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Author SHA1 Message Date
Uleat b224142b2a Inventory V2 - Added ItemSlot Structures 2014-12-05 19:35:30 -05:00
877 changed files with 88092 additions and 155056 deletions
+4 -10
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@@ -1,17 +1,11 @@
language: cpp language: cpp
compiler: gcc compiler: gcc
sudo: false before_install:
addons: - sudo apt-get update -qq
apt: - sudo apt-get install -y libmysqlclient-dev libperl-dev libboost-dev liblua5.1-0-dev zlib1g-dev
packages:
- libmysqlclient-dev
- libperl-dev
- libboost-dev
- liblua5.1-0-dev
- zlib1g-dev
script: script:
- cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON - cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON
- make -j8 - make
- ./bin/tests - ./bin/tests
branches: branches:
only: only:
+1 -7
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@@ -30,7 +30,6 @@
#EQEMU_BUILD_LUA #EQEMU_BUILD_LUA
#EQEMU_SANITIZE_LUA_LIBS #EQEMU_SANITIZE_LUA_LIBS
#EQEMU_BUILD_CLIENT_FILES #EQEMU_BUILD_CLIENT_FILES
#EQEMU_USE_MAP_MMFS
#EQEMU_MAP_DIR #EQEMU_MAP_DIR
#We set a fairly new version (as of 2013) because I found finding perl was a bit... buggy on older ones #We set a fairly new version (as of 2013) because I found finding perl was a bit... buggy on older ones
@@ -276,11 +275,6 @@ IF(EQEMU_BUILD_LUA)
ADD_DEFINITIONS(-DLUA_EQEMU) ADD_DEFINITIONS(-DLUA_EQEMU)
ENDIF(EQEMU_BUILD_LUA) ENDIF(EQEMU_BUILD_LUA)
OPTION(EQEMU_USE_MAP_MMFS "Create and use Zone Map MMF files." OFF)
IF(EQEMU_USE_MAP_MMFS)
ADD_DEFINITIONS(-DUSE_MAP_MMFS)
ENDIF(EQEMU_USE_MAP_MMFS)
SET(EQEMU_MAP_DIR "./Maps" CACHE STRING "The dir that maps, water maps, and paths are located in.") SET(EQEMU_MAP_DIR "./Maps" CACHE STRING "The dir that maps, water maps, and paths are located in.")
ADD_DEFINITIONS(-DEQDEBUG=${EQEMU_DEBUG_LEVEL}) ADD_DEFINITIONS(-DEQDEBUG=${EQEMU_DEBUG_LEVEL})
@@ -331,7 +325,7 @@ IF(EQEMU_BUILD_LUA)
ENDIF(EQEMU_SANITIZE_LUA_LIBS) ENDIF(EQEMU_SANITIZE_LUA_LIBS)
ENDIF(EQEMU_BUILD_LUA) ENDIF(EQEMU_BUILD_LUA)
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_INCLUDE_DIRS}" "${MySQL_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/common/glm") INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_INCLUDE_DIRS}" "${MySQL_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/common/glm/glm")
IF(EQEMU_BUILD_LUA) IF(EQEMU_BUILD_LUA)
ADD_SUBDIRECTORY(luabind) ADD_SUBDIRECTORY(luabind)
+33 -39
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@@ -1,59 +1,53 @@
# EQEmulator Core Server EQEmu
|Travis CI (Linux)|Appveyor (Windows) | ===
|:---:|:---:|
|[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server) |[![Windows CI](https://ci.appveyor.com/api/projects/status/d0cvokm7u732v8vl/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server/branch/master) |
*** [![Build Status](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server)
**EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++** Overview
* MySQL/MariaDB is used as the database engine (over 200+ tables) ---
* Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
* Open source database (Project EQ) has content up to expansion GoD (included in server installs)
* Game server environments and databases can be heavily customized to create all new experiences
* Hundreds of Quests/events created and maintained by Project EQ
## Server Installs EQEmu is a custom server implementation for EverQuest
||Windows|Linux|
|:---:|:---:|:---:|
|**Install Count**|![Windows Install Count](http://analytics.akkadius.com/?install_count&windows_count)|![Linux Install Count](http://analytics.akkadius.com/?install_count&linux_count)|
### > Windows
* [Easy Install](http://wiki.eqemulator.org/p?Akkas_PEQ_Server_Installer&frm=Main#from-scratch-installation-instructions-windows)
* [Advanced Setup](http://wiki.eqemulator.org/p?Complete_Windows-based_Server_Setup_Guide)
### > Debian/Ubuntu Dependencies
---
> wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh For Windows: http://eqemu.github.io
### > CentOS/Fedora Login Server dependencies for Windows/Linux/OSX: http://eqemu.github.io
> curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh For Debian based distros (adjust to your local flavor):
## Supported Clients - libmysqlclient-dev
- libperl-dev
- liblua5.1-0-dev (5.2 should work as well)
- libboost-dev
|Titanium Edition|Secrets of Faydwer|Seeds of Destruction|Underfoot|Rain of Fear| Further instructions on building the source can be found on the
|:---:|:---:|:---:|:---:|:---:| [wiki](http://wiki.eqemulator.org/i?M=Wiki).
|<img src="http://i.imgur.com/hrwDxoM.jpg" height="150">|<img src="http://i.imgur.com/cRDW5tn.png" height="150">|<img src="http://i.imgur.com/V48kuVn.jpg" height="150">|<img src="http://i.imgur.com/IJQ0XMa.jpg" height="150">|<img src="http://i.imgur.com/OMpHkKa.png" height="100">|
## Bug Reports <img src="http://i.imgur.com/daf1Vjw.png" height="20"> Bug reports
* Please use the [issue tracker](https://github.com/EQEmu/Server/issues) provided by GitHub to send us bug ---
Please use the [issue tracker](https://github.com/EQEmu/Server/issues) provided by GitHub to send us bug
reports or feature requests. reports or feature requests.
* The [EQEmu Forums](http://www.eqemulator.org/forums/) are also a place to submit and get help with bugs.
## Contributions <img src="http://image.flaticon.com/icons/png/512/25/25231.png" width="20"> The [EQEmu Forums](http://www.eqemulator.org/forums/) also have forums to submit
bugs/get help with bugs.
* The preferred way to contribute is to fork the repo and submit a pull request on Contributions
---
The preferred way to contribute is to fork the repo and submit a pull request on
GitHub. If you need help with your changes, you can always post on the forums or GitHub. If you need help with your changes, you can always post on the forums or
try Discord. You can also post unified diffs (`git diff` should do the trick) on the try IRC. You can also post unified diffs (`git diff` should do the trick) on the
[Server Code Submissions](http://www.eqemulator.org/forums/forumdisplay.php?f=669) [Server Code Submissions](http://www.eqemulator.org/forums/forumdisplay.php?f=669)
forum, although pull requests will be much quicker and easier on all parties. forum, although pull requests will be much quicker and easier on all parties.
## Contact <img src="http://gamerescape.com/wp-content/uploads/2015/06/discord.png" height="20"> Contact
- Discord Channel: https://discord.gg/QHsm7CD
- **User Discord Channel**: `#general`
- **Developer Discord Channel**: `#eqemucoders`
Resources
--- ---
- **User IRC Channel**: `#eqemu` on `irc.eqemulator.net`
- **Developer IRC Channel**: `#eqemucoders` on `irc.eqemulator.net`
- [EQEmulator Forums](http://www.eqemulator.org/forums) - [EQEmulator Forums](http://www.eqemulator.org/forums)
- [EQEmulator Wiki](http://wiki.eqemulator.org/i?M=Wiki) - [EQEmulator Wiki](http://wiki.eqemulator.org/i?M=Wiki)
+121 -996
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+22 -59
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@@ -17,9 +17,7 @@
*/ */
#include <stdio.h> #include <stdio.h>
#include "../../common/debug.h"
#include "../../common/eqemu_logsys.h"
#include "../../common/global_define.h"
#include "../../common/shareddb.h" #include "../../common/shareddb.h"
#include "../../common/eqemu_config.h" #include "../../common/eqemu_config.h"
#include "../../common/platform.h" #include "../../common/platform.h"
@@ -27,55 +25,47 @@
#include "../../common/rulesys.h" #include "../../common/rulesys.h"
#include "../../common/string_util.h" #include "../../common/string_util.h"
EQEmuLogSys Log;
void ExportSpells(SharedDatabase *db); void ExportSpells(SharedDatabase *db);
void ExportSkillCaps(SharedDatabase *db); void ExportSkillCaps(SharedDatabase *db);
void ExportBaseData(SharedDatabase *db); void ExportBaseData(SharedDatabase *db);
void ExportDBStrings(SharedDatabase *db);
int main(int argc, char **argv) { int main(int argc, char **argv) {
RegisterExecutablePlatform(ExePlatformClientExport); RegisterExecutablePlatform(ExePlatformClientExport);
Log.LoadLogSettingsDefaults();
set_exception_handler(); set_exception_handler();
Log.Out(Logs::General, Logs::Status, "Client Files Export Utility"); LogFile->write(EQEMuLog::Status, "Client Files Export Utility");
if(!EQEmuConfig::LoadConfig()) { if(!EQEmuConfig::LoadConfig()) {
Log.Out(Logs::General, Logs::Error, "Unable to load configuration file."); LogFile->write(EQEMuLog::Error, "Unable to load configuration file.");
return 1; return 1;
} }
auto Config = EQEmuConfig::get(); const EQEmuConfig *config = EQEmuConfig::get();
if(!load_log_settings(config->LogSettingsFile.c_str())) {
LogFile->write(EQEMuLog::Error, "Warning: unable to read %s.", config->LogSettingsFile.c_str());
}
SharedDatabase database; SharedDatabase database;
Log.Out(Logs::General, Logs::Status, "Connecting to database..."); LogFile->write(EQEMuLog::Status, "Connecting to database...");
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(), if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) { config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a " LogFile->write(EQEMuLog::Error, "Unable to connect to the database, cannot continue without a "
"database connection"); "database connection");
return 1; return 1;
} }
/* Register Log System and Settings */
database.LoadLogSettings(Log.log_settings);
Log.StartFileLogs();
ExportSpells(&database); ExportSpells(&database);
ExportSkillCaps(&database); ExportSkillCaps(&database);
ExportBaseData(&database); ExportBaseData(&database);
ExportDBStrings(&database);
Log.CloseFileLogs();
return 0; return 0;
} }
void ExportSpells(SharedDatabase *db) { void ExportSpells(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Exporting Spells..."); LogFile->write(EQEMuLog::Status, "Exporting Spells...");
FILE *f = fopen("export/spells_us.txt", "w"); FILE *f = fopen("export/spells_us.txt", "w");
if(!f) { if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open export/spells_us.txt to write, skipping."); LogFile->write(EQEMuLog::Error, "Unable to open export/spells_us.txt to write, skipping.");
return; return;
} }
@@ -99,6 +89,7 @@ void ExportSpells(SharedDatabase *db) {
fprintf(f, "%s\n", line.c_str()); fprintf(f, "%s\n", line.c_str());
} }
} else { } else {
LogFile->write(EQEMuLog::Error, "Error in ExportSpells query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
} }
fclose(f); fclose(f);
@@ -112,6 +103,7 @@ bool SkillUsable(SharedDatabase *db, int skill_id, int class_id) {
class_id, skill_id); class_id, skill_id);
auto results = db->QueryDatabase(query); auto results = db->QueryDatabase(query);
if(!results.Success()) { if(!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error in skill_usable query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
return false; return false;
} }
@@ -131,6 +123,7 @@ int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level) {
class_id, skill_id, level); class_id, skill_id, level);
auto results = db->QueryDatabase(query); auto results = db->QueryDatabase(query);
if (!results.Success()) { if (!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error in get_skill query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
return 0; return 0;
} }
@@ -142,11 +135,11 @@ int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level) {
} }
void ExportSkillCaps(SharedDatabase *db) { void ExportSkillCaps(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Exporting Skill Caps..."); LogFile->write(EQEMuLog::Status, "Exporting Skill Caps...");
FILE *f = fopen("export/SkillCaps.txt", "w"); FILE *f = fopen("export/SkillCaps.txt", "w");
if(!f) { if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open export/SkillCaps.txt to write, skipping."); LogFile->write(EQEMuLog::Error, "Unable to open export/SkillCaps.txt to write, skipping.");
return; return;
} }
@@ -171,11 +164,11 @@ void ExportSkillCaps(SharedDatabase *db) {
} }
void ExportBaseData(SharedDatabase *db) { void ExportBaseData(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Exporting Base Data..."); LogFile->write(EQEMuLog::Status, "Exporting Base Data...");
FILE *f = fopen("export/BaseData.txt", "w"); FILE *f = fopen("export/BaseData.txt", "w");
if(!f) { if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open export/BaseData.txt to write, skipping."); LogFile->write(EQEMuLog::Error, "Unable to open export/BaseData.txt to write, skipping.");
return; return;
} }
@@ -196,38 +189,8 @@ void ExportBaseData(SharedDatabase *db) {
fprintf(f, "%s\n", line.c_str()); fprintf(f, "%s\n", line.c_str());
} }
} } else {
LogFile->write(EQEMuLog::Error, "Error in ExportBaseData query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
fclose(f);
}
void ExportDBStrings(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Exporting DB Strings...");
FILE *f = fopen("export/dbstr_us.txt", "w");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open export/dbstr_us.txt to write, skipping.");
return;
}
fprintf(f, "Major^Minor^String(New)\n");
const std::string query = "SELECT * FROM db_str ORDER BY id, type";
auto results = db->QueryDatabase(query);
if(results.Success()) {
for(auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for(unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if(rowIndex != 0)
line.push_back('^');
if(row[rowIndex] != nullptr) {
line += row[rowIndex];
}
}
fprintf(f, "%s\n", line.c_str());
}
} }
fclose(f); fclose(f);
+21 -108
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@@ -16,8 +16,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "../../common/eqemu_logsys.h" #include "../../common/debug.h"
#include "../../common/global_define.h"
#include "../../common/shareddb.h" #include "../../common/shareddb.h"
#include "../../common/eqemu_config.h" #include "../../common/eqemu_config.h"
#include "../../common/platform.h" #include "../../common/platform.h"
@@ -25,44 +24,37 @@
#include "../../common/rulesys.h" #include "../../common/rulesys.h"
#include "../../common/string_util.h" #include "../../common/string_util.h"
EQEmuLogSys Log;
void ImportSpells(SharedDatabase *db); void ImportSpells(SharedDatabase *db);
void ImportSkillCaps(SharedDatabase *db); void ImportSkillCaps(SharedDatabase *db);
void ImportBaseData(SharedDatabase *db); void ImportBaseData(SharedDatabase *db);
void ImportDBStrings(SharedDatabase *db);
int main(int argc, char **argv) { int main(int argc, char **argv) {
RegisterExecutablePlatform(ExePlatformClientImport); RegisterExecutablePlatform(ExePlatformClientImport);
Log.LoadLogSettingsDefaults();
set_exception_handler(); set_exception_handler();
Log.Out(Logs::General, Logs::Status, "Client Files Import Utility"); LogFile->write(EQEMuLog::Status, "Client Files Import Utility");
if(!EQEmuConfig::LoadConfig()) { if(!EQEmuConfig::LoadConfig()) {
Log.Out(Logs::General, Logs::Error, "Unable to load configuration file."); LogFile->write(EQEMuLog::Error, "Unable to load configuration file.");
return 1; return 1;
} }
auto Config = EQEmuConfig::get(); const EQEmuConfig *config = EQEmuConfig::get();
if(!load_log_settings(config->LogSettingsFile.c_str())) {
LogFile->write(EQEMuLog::Error, "Warning: unable to read %s.", config->LogSettingsFile.c_str());
}
SharedDatabase database; SharedDatabase database;
Log.Out(Logs::General, Logs::Status, "Connecting to database..."); LogFile->write(EQEMuLog::Status, "Connecting to database...");
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(), if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) { config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a " LogFile->write(EQEMuLog::Error, "Unable to connect to the database, cannot continue without a "
"database connection"); "database connection");
return 1; return 1;
} }
database.LoadLogSettings(Log.log_settings);
Log.StartFileLogs();
ImportSpells(&database); ImportSpells(&database);
ImportSkillCaps(&database); ImportSkillCaps(&database);
ImportBaseData(&database); ImportBaseData(&database);
ImportDBStrings(&database);
Log.CloseFileLogs();
return 0; return 0;
} }
@@ -72,35 +64,18 @@ int GetSpellColumns(SharedDatabase *db) {
const std::string query = "DESCRIBE spells_new"; const std::string query = "DESCRIBE spells_new";
auto results = db->QueryDatabase(query); auto results = db->QueryDatabase(query);
if(!results.Success()) { if(!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error in GetSpellColumns query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
return 0; return 0;
} }
return results.RowCount(); return results.RowCount();
} }
bool IsStringField(int i) {
switch(i)
{
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
return true;
break;
default:
return false;
}
}
void ImportSpells(SharedDatabase *db) { void ImportSpells(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Importing Spells..."); LogFile->write(EQEMuLog::Status, "Importing Spells...");
FILE *f = fopen("import/spells_us.txt", "r"); FILE *f = fopen("import/spells_us.txt", "r");
if(!f) { if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open import/spells_us.txt to read, skipping."); LogFile->write(EQEMuLog::Error, "Unable to open import/spells_us.txt to read, skipping.");
return; return;
} }
@@ -133,12 +108,7 @@ void ImportSpells(SharedDatabase *db) {
sql += "'"; sql += "'";
} }
if(split[i].compare("") == 0 && !IsStringField(i)) {
sql += "0";
}
else {
sql += split[i]; sql += split[i];
}
sql += "'"; sql += "'";
} }
@@ -153,12 +123,7 @@ void ImportSpells(SharedDatabase *db) {
sql += "'"; sql += "'";
} }
if(split[i].compare("") == 0 && !IsStringField(i)) {
sql += "0";
} else {
sql += split[i]; sql += split[i];
}
sql += "'"; sql += "'";
} }
@@ -173,23 +138,23 @@ void ImportSpells(SharedDatabase *db) {
spells_imported++; spells_imported++;
if(spells_imported % 1000 == 0) { if(spells_imported % 1000 == 0) {
Log.Out(Logs::General, Logs::Status, "%d spells imported.", spells_imported); LogFile->write(EQEMuLog::Status, "%d spells imported.", spells_imported);
} }
} }
if(spells_imported % 1000 != 0) { if(spells_imported % 1000 != 0) {
Log.Out(Logs::General, Logs::Status, "%d spells imported.", spells_imported); LogFile->write(EQEMuLog::Status, "%d spells imported.", spells_imported);
} }
fclose(f); fclose(f);
} }
void ImportSkillCaps(SharedDatabase *db) { void ImportSkillCaps(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Importing Skill Caps..."); LogFile->write(EQEMuLog::Status, "Importing Skill Caps...");
FILE *f = fopen("import/SkillCaps.txt", "r"); FILE *f = fopen("import/SkillCaps.txt", "r");
if(!f) { if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open import/SkillCaps.txt to read, skipping."); LogFile->write(EQEMuLog::Error, "Unable to open import/SkillCaps.txt to read, skipping.");
return; return;
} }
@@ -204,6 +169,7 @@ void ImportSkillCaps(SharedDatabase *db) {
continue; continue;
} }
int class_id, skill_id, level, cap; int class_id, skill_id, level, cap;
class_id = atoi(split[0].c_str()); class_id = atoi(split[0].c_str());
skill_id = atoi(split[1].c_str()); skill_id = atoi(split[1].c_str());
@@ -220,11 +186,11 @@ void ImportSkillCaps(SharedDatabase *db) {
} }
void ImportBaseData(SharedDatabase *db) { void ImportBaseData(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Importing Base Data..."); LogFile->write(EQEMuLog::Status, "Importing Base Data...");
FILE *f = fopen("import/BaseData.txt", "r"); FILE *f = fopen("import/BaseData.txt", "r");
if(!f) { if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open import/BaseData.txt to read, skipping."); LogFile->write(EQEMuLog::Error, "Unable to open import/BaseData.txt to read, skipping.");
return; return;
} }
@@ -263,56 +229,3 @@ void ImportBaseData(SharedDatabase *db) {
fclose(f); fclose(f);
} }
void ImportDBStrings(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Importing DB Strings...");
FILE *f = fopen("import/dbstr_us.txt", "r");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open import/dbstr_us.txt to read, skipping.");
return;
}
std::string delete_sql = "DELETE FROM db_str";
db->QueryDatabase(delete_sql);
char buffer[2048];
bool first = true;
while(fgets(buffer, 2048, f)) {
if(first) {
first = false;
continue;
}
for(int i = 0; i < 2048; ++i) {
if(buffer[i] == '\n') {
buffer[i] = 0;
break;
}
}
auto split = SplitString(buffer, '^');
if(split.size() < 2) {
continue;
}
std::string sql;
int id, type;
std::string value;
id = atoi(split[0].c_str());
type = atoi(split[1].c_str());
if(split.size() >= 3) {
value = ::EscapeString(split[2]);
}
sql = StringFormat("INSERT INTO db_str(id, type, value) VALUES(%u, %u, '%s')",
id, type, value.c_str());
db->QueryDatabase(sql);
}
fclose(f);
}
+19 -22
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@@ -21,12 +21,6 @@ IF(MYSQL_ROOT)
NAMES mysql.h NAMES mysql.h
PATHS ${MYSQL_ROOT}/include PATHS ${MYSQL_ROOT}/include
PATH_SUFFIXES mysql PATH_SUFFIXES mysql
NO_DEFAULT_PATH
NO_SYSTEM_ENVIRONMENT_PATH
)
FIND_PATH(MySQL_INCLUDE_DIR
NAMES mysql.h
PATH_SUFFIXES mysql
) )
ELSE(MYSQL_ROOT) ELSE(MYSQL_ROOT)
FIND_PATH(MySQL_INCLUDE_DIR FIND_PATH(MySQL_INCLUDE_DIR
@@ -36,46 +30,49 @@ ELSE(MYSQL_ROOT)
ENDIF(MYSQL_ROOT) ENDIF(MYSQL_ROOT)
# Library # Library
SET(MySQL_NAMES libmysql) SET(MySQL_NAMES mysqlclient_r mysqlclient)
IF(MYSQL_ROOT) IF(MYSQL_ROOT)
FIND_LIBRARY(MySQL_LIBRARY FIND_LIBRARY(MySQL_LIBRARY_DEBUG
NAMES ${MySQL_NAMES} NAMES ${MySQL_NAMES}
PATHS ${MYSQL_ROOT}/lib PATHS ${MYSQL_ROOT}/lib/debug /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
PATH_SUFFIXES mysql PATH_SUFFIXES mysql
NO_DEFAULT_PATH
NO_SYSTEM_ENVIRONMENT_PATH
) )
FIND_LIBRARY(MySQL_LIBRARY FIND_LIBRARY(MySQL_LIBRARY_RELEASE
NAMES ${MySQL_NAMES} NAMES ${MySQL_NAMES}
PATHS ${MYSQL_ROOT}/lib /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
PATH_SUFFIXES mysql PATH_SUFFIXES mysql
) )
ELSE(MYSQL_ROOT) ELSE(MYSQL_ROOT)
FIND_LIBRARY(MySQL_LIBRARY FIND_LIBRARY(MySQL_LIBRARY_DEBUG
NAMES ${MySQL_NAMES} mysqlclient_r mysqlclient NAMES ${MySQL_NAMES}
PATHS /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
PATH_SUFFIXES mysql
)
FIND_LIBRARY(MySQL_LIBRARY_RELEASE
NAMES ${MySQL_NAMES}
PATHS /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64 PATHS /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
PATH_SUFFIXES mysql PATH_SUFFIXES mysql
) )
ENDIF(MYSQL_ROOT) ENDIF(MYSQL_ROOT)
IF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY) IF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY_DEBUG AND MySQL_LIBRARY_RELEASE)
SET(MySQL_FOUND TRUE) SET(MySQL_FOUND TRUE)
SET( MySQL_LIBRARIES ${MySQL_LIBRARY} ) SET( MySQL_LIBRARIES ${MySQL_LIBRARY_DEBUG} ${MySQL_LIBRARY_RELEASE} )
ELSE (MySQL_INCLUDE_DIR AND MySQL_LIBRARY) ELSE (MySQL_INCLUDE_DIR AND MySQL_LIBRARY_DEBUG AND MySQL_LIBRARY_RELEASE)
SET(MySQL_FOUND FALSE) SET(MySQL_FOUND FALSE)
SET( MySQL_LIBRARIES ) SET( MySQL_LIBRARIES )
ENDIF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY) ENDIF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY_DEBUG AND MySQL_LIBRARY_RELEASE)
# handle the QUIETLY and REQUIRED arguments and set MySQL_FOUND to TRUE if # handle the QUIETLY and REQUIRED arguments and set MySQL_FOUND to TRUE if
# all listed variables are TRUE # all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs) INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(MySQL DEFAULT_MSG MySQL_LIBRARY MySQL_INCLUDE_DIR) FIND_PACKAGE_HANDLE_STANDARD_ARGS(MySQL DEFAULT_MSG MySQL_LIBRARY_DEBUG MySQL_LIBRARY_RELEASE MySQL_INCLUDE_DIR)
IF(MySQL_FOUND) IF(MySQL_FOUND)
SET( MySQL_LIBRARY_RELEASE ${MySQL_LIBRARY} ) SET( MySQL_LIBRARIES ${MySQL_LIBRARY_DEBUG} ${MySQL_LIBRARY_RELEASE} )
SET( MySQL_LIBRARY_DEBUG ${MySQL_LIBRARY} )
SET( MySQL_LIBRARIES ${MySQL_LIBRARY_RELEASE} ${MySQL_LIBRARY_DEBUG} )
ELSE(MySQL_FOUND) ELSE(MySQL_FOUND)
SET( MySQL_LIBRARIES ) SET( MySQL_LIBRARIES )
ENDIF(MySQL_FOUND) ENDIF(MySQL_FOUND)
+61 -75
View File
@@ -8,23 +8,17 @@ SET(common_sources
crc16.cpp crc16.cpp
crc32.cpp crc32.cpp
database.cpp database.cpp
database_conversions.cpp
database_instances.cpp
dbcore.cpp dbcore.cpp
deity.cpp debug.cpp
emu_constants.cpp
emu_legacy.cpp
emu_limits.cpp
emu_opcodes.cpp emu_opcodes.cpp
emu_tcp_connection.cpp emu_tcp_connection.cpp
emu_tcp_server.cpp emu_tcp_server.cpp
emu_versions.cpp eq_dictionary.cpp
eqdb.cpp eqdb.cpp
eqdb_res.cpp eqdb_res.cpp
eqemu_exception.cpp eqemu_exception.cpp
eqemu_config.cpp eqemu_config.cpp
eqemu_logsys.cpp eqemu_error.cpp
eq_limits.cpp
eq_packet.cpp eq_packet.cpp
eq_stream.cpp eq_stream.cpp
eq_stream_factory.cpp eq_stream_factory.cpp
@@ -37,13 +31,13 @@ SET(common_sources
guilds.cpp guilds.cpp
ipc_mutex.cpp ipc_mutex.cpp
item.cpp item.cpp
item_base.cpp logsys.cpp
light_source.cpp logsys_eqemu.cpp
md5.cpp md5.cpp
memory_buffer.cpp
memory_mapped_file.cpp memory_mapped_file.cpp
misc.cpp misc.cpp
misc_functions.cpp misc_functions.cpp
moremath.cpp
mutex.cpp mutex.cpp
mysql_request_result.cpp mysql_request_result.cpp
mysql_request_row.cpp mysql_request_row.cpp
@@ -59,7 +53,6 @@ SET(common_sources
races.cpp races.cpp
rdtsc.cpp rdtsc.cpp
rulesys.cpp rulesys.cpp
say_link.cpp
serverinfo.cpp serverinfo.cpp
shareddb.cpp shareddb.cpp
skills.cpp skills.cpp
@@ -68,26 +61,20 @@ SET(common_sources
struct_strategy.cpp struct_strategy.cpp
tcp_connection.cpp tcp_connection.cpp
tcp_server.cpp tcp_server.cpp
textures.cpp
timeoutmgr.cpp timeoutmgr.cpp
timer.cpp timer.cpp
unix.cpp unix.cpp
worldconn.cpp worldconn.cpp
xml_parser.cpp xml_parser.cpp
platform.cpp platform.cpp
patches/client62.cpp
patches/patches.cpp patches/patches.cpp
patches/sod.cpp patches/sod.cpp
patches/sod_limits.cpp
patches/sof.cpp patches/sof.cpp
patches/sof_limits.cpp
patches/rof.cpp patches/rof.cpp
patches/rof_limits.cpp
patches/rof2.cpp patches/rof2.cpp
patches/rof2_limits.cpp
patches/titanium.cpp patches/titanium.cpp
patches/titanium_limits.cpp patches/underfoot.cpp
patches/uf.cpp
patches/uf_limits.cpp
SocketLib/Base64.cpp SocketLib/Base64.cpp
SocketLib/File.cpp SocketLib/File.cpp
SocketLib/HttpdCookies.cpp SocketLib/HttpdCookies.cpp
@@ -111,6 +98,7 @@ SET(common_headers
base_packet.h base_packet.h
base_data.h base_data.h
bodytypes.h bodytypes.h
breakdowns.h
classes.h classes.h
condition.h condition.h
crash.h crash.h
@@ -119,24 +107,21 @@ SET(common_headers
data_verification.h data_verification.h
database.h database.h
dbcore.h dbcore.h
debug.h
deity.h deity.h
emu_constants.h
emu_legacy.h
emu_limits.h
emu_opcodes.h emu_opcodes.h
emu_oplist.h emu_oplist.h
emu_tcp_connection.h emu_tcp_connection.h
emu_tcp_server.h emu_tcp_server.h
emu_versions.h
eq_constants.h eq_constants.h
eq_dictionary.h
eq_packet_structs.h eq_packet_structs.h
eqdb.h eqdb.h
eqdb_res.h eqdb_res.h
eqemu_exception.h eqemu_exception.h
eqemu_config.h eqemu_config.h
eqemu_config_elements.h eqemu_config_elements.h
eqemu_logsys.h eqemu_error.h
eq_limits.h
eq_packet.h eq_packet.h
eq_stream.h eq_stream.h
eq_stream_factory.h eq_stream_factory.h
@@ -152,23 +137,23 @@ SET(common_headers
features.h features.h
fixed_memory_hash_set.h fixed_memory_hash_set.h
fixed_memory_variable_hash_set.h fixed_memory_variable_hash_set.h
global_define.h
guild_base.h guild_base.h
guilds.h guilds.h
ipc_mutex.h ipc_mutex.h
item.h item.h
item_base.h
item_fieldlist.h item_fieldlist.h
item_struct.h
languages.h languages.h
light_source.h
linked_list.h linked_list.h
logsys.h
logtypes.h
loottable.h loottable.h
mail_oplist.h mail_oplist.h
md5.h md5.h
memory_buffer.h
memory_mapped_file.h memory_mapped_file.h
misc.h misc.h
misc_functions.h misc_functions.h
moremath.h
mutex.h mutex.h
mysql_request_result.h mysql_request_result.h
mysql_request_row.h mysql_request_row.h
@@ -188,7 +173,6 @@ SET(common_headers
rdtsc.h rdtsc.h
rulesys.h rulesys.h
ruletypes.h ruletypes.h
say_link.h
seperator.h seperator.h
serverinfo.h serverinfo.h
servertalk.h servertalk.h
@@ -200,7 +184,6 @@ SET(common_headers
tcp_basic_server.h tcp_basic_server.h
tcp_connection.h tcp_connection.h
tcp_server.h tcp_server.h
textures.h
timeoutmgr.h timeoutmgr.h
timer.h timer.h
types.h types.h
@@ -210,42 +193,46 @@ SET(common_headers
worldconn.h worldconn.h
xml_parser.h xml_parser.h
zone_numbers.h zone_numbers.h
patches/client62.h
patches/client62_constants.h
patches/client62_itemfields.h
patches/client62_ops.h
patches/client62_structs.h
patches/patches.h patches/patches.h
patches/sod.h patches/sod.h
# patches/sod_itemfields.h patches/sod_constants.h
patches/sod_limits.h patches/sod_itemfields.h
patches/sod_ops.h patches/sod_ops.h
patches/sod_structs.h patches/sod_structs.h
patches/sof.h patches/sof.h
# patches/sof_itemfields.h patches/sof_constants.h
patches/sof_limits.h patches/sof_itemfields.h
# patches/sof_opcode_list.h patches/sof_opcode_list.h
patches/sof_ops.h patches/sof_ops.h
patches/sof_structs.h patches/sof_structs.h
patches/ss_declare.h patches/ss_declare.h
patches/ss_define.h patches/ss_define.h
patches/ss_register.h patches/ss_register.h
patches/rof.h patches/rof.h
# patches/rof_itemfields.h patches/rof_constants.h
patches/rof_limits.h patches/rof_itemfields.h
patches/rof_ops.h patches/rof_ops.h
patches/rof_structs.h patches/rof_structs.h
patches/rof2.h patches/rof2.h
# patches/rof2_itemfields.h patches/rof2_constants.h
patches/rof2_limits.h patches/rof2_itemfields.h
patches/rof2_ops.h patches/rof2_ops.h
patches/rof2_structs.h patches/rof2_structs.h
patches/titanium.h patches/titanium.h
# patches/titanium_itemfields_a.h patches/titanium_constants.h
# patches/titanium_itemfields_b.h patches/titanium_itemfields.h
patches/titanium_limits.h
patches/titanium_ops.h patches/titanium_ops.h
patches/titanium_structs.h patches/titanium_structs.h
patches/uf.h patches/underfoot.h
# patches/uf_itemfields.h patches/underfoot_constants.h
patches/uf_limits.h patches/underfoot_itemfields.h
patches/uf_ops.h patches/underfoot_ops.h
patches/uf_structs.h patches/underfoot_structs.h
SocketLib/Base64.h SocketLib/Base64.h
SocketLib/File.h SocketLib/File.h
SocketLib/HttpdCookies.h SocketLib/HttpdCookies.h
@@ -264,55 +251,54 @@ SET(common_headers
) )
SOURCE_GROUP(Patches FILES SOURCE_GROUP(Patches FILES
patches/client62.h
patches/client62_itemfields.h
patches/client62_ops.h
patches/client62_constants.h
patches/client62_structs.h
patches/patches.h patches/patches.h
patches/sod.h patches/sod.h
# patches/sod_itemfields.h patches/sod_itemfields.h
patches/sod_limits.h
patches/sod_ops.h patches/sod_ops.h
patches/sod_constants.h
patches/sod_structs.h patches/sod_structs.h
patches/sof.h patches/sof.h
# patches/sof_itemfields.h patches/sof_itemfields.h
patches/sof_limits.h patches/sof_opcode_list.h
# patches/sof_opcode_list.h
patches/sof_ops.h patches/sof_ops.h
patches/sof_constants.h
patches/sof_structs.h patches/sof_structs.h
patches/ss_declare.h patches/ss_declare.h
patches/ss_define.h patches/ss_define.h
patches/ss_register.h patches/ss_register.h
patches/rof.h patches/rof.h
# patches/rof_itemfields.h patches/rof_itemfields.h
patches/rof_limits.h
patches/rof_ops.h patches/rof_ops.h
patches/rof_constants.h
patches/rof_structs.h patches/rof_structs.h
patches/rof2.h patches/rof2.h
# patches/rof2_itemfields.h patches/rof2_itemfields.h
patches/rof2_limits.h
patches/rof2_ops.h patches/rof2_ops.h
patches/rof2_constants.h
patches/rof2_structs.h patches/rof2_structs.h
patches/titanium.h patches/titanium.h
# patches/titanium_itemfields_a.h patches/titanium_itemfields.h
# patches/titanium_itemfields_b.h
patches/titanium_limits.h
patches/titanium_ops.h patches/titanium_ops.h
patches/titanium_constants.h
patches/titanium_structs.h patches/titanium_structs.h
patches/uf.h patches/underfoot.h
# patches/uf_itemfields.h patches/underfoot_itemfields.h
patches/uf_limits.h patches/underfoot_ops.h
patches/uf_ops.h patches/underfoot_constants.h
patches/uf_structs.h patches/underfoot_structs.h
patches/client62.cpp
patches/patches.cpp patches/patches.cpp
patches/sod.cpp patches/sod.cpp
patches/sod_limits.cpp
patches/sof.cpp patches/sof.cpp
patches/sof_limits.cpp
patches/rof.cpp patches/rof.cpp
patches/rof_limits.cpp
patches/rof2.cpp patches/rof2.cpp
patches/rof2_limits.cpp
patches/titanium.cpp patches/titanium.cpp
patches/titanium_limits.cpp patches/underfoot.cpp
patches/uf.cpp
patches/uf_limits.cpp
) )
SOURCE_GROUP(SocketLib FILES SOURCE_GROUP(SocketLib FILES
@@ -362,7 +348,7 @@ ADD_LIBRARY(common ${common_sources} ${common_headers})
IF(UNIX) IF(UNIX)
ADD_DEFINITIONS(-fPIC) ADD_DEFINITIONS(-fPIC)
SET_SOURCE_FILES_PROPERTIES("SocketLib/Mime.cpp" PROPERTY COMPILE_FLAGS -Wno-unused-result) SET_SOURCE_FILES_PROPERTIES("SocketLib/Mime.cpp" PROPERTY COMPILE_FLAGS -Wno-unused-result)
SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/rof2.cpp" "patches/uf.cpp" PROPERTIES COMPILE_FLAGS -O0) SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/rof2.cpp" "patches/underfoot.cpp" PROPERTIES COMPILE_FLAGS -O0)
ENDIF(UNIX) ENDIF(UNIX)
+1 -1
View File
@@ -40,7 +40,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef _WIN32 #ifdef _WIN32
#pragma warning(disable:4786) #pragma warning(disable:4786)
#endif #endif
#include "../global_define.h" #include "../debug.h"
#include <stdio.h> #include <stdio.h>
#include <string> #include <string>
#include <stdarg.h> #include <stdarg.h>
+1 -1
View File
@@ -26,7 +26,7 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/ */
#include "../global_define.h" #include "../debug.h"
#ifdef _WIN32 #ifdef _WIN32
#pragma warning(disable:4786) #pragma warning(disable:4786)
#endif #endif
+2 -1
View File
@@ -28,7 +28,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef _WIN32 #ifdef _WIN32
#pragma warning(disable:4786) #pragma warning(disable:4786)
#endif #endif
#include "../global_define.h" #include "../debug.h"
#include "Utility.h" #include "Utility.h"
#include "HttpdCookies.h" #include "HttpdCookies.h"
#include "HttpdForm.h" #include "HttpdForm.h"
@@ -194,6 +194,7 @@ void HttpdSocket::OnHeaderComplete()
void HttpdSocket::OnData(const char *p,size_t l) void HttpdSocket::OnData(const char *p,size_t l)
{ {
//printf("Got %d bytes: %.*s\n", l, l, p);
if (m_file) if (m_file)
{ {
m_file -> fwrite(p,1,l); m_file -> fwrite(p,1,l);
+2
View File
@@ -110,6 +110,7 @@ size_t MemFile::fread(char *ptr, size_t size, size_t nmemb)
size_t sz = size * nmemb; size_t sz = size * nmemb;
if (p + sz < BLOCKSIZE) if (p + sz < BLOCKSIZE)
{ {
//printf("Read @ %d(%d). %d bytes. (%c)\n", m_read_ptr, p, sz, *(m_current_read -> data + p));
memcpy(ptr, m_current_read -> data + p, sz); memcpy(ptr, m_current_read -> data + p, sz);
m_read_ptr += sz; m_read_ptr += sz;
} }
@@ -141,6 +142,7 @@ size_t MemFile::fwrite(const char *ptr, size_t size, size_t nmemb)
size_t sz = size * nmemb; size_t sz = size * nmemb;
if (p + sz < BLOCKSIZE) if (p + sz < BLOCKSIZE)
{ {
//printf("Write @ %d(%d). %d bytes.\n", m_write_ptr, p, sz);
memcpy(m_current_write -> data + p, ptr, sz); memcpy(m_current_write -> data + p, ptr, sz);
m_write_ptr += sz; m_write_ptr += sz;
} }
+1
View File
@@ -1128,6 +1128,7 @@ BOOL __stdcall StackWalker::myReadProcMem(
SIZE_T st; SIZE_T st;
BOOL bRet = ReadProcessMemory(hProcess, (LPVOID) qwBaseAddress, lpBuffer, nSize, &st); BOOL bRet = ReadProcessMemory(hProcess, (LPVOID) qwBaseAddress, lpBuffer, nSize, &st);
*lpNumberOfBytesRead = (DWORD) st; *lpNumberOfBytesRead = (DWORD) st;
//printf("ReadMemory: hProcess: %p, baseAddr: %p, buffer: %p, size: %d, read: %d, result: %d\n", hProcess, (LPVOID) qwBaseAddress, lpBuffer, nSize, (DWORD) st, (DWORD) bRet);
return bRet; return bRet;
} }
else else
+3 -2
View File
@@ -15,12 +15,13 @@
along with this program; if not, write to the Free Software along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "debug.h"
#include "global_define.h"
#include "base_packet.h" #include "base_packet.h"
#include "misc.h" #include "misc.h"
#include "packet_dump.h" #include "packet_dump.h"
BasePacket::BasePacket(const unsigned char *buf, uint32 len) BasePacket::BasePacket(const unsigned char *buf, uint32 len)
{ {
this->pBuffer=nullptr; this->pBuffer=nullptr;
+3 -5
View File
@@ -21,11 +21,12 @@
#include "types.h" #include "types.h"
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <string>
#ifdef _WINDOWS #ifdef WIN32
#include <time.h> #include <time.h>
#include <winsock2.h>
#include <windows.h> #include <windows.h>
#include <winsock2.h>
#else #else
#include <sys/time.h> #include <sys/time.h>
#include <netinet/in.h> #include <netinet/in.h>
@@ -63,12 +64,9 @@ public:
void WriteFloat(float value) { *(float *)(pBuffer + _wpos) = value; _wpos += sizeof(float); } void WriteFloat(float value) { *(float *)(pBuffer + _wpos) = value; _wpos += sizeof(float); }
void WriteDouble(double value) { *(double *)(pBuffer + _wpos) = value; _wpos += sizeof(double); } void WriteDouble(double value) { *(double *)(pBuffer + _wpos) = value; _wpos += sizeof(double); }
void WriteString(const char * str) { uint32 len = static_cast<uint32>(strlen(str)) + 1; memcpy(pBuffer + _wpos, str, len); _wpos += len; } void WriteString(const char * str) { uint32 len = static_cast<uint32>(strlen(str)) + 1; memcpy(pBuffer + _wpos, str, len); _wpos += len; }
void WriteData(const void *ptr, size_t n) { memcpy(pBuffer + _wpos, ptr, n); _wpos += n; }
uint8 ReadUInt8() { uint8 value = *(uint8 *)(pBuffer + _rpos); _rpos += sizeof(uint8); return value; } uint8 ReadUInt8() { uint8 value = *(uint8 *)(pBuffer + _rpos); _rpos += sizeof(uint8); return value; }
uint8 ReadUInt8(uint32 Offset) const { uint8 value = *(uint8 *)(pBuffer + Offset); return value; } uint8 ReadUInt8(uint32 Offset) const { uint8 value = *(uint8 *)(pBuffer + Offset); return value; }
uint16 ReadUInt16() { uint16 value = *(uint16 *)(pBuffer + _rpos); _rpos += sizeof(uint16); return value; }
uint16 ReadUInt16(uint32 Offset) const { uint16 value = *(uint16 *)(pBuffer + Offset); return value; }
uint32 ReadUInt32() { uint32 value = *(uint32 *)(pBuffer + _rpos); _rpos += sizeof(uint32); return value; } uint32 ReadUInt32() { uint32 value = *(uint32 *)(pBuffer + _rpos); _rpos += sizeof(uint32); return value; }
uint32 ReadUInt32(uint32 Offset) const { uint32 value = *(uint32 *)(pBuffer + Offset); return value; } uint32 ReadUInt32(uint32 Offset) const { uint32 value = *(uint32 *)(pBuffer + Offset); return value; }
void ReadString(char *str) { uint32 len = static_cast<uint32>(strlen((char *)(pBuffer + _rpos))) + 1; memcpy(str, pBuffer + _rpos, len); _rpos += len; } void ReadString(char *str) { uint32 len = static_cast<uint32>(strlen((char *)(pBuffer + _rpos))) + 1; memcpy(str, pBuffer + _rpos, len); _rpos += len; }
+134
View File
@@ -0,0 +1,134 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef BREAKDOWNS_H_
#define BREAKDOWNS_H_
#include "types.h"
#pragma pack(1)
struct uint16_breakdown {
union {
uint16 all;
struct {
uint8 b1;
uint8 b2;
} bytes;
};
inline uint16& operator=(const uint16& val) { return (all=val); }
inline uint16* operator&() { return &all; }
inline operator uint16&() { return all; }
inline uint8& b1() { return bytes.b1; }
inline uint8& b2() { return bytes.b2; }
};
struct uint32_breakdown {
union {
uint32 all;
struct {
uint16 w1;
uint16 w2;
} words;
struct {
uint8 b1;
union {
struct {
uint8 b2;
uint8 b3;
} middle;
uint16 w2_3; // word bytes 2 to 3
};
uint8 b4;
} bytes;
};
inline uint32& operator=(const uint32& val) { return (all=val); }
inline uint32* operator&() { return &all; }
inline operator uint32&() { return all; }
inline uint16& w1() { return words.w1; }
inline uint16& w2() { return words.w2; }
inline uint16& w2_3() { return bytes.w2_3; }
inline uint8& b1() { return bytes.b1; }
inline uint8& b2() { return bytes.middle.b2; }
inline uint8& b3() { return bytes.middle.b3; }
inline uint8& b4() { return bytes.b4; }
};
/*
struct uint64_breakdown {
union {
uint64 all;
struct {
uint16 w1; // 1 2
uint16 w2; // 3 4
uint16 w3; // 5 6
uint16 w4; // 7 8
};
struct {
uint32 dw1; // 1 4
uint32 dw2; // 5 6
};
struct {
uint8 b1;
union {
struct {
uint16 w2_3;
uint16 w4_5;
uint16 w6_7;
};
uint32 dw2_5;
struct {
uint8 b2;
union {
uint32 dw3_6;
struct {
uint8 b3;
union {
uint32 dw4_7;
struct {
uint8 b4;
uint8 b5;
uint8 b6;
uint8 b7;
};
};
};
};
};
};
};
};
inline uint64* operator&() { return &all; }
inline operator uint64&() { return all; }
};
*/
#pragma pack()
#endif /*BREAKDOWNS_H_*/
+5 -306
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator /* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org) Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -14,13 +14,12 @@
You should have received a copy of the GNU General Public License You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "../common/global_define.h" #include "../common/debug.h"
#include "../common/classes.h" #include "../common/classes.h"
const char* GetClassIDName(uint8 class_id, uint8 level) const char* GetEQClassName(uint8 class_, uint8 level) {
{ switch(class_) {
switch (class_id) {
case WARRIOR: case WARRIOR:
if (level >= 70) if (level >= 70)
return "Vanquisher"; return "Vanquisher";
@@ -291,303 +290,3 @@ const char* GetClassIDName(uint8 class_id, uint8 level)
} }
} }
const char* GetPlayerClassName(uint32 player_class_value, uint8 level)
{
return GetClassIDName(GetClassIDFromPlayerClassValue(player_class_value), level);
}
uint32 GetPlayerClassValue(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case CLERIC:
case PALADIN:
case RANGER:
case SHADOWKNIGHT:
case DRUID:
case MONK:
case BARD:
case ROGUE:
case SHAMAN:
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
case BEASTLORD:
case BERSERKER:
return class_id;
default:
return PLAYER_CLASS_UNKNOWN; // watch
}
}
uint32 GetPlayerClassBit(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
return PLAYER_CLASS_WARRIOR_BIT;
case CLERIC:
return PLAYER_CLASS_CLERIC_BIT;
case PALADIN:
return PLAYER_CLASS_PALADIN_BIT;
case RANGER:
return PLAYER_CLASS_RANGER_BIT;
case SHADOWKNIGHT:
return PLAYER_CLASS_SHADOWKNIGHT_BIT;
case DRUID:
return PLAYER_CLASS_DRUID_BIT;
case MONK:
return PLAYER_CLASS_MONK_BIT;
case BARD:
return PLAYER_CLASS_BARD_BIT;
case ROGUE:
return PLAYER_CLASS_ROGUE_BIT;
case SHAMAN:
return PLAYER_CLASS_SHAMAN_BIT;
case NECROMANCER:
return PLAYER_CLASS_NECROMANCER_BIT;
case WIZARD:
return PLAYER_CLASS_WIZARD_BIT;
case MAGICIAN:
return PLAYER_CLASS_MAGICIAN_BIT;
case ENCHANTER:
return PLAYER_CLASS_ENCHANTER_BIT;
case BEASTLORD:
return PLAYER_CLASS_BEASTLORD_BIT;
case BERSERKER:
return PLAYER_CLASS_BERSERKER_BIT;
default:
return PLAYER_CLASS_UNKNOWN_BIT;
}
}
uint8 GetClassIDFromPlayerClassValue(uint32 player_class_value)
{
switch (player_class_value) {
case PLAYER_CLASS_WARRIOR:
case PLAYER_CLASS_CLERIC:
case PLAYER_CLASS_PALADIN:
case PLAYER_CLASS_RANGER:
case PLAYER_CLASS_SHADOWKNIGHT:
case PLAYER_CLASS_DRUID:
case PLAYER_CLASS_MONK:
case PLAYER_CLASS_BARD:
case PLAYER_CLASS_ROGUE:
case PLAYER_CLASS_SHAMAN:
case PLAYER_CLASS_NECROMANCER:
case PLAYER_CLASS_WIZARD:
case PLAYER_CLASS_MAGICIAN:
case PLAYER_CLASS_ENCHANTER:
case PLAYER_CLASS_BEASTLORD:
case PLAYER_CLASS_BERSERKER:
return player_class_value;
default:
return PLAYER_CLASS_UNKNOWN; // watch
}
}
uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit)
{
switch (player_class_bit) {
case PLAYER_CLASS_WARRIOR_BIT:
return WARRIOR;
case PLAYER_CLASS_CLERIC_BIT:
return CLERIC;
case PLAYER_CLASS_PALADIN_BIT:
return PALADIN;
case PLAYER_CLASS_RANGER_BIT:
return RANGER;
case PLAYER_CLASS_SHADOWKNIGHT_BIT:
return SHADOWKNIGHT;
case PLAYER_CLASS_DRUID_BIT:
return DRUID;
case PLAYER_CLASS_MONK_BIT:
return MONK;
case PLAYER_CLASS_BARD_BIT:
return BARD;
case PLAYER_CLASS_ROGUE_BIT:
return ROGUE;
case PLAYER_CLASS_SHAMAN_BIT:
return SHAMAN;
case PLAYER_CLASS_NECROMANCER_BIT:
return NECROMANCER;
case PLAYER_CLASS_WIZARD_BIT:
return WIZARD;
case PLAYER_CLASS_MAGICIAN_BIT:
return MAGICIAN;
case PLAYER_CLASS_ENCHANTER_BIT:
return ENCHANTER;
case PLAYER_CLASS_BEASTLORD_BIT:
return BEASTLORD;
case PLAYER_CLASS_BERSERKER_BIT:
return BERSERKER;
default:
return PLAYER_CLASS_UNKNOWN; // watch
}
}
bool IsFighterClass(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case PALADIN:
case RANGER:
case SHADOWKNIGHT:
case MONK:
case BARD:
case ROGUE:
case BEASTLORD:
case BERSERKER:
return true;
default:
return false;
}
}
bool IsSpellFighterClass(uint8 class_id)
{
switch (class_id) {
case PALADIN:
case RANGER:
case SHADOWKNIGHT:
case BEASTLORD:
return true;
default:
return false;
}
}
bool IsNonSpellFighterClass(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case MONK:
case BARD:
case ROGUE:
case BERSERKER:
return true;
default:
return false;
}
}
bool IsCasterClass(uint8 class_id)
{
switch (class_id) {
case CLERIC:
case DRUID:
case SHAMAN:
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return true;
default:
return false;
}
}
bool IsINTCasterClass(uint8 class_id)
{
switch (class_id) {
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return true;
default:
return false;
}
}
bool IsWISCasterClass(uint8 class_id)
{
switch (class_id) {
case CLERIC:
case DRUID:
case SHAMAN:
return true;
default:
return false;
}
}
bool IsPlateClass(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case CLERIC:
case PALADIN:
case SHADOWKNIGHT:
case BARD:
return true;
default:
return false;
}
}
bool IsChainClass(uint8 class_id)
{
switch (class_id) {
case RANGER:
case ROGUE:
case SHAMAN:
case BERSERKER:
return true;
default:
return false;
}
}
bool IsLeatherClass(uint8 class_id)
{
switch (class_id) {
case DRUID:
case MONK:
case BEASTLORD:
return true;
default:
return false;
}
}
bool IsClothClass(uint8 class_id)
{
switch (class_id) {
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return true;
default:
return false;
}
}
uint8 ClassArmorType(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case CLERIC:
case PALADIN:
case SHADOWKNIGHT:
case BARD:
return ARMOR_TYPE_PLATE;
case RANGER:
case ROGUE:
case SHAMAN:
case BERSERKER:
return ARMOR_TYPE_CHAIN;
case DRUID:
case MONK:
case BEASTLORD:
return ARMOR_TYPE_LEATHER;
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return ARMOR_TYPE_CLOTH;
default:
return ARMOR_TYPE_UNKNOWN;
}
}
+25 -83
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator /* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org) Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -17,9 +17,9 @@
*/ */
#ifndef CLASSES_CH #ifndef CLASSES_CH
#define CLASSES_CH #define CLASSES_CH
#include "../common/types.h" #include "../common/types.h"
#define Array_Class_UNKNOWN 0
#define WARRIOR 1 #define WARRIOR 1
#define CLERIC 2 #define CLERIC 2
#define PALADIN 3 #define PALADIN 3
@@ -36,6 +36,7 @@
#define ENCHANTER 14 #define ENCHANTER 14
#define BEASTLORD 15 #define BEASTLORD 15
#define BERSERKER 16 #define BERSERKER 16
#define PLAYER_CLASS_COUNT 16 // used for array defines, must be the count of playable classes
#define WARRIORGM 20 #define WARRIORGM 20
#define CLERICGM 21 #define CLERICGM 21
#define PALADINGM 22 #define PALADINGM 22
@@ -57,92 +58,33 @@
#define DISCORD_MERCHANT 59 #define DISCORD_MERCHANT 59
#define ADVENTURERECRUITER 60 #define ADVENTURERECRUITER 60
#define ADVENTUREMERCHANT 61 #define ADVENTUREMERCHANT 61
#define LDON_TREASURE 62 // objects you can use /open on first seen in LDONs #define LDON_TREASURE 62 //objects you can use /open on first seen in LDONs
#define CORPSE_CLASS 62 // only seen on Danvi's Corpse in Akheva so far.. #define CORPSE_CLASS 62 //only seen on Danvi's Corpse in Akheva so far..
#define TRIBUTE_MASTER 63 #define TRIBUTE_MASTER 63
#define GUILD_TRIBUTE_MASTER 64 // not sure #define GUILD_TRIBUTE_MASTER 64 //not sure
#define NORRATHS_KEEPERS_MERCHANT 67 #define NORRATHS_KEEPERS_MERCHANT 67
#define DARK_REIGN_MERCHANT 68 #define DARK_REIGN_MERCHANT 68
#define FELLOWSHIP_MASTER 69 #define FELLOWSHIP_MASTER 69
#define ALT_CURRENCY_MERCHANT 70 #define ALT_CURRENCY_MERCHANT 70
#define MERCERNARY_MASTER 71 #define MERCERNARY_MASTER 71
#define warrior_1 1
#define monk_1 64
#define paladin_1 4
#define shadow_1 16
#define bard_1 128
#define cleric_1 2
#define necromancer_1 1024
#define ranger_1 8
#define druid_1 32
#define mage_1 4096
#define wizard_1 2048
#define enchanter_1 8192
#define rogue_1 256
#define shaman_1 512
#define beastlord_1 16384
#define berserker_1 32768
#define call_1 65536
const char* GetEQClassName(uint8 class_, uint8 level = 0);
// player class values
#define PLAYER_CLASS_UNKNOWN 0
#define PLAYER_CLASS_WARRIOR 1
#define PLAYER_CLASS_CLERIC 2
#define PLAYER_CLASS_PALADIN 3
#define PLAYER_CLASS_RANGER 4
#define PLAYER_CLASS_SHADOWKNIGHT 5
#define PLAYER_CLASS_DRUID 6
#define PLAYER_CLASS_MONK 7
#define PLAYER_CLASS_BARD 8
#define PLAYER_CLASS_ROGUE 9
#define PLAYER_CLASS_SHAMAN 10
#define PLAYER_CLASS_NECROMANCER 11
#define PLAYER_CLASS_WIZARD 12
#define PLAYER_CLASS_MAGICIAN 13
#define PLAYER_CLASS_ENCHANTER 14
#define PLAYER_CLASS_BEASTLORD 15
#define PLAYER_CLASS_BERSERKER 16
#define PLAYER_CLASS_COUNT 16
// player class bits
#define PLAYER_CLASS_UNKNOWN_BIT 0
#define PLAYER_CLASS_WARRIOR_BIT 1
#define PLAYER_CLASS_CLERIC_BIT 2
#define PLAYER_CLASS_PALADIN_BIT 4
#define PLAYER_CLASS_RANGER_BIT 8
#define PLAYER_CLASS_SHADOWKNIGHT_BIT 16
#define PLAYER_CLASS_DRUID_BIT 32
#define PLAYER_CLASS_MONK_BIT 64
#define PLAYER_CLASS_BARD_BIT 128
#define PLAYER_CLASS_ROGUE_BIT 256
#define PLAYER_CLASS_SHAMAN_BIT 512
#define PLAYER_CLASS_NECROMANCER_BIT 1024
#define PLAYER_CLASS_WIZARD_BIT 2048
#define PLAYER_CLASS_MAGICIAN_BIT 4096
#define PLAYER_CLASS_ENCHANTER_BIT 8192
#define PLAYER_CLASS_BEASTLORD_BIT 16384
#define PLAYER_CLASS_BERSERKER_BIT 32768
#define PLAYER_CLASS_ALL_MASK 65535 // was 65536
#define ARMOR_TYPE_UNKNOWN 0
#define ARMOR_TYPE_CLOTH 1
#define ARMOR_TYPE_LEATHER 2
#define ARMOR_TYPE_CHAIN 3
#define ARMOR_TYPE_PLATE 4
#define ARMOR_TYPE_FIRST ARMOR_TYPE_UNKNOWN
#define ARMOR_TYPE_LAST ARMOR_TYPE_PLATE
#define ARMOR_TYPE_COUNT 5
const char* GetClassIDName(uint8 class_id, uint8 level = 0);
const char* GetPlayerClassName(uint32 player_class_value, uint8 level = 0);
uint32 GetPlayerClassValue(uint8 class_id);
uint32 GetPlayerClassBit(uint8 class_id);
uint8 GetClassIDFromPlayerClassValue(uint32 player_class_value);
uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit);
bool IsFighterClass(uint8 class_id);
bool IsSpellFighterClass(uint8 class_id);
bool IsNonSpellFighterClass(uint8 class_id);
bool IsCasterClass(uint8 class_id);
bool IsINTCasterClass(uint8 class_id);
bool IsWISCasterClass(uint8 class_id);
bool IsPlateClass(uint8 class_id);
bool IsChainClass(uint8 class_id);
bool IsLeatherClass(uint8 class_id);
bool IsClothClass(uint8 class_id);
uint8 ClassArmorType(uint8 class_id);
#endif #endif
+76
View File
@@ -0,0 +1,76 @@
#ifndef CLIENTVERSIONS_H
#define CLIENTVERSIONS_H
static const uint32 BIT_Client62 = 1;
static const uint32 BIT_Titanium = 2;
static const uint32 BIT_SoF = 4;
static const uint32 BIT_SoD = 8;
static const uint32 BIT_Underfoot = 16;
static const uint32 BIT_RoF = 32;
static const uint32 BIT_RoF2 = 64;
static const uint32 BIT_TitaniumAndEarlier = 0x00000003;
static const uint32 BIT_SoFAndLater = 0xFFFFFFFC;
static const uint32 BIT_SoDAndLater = 0xFFFFFFF8;
static const uint32 BIT_UnderfootAndLater = 0xFFFFFFF0;
static const uint32 BIT_RoFAndLater = 0xFFFFFFE0;
static const uint32 BIT_RoF2AndLater = 0xFFFFFFC0;
static const uint32 BIT_AllClients = 0xFFFFFFFF;
typedef enum
{
EQClientUnknown = 0,
EQClient62, // Build: 'Aug 4 2005 15:40:59'
EQClientTitanium, // Build: 'Oct 31 2005 10:33:37'
EQClientSoF, // Build: 'Sep 7 2007 09:11:49'
EQClientSoD, // Build: 'Dec 19 2008 15:22:49'
EQClientUnderfoot, // Build: 'Jun 8 2010 16:44:32'
EQClientRoF, // Build: 'Dec 10 2012 17:35:44'
EQClientRoF2, // Build: 'May 10 2013 23:30:08'
_EQClientCount, // place new clients before this point (preferably, in release/attribute order)
// Values below are not implemented, as yet...
EmuNPC = _EQClientCount,
EmuMerc,
EmuBot,
EmuPet,
_EmuClientCount // array size for EQLimits
} EQClientVersion;
static const char* EQClientVersionName(EQClientVersion version)
{
switch (version)
{
case EQClientUnknown:
return "EQClientUnknown";
case EQClient62:
return "EQClient62";
case EQClientTitanium:
return "EQClientTitanium";
case EQClientSoF:
return "EQClientSoF";
case EQClientSoD:
return "EQClientSoD";
case EQClientUnderfoot:
return "EQClientUnderfoot";
case EQClientRoF:
return "EQClientRoF";
case EQClientRoF2:
return "EQClientRoF2";
case EmuNPC:
return "EmuNPC";
case EmuMerc:
return "EmuMerc";
case EmuBot:
return "EmuBot";
case EmuPet:
return "EmuPet";
default:
return "ERROR: Invalid EQClientVersion";
};
}
#endif /* CLIENTVERSIONS_H */
+1
View File
@@ -16,6 +16,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "debug.h"
#include "condition.h" #include "condition.h"
#ifdef _WINDOWS #ifdef _WINDOWS
+1 -2
View File
@@ -18,8 +18,7 @@
#ifndef __CONDITION_H #ifndef __CONDITION_H
#define __CONDITION_H #define __CONDITION_H
#include "global_define.h" #include "debug.h"
#include "mutex.h"
#ifndef WIN32 #ifndef WIN32
#include <pthread.h> #include <pthread.h>
#endif #endif
+23 -24
View File
@@ -1,5 +1,4 @@
#include "global_define.h" #include "debug.h"
#include "eqemu_logsys.h"
#include "crash.h" #include "crash.h"
#if defined(_WINDOWS) && defined(CRASH_LOGGING) #if defined(_WINDOWS) && defined(CRASH_LOGGING)
@@ -25,7 +24,7 @@ public:
} }
} }
Log.Out(Logs::General, Logs::Crash, buffer); LogFile->write(EQEMuLog::Crash, buffer);
StackWalker::OnOutput(szText); StackWalker::OnOutput(szText);
} }
}; };
@@ -35,67 +34,67 @@ LONG WINAPI windows_exception_handler(EXCEPTION_POINTERS *ExceptionInfo)
switch(ExceptionInfo->ExceptionRecord->ExceptionCode) switch(ExceptionInfo->ExceptionRecord->ExceptionCode)
{ {
case EXCEPTION_ACCESS_VIOLATION: case EXCEPTION_ACCESS_VIOLATION:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_ACCESS_VIOLATION"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_ACCESS_VIOLATION");
break; break;
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED: case EXCEPTION_ARRAY_BOUNDS_EXCEEDED:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_ARRAY_BOUNDS_EXCEEDED"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_ARRAY_BOUNDS_EXCEEDED");
break; break;
case EXCEPTION_BREAKPOINT: case EXCEPTION_BREAKPOINT:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_BREAKPOINT"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_BREAKPOINT");
break; break;
case EXCEPTION_DATATYPE_MISALIGNMENT: case EXCEPTION_DATATYPE_MISALIGNMENT:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_DATATYPE_MISALIGNMENT"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_DATATYPE_MISALIGNMENT");
break; break;
case EXCEPTION_FLT_DENORMAL_OPERAND: case EXCEPTION_FLT_DENORMAL_OPERAND:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_DENORMAL_OPERAND"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_FLT_DENORMAL_OPERAND");
break; break;
case EXCEPTION_FLT_DIVIDE_BY_ZERO: case EXCEPTION_FLT_DIVIDE_BY_ZERO:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_DIVIDE_BY_ZERO"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_FLT_DIVIDE_BY_ZERO");
break; break;
case EXCEPTION_FLT_INEXACT_RESULT: case EXCEPTION_FLT_INEXACT_RESULT:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_INEXACT_RESULT"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_FLT_INEXACT_RESULT");
break; break;
case EXCEPTION_FLT_INVALID_OPERATION: case EXCEPTION_FLT_INVALID_OPERATION:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_INVALID_OPERATION"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_FLT_INVALID_OPERATION");
break; break;
case EXCEPTION_FLT_OVERFLOW: case EXCEPTION_FLT_OVERFLOW:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_OVERFLOW"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_FLT_OVERFLOW");
break; break;
case EXCEPTION_FLT_STACK_CHECK: case EXCEPTION_FLT_STACK_CHECK:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_STACK_CHECK"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_FLT_STACK_CHECK");
break; break;
case EXCEPTION_FLT_UNDERFLOW: case EXCEPTION_FLT_UNDERFLOW:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_UNDERFLOW"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_FLT_UNDERFLOW");
break; break;
case EXCEPTION_ILLEGAL_INSTRUCTION: case EXCEPTION_ILLEGAL_INSTRUCTION:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_ILLEGAL_INSTRUCTION"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_ILLEGAL_INSTRUCTION");
break; break;
case EXCEPTION_IN_PAGE_ERROR: case EXCEPTION_IN_PAGE_ERROR:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_IN_PAGE_ERROR"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_IN_PAGE_ERROR");
break; break;
case EXCEPTION_INT_DIVIDE_BY_ZERO: case EXCEPTION_INT_DIVIDE_BY_ZERO:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_INT_DIVIDE_BY_ZERO"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_INT_DIVIDE_BY_ZERO");
break; break;
case EXCEPTION_INT_OVERFLOW: case EXCEPTION_INT_OVERFLOW:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_INT_OVERFLOW"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_INT_OVERFLOW");
break; break;
case EXCEPTION_INVALID_DISPOSITION: case EXCEPTION_INVALID_DISPOSITION:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_INVALID_DISPOSITION"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_INVALID_DISPOSITION");
break; break;
case EXCEPTION_NONCONTINUABLE_EXCEPTION: case EXCEPTION_NONCONTINUABLE_EXCEPTION:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_NONCONTINUABLE_EXCEPTION"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_NONCONTINUABLE_EXCEPTION");
break; break;
case EXCEPTION_PRIV_INSTRUCTION: case EXCEPTION_PRIV_INSTRUCTION:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_PRIV_INSTRUCTION"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_PRIV_INSTRUCTION");
break; break;
case EXCEPTION_SINGLE_STEP: case EXCEPTION_SINGLE_STEP:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_SINGLE_STEP"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_SINGLE_STEP");
break; break;
case EXCEPTION_STACK_OVERFLOW: case EXCEPTION_STACK_OVERFLOW:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_STACK_OVERFLOW"); LogFile->write(EQEMuLog::Crash, "EXCEPTION_STACK_OVERFLOW");
break; break;
default: default:
Log.Out(Logs::General, Logs::Crash, "Unknown Exception"); LogFile->write(EQEMuLog::Crash, "Unknown Exception");
break; break;
} }
+16 -23
View File
@@ -1,6 +1,5 @@
/* EQEMu: Everquest Server Emulator /* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -16,40 +15,34 @@
along with this program; if not, write to the Free Software along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#ifndef COMMON_DATA_VERIFICATION_H #ifndef COMMON_DATA_VERIFICATION_H
#define COMMON_DATA_VERIFICATION_H #define COMMON_DATA_VERIFICATION_H
#include <algorithm> #include <algorithm>
namespace EQEmu namespace EQEmu
{ {
template <typename T>
T Clamp(const T& value, const T& lower, const T& upper) { template <typename T>
T Clamp(const T& value, const T& lower, const T& upper) {
return std::max(lower, std::min(value, upper)); return std::max(lower, std::min(value, upper));
} }
template <typename T> template <typename T>
T ClampLower(const T& value, const T& lower) { T ClampLower(const T& value, const T& lower) {
return std::max(lower, value); return std::max(lower, value);
} }
template <typename T> template <typename T>
T ClampUpper(const T& value, const T& upper) { T ClampUpper(const T& value, const T& upper) {
return std::min(value, upper); return std::min(value, upper);
} }
template <typename T> template <typename T>
bool ValueWithin(const T& value, const T& lower, const T& upper) { bool ValueWithin(const T& value, const T& lower, const T& upper) {
return value >= lower && value <= upper; return value >= lower && value <= upper;
} }
template <typename T1, typename T2, typename T3> }
bool ValueWithin(const T1& value, const T2& lower, const T3& upper) {
return value >= (T1)lower && value <= (T1)upper;
}
} /*EQEmu*/ #endif
#endif /*COMMON_DATA_VERIFICATION_H*/
+2377 -290
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File diff suppressed because it is too large Load Diff
+540 -134
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator /* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net) Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -21,15 +21,11 @@
#define AUTHENTICATION_TIMEOUT 60 #define AUTHENTICATION_TIMEOUT 60
#define INVALID_ID 0xFFFFFFFF #define INVALID_ID 0xFFFFFFFF
#include "global_define.h" #include "debug.h"
#include "eqemu_logsys.h"
#include "types.h" #include "types.h"
#include "dbcore.h" #include "dbcore.h"
#include "linked_list.h" #include "linked_list.h"
#include "eq_packet_structs.h" #include "eq_packet_structs.h"
#include <cmath>
#include <string> #include <string>
#include <vector> #include <vector>
#include <map> #include <map>
@@ -37,9 +33,23 @@
//atoi is not uint32 or uint32 safe!!!! //atoi is not uint32 or uint32 safe!!!!
#define atoul(str) strtoul(str, nullptr, 10) #define atoul(str) strtoul(str, nullptr, 10)
class Inventory; //class Spawn;
class MySQLRequestResult; class Corpse;
class Spawn2;
class NPC;
class SpawnGroupList;
class Petition;
class Client; class Client;
class Merc;
class MySQLRequestResult;
struct Combine_Struct;
//struct Faction;
//struct FactionMods;
//struct FactionValue;
struct ZonePoint;
struct NPCType;
class Inventory;
class ItemInst;
struct EventLogDetails_Struct { struct EventLogDetails_Struct {
uint32 id; uint32 id;
@@ -54,9 +64,9 @@ struct EventLogDetails_Struct {
}; };
struct CharacterEventLog_Struct { struct CharacterEventLog_Struct {
uint32 count; uint32 count;
uint8 eventid; uint8 eventid;
EventLogDetails_Struct eld[255]; EventLogDetails_Struct eld[255];
}; };
struct npcDecayTimes_Struct { struct npcDecayTimes_Struct {
@@ -67,213 +77,609 @@ struct npcDecayTimes_Struct {
struct VarCache_Struct { struct VarCache_Struct {
std::map<std::string, std::string> m_cache; char varname[26];
uint32 last_update; char value[0];
VarCache_Struct() : last_update(0) { }
void Add(const std::string &key, const std::string &value) { m_cache[key] = value; }
const std::string *Get(const std::string &key) {
auto it = m_cache.find(key);
return (it != m_cache.end() ? &it->second : nullptr);
}
}; };
struct PlayerProfile_Struct;
struct GuildRankLevel_Struct;
struct GuildRanks_Struct;
struct ExtendedProfile_Struct;
struct GuildMember_Struct;
class PTimerList; class PTimerList;
#ifdef _WINDOWS #pragma pack(1)
#if _MSC_VER > 1700 // greater than 2012 (2013+)
# define _ISNAN_(a) std::isnan(a) /* Conversion Structs */
#else
# include <float.h> namespace Convert {
# define _ISNAN_(a) _isnan(a) struct BindStruct {
#endif /*000*/ uint32 zoneId;
#else /*004*/ float x;
# define _ISNAN_(a) std::isnan(a) /*008*/ float y;
#endif /*012*/ float z;
/*016*/ float heading;
};
struct Color_Struct
{
union
{
struct
{
uint8 blue;
uint8 green;
uint8 red;
uint8 use_tint; // if there's a tint this is FF
} rgb;
uint32 color;
};
};
struct AA_Array
{
uint32 AA;
uint32 value;
};
struct SpellBuff_Struct
{
/*000*/ uint8 slotid; //badly named... seems to be 2 for a real buff, 0 otherwise
/*001*/ uint8 level;
/*002*/ uint8 bard_modifier;
/*003*/ uint8 effect; //not real
/*004*/ uint32 spellid;
/*008*/ uint32 duration;
/*012*/ uint32 counters;
/*016*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
/*020*/
};
struct Tribute_Struct {
uint32 tribute;
uint32 tier;
};
struct Disciplines_Struct {
uint32 values[MAX_PP_DISCIPLINES];
};
struct GroupLeadershipAA_Struct {
union {
struct {
uint32 groupAAMarkNPC;
uint32 groupAANPCHealth;
uint32 groupAADelegateMainAssist;
uint32 groupAADelegateMarkNPC;
uint32 groupAA4;
uint32 groupAA5;
uint32 groupAAInspectBuffs;
uint32 groupAA7;
uint32 groupAASpellAwareness;
uint32 groupAAOffenseEnhancement;
uint32 groupAAManaEnhancement;
uint32 groupAAHealthEnhancement;
uint32 groupAAHealthRegeneration;
uint32 groupAAFindPathToPC;
uint32 groupAAHealthOfTargetsTarget;
uint32 groupAA15;
};
uint32 ranks[MAX_GROUP_LEADERSHIP_AA_ARRAY];
};
};
struct RaidLeadershipAA_Struct {
union {
struct {
uint32 raidAAMarkNPC;
uint32 raidAANPCHealth;
uint32 raidAADelegateMainAssist;
uint32 raidAADelegateMarkNPC;
uint32 raidAA4;
uint32 raidAA5;
uint32 raidAA6;
uint32 raidAASpellAwareness;
uint32 raidAAOffenseEnhancement;
uint32 raidAAManaEnhancement;
uint32 raidAAHealthEnhancement;
uint32 raidAAHealthRegeneration;
uint32 raidAAFindPathToPC;
uint32 raidAAHealthOfTargetsTarget;
uint32 raidAA14;
uint32 raidAA15;
};
uint32 ranks[MAX_RAID_LEADERSHIP_AA_ARRAY];
};
};
struct LeadershipAA_Struct {
union {
struct {
Convert::GroupLeadershipAA_Struct group;
Convert::RaidLeadershipAA_Struct raid;
};
uint32 ranks[MAX_LEADERSHIP_AA_ARRAY];
};
};
typedef struct
{
/*00*/ char Name[64];
/*64*/ uint32 Level;
/*68*/ uint32 Race;
/*72*/ uint32 Class;
/*76*/ uint32 Zone;
/*80*/ uint32 Time;
/*84*/ uint32 Points;
/*88*/
} PVPStatsEntry_Struct;
struct BandolierItem_Struct {
uint32 item_id;
uint32 icon;
char item_name[64];
};
struct Bandolier_Struct {
char name[32];
Convert::BandolierItem_Struct items[EmuConstants::BANDOLIER_SIZE];
};
struct PotionBelt_Struct {
Convert::BandolierItem_Struct items[EmuConstants::POTION_BELT_SIZE];
};
struct SuspendedMinion_Struct
{
/*000*/ uint16 SpellID;
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ uint32 Items[_MaterialCount];
/*546*/ char Name[64];
/*610*/
};
struct PlayerProfile_Struct {
/*0000*/ uint32 checksum; // Checksum from CRC32::SetEQChecksum
/*0004*/ char name[64]; // Name of player sizes not right
/*0068*/ char last_name[32]; // Last name of player sizes not right
/*0100*/ uint32 gender; // Player Gender - 0 Male, 1 Female
/*0104*/ uint32 race; // Player race
/*0108*/ uint32 class_; // Player class
/*0112*/ uint32 unknown0112; //
/*0116*/ uint32 level; // Level of player (might be one byte)
/*0120*/ Convert::BindStruct binds[5]; // Bind points (primary is first, home city is fifth)
/*0220*/ uint32 deity; // deity
/*0224*/ uint32 guild_id;
/*0228*/ uint32 birthday; // characters bday
/*0232*/ uint32 lastlogin; // last login or zone time
/*0236*/ uint32 timePlayedMin; // in minutes
/*0240*/ uint8 pvp;
/*0241*/ uint8 level2; //no idea why this is here, but thats how it is on live
/*0242*/ uint8 anon; // 2=roleplay, 1=anon, 0=not anon
/*0243*/ uint8 gm;
/*0244*/ uint8 guildrank;
/*0245*/ uint8 guildbanker;
/*0246*/ uint8 unknown0246[6]; //
/*0252*/ uint32 intoxication;
/*0256*/ uint32 spellSlotRefresh[MAX_PP_REF_MEMSPELL]; //in ms
/*0292*/ uint32 abilitySlotRefresh;
/*0296*/ uint8 haircolor; // Player hair color
/*0297*/ uint8 beardcolor; // Player beard color
/*0298*/ uint8 eyecolor1; // Player left eye color
/*0299*/ uint8 eyecolor2; // Player right eye color
/*0300*/ uint8 hairstyle; // Player hair style
/*0301*/ uint8 beard; // Beard type
/*0302*/ uint8 ability_time_seconds; //The following four spots are unknown right now.....
/*0303*/ uint8 ability_number; //ability used
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ uint32 item_material[_MaterialCount]; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ Convert::Color_Struct item_tint[_MaterialCount];
/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
/*2384*/ char title[32]; // length might be wrong
/*2416*/ char suffix[32]; // length might be wrong
/*2448*/ uint32 guildid2; //
/*2452*/ uint32 exp; // Current Experience
/*2456*/ uint32 unknown2492;
/*2460*/ uint32 points; // Unspent Practice points
/*2464*/ uint32 mana; // current mana
/*2468*/ uint32 cur_hp; // current hp
/*2472*/ uint32 unknown2508; // 0x05
/*2476*/ uint32 STR; // Strength
/*2480*/ uint32 STA; // Stamina
/*2484*/ uint32 CHA; // Charisma
/*2488*/ uint32 DEX; // Dexterity
/*2492*/ uint32 INT; // Intelligence
/*2496*/ uint32 AGI; // Agility
/*2500*/ uint32 WIS; // Wisdom
/*2504*/ uint8 face; // Player face
/*2505*/ uint8 unknown2541[47]; // ?
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
/*2580*/ uint8 unknown2616[4];
/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
/*4632*/ uint32 mem_spells[MAX_PP_REF_MEMSPELL];
/*4668*/ uint8 unknown4704[32]; //
/*4700*/ float y; // Player y position
/*4704*/ float x; // Player x position
/*4708*/ float z; // Player z position
/*4712*/ float heading; // Direction player is facing
/*4716*/ uint8 unknown4752[4]; //
/*4720*/ int32 platinum; // Platinum Pieces on player
/*4724*/ int32 gold; // Gold Pieces on player
/*4728*/ int32 silver; // Silver Pieces on player
/*4732*/ int32 copper; // Copper Pieces on player
/*4736*/ int32 platinum_bank; // Platinum Pieces in Bank
/*4740*/ int32 gold_bank; // Gold Pieces in Bank
/*4744*/ int32 silver_bank; // Silver Pieces in Bank
/*4748*/ int32 copper_bank; // Copper Pieces in Bank
/*4752*/ int32 platinum_cursor; // Platinum on cursor
/*4756*/ int32 gold_cursor; // Gold on cursor
/*4760*/ int32 silver_cursor; // Silver on cursor
/*4764*/ int32 copper_cursor; // Copper on cursor
/*4768*/ int32 platinum_shared; // Platinum shared between characters
/*4772*/ uint8 unknown4808[24];
/*4796*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
/*5196*/ uint8 unknown5132[184];
/*5380*/ uint32 pvp2; //
/*5384*/ uint32 unknown5420; //
/*5388*/ uint32 pvptype; //
/*5392*/ uint32 unknown5428; //
/*5396*/ uint32 ability_down; // Guessing
/*5400*/ uint8 unknown5436[8]; //
/*5408*/ uint32 autosplit; //not used right now
/*5412*/ uint8 unknown5448[8];
/*5420*/ uint32 zone_change_count; // Number of times user has zoned in their career (guessing)
/*5424*/ uint8 unknown5460[16]; //
/*5440*/ uint32 drakkin_heritage; //
/*5444*/ uint32 drakkin_tattoo; //
/*5448*/ uint32 drakkin_details; //
/*5452*/ uint32 expansions; // expansion setting, bit field of expansions avaliable
/*5456*/ int32 toxicity; //from drinking potions, seems to increase by 3 each time you drink
/*5460*/ char unknown5496[16]; //
/*5476*/ int32 hunger_level;
/*5480*/ int32 thirst_level;
/*5484*/ uint32 ability_up;
/*5488*/ char unknown5524[16];
/*5504*/ uint16 zone_id; // Current zone of the player
/*5506*/ uint16 zoneInstance; // Instance ID
/*5508*/ Convert::SpellBuff_Struct buffs[BUFF_COUNT]; // Buffs currently on the player
/*6008*/ char groupMembers[6][64];//
/*6392*/ char unknown6428[656];
/*7048*/ uint32 entityid;
/*7052*/ uint32 leadAAActive;
/*7056*/ uint32 unknown7092;
/*7060*/ int32 ldon_points_guk; //client uses these as signed
/*7064*/ int32 ldon_points_mir;
/*7068*/ int32 ldon_points_mmc;
/*7072*/ int32 ldon_points_ruj;
/*7076*/ int32 ldon_points_tak;
/*7080*/ int32 ldon_points_available;
/*7084*/ int32 ldon_wins_guk;
/*7088*/ int32 ldon_wins_mir;
/*7092*/ int32 ldon_wins_mmc;
/*7096*/ int32 ldon_wins_ruj;
/*7100*/ int32 ldon_wins_tak;
/*7104*/ int32 ldon_losses_guk;
/*7108*/ int32 ldon_losses_mir;
/*7112*/ int32 ldon_losses_mmc;
/*7116*/ int32 ldon_losses_ruj;
/*7120*/ int32 ldon_losses_tak;
/*7124*/ uint8 unknown7160[72];
/*7196*/ uint32 tribute_time_remaining; //in miliseconds
/*7200*/ uint32 showhelm;
/*7204*/ uint32 career_tribute_points;
/*7208*/ uint32 unknown7244;
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Convert::Tribute_Struct tributes[EmuConstants::TRIBUTE_SIZE];
/*7264*/ Convert::Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
/*7904*/ uint32 endurance;
/*7908*/ uint32 group_leadership_exp; //0-1000
/*7912*/ uint32 raid_leadership_exp; //0-2000
/*7916*/ uint32 group_leadership_points;
/*7920*/ uint32 raid_leadership_points;
/*7924*/ Convert::LeadershipAA_Struct leader_abilities;
/*8052*/ uint8 unknown8088[132];
/*8184*/ uint32 air_remaining;
/*8188*/ uint32 PVPKills;
/*8192*/ uint32 PVPDeaths;
/*8196*/ uint32 PVPCurrentPoints;
/*8200*/ uint32 PVPCareerPoints;
/*8204*/ uint32 PVPBestKillStreak;
/*8208*/ uint32 PVPWorstDeathStreak;
/*8212*/ uint32 PVPCurrentKillStreak;
/*8216*/ Convert::PVPStatsEntry_Struct PVPLastKill;
/*8304*/ Convert::PVPStatsEntry_Struct PVPLastDeath;
/*8392*/ uint32 PVPNumberOfKillsInLast24Hours;
/*8396*/ Convert::PVPStatsEntry_Struct PVPRecentKills[50];
/*12796*/ uint32 aapoints_spent;
/*12800*/ uint32 expAA;
/*12804*/ uint32 aapoints; //avaliable, unspent
/*12808*/ uint8 unknown12844[36];
/*12844*/ Convert::Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_COUNT];
/*14124*/ uint8 unknown14160[4506];
/*18630*/ Convert::SuspendedMinion_Struct SuspendedMinion; // No longer in use
/*19240*/ uint32 timeentitledonaccount;
/*19244*/ Convert::PotionBelt_Struct potionbelt; //there should be 3 more of these
/*19532*/ uint8 unknown19568[8];
/*19540*/ uint32 currentRadCrystals; // Current count of radiant crystals
/*19544*/ uint32 careerRadCrystals; // Total count of radiant crystals ever
/*19548*/ uint32 currentEbonCrystals;// Current count of ebon crystals
/*19552*/ uint32 careerEbonCrystals; // Total count of ebon crystals ever
/*19556*/ uint8 groupAutoconsent; // 0=off, 1=on
/*19557*/ uint8 raidAutoconsent; // 0=off, 1=on
/*19558*/ uint8 guildAutoconsent; // 0=off, 1=on
/*19559*/ uint8 unknown19595[5]; // ***Placeholder (6/29/2005)
/*19564*/ uint32 RestTimer;
/*19568*/
};
namespace player_lootitem_temp
{
struct ServerLootItem_Struct_temp {
uint32 item_id;
int16 equipSlot;
uint8 charges;
uint16 lootslot;
uint32 aug1;
uint32 aug2;
uint32 aug3;
uint32 aug4;
uint32 aug5;
};
}
struct DBPlayerCorpse_Struct_temp {
uint32 crc;
bool locked;
uint32 itemcount;
uint32 exp;
float size;
uint8 level;
uint8 race;
uint8 gender;
uint8 class_;
uint8 deity;
uint8 texture;
uint8 helmtexture;
uint32 copper;
uint32 silver;
uint32 gold;
uint32 plat;
Color_Struct item_tint[9];
uint8 haircolor;
uint8 beardcolor;
uint8 eyecolor1;
uint8 eyecolor2;
uint8 hairstyle;
uint8 face;
uint8 beard;
uint32 drakkin_heritage;
uint32 drakkin_tattoo;
uint32 drakkin_details;
player_lootitem_temp::ServerLootItem_Struct_temp items[0];
};
namespace classic_db_temp {
struct DBPlayerCorpse_Struct_temp {
uint32 crc;
bool locked;
uint32 itemcount;
uint32 exp;
float size;
uint8 level;
uint8 race;
uint8 gender;
uint8 class_;
uint8 deity;
uint8 texture;
uint8 helmtexture;
uint32 copper;
uint32 silver;
uint32 gold;
uint32 plat;
Color_Struct item_tint[9];
uint8 haircolor;
uint8 beardcolor;
uint8 eyecolor1;
uint8 eyecolor2;
uint8 hairstyle;
uint8 face;
uint8 beard;
player_lootitem_temp::ServerLootItem_Struct_temp items[0];
};
}
}
#pragma pack()
class Database : public DBcore { class Database : public DBcore {
public: public:
Database(); Database();
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port); Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port); bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
~Database(); ~Database();
/* Character Creation */
bool AddToNameFilter(const char* name); /*
bool CreateCharacter(uint32 account_id, char* name, uint16 gender, uint16 race, uint16 class_, uint8 str, uint8 sta, uint8 cha, uint8 dex, uint8 int_, uint8 agi, uint8 wis, uint8 face); * General Character Related Stuff
bool DeleteCharacter(char* name); */
/* Character Creation */
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool MoveCharacterToZone(const char* charname, const char* zonename); bool MoveCharacterToZone(const char* charname, const char* zonename);
bool MoveCharacterToZone(const char* charname, const char* zonename,uint32 zoneid); bool MoveCharacterToZone(const char* charname, const char* zonename,uint32 zoneid);
bool MoveCharacterToZone(uint32 iCharID, const char* iZonename); bool MoveCharacterToZone(uint32 iCharID, const char* iZonename);
bool ReserveName(uint32 account_id, char* name); bool UpdateName(const char* oldname, const char* newname);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool SetHackerFlag(const char* accountname, const char* charactername, const char* hacked); bool SetHackerFlag(const char* accountname, const char* charactername, const char* hacked);
bool SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone); bool SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone);
bool AddToNameFilter(const char* name);
bool ReserveName(uint32 account_id, char* name);
bool CreateCharacter(uint32 account_id, char* name, uint16 gender, uint16 race, uint16 class_, uint8 str, uint8 sta, uint8 cha, uint8 dex, uint8 int_, uint8 agi, uint8 wis, uint8 face);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv); bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv);
bool UpdateName(const char* oldname, const char* newname); bool DeleteCharacter(char* name);
/* General Information Queries */ /*
* General Information Getting Queries
bool AddBannedIP(char* bannedIP, const char* notes); //Add IP address to the Banned_IPs table. */
bool AddGMIP(char* ip_address, char* name);
bool CheckBannedIPs(const char* loginIP); //Check incoming connection against banned IP table.
bool CheckGMIPs(const char* loginIP, uint32 account_id);
bool CheckNameFilter(const char* name, bool surname = false); bool CheckNameFilter(const char* name, bool surname = false);
bool CheckUsedName(const char* name); bool CheckUsedName(const char* name);
uint32 GetAccountIDByChar(const char* charname, uint32* oCharID = 0); uint32 GetAccountIDByChar(const char* charname, uint32* oCharID = 0);
uint32 GetAccountIDByChar(uint32 char_id); uint32 GetAccountIDByChar(uint32 char_id);
uint32 GetAccountIDByName(const char* accname, int16* status = 0, uint32* lsid = 0); uint32 GetAccountIDByName(const char* accname, int16* status = 0, uint32* lsid = 0);
uint32 GetCharacterID(const char *name);
uint32 GetCharacterInfo(const char* iName, uint32* oAccID = 0, uint32* oZoneID = 0, uint32* oInstanceID = 0, float* oX = 0, float* oY = 0, float* oZ = 0);
uint32 GetGuildIDByCharID(uint32 char_id); uint32 GetGuildIDByCharID(uint32 char_id);
void GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID = 0); void GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID = 0);
void GetCharName(uint32 char_id, char* name); void GetCharName(uint32 char_id, char* name);
uint32 GetCharacterInfo(const char* iName, uint32* oAccID = 0, uint32* oZoneID = 0, uint32* oInstanceID = 0,float* oX = 0, float* oY = 0, float* oZ = 0);
uint32 GetCharacterID(const char *name);
bool CheckBannedIPs(const char* loginIP); //Lieka Edit: Check incomming connection against banned IP table.
bool AddBannedIP(char* bannedIP, const char* notes); //Lieka Edit: Add IP address to the Banned_IPs table.
bool CheckGMIPs(const char* loginIP, uint32 account_id);
bool AddGMIP(char* ip_address, char* name);
void LoginIP(uint32 AccountID, const char* LoginIP); void LoginIP(uint32 AccountID, const char* LoginIP);
/* Instancing */ /*
* Instancing Stuff
bool AddClientToInstance(uint16 instance_id, uint32 char_id); */
bool VerifyZoneInstance(uint32 zone_id, uint16 instance_id);
bool VerifyInstanceAlive(uint16 instance_id, uint32 char_id);
bool CharacterInInstanceGroup(uint16 instance_id, uint32 char_id); bool CharacterInInstanceGroup(uint16 instance_id, uint32 char_id);
bool CheckInstanceExists(uint16 instance_id); void DeleteInstance(uint16 instance_id);
bool CheckInstanceExpired(uint16 instance_id); bool CheckInstanceExpired(uint16 instance_id);
bool CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration); uint32 ZoneIDFromInstanceID(uint16 instance_id);
uint32 VersionFromInstanceID(uint16 instance_id);
uint32 GetTimeRemainingInstance(uint16 instance_id, bool &is_perma);
bool GetUnusedInstanceID(uint16 &instance_id); bool GetUnusedInstanceID(uint16 &instance_id);
bool GlobalInstance(uint16 instance_id); bool CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration);
void PurgeExpiredInstances();
bool AddClientToInstance(uint16 instance_id, uint32 char_id);
bool RemoveClientFromInstance(uint16 instance_id, uint32 char_id); bool RemoveClientFromInstance(uint16 instance_id, uint32 char_id);
bool RemoveClientsFromInstance(uint16 instance_id); bool RemoveClientsFromInstance(uint16 instance_id);
bool VerifyInstanceAlive(uint16 instance_id, uint32 char_id); bool CheckInstanceExists(uint16 instance_id);
bool VerifyZoneInstance(uint32 zone_id, uint16 instance_id); void BuryCorpsesInInstance(uint16 instance_id);
uint16 GetInstanceVersion(uint16 instance_id);
uint16 GetInstanceID(const char* zone, uint32 charid, int16 version); uint16 GetInstanceID(const char* zone, uint32 charid, int16 version);
uint16 GetInstanceID(uint32 zone, uint32 charid, int16 version); uint16 GetInstanceID(uint32 zone, uint32 charid, int16 version);
uint16 GetInstanceVersion(uint16 instance_id); void GetCharactersInInstance(uint16 instance_id, std::list<uint32> &charid_list);
uint32 GetTimeRemainingInstance(uint16 instance_id, bool &is_perma);
uint32 VersionFromInstanceID(uint16 instance_id);
uint32 ZoneIDFromInstanceID(uint16 instance_id);
void AssignGroupToInstance(uint32 gid, uint32 instance_id); void AssignGroupToInstance(uint32 gid, uint32 instance_id);
void AssignRaidToInstance(uint32 rid, uint32 instance_id); void AssignRaidToInstance(uint32 rid, uint32 instance_id);
void BuryCorpsesInInstance(uint16 instance_id);
void DeleteInstance(uint16 instance_id);
void FlagInstanceByGroupLeader(uint32 zone, int16 version, uint32 charid, uint32 gid); void FlagInstanceByGroupLeader(uint32 zone, int16 version, uint32 charid, uint32 gid);
void FlagInstanceByRaidLeader(uint32 zone, int16 version, uint32 charid, uint32 rid); void FlagInstanceByRaidLeader(uint32 zone, int16 version, uint32 charid, uint32 rid);
void GetCharactersInInstance(uint16 instance_id, std::list<uint32> &charid_list);
void PurgeExpiredInstances();
void SetInstanceDuration(uint16 instance_id, uint32 new_duration); void SetInstanceDuration(uint16 instance_id, uint32 new_duration);
bool GlobalInstance(uint16 instance_id);
/* Adventure related. */ /*
* Adventure related.
*/
void UpdateAdventureStatsEntry(uint32 char_id, uint8 theme, bool win); void UpdateAdventureStatsEntry(uint32 char_id, uint8 theme, bool win);
bool GetAdventureStats(uint32 char_id, AdventureStats_Struct *as); bool GetAdventureStats(uint32 char_id, AdventureStats_Struct *as);
/* Account Related */ /*
* Account Related
*/
uint32 GetMiniLoginAccount(char* ip);
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
uint32 CheckLogin(const char* name, const char* password, int16* oStatus = 0);
int16 CheckStatus(uint32 account_id);
uint32 CreateAccount(const char* name, const char* password, int16 status, uint32 lsaccount_id = 0);
bool DeleteAccount(const char* name); bool DeleteAccount(const char* name);
bool GetLiveChar(uint32 account_id, char* cname);
bool SetAccountStatus(const char* name, int16 status); bool SetAccountStatus(const char* name, int16 status);
bool SetLocalPassword(uint32 accid, const char* password); bool SetLocalPassword(uint32 accid, const char* password);
bool UpdateLiveChar(char* charname, uint32 lsaccount_id);
int16 CheckStatus(uint32 account_id);
uint32 CheckLogin(const char* name, const char* password, int16* oStatus = 0);
uint32 CreateAccount(const char* name, const char* password, int16 status, uint32 lsaccount_id = 0);
uint32 GetAccountIDFromLSID(uint32 iLSID, char* oAccountName = 0, int16* oStatus = 0); uint32 GetAccountIDFromLSID(uint32 iLSID, char* oAccountName = 0, int16* oStatus = 0);
uint32 GetMiniLoginAccount(char* ip); bool UpdateLiveChar(char* charname,uint32 lsaccount_id);
bool GetLiveChar(uint32 account_id, char* cname);
uint8 GetAgreementFlag(uint32 acctid); uint8 GetAgreementFlag(uint32 acctid);
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
void SetAgreementFlag(uint32 acctid); void SetAgreementFlag(uint32 acctid);
int GetIPExemption(std::string account_ip); /*
* Groups
int GetInstanceID(uint32 char_id, uint32 zone_id); */
/* Groups */
char* GetGroupLeaderForLogin(const char* name,char* leaderbuf);
char* GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
uint32 GetGroupID(const char* name); uint32 GetGroupID(const char* name);
void ClearGroup(uint32 gid = 0);
void ClearGroupLeader(uint32 gid = 0);
void SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ismerc = false); void SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ismerc = false);
void ClearGroup(uint32 gid = 0);
char* GetGroupLeaderForLogin(const char* name,char* leaderbuf);
void SetGroupLeaderName(uint32 gid, const char* name); void SetGroupLeaderName(uint32 gid, const char* name);
char* GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr,
char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
void ClearGroupLeader(uint32 gid = 0);
/* Raids */
const char *GetRaidLeaderName(uint32 rid);
uint32 GetRaidID(const char* name);
/*
* Raids
*/
void ClearRaid(uint32 rid = 0); void ClearRaid(uint32 rid = 0);
void ClearRaidDetails(uint32 rid = 0); void ClearRaidDetails(uint32 rid = 0);
void ClearRaidLeader(uint32 gid = 0xFFFFFFFF, uint32 rid = 0); uint32 GetRaidID(const char* name);
void GetGroupLeadershipInfo(uint32 gid, uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr); const char *GetRaidLeaderName(uint32 rid);
void GetRaidLeadershipInfo(uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, RaidLeadershipAA_Struct* RLAA = nullptr); void GetGroupLeadershipInfo(uint32 gid, uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr,
char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
void GetRaidLeadershipInfo(uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr,
RaidLeadershipAA_Struct* RLAA = nullptr);
void SetRaidGroupLeaderInfo(uint32 gid, uint32 rid); void SetRaidGroupLeaderInfo(uint32 gid, uint32 rid);
void ClearRaidLeader(uint32 gid = 0xFFFFFFFF, uint32 rid = 0);
/* Database Conversions 'database_conversions.cpp' */ /* Database Conversions*/
bool CheckDatabaseConversions(); bool CheckDatabaseConversions();
bool CheckDatabaseConvertCorpseDeblob();
bool CheckDatabaseConvertPPDeblob(); bool CheckDatabaseConvertPPDeblob();
bool CheckDatabaseConvertCorpseDeblob();
bool CheckDatabaseConvertBotsPostPPDeblob();
/* Database Variables */ /*
* Database Variables
bool GetVariable(std::string varname, std::string &varvalue); */
bool SetVariable(const std::string varname, const std::string &varvalue); bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
bool SetVariable(const char* varname, const char* varvalue);
bool LoadVariables(); bool LoadVariables();
uint32 LoadVariables_MQ(char** query);
bool LoadVariables_result(MySQLRequestResult results);
/* General Queries */ /*
* General Queries
bool GetSafePoints(const char* short_name, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr); */
bool GetSafePoints(uint32 zoneID, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr) { return GetSafePoints(GetZoneName(zoneID), version, safe_x, safe_y, safe_z, minstatus, minlevel, flag_needed); }
bool GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zoneid = 0, float* graveyard_x = 0, float* graveyard_y = 0, float* graveyard_z = 0, float* graveyard_heading = 0);
bool GetZoneLongName(const char* short_name, char** long_name, char* file_name = 0, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, uint32* graveyard_id = 0, uint32* maxclients = 0);
bool LoadPTimers(uint32 charid, PTimerList &into);
bool LoadZoneNames(); bool LoadZoneNames();
bool GetZoneLongName(const char* short_name, char** long_name, char* file_name = 0, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, uint32* graveyard_id = 0, uint32* maxclients = 0);
const char* GetZoneName(uint32 zoneID, bool ErrorUnknown = false); bool GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zoneid = 0, float* graveyard_x = 0, float* graveyard_y = 0, float* graveyard_z = 0, float* graveyard_heading = 0);
uint32 GetZoneGraveyardID(uint32 zone_id, uint32 version); uint32 GetZoneGraveyardID(uint32 zone_id, uint32 version);
uint32 GetZoneID(const char* zonename); uint32 GetZoneID(const char* zonename);
uint8 GetPEQZone(uint32 zoneID, uint32 version); uint8 GetPEQZone(uint32 zoneID, uint32 version);
uint8 GetRaceSkill(uint8 skillid, uint8 in_race); const char* GetZoneName(uint32 zoneID, bool ErrorUnknown = false);
uint8 GetServerType(); uint8 GetServerType();
bool GetSafePoints(const char* short_name, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr);
bool GetSafePoints(uint32 zoneID, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr) { return GetSafePoints(GetZoneName(zoneID), version, safe_x, safe_y, safe_z, minstatus, minlevel, flag_needed); }
uint8 GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16 in_level); uint8 GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16 in_level);
uint8 GetRaceSkill(uint8 skillid, uint8 in_race);
void AddReport(std::string who, std::string against, std::string lines); bool LoadPTimers(uint32 charid, PTimerList &into);
struct TimeOfDay_Struct LoadTime(time_t &realtime);
bool SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year);
void ClearMerchantTemp();
void ClearPTimers(uint32 charid); void ClearPTimers(uint32 charid);
void SetFirstLogon(uint32 CharID, uint8 firstlogon); void ClearMerchantTemp();
void SetLFG(uint32 CharID, bool LFG);
void SetLFP(uint32 CharID, bool LFP); void SetLFP(uint32 CharID, bool LFP);
void SetLFG(uint32 CharID, bool LFG);
void SetFirstLogon(uint32 CharID, uint8 firstlogon);
void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon); void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
void AddReport(std::string who, std::string against, std::string lines);
void ClearInvSnapshots(bool use_rule = true);
/* EQEmuLogSys */
void LoadLogSettings(EQEmuLogSys::LogSettings* log_settings);
private: private:
void DBInitVars();
std::map<uint32,std::string> zonename_array; std::map<uint32,std::string> zonename_array;
Mutex Mvarcache; Mutex Mvarcache;
VarCache_Struct varcache; uint32 varcache_max;
VarCache_Struct** varcache_array;
uint32 varcache_lastupdate;
/* Groups, utility methods. */
/*
* Groups, utility methods.
*/
void ClearAllGroupLeaders(); void ClearAllGroupLeaders();
void ClearAllGroups(); void ClearAllGroups();
/* Raid, utility methods. */
/*
* Raid, utility methods.
*/
void ClearAllRaids(); void ClearAllRaids();
void ClearAllRaidDetails(); void ClearAllRaidDetails();
void ClearAllRaidLeaders(); void ClearAllRaidLeaders();
File diff suppressed because it is too large Load Diff
-562
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@@ -1,562 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/global_define.h"
#include "../common/rulesys.h"
#include "../common/string_util.h"
#include "../common/timer.h"
#include "database.h"
#include <iomanip>
#include <iostream>
// Disgrace: for windows compile
#ifdef _WINDOWS
#include <windows.h>
#define snprintf _snprintf
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#else
#include "unix.h"
#include <netinet/in.h>
#include <sys/time.h>
#endif
bool Database::AddClientToInstance(uint16 instance_id, uint32 char_id)
{
std::string query = StringFormat(
"REPLACE INTO `instance_list_player` (id, charid) "
"VALUES "
"(%lu, %lu)",
(unsigned long)instance_id,
(unsigned long)char_id
);
auto results = QueryDatabase(query);
return results.Success();
}
bool Database::CharacterInInstanceGroup(uint16 instance_id, uint32 char_id)
{
std::string query = StringFormat("SELECT charid FROM instance_list_player where id=%u AND charid=%u", instance_id, char_id);
auto results = QueryDatabase(query);
if (!results.Success())
return false;
if (results.RowCount() != 1)
return false;
return true;
}
bool Database::CheckInstanceExists(uint16 instance_id) {
std::string query = StringFormat(
"SELECT "
"`id` "
"FROM "
"`instance_list` "
"WHERE "
"`id` = %u",
instance_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return false;
if (results.RowCount() == 0)
return false;
return true;
}
bool Database::CheckInstanceExpired(uint16 instance_id)
{
int32 start_time = 0;
int32 duration = 0;
uint32 never_expires = 0;
std::string query = StringFormat("SELECT start_time, duration, never_expires FROM instance_list WHERE id=%u", instance_id);
auto results = QueryDatabase(query);
if (!results.Success())
return true;
if (results.RowCount() == 0)
return true;
auto row = results.begin();
start_time = atoi(row[0]);
duration = atoi(row[1]);
never_expires = atoi(row[2]);
if (never_expires == 1)
return false;
timeval tv;
gettimeofday(&tv, nullptr);
if ((start_time + duration) <= tv.tv_sec)
return true;
return false;
}
bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration)
{
std::string query = StringFormat("INSERT INTO instance_list (id, zone, version, start_time, duration)"
" values(%lu, %lu, %lu, UNIX_TIMESTAMP(), %lu)",
(unsigned long)instance_id, (unsigned long)zone_id, (unsigned long)version, (unsigned long)duration);
auto results = QueryDatabase(query);
return results.Success();
}
bool Database::GetUnusedInstanceID(uint16 &instance_id)
{
uint32 count = RuleI(Zone, ReservedInstances);
uint32 max = 65535;
std::string query = StringFormat("SELECT IFNULL(MAX(id),%u)+1 FROM instance_list WHERE id > %u", count, count);
auto results = QueryDatabase(query);
if (!results.Success())
{
instance_id = 0;
return false;
}
if (results.RowCount() == 0)
{
instance_id = 0;
return false;
}
auto row = results.begin();
if (atoi(row[0]) <= max)
{
instance_id = atoi(row[0]);
return true;
}
query = StringFormat("SELECT id FROM instance_list where id > %u ORDER BY id", count);
results = QueryDatabase(query);
if (!results.Success())
{
instance_id = 0;
return false;
}
if (results.RowCount() == 0)
{
instance_id = 0;
return false;
}
count++;
for (auto row = results.begin(); row != results.end(); ++row)
{
if (count < atoi(row[0]))
{
instance_id = count;
return true;
}
if (count > max)
{
instance_id = 0;
return false;
}
count++;
}
instance_id = count;
return true;
}
bool Database::GlobalInstance(uint16 instance_id)
{
std::string query = StringFormat(
"SELECT "
"is_global "
"FROM "
"instance_list "
"WHERE "
"id = %u "
"LIMIT 1 ",
instance_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return false;
if (results.RowCount() == 0)
return false;
auto row = results.begin();
return (atoi(row[0]) == 1) ? true : false;
}
bool Database::RemoveClientFromInstance(uint16 instance_id, uint32 char_id)
{
std::string query = StringFormat("DELETE FROM instance_list_player WHERE id=%lu AND charid=%lu",
(unsigned long)instance_id, (unsigned long)char_id);
auto results = QueryDatabase(query);
return results.Success();
}
bool Database::RemoveClientsFromInstance(uint16 instance_id)
{
std::string query = StringFormat("DELETE FROM instance_list_player WHERE id=%lu", (unsigned long)instance_id);
auto results = QueryDatabase(query);
return results.Success();
}
bool Database::VerifyInstanceAlive(uint16 instance_id, uint32 char_id)
{
//we are not saved to this instance so set our instance to 0
if (!GlobalInstance(instance_id) && !CharacterInInstanceGroup(instance_id, char_id))
return false;
if (CheckInstanceExpired(instance_id))
{
DeleteInstance(instance_id);
return false;
}
return true;
}
bool Database::VerifyZoneInstance(uint32 zone_id, uint16 instance_id)
{
std::string query = StringFormat("SELECT id FROM instance_list where id=%u AND zone=%u", instance_id, zone_id);
auto results = QueryDatabase(query);
if (!results.Success())
return false;
if (results.RowCount() == 0)
return false;
return true;
}
uint16 Database::GetInstanceID(const char* zone, uint32 character_id, int16 version) {
std::string query = StringFormat(
"SELECT "
"instance_list.id "
"FROM "
"instance_list, "
"instance_list_player "
"WHERE "
"instance_list.zone = %u "
"AND instance_list.version = %u "
"AND instance_list.id = instance_list_player.id "
"AND instance_list_player.charid = %u "
"LIMIT 1 ",
GetZoneID(zone),
version,
character_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint16 Database::GetInstanceID(uint32 zone, uint32 character_id, int16 version)
{
if (!zone)
return 0;
std::string query = StringFormat(
"SELECT "
"instance_list.id "
"FROM "
"instance_list, "
"instance_list_player "
"WHERE "
"instance_list.zone = %u "
"AND instance_list.version = %u "
"AND instance_list.id = instance_list_player.id "
"AND instance_list_player.charid = %u "
"LIMIT 1; ",
zone,
version,
character_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint16 Database::GetInstanceVersion(uint16 instance_id) {
if (instance_id == 0)
return 0;
std::string query = StringFormat("SELECT version FROM instance_list where id=%u", instance_id);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint32 Database::GetTimeRemainingInstance(uint16 instance_id, bool &is_perma)
{
uint32 start_time = 0;
uint32 duration = 0;
uint32 never_expires = 0;
std::string query = StringFormat("SELECT start_time, duration, never_expires FROM instance_list WHERE id=%u", instance_id);
auto results = QueryDatabase(query);
if (!results.Success())
{
is_perma = false;
return 0;
}
if (results.RowCount() == 0)
{
is_perma = false;
return 0;
}
auto row = results.begin();
start_time = atoi(row[0]);
duration = atoi(row[1]);
never_expires = atoi(row[2]);
if (never_expires == 1)
{
is_perma = true;
return 0;
}
is_perma = false;
timeval tv;
gettimeofday(&tv, nullptr);
return ((start_time + duration) - tv.tv_sec);
}
uint32 Database::VersionFromInstanceID(uint16 instance_id)
{
std::string query = StringFormat("SELECT version FROM instance_list where id=%u", instance_id);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint32 Database::ZoneIDFromInstanceID(uint16 instance_id)
{
std::string query = StringFormat("SELECT zone FROM instance_list where id=%u", instance_id);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
void Database::AssignGroupToInstance(uint32 group_id, uint32 instance_id)
{
uint32 zone_id = ZoneIDFromInstanceID(instance_id);
uint16 version = VersionFromInstanceID(instance_id);
std::string query = StringFormat("SELECT `charid` FROM `group_id` WHERE `groupid` = %u", group_id);
auto results = QueryDatabase(query);
if (!results.Success())
return;
for (auto row = results.begin(); row != results.end(); ++row)
{
uint32 charid = atoi(row[0]);
if (GetInstanceID(zone_id, charid, version) == 0)
AddClientToInstance(instance_id, charid);
}
}
void Database::AssignRaidToInstance(uint32 raid_id, uint32 instance_id)
{
uint32 zone_id = ZoneIDFromInstanceID(instance_id);
uint16 version = VersionFromInstanceID(instance_id);
std::string query = StringFormat("SELECT `charid` FROM `raid_members` WHERE `raidid` = %u", raid_id);
auto results = QueryDatabase(query);
if (!results.Success())
return;
for (auto row = results.begin(); row != results.end(); ++row)
{
uint32 charid = atoi(row[0]);
if (GetInstanceID(zone_id, charid, version) == 0)
AddClientToInstance(instance_id, charid);
}
}
void Database::BuryCorpsesInInstance(uint16 instance_id) {
std::string query = StringFormat(
"UPDATE `character_corpses` "
"SET `is_buried` = 1, "
"`instance_id` = 0 "
"WHERE "
"`instance_id` = %u ",
instance_id
);
auto results = QueryDatabase(query);
}
void Database::DeleteInstance(uint16 instance_id)
{
std::string query = StringFormat("DELETE FROM instance_list WHERE id=%u", instance_id);
QueryDatabase(query);
query = StringFormat("DELETE FROM instance_list_player WHERE id=%u", instance_id);
QueryDatabase(query);
query = StringFormat("DELETE FROM respawn_times WHERE instance_id=%u", instance_id);
QueryDatabase(query);
query = StringFormat("DELETE FROM spawn_condition_values WHERE instance_id=%u", instance_id);
QueryDatabase(query);
BuryCorpsesInInstance(instance_id);
}
void Database::FlagInstanceByGroupLeader(uint32 zone, int16 version, uint32 charid, uint32 gid)
{
uint16 id = GetInstanceID(zone, charid, version);
if (id != 0)
return;
char ln[128];
memset(ln, 0, 128);
strcpy(ln, GetGroupLeadershipInfo(gid, ln));
uint32 l_charid = GetCharacterID((const char*)ln);
uint16 l_id = GetInstanceID(zone, l_charid, version);
if (l_id == 0)
return;
AddClientToInstance(l_id, charid);
}
void Database::FlagInstanceByRaidLeader(uint32 zone, int16 version, uint32 charid, uint32 rid)
{
uint16 id = GetInstanceID(zone, charid, version);
if (id != 0)
return;
uint32 l_charid = GetCharacterID(GetRaidLeaderName(rid));
uint16 l_id = GetInstanceID(zone, l_charid, version);
if (l_id == 0)
return;
AddClientToInstance(l_id, charid);
}
void Database::GetCharactersInInstance(uint16 instance_id, std::list<uint32> &charid_list) {
std::string query = StringFormat("SELECT `charid` FROM `instance_list_player` WHERE `id` = %u", instance_id);
auto results = QueryDatabase(query);
if (!results.Success())
return;
for (auto row = results.begin(); row != results.end(); ++row)
charid_list.push_back(atoi(row[0]));
}
void Database::PurgeExpiredInstances()
{
std::string query("SELECT id FROM instance_list where (start_time+duration) <= UNIX_TIMESTAMP() and never_expires = 0");
auto results = QueryDatabase(query);
if (!results.Success())
return;
if (results.RowCount() == 0)
return;
for (auto row = results.begin(); row != results.end(); ++row)
DeleteInstance(atoi(row[0]));
}
void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
{
std::string query = StringFormat("UPDATE `instance_list` SET start_time=UNIX_TIMESTAMP(), "
"duration=%u WHERE id=%u", new_duration, instance_id);
auto results = QueryDatabase(query);
}
+32 -15
View File
@@ -1,17 +1,18 @@
#include "../common/debug.h"
#ifdef _WINDOWS #ifdef _WINDOWS
#include <winsock2.h> #include <winsock2.h>
#endif #endif
#include "../common/misc_functions.h"
#include "../common/eqemu_logsys.h"
#include "dbcore.h"
#include <errmsg.h>
#include <fstream> #include <fstream>
#include <iostream> #include <iostream>
#include <errmsg.h>
#include <mysqld_error.h> #include <mysqld_error.h>
#include <limits.h>
#include "dbcore.h"
#include <string.h> #include <string.h>
#include "../common/misc_functions.h"
#include <cstdlib>
#ifdef _WINDOWS #ifdef _WINDOWS
#define snprintf _snprintf #define snprintf _snprintf
@@ -98,20 +99,29 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
pStatus = Error; pStatus = Error;
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE]; char *errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql)); snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
std::cout << "DB Query Error #" << mysql_errno(&mysql) << ": " << mysql_error(&mysql) << std::endl;
return MySQLRequestResult(nullptr, 0, 0, 0, 0, (uint32)mysql_errno(&mysql), errorBuffer); return MySQLRequestResult(nullptr, 0, 0, 0, 0, (uint32)mysql_errno(&mysql), errorBuffer);
} }
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE]; char *errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql)); snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
#ifdef _EQDEBUG
std::cout << "DB Query Error #" << mysql_errno(&mysql) << ": " << mysql_error(&mysql) << std::endl;
#endif
/* Implement Logging at the Root */ /* Implement Logging at the Root */
if (mysql_errno(&mysql) > 0 && strlen(query) > 0){ if (mysql_errno(&mysql) > 0 && strlen(query) > 0){
if (Log.log_settings[Logs::MySQLError].is_category_enabled == 1) std::cout << "\n[MYSQL ERR] " << mysql_errno(&mysql) << ": " << mysql_error(&mysql) << " [Query]: \n" << query << "\n" << std::endl;
Log.Out(Logs::General, Logs::MySQLError, "%i: %s \n %s", mysql_errno(&mysql), mysql_error(&mysql), query); /* Write to log file */
std::ofstream log("eqemu_query_error_log.txt", std::ios_base::app | std::ios_base::out);
log << "[MYSQL ERR] " << mysql_error(&mysql) << "\n" << query << "\n";
log.close();
} }
return MySQLRequestResult(nullptr, 0, 0, 0, 0, mysql_errno(&mysql),errorBuffer); return MySQLRequestResult(nullptr, 0, 0, 0, 0, mysql_errno(&mysql),errorBuffer);
@@ -127,13 +137,20 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
MySQLRequestResult requestResult(res, (uint32)mysql_affected_rows(&mysql), rowCount, (uint32)mysql_field_count(&mysql), (uint32)mysql_insert_id(&mysql)); MySQLRequestResult requestResult(res, (uint32)mysql_affected_rows(&mysql), rowCount, (uint32)mysql_field_count(&mysql), (uint32)mysql_insert_id(&mysql));
if (Log.log_settings[Logs::MySQLQuery].is_category_enabled == 1) #if DEBUG_MYSQL_QUERIES >= 1
if (requestResult.Success())
{ {
if ((strncasecmp(query, "select", 6) == 0)) std::cout << "query successful";
Log.Out(Logs::General, Logs::MySQLQuery, "%s (%u row%s returned)", query, requestResult.RowCount(), requestResult.RowCount() == 1 ? "" : "s"); if (requestResult.Result())
else std::cout << ", " << (int) mysql_num_rows(requestResult.Result()) << " rows returned";
Log.Out(Logs::General, Logs::MySQLQuery, "%s (%u row%s affected)", query, requestResult.RowsAffected(), requestResult.RowsAffected() == 1 ? "" : "s");
std::cout << ", " << requestResult.RowCount() << " rows affected";
std::cout<< std::endl;
} }
else {
std::cout << "QUERY: query FAILED" << std::endl;
}
#endif
return requestResult; return requestResult;
} }
+8 -5
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@@ -2,16 +2,19 @@
#define DBCORE_H #define DBCORE_H
#ifdef _WINDOWS #ifdef _WINDOWS
#include <winsock2.h> #include <winsock.h>
#include <windows.h> #include <windows.h>
#endif #endif
#include "../common/mutex.h"
#include "../common/mysql_request_result.h"
#include "../common/types.h"
#include <mysql.h> #include <mysql.h>
#include <string.h> #include <string.h>
#include "../common/types.h"
#include "../common/mutex.h"
#include "../common/linked_list.h"
#include "../common/queue.h"
#include "../common/timer.h"
#include "../common/condition.h"
#include "../common/mysql_request_result.h"
class DBcore { class DBcore {
public: public:
+126
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@@ -0,0 +1,126 @@
// Doors
#ifdef SHAREMEM
int32 Database::GetDoorsCount(uint32* oMaxID) {
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
query = new char[256];
strcpy(query, "SELECT MAX(id), count(*) FROM doors");
if (RunQuery(query, strlen(query), errbuf, &result)) {
safe_delete(query);
row = mysql_fetch_row(result);
if (row && row[1]) {
int32 ret = atoi(row[1]);
if (oMaxID) {
if (row[0])
*oMaxID = atoi(row[0]);
else
*oMaxID = 0;
}
mysql_free_result(result);
return ret;
}
}
else {
cerr << "Error in GetDoorsCount query '" << query << "' " << errbuf << endl;
delete[] query;
return -1;
}
return -1;
}
extern "C" bool extDBLoadDoors(uint32 iDoorCount, uint32 iMaxDoorID) { return database.DBLoadDoors(iDoorCount, iMaxDoorID); }
const Door* Database::GetDoor(uint8 door_id, const char* zone_name) {
for(uint32 i=0; i<max_door_type; i++) {
const Door* door = GetDoorDBID(i);
if(door && door->door_id == door_id && strcasecmp(door->zone_name, zone_name) == 0)
return door;
}
return 0;
}
const Door* Database::GetDoorDBID(uint32 db_id) {
return EMuShareMemDLL.Doors.GetDoor(db_id);
}
bool Database::LoadDoors() {
if (!EMuShareMemDLL.Load())
return false;
int32 tmp_max_door_type = -1;
uint32 tmp = 0;
tmp_max_door_type = GetDoorsCount(&tmp);
if (tmp_max_door_type < 0) {
cout << "Error: Database::LoadDoors-ShareMem: GetDoorsCount() returned < 0" << endl;
return false;
}
max_door_type = tmp_max_door_type;
bool ret = EMuShareMemDLL.Doors.DLLLoadDoors(&extDBLoadDoors, sizeof(Door), max_door_type, tmp);
return ret;
}
bool Database::DBLoadDoors(uint32 iDoorCount, uint32 iMaxDoorID) {
cout << "Loading Doors from database..." << endl;
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
query = new char[256];
strcpy(query, "SELECT MAX(id), Count(*) FROM doors");
if (RunQuery(query, strlen(query), errbuf, &result))
{
safe_delete(query);
row = mysql_fetch_row(result);
if (row && row[0]) {
if (atoi(row[0]) > iMaxDoorID) {
cout << "Error: Insufficient shared memory to load doors." << endl;
cout << "Max(id): " << atoi(row[0]) << ", iMaxDoorID: " << iMaxDoorID << endl;
cout << "Fix this by increasing the MMF_MAX_Door_ID define statement" << endl;
return false;
}
if (atoi(row[1]) != iDoorCount) {
cout << "Error: Insufficient shared memory to load doors." << endl;
cout << "Count(*): " << atoi(row[1]) << ", iDoorCount: " << iDoorCount << endl;
return false;
}
max_door_type = atoi(row[0]);
mysql_free_result(result);
Door tmpDoor;
MakeAnyLenString(&query, "SELECT id,doorid,zone,name,pos_x,pos_y,pos_z,heading,opentype,guild,lockpick,keyitem,triggerdoor,triggertype from doors");//WHERE zone='%s'", zone_name
if (RunQuery(query, strlen(query), errbuf, &result))
{
safe_delete(query);
while((row = mysql_fetch_row(result))) {
memset(&tmpDoor, 0, sizeof(Door));
tmpDoor.db_id = atoi(row[0]);
tmpDoor.door_id = atoi(row[1]);
strn0cpy(tmpDoor.zone_name,row[2],32);
strn0cpy(tmpDoor.door_name,row[3],32);
tmpDoor.pos_x = (float)atof(row[4]);
tmpDoor.pos_y = (float)atof(row[5]);
tmpDoor.pos_z = (float)atof(row[6]);
tmpDoor.heading = atoi(row[7]);
tmpDoor.opentype = atoi(row[8]);
tmpDoor.guild_id = atoi(row[9]);
tmpDoor.lockpick = atoi(row[10]);
tmpDoor.keyitem = atoi(row[11]);
tmpDoor.trigger_door = atoi(row[12]);
tmpDoor.trigger_type = atoi(row[13]);
EMuShareMemDLL.Doors.cbAddDoor(tmpDoor.db_id, &tmpDoor);
Sleep(0);
}
mysql_free_result(result);
}
else
{
cerr << "Error in DBLoadDoors query '" << query << "' " << errbuf << endl;
delete[] query;
return false;
}
}
}
return true;
}
#endif
+441
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@@ -0,0 +1,441 @@
#include <iostream>
#include <string>
#include <cstdarg>
#include <time.h>
#ifdef _WINDOWS
#include <process.h>
#define snprintf _snprintf
#define vsnprintf _vsnprintf
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#else
#include <sys/types.h>
#include <unistd.h>
#endif
#include "debug.h"
#include "string_util.h"
#include "misc_functions.h"
#include "platform.h"
#ifndef va_copy
#define va_copy(d,s) ((d) = (s))
#endif
static volatile bool logFileValid = false;
static EQEMuLog realLogFile;
EQEMuLog *LogFile = &realLogFile;
static const char* FileNames[EQEMuLog::MaxLogID] = { "logs/eqemu", "logs/eqemu", "logs/eqemu_error", "logs/eqemu_debug", "logs/eqemu_quest", "logs/eqemu_commands", "logs/crash" };
static const char* LogNames[EQEMuLog::MaxLogID] = { "Status", "Normal", "Error", "Debug", "Quest", "Command", "Crash" };
EQEMuLog::EQEMuLog() {
for (int i=0; i<MaxLogID; i++) {
fp[i] = 0;
logCallbackFmt[i] = nullptr;
logCallbackBuf[i] = nullptr;
logCallbackPva[i] = nullptr;
}
pLogStatus[Status] = LOG_LEVEL_STATUS;
pLogStatus[Normal] = LOG_LEVEL_NORMAL;
pLogStatus[Error] = LOG_LEVEL_ERROR;
pLogStatus[Debug] = LOG_LEVEL_DEBUG;
pLogStatus[Quest] = LOG_LEVEL_QUEST;
pLogStatus[Commands] = LOG_LEVEL_COMMANDS;
pLogStatus[Crash] = LOG_LEVEL_CRASH;
logFileValid = true;
}
EQEMuLog::~EQEMuLog() {
logFileValid = false;
for (int i=0; i<MaxLogID; i++) {
LockMutex lock(&MLog[i]); //to prevent termination race
if (fp[i])
fclose(fp[i]);
}
}
bool EQEMuLog::open(LogIDs id) {
if (!logFileValid) {
return false;
}
if (id >= MaxLogID) {
return false;
}
LockMutex lock(&MOpen);
if (pLogStatus[id] & 4) {
return false;
}
if (fp[id]) {
//cerr<<"Warning: LogFile already open"<<endl;
return true;
}
char exename[200] = "";
const EQEmuExePlatform &platform = GetExecutablePlatform();
if(platform == ExePlatformWorld) {
snprintf(exename, sizeof(exename), "_world");
} else if(platform == ExePlatformZone) {
snprintf(exename, sizeof(exename), "_zone");
} else if(platform == ExePlatformLaunch) {
snprintf(exename, sizeof(exename), "_launch");
} else if(platform == ExePlatformUCS) {
snprintf(exename, sizeof(exename), "_ucs");
} else if(platform == ExePlatformQueryServ) {
snprintf(exename, sizeof(exename), "_queryserv");
} else if(platform == ExePlatformSharedMemory) {
snprintf(exename, sizeof(exename), "_shared_memory");
} else if(platform == ExePlatformClientImport) {
snprintf(exename, sizeof(exename), "_import");
} else if(platform == ExePlatformClientExport) {
snprintf(exename, sizeof(exename), "_export");
}
char filename[200];
#ifndef NO_PIDLOG
snprintf(filename, sizeof(filename), "%s%s_%04i.log", FileNames[id], exename, getpid());
#else
snprintf(filename, sizeof(filename), "%s%s.log", FileNames[id], exename);
#endif
fp[id] = fopen(filename, "a");
if (!fp[id]) {
std::cerr << "Failed to open log file: " << filename << std::endl;
pLogStatus[id] |= 4; // set file state to error
return false;
}
fputs("---------------------------------------------\n",fp[id]);
write(id, "Starting Log: %s", filename);
return true;
}
bool EQEMuLog::write(LogIDs id, const char *fmt, ...) {
if (!logFileValid) {
return false;
}
if (id >= MaxLogID) {
return false;
}
bool dofile = false;
if (pLogStatus[id] & 1) {
dofile = open(id);
}
if (!(dofile || pLogStatus[id] & 2))
return false;
LockMutex lock(&MLog[id]);
if (!logFileValid)
return false; //check again for threading race reasons (to avoid two mutexes)
time_t aclock;
struct tm *newtime;
time( &aclock ); /* Get time in seconds */
newtime = localtime( &aclock ); /* Convert time to struct */
if (dofile)
#ifndef NO_PIDLOG
fprintf(fp[id], "[%02d.%02d. - %02d:%02d:%02d] ", newtime->tm_mon+1, newtime->tm_mday, newtime->tm_hour, newtime->tm_min, newtime->tm_sec);
#else
fprintf(fp[id], "%04i [%02d.%02d. - %02d:%02d:%02d] ", getpid(), newtime->tm_mon+1, newtime->tm_mday, newtime->tm_hour, newtime->tm_min, newtime->tm_sec);
#endif
va_list argptr, tmpargptr;
va_start(argptr, fmt);
if (dofile) {
va_copy(tmpargptr, argptr);
vfprintf( fp[id], fmt, tmpargptr );
}
if(logCallbackFmt[id]) {
msgCallbackFmt p = logCallbackFmt[id];
va_copy(tmpargptr, argptr);
p(id, fmt, tmpargptr );
}
if (pLogStatus[id] & 2) {
if (pLogStatus[id] & 8) {
fprintf(stderr, "[%s] ", LogNames[id]);
vfprintf( stderr, fmt, argptr );
}
else {
fprintf(stdout, "[%s] ", LogNames[id]);
vfprintf( stdout, fmt, argptr );
}
}
va_end(argptr);
if (dofile)
fprintf(fp[id], "\n");
if (pLogStatus[id] & 2) {
if (pLogStatus[id] & 8) {
fprintf(stderr, "\n");
fflush(stderr);
} else {
fprintf(stdout, "\n");
fflush(stdout);
}
}
if(dofile)
fflush(fp[id]);
return true;
}
//write with Prefix and a VA_list
bool EQEMuLog::writePVA(LogIDs id, const char *prefix, const char *fmt, va_list argptr) {
if (!logFileValid) {
return false;
}
if (id >= MaxLogID) {
return false;
}
bool dofile = false;
if (pLogStatus[id] & 1) {
dofile = open(id);
}
if (!(dofile || pLogStatus[id] & 2)) {
return false;
}
LockMutex lock(&MLog[id]);
if (!logFileValid)
return false; //check again for threading race reasons (to avoid two mutexes)
time_t aclock;
struct tm *newtime;
time( &aclock ); /* Get time in seconds */
newtime = localtime( &aclock ); /* Convert time to struct */
va_list tmpargptr;
if (dofile) {
#ifndef NO_PIDLOG
fprintf(fp[id], "[%02d.%02d. - %02d:%02d:%02d] %s", newtime->tm_mon+1, newtime->tm_mday, newtime->tm_hour, newtime->tm_min, newtime->tm_sec, prefix);
#else
fprintf(fp[id], "%04i [%02d.%02d. - %02d:%02d:%02d] %s", getpid(), newtime->tm_mon+1, newtime->tm_mday, newtime->tm_hour, newtime->tm_min, newtime->tm_sec, prefix);
#endif
va_copy(tmpargptr, argptr);
vfprintf( fp[id], fmt, tmpargptr );
}
if(logCallbackPva[id]) {
msgCallbackPva p = logCallbackPva[id];
va_copy(tmpargptr, argptr);
p(id, prefix, fmt, tmpargptr );
}
if (pLogStatus[id] & 2) {
if (pLogStatus[id] & 8) {
fprintf(stderr, "[%s] %s", LogNames[id], prefix);
vfprintf( stderr, fmt, argptr );
}
else {
fprintf(stdout, "[%s] %s", LogNames[id], prefix);
vfprintf( stdout, fmt, argptr );
}
}
va_end(argptr);
if (dofile)
fprintf(fp[id], "\n");
if (pLogStatus[id] & 2) {
if (pLogStatus[id] & 8)
fprintf(stderr, "\n");
else
fprintf(stdout, "\n");
}
if(dofile)
fflush(fp[id]);
return true;
}
bool EQEMuLog::writebuf(LogIDs id, const char *buf, uint8 size, uint32 count) {
if (!logFileValid) {
return false;
}
if (id >= MaxLogID) {
return false;
}
bool dofile = false;
if (pLogStatus[id] & 1) {
dofile = open(id);
}
if (!(dofile || pLogStatus[id] & 2))
return false;
LockMutex lock(&MLog[id]);
if (!logFileValid)
return false; //check again for threading race reasons (to avoid two mutexes)
time_t aclock;
struct tm *newtime;
time( &aclock ); /* Get time in seconds */
newtime = localtime( &aclock ); /* Convert time to struct */
if (dofile)
#ifndef NO_PIDLOG
fprintf(fp[id], "[%02d.%02d. - %02d:%02d:%02d] ", newtime->tm_mon+1, newtime->tm_mday, newtime->tm_hour, newtime->tm_min, newtime->tm_sec);
#else
fprintf(fp[id], "%04i [%02d.%02d. - %02d:%02d:%02d] ", getpid(), newtime->tm_mon+1, newtime->tm_mday, newtime->tm_hour, newtime->tm_min, newtime->tm_sec);
#endif
if (dofile) {
fwrite(buf, size, count, fp[id]);
fprintf(fp[id], "\n");
}
if(logCallbackBuf[id]) {
msgCallbackBuf p = logCallbackBuf[id];
p(id, buf, size, count);
}
if (pLogStatus[id] & 2) {
if (pLogStatus[id] & 8) {
fprintf(stderr, "[%s] ", LogNames[id]);
fwrite(buf, size, count, stderr);
fprintf(stderr, "\n");
} else {
fprintf(stdout, "[%s] ", LogNames[id]);
fwrite(buf, size, count, stdout);
fprintf(stdout, "\n");
}
}
if(dofile)
fflush(fp[id]);
return true;
}
bool EQEMuLog::writeNTS(LogIDs id, bool dofile, const char *fmt, ...) {
va_list argptr, tmpargptr;
va_start(argptr, fmt);
if (dofile) {
va_copy(tmpargptr, argptr);
vfprintf( fp[id], fmt, tmpargptr );
}
if (pLogStatus[id] & 2) {
if (pLogStatus[id] & 8)
vfprintf( stderr, fmt, argptr );
else
vfprintf( stdout, fmt, argptr );
}
va_end(argptr);
return true;
};
bool EQEMuLog::Dump(LogIDs id, uint8* data, uint32 size, uint32 cols, uint32 skip) {
if (!logFileValid) {
#if EQDEBUG >= 10
std::cerr << "Error: Dump() from null pointer" << std::endl;
#endif
return false;
}
if (size == 0)
return true;
if (!LogFile)
return false;
if (id >= MaxLogID)
return false;
bool dofile = false;
if (pLogStatus[id] & 1) {
dofile = open(id);
}
if (!(dofile || pLogStatus[id] & 2))
return false;
LockMutex lock(&MLog[id]);
if (!logFileValid)
return false; //check again for threading race reasons (to avoid two mutexes)
write(id, "Dumping Packet: %i", size);
// Output as HEX
int beginningOfLineOffset = 0;
uint32 indexInData;
std::string asciiOutput;
for(indexInData=skip; indexInData<size; indexInData++) {
if ((indexInData-skip)%cols==0) {
if (indexInData != skip)
writeNTS(id, dofile, " | %s\n", asciiOutput.c_str());
writeNTS(id, dofile, "%4i: ", indexInData-skip);
asciiOutput.clear();
beginningOfLineOffset = 0;
}
else if ((indexInData-skip)%(cols/2) == 0) {
writeNTS(id, dofile, "- ");
}
writeNTS(id, dofile, "%02X ", (unsigned char)data[indexInData]);
if (data[indexInData] >= 32 && data[indexInData] < 127)
{
// According to http://msdn.microsoft.com/en-us/library/vstudio/ee404875(v=vs.100).aspx
// Visual Studio 2010 doesn't have std::to_string(int) but it does have the long long
// version.
asciiOutput.append(std::to_string((long long)data[indexInData]));
}
else
{
asciiOutput.append(".");
}
}
uint32 k = ((indexInData-skip)-1)%cols;
if (k < 8)
writeNTS(id, dofile, " ");
for (uint32 h = k+1; h < cols; h++) {
writeNTS(id, dofile, " ");
}
writeNTS(id, dofile, " | %s\n", asciiOutput.c_str());
if (dofile)
fflush(fp[id]);
return true;
}
void EQEMuLog::SetCallback(LogIDs id, msgCallbackFmt proc) {
if (!logFileValid)
return;
if (id >= MaxLogID) {
return;
}
logCallbackFmt[id] = proc;
}
void EQEMuLog::SetCallback(LogIDs id, msgCallbackBuf proc) {
if (!logFileValid)
return;
if (id >= MaxLogID) {
return;
}
logCallbackBuf[id] = proc;
}
void EQEMuLog::SetCallback(LogIDs id, msgCallbackPva proc) {
if (!logFileValid)
return;
if (id >= MaxLogID) {
return;
}
logCallbackPva[id] = proc;
}
void EQEMuLog::SetAllCallbacks(msgCallbackFmt proc) {
if (!logFileValid)
return;
int r;
for(r = Status; r < MaxLogID; r++) {
SetCallback((LogIDs)r, proc);
}
}
void EQEMuLog::SetAllCallbacks(msgCallbackBuf proc) {
if (!logFileValid)
return;
int r;
for(r = Status; r < MaxLogID; r++) {
SetCallback((LogIDs)r, proc);
}
}
void EQEMuLog::SetAllCallbacks(msgCallbackPva proc) {
if (!logFileValid)
return;
int r;
for(r = Status; r < MaxLogID; r++) {
SetCallback((LogIDs)r, proc);
}
}
+149
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@@ -0,0 +1,149 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// Debug Levels
#ifndef EQDEBUG
#define EQDEBUG 1
#else
////// File/Console options
// 0 <= Quiet mode Errors to file Status and Normal ignored
// 1 >= Status and Normal to console, Errors to file
// 2 >= Status, Normal, and Error to console and logfile
// 3 >= Lite debug
// 4 >= Medium debug
// 5 >= Debug release (Anything higher is not recommended for regular use)
// 6 == (Reserved for special builds) Login opcode debug All packets dumped
// 7 == (Reserved for special builds) Chat Opcode debug All packets dumped
// 8 == (Reserved for special builds) World opcode debug All packets dumped
// 9 == (Reserved for special builds) Zone Opcode debug All packets dumped
// 10 >= More than you ever wanted to know
//
/////
// Add more below to reserve for file's functions ect.
/////
// Any setup code based on defines should go here
//
#endif
#if defined(_DEBUG) && defined(WIN32)
#ifndef _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>
#endif
#endif
#ifndef EQDEBUG_H
#define EQDEBUG_H
#ifndef _WINDOWS
#define DebugBreak() if(0) {}
#endif
#define _WINSOCKAPI_ //stupid windows, trying to fix the winsock2 vs. winsock issues
#if defined(WIN32) && ( defined(PACKETCOLLECTOR) || defined(COLLECTOR) )
// Packet Collector on win32 requires winsock.h due to latest pcap.h
// winsock.h must come before windows.h
#include <winsock.h>
#endif
#ifdef _WINDOWS
#include <windows.h>
#include <winsock2.h>
#endif
#include "logsys.h"
#include "../common/mutex.h"
#include <stdio.h>
#include <stdarg.h>
class EQEMuLog {
public:
EQEMuLog();
~EQEMuLog();
enum LogIDs {
Status = 0, /* This must stay the first entry in this list */
Normal, /* Normal Logs */
Error, /* Error Logs */
Debug, /* Debug Logs */
Quest, /* Quest Logs */
Commands, /* Issued Comamnds */
Crash, /* Crash Logs */
Save, /* Client Saves */
MaxLogID /* Max, used in functions to get the max log ID */
};
//these are callbacks called for each
typedef void (* msgCallbackBuf)(LogIDs id, const char *buf, uint8 size, uint32 count);
typedef void (* msgCallbackFmt)(LogIDs id, const char *fmt, va_list ap);
typedef void (* msgCallbackPva)(LogIDs id, const char *prefix, const char *fmt, va_list ap);
void SetAllCallbacks(msgCallbackFmt proc);
void SetAllCallbacks(msgCallbackBuf proc);
void SetAllCallbacks(msgCallbackPva proc);
void SetCallback(LogIDs id, msgCallbackFmt proc);
void SetCallback(LogIDs id, msgCallbackBuf proc);
void SetCallback(LogIDs id, msgCallbackPva proc);
bool writebuf(LogIDs id, const char *buf, uint8 size, uint32 count);
bool write(LogIDs id, const char *fmt, ...);
bool writePVA(LogIDs id, const char *prefix, const char *fmt, va_list args);
bool Dump(LogIDs id, uint8* data, uint32 size, uint32 cols=16, uint32 skip=0);
private:
bool open(LogIDs id);
bool writeNTS(LogIDs id, bool dofile, const char *fmt, ...); // no error checking, assumes is open, no locking, no timestamp, no newline
Mutex MOpen;
Mutex MLog[MaxLogID];
FILE* fp[MaxLogID];
/* LogStatus: bitwise variable
1 = output to file
2 = output to stdout
4 = fopen error, dont retry
8 = use stderr instead (2 must be set)
*/
uint8 pLogStatus[MaxLogID];
msgCallbackFmt logCallbackFmt[MaxLogID];
msgCallbackBuf logCallbackBuf[MaxLogID];
msgCallbackPva logCallbackPva[MaxLogID];
};
extern EQEMuLog* LogFile;
#ifdef _EQDEBUG
class PerformanceMonitor {
public:
PerformanceMonitor(int64* ip) {
p = ip;
QueryPerformanceCounter(&tmp);
}
~PerformanceMonitor() {
LARGE_INTEGER tmp2;
QueryPerformanceCounter(&tmp2);
*p += tmp2.QuadPart - tmp.QuadPart;
}
LARGE_INTEGER tmp;
int64* p;
};
#endif
#endif
-149
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@@ -1,149 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "deity.h"
EQEmu::deity::DeityTypeBit EQEmu::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
return bit_DeityBertoxxulous;
case DeityBrellSirilis:
return bit_DeityBrellSirilis;
case DeityCazicThule:
return bit_DeityCazicThule;
case DeityErollisiMarr:
return bit_DeityErollisiMarr;
case DeityBristlebane:
return bit_DeityBristlebane;
case DeityInnoruuk:
return bit_DeityInnoruuk;
case DeityKarana:
return bit_DeityKarana;
case DeityMithanielMarr:
return bit_DeityMithanielMarr;
case DeityPrexus:
return bit_DeityPrexus;
case DeityQuellious:
return bit_DeityQuellious;
case DeityRallosZek:
return bit_DeityRallosZek;
case DeityRodcetNife:
return bit_DeityRodcetNife;
case DeitySolusekRo:
return bit_DeitySolusekRo;
case DeityTheTribunal:
return bit_DeityTheTribunal;
case DeityTunare:
return bit_DeityTunare;
case DeityVeeshan:
return bit_DeityVeeshan;
case DeityAgnostic_LB:
case DeityAgnostic:
return bit_DeityAgnostic;
default:
return bit_DeityAll;
};
}
EQEmu::deity::DeityType EQEmu::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
{
switch (deity_type_bit) {
case bit_DeityAgnostic:
return DeityAgnostic;
case bit_DeityBertoxxulous:
return DeityBertoxxulous;
case bit_DeityBrellSirilis:
return DeityBrellSirilis;
case bit_DeityCazicThule:
return DeityCazicThule;
case bit_DeityErollisiMarr:
return DeityErollisiMarr;
case bit_DeityBristlebane:
return DeityBristlebane;
case bit_DeityInnoruuk:
return DeityInnoruuk;
case bit_DeityKarana:
return DeityKarana;
case bit_DeityMithanielMarr:
return DeityMithanielMarr;
case bit_DeityPrexus:
return DeityPrexus;
case bit_DeityQuellious:
return DeityQuellious;
case bit_DeityRallosZek:
return DeityRallosZek;
case bit_DeityRodcetNife:
return DeityRodcetNife;
case bit_DeitySolusekRo:
return DeitySolusekRo;
case bit_DeityTheTribunal:
return DeityTheTribunal;
case bit_DeityTunare:
return DeityTunare;
case bit_DeityVeeshan:
return DeityVeeshan;
default:
return DeityUnknown;
};
}
const char* EQEmu::deity::DeityName(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
return "Bertoxxulous";
case DeityBrellSirilis:
return "Brell Serilis";
case DeityCazicThule:
return "Cazic-Thule";
case DeityErollisiMarr:
return "Erollisi Marr";
case DeityBristlebane:
return "Bristlebane";
case DeityInnoruuk:
return "Innoruuk";
case DeityKarana:
return "Karana";
case DeityMithanielMarr:
return "Mithaniel Marr";
case DeityPrexus:
return "Prexus";
case DeityQuellious:
return "Quellious";
case DeityRallosZek:
return "Rallos Zek";
case DeityRodcetNife:
return "Rodcet Nife";
case DeitySolusekRo:
return "Solusek Ro";
case DeityTheTribunal:
return "The Tribunal";
case DeityTunare:
return "Tunare";
case DeityVeeshan:
return "Veeshan";
case DeityAgnostic_LB:
case DeityAgnostic:
return "Agnostic";
default:
return "Unknown";
};
}
+138 -52
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@@ -1,6 +1,5 @@
/* EQEMu: Everquest Server Emulator /* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -16,65 +15,152 @@
along with this program; if not, write to the Free Software along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#ifndef DEITY_H
#ifndef COMMON_DEITY_H #define DEITY_H
#define COMMON_DEITY_H
#include "types.h" #include "types.h"
#include <string>
// NOTE: This code is not fully implemented since there are no references in the existing code
namespace EQEmu /*
** Diety types
**
** (ref: eqstr_us.txt)
**
** (Another orphaned enumeration...)
*/
enum DeityTypes
{ {
namespace deity { /*----*/ DeityUnknown = 0,
enum DeityType { /*----*/ DeityAgnostic_LB = 140,
DeityUnknown = 0, /*3251*/ DeityBertoxxulous = 201,
DeityAgnostic_LB = 140, /*3262*/ DeityBrellSirilis,
DeityBertoxxulous = 201, /*3253*/ DeityCazicThule,
DeityBrellSirilis, /*3256*/ DeityErollisiMarr,
DeityCazicThule, /*3252*/ DeityBristlebane,
DeityErollisiMarr, /*3254*/ DeityInnoruuk,
DeityBristlebane, /*3255*/ DeityKarana,
DeityInnoruuk, /*3257*/ DeityMithanielMarr,
DeityKarana, /*3259*/ DeityPrexus,
DeityMithanielMarr, /*3260*/ DeityQuellious,
DeityPrexus, /*3266*/ DeityRallosZek,
DeityQuellious, /*3258*/ DeityRodcetNife,
DeityRallosZek, /*3261*/ DeitySolusekRo,
DeityRodcetNife, /*3263*/ DeityTheTribunal,
DeitySolusekRo, /*3264*/ DeityTunare,
DeityTheTribunal, /*3265*/ DeityVeeshan,
DeityTunare, /*3250*/ DeityAgnostic = 396
DeityVeeshan, };
DeityAgnostic = 396
/*
** Deity type bits
**
** (New orphan, but make use of it!)
*/
enum DeityTypeBits : uint32
{
BIT_DeityAll = 0x00000000,
BIT_DeityAgnostic = 0x00000001,
BIT_DeityBertoxxulous = 0x00000002,
BIT_DeityBrellSirilis = 0x00000004,
BIT_DeityCazicThule = 0x00000008,
BIT_DeityErollisiMarr = 0x00000010,
BIT_DeityBristlebane = 0x00000020,
BIT_DeityInnoruuk = 0x00000040,
BIT_DeityKarana = 0x00000080,
BIT_DeityMithanielMarr = 0x00000100,
BIT_DeityPrexus = 0x00000200,
BIT_DeityQuellious = 0x00000400,
BIT_DeityRallosZek = 0x00000800,
BIT_DeityRodcetNife = 0x00001000,
BIT_DeitySolusekRo = 0x00002000,
BIT_DeityTheTribunal = 0x00004000,
BIT_DeityTunare = 0x00008000,
BIT_DeityVeeshan = 0x00010000
};
static DeityTypeBits ConvertDeityToBitDeity(DeityTypes deity)
{
switch(deity)
{
case DeityBertoxxulous: { return BIT_DeityBertoxxulous; }
case DeityBrellSirilis: { return BIT_DeityBrellSirilis; }
case DeityCazicThule: { return BIT_DeityCazicThule; }
case DeityErollisiMarr: { return BIT_DeityErollisiMarr; }
case DeityBristlebane: { return BIT_DeityBristlebane; }
case DeityInnoruuk: { return BIT_DeityInnoruuk; }
case DeityKarana: { return BIT_DeityKarana; }
case DeityMithanielMarr: { return BIT_DeityMithanielMarr; }
case DeityPrexus: { return BIT_DeityPrexus; }
case DeityQuellious: { return BIT_DeityQuellious; }
case DeityRallosZek: { return BIT_DeityRallosZek; }
case DeityRodcetNife: { return BIT_DeityRodcetNife; }
case DeitySolusekRo: { return BIT_DeitySolusekRo; }
case DeityTheTribunal: { return BIT_DeityTheTribunal; }
case DeityTunare: { return BIT_DeityTunare; }
case DeityVeeshan: { return BIT_DeityVeeshan; }
case DeityAgnostic_LB:
case DeityAgnostic: { return BIT_DeityAgnostic; }
default: { break; }
}; };
enum DeityTypeBit : uint32 { return BIT_DeityAll;
bit_DeityAll = 0x00000000, };
bit_DeityAgnostic = 0x00000001,
bit_DeityBertoxxulous = 0x00000002, static DeityTypes ConvertBitDeityToDeity(DeityTypeBits deity_bit)
bit_DeityBrellSirilis = 0x00000004, {
bit_DeityCazicThule = 0x00000008, switch(deity_bit)
bit_DeityErollisiMarr = 0x00000010, {
bit_DeityBristlebane = 0x00000020, case BIT_DeityAgnostic: { return DeityAgnostic; }
bit_DeityInnoruuk = 0x00000040, case BIT_DeityBertoxxulous: { return DeityBertoxxulous; }
bit_DeityKarana = 0x00000080, case BIT_DeityBrellSirilis: { return DeityBrellSirilis; }
bit_DeityMithanielMarr = 0x00000100, case BIT_DeityCazicThule: { return DeityCazicThule; }
bit_DeityPrexus = 0x00000200, case BIT_DeityErollisiMarr: { return DeityErollisiMarr; }
bit_DeityQuellious = 0x00000400, case BIT_DeityBristlebane: { return DeityBristlebane; }
bit_DeityRallosZek = 0x00000800, case BIT_DeityInnoruuk: { return DeityInnoruuk; }
bit_DeityRodcetNife = 0x00001000, case BIT_DeityKarana: { return DeityKarana; }
bit_DeitySolusekRo = 0x00002000, case BIT_DeityMithanielMarr: { return DeityMithanielMarr; }
bit_DeityTheTribunal = 0x00004000, case BIT_DeityPrexus: { return DeityPrexus; }
bit_DeityTunare = 0x00008000, case BIT_DeityQuellious: { return DeityQuellious; }
bit_DeityVeeshan = 0x00010000 case BIT_DeityRallosZek: { return DeityRallosZek; }
case BIT_DeityRodcetNife: { return DeityRodcetNife; }
case BIT_DeitySolusekRo: { return DeitySolusekRo; }
case BIT_DeityTheTribunal: { return DeityTheTribunal; }
case BIT_DeityTunare: { return DeityTunare; }
case BIT_DeityVeeshan: { return DeityVeeshan; }
default: { break; }
}; };
extern DeityTypeBit ConvertDeityTypeToDeityTypeBit(DeityType deity_type); return DeityUnknown;
extern DeityType ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit); };
extern const char* DeityName(DeityType deity_type);
} /*deity*/ static std::string GetDeityName(DeityTypes deity)
{
switch(deity)
{
case DeityBertoxxulous: { return "Bertoxxulous"; }
case DeityBrellSirilis: { return "Brell Serilis"; }
case DeityCazicThule: { return "Cazic-Thule"; }
case DeityErollisiMarr: { return "Erollisi Marr"; }
case DeityBristlebane: { return "Bristlebane"; }
case DeityInnoruuk: { return "Innoruuk"; }
case DeityKarana: { return "Karana"; }
case DeityMithanielMarr: { return "Mithaniel Marr"; }
case DeityPrexus: { return "Prexus"; }
case DeityQuellious: { return "Quellious"; }
case DeityRallosZek: { return "Rallos Zek"; }
case DeityRodcetNife: { return "Rodcet Nife"; }
case DeitySolusekRo: { return "Solusek Ro"; }
case DeityTheTribunal: { return "The Tribunal"; }
case DeityTunare: { return "Tunare"; }
case DeityVeeshan: { return "Veeshan"; }
case DeityAgnostic_LB:
case DeityAgnostic: { return "Agnostic"; }
default: { break; }
};
} /*EQEmu*/ return "Unknown";
};
#endif /* COMMON_DEITY_H */ #endif
-20
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@@ -1,20 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_constants.h"
-70
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@@ -1,70 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_CONSTANTS_H
#define COMMON_EMU_CONSTANTS_H
#include "eq_limits.h"
#include "emu_legacy.h"
#include "emu_versions.h"
#include <string>
namespace EQEmu
{
namespace inventory {
//using namespace RoF2::invtype;
//using namespace RoF2::invslot;
//using namespace RoF2::invbag;
//using namespace RoF2::invaug;
} /*inventory*/
namespace constants {
const EQEmu::versions::ClientVersion CharacterCreationClient = EQEmu::versions::ClientVersion::RoF2;
const size_t CharacterCreationMax = RoF2::constants::CharacterCreationLimit;
const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
} /*constants*/
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
MaxGems = 12,
Ability = 20, // HT/LoH for Tit
PotionBelt = 21, // Tit uses a different slot for PB
Item = 22,
Discipline = 23,
AltAbility = 0xFF
};
} /*EQEmu*/
#endif /*COMMON_EMU_CONSTANTS_H*/
-20
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@@ -1,20 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_legacy.h"
-256
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@@ -1,256 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_LEGACY_H
#define COMMON_EMU_LEGACY_H
#include "types.h"
#include <stdlib.h>
namespace EQEmu
{
// this is for perl and other legacy systems
namespace legacy {
enum InventorySlot {
SLOT_CHARM = 0,
SLOT_EAR01 = 1,
SLOT_HEAD = 2,
SLOT_FACE = 3,
SLOT_EAR02 = 4,
SLOT_NECK = 5,
SLOT_SHOULDER = 6,
SLOT_ARMS = 7,
SLOT_BACK = 8,
SLOT_BRACER01 = 9,
SLOT_BRACER02 = 10,
SLOT_RANGE = 11,
SLOT_HANDS = 12,
SLOT_PRIMARY = 13,
SLOT_SECONDARY = 14,
SLOT_RING01 = 15,
SLOT_RING02 = 16,
SLOT_CHEST = 17,
SLOT_LEGS = 18,
SLOT_FEET = 19,
SLOT_WAIST = 20,
SLOT_POWER_SOURCE = 9999,
SLOT_AMMO = 21,
SLOT_GENERAL_1 = 22,
SLOT_GENERAL_2 = 23,
SLOT_GENERAL_3 = 24,
SLOT_GENERAL_4 = 25,
SLOT_GENERAL_5 = 26,
SLOT_GENERAL_6 = 27,
SLOT_GENERAL_7 = 28,
SLOT_GENERAL_8 = 29,
//SLOT_GENERAL_9 = not supported
//SLOT_GENERAL_10 = not supported
SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
SLOT_INVALID = (int16)0xFFFF,
SLOT_POSSESSIONS_BEGIN = 0,
SLOT_POSSESSIONS_END = 30,
SLOT_EQUIPMENT_BEGIN = 0,
SLOT_EQUIPMENT_END = 21,
SLOT_PERSONAL_BEGIN = 22,
SLOT_PERSONAL_END = 29,
SLOT_PERSONAL_BAGS_BEGIN = 251,
SLOT_PERSONAL_BAGS_END = 330,
SLOT_CURSOR_BAG_BEGIN = 331,
SLOT_CURSOR_BAG_END = 340,
SLOT_TRIBUTE_BEGIN = 400,
SLOT_TRIBUTE_END = 404,
SLOT_BANK_BEGIN = 2000,
SLOT_BANK_END = 2023,
SLOT_BANK_BAGS_BEGIN = 2031,
SLOT_BANK_BAGS_END = 2270,
SLOT_SHARED_BANK_BEGIN = 2500,
SLOT_SHARED_BANK_END = 2501,
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
SLOT_SHARED_BANK_BAGS_END = 2550,
SLOT_TRADE_BEGIN = 3000,
SLOT_TRADE_END = 3007,
SLOT_TRADE_BAGS_BEGIN = 3031,
SLOT_TRADE_BAGS_END = 3110,
SLOT_WORLD_BEGIN = 4000,
SLOT_WORLD_END = 4009
};
enum InventoryTypes : int16 {
TypePossessions = 0,
TypeBank,
TypeSharedBank,
TypeTrade,
TypeWorld,
TypeLimbo, // 5
TypeTribute,
TypeTrophyTribute,
TypeGuildTribute,
TypeMerchant,
TypeDeleted, // 10
TypeCorpse,
TypeBazaar,
TypeInspect,
TypeRealEstate,
TypeViewMODPC, // 15
TypeViewMODBank,
TypeViewMODSharedBank,
TypeViewMODLimbo,
TypeAltStorage,
TypeArchived, // 20
TypeMail,
TypeGuildTrophyTribute,
TypeKrono,
TypeOther,
TypeCount
};
enum PossessionsSlots : int16 {
SlotCharm = 0,
SlotEar1,
SlotHead,
SlotFace,
SlotEar2,
SlotNeck, // 5
SlotShoulders,
SlotArms,
SlotBack,
SlotWrist1,
SlotWrist2, // 10
SlotRange,
SlotHands,
SlotPrimary,
SlotSecondary,
SlotFinger1, // 15
SlotFinger2,
SlotChest,
SlotLegs,
SlotFeet,
SlotWaist, // 20
SlotPowerSource = 9999, // temp
SlotAmmo = 21, // temp
SlotGeneral1,
SlotGeneral2,
SlotGeneral3,
SlotGeneral4, // 25
SlotGeneral5,
SlotGeneral6,
SlotGeneral7,
SlotGeneral8,
//SlotGeneral9,
//SlotGeneral10,
SlotCursor, // 30
SlotCount
};
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
static const uint16 TYPE_POSSESSIONS_SIZE = SlotCount;
static const uint16 TYPE_BANK_SIZE = 24;
static const uint16 TYPE_SHARED_BANK_SIZE = 2;
static const uint16 TYPE_TRADE_SIZE = 8;
static const uint16 TYPE_WORLD_SIZE = 10;
static const uint16 TYPE_LIMBO_SIZE = 36;
static const uint16 TYPE_TRIBUTE_SIZE = 5; // (need client values)
static const uint16 TYPE_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 TYPE_GUILD_TRIBUTE_SIZE = 0;
static const uint16 TYPE_MERCHANT_SIZE = 0;
static const uint16 TYPE_DELETED_SIZE = 0;
static const uint16 TYPE_CORPSE_SIZE = SlotCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 TYPE_BAZAAR_SIZE = 80;
static const uint16 TYPE_INSPECT_SIZE = 22;
static const uint16 TYPE_REAL_ESTATE_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;//NOT_USED;
static const uint16 TYPE_ALT_STORAGE_SIZE = 0;
static const uint16 TYPE_ARCHIVED_SIZE = 0;
static const uint16 TYPE_MAIL_SIZE = 0;
static const uint16 TYPE_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 TYPE_KRONO_SIZE = 0;
static const uint16 TYPE_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
static const int16 EQUIPMENT_BEGIN = SlotCharm;
static const int16 EQUIPMENT_END = SlotAmmo;
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
static const int16 GENERAL_BEGIN = SlotGeneral1;
static const int16 GENERAL_END = SlotGeneral8;
static const uint16 GENERAL_SIZE = 8;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR_BAG_BEGIN = 331;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 WORLD_SIZE = TYPE_WORLD_SIZE;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 TRIBUTE_SIZE = TYPE_TRIBUTE_SIZE;
static const int16 CORPSE_BEGIN = 22;
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
// items
// common and container sizes will not increase until the new 'location' struct is implemented
static const uint16 ITEM_COMMON_SIZE = 6;//RoF::consts::ITEM_COMMON_SIZE;
static const uint16 ITEM_CONTAINER_SIZE = 10;//Titanium::consts::ITEM_CONTAINER_SIZE;
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t BANDOLIERS_SIZE = 20;//RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4;//RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = 5;//RoF2::consts::POTION_BELT_ITEM_COUNT;
static const size_t TEXT_LINK_BODY_LENGTH = 56;//RoF2::consts::TEXT_LINK_BODY_LENGTH;
}
}
#endif /* COMMON_EMU_LEGACY_H */
-18
View File
@@ -1,18 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-104
View File
@@ -1,104 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_LIMITS_H
#define COMMON_EMU_LIMITS_H
#include "types.h"
#include <stdlib.h>
namespace EntityLimits
{
namespace NPC {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*NPC*/
namespace NPCMerchant {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*NPCMerchant*/
namespace Merc {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Merc*/
namespace Bot {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 8;
} /*Bot*/
namespace ClientPet {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Pet*/
namespace NPCPet {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Pet*/
namespace MercPet {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Pet*/
namespace BotPet {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Pet*/
}; /*EntityLimits*/
#endif /*COMMON_EMU_LIMITS_H*/
+1 -1
View File
@@ -16,7 +16,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
*/ */
#include "global_define.h" #include "debug.h"
#include "emu_opcodes.h" #include "emu_opcodes.h"
const char *OpcodeNames[_maxEmuOpcode+1] = { const char *OpcodeNames[_maxEmuOpcode+1] = {
+2 -12
View File
@@ -64,7 +64,6 @@ N(OP_BuffRemoveRequest),
N(OP_Bug), N(OP_Bug),
N(OP_CameraEffect), N(OP_CameraEffect),
N(OP_Camp), N(OP_Camp),
N(OP_CancelSneakHide),
N(OP_CancelTask), N(OP_CancelTask),
N(OP_CancelTrade), N(OP_CancelTrade),
N(OP_CastSpell), N(OP_CastSpell),
@@ -75,9 +74,7 @@ N(OP_CharacterCreateRequest),
N(OP_CharInventory), N(OP_CharInventory),
N(OP_Charm), N(OP_Charm),
N(OP_ChatMessage), N(OP_ChatMessage),
N(OP_ClearAA),
N(OP_ClearBlockedBuffs), N(OP_ClearBlockedBuffs),
N(OP_ClearLeadershipAbilities),
N(OP_ClearNPCMarks), N(OP_ClearNPCMarks),
N(OP_ClearObject), N(OP_ClearObject),
N(OP_ClearSurname), N(OP_ClearSurname),
@@ -165,7 +162,6 @@ N(OP_FinishTrade),
N(OP_FinishWindow), N(OP_FinishWindow),
N(OP_FinishWindow2), N(OP_FinishWindow2),
N(OP_Fishing), N(OP_Fishing),
N(OP_Fling),
N(OP_FloatListThing), N(OP_FloatListThing),
N(OP_Forage), N(OP_Forage),
N(OP_ForceFindPerson), N(OP_ForceFindPerson),
@@ -217,7 +213,6 @@ N(OP_GroupUpdate),
N(OP_GroupUpdateB), N(OP_GroupUpdateB),
N(OP_GroupUpdateLeaderAA), N(OP_GroupUpdateLeaderAA),
N(OP_GuildBank), N(OP_GuildBank),
N(OP_GuildBankItemList),
N(OP_GuildCreate), N(OP_GuildCreate),
N(OP_GuildDelete), N(OP_GuildDelete),
N(OP_GuildDemote), N(OP_GuildDemote),
@@ -289,7 +284,6 @@ N(OP_LFGuild),
N(OP_LFPCommand), N(OP_LFPCommand),
N(OP_LFPGetMatchesRequest), N(OP_LFPGetMatchesRequest),
N(OP_LFPGetMatchesResponse), N(OP_LFPGetMatchesResponse),
N(OP_LinkedReuse),
N(OP_LoadSpellSet), N(OP_LoadSpellSet),
N(OP_LocInfo), N(OP_LocInfo),
N(OP_LockoutTimerInfo), N(OP_LockoutTimerInfo),
@@ -352,7 +346,6 @@ N(OP_OpenTributeMaster),
N(OP_PDeletePetition), N(OP_PDeletePetition),
N(OP_PetBuffWindow), N(OP_PetBuffWindow),
N(OP_PetCommands), N(OP_PetCommands),
N(OP_PetHoTT),
N(OP_Petition), N(OP_Petition),
N(OP_PetitionBug), N(OP_PetitionBug),
N(OP_PetitionCheckIn), N(OP_PetitionCheckIn),
@@ -369,8 +362,6 @@ N(OP_PetitionUnCheckout),
N(OP_PetitionUpdate), N(OP_PetitionUpdate),
N(OP_PickPocket), N(OP_PickPocket),
N(OP_PlayerProfile), N(OP_PlayerProfile),
N(OP_PlayerStateAdd),
N(OP_PlayerStateRemove),
N(OP_PlayEverquestRequest), N(OP_PlayEverquestRequest),
N(OP_PlayEverquestResponse), N(OP_PlayEverquestResponse),
N(OP_PlayMP3), N(OP_PlayMP3),
@@ -526,6 +517,8 @@ N(OP_VetRewardsAvaliable),
N(OP_VoiceMacroIn), N(OP_VoiceMacroIn),
N(OP_VoiceMacroOut), N(OP_VoiceMacroOut),
N(OP_WeaponEquip1), N(OP_WeaponEquip1),
N(OP_WeaponEquip2),
N(OP_WeaponUnequip2),
N(OP_WearChange), N(OP_WearChange),
N(OP_Weather), N(OP_Weather),
N(OP_Weblink), N(OP_Weblink),
@@ -539,8 +532,6 @@ N(OP_WorldLogout),
N(OP_WorldObjectsSent), N(OP_WorldObjectsSent),
N(OP_WorldUnknown001), N(OP_WorldUnknown001),
N(OP_XTargetAutoAddHaters), N(OP_XTargetAutoAddHaters),
N(OP_XTargetOpen),
N(OP_XTargetOpenResponse),
N(OP_XTargetRequest), N(OP_XTargetRequest),
N(OP_XTargetResponse), N(OP_XTargetResponse),
N(OP_YellForHelp), N(OP_YellForHelp),
@@ -554,5 +545,4 @@ N(OP_ZoneServerInfo),
N(OP_ZoneServerReady), N(OP_ZoneServerReady),
N(OP_ZoneSpawns), N(OP_ZoneSpawns),
N(OP_ZoneUnavail), N(OP_ZoneUnavail),
N(OP_ResetAA),
// mail and chat opcodes located in ../mail_oplist.h // mail and chat opcodes located in ../mail_oplist.h
+15 -13
View File
@@ -23,14 +23,17 @@ crap into its own subclass of this object, it will clean things up
tremendously. tremendously.
*/ */
#include "../common/global_define.h" #include "../common/debug.h"
#include <iostream> #include <iostream>
#include <string.h> #include <string.h>
#include <stdio.h>
#include <iomanip>
#include "emu_tcp_connection.h" #include "emu_tcp_connection.h"
#include "emu_tcp_server.h" #include "emu_tcp_server.h"
#include "../common/servertalk.h" #include "../common/servertalk.h"
#include "../common/packet_dump.h"
#ifdef FREEBSD //Timothy Whitman - January 7, 2003 #ifdef FREEBSD //Timothy Whitman - January 7, 2003
#define MSG_NOSIGNAL 0 #define MSG_NOSIGNAL 0
@@ -104,7 +107,7 @@ EmuTCPConnection::EmuTCPConnection(uint32 ID, EmuTCPServer* iServer, EmuTCPConne
RelayCount = 0; RelayCount = 0;
RemoteID = iRemoteID; RemoteID = iRemoteID;
pOldFormat = false; pOldFormat = false;
ConnectionType = Incoming; ConnectionType = Incomming;
TCPMode = modePacket; TCPMode = modePacket;
PacketMode = packetModeZone; PacketMode = packetModeZone;
#if TCPN_DEBUG_Memory >= 7 #if TCPN_DEBUG_Memory >= 7
@@ -456,21 +459,21 @@ void EmuTCPConnection::SendNetErrorPacket(const char* reason) {
std::cout << reason; std::cout << reason;
std::cout << "': " << inet_ntoa(in) << ":" << GetPort() << std::endl; std::cout << "': " << inet_ntoa(in) << ":" << GetPort() << std::endl;
#endif #endif
auto pack = new ServerPacket(0); ServerPacket* pack = new ServerPacket(0);
pack->size = 1; pack->size = 1;
if (reason) if (reason)
pack->size += strlen(reason) + 1; pack->size += strlen(reason) + 1;
pack->pBuffer = new uchar[pack->size]; pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size); memset(pack->pBuffer, 0, pack->size);
pack->pBuffer[0] = 255; pack->pBuffer[0] = 255;
strcpy((char *)&pack->pBuffer[1], reason); strcpy((char*) &pack->pBuffer[1], reason);
SendPacket(pack); SendPacket(pack);
safe_delete(pack); safe_delete(pack);
} }
void EmuTCPConnection::RemoveRelay(EmuTCPConnection* relay, bool iSendRelayDisconnect) { void EmuTCPConnection::RemoveRelay(EmuTCPConnection* relay, bool iSendRelayDisconnect) {
if (iSendRelayDisconnect) { if (iSendRelayDisconnect) {
auto pack = new ServerPacket(0, 5); ServerPacket* pack = new ServerPacket(0, 5);
pack->pBuffer[0] = 3; pack->pBuffer[0] = 3;
*((uint32*) &pack->pBuffer[1]) = relay->GetRemoteID(); *((uint32*) &pack->pBuffer[1]) = relay->GetRemoteID();
SendPacket(pack); SendPacket(pack);
@@ -609,7 +612,7 @@ bool EmuTCPConnection::ProcessReceivedDataAsPackets(char* errbuf) {
if (base >= recvbuf_used) { if (base >= recvbuf_used) {
safe_delete_array(recvbuf); safe_delete_array(recvbuf);
} else { } else {
auto tmpbuf = new uchar[recvbuf_size - base]; uchar* tmpbuf = new uchar[recvbuf_size - base];
memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base); memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base);
safe_delete_array(recvbuf); safe_delete_array(recvbuf);
recvbuf = tmpbuf; recvbuf = tmpbuf;
@@ -683,7 +686,7 @@ bool EmuTCPConnection::ProcessReceivedDataAsOldPackets(char* errbuf) {
safe_delete_array(recvbuf); safe_delete_array(recvbuf);
} }
else { else {
auto tmpbuf = new uchar[recvbuf_size - base]; uchar* tmpbuf = new uchar[recvbuf_size - base];
memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base); memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base);
safe_delete_array(recvbuf); safe_delete_array(recvbuf);
recvbuf = tmpbuf; recvbuf = tmpbuf;
@@ -714,7 +717,7 @@ void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
SendNetErrorPacket("Switch to RelayServer mode by a Relay Client"); SendNetErrorPacket("Switch to RelayServer mode by a Relay Client");
break; break;
} }
if (ConnectionType != Incoming) { if (ConnectionType != Incomming) {
SendNetErrorPacket("Switch to RelayServer mode on outgoing connection"); SendNetErrorPacket("Switch to RelayServer mode on outgoing connection");
break; break;
} }
@@ -735,12 +738,11 @@ void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
SendNetErrorPacket("New RelayClient: wrong size, expected 11"); SendNetErrorPacket("New RelayClient: wrong size, expected 11");
break; break;
} }
if (ConnectionType != Incoming) { if (ConnectionType != Incomming) {
SendNetErrorPacket("New RelayClient: illegal on outgoing connection"); SendNetErrorPacket("New RelayClient: illegal on outgoing connection");
break; break;
} }
auto con = new EmuTCPConnection(Server->GetNextID(), Server, this, *((uint32 *)data), EmuTCPConnection* con = new EmuTCPConnection(Server->GetNextID(), Server, this, *((uint32*) data), *((uint32*) &data[4]), *((uint16*) &data[8]));
*((uint32 *)&data[4]), *((uint16 *)&data[8]));
Server->AddConnection(con); Server->AddConnection(con);
RelayCount++; RelayCount++;
break; break;
@@ -756,7 +758,7 @@ void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
} }
EmuTCPConnection* con = Server->FindConnection(*((uint32*)data)); EmuTCPConnection* con = Server->FindConnection(*((uint32*)data));
if (con) { if (con) {
if (ConnectionType == Incoming) { if (ConnectionType == Incomming) {
if (con->GetRelayLink() != this) { if (con->GetRelayLink() != this) {
SendNetErrorPacket("Delete RelayClient: RelayLink != this"); SendNetErrorPacket("Delete RelayClient: RelayLink != this");
break; break;
@@ -788,7 +790,7 @@ bool EmuTCPConnection::SendData(bool &sent_something, char* errbuf) {
if(sent_something) if(sent_something)
keepalive_timer.Start(); keepalive_timer.Start();
else if (TCPMode == modePacket && keepalive_timer.Check()) { else if (TCPMode == modePacket && keepalive_timer.Check()) {
auto pack = new ServerPacket(0, 0); ServerPacket* pack = new ServerPacket(0, 0);
SendPacket(pack); SendPacket(pack);
safe_delete(pack); safe_delete(pack);
#if TCPN_DEBUG >= 5 #if TCPN_DEBUG >= 5
-1
View File
@@ -26,7 +26,6 @@
struct SPackSendQueue; struct SPackSendQueue;
class EmuTCPServer; class EmuTCPServer;
class ServerPacket;
class EmuTCPConnection : public TCPConnection { class EmuTCPConnection : public TCPConnection {
public: public:
+2 -2
View File
@@ -1,4 +1,4 @@
#include "global_define.h" #include "debug.h"
#include "emu_tcp_server.h" #include "emu_tcp_server.h"
#include "emu_tcp_connection.h" #include "emu_tcp_connection.h"
@@ -24,7 +24,7 @@ void EmuTCPServer::Process() {
void EmuTCPServer::CreateNewConnection(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort) void EmuTCPServer::CreateNewConnection(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort)
{ {
auto conn = new EmuTCPConnection(ID, this, in_socket, irIP, irPort, pOldFormat); EmuTCPConnection *conn = new EmuTCPConnection(ID, this, in_socket, irIP, irPort, pOldFormat);
AddConnection(conn); AddConnection(conn);
} }
-370
View File
@@ -1,370 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_versions.h"
bool EQEmu::versions::IsValidClientVersion(ClientVersion client_version)
{
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
return false;
return true;
}
EQEmu::versions::ClientVersion EQEmu::versions::ValidateClientVersion(ClientVersion client_version)
{
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
return ClientVersion::Unknown;
return client_version;
}
const char* EQEmu::versions::ClientVersionName(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
return "Unknown Version";
case ClientVersion::Client62:
return "Client 6.2";
case ClientVersion::Titanium:
return "Titanium";
case ClientVersion::SoF:
return "SoF";
case ClientVersion::SoD:
return "SoD";
case ClientVersion::UF:
return "UF";
case ClientVersion::RoF:
return "RoF";
case ClientVersion::RoF2:
return "RoF2";
default:
return "Invalid Version";
};
}
uint32 EQEmu::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
return bit_Unknown;
case ClientVersion::Titanium:
return bit_Titanium;
case ClientVersion::SoF:
return bit_SoF;
case ClientVersion::SoD:
return bit_SoD;
case ClientVersion::UF:
return bit_UF;
case ClientVersion::RoF:
return bit_RoF;
case ClientVersion::RoF2:
return bit_RoF2;
default:
return bit_Unknown;
}
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
{
switch (client_version_bit) {
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown) :
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)) :
return ClientVersion::Unknown;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)) :
return ClientVersion::Titanium;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)) :
return ClientVersion::SoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoD) - 1)) :
return ClientVersion::SoD;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::UF) - 1)) :
return ClientVersion::UF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF) - 1)) :
return ClientVersion::RoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF2) - 1)) :
return ClientVersion::RoF2;
default:
return ClientVersion::Unknown;
}
}
uint32 EQEmu::versions::ConvertClientVersionToExpansion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
case ClientVersion::Titanium:
return 0x000007FFU;
case ClientVersion::SoF:
return 0x00007FFFU;
case ClientVersion::SoD:
return 0x0000FFFFU;
case ClientVersion::UF:
return 0x0001FFFFU;
case ClientVersion::RoF:
case ClientVersion::RoF2:
return 0x000FFFFFU;
default:
return 0;
}
}
bool EQEmu::versions::IsValidInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastInventoryVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidPCInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastPCInventoryVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidNonPCInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= LastPCInventoryVersion || inventory_version > LastNonPCInventoryVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidOfflinePCInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= LastNonPCInventoryVersion || inventory_version > LastOfflinePCInventoryVersion)
return false;
return true;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastInventoryVersion)
return InventoryVersion::Unknown;
return inventory_version;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidatePCInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastPCInventoryVersion)
return InventoryVersion::Unknown;
return inventory_version;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateNonPCInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= LastPCInventoryVersion || inventory_version > LastNonPCInventoryVersion)
return InventoryVersion::Unknown;
return inventory_version;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateOfflinePCInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= LastNonPCInventoryVersion || inventory_version > LastOfflinePCInventoryVersion)
return InventoryVersion::Unknown;
return inventory_version;
}
const char* EQEmu::versions::InventoryVersionName(InventoryVersion inventory_version)
{
switch (inventory_version) {
case InventoryVersion::Unknown:
return "Unknown Version";
case InventoryVersion::Client62:
return "Client 6.2";
case InventoryVersion::Titanium:
return "Titanium";
case InventoryVersion::SoF:
return "SoF";
case InventoryVersion::SoD:
return "SoD";
case InventoryVersion::UF:
return "UF";
case InventoryVersion::RoF:
return "RoF";
case InventoryVersion::RoF2:
return "RoF2";
case InventoryVersion::NPC:
return "NPC";
case InventoryVersion::NPCMerchant:
return "NPC Merchant";
case InventoryVersion::Merc:
return "Merc";
case InventoryVersion::Bot:
return "Bot";
case InventoryVersion::ClientPet:
return "Client Pet";
case InventoryVersion::NPCPet:
return "NPC Pet";
case InventoryVersion::MercPet:
return "Merc Pet";
case InventoryVersion::BotPet:
return "Bot Pet";
case InventoryVersion::OfflineTitanium:
return "Offline Titanium";
case InventoryVersion::OfflineSoF:
return "Offline SoF";
case InventoryVersion::OfflineSoD:
return "Offline SoD";
case InventoryVersion::OfflineUF:
return "Offline UF";
case InventoryVersion::OfflineRoF:
return "Offline RoF";
case InventoryVersion::OfflineRoF2:
return "Offline RoF2";
default:
return "Invalid Version";
};
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertInventoryVersionToClientVersion(InventoryVersion inventory_version)
{
switch (inventory_version) {
case InventoryVersion::Unknown:
case InventoryVersion::Client62:
return ClientVersion::Unknown;
case InventoryVersion::Titanium:
return ClientVersion::Titanium;
case InventoryVersion::SoF:
return ClientVersion::SoF;
case InventoryVersion::SoD:
return ClientVersion::SoD;
case InventoryVersion::UF:
return ClientVersion::UF;
case InventoryVersion::RoF:
return ClientVersion::RoF;
case InventoryVersion::RoF2:
return ClientVersion::RoF2;
default:
return ClientVersion::Unknown;
}
}
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertClientVersionToInventoryVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
return InventoryVersion::Unknown;
case ClientVersion::Titanium:
return InventoryVersion::Titanium;
case ClientVersion::SoF:
return InventoryVersion::SoF;
case ClientVersion::SoD:
return InventoryVersion::SoD;
case ClientVersion::UF:
return InventoryVersion::UF;
case ClientVersion::RoF:
return InventoryVersion::RoF;
case ClientVersion::RoF2:
return InventoryVersion::RoF2;
default:
return InventoryVersion::Unknown;
}
}
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertPCInventoryVersionToOfflinePCInventoryVersion(InventoryVersion inventory_version)
{
switch (inventory_version) {
case InventoryVersion::Titanium:
return InventoryVersion::OfflineTitanium;
case InventoryVersion::SoF:
return InventoryVersion::OfflineSoF;
case InventoryVersion::SoD:
return InventoryVersion::OfflineSoD;
case InventoryVersion::UF:
return InventoryVersion::OfflineUF;
case InventoryVersion::RoF:
return InventoryVersion::OfflineRoF;
case InventoryVersion::RoF2:
return InventoryVersion::OfflineRoF2;
default:
return InventoryVersion::Unknown;
}
}
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertOfflinePCInventoryVersionToPCInventoryVersion(InventoryVersion inventory_version)
{
switch (inventory_version) {
case InventoryVersion::OfflineTitanium:
return InventoryVersion::Titanium;
case InventoryVersion::OfflineSoF:
return InventoryVersion::SoF;
case InventoryVersion::OfflineSoD:
return InventoryVersion::SoD;
case InventoryVersion::OfflineUF:
return InventoryVersion::UF;
case InventoryVersion::OfflineRoF:
return InventoryVersion::RoF;
case InventoryVersion::OfflineRoF2:
return InventoryVersion::RoF2;
default:
return InventoryVersion::Unknown;
}
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCInventoryVersionToClientVersion(InventoryVersion inventory_version)
{
switch (inventory_version) {
case InventoryVersion::OfflineTitanium:
return ClientVersion::Titanium;
case InventoryVersion::OfflineSoF:
return ClientVersion::SoF;
case InventoryVersion::OfflineSoD:
return ClientVersion::SoD;
case InventoryVersion::OfflineUF:
return ClientVersion::UF;
case InventoryVersion::OfflineRoF:
return ClientVersion::RoF;
case InventoryVersion::OfflineRoF2:
return ClientVersion::RoF2;
default:
return ClientVersion::Unknown;
}
}
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertClientVersionToOfflinePCInventoryVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Titanium:
return InventoryVersion::OfflineTitanium;
case ClientVersion::SoF:
return InventoryVersion::OfflineSoF;
case ClientVersion::SoD:
return InventoryVersion::OfflineSoD;
case ClientVersion::UF:
return InventoryVersion::OfflineUF;
case ClientVersion::RoF:
return InventoryVersion::OfflineRoF;
case ClientVersion::RoF2:
return InventoryVersion::OfflineRoF2;
default:
return InventoryVersion::Unknown;
}
}
-130
View File
@@ -1,130 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_VERSIONS_H
#define COMMON_EMU_VERSIONS_H
#include "types.h"
#include <stdlib.h>
namespace EQEmu
{
namespace versions {
enum class ClientVersion {
Unknown = 0,
Client62, // Build: 'Aug 4 2005 15:40:59'
Titanium, // Build: 'Oct 31 2005 10:33:37'
SoF, // Build: 'Sep 7 2007 09:11:49'
SoD, // Build: 'Dec 19 2008 15:22:49'
UF, // Build: 'Jun 8 2010 16:44:32'
RoF, // Build: 'Dec 10 2012 17:35:44'
RoF2 // Build: 'May 10 2013 23:30:08'
};
enum ClientVersionBit : uint32 {
bit_Unknown = 0,
bit_Client62 = 0x00000001, // unsupported (placeholder for scripts)
bit_Titanium = 0x00000002,
bit_SoF = 0x00000004,
bit_SoD = 0x00000008,
bit_UF = 0x00000010,
bit_RoF = 0x00000020,
bit_RoF2 = 0x00000040,
bit_TitaniumAndEarlier = 0x00000003,
bit_SoFAndEarlier = 0x00000007,
bit_SoDAndEarlier = 0x0000000F,
bit_UFAndEarlier = 0x0000001F,
bit_RoFAndEarlier = 0x0000003F,
bit_SoFAndLater = 0xFFFFFFFC,
bit_SoDAndLater = 0xFFFFFFF8,
bit_UFAndLater = 0xFFFFFFF0,
bit_RoFAndLater = 0xFFFFFFE0,
bit_RoF2AndLater = 0xFFFFFFC0,
bit_AllClients = 0xFFFFFFFF
};
const ClientVersion LastClientVersion = ClientVersion::RoF2;
const size_t ClientVersionCount = (static_cast<size_t>(LastClientVersion) + 1);
extern bool IsValidClientVersion(ClientVersion client_version);
extern ClientVersion ValidateClientVersion(ClientVersion client_version);
extern const char* ClientVersionName(ClientVersion client_version);
extern uint32 ConvertClientVersionToClientVersionBit(ClientVersion client_version);
extern ClientVersion ConvertClientVersionBitToClientVersion(uint32 client_version_bit);
extern uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
} /*versions*/
namespace versions {
enum class InventoryVersion {
Unknown = 0,
Client62,
Titanium,
SoF,
SoD,
UF,
RoF,
RoF2,
NPC,
NPCMerchant,
Merc,
Bot,
ClientPet,
NPCPet,
MercPet,
BotPet,
OfflineTitanium,
OfflineSoF,
OfflineSoD,
OfflineUF,
OfflineRoF,
OfflineRoF2
};
const InventoryVersion LastInventoryVersion = InventoryVersion::OfflineRoF2;
const InventoryVersion LastPCInventoryVersion = InventoryVersion::RoF2;
const InventoryVersion LastNonPCInventoryVersion = InventoryVersion::BotPet;
const InventoryVersion LastOfflinePCInventoryVersion = InventoryVersion::OfflineRoF2;
const size_t InventoryVersionCount = (static_cast<size_t>(LastInventoryVersion) + 1);
extern bool IsValidInventoryVersion(InventoryVersion inventory_version);
extern bool IsValidPCInventoryVersion(InventoryVersion inventory_version);
extern bool IsValidNonPCInventoryVersion(InventoryVersion inventory_version);
extern bool IsValidOfflinePCInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ValidateInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ValidatePCInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ValidateNonPCInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ValidateOfflinePCInventoryVersion(InventoryVersion inventory_version);
extern const char* InventoryVersionName(InventoryVersion inventory_version);
extern ClientVersion ConvertInventoryVersionToClientVersion(InventoryVersion inventory_version);
extern InventoryVersion ConvertClientVersionToInventoryVersion(ClientVersion client_version);
extern InventoryVersion ConvertPCInventoryVersionToOfflinePCInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ConvertOfflinePCInventoryVersionToPCInventoryVersion(InventoryVersion inventory_version);
extern ClientVersion ConvertOfflinePCInventoryVersionToClientVersion(InventoryVersion inventory_version);
extern InventoryVersion ConvertClientVersionToOfflinePCInventoryVersion(ClientVersion client_version);
} /*versions*/
} /*EQEmu*/
#endif /*COMMON_EMU_VERSIONS_H*/
+530 -65
View File
@@ -1,6 +1,5 @@
/* EQEMu: Everquest Server Emulator /* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -16,18 +15,336 @@
along with this program; if not, write to the Free Software along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#ifndef EQ_CONSTANTS_H
#ifndef COMMON_EQ_CONSTANTS_H #define EQ_CONSTANTS_H
#define COMMON_EQ_CONSTANTS_H
#include "skills.h" #include "skills.h"
#include "types.h"
/*
** Item attributes
**
** (There are no grepwin hits other than these declarations... Do they have a use?)
*/
enum ItemAttributes : uint32
{
ItemAttrNone = 0x00000000,
ItemAttrLore = 0x00000001,
ItemAttrArtifact = 0x00000002,
ItemAttrSummoned = 0x00000004,
ItemAttrMagic = 0x00000008,
ItemAttrAugment = 0x00000010,
ItemAttrPendingLore = 0x00000020,
ItemAttrUnknown = 0xFFFFFFFF
};
//SpawnAppearance types: (compared two clients for server-originating types: SoF & RoF2) /*
#define AT_Die 0 // this causes the client to keel over and zone to bind point (default action) ** Item class types
**
*/
enum ItemClassTypes
{
ItemClassCommon = 0,
ItemClassContainer,
ItemClassBook,
_ItemClassCount
};
/*
** Item use types
**
** (ref: database and eqstr_us.txt)
**
** (Looking at a recent database, it's possible that some of the item values may be off [10-27-2013] -U)
*/
enum ItemUseTypes : uint8
{
/*9138*/ ItemType1HSlash = 0,
/*9141*/ ItemType2HSlash,
/*9140*/ ItemType1HPiercing,
/*9139*/ ItemType1HBlunt,
/*9142*/ ItemType2HBlunt,
/*5504*/ ItemTypeBow,
/*----*/ ItemTypeUnknown1,
/*----*/ ItemTypeLargeThrowing,
/*5505*/ ItemTypeShield,
/*5506*/ ItemTypeScroll,
/*5507*/ ItemTypeArmor,
/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
/*7564*/ ItemTypeLockPick,
/*----*/ ItemTypeUnknown2,
/*5509*/ ItemTypeFood,
/*5510*/ ItemTypeDrink,
/*5511*/ ItemTypeLight,
/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
/*5513*/ ItemTypeBandage,
/*----*/ ItemTypeSmallThrowing,
/*----*/ ItemTypeSpell, // spells and tomes
/*5514*/ ItemTypePotion,
/*----*/ ItemTypeUnknown3,
/*0406*/ ItemTypeWindInstrument,
/*0407*/ ItemTypeStringedInstrument,
/*0408*/ ItemTypeBrassInstrument,
/*0405*/ ItemTypePercussionInstrument,
/*5515*/ ItemTypeArrow,
/*----*/ ItemTypeUnknown4,
/*5521*/ ItemTypeJewelry,
/*----*/ ItemTypeSkull,
/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
/*5517*/ ItemTypeNote,
/*5518*/ ItemTypeKey,
/*----*/ ItemTypeCoin,
/*5520*/ ItemType2HPiercing,
/*----*/ ItemTypeFishingPole,
/*----*/ ItemTypeFishingBait,
/*5519*/ ItemTypeAlcohol,
/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
/*----*/ ItemTypeCompass,
/*----*/ ItemTypeUnknown5,
/*----*/ ItemTypePoison, // might be wrong, but includes poisons
/*----*/ ItemTypeUnknown6,
/*----*/ ItemTypeUnknown7,
/*5522*/ ItemTypeMartial,
/*----*/ ItemTypeUnknown8,
/*----*/ ItemTypeUnknown9,
/*----*/ ItemTypeUnknown10,
/*----*/ ItemTypeUnknown11,
/*----*/ ItemTypeSinging,
/*5750*/ ItemTypeAllInstrumentTypes,
/*5776*/ ItemTypeCharm,
/*----*/ ItemTypeDye,
/*----*/ ItemTypeAugmentation,
/*----*/ ItemTypeAugmentationSolvent,
/*----*/ ItemTypeAugmentationDistiller,
/*----*/ ItemTypeUnknown12,
/*----*/ ItemTypeFellowshipKit,
/*----*/ ItemTypeUnknown13,
/*----*/ ItemTypeRecipe,
/*----*/ ItemTypeAdvancedRecipe,
/*----*/ ItemTypeJournal, // only one(1) database entry
/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
/*5881*/ ItemTypePerfectedAugmentationDistiller,
/*----*/ _ItemTypeCount
/*
Unknowns:
Mounts?
Ornamentations?
GuildBanners?
Collectible?
Placeable?
(others?)
*/
};
/*
** Augmentation use type bitmasks (1-based)
**
** (ref: dbstr_us.txt)
**
*/
enum AugmentationUseTypeBitmasks : uint32 {
AugUseNone = 0x00000000,
AugUseGeneralSingleStat = 0x00000001, /*1^16^1 (General: Single Stat)^0*/
AugUseGeneralMultipleStat = 0x00000002, /*2^16^2 (General: Multiple Stat)^0*/
AugUseGeneralSpellEffect = 0x00000004, /*3^16^3 (General: Spell Effect)^0*/
AugUseWeaponGeneral = 0x00000008, /*4^16^4 (Weapon: General)^0*/
AugUseWeaponElemDamage = 0x00000010, /*5^16^5 (Weapon: Elem Damage)^0*/
AugUseWeaponBaseDamage = 0x00000020, /*6^16^6 (Weapon: Base Damage)^0*/
AugUseGeneralGroup = 0x00000040, /*7^16^7 (General: Group)^0*/
AugUseGeneralRaid = 0x00000080, /*8^16^8 (General: Raid)^0*/
AugUseGeneralDragonsPoints = 0x00000100, /*9^16^9 (General: Dragons Points)^0*/
AugUseCraftedCommon = 0x00000200, /*10^16^10 (Crafted: Common)^0*/
AugUseCraftedGroup1 = 0x00000400, /*11^16^11 (Crafted: Group)^0*/
AugUseCraftedRaid1 = 0x00000800, /*12^16^12 (Crafted: Raid)^0*/
AugUseEnergeiacGroup = 0x00001000, /*13^16^13 (Energeiac: Group)^0*/
AugUseEnergeiacRaid = 0x00002000, /*14^16^14 (Energeiac: Raid)^0*/
AugUseEmblem = 0x00004000, /*15^16^15 (Emblem)^0*/
AugUseCraftedGroup2 = 0x00008000, /*16^16^16 (Crafted: Group)^0*/
AugUseCraftedRaid2 = 0x00010000, /*17^16^17 (Crafted: Raid)^0*/
AugUseUnknown1 = 0x00020000, /*18^16^18^0*/
AugUseUnknown2 = 0x00040000, /*19^16^19^0*/
AugUseOrnamentation = 0x00080000, /*20^16^20 (Ornamentation)^0*/
AugUseSpecialOrnamentation = 0x00100000, /*21^16^21 (Special Ornamentation)^0*/
AugUseUnknown3 = 0x00200000, /*22^16^22^0*/
AugUseUnknown4 = 0x00400000, /*23^16^23^0*/
AugUseUnknown5 = 0x00800000, /*24^16^24^0*/
AugUseUnknown6 = 0x01000000, /*25^16^25^0*/
AugUseUnknown7 = 0x02000000, /*26^16^26^0*/
AugUseUnknown8 = 0x04000000, /*27^16^27^0*/
AugUseUnknown9 = 0x08000000, /*28^16^28^0*/
AugUseUnknown10 = 0x10000000, /*29^16^29^0*/
AugUseEpic25 = 0x20000000, /*30^16^30^0*/
AugUseTest = 0x40000000, /*31^16^Test^0*/ // listed as 31^16^31^0 in 5-10 client
AugUseAll = 0xFFFFFFFF
};
/*
** Augmentation use types (enumerated)
**
*/
enum AugmentationUseTypes : uint8 {
AugTypeNone = 0,
AugTypeGeneralSingleStat,
AugTypeGeneralMultipleStat,
AugTypeGeneralSpellEffect,
AugTypeWeaponGeneral,
AugTypeWeaponElemDamage,
AugTypeWeaponBaseDamage,
AugTypeGeneralGroup,
AugTypeGeneralRaid,
AugTypeGeneralDragonsPoints,
AugTypeCraftedCommon,
AugTypeCraftedGroup1,
AugTypeCraftedRaid1,
AugTypeEnergeiacGroup,
AugTypeEnergeiacRaid,
AugTypeEmblem,
AugTypeCraftedGroup2,
AugTypeCraftedRaid2,
AugTypeUnknown1,
AugTypeUnknown2,
AugTypeOrnamentation,
AugTypeSpecialOrnamentation,
AugTypeUnknown3,
AugTypeUnknown4,
AugTypeUnknown5,
AugTypeUnknown6,
AugTypeUnknown7,
AugTypeUnknown8,
AugTypeUnknown9,
AugTypeUnknown10,
AugTypeEpic25,
AugTypeTest,
_AugTypeCount,
AugTypeAll = 255
};
/*
** Augmentation restriction types (in-work)
**
** (ref: eqstr_us.txt)
**
*/
enum AugmentationRestrictionTypes : uint8 {
/*4690*/ AugRestrAny = 0,
/*9134*/ AugRestrArmor,
/*9135*/ AugRestrWeapons,
/*9136*/ AugRestr1HWeapons,
/*9137*/ AugRestr2HWeapons,
/*9138*/ AugRestr1HSlash,
/*9139*/ AugRestr1HBlunt,
/*9140*/ AugRestrPiercing,
/*9148*/ AugRestrHandToHand,
/*9141*/ AugRestr2HSlash,
/*9142*/ AugRestr2HBlunt,
/*9143*/ AugRestr2HPierce,
/*9144*/ AugRestrBows,
/*9145*/ AugRestrShields,
/*8052*/ AugRestr1HSlash1HBluntOrHandToHand,
/*9200*/ AugRestr1HBluntOrHandToHand, // no listed peq entries
// these three appear to be post-RoF (12-10-2012) and can not be verified until RoF (05-10-2013) is supported
/*????*/ AugRestrUnknown1,
/*????*/ AugRestrUnknown2,
/*????*/ AugRestrUnknown3, // last value in peq entries
_AugRestrCount
/*4687*/ //AugTypeAllItems, // ?? unknown atm
/*4688*/ //AugTypePrestige, // ?? unknown atm
/*4689*/ //AugTypeNonPrestige, // ?? unknown atm
};
/*
** Container use types
**
** This correlates to world 'object.type' (object.h/Object.cpp) as well as Item_Struct.BagType
**
** (ref: database, web forums and eqstr_us.txt)
*/
enum ContainerUseTypes : uint8
{
/*3400*/ BagTypeSmallBag = 0,
/*3401*/ BagTypeLargeBag,
/*3402*/ BagTypeQuiver,
/*3403*/ BagTypeBeltPouch,
/*3404*/ BagTypeWristPouch,
/*3405*/ BagTypeBackPack,
/*3406*/ BagTypeSmallChest,
/*3407*/ BagTypeLargeChest,
/*----*/ BagTypeBandolier, // <*Database Reference Only>
/*3408*/ BagTypeMedicineBag,
/*3409*/ BagTypeToolBox,
/*3410*/ BagTypeLexicon,
/*3411*/ BagTypeMortar,
/*3412*/ BagTypeSelfDusting, // Quest container (Auto-clear contents?)
/*3413*/ BagTypeMixingBowl,
/*3414*/ BagTypeOven,
/*3415*/ BagTypeSewingKit,
/*3416*/ BagTypeForge,
/*3417*/ BagTypeFletchingKit,
/*3418*/ BagTypeBrewBarrel,
/*3419*/ BagTypeJewelersKit,
/*3420*/ BagTypePotteryWheel,
/*3421*/ BagTypeKiln,
/*3422*/ BagTypeKeymaker, // (no database entries as of peq rev 69)
/*3423*/ BagTypeWizardsLexicon,
/*3424*/ BagTypeMagesLexicon,
/*3425*/ BagTypeNecromancersLexicon,
/*3426*/ BagTypeEnchantersLexicon,
/*----*/ BagTypeUnknown1, // (a coin pouch/purse?) (no database entries as of peq rev 69)
/*----*/ BagTypeConcordanceofResearch, // <*Database Reference Only>
/*3427*/ BagTypeAlwaysWorks, // Quest container (Never-fail combines?)
/*3428*/ BagTypeKoadaDalForge, // High Elf
/*3429*/ BagTypeTeirDalForge, // Dark Elf
/*3430*/ BagTypeOggokForge, // Ogre
/*3431*/ BagTypeStormguardForge, // Dwarf
/*3432*/ BagTypeAkanonForge, // Gnome
/*3433*/ BagTypeNorthmanForge, // Barbarian
/*----*/ BagTypeUnknown2, // (no database entries as of peq rev 69)
/*3434*/ BagTypeCabilisForge, // Iksar
/*3435*/ BagTypeFreeportForge, // Human 1
/*3436*/ BagTypeRoyalQeynosForge, // Human 2
/*3439*/ BagTypeHalflingTailoringKit,
/*3438*/ BagTypeErudTailoringKit,
/*3440*/ BagTypeFierDalTailoringKit, // Wood Elf
/*3441*/ BagTypeFierDalFletchingKit, // Wood Elf
/*3437*/ BagTypeIksarPotteryWheel,
/*3442*/ BagTypeTackleBox,
/*3443*/ BagTypeTrollForge,
/*3445*/ BagTypeFierDalForge, // Wood Elf
/*3444*/ BagTypeValeForge, // Halfling
/*3446*/ BagTypeErudForge,
/*----*/ BagTypeTradersSatchel, // <*Database Reference Only> (db: Yellow Trader's Satchel Token?)
/*5785*/ BagTypeGuktaForge, // Froglok (no database entries as of peq rev 69)
/*3359*/ BagTypeAugmentationSealer,
/*----*/ BagTypeIceCreamChurn, // <*Database Reference Only>
/*6325*/ BagTypeTransformationmold, // Ornamentation
/*6340*/ BagTypeDetransformationmold, // Ornamentation Stripper
/*5400*/ BagTypeUnattuner,
/*7684*/ BagTypeTradeskillBag,
/*7692*/ BagTypeCollectibleBag,
/*----*/ _BagTypeCount
};
/*
** Item Effect Types
**
*/
enum {
ET_CombatProc = 0,
ET_ClickEffect = 1,
ET_WornEffect = 2,
ET_Expendable = 3,
ET_EquipClick = 4,
ET_ClickEffect2 = 5, //name unknown
ET_Focus = 6,
ET_Scroll = 7
};
//SpawnAppearance types:
#define AT_Die 0 // this causes the client to keel over and zone to bind point
#define AT_WhoLevel 1 // the level that shows up on /who #define AT_WhoLevel 1 // the level that shows up on /who
//#define AT_2 2 // unknown
#define AT_Invis 3 // 0 = visible, 1 = invisible #define AT_Invis 3 // 0 = visible, 1 = invisible
#define AT_PVP 4 // 0 = blue, 1 = pvp (red) #define AT_PVP 4 // 0 = blue, 1 = pvp (red)
#define AT_Light 5 // light type emitted by player (lightstone, shiny shield) #define AT_Light 5 // light type emitted by player (lightstone, shiny shield)
@@ -43,30 +360,14 @@
#define AT_GuildRank 23 // 0=member, 1=officer, 2=leader #define AT_GuildRank 23 // 0=member, 1=officer, 2=leader
#define AT_AFK 24 // 0 = normal, 1 = afk #define AT_AFK 24 // 0 = normal, 1 = afk
#define AT_Pet 25 // Param is EntityID of owner, or 0 for when charm breaks #define AT_Pet 25 // Param is EntityID of owner, or 0 for when charm breaks
//#define AT_27 27 // unknown #define AT_Split 28 // 0 = normal, 1 = autosplit on
#define AT_Split 28 // 0 = normal, 1 = autosplit on (not showing in SoF+) (client-to-server only) #define AT_Size 29 // spawn's size
#define AT_Size 29 // spawn's size (present: SoF, absent: RoF2)
//#define AT_30 30 // unknown
#define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name #define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name
//#define AT_32 32 // unknown #define AT_ShowHelm 43 // 0 = do not show helmet graphic, 1 = show graphic
//#define AT_33 33 // unknown
//#define AT_34 34 // unknown (present: SoF, absent: RoF2)
//#define AT_35 35 // unknown
//#define AT_36 36 // unknown
//#define AT_37 37 // unknown
//#define AT_38 38 // unknown
//#define AT_39 39 // unknown
#define AT_ShowHelm 43 // 0 = hide graphic, 1 = show graphic
#define AT_DamageState 44 // The damage state of a destructible object (0 through 4) #define AT_DamageState 44 // The damage state of a destructible object (0 through 4)
//#define AT_46 46 // unknown //#define AT_Trader 300 // Bazzar Trader Mode
//#define AT_48 48 // unknown
//#define AT_49 49 // unknown
//#define AT_52 52 // (absent: SoF, present: RoF2) (not a replacement for RoF absent 29 or 34)
//#define AT_53 53 // (absent: SoF, present: RoF2) (not a replacement for RoF absent 29 or 34)
//#define AT_Trader 300 // Bazaar Trader Mode (not present in SoF or RoF2) // solar: animations for AT_Anim
// animations for AT_Anim
#define ANIM_FREEZE 102 #define ANIM_FREEZE 102
#define ANIM_STAND 0x64 #define ANIM_STAND 0x64
#define ANIM_SIT 0x6e #define ANIM_SIT 0x6e
@@ -170,40 +471,15 @@ typedef enum {
#define MT_StrikeThrough 339 #define MT_StrikeThrough 339
#define MT_Stun 340 #define MT_Stun 340
// TODO: Really should combine above and below into one
//from showeq //from showeq
enum ChatColor enum ChatColor
{ {
/*
CC_Default = 0, CC_Default = 0,
CC_DarkGrey = 1, CC_DarkGrey = 1,
CC_DarkGreen = 2, CC_DarkGreen = 2,
CC_DarkBlue = 3, CC_DarkBlue = 3,
CC_Purple = 5, CC_Purple = 5,
CC_LightGrey = 6, CC_LightGrey = 6,
*/
CC_WhiteSmoke = 0, // FF|F0F0F0
CC_Green = 2, // FF|008000
CC_BrightBlue = 3, // FF|0040FF
CC_Magenta = 5, // FF|F000F0
CC_Gray = 6, // FF|808080
CC_LightGray = 7, // FF|E0E0E0
//CC_WhiteSmoke2 = 10, // FF|F0F0F0
CC_DarkGray = 12, // FF|A0A0A0
CC_Red = 13, // FF|F00000
CC_Lime = 14, // FF|00F000
CC_Yellow = 15, // FF|F0F000
CC_Blue = 16, // FF|0000F0
CC_LightNavy = 17, // FF|0000AF
CC_Cyan = 18, // FF|00F0F0
CC_Black = 20, // FF|000000
// any index <= 255 that is not defined above
CC_DimGray = 1, // FF|606060
CC_Default = 1,
CC_User_Say = 256, CC_User_Say = 256,
CC_User_Tell = 257, CC_User_Tell = 257,
CC_User_Group = 258, CC_User_Group = 258,
@@ -399,7 +675,7 @@ static const uint8 DamageTypeUnknown = 0xFF;
** **
** (indexed by 'Skill' of SkillUseTypes) ** (indexed by 'Skill' of SkillUseTypes)
*/ */
static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated static const uint8 SkillDamageTypes[HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
{ {
/*1HBlunt*/ 0, /*1HBlunt*/ 0,
/*1HSlashing*/ 1, /*1HSlashing*/ 1,
@@ -475,10 +751,29 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
/*Intimidation*/ DamageTypeUnknown, /*Intimidation*/ DamageTypeUnknown,
/*Berserking*/ DamageTypeUnknown, /*Berserking*/ DamageTypeUnknown,
/*Taunt*/ DamageTypeUnknown, /*Taunt*/ DamageTypeUnknown,
/*Frenzy*/ 74, /*Frenzy*/ 74 //,
/*RemoveTrap*/ DamageTypeUnknown, // Needs research (set for SenseTrap value) // /*RemoveTrap*/ DamageTypeUnknown, // Needs research (set for SenseTrap value)
/*TripleAttack*/ DamageTypeUnknown, // Needs research (set for DoubleAttack value) // /*TripleAttack*/ DamageTypeUnknown, // Needs research (set for DoubleAttack value)
/*2HPiercing*/ 36 // Needs research (set for 1HPiercing value - similar to slash/blunt) // /*2HPiercing*/ 36 // Needs research (set for 1HPiercing value - similar to slash/blunt)
};
/*
** Material use slots
**
*/
enum MaterialUseSlots : uint8
{
MaterialHead = 0,
MaterialChest,
MaterialArms,
MaterialWrist,
MaterialHands,
MaterialLegs,
MaterialFeet,
MaterialPrimary,
MaterialSecondary,
_MaterialCount,
_MaterialInvalid = 255
}; };
/* /*
@@ -515,16 +810,186 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
** **
*/ */
enum InventoryMapTypes : int16 {
MapPossessions = 0,
MapBank,
MapSharedBank,
MapTrade,
MapWorld,
MapLimbo,
MapTribute,
MapTrophyTribute,
MapGuildTribute,
MapMerchant,
MapDeleted,
MapCorpse,
MapBazaar,
MapInspect,
MapRealEstate,
MapViewMODPC,
MapViewMODBank,
MapViewMODSharedBank,
MapViewMODLimbo,
MapAltStorage,
MapArchived,
MapMail,
MapGuildTrophyTribute,
MapKrono,
MapOther,
_MapCount
};
enum InventoryMainTypes : int16 {
MainCharm = 0,
MainEar1,
MainHead,
MainFace,
MainEar2,
MainNeck,
MainShoulders,
MainArms,
MainBack,
MainWrist1,
MainWrist2,
MainRange,
MainHands,
MainPrimary,
MainSecondary,
MainFinger1,
MainFinger2,
MainChest,
MainLegs,
MainFeet,
MainWaist,
MainPowerSource = 9999, // temp
MainAmmo = 21, // temp
MainGeneral1,
MainGeneral2,
MainGeneral3,
MainGeneral4,
MainGeneral5,
MainGeneral6,
MainGeneral7,
MainGeneral8,
//MainGeneral9,
//MainGeneral10,
MainCursor,
_MainCount
};
#define INVALID_INDEX -1 #define INVALID_INDEX -1
#define NOT_USED 0
#define NO_ITEM 0 #define NO_ITEM 0
// yes..these are redundant... but, they help to identify and define what is actually being performed // yes..these are redundant... but, they help to identify and define what is actually being performed
// plus, since they're pre-op's, they don't affect the actual binary size // plus, since they're pre-op's, they don't affect the actual binary size
#define TYPE_BEGIN 0 #define MAP_BEGIN 0
#define SLOT_BEGIN 0 #define MAIN_BEGIN 0
#define SUB_INDEX_BEGIN 0 #define SUB_BEGIN 0
#define AUG_INDEX_BEGIN 0 #define AUG_BEGIN 0
namespace legacy {
// this is for perl and other legacy systems
typedef enum {
SLOT_CHARM = 0,
SLOT_EAR01 = 1,
SLOT_HEAD = 2,
SLOT_FACE = 3,
SLOT_EAR02 = 4,
SLOT_NECK = 5,
SLOT_SHOULDER = 6,
SLOT_ARMS = 7,
SLOT_BACK = 8,
SLOT_BRACER01 = 9,
SLOT_BRACER02 = 10,
SLOT_RANGE = 11,
SLOT_HANDS = 12,
SLOT_PRIMARY = 13,
SLOT_SECONDARY = 14,
SLOT_RING01 = 15,
SLOT_RING02 = 16,
SLOT_CHEST = 17,
SLOT_LEGS = 18,
SLOT_FEET = 19,
SLOT_WAIST = 20,
SLOT_POWER_SOURCE = 9999,
SLOT_AMMO = 21,
SLOT_GENERAL_1 = 22,
SLOT_GENERAL_2 = 23,
SLOT_GENERAL_3 = 24,
SLOT_GENERAL_4 = 25,
SLOT_GENERAL_5 = 26,
SLOT_GENERAL_6 = 27,
SLOT_GENERAL_7 = 28,
SLOT_GENERAL_8 = 29,
//SLOT_GENERAL_9 = not supported
//SLOT_GENERAL_10 = not supported
SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
SLOT_INVALID = (int16)0xFFFF,
SLOT_POSSESSIONS_BEGIN = 0,
SLOT_POSSESSIONS_END = 30,
SLOT_EQUIPMENT_BEGIN = 0,
SLOT_EQUIPMENT_END = 21,
SLOT_PERSONAL_BEGIN = 22,
SLOT_PERSONAL_END = 29,
SLOT_PERSONAL_BAGS_BEGIN = 251,
SLOT_PERSONAL_BAGS_END = 330,
SLOT_CURSOR_BAG_BEGIN = 331,
SLOT_CURSOR_BAG_END = 340,
SLOT_TRIBUTE_BEGIN = 400,
SLOT_TRIBUTE_END = 404,
SLOT_BANK_BEGIN = 2000,
SLOT_BANK_END = 2023,
SLOT_BANK_BAGS_BEGIN = 2031,
SLOT_BANK_BAGS_END = 2270,
SLOT_SHARED_BANK_BEGIN = 2500,
SLOT_SHARED_BANK_END = 2501,
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
SLOT_SHARED_BANK_BAGS_END = 2550,
SLOT_TRADE_BEGIN = 3000,
SLOT_TRADE_END = 3007,
SLOT_TRADE_BAGS_BEGIN = 3031,
SLOT_TRADE_BAGS_END = 3110,
SLOT_WORLD_BEGIN = 4000,
SLOT_WORLD_END = 4009
} InventorySlot;
}
#pragma pack(1) // will be used in packets as well as other inventory-related systems
struct ItemSlot_Struct
{
int16 indexMap;
int16 unknown02;
int16 indexMain;
int16 indexSub;
int16 indexAug;
int16 unknown01;
};
struct ItemSlotShort_Struct
{
int16 indexMain;
int16 indexSub;
int16 indexAug;
int16 unknown01;
};
#pragma pack()
static const uint32 MAX_SPELL_DB_ID_VAL = 65535; static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
#endif /*COMMON_EQ_CONSTANTS_H*/ #endif
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+211
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@@ -0,0 +1,211 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EQ_DICTIONARY_H
#define EQ_DICTIONARY_H
#include "types.h"
#include "eq_constants.h"
#include "clientversions.h"
#include <string>
#include "../common/patches/client62_constants.h"
#include "../common/patches/titanium_constants.h"
#include "../common/patches/sof_constants.h"
#include "../common/patches/sod_constants.h"
#include "../common/patches/underfoot_constants.h"
#include "../common/patches/rof_constants.h"
#include "../common/patches/rof2_constants.h"
// *** DO NOT CHANGE without a full understanding of the consequences..the server is set up to use these settings explicitly!! ***
// *** You will cause compilation failures and corrupt your database if partial or incorrect attempts to change them are made!! ***
// Hard-coded values usually indicate that further research is needed and the values given are from the old (known) system
// (future use)
//using namespace RoF2::maps; // server inventory maps enumeration (code and database sync'd to reference)
//using namespace RoF::slots; // server possessions slots enumeration (code and database sync'd to reference)
class EmuConstants {
// an immutable value is required to initialize arrays, etc... use this class as a repository for those
public:
// database
static const EQClientVersion CHARACTER_CREATION_CLIENT = EQClientRoF; // adjust according to starting item placement and target client
// inventory
static uint16 InventoryMapSize(int16 map);
//static std::string InventoryLocationName(Location_Struct location);
static std::string InventoryMapName(int16 map);
static std::string InventoryMainName(int16 main);
static std::string InventorySubName(int16 sub);
static std::string InventoryAugName(int16 aug);
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
static const uint16 MAP_POSSESSIONS_SIZE = _MainCount;
static const uint16 MAP_BANK_SIZE = 24;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
static const uint16 MAP_TRADE_SIZE = 8;
static const uint16 MAP_WORLD_SIZE = 10;
static const uint16 MAP_LIMBO_SIZE = 36;
static const uint16 MAP_TRIBUTE_SIZE = 5; // (need client values)
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
static const uint16 MAP_MERCHANT_SIZE = 0;
static const uint16 MAP_DELETED_SIZE = 0;
static const uint16 MAP_CORPSE_SIZE = _MainCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 MAP_BAZAAR_SIZE = 80;
static const uint16 MAP_INSPECT_SIZE = 22;
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
static const uint16 MAP_VIEW_MOD_PC_SIZE = NOT_USED;
static const uint16 MAP_VIEW_MOD_BANK_SIZE = NOT_USED;
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = NOT_USED;
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = NOT_USED;
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
static const uint16 MAP_ARCHIVED_SIZE = 0;
static const uint16 MAP_MAIL_SIZE = 0;
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_KRONO_SIZE = 0;
static const uint16 MAP_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
static const int16 EQUIPMENT_BEGIN = MainCharm;
static const int16 EQUIPMENT_END = MainAmmo;
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
static const int16 GENERAL_BEGIN = MainGeneral1;
static const int16 GENERAL_END = MainGeneral8;
static const uint16 GENERAL_SIZE = 8;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR_BAG_BEGIN = 331;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 WORLD_SIZE = MAP_WORLD_SIZE;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 TRIBUTE_SIZE = MAP_TRIBUTE_SIZE;
static const int16 CORPSE_BEGIN = 22;
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
static const int16 MATERIAL_BEGIN = MaterialHead;
static const int16 MATERIAL_END = MaterialSecondary;
static const int16 MATERIAL_TINT_END = MaterialFeet;
static const int16 MATERIAL_SIZE = _MaterialCount;
// items
// common and container sizes will not increase until the new 'location' struct is implemented
static const uint16 ITEM_COMMON_SIZE = Underfoot::consts::ITEM_COMMON_SIZE;
static const uint16 ITEM_CONTAINER_SIZE = Underfoot::consts::ITEM_CONTAINER_SIZE;
// player profile
//static const uint32 CLASS_BITMASK = 0; // needs value
//static const uint32 RACE_BITMASK = 0; // needs value
// BANDOLIERS_COUNT sets maximum limit..active limit will need to be handled by the appropriate AA
static const uint32 BANDOLIERS_COUNT = Titanium::consts::BANDOLIERS_COUNT; // count = number of bandolier instances
static const uint32 BANDOLIER_SIZE = Titanium::consts::BANDOLIER_SIZE; // size = number of equipment slots in bandolier instance
static const uint32 POTION_BELT_SIZE = Titanium::consts::POTION_BELT_SIZE;
// legacy-related functions
//static int ServerToPerlSlot(int slot); // encode
//static int PerlToServerSlot(int slot); // decode
};
class EQLimits {
// values should default to a non-beneficial value..unless value conflicts with intended operation
//
// EmuConstants may be used as references..but, not every reference needs to be in EmuConstants (i.e., AllowsEmptyBagInBag(), CoinHasWeight(), etc...)
public:
// client version validation (checks to avoid crashing zone server when accessing reference arrays)
// use this inside of class Client (limits to actual clients)
static bool IsValidClientVersion(uint32 version);
static uint32 ValidateClientVersion(uint32 version);
static EQClientVersion ValidateClientVersion(EQClientVersion version);
// basically..any non-client classes - do not when setting a valid client
static bool IsValidNPCVersion(uint32 version);
static uint32 ValidateNPCVersion(uint32 version);
static EQClientVersion ValidateNPCVersion(EQClientVersion version);
// these are 'universal' - do not when setting a valid client
static bool IsValidMobVersion(uint32 version);
static uint32 ValidateMobVersion(uint32 version);
static EQClientVersion ValidateMobVersion(EQClientVersion version);
// inventory
static uint16 InventoryMapSize(int16 map, uint32 version);
static uint64 PossessionsBitmask(uint32 version);
static uint64 EquipmentBitmask(uint32 version);
static uint64 GeneralBitmask(uint32 version);
static uint64 CursorBitmask(uint32 version);
static bool AllowsEmptyBagInBag(uint32 version);
static bool AllowsClickCastFromBag(uint32 version);
// items
static uint16 ItemCommonSize(uint32 version);
static uint16 ItemContainerSize(uint32 version);
// player profile
static bool CoinHasWeight(uint32 version);
static uint32 BandoliersCount(uint32 version);
static uint32 BandolierSize(uint32 version);
static uint32 PotionBeltSize(uint32 version);
};
#endif /* EQ_LIMITS_H */
/*
Working Notes:
--------------
- full review of client_packet.cpp and client translators needed
*/
-381
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@@ -1,381 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_constants.h"
#include "emu_limits.h"
static const EQEmu::constants::LookupEntry constants_lookup_entries[EQEmu::versions::ClientVersionCount] =
{
{ // Unknown
ClientUnknown::Null
},
{ // Client62
Client62::Null
},
{ // Titanium
Titanium::constants::CharacterCreationLimit
},
{ // SoF
SoF::constants::CharacterCreationLimit
},
{ // SoD
SoD::constants::CharacterCreationLimit
},
{ // UF
UF::constants::CharacterCreationLimit
},
{ // RoF
RoF::constants::CharacterCreationLimit
},
{ // RoF2
RoF2::constants::CharacterCreationLimit
}
};
const EQEmu::constants::LookupEntry* EQEmu::constants::Lookup(versions::ClientVersion client_version)
{
return &constants_lookup_entries[static_cast<int>(versions::ValidateClientVersion(client_version))];
}
static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versions::InventoryVersionCount] =
{
{ // Unknown
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
ClientUnknown::False, ClientUnknown::False, ClientUnknown::False, ClientUnknown::False
},
{ // Client62
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
Client62::Null, Client62::Null, Client62::Null,
Client62::False, Client62::False, Client62::False, Client62::False
},
{ // Titanium
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*Titanium::invtype::InvTypePossessionsSize,*/ Titanium::invtype::InvTypeBankSize, Titanium::invtype::InvTypeSharedBankSize, Titanium::invtype::InvTypeTradeSize, Titanium::invtype::InvTypeWorldSize,
Titanium::invtype::InvTypeLimboSize, Titanium::invtype::InvTypeTributeSize, Titanium::Null, Titanium::Null, /*Titanium::invtype::InvTypeGuildTributeSize,*/ Titanium::invtype::InvTypeMerchantSize,
Titanium::Null, Titanium::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*Titanium::invtype::InvTypeBazaarSize,*/ Titanium::invtype::InvTypeInspectSize, Titanium::Null,
Titanium::invtype::InvTypeViewMODPCSize, Titanium::invtype::InvTypeViewMODBankSize, Titanium::invtype::InvTypeViewMODSharedBankSize, Titanium::invtype::InvTypeViewMODLimboSize, Titanium::invtype::InvTypeAltStorageSize,
Titanium::invtype::InvTypeArchivedSize, Titanium::Null, Titanium::Null, Titanium::Null, Titanium::invtype::InvTypeOtherSize,
Titanium::Null, /*0x000000027FDFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*Titanium::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*Titanium::invaug::ItemAugSize,*/
Titanium::inventory::AllowEmptyBagInBag, Titanium::inventory::AllowClickCastFromBag, Titanium::inventory::ConcatenateInvTypeLimbo, Titanium::inventory::AllowOverLevelEquipment
},
{ // SoF
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*SoF::invtype::InvTypePossessionsSize,*/ SoF::invtype::InvTypeBankSize, SoF::invtype::InvTypeSharedBankSize, SoF::invtype::InvTypeTradeSize, SoF::invtype::InvTypeWorldSize,
SoF::invtype::InvTypeLimboSize, SoF::invtype::InvTypeTributeSize, SoF::Null, SoF::Null, /*SoF::invtype::InvTypeGuildTributeSize,*/ SoF::invtype::InvTypeMerchantSize,
SoF::Null, SoF::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*SoF::invtype::InvTypeBazaarSize,*/ SoF::invtype::InvTypeInspectSize, SoF::Null,
SoF::invtype::InvTypeViewMODPCSize, SoF::invtype::InvTypeViewMODBankSize, SoF::invtype::InvTypeViewMODSharedBankSize, SoF::invtype::InvTypeViewMODLimboSize, SoF::invtype::InvTypeAltStorageSize,
SoF::invtype::InvTypeArchivedSize, SoF::Null, SoF::Null, SoF::Null, SoF::invtype::InvTypeOtherSize,
SoF::Null, /*0x000000027FFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoF::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*SoF::invaug::ItemAugSize,*/
SoF::inventory::AllowEmptyBagInBag, SoF::inventory::AllowClickCastFromBag, SoF::inventory::ConcatenateInvTypeLimbo, SoF::inventory::AllowOverLevelEquipment
},
{ // SoD
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*SoD::invtype::InvTypePossessionsSize,*/ SoD::invtype::InvTypeBankSize, SoD::invtype::InvTypeSharedBankSize, SoD::invtype::InvTypeTradeSize, SoD::invtype::InvTypeWorldSize,
SoD::invtype::InvTypeLimboSize, SoD::invtype::InvTypeTributeSize, SoD::Null, SoD::Null, /*SoD::invtype::InvTypeGuildTributeSize,*/ SoD::invtype::InvTypeMerchantSize,
SoD::Null, SoD::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*SoD::invtype::InvTypeBazaarSize,*/ SoD::invtype::InvTypeInspectSize, SoD::Null,
SoD::invtype::InvTypeViewMODPCSize, SoD::invtype::InvTypeViewMODBankSize, SoD::invtype::InvTypeViewMODSharedBankSize, SoD::invtype::InvTypeViewMODLimboSize, SoD::invtype::InvTypeAltStorageSize,
SoD::invtype::InvTypeArchivedSize, SoD::Null, SoD::Null, SoD::Null, SoD::invtype::InvTypeOtherSize,
SoD::Null, /*0x000000027FFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoD::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*SoD::invaug::ItemAugSize,*/
SoD::inventory::AllowEmptyBagInBag, SoD::inventory::AllowClickCastFromBag, SoD::inventory::ConcatenateInvTypeLimbo, SoD::inventory::AllowOverLevelEquipment
},
{ // UF
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*UF::invtype::InvTypePossessionsSize,*/ UF::invtype::InvTypeBankSize, UF::invtype::InvTypeSharedBankSize, UF::invtype::InvTypeTradeSize, UF::invtype::InvTypeWorldSize,
UF::invtype::InvTypeLimboSize, UF::invtype::InvTypeTributeSize, UF::Null, UF::Null, /*UF::invtype::InvTypeGuildTributeSize,*/ UF::invtype::InvTypeMerchantSize,
UF::Null, UF::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*UF::invtype::InvTypeBazaarSize,*/ UF::invtype::InvTypeInspectSize, UF::Null,
UF::invtype::InvTypeViewMODPCSize, UF::invtype::InvTypeViewMODBankSize, UF::invtype::InvTypeViewMODSharedBankSize, UF::invtype::InvTypeViewMODLimboSize, UF::invtype::InvTypeAltStorageSize,
UF::invtype::InvTypeArchivedSize, UF::Null, UF::Null, UF::Null, UF::invtype::InvTypeOtherSize,
UF::Null, /*0x000000027FFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*UF::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*UF::invaug::ItemAugSize,*/
UF::inventory::AllowEmptyBagInBag, UF::inventory::AllowClickCastFromBag, UF::inventory::ConcatenateInvTypeLimbo, UF::inventory::AllowOverLevelEquipment
},
{ // RoF
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*RoF::invtype::InvTypePossessionsSize,*/ RoF::invtype::InvTypeBankSize, RoF::invtype::InvTypeSharedBankSize, RoF::invtype::InvTypeTradeSize, RoF::invtype::InvTypeWorldSize,
RoF::invtype::InvTypeLimboSize, RoF::invtype::InvTypeTributeSize, RoF::Null, /*RoF::invtype::InvTypeTrophyTributeSize,*/ RoF::Null, /*RoF::invtype::InvTypeGuildTributeSize,*/ RoF::invtype::InvTypeMerchantSize,
RoF::Null, /*RoF::invtype::InvTypeDeletedSize,*/ RoF::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*RoF::invtype::InvTypeBazaarSize,*/ RoF::invtype::InvTypeInspectSize, RoF::Null, /*RoF::invtype::InvTypeRealEstateSize,*/
RoF::invtype::InvTypeViewMODPCSize, RoF::invtype::InvTypeViewMODBankSize, RoF::invtype::InvTypeViewMODSharedBankSize, RoF::invtype::InvTypeViewMODLimboSize, RoF::invtype::InvTypeAltStorageSize,
RoF::invtype::InvTypeArchivedSize, RoF::invtype::InvTypeMailSize, RoF::invtype::InvTypeGuildTrophyTributeSize, RoF::Null, RoF::invtype::InvTypeOtherSize,
RoF::Null, /*0x00000003FFFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*RoF::invaug::ItemAugSize,*/
RoF::False, /*RoF::inventory::AllowEmptyBagInBag,*/ RoF::inventory::AllowClickCastFromBag, RoF::inventory::ConcatenateInvTypeLimbo, RoF::inventory::AllowOverLevelEquipment
},
{ // RoF2
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*RoF2::invtype::InvTypePossessionsSize,*/ RoF2::invtype::InvTypeBankSize, RoF2::invtype::InvTypeSharedBankSize, RoF2::invtype::InvTypeTradeSize, RoF2::invtype::InvTypeWorldSize,
RoF2::invtype::InvTypeLimboSize, RoF2::invtype::InvTypeTributeSize, RoF2::Null, /*RoF2::invtype::InvTypeTrophyTributeSize,*/ RoF2::Null, /*RoF2::invtype::InvTypeGuildTributeSize,*/ RoF2::invtype::InvTypeMerchantSize,
RoF2::Null, /*RoF2::invtype::InvTypeDeletedSize,*/ RoF2::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*RoF2::invtype::InvTypeBazaarSize,*/ RoF2::invtype::InvTypeInspectSize, RoF2::Null, /*RoF2::invtype::InvTypeRealEstateSize*/
RoF2::invtype::InvTypeViewMODPCSize, RoF2::invtype::InvTypeViewMODBankSize, RoF2::invtype::InvTypeViewMODSharedBankSize, RoF2::invtype::InvTypeViewMODLimboSize, RoF2::invtype::InvTypeAltStorageSize,
RoF2::invtype::InvTypeArchivedSize, RoF2::invtype::InvTypeMailSize, RoF2::invtype::InvTypeGuildTrophyTributeSize, RoF2::invtype::InvTypeKronoSize, RoF2::invtype::InvTypeOtherSize,
RoF2::Null, /*0x00000003FFFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF2::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*RoF2::invaug::ItemAugSize,*/
RoF2::False, /*RoF2::inventory::AllowEmptyBagInBag,*/ RoF2::inventory::AllowClickCastFromBag, RoF2::inventory::ConcatenateInvTypeLimbo, RoF2::inventory::AllowOverLevelEquipment
},
{ // NPC
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::InvTypeTradeSize, EntityLimits::NPC::Null,
EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null,
EntityLimits::NPC::Null, EntityLimits::NPC::Null, /*InvTypeCorpseSize,*/ EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null,
EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null,
EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null,
EntityLimits::NPC::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::NPC::False, EntityLimits::NPC::False, EntityLimits::NPC::False, EntityLimits::NPC::False
},
{ // NPCMerchant
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::InvTypeTradeSize, EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, /*InvTypeCorpseSize,*/ EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::NPCMerchant::False, EntityLimits::NPCMerchant::False, EntityLimits::NPCMerchant::False, EntityLimits::NPCMerchant::False
},
{ // Merc
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::InvTypeTradeSize, EntityLimits::Merc::Null,
EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null,
EntityLimits::Merc::Null, EntityLimits::Merc::Null, /*InvTypeCorpseSize,*/ EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null,
EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null,
EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null,
EntityLimits::Merc::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::Merc::False, EntityLimits::Merc::False, EntityLimits::Merc::False, EntityLimits::Merc::False
},
{ // Bot
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::InvTypeTradeSize, EntityLimits::Bot::Null,
EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null,
EntityLimits::Bot::Null, EntityLimits::Bot::Null, /*InvTypeCorpseSize,*/ EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null,
EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null,
EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null,
EntityLimits::Bot::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::Bot::False, EntityLimits::Bot::False, EntityLimits::Bot::False, EntityLimits::Bot::False
},
{ // ClientPet
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::InvTypeTradeSize, EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, /*InvTypeCorpseSize,*/ EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::ClientPet::False, EntityLimits::ClientPet::False, EntityLimits::ClientPet::False, EntityLimits::ClientPet::False
},
{ // NPCPet
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::InvTypeTradeSize, EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, /*InvTypeCorpseSize,*/ EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::NPCPet::False, EntityLimits::NPCPet::False, EntityLimits::NPCPet::False, EntityLimits::NPCPet::False
},
{ // MercPet
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::InvTypeTradeSize, EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, /*InvTypeCorpseSize,*/ EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::MercPet::False, EntityLimits::MercPet::False, EntityLimits::MercPet::False, EntityLimits::MercPet::False
},
{ // BotPet
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::InvTypeTradeSize, EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, /*InvTypeCorpseSize,*/ EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::BotPet::False, EntityLimits::BotPet::False, EntityLimits::BotPet::False, EntityLimits::BotPet::False
},
{ // OfflineTitanium
Titanium::Null, Titanium::Null, Titanium::Null, Titanium::invtype::InvTypeTradeSize, Titanium::Null,
Titanium::Null, Titanium::Null, Titanium::Null, Titanium::Null, Titanium::invtype::InvTypeMerchantSize,
Titanium::Null, Titanium::Null, Titanium::Null, /*Titanium::invtype::InvTypeBazaarSize,*/ Titanium::invtype::InvTypeInspectSize, Titanium::Null,
Titanium::invtype::InvTypeViewMODPCSize, Titanium::invtype::InvTypeViewMODBankSize, Titanium::invtype::InvTypeViewMODSharedBankSize, Titanium::invtype::InvTypeViewMODLimboSize, Titanium::Null,
Titanium::Null, Titanium::Null, Titanium::Null, Titanium::Null, Titanium::Null,
Titanium::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*Titanium::Null,*/ Titanium::Null,
Titanium::False, Titanium::False, Titanium::False, Titanium::False
},
{ // OfflineSoF
SoF::Null, SoF::Null, SoF::Null, SoF::invtype::InvTypeTradeSize, SoF::Null,
SoF::Null, SoF::Null, SoF::Null, SoF::Null, SoF::invtype::InvTypeMerchantSize,
SoF::Null, SoF::Null, SoF::Null, /*SoF::invtype::InvTypeBazaarSize,*/ SoF::invtype::InvTypeInspectSize, SoF::Null,
SoF::invtype::InvTypeViewMODPCSize, SoF::invtype::InvTypeViewMODBankSize, SoF::invtype::InvTypeViewMODSharedBankSize, SoF::invtype::InvTypeViewMODLimboSize, SoF::Null,
SoF::Null, SoF::Null, SoF::Null, SoF::Null, SoF::Null,
SoF::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoF::Null,*/ SoF::Null,
SoF::False, SoF::False, SoF::False, SoF::False
},
{ // OfflineSoD
SoD::Null, SoD::Null, SoD::Null, SoD::invtype::InvTypeTradeSize, SoD::Null,
SoD::Null, SoD::Null, SoD::Null, SoD::Null, SoD::invtype::InvTypeMerchantSize,
SoD::Null, SoD::Null, SoD::Null, /*SoD::invtype::InvTypeBazaarSize,*/ SoD::invtype::InvTypeInspectSize, SoD::Null,
SoD::invtype::InvTypeViewMODPCSize, SoD::invtype::InvTypeViewMODBankSize, SoD::invtype::InvTypeViewMODSharedBankSize, SoD::invtype::InvTypeViewMODLimboSize, SoD::Null,
SoD::Null, SoD::Null, SoD::Null, SoD::Null, SoD::Null,
SoD::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoD::Null,*/ SoD::Null,
SoD::False, SoD::False, SoD::False, SoD::False
},
{ // OfflineUF
UF::Null, UF::Null, UF::Null, UF::invtype::InvTypeTradeSize, UF::Null,
UF::Null, UF::Null, UF::Null, UF::Null, UF::invtype::InvTypeMerchantSize,
UF::Null, UF::Null, UF::Null, /*UF::invtype::InvTypeBazaarSize,*/ UF::invtype::InvTypeInspectSize, UF::Null,
UF::invtype::InvTypeViewMODPCSize, UF::invtype::InvTypeViewMODBankSize, UF::invtype::InvTypeViewMODSharedBankSize, UF::invtype::InvTypeViewMODLimboSize, UF::Null,
UF::Null, UF::Null, UF::Null, UF::Null, UF::Null,
UF::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*UF::Null,*/ UF::Null,
UF::False, UF::False, UF::False, UF::False
},
{ // OfflineRoF
RoF::Null, RoF::Null, RoF::Null, RoF::invtype::InvTypeTradeSize, RoF::Null,
RoF::Null, RoF::Null, RoF::Null, RoF::Null, RoF::invtype::InvTypeMerchantSize,
RoF::Null, RoF::Null, RoF::Null, /*RoF::invtype::InvTypeBazaarSize,*/ RoF::invtype::InvTypeInspectSize, RoF::Null,
RoF::invtype::InvTypeViewMODPCSize, RoF::invtype::InvTypeViewMODBankSize, RoF::invtype::InvTypeViewMODSharedBankSize, RoF::invtype::InvTypeViewMODLimboSize, RoF::Null,
RoF::Null, RoF::Null, RoF::Null, RoF::Null, RoF::Null,
RoF::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF::Null,*/ RoF::Null,
RoF::False, RoF::False, RoF::False, RoF::False
},
{ // OfflineRoF2
RoF2::Null, RoF2::Null, RoF2::Null, RoF2::invtype::InvTypeTradeSize, RoF2::Null,
RoF2::Null, RoF2::Null, RoF2::Null, RoF2::Null, RoF2::invtype::InvTypeMerchantSize,
RoF2::Null, RoF2::Null, RoF2::Null, /*RoF2::invtype::InvTypeBazaarSize,*/ RoF2::invtype::InvTypeInspectSize, RoF2::Null,
RoF2::invtype::InvTypeViewMODPCSize, RoF2::invtype::InvTypeViewMODBankSize, RoF2::invtype::InvTypeViewMODSharedBankSize, RoF2::invtype::InvTypeViewMODLimboSize, RoF2::Null,
RoF2::Null, RoF2::Null, RoF2::Null, RoF2::Null, RoF2::Null,
RoF2::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF2::Null,*/ RoF2::Null,
RoF2::False, RoF2::False, RoF2::False, RoF2::False
}
};
const EQEmu::inventory::LookupEntry* EQEmu::inventory::Lookup(versions::InventoryVersion inventory_version)
{
return &inventory_lookup_entries[static_cast<int>(versions::ValidateInventoryVersion(inventory_version))];
}
static const EQEmu::behavior::LookupEntry behavior_lookup_entries[EQEmu::versions::InventoryVersionCount] =
{
{ // Unknown
ClientUnknown::True
},
{ // Client62
Client62::True
},
{ // Titanium
Titanium::behavior::CoinHasWeight
},
{ // SoF
SoF::behavior::CoinHasWeight
},
{ // SoD
SoD::behavior::CoinHasWeight
},
{ // UF
UF::behavior::CoinHasWeight
},
{ // RoF
RoF::behavior::CoinHasWeight
},
{ // RoF2
RoF2::behavior::CoinHasWeight
},
{ // NPC
EntityLimits::NPC::True /*CoinHasWeight*/
},
{ // NPCMerchant
EntityLimits::NPC::True /*CoinHasWeight*/
},
{ // Merc
EntityLimits::Merc::True /*CoinHasWeight*/
},
{ // Bot
EntityLimits::Bot::True /*CoinHasWeight*/
},
{ // ClientPet
EntityLimits::ClientPet::True /*CoinHasWeight*/
},
{ // NPCPet
EntityLimits::NPCPet::True /*CoinHasWeight*/
},
{ // MercPet
EntityLimits::MercPet::True /*CoinHasWeight*/
},
{ // BotPet
EntityLimits::BotPet::True /*CoinHasWeight*/
},
{ // OfflineTitanium
Titanium::False
},
{ // OfflineSoF
SoF::False
},
{ // OfflineSoD
SoD::False
},
{ // OfflineUF
UF::False
},
{ // OfflineRoF
RoF::False
},
{ // OfflineRoF2
RoF2::False
}
};
const EQEmu::behavior::LookupEntry* EQEmu::behavior::Lookup(versions::InventoryVersion inventory_version)
{
return &behavior_lookup_entries[static_cast<int>(versions::ValidateInventoryVersion(inventory_version))];
}
-94
View File
@@ -1,94 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EQ_LIMITS_H
#define COMMON_EQ_LIMITS_H
#include "emu_legacy.h"
#include "types.h"
#include "eq_constants.h"
#include "emu_versions.h"
#include "../common/patches/titanium_limits.h"
#include "../common/patches/sof_limits.h"
#include "../common/patches/sod_limits.h"
#include "../common/patches/uf_limits.h"
#include "../common/patches/rof_limits.h"
#include "../common/patches/rof2_limits.h"
namespace EQEmu
{
namespace constants {
class LookupEntry {
public:
size_t CharacterCreationLimit;
};
const LookupEntry* Lookup(versions::ClientVersion client_version);
} /*constants*/
namespace inventory {
class LookupEntry {
public:
size_t InventoryTypeSize[legacy::TypeCount];
uint64 PossessionsBitmask;
size_t ItemBagSize;
size_t ItemAugSize;
bool AllowEmptyBagInBag;
bool AllowClickCastFromBag;
bool ConcatenateInvTypeLimbo;
bool AllowOverLevelEquipment;
};
const LookupEntry* Lookup(versions::InventoryVersion inventory_version);
} /*inventory*/
namespace behavior {
class LookupEntry {
public:
bool CoinHasWeight;
};
const LookupEntry* Lookup(versions::InventoryVersion inventory_version);
} /*behavior*/
} /*EQEmu*/
namespace ClientUnknown
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
} /*ClientUnknown*/
namespace Client62
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
} /*Client62*/
#endif /*COMMON_EQ_LIMITS_H*/
+8 -17
View File
@@ -15,22 +15,18 @@
along with this program; if not, write to the Free Software along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "debug.h"
#include "crc16.h" #include <stdio.h>
#include "global_define.h" #include <iostream>
#include <iomanip>
#include "eq_packet.h" #include "eq_packet.h"
#include "misc.h" #include "misc.h"
#include "op_codes.h" #include "op_codes.h"
#include "crc16.h"
#include "platform.h" #include "platform.h"
#include <iomanip>
#include <iostream>
#include <sstream>
#include <stdio.h>
#ifndef STATIC_OPCODE #ifndef STATIC_OPCODE
#include "opcodemgr.h" #include "opcodemgr.h"
#endif #endif
#include "packet_dump.h" #include "packet_dump.h"
#include "packet_functions.h" #include "packet_functions.h"
#include <cstdlib> #include <cstdlib>
@@ -260,7 +256,7 @@ bool EQProtocolPacket::combine(const EQProtocolPacket *rhs)
{ {
bool result=false; bool result=false;
if (opcode==OP_Combined && size+rhs->size+5<256) { if (opcode==OP_Combined && size+rhs->size+5<256) {
auto tmpbuffer = new unsigned char[size + rhs->size + 3]; unsigned char *tmpbuffer=new unsigned char [size+rhs->size+3];
memcpy(tmpbuffer,pBuffer,size); memcpy(tmpbuffer,pBuffer,size);
uint32 offset=size; uint32 offset=size;
tmpbuffer[offset++]=rhs->Size(); tmpbuffer[offset++]=rhs->Size();
@@ -270,7 +266,7 @@ bool result=false;
pBuffer=tmpbuffer; pBuffer=tmpbuffer;
result=true; result=true;
} else if (size+rhs->size+7<256) { } else if (size+rhs->size+7<256) {
auto tmpbuffer = new unsigned char[size + rhs->size + 6]; unsigned char *tmpbuffer=new unsigned char [size+rhs->size+6];
uint32 offset=0; uint32 offset=0;
tmpbuffer[offset++]=Size(); tmpbuffer[offset++]=Size();
offset+=serialize(tmpbuffer+offset); offset+=serialize(tmpbuffer+offset);
@@ -457,7 +453,7 @@ EQApplicationPacket *EQApplicationPacket::Copy() const {
} }
EQRawApplicationPacket *EQProtocolPacket::MakeAppPacket() const { EQRawApplicationPacket *EQProtocolPacket::MakeAppPacket() const {
auto res = new EQRawApplicationPacket(opcode, pBuffer, size); EQRawApplicationPacket *res = new EQRawApplicationPacket(opcode, pBuffer, size);
res->copyInfo(this); res->copyInfo(this);
return(res); return(res);
} }
@@ -511,8 +507,3 @@ void DumpPacket(const EQApplicationPacket* app, bool iShowInfo) {
// DumpPacketAscii(app->pBuffer, app->size); // DumpPacketAscii(app->pBuffer, app->size);
} }
std::string DumpPacketToString(const EQApplicationPacket* app){
std::ostringstream out;
out << DumpPacketHexToString(app->pBuffer, app->size);
return out.str();
}
+7 -4
View File
@@ -19,8 +19,9 @@
#define _EQPACKET_H #define _EQPACKET_H
#include "base_packet.h" #include "base_packet.h"
#include "eq_stream_type.h"
#include "op_codes.h"
#include "platform.h" #include "platform.h"
#include <iostream>
#ifdef STATIC_OPCODE #ifdef STATIC_OPCODE
typedef unsigned short EmuOpcode; typedef unsigned short EmuOpcode;
@@ -29,6 +30,9 @@
#include "emu_opcodes.h" #include "emu_opcodes.h"
#endif #endif
class EQStream;
class EQStreamPair;
class EQPacket : public BasePacket { class EQPacket : public BasePacket {
friend class EQStream; friend class EQStream;
public: public:
@@ -62,7 +66,7 @@ class EQProtocolPacket : public BasePacket {
friend class EQStream; friend class EQStream;
friend class EQStreamPair; friend class EQStreamPair;
public: public:
EQProtocolPacket(uint16 op, const unsigned char *buf, uint32 len) : BasePacket(buf, len), opcode(op) { acked = false; sent_time = 0; } EQProtocolPacket(uint16 op, const unsigned char *buf, uint32 len) : BasePacket(buf,len), opcode(op) { acked = false; }
// EQProtocolPacket(const unsigned char *buf, uint32 len); // EQProtocolPacket(const unsigned char *buf, uint32 len);
bool combine(const EQProtocolPacket *rhs); bool combine(const EQProtocolPacket *rhs);
uint32 serialize (unsigned char *dest) const; uint32 serialize (unsigned char *dest) const;
@@ -70,7 +74,6 @@ public:
EQRawApplicationPacket *MakeAppPacket() const; EQRawApplicationPacket *MakeAppPacket() const;
bool acked; bool acked;
uint32 sent_time;
virtual void build_raw_header_dump(char *buffer, uint16 seq=0xffff) const; virtual void build_raw_header_dump(char *buffer, uint16 seq=0xffff) const;
virtual void build_header_dump(char *buffer) const; virtual void build_header_dump(char *buffer) const;
@@ -148,6 +151,6 @@ protected:
}; };
extern void DumpPacket(const EQApplicationPacket* app, bool iShowInfo = false); extern void DumpPacket(const EQApplicationPacket* app, bool iShowInfo = false);
extern std::string DumpPacketToString(const EQApplicationPacket* app);
#endif #endif
+281 -349
View File
File diff suppressed because it is too large Load Diff
+297 -296
View File
File diff suppressed because it is too large Load Diff
+28 -52
View File
@@ -1,26 +1,22 @@
#ifndef _EQSTREAM_H #ifndef _EQSTREAM_H
#define _EQSTREAM_H #define _EQSTREAM_H
#include <string>
#include <vector> #include <vector>
#include <map> #include <map>
#include <queue> #include <queue>
#include <deque> #include <deque>
#ifndef WIN32 #ifndef WIN32
#include <netinet/in.h> #include <netinet/in.h>
#endif #endif
#include "eq_stream_type.h"
#include "../common/misc.h"
#include "../common/opcodemgr.h"
#include "../common/timer.h"
#include "eq_packet.h" #include "eq_packet.h"
#include "eq_stream_intf.h" #include "eq_stream_intf.h"
#include "eq_stream_type.h"
#include "mutex.h" #include "mutex.h"
#include "../common/opcodemgr.h"
class EQApplicationPacket; #include "../common/misc.h"
class EQProtocolPacket; #include "../common/condition.h"
#include "../common/timer.h"
#define FLAG_COMPRESSED 0x01 #define FLAG_COMPRESSED 0x01
#define FLAG_ENCODED 0x04 #define FLAG_ENCODED 0x04
@@ -49,10 +45,6 @@ class EQProtocolPacket;
#define RETRANSMIT_ACKED_PACKETS true #define RETRANSMIT_ACKED_PACKETS true
#endif #endif
#ifndef MAX_SESSION_RETRIES
#define MAX_SESSION_RETRIES 30
#endif
#pragma pack(1) #pragma pack(1)
struct SessionRequest { struct SessionRequest {
uint32 UnknownA; uint32 UnknownA;
@@ -71,7 +63,7 @@ struct SessionResponse {
}; };
//Deltas are in ms, representing round trip times //Deltas are in ms, representing round trip times
struct ClientSessionStats { struct SessionStats {
/*000*/ uint16 RequestID; /*000*/ uint16 RequestID;
/*002*/ uint32 last_local_delta; /*002*/ uint32 last_local_delta;
/*006*/ uint32 average_delta; /*006*/ uint32 average_delta;
@@ -83,19 +75,10 @@ struct ClientSessionStats {
/*038*/ /*038*/
}; };
struct ServerSessionStats {
/*000*/ uint16 RequestID;
/*002*/ uint32 ServerTime;
/*006*/ uint64 packets_sent_echo;
/*014*/ uint64 packets_received_echo;
/*022*/ uint64 packets_sent;
/*030*/ uint64 packets_received;
/*038*/
};
#pragma pack() #pragma pack()
class OpcodeManager; class OpcodeManager;
class EQStreamPair;
class EQRawApplicationPacket; class EQRawApplicationPacket;
class EQStream : public EQStreamInterface { class EQStream : public EQStreamInterface {
@@ -118,9 +101,6 @@ class EQStream : public EQStreamInterface {
uint32 retransmittimer; uint32 retransmittimer;
uint32 retransmittimeout; uint32 retransmittimeout;
uint16 sessionAttempts;
bool streamactive;
//uint32 buffer_len; //uint32 buffer_len;
uint32 Session, Key; uint32 Session, Key;
@@ -153,6 +133,7 @@ class EQStream : public EQStreamInterface {
std::deque<EQProtocolPacket *> SequencedQueue; std::deque<EQProtocolPacket *> SequencedQueue;
uint16 NextOutSeq; uint16 NextOutSeq;
uint16 SequencedBase; //the sequence number of SequencedQueue[0] uint16 SequencedBase; //the sequence number of SequencedQueue[0]
long NextSequencedSend; //index into SequencedQueue
Mutex MOutboundQueue; Mutex MOutboundQueue;
//a buffer we use for compression/decompression //a buffer we use for compression/decompression
@@ -167,13 +148,10 @@ class EQStream : public EQStreamInterface {
int32 BytesWritten; int32 BytesWritten;
uint64 sent_packet_count;
uint64 received_packet_count;
Mutex MRate; Mutex MRate;
int32 RateThreshold; int32 RateThreshold;
int32 DecayRate; int32 DecayRate;
uint32 AverageDelta;
OpcodeManager **OpMgr; OpcodeManager **OpMgr;
@@ -216,16 +194,10 @@ class EQStream : public EQStreamInterface {
void _SendDisconnect(); void _SendDisconnect();
void init(bool resetSession=true); void init();
public: public:
EQStream() { init(); remote_ip = 0; remote_port = 0; State = UNESTABLISHED; EQStream() { init(); remote_ip = 0; remote_port = 0; State=UNESTABLISHED; StreamType=UnknownStream; compressed=true; encoded=false; app_opcode_size=2; bytes_sent=0; bytes_recv=0; create_time=Timer::GetTimeSeconds(); }
StreamType = UnknownStream; compressed = true; encoded = false; app_opcode_size = 2; EQStream(sockaddr_in addr) { init(); remote_ip=addr.sin_addr.s_addr; remote_port=addr.sin_port; State=UNESTABLISHED; StreamType=UnknownStream; compressed=true; encoded=false; app_opcode_size=2; bytes_sent=0; bytes_recv=0; create_time=Timer::GetTimeSeconds(); }
bytes_sent = 0; bytes_recv = 0; create_time = Timer::GetTimeSeconds(); sessionAttempts = 0;
streamactive = false; }
EQStream(sockaddr_in addr) { init(); remote_ip = addr.sin_addr.s_addr;
remote_port = addr.sin_port; State = UNESTABLISHED; StreamType = UnknownStream;
compressed = true; encoded = false; app_opcode_size = 2; bytes_sent = 0; bytes_recv = 0;
create_time = Timer::GetTimeSeconds(); }
virtual ~EQStream() { RemoveData(); SetState(CLOSED); } virtual ~EQStream() { RemoveData(); SetState(CLOSED); }
void SetMaxLen(uint32 length) { MaxLen=length; } void SetMaxLen(uint32 length) { MaxLen=length; }
@@ -241,7 +213,7 @@ class EQStream : public EQStreamInterface {
virtual bool CheckState(EQStreamState state) { return GetState() == state; } virtual bool CheckState(EQStreamState state) { return GetState() == state; }
virtual std::string Describe() const { return("Direct EQStream"); } virtual std::string Describe() const { return("Direct EQStream"); }
virtual void SetOpcodeManager(OpcodeManager **opm) { OpMgr = opm; } void SetOpcodeManager(OpcodeManager **opm) { OpMgr = opm; }
void CheckTimeout(uint32 now, uint32 timeout=30); void CheckTimeout(uint32 now, uint32 timeout=30);
bool HasOutgoingData(); bool HasOutgoingData();
@@ -249,14 +221,11 @@ class EQStream : public EQStreamInterface {
void SetLastPacketTime(uint32 t) {LastPacket=t;} void SetLastPacketTime(uint32 t) {LastPacket=t;}
void Write(int eq_fd); void Write(int eq_fd);
// whether or not the stream has been assigned (we passed our stream match)
virtual void SetActive(bool val) { streamactive = val; }
// //
inline bool IsInUse() { bool flag; MInUse.lock(); flag=(active_users>0); MInUse.unlock(); return flag; } inline bool IsInUse() { bool flag; MInUse.lock(); flag=(active_users>0); MInUse.unlock(); return flag; }
inline void PutInUse() { MInUse.lock(); active_users++; MInUse.unlock(); } inline void PutInUse() { MInUse.lock(); active_users++; MInUse.unlock(); }
virtual EQStreamState GetState() { EQStreamState s; MState.lock(); s=State; MState.unlock(); return s; } inline EQStreamState GetState() { EQStreamState s; MState.lock(); s=State; MState.unlock(); return s; }
static SeqOrder CompareSequence(uint16 expected_seq , uint16 seq); static SeqOrder CompareSequence(uint16 expected_seq , uint16 seq);
@@ -277,13 +246,11 @@ class EQStream : public EQStreamInterface {
void AddBytesSent(uint32 bytes) void AddBytesSent(uint32 bytes)
{ {
bytes_sent += bytes; bytes_sent += bytes;
++sent_packet_count;
} }
void AddBytesRecv(uint32 bytes) void AddBytesRecv(uint32 bytes)
{ {
bytes_recv += bytes; bytes_recv += bytes;
++received_packet_count;
} }
virtual const uint32 GetBytesSent() const { return bytes_sent; } virtual const uint32 GetBytesSent() const { return bytes_sent; }
@@ -302,11 +269,20 @@ class EQStream : public EQStreamInterface {
return bytes_recv / (Timer::GetTimeSeconds() - create_time); return bytes_recv / (Timer::GetTimeSeconds() - create_time);
} }
const uint64 GetPacketsSent() { return sent_packet_count; }
const uint64 GetPacketsReceived() { return received_packet_count; }
//used for dynamic stream identification //used for dynamic stream identification
virtual MatchState CheckSignature(const Signature *sig); class Signature {
public:
//this object could get more complicated if needed...
uint16 ignore_eq_opcode; //0=dont ignore
uint16 first_eq_opcode;
uint32 first_length; //0=dont check length
};
typedef enum {
MatchNotReady,
MatchSuccessful,
MatchFailed
} MatchState;
MatchState CheckSignature(const Signature *sig);
}; };
+68 -57
View File
@@ -1,9 +1,7 @@
#include "global_define.h" #include "debug.h"
#include "eqemu_logsys.h"
#include "eq_stream_factory.h" #include "eq_stream_factory.h"
#ifdef _WINDOWS #ifdef _WINDOWS
#include <winsock2.h> #include <winsock.h>
#include <process.h> #include <process.h>
#include <io.h> #include <io.h>
#include <stdio.h> #include <stdio.h>
@@ -15,24 +13,24 @@
#include <netdb.h> #include <netdb.h>
#include <pthread.h> #include <pthread.h>
#endif #endif
#include <iostream>
#include <fcntl.h> #include <fcntl.h>
#include <iostream>
#include "op_codes.h" #include "op_codes.h"
#include "eq_stream.h"
#include "logsys.h"
ThreadReturnType EQStreamFactoryReaderLoop(void *eqfs) ThreadReturnType EQStreamFactoryReaderLoop(void *eqfs)
{ {
EQStreamFactory *fs=(EQStreamFactory *)eqfs; EQStreamFactory *fs=(EQStreamFactory *)eqfs;
#ifndef WIN32 #ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Starting EQStreamFactoryReaderLoop with thread ID %d", pthread_self()); _log(COMMON__THREADS, "Starting EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
#endif #endif
fs->ReaderLoop(); fs->ReaderLoop();
#ifndef WIN32 #ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Ending EQStreamFactoryReaderLoop with thread ID %d", pthread_self()); _log(COMMON__THREADS, "Ending EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
#endif #endif
THREAD_RETURN(nullptr); THREAD_RETURN(nullptr);
@@ -43,13 +41,13 @@ ThreadReturnType EQStreamFactoryWriterLoop(void *eqfs)
EQStreamFactory *fs=(EQStreamFactory *)eqfs; EQStreamFactory *fs=(EQStreamFactory *)eqfs;
#ifndef WIN32 #ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Starting EQStreamFactoryWriterLoop with thread ID %d", pthread_self()); _log(COMMON__THREADS, "Starting EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
#endif #endif
fs->WriterLoop(); fs->WriterLoop();
#ifndef WIN32 #ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Ending EQStreamFactoryWriterLoop with thread ID %d", pthread_self()); _log(COMMON__THREADS, "Ending EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
#endif #endif
THREAD_RETURN(nullptr); THREAD_RETURN(nullptr);
@@ -106,6 +104,8 @@ struct sockaddr_in address;
fcntl(sock, F_SETFL, O_NONBLOCK); fcntl(sock, F_SETFL, O_NONBLOCK);
#endif #endif
//moved these because on windows the output was delayed and causing the console window to look bad //moved these because on windows the output was delayed and causing the console window to look bad
//std::cout << "Starting factory Reader" << std::endl;
//std::cout << "Starting factory Writer" << std::endl;
#ifdef _WINDOWS #ifdef _WINDOWS
_beginthread(EQStreamFactoryReaderLoop,0, this); _beginthread(EQStreamFactoryReaderLoop,0, this);
_beginthread(EQStreamFactoryWriterLoop,0, this); _beginthread(EQStreamFactoryWriterLoop,0, this);
@@ -116,39 +116,44 @@ struct sockaddr_in address;
return true; return true;
} }
std::shared_ptr<EQStream> EQStreamFactory::Pop() EQStream *EQStreamFactory::Pop()
{ {
std::shared_ptr<EQStream> s = nullptr; EQStream *s=nullptr;
//std::cout << "Pop():Locking MNewStreams" << std::endl;
MNewStreams.lock(); MNewStreams.lock();
if (!NewStreams.empty()) { if (NewStreams.size()) {
s = NewStreams.front(); s=NewStreams.front();
NewStreams.pop(); NewStreams.pop();
s->PutInUse(); s->PutInUse();
} }
MNewStreams.unlock(); MNewStreams.unlock();
//std::cout << "Pop(): Unlocking MNewStreams" << std::endl;
return s; return s;
} }
void EQStreamFactory::Push(std::shared_ptr<EQStream> s) void EQStreamFactory::Push(EQStream *s)
{ {
//std::cout << "Push():Locking MNewStreams" << std::endl;
MNewStreams.lock(); MNewStreams.lock();
NewStreams.push(s); NewStreams.push(s);
MNewStreams.unlock(); MNewStreams.unlock();
//std::cout << "Push(): Unlocking MNewStreams" << std::endl;
} }
void EQStreamFactory::ReaderLoop() void EQStreamFactory::ReaderLoop()
{ {
fd_set readset; fd_set readset;
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator stream_itr; std::map<std::pair<uint32, uint16>,EQStream *>::iterator stream_itr;
int num; int num;
int length; int length;
unsigned char buffer[2048]; unsigned char buffer[2048];
sockaddr_in from; sockaddr_in from;
int socklen = sizeof(sockaddr_in); int socklen=sizeof(sockaddr_in);
timeval sleep_time; timeval sleep_time;
ReaderRunning = true; //time_t now;
ReaderRunning=true;
while(sock!=-1) { while(sock!=-1) {
MReaderRunning.lock(); MReaderRunning.lock();
if (!ReaderRunning) if (!ReaderRunning)
@@ -179,10 +184,10 @@ void EQStreamFactory::ReaderLoop()
// What do we wanna do? // What do we wanna do?
} else { } else {
MStreams.lock(); MStreams.lock();
stream_itr = Streams.find(std::make_pair(from.sin_addr.s_addr, from.sin_port)); stream_itr=Streams.find(std::make_pair(from.sin_addr.s_addr, from.sin_port));
if (stream_itr == Streams.end()) { if (stream_itr == Streams.end()) {
if (buffer[1]==OP_SessionRequest) { if (buffer[1]==OP_SessionRequest) {
std::shared_ptr<EQStream> s = std::make_shared<EQStream>(from); EQStream *s = new EQStream(from);
s->SetStreamType(StreamType); s->SetStreamType(StreamType);
Streams[std::make_pair(from.sin_addr.s_addr, from.sin_port)]=s; Streams[std::make_pair(from.sin_addr.s_addr, from.sin_port)]=s;
WriterWork.Signal(); WriterWork.Signal();
@@ -193,13 +198,13 @@ void EQStreamFactory::ReaderLoop()
} }
MStreams.unlock(); MStreams.unlock();
} else { } else {
std::shared_ptr<EQStream> curstream = stream_itr->second; EQStream *curstream = stream_itr->second;
//dont bother processing incoming packets for closed connections //dont bother processing incoming packets for closed connections
if(curstream->CheckClosed()) if(curstream->CheckClosed())
curstream = nullptr; curstream = nullptr;
else else
curstream->PutInUse(); curstream->PutInUse();
//the in use flag prevents the stream from being deleted while we are using it. MStreams.unlock(); //the in use flag prevents the stream from being deleted while we are using it.
if(curstream) { if(curstream) {
curstream->AddBytesRecv(length); curstream->AddBytesRecv(length);
@@ -207,7 +212,6 @@ void EQStreamFactory::ReaderLoop()
curstream->SetLastPacketTime(Timer::GetCurrentTime()); curstream->SetLastPacketTime(Timer::GetCurrentTime());
curstream->ReleaseFromUse(); curstream->ReleaseFromUse();
} }
MStreams.unlock();
} }
} }
} }
@@ -220,10 +224,10 @@ void EQStreamFactory::CheckTimeout()
MStreams.lock(); MStreams.lock();
unsigned long now=Timer::GetCurrentTime(); unsigned long now=Timer::GetCurrentTime();
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator stream_itr; std::map<std::pair<uint32, uint16>,EQStream *>::iterator stream_itr;
for(stream_itr = Streams.begin(); stream_itr != Streams.end();) { for(stream_itr=Streams.begin();stream_itr!=Streams.end();) {
std::shared_ptr<EQStream> s = stream_itr->second; EQStream *s = stream_itr->second;
s->CheckTimeout(now, stream_timeout); s->CheckTimeout(now, stream_timeout);
@@ -235,9 +239,11 @@ void EQStreamFactory::CheckTimeout()
//give it a little time for everybody to finish with it //give it a little time for everybody to finish with it
} else { } else {
//everybody is done, we can delete it now //everybody is done, we can delete it now
auto temp = stream_itr; //std::cout << "Removing connection" << std::endl;
std::map<std::pair<uint32, uint16>,EQStream *>::iterator temp=stream_itr;
++stream_itr; ++stream_itr;
temp->second = nullptr; //let whoever has the stream outside delete it
delete temp->second;
Streams.erase(temp); Streams.erase(temp);
continue; continue;
} }
@@ -250,16 +256,21 @@ void EQStreamFactory::CheckTimeout()
void EQStreamFactory::WriterLoop() void EQStreamFactory::WriterLoop()
{ {
bool havework = true; std::map<std::pair<uint32, uint16>,EQStream *>::iterator stream_itr;
std::vector<std::shared_ptr<EQStream>> wants_write; bool havework=true;
std::vector<std::shared_ptr<EQStream>>::iterator cur, end; std::vector<EQStream *> wants_write;
bool decay = false; std::vector<EQStream *>::iterator cur,end;
uint32 stream_count; bool decay=false;
Timer DecayTimer(20); uint32 stream_count;
WriterRunning = true;
DecayTimer.Enable();
while (sock != -1) { Timer DecayTimer(20);
WriterRunning=true;
DecayTimer.Enable();
while(sock!=-1) {
//if (!havework) {
//WriterWork.Wait();
//}
MWriterRunning.lock(); MWriterRunning.lock();
if (!WriterRunning) if (!WriterRunning)
break; break;
@@ -268,36 +279,34 @@ void EQStreamFactory::WriterLoop()
havework = false; havework = false;
wants_write.clear(); wants_write.clear();
decay = DecayTimer.Check(); decay=DecayTimer.Check();
// copy streams into a seperate list so we dont have to keep //copy streams into a seperate list so we dont have to keep
// MStreams locked while we are writting //MStreams locked while we are writting
MStreams.lock(); MStreams.lock();
for (auto stream_itr = Streams.begin(); stream_itr != Streams.end(); ++stream_itr) { for(stream_itr=Streams.begin();stream_itr!=Streams.end();++stream_itr) {
// If it's time to decay the bytes sent, then let's do it before we try to write // If it's time to decay the bytes sent, then let's do it before we try to write
if (decay) if (decay)
stream_itr->second->Decay(); stream_itr->second->Decay();
// bullshit checking, to see if this is really happening, GDB seems to think so... //bullshit checking, to see if this is really happening, GDB seems to think so...
if (stream_itr->second == nullptr) { if(stream_itr->second == nullptr) {
fprintf(stderr, fprintf(stderr, "ERROR: nullptr Stream encountered in EQStreamFactory::WriterLoop for: %i", stream_itr->first.first, stream_itr->first.second);
"ERROR: nullptr Stream encountered in EQStreamFactory::WriterLoop for: %i:%i",
stream_itr->first.first, stream_itr->first.second);
continue; continue;
} }
if (stream_itr->second->HasOutgoingData()) { if (stream_itr->second->HasOutgoingData()) {
havework = true; havework=true;
stream_itr->second->PutInUse(); stream_itr->second->PutInUse();
wants_write.push_back(stream_itr->second); wants_write.push_back(stream_itr->second);
} }
} }
MStreams.unlock(); MStreams.unlock();
// do the actual writes //do the actual writes
cur = wants_write.begin(); cur = wants_write.begin();
end = wants_write.end(); end = wants_write.end();
for (; cur != end; ++cur) { for(; cur != end; ++cur) {
(*cur)->Write(sock); (*cur)->Write(sock);
(*cur)->ReleaseFromUse(); (*cur)->ReleaseFromUse();
} }
@@ -305,10 +314,12 @@ void EQStreamFactory::WriterLoop()
Sleep(10); Sleep(10);
MStreams.lock(); MStreams.lock();
stream_count = Streams.size(); stream_count=Streams.size();
MStreams.unlock(); MStreams.unlock();
if (!stream_count) { if (!stream_count) {
//std::cout << "No streams, waiting on condition" << std::endl;
WriterWork.Wait(); WriterWork.Wait();
//std::cout << "Awake from condition, must have a stream now" << std::endl;
} }
} }
} }
+6 -9
View File
@@ -2,16 +2,13 @@
#define _EQSTREAMFACTORY_H #define _EQSTREAMFACTORY_H
#include <memory>
#include <queue> #include <queue>
#include <map> #include <map>
#include "../common/eq_stream.h" #include "../common/eq_stream.h"
#include "../common/condition.h" #include "../common/condition.h"
#include "../common/timeoutmgr.h" #include "../common/timeoutmgr.h"
#include "../common/opcodemgr.h"
class EQStream; #include "../common/timer.h"
class Timer;
class EQStreamFactory : private Timeoutable { class EQStreamFactory : private Timeoutable {
private: private:
@@ -27,10 +24,10 @@ class EQStreamFactory : private Timeoutable {
EQStreamType StreamType; EQStreamType StreamType;
std::queue<std::shared_ptr<EQStream>> NewStreams; std::queue<EQStream *> NewStreams;
Mutex MNewStreams; Mutex MNewStreams;
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>> Streams; std::map<std::pair<uint32, uint16>,EQStream *> Streams;
Mutex MStreams; Mutex MStreams;
virtual void CheckTimeout(); virtual void CheckTimeout();
@@ -43,8 +40,8 @@ class EQStreamFactory : private Timeoutable {
EQStreamFactory(EQStreamType type, uint32 timeout = 135000) : Timeoutable(5000), stream_timeout(timeout) { ReaderRunning=false; WriterRunning=false; StreamType=type; sock=-1; } EQStreamFactory(EQStreamType type, uint32 timeout = 135000) : Timeoutable(5000), stream_timeout(timeout) { ReaderRunning=false; WriterRunning=false; StreamType=type; sock=-1; }
EQStreamFactory(EQStreamType type, int port, uint32 timeout = 135000); EQStreamFactory(EQStreamType type, int port, uint32 timeout = 135000);
std::shared_ptr<EQStream> Pop(); EQStream *Pop();
void Push(std::shared_ptr<EQStream> s); void Push(EQStream *s);
bool Open(); bool Open();
bool Open(unsigned long port) { Port=port; return Open(); } bool Open(unsigned long port) { Port=port; return Open(); }
+38 -40
View File
@@ -1,22 +1,20 @@
#include <utility> #include "debug.h"
#include "global_define.h"
#include "eqemu_logsys.h"
#include "eq_stream_ident.h" #include "eq_stream_ident.h"
#include "eq_stream_proxy.h" #include "eq_stream_proxy.h"
#include "logsys.h"
EQStreamIdentifier::~EQStreamIdentifier() { EQStreamIdentifier::~EQStreamIdentifier() {
while(!m_identified.empty()) { while(!m_identified.empty()) {
m_identified.front()->ReleaseFromUse(); m_identified.front()->ReleaseFromUse();
m_identified.pop(); m_identified.pop();
} }
std::vector<Record>::iterator cur, end; std::vector<Record *>::iterator cur, end;
cur = m_streams.begin(); cur = m_streams.begin();
end = m_streams.end(); end = m_streams.end();
for(; cur != end; ++cur) { for(; cur != end; ++cur) {
Record &r = *cur; Record *r = *cur;
r.stream->ReleaseFromUse(); r->stream->ReleaseFromUse();
delete r;
} }
std::vector<Patch *>::iterator curp, endp; std::vector<Patch *>::iterator curp, endp;
curp = m_patches.begin(); curp = m_patches.begin();
@@ -26,8 +24,8 @@ EQStreamIdentifier::~EQStreamIdentifier() {
} }
} }
void EQStreamIdentifier::RegisterPatch(const EQStreamInterface::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) { void EQStreamIdentifier::RegisterPatch(const EQStream::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
auto p = new Patch; Patch *p = new Patch;
p->signature = sig; p->signature = sig;
p->name = name; p->name = name;
p->opcodes = opcodes; p->opcodes = opcodes;
@@ -36,52 +34,54 @@ void EQStreamIdentifier::RegisterPatch(const EQStreamInterface::Signature &sig,
} }
void EQStreamIdentifier::Process() { void EQStreamIdentifier::Process() {
std::vector<Record>::iterator cur; std::vector<Record *>::iterator cur;
std::vector<Patch *>::iterator curp, endp; std::vector<Patch *>::iterator curp, endp;
//foreach pending stream. //foreach pending stream.
cur = m_streams.begin(); cur = m_streams.begin();
while(cur != m_streams.end()) { while(cur != m_streams.end()) {
Record &r = *cur; Record *r = *cur;
//first see if this stream has expired //first see if this stream has expired
if(r.expire.Check(false)) { if(r->expire.Check(false)) {
//this stream has failed to match any pattern in our timeframe. //this stream has failed to match any pattern in our timeframe.
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d before timeout.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort())); _log(NET__IDENTIFY, "Unable to identify stream from %s:%d before timeout.", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()));
r.stream->ReleaseFromUse(); r->stream->ReleaseFromUse();
delete r;
cur = m_streams.erase(cur); cur = m_streams.erase(cur);
continue; continue;
} }
//then make sure the stream is still active //then make sure the stream is still active
//if stream hasn't finished initializing then continue; //if stream hasn't finished initializing then continue;
if(r.stream->GetState() == UNESTABLISHED) if(r->stream->GetState() == UNESTABLISHED)
{ {
++cur; ++cur;
continue; continue;
} }
if(r.stream->GetState() != ESTABLISHED) { if(r->stream->GetState() != ESTABLISHED) {
//the stream closed before it was identified. //the stream closed before it was identified.
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d before it closed.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort())); _log(NET__IDENTIFY, "Unable to identify stream from %s:%d before it closed.", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()));
switch(r.stream->GetState()) switch(r->stream->GetState())
{ {
case ESTABLISHED: case ESTABLISHED:
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Established"); _log(NET__IDENTIFY, "Stream state was Established");
break; break;
case CLOSING: case CLOSING:
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Closing"); _log(NET__IDENTIFY, "Stream state was Closing");
break; break;
case DISCONNECTING: case DISCONNECTING:
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Disconnecting"); _log(NET__IDENTIFY, "Stream state was Disconnecting");
break; break;
case CLOSED: case CLOSED:
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Closed"); _log(NET__IDENTIFY, "Stream state was Closed");
break; break;
default: default:
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Unestablished or unknown"); _log(NET__IDENTIFY, "Stream state was Unestablished or unknown");
break; break;
} }
r.stream->ReleaseFromUse(); r->stream->ReleaseFromUse();
delete r;
cur = m_streams.erase(cur); cur = m_streams.erase(cur);
continue; continue;
} }
@@ -98,23 +98,20 @@ void EQStreamIdentifier::Process() {
Patch *p = *curp; Patch *p = *curp;
//ask the stream to see if it matches the supplied signature //ask the stream to see if it matches the supplied signature
EQStream::MatchState res = r.stream->CheckSignature(&p->signature); EQStream::MatchState res = r->stream->CheckSignature(&p->signature);
switch(res) { switch(res) {
case EQStream::MatchNotReady: case EQStream::MatchNotReady:
//the stream has not received enough packets to compare with this signature //the stream has not received enough packets to compare with this signature
// Log.LogDebugType(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: Tried patch %s, but stream is not ready for it.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str()); // _log(NET__IDENT_TRACE, "%s:%d: Tried patch %s, but stream is not ready for it.", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()), p->name.c_str());
all_ready = false; all_ready = false;
break; break;
case EQStream::MatchSuccessful: { case EQStream::MatchSuccessful: {
//yay, a match. //yay, a match.
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Identified stream %s:%d with signature %s", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str()); _log(NET__IDENTIFY, "Identified stream %s:%d with signature %s", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()), p->name.c_str());
// before we assign the eqstream to an interface, let the stream recognize it is in use and the session should not be reset any further
r.stream->SetActive(true);
//might want to do something less-specific here... some day.. //might want to do something less-specific here... some day..
EQStreamInterface *s = new EQStreamProxy(r.stream, p->structs, p->opcodes); EQStreamInterface *s = new EQStreamProxy(r->stream, p->structs, p->opcodes);
m_identified.push(s); m_identified.push(s);
found_one = true; found_one = true;
@@ -122,7 +119,7 @@ void EQStreamIdentifier::Process() {
} }
case EQStream::MatchFailed: case EQStream::MatchFailed:
//do nothing... //do nothing...
Log.Out(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: Tried patch %s, and it did not match.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str()); _log(NET__IDENT_TRACE, "%s:%d: Tried patch %s, and it did not match.", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()), p->name.c_str());
break; break;
} }
} }
@@ -130,13 +127,14 @@ void EQStreamIdentifier::Process() {
//if we checked all patches and did not find a match. //if we checked all patches and did not find a match.
if(all_ready && !found_one) { if(all_ready && !found_one) {
//the stream cannot be identified. //the stream cannot be identified.
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d, no match found.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort())); _log(NET__IDENTIFY, "Unable to identify stream from %s:%d, no match found.", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()));
r.stream->ReleaseFromUse(); r->stream->ReleaseFromUse();
} }
//if we found a match, or were not able to identify it //if we found a match, or were not able to identify it
if(found_one || all_ready) { if(found_one || all_ready) {
//cannot print ip/port here. r.stream is invalid. //cannot print ip/port here. r->stream is invalid.
delete r;
cur = m_streams.erase(cur); cur = m_streams.erase(cur);
} else { } else {
++cur; ++cur;
@@ -144,8 +142,8 @@ void EQStreamIdentifier::Process() {
} //end foreach stream } //end foreach stream
} }
void EQStreamIdentifier::AddStream(std::shared_ptr<EQStreamInterface> &eqs) { void EQStreamIdentifier::AddStream(EQStream *&eqs) {
m_streams.push_back(Record(eqs)); m_streams.push_back(new Record(eqs));
eqs = nullptr; eqs = nullptr;
} }
@@ -157,8 +155,8 @@ EQStreamInterface *EQStreamIdentifier::PopIdentified() {
return(res); return(res);
} }
EQStreamIdentifier::Record::Record(std::shared_ptr<EQStreamInterface> s) EQStreamIdentifier::Record::Record(EQStream *s)
: stream(std::move(s)), : stream(s),
expire(STREAM_IDENT_WAIT_MS) expire(STREAM_IDENT_WAIT_MS)
{ {
} }
+7 -8
View File
@@ -4,25 +4,24 @@
#include "eq_stream.h" #include "eq_stream.h"
#include "timer.h" #include "timer.h"
#include <vector> #include <vector>
#include <string>
#include <queue> #include <queue>
#include <memory>
#define STREAM_IDENT_WAIT_MS 10000 #define STREAM_IDENT_WAIT_MS 10000
class OpcodeManager; class OpcodeManager;
class StructStrategy; class StructStrategy;
class EQStreamInterface;
class EQStreamIdentifier { class EQStreamIdentifier {
public: public:
~EQStreamIdentifier(); ~EQStreamIdentifier();
//registration interface. //registration interface.
void RegisterPatch(const EQStreamInterface::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs); void RegisterPatch(const EQStream::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs);
//main processing interface //main processing interface
void Process(); void Process();
void AddStream(std::shared_ptr<EQStreamInterface> &eqs); void AddStream(EQStream *& eqs);
EQStreamInterface *PopIdentified(); EQStreamInterface *PopIdentified();
protected: protected:
@@ -31,7 +30,7 @@ protected:
class Patch { class Patch {
public: public:
std::string name; std::string name;
EQStreamInterface::Signature signature; EQStream::Signature signature;
OpcodeManager ** opcodes; OpcodeManager ** opcodes;
const StructStrategy *structs; const StructStrategy *structs;
}; };
@@ -40,11 +39,11 @@ protected:
//pending streams.. //pending streams..
class Record { class Record {
public: public:
Record(std::shared_ptr<EQStreamInterface> s); Record(EQStream *s);
std::shared_ptr<EQStreamInterface> stream; //we own this EQStream *stream; //we own this
Timer expire; Timer expire;
}; };
std::vector<Record> m_streams; //we own these objects, and the streams contained in them. std::vector<Record *> m_streams; //we own these objects, and the streams contained in them.
std::queue<EQStreamInterface *> m_identified; //we own these objects std::queue<EQStreamInterface *> m_identified; //we own these objects
}; };
+2 -20
View File
@@ -4,7 +4,7 @@
//this is the only part of an EQStream that is seen by the application. //this is the only part of an EQStream that is seen by the application.
#include <string> #include <string>
#include "emu_versions.h" #include "clientversions.h"
typedef enum { typedef enum {
ESTABLISHED, ESTABLISHED,
@@ -15,25 +15,11 @@ typedef enum {
} EQStreamState; } EQStreamState;
class EQApplicationPacket; class EQApplicationPacket;
class OpcodeManager;
class EQStreamInterface { class EQStreamInterface {
public: public:
virtual ~EQStreamInterface() {} virtual ~EQStreamInterface() {}
class Signature {
public:
//this object could get more complicated if needed...
uint16 ignore_eq_opcode; //0=dont ignore
uint16 first_eq_opcode;
uint32 first_length; //0=dont check length
};
typedef enum {
MatchNotReady,
MatchSuccessful,
MatchFailed
} MatchState;
virtual void QueuePacket(const EQApplicationPacket *p, bool ack_req=true) = 0; virtual void QueuePacket(const EQApplicationPacket *p, bool ack_req=true) = 0;
virtual void FastQueuePacket(EQApplicationPacket **p, bool ack_req=true) = 0; virtual void FastQueuePacket(EQApplicationPacket **p, bool ack_req=true) = 0;
virtual EQApplicationPacket *PopPacket() = 0; virtual EQApplicationPacket *PopPacket() = 0;
@@ -44,16 +30,12 @@ public:
virtual uint16 GetRemotePort() const = 0; virtual uint16 GetRemotePort() const = 0;
virtual bool CheckState(EQStreamState state) = 0; virtual bool CheckState(EQStreamState state) = 0;
virtual std::string Describe() const = 0; virtual std::string Describe() const = 0;
virtual void SetActive(bool val) { }
virtual MatchState CheckSignature(const Signature *sig) { return MatchFailed; }
virtual EQStreamState GetState() = 0;
virtual void SetOpcodeManager(OpcodeManager **opm) = 0;
virtual const uint32 GetBytesSent() const { return 0; } virtual const uint32 GetBytesSent() const { return 0; }
virtual const uint32 GetBytesRecieved() const { return 0; } virtual const uint32 GetBytesRecieved() const { return 0; }
virtual const uint32 GetBytesSentPerSecond() const { return 0; } virtual const uint32 GetBytesSentPerSecond() const { return 0; }
virtual const uint32 GetBytesRecvPerSecond() const { return 0; } virtual const uint32 GetBytesRecvPerSecond() const { return 0; }
virtual const EQEmu::versions::ClientVersion ClientVersion() const { return EQEmu::versions::ClientVersion::Unknown; } virtual const EQClientVersion ClientVersion() const { return EQClientUnknown; }
}; };
#endif /*EQSTREAMINTF_H_*/ #endif /*EQSTREAMINTF_H_*/
+10 -13
View File
@@ -1,11 +1,11 @@
#include "global_define.h" #include "debug.h"
#include "eq_stream_proxy.h" #include "eq_stream_proxy.h"
#include "eq_stream.h" #include "eq_stream.h"
#include "struct_strategy.h" #include "struct_strategy.h"
EQStreamProxy::EQStreamProxy(std::shared_ptr<EQStreamInterface> &stream, const StructStrategy *structs, OpcodeManager **opcodes) EQStreamProxy::EQStreamProxy(EQStream *&stream, const StructStrategy *structs, OpcodeManager **opcodes)
: m_stream(stream), : m_stream(stream),
m_structs(structs), m_structs(structs),
m_opcodes(opcodes) m_opcodes(opcodes)
@@ -15,27 +15,18 @@ EQStreamProxy::EQStreamProxy(std::shared_ptr<EQStreamInterface> &stream, const S
} }
EQStreamProxy::~EQStreamProxy() { EQStreamProxy::~EQStreamProxy() {
//delete m_stream; //released by the stream factory.
} }
std::string EQStreamProxy::Describe() const { std::string EQStreamProxy::Describe() const {
return(m_structs->Describe()); return(m_structs->Describe());
} }
const EQEmu::versions::ClientVersion EQStreamProxy::ClientVersion() const const EQClientVersion EQStreamProxy::ClientVersion() const
{ {
return m_structs->ClientVersion(); return m_structs->ClientVersion();
} }
EQStreamState EQStreamProxy::GetState()
{
return m_stream->GetState();
}
void EQStreamProxy::SetOpcodeManager(OpcodeManager **opm)
{
return m_stream->SetOpcodeManager(opm);
}
void EQStreamProxy::QueuePacket(const EQApplicationPacket *p, bool ack_req) { void EQStreamProxy::QueuePacket(const EQApplicationPacket *p, bool ack_req) {
if(p == nullptr) if(p == nullptr)
return; return;
@@ -94,6 +85,12 @@ const uint32 EQStreamProxy::GetBytesRecvPerSecond() const
void EQStreamProxy::ReleaseFromUse() { void EQStreamProxy::ReleaseFromUse() {
m_stream->ReleaseFromUse(); m_stream->ReleaseFromUse();
//this is so ugly, but I cant think of a better way to deal with
//it right now...
if(!m_stream->IsInUse()) {
delete this;
}
} }
void EQStreamProxy::RemoveData() { void EQStreamProxy::RemoveData() {
+4 -7
View File
@@ -4,9 +4,8 @@
#include "types.h" #include "types.h"
#include "eq_stream_intf.h" #include "eq_stream_intf.h"
#include "eq_stream.h"
#include <memory>
class EQStream;
class StructStrategy; class StructStrategy;
class OpcodeManager; class OpcodeManager;
class EQApplicationPacket; class EQApplicationPacket;
@@ -14,7 +13,7 @@ class EQApplicationPacket;
class EQStreamProxy : public EQStreamInterface { class EQStreamProxy : public EQStreamInterface {
public: public:
//takes ownership of the stream. //takes ownership of the stream.
EQStreamProxy(std::shared_ptr<EQStreamInterface> &stream, const StructStrategy *structs, OpcodeManager **opcodes); EQStreamProxy(EQStream *&stream, const StructStrategy *structs, OpcodeManager **opcodes);
virtual ~EQStreamProxy(); virtual ~EQStreamProxy();
//EQStreamInterface: //EQStreamInterface:
@@ -28,9 +27,7 @@ public:
virtual void RemoveData(); virtual void RemoveData();
virtual bool CheckState(EQStreamState state); virtual bool CheckState(EQStreamState state);
virtual std::string Describe() const; virtual std::string Describe() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const; virtual const EQClientVersion ClientVersion() const;
virtual EQStreamState GetState();
virtual void SetOpcodeManager(OpcodeManager **opm);
virtual const uint32 GetBytesSent() const; virtual const uint32 GetBytesSent() const;
virtual const uint32 GetBytesRecieved() const; virtual const uint32 GetBytesRecieved() const;
@@ -38,7 +35,7 @@ public:
virtual const uint32 GetBytesRecvPerSecond() const; virtual const uint32 GetBytesRecvPerSecond() const;
protected: protected:
std::shared_ptr<EQStreamInterface> const m_stream; //we own this stream object. EQStream *const m_stream; //we own this stream object.
const StructStrategy *const m_structs; //we do not own this object. const StructStrategy *const m_structs; //we do not own this object.
//this is a pointer to a pointer to make it less likely that a packet will //this is a pointer to a pointer to make it less likely that a packet will
//reference an invalid opcode manager when they are being reloaded. //reference an invalid opcode manager when they are being reloaded.
+2 -2
View File
@@ -15,7 +15,7 @@
along with this program; if not, write to the Free Software along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "global_define.h" #include "debug.h"
#include "eqdb.h" #include "eqdb.h"
#include "database.h" #include "database.h"
#include <mysql.h> #include <mysql.h>
@@ -63,7 +63,7 @@ EQDBRes * EQDB::query(Const_char *q) {
//NOT THREAD SAFE! //NOT THREAD SAFE!
Const_char *EQDB::escape_string(Const_char *from) { Const_char *EQDB::escape_string(Const_char *from) {
int len = strlen(from); int len = strlen(from);
auto res = new char[len * 2 + 1]; char *res = new char[len*2+1];
mysql_real_escape_string(mysql_ref,res,from,len); mysql_real_escape_string(mysql_ref,res,from,len);
+1 -1
View File
@@ -15,7 +15,7 @@
along with this program; if not, write to the Free Software along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "global_define.h" #include "debug.h"
#include "eqdb_res.h" #include "eqdb_res.h"
#include <mysql.h> #include <mysql.h>
+296 -382
View File
@@ -15,475 +15,392 @@
along with this program; if not, write to the Free Software along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "../common/debug.h"
#include "../common/global_define.h"
#include "eqemu_config.h" #include "eqemu_config.h"
#include "misc_functions.h" #include "misc_functions.h"
#include <iostream> #include <iostream>
#include <sstream> #include <sstream>
std::string EQEmuConfig::ConfigFile = "eqemu_config.xml"; std::string EQEmuConfig::ConfigFile = "eqemu_config.xml";
EQEmuConfig *EQEmuConfig::_config = nullptr; EQEmuConfig *EQEmuConfig::_config = nullptr;
void EQEmuConfig::do_world(TiXmlElement *ele) void EQEmuConfig::do_world(TiXmlElement *ele) {
{
const char *text; const char *text;
TiXmlElement * sub_ele;; TiXmlElement * sub_ele;;
text = ParseTextBlock(ele, "shortname");
if (text) { text= ParseTextBlock(ele,"shortname");
ShortName = text; if (text)
} ShortName=text;
text = ParseTextBlock(ele, "longname");
if (text) { text = ParseTextBlock(ele,"longname");
LongName = text; if (text)
} LongName=text;
text = ParseTextBlock(ele, "address", true);
if (text) { text = ParseTextBlock(ele,"address",true);
WorldAddress = text; if (text)
} WorldAddress=text;
text = ParseTextBlock(ele, "localaddress", true);
if (text) { text = ParseTextBlock(ele,"localaddress",true);
LocalAddress = text; if (text)
} LocalAddress=text;
text = ParseTextBlock(ele, "maxclients", true);
if (text) { text = ParseTextBlock(ele,"maxclients",true);
MaxClients = atoi(text); if (text)
} MaxClients=atoi(text);
// Get the <key> element // Get the <key> element
text = ParseTextBlock(ele, "key", true); text = ParseTextBlock(ele,"key",true);
if (text) { if (text)
SharedKey = text; SharedKey=text;
}
// Get the <loginserver> element // Get the <loginserver> element
sub_ele = ele->FirstChildElement("loginserver"); sub_ele = ele->FirstChildElement("loginserver");
if (sub_ele) { if (sub_ele) {
text = ParseTextBlock(sub_ele, "host", true); text=ParseTextBlock(sub_ele,"host",true);
if (text) { if (text)
LoginHost = text; LoginHost=text;
}
text = ParseTextBlock(sub_ele, "port", true); text=ParseTextBlock(sub_ele,"port",true);
if (text) { if (text)
LoginPort = atoi(text); LoginPort=atoi(text);
}
text = ParseTextBlock(sub_ele, "account", true); text=ParseTextBlock(sub_ele,"account",true);
if (text) { if (text)
LoginAccount = text; LoginAccount=text;
}
text = ParseTextBlock(sub_ele, "password", true); text=ParseTextBlock(sub_ele,"password",true);
if (text) { if (text)
LoginPassword = text; LoginPassword=text;
}
} else { } else {
char str[32]; char str[32];
do { do {
sprintf(str, "loginserver%i", ++LoginCount); sprintf(str, "loginserver%i", ++LoginCount);
sub_ele = ele->FirstChildElement(str); sub_ele = ele->FirstChildElement(str);
if (sub_ele) { if (sub_ele) {
auto loginconfig = new LoginConfig; LoginConfig* loginconfig = new LoginConfig;
text = ParseTextBlock(sub_ele, "host", true); text=ParseTextBlock(sub_ele,"host",true);
if (text) { if (text)
loginconfig->LoginHost = text; loginconfig->LoginHost=text;
}
text = ParseTextBlock(sub_ele, "port", true); text=ParseTextBlock(sub_ele,"port",true);
if (text) { if (text)
loginconfig->LoginPort = atoi(text); loginconfig->LoginPort=atoi(text);
}
text = ParseTextBlock(sub_ele, "account", true); text=ParseTextBlock(sub_ele,"account",true);
if (text) { if (text)
loginconfig->LoginAccount = text; loginconfig->LoginAccount=text;
}
text = ParseTextBlock(sub_ele, "password", true); text=ParseTextBlock(sub_ele,"password",true);
if (text) { if (text)
loginconfig->LoginPassword = text; loginconfig->LoginPassword=text;
}
loginlist.Insert(loginconfig); loginlist.Insert(loginconfig);
} }
} while (sub_ele); } while(sub_ele);
} }
// Check for locked // Check for locked
sub_ele = ele->FirstChildElement("locked"); sub_ele = ele->FirstChildElement("locked");
if (sub_ele != nullptr) { if (sub_ele != nullptr)
Locked = true; Locked=true;
}
// Get the <tcp> element // Get the <tcp> element
sub_ele = ele->FirstChildElement("tcp"); sub_ele = ele->FirstChildElement("tcp");
if (sub_ele != nullptr) { if(sub_ele != nullptr) {
text = sub_ele->Attribute("ip"); text = sub_ele->Attribute("ip");
if (text) { if (text)
WorldIP = text; WorldIP=text;
}
text = sub_ele->Attribute("port"); text = sub_ele->Attribute("port");
if (text) { if (text)
WorldTCPPort = atoi(text); WorldTCPPort=atoi(text);
}
text = sub_ele->Attribute("telnet"); text = sub_ele->Attribute("telnet");
if (text && !strcasecmp(text, "enabled")) { if (text && !strcasecmp(text,"enabled"))
TelnetEnabled = true; TelnetEnabled=true;
}
} }
// Get the <http> element // Get the <http> element
sub_ele = ele->FirstChildElement("http"); sub_ele = ele->FirstChildElement("http");
if (sub_ele != nullptr) { if(sub_ele != nullptr) {
// text = sub_ele->Attribute("ip"); // text = sub_ele->Attribute("ip");
// if (text) // if (text)
// WorldIP=text; // WorldIP=text;
text = sub_ele->Attribute("mimefile"); text = sub_ele->Attribute("mimefile");
if (text) { if (text)
WorldHTTPMimeFile = text; WorldHTTPMimeFile=text;
}
text = sub_ele->Attribute("port"); text = sub_ele->Attribute("port");
if (text) { if (text)
WorldHTTPPort = atoi(text); WorldHTTPPort=atoi(text);
}
text = sub_ele->Attribute("enabled"); text = sub_ele->Attribute("enabled");
if (text && !strcasecmp(text, "true")) { if (text && !strcasecmp(text,"true"))
WorldHTTPEnabled = true; WorldHTTPEnabled=true;
}
} }
} }
void EQEmuConfig::do_chatserver(TiXmlElement *ele) void EQEmuConfig::do_chatserver(TiXmlElement *ele) {
{
const char *text; const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) { text=ParseTextBlock(ele,"host",true);
ChatHost = text; if (text)
} ChatHost=text;
text = ParseTextBlock(ele, "port", true);
if (text) { text=ParseTextBlock(ele,"port",true);
ChatPort = atoi(text); if (text)
} ChatPort=atoi(text);
} }
void EQEmuConfig::do_mailserver(TiXmlElement *ele) void EQEmuConfig::do_mailserver(TiXmlElement *ele) {
{
const char *text; const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) { text=ParseTextBlock(ele,"host",true);
MailHost = text; if (text)
} MailHost=text;
text = ParseTextBlock(ele, "port", true);
if (text) { text=ParseTextBlock(ele,"port",true);
MailPort = atoi(text); if (text)
} MailPort=atoi(text);
} }
void EQEmuConfig::do_database(TiXmlElement *ele) void EQEmuConfig::do_database(TiXmlElement *ele) {
{
const char *text; const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) { text=ParseTextBlock(ele,"host",true);
DatabaseHost = text; if (text)
} DatabaseHost=text;
text = ParseTextBlock(ele, "port", true);
if (text) { text=ParseTextBlock(ele,"port",true);
DatabasePort = atoi(text); if (text)
} DatabasePort=atoi(text);
text = ParseTextBlock(ele, "username", true);
if (text) { text=ParseTextBlock(ele,"username",true);
DatabaseUsername = text; if (text)
} DatabaseUsername=text;
text = ParseTextBlock(ele, "password", true);
if (text) { text=ParseTextBlock(ele,"password",true);
DatabasePassword = text; if (text)
} DatabasePassword=text;
text = ParseTextBlock(ele, "db", true);
if (text) { text=ParseTextBlock(ele,"db",true);
DatabaseDB = text; if (text)
} DatabaseDB=text;
} }
void EQEmuConfig::do_qsdatabase(TiXmlElement *ele) void EQEmuConfig::do_qsdatabase(TiXmlElement *ele) {
{
const char *text; const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) { text=ParseTextBlock(ele,"host",true);
QSDatabaseHost = text; if (text)
} QSDatabaseHost=text;
text = ParseTextBlock(ele, "port", true);
if (text) { text=ParseTextBlock(ele,"port",true);
QSDatabasePort = atoi(text); if (text)
} QSDatabasePort=atoi(text);
text = ParseTextBlock(ele, "username", true);
if (text) { text=ParseTextBlock(ele,"username",true);
QSDatabaseUsername = text; if (text)
} QSDatabaseUsername=text;
text = ParseTextBlock(ele, "password", true);
if (text) { text=ParseTextBlock(ele,"password",true);
QSDatabasePassword = text; if (text)
} QSDatabasePassword=text;
text = ParseTextBlock(ele, "db", true);
if (text) { text=ParseTextBlock(ele,"db",true);
QSDatabaseDB = text; if (text)
} QSDatabaseDB=text;
} }
void EQEmuConfig::do_zones(TiXmlElement *ele) void EQEmuConfig::do_zones(TiXmlElement *ele) {
{
const char *text; const char *text;
TiXmlElement *sub_ele; TiXmlElement *sub_ele;
// TiXmlNode *node,*sub_node; // TiXmlNode *node,*sub_node;
text = ParseTextBlock(ele, "defaultstatus", true);
if (text) { text=ParseTextBlock(ele,"defaultstatus",true);
DefaultStatus = atoi(text); if (text)
} DefaultStatus=atoi(text);
// Get the <ports> element // Get the <ports> element
sub_ele = ele->FirstChildElement("ports"); sub_ele = ele->FirstChildElement("ports");
if (sub_ele != nullptr) { if(sub_ele != nullptr) {
text = sub_ele->Attribute("low"); text = sub_ele->Attribute("low");
if (text) { if (text)
ZonePortLow = atoi(text); ZonePortLow=atoi(text);;
};
text = sub_ele->Attribute("high"); text = sub_ele->Attribute("high");
if (text) { if (text)
ZonePortHigh = atoi(text); ZonePortHigh=atoi(text);
}
} }
} }
void EQEmuConfig::do_files(TiXmlElement *ele) void EQEmuConfig::do_files(TiXmlElement *ele) {
{
const char *text; const char *text;
text = ParseTextBlock(ele, "spells", true);
if (text) { text=ParseTextBlock(ele,"spells",true);
SpellsFile = text; if (text)
} SpellsFile=text;
text = ParseTextBlock(ele, "opcodes", true);
if (text) { text=ParseTextBlock(ele,"opcodes",true);
OpCodesFile = text; if (text)
} OpCodesFile=text;
text = ParseTextBlock(ele, "plugin.pl", true);
if (text) { text=ParseTextBlock(ele,"logsettings",true);
PluginPlFile = text; if (text)
} LogSettingsFile=text;
text=ParseTextBlock(ele,"eqtime",true);
if (text)
EQTimeFile=text;
} }
void EQEmuConfig::do_directories(TiXmlElement *ele) void EQEmuConfig::do_directories(TiXmlElement *ele) {
{
const char *text; const char *text;
text = ParseTextBlock(ele, "maps", true);
if (text) { text=ParseTextBlock(ele,"maps",true);
MapDir = text; if (text)
if ( MapDir.back() != '/' ) MapDir=text;
MapDir += '/';
} text=ParseTextBlock(ele,"quests",true);
text = ParseTextBlock(ele, "quests", true); if (text)
if (text) { QuestDir=text;
QuestDir = text;
if ( QuestDir.back() != '/' ) text=ParseTextBlock(ele,"plugins",true);
QuestDir += '/'; if (text)
} PluginDir=text;
text = ParseTextBlock(ele, "plugins", true);
if (text) {
PluginDir = text;
if ( PluginDir.back() != '/' )
PluginDir += '/';
}
text = ParseTextBlock(ele, "lua_modules", true);
if (text) {
LuaModuleDir = text;
if ( LuaModuleDir.back() != '/' )
LuaModuleDir += '/';
}
text = ParseTextBlock(ele, "patches", true);
if (text) {
PatchDir = text;
if ( PatchDir.back() != '/' )
PatchDir += '/';
}
text = ParseTextBlock(ele, "shared_memory", true);
if (text) {
SharedMemDir = text;
if ( SharedMemDir.back() != '/' )
SharedMemDir += '/';
}
//Not Fully Implemented yet LogDir
text = ParseTextBlock(ele, "logs", true);
if (text) {
LogDir = text;
if ( LogDir.back() != '/' )
LogDir += '/';
}
} }
void EQEmuConfig::do_launcher(TiXmlElement *ele) void EQEmuConfig::do_launcher(TiXmlElement *ele) {
{
const char *text; const char *text;
TiXmlElement *sub_ele; TiXmlElement *sub_ele;
text = ParseTextBlock(ele, "logprefix", true);
if (text) { text=ParseTextBlock(ele,"logprefix",true);
if (text)
LogPrefix = text; LogPrefix = text;
}
text = ParseTextBlock(ele, "logsuffix", true); text=ParseTextBlock(ele,"logsuffix",true);
if (text) { if (text)
LogSuffix = text; LogSuffix = text;
}
// Get the <exe> element // Get the <exe> element
text = ParseTextBlock(ele, "exe", true); text = ParseTextBlock(ele,"exe",true);
if (text) { if (text)
ZoneExe = text; ZoneExe = text;
}
// Get the <timers> element // Get the <timers> element
sub_ele = ele->FirstChildElement("timers"); sub_ele = ele->FirstChildElement("timers");
if (sub_ele != nullptr) { if(sub_ele != nullptr) {
text = sub_ele->Attribute("restart"); text = sub_ele->Attribute("restart");
if (text) { if (text)
RestartWait = atoi(text); RestartWait = atoi(text);
}
text = sub_ele->Attribute("reterminate"); text = sub_ele->Attribute("reterminate");
if (text) { if (text)
TerminateWait = atoi(text); TerminateWait = atoi(text);
}
text = sub_ele->Attribute("initial"); text = sub_ele->Attribute("initial");
if (text) { if (text)
InitialBootWait = atoi(text); InitialBootWait = atoi(text);
}
text = sub_ele->Attribute("interval"); text = sub_ele->Attribute("interval");
if (text) { if (text)
ZoneBootInterval = atoi(text); ZoneBootInterval = atoi(text);
} }
}
} }
std::string EQEmuConfig::GetByName(const std::string &var_name) const std::string EQEmuConfig::GetByName(const std::string &var_name) const {
{ if(var_name == "ShortName")
if (var_name == "ShortName") { return(ShortName);
return (ShortName); if(var_name == "LongName")
} return(LongName);
if (var_name == "LongName") { if(var_name == "WorldAddress")
return (LongName); return(WorldAddress);
} if(var_name == "LoginHost")
if (var_name == "WorldAddress") { return(LoginHost);
return (WorldAddress); if(var_name == "LoginAccount")
} return(LoginAccount);
if (var_name == "LoginHost") { if(var_name == "LoginPassword")
return (LoginHost); return(LoginPassword);
} if(var_name == "LoginPort")
if (var_name == "LoginAccount") { return(itoa(LoginPort));
return (LoginAccount); if(var_name == "Locked")
} return(Locked?"true":"false");
if (var_name == "LoginPassword") { if(var_name == "WorldTCPPort")
return (LoginPassword); return(itoa(WorldTCPPort));
} if(var_name == "WorldIP")
if (var_name == "LoginPort") { return(WorldIP);
return (itoa(LoginPort)); if(var_name == "TelnetEnabled")
} return(TelnetEnabled?"true":"false");
if (var_name == "Locked") { if(var_name == "WorldHTTPPort")
return (Locked ? "true" : "false"); return(itoa(WorldHTTPPort));
} if(var_name == "WorldHTTPMimeFile")
if (var_name == "WorldTCPPort") { return(WorldHTTPMimeFile);
return (itoa(WorldTCPPort)); if(var_name == "WorldHTTPEnabled")
} return(WorldHTTPEnabled?"true":"false");
if (var_name == "WorldIP") { if(var_name == "ChatHost")
return (WorldIP); return(ChatHost);
} if(var_name == "ChatPort")
if (var_name == "TelnetEnabled") { return(itoa(ChatPort));
return (TelnetEnabled ? "true" : "false"); if(var_name == "MailHost")
} return(MailHost);
if (var_name == "WorldHTTPPort") { if(var_name == "MailPort")
return (itoa(WorldHTTPPort)); return(itoa(MailPort));
} if(var_name == "DatabaseHost")
if (var_name == "WorldHTTPMimeFile") { return(DatabaseHost);
return (WorldHTTPMimeFile); if(var_name == "DatabaseUsername")
} return(DatabaseUsername);
if (var_name == "WorldHTTPEnabled") { if(var_name == "DatabasePassword")
return (WorldHTTPEnabled ? "true" : "false"); return(DatabasePassword);
} if(var_name == "DatabaseDB")
if (var_name == "ChatHost") { return(DatabaseDB);
return (ChatHost); if(var_name == "DatabasePort")
} return(itoa(DatabasePort));
if (var_name == "ChatPort") { if(var_name == "QSDatabaseHost")
return (itoa(ChatPort)); return(QSDatabaseHost);
} if(var_name == "QSDatabaseUsername")
if (var_name == "MailHost") { return(QSDatabaseUsername);
return (MailHost); if(var_name == "QSDatabasePassword")
} return(QSDatabasePassword);
if (var_name == "MailPort") { if(var_name == "QSDatabaseDB")
return (itoa(MailPort)); return(QSDatabaseDB);
} if(var_name == "QSDatabasePort")
if (var_name == "DatabaseHost") { return(itoa(QSDatabasePort));
return (DatabaseHost); if(var_name == "SpellsFile")
} return(SpellsFile);
if (var_name == "DatabaseUsername") { if(var_name == "OpCodesFile")
return (DatabaseUsername); return(OpCodesFile);
} if(var_name == "EQTimeFile")
if (var_name == "DatabasePassword") { return(EQTimeFile);
return (DatabasePassword); if(var_name == "LogSettingsFile")
} return(LogSettingsFile);
if (var_name == "DatabaseDB") { if(var_name == "MapDir")
return (DatabaseDB); return(MapDir);
} if(var_name == "QuestDir")
if (var_name == "DatabasePort") { return(QuestDir);
return (itoa(DatabasePort)); if(var_name == "PluginDir")
} return(PluginDir);
if (var_name == "QSDatabaseHost") { if(var_name == "LogPrefix")
return (QSDatabaseHost); return(LogPrefix);
} if(var_name == "LogSuffix")
if (var_name == "QSDatabaseUsername") { return(LogSuffix);
return (QSDatabaseUsername); if(var_name == "ZoneExe")
} return(ZoneExe);
if (var_name == "QSDatabasePassword") { if(var_name == "ZonePortLow")
return (QSDatabasePassword); return(itoa(ZonePortLow));
} if(var_name == "ZonePortHigh")
if (var_name == "QSDatabaseDB") { return(itoa(ZonePortHigh));
return (QSDatabaseDB); if(var_name == "DefaultStatus")
} return(itoa(DefaultStatus));
if (var_name == "QSDatabasePort") {
return (itoa(QSDatabasePort));
}
if (var_name == "SpellsFile") {
return (SpellsFile);
}
if (var_name == "OpCodesFile") {
return (OpCodesFile);
}
if (var_name == "PluginPlFile") {
return (PluginPlFile);
}
if (var_name == "MapDir") {
return (MapDir);
}
if (var_name == "QuestDir") {
return (QuestDir);
}
if (var_name == "PluginDir") {
return (PluginDir);
}
if (var_name == "LuaModuleDir") {
return (LuaModuleDir);
}
if (var_name == "PatchDir") {
return (PatchDir);
}
if (var_name == "SharedMemDir") {
return (SharedMemDir);
}
if (var_name == "LogDir") {
return (LogDir);
}
if (var_name == "LogPrefix") {
return (LogPrefix);
}
if (var_name == "LogSuffix") {
return (LogSuffix);
}
if (var_name == "ZoneExe") {
return (ZoneExe);
}
if (var_name == "ZonePortLow") {
return (itoa(ZonePortLow));
}
if (var_name == "ZonePortHigh") {
return (itoa(ZonePortHigh));
}
if (var_name == "DefaultStatus") {
return (itoa(DefaultStatus));
}
// if(var_name == "DynamicCount") // if(var_name == "DynamicCount")
// return(itoa(DynamicCount)); // return(itoa(DynamicCount));
return (""); return("");
} }
void EQEmuConfig::Dump() const void EQEmuConfig::Dump() const
@@ -518,14 +435,11 @@ void EQEmuConfig::Dump() const
std::cout << "QSDatabasePort = " << QSDatabasePort << std::endl; std::cout << "QSDatabasePort = " << QSDatabasePort << std::endl;
std::cout << "SpellsFile = " << SpellsFile << std::endl; std::cout << "SpellsFile = " << SpellsFile << std::endl;
std::cout << "OpCodesFile = " << OpCodesFile << std::endl; std::cout << "OpCodesFile = " << OpCodesFile << std::endl;
std::cout << "PluginPlFile = " << PluginPlFile << std::endl; std::cout << "EQTimeFile = " << EQTimeFile << std::endl;
std::cout << "LogSettingsFile = " << LogSettingsFile << std::endl;
std::cout << "MapDir = " << MapDir << std::endl; std::cout << "MapDir = " << MapDir << std::endl;
std::cout << "QuestDir = " << QuestDir << std::endl; std::cout << "QuestDir = " << QuestDir << std::endl;
std::cout << "PluginDir = " << PluginDir << std::endl; std::cout << "PluginDir = " << PluginDir << std::endl;
std::cout << "LuaModuleDir = " << LuaModuleDir << std::endl;
std::cout << "PatchDir = " << PatchDir << std::endl;
std::cout << "SharedMemDir = " << SharedMemDir << std::endl;
std::cout << "LogDir = " << LogDir << std::endl;
std::cout << "ZonePortLow = " << ZonePortLow << std::endl; std::cout << "ZonePortLow = " << ZonePortLow << std::endl;
std::cout << "ZonePortHigh = " << ZonePortHigh << std::endl; std::cout << "ZonePortHigh = " << ZonePortHigh << std::endl;
std::cout << "DefaultStatus = " << (int)DefaultStatus << std::endl; std::cout << "DefaultStatus = " << (int)DefaultStatus << std::endl;
+71 -70
View File
@@ -28,9 +28,8 @@ struct LoginConfig {
uint16 LoginPort; uint16 LoginPort;
}; };
class EQEmuConfig : public XMLParser class EQEmuConfig : public XMLParser {
{ public:
public:
virtual std::string GetByName(const std::string &var_name) const; virtual std::string GetByName(const std::string &var_name) const;
// From <world/> // From <world/>
@@ -79,16 +78,13 @@ class EQEmuConfig : public XMLParser
// From <files/> // From <files/>
std::string SpellsFile; std::string SpellsFile;
std::string OpCodesFile; std::string OpCodesFile;
std::string PluginPlFile; std::string EQTimeFile;
std::string LogSettingsFile;
// From <directories/> // From <directories/>
std::string MapDir; std::string MapDir;
std::string QuestDir; std::string QuestDir;
std::string PluginDir; std::string PluginDir;
std::string LuaModuleDir;
std::string PatchDir;
std::string SharedMemDir;
std::string LogDir;
// From <launcher/> // From <launcher/>
std::string LogPrefix; std::string LogPrefix;
@@ -108,7 +104,7 @@ class EQEmuConfig : public XMLParser
// map<string,uint16> StaticZones; // map<string,uint16> StaticZones;
protected: protected:
static EQEmuConfig *_config; static EQEmuConfig *_config;
@@ -116,57 +112,62 @@ class EQEmuConfig : public XMLParser
#define ELEMENT(name) \ #define ELEMENT(name) \
void do_##name(TiXmlElement *ele); void do_##name(TiXmlElement *ele);
#include "eqemu_config_elements.h" #include "eqemu_config_elements.h"
EQEmuConfig() EQEmuConfig() {
{
// import the needed handler prototypes // import the needed handler prototypes
#define ELEMENT(name) \ #define ELEMENT(name) \
Handlers[#name]=(ElementHandler)&EQEmuConfig::do_##name; Handlers[#name]=(ElementHandler)&EQEmuConfig::do_##name;
#include "eqemu_config_elements.h" #include "eqemu_config_elements.h"
// Set sane defaults // Set sane defaults
// Login server // Login server
LoginHost = "eqemulator.net"; LoginHost="eqemulator.net";
LoginPort = 5998; LoginPort=5998;
// World // World
Locked = false; Locked=false;
WorldTCPPort = 9000; WorldTCPPort=9000;
TelnetEnabled = false; TelnetEnabled=false;
WorldHTTPEnabled = false; WorldHTTPEnabled=false;
WorldHTTPPort = 9080; WorldHTTPPort=9080;
WorldHTTPMimeFile = "mime.types"; WorldHTTPMimeFile="mime.types";
SharedKey = ""; //blank disables authentication SharedKey = ""; //blank disables authentication
// Mail // Mail
ChatHost = "eqchat.eqemulator.net"; ChatHost="eqchat.eqemulator.net";
ChatPort = 7778; ChatPort=7778;
// Mail // Mail
MailHost = "eqmail.eqemulator.net"; MailHost="eqmail.eqemulator.net";
MailPort = 7779; MailPort=7779;
// Mysql // Mysql
DatabaseHost = "localhost"; DatabaseHost="localhost";
DatabasePort = 3306; DatabasePort=3306;
DatabaseUsername = "eq"; DatabaseUsername="eq";
DatabasePassword = "eq"; DatabasePassword="eq";
DatabaseDB = "eq"; DatabaseDB="eq";
// QueryServ Database // QueryServ Database
QSDatabaseHost = "localhost"; QSDatabaseHost="localhost";
QSDatabasePort = 3306; QSDatabasePort=3306;
QSDatabaseUsername = "eq"; QSDatabaseUsername="eq";
QSDatabasePassword = "eq"; QSDatabasePassword="eq";
QSDatabaseDB = "eq"; QSDatabaseDB="eq";
// Files // Files
SpellsFile = "spells_us.txt"; SpellsFile="spells_us.txt";
OpCodesFile = "opcodes.conf"; OpCodesFile="opcodes.conf";
PluginPlFile = "plugin.pl"; EQTimeFile="eqtime.cfg";
LogSettingsFile="log.ini";
// Dirs // Dirs
MapDir = "Maps/"; MapDir="Maps";
QuestDir = "quests/"; QuestDir="quests";
PluginDir = "plugins/"; PluginDir="plugins";
LuaModuleDir = "lua_modules/";
PatchDir = "./";
SharedMemDir = "shared/";
LogDir = "logs/";
// Launcher // Launcher
LogPrefix = "logs/zone-"; LogPrefix = "logs/zone-";
@@ -175,49 +176,49 @@ class EQEmuConfig : public XMLParser
TerminateWait = 10000; //milliseconds TerminateWait = 10000; //milliseconds
InitialBootWait = 20000; //milliseconds InitialBootWait = 20000; //milliseconds
ZoneBootInterval = 2000; //milliseconds ZoneBootInterval = 2000; //milliseconds
#ifdef WIN32 #ifdef WIN32
ZoneExe = "zone.exe"; ZoneExe = "zone.exe";
#else #else
ZoneExe = "./zone"; ZoneExe = "./zone";
#endif #endif
// Zones // Zones
ZonePortLow = 7000; ZonePortLow=7000;
ZonePortHigh = 7999; ZonePortHigh=7999;
DefaultStatus = 0; DefaultStatus=0;
// For where zones need to connect to. // For where zones need to connect to.
WorldIP = "127.0.0.1"; WorldIP="127.0.0.1";
// Dynamics to start // Dynamics to start
//DynamicCount=5; //DynamicCount=5;
MaxClients = -1;
LoginCount = 0; MaxClients=-1;
LoginCount=0;
} }
virtual ~EQEmuConfig() {} virtual ~EQEmuConfig() {}
public: public:
// Produce a const singleton // Produce a const singleton
static const EQEmuConfig *get() static const EQEmuConfig *get() {
{ if (_config == nullptr)
if (_config == nullptr) {
LoadConfig(); LoadConfig();
} return(_config);
return (_config);
} }
// Allow the use to set the conf file to be used. // Allow the use to set the conf file to be used.
static void SetConfigFile(std::string file) static void SetConfigFile(std::string file) { EQEmuConfig::ConfigFile = file; }
{
EQEmuConfig::ConfigFile = file;
}
// Load the config // Load the config
static bool LoadConfig() static bool LoadConfig() {
{ if (_config != nullptr)
if (_config != nullptr) {
delete _config; delete _config;
} _config=new EQEmuConfig;
_config = new EQEmuConfig;
return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(), "server"); return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(),"server");
} }
void Dump() const; void Dump() const;
+135
View File
@@ -0,0 +1,135 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef _WINDOWS
#include <windows.h>
#endif
#include "eqemu_error.h"
#include "linked_list.h"
#include "mutex.h"
#include "misc_functions.h"
#include <stdio.h>
#include <string.h>
#ifdef _WINDOWS
#include <conio.h>
#endif
void UpdateWindowTitle(char* iNewTitle = 0);
void CatchSignal(int sig_num);
const char* EQEMuErrorText[EQEMuError_MaxErrorID] = { "ErrorID# 0, No Error",
"MySQL Error #1405 or #2001 means your mysql server rejected the username and password you presented it.",
"MySQL Error #2003 means you were unable to connect to the mysql server.",
"MySQL Error #2005 means you there are too many connections on the mysql server. The server is overloaded.",
"MySQL Error #2007 means you the server is out of memory. The server is overloaded.",
};
LinkedList<char*>* EQEMuErrorList;
Mutex* MEQEMuErrorList;
AutoDelete< LinkedList<char*> > ADEQEMuErrorList(&EQEMuErrorList);
AutoDelete<Mutex> ADMEQEMuErrorList(&MEQEMuErrorList);
const char* GetErrorText(uint32 iError) {
if (iError >= EQEMuError_MaxErrorID)
return "ErrorID# out of range";
else
return EQEMuErrorText[iError];
}
void AddEQEMuError(eEQEMuError iError, bool iExitNow) {
if (!iError)
return;
if (!EQEMuErrorList) {
EQEMuErrorList = new LinkedList<char*>;
MEQEMuErrorList = new Mutex;
}
LockMutex lock(MEQEMuErrorList);
LinkedListIterator<char*> iterator(*EQEMuErrorList);
iterator.Reset();
while (iterator.MoreElements()) {
if (iterator.GetData()[0] == 1) {
//Umm... this gets a big WTF...
// if (*((uint32*) iterator.GetData()[1]) == iError)
//not sure whats going on, using a character as a pointer....
if (*((eEQEMuError*) &(iterator.GetData()[1])) == iError)
return;
}
iterator.Advance();
}
char* tmp = new char[6];
tmp[0] = 1;
tmp[5] = 0;
*((uint32*) &tmp[1]) = iError;
EQEMuErrorList->Append(tmp);
if (iExitNow)
CatchSignal(2);
}
void AddEQEMuError(char* iError, bool iExitNow) {
if (!iError)
return;
if (!EQEMuErrorList) {
EQEMuErrorList = new LinkedList<char*>;
MEQEMuErrorList = new Mutex;
}
LockMutex lock(MEQEMuErrorList);
char* tmp = strcpy(new char[strlen(iError) + 1], iError);
EQEMuErrorList->Append(tmp);
if (iExitNow)
CatchSignal(2);
}
uint32 CheckEQEMuError() {
if (!EQEMuErrorList)
return 0;
uint32 ret = 0;
char* tmp = 0;
bool HeaderPrinted = false;
LockMutex lock(MEQEMuErrorList);
while ((tmp = EQEMuErrorList->Pop() )) {
if (!HeaderPrinted) {
fprintf(stdout, "===============================\nRuntime errors:\n\n");
HeaderPrinted = true;
}
if (tmp[0] == 1) {
fprintf(stdout, "%s\n", GetErrorText(*((uint32*) &tmp[1])));
fprintf(stdout, "For more information on this error, visit http://www.eqemu.net/eqemuerror.php?id=%u\n\n", *((uint32*) &tmp[1]));
}
else {
fprintf(stdout, "%s\n\n", tmp);
}
safe_delete(tmp);
ret++;
}
return ret;
}
void CheckEQEMuErrorAndPause() {
#ifdef _WINDOWS
if (CheckEQEMuError()) {
fprintf(stdout, "Hit any key to exit\n");
UpdateWindowTitle("Error");
getch();
}
#endif
}
+15 -14
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator /* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemu.org) Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -15,21 +15,22 @@
along with this program; if not, write to the Free Software along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#ifndef EQEMuError_H
#define EQEMuError_H
// WHY IS THIS UP HERE #include "../common/types.h"
#if defined(_DEBUG) && defined(WIN32)
#ifndef _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>
#endif
#endif
#ifndef EQDEBUG_H enum eEQEMuError { EQEMuError_NoError,
#define EQDEBUG_H EQEMuError_Mysql_1405,
EQEMuError_Mysql_2003,
EQEMuError_Mysql_2005,
EQEMuError_Mysql_2007,
EQEMuError_MaxErrorID };
#ifdef _WINDOWS void AddEQEMuError(eEQEMuError iError, bool iExitNow = false);
#include <winsock2.h> void AddEQEMuError(char* iError, bool iExitNow = false);
#include <windows.h> uint32 CheckEQEMuError();
#endif void CheckEQEMuErrorAndPause();
#endif #endif
-351
View File
@@ -1,351 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "eqemu_logsys.h"
#include "platform.h"
#include "string_util.h"
#include "database.h"
#include "misc.h"
#include <iostream>
#include <fstream>
#include <string>
#include <iomanip>
#include <time.h>
#include <sys/stat.h>
std::ofstream process_log;
#ifdef _WINDOWS
#include <direct.h>
#include <conio.h>
#include <iostream>
#include <dos.h>
#include <windows.h>
#include <process.h>
#else
#include <unistd.h>
#include <sys/stat.h>
#endif
/* Linux ANSI console color defines */
#define LC_RESET "\033[0m"
#define LC_BLACK "\033[30m" /* Black */
#define LC_RED "\033[31m" /* Red */
#define LC_GREEN "\033[32m" /* Green */
#define LC_YELLOW "\033[33m" /* Yellow */
#define LC_BLUE "\033[34m" /* Blue */
#define LC_MAGENTA "\033[35m" /* Magenta */
#define LC_CYAN "\033[36m" /* Cyan */
#define LC_WHITE "\033[37m" /* White */
namespace Console {
enum Color {
Black = 0,
Blue = 1,
Green = 2,
Cyan = 3,
Red = 4,
Magenta = 5,
Brown = 6,
LightGray = 7,
DarkGray = 8,
LightBlue = 9,
LightGreen = 10,
LightCyan = 11,
LightRed = 12,
LightMagenta = 13,
Yellow = 14,
White = 15
};
}
EQEmuLogSys::EQEmuLogSys()
{
on_log_gmsay_hook = [](uint16 log_type, const std::string&) {};
bool file_logs_enabled = false;
int log_platform = 0;
}
EQEmuLogSys::~EQEmuLogSys()
{
}
void EQEmuLogSys::LoadLogSettingsDefaults()
{
/* Get Executable platform currently running this code (Zone/World/etc) */
log_platform = GetExecutablePlatformInt();
/* Zero out Array */
memset(log_settings, 0, sizeof(LogSettings) * Logs::LogCategory::MaxCategoryID);
/* Set Defaults */
log_settings[Logs::World_Server].log_to_console = Logs::General;
log_settings[Logs::Zone_Server].log_to_console = Logs::General;
log_settings[Logs::QS_Server].log_to_console = Logs::General;
log_settings[Logs::UCS_Server].log_to_console = Logs::General;
log_settings[Logs::Crash].log_to_console = Logs::General;
log_settings[Logs::MySQLError].log_to_console = Logs::General;
log_settings[Logs::Login_Server].log_to_console = Logs::General;
/* Declare process file names for log writing
If there is no process_file_name declared, no log file will be written, simply
*/
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformWorld)
platform_file_name = "world";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformQueryServ)
platform_file_name = "query_server";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone)
platform_file_name = "zone";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformUCS)
platform_file_name = "ucs";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLogin)
platform_file_name = "login";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLaunch)
platform_file_name = "launcher";
}
std::string EQEmuLogSys::FormatOutMessageString(uint16 log_category, const std::string &in_message)
{
std::string category_string;
if (log_category > 0 && Logs::LogCategoryName[log_category])
category_string = StringFormat("[%s] ", Logs::LogCategoryName[log_category]);
return StringFormat("%s%s", category_string.c_str(), in_message.c_str());
}
void EQEmuLogSys::ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message)
{
/* Check if category enabled for process */
if (log_settings[log_category].log_to_gmsay == 0)
return;
/* Enabling Netcode based GMSay output creates a feedback loop that ultimately ends in a crash */
if (log_category == Logs::LogCategory::Netcode)
return;
/* Make sure the message inbound is at a debug level we're set at */
if (log_settings[log_category].log_to_gmsay < debug_level)
return;
/* Check to see if the process that actually ran this is zone */
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone)
on_log_gmsay_hook(log_category, message);
}
void EQEmuLogSys::ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message)
{
if (log_category == Logs::Crash) {
char time_stamp[80];
EQEmuLogSys::SetCurrentTimeStamp(time_stamp);
std::ofstream crash_log;
EQEmuLogSys::MakeDirectory("logs/crashes");
crash_log.open(StringFormat("logs/crashes/crash_%s_%i.log", platform_file_name.c_str(), getpid()), std::ios_base::app | std::ios_base::out);
crash_log << time_stamp << " " << message << "\n";
crash_log.close();
}
/* Check if category enabled for process */
if (log_settings[log_category].log_to_file == 0)
return;
/* Make sure the message inbound is at a debug level we're set at */
if (log_settings[log_category].log_to_file < debug_level)
return;
char time_stamp[80];
EQEmuLogSys::SetCurrentTimeStamp(time_stamp);
if (process_log)
process_log << time_stamp << " " << message << std::endl;
}
uint16 EQEmuLogSys::GetWindowsConsoleColorFromCategory(uint16 log_category) {
switch (log_category) {
case Logs::Status:
case Logs::Normal:
return Console::Color::Yellow;
case Logs::MySQLError:
case Logs::Error:
return Console::Color::LightRed;
case Logs::MySQLQuery:
case Logs::Debug:
return Console::Color::LightGreen;
case Logs::Quests:
return Console::Color::LightCyan;
case Logs::Commands:
case Logs::Mercenaries:
return Console::Color::LightMagenta;
case Logs::Crash:
return Console::Color::LightRed;
default:
return Console::Color::Yellow;
}
}
std::string EQEmuLogSys::GetLinuxConsoleColorFromCategory(uint16 log_category) {
switch (log_category) {
case Logs::Status:
case Logs::Normal:
return LC_YELLOW;
case Logs::MySQLError:
case Logs::Error:
return LC_RED;
case Logs::MySQLQuery:
case Logs::Debug:
return LC_GREEN;
case Logs::Quests:
return LC_CYAN;
case Logs::Commands:
case Logs::Mercenaries:
return LC_MAGENTA;
case Logs::Crash:
return LC_RED;
default:
return LC_YELLOW;
}
}
uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category) {
switch (log_category) {
case Logs::Status:
case Logs::Normal:
return 15; /* Yellow */
case Logs::MySQLError:
case Logs::Error:
return 13; /* Red */
case Logs::MySQLQuery:
case Logs::Debug:
return 14; /* Light Green */
case Logs::Quests:
return 258; /* Light Cyan */
case Logs::Commands:
case Logs::Mercenaries:
return 5; /* Light Purple */
case Logs::Crash:
return 13; /* Red */
default:
return 15; /* Yellow */
}
}
void EQEmuLogSys::ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message)
{
/* Check if category enabled for process */
if (log_settings[log_category].log_to_console == 0)
return;
/* Make sure the message inbound is at a debug level we're set at */
if (log_settings[log_category].log_to_console < debug_level)
return;
#ifdef _WINDOWS
HANDLE console_handle;
console_handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_FONT_INFOEX info = { 0 };
info.cbSize = sizeof(info);
info.dwFontSize.Y = 12; // leave X as zero
info.FontWeight = FW_NORMAL;
wcscpy(info.FaceName, L"Lucida Console");
SetCurrentConsoleFontEx(console_handle, NULL, &info);
SetConsoleTextAttribute(console_handle, EQEmuLogSys::GetWindowsConsoleColorFromCategory(log_category));
std::cout << message << "\n";
SetConsoleTextAttribute(console_handle, Console::Color::White);
#else
std::cout << EQEmuLogSys::GetLinuxConsoleColorFromCategory(log_category) << message << LC_RESET << std::endl;
#endif
}
void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::string message, ...)
{
const bool log_to_console = log_settings[log_category].log_to_console > 0;
const bool log_to_file = log_settings[log_category].log_to_file > 0;
const bool log_to_gmsay = log_settings[log_category].log_to_gmsay > 0;
const bool nothing_to_log = !log_to_console && !log_to_file && !log_to_gmsay;
if (nothing_to_log) return;
va_list args;
va_start(args, message);
std::string output_message = vStringFormat(message.c_str(), args);
va_end(args);
std::string output_debug_message = EQEmuLogSys::FormatOutMessageString(log_category, output_message);
if (log_to_console) EQEmuLogSys::ProcessConsoleMessage(debug_level, log_category, output_debug_message);
if (log_to_gmsay) EQEmuLogSys::ProcessGMSay(debug_level, log_category, output_debug_message);
if (log_to_file) EQEmuLogSys::ProcessLogWrite(debug_level, log_category, output_debug_message);
}
void EQEmuLogSys::SetCurrentTimeStamp(char* time_stamp)
{
time_t raw_time;
struct tm * time_info;
time(&raw_time);
time_info = localtime(&raw_time);
strftime(time_stamp, 80, "[%m-%d-%Y :: %H:%M:%S]", time_info);
}
void EQEmuLogSys::MakeDirectory(const std::string &directory_name)
{
#ifdef _WINDOWS
struct _stat st;
if (_stat(directory_name.c_str(), &st) == 0) // exists
return;
_mkdir(directory_name.c_str());
#else
struct stat st;
if (stat(directory_name.c_str(), &st) == 0) // exists
return;
mkdir(directory_name.c_str(), 0755);
#endif
}
void EQEmuLogSys::CloseFileLogs()
{
if (process_log.is_open()) {
process_log.close();
}
}
void EQEmuLogSys::StartFileLogs(const std::string &log_name)
{
EQEmuLogSys::CloseFileLogs();
/* When loading settings, we must have been given a reason in category based logging to output to a file in order to even create or open one... */
if (file_logs_enabled == false)
return;
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone) {
if (!log_name.empty())
platform_file_name = log_name;
if (platform_file_name.empty())
return;
EQEmuLogSys::Out(Logs::General, Logs::Status, "Starting File Log 'logs/%s_%i.log'", platform_file_name.c_str(), getpid());
EQEmuLogSys::MakeDirectory("logs/zone");
process_log.open(StringFormat("logs/zone/%s_%i.log", platform_file_name.c_str(), getpid()), std::ios_base::app | std::ios_base::out);
} else {
if (platform_file_name.empty())
return;
EQEmuLogSys::Out(Logs::General, Logs::Status, "Starting File Log 'logs/%s_%i.log'", platform_file_name.c_str(), getpid());
process_log.open(StringFormat("logs/%s_%i.log", platform_file_name.c_str(), getpid()), std::ios_base::app | std::ios_base::out);
}
}
-208
View File
@@ -1,208 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EQEMU_LOGSYS_H
#define EQEMU_LOGSYS_H
#include <iostream>
#include <fstream>
#include <stdio.h>
#include <functional>
#include "types.h"
namespace Logs {
enum DebugLevel {
General = 1, /* 1 - Low-Level general debugging, useful info on single line */
Moderate, /* 2 - Informational based, used in functions, when particular things load */
Detail /* 3 - Use this for extreme detail in logging, usually in extreme debugging in the stack or interprocess communication */
};
/*
If you add to this, make sure you update LogCategoryName
NOTE: Only add to the bottom of the enum because that is the type ID assignment
*/
enum LogCategory {
None = 0,
AA,
AI,
Aggro,
Attack,
Client_Server_Packet,
Combat,
Commands,
Crash,
Debug,
Doors,
Error,
Guilds,
Inventory,
Launcher,
Netcode,
Normal,
Object,
Pathing,
QS_Server,
Quests,
Rules,
Skills,
Spawns,
Spells,
Status,
TCP_Connection,
Tasks,
Tradeskills,
Trading,
Tribute,
UCS_Server,
WebInterface_Server,
World_Server,
Zone_Server,
MySQLError,
MySQLQuery,
Mercenaries,
QuestDebug,
Server_Client_Packet,
Client_Server_Packet_Unhandled,
Server_Client_Packet_With_Dump,
Client_Server_Packet_With_Dump,
Login_Server,
Client_Login,
MaxCategoryID /* Don't Remove this*/
};
/* If you add to this, make sure you update LogCategory */
static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
"",
"AA",
"AI",
"Aggro",
"Attack",
"Packet :: Client -> Server",
"Combat",
"Commands",
"Crash",
"Debug",
"Doors",
"Error",
"Guilds",
"Inventory",
"Launcher",
"Netcode",
"Normal",
"Object",
"Pathing",
"QS Server",
"Quests",
"Rules",
"Skills",
"Spawns",
"Spells",
"Status",
"TCP Connection",
"Tasks",
"Tradeskills",
"Trading",
"Tribute",
"UCS Server",
"WebInterface Server",
"World Server",
"Zone Server",
"MySQL Error",
"MySQL Query",
"Mercenaries",
"Quest Debug",
"Packet :: Server -> Client",
"Packet :: Client -> Server Unhandled",
"Packet :: Server -> Client (Dump)",
"Packet :: Client -> Server (Dump)",
"Login Server",
"Client Login"
};
}
class EQEmuLogSys {
public:
EQEmuLogSys();
~EQEmuLogSys();
void CloseFileLogs(); /* Close File Logs wherever necessary, either at zone shutdown or entire process shutdown for everything else. This should be handled on deconstructor but to be safe we use it anyways. */
void LoadLogSettingsDefaults(); /* Initializes log_settings and sets some defaults if DB is not present */
void MakeDirectory(const std::string &directory_name); /* Platform independent way of performing a MakeDirectory based on name */
/*
The one and only Logging function that uses a debug level as a parameter, as well as a log_category
log_category - defined in Logs::LogCategory::[]
log_category name resolution works by passing the enum int ID to Logs::LogCategoryName[category_id]
Example: EQEmuLogSys::Out(Logs::General, Logs::Guilds, "This guild has no leader present");
- This would pipe the same category and debug level to all output formats, but the internal memory reference of log_settings would
be checked against to see if that piped output is set to actually process it for the category and debug level
*/
void Out(Logs::DebugLevel debug_level, uint16 log_category, std::string message, ...);
void SetCurrentTimeStamp(char* time_stamp); /* Used in file logs to prepend a timestamp entry for logs */
void StartFileLogs(const std::string &log_name = ""); /* Used to declare the processes file log and to keep it open for later use */
/*
LogSettings Struct
This struct is the master reference for all settings for each category, and for each output
log_to_file[category_id] = [1-3] - Sets debug level for category to output to file
log_to_console[category_id] = [1-3] - Sets debug level for category to output to console
log_to_gmsay[category_id] = [1-3] - Sets debug level for category to output to gmsay
*/
struct LogSettings {
uint8 log_to_file;
uint8 log_to_console;
uint8 log_to_gmsay;
uint8 is_category_enabled; /* When any log output in a category > 0, set this to 1 as (Enabled) */
};
/* Internally used memory reference for all log settings per category.
These are loaded via DB and have defaults loaded in LoadLogSettingsDefaults.
Database loaded via Database::LoadLogSettings(log_settings)
*/
LogSettings log_settings[Logs::LogCategory::MaxCategoryID];
bool file_logs_enabled; /* Set when log settings are loaded to determine if keeping a file open is necessary */
int log_platform; /* Sets Executable platform (Zone/World/UCS) etc. */
std::string platform_file_name; /* File name used in writing logs */
uint16 GetGMSayColorFromCategory(uint16 log_category); /* GMSay Client Message colors mapped by category */
void OnLogHookCallBackZone(std::function<void(uint16 log_type, const std::string&)> f) { on_log_gmsay_hook = f; }
private:
std::function<void(uint16 log_category, const std::string&)> on_log_gmsay_hook; /* Callback pointer to zone process for hooking logs to zone using GMSay */
std::string FormatOutMessageString(uint16 log_category, const std::string &in_message); /* Formats log messages like '[Category] This is a log message' */
std::string GetLinuxConsoleColorFromCategory(uint16 log_category); /* Linux console color messages mapped by category */
uint16 GetWindowsConsoleColorFromCategory(uint16 log_category); /* Windows console color messages mapped by category */
void ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessConsoleMessage called via Log.Out */
void ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessGMSay called via Log.Out */
void ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessLogWrite called via Log.Out */
};
extern EQEmuLogSys Log;
#endif
+109 -41
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@@ -17,8 +17,7 @@
*/ */
#include <fstream> #include <fstream>
#include "../common/global_define.h" #include "../common/debug.h"
#include "../common/eqemu_logsys.h"
#include "../common/eqtime.h" #include "../common/eqtime.h"
#include "../common/eq_packet_structs.h" #include "../common/eq_packet_structs.h"
#include <memory.h> #include <memory.h>
@@ -43,19 +42,19 @@ EQTime::EQTime(TimeOfDay_Struct start_eq, time_t start_real)
EQTime::EQTime() EQTime::EQTime()
{ {
timezone = 0; timezone=0;
memset(&eqTime, 0, sizeof(eqTime)); memset(&eqTime, 0, sizeof(eqTime));
//Defaults for time //Defaults for time
TimeOfDay_Struct start; TimeOfDay_Struct start;
start.day = 1; start.day=1;
start.hour = 9; start.hour=9;
start.minute = 0; start.minute=0;
start.month = 1; start.month=1;
start.year = 3100; start.year=3100;
//Set default time zone //Set default time zone
timezone = 0; timezone=0;
//Start EQTimer //Start EQTimer
SetCurrentEQTimeOfDay(start, time(0)); setEQTimeOfDay(start, time(0));
} }
EQTime::~EQTime() EQTime::~EQTime()
@@ -67,10 +66,10 @@ EQTime::~EQTime()
//Input: Current Time (as a time_t), a pointer to the TimeOfDay_Struct that will be written to. //Input: Current Time (as a time_t), a pointer to the TimeOfDay_Struct that will be written to.
//Output: 0=Error, 1=Sucess //Output: 0=Error, 1=Sucess
int EQTime::GetCurrentEQTimeOfDay(time_t timeConvert, struct TimeOfDay_Struct *eqTimeOfDay) int EQTime::getEQTimeOfDay( time_t timeConvert, struct TimeOfDay_Struct *eqTimeOfDay )
{ {
/* check to see if we have a reference time to go by. */ /* check to see if we have a reference time to go by. */
if (eqTime.start_realtime == 0) if( eqTime.start_realtime == 0 )
return 0; return 0;
unsigned long diff = timeConvert - eqTime.start_realtime; unsigned long diff = timeConvert - eqTime.start_realtime;
@@ -83,7 +82,7 @@ int EQTime::GetCurrentEQTimeOfDay(time_t timeConvert, struct TimeOfDay_Struct *e
int32 ntz = timezone; int32 ntz = timezone;
/* The minutes range from 0 - 59 */ /* The minutes range from 0 - 59 */
diff += eqTime.start_eqtime.minute + (ntz % 60); diff += eqTime.start_eqtime.minute + (ntz%60);
eqTimeOfDay->minute = diff % 60; eqTimeOfDay->minute = diff % 60;
diff /= 60; diff /= 60;
ntz /= 60; ntz /= 60;
@@ -97,24 +96,24 @@ int EQTime::GetCurrentEQTimeOfDay(time_t timeConvert, struct TimeOfDay_Struct *e
// //
// Modify it so that it works from // Modify it so that it works from
// 0-23 for our calculations // 0-23 for our calculations
diff += (eqTime.start_eqtime.hour - 1) + (ntz % 24); diff += ( eqTime.start_eqtime.hour - 1) + (ntz%24);
eqTimeOfDay->hour = (diff % 24) + 1; eqTimeOfDay->hour = (diff%24) + 1;
diff /= 24; diff /= 24;
ntz /= 24; ntz /= 24;
// The days range from 1-28 // The days range from 1-28
// Modify it so that it works from // Modify it so that it works from
// 0-27 for our calculations // 0-27 for our calculations
diff += (eqTime.start_eqtime.day - 1) + (ntz % 28); diff += ( eqTime.start_eqtime.day - 1 ) + (ntz%28);
eqTimeOfDay->day = (diff % 28) + 1; eqTimeOfDay->day = (diff%28) + 1;
diff /= 28; diff /= 28;
ntz /= 28; ntz /= 28;
// The months range from 1-12 // The months range from 1-12
// Modify it so that it works from // Modify it so that it works from
// 0-11 for our calculations // 0-11 for our calculations
diff += (eqTime.start_eqtime.month - 1) + (ntz % 12); diff += ( eqTime.start_eqtime.month - 1 ) + (ntz%12);
eqTimeOfDay->month = (diff % 12) + 1; eqTimeOfDay->month = (diff%12) + 1;
diff /= 12; diff /= 12;
ntz /= 12; ntz /= 12;
@@ -124,34 +123,102 @@ int EQTime::GetCurrentEQTimeOfDay(time_t timeConvert, struct TimeOfDay_Struct *e
} }
//setEQTimeOfDay //setEQTimeOfDay
int EQTime::SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real) int EQTime::setEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real)
{ {
if (start_real == 0) if(start_real==0)
return 0; return 0;
eqTime.start_eqtime = start_eq; eqTime.start_eqtime=start_eq;
eqTime.start_realtime = start_real; eqTime.start_realtime=start_real;
return 1; return 1;
} }
//saveFile and loadFile need to use long for the save datatype...
//For some reason, ifstream/ofstream have problems with EQEmu datatypes in files.
bool EQTime::saveFile(const char *filename)
{
std::ofstream of;
of.open(filename);
if(!of)
{
LogFile->write(EQEMuLog::Error, "EQTime::saveFile failed: Unable to open file '%s'", filename);
return false;
}
//Enable for debugging
//std::cout << "SAVE: day=" << (long)eqTime.start_eqtime.day << ";hour=" << (long)eqTime.start_eqtime.hour << ";min=" << (long)eqTime.start_eqtime.minute << ";mon=" << (long)eqTime.start_eqtime.month << ";yr=" << eqTime.start_eqtime.year << ";timet=" << eqTime.start_realtime << std::endl;
of << EQT_VERSION << std::endl;
of << (long)eqTime.start_eqtime.day << std::endl;
of << (long)eqTime.start_eqtime.hour << std::endl;
of << (long)eqTime.start_eqtime.minute << std::endl;
of << (long)eqTime.start_eqtime.month << std::endl;
of << eqTime.start_eqtime.year << std::endl;
of << eqTime.start_realtime << std::endl;
of.close();
return true;
}
bool EQTime::loadFile(const char *filename)
{
int version=0;
long in_data=0;
std::ifstream in;
in.open(filename);
if(!in)
{
LogFile->write(EQEMuLog::Error, "Could not load EQTime file %s", filename);
return false;
}
in >> version;
in.ignore(80, '\n');
if(version != EQT_VERSION)
{
LogFile->write(EQEMuLog::Error, "'%s' is NOT a valid EQTime file. File version is %i, EQTime version is %i", filename, version, EQT_VERSION);
return false;
}
//in >> eqTime.start_eqtime.day;
in >> in_data;
in.ignore(80, '\n');
eqTime.start_eqtime.day = in_data;
//in >> eqTime.start_eqtime.hour;
in >> in_data;
eqTime.start_eqtime.hour = in_data;
in.ignore(80, '\n');
//in >> eqTime.start_eqtime.minute;
in >> in_data;
in.ignore(80, '\n');
eqTime.start_eqtime.minute = in_data;
//in >> eqTime.start_eqtime.month;
in >> in_data;
in.ignore(80, '\n');
eqTime.start_eqtime.month = in_data;
in >> eqTime.start_eqtime.year;
in.ignore(80, '\n');
in >> eqTime.start_realtime;
//Enable for debugging...
//std::cout << "LOAD: day=" << (long)eqTime.start_eqtime.day << ";hour=" << (long)eqTime.start_eqtime.hour << ";min=" << (long)eqTime.start_eqtime.minute << ";mon=" << (long)eqTime.start_eqtime.month << ";yr=" << eqTime.start_eqtime.year << ";timet=" << eqTime.start_realtime << std::endl;
in.close();
return true;
}
bool EQTime::IsTimeBefore(TimeOfDay_Struct *base, TimeOfDay_Struct *test) { bool EQTime::IsTimeBefore(TimeOfDay_Struct *base, TimeOfDay_Struct *test) {
if (base->year > test->year) if(base->year > test->year)
return(true); return(true);
if (base->year < test->year) if(base->year < test->year)
return(false); return(false);
//same years //same years
if (base->month > test->month) if(base->month > test->month)
return(true); return(true);
if (base->month < test->month) if(base->month < test->month)
return(false); return(false);
//same month //same month
if (base->day > test->day) if(base->day > test->day)
return(true); return(true);
if (base->day < test->day) if(base->day < test->day)
return(false); return(false);
//same day //same day
if (base->hour > test->hour) if(base->hour > test->hour)
return(true); return(true);
if (base->hour < test->hour) if(base->hour < test->hour)
return(false); return(false);
//same hour... //same hour...
return(base->minute > test->minute); return(base->minute > test->minute);
@@ -164,7 +231,7 @@ void EQTime::AddMinutes(uint32 minutes, TimeOfDay_Struct *to) {
//minutes start at 0, everything else starts at 1 //minutes start at 0, everything else starts at 1
cur = to->minute; cur = to->minute;
cur += minutes; cur += minutes;
if (cur < 60) { if(cur < 60) {
to->minute = cur; to->minute = cur;
return; return;
} }
@@ -172,29 +239,29 @@ void EQTime::AddMinutes(uint32 minutes, TimeOfDay_Struct *to) {
//carry hours //carry hours
cur /= 60; cur /= 60;
cur += to->hour; cur += to->hour;
if (cur <= 24) { if(cur <= 24) {
to->hour = cur; to->hour = cur;
return; return;
} }
to->hour = ((cur - 1) % 24) + 1; to->hour = ((cur-1) % 24) + 1;
//carry days //carry days
cur = (cur - 1) / 24; cur = (cur-1) / 24;
cur += to->day; cur += to->day;
if (cur <= 28) { if(cur <= 28) {
to->day = cur; to->day = cur;
return; return;
} }
to->day = ((cur - 1) % 28) + 1; to->day = ((cur-1) % 28) + 1;
//carry months //carry months
cur = (cur - 1) / 28; cur = (cur-1) / 28;
cur += to->month; cur += to->month;
if (cur <= 12) { if(cur <= 12) {
to->month = cur; to->month = cur;
return; return;
} }
to->month = ((cur - 1) % 12) + 1; to->month = ((cur-1) % 12) + 1;
//carry years //carry years
to->year += (cur - 1) / 12; to->year += (cur-1) / 12;
} }
void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) { void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) {
@@ -204,3 +271,4 @@ void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) {
buf[127] = '\0'; buf[127] = '\0';
str = buf; str = buf;
} }
+9 -3
View File
@@ -21,8 +21,8 @@ public:
~EQTime(); ~EQTime();
//Get functions //Get functions
int GetCurrentEQTimeOfDay( TimeOfDay_Struct *eqTimeOfDay ) { return(GetCurrentEQTimeOfDay(time(nullptr), eqTimeOfDay)); } int getEQTimeOfDay( TimeOfDay_Struct *eqTimeOfDay ) { return(getEQTimeOfDay(time(nullptr), eqTimeOfDay)); }
int GetCurrentEQTimeOfDay( time_t timeConvert, TimeOfDay_Struct *eqTimeOfDay ); int getEQTimeOfDay( time_t timeConvert, TimeOfDay_Struct *eqTimeOfDay );
TimeOfDay_Struct getStartEQTime() { return eqTime.start_eqtime; } TimeOfDay_Struct getStartEQTime() { return eqTime.start_eqtime; }
time_t getStartRealTime() { return eqTime.start_realtime; } time_t getStartRealTime() { return eqTime.start_realtime; }
uint32 getEQTimeZone() { return timezone; } uint32 getEQTimeZone() { return timezone; }
@@ -30,7 +30,7 @@ public:
uint32 getEQTimeZoneMin() { return timezone%60; } uint32 getEQTimeZoneMin() { return timezone%60; }
//Set functions //Set functions
int SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real); int setEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real);
void setEQTimeZone(int32 in_timezone) { timezone=in_timezone; } void setEQTimeZone(int32 in_timezone) { timezone=in_timezone; }
//Time math/logic functions //Time math/logic functions
@@ -39,6 +39,12 @@ public:
static void ToString(TimeOfDay_Struct *t, std::string &str); static void ToString(TimeOfDay_Struct *t, std::string &str);
//Database functions
//bool loadDB(Database q);
//bool setDB(Database q);
bool loadFile(const char *filename);
bool saveFile(const char *filename);
private: private:
//This is our reference clock. //This is our reference clock.
eqTimeOfDay eqTime; eqTimeOfDay eqTime;
+1 -1
View File
@@ -16,7 +16,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "global_define.h" #include "debug.h"
#include "extprofile.h" #include "extprofile.h"
//Set defaults in the extended profile... //Set defaults in the extended profile...
+1 -3
View File
@@ -40,7 +40,7 @@ struct ExtendedProfile_Struct {
uint16 old_pet_hp; /* Not Used */ uint16 old_pet_hp; /* Not Used */
uint16 old_pet_mana; /* Not Used */ uint16 old_pet_mana; /* Not Used */
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */ SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
EQEmu::TextureShortProfile pet_items; /* Not Used */ uint32 pet_items[_MaterialCount]; /* Not Used */
char merc_name[64]; /* Used */ char merc_name[64]; /* Used */
uint32 aa_effects; /* Used */ uint32 aa_effects; /* Used */
@@ -54,8 +54,6 @@ struct ExtendedProfile_Struct {
uint32 mercTimerRemaining; /* Not Used */ uint32 mercTimerRemaining; /* Not Used */
uint8 mercGender; /* Not Used */ uint8 mercGender; /* Not Used */
int32 mercState; /* Not Used */ int32 mercState; /* Not Used */
uint32 last_invsnapshot_time; /* Used */
uint32 next_invsnapshot_time; /* Used */
}; };
#pragma pack() #pragma pack()
+36 -63
View File
@@ -15,35 +15,34 @@
along with this program; if not, write to the Free Software along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "debug.h"
#include "faction.h" #include "faction.h"
#include "races.h" #include "races.h"
const char *FactionValueToString(FACTION_VALUE fv) const char *FactionValueToString(FACTION_VALUE fv) {
{ switch(fv) {
switch (fv) {
case FACTION_ALLY: case FACTION_ALLY:
return ("Ally"); return("Ally");
case FACTION_WARMLY: case FACTION_WARMLY:
return ("Warmly"); return("Warmly");
case FACTION_KINDLY: case FACTION_KINDLY:
return ("Kindly"); return("Kindly");
case FACTION_AMIABLE: case FACTION_AMIABLE:
return ("Amiable"); return("Amiable");
case FACTION_INDIFFERENT: case FACTION_INDIFFERENT:
return ("Indifferent"); return("Indifferent");
case FACTION_APPREHENSIVE: case FACTION_APPREHENSIVE:
return ("Apprehensive"); return("Apprehensive");
case FACTION_DUBIOUS: case FACTION_DUBIOUS:
return ("Dubious"); return("Dubious");
case FACTION_THREATENLY: case FACTION_THREATENLY:
return ("Threatenly"); return("Threatenly");
case FACTION_SCOWLS: case FACTION_SCOWLS:
return ("Scowls, ready to attack."); return("Scowls, ready to attack.");
default: default:
break; break;
} }
return ("Unknown Faction Con"); return("Unknown Faction Con");
} }
@@ -56,74 +55,52 @@ const char *FactionValueToString(FACTION_VALUE fv)
FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value) FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value)
{ {
int32 character_value = tmpCharacter_value; int32 character_value = tmpCharacter_value;
if (fm) { if (fm)
character_value += fm->base + fm->class_mod + fm->race_mod + fm->deity_mod; character_value += fm->base + fm->class_mod + fm->race_mod + fm->deity_mod;
} if(character_value >= 1101) return FACTION_ALLY;
if (character_value >= 1101) { if(character_value >= 701 && character_value <= 1100) return FACTION_WARMLY;
return FACTION_ALLY; if(character_value >= 401 && character_value <= 700) return FACTION_KINDLY;
} if(character_value >= 101 && character_value <= 400) return FACTION_AMIABLE;
if (character_value >= 701 && character_value <= 1100) { if(character_value >= 0 && character_value <= 100) return FACTION_INDIFFERENT;
return FACTION_WARMLY; if(character_value >= -100 && character_value <= -1) return FACTION_APPREHENSIVE;
} if(character_value >= -700 && character_value <= -101) return FACTION_DUBIOUS;
if (character_value >= 401 && character_value <= 700) { if(character_value >= -999 && character_value <= -701) return FACTION_THREATENLY;
return FACTION_KINDLY; if(character_value <= -1000) return FACTION_SCOWLS;
}
if (character_value >= 101 && character_value <= 400) {
return FACTION_AMIABLE;
}
if (character_value >= 0 && character_value <= 100) {
return FACTION_INDIFFERENT;
}
if (character_value >= -100 && character_value <= -1) {
return FACTION_APPREHENSIVE;
}
if (character_value >= -700 && character_value <= -101) {
return FACTION_DUBIOUS;
}
if (character_value >= -999 && character_value <= -701) {
return FACTION_THREATENLY;
}
if (character_value <= -1000) {
return FACTION_SCOWLS;
}
return FACTION_INDIFFERENT; return FACTION_INDIFFERENT;
} }
// this function should check if some races have more than one race define // this function should check if some races have more than one race define
bool IsOfEqualRace(int r1, int r2) bool IsOfEqualRace(int r1, int r2)
{ {
if (r1 == r2) { if (r1 == r2)
return true; return true;
}
// TODO: add more values // TODO: add more values
switch (r1) { switch(r1)
{
case DARK_ELF: case DARK_ELF:
if (r2 == 77) { if (r2 == 77)
return true; return true;
}
break; break;
case BARBARIAN: case BARBARIAN:
if (r2 == 90) { if (r2 == 90)
return true; return true;
} }
}
return false; return false;
} }
// trolls endure ogres, dark elves, ... // trolls endure ogres, dark elves, ...
bool IsOfIndiffRace(int r1, int r2) bool IsOfIndiffRace(int r1, int r2)
{ {
if (r1 == r2) { if (r1 == r2)
return true; return true;
}
// TODO: add more values // TODO: add more values
switch (r1) { switch(r1)
{
case DARK_ELF: case DARK_ELF:
case OGRE: case OGRE:
case TROLL: case TROLL:
if (r2 == OGRE || r2 == TROLL || r2 == DARK_ELF) { if (r2 == OGRE || r2 == TROLL || r2 == DARK_ELF)
return true; return true;
}
break; break;
case HUMAN: case HUMAN:
case BARBARIAN: case BARBARIAN:
@@ -139,24 +116,20 @@ bool IsOfIndiffRace(int r1, int r2)
r2 == HALFLING || r2 == HALFLING ||
r2 == DWARF || r2 == DWARF ||
r2 == HIGH_ELF || r2 == HIGH_ELF ||
r2 == WOOD_ELF) { r2 == WOOD_ELF)
return true; return true;
}
break; break;
case ERUDITE: case ERUDITE:
if (r2 == HUMAN || r2 == HALF_ELF) { if (r2 == HUMAN || r2 == HALF_ELF)
return true; return true;
}
break; break;
case DWARF: case DWARF:
if (r2 == HALFLING || r2 == GNOME) { if (r2 == HALFLING || r2 == GNOME)
return true; return true;
}
break; break;
case HIGH_ELF: case HIGH_ELF:
if (r2 == WOOD_ELF) { if (r2 == WOOD_ELF)
return true; return true;
}
break; break;
case VAHSHIR: case VAHSHIR:
return true; return true;
+3 -9
View File
@@ -154,12 +154,11 @@ enum { //reuse times
enum { //timer settings, all in milliseconds enum { //timer settings, all in milliseconds
AImovement_duration = 100, AImovement_duration = 100,
AIthink_duration = 150, AIthink_duration = 150,
AIscanarea_delay = 6000, AIscanarea_delay = 500,
AIfeignremember_delay = 500, AIfeignremember_delay = 500,
AItarget_check_duration = 500, AItarget_check_duration = 500,
AIClientScanarea_delay = 750, //used in REVERSE_AGGRO AIClientScanarea_delay = 750, //used in REVERSE_AGGRO
AIassistcheck_delay = 3000, //now often a fighting NPC will yell for help AIassistcheck_delay = 3000, //now often a fighting NPC will yell for help
AI_check_signal_timer_delay = 500, // How often EVENT_SIGNAL checks are processed
ClientProximity_interval = 150, ClientProximity_interval = 150,
CombatEventTimer_expire = 12000, CombatEventTimer_expire = 12000,
Tribute_duration = 600000, Tribute_duration = 600000,
@@ -213,8 +212,8 @@ enum { //some random constants
#define MAX_NPC_FACTIONS 20 #define MAX_NPC_FACTIONS 20
//individual faction pool //individual faction pool
#define MAX_PERSONAL_FACTION 2000 #define MAX_PERSONAL_FACTION 1200
#define MIN_PERSONAL_FACTION -2000 #define MIN_PERSONAL_FACTION -3000
//The Level Cap: //The Level Cap:
//#define LEVEL_CAP RuleI(Character, MaxLevel) //hard cap is 127 //#define LEVEL_CAP RuleI(Character, MaxLevel) //hard cap is 127
@@ -233,8 +232,6 @@ enum { //some random constants
#define GROUP_EXP_PER_POINT 1000 #define GROUP_EXP_PER_POINT 1000
#define RAID_EXP_PER_POINT 2000 #define RAID_EXP_PER_POINT 2000
#define ZONE_CONTROLLER_NPC_ID 10
//Some hard coded statuses from commands and other places: //Some hard coded statuses from commands and other places:
enum { enum {
minStatusToBeGM = 40, minStatusToBeGM = 40,
@@ -273,9 +270,6 @@ enum {
#define NPC_DEFAULT_LOGGING_ENABLED false #define NPC_DEFAULT_LOGGING_ENABLED false
// This is the item ID we use for say links, we use the max that fits in 5 ASCII chars
#define SAYLINK_ITEM_ID 0xFFFFF
/* /*
+1 -3
View File
@@ -30,13 +30,11 @@ source_group("GTX Files" FILES ${GTX_HEADER})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/..) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/..)
if(GLM_TEST_ENABLE) add_executable(${NAME} ${ROOT_TEXT}
add_executable(${NAME} ${ROOT_TEXT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER} ${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER} ${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER} ${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}) ${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER})
endif(GLM_TEST_ENABLE)
#add_library(glm STATIC glm.cpp) #add_library(glm STATIC glm.cpp)
#add_library(glm_shared SHARED glm.cpp) #add_library(glm_shared SHARED glm.cpp)
+4 -5
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -30,6 +26,9 @@
/// @author Christophe Riccio /// @author Christophe Riccio
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#pragma once #ifndef GLM_COMMON_INCLUDED
#define GLM_COMMON_INCLUDED
#include "detail/func_common.hpp" #include "detail/func_common.hpp"
#endif//GLM_COMMON_INCLUDED
+7 -8
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,12 +21,13 @@
/// THE SOFTWARE. /// THE SOFTWARE.
/// ///
/// @ref core /// @ref core
/// @file glm/detail/_features.hpp /// @file glm/core/_features.hpp
/// @date 2013-02-20 / 2013-02-20 /// @date 2013-02-20 / 2013-02-20
/// @author Christophe Riccio /// @author Christophe Riccio
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#pragma once #ifndef glm_core_features
#define glm_core_features
// #define GLM_CXX98_EXCEPTIONS // #define GLM_CXX98_EXCEPTIONS
// #define GLM_CXX98_RTTI // #define GLM_CXX98_RTTI
@@ -284,7 +281,7 @@
# define GLM_CXX11_STATIC_ASSERT # define GLM_CXX11_STATIC_ASSERT
# endif # endif
#elif(GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM)) #elif(GLM_COMPILER & GLM_COMPILER_CLANG)
# if(__has_feature(cxx_exceptions)) # if(__has_feature(cxx_exceptions))
# define GLM_CXX98_EXCEPTIONS # define GLM_CXX98_EXCEPTIONS
# endif # endif
@@ -425,4 +422,6 @@
# define GLM_CXX11_VARIADIC_TEMPLATES # define GLM_CXX11_VARIADIC_TEMPLATES
# endif # endif
#endif//(GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM)) #endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
#endif//glm_core_features
+1 -5
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE. /// THE SOFTWARE.
/// ///
/// @ref core /// @ref core
/// @file glm/detail/_fixes.hpp /// @file glm/core/_fixes.hpp
/// @date 2011-02-21 / 2011-11-22 /// @date 2011-02-21 / 2011-11-22
/// @author Christophe Riccio /// @author Christophe Riccio
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -24,47 +20,32 @@
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE. /// THE SOFTWARE.
/// ///
/// @ref gtx_matrix_decompose /// @ref core
/// @file glm/gtx/matrix_decompose.hpp /// @file glm/core/_literals.hpp
/// @date 2014-08-29 / 2014-08-29 /// @date 2013-05-06 / 2013-05-06
/// @author Christophe Riccio /// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
/// @ingroup gtx
///
/// @brief Decomposes a model matrix to translations, rotation and scale components
///
/// <glm/gtx/decomposition.hpp> need to be included to use these functionalities.
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#pragma once #ifndef glm_core_literals
#define glm_core_literals
// Dependencies
#include "../mat4x4.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../gtc/quaternion.hpp"
#include "../gtc/matrix_transform.hpp"
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
# pragma message("GLM: GLM_GTX_matrix_decompose extension included")
#endif
namespace glm namespace glm
{ {
/// @addtogroup gtx_matrix_decompose #define GLM_CXX11_USER_LITERALS
/// @{ #ifdef GLM_CXX11_USER_LITERALS
/*
GLM_FUNC_QUALIFIER detail::half operator "" _h(long double const s)
{
return detail::half(s);
}
/// Decomposes a model matrix to translations, rotation and scale components GLM_FUNC_QUALIFIER float operator "" _f(long double const s)
/// @see gtx_matrix_decompose {
template <typename T, precision P> return static_cast<float>(s);
GLM_FUNC_DECL bool decompose( }
tmat4x4<T, P> const & modelMatrix, */
tvec3<T, P> & scale, tquat<T, P> & orientation, tvec3<T, P> & translation, tvec3<T, P> & skew, tvec4<T, P> & perspective); #endif//GLM_CXX11_USER_LITERALS
/// @}
}//namespace glm }//namespace glm
#include "matrix_decompose.inl" #endif//glm_core_literals
+10 -16
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@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -30,12 +26,8 @@
/// @author Christophe Riccio /// @author Christophe Riccio
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#pragma once #ifndef GLM_DETAIL_NOISE_INCLUDED
#define GLM_DETAIL_NOISE_INCLUDED
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../common.hpp"
namespace glm{ namespace glm{
namespace detail namespace detail
@@ -83,19 +75,19 @@ namespace detail
} }
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> taylorInvSqrt(tvec2<T, P> const & r) GLM_FUNC_QUALIFIER detail::tvec2<T, P> taylorInvSqrt(detail::tvec2<T, P> const & r)
{ {
return T(1.79284291400159) - T(0.85373472095314) * r; return T(1.79284291400159) - T(0.85373472095314) * r;
} }
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> taylorInvSqrt(tvec3<T, P> const & r) GLM_FUNC_QUALIFIER detail::tvec3<T, P> taylorInvSqrt(detail::tvec3<T, P> const & r)
{ {
return T(1.79284291400159) - T(0.85373472095314) * r; return T(1.79284291400159) - T(0.85373472095314) * r;
} }
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> taylorInvSqrt(tvec4<T, P> const & r) GLM_FUNC_QUALIFIER detail::tvec4<T, P> taylorInvSqrt(detail::tvec4<T, P> const & r)
{ {
return T(1.79284291400159) - T(0.85373472095314) * r; return T(1.79284291400159) - T(0.85373472095314) * r;
} }
@@ -108,19 +100,19 @@ namespace detail
*/ */
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> fade(tvec2<T, P> const & t) GLM_FUNC_QUALIFIER detail::tvec2<T, P> fade(detail::tvec2<T, P> const & t)
{ {
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
} }
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> fade(tvec3<T, P> const & t) GLM_FUNC_QUALIFIER detail::tvec3<T, P> fade(detail::tvec3<T, P> const & t)
{ {
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
} }
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> fade(tvec4<T, P> const & t) GLM_FUNC_QUALIFIER detail::tvec4<T, P> fade(detail::tvec4<T, P> const & t)
{ {
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
} }
@@ -134,3 +126,5 @@ namespace detail
}//namespace detail }//namespace detail
}//namespace glm }//namespace glm
#endif//GLM_DETAIL_NOISE_INCLUDED
File diff suppressed because it is too large Load Diff
+5 -6
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@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,12 +21,13 @@
/// THE SOFTWARE. /// THE SOFTWARE.
/// ///
/// @ref core /// @ref core
/// @file glm/detail/_swizzle_func.hpp /// @file glm/core/_swizzle_func.hpp
/// @date 2011-10-16 / 2011-10-16 /// @date 2011-10-16 / 2011-10-16
/// @author Christophe Riccio /// @author Christophe Riccio
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#pragma once #ifndef glm_core_swizzle_func
#define glm_core_swizzle_func
#define GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \ #define GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B() CONST \ SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B() CONST \
@@ -723,3 +720,5 @@
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q) GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
//GLM_SWIZZLE_GEN_VEC_FROM_VEC4(valType, detail::vec4, detail::vec2, detail::vec3, detail::vec4) //GLM_SWIZZLE_GEN_VEC_FROM_VEC4(valType, detail::vec4, detail::vec2, detail::vec3, detail::vec4)
#endif//glm_core_swizzle_func
+170 -113
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,136 +21,197 @@
/// THE SOFTWARE. /// THE SOFTWARE.
/// ///
/// @ref core /// @ref core
/// @file glm/detail/_vectorize.hpp /// @file glm/core/_vectorize.hpp
/// @date 2011-10-14 / 2011-10-14 /// @date 2011-10-14 / 2011-10-14
/// @author Christophe Riccio /// @author Christophe Riccio
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#pragma once #ifndef GLM_CORE_DETAIL_INCLUDED
#define GLM_CORE_DETAIL_INCLUDED
#include "type_vec1.hpp" #include "type_vec1.hpp"
#include "type_vec2.hpp" #include "type_vec2.hpp"
#include "type_vec3.hpp" #include "type_vec3.hpp"
#include "type_vec4.hpp" #include "type_vec4.hpp"
#define VECTORIZE1_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec1<T, P> func( \
detail::tvec1<T, P> const & v) \
{ \
return detail::tvec1<T, P>( \
func(v.x)); \
}
#define VECTORIZE2_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec2<T, P> func( \
detail::tvec2<T, P> const & v) \
{ \
return detail::tvec2<T, P>( \
func(v.x), \
func(v.y)); \
}
#define VECTORIZE3_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec3<T, P> func( \
detail::tvec3<T, P> const & v) \
{ \
return detail::tvec3<T, P>( \
func(v.x), \
func(v.y), \
func(v.z)); \
}
#define VECTORIZE4_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec4<T, P> func( \
detail::tvec4<T, P> const & v) \
{ \
return detail::tvec4<T, P>( \
func(v.x), \
func(v.y), \
func(v.z), \
func(v.w)); \
}
#define VECTORIZE_VEC(func) \
VECTORIZE1_VEC(func) \
VECTORIZE2_VEC(func) \
VECTORIZE3_VEC(func) \
VECTORIZE4_VEC(func)
#define VECTORIZE1_VEC_SCA(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec1<T, P> func \
( \
detail::tvec1<T, P> const & x, \
T const & y \
) \
{ \
return detail::tvec1<T, P>( \
func(x.x, y)); \
}
#define VECTORIZE2_VEC_SCA(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec2<T, P> func \
( \
detail::tvec2<T, P> const & x, \
T const & y \
) \
{ \
return detail::tvec2<T, P>( \
func(x.x, y), \
func(x.y, y)); \
}
#define VECTORIZE3_VEC_SCA(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec3<T, P> func \
( \
detail::tvec3<T, P> const & x, \
T const & y \
) \
{ \
return detail::tvec3<T, P>( \
func(x.x, y), \
func(x.y, y), \
func(x.z, y)); \
}
#define VECTORIZE4_VEC_SCA(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec4<T, P> func \
( \
detail::tvec4<T, P> const & x, \
T const & y \
) \
{ \
return detail::tvec4<T, P>( \
func(x.x, y), \
func(x.y, y), \
func(x.z, y), \
func(x.w, y)); \
}
#define VECTORIZE_VEC_SCA(func) \
VECTORIZE1_VEC_SCA(func) \
VECTORIZE2_VEC_SCA(func) \
VECTORIZE3_VEC_SCA(func) \
VECTORIZE4_VEC_SCA(func)
#define VECTORIZE2_VEC_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec2<T, P> func \
( \
detail::tvec2<T, P> const & x, \
detail::tvec2<T, P> const & y \
) \
{ \
return detail::tvec2<T, P>( \
func(x.x, y.x), \
func(x.y, y.y)); \
}
#define VECTORIZE3_VEC_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec3<T, P> func \
( \
detail::tvec3<T, P> const & x, \
detail::tvec3<T, P> const & y \
) \
{ \
return detail::tvec3<T, P>( \
func(x.x, y.x), \
func(x.y, y.y), \
func(x.z, y.z)); \
}
#define VECTORIZE4_VEC_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec4<T, P> func \
( \
detail::tvec4<T, P> const & x, \
detail::tvec4<T, P> const & y \
) \
{ \
return detail::tvec4<T, P>( \
func(x.x, y.x), \
func(x.y, y.y), \
func(x.z, y.z), \
func(x.w, y.w)); \
}
#define VECTORIZE_VEC_VEC(func) \
VECTORIZE2_VEC_VEC(func) \
VECTORIZE3_VEC_VEC(func) \
VECTORIZE4_VEC_VEC(func)
namespace glm{ namespace glm{
namespace detail namespace detail
{ {
template <typename R, typename T, precision P, template <typename, precision> class vecType> template<bool C>
struct functor1{}; struct If
template <typename R, typename T, precision P>
struct functor1<R, T, P, tvec1>
{ {
GLM_FUNC_QUALIFIER static tvec1<R, P> call(R (*Func) (T x), tvec1<T, P> const & v) template<typename F, typename T>
static GLM_FUNC_QUALIFIER T apply(F functor, const T& val)
{ {
return tvec1<R, P>(Func(v.x)); return functor(val);
} }
}; };
template <typename R, typename T, precision P> template<>
struct functor1<R, T, P, tvec2> struct If<false>
{ {
GLM_FUNC_QUALIFIER static tvec2<R, P> call(R (*Func) (T x), tvec2<T, P> const & v) template<typename F, typename T>
static GLM_FUNC_QUALIFIER T apply(F, const T& val)
{ {
return tvec2<R, P>(Func(v.x), Func(v.y)); return val;
}
};
template <typename R, typename T, precision P>
struct functor1<R, T, P, tvec3>
{
GLM_FUNC_QUALIFIER static tvec3<R, P> call(R (*Func) (T x), tvec3<T, P> const & v)
{
return tvec3<R, P>(Func(v.x), Func(v.y), Func(v.z));
}
};
template <typename R, typename T, precision P>
struct functor1<R, T, P, tvec4>
{
GLM_FUNC_QUALIFIER static tvec4<R, P> call(R (*Func) (T x), tvec4<T, P> const & v)
{
return tvec4<R, P>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
}
};
template <typename T, precision P, template <typename, precision> class vecType>
struct functor2{};
template <typename T, precision P>
struct functor2<T, P, tvec1>
{
GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, tvec1<T, P> const & b)
{
return tvec1<T, P>(Func(a.x, b.x));
}
};
template <typename T, precision P>
struct functor2<T, P, tvec2>
{
GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, tvec2<T, P> const & b)
{
return tvec2<T, P>(Func(a.x, b.x), Func(a.y, b.y));
}
};
template <typename T, precision P>
struct functor2<T, P, tvec3>
{
GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, tvec3<T, P> const & b)
{
return tvec3<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
}
};
template <typename T, precision P>
struct functor2<T, P, tvec4>
{
GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, tvec4<T, P> const & b)
{
return tvec4<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
}
};
template <typename T, precision P, template <typename, precision> class vecType>
struct functor2_vec_sca{};
template <typename T, precision P>
struct functor2_vec_sca<T, P, tvec1>
{
GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, T b)
{
return tvec1<T, P>(Func(a.x, b));
}
};
template <typename T, precision P>
struct functor2_vec_sca<T, P, tvec2>
{
GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, T b)
{
return tvec2<T, P>(Func(a.x, b), Func(a.y, b));
}
};
template <typename T, precision P>
struct functor2_vec_sca<T, P, tvec3>
{
GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, T b)
{
return tvec3<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
}
};
template <typename T, precision P>
struct functor2_vec_sca<T, P, tvec4>
{
GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, T b)
{
return tvec4<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
} }
}; };
}//namespace detail }//namespace detail
}//namespace glm }//namespace glm
#endif//GLM_CORE_DETAIL_INCLUDED
+1 -33
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@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -33,6 +29,7 @@
/// dummy.cpp exist only a wordaround for CMake file. /// dummy.cpp exist only a wordaround for CMake file.
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#define GLM_MESSAGES #define GLM_MESSAGES
#include "../glm.hpp" #include "../glm.hpp"
#include <limits> #include <limits>
@@ -45,7 +42,6 @@ struct material
glm::vec4 specular; // Scm glm::vec4 specular; // Scm
float shininess; // Srm float shininess; // Srm
}; };
struct light struct light
{ {
glm::vec4 ambient; // Acli glm::vec4 ambient; // Acli
@@ -64,7 +60,6 @@ struct light
float quadraticAttenuation;// K2 float quadraticAttenuation;// K2
}; };
// Sample 1 // Sample 1
#include <glm/vec3.hpp>// glm::vec3 #include <glm/vec3.hpp>// glm::vec3
#include <glm/geometric.hpp>// glm::cross, glm::normalize #include <glm/geometric.hpp>// glm::cross, glm::normalize
@@ -189,34 +184,7 @@ glm::vec3 lighting
return Color; return Color;
} }
*/ */
template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
T normalizeDotA(vecType<T, P> const & x, vecType<T, P> const & y)
{
return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
}
#define GLM_TEMPLATE_GENTYPE typename T, glm::precision P, template<typename, glm::precision> class
template <GLM_TEMPLATE_GENTYPE vecType>
T normalizeDotB(vecType<T, P> const & x, vecType<T, P> const & y)
{
return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
}
template <typename vecType>
typename vecType::value_type normalizeDotC(vecType const & a, vecType const & b)
{
return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b));
}
int main() int main()
{ {
glm::vec4 v(1);
float a = normalizeDotA(v, v);
float b = normalizeDotB(v, v);
float c = normalizeDotC(v, v);
return 0; return 0;
} }
+90 -74
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE. /// THE SOFTWARE.
/// ///
/// @ref core /// @ref core
/// @file glm/detail/func_common.hpp /// @file glm/core/func_common.hpp
/// @date 2008-03-08 / 2010-01-26 /// @date 2008-03-08 / 2010-01-26
/// @author Christophe Riccio /// @author Christophe Riccio
/// ///
@@ -37,7 +33,8 @@
/// These all operate component-wise. The description is per component. /// These all operate component-wise. The description is per component.
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#pragma once #ifndef GLM_FUNC_COMMON_INCLUDED
#define GLM_FUNC_COMMON_INCLUDED
#include "setup.hpp" #include "setup.hpp"
#include "precision.hpp" #include "precision.hpp"
@@ -56,10 +53,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType> template <typename genType>
GLM_FUNC_DECL genType abs(genType x); GLM_FUNC_DECL genType abs(genType const & x);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x);
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
/// ///
@@ -67,8 +61,8 @@ namespace glm
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x); GLM_FUNC_DECL genType sign(genType const & x);
/// Returns a value equal to the nearest integer that is less then or equal to x. /// Returns a value equal to the nearest integer that is less then or equal to x.
/// ///
@@ -76,8 +70,8 @@ namespace glm
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x); GLM_FUNC_DECL genType floor(genType const & x);
/// Returns a value equal to the nearest integer to x /// Returns a value equal to the nearest integer to x
/// whose absolute value is not larger than the absolute value of x. /// whose absolute value is not larger than the absolute value of x.
@@ -86,8 +80,8 @@ namespace glm
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x); GLM_FUNC_DECL genType trunc(genType const & x);
/// Returns a value equal to the nearest integer to x. /// Returns a value equal to the nearest integer to x.
/// The fraction 0.5 will round in a direction chosen by the /// The fraction 0.5 will round in a direction chosen by the
@@ -99,8 +93,8 @@ namespace glm
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x); GLM_FUNC_DECL genType round(genType const & x);
/// Returns a value equal to the nearest integer to x. /// Returns a value equal to the nearest integer to x.
/// A fractional part of 0.5 will round toward the nearest even /// A fractional part of 0.5 will round toward the nearest even
@@ -111,8 +105,8 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a> /// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x); GLM_FUNC_DECL genType roundEven(genType const & x);
/// Returns a value equal to the nearest integer /// Returns a value equal to the nearest integer
/// that is greater than or equal to x. /// that is greater than or equal to x.
@@ -121,8 +115,8 @@ namespace glm
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x); GLM_FUNC_DECL genType ceil(genType const & x);
/// Return x - floor(x). /// Return x - floor(x).
/// ///
@@ -131,10 +125,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType> template <typename genType>
GLM_FUNC_DECL genType fract(genType x); GLM_FUNC_DECL genType fract(genType const & x);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x);
/// Modulus. Returns x - y * floor(x / y) /// Modulus. Returns x - y * floor(x / y)
/// for each component in x using the floating point value y. /// for each component in x using the floating point value y.
@@ -144,13 +135,21 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType> template <typename genType>
GLM_FUNC_DECL genType mod(genType x, genType y); GLM_FUNC_DECL genType mod(
genType const & x,
genType const & y);
template <typename T, precision P, template <typename, precision> class vecType> /// Modulus. Returns x - y * floor(x / y)
GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y); /// for each component in x using the floating point value y.
///
template <typename T, precision P, template <typename, precision> class vecType> /// @tparam genType Floating-point scalar or vector types.
GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y); ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType mod(
genType const & x,
typename genType::value_type const & y);
/// Returns the fractional part of x and sets i to the integer /// Returns the fractional part of x and sets i to the integer
/// part (as a whole number floating point value). Both the /// part (as a whole number floating point value). Both the
@@ -162,22 +161,25 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType> template <typename genType>
GLM_FUNC_DECL genType modf(genType x, genType & i); GLM_FUNC_DECL genType modf(
genType const & x,
genType & i);
/// Returns y if y < x; otherwise, it returns x. /// Returns y if y < x; otherwise, it returns x.
/// ///
/// @tparam genType Floating-point or integer; scalar or vector types. /// @tparam genType Floating-point or integer; scalar or vector types.
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a><<<<<<< HEAD
template <typename genType> template <typename genType>
GLM_FUNC_DECL genType min(genType x, genType y); GLM_FUNC_DECL genType min(
genType const & x,
genType const & y);
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y); GLM_FUNC_DECL genType min(
genType const & x,
template <typename T, precision P, template <typename, precision> class vecType> typename genType::value_type const & y);
GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns y if x < y; otherwise, it returns x. /// Returns y if x < y; otherwise, it returns x.
/// ///
@@ -186,13 +188,14 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType> template <typename genType>
GLM_FUNC_DECL genType max(genType x, genType y); GLM_FUNC_DECL genType max(
genType const & x,
genType const & y);
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y); GLM_FUNC_DECL genType max(
genType const & x,
template <typename T, precision P, template <typename, precision> class vecType> typename genType::value_type const & y);
GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns min(max(x, minVal), maxVal) for each component in x /// Returns min(max(x, minVal), maxVal) for each component in x
/// using the floating-point values minVal and maxVal. /// using the floating-point values minVal and maxVal.
@@ -202,13 +205,16 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType> template <typename genType>
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal); GLM_FUNC_DECL genType clamp(
genType const & x,
genType const & minVal,
genType const & maxVal);
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType, precision P>
GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal); GLM_FUNC_DECL genType clamp(
genType const & x,
template <typename T, precision P, template <typename, precision> class vecType> typename genType::value_type const & minVal,
GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal); typename genType::value_type const & maxVal);
/// If genTypeU is a floating scalar or vector: /// If genTypeU is a floating scalar or vector:
/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of /// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
@@ -253,34 +259,40 @@ namespace glm
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter. /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
/// @endcode /// @endcode
template <typename T, typename U, precision P, template <typename, precision> class vecType> template <typename T, typename U, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a); GLM_FUNC_DECL vecType<T, P> mix(
vecType<T, P> const & x,
vecType<T, P> const & y,
vecType<U, P> const & a);
template <typename T, typename U, precision P, template <typename, precision> class vecType> template <typename T, typename U, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a); GLM_FUNC_DECL vecType<T, P> mix(
vecType<T, P> const & x,
vecType<T, P> const & y,
U const & a);
template <typename genTypeT, typename genTypeU> template <typename genTypeT, typename genTypeU>
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a); GLM_FUNC_DECL genTypeT mix(
genTypeT const & x,
genTypeT const & y,
genTypeU const & a);
/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. /// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType> template <typename genType>
GLM_FUNC_DECL genType step(genType edge, genType x); GLM_FUNC_DECL genType step(
genType const & edge,
genType const & x);
/// Returns 0.0 if x < edge, otherwise it returns 1.0. /// Returns 0.0 if x < edge, otherwise it returns 1.0.
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, typename T, precision P> template <template <typename, precision> class vecType, typename T, precision P>
GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x); GLM_FUNC_DECL vecType<T, P> step(
T const & edge,
/// Returns 0.0 if x < edge, otherwise it returns 1.0. vecType<T, P> const & x);
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, typename T, precision P>
GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x);
/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
/// performs smooth Hermite interpolation between 0 and 1 /// performs smooth Hermite interpolation between 0 and 1
@@ -297,13 +309,16 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType> template <typename genType>
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x); GLM_FUNC_DECL genType smoothstep(
genType const & edge0,
genType const & edge1,
genType const & x);
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x); GLM_FUNC_DECL genType smoothstep(
typename genType::value_type const & edge0,
template <typename T, precision P, template <typename, precision> class vecType> typename genType::value_type const & edge1,
GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x); genType const & x);
/// Returns true if x holds a NaN (not a number) /// Returns true if x holds a NaN (not a number)
/// representation in the underlying implementation's set of /// representation in the underlying implementation's set of
@@ -317,8 +332,8 @@ namespace glm
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x); GLM_FUNC_DECL typename genType::bool_type isnan(genType const & x);
/// Returns true if x holds a positive infinity or negative /// Returns true if x holds a positive infinity or negative
/// infinity representation in the underlying implementation's /// infinity representation in the underlying implementation's
@@ -330,8 +345,8 @@ namespace glm
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x); GLM_FUNC_DECL typename genType::bool_type isinf(genType const & x);
/// Returns a signed integer value representing /// Returns a signed integer value representing
/// the encoding of a floating-point value. The floating-point /// the encoding of a floating-point value. The floating-point
@@ -454,3 +469,4 @@ namespace glm
#include "func_common.inl" #include "func_common.inl"
#endif//GLM_FUNC_COMMON_INCLUDED
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+32 -32
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@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE. /// THE SOFTWARE.
/// ///
/// @ref core /// @ref core
/// @file glm/detail/func_exponential.hpp /// @file glm/core/func_exponential.hpp
/// @date 2008-08-08 / 2011-06-14 /// @date 2008-08-08 / 2011-06-14
/// @author Christophe Riccio /// @author Christophe Riccio
/// ///
@@ -37,7 +33,8 @@
/// These all operate component-wise. The description is per component. /// These all operate component-wise. The description is per component.
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#pragma once #ifndef glm_core_func_exponential
#define glm_core_func_exponential
#include "type_vec1.hpp" #include "type_vec1.hpp"
#include "type_vec2.hpp" #include "type_vec2.hpp"
@@ -52,81 +49,84 @@ namespace glm
/// Returns 'base' raised to the power 'exponent'. /// Returns 'base' raised to the power 'exponent'.
/// ///
/// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision. /// @param base Floating point value. pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @param exponent Floating point value representing the 'exponent'. /// @param exponent Floating point value representing the 'exponent'.
/// @tparam genType Floating-point scalar or vector types. /// @tparam genType Floating-point scalar or vector types.
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent); GLM_FUNC_DECL genType pow(genType const & base, genType const & exponent);
/// Returns the natural exponentiation of x, i.e., e^x. /// Returns the natural exponentiation of x, i.e., e^x.
/// ///
/// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. /// @param x exp function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types. /// @tparam genType Floating-point scalar or vector types.
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v); GLM_FUNC_DECL genType exp(genType const & x);
/// Returns the natural logarithm of v, i.e., /// Returns the natural logarithm of x, i.e.,
/// returns the value y which satisfies the equation x = e^y. /// returns the value y which satisfies the equation x = e^y.
/// Results are undefined if v <= 0. /// Results are undefined if x <= 0.
/// ///
/// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. /// @param x log function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types. /// @tparam genType Floating-point scalar or vector types.
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL vecType<T, P> log(vecType<T, P> const & v); GLM_FUNC_DECL genType log(genType const & x);
/// Returns 2 raised to the v power. /// Returns 2 raised to the x power.
/// ///
/// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. /// @param x exp2 function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types. /// @tparam genType Floating-point scalar or vector types.
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL vecType<T, P> exp2(vecType<T, P> const & v); GLM_FUNC_DECL genType exp2(genType const & x);
/// Returns the base 2 log of x, i.e., returns the value y, /// Returns the base 2 log of x, i.e., returns the value y,
/// which satisfies the equation x = 2 ^ y. /// which satisfies the equation x = 2 ^ y.
/// ///
/// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. /// @param x log2 function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types. /// @tparam genType Floating-point scalar or vector types.
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL vecType<T, P> log2(vecType<T, P> const & v); GLM_FUNC_DECL genType log2(genType x);
/// Returns the positive square root of v. /// Returns the positive square root of x.
/// ///
/// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. /// @param x sqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types. /// @tparam genType Floating-point scalar or vector types.
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
//template <typename genType> //template <typename genType>
//GLM_FUNC_DECL genType sqrt(genType const & x); //GLM_FUNC_DECL genType sqrt(genType const & x);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & v);
/// Returns the reciprocal of the positive square root of v. template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & x);
/// Returns the reciprocal of the positive square root of x.
/// ///
/// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. /// @param x inversesqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types. /// @tparam genType Floating-point scalar or vector types.
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL vecType<T, P> inversesqrt(vecType<T, P> const & v); GLM_FUNC_DECL genType inversesqrt(genType const & x);
/// @} /// @}
}//namespace glm }//namespace glm
#include "func_exponential.inl" #include "func_exponential.inl"
#endif//glm_core_func_exponential
+135 -49
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE. /// THE SOFTWARE.
/// ///
/// @ref core /// @ref core
/// @file glm/detail/func_exponential.inl /// @file glm/core/func_exponential.inl
/// @date 2008-08-03 / 2011-06-15 /// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio /// @author Christophe Riccio
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
@@ -33,28 +29,25 @@
#include "func_vector_relational.hpp" #include "func_vector_relational.hpp"
#include "_vectorize.hpp" #include "_vectorize.hpp"
#include <limits> #include <limits>
#include <cmath>
#include <cassert> #include <cassert>
namespace glm{ namespace glm{
namespace detail namespace detail
{ {
# if GLM_HAS_CXX11_STL template <bool isFloat>
using std::log2;
# else
template <typename genType>
genType log2(genType Value)
{
return std::log(Value) * static_cast<genType>(1.4426950408889634073599246810019);
}
# endif
template <typename T, precision P, template <class, precision> class vecType, bool isFloat = true>
struct compute_log2 struct compute_log2
{ {
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & vec) template <typename T>
T operator() (T const & Value) const;
};
template <>
struct compute_log2<true>
{ {
return detail::functor1<T, T, P, vecType>::call(log2, vec); template <typename T>
GLM_FUNC_QUALIFIER T operator() (T const & Value) const
{
return static_cast<T>(::std::log(Value)) * static_cast<T>(1.4426950408889634073599246810019);
} }
}; };
@@ -85,77 +78,170 @@ namespace detail
}//namespace detail }//namespace detail
// pow // pow
using std::pow; template <typename genType>
template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER genType pow
GLM_FUNC_QUALIFIER vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent) (
genType const & x,
genType const & y
)
{ {
return detail::functor2<T, P, vecType>::call(pow, base, exponent); GLM_STATIC_ASSERT(
std::numeric_limits<genType>::is_iec559,
"'pow' only accept floating-point inputs");
return std::pow(x, y);
} }
VECTORIZE_VEC_VEC(pow)
// exp // exp
using std::exp; template <typename genType>
template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER genType exp
GLM_FUNC_QUALIFIER vecType<T, P> exp(vecType<T, P> const & x) (
genType const & x
)
{ {
return detail::functor1<T, T, P, vecType>::call(exp, x); GLM_STATIC_ASSERT(
std::numeric_limits<genType>::is_iec559,
"'exp' only accept floating-point inputs");
return std::exp(x);
} }
VECTORIZE_VEC(exp)
// log // log
using std::log; template <typename genType>
template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER genType log
GLM_FUNC_QUALIFIER vecType<T, P> log(vecType<T, P> const & x) (
genType const & x
)
{ {
return detail::functor1<T, T, P, vecType>::call(log, x); GLM_STATIC_ASSERT(
std::numeric_limits<genType>::is_iec559,
"'log' only accept floating-point inputs");
return std::log(x);
} }
VECTORIZE_VEC(log)
//exp2, ln2 = 0.69314718055994530941723212145818f //exp2, ln2 = 0.69314718055994530941723212145818f
template <typename genType> template <typename genType>
GLM_FUNC_QUALIFIER genType exp2(genType x) GLM_FUNC_QUALIFIER genType exp2(genType const & x)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'exp2' only accept floating-point inputs"); GLM_STATIC_ASSERT(
std::numeric_limits<genType>::is_iec559,
"'exp2' only accept floating-point inputs");
return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x); return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
} }
template <typename T, precision P, template <typename, precision> class vecType> VECTORIZE_VEC(exp2)
GLM_FUNC_QUALIFIER vecType<T, P> exp2(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(exp2, x);
}
// log2, ln2 = 0.69314718055994530941723212145818f // log2, ln2 = 0.69314718055994530941723212145818f
template <typename genType> template <typename genType>
GLM_FUNC_QUALIFIER genType log2(genType x) GLM_FUNC_QUALIFIER genType log2(genType x)
{ {
return log2(tvec1<genType>(x)).x; GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer,
"GLM core 'log2' only accept floating-point inputs. Include <glm/gtx/integer.hpp> for additional integer support.");
assert(x > genType(0)); // log2 is only defined on the range (0, inf]
return detail::compute_log2<std::numeric_limits<genType>::is_iec559>()(x);
} }
template <typename T, precision P, template <typename, precision> class vecType> VECTORIZE_VEC(log2)
GLM_FUNC_QUALIFIER vecType<T, P> log2(vecType<T, P> const & x)
namespace detail
{ {
return detail::compute_log2<T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x); template <template <class, precision> class vecType, typename T, precision P>
struct compute_sqrt{};
template <typename T, precision P>
struct compute_sqrt<detail::tvec1, T, P>
{
GLM_FUNC_QUALIFIER static detail::tvec1<T, P> call(detail::tvec1<T, P> const & x)
{
return detail::tvec1<T, P>(std::sqrt(x.x));
} }
};
template <typename T, precision P>
struct compute_sqrt<detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static detail::tvec2<T, P> call(detail::tvec2<T, P> const & x)
{
return detail::tvec2<T, P>(std::sqrt(x.x), std::sqrt(x.y));
}
};
template <typename T, precision P>
struct compute_sqrt<detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static detail::tvec3<T, P> call(detail::tvec3<T, P> const & x)
{
return detail::tvec3<T, P>(std::sqrt(x.x), std::sqrt(x.y), std::sqrt(x.z));
}
};
template <typename T, precision P>
struct compute_sqrt<detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static detail::tvec4<T, P> call(detail::tvec4<T, P> const & x)
{
return detail::tvec4<T, P>(std::sqrt(x.x), std::sqrt(x.y), std::sqrt(x.z), std::sqrt(x.w));
}
};
}//namespace detail
// sqrt // sqrt
using std::sqrt; GLM_FUNC_QUALIFIER float sqrt(float x)
{
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
detail::tvec1<float, highp> tmp(detail::compute_sqrt<detail::tvec1, float, highp>::call(x));
return tmp.x;
# else
return detail::compute_sqrt<detail::tvec1, float, highp>::call(x).x;
# endif
}
GLM_FUNC_QUALIFIER double sqrt(double x)
{
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
detail::tvec1<double, highp> tmp(detail::compute_sqrt<detail::tvec1, double, highp>::call(x));
return tmp.x;
# else
return detail::compute_sqrt<detail::tvec1, double, highp>::call(x).x;
# endif
}
template <typename T, precision P, template <typename, precision> class vecType> template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> sqrt(vecType<T, P> const & x) GLM_FUNC_QUALIFIER vecType<T, P> sqrt(vecType<T, P> const & x)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs"); GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
return detail::functor1<T, T, P, vecType>::call(sqrt, x); return detail::compute_sqrt<vecType, T, P>::call(x);
} }
// inversesqrt // inversesqrt
template <typename genType> GLM_FUNC_QUALIFIER float inversesqrt(float const & x)
GLM_FUNC_QUALIFIER genType inversesqrt(genType x)
{ {
return static_cast<genType>(1) / sqrt(x); return 1.0f / sqrt(x);
} }
template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER double inversesqrt(double const & x)
GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt(vecType<T, P> const & x) {
return 1.0 / sqrt(x);
}
template <template <class, precision> class vecType, typename T, precision P>
GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt
(
vecType<T, P> const & x
)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs"); GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
return detail::compute_inversesqrt<vecType, T, P>::call(x); return detail::compute_inversesqrt<vecType, T, P>::call(x);
} }
VECTORIZE_VEC(inversesqrt)
}//namespace glm }//namespace glm
+30 -21
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE. /// THE SOFTWARE.
/// ///
/// @ref core /// @ref core
/// @file glm/detail/func_geometric.hpp /// @file glm/core/func_geometric.hpp
/// @date 2008-08-03 / 2011-06-14 /// @date 2008-08-03 / 2011-06-14
/// @author Christophe Riccio /// @author Christophe Riccio
/// ///
@@ -37,7 +33,8 @@
/// These operate on vectors as vectors, not component-wise. /// These operate on vectors as vectors, not component-wise.
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#pragma once #ifndef glm_core_func_geometric
#define glm_core_func_geometric
#include "type_vec3.hpp" #include "type_vec3.hpp"
@@ -52,9 +49,9 @@ namespace glm
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL T length( GLM_FUNC_DECL typename genType::value_type length(
vecType<T, P> const & x); genType const & x);
/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
/// ///
@@ -62,10 +59,10 @@ namespace glm
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL T distance( GLM_FUNC_DECL typename genType::value_type distance(
vecType<T, P> const & p0, genType const & p0,
vecType<T, P> const & p1); genType const & p1);
/// Returns the dot product of x and y, i.e., result = x * y. /// Returns the dot product of x and y, i.e., result = x * y.
/// ///
@@ -78,6 +75,17 @@ namespace glm
vecType<T, P> const & x, vecType<T, P> const & x,
vecType<T, P> const & y); vecType<T, P> const & y);
/// Returns the dot product of x and y, i.e., result = x * y.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
GLM_FUNC_DECL genType dot(
genType const & x,
genType const & y);
/// Returns the cross product of x and y. /// Returns the cross product of x and y.
/// ///
/// @tparam valType Floating-point scalar types. /// @tparam valType Floating-point scalar types.
@@ -85,18 +93,17 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> cross( GLM_FUNC_DECL detail::tvec3<T, P> cross(
tvec3<T, P> const & x, detail::tvec3<T, P> const & x,
tvec3<T, P> const & y); detail::tvec3<T, P> const & y);
/// Returns a vector in the same direction as x but with length of 1. /// Returns a vector in the same direction as x but with length of 1.
/// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genType>
GLM_FUNC_DECL vecType<T, P> normalize( GLM_FUNC_DECL genType normalize(
vecType<T, P> const & x); genType const & x);
/// If dot(Nref, I) < 0.0, return N, otherwise, return -N. /// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
/// ///
@@ -134,9 +141,11 @@ namespace glm
GLM_FUNC_DECL vecType<T, P> refract( GLM_FUNC_DECL vecType<T, P> refract(
vecType<T, P> const & I, vecType<T, P> const & I,
vecType<T, P> const & N, vecType<T, P> const & N,
T eta); T const & eta);
/// @} /// @}
}//namespace glm }//namespace glm
#include "func_geometric.inl" #include "func_geometric.inl"
#endif//glm_core_func_geometric
+191 -46
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE. /// THE SOFTWARE.
/// ///
/// @ref core /// @ref core
/// @file glm/detail/func_geometric.inl /// @file glm/core/func_geometric.inl
/// @date 2008-08-03 / 2011-06-15 /// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio /// @author Christophe Riccio
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
@@ -43,40 +39,45 @@ namespace detail
struct compute_dot{}; struct compute_dot{};
template <typename T, precision P> template <typename T, precision P>
struct compute_dot<tvec1, T, P> struct compute_dot<detail::tvec1, T, P>
{ {
GLM_FUNC_QUALIFIER static T call(tvec1<T, P> const & a, tvec1<T, P> const & b) GLM_FUNC_QUALIFIER static T call(detail::tvec1<T, P> const & x, detail::tvec1<T, P> const & y)
{ {
return a.x * b.x; # ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
detail::tvec1<T, P> tmp(x * y);
return tmp.x;
# else
return detail::tvec1<T, P>(x * y).x;
# endif
} }
}; };
template <typename T, precision P> template <typename T, precision P>
struct compute_dot<tvec2, T, P> struct compute_dot<detail::tvec2, T, P>
{ {
GLM_FUNC_QUALIFIER static T call(tvec2<T, P> const & x, tvec2<T, P> const & y) GLM_FUNC_QUALIFIER static T call(detail::tvec2<T, P> const & x, detail::tvec2<T, P> const & y)
{ {
tvec2<T, P> tmp(x * y); detail::tvec2<T, P> tmp(x * y);
return tmp.x + tmp.y; return tmp.x + tmp.y;
} }
}; };
template <typename T, precision P> template <typename T, precision P>
struct compute_dot<tvec3, T, P> struct compute_dot<detail::tvec3, T, P>
{ {
GLM_FUNC_QUALIFIER static T call(tvec3<T, P> const & x, tvec3<T, P> const & y) GLM_FUNC_QUALIFIER static T call(detail::tvec3<T, P> const & x, detail::tvec3<T, P> const & y)
{ {
tvec3<T, P> tmp(x * y); detail::tvec3<T, P> tmp(x * y);
return tmp.x + tmp.y + tmp.z; return tmp.x + tmp.y + tmp.z;
} }
}; };
template <typename T, precision P> template <typename T, precision P>
struct compute_dot<tvec4, T, P> struct compute_dot<detail::tvec4, T, P>
{ {
GLM_FUNC_QUALIFIER static T call(tvec4<T, P> const & x, tvec4<T, P> const & y) GLM_FUNC_QUALIFIER static T call(detail::tvec4<T, P> const & x, detail::tvec4<T, P> const & y)
{ {
tvec4<T, P> tmp(x * y); detail::tvec4<T, P> tmp(x * y);
return (tmp.x + tmp.y) + (tmp.z + tmp.w); return (tmp.x + tmp.y) + (tmp.z + tmp.w);
} }
}; };
@@ -84,58 +85,144 @@ namespace detail
// length // length
template <typename genType> template <typename genType>
GLM_FUNC_QUALIFIER genType length(genType x) GLM_FUNC_QUALIFIER genType length
(
genType const & x
)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' only accept floating-point inputs"); GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' only accept floating-point inputs");
return abs(x); genType sqr = x * x;
return sqrt(sqr);
} }
template <typename T, precision P, template <typename, precision> class vecType> template <typename T, precision P>
GLM_FUNC_QUALIFIER T length(vecType<T, P> const & v) GLM_FUNC_QUALIFIER T length(detail::tvec2<T, P> const & v)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs"); GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
return sqrt(dot(v, v)); T sqr = v.x * v.x + v.y * v.y;
return sqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T length(detail::tvec3<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
T sqr = v.x * v.x + v.y * v.y + v.z * v.z;
return sqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T length(detail::tvec4<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
T sqr = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w;
return sqrt(sqr);
} }
// distance // distance
template <typename genType> template <typename genType>
GLM_FUNC_QUALIFIER genType distance(genType const & p0, genType const & p1) GLM_FUNC_QUALIFIER genType distance
(
genType const & p0,
genType const & p1
)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' only accept floating-point inputs"); GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0); return length(p1 - p0);
} }
template <typename T, precision P, template <typename, precision> class vecType> template <typename T, precision P>
GLM_FUNC_QUALIFIER T distance(vecType<T, P> const & p0, vecType<T, P> const & p1) GLM_FUNC_QUALIFIER T distance
(
detail::tvec2<T, P> const & p0,
detail::tvec2<T, P> const & p1
)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T distance
(
detail::tvec3<T, P> const & p0,
detail::tvec3<T, P> const & p1
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T distance
(
detail::tvec4<T, P> const & p0,
detail::tvec4<T, P> const & p1
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0); return length(p1 - p0);
} }
// dot // dot
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER T dot(T x, T y) GLM_FUNC_QUALIFIER T dot
(
T const & x,
T const & y
)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs"); GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
return x * y; return detail::compute_dot<detail::tvec1, T, highp>::call(x, y);
} }
template <typename T, precision P, template <typename, precision> class vecType> template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T dot(vecType<T, P> const & x, vecType<T, P> const & y) GLM_FUNC_QUALIFIER T dot
(
vecType<T, P> const & x,
vecType<T, P> const & y
)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs"); GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
return detail::compute_dot<vecType, T, P>::call(x, y); return detail::compute_dot<vecType, T, P>::call(x, y);
} }
/* // SSE3
GLM_FUNC_QUALIFIER float dot(const tvec4<float>& x, const tvec4<float>& y)
{
float Result;
__asm
{
mov esi, x
mov edi, y
movaps xmm0, [esi]
mulps xmm0, [edi]
haddps( _xmm0, _xmm0 )
haddps( _xmm0, _xmm0 )
movss Result, xmm0
}
return Result;
}
*/
// cross // cross
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> cross(tvec3<T, P> const & x, tvec3<T, P> const & y) GLM_FUNC_QUALIFIER detail::tvec3<T, P> cross
(
detail::tvec3<T, P> const & x,
detail::tvec3<T, P> const & y
)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' only accept floating-point inputs"); GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' only accept floating-point inputs");
return tvec3<T, P>( return detail::tvec3<T, P>(
x.y * y.z - y.y * x.z, x.y * y.z - y.y * x.z,
x.z * y.x - y.z * x.x, x.z * y.x - y.z * x.x,
x.x * y.y - y.x * x.y); x.x * y.y - y.x * x.y);
@@ -143,53 +230,111 @@ namespace detail
// normalize // normalize
template <typename genType> template <typename genType>
GLM_FUNC_QUALIFIER genType normalize(genType const & x) GLM_FUNC_QUALIFIER genType normalize
(
genType const & x
)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' only accept floating-point inputs"); GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' only accept floating-point inputs");
return x < genType(0) ? genType(-1) : genType(1); return x < genType(0) ? genType(-1) : genType(1);
} }
template <typename T, precision P, template <typename, precision> class vecType> // According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error
GLM_FUNC_QUALIFIER vecType<T, P> normalize(vecType<T, P> const & x) template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> normalize
(
detail::tvec2<T, P> const & x
)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs"); GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
return x * inversesqrt(dot(x, x)); T sqr = x.x * x.x + x.y * x.y;
return x * inversesqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> normalize
(
detail::tvec3<T, P> const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
T sqr = x.x * x.x + x.y * x.y + x.z * x.z;
return x * inversesqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> normalize
(
detail::tvec4<T, P> const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
T sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
return x * inversesqrt(sqr);
} }
// faceforward // faceforward
template <typename genType> template <typename genType>
GLM_FUNC_QUALIFIER genType faceforward(genType const & N, genType const & I, genType const & Nref) GLM_FUNC_QUALIFIER genType faceforward
(
genType const & N,
genType const & I,
genType const & Nref
)
{ {
return dot(Nref, I) < static_cast<genType>(0) ? N : -N; return dot(Nref, I) < 0 ? N : -N;
} }
// reflect // reflect
template <typename genType> template <typename genType>
GLM_FUNC_QUALIFIER genType reflect(genType const & I, genType const & N) GLM_FUNC_QUALIFIER genType reflect
(
genType const & I,
genType const & N
)
{ {
return I - N * dot(N, I) * static_cast<genType>(2); return I - N * dot(N, I) * genType(2);
} }
// refract // refract
template <typename genType> template <typename genType>
GLM_FUNC_QUALIFIER genType refract(genType const & I, genType const & N, genType const & eta) GLM_FUNC_QUALIFIER genType refract
(
genType const & I,
genType const & N,
genType const & eta
)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' only accept floating-point inputs"); GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' only accept floating-point inputs");
genType const dotValue(dot(N, I)); genType dotValue = dot(N, I);
genType const k(static_cast<genType>(1) - eta * eta * (static_cast<genType>(1) - dotValue * dotValue)); genType k = genType(1) - eta * eta * (genType(1) - dotValue * dotValue);
return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0)); if(k < genType(0))
return genType(0);
else
return eta * I - (eta * dotValue + sqrt(k)) * N;
} }
template <typename T, precision P, template <typename, precision> class vecType> template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> refract(vecType<T, P> const & I, vecType<T, P> const & N, T eta) GLM_FUNC_QUALIFIER vecType<T, P> refract
(
vecType<T, P> const & I,
vecType<T, P> const & N,
T const & eta
)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs"); GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs");
T const dotValue(dot(N, I)); T dotValue = dot(N, I);
T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue)); T k = T(1) - eta * eta * (T(1) - dotValue * dotValue);
return (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast<T>(k >= static_cast<T>(0)); if(k < T(0))
return vecType<T, P>(0);
else
return eta * I - (eta * dotValue + std::sqrt(k)) * N;
} }
}//namespace glm }//namespace glm
+61 -90
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE. /// THE SOFTWARE.
/// ///
/// @ref core /// @ref core
/// @file glm/detail/func_integer.hpp /// @file glm/core/func_integer.hpp
/// @date 2010-03-17 / 2011-06-18 /// @date 2010-03-17 / 2011-06-18
/// @author Christophe Riccio /// @author Christophe Riccio
/// ///
@@ -39,12 +35,10 @@
/// b, inclusive. The lowest-order bit is bit 0. /// b, inclusive. The lowest-order bit is bit 0.
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#pragma once #ifndef glm_core_func_integer
#define glm_core_func_integer
#include "setup.hpp" #include "setup.hpp"
#include "precision.hpp"
#include "func_common.hpp"
#include "func_vector_relational.hpp"
namespace glm namespace glm
{ {
@@ -59,11 +53,11 @@ namespace glm
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <precision P, template <typename, precision> class vecType> template <typename genUType>
GLM_FUNC_DECL vecType<uint, P> uaddCarry( GLM_FUNC_DECL genUType uaddCarry(
vecType<uint, P> const & x, genUType const & x,
vecType<uint, P> const & y, genUType const & y,
vecType<uint, P> & carry); genUType & carry);
/// Subtracts the 32-bit unsigned integer y from x, returning /// Subtracts the 32-bit unsigned integer y from x, returning
/// the difference if non-negative, or pow(2, 32) plus the difference /// the difference if non-negative, or pow(2, 32) plus the difference
@@ -73,11 +67,11 @@ namespace glm
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <precision P, template <typename, precision> class vecType> template <typename genUType>
GLM_FUNC_DECL vecType<uint, P> usubBorrow( GLM_FUNC_DECL genUType usubBorrow(
vecType<uint, P> const & x, genUType const & x,
vecType<uint, P> const & y, genUType const & y,
vecType<uint, P> & borrow); genUType & borrow);
/// Multiplies 32-bit integers x and y, producing a 64-bit /// Multiplies 32-bit integers x and y, producing a 64-bit
/// result. The 32 least-significant bits are returned in lsb. /// result. The 32 least-significant bits are returned in lsb.
@@ -87,12 +81,12 @@ namespace glm
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <precision P, template <typename, precision> class vecType> template <typename genUType>
GLM_FUNC_DECL void umulExtended( GLM_FUNC_DECL void umulExtended(
vecType<uint, P> const & x, genUType const & x,
vecType<uint, P> const & y, genUType const & y,
vecType<uint, P> & msb, genUType & msb,
vecType<uint, P> & lsb); genUType & lsb);
/// Multiplies 32-bit integers x and y, producing a 64-bit /// Multiplies 32-bit integers x and y, producing a 64-bit
/// result. The 32 least-significant bits are returned in lsb. /// result. The 32 least-significant bits are returned in lsb.
@@ -102,12 +96,12 @@ namespace glm
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <precision P, template <typename, precision> class vecType> template <typename genIType>
GLM_FUNC_DECL void imulExtended( GLM_FUNC_DECL void imulExtended(
vecType<int, P> const & x, genIType const & x,
vecType<int, P> const & y, genIType const & y,
vecType<int, P> & msb, genIType & msb,
vecType<int, P> & lsb); genIType & lsb);
/// Extracts bits [offset, offset + bits - 1] from value, /// Extracts bits [offset, offset + bits - 1] from value,
/// returning them in the least significant bits of the result. /// returning them in the least significant bits of the result.
@@ -120,15 +114,15 @@ namespace glm
/// offset and bits is greater than the number of bits used /// offset and bits is greater than the number of bits used
/// to store the operand. /// to store the operand.
/// ///
/// @tparam T Signed or unsigned integer scalar or vector types. /// @tparam genIUType Signed or unsigned integer scalar or vector types.
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genIUType>
GLM_FUNC_DECL vecType<T, P> bitfieldExtract( GLM_FUNC_DECL genIUType bitfieldExtract(
vecType<T, P> const & Value, genIUType const & Value,
int Offset, int const & Offset,
int Bits); int const & Bits);
/// Returns the insertion the bits least-significant bits of insert into base. /// Returns the insertion the bits least-significant bits of insert into base.
/// ///
@@ -140,93 +134,70 @@ namespace glm
/// offset and bits is greater than the number of bits used to /// offset and bits is greater than the number of bits used to
/// store the operand. /// store the operand.
/// ///
/// @tparam T Signed or unsigned integer scalar or vector types. /// @tparam genIUType Signed or unsigned integer scalar or vector types.
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> template <typename genIUType>
GLM_FUNC_DECL vecType<T, P> bitfieldInsert( GLM_FUNC_DECL genIUType bitfieldInsert(
vecType<T, P> const & Base, genIUType const & Base,
vecType<T, P> const & Insert, genIUType const & Insert,
int Offset, int const & Offset,
int Bits); int const & Bits);
/// Returns the reversal of the bits of value. /// Returns the reversal of the bits of value.
/// The bit numbered n of the result will be taken from bit (bits - 1) - n of value, /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
/// where bits is the total number of bits used to represent value. /// where bits is the total number of bits used to represent value.
/// ///
/// @tparam T Signed or unsigned integer scalar or vector types. /// @tparam genIUType Signed or unsigned integer scalar or vector types.
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> bitfieldReverse(vecType<T, P> const & v);
/// Returns the number of bits set to 1 in the binary representation of value.
///
/// @tparam T Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genType>
GLM_FUNC_DECL int bitCount(genType v);
/// Returns the number of bits set to 1 in the binary representation of value.
///
/// @tparam T Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<int, P> bitCount(vecType<T, P> const & v);
/// Returns the bit number of the least significant bit set to
/// 1 in the binary representation of value.
/// If value is zero, -1 will be returned.
///
/// @tparam T Signed or unsigned integer scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIUType> template <typename genIUType>
GLM_FUNC_DECL int findLSB(genIUType x); GLM_FUNC_DECL genIUType bitfieldReverse(genIUType const & Value);
/// Returns the number of bits set to 1 in the binary representation of value.
///
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
///
/// @todo Clarify the declaration to specify that scalars are suported.
template <typename T, template <typename> class genIUType>
GLM_FUNC_DECL typename genIUType<T>::signed_type bitCount(genIUType<T> const & Value);
/// Returns the bit number of the least significant bit set to /// Returns the bit number of the least significant bit set to
/// 1 in the binary representation of value. /// 1 in the binary representation of value.
/// If value is zero, -1 will be returned. /// If value is zero, -1 will be returned.
/// ///
/// @tparam T Signed or unsigned integer scalar types. /// @tparam genIUType Signed or unsigned integer scalar or vector types.
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename T, precision P, template <typename, precision> class vecType> ///
GLM_FUNC_DECL vecType<int, P> findLSB(vecType<T, P> const & v); /// @todo Clarify the declaration to specify that scalars are suported.
template <typename T, template <typename> class genIUType>
GLM_FUNC_DECL typename genIUType<T>::signed_type findLSB(genIUType<T> const & Value);
/// Returns the bit number of the most significant bit in the binary representation of value. /// Returns the bit number of the most significant bit in the binary representation of value.
/// For positive integers, the result will be the bit number of the most significant bit set to 1. /// For positive integers, the result will be the bit number of the most significant bit set to 1.
/// For negative integers, the result will be the bit number of the most significant /// For negative integers, the result will be the bit number of the most significant
/// bit set to 0. For a value of zero or negative one, -1 will be returned. /// bit set to 0. For a value of zero or negative one, -1 will be returned.
/// ///
/// @tparam T Signed or unsigned integer scalar types. /// @tparam genIUType Signed or unsigned integer scalar or vector types.
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIUType>
GLM_FUNC_DECL int findMSB(genIUType x);
/// Returns the bit number of the most significant bit in the binary representation of value.
/// For positive integers, the result will be the bit number of the most significant bit set to 1.
/// For negative integers, the result will be the bit number of the most significant
/// bit set to 0. For a value of zero or negative one, -1 will be returned.
/// ///
/// @tparam T Signed or unsigned integer scalar types. /// @todo Clarify the declaration to specify that scalars are suported.
/// template <typename T, template <typename> class genIUType>
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a> GLM_FUNC_DECL typename genIUType<T>::signed_type findMSB(genIUType<T> const & Value);
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<int, P> findMSB(vecType<T, P> const & v);
/// @} /// @}
}//namespace glm }//namespace glm
#include "func_integer.inl" #include "func_integer.inl"
#endif//glm_core_func_integer
+510 -249
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE. /// THE SOFTWARE.
/// ///
/// @ref core /// @ref core
/// @file glm/detail/func_integer.inl /// @file glm/core/func_integer.inl
/// @date 2010-03-17 / 2011-06-15 /// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio /// @author Christophe Riccio
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
@@ -43,186 +39,73 @@
#endif//(GLM_ARCH != GLM_ARCH_PURE) #endif//(GLM_ARCH != GLM_ARCH_PURE)
#include <limits> #include <limits>
namespace glm{ namespace glm
namespace detail
{ {
template <typename T>
GLM_FUNC_QUALIFIER T mask(T Bits)
{
return Bits >= sizeof(T) * 8 ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1);
}
template <bool EXEC = false>
struct compute_bitfieldReverseStep
{
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
{
return v;
}
};
template <>
struct compute_bitfieldReverseStep<true>
{
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
{
return (v & Mask) << Shift | (v & (~Mask)) >> Shift;
}
};
template <bool EXEC = false>
struct compute_bitfieldBitCountStep
{
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
{
return v;
}
};
template <>
struct compute_bitfieldBitCountStep<true>
{
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
{
return (v & Mask) + ((v >> Shift) & Mask);
}
};
template <typename genIUType, size_t Bits>
struct compute_findLSB
{
GLM_FUNC_QUALIFIER static int call(genIUType Value)
{
if(Value == 0)
return -1;
return glm::bitCount(~Value & (Value - static_cast<genIUType>(1)));
}
};
# if GLM_HAS_BITSCAN_WINDOWS
template <typename genIUType>
struct compute_findLSB<genIUType, 32>
{
GLM_FUNC_QUALIFIER static int call(genIUType Value)
{
unsigned long Result(0);
unsigned char IsNotNull = _BitScanForward(&Result, *reinterpret_cast<unsigned long*>(&Value));
return IsNotNull ? int(Result) : -1;
}
};
# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
template <typename genIUType>
struct compute_findLSB<genIUType, 64>
{
GLM_FUNC_QUALIFIER static int call(genIUType Value)
{
unsigned long Result(0);
unsigned char IsNotNull = _BitScanForward64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
return IsNotNull ? int(Result) : -1;
}
};
# endif
# endif//GLM_HAS_BITSCAN_WINDOWS
template <typename T, glm::precision P, template <class, glm::precision> class vecType, bool EXEC = true>
struct compute_findMSB_step_vec
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, T Shift)
{
return x | (x >> Shift);
}
};
template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
struct compute_findMSB_step_vec<T, P, vecType, false>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, T)
{
return x;
}
};
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, int>
struct compute_findMSB_vec
{
GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & vec)
{
vecType<T, P> x(vec);
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 1));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 2));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 4));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 16>::call(x, static_cast<T>( 8));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 32>::call(x, static_cast<T>(16));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 64>::call(x, static_cast<T>(32));
return vecType<int, P>(sizeof(T) * 8 - 1) - glm::bitCount(~x);
}
};
# if GLM_HAS_BITSCAN_WINDOWS
template <typename genIUType>
GLM_FUNC_QUALIFIER int compute_findMSB_32(genIUType Value)
{
unsigned long Result(0);
unsigned char IsNotNull = _BitScanReverse(&Result, *reinterpret_cast<unsigned long*>(&Value));
return IsNotNull ? int(Result) : -1;
}
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
struct compute_findMSB_vec<T, P, vecType, 32>
{
GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x)
{
return detail::functor1<int, T, P, vecType>::call(compute_findMSB_32, x);
}
};
# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
template <typename genIUType>
GLM_FUNC_QUALIFIER int compute_findMSB_64(genIUType Value)
{
unsigned long Result(0);
unsigned char IsNotNull = _BitScanReverse64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
return IsNotNull ? int(Result) : -1;
}
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
struct compute_findMSB_vec<T, P, vecType, 64>
{
GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x)
{
return detail::functor1<int, T, P, vecType>::call(compute_findMSB_64, x);
}
};
# endif
# endif//GLM_HAS_BITSCAN_WINDOWS
}//namespace detail
// uaddCarry // uaddCarry
GLM_FUNC_QUALIFIER uint uaddCarry(uint const & x, uint const & y, uint & Carry) template <>
GLM_FUNC_QUALIFIER uint uaddCarry
(
uint const & x,
uint const & y,
uint & Carry
)
{ {
uint64 const Value64(static_cast<uint64>(x) + static_cast<uint64>(y)); uint64 Value64 = static_cast<uint64>(x) + static_cast<uint64>(y);
uint64 const Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1)); uint32 Result = static_cast<uint32>(Value64 % (static_cast<uint64>(1) << static_cast<uint64>(32)));
Carry = Value64 > Max32 ? 1 : 0; Carry = (Value64 % (static_cast<uint64>(1) << static_cast<uint64>(32))) > 1 ? static_cast<uint32>(1) : static_cast<uint32>(0);
return static_cast<uint32>(Value64 % (Max32 + static_cast<uint64>(1))); return Result;
} }
template <precision P, template <typename, precision> class vecType> template <>
GLM_FUNC_QUALIFIER vecType<uint, P> uaddCarry(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Carry) GLM_FUNC_QUALIFIER uvec2 uaddCarry
(
uvec2 const & x,
uvec2 const & y,
uvec2 & Carry
)
{ {
vecType<uint64, P> Value64(vecType<uint64, P>(x) + vecType<uint64, P>(y)); return uvec2(
vecType<uint64, P> Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1)); uaddCarry(x[0], y[0], Carry[0]),
Carry = mix(vecType<uint32, P>(0), vecType<uint32, P>(1), greaterThan(Value64, Max32)); uaddCarry(x[1], y[1], Carry[1]));
return vecType<uint32,P>(Value64 % (Max32 + static_cast<uint64>(1))); }
template <>
GLM_FUNC_QUALIFIER uvec3 uaddCarry
(
uvec3 const & x,
uvec3 const & y,
uvec3 & Carry
)
{
return uvec3(
uaddCarry(x[0], y[0], Carry[0]),
uaddCarry(x[1], y[1], Carry[1]),
uaddCarry(x[2], y[2], Carry[2]));
}
template <>
GLM_FUNC_QUALIFIER uvec4 uaddCarry
(
uvec4 const & x,
uvec4 const & y,
uvec4 & Carry
)
{
return uvec4(
uaddCarry(x[0], y[0], Carry[0]),
uaddCarry(x[1], y[1], Carry[1]),
uaddCarry(x[2], y[2], Carry[2]),
uaddCarry(x[3], y[3], Carry[3]));
} }
// usubBorrow // usubBorrow
GLM_FUNC_QUALIFIER uint usubBorrow(uint const & x, uint const & y, uint & Borrow) template <>
GLM_FUNC_QUALIFIER uint usubBorrow
(
uint const & x,
uint const & y,
uint & Borrow
)
{ {
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch"); GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
@@ -233,17 +116,57 @@ namespace detail
return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x))); return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
} }
template <precision P, template <typename, precision> class vecType> template <>
GLM_FUNC_QUALIFIER vecType<uint, P> usubBorrow(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Borrow) GLM_FUNC_QUALIFIER uvec2 usubBorrow
(
uvec2 const & x,
uvec2 const & y,
uvec2 & Borrow
)
{ {
Borrow = mix(vecType<uint, P>(1), vecType<uint, P>(0), greaterThanEqual(x, y)); return uvec2(
vecType<uint, P> const YgeX(y - x); usubBorrow(x[0], y[0], Borrow[0]),
vecType<uint, P> const XgeY(vecType<uint32, P>((static_cast<int64>(1) << static_cast<int64>(32)) + (vecType<int64, P>(y) - vecType<int64, P>(x)))); usubBorrow(x[1], y[1], Borrow[1]));
return mix(XgeY, YgeX, greaterThanEqual(y, x)); }
template <>
GLM_FUNC_QUALIFIER uvec3 usubBorrow
(
uvec3 const & x,
uvec3 const & y,
uvec3 & Borrow
)
{
return uvec3(
usubBorrow(x[0], y[0], Borrow[0]),
usubBorrow(x[1], y[1], Borrow[1]),
usubBorrow(x[2], y[2], Borrow[2]));
}
template <>
GLM_FUNC_QUALIFIER uvec4 usubBorrow
(
uvec4 const & x,
uvec4 const & y,
uvec4 & Borrow
)
{
return uvec4(
usubBorrow(x[0], y[0], Borrow[0]),
usubBorrow(x[1], y[1], Borrow[1]),
usubBorrow(x[2], y[2], Borrow[2]),
usubBorrow(x[3], y[3], Borrow[3]));
} }
// umulExtended // umulExtended
GLM_FUNC_QUALIFIER void umulExtended(uint const & x, uint const & y, uint & msb, uint & lsb) template <>
GLM_FUNC_QUALIFIER void umulExtended
(
uint const & x,
uint const & y,
uint & msb,
uint & lsb
)
{ {
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch"); GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
@@ -254,18 +177,57 @@ namespace detail
lsb = *PointerLSB; lsb = *PointerLSB;
} }
template <precision P, template <typename, precision> class vecType> template <>
GLM_FUNC_QUALIFIER void umulExtended(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & msb, vecType<uint, P> & lsb) GLM_FUNC_QUALIFIER void umulExtended
(
uvec2 const & x,
uvec2 const & y,
uvec2 & msb,
uvec2 & lsb
)
{ {
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch"); umulExtended(x[0], y[0], msb[0], lsb[0]);
umulExtended(x[1], y[1], msb[1], lsb[1]);
}
vecType<uint64, P> Value64(vecType<uint64, P>(x) * vecType<uint64, P>(y)); template <>
msb = vecType<uint32, P>(Value64 >> static_cast<uint64>(32)); GLM_FUNC_QUALIFIER void umulExtended
lsb = vecType<uint32, P>(Value64); (
uvec3 const & x,
uvec3 const & y,
uvec3 & msb,
uvec3 & lsb
)
{
umulExtended(x[0], y[0], msb[0], lsb[0]);
umulExtended(x[1], y[1], msb[1], lsb[1]);
umulExtended(x[2], y[2], msb[2], lsb[2]);
}
template <>
GLM_FUNC_QUALIFIER void umulExtended
(
uvec4 const & x,
uvec4 const & y,
uvec4 & msb,
uvec4 & lsb
)
{
umulExtended(x[0], y[0], msb[0], lsb[0]);
umulExtended(x[1], y[1], msb[1], lsb[1]);
umulExtended(x[2], y[2], msb[2], lsb[2]);
umulExtended(x[3], y[3], msb[3], lsb[3]);
} }
// imulExtended // imulExtended
GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int & msb, int & lsb) template <>
GLM_FUNC_QUALIFIER void imulExtended
(
int const & x,
int const & y,
int & msb,
int & lsb
)
{ {
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch"); GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
@@ -276,118 +238,417 @@ namespace detail
lsb = *PointerLSB; lsb = *PointerLSB;
} }
template <precision P, template <typename, precision> class vecType> template <>
GLM_FUNC_QUALIFIER void imulExtended(vecType<int, P> const & x, vecType<int, P> const & y, vecType<int, P> & msb, vecType<int, P> & lsb) GLM_FUNC_QUALIFIER void imulExtended
(
ivec2 const & x,
ivec2 const & y,
ivec2 & msb,
ivec2 & lsb
)
{ {
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch"); imulExtended(x[0], y[0], msb[0], lsb[0]),
imulExtended(x[1], y[1], msb[1], lsb[1]);
}
vecType<int64, P> Value64(vecType<int64, P>(x) * vecType<int64, P>(y)); template <>
lsb = vecType<int32, P>(Value64 & static_cast<int64>(0xFFFFFFFF)); GLM_FUNC_QUALIFIER void imulExtended
msb = vecType<int32, P>((Value64 >> static_cast<int64>(32)) & static_cast<int64>(0xFFFFFFFF)); (
ivec3 const & x,
ivec3 const & y,
ivec3 & msb,
ivec3 & lsb
)
{
imulExtended(x[0], y[0], msb[0], lsb[0]),
imulExtended(x[1], y[1], msb[1], lsb[1]);
imulExtended(x[2], y[2], msb[2], lsb[2]);
}
template <>
GLM_FUNC_QUALIFIER void imulExtended
(
ivec4 const & x,
ivec4 const & y,
ivec4 & msb,
ivec4 & lsb
)
{
imulExtended(x[0], y[0], msb[0], lsb[0]),
imulExtended(x[1], y[1], msb[1], lsb[1]);
imulExtended(x[2], y[2], msb[2], lsb[2]);
imulExtended(x[3], y[3], msb[3], lsb[3]);
} }
// bitfieldExtract // bitfieldExtract
template <typename genIUType> template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldExtract(genIUType Value, int Offset, int Bits) GLM_FUNC_QUALIFIER genIUType bitfieldExtract
(
genIUType const & Value,
int const & Offset,
int const & Bits
)
{ {
return bitfieldExtract(tvec1<genIUType>(Value), Offset, Bits).x; int GenSize = int(sizeof(genIUType)) << int(3);
assert(Offset + Bits <= GenSize);
genIUType ShiftLeft = Bits ? Value << (GenSize - (Bits + Offset)) : genIUType(0);
genIUType ShiftBack = ShiftLeft >> genIUType(GenSize - Bits);
return ShiftBack;
} }
template <typename T, precision P, template <typename, precision> class vecType> template <typename T, precision P>
GLM_FUNC_QUALIFIER vecType<T, P> bitfieldExtract(vecType<T, P> const & Value, int Offset, int Bits) GLM_FUNC_QUALIFIER detail::tvec2<T, P> bitfieldExtract
(
detail::tvec2<T, P> const & Value,
int const & Offset,
int const & Bits
)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldExtract' only accept integer inputs"); return detail::tvec2<T, P>(
bitfieldExtract(Value[0], Offset, Bits),
bitfieldExtract(Value[1], Offset, Bits));
}
return (Value >> static_cast<T>(Offset)) & static_cast<T>(detail::mask(Bits)); template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> bitfieldExtract
(
detail::tvec3<T, P> const & Value,
int const & Offset,
int const & Bits
)
{
return detail::tvec3<T, P>(
bitfieldExtract(Value[0], Offset, Bits),
bitfieldExtract(Value[1], Offset, Bits),
bitfieldExtract(Value[2], Offset, Bits));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> bitfieldExtract
(
detail::tvec4<T, P> const & Value,
int const & Offset,
int const & Bits
)
{
return detail::tvec4<T, P>(
bitfieldExtract(Value[0], Offset, Bits),
bitfieldExtract(Value[1], Offset, Bits),
bitfieldExtract(Value[2], Offset, Bits),
bitfieldExtract(Value[3], Offset, Bits));
} }
// bitfieldInsert // bitfieldInsert
template <typename genIUType> template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const & Base, genIUType const & Insert, int Offset, int Bits) GLM_FUNC_QUALIFIER genIUType bitfieldInsert
(
genIUType const & Base,
genIUType const & Insert,
int const & Offset,
int const & Bits
)
{ {
return bitfieldInsert(tvec1<genIUType>(Base), tvec1<genIUType>(Insert), Offset, Bits).x; GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldInsert' only accept integer values");
} assert(Offset + Bits <= sizeof(genIUType));
template <typename T, precision P, template <typename, precision> class vecType> if(Bits == 0)
GLM_FUNC_QUALIFIER vecType<T, P> bitfieldInsert(vecType<T, P> const & Base, vecType<T, P> const & Insert, int Offset, int Bits) return Base;
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldInsert' only accept integer values"); genIUType Mask = 0;
for(int Bit = Offset; Bit < Offset + Bits; ++Bit)
Mask |= (1 << Bit);
T const Mask = static_cast<T>(detail::mask(Bits) << Offset);
return (Base & ~Mask) | (Insert & Mask); return (Base & ~Mask) | (Insert & Mask);
} }
// bitfieldReverse template <typename T, precision P>
template <typename genType> GLM_FUNC_QUALIFIER detail::tvec2<T, P> bitfieldInsert
GLM_FUNC_QUALIFIER genType bitfieldReverse(genType x) (
detail::tvec2<T, P> const & Base,
detail::tvec2<T, P> const & Insert,
int const & Offset,
int const & Bits
)
{ {
return bitfieldReverse(glm::tvec1<genType, glm::defaultp>(x)).x; return detail::tvec2<T, P>(
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
bitfieldInsert(Base[1], Insert[1], Offset, Bits));
} }
template <typename T, glm::precision P, template <typename, glm::precision> class vecType> template <typename T, precision P>
GLM_FUNC_QUALIFIER vecType<T, P> bitfieldReverse(vecType<T, P> const & v) GLM_FUNC_QUALIFIER detail::tvec3<T, P> bitfieldInsert
(
detail::tvec3<T, P> const & Base,
detail::tvec3<T, P> const & Insert,
int const & Offset,
int const & Bits
)
{ {
vecType<T, P> x(v); return detail::tvec3<T, P>(
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1)); bitfieldInsert(Base[0], Insert[0], Offset, Bits),
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2)); bitfieldInsert(Base[1], Insert[1], Offset, Bits),
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4)); bitfieldInsert(Base[2], Insert[2], Offset, Bits));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 16>::call(x, T(0x00FF00FF00FF00FFull), static_cast<T>( 8));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 32>::call(x, T(0x0000FFFF0000FFFFull), static_cast<T>(16));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 64>::call(x, T(0x00000000FFFFFFFFull), static_cast<T>(32));
return x;
} }
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> bitfieldInsert
(
detail::tvec4<T, P> const & Base,
detail::tvec4<T, P> const & Insert,
int const & Offset,
int const & Bits
)
{
return detail::tvec4<T, P>(
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
bitfieldInsert(Base[1], Insert[1], Offset, Bits),
bitfieldInsert(Base[2], Insert[2], Offset, Bits),
bitfieldInsert(Base[3], Insert[3], Offset, Bits));
}
// bitfieldReverse
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldReverse(genIUType const & Value)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldReverse' only accept integer values");
genIUType Out = 0;
std::size_t BitSize = sizeof(genIUType) * 8;
for(std::size_t i = 0; i < BitSize; ++i)
if(Value & (genIUType(1) << i))
Out |= genIUType(1) << (BitSize - 1 - i);
return Out;
}
VECTORIZE_VEC(bitfieldReverse)
// bitCount // bitCount
template <typename genType> template <typename genIUType>
GLM_FUNC_QUALIFIER int bitCount(genType x) GLM_FUNC_QUALIFIER int bitCount(genIUType const & Value)
{ {
return bitCount(glm::tvec1<genType, glm::defaultp>(x)).x; GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitCount' only accept integer values");
int Count = 0;
for(std::size_t i = 0; i < sizeof(genIUType) * std::size_t(8); ++i)
{
if(Value & (1 << i))
++Count;
}
return Count;
} }
template <typename T, glm::precision P, template <typename, glm::precision> class vecType> template <typename T, precision P>
GLM_FUNC_QUALIFIER vecType<int, P> bitCount(vecType<T, P> const & v) GLM_FUNC_QUALIFIER detail::tvec2<int, P> bitCount
(
detail::tvec2<T, P> const & value
)
{ {
vecType<typename detail::make_unsigned<T>::type, P> x(*reinterpret_cast<vecType<typename detail::make_unsigned<T>::type, P> const *>(&v)); return detail::tvec2<int, P>(
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1)); bitCount(value[0]),
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2)); bitCount(value[1]));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4)); }
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16)); template <typename T, precision P>
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32)); GLM_FUNC_QUALIFIER detail::tvec3<int, P> bitCount
return vecType<int, P>(x); (
detail::tvec3<T, P> const & value
)
{
return detail::tvec3<int, P>(
bitCount(value[0]),
bitCount(value[1]),
bitCount(value[2]));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<int, P> bitCount
(
detail::tvec4<T, P> const & value
)
{
return detail::tvec4<int, P>(
bitCount(value[0]),
bitCount(value[1]),
bitCount(value[2]),
bitCount(value[3]));
} }
// findLSB // findLSB
template <typename genIUType> template <typename genIUType>
GLM_FUNC_QUALIFIER int findLSB(genIUType Value) GLM_FUNC_QUALIFIER int findLSB
(
genIUType const & Value
)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values"); GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
if(Value == 0)
return -1;
return detail::compute_findLSB<genIUType, sizeof(genIUType) * 8>::call(Value); genIUType Bit;
for(Bit = genIUType(0); !(Value & (1 << Bit)); ++Bit){}
return Bit;
} }
template <typename T, precision P, template <typename, precision> class vecType> template <typename T, precision P>
GLM_FUNC_QUALIFIER vecType<int, P> findLSB(vecType<T, P> const & x) GLM_FUNC_QUALIFIER detail::tvec2<int, P> findLSB
(
detail::tvec2<T, P> const & value
)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findLSB' only accept integer values"); return detail::tvec2<int, P>(
findLSB(value[0]),
findLSB(value[1]));
}
return detail::functor1<int, T, P, vecType>::call(findLSB, x); template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<int, P> findLSB
(
detail::tvec3<T, P> const & value
)
{
return detail::tvec3<int, P>(
findLSB(value[0]),
findLSB(value[1]),
findLSB(value[2]));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<int, P> findLSB
(
detail::tvec4<T, P> const & value
)
{
return detail::tvec4<int, P>(
findLSB(value[0]),
findLSB(value[1]),
findLSB(value[2]),
findLSB(value[3]));
} }
// findMSB // findMSB
#if((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_VC))
template <typename genIUType> template <typename genIUType>
GLM_FUNC_QUALIFIER int findMSB(genIUType x) GLM_FUNC_QUALIFIER int findMSB
(
genIUType const & Value
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
if(Value == 0)
return -1;
unsigned long Result(0);
_BitScanReverse(&Result, Value);
return int(Result);
}
/*
// __builtin_clz seems to be buggy as it crasks for some values, from 0x00200000 to 80000000
#elif((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC40))
template <typename genIUType>
GLM_FUNC_QUALIFIER int findMSB
(
genIUType const & Value
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
if(Value == 0)
return -1;
// clz returns the number or trailing 0-bits; see
// http://gcc.gnu.org/onlinedocs/gcc-4.7.1/gcc/Other-Builtins.html
//
// NoteBecause __builtin_clz only works for unsigned ints, this
// implementation will not work for 64-bit integers.
//
return 31 - __builtin_clzl(Value);
}
*/
#else
/* SSE implementation idea
__m128i const Zero = _mm_set_epi32( 0, 0, 0, 0);
__m128i const One = _mm_set_epi32( 1, 1, 1, 1);
__m128i Bit = _mm_set_epi32(-1, -1, -1, -1);
__m128i Tmp = _mm_set_epi32(Value, Value, Value, Value);
__m128i Mmi = Zero;
for(int i = 0; i < 32; ++i)
{
__m128i Shilt = _mm_and_si128(_mm_cmpgt_epi32(Tmp, One), One);
Tmp = _mm_srai_epi32(Tmp, One);
Bit = _mm_add_epi32(Bit, _mm_and_si128(Shilt, i));
Mmi = _mm_and_si128(Mmi, One);
}
return Bit;
*/
template <typename genIUType>
GLM_FUNC_QUALIFIER int findMSB
(
genIUType const & Value
)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values"); GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
return findMSB(tvec1<genIUType>(x)).x; if(Value == genIUType(0) || Value == genIUType(-1))
return -1;
else if(Value > 0)
{
genIUType Bit = genIUType(-1);
for(genIUType tmp = Value; tmp > 0; tmp >>= 1, ++Bit){}
return Bit;
}
else //if(Value < 0)
{
int const BitCount(sizeof(genIUType) * 8);
int MostSignificantBit(-1);
for(int BitIndex(0); BitIndex < BitCount; ++BitIndex)
MostSignificantBit = (Value & (1 << BitIndex)) ? MostSignificantBit : BitIndex;
assert(MostSignificantBit >= 0);
return MostSignificantBit;
}
}
#endif//(GLM_COMPILER)
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<int, P> findMSB
(
detail::tvec2<T, P> const & value
)
{
return detail::tvec2<int, P>(
findMSB(value[0]),
findMSB(value[1]));
} }
template <typename T, precision P, template <typename, precision> class vecType> template <typename T, precision P>
GLM_FUNC_QUALIFIER vecType<int, P> findMSB(vecType<T, P> const & x) GLM_FUNC_QUALIFIER detail::tvec3<int, P> findMSB
(
detail::tvec3<T, P> const & value
)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findMSB' only accept integer values"); return detail::tvec3<int, P>(
findMSB(value[0]),
findMSB(value[1]),
findMSB(value[2]));
}
return detail::compute_findMSB_vec<T, P, vecType, sizeof(T) * 8>::call(x); template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<int, P> findMSB
(
detail::tvec4<T, P> const & value
)
{
return detail::tvec4<int, P>(
findMSB(value[0]),
findMSB(value[1]),
findMSB(value[2]),
findMSB(value[3]));
} }
}//namespace glm }//namespace glm
+8 -7
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE. /// THE SOFTWARE.
/// ///
/// @ref core /// @ref core
/// @file glm/detail/func_matrix.hpp /// @file glm/core/func_matrix.hpp
/// @date 2008-08-03 / 2011-06-15 /// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio /// @author Christophe Riccio
/// ///
@@ -41,7 +37,8 @@
/// floating point version is shown. /// floating point version is shown.
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#pragma once #ifndef GLM_CORE_func_matrix
#define GLM_CORE_func_matrix
// Dependencies // Dependencies
#include "../detail/precision.hpp" #include "../detail/precision.hpp"
@@ -140,6 +137,8 @@ namespace detail
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
///
/// @todo Clarify the declaration to specify that matType doesn't have to be provided when used.
template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB> template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r); GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
@@ -149,7 +148,7 @@ namespace detail
/// ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2012)) # if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
template <typename T, precision P, template <typename, precision> class matType> template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x); GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
# endif # endif
@@ -176,3 +175,5 @@ namespace detail
}//namespace glm }//namespace glm
#include "func_matrix.inl" #include "func_matrix.inl"
#endif//GLM_CORE_func_matrix
+197 -47
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE. /// THE SOFTWARE.
/// ///
/// @ref core /// @ref core
/// @file glm/detail/func_matrix.inl /// @file glm/core/func_matrix.inl
/// @date 2008-03-08 / 2011-06-15 /// @date 2008-03-08 / 2011-06-15
/// @author Christophe Riccio /// @author Christophe Riccio
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
@@ -36,15 +32,173 @@
namespace glm{ namespace glm{
namespace detail namespace detail
{ {
template
<
template <class, precision> class vecTypeA,
template <class, precision> class vecTypeB,
typename T, precision P
>
struct compute_outerProduct{};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec2, detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec2>::type call(detail::tvec2<T, P> const & c, detail::tvec2<T, P> const & r)
{
detail::tmat2x2<T, P> m(detail::tmat2x2<T, P>::_null);
m[0][0] = c[0] * r[0];
m[0][1] = c[1] * r[0];
m[1][0] = c[0] * r[1];
m[1][1] = c[1] * r[1];
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec3, detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec3>::type call(detail::tvec3<T, P> const & c, detail::tvec3<T, P> const & r)
{
detail::tmat3x3<T, P> m(detail::tmat3x3<T, P>::_null);
for(length_t i(0); i < m.length(); ++i)
m[i] = c * r[i];
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec4, detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec4>::type call(detail::tvec4<T, P> const & c, detail::tvec4<T, P> const & r)
{
detail::tmat4x4<T, P> m(detail::tmat4x4<T, P>::_null);
for(length_t i(0); i < m.length(); ++i)
m[i] = c * r[i];
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec3, detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec2>::type call(detail::tvec3<T, P> const & c, detail::tvec2<T, P> const & r)
{
detail::tmat2x3<T, P> m(detail::tmat2x3<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[0][2] = c.z * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[1][2] = c.z * r.y;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec2, detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec3>::type call(detail::tvec2<T, P> const & c, detail::tvec3<T, P> const & r)
{
detail::tmat3x2<T, P> m(detail::tmat3x2<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[2][0] = c.x * r.z;
m[2][1] = c.y * r.z;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec4, detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec2>::type call(detail::tvec4<T, P> const & c, detail::tvec2<T, P> const & r)
{
detail::tmat2x4<T, P> m(detail::tmat2x4<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[0][2] = c.z * r.x;
m[0][3] = c.w * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[1][2] = c.z * r.y;
m[1][3] = c.w * r.y;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec2, detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec4>::type call(detail::tvec2<T, P> const & c, detail::tvec4<T, P> const & r)
{
detail::tmat4x2<T, P> m(detail::tmat4x2<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[2][0] = c.x * r.z;
m[2][1] = c.y * r.z;
m[3][0] = c.x * r.w;
m[3][1] = c.y * r.w;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec4, detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec3>::type call(detail::tvec4<T, P> const & c, detail::tvec3<T, P> const & r)
{
detail::tmat3x4<T, P> m(detail::tmat3x4<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[0][2] = c.z * r.x;
m[0][3] = c.w * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[1][2] = c.z * r.y;
m[1][3] = c.w * r.y;
m[2][0] = c.x * r.z;
m[2][1] = c.y * r.z;
m[2][2] = c.z * r.z;
m[2][3] = c.w * r.z;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec3, detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec4>::type call(detail::tvec3<T, P> const & c, detail::tvec4<T, P> const & r)
{
detail::tmat4x3<T, P> m(detail::tmat4x3<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[0][2] = c.z * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[1][2] = c.z * r.y;
m[2][0] = c.x * r.z;
m[2][1] = c.y * r.z;
m[2][2] = c.z * r.z;
m[3][0] = c.x * r.w;
m[3][1] = c.y * r.w;
m[3][2] = c.z * r.w;
return m;
}
};
template <template <class, precision> class matType, typename T, precision P> template <template <class, precision> class matType, typename T, precision P>
struct compute_transpose{}; struct compute_transpose{};
template <typename T, precision P> template <typename T, precision P>
struct compute_transpose<tmat2x2, T, P> struct compute_transpose<detail::tmat2x2, T, P>
{ {
GLM_FUNC_QUALIFIER static tmat2x2<T, P> call(tmat2x2<T, P> const & m) GLM_FUNC_QUALIFIER static detail::tmat2x2<T, P> call(detail::tmat2x2<T, P> const & m)
{ {
tmat2x2<T, P> result(uninitialize); detail::tmat2x2<T, P> result(detail::tmat2x2<T, P>::_null);
result[0][0] = m[0][0]; result[0][0] = m[0][0];
result[0][1] = m[1][0]; result[0][1] = m[1][0];
result[1][0] = m[0][1]; result[1][0] = m[0][1];
@@ -54,11 +208,11 @@ namespace detail
}; };
template <typename T, precision P> template <typename T, precision P>
struct compute_transpose<tmat2x3, T, P> struct compute_transpose<detail::tmat2x3, T, P>
{ {
GLM_FUNC_QUALIFIER static tmat3x2<T, P> call(tmat2x3<T, P> const & m) GLM_FUNC_QUALIFIER static detail::tmat3x2<T, P> call(detail::tmat2x3<T, P> const & m)
{ {
tmat3x2<T, P> result(uninitialize); detail::tmat3x2<T, P> result(detail::tmat3x2<T, P>::_null);
result[0][0] = m[0][0]; result[0][0] = m[0][0];
result[0][1] = m[1][0]; result[0][1] = m[1][0];
result[1][0] = m[0][1]; result[1][0] = m[0][1];
@@ -70,11 +224,11 @@ namespace detail
}; };
template <typename T, precision P> template <typename T, precision P>
struct compute_transpose<tmat2x4, T, P> struct compute_transpose<detail::tmat2x4, T, P>
{ {
GLM_FUNC_QUALIFIER static tmat4x2<T, P> call(tmat2x4<T, P> const & m) GLM_FUNC_QUALIFIER static detail::tmat4x2<T, P> call(detail::tmat2x4<T, P> const & m)
{ {
tmat4x2<T, P> result(uninitialize); detail::tmat4x2<T, P> result(detail::tmat4x2<T, P>::_null);
result[0][0] = m[0][0]; result[0][0] = m[0][0];
result[0][1] = m[1][0]; result[0][1] = m[1][0];
result[1][0] = m[0][1]; result[1][0] = m[0][1];
@@ -88,11 +242,11 @@ namespace detail
}; };
template <typename T, precision P> template <typename T, precision P>
struct compute_transpose<tmat3x2, T, P> struct compute_transpose<detail::tmat3x2, T, P>
{ {
GLM_FUNC_QUALIFIER static tmat2x3<T, P> call(tmat3x2<T, P> const & m) GLM_FUNC_QUALIFIER static detail::tmat2x3<T, P> call(detail::tmat3x2<T, P> const & m)
{ {
tmat2x3<T, P> result(uninitialize); detail::tmat2x3<T, P> result(detail::tmat2x3<T, P>::_null);
result[0][0] = m[0][0]; result[0][0] = m[0][0];
result[0][1] = m[1][0]; result[0][1] = m[1][0];
result[0][2] = m[2][0]; result[0][2] = m[2][0];
@@ -104,11 +258,11 @@ namespace detail
}; };
template <typename T, precision P> template <typename T, precision P>
struct compute_transpose<tmat3x3, T, P> struct compute_transpose<detail::tmat3x3, T, P>
{ {
GLM_FUNC_QUALIFIER static tmat3x3<T, P> call(tmat3x3<T, P> const & m) GLM_FUNC_QUALIFIER static detail::tmat3x3<T, P> call(detail::tmat3x3<T, P> const & m)
{ {
tmat3x3<T, P> result(uninitialize); detail::tmat3x3<T, P> result(detail::tmat3x3<T, P>::_null);
result[0][0] = m[0][0]; result[0][0] = m[0][0];
result[0][1] = m[1][0]; result[0][1] = m[1][0];
result[0][2] = m[2][0]; result[0][2] = m[2][0];
@@ -125,11 +279,11 @@ namespace detail
}; };
template <typename T, precision P> template <typename T, precision P>
struct compute_transpose<tmat3x4, T, P> struct compute_transpose<detail::tmat3x4, T, P>
{ {
GLM_FUNC_QUALIFIER static tmat4x3<T, P> call(tmat3x4<T, P> const & m) GLM_FUNC_QUALIFIER static detail::tmat4x3<T, P> call(detail::tmat3x4<T, P> const & m)
{ {
tmat4x3<T, P> result(uninitialize); detail::tmat4x3<T, P> result(detail::tmat4x3<T, P>::_null);
result[0][0] = m[0][0]; result[0][0] = m[0][0];
result[0][1] = m[1][0]; result[0][1] = m[1][0];
result[0][2] = m[2][0]; result[0][2] = m[2][0];
@@ -147,11 +301,11 @@ namespace detail
}; };
template <typename T, precision P> template <typename T, precision P>
struct compute_transpose<tmat4x2, T, P> struct compute_transpose<detail::tmat4x2, T, P>
{ {
GLM_FUNC_QUALIFIER static tmat2x4<T, P> call(tmat4x2<T, P> const & m) GLM_FUNC_QUALIFIER static detail::tmat2x4<T, P> call(detail::tmat4x2<T, P> const & m)
{ {
tmat2x4<T, P> result(uninitialize); detail::tmat2x4<T, P> result(detail::tmat2x4<T, P>::_null);
result[0][0] = m[0][0]; result[0][0] = m[0][0];
result[0][1] = m[1][0]; result[0][1] = m[1][0];
result[0][2] = m[2][0]; result[0][2] = m[2][0];
@@ -165,11 +319,11 @@ namespace detail
}; };
template <typename T, precision P> template <typename T, precision P>
struct compute_transpose<tmat4x3, T, P> struct compute_transpose<detail::tmat4x3, T, P>
{ {
GLM_FUNC_QUALIFIER static tmat3x4<T, P> call(tmat4x3<T, P> const & m) GLM_FUNC_QUALIFIER static detail::tmat3x4<T, P> call(detail::tmat4x3<T, P> const & m)
{ {
tmat3x4<T, P> result(uninitialize); detail::tmat3x4<T, P> result(detail::tmat3x4<T, P>::_null);
result[0][0] = m[0][0]; result[0][0] = m[0][0];
result[0][1] = m[1][0]; result[0][1] = m[1][0];
result[0][2] = m[2][0]; result[0][2] = m[2][0];
@@ -187,11 +341,11 @@ namespace detail
}; };
template <typename T, precision P> template <typename T, precision P>
struct compute_transpose<tmat4x4, T, P> struct compute_transpose<detail::tmat4x4, T, P>
{ {
GLM_FUNC_QUALIFIER static tmat4x4<T, P> call(tmat4x4<T, P> const & m) GLM_FUNC_QUALIFIER static detail::tmat4x4<T, P> call(detail::tmat4x4<T, P> const & m)
{ {
tmat4x4<T, P> result(uninitialize); detail::tmat4x4<T, P> result(detail::tmat4x4<T, P>::_null);
result[0][0] = m[0][0]; result[0][0] = m[0][0];
result[0][1] = m[1][0]; result[0][1] = m[1][0];
result[0][2] = m[2][0]; result[0][2] = m[2][0];
@@ -219,18 +373,18 @@ namespace detail
struct compute_determinant{}; struct compute_determinant{};
template <typename T, precision P> template <typename T, precision P>
struct compute_determinant<tmat2x2, T, P> struct compute_determinant<detail::tmat2x2, T, P>
{ {
GLM_FUNC_QUALIFIER static T call(tmat2x2<T, P> const & m) GLM_FUNC_QUALIFIER static T call(detail::tmat2x2<T, P> const & m)
{ {
return m[0][0] * m[1][1] - m[1][0] * m[0][1]; return m[0][0] * m[1][1] - m[1][0] * m[0][1];
} }
}; };
template <typename T, precision P> template <typename T, precision P>
struct compute_determinant<tmat3x3, T, P> struct compute_determinant<detail::tmat3x3, T, P>
{ {
GLM_FUNC_QUALIFIER static T call(tmat3x3<T, P> const & m) GLM_FUNC_QUALIFIER static T call(detail::tmat3x3<T, P> const & m)
{ {
return return
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
@@ -240,9 +394,9 @@ namespace detail
}; };
template <typename T, precision P> template <typename T, precision P>
struct compute_determinant<tmat4x4, T, P> struct compute_determinant<detail::tmat4x4, T, P>
{ {
GLM_FUNC_QUALIFIER static T call(tmat4x4<T, P> const & m) GLM_FUNC_QUALIFIER static T call(detail::tmat4x4<T, P> const & m)
{ {
T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
@@ -251,7 +405,7 @@ namespace detail
T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
tvec4<T, P> DetCof( detail::tvec4<T, P> DetCof(
+ (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
- (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
@@ -269,8 +423,8 @@ namespace detail
{ {
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'matrixCompMult' only accept floating-point inputs"); GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'matrixCompMult' only accept floating-point inputs");
matType<T, P> result(uninitialize); matType<T, P> result(matType<T, P>::_null);
for(detail::component_count_t i = 0; i < detail::component_count(result); ++i) for(length_t i = 0; i < result.length(); ++i)
result[i] = x[i] * y[i]; result[i] = x[i] * y[i];
return result; return result;
} }
@@ -279,11 +433,7 @@ namespace detail
GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r) GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'outerProduct' only accept floating-point inputs"); GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'outerProduct' only accept floating-point inputs");
return detail::compute_outerProduct<vecTypeA, vecTypeB, T, P>::call(c, r);
typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type m(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(m); ++i)
m[i] = c * r[i];
return m;
} }
template <typename T, precision P, template <typename, precision> class matType> template <typename T, precision P, template <typename, precision> class matType>
@@ -304,7 +454,7 @@ namespace detail
GLM_FUNC_QUALIFIER matType<T, P> inverse(matType<T, P> const & m) GLM_FUNC_QUALIFIER matType<T, P> inverse(matType<T, P> const & m)
{ {
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs"); GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs");
return detail::compute_inverse(m); return detail::compute_inverse<matType, T, P>::call(m);
} }
}//namespace glm }//namespace glm
+8 -9
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE. /// THE SOFTWARE.
/// ///
/// @ref core /// @ref core
/// @file glm/detail/func_noise.hpp /// @file glm/core/func_noise.hpp
/// @date 2008-08-01 / 2011-06-18 /// @date 2008-08-01 / 2011-06-18
/// @author Christophe Riccio /// @author Christophe Riccio
/// ///
@@ -39,7 +35,8 @@
/// appearance of randomness, but are not truly random. /// appearance of randomness, but are not truly random.
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#pragma once #ifndef glm_core_func_noise
#define glm_core_func_noise
#include "type_vec1.hpp" #include "type_vec1.hpp"
#include "type_vec2.hpp" #include "type_vec2.hpp"
@@ -67,7 +64,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType> template <typename genType>
GLM_FUNC_DECL tvec2<typename genType::value_type, defaultp> noise2(genType const & x); GLM_FUNC_DECL detail::tvec2<typename genType::value_type, defaultp> noise2(genType const & x);
/// Returns a 3D noise value based on the input value x. /// Returns a 3D noise value based on the input value x.
/// ///
@@ -76,7 +73,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType> template <typename genType>
GLM_FUNC_DECL tvec3<typename genType::value_type, defaultp> noise3(genType const & x); GLM_FUNC_DECL detail::tvec3<typename genType::value_type, defaultp> noise3(genType const & x);
/// Returns a 4D noise value based on the input value x. /// Returns a 4D noise value based on the input value x.
/// ///
@@ -85,9 +82,11 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a> /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType> template <typename genType>
GLM_FUNC_DECL tvec4<typename genType::value_type, defaultp> noise4(genType const & x); GLM_FUNC_DECL detail::tvec4<typename genType::value_type, defaultp> noise4(genType const & x);
/// @} /// @}
}//namespace glm }//namespace glm
#include "func_noise.inl" #include "func_noise.inl"
#endif//glm_core_func_noise
+145 -149
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in /// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software. /// all copies or substantial portions of the Software.
/// ///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE. /// THE SOFTWARE.
/// ///
/// @ref core /// @ref core
/// @file glm/detail/func_noise.inl /// @file glm/core/func_noise.inl
/// @date 2008-08-01 / 2011-09-27 /// @date 2008-08-01 / 2011-09-27
/// @author Christophe Riccio /// @author Christophe Riccio
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
@@ -37,43 +33,43 @@ namespace glm{
namespace detail namespace detail
{ {
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> grad4(T const & j, tvec4<T, P> const & ip) GLM_FUNC_QUALIFIER detail::tvec4<T, P> grad4(T const & j, detail::tvec4<T, P> const & ip)
{ {
tvec3<T, P> pXYZ = floor(fract(tvec3<T, P>(j) * tvec3<T, P>(ip)) * T(7)) * ip[2] - T(1); detail::tvec3<T, P> pXYZ = floor(fract(detail::tvec3<T, P>(j) * detail::tvec3<T, P>(ip)) * T(7)) * ip[2] - T(1);
T pW = static_cast<T>(1.5) - dot(abs(pXYZ), tvec3<T, P>(1)); T pW = static_cast<T>(1.5) - dot(abs(pXYZ), detail::tvec3<T, P>(1));
tvec4<T, P> s = tvec4<T, P>(lessThan(tvec4<T, P>(pXYZ, pW), tvec4<T, P>(0.0))); detail::tvec4<T, P> s = detail::tvec4<T, P>(lessThan(detail::tvec4<T, P>(pXYZ, pW), detail::tvec4<T, P>(0.0)));
pXYZ = pXYZ + (tvec3<T, P>(s) * T(2) - T(1)) * s.w; pXYZ = pXYZ + (detail::tvec3<T, P>(s) * T(2) - T(1)) * s.w;
return tvec4<T, P>(pXYZ, pW); return detail::tvec4<T, P>(pXYZ, pW);
} }
}//namespace detail }//namespace detail
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER T noise1(T const & x) GLM_FUNC_QUALIFIER T noise1(T const & x)
{ {
return noise1(tvec2<T, defaultp>(x, T(0))); return noise1(detail::tvec2<T, defaultp>(x, T(0)));
} }
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER tvec2<T, defaultp> noise2(T const & x) GLM_FUNC_QUALIFIER detail::tvec2<T, defaultp> noise2(T const & x)
{ {
return tvec2<T, defaultp>( return detail::tvec2<T, defaultp>(
noise1(x + T(0.0)), noise1(x + T(0.0)),
noise1(x + T(1.0))); noise1(x + T(1.0)));
} }
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER tvec3<T, defaultp> noise3(T const & x) GLM_FUNC_QUALIFIER detail::tvec3<T, defaultp> noise3(T const & x)
{ {
return tvec3<T, defaultp>( return detail::tvec3<T, defaultp>(
noise1(x - T(1.0)), noise1(x - T(1.0)),
noise1(x + T(0.0)), noise1(x + T(0.0)),
noise1(x + T(1.0))); noise1(x + T(1.0)));
} }
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER tvec4<T, defaultp> noise4(T const & x) GLM_FUNC_QUALIFIER detail::tvec4<T, defaultp> noise4(T const & x)
{ {
return tvec4<T, defaultp>( return detail::tvec4<T, defaultp>(
noise1(x - T(1.0)), noise1(x - T(1.0)),
noise1(x + T(0.0)), noise1(x + T(0.0)),
noise1(x + T(1.0)), noise1(x + T(1.0)),
@@ -81,38 +77,38 @@ namespace detail
} }
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER T noise1(tvec2<T, P> const & v) GLM_FUNC_QUALIFIER T noise1(detail::tvec2<T, P> const & v)
{ {
tvec4<T, P> const C = tvec4<T, P>( detail::tvec4<T, P> const C = detail::tvec4<T, P>(
T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0 T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0) T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
T(-0.577350269189626), // -1.0 + 2.0 * C.x T(-0.577350269189626), // -1.0 + 2.0 * C.x
T( 0.024390243902439)); // 1.0 / 41.0 T( 0.024390243902439)); // 1.0 / 41.0
// First corner // First corner
tvec2<T, P> i = floor(v + dot(v, tvec2<T, P>(C[1]))); detail::tvec2<T, P> i = floor(v + dot(v, detail::tvec2<T, P>(C[1])));
tvec2<T, P> x0 = v - i + dot(i, tvec2<T, P>(C[0])); detail::tvec2<T, P> x0 = v - i + dot(i, detail::tvec2<T, P>(C[0]));
// Other corners // Other corners
//i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0 //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
//i1.y = 1.0 - i1.x; //i1.y = 1.0 - i1.x;
tvec2<T, P> i1 = (x0.x > x0.y) ? tvec2<T, P>(1, 0) : tvec2<T, P>(0, 1); detail::tvec2<T, P> i1 = (x0.x > x0.y) ? detail::tvec2<T, P>(1, 0) : detail::tvec2<T, P>(0, 1);
// x0 = x0 - 0.0 + 0.0 * C.xx ; // x0 = x0 - 0.0 + 0.0 * C.xx ;
// x1 = x0 - i1 + 1.0 * C.xx ; // x1 = x0 - i1 + 1.0 * C.xx ;
// x2 = x0 - 1.0 + 2.0 * C.xx ; // x2 = x0 - 1.0 + 2.0 * C.xx ;
tvec4<T, P> x12 = tvec4<T, P>(x0.x, x0.y, x0.x, x0.y) + tvec4<T, P>(C.x, C.x, C.z, C.z); detail::tvec4<T, P> x12 = detail::tvec4<T, P>(x0.x, x0.y, x0.x, x0.y) + detail::tvec4<T, P>(C.x, C.x, C.z, C.z);
x12 = tvec4<T, P>(tvec2<T, P>(x12) - i1, x12.z, x12.w); x12 = detail::tvec4<T, P>(detail::tvec2<T, P>(x12) - i1, x12.z, x12.w);
// Permutations // Permutations
i = mod(i, T(289)); // Avoid truncation effects in permutation i = mod(i, T(289)); // Avoid truncation effects in permutation
tvec3<T, P> p = detail::permute( detail::tvec3<T, P> p = detail::permute(
detail::permute(i.y + tvec3<T, P>(T(0), i1.y, T(1))) + i.x + tvec3<T, P>(T(0), i1.x, T(1))); detail::permute(i.y + detail::tvec3<T, P>(T(0), i1.y, T(1))) + i.x + detail::tvec3<T, P>(T(0), i1.x, T(1)));
tvec3<T, P> m = max(T(0.5) - tvec3<T, P>( detail::tvec3<T, P> m = max(T(0.5) - detail::tvec3<T, P>(
dot(x0, x0), dot(x0, x0),
dot(tvec2<T, P>(x12.x, x12.y), tvec2<T, P>(x12.x, x12.y)), dot(detail::tvec2<T, P>(x12.x, x12.y), detail::tvec2<T, P>(x12.x, x12.y)),
dot(tvec2<T, P>(x12.z, x12.w), tvec2<T, P>(x12.z, x12.w))), T(0)); dot(detail::tvec2<T, P>(x12.z, x12.w), detail::tvec2<T, P>(x12.z, x12.w))), T(0));
m = m * m; m = m * m;
m = m * m; m = m * m;
@@ -120,17 +116,17 @@ namespace detail
// Gradients: 41 points uniformly over a line, mapped onto a diamond. // Gradients: 41 points uniformly over a line, mapped onto a diamond.
// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287) // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
tvec3<T, P> x = static_cast<T>(2) * fract(p * C.w) - T(1); detail::tvec3<T, P> x = static_cast<T>(2) * fract(p * C.w) - T(1);
tvec3<T, P> h = abs(x) - T(0.5); detail::tvec3<T, P> h = abs(x) - T(0.5);
tvec3<T, P> ox = floor(x + T(0.5)); detail::tvec3<T, P> ox = floor(x + T(0.5));
tvec3<T, P> a0 = x - ox; detail::tvec3<T, P> a0 = x - ox;
// Normalise gradients implicitly by scaling m // Normalise gradients implicitly by scaling m
// Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h ); // Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h); m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
// Compute final noise value at P // Compute final noise value at P
tvec3<T, P> g; detail::tvec3<T, P> g;
g.x = a0.x * x0.x + h.x * x0.y; g.x = a0.x * x0.x + h.x * x0.y;
//g.yz = a0.yz * x12.xz + h.yz * x12.yw; //g.yz = a0.yz * x12.xz + h.yz * x12.yw;
g.y = a0.y * x12.x + h.y * x12.y; g.y = a0.y * x12.x + h.y * x12.y;
@@ -139,84 +135,84 @@ namespace detail
} }
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER T noise1(tvec3<T, P> const & v) GLM_FUNC_QUALIFIER T noise1(detail::tvec3<T, P> const & v)
{ {
tvec2<T, P> const C(1.0 / 6.0, 1.0 / 3.0); detail::tvec2<T, P> const C(1.0 / 6.0, 1.0 / 3.0);
tvec4<T, P> const D(0.0, 0.5, 1.0, 2.0); detail::tvec4<T, P> const D(0.0, 0.5, 1.0, 2.0);
// First corner // First corner
tvec3<T, P> i(floor(v + dot(v, tvec3<T, P>(C.y)))); detail::tvec3<T, P> i(floor(v + dot(v, detail::tvec3<T, P>(C.y))));
tvec3<T, P> x0(v - i + dot(i, tvec3<T, P>(C.x))); detail::tvec3<T, P> x0(v - i + dot(i, detail::tvec3<T, P>(C.x)));
// Other corners // Other corners
tvec3<T, P> g(step(tvec3<T, P>(x0.y, x0.z, x0.x), x0)); detail::tvec3<T, P> g(step(detail::tvec3<T, P>(x0.y, x0.z, x0.x), x0));
tvec3<T, P> l(T(1) - g); detail::tvec3<T, P> l(T(1) - g);
tvec3<T, P> i1(min(g, tvec3<T, P>(l.z, l.x, l.y))); detail::tvec3<T, P> i1(min(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
tvec3<T, P> i2(max(g, tvec3<T, P>(l.z, l.x, l.y))); detail::tvec3<T, P> i2(max(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
// x0 = x0 - 0.0 + 0.0 * C.xxx; // x0 = x0 - 0.0 + 0.0 * C.xxx;
// x1 = x0 - i1 + 1.0 * C.xxx; // x1 = x0 - i1 + 1.0 * C.xxx;
// x2 = x0 - i2 + 2.0 * C.xxx; // x2 = x0 - i2 + 2.0 * C.xxx;
// x3 = x0 - 1.0 + 3.0 * C.xxx; // x3 = x0 - 1.0 + 3.0 * C.xxx;
tvec3<T, P> x1(x0 - i1 + C.x); detail::tvec3<T, P> x1(x0 - i1 + C.x);
tvec3<T, P> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y detail::tvec3<T, P> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
tvec3<T, P> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y detail::tvec3<T, P> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
// Permutations // Permutations
i = mod289(i); i = mod289(i);
tvec4<T, P> p(detail::permute(detail::permute(detail::permute( detail::tvec4<T, P> p(detail::permute(detail::permute(detail::permute(
i.z + tvec4<T, P>(T(0), i1.z, i2.z, T(1))) + i.z + detail::tvec4<T, P>(T(0), i1.z, i2.z, T(1))) +
i.y + tvec4<T, P>(T(0), i1.y, i2.y, T(1))) + i.y + detail::tvec4<T, P>(T(0), i1.y, i2.y, T(1))) +
i.x + tvec4<T, P>(T(0), i1.x, i2.x, T(1)))); i.x + detail::tvec4<T, P>(T(0), i1.x, i2.x, T(1))));
// Gradients: 7x7 points over a square, mapped onto an octahedron. // Gradients: 7x7 points over a square, mapped onto an octahedron.
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294) // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
T n_ = static_cast<T>(0.142857142857); // 1.0/7.0 T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
tvec3<T, P> ns(n_ * tvec3<T, P>(D.w, D.y, D.z) - tvec3<T, P>(D.x, D.z, D.x)); detail::tvec3<T, P> ns(n_ * detail::tvec3<T, P>(D.w, D.y, D.z) - detail::tvec3<T, P>(D.x, D.z, D.x));
tvec4<T, P> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7) detail::tvec4<T, P> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
tvec4<T, P> x_(floor(j * ns.z)); detail::tvec4<T, P> x_(floor(j * ns.z));
tvec4<T, P> y_(floor(j - T(7) * x_)); // mod(j,N) detail::tvec4<T, P> y_(floor(j - T(7) * x_)); // mod(j,N)
tvec4<T, P> x(x_ * ns.x + ns.y); detail::tvec4<T, P> x(x_ * ns.x + ns.y);
tvec4<T, P> y(y_ * ns.x + ns.y); detail::tvec4<T, P> y(y_ * ns.x + ns.y);
tvec4<T, P> h(T(1) - abs(x) - abs(y)); detail::tvec4<T, P> h(T(1) - abs(x) - abs(y));
tvec4<T, P> b0(x.x, x.y, y.x, y.y); detail::tvec4<T, P> b0(x.x, x.y, y.x, y.y);
tvec4<T, P> b1(x.z, x.w, y.z, y.w); detail::tvec4<T, P> b1(x.z, x.w, y.z, y.w);
// vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0; // vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
// vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0; // vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
tvec4<T, P> s0(floor(b0) * T(2) + T(1)); detail::tvec4<T, P> s0(floor(b0) * T(2) + T(1));
tvec4<T, P> s1(floor(b1) * T(2) + T(1)); detail::tvec4<T, P> s1(floor(b1) * T(2) + T(1));
tvec4<T, P> sh(-step(h, tvec4<T, P>(0.0))); detail::tvec4<T, P> sh(-step(h, detail::tvec4<T, P>(0.0)));
tvec4<T, P> a0 = tvec4<T, P>(b0.x, b0.z, b0.y, b0.w) + tvec4<T, P>(s0.x, s0.z, s0.y, s0.w) * tvec4<T, P>(sh.x, sh.x, sh.y, sh.y); detail::tvec4<T, P> a0 = detail::tvec4<T, P>(b0.x, b0.z, b0.y, b0.w) + detail::tvec4<T, P>(s0.x, s0.z, s0.y, s0.w) * detail::tvec4<T, P>(sh.x, sh.x, sh.y, sh.y);
tvec4<T, P> a1 = tvec4<T, P>(b1.x, b1.z, b1.y, b1.w) + tvec4<T, P>(s1.x, s1.z, s1.y, s1.w) * tvec4<T, P>(sh.z, sh.z, sh.w, sh.w); detail::tvec4<T, P> a1 = detail::tvec4<T, P>(b1.x, b1.z, b1.y, b1.w) + detail::tvec4<T, P>(s1.x, s1.z, s1.y, s1.w) * detail::tvec4<T, P>(sh.z, sh.z, sh.w, sh.w);
tvec3<T, P> p0(a0.x, a0.y, h.x); detail::tvec3<T, P> p0(a0.x, a0.y, h.x);
tvec3<T, P> p1(a0.z, a0.w, h.y); detail::tvec3<T, P> p1(a0.z, a0.w, h.y);
tvec3<T, P> p2(a1.x, a1.y, h.z); detail::tvec3<T, P> p2(a1.x, a1.y, h.z);
tvec3<T, P> p3(a1.z, a1.w, h.w); detail::tvec3<T, P> p3(a1.z, a1.w, h.w);
// Normalise gradients // Normalise gradients
tvec4<T, P> norm = taylorInvSqrt(tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3))); detail::tvec4<T, P> norm = taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
p0 *= norm.x; p0 *= norm.x;
p1 *= norm.y; p1 *= norm.y;
p2 *= norm.z; p2 *= norm.z;
p3 *= norm.w; p3 *= norm.w;
// Mix final noise value // Mix final noise value
tvec4<T, P> m = max(T(0.6) - tvec4<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0)); detail::tvec4<T, P> m = max(T(0.6) - detail::tvec4<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0));
m = m * m; m = m * m;
return T(42) * dot(m * m, tvec4<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3))); return T(42) * dot(m * m, detail::tvec4<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
} }
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER T noise1(tvec4<T, P> const & v) GLM_FUNC_QUALIFIER T noise1(detail::tvec4<T, P> const & v)
{ {
tvec4<T, P> const C( detail::tvec4<T, P> const C(
0.138196601125011, // (5 - sqrt(5))/20 G4 0.138196601125011, // (5 - sqrt(5))/20 G4
0.276393202250021, // 2 * G4 0.276393202250021, // 2 * G4
0.414589803375032, // 3 * G4 0.414589803375032, // 3 * G4
@@ -226,66 +222,66 @@ namespace detail
T const F4 = static_cast<T>(0.309016994374947451); T const F4 = static_cast<T>(0.309016994374947451);
// First corner // First corner
tvec4<T, P> i = floor(v + dot(v, tvec4<T, P>(F4))); detail::tvec4<T, P> i = floor(v + dot(v, detail::tvec4<T, P>(F4)));
tvec4<T, P> x0 = v - i + dot(i, tvec4<T, P>(C.x)); detail::tvec4<T, P> x0 = v - i + dot(i, detail::tvec4<T, P>(C.x));
// Other corners // Other corners
// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI) // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
tvec4<T, P> i0; detail::tvec4<T, P> i0;
tvec3<T, P> isX = step(tvec3<T, P>(x0.y, x0.z, x0.w), tvec3<T, P>(x0.x)); detail::tvec3<T, P> isX = step(detail::tvec3<T, P>(x0.y, x0.z, x0.w), detail::tvec3<T, P>(x0.x));
tvec3<T, P> isYZ = step(tvec3<T, P>(x0.z, x0.w, x0.w), tvec3<T, P>(x0.y, x0.y, x0.z)); detail::tvec3<T, P> isYZ = step(detail::tvec3<T, P>(x0.z, x0.w, x0.w), detail::tvec3<T, P>(x0.y, x0.y, x0.z));
// i0.x = dot(isX, vec3(1.0)); // i0.x = dot(isX, vec3(1.0));
//i0.x = isX.x + isX.y + isX.z; //i0.x = isX.x + isX.y + isX.z;
//i0.yzw = static_cast<T>(1) - isX; //i0.yzw = static_cast<T>(1) - isX;
i0 = tvec4<T, P>(isX.x + isX.y + isX.z, T(1) - isX); i0 = detail::tvec4<T, P>(isX.x + isX.y + isX.z, T(1) - isX);
// i0.y += dot(isYZ.xy, vec2(1.0)); // i0.y += dot(isYZ.xy, vec2(1.0));
i0.y += isYZ.x + isYZ.y; i0.y += isYZ.x + isYZ.y;
//i0.zw += 1.0 - tvec2<T, P>(isYZ.x, isYZ.y); //i0.zw += 1.0 - detail::tvec2<T, P>(isYZ.x, isYZ.y);
i0.z += static_cast<T>(1) - isYZ.x; i0.z += static_cast<T>(1) - isYZ.x;
i0.w += static_cast<T>(1) - isYZ.y; i0.w += static_cast<T>(1) - isYZ.y;
i0.z += isYZ.z; i0.z += isYZ.z;
i0.w += static_cast<T>(1) - isYZ.z; i0.w += static_cast<T>(1) - isYZ.z;
// i0 now contains the unique values 0,1,2,3 in each channel // i0 now contains the unique values 0,1,2,3 in each channel
tvec4<T, P> i3 = clamp(i0, T(0), T(1)); detail::tvec4<T, P> i3 = clamp(i0, T(0), T(1));
tvec4<T, P> i2 = clamp(i0 - T(1), T(0), T(1)); detail::tvec4<T, P> i2 = clamp(i0 - T(1), T(0), T(1));
tvec4<T, P> i1 = clamp(i0 - T(2), T(0), T(1)); detail::tvec4<T, P> i1 = clamp(i0 - T(2), T(0), T(1));
// x0 = x0 - 0.0 + 0.0 * C.xxxx // x0 = x0 - 0.0 + 0.0 * C.xxxx
// x1 = x0 - i1 + 0.0 * C.xxxx // x1 = x0 - i1 + 0.0 * C.xxxx
// x2 = x0 - i2 + 0.0 * C.xxxx // x2 = x0 - i2 + 0.0 * C.xxxx
// x3 = x0 - i3 + 0.0 * C.xxxx // x3 = x0 - i3 + 0.0 * C.xxxx
// x4 = x0 - 1.0 + 4.0 * C.xxxx // x4 = x0 - 1.0 + 4.0 * C.xxxx
tvec4<T, P> x1 = x0 - i1 + C.x; detail::tvec4<T, P> x1 = x0 - i1 + C.x;
tvec4<T, P> x2 = x0 - i2 + C.y; detail::tvec4<T, P> x2 = x0 - i2 + C.y;
tvec4<T, P> x3 = x0 - i3 + C.z; detail::tvec4<T, P> x3 = x0 - i3 + C.z;
tvec4<T, P> x4 = x0 + C.w; detail::tvec4<T, P> x4 = x0 + C.w;
// Permutations // Permutations
i = mod(i, T(289)); i = mod(i, T(289));
T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x); T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
tvec4<T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute( detail::tvec4<T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
i.w + tvec4<T, P>(i1.w, i2.w, i3.w, T(1))) + i.w + detail::tvec4<T, P>(i1.w, i2.w, i3.w, T(1))) +
i.z + tvec4<T, P>(i1.z, i2.z, i3.z, T(1))) + i.z + detail::tvec4<T, P>(i1.z, i2.z, i3.z, T(1))) +
i.y + tvec4<T, P>(i1.y, i2.y, i3.y, T(1))) + i.y + detail::tvec4<T, P>(i1.y, i2.y, i3.y, T(1))) +
i.x + tvec4<T, P>(i1.x, i2.x, i3.x, T(1))); i.x + detail::tvec4<T, P>(i1.x, i2.x, i3.x, T(1)));
// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
// 7*7*6 = 294, which is close to the ring size 17*17 = 289. // 7*7*6 = 294, which is close to the ring size 17*17 = 289.
tvec4<T, P> ip = tvec4<T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0)); detail::tvec4<T, P> ip = detail::tvec4<T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
tvec4<T, P> p0 = detail::grad4(j0, ip); detail::tvec4<T, P> p0 = detail::grad4(j0, ip);
tvec4<T, P> p1 = detail::grad4(j1.x, ip); detail::tvec4<T, P> p1 = detail::grad4(j1.x, ip);
tvec4<T, P> p2 = detail::grad4(j1.y, ip); detail::tvec4<T, P> p2 = detail::grad4(j1.y, ip);
tvec4<T, P> p3 = detail::grad4(j1.z, ip); detail::tvec4<T, P> p3 = detail::grad4(j1.z, ip);
tvec4<T, P> p4 = detail::grad4(j1.w, ip); detail::tvec4<T, P> p4 = detail::grad4(j1.w, ip);
// Normalise gradients // Normalise gradients
tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3))); detail::tvec4<T, P> norm = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
p0 *= norm.x; p0 *= norm.x;
p1 *= norm.y; p1 *= norm.y;
p2 *= norm.z; p2 *= norm.z;
@@ -293,96 +289,96 @@ namespace detail
p4 *= taylorInvSqrt(dot(p4, p4)); p4 *= taylorInvSqrt(dot(p4, p4));
// Mix contributions from the five corners // Mix contributions from the five corners
tvec3<T, P> m0 = max(T(0.6) - tvec3<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0)); detail::tvec3<T, P> m0 = max(T(0.6) - detail::tvec3<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0));
tvec2<T, P> m1 = max(T(0.6) - tvec2<T, P>(dot(x3, x3), dot(x4, x4) ), T(0)); detail::tvec2<T, P> m1 = max(T(0.6) - detail::tvec2<T, P>(dot(x3, x3), dot(x4, x4) ), T(0));
m0 = m0 * m0; m0 = m0 * m0;
m1 = m1 * m1; m1 = m1 * m1;
return T(49) * ( return T(49) * (
dot(m0 * m0, tvec3<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) + dot(m0 * m0, detail::tvec3<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
dot(m1 * m1, tvec2<T, P>(dot(p3, x3), dot(p4, x4)))); dot(m1 * m1, detail::tvec2<T, P>(dot(p3, x3), dot(p4, x4))));
} }
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> noise2(tvec2<T, P> const & x) GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec2<T, P> const & x)
{ {
return tvec2<T, P>( return detail::tvec2<T, P>(
noise1(x + tvec2<T, P>(0.0)), noise1(x + detail::tvec2<T, P>(0.0)),
noise1(tvec2<T, P>(0.0) - x)); noise1(detail::tvec2<T, P>(0.0) - x));
} }
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> noise2(tvec3<T, P> const & x) GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec3<T, P> const & x)
{ {
return tvec2<T, P>( return detail::tvec2<T, P>(
noise1(x + tvec3<T, P>(0.0)), noise1(x + detail::tvec3<T, P>(0.0)),
noise1(tvec3<T, P>(0.0) - x)); noise1(detail::tvec3<T, P>(0.0) - x));
} }
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> noise2(tvec4<T, P> const & x) GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec4<T, P> const & x)
{ {
return tvec2<T, P>( return detail::tvec2<T, P>(
noise1(x + tvec4<T, P>(0)), noise1(x + detail::tvec4<T, P>(0)),
noise1(tvec4<T, P>(0) - x)); noise1(detail::tvec4<T, P>(0) - x));
} }
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> noise3(tvec2<T, P> const & x) GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec2<T, P> const & x)
{ {
return tvec3<T, P>( return detail::tvec3<T, P>(
noise1(x - tvec2<T, P>(1.0)), noise1(x - detail::tvec2<T, P>(1.0)),
noise1(x + tvec2<T, P>(0.0)), noise1(x + detail::tvec2<T, P>(0.0)),
noise1(x + tvec2<T, P>(1.0))); noise1(x + detail::tvec2<T, P>(1.0)));
} }
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> noise3(tvec3<T, P> const & x) GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec3<T, P> const & x)
{ {
return tvec3<T, P>( return detail::tvec3<T, P>(
noise1(x - tvec3<T, P>(1.0)), noise1(x - detail::tvec3<T, P>(1.0)),
noise1(x + tvec3<T, P>(0.0)), noise1(x + detail::tvec3<T, P>(0.0)),
noise1(x + tvec3<T, P>(1.0))); noise1(x + detail::tvec3<T, P>(1.0)));
} }
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> noise3(tvec4<T, P> const & x) GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec4<T, P> const & x)
{ {
return tvec3<T, P>( return detail::tvec3<T, P>(
noise1(x - tvec4<T, P>(1)), noise1(x - detail::tvec4<T, P>(1)),
noise1(x + tvec4<T, P>(0)), noise1(x + detail::tvec4<T, P>(0)),
noise1(x + tvec4<T, P>(1))); noise1(x + detail::tvec4<T, P>(1)));
} }
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> noise4(tvec2<T, P> const & x) GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec2<T, P> const & x)
{ {
return tvec4<T, P>( return detail::tvec4<T, P>(
noise1(x - tvec2<T, P>(1)), noise1(x - detail::tvec2<T, P>(1)),
noise1(x + tvec2<T, P>(0)), noise1(x + detail::tvec2<T, P>(0)),
noise1(x + tvec2<T, P>(1)), noise1(x + detail::tvec2<T, P>(1)),
noise1(x + tvec2<T, P>(2))); noise1(x + detail::tvec2<T, P>(2)));
} }
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> noise4(tvec3<T, P> const & x) GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec3<T, P> const & x)
{ {
return tvec4<T, P>( return detail::tvec4<T, P>(
noise1(x - tvec3<T, P>(1)), noise1(x - detail::tvec3<T, P>(1)),
noise1(x + tvec3<T, P>(0)), noise1(x + detail::tvec3<T, P>(0)),
noise1(x + tvec3<T, P>(1)), noise1(x + detail::tvec3<T, P>(1)),
noise1(x + tvec3<T, P>(2))); noise1(x + detail::tvec3<T, P>(2)));
} }
template <typename T, precision P> template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> noise4(tvec4<T, P> const & x) GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec4<T, P> const & x)
{ {
return tvec4<T, P>( return detail::tvec4<T, P>(
noise1(x - tvec4<T, P>(1)), noise1(x - detail::tvec4<T, P>(1)),
noise1(x + tvec4<T, P>(0)), noise1(x + detail::tvec4<T, P>(0)),
noise1(x + tvec4<T, P>(1)), noise1(x + detail::tvec4<T, P>(1)),
noise1(x + tvec4<T, P>(2))); noise1(x + detail::tvec4<T, P>(2)));
} }
}//namespace glm }//namespace glm

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