purpose of augdistiller is at this time -U 3/17/2014
|
||||
// unsure what the purpose of augdistiller is at this time 3/17/2014
|
||||
uint32 augdistiller; // New to December 10th 2012 client - NEW
|
||||
uint32 augrestrict;
|
||||
AugSlotStruct augslots[6];
|
||||
@@ -4688,17 +4714,33 @@ struct AugmentInfo_Struct
|
||||
|
||||
struct VeteranRewardItem
|
||||
{
|
||||
/*000*/ uint32 item_id;
|
||||
/*004*/ uint32 charges;
|
||||
/*008*/ char item_name[64];
|
||||
/*000*/ uint32 name_length;
|
||||
/*004*/ //char item_name[0]; // THIS IS NOT NULL TERMED
|
||||
/*???*/ uint32 item_id;
|
||||
/*???*/ uint32 charges;
|
||||
};
|
||||
|
||||
struct VeteranRewardEntry
|
||||
{
|
||||
/*000*/ uint32 claim_id; // guessed
|
||||
/*004*/ uint32 avaliable_count;
|
||||
/*008*/ uint32 claim_count;
|
||||
/*012*/ char enabled;
|
||||
/*013*/ //VeteranRewardItem items[0];
|
||||
};
|
||||
|
||||
struct VeteranReward
|
||||
{
|
||||
/*000*/ uint32 claim_id;
|
||||
/*004*/ uint32 number_available;
|
||||
/*008*/ uint32 claim_count;
|
||||
/*012*/ VeteranRewardItem items[8];
|
||||
/*000*/ uint32 claim_count;
|
||||
/*004*/ //VeteranRewardEntry entries[0];
|
||||
};
|
||||
|
||||
struct VeteranClaim
|
||||
{
|
||||
/*000*/ char name[68]; //name + other data
|
||||
/*068*/ uint32 claim_id;
|
||||
/*072*/ uint32 unknown072;
|
||||
/*076*/ uint32 action;
|
||||
};
|
||||
|
||||
struct ExpeditionEntryHeader_Struct
|
||||
|
||||
+147
-122
@@ -446,7 +446,9 @@ namespace SoD
|
||||
OUT(type);
|
||||
OUT(spellid);
|
||||
OUT(damage);
|
||||
eq->sequence = emu->sequence;
|
||||
OUT(force)
|
||||
OUT(meleepush_xy);
|
||||
OUT(meleepush_z)
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
@@ -1542,13 +1544,13 @@ namespace SoD
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = 0; r < 9; r++) {
|
||||
eq->equipment[r].material = emu->item_material[r];
|
||||
eq->equipment[r].unknown1 = 0;
|
||||
eq->equipment[r].elitematerial = 0;
|
||||
eq->equipment[r].Material = emu->item_material[r];
|
||||
eq->equipment[r].Unknown1 = 0;
|
||||
eq->equipment[r].EliteMaterial = 0;
|
||||
//eq->colors[r].color = emu->colors[r].color;
|
||||
}
|
||||
for (r = 0; r < 7; r++) {
|
||||
OUT(item_tint[r].color);
|
||||
OUT(item_tint[r].Color);
|
||||
}
|
||||
// OUT(unknown00224[48]);
|
||||
//NOTE: new client supports 300 AAs, our internal rep/PP
|
||||
@@ -1556,6 +1558,7 @@ namespace SoD
|
||||
for (r = 0; r < MAX_PP_AA_ARRAY; r++) {
|
||||
OUT(aa_array[r].AA);
|
||||
OUT(aa_array[r].value);
|
||||
OUT(aa_array[r].charges);
|
||||
}
|
||||
// OUT(unknown02220[4]);
|
||||
OUT(mana);
|
||||
@@ -1606,26 +1609,46 @@ namespace SoD
|
||||
OUT(endurance);
|
||||
OUT(aapoints_spent);
|
||||
OUT(aapoints);
|
||||
|
||||
// OUT(unknown06160[4]);
|
||||
//NOTE: new client supports 20 bandoliers, our internal rep
|
||||
//only supports 4..
|
||||
for (r = 0; r < 4; r++) {
|
||||
OUT_str(bandoliers[r].name);
|
||||
uint32 k;
|
||||
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
|
||||
OUT(bandoliers[r].items[k].item_id);
|
||||
OUT(bandoliers[r].items[k].icon);
|
||||
OUT_str(bandoliers[r].items[k].item_name);
|
||||
|
||||
// Copy bandoliers where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
OUT(bandoliers[r].Items[k].Icon);
|
||||
OUT_str(bandoliers[r].Items[k].Name);
|
||||
}
|
||||
}
|
||||
// OUT(unknown07444[5120]);
|
||||
for (r = 0; r < structs::MAX_POTIONS_IN_BELT; r++) {
|
||||
OUT(potionbelt.items[r].item_id);
|
||||
OUT(potionbelt.items[r].icon);
|
||||
OUT_str(potionbelt.items[r].item_name);
|
||||
// Nullify bandoliers where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
eq->bandoliers[r].Name[0] = '\0';
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
eq->bandoliers[r].Items[k].ID = 0;
|
||||
eq->bandoliers[r].Items[k].Icon = 0;
|
||||
eq->bandoliers[r].Items[k].Name[0] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
// OUT(unknown07444[5120]);
|
||||
|
||||
// Copy potion belt where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
}
|
||||
// Nullify potion belt where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
eq->potionbelt.Items[r].ID = 0;
|
||||
eq->potionbelt.Items[r].Icon = 0;
|
||||
eq->potionbelt.Items[r].Name[0] = '\0';
|
||||
}
|
||||
|
||||
// OUT(unknown12852[8]);
|
||||
// OUT(unknown12864[76]);
|
||||
|
||||
OUT_str(name);
|
||||
OUT_str(last_name);
|
||||
OUT(guild_id);
|
||||
@@ -1876,6 +1899,7 @@ namespace SoD
|
||||
OUT(cost2);
|
||||
eq->aa_expansion = emu->aa_expansion;
|
||||
eq->special_category = emu->special_category;
|
||||
eq->expendable_charges = emu->special_category == 7 ? 1 : 0; // temp hack, this can actually be any number
|
||||
OUT(total_abilities);
|
||||
unsigned int r;
|
||||
for (r = 0; r < emu->total_abilities; r++) {
|
||||
@@ -1891,76 +1915,96 @@ namespace SoD
|
||||
|
||||
ENCODE(OP_SendCharInfo)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
|
||||
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
|
||||
SETUP_VAR_ENCODE(CharacterSelect_Struct);
|
||||
|
||||
//EQApplicationPacket *packet = *p;
|
||||
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
|
||||
// Zero-character count shunt
|
||||
if (emu->CharCount == 0) {
|
||||
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
|
||||
eq->CharCount = emu->CharCount;
|
||||
eq->TotalChars = emu->TotalChars;
|
||||
|
||||
int char_count;
|
||||
int namelen = 0;
|
||||
for (char_count = 0; char_count < 10; char_count++) {
|
||||
if (emu->name[char_count][0] == '\0')
|
||||
break;
|
||||
if (strcmp(emu->name[char_count], "<none>") == 0)
|
||||
break;
|
||||
namelen += strlen(emu->name[char_count]);
|
||||
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
|
||||
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
|
||||
|
||||
FINISH_ENCODE();
|
||||
return;
|
||||
}
|
||||
|
||||
int total_length = sizeof(structs::CharacterSelect_Struct)
|
||||
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
|
||||
+ namelen;
|
||||
unsigned char *emu_ptr = __emu_buffer;
|
||||
emu_ptr += sizeof(CharacterSelect_Struct);
|
||||
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
|
||||
|
||||
size_t names_length = 0;
|
||||
size_t character_count = 0;
|
||||
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
|
||||
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
||||
names_length += strlen(emu_cse->Name);
|
||||
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
||||
}
|
||||
|
||||
size_t total_length = sizeof(structs::CharacterSelect_Struct)
|
||||
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
|
||||
+ names_length;
|
||||
|
||||
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
|
||||
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
|
||||
|
||||
//unsigned char *eq_buffer = new unsigned char[total_length];
|
||||
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
|
||||
eq->CharCount = character_count;
|
||||
eq->TotalChars = emu->TotalChars;
|
||||
|
||||
eq->char_count = char_count;
|
||||
eq->total_chars = 10;
|
||||
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
|
||||
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
|
||||
|
||||
unsigned char *bufptr = (unsigned char *)eq->entries;
|
||||
int r;
|
||||
for (r = 0; r < char_count; r++) {
|
||||
{ //pre-name section...
|
||||
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
|
||||
eq2->level = emu->level[r];
|
||||
eq2->hairstyle = emu->hairstyle[r];
|
||||
eq2->gender = emu->gender[r];
|
||||
memcpy(eq2->name, emu->name[r], strlen(emu->name[r]) + 1);
|
||||
emu_ptr = __emu_buffer;
|
||||
emu_ptr += sizeof(CharacterSelect_Struct);
|
||||
|
||||
unsigned char *eq_ptr = __packet->pBuffer;
|
||||
eq_ptr += sizeof(structs::CharacterSelect_Struct);
|
||||
|
||||
for (int counter = 0; counter < character_count; ++counter) {
|
||||
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
||||
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
|
||||
|
||||
eq_cse->Level = emu_cse->Level;
|
||||
eq_cse->HairStyle = emu_cse->HairStyle;
|
||||
eq_cse->Gender = emu_cse->Gender;
|
||||
|
||||
strcpy(eq_cse->Name, emu_cse->Name);
|
||||
eq_ptr += strlen(emu_cse->Name);
|
||||
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
|
||||
eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
|
||||
|
||||
eq_cse->Beard = emu_cse->Beard;
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
|
||||
}
|
||||
//adjust for name.
|
||||
bufptr += strlen(emu->name[r]);
|
||||
{ //post-name section...
|
||||
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
|
||||
eq2->beard = emu->beard[r];
|
||||
eq2->haircolor = emu->haircolor[r];
|
||||
eq2->face = emu->face[r];
|
||||
int k;
|
||||
for (k = 0; k < _MaterialCount; k++) {
|
||||
eq2->equip[k].material = emu->equip[r][k].material;
|
||||
eq2->equip[k].unknown1 = emu->equip[r][k].unknown1;
|
||||
eq2->equip[k].elitematerial = emu->equip[r][k].elitematerial;
|
||||
eq2->equip[k].color.color = emu->equip[r][k].color.color;
|
||||
}
|
||||
eq2->primary = emu->primary[r];
|
||||
eq2->secondary = emu->secondary[r];
|
||||
eq2->tutorial = emu->tutorial[r]; // was u15
|
||||
eq2->u15 = 0xff;
|
||||
eq2->deity = emu->deity[r];
|
||||
eq2->zone = emu->zone[r];
|
||||
eq2->u19 = 0xFF;
|
||||
eq2->race = emu->race[r];
|
||||
eq2->gohome = emu->gohome[r];
|
||||
eq2->class_ = emu->class_[r];
|
||||
eq2->eyecolor1 = emu->eyecolor1[r];
|
||||
eq2->beardcolor = emu->beardcolor[r];
|
||||
eq2->eyecolor2 = emu->eyecolor2[r];
|
||||
eq2->drakkin_heritage = emu->drakkin_heritage[r];
|
||||
eq2->drakkin_tattoo = emu->drakkin_tattoo[r];
|
||||
eq2->drakkin_details = emu->drakkin_details[r];
|
||||
}
|
||||
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
|
||||
|
||||
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
|
||||
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
|
||||
eq_cse->Tutorial = emu_cse->Tutorial;
|
||||
eq_cse->Unknown15 = emu_cse->Unknown15;
|
||||
eq_cse->Deity = emu_cse->Deity;
|
||||
eq_cse->Zone = emu_cse->Zone;
|
||||
eq_cse->Unknown19 = emu_cse->Unknown19;
|
||||
eq_cse->Race = emu_cse->Race;
|
||||
eq_cse->GoHome = emu_cse->GoHome;
|
||||
eq_cse->Class = emu_cse->Class;
|
||||
eq_cse->EyeColor1 = emu_cse->EyeColor1;
|
||||
eq_cse->BeardColor = emu_cse->BeardColor;
|
||||
eq_cse->EyeColor2 = emu_cse->EyeColor2;
|
||||
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
|
||||
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
|
||||
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
|
||||
|
||||
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
||||
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
|
||||
}
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -2355,7 +2399,7 @@ namespace SoD
|
||||
OUT(material);
|
||||
OUT(unknown06);
|
||||
OUT(elite_material);
|
||||
OUT(color.color);
|
||||
OUT(color.Color);
|
||||
OUT(wear_slot_id);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -2427,42 +2471,23 @@ namespace SoD
|
||||
|
||||
ENCODE(OP_ZonePlayerToBind)
|
||||
{
|
||||
ENCODE_LENGTH_ATLEAST(ZonePlayerToBind_Struct);
|
||||
SETUP_VAR_ENCODE(ZonePlayerToBind_Struct);
|
||||
ALLOC_LEN_ENCODE(sizeof(structs::ZonePlayerToBind_Struct) + strlen(emu->zone_name));
|
||||
|
||||
ZonePlayerToBind_Struct *zps = (ZonePlayerToBind_Struct*)(*p)->pBuffer;
|
||||
__packet->SetWritePosition(0);
|
||||
__packet->WriteUInt16(emu->bind_zone_id);
|
||||
__packet->WriteUInt16(emu->bind_instance_id);
|
||||
__packet->WriteFloat(emu->x);
|
||||
__packet->WriteFloat(emu->y);
|
||||
__packet->WriteFloat(emu->z);
|
||||
__packet->WriteFloat(emu->heading);
|
||||
__packet->WriteString(emu->zone_name);
|
||||
__packet->WriteUInt8(1); // save items
|
||||
__packet->WriteUInt32(0); // hp
|
||||
__packet->WriteUInt32(0); // mana
|
||||
__packet->WriteUInt32(0); // endurance
|
||||
|
||||
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
|
||||
|
||||
unsigned char *buffer1 = new unsigned char[sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)];
|
||||
structs::ZonePlayerToBindHeader_Struct *zph = (structs::ZonePlayerToBindHeader_Struct*)buffer1;
|
||||
unsigned char *buffer2 = new unsigned char[sizeof(structs::ZonePlayerToBindFooter_Struct)];
|
||||
structs::ZonePlayerToBindFooter_Struct *zpf = (structs::ZonePlayerToBindFooter_Struct*)buffer2;
|
||||
|
||||
zph->x = zps->x;
|
||||
zph->y = zps->y;
|
||||
zph->z = zps->z;
|
||||
zph->heading = zps->heading;
|
||||
zph->bind_zone_id = zps->bind_zone_id;
|
||||
zph->bind_instance_id = zps->bind_instance_id;
|
||||
strcpy(zph->zone_name, zps->zone_name);
|
||||
|
||||
zpf->unknown021 = 1;
|
||||
zpf->unknown022 = 0;
|
||||
zpf->unknown023 = 0;
|
||||
zpf->unknown024 = 0;
|
||||
|
||||
ss.write((const char*)buffer1, (sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)));
|
||||
ss.write((const char*)buffer2, sizeof(structs::ZonePlayerToBindFooter_Struct));
|
||||
|
||||
delete[] buffer1;
|
||||
delete[] buffer2;
|
||||
delete[](*p)->pBuffer;
|
||||
|
||||
(*p)->pBuffer = new unsigned char[ss.str().size()];
|
||||
(*p)->size = ss.str().size();
|
||||
|
||||
memcpy((*p)->pBuffer, ss.str().c_str(), ss.str().size());
|
||||
dest->FastQueuePacket(&(*p));
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_ZoneServerInfo)
|
||||
@@ -2715,7 +2740,7 @@ namespace SoD
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown12
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId);
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown13
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown14 - Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->PlayerState);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown15
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown16
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown17
|
||||
@@ -2742,7 +2767,7 @@ namespace SoD
|
||||
for (k = 0; k < 9; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].color);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].Color);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2752,11 +2777,11 @@ namespace SoD
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].material);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].Material);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].material);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].Material);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
}
|
||||
@@ -2767,9 +2792,9 @@ namespace SoD
|
||||
structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
|
||||
|
||||
for (k = 0; k < 9; k++) {
|
||||
Equipment[k].material = emu->equipment[k].material;
|
||||
Equipment[k].unknown1 = emu->equipment[k].unknown1;
|
||||
Equipment[k].elitematerial = emu->equipment[k].elitematerial;
|
||||
Equipment[k].Material = emu->equipment[k].Material;
|
||||
Equipment[k].Unknown1 = emu->equipment[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::EquipStruct) * 9);
|
||||
@@ -3329,7 +3354,7 @@ namespace SoD
|
||||
default:
|
||||
emu->command = eq->command;
|
||||
}
|
||||
OUT(unknown);
|
||||
IN(target);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
@@ -3484,7 +3509,7 @@ namespace SoD
|
||||
IN(material);
|
||||
IN(unknown06);
|
||||
IN(elite_material);
|
||||
IN(color.color);
|
||||
IN(color.Color);
|
||||
IN(wear_slot_id);
|
||||
emu->hero_forge_model = 0;
|
||||
emu->unknown18 = 0;
|
||||
|
||||
@@ -101,6 +101,8 @@ namespace SoD {
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 24;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
@@ -174,9 +176,10 @@ namespace SoD {
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 50;
|
||||
}
|
||||
|
||||
+132
-112
@@ -103,54 +103,53 @@ struct AdventureInfo {
|
||||
*/
|
||||
struct Color_Struct
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint8 blue;
|
||||
uint8 green;
|
||||
uint8 red;
|
||||
uint8 use_tint; // if there's a tint this is FF
|
||||
} rgb;
|
||||
uint32 color;
|
||||
union {
|
||||
struct {
|
||||
uint8 Blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint this is FF
|
||||
} RGB;
|
||||
uint32 Color;
|
||||
};
|
||||
};
|
||||
|
||||
struct CharSelectEquip {
|
||||
//totally guessed;
|
||||
uint32 material;
|
||||
uint32 unknown1;
|
||||
uint32 elitematerial;
|
||||
Color_Struct color;
|
||||
struct CharSelectEquip
|
||||
{
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteMaterial;
|
||||
Color_Struct Color;
|
||||
};
|
||||
|
||||
struct CharacterSelectEntry_Struct {
|
||||
/*0000*/ uint8 level; //
|
||||
/*0000*/ uint8 hairstyle; //
|
||||
/*0002*/ uint8 gender; //
|
||||
/*0003*/ char name[1]; //variable length, edi+0
|
||||
/*0000*/ uint8 beard; //
|
||||
/*0001*/ uint8 haircolor; //
|
||||
/*0000*/ uint8 face; //
|
||||
/*0000*/ CharSelectEquip equip[9];
|
||||
/*0000*/ uint32 primary; //
|
||||
/*0000*/ uint32 secondary; //
|
||||
/*0000*/ uint8 u15; // 0xff
|
||||
/*0000*/ uint32 deity; //
|
||||
/*0000*/ uint16 zone; //
|
||||
/*0000*/ uint16 instance;
|
||||
/*0000*/ uint8 gohome; //
|
||||
/*0000*/ uint8 u19; // 0xff
|
||||
/*0000*/ uint32 race; //
|
||||
/*0000*/ uint8 tutorial; //
|
||||
/*0000*/ uint8 class_; //
|
||||
/*0000*/ uint8 eyecolor1; //
|
||||
/*0000*/ uint8 beardcolor; //
|
||||
/*0000*/ uint8 eyecolor2; //
|
||||
/*0000*/ uint32 drakkin_heritage; // Drakkin Heritage
|
||||
/*0000*/ uint32 drakkin_tattoo; // Drakkin Tattoo
|
||||
/*0000*/ uint32 drakkin_details; // Drakkin Details (Facial Spikes)
|
||||
/*0000*/ uint8 unknown; // New field to SoD
|
||||
struct CharacterSelectEntry_Struct
|
||||
{
|
||||
/*0000*/ uint8 Level; //
|
||||
/*0000*/ uint8 HairStyle; //
|
||||
/*0002*/ uint8 Gender; //
|
||||
/*0003*/ char Name[1]; // variable length, edi+0
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[9];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
/*0000*/ uint32 Deity; //
|
||||
/*0000*/ uint16 Zone; //
|
||||
/*0000*/ uint16 Instance;
|
||||
/*0000*/ uint8 GoHome; //
|
||||
/*0000*/ uint8 Unknown19; // 0xff
|
||||
/*0000*/ uint32 Race; //
|
||||
/*0000*/ uint8 Tutorial; //
|
||||
/*0000*/ uint8 Class; //
|
||||
/*0000*/ uint8 EyeColor1; //
|
||||
/*0000*/ uint8 BeardColor; //
|
||||
/*0000*/ uint8 EyeColor2; //
|
||||
/*0000*/ uint32 DrakkinHeritage; // Drakkin Heritage
|
||||
/*0000*/ uint32 DrakkinTattoo; // Drakkin Tattoo
|
||||
/*0000*/ uint32 DrakkinDetails; // Drakkin Details (Facial Spikes)
|
||||
/*0000*/ uint8 Unknown; // New field to SoD
|
||||
|
||||
};
|
||||
|
||||
@@ -158,20 +157,22 @@ struct CharacterSelectEntry_Struct {
|
||||
** Character Selection Struct
|
||||
**
|
||||
*/
|
||||
struct CharacterSelect_Struct {
|
||||
/*0000*/ uint32 char_count; //number of chars in this packet
|
||||
/*0004*/ uint32 total_chars; //total number of chars allowed?
|
||||
/*0008*/ CharacterSelectEntry_Struct entries[0];
|
||||
struct CharacterSelect_Struct
|
||||
{
|
||||
/*0000*/ uint32 CharCount; //number of chars in this packet
|
||||
/*0004*/ uint32 TotalChars; //total number of chars allowed?
|
||||
/*0008*/ CharacterSelectEntry_Struct Entries[0];
|
||||
};
|
||||
|
||||
/*
|
||||
* Visible equiptment.
|
||||
* Size: 12 Octets
|
||||
*/
|
||||
struct EquipStruct {
|
||||
/*00*/ uint32 material;
|
||||
/*04*/ uint32 unknown1;
|
||||
/*08*/ uint32 elitematerial;
|
||||
struct EquipStruct
|
||||
{
|
||||
/*00*/ uint32 Material;
|
||||
/*04*/ uint32 Unknown1;
|
||||
/*08*/ uint32 EliteMaterial;
|
||||
/*12*/
|
||||
};
|
||||
|
||||
@@ -285,7 +286,7 @@ struct Spawn_Struct
|
||||
/*0000*/ uint8 unknown12;
|
||||
/*0000*/ uint32 petOwnerId;
|
||||
/*0000*/ uint8 unknown13;
|
||||
/*0000*/ uint32 unknown14; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
/*0000*/ uint32 PlayerState; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
/*0000*/ uint32 unknown15;
|
||||
/*0000*/ uint32 unknown16;
|
||||
/*0000*/ uint32 unknown17;
|
||||
@@ -546,7 +547,7 @@ struct SpellBuff_Struct
|
||||
/*002*/ uint8 bard_modifier;
|
||||
/*003*/ uint8 effect; //not real
|
||||
/*004*/ uint32 spellid;
|
||||
/*008*/ uint32 duration;
|
||||
/*008*/ int32 duration;
|
||||
/*012*/ uint32 counters;
|
||||
/*016*/ uint32 unknown004; //Might need to be swapped with player_id
|
||||
/*020*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
|
||||
@@ -563,7 +564,7 @@ struct SpellBuffFade_Struct {
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ uint32 duration;
|
||||
/*012*/ int32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 unknown020; //prolly global player ID
|
||||
/*024*/ uint32 playerId; // Player id who cast the buff
|
||||
@@ -665,7 +666,7 @@ struct AA_Array
|
||||
{
|
||||
uint32 AA;
|
||||
uint32 value;
|
||||
uint32 unknown08; // Looks like AA_Array is now 12 bytes in Live
|
||||
uint32 charges; // expendable
|
||||
};
|
||||
|
||||
|
||||
@@ -676,9 +677,6 @@ struct Disciplines_Struct {
|
||||
};
|
||||
|
||||
static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 20;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
static const uint32 MAX_POTIONS_IN_BELT = 5;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
|
||||
struct Tribute_Struct {
|
||||
@@ -686,26 +684,42 @@ struct Tribute_Struct {
|
||||
uint32 tier;
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct {
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
char item_name[64];
|
||||
};
|
||||
|
||||
//len = 320
|
||||
enum { //bandolier item positions
|
||||
bandolierMainHand = 0,
|
||||
bandolierOffHand,
|
||||
// Bandolier item positions
|
||||
enum
|
||||
{
|
||||
bandolierPrimary = 0,
|
||||
bandolierSecondary,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
struct Bandolier_Struct {
|
||||
char name[32];
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
struct PotionBelt_Struct {
|
||||
BandolierItem_Struct items[MAX_POTIONS_IN_BELT];
|
||||
|
||||
//len = 320
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct PotionBeltItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
@@ -925,7 +939,7 @@ struct PlayerProfile_Struct
|
||||
/*08288*/ uint32 aapoints_spent; // Number of spent AA points
|
||||
/*08292*/ uint32 aapoints; // Unspent AA points
|
||||
/*08296*/ uint8 unknown06160[4];
|
||||
/*08300*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [6400] bandolier contents
|
||||
/*08300*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
|
||||
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
|
||||
/*15060*/ uint8 unknown12852[8];
|
||||
/*15068*/ uint32 available_slots;
|
||||
@@ -1077,7 +1091,7 @@ struct TargetReject_Struct {
|
||||
|
||||
struct PetCommand_Struct {
|
||||
/*000*/ uint32 command;
|
||||
/*004*/ uint32 unknown;
|
||||
/*004*/ uint32 target;
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -1191,8 +1205,8 @@ struct RequestClientZoneChange_Struct {
|
||||
|
||||
struct Animation_Struct {
|
||||
/*00*/ uint16 spawnid;
|
||||
/*02*/ uint8 action;
|
||||
/*03*/ uint8 value;
|
||||
/*02*/ uint8 speed;
|
||||
/*03*/ uint8 action;
|
||||
/*04*/
|
||||
};
|
||||
|
||||
@@ -1258,9 +1272,10 @@ struct CombatDamage_Struct
|
||||
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
|
||||
/* 05 */ uint16 spellid;
|
||||
/* 07 */ int32 damage;
|
||||
/* 11 */ float unknown11; // cd cc cc 3d
|
||||
/* 15 */ float sequence; // see above notes in Action_Struct
|
||||
/* 19 */ uint8 unknown19[9]; // was [9]
|
||||
/* 11 */ float force; // cd cc cc 3d
|
||||
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
|
||||
/* 19 */ float meleepush_z;
|
||||
/* 23 */ uint8 unknown23[5]; // was [9]
|
||||
/* 28 */
|
||||
};
|
||||
|
||||
@@ -2357,7 +2372,7 @@ struct BookRequest_Struct {
|
||||
**
|
||||
*/
|
||||
struct Object_Struct {
|
||||
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list
|
||||
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||
/*08*/ uint32 unknown008; // Something related to the linked list?
|
||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
||||
@@ -2377,8 +2392,8 @@ struct Object_Struct {
|
||||
/*100*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
||||
/*104*/
|
||||
};
|
||||
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
//01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
|
||||
/*
|
||||
** Click Object Struct
|
||||
@@ -3686,30 +3701,35 @@ struct DynamicWall_Struct {
|
||||
/*80*/
|
||||
};
|
||||
|
||||
enum { //bandolier actions
|
||||
BandolierCreate = 0,
|
||||
BandolierRemove = 1,
|
||||
BandolierSet = 2
|
||||
// Bandolier actions
|
||||
enum
|
||||
{
|
||||
bandolierCreate = 0,
|
||||
bandolierRemove,
|
||||
bandolierSet
|
||||
};
|
||||
|
||||
struct BandolierCreate_Struct {
|
||||
/*00*/ uint32 action; //0 for create
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ char name[32];
|
||||
/*37*/ uint16 unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 unknown39; //0
|
||||
struct BandolierCreate_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; //0 for create
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ char Name[32];
|
||||
/*37*/ uint16 Unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 Unknown39; //0
|
||||
};
|
||||
|
||||
struct BandolierDelete_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
struct BandolierDelete_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
};
|
||||
|
||||
struct BandolierSet_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
struct BandolierSet_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
};
|
||||
|
||||
struct Arrow_Struct {
|
||||
@@ -3799,10 +3819,16 @@ struct SendAA_Struct {
|
||||
/*0069*/ uint32 last_id;
|
||||
/*0073*/ uint32 next_id;
|
||||
/*0077*/ uint32 cost2;
|
||||
/*0081*/ uint8 unknown80[7];
|
||||
/*0081*/ uint8 unknown81;
|
||||
/*0082*/ uint8 grant_only; // VetAAs, progression, etc
|
||||
/*0083*/ uint8 unknown83; // 1 for skill cap increase AAs, Mystical Attuning, and RNG attack inc, doesn't seem to matter though
|
||||
/*0084*/ uint32 expendable_charges; // max charges of the AA
|
||||
/*0088*/ uint32 aa_expansion;
|
||||
/*0092*/ uint32 special_category;
|
||||
/*0096*/ uint32 unknown0096;
|
||||
/*0096*/ uint8 shroud;
|
||||
/*0097*/ uint8 unknown97;
|
||||
/*0098*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
|
||||
/*0099*/ uint8 unknown99;
|
||||
/*0100*/ uint32 total_abilities;
|
||||
/*0104*/ AA_Ability abilities[0];
|
||||
};
|
||||
@@ -3818,12 +3844,6 @@ struct AA_Action {
|
||||
/*12*/ uint32 exp_value;
|
||||
};
|
||||
|
||||
struct AA_Skills { //this should be removed and changed to AA_Array
|
||||
/*00*/ uint32 aa_skill; // Total AAs Spent
|
||||
/*04*/ uint32 aa_value;
|
||||
/*08*/ uint32 unknown08;
|
||||
};
|
||||
|
||||
struct AAExpUpdate_Struct {
|
||||
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
|
||||
/*04*/ uint32 aapoints_unspent;
|
||||
@@ -3841,12 +3861,12 @@ struct AltAdvStats_Struct {
|
||||
};
|
||||
|
||||
struct PlayerAA_Struct { // Is this still used?
|
||||
AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct AATable_Struct {
|
||||
/*00*/ int32 aa_spent; // Total AAs Spent
|
||||
/*04*/ AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
/*04*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct Weather_Struct {
|
||||
|
||||
+146
-120
@@ -426,7 +426,9 @@ namespace SoF
|
||||
OUT(type);
|
||||
OUT(spellid);
|
||||
OUT(damage);
|
||||
eq->sequence = emu->sequence;
|
||||
OUT(force)
|
||||
OUT(meleepush_xy);
|
||||
OUT(meleepush_z)
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
@@ -1200,13 +1202,13 @@ namespace SoF
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = 0; r < 9; r++) {
|
||||
eq->equipment[r].material = emu->item_material[r];
|
||||
eq->equipment[r].unknown1 = 0;
|
||||
eq->equipment[r].elitematerial = 0;
|
||||
eq->equipment[r].Material = emu->item_material[r];
|
||||
eq->equipment[r].Unknown1 = 0;
|
||||
eq->equipment[r].EliteMaterial = 0;
|
||||
//eq->colors[r].color = emu->colors[r].color;
|
||||
}
|
||||
for (r = 0; r < 7; r++) {
|
||||
OUT(item_tint[r].color);
|
||||
OUT(item_tint[r].Color);
|
||||
}
|
||||
// OUT(unknown00224[48]);
|
||||
//NOTE: new client supports 300 AAs, our internal rep/PP
|
||||
@@ -1214,6 +1216,7 @@ namespace SoF
|
||||
for (r = 0; r < MAX_PP_AA_ARRAY; r++) {
|
||||
OUT(aa_array[r].AA);
|
||||
OUT(aa_array[r].value);
|
||||
OUT(aa_array[r].charges);
|
||||
}
|
||||
// OUT(unknown02220[4]);
|
||||
OUT(mana);
|
||||
@@ -1264,26 +1267,46 @@ namespace SoF
|
||||
OUT(endurance);
|
||||
OUT(aapoints_spent);
|
||||
OUT(aapoints);
|
||||
|
||||
// OUT(unknown06160[4]);
|
||||
//NOTE: new client supports 20 bandoliers, our internal rep
|
||||
//only supports 4..
|
||||
for (r = 0; r < 4; r++) {
|
||||
OUT_str(bandoliers[r].name);
|
||||
uint32 k;
|
||||
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
|
||||
OUT(bandoliers[r].items[k].item_id);
|
||||
OUT(bandoliers[r].items[k].icon);
|
||||
OUT_str(bandoliers[r].items[k].item_name);
|
||||
|
||||
// Copy bandoliers where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
OUT(bandoliers[r].Items[k].Icon);
|
||||
OUT_str(bandoliers[r].Items[k].Name);
|
||||
}
|
||||
}
|
||||
// OUT(unknown07444[5120]);
|
||||
for (r = 0; r < structs::MAX_POTIONS_IN_BELT; r++) {
|
||||
OUT(potionbelt.items[r].item_id);
|
||||
OUT(potionbelt.items[r].icon);
|
||||
OUT_str(potionbelt.items[r].item_name);
|
||||
// Nullify bandoliers where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
eq->bandoliers[r].Name[0] = '\0';
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
eq->bandoliers[r].Items[k].ID = 0;
|
||||
eq->bandoliers[r].Items[k].Icon = 0;
|
||||
eq->bandoliers[r].Items[k].Name[0] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
// OUT(unknown07444[5120]);
|
||||
|
||||
// Copy potion belt where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
}
|
||||
// Nullify potion belt where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
eq->potionbelt.Items[r].ID = 0;
|
||||
eq->potionbelt.Items[r].Icon = 0;
|
||||
eq->potionbelt.Items[r].Name[0] = '\0';
|
||||
}
|
||||
|
||||
// OUT(unknown12852[8]);
|
||||
// OUT(unknown12864[76]);
|
||||
|
||||
OUT_str(name);
|
||||
OUT_str(last_name);
|
||||
OUT(guild_id);
|
||||
@@ -1535,6 +1558,7 @@ namespace SoF
|
||||
OUT(cost2);
|
||||
eq->aa_expansion = emu->aa_expansion;
|
||||
eq->special_category = emu->special_category;
|
||||
eq->expendable_charges = emu->special_category == 7 ? 1 : 0; // temp hack, this can actually be any number
|
||||
OUT(total_abilities);
|
||||
unsigned int r;
|
||||
for (r = 0; r < emu->total_abilities; r++) {
|
||||
@@ -1550,76 +1574,96 @@ namespace SoF
|
||||
|
||||
ENCODE(OP_SendCharInfo)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
|
||||
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
|
||||
SETUP_VAR_ENCODE(CharacterSelect_Struct);
|
||||
|
||||
//EQApplicationPacket *packet = *p;
|
||||
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
|
||||
// Zero-character count shunt
|
||||
if (emu->CharCount == 0) {
|
||||
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
|
||||
eq->CharCount = emu->CharCount;
|
||||
eq->TotalChars = emu->TotalChars;
|
||||
|
||||
int char_count;
|
||||
int namelen = 0;
|
||||
for (char_count = 0; char_count < 10; char_count++) {
|
||||
if (emu->name[char_count][0] == '\0')
|
||||
break;
|
||||
if (strcmp(emu->name[char_count], "<none>") == 0)
|
||||
break;
|
||||
namelen += strlen(emu->name[char_count]);
|
||||
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
|
||||
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
|
||||
|
||||
FINISH_ENCODE();
|
||||
return;
|
||||
}
|
||||
|
||||
int total_length = sizeof(structs::CharacterSelect_Struct)
|
||||
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
|
||||
+ namelen;
|
||||
unsigned char *emu_ptr = __emu_buffer;
|
||||
emu_ptr += sizeof(CharacterSelect_Struct);
|
||||
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
|
||||
|
||||
size_t names_length = 0;
|
||||
size_t character_count = 0;
|
||||
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
|
||||
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
||||
names_length += strlen(emu_cse->Name);
|
||||
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
||||
}
|
||||
|
||||
size_t total_length = sizeof(structs::CharacterSelect_Struct)
|
||||
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
|
||||
+ names_length;
|
||||
|
||||
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
|
||||
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
|
||||
|
||||
//unsigned char *eq_buffer = new unsigned char[total_length];
|
||||
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
|
||||
eq->CharCount = character_count;
|
||||
eq->TotalChars = emu->TotalChars;
|
||||
|
||||
eq->char_count = char_count;
|
||||
eq->total_chars = 10;
|
||||
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
|
||||
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
|
||||
|
||||
unsigned char *bufptr = (unsigned char *)eq->entries;
|
||||
int r;
|
||||
for (r = 0; r < char_count; r++) {
|
||||
{ //pre-name section...
|
||||
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
|
||||
eq2->level = emu->level[r];
|
||||
eq2->hairstyle = emu->hairstyle[r];
|
||||
eq2->gender = emu->gender[r];
|
||||
memcpy(eq2->name, emu->name[r], strlen(emu->name[r]) + 1);
|
||||
emu_ptr = __emu_buffer;
|
||||
emu_ptr += sizeof(CharacterSelect_Struct);
|
||||
|
||||
unsigned char *eq_ptr = __packet->pBuffer;
|
||||
eq_ptr += sizeof(structs::CharacterSelect_Struct);
|
||||
|
||||
for (int counter = 0; counter < character_count; ++counter) {
|
||||
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
||||
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
|
||||
|
||||
eq_cse->Level = emu_cse->Level;
|
||||
eq_cse->HairStyle = emu_cse->HairStyle;
|
||||
eq_cse->Gender = emu_cse->Gender;
|
||||
|
||||
strcpy(eq_cse->Name, emu_cse->Name);
|
||||
eq_ptr += strlen(emu_cse->Name);
|
||||
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
|
||||
eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
|
||||
|
||||
eq_cse->Beard = emu_cse->Beard;
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
|
||||
}
|
||||
//adjust for name.
|
||||
bufptr += strlen(emu->name[r]);
|
||||
{ //post-name section...
|
||||
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
|
||||
eq2->beard = emu->beard[r];
|
||||
eq2->haircolor = emu->haircolor[r];
|
||||
eq2->face = emu->face[r];
|
||||
int k;
|
||||
for (k = 0; k < _MaterialCount; k++) {
|
||||
eq2->equip[k].material = emu->equip[r][k].material;
|
||||
eq2->equip[k].unknown1 = emu->equip[r][k].unknown1;
|
||||
eq2->equip[k].elitematerial = emu->equip[r][k].elitematerial;
|
||||
eq2->equip[k].color.color = emu->equip[r][k].color.color;
|
||||
}
|
||||
eq2->primary = emu->primary[r];
|
||||
eq2->secondary = emu->secondary[r];
|
||||
eq2->tutorial = emu->tutorial[r]; // was u15
|
||||
eq2->u15 = 0xff;
|
||||
eq2->deity = emu->deity[r];
|
||||
eq2->zone = emu->zone[r];
|
||||
eq2->u19 = 0xFF;
|
||||
eq2->race = emu->race[r];
|
||||
eq2->gohome = emu->gohome[r];
|
||||
eq2->class_ = emu->class_[r];
|
||||
eq2->eyecolor1 = emu->eyecolor1[r];
|
||||
eq2->beardcolor = emu->beardcolor[r];
|
||||
eq2->eyecolor2 = emu->eyecolor2[r];
|
||||
eq2->drakkin_heritage = emu->drakkin_heritage[r];
|
||||
eq2->drakkin_tattoo = emu->drakkin_tattoo[r];
|
||||
eq2->drakkin_details = emu->drakkin_details[r];
|
||||
}
|
||||
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
|
||||
|
||||
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
|
||||
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
|
||||
eq_cse->Tutorial = emu_cse->Tutorial;
|
||||
eq_cse->Unknown15 = emu_cse->Unknown15;
|
||||
eq_cse->Deity = emu_cse->Deity;
|
||||
eq_cse->Zone = emu_cse->Zone;
|
||||
eq_cse->Unknown19 = emu_cse->Unknown19;
|
||||
eq_cse->Race = emu_cse->Race;
|
||||
eq_cse->GoHome = emu_cse->GoHome;
|
||||
eq_cse->Class = emu_cse->Class;
|
||||
eq_cse->EyeColor1 = emu_cse->EyeColor1;
|
||||
eq_cse->BeardColor = emu_cse->BeardColor;
|
||||
eq_cse->EyeColor2 = emu_cse->EyeColor2;
|
||||
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
|
||||
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
|
||||
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
|
||||
|
||||
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
||||
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
|
||||
}
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -1941,7 +1985,7 @@ namespace SoF
|
||||
OUT(material);
|
||||
OUT(unknown06);
|
||||
OUT(elite_material);
|
||||
OUT(color.color);
|
||||
OUT(color.Color);
|
||||
OUT(wear_slot_id);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -1951,42 +1995,23 @@ namespace SoF
|
||||
|
||||
ENCODE(OP_ZonePlayerToBind)
|
||||
{
|
||||
ENCODE_LENGTH_ATLEAST(ZonePlayerToBind_Struct);
|
||||
SETUP_VAR_ENCODE(ZonePlayerToBind_Struct);
|
||||
ALLOC_LEN_ENCODE(sizeof(structs::ZonePlayerToBind_Struct) + strlen(emu->zone_name));
|
||||
|
||||
ZonePlayerToBind_Struct *zps = (ZonePlayerToBind_Struct*)(*p)->pBuffer;
|
||||
__packet->SetWritePosition(0);
|
||||
__packet->WriteUInt16(emu->bind_zone_id);
|
||||
__packet->WriteUInt16(emu->bind_instance_id);
|
||||
__packet->WriteFloat(emu->x);
|
||||
__packet->WriteFloat(emu->y);
|
||||
__packet->WriteFloat(emu->z);
|
||||
__packet->WriteFloat(emu->heading);
|
||||
__packet->WriteString(emu->zone_name);
|
||||
__packet->WriteUInt8(1); // save items
|
||||
__packet->WriteUInt32(0); // hp
|
||||
__packet->WriteUInt32(0); // mana
|
||||
__packet->WriteUInt32(0); // endurance
|
||||
|
||||
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
|
||||
|
||||
unsigned char *buffer1 = new unsigned char[sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)];
|
||||
structs::ZonePlayerToBindHeader_Struct *zph = (structs::ZonePlayerToBindHeader_Struct*)buffer1;
|
||||
unsigned char *buffer2 = new unsigned char[sizeof(structs::ZonePlayerToBindFooter_Struct)];
|
||||
structs::ZonePlayerToBindFooter_Struct *zpf = (structs::ZonePlayerToBindFooter_Struct*)buffer2;
|
||||
|
||||
zph->x = zps->x;
|
||||
zph->y = zps->y;
|
||||
zph->z = zps->z;
|
||||
zph->heading = zps->heading;
|
||||
zph->bind_zone_id = zps->bind_zone_id;
|
||||
zph->bind_instance_id = zps->bind_instance_id;
|
||||
strcpy(zph->zone_name, zps->zone_name);
|
||||
|
||||
zpf->unknown021 = 1;
|
||||
zpf->unknown022 = 0;
|
||||
zpf->unknown023 = 0;
|
||||
zpf->unknown024 = 0;
|
||||
|
||||
ss.write((const char*)buffer1, (sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)));
|
||||
ss.write((const char*)buffer2, sizeof(structs::ZonePlayerToBindFooter_Struct));
|
||||
|
||||
delete[] buffer1;
|
||||
delete[] buffer2;
|
||||
delete[](*p)->pBuffer;
|
||||
|
||||
(*p)->pBuffer = new unsigned char[ss.str().size()];
|
||||
(*p)->size = ss.str().size();
|
||||
|
||||
memcpy((*p)->pBuffer, ss.str().c_str(), ss.str().size());
|
||||
dest->FastQueuePacket(&(*p));
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_ZoneServerInfo)
|
||||
@@ -2044,10 +2069,10 @@ namespace SoF
|
||||
eq->drakkin_heritage = emu->drakkin_heritage;
|
||||
eq->gender = emu->gender;
|
||||
for (k = 0; k < 9; k++) {
|
||||
eq->equipment[k].material = emu->equipment[k].material;
|
||||
eq->equipment[k].unknown1 = emu->equipment[k].unknown1;
|
||||
eq->equipment[k].elitematerial = emu->equipment[k].elitematerial;
|
||||
eq->colors[k].color = emu->colors[k].color;
|
||||
eq->equipment[k].Material = emu->equipment[k].Material;
|
||||
eq->equipment[k].Unknown1 = emu->equipment[k].Unknown1;
|
||||
eq->equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
|
||||
eq->colors[k].Color = emu->colors[k].Color;
|
||||
}
|
||||
eq->StandState = emu->StandState;
|
||||
eq->guildID = emu->guildID;
|
||||
@@ -2066,6 +2091,7 @@ namespace SoF
|
||||
eq->runspeed = emu->runspeed;
|
||||
eq->light = emu->light;
|
||||
eq->level = emu->level;
|
||||
eq->PlayerState = emu->PlayerState;
|
||||
eq->lfg = emu->lfg;
|
||||
eq->hairstyle = emu->hairstyle;
|
||||
eq->haircolor = emu->haircolor;
|
||||
@@ -2109,7 +2135,7 @@ namespace SoF
|
||||
eq->petOwnerId = emu->petOwnerId;
|
||||
eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name
|
||||
for (k = 0; k < 9; k++) {
|
||||
eq->colors[k].color = emu->colors[k].color;
|
||||
eq->colors[k].Color = emu->colors[k].Color;
|
||||
}
|
||||
eq->anon = emu->anon;
|
||||
eq->face = emu->face;
|
||||
@@ -2667,7 +2693,7 @@ namespace SoF
|
||||
default:
|
||||
emu->command = eq->command;
|
||||
}
|
||||
OUT(unknown);
|
||||
IN(target);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
@@ -2808,7 +2834,7 @@ namespace SoF
|
||||
IN(material);
|
||||
IN(unknown06);
|
||||
IN(elite_material);
|
||||
IN(color.color);
|
||||
IN(color.Color);
|
||||
IN(wear_slot_id);
|
||||
emu->hero_forge_model = 0;
|
||||
emu->unknown18 = 0;
|
||||
|
||||
@@ -101,6 +101,8 @@ namespace SoF {
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 24;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
@@ -174,9 +176,10 @@ namespace SoF {
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 50;
|
||||
}
|
||||
|
||||
+130
-110
@@ -103,72 +103,74 @@ struct AdventureInfo {
|
||||
*/
|
||||
struct Color_Struct
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint8 blue;
|
||||
uint8 green;
|
||||
uint8 red;
|
||||
uint8 use_tint; // if there's a tint this is FF
|
||||
} rgb;
|
||||
uint32 color;
|
||||
union {
|
||||
struct {
|
||||
uint8 Blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint this is FF
|
||||
} RGB;
|
||||
uint32 Color;
|
||||
};
|
||||
};
|
||||
|
||||
struct CharSelectEquip {
|
||||
uint32 material;
|
||||
uint32 unknown1;
|
||||
uint32 elitematerial;
|
||||
Color_Struct color;
|
||||
struct CharSelectEquip
|
||||
{
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteMaterial;
|
||||
Color_Struct Color;
|
||||
};
|
||||
|
||||
struct CharacterSelectEntry_Struct {
|
||||
/*0000*/ uint8 level; //
|
||||
/*0000*/ uint8 hairstyle; //
|
||||
/*0002*/ uint8 gender; //
|
||||
/*0003*/ char name[1]; //variable length, edi+0
|
||||
/*0000*/ uint8 beard; //
|
||||
/*0001*/ uint8 haircolor; //
|
||||
/*0000*/ uint8 face; //
|
||||
/*0000*/ CharSelectEquip equip[9];
|
||||
/*0000*/ uint32 primary; //
|
||||
/*0000*/ uint32 secondary; //
|
||||
/*0000*/ uint8 u15; // 0xff
|
||||
/*0000*/ uint32 deity; //
|
||||
/*0000*/ uint16 zone; //
|
||||
/*0000*/ uint16 instance;
|
||||
/*0000*/ uint8 gohome; //
|
||||
/*0000*/ uint8 u19; // 0xff
|
||||
/*0000*/ uint32 race; //
|
||||
/*0000*/ uint8 tutorial; //
|
||||
/*0000*/ uint8 class_; //
|
||||
/*0000*/ uint8 eyecolor1; //
|
||||
/*0000*/ uint8 beardcolor; //
|
||||
/*0000*/ uint8 eyecolor2; //
|
||||
/*0000*/ uint32 drakkin_heritage; // Drakkin Heritage
|
||||
/*0000*/ uint32 drakkin_tattoo; // Drakkin Tattoo
|
||||
/*0000*/ uint32 drakkin_details; // Drakkin Details (Facial Spikes)
|
||||
struct CharacterSelectEntry_Struct
|
||||
{
|
||||
/*0000*/ uint8 Level; //
|
||||
/*0000*/ uint8 HairStyle; //
|
||||
/*0002*/ uint8 Gender; //
|
||||
/*0003*/ char Name[1]; // variable length, edi+0
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[9];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
/*0000*/ uint32 Deity; //
|
||||
/*0000*/ uint16 Zone; //
|
||||
/*0000*/ uint16 Instance;
|
||||
/*0000*/ uint8 GoHome; //
|
||||
/*0000*/ uint8 Unknown19; // 0xff
|
||||
/*0000*/ uint32 Race; //
|
||||
/*0000*/ uint8 Tutorial; //
|
||||
/*0000*/ uint8 Class; //
|
||||
/*0000*/ uint8 EyeColor1; //
|
||||
/*0000*/ uint8 BeardColor; //
|
||||
/*0000*/ uint8 EyeColor2; //
|
||||
/*0000*/ uint32 DrakkinHeritage; // Drakkin Heritage
|
||||
/*0000*/ uint32 DrakkinTattoo; // Drakkin Tattoo
|
||||
/*0000*/ uint32 DrakkinDetails; // Drakkin Details (Facial Spikes)
|
||||
};
|
||||
|
||||
/*
|
||||
** Character Selection Struct
|
||||
**
|
||||
*/
|
||||
struct CharacterSelect_Struct {
|
||||
/*0000*/ uint32 char_count; //number of chars in this packet
|
||||
/*0004*/ uint32 total_chars; //total number of chars allowed?
|
||||
/*0008*/ CharacterSelectEntry_Struct entries[0];
|
||||
struct CharacterSelect_Struct
|
||||
{
|
||||
/*0000*/ uint32 CharCount; //number of chars in this packet
|
||||
/*0004*/ uint32 TotalChars; //total number of chars allowed?
|
||||
/*0008*/ CharacterSelectEntry_Struct Entries[0];
|
||||
};
|
||||
|
||||
/*
|
||||
* Visible equiptment.
|
||||
* Size: 12 Octets
|
||||
*/
|
||||
struct EquipStruct {
|
||||
/*00*/ uint32 material;
|
||||
/*04*/ uint32 unknown1;
|
||||
/*08*/ uint32 elitematerial;
|
||||
struct EquipStruct
|
||||
{
|
||||
/*00*/ uint32 Material;
|
||||
/*04*/ uint32 Unknown1;
|
||||
/*08*/ uint32 EliteMaterial;
|
||||
/*12*/
|
||||
};
|
||||
|
||||
@@ -239,7 +241,8 @@ struct Spawn_Struct {
|
||||
/*0506*/ uint8 light; // Spawn's lightsource
|
||||
/*0507*/ uint8 unknown0507[4];
|
||||
/*0511*/ uint8 level; // Spawn Level
|
||||
/*0512*/ uint8 unknown0512[16];
|
||||
/*0512*/ uint32 PlayerState;
|
||||
/*0516*/ uint8 unknown0516[12];
|
||||
/*0528*/ uint8 lfg;
|
||||
/*0529*/ uint8 unknown0529[4];
|
||||
/*0533*/ uint8 hairstyle; // Sets the style of hair
|
||||
@@ -523,7 +526,7 @@ struct SpellBuff_Struct
|
||||
/*002*/ uint8 bard_modifier;
|
||||
/*003*/ uint8 effect; //not real
|
||||
/*004*/ uint32 spellid;
|
||||
/*008*/ uint32 duration;
|
||||
/*008*/ int32 duration;
|
||||
/*012*/ uint32 counters;
|
||||
/*016*/ uint32 unknown004; //Might need to be swapped with player_id
|
||||
/*020*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
|
||||
@@ -540,7 +543,7 @@ struct SpellBuffFade_Struct {
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ uint32 duration;
|
||||
/*012*/ int32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 unknown020; //prolly global player ID
|
||||
/*024*/ uint32 playerId; // Player id who cast the buff
|
||||
@@ -642,7 +645,7 @@ struct AA_Array
|
||||
{
|
||||
uint32 AA;
|
||||
uint32 value;
|
||||
uint32 unknown08; // Looks like AA_Array is now 12 bytes in Live
|
||||
uint32 charges; // expendable charges
|
||||
};
|
||||
|
||||
|
||||
@@ -653,9 +656,6 @@ struct Disciplines_Struct {
|
||||
};
|
||||
|
||||
static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 20;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
static const uint32 MAX_POTIONS_IN_BELT = 5;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
|
||||
struct Tribute_Struct {
|
||||
@@ -663,26 +663,42 @@ struct Tribute_Struct {
|
||||
uint32 tier;
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct {
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
char item_name[64];
|
||||
};
|
||||
|
||||
//len = 320
|
||||
enum { //bandolier item positions
|
||||
bandolierMainHand = 0,
|
||||
bandolierOffHand,
|
||||
// Bandolier item positions
|
||||
enum
|
||||
{
|
||||
bandolierPrimary = 0,
|
||||
bandolierSecondary,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
struct Bandolier_Struct {
|
||||
char name[32];
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
struct PotionBelt_Struct {
|
||||
BandolierItem_Struct items[MAX_POTIONS_IN_BELT];
|
||||
|
||||
//len = 320
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct PotionBeltItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
@@ -901,7 +917,7 @@ struct PlayerProfile_Struct //23576 Octets
|
||||
/*08288*/ uint32 aapoints_spent; // Number of spent AA points
|
||||
/*08292*/ uint32 aapoints; // Unspent AA points
|
||||
/*08296*/ uint8 unknown06160[4];
|
||||
/*08300*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [6400] bandolier contents
|
||||
/*08300*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
|
||||
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
|
||||
/*15060*/ uint8 unknown12852[8];
|
||||
/*15068*/ uint32 available_slots;
|
||||
@@ -1053,7 +1069,7 @@ struct TargetReject_Struct {
|
||||
|
||||
struct PetCommand_Struct {
|
||||
/*000*/ uint32 command;
|
||||
/*004*/ uint32 unknown;
|
||||
/*004*/ uint32 target;
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -1167,8 +1183,8 @@ struct RequestClientZoneChange_Struct {
|
||||
|
||||
struct Animation_Struct {
|
||||
/*00*/ uint16 spawnid;
|
||||
/*02*/ uint8 action;
|
||||
/*03*/ uint8 value;
|
||||
/*02*/ uint8 speed;
|
||||
/*03*/ uint8 action;
|
||||
/*04*/
|
||||
};
|
||||
|
||||
@@ -1234,9 +1250,10 @@ struct CombatDamage_Struct
|
||||
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
|
||||
/* 05 */ uint16 spellid;
|
||||
/* 07 */ int32 damage;
|
||||
/* 11 */ float unknown11; // cd cc cc 3d
|
||||
/* 15 */ float sequence; // see above notes in Action_Struct
|
||||
/* 19 */ uint8 unknown19[9]; // was [9]
|
||||
/* 11 */ float force; // cd cc cc 3d
|
||||
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
|
||||
/* 19 */ float meleepush_z;
|
||||
/* 23 */ uint8 unknown23[5]; // was [9]
|
||||
/* 28 */
|
||||
};
|
||||
|
||||
@@ -2290,7 +2307,7 @@ struct BookRequest_Struct {
|
||||
**
|
||||
*/
|
||||
struct Object_Struct {
|
||||
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list
|
||||
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||
/*08*/ uint32 unknown008; // Something related to the linked list?
|
||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
||||
@@ -2310,8 +2327,8 @@ struct Object_Struct {
|
||||
/*100*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
||||
/*104*/
|
||||
};
|
||||
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
//01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
|
||||
/*
|
||||
** Click Object Struct
|
||||
@@ -3548,30 +3565,35 @@ struct DynamicWall_Struct {
|
||||
/*80*/
|
||||
};
|
||||
|
||||
enum { //bandolier actions
|
||||
BandolierCreate = 0,
|
||||
BandolierRemove = 1,
|
||||
BandolierSet = 2
|
||||
// Bandolier actions
|
||||
enum
|
||||
{
|
||||
bandolierCreate = 0,
|
||||
bandolierRemove,
|
||||
bandolierSet
|
||||
};
|
||||
|
||||
struct BandolierCreate_Struct {
|
||||
/*00*/ uint32 action; //0 for create
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ char name[32];
|
||||
/*37*/ uint16 unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 unknown39; //0
|
||||
struct BandolierCreate_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; //0 for create
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ char Name[32];
|
||||
/*37*/ uint16 Unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 Unknown39; //0
|
||||
};
|
||||
|
||||
struct BandolierDelete_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
struct BandolierDelete_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
};
|
||||
|
||||
struct BandolierSet_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
struct BandolierSet_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
};
|
||||
|
||||
struct Arrow_Struct {
|
||||
@@ -3661,10 +3683,14 @@ struct SendAA_Struct {
|
||||
/*0069*/ uint32 last_id;
|
||||
/*0073*/ uint32 next_id;
|
||||
/*0077*/ uint32 cost2;
|
||||
/*0081*/ uint8 unknown80[7];
|
||||
/*0081*/ uint8 unknown81;
|
||||
/*0082*/ uint8 grant_only; // VetAAs, progression, etc
|
||||
/*0083*/ uint8 unknown83; // 1 for skill cap increase AAs, Mystical Attuning, and RNG attack inc, doesn't seem to matter though
|
||||
/*0084*/ uint32 expendable_charges; // max charges of the AA
|
||||
/*0088*/ uint32 aa_expansion;
|
||||
/*0092*/ uint32 special_category;
|
||||
/*0096*/ uint16 unknown0096;
|
||||
/*0096*/ uint8 shroud;
|
||||
/*0097*/ uint8 unknown97;
|
||||
/*0098*/ uint32 total_abilities;
|
||||
/*0102*/ AA_Ability abilities[0];
|
||||
};
|
||||
@@ -3680,12 +3706,6 @@ struct AA_Action {
|
||||
/*12*/ uint32 exp_value;
|
||||
};
|
||||
|
||||
struct AA_Skills { //this should be removed and changed to AA_Array
|
||||
/*00*/ uint32 aa_skill; // Total AAs Spent
|
||||
/*04*/ uint32 aa_value;
|
||||
/*08*/ uint32 unknown08;
|
||||
};
|
||||
|
||||
struct AAExpUpdate_Struct {
|
||||
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
|
||||
/*04*/ uint32 aapoints_unspent;
|
||||
@@ -3703,12 +3723,12 @@ struct AltAdvStats_Struct {
|
||||
};
|
||||
|
||||
struct PlayerAA_Struct {
|
||||
AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct AATable_Struct {
|
||||
/*00*/ int32 aa_spent; // Total AAs Spent
|
||||
/*04*/ AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
/*04*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct Weather_Struct {
|
||||
|
||||
@@ -41,6 +41,11 @@
|
||||
memset(__packet->pBuffer, 0, len); \
|
||||
eq_struct *eq = (eq_struct *) __packet->pBuffer; \
|
||||
|
||||
#define ALLOC_LEN_ENCODE(len) \
|
||||
__packet->pBuffer = new unsigned char[len]; \
|
||||
__packet->size = len; \
|
||||
memset(__packet->pBuffer, 0, len); \
|
||||
|
||||
//a shorter assignment for direct mode
|
||||
#undef OUT
|
||||
#define OUT(x) eq->x = emu->x;
|
||||
@@ -124,14 +129,14 @@
|
||||
//check length of packet before decoding. Call before setup.
|
||||
#define DECODE_LENGTH_EXACT(struct_) \
|
||||
if(__packet->size != sizeof(struct_)) { \
|
||||
__packet->SetOpcode(OP_Unknown); /* invalidate the packet */ \
|
||||
Log.Out(Logs::Detail, Logs::Netcode, "Wrong size on incoming %s (" #struct_ "): Got %d, expected %d", opcodes->EmuToName(__packet->GetOpcode()), __packet->size, sizeof(struct_)); \
|
||||
__packet->SetOpcode(OP_Unknown); /* invalidate the packet */ \
|
||||
return; \
|
||||
}
|
||||
#define DECODE_LENGTH_ATLEAST(struct_) \
|
||||
if(__packet->size < sizeof(struct_)) { \
|
||||
__packet->SetOpcode(OP_Unknown); /* invalidate the packet */ \
|
||||
Log.Out(Logs::Detail, Logs::Netcode, "Wrong size on incoming %s (" #struct_ "): Got %d, expected at least %d", opcodes->EmuToName(__packet->GetOpcode()), __packet->size, sizeof(struct_)); \
|
||||
__packet->SetOpcode(OP_Unknown); /* invalidate the packet */ \
|
||||
return; \
|
||||
}
|
||||
|
||||
|
||||
+141
-60
@@ -122,7 +122,7 @@ namespace Titanium
|
||||
EAT_ENCODE(OP_GuildMemberLevelUpdate); // added ;
|
||||
|
||||
EAT_ENCODE(OP_ZoneServerReady); // added ;
|
||||
|
||||
|
||||
ENCODE(OP_Action)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(Action_Struct);
|
||||
@@ -326,7 +326,7 @@ namespace Titanium
|
||||
{
|
||||
SETUP_VAR_ENCODE(ExpeditionCompass_Struct);
|
||||
ALLOC_VAR_ENCODE(structs::ExpeditionCompass_Struct, sizeof(structs::ExpeditionInfo_Struct) + sizeof(structs::ExpeditionCompassEntry_Struct) * emu->count);
|
||||
|
||||
|
||||
OUT(count);
|
||||
|
||||
for (uint32 i = 0; i < emu->count; ++i)
|
||||
@@ -865,7 +865,7 @@ namespace Titanium
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = 0; r < 9; r++) {
|
||||
OUT(item_material[r]);
|
||||
OUT(item_tint[r].color);
|
||||
OUT(item_tint[r].Color);
|
||||
}
|
||||
// OUT(unknown00224[48]);
|
||||
for (r = 0; r < structs::MAX_PP_AA_ARRAY; r++) {
|
||||
@@ -922,24 +922,46 @@ namespace Titanium
|
||||
OUT(endurance);
|
||||
OUT(aapoints_spent);
|
||||
OUT(aapoints);
|
||||
|
||||
// OUT(unknown06160[4]);
|
||||
for (r = 0; r < structs::MAX_PLAYER_BANDOLIER; r++) {
|
||||
OUT_str(bandoliers[r].name);
|
||||
uint32 k;
|
||||
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
|
||||
OUT(bandoliers[r].items[k].item_id);
|
||||
OUT(bandoliers[r].items[k].icon);
|
||||
OUT_str(bandoliers[r].items[k].item_name);
|
||||
|
||||
// Copy bandoliers where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
OUT(bandoliers[r].Items[k].Icon);
|
||||
OUT_str(bandoliers[r].Items[k].Name);
|
||||
}
|
||||
}
|
||||
// OUT(unknown07444[5120]);
|
||||
for (r = 0; r < structs::MAX_PLAYER_BANDOLIER_ITEMS; r++) {
|
||||
OUT(potionbelt.items[r].item_id);
|
||||
OUT(potionbelt.items[r].icon);
|
||||
OUT_str(potionbelt.items[r].item_name);
|
||||
// Nullify bandoliers where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
eq->bandoliers[r].Name[0] = '\0';
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
eq->bandoliers[r].Items[k].ID = 0;
|
||||
eq->bandoliers[r].Items[k].Icon = 0;
|
||||
eq->bandoliers[r].Items[k].Name[0] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
// OUT(unknown07444[5120]);
|
||||
|
||||
// Copy potion belt where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
}
|
||||
// Nullify potion belt where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
eq->potionbelt.Items[r].ID = 0;
|
||||
eq->potionbelt.Items[r].Icon = 0;
|
||||
eq->potionbelt.Items[r].Name[0] = '\0';
|
||||
}
|
||||
|
||||
// OUT(unknown12852[8]);
|
||||
// OUT(unknown12864[76]);
|
||||
|
||||
OUT_str(name);
|
||||
OUT_str(last_name);
|
||||
OUT(guild_id);
|
||||
@@ -1048,7 +1070,7 @@ namespace Titanium
|
||||
|
||||
ENCODE(OP_ReadBook)
|
||||
{
|
||||
// no apparent slot translation needed -U
|
||||
// no apparent slot translation needed
|
||||
EQApplicationPacket *in = *p;
|
||||
*p = nullptr;
|
||||
|
||||
@@ -1076,8 +1098,8 @@ namespace Titanium
|
||||
|
||||
unsigned int r;
|
||||
for (r = 0; r < structs::MAX_PP_AA_ARRAY; r++) {
|
||||
OUT(aa_list[r].aa_skill);
|
||||
OUT(aa_list[r].aa_value);
|
||||
OUT(aa_list[r].AA);
|
||||
OUT(aa_list[r].value);
|
||||
}
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -1133,39 +1155,98 @@ namespace Titanium
|
||||
|
||||
ENCODE(OP_SendCharInfo)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
|
||||
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
|
||||
SETUP_DIRECT_ENCODE(CharacterSelect_Struct, structs::CharacterSelect_Struct);
|
||||
|
||||
int r;
|
||||
for (r = 0; r < 10; r++) {
|
||||
OUT(zone[r]);
|
||||
OUT(eyecolor1[r]);
|
||||
OUT(eyecolor2[r]);
|
||||
OUT(hairstyle[r]);
|
||||
OUT(primary[r]);
|
||||
if (emu->race[r] > 473)
|
||||
eq->race[r] = 1;
|
||||
else
|
||||
eq->race[r] = emu->race[r];
|
||||
OUT(class_[r]);
|
||||
OUT_str(name[r]);
|
||||
OUT(gender[r]);
|
||||
OUT(level[r]);
|
||||
OUT(secondary[r]);
|
||||
OUT(face[r]);
|
||||
OUT(beard[r]);
|
||||
int k;
|
||||
for (k = 0; k < 9; k++) {
|
||||
eq->equip[r][k] = emu->equip[r][k].material;
|
||||
eq->cs_colors[r][k].color = emu->equip[r][k].color.color;
|
||||
unsigned char *emu_ptr = __emu_buffer;
|
||||
emu_ptr += sizeof(CharacterSelect_Struct);
|
||||
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
|
||||
|
||||
for (size_t index = 0; index < 10; ++index) {
|
||||
memset(eq->Name[index], 0, 64);
|
||||
}
|
||||
|
||||
// Non character-indexed packet fields
|
||||
eq->Unknown830[0] = 0;
|
||||
eq->Unknown830[1] = 0;
|
||||
eq->Unknown0962[0] = 0;
|
||||
eq->Unknown0962[1] = 0;
|
||||
|
||||
size_t char_index = 0;
|
||||
for (; char_index < emu->CharCount && char_index < 8; ++char_index) {
|
||||
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
||||
|
||||
eq->Race[char_index] = emu_cse->Race;
|
||||
if (eq->Race[char_index] > 473)
|
||||
eq->Race[char_index] = 1;
|
||||
|
||||
for (int index = 0; index < _MaterialCount; ++index) {
|
||||
eq->CS_Colors[char_index][index].Color = emu_cse->Equip[index].Color.Color;
|
||||
}
|
||||
OUT(haircolor[r]);
|
||||
OUT(gohome[r]);
|
||||
OUT(tutorial[r]);
|
||||
OUT(deity[r]);
|
||||
OUT(beardcolor[r]);
|
||||
eq->unknown820[r] = 0xFF;
|
||||
eq->unknown902[r] = 0xFF;
|
||||
|
||||
eq->BeardColor[char_index] = emu_cse->BeardColor;
|
||||
eq->HairStyle[char_index] = emu_cse->HairStyle;
|
||||
|
||||
for (int index = 0; index < _MaterialCount; ++index) {
|
||||
eq->Equip[char_index][index] = emu_cse->Equip[index].Material;
|
||||
}
|
||||
|
||||
eq->SecondaryIDFile[char_index] = emu_cse->SecondaryIDFile;
|
||||
eq->Unknown820[char_index] = (uint8)0xFF;
|
||||
eq->Deity[char_index] = emu_cse->Deity;
|
||||
eq->GoHome[char_index] = emu_cse->GoHome;
|
||||
eq->Tutorial[char_index] = emu_cse->Tutorial;
|
||||
eq->Beard[char_index] = emu_cse->Beard;
|
||||
eq->Unknown902[char_index] = (uint8)0xFF;
|
||||
eq->PrimaryIDFile[char_index] = emu_cse->PrimaryIDFile;
|
||||
eq->HairColor[char_index] = emu_cse->HairColor;
|
||||
eq->Zone[char_index] = emu_cse->Zone;
|
||||
eq->Class[char_index] = emu_cse->Class;
|
||||
eq->Face[char_index] = emu_cse->Face;
|
||||
|
||||
memcpy(eq->Name[char_index], emu_cse->Name, 64);
|
||||
|
||||
eq->Gender[char_index] = emu_cse->Gender;
|
||||
eq->EyeColor1[char_index] = emu_cse->EyeColor1;
|
||||
eq->EyeColor2[char_index] = emu_cse->EyeColor2;
|
||||
eq->Level[char_index] = emu_cse->Level;
|
||||
|
||||
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
||||
}
|
||||
|
||||
for (; char_index < 10; ++char_index) {
|
||||
eq->Race[char_index] = 0;
|
||||
|
||||
for (int index = 0; index < _MaterialCount; ++index) {
|
||||
eq->CS_Colors[char_index][index].Color = 0;
|
||||
}
|
||||
|
||||
eq->BeardColor[char_index] = 0;
|
||||
eq->HairStyle[char_index] = 0;
|
||||
|
||||
for (int index = 0; index < _MaterialCount; ++index) {
|
||||
eq->Equip[char_index][index] = 0;
|
||||
}
|
||||
|
||||
eq->SecondaryIDFile[char_index] = 0;
|
||||
eq->Unknown820[char_index] = (uint8)0xFF;
|
||||
eq->Deity[char_index] = 0;
|
||||
eq->GoHome[char_index] = 0;
|
||||
eq->Tutorial[char_index] = 0;
|
||||
eq->Beard[char_index] = 0;
|
||||
eq->Unknown902[char_index] = (uint8)0xFF;
|
||||
eq->PrimaryIDFile[char_index] = 0;
|
||||
eq->HairColor[char_index] = 0;
|
||||
eq->Zone[char_index] = 0;
|
||||
eq->Class[char_index] = 0;
|
||||
eq->Face[char_index] = 0;
|
||||
|
||||
strncpy(eq->Name[char_index], "<none>", 6);
|
||||
|
||||
eq->Gender[char_index] = 0;
|
||||
eq->EyeColor1[char_index] = 0;
|
||||
eq->EyeColor2[char_index] = 0;
|
||||
eq->Level[char_index] = 0;
|
||||
}
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -1227,7 +1308,7 @@ namespace Titanium
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[11]);
|
||||
|
||||
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
|
||||
|
||||
|
||||
delete[] __emu_buffer;
|
||||
dest->FastQueuePacket(&in, ack_req);
|
||||
}
|
||||
@@ -1270,7 +1351,7 @@ namespace Titanium
|
||||
InBuffer += strlen(InBuffer) + 1;
|
||||
|
||||
memcpy(OutBuffer, InBuffer, sizeof(TaskDescriptionTrailer_Struct));
|
||||
|
||||
|
||||
delete[] __emu_buffer;
|
||||
dest->FastQueuePacket(&in, ack_req);
|
||||
}
|
||||
@@ -1383,7 +1464,7 @@ namespace Titanium
|
||||
|
||||
OUT(spawn_id);
|
||||
OUT(material);
|
||||
OUT(color.color);
|
||||
OUT(color.Color);
|
||||
OUT(wear_slot_id);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -1468,15 +1549,15 @@ namespace Titanium
|
||||
eq->beardcolor = emu->beardcolor;
|
||||
// eq->unknown0147[4] = emu->unknown0147[4];
|
||||
eq->level = emu->level;
|
||||
// eq->unknown0259[4] = emu->unknown0259[4];
|
||||
eq->PlayerState = emu->PlayerState;
|
||||
eq->beard = emu->beard;
|
||||
strcpy(eq->suffix, emu->suffix);
|
||||
eq->petOwnerId = emu->petOwnerId;
|
||||
eq->guildrank = emu->guildrank;
|
||||
// eq->unknown0194[3] = emu->unknown0194[3];
|
||||
for (k = 0; k < 9; k++) {
|
||||
eq->equipment[k] = emu->equipment[k].material;
|
||||
eq->colors[k].color = emu->colors[k].color;
|
||||
eq->equipment[k] = emu->equipment[k].Material;
|
||||
eq->colors[k].Color = emu->colors[k].Color;
|
||||
}
|
||||
for (k = 0; k < 8; k++) {
|
||||
eq->set_to_0xFF[k] = 0xFF;
|
||||
@@ -1540,7 +1621,7 @@ namespace Titanium
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
|
||||
DECODE(OP_ApplyPoison)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
|
||||
@@ -1861,14 +1942,14 @@ namespace Titanium
|
||||
default:
|
||||
emu->command = eq->command;
|
||||
}
|
||||
OUT(unknown);
|
||||
IN(target);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_ReadBook)
|
||||
{
|
||||
// no apparent slot translation needed -U
|
||||
// no apparent slot translation needed
|
||||
DECODE_LENGTH_ATLEAST(structs::BookRequest_Struct);
|
||||
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
|
||||
|
||||
@@ -1952,7 +2033,7 @@ namespace Titanium
|
||||
|
||||
IN(spawn_id);
|
||||
IN(material);
|
||||
IN(color.color);
|
||||
IN(color.Color);
|
||||
IN(wear_slot_id);
|
||||
emu->unknown06 = 0;
|
||||
emu->elite_material = 0;
|
||||
@@ -2070,7 +2151,7 @@ namespace Titanium
|
||||
|
||||
return serverSlot; // deprecated
|
||||
}
|
||||
|
||||
|
||||
static inline int16 ServerToTitaniumCorpseSlot(uint32 serverCorpseSlot)
|
||||
{
|
||||
//int16 TitaniumCorpse;
|
||||
@@ -2085,7 +2166,7 @@ namespace Titanium
|
||||
|
||||
return titaniumSlot; // deprecated
|
||||
}
|
||||
|
||||
|
||||
static inline uint32 TitaniumToServerCorpseSlot(int16 titaniumCorpseSlot)
|
||||
{
|
||||
//uint32 ServerCorpse;
|
||||
|
||||
@@ -100,6 +100,8 @@ namespace Titanium {
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const size_t CHARACTER_CREATION_LIMIT = 8; // Hard-coded in client - DO NOT ALTER
|
||||
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 16;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
@@ -173,9 +175,10 @@ namespace Titanium {
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 4; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 4;
|
||||
static const size_t BANDOLIERS_SIZE = 4; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 4;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 45;
|
||||
}
|
||||
|
||||
@@ -99,16 +99,14 @@ struct AdventureInfo {
|
||||
*/
|
||||
struct Color_Struct
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint8 blue;
|
||||
uint8 green;
|
||||
uint8 red;
|
||||
uint8 use_tint; // if there's a tint this is FF
|
||||
} rgb;
|
||||
uint32 color;
|
||||
union {
|
||||
struct {
|
||||
uint8 Blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint this is FF
|
||||
} RGB;
|
||||
uint32 Color;
|
||||
};
|
||||
};
|
||||
|
||||
@@ -117,31 +115,32 @@ struct Color_Struct
|
||||
** Length: 1704 Bytes
|
||||
**
|
||||
*/
|
||||
struct CharacterSelect_Struct {
|
||||
/*0000*/ uint32 race[10]; // Characters Race
|
||||
/*0040*/ Color_Struct cs_colors[10][9]; // Characters Equipment Colors
|
||||
/*0400*/ uint8 beardcolor[10]; // Characters beard Color
|
||||
/*0410*/ uint8 hairstyle[10]; // Characters hair style
|
||||
/*0420*/ uint32 equip[10][9]; // 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2 (Might not be)
|
||||
/*0780*/ uint32 secondary[10]; // Characters secondary IDFile number
|
||||
/*0820*/ uint8 unknown820[10]; // 10x ff
|
||||
/*0830*/ uint8 unknown830[2]; // 2x 00
|
||||
/*0832*/ uint32 deity[10]; // Characters Deity
|
||||
/*0872*/ uint8 gohome[10]; // 1=Go Home available, 0=not
|
||||
/*0882*/ uint8 tutorial[10]; // 1=Tutorial available, 0=not
|
||||
/*0892*/ uint8 beard[10]; // Characters Beard Type
|
||||
/*0902*/ uint8 unknown902[10]; // 10x ff
|
||||
/*0912*/ uint32 primary[10]; // Characters primary IDFile number
|
||||
/*0952*/ uint8 haircolor[10]; // Characters Hair Color
|
||||
/*0962*/ uint8 unknown0962[2]; // 2x 00
|
||||
/*0964*/ uint32 zone[10]; // Characters Current Zone
|
||||
/*1004*/ uint8 class_[10]; // Characters Classes
|
||||
/*1014*/ uint8 face[10]; // Characters Face Type
|
||||
/*1024*/ char name[10][64]; // Characters Names
|
||||
/*1664*/ uint8 gender[10]; // Characters Gender
|
||||
/*1674*/ uint8 eyecolor1[10]; // Characters Eye Color
|
||||
/*1684*/ uint8 eyecolor2[10]; // Characters Eye 2 Color
|
||||
/*1694*/ uint8 level[10]; // Characters Levels
|
||||
struct CharacterSelect_Struct
|
||||
{
|
||||
/*0000*/ uint32 Race[10]; // Characters Race
|
||||
/*0040*/ Color_Struct CS_Colors[10][9]; // Characters Equipment Colors
|
||||
/*0400*/ uint8 BeardColor[10]; // Characters beard Color
|
||||
/*0410*/ uint8 HairStyle[10]; // Characters hair style
|
||||
/*0420*/ uint32 Equip[10][9]; // 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2 (Might not be)
|
||||
/*0780*/ uint32 SecondaryIDFile[10]; // Characters secondary IDFile number
|
||||
/*0820*/ uint8 Unknown820[10]; // 10x ff
|
||||
/*0830*/ uint8 Unknown830[2]; // 2x 00
|
||||
/*0832*/ uint32 Deity[10]; // Characters Deity
|
||||
/*0872*/ uint8 GoHome[10]; // 1=Go Home available, 0=not
|
||||
/*0882*/ uint8 Tutorial[10]; // 1=Tutorial available, 0=not
|
||||
/*0892*/ uint8 Beard[10]; // Characters Beard Type
|
||||
/*0902*/ uint8 Unknown902[10]; // 10x ff
|
||||
/*0912*/ uint32 PrimaryIDFile[10]; // Characters primary IDFile number
|
||||
/*0952*/ uint8 HairColor[10]; // Characters Hair Color
|
||||
/*0962*/ uint8 Unknown0962[2]; // 2x 00
|
||||
/*0964*/ uint32 Zone[10]; // Characters Current Zone
|
||||
/*1004*/ uint8 Class[10]; // Characters Classes
|
||||
/*1014*/ uint8 Face[10]; // Characters Face Type
|
||||
/*1024*/ char Name[10][64]; // Characters Names
|
||||
/*1664*/ uint8 Gender[10]; // Characters Gender
|
||||
/*1674*/ uint8 EyeColor1[10]; // Characters Eye Color
|
||||
/*1684*/ uint8 EyeColor2[10]; // Characters Eye 2 Color
|
||||
/*1694*/ uint8 Level[10]; // Characters Levels
|
||||
/*1704*/
|
||||
};
|
||||
|
||||
@@ -213,7 +212,7 @@ struct Spawn_Struct {
|
||||
/*0146*/ uint8 beardcolor; // Beard color
|
||||
/*0147*/ uint8 unknown0147[4];
|
||||
/*0151*/ uint8 level; // Spawn Level
|
||||
/*0152*/ uint8 unknown0259[4]; // ***Placeholder
|
||||
/*0152*/ uint32 PlayerState; // PlayerState controls some animation stuff
|
||||
/*0156*/ uint8 beard; // Beard style
|
||||
/*0157*/ char suffix[32]; // Player's suffix (of Veeshan, etc.)
|
||||
/*0189*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
|
||||
@@ -446,7 +445,7 @@ struct SpellBuff_Struct
|
||||
/*002*/ uint8 bard_modifier;
|
||||
/*003*/ uint8 effect; //not real
|
||||
/*004*/ uint32 spellid;
|
||||
/*008*/ uint32 duration;
|
||||
/*008*/ int32 duration;
|
||||
/*012*/ uint32 counters;
|
||||
/*016*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
|
||||
};
|
||||
@@ -458,7 +457,7 @@ struct SpellBuffFade_Struct {
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ uint32 duration;
|
||||
/*012*/ int32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 unknown020; //prolly global player ID
|
||||
/*024*/ uint32 slotid;
|
||||
@@ -586,34 +585,48 @@ struct Disciplines_Struct {
|
||||
};
|
||||
|
||||
static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 4;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
struct Tribute_Struct {
|
||||
uint32 tribute;
|
||||
uint32 tier;
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct {
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
char item_name[64];
|
||||
};
|
||||
|
||||
//len = 320
|
||||
enum { //bandolier item positions
|
||||
bandolierMainHand = 0,
|
||||
bandolierOffHand,
|
||||
// Bandolier item positions
|
||||
enum
|
||||
{
|
||||
bandolierPrimary = 0,
|
||||
bandolierSecondary,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
struct Bandolier_Struct {
|
||||
char name[32];
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
struct PotionBelt_Struct {
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
|
||||
//len = 320
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct PotionBeltItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
@@ -817,7 +830,7 @@ struct PlayerProfile_Struct
|
||||
/*06152*/ uint32 aapoints_spent; // Number of spent AA points
|
||||
/*06156*/ uint32 aapoints; // Unspent AA points
|
||||
/*06160*/ uint8 unknown06160[4];
|
||||
/*06164*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // bandolier contents
|
||||
/*06164*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // bandolier contents
|
||||
/*07444*/ uint8 unknown07444[5120];
|
||||
/*12564*/ PotionBelt_Struct potionbelt; // potion belt
|
||||
/*12852*/ uint8 unknown12852[8];
|
||||
@@ -937,7 +950,7 @@ struct TargetReject_Struct {
|
||||
|
||||
struct PetCommand_Struct {
|
||||
/*000*/ uint32 command;
|
||||
/*004*/ uint32 unknown;
|
||||
/*004*/ uint32 target;
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -1049,8 +1062,8 @@ struct RequestClientZoneChange_Struct {
|
||||
|
||||
struct Animation_Struct {
|
||||
/*00*/ uint16 spawnid;
|
||||
/*02*/ uint8 action;
|
||||
/*03*/ uint8 value;
|
||||
/*02*/ uint8 speed;
|
||||
/*03*/ uint8 action;
|
||||
/*04*/
|
||||
};
|
||||
|
||||
@@ -1088,9 +1101,9 @@ struct CombatDamage_Struct
|
||||
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
|
||||
/* 05 */ uint16 spellid;
|
||||
/* 07 */ uint32 damage;
|
||||
/* 11 */ uint32 unknown11;
|
||||
/* 15 */ uint32 sequence; // see above notes in Action_Struct
|
||||
/* 19 */ uint32 unknown19;
|
||||
/* 11 */ float force;
|
||||
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
|
||||
/* 19 */ float meleepush_z;
|
||||
/* 23 */
|
||||
};
|
||||
|
||||
@@ -1997,7 +2010,7 @@ struct BookRequest_Struct {
|
||||
**
|
||||
*/
|
||||
struct Object_Struct {
|
||||
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list
|
||||
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||
/*08*/ uint16 unknown008[2]; //
|
||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
||||
@@ -2016,8 +2029,8 @@ struct Object_Struct {
|
||||
/*88*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
||||
/*92*/
|
||||
};
|
||||
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
//01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
|
||||
/*
|
||||
** Click Object Struct
|
||||
@@ -3030,30 +3043,35 @@ struct DynamicWall_Struct {
|
||||
/*80*/
|
||||
};
|
||||
|
||||
enum { //bandolier actions
|
||||
BandolierCreate = 0,
|
||||
BandolierRemove = 1,
|
||||
BandolierSet = 2
|
||||
// Bandolier actions
|
||||
enum
|
||||
{
|
||||
bandolierCreate = 0,
|
||||
bandolierRemove,
|
||||
bandolierSet
|
||||
};
|
||||
|
||||
struct BandolierCreate_Struct {
|
||||
/*00*/ uint32 action; //0 for create
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ char name[32];
|
||||
/*37*/ uint16 unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 unknown39; //0
|
||||
struct BandolierCreate_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; //0 for create
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ char Name[32];
|
||||
/*37*/ uint16 Unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 Unknown39; //0
|
||||
};
|
||||
|
||||
struct BandolierDelete_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
struct BandolierDelete_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
};
|
||||
|
||||
struct BandolierSet_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
struct BandolierSet_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
};
|
||||
|
||||
struct Arrow_Struct {
|
||||
@@ -3161,11 +3179,6 @@ struct AA_Action {
|
||||
/*12*/ uint32 exp_value;
|
||||
};
|
||||
|
||||
struct AA_Skills { //this should be removed and changed to AA_Array
|
||||
/*00*/ uint32 aa_skill;
|
||||
/*04*/ uint32 aa_value;
|
||||
};
|
||||
|
||||
struct AAExpUpdate_Struct {
|
||||
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
|
||||
/*04*/ uint32 aapoints_unspent;
|
||||
@@ -3183,11 +3196,11 @@ struct AltAdvStats_Struct {
|
||||
};
|
||||
|
||||
struct PlayerAA_Struct {
|
||||
AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct AATable_Struct {
|
||||
AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct Weather_Struct {
|
||||
|
||||
+162
-130
@@ -387,7 +387,7 @@ namespace UF
|
||||
__packet->WriteUInt32(emu->entries[i].num_hits);
|
||||
__packet->WriteString("");
|
||||
}
|
||||
__packet->WriteUInt8(!emu->all_buffs);
|
||||
__packet->WriteUInt8(emu->type);
|
||||
|
||||
FINISH_ENCODE();
|
||||
/*
|
||||
@@ -581,7 +581,9 @@ namespace UF
|
||||
OUT(type);
|
||||
OUT(spellid);
|
||||
OUT(damage);
|
||||
eq->sequence = emu->sequence;
|
||||
OUT(force)
|
||||
OUT(meleepush_xy);
|
||||
OUT(meleepush_z)
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
@@ -855,8 +857,8 @@ namespace UF
|
||||
// field to be set to (float)255.0 to appear at all, and also the size field below to be 5, to be the correct size. I think SoD has the same
|
||||
// issue.
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown, observed 0
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // This appears to be the size field.
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->solidtype); // Unknown, observed 0
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->size != 0 && (float)emu->size < 5000.f ? (float)((float)emu->size / 100.0f) : 1.f ); // This appears to be the size field. Hackish logic because some PEQ DB items were corrupt.
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->y);
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->x);
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->z);
|
||||
@@ -1791,13 +1793,13 @@ namespace UF
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = 0; r < 9; r++) {
|
||||
eq->equipment[r].material = emu->item_material[r];
|
||||
eq->equipment[r].unknown1 = 0;
|
||||
eq->equipment[r].elitematerial = 0;
|
||||
eq->equipment[r].Material = emu->item_material[r];
|
||||
eq->equipment[r].Unknown1 = 0;
|
||||
eq->equipment[r].EliteMaterial = 0;
|
||||
//eq->colors[r].color = emu->colors[r].color;
|
||||
}
|
||||
for (r = 0; r < 7; r++) {
|
||||
OUT(item_tint[r].color);
|
||||
OUT(item_tint[r].Color);
|
||||
}
|
||||
// OUT(unknown00224[48]);
|
||||
//NOTE: new client supports 300 AAs, our internal rep/PP
|
||||
@@ -1805,6 +1807,7 @@ namespace UF
|
||||
for (r = 0; r < MAX_PP_AA_ARRAY; r++) {
|
||||
OUT(aa_array[r].AA);
|
||||
OUT(aa_array[r].value);
|
||||
OUT(aa_array[r].charges);
|
||||
}
|
||||
// OUT(unknown02220[4]);
|
||||
OUT(mana);
|
||||
@@ -1868,26 +1871,46 @@ namespace UF
|
||||
OUT(endurance);
|
||||
OUT(aapoints_spent);
|
||||
OUT(aapoints);
|
||||
|
||||
// OUT(unknown06160[4]);
|
||||
//NOTE: new client supports 20 bandoliers, our internal rep
|
||||
//only supports 4..
|
||||
for (r = 0; r < 4; r++) {
|
||||
OUT_str(bandoliers[r].name);
|
||||
uint32 k;
|
||||
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
|
||||
OUT(bandoliers[r].items[k].item_id);
|
||||
OUT(bandoliers[r].items[k].icon);
|
||||
OUT_str(bandoliers[r].items[k].item_name);
|
||||
|
||||
// Copy bandoliers where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
OUT(bandoliers[r].Items[k].Icon);
|
||||
OUT_str(bandoliers[r].Items[k].Name);
|
||||
}
|
||||
}
|
||||
// OUT(unknown07444[5120]);
|
||||
for (r = 0; r < structs::MAX_POTIONS_IN_BELT; r++) {
|
||||
OUT(potionbelt.items[r].item_id);
|
||||
OUT(potionbelt.items[r].icon);
|
||||
OUT_str(potionbelt.items[r].item_name);
|
||||
// Nullify bandoliers where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
eq->bandoliers[r].Name[0] = '\0';
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
eq->bandoliers[r].Items[k].ID = 0;
|
||||
eq->bandoliers[r].Items[k].Icon = 0;
|
||||
eq->bandoliers[r].Items[k].Name[0] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
// OUT(unknown07444[5120]);
|
||||
|
||||
// Copy potion belt where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
}
|
||||
// Nullify potion belt where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
eq->potionbelt.Items[r].ID = 0;
|
||||
eq->potionbelt.Items[r].Icon = 0;
|
||||
eq->potionbelt.Items[r].Name[0] = '\0';
|
||||
}
|
||||
|
||||
// OUT(unknown12852[8]);
|
||||
// OUT(unknown12864[76]);
|
||||
|
||||
OUT_str(name);
|
||||
OUT_str(last_name);
|
||||
OUT(guild_id);
|
||||
@@ -2112,9 +2135,9 @@ namespace UF
|
||||
|
||||
for (uint32 i = 0; i < MAX_PP_AA_ARRAY; ++i)
|
||||
{
|
||||
eq->aa_list[i].aa_skill = emu->aa_list[i].aa_skill;
|
||||
eq->aa_list[i].aa_value = emu->aa_list[i].aa_value;
|
||||
eq->aa_list[i].unknown08 = emu->aa_list[i].unknown08;
|
||||
eq->aa_list[i].AA = emu->aa_list[i].AA;
|
||||
eq->aa_list[i].value = emu->aa_list[i].value;
|
||||
eq->aa_list[i].charges = emu->aa_list[i].charges;
|
||||
}
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -2159,6 +2182,7 @@ namespace UF
|
||||
OUT(cost2);
|
||||
eq->aa_expansion = emu->aa_expansion;
|
||||
eq->special_category = emu->special_category;
|
||||
eq->expendable_charges = emu->special_category == 7 ? 1 : 0; // temp hack, this can actually be any number
|
||||
OUT(total_abilities);
|
||||
unsigned int r;
|
||||
for (r = 0; r < emu->total_abilities; r++) {
|
||||
@@ -2174,77 +2198,104 @@ namespace UF
|
||||
|
||||
ENCODE(OP_SendCharInfo)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
|
||||
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
|
||||
SETUP_VAR_ENCODE(CharacterSelect_Struct);
|
||||
|
||||
//EQApplicationPacket *packet = *p;
|
||||
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
|
||||
// Zero-character count shunt
|
||||
if (emu->CharCount == 0) {
|
||||
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
|
||||
eq->CharCount = emu->CharCount;
|
||||
eq->TotalChars = emu->TotalChars;
|
||||
|
||||
int char_count;
|
||||
int namelen = 0;
|
||||
for (char_count = 0; char_count < 10; char_count++) {
|
||||
if (emu->name[char_count][0] == '\0')
|
||||
break;
|
||||
if (strcmp(emu->name[char_count], "<none>") == 0)
|
||||
break;
|
||||
namelen += strlen(emu->name[char_count]);
|
||||
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
|
||||
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
|
||||
|
||||
// Special Underfoot adjustment - field should really be 'AdditionalChars' or 'BonusChars'
|
||||
uint32 adjusted_total = eq->TotalChars - 8; // Yes, it rolls under for '< 8' - probably an int32 field
|
||||
eq->TotalChars = adjusted_total;
|
||||
|
||||
FINISH_ENCODE();
|
||||
return;
|
||||
}
|
||||
|
||||
int total_length = sizeof(structs::CharacterSelect_Struct)
|
||||
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
|
||||
+ namelen;
|
||||
unsigned char *emu_ptr = __emu_buffer;
|
||||
emu_ptr += sizeof(CharacterSelect_Struct);
|
||||
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
|
||||
|
||||
size_t names_length = 0;
|
||||
size_t character_count = 0;
|
||||
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
|
||||
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
||||
names_length += strlen(emu_cse->Name);
|
||||
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
||||
}
|
||||
|
||||
size_t total_length = sizeof(structs::CharacterSelect_Struct)
|
||||
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
|
||||
+ names_length;
|
||||
|
||||
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
|
||||
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
|
||||
|
||||
//unsigned char *eq_buffer = new unsigned char[total_length];
|
||||
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
|
||||
eq->CharCount = character_count;
|
||||
eq->TotalChars = emu->TotalChars;
|
||||
|
||||
eq->char_count = char_count;
|
||||
eq->total_chars = 10;
|
||||
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
|
||||
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
|
||||
|
||||
unsigned char *bufptr = (unsigned char *)eq->entries;
|
||||
int r;
|
||||
for (r = 0; r < char_count; r++) {
|
||||
{ //pre-name section...
|
||||
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
|
||||
eq2->level = emu->level[r];
|
||||
eq2->hairstyle = emu->hairstyle[r];
|
||||
eq2->gender = emu->gender[r];
|
||||
memcpy(eq2->name, emu->name[r], strlen(emu->name[r]) + 1);
|
||||
}
|
||||
//adjust for name.
|
||||
bufptr += strlen(emu->name[r]);
|
||||
{ //post-name section...
|
||||
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
|
||||
eq2->beard = emu->beard[r];
|
||||
eq2->haircolor = emu->haircolor[r];
|
||||
eq2->face = emu->face[r];
|
||||
int k;
|
||||
for (k = 0; k < _MaterialCount; k++) {
|
||||
eq2->equip[k].material = emu->equip[r][k].material;
|
||||
eq2->equip[k].unknown1 = emu->equip[r][k].unknown1;
|
||||
eq2->equip[k].elitematerial = emu->equip[r][k].elitematerial;
|
||||
eq2->equip[k].color.color = emu->equip[r][k].color.color;
|
||||
}
|
||||
eq2->primary = emu->primary[r];
|
||||
eq2->secondary = emu->secondary[r];
|
||||
eq2->tutorial = emu->tutorial[r]; // was u15
|
||||
eq2->u15 = 0xff;
|
||||
eq2->deity = emu->deity[r];
|
||||
eq2->zone = emu->zone[r];
|
||||
eq2->u19 = 0xFF;
|
||||
eq2->race = emu->race[r];
|
||||
eq2->gohome = emu->gohome[r];
|
||||
eq2->class_ = emu->class_[r];
|
||||
eq2->eyecolor1 = emu->eyecolor1[r];
|
||||
eq2->beardcolor = emu->beardcolor[r];
|
||||
eq2->eyecolor2 = emu->eyecolor2[r];
|
||||
eq2->drakkin_heritage = emu->drakkin_heritage[r];
|
||||
eq2->drakkin_tattoo = emu->drakkin_tattoo[r];
|
||||
eq2->drakkin_details = emu->drakkin_details[r];
|
||||
// Special Underfoot adjustment - field should really be 'AdditionalChars' or 'BonusChars' in this client
|
||||
uint32 adjusted_total = eq->TotalChars - 8; // Yes, it rolls under for '< 8' - probably an int32 field
|
||||
eq->TotalChars = adjusted_total;
|
||||
|
||||
emu_ptr = __emu_buffer;
|
||||
emu_ptr += sizeof(CharacterSelect_Struct);
|
||||
|
||||
unsigned char *eq_ptr = __packet->pBuffer;
|
||||
eq_ptr += sizeof(structs::CharacterSelect_Struct);
|
||||
|
||||
for (int counter = 0; counter < character_count; ++counter) {
|
||||
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
||||
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
|
||||
|
||||
eq_cse->Level = emu_cse->Level;
|
||||
eq_cse->HairStyle = emu_cse->HairStyle;
|
||||
eq_cse->Gender = emu_cse->Gender;
|
||||
|
||||
strcpy(eq_cse->Name, emu_cse->Name);
|
||||
eq_ptr += strlen(emu_cse->Name);
|
||||
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
|
||||
eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
|
||||
|
||||
eq_cse->Beard = emu_cse->Beard;
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
|
||||
}
|
||||
|
||||
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
|
||||
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
|
||||
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
|
||||
eq_cse->Tutorial = emu_cse->Tutorial;
|
||||
eq_cse->Unknown15 = emu_cse->Unknown15;
|
||||
eq_cse->Deity = emu_cse->Deity;
|
||||
eq_cse->Zone = emu_cse->Zone;
|
||||
eq_cse->Unknown19 = emu_cse->Unknown19;
|
||||
eq_cse->Race = emu_cse->Race;
|
||||
eq_cse->GoHome = emu_cse->GoHome;
|
||||
eq_cse->Class = emu_cse->Class;
|
||||
eq_cse->EyeColor1 = emu_cse->EyeColor1;
|
||||
eq_cse->BeardColor = emu_cse->BeardColor;
|
||||
eq_cse->EyeColor2 = emu_cse->EyeColor2;
|
||||
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
|
||||
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
|
||||
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
|
||||
|
||||
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
||||
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
|
||||
}
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -2621,7 +2672,7 @@ namespace UF
|
||||
OUT(material);
|
||||
OUT(unknown06);
|
||||
OUT(elite_material);
|
||||
OUT(color.color);
|
||||
OUT(color.Color);
|
||||
OUT(wear_slot_id);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -2693,42 +2744,23 @@ namespace UF
|
||||
|
||||
ENCODE(OP_ZonePlayerToBind)
|
||||
{
|
||||
ENCODE_LENGTH_ATLEAST(ZonePlayerToBind_Struct);
|
||||
SETUP_VAR_ENCODE(ZonePlayerToBind_Struct);
|
||||
ALLOC_LEN_ENCODE(sizeof(structs::ZonePlayerToBind_Struct) + strlen(emu->zone_name));
|
||||
|
||||
ZonePlayerToBind_Struct *zps = (ZonePlayerToBind_Struct*)(*p)->pBuffer;
|
||||
__packet->SetWritePosition(0);
|
||||
__packet->WriteUInt16(emu->bind_zone_id);
|
||||
__packet->WriteUInt16(emu->bind_instance_id);
|
||||
__packet->WriteFloat(emu->x);
|
||||
__packet->WriteFloat(emu->y);
|
||||
__packet->WriteFloat(emu->z);
|
||||
__packet->WriteFloat(emu->heading);
|
||||
__packet->WriteString(emu->zone_name);
|
||||
__packet->WriteUInt8(1); // save items
|
||||
__packet->WriteUInt32(0); // hp
|
||||
__packet->WriteUInt32(0); // mana
|
||||
__packet->WriteUInt32(0); // endurance
|
||||
|
||||
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
|
||||
|
||||
unsigned char *buffer1 = new unsigned char[sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)];
|
||||
structs::ZonePlayerToBindHeader_Struct *zph = (structs::ZonePlayerToBindHeader_Struct*)buffer1;
|
||||
unsigned char *buffer2 = new unsigned char[sizeof(structs::ZonePlayerToBindFooter_Struct)];
|
||||
structs::ZonePlayerToBindFooter_Struct *zpf = (structs::ZonePlayerToBindFooter_Struct*)buffer2;
|
||||
|
||||
zph->x = zps->x;
|
||||
zph->y = zps->y;
|
||||
zph->z = zps->z;
|
||||
zph->heading = zps->heading;
|
||||
zph->bind_zone_id = zps->bind_zone_id;
|
||||
zph->bind_instance_id = zps->bind_instance_id;
|
||||
strcpy(zph->zone_name, zps->zone_name);
|
||||
|
||||
zpf->unknown021 = 1;
|
||||
zpf->unknown022 = 0;
|
||||
zpf->unknown023 = 0;
|
||||
zpf->unknown024 = 0;
|
||||
|
||||
ss.write((const char*)buffer1, (sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)));
|
||||
ss.write((const char*)buffer2, sizeof(structs::ZonePlayerToBindFooter_Struct));
|
||||
|
||||
delete[] buffer1;
|
||||
delete[] buffer2;
|
||||
delete[](*p)->pBuffer;
|
||||
|
||||
(*p)->pBuffer = new unsigned char[ss.str().size()];
|
||||
(*p)->size = ss.str().size();
|
||||
|
||||
memcpy((*p)->pBuffer, ss.str().c_str(), ss.str().size());
|
||||
dest->FastQueuePacket(&(*p));
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_ZoneServerInfo)
|
||||
@@ -2976,7 +3008,7 @@ namespace UF
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown12
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId);
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown13
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown14 - Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->PlayerState);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown15
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown16
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown17
|
||||
@@ -3002,7 +3034,7 @@ namespace UF
|
||||
for (k = 0; k < 9; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].color);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].Color);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3012,11 +3044,11 @@ namespace UF
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].material);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].Material);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].material);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].Material);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
}
|
||||
@@ -3026,9 +3058,9 @@ namespace UF
|
||||
structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
|
||||
|
||||
for (k = 0; k < 9; k++) {
|
||||
Equipment[k].material = emu->equipment[k].material;
|
||||
Equipment[k].unknown1 = emu->equipment[k].unknown1;
|
||||
Equipment[k].elitematerial = emu->equipment[k].elitematerial;
|
||||
Equipment[k].Material = emu->equipment[k].Material;
|
||||
Equipment[k].Unknown1 = emu->equipment[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::EquipStruct) * 9);
|
||||
@@ -3329,7 +3361,7 @@ namespace UF
|
||||
IN(type);
|
||||
IN(spellid);
|
||||
IN(damage);
|
||||
emu->sequence = eq->sequence;
|
||||
IN(meleepush_xy);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
@@ -3572,7 +3604,7 @@ namespace UF
|
||||
SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct);
|
||||
|
||||
IN(command);
|
||||
IN(unknown);
|
||||
IN(target);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
@@ -3728,7 +3760,7 @@ namespace UF
|
||||
IN(material);
|
||||
IN(unknown06);
|
||||
IN(elite_material);
|
||||
IN(color.color);
|
||||
IN(color.Color);
|
||||
IN(wear_slot_id);
|
||||
emu->hero_forge_model = 0;
|
||||
emu->unknown18 = 0;
|
||||
@@ -3834,7 +3866,7 @@ namespace UF
|
||||
|
||||
UF::structs::ItemSerializationHeaderFinish hdrf;
|
||||
hdrf.ornamentIcon = ornaIcon;
|
||||
hdrf.unknown060 = 0; //This is Always 0.. or it breaks shit..
|
||||
hdrf.unknown060 = 0; //This is Always 0.. or it breaks shit..
|
||||
hdrf.unknown061 = 0; //possibly ornament / special ornament
|
||||
hdrf.isCopied = 0; //Flag for item to be 'Copied'
|
||||
hdrf.ItemClass = item->ItemClass;
|
||||
|
||||
@@ -101,6 +101,8 @@ namespace UF {
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 24;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
@@ -174,9 +176,10 @@ namespace UF {
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 50;
|
||||
}
|
||||
|
||||
+134
-112
@@ -103,53 +103,53 @@ struct AdventureInfo {
|
||||
*/
|
||||
struct Color_Struct
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint8 blue;
|
||||
uint8 green;
|
||||
uint8 red;
|
||||
uint8 use_tint; // if there's a tint this is FF
|
||||
} rgb;
|
||||
uint32 color;
|
||||
union {
|
||||
struct {
|
||||
uint8 blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint this is FF
|
||||
} RGB;
|
||||
uint32 Color;
|
||||
};
|
||||
};
|
||||
|
||||
struct CharSelectEquip {
|
||||
uint32 material;
|
||||
uint32 unknown1;
|
||||
uint32 elitematerial;
|
||||
Color_Struct color;
|
||||
struct CharSelectEquip
|
||||
{
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteMaterial;
|
||||
Color_Struct Color;
|
||||
};
|
||||
|
||||
struct CharacterSelectEntry_Struct {
|
||||
/*0000*/ uint8 level; //
|
||||
/*0000*/ uint8 hairstyle; //
|
||||
/*0002*/ uint8 gender; //
|
||||
/*0003*/ char name[1]; //variable length, edi+0
|
||||
/*0000*/ uint8 beard; //
|
||||
/*0001*/ uint8 haircolor; //
|
||||
/*0000*/ uint8 face; //
|
||||
/*0000*/ CharSelectEquip equip[9];
|
||||
/*0000*/ uint32 primary; //
|
||||
/*0000*/ uint32 secondary; //
|
||||
/*0000*/ uint8 u15; // 0xff
|
||||
/*0000*/ uint32 deity; //
|
||||
/*0000*/ uint16 zone; //
|
||||
/*0000*/ uint16 instance;
|
||||
/*0000*/ uint8 gohome; //
|
||||
/*0000*/ uint8 u19; // 0xff
|
||||
/*0000*/ uint32 race; //
|
||||
/*0000*/ uint8 tutorial; //
|
||||
/*0000*/ uint8 class_; //
|
||||
/*0000*/ uint8 eyecolor1; //
|
||||
/*0000*/ uint8 beardcolor; //
|
||||
/*0000*/ uint8 eyecolor2; //
|
||||
/*0000*/ uint32 drakkin_heritage; // Drakkin Heritage
|
||||
/*0000*/ uint32 drakkin_tattoo; // Drakkin Tattoo
|
||||
/*0000*/ uint32 drakkin_details; // Drakkin Details (Facial Spikes)
|
||||
/*0000*/ uint8 unknown; // New field to Underfoot
|
||||
struct CharacterSelectEntry_Struct
|
||||
{
|
||||
/*0000*/ uint8 Level; //
|
||||
/*0000*/ uint8 HairStyle; //
|
||||
/*0002*/ uint8 Gender; //
|
||||
/*0003*/ char Name[1]; // variable length, edi+0
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[9];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
/*0000*/ uint32 Deity; //
|
||||
/*0000*/ uint16 Zone; //
|
||||
/*0000*/ uint16 Instance;
|
||||
/*0000*/ uint8 GoHome; //
|
||||
/*0000*/ uint8 Unknown19; // 0xff
|
||||
/*0000*/ uint32 Race; //
|
||||
/*0000*/ uint8 Tutorial; //
|
||||
/*0000*/ uint8 Class; //
|
||||
/*0000*/ uint8 EyeColor1; //
|
||||
/*0000*/ uint8 BeardColor; //
|
||||
/*0000*/ uint8 EyeColor2; //
|
||||
/*0000*/ uint32 DrakkinHeritage; // Drakkin Heritage
|
||||
/*0000*/ uint32 DrakkinTattoo; // Drakkin Tattoo
|
||||
/*0000*/ uint32 DrakkinDetails; // Drakkin Details (Facial Spikes)
|
||||
/*0000*/ uint8 Unknown; // New field to Underfoot
|
||||
|
||||
};
|
||||
|
||||
@@ -157,20 +157,22 @@ struct CharacterSelectEntry_Struct {
|
||||
** Character Selection Struct
|
||||
**
|
||||
*/
|
||||
struct CharacterSelect_Struct {
|
||||
/*0000*/ uint32 char_count; //number of chars in this packet
|
||||
/*0004*/ uint32 total_chars; //total number of chars allowed?
|
||||
/*0008*/ CharacterSelectEntry_Struct entries[0];
|
||||
struct CharacterSelect_Struct
|
||||
{
|
||||
/*0000*/ uint32 CharCount; //number of chars in this packet
|
||||
/*0004*/ uint32 TotalChars; //total number of chars allowed?
|
||||
/*0008*/ CharacterSelectEntry_Struct Entries[0];
|
||||
};
|
||||
|
||||
/*
|
||||
* Visible equiptment.
|
||||
* Size: 12 Octets
|
||||
*/
|
||||
struct EquipStruct {
|
||||
/*00*/ uint32 material;
|
||||
/*04*/ uint32 unknown1;
|
||||
/*08*/ uint32 elitematerial;
|
||||
struct EquipStruct
|
||||
{
|
||||
/*00*/ uint32 Material;
|
||||
/*04*/ uint32 Unknown1;
|
||||
/*08*/ uint32 EliteMaterial;
|
||||
/*12*/
|
||||
};
|
||||
|
||||
@@ -284,7 +286,7 @@ struct Spawn_Struct
|
||||
/*0000*/ uint8 unknown12;
|
||||
/*0000*/ uint32 petOwnerId;
|
||||
/*0000*/ uint8 unknown13;
|
||||
/*0000*/ uint32 unknown14; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
/*0000*/ uint32 PlayerState; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
/*0000*/ uint32 unknown15;
|
||||
/*0000*/ uint32 unknown16;
|
||||
/*0000*/ uint32 unknown17;
|
||||
@@ -549,7 +551,7 @@ struct SpellBuff_Struct
|
||||
/*003*/ uint8 effect; // not real
|
||||
/*004*/ uint32 unknown004; // Seen 1 for no buff
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ uint32 duration;
|
||||
/*012*/ int32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
|
||||
/*024*/ uint32 counters;
|
||||
@@ -566,7 +568,7 @@ struct SpellBuffFade_Struct_Underfoot {
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ float unknown008;
|
||||
/*012*/ uint32 spellid;
|
||||
/*016*/ uint32 duration;
|
||||
/*016*/ int32 duration;
|
||||
/*020*/ uint32 num_hits;
|
||||
/*024*/ uint32 playerId; // Global player ID?
|
||||
/*028*/ uint32 unknown020;
|
||||
@@ -583,7 +585,7 @@ struct SpellBuffFade_Struct {
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ uint32 duration;
|
||||
/*012*/ int32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 unknown020; // Global player ID?
|
||||
/*024*/ uint32 playerId; // Player id who cast the buff
|
||||
@@ -711,7 +713,7 @@ struct AA_Array
|
||||
{
|
||||
uint32 AA;
|
||||
uint32 value;
|
||||
uint32 unknown08; // Looks like AA_Array is now 12 bytes in Underfoot
|
||||
uint32 charges; // expendable
|
||||
};
|
||||
|
||||
|
||||
@@ -722,9 +724,6 @@ struct Disciplines_Struct {
|
||||
};
|
||||
|
||||
static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 20;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
static const uint32 MAX_POTIONS_IN_BELT = 5;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
|
||||
struct Tribute_Struct {
|
||||
@@ -732,26 +731,42 @@ struct Tribute_Struct {
|
||||
uint32 tier;
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct {
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
char item_name[64];
|
||||
};
|
||||
|
||||
//len = 320
|
||||
enum { //bandolier item positions
|
||||
bandolierMainHand = 0,
|
||||
bandolierOffHand,
|
||||
// Bandolier item positions
|
||||
enum
|
||||
{
|
||||
bandolierPrimary = 0,
|
||||
bandolierSecondary,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
struct Bandolier_Struct {
|
||||
char name[32];
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
struct PotionBelt_Struct {
|
||||
BandolierItem_Struct items[MAX_POTIONS_IN_BELT];
|
||||
|
||||
//len = 320
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct PotionBeltItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
@@ -974,7 +989,7 @@ struct PlayerProfile_Struct
|
||||
/*11236*/ uint32 aapoints_spent; // Number of spent AA points
|
||||
/*11240*/ uint32 aapoints; // Unspent AA points
|
||||
/*11244*/ uint8 unknown11244[4];
|
||||
/*11248*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [6400] bandolier contents
|
||||
/*11248*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
|
||||
/*17648*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
|
||||
/*18008*/ uint8 unknown18008[8];
|
||||
/*18016*/ uint32 available_slots;
|
||||
@@ -1131,7 +1146,7 @@ struct TargetReject_Struct {
|
||||
|
||||
struct PetCommand_Struct {
|
||||
/*000*/ uint32 command;
|
||||
/*004*/ uint32 unknown;
|
||||
/*004*/ uint32 target;
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -1245,8 +1260,8 @@ struct RequestClientZoneChange_Struct {
|
||||
|
||||
struct Animation_Struct {
|
||||
/*00*/ uint16 spawnid;
|
||||
/*02*/ uint8 action;
|
||||
/*03*/ uint8 value;
|
||||
/*02*/ uint8 speed;
|
||||
/*03*/ uint8 action;
|
||||
/*04*/
|
||||
};
|
||||
|
||||
@@ -1315,9 +1330,10 @@ struct CombatDamage_Struct
|
||||
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
|
||||
/* 05 */ uint16 spellid;
|
||||
/* 07 */ int32 damage;
|
||||
/* 11 */ float unknown11; // cd cc cc 3d
|
||||
/* 15 */ float sequence; // see above notes in Action_Struct
|
||||
/* 19 */ uint8 unknown19[9]; // was [9]
|
||||
/* 11 */ float force; // cd cc cc 3d
|
||||
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
|
||||
/* 19 */ float meleepush_z;
|
||||
/* 23 */ uint8 unknown23[5]; // was [9]
|
||||
/* 28 */
|
||||
};
|
||||
|
||||
@@ -2172,7 +2188,7 @@ struct GroupFollow_Struct { // Underfoot Follow Struct
|
||||
struct InspectBuffs_Struct {
|
||||
/*000*/ uint32 spell_id[BUFF_COUNT];
|
||||
/*100*/ uint32 filler100[5]; // BUFF_COUNT is really 30...
|
||||
/*120*/ uint32 tics_remaining[BUFF_COUNT];
|
||||
/*120*/ int32 tics_remaining[BUFF_COUNT];
|
||||
/*220*/ uint32 filler220[5]; // BUFF_COUNT is really 30...
|
||||
};
|
||||
|
||||
@@ -2425,7 +2441,7 @@ struct BookRequest_Struct {
|
||||
**
|
||||
*/
|
||||
struct Object_Struct {
|
||||
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list
|
||||
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||
/*08*/ uint32 unknown008; // Something related to the linked list?
|
||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
||||
@@ -2445,8 +2461,8 @@ struct Object_Struct {
|
||||
/*100*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
||||
/*104*/
|
||||
};
|
||||
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
//01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
|
||||
/*
|
||||
** Click Object Struct
|
||||
@@ -3758,30 +3774,35 @@ struct DynamicWall_Struct {
|
||||
/*80*/
|
||||
};
|
||||
|
||||
enum { //bandolier actions
|
||||
BandolierCreate = 0,
|
||||
BandolierRemove = 1,
|
||||
BandolierSet = 2
|
||||
// Bandolier actions
|
||||
enum
|
||||
{
|
||||
bandolierCreate = 0,
|
||||
bandolierRemove,
|
||||
bandolierSet
|
||||
};
|
||||
|
||||
struct BandolierCreate_Struct {
|
||||
/*00*/ uint32 action; //0 for create
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ char name[32];
|
||||
/*37*/ uint16 unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 unknown39; //0
|
||||
struct BandolierCreate_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; //0 for create
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ char Name[32];
|
||||
/*37*/ uint16 Unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 Unknown39; //0
|
||||
};
|
||||
|
||||
struct BandolierDelete_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
struct BandolierDelete_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
};
|
||||
|
||||
struct BandolierSet_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
struct BandolierSet_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
};
|
||||
|
||||
// Not 100% sure on this struct. Live as of 1/1/11 is different than UF. Seems to work 'OK'
|
||||
@@ -3871,10 +3892,16 @@ struct SendAA_Struct {
|
||||
/*0069*/ uint32 last_id;
|
||||
/*0073*/ uint32 next_id;
|
||||
/*0077*/ uint32 cost2;
|
||||
/*0081*/ uint8 unknown80[7];
|
||||
/*0081*/ uint8 unknown81;
|
||||
/*0082*/ uint8 grant_only; // VetAAs, progression, etc
|
||||
/*0083*/ uint8 unknown83; // 1 for skill cap increase AAs, Mystical Attuning, and RNG attack inc, doesn't seem to matter though
|
||||
/*0084*/ uint32 expendable_charges; // max charges of the AA
|
||||
/*0088*/ uint32 aa_expansion;
|
||||
/*0092*/ uint32 special_category;
|
||||
/*0096*/ uint32 unknown0096;
|
||||
/*0096*/ uint8 shroud;
|
||||
/*0097*/ uint8 unknown97;
|
||||
/*0098*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
|
||||
/*0099*/ uint8 unknown99;
|
||||
/*0100*/ uint32 total_abilities;
|
||||
/*0104*/ AA_Ability abilities[0];
|
||||
};
|
||||
@@ -3890,11 +3917,6 @@ struct AA_Action {
|
||||
/*12*/ uint32 exp_value;
|
||||
};
|
||||
|
||||
struct AA_Skills { //this should be removed and changed to AA_Array
|
||||
/*00*/ uint32 aa_skill; // Total AAs Spent
|
||||
/*04*/ uint32 aa_value;
|
||||
/*08*/ uint32 unknown08;
|
||||
};
|
||||
|
||||
struct AAExpUpdate_Struct {
|
||||
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
|
||||
@@ -3913,7 +3935,7 @@ struct AltAdvStats_Struct {
|
||||
};
|
||||
|
||||
struct PlayerAA_Struct { // Is this still used?
|
||||
AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct AATable_Struct {
|
||||
@@ -3923,7 +3945,7 @@ struct AATable_Struct {
|
||||
/*12*/ int32 unknown012;
|
||||
/*16*/ int32 unknown016;
|
||||
/*20*/ int32 unknown020;
|
||||
/*24*/ AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
/*24*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct Weather_Struct {
|
||||
|
||||
+2
-1
@@ -39,7 +39,8 @@ enum { //values for pTimerType
|
||||
pTimerDisciplineReuseStart = 14,
|
||||
pTimerDisciplineReuseEnd = 24,
|
||||
pTimerCombatAbility = 25,
|
||||
pTimerBeggingPickPocket = 26,
|
||||
pTimerCombatAbility2 = 26, // RoF2+ Tiger Claw is unlinked from other monk skills, generic in case other classes ever need it
|
||||
pTimerBeggingPickPocket = 27,
|
||||
|
||||
pTimerLayHands = 87, //these IDs are used by client too
|
||||
pTimerHarmTouch = 89, //so dont change them
|
||||
|
||||
@@ -47,6 +47,8 @@
|
||||
#define IKSAR 128
|
||||
#define VAHSHIR 130
|
||||
#define CONTROLLED_BOAT 141
|
||||
#define MINOR_ILL_OBJ 142
|
||||
#define TREE 143
|
||||
#define IKSAR_SKELETON 161
|
||||
#define FROGLOK 330
|
||||
#define FROGLOK2 74 // Not sure why /who all reports race as 74 for frogloks
|
||||
|
||||
+519
-496
File diff suppressed because it is too large
Load Diff
@@ -153,6 +153,8 @@
|
||||
#define ServerOP_GetWorldTime 0x200C
|
||||
#define ServerOP_SyncWorldTime 0x200E
|
||||
|
||||
#define ServerOP_ClientFileStatus 0x2020
|
||||
|
||||
#define ServerOP_LSZoneInfo 0x3001
|
||||
#define ServerOP_LSZoneStart 0x3002
|
||||
#define ServerOP_LSZoneBoot 0x3003
|
||||
@@ -1263,6 +1265,22 @@ struct ServerRequestTellQueue_Struct {
|
||||
char name[64];
|
||||
};
|
||||
|
||||
struct ServerRequestClientFileStatus
|
||||
{
|
||||
int zone_id;
|
||||
int instance_id;
|
||||
char name[64];
|
||||
};
|
||||
|
||||
struct ServerResponseClientFileStatus
|
||||
{
|
||||
char name[64];
|
||||
bool spells;
|
||||
bool skills;
|
||||
bool base_data;
|
||||
bool eqgame;
|
||||
};
|
||||
|
||||
#pragma pack()
|
||||
|
||||
#endif
|
||||
|
||||
+23
-19
@@ -151,28 +151,31 @@ bool SharedDatabase::VerifyInventory(uint32 account_id, int16 slot_id, const Ite
|
||||
|
||||
bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 slot_id) {
|
||||
|
||||
// If we never save tribute slots..how are we to ever benefit from them!!? The client
|
||||
// object is destroyed upon zoning - including its inventory object..and if tributes
|
||||
// don't exist in the database, then they will never be loaded when the new client
|
||||
// object is created in the new zone object... Something to consider... -U
|
||||
//
|
||||
// (we could add them to the 'NoRent' checks and dispose of after 30 minutes offline)
|
||||
|
||||
//never save tribute slots:
|
||||
if(slot_id >= EmuConstants::TRIBUTE_BEGIN && slot_id <= EmuConstants::TRIBUTE_END)
|
||||
return true;
|
||||
|
||||
if (slot_id >= EmuConstants::SHARED_BANK_BEGIN && slot_id <= EmuConstants::SHARED_BANK_BAGS_END) {
|
||||
// Shared bank inventory
|
||||
if (!inst)
|
||||
return DeleteSharedBankSlot(char_id, slot_id);
|
||||
else
|
||||
return UpdateSharedBankSlot(char_id, inst, slot_id);
|
||||
if (!inst) {
|
||||
return DeleteSharedBankSlot(char_id, slot_id);
|
||||
}
|
||||
else {
|
||||
// Needed to clear out bag slots that 'REPLACE' in UpdateSharedBankSlot does not overwrite..otherwise, duplication occurs
|
||||
// (This requires that parent then child items be sent..which should be how they are currently passed)
|
||||
if (Inventory::SupportsContainers(slot_id))
|
||||
DeleteSharedBankSlot(char_id, slot_id);
|
||||
return UpdateSharedBankSlot(char_id, inst, slot_id);
|
||||
}
|
||||
}
|
||||
else if (!inst) { // All other inventory
|
||||
return DeleteInventorySlot(char_id, slot_id);
|
||||
}
|
||||
|
||||
// Needed to clear out bag slots that 'REPLACE' in UpdateInventorySlot does not overwrite..otherwise, duplication occurs
|
||||
// (This requires that parent then child items be sent..which should be how they are currently passed)
|
||||
if (Inventory::SupportsContainers(slot_id))
|
||||
DeleteInventorySlot(char_id, slot_id);
|
||||
return UpdateInventorySlot(char_id, inst, slot_id);
|
||||
}
|
||||
|
||||
@@ -209,7 +212,9 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const ItemInst* inst, i
|
||||
|
||||
// Save bag contents, if slot supports bag contents
|
||||
if (inst->IsType(ItemClassContainer) && Inventory::SupportsContainers(slot_id))
|
||||
for (uint8 idx = SUB_BEGIN; idx < EmuConstants::ITEM_CONTAINER_SIZE; idx++) {
|
||||
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
|
||||
// messages through attrition (and the modded code in SaveInventory)
|
||||
for (uint8 idx = SUB_BEGIN; idx < inst->GetItem()->BagSlots && idx < EmuConstants::ITEM_CONTAINER_SIZE; idx++) {
|
||||
const ItemInst* baginst = inst->GetItem(idx);
|
||||
SaveInventory(char_id, baginst, Inventory::CalcSlotId(slot_id, idx));
|
||||
}
|
||||
@@ -253,7 +258,9 @@ bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const ItemInst* inst,
|
||||
|
||||
// Save bag contents, if slot supports bag contents
|
||||
if (inst->IsType(ItemClassContainer) && Inventory::SupportsContainers(slot_id)) {
|
||||
for (uint8 idx = SUB_BEGIN; idx < EmuConstants::ITEM_CONTAINER_SIZE; idx++) {
|
||||
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
|
||||
// messages through attrition (and the modded code in SaveInventory)
|
||||
for (uint8 idx = SUB_BEGIN; idx < inst->GetItem()->BagSlots && idx < EmuConstants::ITEM_CONTAINER_SIZE; idx++) {
|
||||
const ItemInst* baginst = inst->GetItem(idx);
|
||||
SaveInventory(char_id, baginst, Inventory::CalcSlotId(slot_id, idx));
|
||||
}
|
||||
@@ -1158,7 +1165,7 @@ void SharedDatabase::GetFactionListInfo(uint32 &list_count, uint32 &max_lists) {
|
||||
auto row = results.begin();
|
||||
|
||||
list_count = static_cast<uint32>(atoul(row[0]));
|
||||
max_lists = static_cast<uint32>(atoul(row[1]));
|
||||
max_lists = static_cast<uint32>(atoul(row[1] ? row[1] : "0"));
|
||||
}
|
||||
|
||||
const NPCFactionList* SharedDatabase::GetNPCFactionEntry(uint32 id) {
|
||||
@@ -1235,9 +1242,6 @@ bool SharedDatabase::LoadNPCFactionLists() {
|
||||
uint32 list_count = 0;
|
||||
uint32 max_lists = 0;
|
||||
GetFactionListInfo(list_count, max_lists);
|
||||
if(list_count == 0) {
|
||||
EQ_EXCEPT("SharedDatabase", "Database returned no result");
|
||||
}
|
||||
uint32 size = static_cast<uint32>(EQEmu::FixedMemoryHashSet<NPCFactionList>::estimated_size(
|
||||
list_count, max_lists));
|
||||
|
||||
@@ -1837,7 +1841,7 @@ void SharedDatabase::GetLootTableInfo(uint32 &loot_table_count, uint32 &max_loot
|
||||
auto row = results.begin();
|
||||
|
||||
loot_table_count = static_cast<uint32>(atoul(row[0]));
|
||||
max_loot_table = static_cast<uint32>(atoul(row[1]));
|
||||
max_loot_table = static_cast<uint32>(atoul(row[1] ? row[1] : "0"));
|
||||
loot_table_entries = static_cast<uint32>(atoul(row[2]));
|
||||
}
|
||||
|
||||
@@ -1858,7 +1862,7 @@ void SharedDatabase::GetLootDropInfo(uint32 &loot_drop_count, uint32 &max_loot_d
|
||||
auto row =results.begin();
|
||||
|
||||
loot_drop_count = static_cast<uint32>(atoul(row[0]));
|
||||
max_loot_drop = static_cast<uint32>(atoul(row[1]));
|
||||
max_loot_drop = static_cast<uint32>(atoul(row[1] ? row[1] : "0"));
|
||||
loot_drop_entries = static_cast<uint32>(atoul(row[2]));
|
||||
}
|
||||
|
||||
|
||||
@@ -55,3 +55,54 @@ bool EQEmu::IsSpecializedSkill(SkillUseTypes skill)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
float EQEmu::GetSkillMeleePushForce(SkillUseTypes skill)
|
||||
{
|
||||
// This is the force/magnitude of the push from an attack of this skill type
|
||||
// You can find these numbers in the clients skill struct
|
||||
switch (skill) {
|
||||
case Skill1HBlunt:
|
||||
case Skill1HSlashing:
|
||||
case SkillHandtoHand:
|
||||
case SkillThrowing:
|
||||
return 0.1f;
|
||||
case Skill2HBlunt:
|
||||
case Skill2HSlashing:
|
||||
case SkillEagleStrike:
|
||||
case SkillKick:
|
||||
case SkillTigerClaw:
|
||||
//case Skill2HPiercing:
|
||||
return 0.2f;
|
||||
case SkillArchery:
|
||||
return 0.15f;
|
||||
case SkillBackstab:
|
||||
case SkillBash:
|
||||
return 0.3f;
|
||||
case SkillDragonPunch:
|
||||
case SkillRoundKick:
|
||||
return 0.25f;
|
||||
case SkillFlyingKick:
|
||||
return 0.4f;
|
||||
case Skill1HPiercing:
|
||||
case SkillFrenzy:
|
||||
return 0.05f;
|
||||
case SkillIntimidation:
|
||||
return 2.5f;
|
||||
default:
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::IsBardInstrumentSkill(SkillUseTypes skill)
|
||||
{
|
||||
switch (skill) {
|
||||
case SkillBrassInstruments:
|
||||
case SkillSinging:
|
||||
case SkillStringedInstruments:
|
||||
case SkillWindInstruments:
|
||||
case SkillPercussionInstruments:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -171,6 +171,8 @@ enum SkillUseTypes
|
||||
|
||||
// temporary until it can be sorted out...
|
||||
#define HIGHEST_SKILL SkillFrenzy
|
||||
// Spell Effects use this value to determine if an effect applies to all skills.
|
||||
#define ALL_SKILLS -1
|
||||
|
||||
// server profile does not reflect this yet..so, prefixed with 'PACKET_'
|
||||
#define PACKET_SKILL_ARRAY_SIZE 100
|
||||
@@ -268,6 +270,8 @@ typedef enum {
|
||||
namespace EQEmu {
|
||||
bool IsTradeskill(SkillUseTypes skill);
|
||||
bool IsSpecializedSkill(SkillUseTypes skill);
|
||||
float GetSkillMeleePushForce(SkillUseTypes skill);
|
||||
bool IsBardInstrumentSkill(SkillUseTypes skill);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
+7
-7
@@ -72,7 +72,7 @@
|
||||
|
||||
|
||||
|
||||
#include "../common/eqemu_logsys.h"
|
||||
#include "../common/eqemu_logsys.h"
|
||||
|
||||
#include "classes.h"
|
||||
#include "spdat.h"
|
||||
@@ -162,7 +162,7 @@ bool IsCureSpell(uint16 spell_id)
|
||||
bool CureEffect = false;
|
||||
|
||||
for(int i = 0; i < EFFECT_COUNT; i++){
|
||||
if (sp.effectid[i] == SE_DiseaseCounter || sp.effectid[i] == SE_PoisonCounter
|
||||
if (sp.effectid[i] == SE_DiseaseCounter || sp.effectid[i] == SE_PoisonCounter
|
||||
|| sp.effectid[i] == SE_CurseCounter || sp.effectid[i] == SE_CorruptionCounter)
|
||||
CureEffect = true;
|
||||
}
|
||||
@@ -405,7 +405,7 @@ bool IsPartialCapableSpell(uint16 spell_id)
|
||||
{
|
||||
if (spells[spell_id].no_partial_resist)
|
||||
return false;
|
||||
|
||||
|
||||
if (IsPureNukeSpell(spell_id))
|
||||
return true;
|
||||
|
||||
@@ -447,7 +447,7 @@ bool IsTGBCompatibleSpell(uint16 spell_id)
|
||||
|
||||
bool IsBardSong(uint16 spell_id)
|
||||
{
|
||||
if (IsValidSpell(spell_id) && spells[spell_id].classes[BARD - 1] < 255)
|
||||
if (IsValidSpell(spell_id) && spells[spell_id].classes[BARD - 1] < 255 && !spells[spell_id].IsDisciplineBuff)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
@@ -693,9 +693,9 @@ bool IsCombatSkill(uint16 spell_id)
|
||||
{
|
||||
if (!IsValidSpell(spell_id))
|
||||
return false;
|
||||
|
||||
|
||||
//Check if Discipline
|
||||
if ((spells[spell_id].mana == 0 && (spells[spell_id].EndurCost || spells[spell_id].EndurUpkeep)))
|
||||
if ((spells[spell_id].mana == 0 && (spells[spell_id].EndurCost || spells[spell_id].EndurUpkeep)))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
@@ -1040,7 +1040,7 @@ bool IsCastonFadeDurationSpell(uint16 spell_id)
|
||||
|
||||
bool IsPowerDistModSpell(uint16 spell_id)
|
||||
{
|
||||
if (IsValidSpell(spell_id) &&
|
||||
if (IsValidSpell(spell_id) &&
|
||||
(spells[spell_id].max_dist_mod || spells[spell_id].min_dist_mod) && spells[spell_id].max_dist > spells[spell_id].min_dist)
|
||||
return true;
|
||||
|
||||
|
||||
+19
-17
@@ -38,6 +38,7 @@
|
||||
#define MAX_RESISTABLE_EFFECTS 12 // Number of effects that are typcially checked agianst resists.
|
||||
#define MaxLimitInclude 16 //Number(x 0.5) of focus Limiters that have inclusive checks used when calcing focus effects
|
||||
#define MAX_SKILL_PROCS 4 //Number of spells to check skill procs from. (This is arbitrary) [Single spell can have multiple proc checks]
|
||||
#define MAX_SYMPATHETIC_PROCS 10 // Number of sympathetic procs a client can have (This is arbitrary)
|
||||
|
||||
|
||||
const int Z_AGGRO=10;
|
||||
@@ -132,7 +133,7 @@ typedef enum {
|
||||
/* 42 */ ST_Directional = 0x2a, //ae around this target between two angles
|
||||
/* 43 */ ST_GroupClientAndPet = 0x2b,
|
||||
/* 44 */ ST_Beam = 0x2c,
|
||||
/* 45 */ ST_Ring = 0x2d,
|
||||
/* 45 */ ST_Ring = 0x2d,
|
||||
/* 46 */ ST_TargetsTarget = 0x2e, // uses the target of your target
|
||||
/* 47 */ ST_PetMaster = 0x2f, // uses the master as target
|
||||
/* 48 */ // UNKNOWN
|
||||
@@ -150,10 +151,10 @@ typedef enum {
|
||||
} DmgShieldType;
|
||||
|
||||
//Spell Effect IDs
|
||||
// full listing: https://forums.station.sony.com/eq/index.php?threads/enumerated-spa-list.206288/
|
||||
// https://forums.daybreakgames.com/eq/index.php?threads/enumerated-spa-list.206288/
|
||||
// mirror: http://pastebin.com/MYeQqGwe
|
||||
#define SE_CurrentHP 0 // implemented - Heals and nukes, repeates every tic if in a buff
|
||||
#define SE_ArmorClass 1 // implemented
|
||||
#define SE_ArmorClass 1 // implemented
|
||||
#define SE_ATK 2 // implemented
|
||||
#define SE_MovementSpeed 3 // implemented - SoW, SoC, etc
|
||||
#define SE_STR 4 // implemented
|
||||
@@ -196,7 +197,7 @@ typedef enum {
|
||||
#define SE_Destroy 41 // implemented - Disintegrate, Banishment of Shadows
|
||||
#define SE_ShadowStep 42 // implemented
|
||||
#define SE_Berserk 43 // implemented (*not used in any known live spell) Makes client 'Berserk' giving crip blow chance.
|
||||
#define SE_Lycanthropy 44 // implemented
|
||||
#define SE_Lycanthropy 44 // implemented
|
||||
#define SE_Vampirism 45 // implemented (*not used in any known live spell) Stackable lifetap from melee.
|
||||
#define SE_ResistFire 46 // implemented
|
||||
#define SE_ResistCold 47 // implemented
|
||||
@@ -246,7 +247,7 @@ typedef enum {
|
||||
#define SE_SummonCorpse 91 // implemented
|
||||
#define SE_InstantHate 92 // implemented - add hate
|
||||
#define SE_StopRain 93 // implemented - Wake of Karana
|
||||
#define SE_NegateIfCombat 94 // implemented
|
||||
#define SE_NegateIfCombat 94 // implemented
|
||||
#define SE_Sacrifice 95 // implemented
|
||||
#define SE_Silence 96 // implemented
|
||||
#define SE_ManaPool 97 // implemented
|
||||
@@ -298,7 +299,7 @@ typedef enum {
|
||||
#define SE_LimitCastTimeMin 143 // implemented
|
||||
#define SE_LimitCastTimeMax 144 // implemented (*not used in any known live spell)
|
||||
#define SE_Teleport2 145 // implemented - Banishment of the Pantheon
|
||||
//#define SE_ElectricityResist 146 // *not implemented (Lightning Rod: 23233)
|
||||
//#define SE_ElectricityResist 146 // *not implemented (Lightning Rod: 23233)
|
||||
#define SE_PercentalHeal 147 // implemented
|
||||
#define SE_StackingCommand_Block 148 // implemented?
|
||||
#define SE_StackingCommand_Overwrite 149 // implemented?
|
||||
@@ -528,7 +529,7 @@ typedef enum {
|
||||
#define SE_CastOnFadeEffectAlways 373 // implemented - Triggers if fades after natural duration OR from rune/numhits fades.
|
||||
#define SE_ApplyEffect 374 // implemented
|
||||
#define SE_DotCritDmgIncrease 375 // implemented - Increase damage of DoT critical amount
|
||||
//#define SE_Fling 376 // *not implemented - used in 2 test spells (12945 | Movement Test Spell 1)
|
||||
//#define SE_Fling 376 // *not implemented - used in 2 test spells (12945 | Movement Test Spell 1)
|
||||
#define SE_CastOnFadeEffectNPC 377 // implemented - Triggers only if fades after natural duration (On live these are usually players spells that effect an NPC).
|
||||
#define SE_SpellEffectResistChance 378 // implemented - Increase chance to resist specific spell effect (base1=value, base2=spell effect id)
|
||||
#define SE_ShadowStepDirectional 379 // implemented - handled by client
|
||||
@@ -559,7 +560,7 @@ typedef enum {
|
||||
#define SE_LimitSpellSubclass 404 // *not implemented - Limits to specific types of spells (see CheckSpellCategory) [Categories NOT defined yet]
|
||||
#define SE_TwoHandBluntBlock 405 // implemented - chance to block attacks when using two hand blunt weapons (similiar to shield block)
|
||||
#define SE_CastonNumHitFade 406 // implemented - casts a spell when a buff fades due to its numhits being depleted
|
||||
#define SE_CastonFocusEffect 407 // implemented - casts a spell if focus limits are met (ie triggers when a focus effects is applied)
|
||||
#define SE_CastonFocusEffect 407 // implemented - casts a spell if focus limits are met (ie triggers when a focus effects is applied)
|
||||
#define SE_LimitHPPercent 408 // implemented - limited to a certain percent of your hp(ie heals up to 50%)
|
||||
#define SE_LimitManaPercent 409 // implemented - limited to a certain percent of your mana
|
||||
#define SE_LimitEndPercent 410 // implemented - limited to a certain percent of your end
|
||||
@@ -575,7 +576,7 @@ typedef enum {
|
||||
#define SE_FcLimitUse 420 // implemented - increases numhits count by percent (Note: not used in any known live spells)
|
||||
#define SE_FcIncreaseNumHits 421 // implemented[AA] - increases number of hits a buff has till fade. (focus)
|
||||
#define SE_LimitUseMin 422 // implemented - limit a focus to require a min amount of numhits value (used with above)
|
||||
#define SE_LimitUseType 423 // implemented - limit a focus to require a certain numhits type
|
||||
#define SE_LimitUseType 423 // implemented - limit a focus to require a certain numhits type
|
||||
#define SE_GravityEffect 424 // implemented - Pulls/pushes you toward/away the mob at a set pace
|
||||
//#define SE_Display 425 // *not implemented - Illusion: Flying Dragon(21626)
|
||||
//#define SE_IncreaseExtTargetWindow 426 // *not implmented[AA] - increases the capacity of your extended target window
|
||||
@@ -599,9 +600,9 @@ typedef enum {
|
||||
#define SE_ImprovedTaunt 444 // implemented - Locks Aggro On Caster and Decrease other Players Aggro by X% on NPC targets below level Y
|
||||
//#define SE_AddMercSlot 445 // *not implemented[AA] - [Hero's Barracks] Allows you to conscript additional mercs.
|
||||
#define SE_AStacker 446 // implementet - bufff stacking blocker (26219 | Qirik's Watch)
|
||||
#define SE_BStacker 447 // implemented
|
||||
#define SE_BStacker 447 // implemented
|
||||
#define SE_CStacker 448 // implemented
|
||||
#define SE_DStacker 449 // implemented
|
||||
#define SE_DStacker 449 // implemented
|
||||
#define SE_MitigateDotDamage 450 // implemented DOT spell mitigation rune with max value
|
||||
#define SE_MeleeThresholdGuard 451 // implemented Partial Melee Rune that only is lowered if melee hits are over X amount of damage
|
||||
#define SE_SpellThresholdGuard 452 // implemented Partial Spell Rune that only is lowered if spell hits are over X amount of damage
|
||||
@@ -617,6 +618,7 @@ typedef enum {
|
||||
|
||||
|
||||
#define DF_Permanent 50
|
||||
#define DF_Aura 51
|
||||
|
||||
// note this struct is historical, we don't actually need it to be
|
||||
// aligned to anything, but for maintaining it it is kept in the order that
|
||||
@@ -732,31 +734,31 @@ struct SPDat_Spell_Struct
|
||||
/* 197 */ bool not_extendable;
|
||||
/* 198- 199 */
|
||||
/* 200 */ bool suspendable; // buff is suspended in suspended buff zones
|
||||
/* 201 */ int viral_range;
|
||||
/* 201 */ int viral_range;
|
||||
/* 202 */
|
||||
/* 203 */ //int songcap; // individual song cap (how live currently does it, not implemented)
|
||||
/* 204 */
|
||||
/* 205 */ bool no_block;
|
||||
/* 206 */
|
||||
/* 206 */
|
||||
/* 207 */ int spellgroup;
|
||||
/* 208 */ int rank; //increments AA effects with same name
|
||||
/* 209 */ int powerful_flag; // Need more investigation to figure out what to call this, for now we know -1 makes charm spells not break before their duration is complete, it does alot more though
|
||||
/* 210 */ // bool DurationFrozen; ???
|
||||
/* 210 */ // bool DurationFrozen; ???
|
||||
/* 211 */ int CastRestriction; //Various restriction categories for spells most seem targetable race related but have also seen others for instance only castable if target hp 20% or lower or only if target out of combat
|
||||
/* 212 */ bool AllowRest;
|
||||
/* 213 */ bool InCombat; //Allow spell if target is in combat
|
||||
/* 214 */ bool OutofCombat; //Allow spell if target is out of combat
|
||||
/* 215 - 217 */
|
||||
/* 218 */ int aemaxtargets; //Is used for various AE effects
|
||||
/* 218 */ int aemaxtargets; //Is used for various AE effects
|
||||
/* 219 */ int maxtargets; //Is used for beam and ring spells for target # limits (not implemented)
|
||||
/* 220 - 223 */
|
||||
/* 220 - 223 */
|
||||
/* 224 */ bool persistdeath; // buff doesn't get stripped on death
|
||||
/* 225 - 226 */
|
||||
/* 227 */ float min_dist; //spell power modified by distance from caster (Min Distance)
|
||||
/* 228 */ float min_dist_mod; //spell power modified by distance from caster (Modifier at Min Distance)
|
||||
/* 229 */ float max_dist; //spell power modified by distance from caster (Max Distance)
|
||||
/* 230 */ float max_dist_mod; //spell power modified by distance from caster (Modifier at Max Distance)
|
||||
/* 231 */ float min_range; //Min casting range
|
||||
/* 231 */ float min_range; //Min casting range
|
||||
/* 232 - 236 */
|
||||
uint8 DamageShieldType; // This field does not exist in spells_us.txt
|
||||
};
|
||||
|
||||
@@ -71,7 +71,6 @@ const std::string StringFormat(const char* format, ...)
|
||||
return output;
|
||||
}
|
||||
|
||||
|
||||
// normal strncpy doesnt put a null term on copied strings, this one does
|
||||
// ref: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/wcecrt/htm/_wcecrt_strncpy_wcsncpy.asp
|
||||
char* strn0cpy(char* dest, const char* source, uint32 size) {
|
||||
@@ -408,3 +407,11 @@ bool isAlphaNumeric(const char *text)
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void find_replace(std::string& string_subject, const std::string& search_string, const std::string& replace_string) {
|
||||
auto index = string_subject.find_first_of(search_string);
|
||||
while (index != std::string::npos) {
|
||||
string_subject.replace(index, index + 1, replace_string);
|
||||
index = string_subject.find_first_of(search_string);
|
||||
}
|
||||
}
|
||||
|
||||
+18
-21
@@ -23,37 +23,34 @@
|
||||
|
||||
#include "types.h"
|
||||
|
||||
|
||||
const std::string vStringFormat(const char* format, va_list args);
|
||||
const std::string StringFormat(const char* format, ...);
|
||||
std::string EscapeString(const std::string &s);
|
||||
std::string EscapeString(const char *src, size_t sz);
|
||||
|
||||
const char *MakeLowerString(const char *source);
|
||||
|
||||
void MakeLowerString(const char *source, char *target);
|
||||
|
||||
int MakeAnyLenString(char** ret, const char* format, ...);
|
||||
uint32 AppendAnyLenString(char** ret, uint32* bufsize, uint32* strlen, const char* format, ...);
|
||||
|
||||
uint32 hextoi(const char* num);
|
||||
uint64 hextoi64(const char* num);
|
||||
bool atobool(const char* iBool);
|
||||
|
||||
char* strn0cpy(char* dest, const char* source, uint32 size);
|
||||
// return value =true if entire string(source) fit, false if it was truncated
|
||||
bool isAlphaNumeric(const char *text);
|
||||
bool strn0cpyt(char* dest, const char* source, uint32 size);
|
||||
|
||||
char *CleanMobName(const char *in, char *out);
|
||||
char *RemoveApostrophes(const char *s);
|
||||
char* strn0cpy(char* dest, const char* source, uint32 size);
|
||||
|
||||
const char *ConvertArray(int input, char *returnchar);
|
||||
const char *ConvertArrayF(float input, char *returnchar);
|
||||
const char *MakeLowerString(const char *source);
|
||||
const std::string StringFormat(const char* format, ...);
|
||||
const std::string vStringFormat(const char* format, va_list args);
|
||||
|
||||
void RemoveApostrophes(std::string &s);
|
||||
char *RemoveApostrophes(const char *s);
|
||||
int MakeAnyLenString(char** ret, const char* format, ...);
|
||||
|
||||
std::string EscapeString(const char *src, size_t sz);
|
||||
std::string EscapeString(const std::string &s);
|
||||
|
||||
std::vector<std::string> SplitString(const std::string &s, char delim);
|
||||
|
||||
bool isAlphaNumeric(const char *text);
|
||||
uint32 AppendAnyLenString(char** ret, uint32* bufsize, uint32* strlen, const char* format, ...);
|
||||
uint32 hextoi(const char* num);
|
||||
|
||||
uint64 hextoi64(const char* num);
|
||||
|
||||
void MakeLowerString(const char *source, char *target);
|
||||
void RemoveApostrophes(std::string &s);
|
||||
void find_replace(std::string& string_subject, const std::string& search_string, const std::string& replace_string);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -83,4 +83,20 @@ typedef const char Const_char; //for perl XS
|
||||
#define DLLFUNC extern "C"
|
||||
#endif
|
||||
|
||||
// htonll and ntohll already defined on windows
|
||||
#ifndef WIN32
|
||||
# if defined(__linux__)
|
||||
# include <endian.h>
|
||||
# elif defined(__FreeBSD__) || defined(__NetBSD__)
|
||||
# include <sys/endian.h>
|
||||
# elif defined (__OpenBSD__)
|
||||
# include <sys/types.h>
|
||||
# define be16toh(x) betoh16(x)
|
||||
# define be32toh(x) betoh32(x)
|
||||
# define be64toh(x) betoh64(x)
|
||||
# endif
|
||||
# define htonll(x) htobe64(x)
|
||||
# define ntohll(x) be64toh(x)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
+5
-5
@@ -22,15 +22,15 @@
|
||||
#define LOGIN_VERSION "0.8.0"
|
||||
#define EQEMU_PROTOCOL_VERSION "0.3.10"
|
||||
|
||||
#define CURRENT_VERSION "1.0.0"
|
||||
#define CURRENT_VERSION "1.1.3"
|
||||
|
||||
/*
|
||||
Everytime a Database SQL is added to Github,
|
||||
/*
|
||||
Everytime a Database SQL is added to Github,
|
||||
increment CURRENT_BINARY_DATABASE_VERSION number and make sure you update the manifest
|
||||
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
|
||||
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
|
||||
*/
|
||||
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9073
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9083
|
||||
#define COMPILE_DATE __DATE__
|
||||
#define COMPILE_TIME __TIME__
|
||||
#ifndef WIN32
|
||||
|
||||
@@ -113,8 +113,8 @@ bool DatabaseMySQL::GetWorldRegistration(string long_name, string short_name, un
|
||||
length = mysql_real_escape_string(db, escaped_short_name, short_name.substr(0, 100).c_str(), short_name.substr(0, 100).length());
|
||||
escaped_short_name[length+1] = 0;
|
||||
stringstream query(stringstream::in | stringstream::out);
|
||||
query << "SELECT WSR.ServerID, WSR.ServerTagDescription, WSR.ServerTrusted, SLT.ServerListTypeID, ";
|
||||
query << "SLT.ServerListTypeDescription, WSR.ServerAdminID FROM " << server.options.GetWorldRegistrationTable();
|
||||
query << "SELECT ifnull(WSR.ServerID,999999) AS ServerID, WSR.ServerTagDescription, ifnull(WSR.ServerTrusted,0) AS ServerTrusted, ifnull(SLT.ServerListTypeID,3) AS ServerListTypeID, ";
|
||||
query << "SLT.ServerListTypeDescription, ifnull(WSR.ServerAdminID,0) AS ServerAdminID FROM " << server.options.GetWorldRegistrationTable();
|
||||
query << " AS WSR JOIN " << server.options.GetWorldServerTypeTable() << " AS SLT ON WSR.ServerListTypeID = SLT.ServerListTypeID";
|
||||
query << " WHERE WSR.ServerShortName = '";
|
||||
query << escaped_short_name;
|
||||
@@ -254,7 +254,7 @@ bool DatabaseMySQL::CreateWorldRegistration(string long_name, string short_name,
|
||||
length = mysql_real_escape_string(db, escaped_short_name, short_name.substr(0, 100).c_str(), short_name.substr(0, 100).length());
|
||||
escaped_short_name[length+1] = 0;
|
||||
stringstream query(stringstream::in | stringstream::out);
|
||||
query << "SELECT max(ServerID) FROM " << server.options.GetWorldRegistrationTable();
|
||||
query << "SELECT ifnull(max(ServerID),0) FROM " << server.options.GetWorldRegistrationTable();
|
||||
|
||||
if(mysql_query(db, query.str().c_str()) != 0)
|
||||
{
|
||||
|
||||
+11
-1
@@ -306,7 +306,7 @@ void Database::LogPlayerMove(QSPlayerLogMove_Struct* QS, uint32 items) {
|
||||
}
|
||||
|
||||
void Database::LogMerchantTransaction(QSMerchantLogTransaction_Struct* QS, uint32 items) {
|
||||
/* Merchant transactions are from the perspective of the merchant, not the player -U */
|
||||
/* Merchant transactions are from the perspective of the merchant, not the player */
|
||||
std::string query = StringFormat("INSERT INTO `qs_merchant_transaction_record` SET `time` = NOW(), "
|
||||
"`zone_id` = '%i', `merchant_id` = '%i', `merchant_pp` = '%i', "
|
||||
"`merchant_gp` = '%i', `merchant_sp` = '%i', `merchant_cp` = '%i', "
|
||||
@@ -386,6 +386,16 @@ void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings){
|
||||
log_settings[log_category].log_to_file = atoi(row[3]);
|
||||
log_settings[log_category].log_to_gmsay = atoi(row[4]);
|
||||
|
||||
/* Determine if any output method is enabled for the category
|
||||
and set it to 1 so it can used to check if category is enabled */
|
||||
const bool log_to_console = log_settings[log_category].log_to_console > 0;
|
||||
const bool log_to_file = log_settings[log_category].log_to_file > 0;
|
||||
const bool log_to_gmsay = log_settings[log_category].log_to_gmsay > 0;
|
||||
const bool is_category_enabled = log_to_console || log_to_file || log_to_gmsay;
|
||||
|
||||
if (is_category_enabled)
|
||||
log_settings[log_category].is_category_enabled = 1;
|
||||
|
||||
/*
|
||||
This determines whether or not the process needs to actually file log anything.
|
||||
If we go through this whole loop and nothing is set to any debug level, there is no point to create a file or keep anything open
|
||||
|
||||
@@ -31,9 +31,6 @@ void LoadFactions(SharedDatabase *database) {
|
||||
uint32 lists = 0;
|
||||
uint32 max_list = 0;
|
||||
database->GetFactionListInfo(lists, max_list);
|
||||
if(lists == 0) {
|
||||
EQ_EXCEPT("Shared Memory", "Unable to get any factions from the database.");
|
||||
}
|
||||
|
||||
uint32 size = static_cast<uint32>(EQEmu::FixedMemoryHashSet<NPCFactionList>::estimated_size(lists, max_list));
|
||||
EQEmu::MemoryMappedFile mmf("shared/faction", size);
|
||||
|
||||
@@ -600,6 +600,16 @@ void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings){
|
||||
log_settings[log_category].log_to_file = atoi(row[3]);
|
||||
log_settings[log_category].log_to_gmsay = atoi(row[4]);
|
||||
|
||||
/* Determine if any output method is enabled for the category
|
||||
and set it to 1 so it can used to check if category is enabled */
|
||||
const bool log_to_console = log_settings[log_category].log_to_console > 0;
|
||||
const bool log_to_file = log_settings[log_category].log_to_file > 0;
|
||||
const bool log_to_gmsay = log_settings[log_category].log_to_gmsay > 0;
|
||||
const bool is_category_enabled = log_to_console || log_to_file || log_to_gmsay;
|
||||
|
||||
if (is_category_enabled)
|
||||
log_settings[log_category].is_category_enabled = 1;
|
||||
|
||||
/*
|
||||
This determines whether or not the process needs to actually file log anything.
|
||||
If we go through this whole loop and nothing is set to any debug level, there is no point to create a file or keep anything open
|
||||
|
||||
@@ -22,10 +22,10 @@ OP_ExpansionInfo=0x711a
|
||||
OP_GuildsList=0x2d38
|
||||
OP_EnterWorld=0x57c3
|
||||
OP_PostEnterWorld=0x0c3d
|
||||
OP_World_Client_CRC1=0x0044
|
||||
OP_World_Client_CRC2=0x26df
|
||||
OP_SendSpellChecksum=0x0000
|
||||
OP_SendSkillCapsChecksum=0x0000
|
||||
OP_World_SpellFileCheck=0x0000 # appears to be removed in RoF, maybe 0x0044? I don't have a client to check
|
||||
OP_World_SkillFileCheck=0x0000
|
||||
OP_World_BaseDataFileCheck=0x0000
|
||||
OP_World_ExeFileCheck=0x26df
|
||||
|
||||
# Character Select Related:
|
||||
OP_SendMaxCharacters=0x5349
|
||||
@@ -129,7 +129,7 @@ OP_GuildInviteAccept=0x78a5
|
||||
OP_GuildDemote=0x3100
|
||||
OP_GuildPromote=0x2945
|
||||
OP_GuildPublicNote=0x3c2c
|
||||
OP_GuildManageBanker=0x096d # Was 0x0737
|
||||
OP_GuildManageBanker=0x389c # Was 0x096d
|
||||
OP_GuildBank=0x2ab0 # Was 0x10c3
|
||||
OP_SetGuildRank=0x3599
|
||||
OP_GuildUpdateURLAndChannel=0x7851
|
||||
@@ -194,6 +194,7 @@ OP_Consent=0x400e
|
||||
OP_ConsentDeny=0x34c1
|
||||
OP_AutoFire=0x314e
|
||||
OP_PetCommands=0x0093
|
||||
OP_PetHoTT=0x0df4
|
||||
OP_DeleteSpell=0x305c
|
||||
OP_Surname=0x1a87
|
||||
OP_ClearSurname=0x17b6
|
||||
@@ -269,8 +270,8 @@ OP_RequestDuel=0x1ea9
|
||||
OP_MobRename=0x5040
|
||||
OP_AugmentItem=0x1627 # Was 0x37cb
|
||||
OP_WeaponEquip1=0x35c3
|
||||
OP_WeaponEquip2=0x012f # Was 0x6022
|
||||
OP_WeaponUnequip2=0x1076 # Was 0x0110
|
||||
OP_PlayerStateAdd=0x012f # Was 0x6022
|
||||
OP_PlayerStateRemove=0x1076 # Was 0x0110
|
||||
OP_ApplyPoison=0x1499
|
||||
OP_Save=0x2e6f
|
||||
OP_TestBuff=0x046e # Was 0x3772
|
||||
|
||||
@@ -22,10 +22,10 @@ OP_ExpansionInfo=0x590d
|
||||
OP_GuildsList=0x507a
|
||||
OP_EnterWorld=0x578f
|
||||
OP_PostEnterWorld=0x6259
|
||||
OP_World_Client_CRC1=0x12cc
|
||||
OP_World_Client_CRC2=0x0f13
|
||||
OP_SendSpellChecksum=0x0000
|
||||
OP_SendSkillCapsChecksum=0x0000
|
||||
OP_World_SpellFileCheck=0x0000 # appears to be removed in RoF
|
||||
OP_World_SkillFileCheck=0x4b8d
|
||||
OP_World_BaseDataFileCheck=0x298d
|
||||
OP_World_ExeFileCheck=0x0f13
|
||||
|
||||
# Character Select Related:
|
||||
OP_SendMaxCharacters=0x5475
|
||||
@@ -128,7 +128,7 @@ OP_GuildInviteAccept=0x7053
|
||||
OP_GuildDemote=0x2d4e
|
||||
OP_GuildPromote=0x6a98
|
||||
OP_GuildPublicNote=0x5053
|
||||
OP_GuildManageBanker=0x748f
|
||||
OP_GuildManageBanker=0x3f35
|
||||
OP_GuildBank=0x5134
|
||||
OP_SetGuildRank=0x0b9c
|
||||
OP_GuildUpdateURLAndChannel=0x2958
|
||||
@@ -193,6 +193,7 @@ OP_Consent=0x1fd1
|
||||
OP_ConsentDeny=0x7a45
|
||||
OP_AutoFire=0x241e
|
||||
OP_PetCommands=0x0159
|
||||
OP_PetHoTT=0x794a
|
||||
OP_DeleteSpell=0x3358
|
||||
OP_Surname=0x0423
|
||||
OP_ClearSurname=0x3fb0
|
||||
@@ -268,8 +269,8 @@ OP_RequestDuel=0x3af1
|
||||
OP_MobRename=0x2c57
|
||||
OP_AugmentItem=0x661b
|
||||
OP_WeaponEquip1=0x34a7
|
||||
OP_WeaponEquip2=0x559a
|
||||
OP_WeaponUnequip2=0x2d25
|
||||
OP_PlayerStateAdd=0x559a
|
||||
OP_PlayerStateRemove=0x2d25
|
||||
OP_ApplyPoison=0x31e6
|
||||
OP_Save=0x4a39
|
||||
OP_TestBuff=0x7cb8
|
||||
@@ -294,8 +295,8 @@ OP_MarkNPC=0x1fb5
|
||||
OP_MarkRaidNPC=0x5a58 #unimplemented
|
||||
OP_ClearNPCMarks=0x2003
|
||||
OP_ClearRaidNPCMarks=0x20d3 #unimplemented
|
||||
OP_DelegateAbility=0x4c9d
|
||||
OP_SetGroupTarget=0x026
|
||||
OP_DelegateAbility=0x76b8
|
||||
OP_SetGroupTarget=0x2814
|
||||
OP_Charm=0x5d92
|
||||
OP_Stun=0x36a4
|
||||
OP_SendFindableNPCs=0x4613
|
||||
@@ -353,21 +354,22 @@ OP_Marquee=0x502e
|
||||
OP_ItemRecastDelay=0x15a9
|
||||
#OP_OpenInventory=0x0000 # Likely does not exist in RoF -U
|
||||
|
||||
OP_DzQuit=0x205f
|
||||
OP_DzListTimers=0x0398
|
||||
OP_DzAddPlayer=0x59ca
|
||||
OP_DzRemovePlayer=0x4701
|
||||
OP_DzSwapPlayer=0x1abc
|
||||
OP_DzMakeLeader=0x405b
|
||||
OP_DzPlayerList=0x543d
|
||||
OP_DzJoinExpeditionConfirm=0x14c6
|
||||
OP_DzJoinExpeditionReply=0x7f4b
|
||||
OP_DzExpeditionInfo=0x4f7e
|
||||
OP_DzExpeditionList=0x9119
|
||||
OP_DzMemberStatus=0xb2e3
|
||||
OP_DzLeaderStatus=0x32f0
|
||||
# Expeditions
|
||||
OP_DzAddPlayer=0x4701
|
||||
OP_DzRemovePlayer=0x1abc
|
||||
OP_DzSwapPlayer=0x405b
|
||||
OP_DzMakeLeader=0x543d
|
||||
OP_DzPlayerList=0x14c6
|
||||
OP_DzJoinExpeditionConfirm=0x7f4b
|
||||
OP_DzJoinExpeditionReply=0x1950
|
||||
OP_DzListTimers=0x7b68
|
||||
OP_DzExpeditionInfo=0x9119
|
||||
OP_DzExpeditionList=0x205f
|
||||
OP_DzQuit=0xb2e3
|
||||
OP_DzMemberStatus=0x32f0
|
||||
OP_DzLeaderStatus=0x3de9
|
||||
OP_DzMemberList=0x5ae4
|
||||
OP_DzExpeditionEndsWarning=0x383c
|
||||
OP_DzMemberList=0x3de9
|
||||
OP_DzCompass=0x3e0e
|
||||
OP_DzChooseZone=0x0b7d
|
||||
|
||||
@@ -401,12 +403,12 @@ OP_LootComplete=0x55c4
|
||||
|
||||
# bazaar trader stuff:
|
||||
OP_BazaarSearch=0x39d6
|
||||
OP_TraderDelItem=0x0000
|
||||
OP_TraderDelItem=0x5829
|
||||
OP_BecomeTrader=0x61b3
|
||||
OP_TraderShop=0x31df
|
||||
OP_Trader=0x4ef5
|
||||
OP_TraderBuy=0x0000
|
||||
OP_Barter=0x243a
|
||||
OP_TraderBuy=0x0000
|
||||
OP_ShopItem=0x0000
|
||||
OP_BazaarInspect=0x0000
|
||||
OP_Bazaar=0x0000
|
||||
|
||||
@@ -26,10 +26,10 @@ OP_ExpansionInfo=0x7519 # C
|
||||
OP_GuildsList=0x5b0b # C
|
||||
OP_EnterWorld=0x1c20 # C
|
||||
OP_PostEnterWorld=0x7c94 # C
|
||||
OP_World_Client_CRC1=0x0ca5 # C
|
||||
OP_World_Client_CRC2=0x1cb3 # C
|
||||
OP_SendSpellChecksum=0x5bad # C
|
||||
OP_SendSkillCapsChecksum=0x5d24 # C
|
||||
OP_World_SpellFileCheck=0x0ca5 # C
|
||||
OP_World_SkillFileCheck=0x5bad # C
|
||||
OP_World_BaseDataFileCheck=0x5d24 # C
|
||||
OP_World_ExeFileCheck=0x1cb3 # C
|
||||
|
||||
# Character Select Related:
|
||||
OP_DeleteCharacter=0x0254 # C
|
||||
@@ -266,8 +266,8 @@ OP_RequestDuel=0x79e0 # C
|
||||
OP_MobRename=0x0a1d # C
|
||||
OP_AugmentItem=0x0370 # C
|
||||
OP_WeaponEquip1=0x719e # C
|
||||
OP_WeaponEquip2=0x7b6e # C
|
||||
OP_WeaponUnequip2=0x19a8 # C
|
||||
OP_PlayerStateAdd=0x7b6e # C
|
||||
OP_PlayerStateRemove=0x19a8 # C
|
||||
OP_ApplyPoison=0x405b # C
|
||||
OP_Save=0x5c85 # C
|
||||
OP_TestBuff=0x5fc7 # C
|
||||
|
||||
@@ -23,10 +23,10 @@ OP_ExpansionInfo=0x0A1B #SEQ 12/04/08
|
||||
OP_GuildsList=0x04FB #SEQ 12/04/08
|
||||
OP_EnterWorld=0x1340 #SEQ 12/04/08
|
||||
OP_PostEnterWorld=0x1AEE #SEQ 12/04/08
|
||||
OP_World_Client_CRC1=0x7A9E #SEQ 12/04/08
|
||||
OP_World_Client_CRC2=0x3795 #SEQ 12/04/08
|
||||
OP_SendSpellChecksum=0x22CF #SEQ 12/04/08
|
||||
OP_SendSkillCapsChecksum=0x43BA #SEQ 12/04/08
|
||||
OP_World_SpellFileCheck=0x7A9E #these are guessed but should be right I hope, who even uses SoF though
|
||||
OP_World_ExeFileCheck=0x3795
|
||||
OP_World_BaseDataFileCheck=0x22CF
|
||||
OP_SendSkillCapsChecksum=0x43BA
|
||||
|
||||
#Character Select Related:
|
||||
OP_DeleteCharacter=0x789F #SEQ 12/04/08
|
||||
@@ -262,8 +262,8 @@ OP_RequestDuel=0x3A2B #Xinu 02/22/09
|
||||
OP_MobRename=0x6be5 #Trevius 01/16/09
|
||||
OP_AugmentItem=0x172A #Trevius 03/14/09
|
||||
OP_WeaponEquip1=0x7260 #Trevius 02/27/09
|
||||
OP_WeaponEquip2=0x5C2F #Trevius 02/27/09
|
||||
OP_WeaponUnequip2=0x6213 #Trevius 02/27/09
|
||||
OP_PlayerStateAdd=0x5C2F #Trevius 02/27/09
|
||||
OP_PlayerStateRemove=0x6213 #Trevius 02/27/09
|
||||
OP_ApplyPoison=0x4543 #WildcardX 03/6/09
|
||||
OP_Save=0x72F2 #Trevius 03/15/09
|
||||
OP_TestBuff=0x07BF #/testbuff
|
||||
|
||||
@@ -27,8 +27,6 @@ OP_GuildsList=0x6957 #same as zone guild list afaik
|
||||
OP_ApproveName=0x3ea6 # EQEmu 11/28/05
|
||||
OP_EnterWorld=0x7cba # ShowEQ 10/27/05
|
||||
OP_PostEnterWorld=0x52A4 # EQEmu 06/29/05
|
||||
OP_World_Client_CRC1=0x5072 # ShowEQ 10/27/05
|
||||
OP_World_Client_CRC2=0x5b18 # ShowEQ 10/27/05
|
||||
OP_SetChatServer=0x00d7 # ShowEQ 10/27/05
|
||||
OP_SetChatServer2=0x6536 # ShowEQ 10/27/05
|
||||
OP_ZoneServerInfo=0x61b6 # ShowEQ 10/27/05
|
||||
@@ -42,6 +40,10 @@ OP_WorldLoginFailed=0x8DA7 # world->client. reject.
|
||||
OP_WorldLogout=0x7718 # client->world
|
||||
OP_WorldLevelTooHigh=0x583b # world->client. Cancels zone in.
|
||||
OP_CharInacessable=0x436A # world->client. Cancels zone in.
|
||||
OP_World_SpellFileCheck=0x5072
|
||||
OP_World_SkillFileCheck=0x0000
|
||||
OP_World_BaseDataFileCheck=0x0000
|
||||
OP_World_ExeFileCheck=0x5b18
|
||||
|
||||
#Zone in opcodes
|
||||
OP_ZoneEntry=0x7213 # ShowEQ 10/27/05
|
||||
@@ -525,7 +527,7 @@ OP_KnowledgeBase=0x0000
|
||||
OP_SlashAdventure=0x571a # /adventure
|
||||
OP_VetRewardsAvaliable=0x0557
|
||||
OP_VetClaimRequest=0x6ba0
|
||||
OP_VetClaimReply=0x0000
|
||||
OP_VetClaimReply=0x407e
|
||||
OP_BecomePVPPrompt=0x36B2 #guessed from ASM
|
||||
OP_PVPStats=0x5cc0
|
||||
OP_PVPLeaderBoardRequest=0x61d2
|
||||
@@ -534,8 +536,8 @@ OP_PVPLeaderBoardDetailsRequest=0x06a2
|
||||
OP_PVPLeaderBoardDetailsReply=0x246a
|
||||
OP_PickLockSuccess=0x40E7
|
||||
OP_WeaponEquip1=0x6c5e
|
||||
OP_WeaponEquip2=0x63da
|
||||
OP_WeaponUnequip2=0x381d
|
||||
OP_PlayerStateAdd=0x63da
|
||||
OP_PlayerStateRemove=0x381d
|
||||
OP_VoiceMacroIn=0x2866 # Client to Server
|
||||
OP_VoiceMacroOut=0x2ec6 # Server to Client
|
||||
OP_CameraEffect=0x0937 # Correct
|
||||
|
||||
@@ -26,10 +26,10 @@ OP_ExpansionInfo=0x7e4d # C
|
||||
OP_GuildsList=0x5b0b # C
|
||||
OP_EnterWorld=0x51b9 # C
|
||||
OP_PostEnterWorld=0x5d32 # C
|
||||
OP_World_Client_CRC1=0x3a18 # C
|
||||
OP_World_Client_CRC2=0x3e50 # C
|
||||
OP_SendSpellChecksum=0x46d3 # C
|
||||
OP_SendSkillCapsChecksum=0x040b # C
|
||||
OP_World_SpellFileCheck=0x3a18
|
||||
OP_World_SkillFileCheck=0x46d3
|
||||
OP_World_BaseDataFileCheck=0x040b
|
||||
OP_World_ExeFileCheck=0x3e50
|
||||
|
||||
# Character Select Related:
|
||||
OP_DeleteCharacter=0x5ca5 # C
|
||||
@@ -197,6 +197,7 @@ OP_Consent=0x6bb9 # C
|
||||
OP_ConsentDeny=0x4cd1 # C
|
||||
OP_AutoFire=0x5db5 # C
|
||||
OP_PetCommands=0x7706 # C
|
||||
OP_PetHoTT=0x2528
|
||||
OP_DeleteSpell=0x0698 # C
|
||||
OP_Surname=0x44ae # C
|
||||
OP_ClearSurname=0x6705 # C
|
||||
@@ -272,8 +273,8 @@ OP_RequestDuel=0x6cfe # C
|
||||
OP_MobRename=0x0507 # C
|
||||
OP_AugmentItem=0x7c87 # C
|
||||
OP_WeaponEquip1=0x4572 # C
|
||||
OP_WeaponEquip2=0x399b # C
|
||||
OP_WeaponUnequip2=0x416b # C
|
||||
OP_PlayerStateAdd=0x399b # C
|
||||
OP_PlayerStateRemove=0x416b # C
|
||||
OP_ApplyPoison=0x5cd3 # C
|
||||
OP_Save=0x6618 # C
|
||||
OP_TestBuff=0x3415 # C
|
||||
|
||||
+390
-44
@@ -9,12 +9,20 @@
|
||||
$menu_displayed = 0;
|
||||
|
||||
use Config;
|
||||
use File::Copy qw(copy);
|
||||
use POSIX qw(strftime);
|
||||
use File::Path;
|
||||
use File::Find;
|
||||
use URI::Escape;
|
||||
|
||||
$time_stamp = strftime('%m-%d-%Y', gmtime());
|
||||
|
||||
$console_output .= " Operating System is: $Config{osname}\n";
|
||||
if($Config{osname}=~/linux/i){ $OS = "Linux"; }
|
||||
if($Config{osname}=~/Win|MS/i){ $OS = "Windows"; }
|
||||
|
||||
#::: If current version is less than what world is reporting, then download a new one...
|
||||
$current_version = 2;
|
||||
$current_version = 7;
|
||||
|
||||
if($ARGV[0] eq "V"){
|
||||
if($ARGV[1] > $current_version){
|
||||
@@ -36,8 +44,13 @@ print "Perl Version is " . $perl_version . "\n";
|
||||
if($perl_version > 5.12){ no warnings 'uninitialized'; }
|
||||
no warnings;
|
||||
|
||||
($sec, $min, $hour, $mday, $mon, $year, $wday, $yday, $isdst) = localtime();
|
||||
|
||||
#::: Cleanup staged folder...
|
||||
rmtree("updates_staged/");
|
||||
|
||||
my $confile = "eqemu_config.xml"; #default
|
||||
open(F, "<$confile") or die "Unable to open config: $confile\n";
|
||||
open(F, "<$confile");
|
||||
my $indb = 0;
|
||||
while(<F>) {
|
||||
s/\r//g;
|
||||
@@ -97,12 +110,12 @@ if($path eq ""){
|
||||
mkdir('db_update');
|
||||
|
||||
#::: Check if db_version table exists...
|
||||
if(trim(GetMySQLResult("SHOW COLUMNS FROM db_version LIKE 'Revision'")) ne ""){
|
||||
if(trim(GetMySQLResult("SHOW COLUMNS FROM db_version LIKE 'Revision'")) ne "" && $db){
|
||||
print GetMySQLResult("DROP TABLE db_version");
|
||||
print "Old db_version table present, dropping...\n\n";
|
||||
}
|
||||
|
||||
if(GetMySQLResult("SHOW TABLES LIKE 'db_version'") eq ""){
|
||||
if(GetMySQLResult("SHOW TABLES LIKE 'db_version'") eq "" && $db){
|
||||
print GetMySQLResult("
|
||||
CREATE TABLE db_version (
|
||||
version int(11) DEFAULT '0'
|
||||
@@ -123,24 +136,24 @@ if($bin_db_ver == $local_db_ver && $ARGV[0] eq "ran_from_start"){
|
||||
exit;
|
||||
}
|
||||
else{
|
||||
print $console_output;
|
||||
print $console_output if $db;
|
||||
}
|
||||
|
||||
if($db){
|
||||
print " Binary Database Version: (" . $bin_db_ver . ")\n";
|
||||
print " Local Database Version: (" . $local_db_ver . ")\n\n";
|
||||
|
||||
print " Binary Database Version: (" . $bin_db_ver . ")\n";
|
||||
print " Local Database Version: (" . $local_db_ver . ")\n\n";
|
||||
#::: If World ran this script, and our version is up to date, continue...
|
||||
if($bin_db_ver <= $local_db_ver && $ARGV[0] eq "ran_from_world"){
|
||||
print " Database up to Date: Continuing World Bootup...\n";
|
||||
print "============================================================\n";
|
||||
exit;
|
||||
}
|
||||
|
||||
#::: If World ran this script, and our version is up to date, continue...
|
||||
if($bin_db_ver <= $local_db_ver && $ARGV[0] eq "ran_from_world"){
|
||||
print " Database up to Date: Continuing World Bootup...\n";
|
||||
print "============================================================\n";
|
||||
exit;
|
||||
print "Retrieving latest database manifest...\n";
|
||||
GetRemoteFile("https://raw.githubusercontent.com/EQEmu/Server/master/utils/sql/db_update_manifest.txt", "db_update/db_update_manifest.txt");
|
||||
}
|
||||
|
||||
print "Retrieving latest database manifest...\n";
|
||||
GetRemoteFile("https://raw.githubusercontent.com/EQEmu/Server/master/utils/sql/db_update_manifest.txt", "db_update/db_update_manifest.txt");
|
||||
# GetRemoteFile("https://dl.dropboxusercontent.com/u/50023467/dl/db_update_manifest.txt", "db_update/db_update_manifest.txt");
|
||||
|
||||
if($local_db_ver < $bin_db_ver && $ARGV[0] eq "ran_from_world"){
|
||||
print "You have missing database updates, type 1 or 2 to backup your database before running them as recommended...\n\n";
|
||||
#::: Display Menu
|
||||
@@ -152,6 +165,10 @@ else{
|
||||
ShowMenuPrompt();
|
||||
}
|
||||
|
||||
sub UpdateSelf{
|
||||
GetRemoteFile("https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_update.pl", "eqemu_update.pl");
|
||||
die "Rerun eqemu_update.pl";
|
||||
}
|
||||
|
||||
sub ShowMenuPrompt {
|
||||
my %dispatch = (
|
||||
@@ -160,6 +177,11 @@ sub ShowMenuPrompt {
|
||||
3 => \&Run_Database_Check,
|
||||
4 => \&AA_Fetch,
|
||||
5 => \&OpCodes_Fetch,
|
||||
6 => \&MapFiles_Fetch,
|
||||
7 => \&Plugins_Fetch,
|
||||
8 => \&QuestFiles_Fetch,
|
||||
9 => \&LUA_Modules_Fetch,
|
||||
20 => \&UpdateSelf,
|
||||
0 => \&Exit,
|
||||
);
|
||||
|
||||
@@ -198,25 +220,30 @@ sub ShowMenuPrompt {
|
||||
}
|
||||
|
||||
sub MenuOptions {
|
||||
|
||||
if(@total_updates){
|
||||
$option[3] = "Run pending REQUIRED updates... (" . scalar (@total_updates) . ")";
|
||||
}
|
||||
else{
|
||||
$option[3] = "Check for pending REQUIRED Database updates
|
||||
Stages updates for automatic upgrade...";
|
||||
$option[3] = "Check and stage pending REQUIRED Database updates";
|
||||
}
|
||||
|
||||
return <<EO_MENU;
|
||||
Database Management Menu (Please Select):
|
||||
1) Backup Database - (Saves to Backups folder)
|
||||
Ideal to perform before performing updates
|
||||
EQEmu Update Utility Menu:
|
||||
1) Backup Database - (Saves to Backups folder)
|
||||
2) Backup Database Compressed - (Saves to Backups folder)
|
||||
Ideal to perform before performing updates
|
||||
3) $option[3]
|
||||
4) AAs - Get Latest AA's from PEQ (This deletes AA's already in the database)
|
||||
5) OPCodes - Download latest opcodes from repository
|
||||
4) AAs - Download Latest AA's from PEQ (This overwrites existing data)
|
||||
5) OPCodes - Download latest opcodes
|
||||
6) Maps - Download latest map and water files
|
||||
7) Plugins - Download latest Perl plugins
|
||||
8) Quests - Download latest PEQ quests and stage updates
|
||||
9) LUA Modules - Download latest LUA Modules (Required for Lua)
|
||||
20) Force update this script (Redownload)
|
||||
0) Exit
|
||||
|
||||
Enter numbered option and press enter...
|
||||
|
||||
EO_MENU
|
||||
}
|
||||
|
||||
@@ -249,6 +276,7 @@ sub Exit{ }
|
||||
#::: Returns Tab Delimited MySQL Result from Command Line
|
||||
sub GetMySQLResult{
|
||||
my $run_query = $_[0];
|
||||
if(!$db){ return; }
|
||||
if($OS eq "Windows"){ return `"$path" --host $host --user $user --password="$pass" $db -N -B -e "$run_query"`; }
|
||||
if($OS eq "Linux"){
|
||||
$run_query =~s/`//g;
|
||||
@@ -258,6 +286,7 @@ sub GetMySQLResult{
|
||||
|
||||
sub GetMySQLResultFromFile{
|
||||
my $update_file = $_[0];
|
||||
if(!$db){ return; }
|
||||
if($OS eq "Windows"){ return `"$path" --host $host --user $user --password="$pass" --force $db < $update_file`; }
|
||||
if($OS eq "Linux"){ return `"$path" --host $host --user $user --password="$pass" --force $db < $update_file`; }
|
||||
}
|
||||
@@ -267,34 +296,67 @@ sub GetMySQLResultFromFile{
|
||||
sub GetRemoteFile{
|
||||
my $URL = $_[0];
|
||||
my $Dest_File = $_[1];
|
||||
my $content_type = $_[2];
|
||||
|
||||
#::: Build file path of the destination file so that we may check for the folder's existence and make it if necessary
|
||||
if($Dest_File=~/\//i){
|
||||
my @dir_path = split('/', $Dest_File);
|
||||
$build_path = "";
|
||||
$di = 0;
|
||||
while($dir_path[$di]){
|
||||
$build_path .= $dir_path[$di] . "/";
|
||||
#::: If path does not exist, create the directory...
|
||||
if (!-d $build_path) {
|
||||
mkdir($build_path);
|
||||
}
|
||||
if(!$dir_path[$di + 2] && $dir_path[$di + 1]){
|
||||
# print $actual_path . "\n";
|
||||
$actual_path = $build_path;
|
||||
last;
|
||||
}
|
||||
$di++;
|
||||
}
|
||||
}
|
||||
|
||||
if($OS eq "Windows"){
|
||||
require LWP::UserAgent;
|
||||
my $ua = LWP::UserAgent->new;
|
||||
$ua->timeout(10);
|
||||
$ua->env_proxy;
|
||||
my $response = $ua->get($URL);
|
||||
|
||||
if ($response->is_success){
|
||||
open (FILE, '> ' . $Dest_File . '');
|
||||
print FILE $response->decoded_content;
|
||||
close (FILE);
|
||||
print " URL: " . $URL . "\n";
|
||||
print " Saved: " . $Dest_File . " \n";
|
||||
#::: For non-text type requests...
|
||||
if($content_type == 1){
|
||||
use LWP::Simple qw(getstore);
|
||||
if(!getstore($URL, $Dest_File)){
|
||||
print "Error, no connection or failed request...\n\n";
|
||||
}
|
||||
else{
|
||||
print " o URL: (" . $URL . ")\n";
|
||||
print " o Saved: (" . $Dest_File . ") \n";
|
||||
}
|
||||
}
|
||||
else {
|
||||
print "Error, no connection to the internet...\n\n";
|
||||
die $response->status_line;
|
||||
else{
|
||||
require LWP::UserAgent;
|
||||
my $ua = LWP::UserAgent->new;
|
||||
$ua->timeout(10);
|
||||
$ua->env_proxy;
|
||||
my $response = $ua->get($URL);
|
||||
|
||||
if ($response->is_success){
|
||||
open (FILE, '> ' . $Dest_File . '');
|
||||
print FILE $response->decoded_content;
|
||||
close (FILE);
|
||||
print " o URL: (" . $URL . ")\n";
|
||||
print " o Saved: (" . $Dest_File . ") \n";
|
||||
}
|
||||
else {
|
||||
print "Error, no connection or failed request...\n\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
if($OS eq "Linux"){
|
||||
#::: wget -O db_update/db_update_manifest.txt https://raw.githubusercontent.com/EQEmu/Server/master/utils/sql/db_update_manifest.txt
|
||||
$wget = `wget --no-check-certificate --quiet -O $Dest_File $URL`;
|
||||
print " URL: " . $URL . "\n";
|
||||
print " Saved: " . $Dest_File . " \n";
|
||||
print " o URL: (" . $URL . ")\n";
|
||||
print " o Saved: (" . $Dest_File . ") \n";
|
||||
if($wget=~/unable to resolve/i){
|
||||
print "Error, no connection to the internet...\n\n";
|
||||
die;
|
||||
print "Error, no connection or failed request...\n\n";
|
||||
#die;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -309,6 +371,11 @@ sub trim {
|
||||
|
||||
#::: Fetch Latest PEQ AA's
|
||||
sub AA_Fetch{
|
||||
if(!$db){
|
||||
print "No database present, check your eqemu_config.xml for proper MySQL/MariaDB configuration...\n";
|
||||
return;
|
||||
}
|
||||
|
||||
print "Pulling down PEQ AA Tables...\n";
|
||||
GetRemoteFile("https://raw.githubusercontent.com/EQEmu/Server/master/utils/sql/peq_aa_tables.sql", "db_update/peq_aa_tables.sql");
|
||||
print "\n\nInstalling AA Tables...\n";
|
||||
@@ -341,13 +408,292 @@ sub OpCodes_Fetch{
|
||||
|
||||
print "\nDownloading (" . $opcodes{$loop}[0] . ") File: '" . $file_name . "'...\n\n";
|
||||
GetRemoteFile($opcodes{$loop}[1], $file_name);
|
||||
$loop++;
|
||||
$loop++;
|
||||
}
|
||||
print "\nDone...\n\n";
|
||||
}
|
||||
|
||||
sub CopyFile{
|
||||
$l_source_file = $_[0];
|
||||
$l_dest_file = $_[1];
|
||||
if($l_dest_file=~/\//i){
|
||||
my @dir_path = split('/', $l_dest_file);
|
||||
$build_path = "";
|
||||
$di = 0;
|
||||
while($dir_path[$di]){
|
||||
$build_path .= $dir_path[$di] . "/";
|
||||
#::: If path does not exist, create the directory...
|
||||
if (!-d $build_path) {
|
||||
mkdir($build_path);
|
||||
}
|
||||
if(!$dir_path[$di + 2] && $dir_path[$di + 1]){
|
||||
# print $actual_path . "\n";
|
||||
$actual_path = $build_path;
|
||||
last;
|
||||
}
|
||||
$di++;
|
||||
}
|
||||
}
|
||||
copy $l_source_file, $l_dest_file;
|
||||
}
|
||||
|
||||
sub MapFiles_Fetch{
|
||||
print "\n --- Fetching Latest Maps --- \n";
|
||||
|
||||
GetRemoteFile("https://raw.githubusercontent.com/Akkadius/EQEmuMaps/master/!eqemu_maps_manifest.txt", "updates_staged/eqemu_maps_manifest.txt");
|
||||
|
||||
#::: Get Data from manifest
|
||||
open (FILE, "updates_staged/eqemu_maps_manifest.txt");
|
||||
$i = 0;
|
||||
while (<FILE>){
|
||||
chomp;
|
||||
$o = $_;
|
||||
@manifest_map_data = split(',', $o);
|
||||
if($manifest_map_data[0] ne ""){
|
||||
$maps_manifest[$i] = [$manifest_map_data[0], $manifest_map_data[1]];
|
||||
$i++;
|
||||
}
|
||||
}
|
||||
|
||||
#::: Download
|
||||
$fc = 0;
|
||||
for($m = 0; $m <= $i; $m++){
|
||||
my $file_existing = $maps_manifest[$m][0];
|
||||
my $file_existing_size = (stat $file_existing)[7];
|
||||
if($file_existing_size != $maps_manifest[$m][1]){
|
||||
print "Updating: '" . $maps_manifest[$m][0] . "'\n";
|
||||
GetRemoteFile("https://raw.githubusercontent.com/Akkadius/EQEmuMaps/master/" . $maps_manifest[$m][0], $maps_manifest[$m][0], 1);
|
||||
$fc++;
|
||||
}
|
||||
}
|
||||
|
||||
if($fc == 0){
|
||||
print "\nNo Map Updates found... \n\n";
|
||||
}
|
||||
}
|
||||
|
||||
sub QuestFiles_Fetch{
|
||||
if (!-e "updates_staged/Quests-Plugins-master/quests/") {
|
||||
print "\n --- Fetching Latest Quests --- \n";
|
||||
GetRemoteFile("https://github.com/EQEmu/Quests-Plugins/archive/master.zip", "updates_staged/Quests-Plugins-master.zip", 1);
|
||||
print "\nFetched latest quests...\n";
|
||||
mkdir('updates_staged');
|
||||
UnZip('updates_staged/Quests-Plugins-master.zip', 'updates_staged/');
|
||||
}
|
||||
|
||||
$fc = 0;
|
||||
use File::Find;
|
||||
use File::Compare;
|
||||
|
||||
my @files;
|
||||
my $start_dir = "updates_staged/Quests-Plugins-master/quests/";
|
||||
find(
|
||||
sub { push @files, $File::Find::name unless -d; },
|
||||
$start_dir
|
||||
);
|
||||
for my $file (@files) {
|
||||
if($file=~/\.pl|\.lua|\.ext/i){
|
||||
$staged_file = $file;
|
||||
$dest_file = $file;
|
||||
$dest_file =~s/updates_staged\/Quests-Plugins-master\///g;
|
||||
|
||||
if (!-e $dest_file) {
|
||||
CopyFile($staged_file, $dest_file);
|
||||
print "Installing :: '" . $dest_file . "'\n";
|
||||
$fc++;
|
||||
}
|
||||
else{
|
||||
$diff = Diff($dest_file, $staged_file);
|
||||
if($diff ne ""){
|
||||
$backup_dest = "updates_backups/" . $time_stamp . "/" . $dest_file;
|
||||
|
||||
print $diff . "\n";
|
||||
print "\nFile Different :: '" . $dest_file . "'\n";
|
||||
print "\nDo you wish to update this Quest? '" . $dest_file . "' [Yes (Enter) - No (N)] \nA backup will be found in '" . $backup_dest . "'\n";
|
||||
my $input = <STDIN>;
|
||||
if($input=~/N/i){}
|
||||
else{
|
||||
#::: Make a backup
|
||||
CopyFile($dest_file, $backup_dest);
|
||||
#::: Copy staged to running
|
||||
copy($staged_file, $dest_file);
|
||||
print "Installing :: '" . $dest_file . "'\n\n";
|
||||
}
|
||||
$fc++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if($fc == 0){
|
||||
print "\nNo Quest Updates found... \n\n";
|
||||
}
|
||||
}
|
||||
|
||||
sub LUA_Modules_Fetch{
|
||||
if (!-e "updates_staged/Quests-Plugins-master/quests/lua_modules/") {
|
||||
print "\n --- Fetching Latest LUA Modules --- \n";
|
||||
GetRemoteFile("https://github.com/EQEmu/Quests-Plugins/archive/master.zip", "updates_staged/Quests-Plugins-master.zip", 1);
|
||||
print "\nFetched latest LUA Modules...\n";
|
||||
UnZip('updates_staged/Quests-Plugins-master.zip', 'updates_staged/');
|
||||
}
|
||||
|
||||
$fc = 0;
|
||||
use File::Find;
|
||||
use File::Compare;
|
||||
|
||||
my @files;
|
||||
my $start_dir = "updates_staged/Quests-Plugins-master/quests/lua_modules/";
|
||||
find(
|
||||
sub { push @files, $File::Find::name unless -d; },
|
||||
$start_dir
|
||||
);
|
||||
for my $file (@files) {
|
||||
if($file=~/\.pl|\.lua|\.ext/i){
|
||||
$staged_file = $file;
|
||||
$dest_file = $file;
|
||||
$dest_file =~s/updates_staged\/Quests-Plugins-master\/quests\///g;
|
||||
|
||||
if (!-e $dest_file) {
|
||||
CopyFile($staged_file, $dest_file);
|
||||
print "Installing :: '" . $dest_file . "'\n";
|
||||
$fc++;
|
||||
}
|
||||
else{
|
||||
$diff = Diff($dest_file, $staged_file);
|
||||
if($diff ne ""){
|
||||
$backup_dest = "updates_backups/" . $time_stamp . "/" . $dest_file;
|
||||
print $diff . "\n";
|
||||
print "\nFile Different :: '" . $dest_file . "'\n";
|
||||
print "\nDo you wish to update this LUA Module? '" . $dest_file . "' [Yes (Enter) - No (N)] \nA backup will be found in '" . $backup_dest . "'\n";
|
||||
my $input = <STDIN>;
|
||||
if($input=~/N/i){}
|
||||
else{
|
||||
#::: Make a backup
|
||||
CopyFile($dest_file, $backup_dest);
|
||||
#::: Copy staged to running
|
||||
copy($staged_file, $dest_file);
|
||||
print "Installing :: '" . $dest_file . "'\n\n";
|
||||
}
|
||||
$fc++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if($fc == 0){
|
||||
print "\nNo LUA Modules Updates found... \n\n";
|
||||
}
|
||||
}
|
||||
|
||||
sub Plugins_Fetch{
|
||||
if (!-e "updates_staged/Quests-Plugins-master/plugins/") {
|
||||
print "\n --- Fetching Latest Plugins --- \n";
|
||||
GetRemoteFile("https://github.com/EQEmu/Quests-Plugins/archive/master.zip", "updates_staged/Quests-Plugins-master.zip", 1);
|
||||
print "\nFetched latest plugins...\n";
|
||||
UnZip('updates_staged/Quests-Plugins-master.zip', 'updates_staged/');
|
||||
}
|
||||
|
||||
$fc = 0;
|
||||
use File::Find;
|
||||
use File::Compare;
|
||||
|
||||
my @files;
|
||||
my $start_dir = "updates_staged/Quests-Plugins-master/plugins/";
|
||||
find(
|
||||
sub { push @files, $File::Find::name unless -d; },
|
||||
$start_dir
|
||||
);
|
||||
for my $file (@files) {
|
||||
if($file=~/\.pl|\.lua|\.ext/i){
|
||||
$staged_file = $file;
|
||||
$dest_file = $file;
|
||||
$dest_file =~s/updates_staged\/Quests-Plugins-master\///g;
|
||||
|
||||
if (!-e $dest_file) {
|
||||
CopyFile($staged_file, $dest_file);
|
||||
print "Installing :: '" . $dest_file . "'\n";
|
||||
$fc++;
|
||||
}
|
||||
else{
|
||||
$diff = Diff($dest_file, $staged_file);
|
||||
if($diff ne ""){
|
||||
$backup_dest = "updates_backups/" . $time_stamp . "/" . $dest_file;
|
||||
print $diff . "\n";
|
||||
print "\nFile Different :: '" . $dest_file . "'\n";
|
||||
print "\nDo you wish to update this Plugin? '" . $dest_file . "' [Yes (Enter) - No (N)] \nA backup will be found in '" . $backup_dest . "'\n";
|
||||
my $input = <STDIN>;
|
||||
if($input=~/N/i){}
|
||||
else{
|
||||
#::: Make a backup
|
||||
CopyFile($dest_file, $backup_dest);
|
||||
#::: Copy staged to running
|
||||
copy($staged_file, $dest_file);
|
||||
print "Installing :: '" . $dest_file . "'\n\n";
|
||||
}
|
||||
$fc++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if($fc == 0){
|
||||
print "\nNo Plugin Updates found... \n\n";
|
||||
}
|
||||
}
|
||||
|
||||
sub Diff{
|
||||
$file_1 = $_[0];
|
||||
$file_2 = $_[1];
|
||||
if($OS eq "Windows"){
|
||||
eval "use Text::Diff";
|
||||
$diff = diff($file_1, $file_2, { STYLE => "Unified" });
|
||||
return $diff;
|
||||
}
|
||||
if($OS eq "Linux"){
|
||||
# print 'diff -u "$file_1" "$file_2"' . "\n";
|
||||
return `diff -u "$file_1" "$file_2"`;
|
||||
}
|
||||
}
|
||||
|
||||
sub UnZip{
|
||||
$archive_to_unzip = $_[0];
|
||||
$dest_folder = $_[1];
|
||||
|
||||
if($OS eq "Windows"){
|
||||
eval "use Archive::Zip qw( :ERROR_CODES :CONSTANTS )";
|
||||
my $zip = Archive::Zip->new();
|
||||
unless ( $zip->read($archive_to_unzip) == AZ_OK ) {
|
||||
die 'read error';
|
||||
}
|
||||
print "Extracting...\n";
|
||||
$zip->extractTree('', $dest_folder);
|
||||
}
|
||||
if($OS eq "Linux"){
|
||||
print `unzip -o "$archive_to_unzip" -d "$dest_folder"`;
|
||||
}
|
||||
}
|
||||
|
||||
sub AreFileSizesDifferent{
|
||||
$file_1 = $_[0];
|
||||
$file_2 = $_[1];
|
||||
my $file_1 = (stat $file_1)[7];
|
||||
my $file_2 = (stat $file_2)[7];
|
||||
# print $file_1 . " :: " . $file_2 . "\n";
|
||||
if($file_1 != $file_2){
|
||||
return 1;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
#::: Responsible for Database Upgrade Routines
|
||||
sub Run_Database_Check{
|
||||
|
||||
if(!$db){
|
||||
print "No database present, check your eqemu_config.xml for proper MySQL/MariaDB configuration...\n";
|
||||
return;
|
||||
}
|
||||
|
||||
#::: Run 2 - Running pending updates...
|
||||
if(defined(@total_updates)){
|
||||
@total_updates = sort @total_updates;
|
||||
|
||||
@@ -327,9 +327,19 @@
|
||||
9071|2015_01_29_merc_stats_table_update.sql|SHOW COLUMNS FROM `merc_stats` LIKE 'statscale'|empty|
|
||||
9072|2015_01_30_merc_attack_delay.sql|SHOW COLUMNS FROM `merc_stats` LIKE 'attack_delay'|empty|
|
||||
9073|2015_01_31_character_item_recast.sql|SHOW TABLES LIKE 'character_item_recast'|empty|
|
||||
9074|2015_02_01_logsys_packet_logs.sql|SELECT * FROM `logsys_categories` WHERE `log_category_description` LIKE 'Packet: Server -> Client'|empty|
|
||||
9075|2015_02_02_logsys_packet_logs_with_dump.sql|SELECT * FROM `logsys_categories` WHERE `log_category_description` LIKE 'Packet: Server -> Client With Dump'|empty|
|
||||
9076|2015_02_04_average_coin.sql|SHOW COLUMNS FROM `loottable` WHERE Field = 'avgcoin'|contains|smallint
|
||||
9077|2015_02_12_zone_gravity.sql|SHOW COLUMNS FROM `zone` LIKE 'gravity'|empty|
|
||||
9078|2015_05_20_BuffInstrumentMod.sql|SHOW COLUMNS FROM `character_buffs` LIKE 'instrument_mod'|empty|
|
||||
9079|2015_05_23_BuffDurations.sql|SHOW COLUMNS FROM `character_buffs` LIKE 'ticsremaining'|contains|unsigned|
|
||||
9080|2015_05_23_PetBuffInstrumentMod.sql|SHOW COLUMNS FROM `character_pet_buffs` LIKE 'instrument_mod'|empty|
|
||||
9081|2015_05_23_dbstr_us.sql|SHOW TABLES LIKE 'db_str'|empty|
|
||||
9082|2015_05_25_npc_types_texture_fields.sql|SHOW COLUMNS FROM `npc_types` LIKE 'armtexture'|empty|
|
||||
9083|2015_06_07_aa_update.sql|SHOW COLUMNS FROM `character_alternate_abilities` LIKE 'charges'|empty|
|
||||
|
||||
# Upgrade conditions:
|
||||
# This won't be needed after this system is implemented, but it is used database that are not
|
||||
# This won't be needed after this system is implemented, but it is used database that are not
|
||||
# yet using the versioning system to figure out where the database is schema wise to determine
|
||||
# which updates are necessary to run
|
||||
#
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentRestriction', 'false', 'Forces augment slot restrictions.');
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentUsability', 'false', 'Forces augmented item usability.');
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentWear', 'false', 'Forces augment wear slot validation.');
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentWear', 'false', 'Forces augment wear slot validation.');
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:UseAdditiveFocusFromWornSlot', 'false', '[Not live like] If a focus effect is placed in a worn slot the base value will calculated as an additive bonus to regular focus effects.');
|
||||
@@ -0,0 +1,4 @@
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:AdditiveBonusWornType', '0', 'Calcs worn bonuses to add together (instead of taking highest) if item set to THIS worn type. Will stack with regular worn bonuses. (2=Will cause all live items to use this behavior)');
|
||||
|
||||
-- This is no longer used - Set the above value equal to 2 to achieve the same effect.
|
||||
DELETE FROM `rule_values` WHERE rule_name LIKE "Spells:AdditiveBonusValues";
|
||||
@@ -0,0 +1,50 @@
|
||||
-- Updates live pets who should be type (5) - Pet locks onto target until dead.
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "WizSwarmSword99Rk3";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "WizSwarmSword99Rk2";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "WizSwarmSword99Rk1";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "WizSwarmSword94Rk3";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "WizSwarmSword94Rk2";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "WizSwarmSword94Rk1";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "WizSwarmSword89Rk3";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "WizSwarmSword89Rk2";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "WizSwarmSword89Rk1";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "wizard_sword_84_Rk3";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "wizard_sword_84_Rk2";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "wizard_sword_84_Rk1";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "wizard_sword_79_Rk3";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "wizard_sword_79_Rk2";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "wizard_sword_79_Rk1";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "wizard_sword_74_";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "wizard_sword_67_";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "SumSword";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "SUMHammer4";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "SUMHammer3";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "SUMHammer2";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "SUMHammer1";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "SumHammer";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "Burnout";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "SumSword";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "SumHammer";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_67_";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_73_";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_73_Rk1";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_73_Rk2";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_73_Rk3";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_78_Rk1";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_78_Rk2";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_78_Rk3";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_83_Rk1";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_83_Rk2";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_83_Rk3";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "wizard_sword_84_Rk1";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "wizard_sword_84_Rk2";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "wizard_sword_84_Rk3";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_88_Rk1";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_88_Rk2";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_88_Rk3";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_94_Rk1";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_94_Rk2";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_94_Rk3";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_99_Rk1";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_99_Rk2";
|
||||
UPDATE pets SET petcontrol = 5 WHERE type LIKE "cleric_hammer_99_Rk3";
|
||||
@@ -0,0 +1,2 @@
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Combat:MeleePush', 'true', 'Turns on Melee Push.');
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Combat:MeleePushChance', '50', 'Chance that an NPC can be pushed from melee.');
|
||||
@@ -0,0 +1 @@
|
||||
UPDATE rule_values SET rule_value=100 WHERE rule_name='Watermap:FishingLineLength';
|
||||
@@ -0,0 +1 @@
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:AlwaysSendTargetBuffs', 'false', 'Allows the server to send the targets buffs ignoring the LAA.');
|
||||
@@ -0,0 +1 @@
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:TransformSummonedBags', 'true', 'Transforms summoned bags into disenchanted ones instead of deleting.');
|
||||
@@ -0,0 +1,3 @@
|
||||
REPLACE INTO `logsys_categories` (`log_category_id`, `log_category_description`) VALUES ('39', 'Packet: Server -> Client');
|
||||
REPLACE INTO `logsys_categories` (`log_category_id`, `log_category_description`) VALUES ('5', 'Packet: Client -> Server');
|
||||
REPLACE INTO `logsys_categories` (`log_category_id`, `log_category_description`) VALUES ('40', 'Packet: Client -> Server Unhandled');
|
||||
@@ -0,0 +1,2 @@
|
||||
REPLACE INTO `logsys_categories` (`log_category_id`, `log_category_description`) VALUES ('41', 'Packet: Server -> Client With Dump');
|
||||
REPLACE INTO `logsys_categories` (`log_category_id`, `log_category_description`) VALUES ('42', 'Packet: Server -> Client With Dump');
|
||||
@@ -0,0 +1,2 @@
|
||||
ALTER TABLE `loottable` CHANGE COLUMN `avgcoin` `avgcoin` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `maxcash`;
|
||||
UPDATE `loottable` SET avgcoin = 0;
|
||||
@@ -0,0 +1,2 @@
|
||||
ALTER TABLE `zone`
|
||||
ADD COLUMN `gravity` float NOT NULL DEFAULT .4 AFTER `snow_duration4`;
|
||||
@@ -0,0 +1 @@
|
||||
ALTER TABLE `character_buffs` ADD COLUMN `instrument_mod` int(10) DEFAULT 10 NOT NULL;
|
||||
@@ -0,0 +1,2 @@
|
||||
ALTER TABLE `character_buffs` CHANGE COLUMN `ticsremaining` `ticsremaining` INT(11) SIGNED NOT NULL;
|
||||
ALTER TABLE `merc_buffs` CHANGE COLUMN `TicsRemaining` `TicsRemaining` INT(11) SIGNED NOT NULL DEFAULT 0;
|
||||
@@ -0,0 +1 @@
|
||||
ALTER TABLE `character_pet_buffs` ADD COLUMN `instrument_mod` tinyint UNSIGNED DEFAULT 10 NOT NULL;
|
||||
@@ -0,0 +1,6 @@
|
||||
CREATE TABLE `db_str` (
|
||||
`id` INT(10) NOT NULL,
|
||||
`type` INT(10) NOT NULL,
|
||||
`value` TEXT NOT NULL,
|
||||
PRIMARY KEY (`id`, `type`)
|
||||
);
|
||||
@@ -0,0 +1,6 @@
|
||||
ALTER TABLE npc_types
|
||||
ADD COLUMN `armtexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `raid_target`,
|
||||
ADD COLUMN `bracertexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `armtexture`,
|
||||
ADD COLUMN `handtexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `bracertexture`,
|
||||
ADD COLUMN `legtexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `handtexture`,
|
||||
ADD COLUMN `feettexture` tinyint(2) NOT NULL DEFAULT '0' AFTER `legtexture`;
|
||||
@@ -0,0 +1 @@
|
||||
ALTER TABLE character_alternate_abilities ADD COLUMN charges SMALLINT(11) UNSIGNED NOT NULL DEFAULT 0;
|
||||
+180
-88
@@ -16,6 +16,8 @@
|
||||
#include "../common/string_util.h"
|
||||
#include "../common/clientversions.h"
|
||||
#include "../common/random.h"
|
||||
#include "../common/shareddb.h"
|
||||
#include "../common/file_verify_manager.h"
|
||||
|
||||
#include "client.h"
|
||||
#include "worlddb.h"
|
||||
@@ -86,11 +88,11 @@ Client::Client(EQStreamInterface* ieqs)
|
||||
charid = 0;
|
||||
pwaitingforbootup = 0;
|
||||
StartInTutorial = false;
|
||||
ClientVersionBit = 0;
|
||||
numclients++;
|
||||
|
||||
if (eqs->GetClientVersion() != ClientVersion::Unknown)
|
||||
ClientVersionBit = 1 << (static_cast<unsigned int>(eqs->GetClientVersion()) - 1);
|
||||
m_ClientVersion = eqs->GetClientVersion();
|
||||
m_ClientVersionBit = ClientBitFromVersion(m_ClientVersion);
|
||||
|
||||
numclients++;
|
||||
}
|
||||
|
||||
Client::~Client() {
|
||||
@@ -161,32 +163,34 @@ void Client::SendCharInfo() {
|
||||
cle->SetOnline(CLE_Status_CharSelect);
|
||||
}
|
||||
|
||||
if (ClientVersionBit & BIT_RoFAndLater)
|
||||
{
|
||||
// Can make max char per account into a rule - New to VoA
|
||||
SendMaxCharCreate(10);
|
||||
if (m_ClientVersionBit & BIT_RoFAndLater) {
|
||||
SendMaxCharCreate();
|
||||
SendMembership();
|
||||
SendMembershipSettings();
|
||||
}
|
||||
|
||||
seencharsel = true;
|
||||
|
||||
|
||||
// Send OP_SendCharInfo
|
||||
auto outapp = new EQApplicationPacket(OP_SendCharInfo, sizeof(CharacterSelect_Struct));
|
||||
CharacterSelect_Struct* cs = (CharacterSelect_Struct*)outapp->pBuffer;
|
||||
EQApplicationPacket *outapp = nullptr;
|
||||
database.GetCharSelectInfo(GetAccountID(), &outapp, m_ClientVersionBit);
|
||||
|
||||
database.GetCharSelectInfo(GetAccountID(), cs, ClientVersionBit);
|
||||
|
||||
QueuePacket(outapp);
|
||||
if (outapp) {
|
||||
QueuePacket(outapp);
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::General, Logs::World_Server, "[Error] Database did not return an OP_SendCharInfo packet for account %u", GetAccountID());
|
||||
}
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
void Client::SendMaxCharCreate(int max_chars) {
|
||||
void Client::SendMaxCharCreate() {
|
||||
auto outapp = new EQApplicationPacket(OP_SendMaxCharacters, sizeof(MaxCharacters_Struct));
|
||||
MaxCharacters_Struct* mc = (MaxCharacters_Struct*)outapp->pBuffer;
|
||||
|
||||
mc->max_chars = max_chars;
|
||||
mc->max_chars = EQLimits::CharacterCreationLimit(m_ClientVersion);
|
||||
if (mc->max_chars > EmuConstants::CHARACTER_CREATION_LIMIT)
|
||||
mc->max_chars = EmuConstants::CHARACTER_CREATION_LIMIT;
|
||||
|
||||
QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
@@ -602,6 +606,10 @@ bool Client::HandleGenerateRandomNamePacket(const EQApplicationPacket *app) {
|
||||
}
|
||||
|
||||
bool Client::HandleCharacterCreateRequestPacket(const EQApplicationPacket *app) {
|
||||
if(!CanTakeAction()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// New OpCode in SoF
|
||||
uint32 allocs = character_create_allocations.size();
|
||||
uint32 combos = character_create_race_class_combos.size();
|
||||
@@ -649,6 +657,10 @@ bool Client::HandleCharacterCreateRequestPacket(const EQApplicationPacket *app)
|
||||
}
|
||||
|
||||
bool Client::HandleCharacterCreatePacket(const EQApplicationPacket *app) {
|
||||
if(!CanTakeAction()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (GetAccountID() == 0) {
|
||||
Log.Out(Logs::Detail, Logs::World_Server,"Account ID not set; unable to create character.");
|
||||
return false;
|
||||
@@ -671,7 +683,7 @@ bool Client::HandleCharacterCreatePacket(const EQApplicationPacket *app) {
|
||||
}
|
||||
else
|
||||
{
|
||||
if(ClientVersionBit & BIT_TitaniumAndEarlier)
|
||||
if (m_ClientVersionBit & BIT_TitaniumAndEarlier)
|
||||
StartInTutorial = true;
|
||||
SendCharInfo();
|
||||
}
|
||||
@@ -680,6 +692,11 @@ bool Client::HandleCharacterCreatePacket(const EQApplicationPacket *app) {
|
||||
}
|
||||
|
||||
bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
||||
if(!CanTakeAction()) {
|
||||
ZoneUnavail();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (GetAccountID() == 0) {
|
||||
Log.Out(Logs::Detail, Logs::World_Server,"Enter world with no logged in account");
|
||||
eqs->Close();
|
||||
@@ -716,66 +733,72 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if(!pZoning && ew->return_home && !ew->tutorial) {
|
||||
auto cs = new CharacterSelect_Struct;
|
||||
memset(cs, 0, sizeof(CharacterSelect_Struct));
|
||||
database.GetCharSelectInfo(GetAccountID(), cs, ClientVersionBit);
|
||||
bool home_enabled = false;
|
||||
// This can probably be moved outside and have another method return requested info (don't forget to remove the #include "../common/shareddb.h" above)
|
||||
// (This is a literal translation of the original process..I don't see why it can't be changed to a single-target query over account iteration)
|
||||
if (!pZoning) {
|
||||
size_t character_limit = EQLimits::CharacterCreationLimit(eqs->GetClientVersion());
|
||||
if (character_limit > EmuConstants::CHARACTER_CREATION_LIMIT) { character_limit = EmuConstants::CHARACTER_CREATION_LIMIT; }
|
||||
if (eqs->GetClientVersion() == ClientVersion::Titanium) { character_limit = 8; }
|
||||
|
||||
for(int x = 0; x < 10; ++x)
|
||||
{
|
||||
if(strcasecmp(cs->name[x], char_name) == 0)
|
||||
{
|
||||
if(cs->gohome[x] == 1)
|
||||
{
|
||||
home_enabled = true;
|
||||
break;
|
||||
std::string tgh_query = StringFormat(
|
||||
"SELECT "
|
||||
"`id`, "
|
||||
"name, "
|
||||
"`level`, "
|
||||
"last_login "
|
||||
"FROM "
|
||||
"character_data "
|
||||
"WHERE `account_id` = %i ORDER BY `name` LIMIT %u", GetAccountID(), character_limit);
|
||||
auto tgh_results = database.QueryDatabase(tgh_query);
|
||||
|
||||
/* Check GoHome */
|
||||
if (ew->return_home && !ew->tutorial) {
|
||||
bool home_enabled = false;
|
||||
for (auto row = tgh_results.begin(); row != tgh_results.end(); ++row) {
|
||||
if (strcasecmp(row[1], char_name) == 0) {
|
||||
if (RuleB(World, EnableReturnHomeButton)) {
|
||||
int now = time(nullptr);
|
||||
if ((now - atoi(row[3])) >= RuleI(World, MinOfflineTimeToReturnHome)) {
|
||||
home_enabled = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
safe_delete(cs);
|
||||
|
||||
if(home_enabled) {
|
||||
zoneID = database.MoveCharacterToBind(charid,4);
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::Detail, Logs::World_Server,"'%s' is trying to go home before they're able...",char_name);
|
||||
database.SetHackerFlag(GetAccountName(), char_name, "MQGoHome: player tried to go home before they were able.");
|
||||
eqs->Close();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if(!pZoning && (RuleB(World, EnableTutorialButton) && (ew->tutorial || StartInTutorial))) {
|
||||
auto cs = new CharacterSelect_Struct;
|
||||
memset(cs, 0, sizeof(CharacterSelect_Struct));
|
||||
database.GetCharSelectInfo(GetAccountID(), cs, ClientVersionBit);
|
||||
bool tutorial_enabled = false;
|
||||
|
||||
for(int x = 0; x < 10; ++x)
|
||||
{
|
||||
if(strcasecmp(cs->name[x], char_name) == 0)
|
||||
{
|
||||
if(cs->tutorial[x] == 1)
|
||||
{
|
||||
tutorial_enabled = true;
|
||||
break;
|
||||
}
|
||||
if (home_enabled) {
|
||||
zoneID = database.MoveCharacterToBind(charid, 4);
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::Detail, Logs::World_Server, "'%s' is trying to go home before they're able...", char_name);
|
||||
database.SetHackerFlag(GetAccountName(), char_name, "MQGoHome: player tried to go home before they were able.");
|
||||
eqs->Close();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
safe_delete(cs);
|
||||
|
||||
if(tutorial_enabled)
|
||||
{
|
||||
zoneID = RuleI(World, TutorialZoneID);
|
||||
database.MoveCharacterToZone(charid, database.GetZoneName(zoneID));
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::World_Server,"'%s' is trying to go to tutorial but are not allowed...",char_name);
|
||||
database.SetHackerFlag(GetAccountName(), char_name, "MQTutorial: player tried to enter the tutorial without having tutorial enabled for this character.");
|
||||
eqs->Close();
|
||||
return true;
|
||||
/* Check Tutorial*/
|
||||
if (RuleB(World, EnableTutorialButton) && (ew->tutorial || StartInTutorial)) {
|
||||
bool tutorial_enabled = false;
|
||||
for (auto row = tgh_results.begin(); row != tgh_results.end(); ++row) {
|
||||
if (strcasecmp(row[1], char_name) == 0) {
|
||||
if (RuleB(World, EnableTutorialButton) && ((uint8)atoi(row[2]) <= RuleI(World, MaxLevelForTutorial))) {
|
||||
tutorial_enabled = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (tutorial_enabled) {
|
||||
zoneID = RuleI(World, TutorialZoneID);
|
||||
database.MoveCharacterToZone(charid, database.GetZoneName(zoneID));
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::Detail, Logs::World_Server, "'%s' is trying to go to tutorial but are not allowed...", char_name);
|
||||
database.SetHackerFlag(GetAccountName(), char_name, "MQTutorial: player tried to enter the tutorial without having tutorial enabled for this character.");
|
||||
eqs->Close();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -846,9 +869,9 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
||||
|
||||
char ConnectionType;
|
||||
|
||||
if(ClientVersionBit & BIT_UFAndLater)
|
||||
if (m_ClientVersionBit & BIT_UFAndLater)
|
||||
ConnectionType = 'U';
|
||||
else if(ClientVersionBit & BIT_SoFAndLater)
|
||||
else if (m_ClientVersionBit & BIT_SoFAndLater)
|
||||
ConnectionType = 'S';
|
||||
else
|
||||
ConnectionType = 'C';
|
||||
@@ -872,7 +895,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
||||
|
||||
outapp2 = new EQApplicationPacket(OP_SetChatServer2);
|
||||
|
||||
if(ClientVersionBit & BIT_TitaniumAndEarlier)
|
||||
if (m_ClientVersionBit & BIT_TitaniumAndEarlier)
|
||||
ConnectionType = 'M';
|
||||
|
||||
sprintf(buffer,"%s,%i,%s.%s,%c%08X",
|
||||
@@ -893,6 +916,9 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
||||
}
|
||||
|
||||
bool Client::HandleDeleteCharacterPacket(const EQApplicationPacket *app) {
|
||||
if(!CanTakeAction()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 char_acct_id = database.GetAccountIDByChar((char*)app->pBuffer);
|
||||
if(char_acct_id == GetAccountID()) {
|
||||
@@ -906,7 +932,7 @@ bool Client::HandleDeleteCharacterPacket(const EQApplicationPacket *app) {
|
||||
|
||||
bool Client::HandleZoneChangePacket(const EQApplicationPacket *app) {
|
||||
// HoT sends this to world while zoning and wants it echoed back.
|
||||
if(ClientVersionBit & BIT_RoFAndLater)
|
||||
if (m_ClientVersionBit & BIT_RoFAndLater)
|
||||
{
|
||||
QueuePacket(app);
|
||||
}
|
||||
@@ -943,16 +969,68 @@ bool Client::HandlePacket(const EQApplicationPacket *app) {
|
||||
|
||||
switch(opcode)
|
||||
{
|
||||
case OP_World_Client_CRC1:
|
||||
case OP_World_Client_CRC2:
|
||||
case OP_World_SpellFileCheck:
|
||||
{
|
||||
// There is no obvious entry in the CC struct to indicate that the 'Start Tutorial button
|
||||
// is selected when a character is created. I have observed that in this case, OP_EnterWorld is sent
|
||||
// before OP_World_Client_CRC1. Therefore, if we receive OP_World_Client_CRC1 before OP_EnterWorld,
|
||||
// then 'Start Tutorial' was not chosen.
|
||||
if(EQEmu::FileVerifyManager::Get().VerifySpellFile(app, eqs->GetClientVersion())) {
|
||||
if(cle) {
|
||||
cle->SetSpellFileVerified(true);
|
||||
}
|
||||
} else {
|
||||
if(cle) {
|
||||
cle->SetSpellFileVerified(false);
|
||||
}
|
||||
}
|
||||
StartInTutorial = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
case OP_World_SkillFileCheck:
|
||||
{
|
||||
if(EQEmu::FileVerifyManager::Get().VerifySkillFile(app, eqs->GetClientVersion())) {
|
||||
if(cle) {
|
||||
cle->SetSkillFileVerified(true);
|
||||
}
|
||||
} else {
|
||||
if(cle) {
|
||||
cle->SetSkillFileVerified(false);
|
||||
}
|
||||
}
|
||||
StartInTutorial = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
case OP_World_BaseDataFileCheck:
|
||||
{
|
||||
if(EQEmu::FileVerifyManager::Get().VerifyBaseDataFile(app, eqs->GetClientVersion())) {
|
||||
if(cle) {
|
||||
cle->SetBaseDataFileVerified(true);
|
||||
}
|
||||
} else {
|
||||
if(cle) {
|
||||
cle->SetBaseDataFileVerified(false);
|
||||
}
|
||||
}
|
||||
|
||||
StartInTutorial = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
case OP_World_ExeFileCheck:
|
||||
{
|
||||
if(EQEmu::FileVerifyManager::Get().VerifyEQGame(app, eqs->GetClientVersion())) {
|
||||
if(cle) {
|
||||
cle->SetEQGameVerified(true);
|
||||
}
|
||||
} else {
|
||||
if(cle) {
|
||||
cle->SetEQGameVerified(false);
|
||||
}
|
||||
}
|
||||
|
||||
StartInTutorial = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
case OP_SendLoginInfo:
|
||||
{
|
||||
return HandleSendLoginInfoPacket(app);
|
||||
@@ -992,21 +1070,21 @@ bool Client::HandlePacket(const EQApplicationPacket *app) {
|
||||
// HoT sends this to world while zoning and wants it echoed back.
|
||||
return HandleZoneChangePacket(app);
|
||||
}
|
||||
case OP_LoginUnknown1:
|
||||
case OP_LoginUnknown2:
|
||||
case OP_CrashDump:
|
||||
case OP_WearChange:
|
||||
case OP_LoginComplete:
|
||||
case OP_ApproveWorld:
|
||||
case OP_WorldClientReady:
|
||||
{
|
||||
// Essentially we are just 'eating' these packets, indicating
|
||||
// they are handled.
|
||||
return true;
|
||||
}
|
||||
default:
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::World_Server,"Received unknown EQApplicationPacket");
|
||||
|
||||
char buffer[64];
|
||||
app->build_header_dump(buffer);
|
||||
Log.Out(Logs::General, Logs::Status, "%s %s", buffer, DumpPacketToString(app).c_str());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1370,7 +1448,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
Log.Out(Logs::Detail, Logs::World_Server, "Beard: %d Beardcolor: %d", cc->beard, cc->beardcolor);
|
||||
|
||||
/* Validate the char creation struct */
|
||||
if (ClientVersionBit & BIT_SoFAndLater) {
|
||||
if (m_ClientVersionBit & BIT_SoFAndLater) {
|
||||
if (!CheckCharCreateInfoSoF(cc)) {
|
||||
Log.Out(Logs::Detail, Logs::World_Server,"CheckCharCreateInfo did not validate the request (bad race/class/stats)");
|
||||
return false;
|
||||
@@ -1421,7 +1499,10 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
SetRaceStartingSkills(&pp);
|
||||
SetClassStartingSkills(&pp);
|
||||
SetClassLanguages(&pp);
|
||||
pp.skills[SkillSenseHeading] = 200;
|
||||
|
||||
pp.skills[SkillSwimming] = RuleI(Skills, SwimmingStartValue);
|
||||
pp.skills[SkillSenseHeading] = RuleI(Skills, SenseHeadingStartValue);
|
||||
|
||||
// strcpy(pp.servername, WorldConfig::get()->ShortName.c_str());
|
||||
|
||||
|
||||
@@ -1438,7 +1519,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
pp.pvp = database.GetServerType() == 1 ? 1 : 0;
|
||||
|
||||
/* If it is an SoF Client and the SoF Start Zone rule is set, send new chars there */
|
||||
if (ClientVersionBit & BIT_SoFAndLater) {
|
||||
if (m_ClientVersionBit & BIT_SoFAndLater) {
|
||||
Log.Out(Logs::Detail, Logs::World_Server,"Found 'SoFStartZoneID' rule setting: %i", RuleI(World, SoFStartZoneID));
|
||||
if (RuleI(World, SoFStartZoneID) > 0) {
|
||||
pp.zone_id = RuleI(World, SoFStartZoneID);
|
||||
@@ -1454,7 +1535,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
}
|
||||
}
|
||||
/* use normal starting zone logic to either get defaults, or if startzone was set, load that from the db table.*/
|
||||
bool ValidStartZone = database.GetStartZone(&pp, cc, ClientVersionBit & BIT_TitaniumAndEarlier);
|
||||
bool ValidStartZone = database.GetStartZone(&pp, cc, m_ClientVersionBit & BIT_TitaniumAndEarlier);
|
||||
|
||||
if (!ValidStartZone){
|
||||
return false;
|
||||
@@ -1976,3 +2057,14 @@ void Client::SetClassLanguages(PlayerProfile_Struct *pp)
|
||||
}
|
||||
}
|
||||
|
||||
bool Client::CanTakeAction() {
|
||||
if(RuleB(World, AllowActionWithBadFiles)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if(!cle) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return cle->GetBaseDataFileVerified() && cle->GetEQGameVerified() && cle->GetSkillFileVerified() && cle->GetSpellFileVerified();
|
||||
}
|
||||
|
||||
+5
-2
@@ -41,7 +41,7 @@ public:
|
||||
bool Process();
|
||||
void ReceiveData(uchar* buf, int len);
|
||||
void SendCharInfo();
|
||||
void SendMaxCharCreate(int max_chars);
|
||||
void SendMaxCharCreate();
|
||||
void SendMembership();
|
||||
void SendMembershipSettings();
|
||||
void EnterWorld(bool TryBootup = true);
|
||||
@@ -84,7 +84,8 @@ private:
|
||||
uint32 pwaitingforbootup;
|
||||
|
||||
bool StartInTutorial;
|
||||
uint32 ClientVersionBit;
|
||||
ClientVersion m_ClientVersion;
|
||||
uint32 m_ClientVersionBit;
|
||||
bool OPCharCreate(char *name, CharCreate_Struct *cc);
|
||||
|
||||
void SetClassStartingSkills( PlayerProfile_Struct *pp );
|
||||
@@ -99,6 +100,8 @@ private:
|
||||
bool seencharsel;
|
||||
bool realfirstlogin;
|
||||
|
||||
bool CanTakeAction();
|
||||
|
||||
bool HandlePacket(const EQApplicationPacket *app);
|
||||
bool HandleNameApprovalPacket(const EQApplicationPacket *app);
|
||||
bool HandleSendLoginInfoPacket(const EQApplicationPacket *app);
|
||||
|
||||
@@ -46,6 +46,11 @@ ClientListEntry::ClientListEntry(uint32 in_id, uint32 iLSID, const char* iLoginN
|
||||
plocal=(local==1);
|
||||
|
||||
pinstance = 0;
|
||||
|
||||
spell_file_verified = true;
|
||||
skill_file_verified = true;
|
||||
base_data_file_verified = true;
|
||||
eqgame_file_verified = true;
|
||||
}
|
||||
|
||||
ClientListEntry::ClientListEntry(uint32 in_id, uint32 iAccID, const char* iAccName, MD5& iMD5Pass, int16 iAdmin)
|
||||
@@ -63,6 +68,11 @@ ClientListEntry::ClientListEntry(uint32 in_id, uint32 iAccID, const char* iAccNa
|
||||
padmin = iAdmin;
|
||||
|
||||
pinstance = 0;
|
||||
|
||||
spell_file_verified = true;
|
||||
skill_file_verified = true;
|
||||
base_data_file_verified = true;
|
||||
eqgame_file_verified = true;
|
||||
}
|
||||
|
||||
ClientListEntry::ClientListEntry(uint32 in_id, ZoneServer* iZS, ServerClientList_Struct* scl, int8 iOnline)
|
||||
@@ -86,6 +96,11 @@ ClientListEntry::ClientListEntry(uint32 in_id, ZoneServer* iZS, ServerClientList
|
||||
Update(iZS, scl, iOnline);
|
||||
else
|
||||
SetOnline(iOnline);
|
||||
|
||||
spell_file_verified = true;
|
||||
skill_file_verified = true;
|
||||
base_data_file_verified = true;
|
||||
eqgame_file_verified = true;
|
||||
}
|
||||
|
||||
ClientListEntry::~ClientListEntry() {
|
||||
|
||||
@@ -87,6 +87,16 @@ public:
|
||||
inline void PushToTellQueue(ServerChannelMessage_Struct *scm) { tell_queue.push_back(scm); }
|
||||
void ProcessTellQueue();
|
||||
|
||||
bool GetSpellFileVerified() { return spell_file_verified; }
|
||||
bool GetSkillFileVerified() { return skill_file_verified; }
|
||||
bool GetBaseDataFileVerified() { return base_data_file_verified; }
|
||||
bool GetEQGameVerified() { return eqgame_file_verified; }
|
||||
|
||||
void SetSpellFileVerified(bool v) { spell_file_verified = v; }
|
||||
void SetSkillFileVerified(bool v) { skill_file_verified = v; }
|
||||
void SetBaseDataFileVerified(bool v) { base_data_file_verified = v; }
|
||||
void SetEQGameVerified(bool v) { eqgame_file_verified = v; }
|
||||
|
||||
private:
|
||||
void ClearVars(bool iAll = false);
|
||||
|
||||
@@ -128,6 +138,11 @@ private:
|
||||
bool pLFGMatchFilter;
|
||||
char pLFGComments[64];
|
||||
|
||||
bool spell_file_verified;
|
||||
bool skill_file_verified;
|
||||
bool base_data_file_verified;
|
||||
bool eqgame_file_verified;
|
||||
|
||||
// Tell Queue -- really a vector :D
|
||||
std::vector<ServerChannelMessage_Struct *> tell_queue;
|
||||
};
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user