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Author SHA1 Message Date
Uleat b224142b2a Inventory V2 - Added ItemSlot Structures 2014-12-05 19:35:30 -05:00
759 changed files with 63544 additions and 70604 deletions
+1 -1
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@@ -325,7 +325,7 @@ IF(EQEMU_BUILD_LUA)
ENDIF(EQEMU_SANITIZE_LUA_LIBS)
ENDIF(EQEMU_BUILD_LUA)
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_INCLUDE_DIRS}" "${MySQL_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/common/glm")
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_INCLUDE_DIRS}" "${MySQL_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/common/glm/glm")
IF(EQEMU_BUILD_LUA)
ADD_SUBDIRECTORY(luabind)
+200 -573
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File diff suppressed because it is too large Load Diff
+19 -56
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@@ -17,9 +17,7 @@
*/
#include <stdio.h>
#include "../../common/eqemu_logsys.h"
#include "../../common/global_define.h"
#include "../../common/debug.h"
#include "../../common/shareddb.h"
#include "../../common/eqemu_config.h"
#include "../../common/platform.h"
@@ -27,55 +25,47 @@
#include "../../common/rulesys.h"
#include "../../common/string_util.h"
EQEmuLogSys Log;
void ExportSpells(SharedDatabase *db);
void ExportSkillCaps(SharedDatabase *db);
void ExportBaseData(SharedDatabase *db);
void ExportDBStrings(SharedDatabase *db);
int main(int argc, char **argv) {
RegisterExecutablePlatform(ExePlatformClientExport);
Log.LoadLogSettingsDefaults();
set_exception_handler();
Log.Out(Logs::General, Logs::Status, "Client Files Export Utility");
LogFile->write(EQEMuLog::Status, "Client Files Export Utility");
if(!EQEmuConfig::LoadConfig()) {
Log.Out(Logs::General, Logs::Error, "Unable to load configuration file.");
LogFile->write(EQEMuLog::Error, "Unable to load configuration file.");
return 1;
}
const EQEmuConfig *config = EQEmuConfig::get();
if(!load_log_settings(config->LogSettingsFile.c_str())) {
LogFile->write(EQEMuLog::Error, "Warning: unable to read %s.", config->LogSettingsFile.c_str());
}
SharedDatabase database;
Log.Out(Logs::General, Logs::Status, "Connecting to database...");
LogFile->write(EQEMuLog::Status, "Connecting to database...");
if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
LogFile->write(EQEMuLog::Error, "Unable to connect to the database, cannot continue without a "
"database connection");
return 1;
}
/* Register Log System and Settings */
database.LoadLogSettings(Log.log_settings);
Log.StartFileLogs();
ExportSpells(&database);
ExportSkillCaps(&database);
ExportBaseData(&database);
ExportDBStrings(&database);
Log.CloseFileLogs();
return 0;
}
void ExportSpells(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Exporting Spells...");
LogFile->write(EQEMuLog::Status, "Exporting Spells...");
FILE *f = fopen("export/spells_us.txt", "w");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open export/spells_us.txt to write, skipping.");
LogFile->write(EQEMuLog::Error, "Unable to open export/spells_us.txt to write, skipping.");
return;
}
@@ -99,6 +89,7 @@ void ExportSpells(SharedDatabase *db) {
fprintf(f, "%s\n", line.c_str());
}
} else {
LogFile->write(EQEMuLog::Error, "Error in ExportSpells query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
}
fclose(f);
@@ -112,6 +103,7 @@ bool SkillUsable(SharedDatabase *db, int skill_id, int class_id) {
class_id, skill_id);
auto results = db->QueryDatabase(query);
if(!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error in skill_usable query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@@ -131,6 +123,7 @@ int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level) {
class_id, skill_id, level);
auto results = db->QueryDatabase(query);
if (!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error in get_skill query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
return 0;
}
@@ -142,11 +135,11 @@ int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level) {
}
void ExportSkillCaps(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Exporting Skill Caps...");
LogFile->write(EQEMuLog::Status, "Exporting Skill Caps...");
FILE *f = fopen("export/SkillCaps.txt", "w");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open export/SkillCaps.txt to write, skipping.");
LogFile->write(EQEMuLog::Error, "Unable to open export/SkillCaps.txt to write, skipping.");
return;
}
@@ -171,11 +164,11 @@ void ExportSkillCaps(SharedDatabase *db) {
}
void ExportBaseData(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Exporting Base Data...");
LogFile->write(EQEMuLog::Status, "Exporting Base Data...");
FILE *f = fopen("export/BaseData.txt", "w");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open export/BaseData.txt to write, skipping.");
LogFile->write(EQEMuLog::Error, "Unable to open export/BaseData.txt to write, skipping.");
return;
}
@@ -196,38 +189,8 @@ void ExportBaseData(SharedDatabase *db) {
fprintf(f, "%s\n", line.c_str());
}
}
fclose(f);
}
void ExportDBStrings(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Exporting DB Strings...");
FILE *f = fopen("export/dbstr_us.txt", "w");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open export/dbstr_us.txt to write, skipping.");
return;
}
fprintf(f, "Major^Minor^String(New)\n");
const std::string query = "SELECT * FROM db_str ORDER BY id, type";
auto results = db->QueryDatabase(query);
if(results.Success()) {
for(auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for(unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if(rowIndex != 0)
line.push_back('^');
if(row[rowIndex] != nullptr) {
line += row[rowIndex];
}
}
fprintf(f, "%s\n", line.c_str());
}
} else {
LogFile->write(EQEMuLog::Error, "Error in ExportBaseData query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
}
fclose(f);
+20 -107
View File
@@ -16,8 +16,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../../common/eqemu_logsys.h"
#include "../../common/global_define.h"
#include "../../common/debug.h"
#include "../../common/shareddb.h"
#include "../../common/eqemu_config.h"
#include "../../common/platform.h"
@@ -25,45 +24,38 @@
#include "../../common/rulesys.h"
#include "../../common/string_util.h"
EQEmuLogSys Log;
void ImportSpells(SharedDatabase *db);
void ImportSkillCaps(SharedDatabase *db);
void ImportBaseData(SharedDatabase *db);
void ImportDBStrings(SharedDatabase *db);
int main(int argc, char **argv) {
RegisterExecutablePlatform(ExePlatformClientImport);
Log.LoadLogSettingsDefaults();
set_exception_handler();
Log.Out(Logs::General, Logs::Status, "Client Files Import Utility");
LogFile->write(EQEMuLog::Status, "Client Files Import Utility");
if(!EQEmuConfig::LoadConfig()) {
Log.Out(Logs::General, Logs::Error, "Unable to load configuration file.");
LogFile->write(EQEMuLog::Error, "Unable to load configuration file.");
return 1;
}
const EQEmuConfig *config = EQEmuConfig::get();
if(!load_log_settings(config->LogSettingsFile.c_str())) {
LogFile->write(EQEMuLog::Error, "Warning: unable to read %s.", config->LogSettingsFile.c_str());
}
SharedDatabase database;
Log.Out(Logs::General, Logs::Status, "Connecting to database...");
LogFile->write(EQEMuLog::Status, "Connecting to database...");
if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
LogFile->write(EQEMuLog::Error, "Unable to connect to the database, cannot continue without a "
"database connection");
return 1;
}
database.LoadLogSettings(Log.log_settings);
Log.StartFileLogs();
ImportSpells(&database);
ImportSkillCaps(&database);
ImportBaseData(&database);
ImportDBStrings(&database);
Log.CloseFileLogs();
return 0;
}
@@ -72,35 +64,18 @@ int GetSpellColumns(SharedDatabase *db) {
const std::string query = "DESCRIBE spells_new";
auto results = db->QueryDatabase(query);
if(!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error in GetSpellColumns query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
return 0;
}
return results.RowCount();
}
bool IsStringField(int i) {
switch(i)
{
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
return true;
break;
default:
return false;
}
}
void ImportSpells(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Importing Spells...");
LogFile->write(EQEMuLog::Status, "Importing Spells...");
FILE *f = fopen("import/spells_us.txt", "r");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open import/spells_us.txt to read, skipping.");
LogFile->write(EQEMuLog::Error, "Unable to open import/spells_us.txt to read, skipping.");
return;
}
@@ -133,12 +108,7 @@ void ImportSpells(SharedDatabase *db) {
sql += "'";
}
if(split[i].compare("") == 0 && !IsStringField(i)) {
sql += "0";
}
else {
sql += split[i];
}
sql += split[i];
sql += "'";
}
@@ -153,12 +123,7 @@ void ImportSpells(SharedDatabase *db) {
sql += "'";
}
if(split[i].compare("") == 0 && !IsStringField(i)) {
sql += "0";
} else {
sql += split[i];
}
sql += split[i];
sql += "'";
}
@@ -173,23 +138,23 @@ void ImportSpells(SharedDatabase *db) {
spells_imported++;
if(spells_imported % 1000 == 0) {
Log.Out(Logs::General, Logs::Status, "%d spells imported.", spells_imported);
LogFile->write(EQEMuLog::Status, "%d spells imported.", spells_imported);
}
}
if(spells_imported % 1000 != 0) {
Log.Out(Logs::General, Logs::Status, "%d spells imported.", spells_imported);
LogFile->write(EQEMuLog::Status, "%d spells imported.", spells_imported);
}
fclose(f);
}
void ImportSkillCaps(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Importing Skill Caps...");
LogFile->write(EQEMuLog::Status, "Importing Skill Caps...");
FILE *f = fopen("import/SkillCaps.txt", "r");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open import/SkillCaps.txt to read, skipping.");
LogFile->write(EQEMuLog::Error, "Unable to open import/SkillCaps.txt to read, skipping.");
return;
}
@@ -204,6 +169,7 @@ void ImportSkillCaps(SharedDatabase *db) {
continue;
}
int class_id, skill_id, level, cap;
class_id = atoi(split[0].c_str());
skill_id = atoi(split[1].c_str());
@@ -220,11 +186,11 @@ void ImportSkillCaps(SharedDatabase *db) {
}
void ImportBaseData(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Importing Base Data...");
LogFile->write(EQEMuLog::Status, "Importing Base Data...");
FILE *f = fopen("import/BaseData.txt", "r");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open import/BaseData.txt to read, skipping.");
LogFile->write(EQEMuLog::Error, "Unable to open import/BaseData.txt to read, skipping.");
return;
}
@@ -263,56 +229,3 @@ void ImportBaseData(SharedDatabase *db) {
fclose(f);
}
void ImportDBStrings(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Importing DB Strings...");
FILE *f = fopen("import/dbstr_us.txt", "r");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open import/dbstr_us.txt to read, skipping.");
return;
}
std::string delete_sql = "DELETE FROM db_str";
db->QueryDatabase(delete_sql);
char buffer[2048];
bool first = true;
while(fgets(buffer, 2048, f)) {
if(first) {
first = false;
continue;
}
for(int i = 0; i < 2048; ++i) {
if(buffer[i] == '\n') {
buffer[i] = 0;
break;
}
}
auto split = SplitString(buffer, '^');
if(split.size() < 2) {
continue;
}
std::string sql;
int id, type;
std::string value;
id = atoi(split[0].c_str());
type = atoi(split[1].c_str());
if(split.size() >= 3) {
value = ::EscapeString(split[2]);
}
sql = StringFormat("INSERT INTO db_str(id, type, value) VALUES(%u, %u, '%s')",
id, type, value.c_str());
db->QueryDatabase(sql);
}
fclose(f);
}
+37 -36
View File
@@ -8,9 +8,8 @@ SET(common_sources
crc16.cpp
crc32.cpp
database.cpp
database_conversions.cpp
database_instances.cpp
dbcore.cpp
debug.cpp
emu_opcodes.cpp
emu_tcp_connection.cpp
emu_tcp_server.cpp
@@ -19,7 +18,7 @@ SET(common_sources
eqdb_res.cpp
eqemu_exception.cpp
eqemu_config.cpp
eqemu_logsys.cpp
eqemu_error.cpp
eq_packet.cpp
eq_stream.cpp
eq_stream_factory.cpp
@@ -30,19 +29,15 @@ SET(common_sources
faction.cpp
guild_base.cpp
guilds.cpp
inventory.cpp
inventory_db_data_model.cpp
ipc_mutex.cpp
item.cpp
item_container.cpp
item_container_default_serialization.cpp
item_container_personal_serialization.cpp
item_instance.cpp
logsys.cpp
logsys_eqemu.cpp
md5.cpp
memory_buffer.cpp
memory_mapped_file.cpp
misc.cpp
misc_functions.cpp
moremath.cpp
mutex.cpp
mysql_request_result.cpp
mysql_request_row.cpp
@@ -72,13 +67,14 @@ SET(common_sources
worldconn.cpp
xml_parser.cpp
platform.cpp
patches/client62.cpp
patches/patches.cpp
patches/sod.cpp
patches/sof.cpp
patches/rof.cpp
patches/rof2.cpp
patches/titanium.cpp
patches/uf.cpp
patches/underfoot.cpp
SocketLib/Base64.cpp
SocketLib/File.cpp
SocketLib/HttpdCookies.cpp
@@ -102,6 +98,7 @@ SET(common_headers
base_packet.h
base_data.h
bodytypes.h
breakdowns.h
classes.h
condition.h
crash.h
@@ -110,6 +107,7 @@ SET(common_headers
data_verification.h
database.h
dbcore.h
debug.h
deity.h
emu_opcodes.h
emu_oplist.h
@@ -123,7 +121,7 @@ SET(common_headers
eqemu_exception.h
eqemu_config.h
eqemu_config_elements.h
eqemu_logsys.h
eqemu_error.h
eq_packet.h
eq_stream.h
eq_stream_factory.h
@@ -139,31 +137,23 @@ SET(common_headers
features.h
fixed_memory_hash_set.h
fixed_memory_variable_hash_set.h
global_define.h
guild_base.h
guilds.h
inventory.h
inventory_data_model.h
inventory_db_data_model.h
inventory_null_data_model.h
ipc_mutex.h
item.h
item_container.h
item_container_default_serialization.h
item_container_personal_serialization.h
item_container_serialization_strategy.h
item_data.h
item_fieldlist.h
item_instance.h
item_struct.h
languages.h
linked_list.h
logsys.h
logtypes.h
loottable.h
mail_oplist.h
md5.h
memory_buffer.h
memory_mapped_file.h
misc.h
misc_functions.h
moremath.h
mutex.h
mysql_request_result.h
mysql_request_row.h
@@ -203,6 +193,11 @@ SET(common_headers
worldconn.h
xml_parser.h
zone_numbers.h
patches/client62.h
patches/client62_constants.h
patches/client62_itemfields.h
patches/client62_ops.h
patches/client62_structs.h
patches/patches.h
patches/sod.h
patches/sod_constants.h
@@ -233,11 +228,11 @@ SET(common_headers
patches/titanium_itemfields.h
patches/titanium_ops.h
patches/titanium_structs.h
patches/uf.h
patches/uf_constants.h
patches/uf_itemfields.h
patches/uf_ops.h
patches/uf_structs.h
patches/underfoot.h
patches/underfoot_constants.h
patches/underfoot_itemfields.h
patches/underfoot_ops.h
patches/underfoot_structs.h
SocketLib/Base64.h
SocketLib/File.h
SocketLib/HttpdCookies.h
@@ -256,6 +251,11 @@ SET(common_headers
)
SOURCE_GROUP(Patches FILES
patches/client62.h
patches/client62_itemfields.h
patches/client62_ops.h
patches/client62_constants.h
patches/client62_structs.h
patches/patches.h
patches/sod.h
patches/sod_itemfields.h
@@ -286,18 +286,19 @@ SOURCE_GROUP(Patches FILES
patches/titanium_ops.h
patches/titanium_constants.h
patches/titanium_structs.h
patches/uf.h
patches/uf_itemfields.h
patches/uf_ops.h
patches/uf_constants.h
patches/uf_structs.h
patches/underfoot.h
patches/underfoot_itemfields.h
patches/underfoot_ops.h
patches/underfoot_constants.h
patches/underfoot_structs.h
patches/client62.cpp
patches/patches.cpp
patches/sod.cpp
patches/sof.cpp
patches/rof.cpp
patches/rof2.cpp
patches/titanium.cpp
patches/uf.cpp
patches/underfoot.cpp
)
SOURCE_GROUP(SocketLib FILES
@@ -347,7 +348,7 @@ ADD_LIBRARY(common ${common_sources} ${common_headers})
IF(UNIX)
ADD_DEFINITIONS(-fPIC)
SET_SOURCE_FILES_PROPERTIES("SocketLib/Mime.cpp" PROPERTY COMPILE_FLAGS -Wno-unused-result)
SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/rof2.cpp" "patches/uf.cpp" PROPERTIES COMPILE_FLAGS -O0)
SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/rof2.cpp" "patches/underfoot.cpp" PROPERTIES COMPILE_FLAGS -O0)
ENDIF(UNIX)
+1 -1
View File
@@ -40,7 +40,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef _WIN32
#pragma warning(disable:4786)
#endif
#include "../global_define.h"
#include "../debug.h"
#include <stdio.h>
#include <string>
#include <stdarg.h>
+1 -1
View File
@@ -26,7 +26,7 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../global_define.h"
#include "../debug.h"
#ifdef _WIN32
#pragma warning(disable:4786)
#endif
+2 -1
View File
@@ -28,7 +28,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef _WIN32
#pragma warning(disable:4786)
#endif
#include "../global_define.h"
#include "../debug.h"
#include "Utility.h"
#include "HttpdCookies.h"
#include "HttpdForm.h"
@@ -194,6 +194,7 @@ void HttpdSocket::OnHeaderComplete()
void HttpdSocket::OnData(const char *p,size_t l)
{
//printf("Got %d bytes: %.*s\n", l, l, p);
if (m_file)
{
m_file -> fwrite(p,1,l);
+2
View File
@@ -110,6 +110,7 @@ size_t MemFile::fread(char *ptr, size_t size, size_t nmemb)
size_t sz = size * nmemb;
if (p + sz < BLOCKSIZE)
{
//printf("Read @ %d(%d). %d bytes. (%c)\n", m_read_ptr, p, sz, *(m_current_read -> data + p));
memcpy(ptr, m_current_read -> data + p, sz);
m_read_ptr += sz;
}
@@ -141,6 +142,7 @@ size_t MemFile::fwrite(const char *ptr, size_t size, size_t nmemb)
size_t sz = size * nmemb;
if (p + sz < BLOCKSIZE)
{
//printf("Write @ %d(%d). %d bytes.\n", m_write_ptr, p, sz);
memcpy(m_current_write -> data + p, ptr, sz);
m_write_ptr += sz;
}
+1
View File
@@ -1128,6 +1128,7 @@ BOOL __stdcall StackWalker::myReadProcMem(
SIZE_T st;
BOOL bRet = ReadProcessMemory(hProcess, (LPVOID) qwBaseAddress, lpBuffer, nSize, &st);
*lpNumberOfBytesRead = (DWORD) st;
//printf("ReadMemory: hProcess: %p, baseAddr: %p, buffer: %p, size: %d, read: %d, result: %d\n", hProcess, (LPVOID) qwBaseAddress, lpBuffer, nSize, (DWORD) st, (DWORD) bRet);
return bRet;
}
else
+3 -2
View File
@@ -15,12 +15,13 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "global_define.h"
#include "debug.h"
#include "base_packet.h"
#include "misc.h"
#include "packet_dump.h"
BasePacket::BasePacket(const unsigned char *buf, uint32 len)
{
this->pBuffer=nullptr;
+1 -1
View File
@@ -21,6 +21,7 @@
#include "types.h"
#include <stdio.h>
#include <string.h>
#include <string>
#ifdef WIN32
#include <time.h>
@@ -63,7 +64,6 @@ public:
void WriteFloat(float value) { *(float *)(pBuffer + _wpos) = value; _wpos += sizeof(float); }
void WriteDouble(double value) { *(double *)(pBuffer + _wpos) = value; _wpos += sizeof(double); }
void WriteString(const char * str) { uint32 len = static_cast<uint32>(strlen(str)) + 1; memcpy(pBuffer + _wpos, str, len); _wpos += len; }
void WriteData(const void *ptr, size_t n) { memcpy(pBuffer + _wpos, ptr, n); _wpos += n; }
uint8 ReadUInt8() { uint8 value = *(uint8 *)(pBuffer + _rpos); _rpos += sizeof(uint8); return value; }
uint8 ReadUInt8(uint32 Offset) const { uint8 value = *(uint8 *)(pBuffer + Offset); return value; }
+134
View File
@@ -0,0 +1,134 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef BREAKDOWNS_H_
#define BREAKDOWNS_H_
#include "types.h"
#pragma pack(1)
struct uint16_breakdown {
union {
uint16 all;
struct {
uint8 b1;
uint8 b2;
} bytes;
};
inline uint16& operator=(const uint16& val) { return (all=val); }
inline uint16* operator&() { return &all; }
inline operator uint16&() { return all; }
inline uint8& b1() { return bytes.b1; }
inline uint8& b2() { return bytes.b2; }
};
struct uint32_breakdown {
union {
uint32 all;
struct {
uint16 w1;
uint16 w2;
} words;
struct {
uint8 b1;
union {
struct {
uint8 b2;
uint8 b3;
} middle;
uint16 w2_3; // word bytes 2 to 3
};
uint8 b4;
} bytes;
};
inline uint32& operator=(const uint32& val) { return (all=val); }
inline uint32* operator&() { return &all; }
inline operator uint32&() { return all; }
inline uint16& w1() { return words.w1; }
inline uint16& w2() { return words.w2; }
inline uint16& w2_3() { return bytes.w2_3; }
inline uint8& b1() { return bytes.b1; }
inline uint8& b2() { return bytes.middle.b2; }
inline uint8& b3() { return bytes.middle.b3; }
inline uint8& b4() { return bytes.b4; }
};
/*
struct uint64_breakdown {
union {
uint64 all;
struct {
uint16 w1; // 1 2
uint16 w2; // 3 4
uint16 w3; // 5 6
uint16 w4; // 7 8
};
struct {
uint32 dw1; // 1 4
uint32 dw2; // 5 6
};
struct {
uint8 b1;
union {
struct {
uint16 w2_3;
uint16 w4_5;
uint16 w6_7;
};
uint32 dw2_5;
struct {
uint8 b2;
union {
uint32 dw3_6;
struct {
uint8 b3;
union {
uint32 dw4_7;
struct {
uint8 b4;
uint8 b5;
uint8 b6;
uint8 b7;
};
};
};
};
};
};
};
};
inline uint64* operator&() { return &all; }
inline operator uint64&() { return all; }
};
*/
#pragma pack()
#endif /*BREAKDOWNS_H_*/
+2 -2
View File
@@ -14,8 +14,8 @@
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/global_define.h"
*/
#include "../common/debug.h"
#include "../common/classes.h"
const char* GetEQClassName(uint8 class_, uint8 level) {
+46 -123
View File
@@ -1,153 +1,76 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CLIENTVERSIONS_H
#define CLIENTVERSIONS_H
#include "types.h"
static const uint32 BIT_Client62 = 1;
static const uint32 BIT_Titanium = 2;
static const uint32 BIT_SoF = 4;
static const uint32 BIT_SoD = 8;
static const uint32 BIT_UF = 16;
static const uint32 BIT_Underfoot = 16;
static const uint32 BIT_RoF = 32;
static const uint32 BIT_RoF2 = 64;
static const uint32 BIT_TitaniumAndEarlier = 0x00000003;
static const uint32 BIT_SoFAndLater = 0xFFFFFFFC;
static const uint32 BIT_SoDAndLater = 0xFFFFFFF8;
static const uint32 BIT_UFAndLater = 0xFFFFFFF0;
static const uint32 BIT_UnderfootAndLater = 0xFFFFFFF0;
static const uint32 BIT_RoFAndLater = 0xFFFFFFE0;
static const uint32 BIT_RoF2AndLater = 0xFFFFFFC0;
static const uint32 BIT_AllClients = 0xFFFFFFFF;
enum class ClientVersion
typedef enum
{
Unknown = 0,
Client62, // Build: 'Aug 4 2005 15:40:59'
Titanium, // Build: 'Oct 31 2005 10:33:37'
SoF, // Build: 'Sep 7 2007 09:11:49'
SoD, // Build: 'Dec 19 2008 15:22:49'
UF, // Build: 'Jun 8 2010 16:44:32'
RoF, // Build: 'Dec 10 2012 17:35:44'
RoF2, // Build: 'May 10 2013 23:30:08'
EQClientUnknown = 0,
EQClient62, // Build: 'Aug 4 2005 15:40:59'
EQClientTitanium, // Build: 'Oct 31 2005 10:33:37'
EQClientSoF, // Build: 'Sep 7 2007 09:11:49'
EQClientSoD, // Build: 'Dec 19 2008 15:22:49'
EQClientUnderfoot, // Build: 'Jun 8 2010 16:44:32'
EQClientRoF, // Build: 'Dec 10 2012 17:35:44'
EQClientRoF2, // Build: 'May 10 2013 23:30:08'
MobNPC,
MobMerc,
MobBot,
MobPet,
};
_EQClientCount, // place new clients before this point (preferably, in release/attribute order)
#define CLIENT_VERSION_COUNT 12
#define LAST_PC_CLIENT ClientVersion::RoF2
#define LAST_NPC_CLIENT ClientVersion::MobPet
// Values below are not implemented, as yet...
EmuNPC = _EQClientCount,
EmuMerc,
EmuBot,
EmuPet,
static const char* ClientVersionName(ClientVersion version)
_EmuClientCount // array size for EQLimits
} EQClientVersion;
static const char* EQClientVersionName(EQClientVersion version)
{
switch (version)
{
case ClientVersion::Unknown:
return "Unknown";
case ClientVersion::Client62:
return "Client62";
case ClientVersion::Titanium:
return "Titanium";
case ClientVersion::SoF:
return "SoF";
case ClientVersion::SoD:
return "SoD";
case ClientVersion::UF:
return "UF";
case ClientVersion::RoF:
return "RoF";
case ClientVersion::RoF2:
return "RoF2";
case ClientVersion::MobNPC:
return "MobNPC";
case ClientVersion::MobMerc:
return "MobMerc";
case ClientVersion::MobBot:
return "MobBot";
case ClientVersion::MobPet:
return "MobPet";
case EQClientUnknown:
return "EQClientUnknown";
case EQClient62:
return "EQClient62";
case EQClientTitanium:
return "EQClientTitanium";
case EQClientSoF:
return "EQClientSoF";
case EQClientSoD:
return "EQClientSoD";
case EQClientUnderfoot:
return "EQClientUnderfoot";
case EQClientRoF:
return "EQClientRoF";
case EQClientRoF2:
return "EQClientRoF2";
case EmuNPC:
return "EmuNPC";
case EmuMerc:
return "EmuMerc";
case EmuBot:
return "EmuBot";
case EmuPet:
return "EmuPet";
default:
return "<ERROR> Invalid ClientVersion";
return "ERROR: Invalid EQClientVersion";
};
}
static uint32 ClientBitFromVersion(ClientVersion clientVersion)
{
switch (clientVersion)
{
case ClientVersion::Unknown:
case ClientVersion::Client62:
return 0;
case ClientVersion::Titanium:
case ClientVersion::SoF:
case ClientVersion::SoD:
case ClientVersion::UF:
case ClientVersion::RoF:
case ClientVersion::RoF2:
case ClientVersion::MobNPC:
case ClientVersion::MobMerc:
case ClientVersion::MobBot:
case ClientVersion::MobPet:
return ((uint32)1 << (static_cast<unsigned int>(clientVersion) - 1));
default:
return 0;
}
}
static ClientVersion ClientVersionFromBit(uint32 clientVersionBit)
{
switch (clientVersionBit)
{
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown):
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)):
return ClientVersion::Unknown;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)):
return ClientVersion::Titanium;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)):
return ClientVersion::SoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoD) - 1)):
return ClientVersion::SoD;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::UF) - 1)):
return ClientVersion::UF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF) - 1)):
return ClientVersion::RoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF2) - 1)):
return ClientVersion::RoF2;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobNPC) - 1)):
return ClientVersion::MobNPC;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobMerc) - 1)):
return ClientVersion::MobMerc;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobBot) - 1)):
return ClientVersion::MobBot;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobPet) - 1)):
return ClientVersion::MobPet;
default:
return ClientVersion::Unknown;
}
}
#endif /* CLIENTVERSIONS_H */
+1
View File
@@ -16,6 +16,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "debug.h"
#include "condition.h"
#ifdef _WINDOWS
+1 -2
View File
@@ -18,8 +18,7 @@
#ifndef __CONDITION_H
#define __CONDITION_H
#include "global_define.h"
#include "mutex.h"
#include "debug.h"
#ifndef WIN32
#include <pthread.h>
#endif
+23 -24
View File
@@ -1,5 +1,4 @@
#include "global_define.h"
#include "eqemu_logsys.h"
#include "debug.h"
#include "crash.h"
#if defined(_WINDOWS) && defined(CRASH_LOGGING)
@@ -25,7 +24,7 @@ public:
}
}
Log.Out(Logs::General, Logs::Crash, buffer);
LogFile->write(EQEMuLog::Crash, buffer);
StackWalker::OnOutput(szText);
}
};
@@ -35,67 +34,67 @@ LONG WINAPI windows_exception_handler(EXCEPTION_POINTERS *ExceptionInfo)
switch(ExceptionInfo->ExceptionRecord->ExceptionCode)
{
case EXCEPTION_ACCESS_VIOLATION:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_ACCESS_VIOLATION");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_ACCESS_VIOLATION");
break;
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_ARRAY_BOUNDS_EXCEEDED");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_ARRAY_BOUNDS_EXCEEDED");
break;
case EXCEPTION_BREAKPOINT:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_BREAKPOINT");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_BREAKPOINT");
break;
case EXCEPTION_DATATYPE_MISALIGNMENT:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_DATATYPE_MISALIGNMENT");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_DATATYPE_MISALIGNMENT");
break;
case EXCEPTION_FLT_DENORMAL_OPERAND:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_DENORMAL_OPERAND");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_FLT_DENORMAL_OPERAND");
break;
case EXCEPTION_FLT_DIVIDE_BY_ZERO:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_DIVIDE_BY_ZERO");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_FLT_DIVIDE_BY_ZERO");
break;
case EXCEPTION_FLT_INEXACT_RESULT:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_INEXACT_RESULT");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_FLT_INEXACT_RESULT");
break;
case EXCEPTION_FLT_INVALID_OPERATION:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_INVALID_OPERATION");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_FLT_INVALID_OPERATION");
break;
case EXCEPTION_FLT_OVERFLOW:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_OVERFLOW");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_FLT_OVERFLOW");
break;
case EXCEPTION_FLT_STACK_CHECK:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_STACK_CHECK");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_FLT_STACK_CHECK");
break;
case EXCEPTION_FLT_UNDERFLOW:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_UNDERFLOW");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_FLT_UNDERFLOW");
break;
case EXCEPTION_ILLEGAL_INSTRUCTION:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_ILLEGAL_INSTRUCTION");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_ILLEGAL_INSTRUCTION");
break;
case EXCEPTION_IN_PAGE_ERROR:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_IN_PAGE_ERROR");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_IN_PAGE_ERROR");
break;
case EXCEPTION_INT_DIVIDE_BY_ZERO:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_INT_DIVIDE_BY_ZERO");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_INT_DIVIDE_BY_ZERO");
break;
case EXCEPTION_INT_OVERFLOW:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_INT_OVERFLOW");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_INT_OVERFLOW");
break;
case EXCEPTION_INVALID_DISPOSITION:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_INVALID_DISPOSITION");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_INVALID_DISPOSITION");
break;
case EXCEPTION_NONCONTINUABLE_EXCEPTION:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_NONCONTINUABLE_EXCEPTION");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_NONCONTINUABLE_EXCEPTION");
break;
case EXCEPTION_PRIV_INSTRUCTION:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_PRIV_INSTRUCTION");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_PRIV_INSTRUCTION");
break;
case EXCEPTION_SINGLE_STEP:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_SINGLE_STEP");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_SINGLE_STEP");
break;
case EXCEPTION_STACK_OVERFLOW:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_STACK_OVERFLOW");
LogFile->write(EQEMuLog::Crash, "EXCEPTION_STACK_OVERFLOW");
break;
default:
Log.Out(Logs::General, Logs::Crash, "Unknown Exception");
LogFile->write(EQEMuLog::Crash, "Unknown Exception");
break;
}
+11 -11
View File
@@ -23,23 +23,23 @@
namespace EQEmu
{
template <typename T, typename U, typename V>
T Clamp(const T& value, const U& lower, const V& upper) {
return std::max(static_cast<T>(lower), std::min(value, static_cast<T>(upper)));
template <typename T>
T Clamp(const T& value, const T& lower, const T& upper) {
return std::max(lower, std::min(value, upper));
}
template <typename T, typename U>
T ClampLower(const T& value, const U& lower) {
return std::max(static_cast<T>(lower), value);
template <typename T>
T ClampLower(const T& value, const T& lower) {
return std::max(lower, value);
}
template <typename T, typename U>
T ClampUpper(const T& value, const U& upper) {
return std::min(value, static_cast<T>(upper));
template <typename T>
T ClampUpper(const T& value, const T& upper) {
return std::min(value, upper);
}
template <typename T, typename U, typename V>
bool ValueWithin(const T& value, const U& lower, const V& upper) {
template <typename T>
bool ValueWithin(const T& value, const T& lower, const T& upper) {
return value >= lower && value <= upper;
}
+2246 -172
View File
File diff suppressed because it is too large Load Diff
+529 -116
View File
@@ -21,15 +21,11 @@
#define AUTHENTICATION_TIMEOUT 60
#define INVALID_ID 0xFFFFFFFF
#include "global_define.h"
#include "eqemu_logsys.h"
#include "debug.h"
#include "types.h"
#include "dbcore.h"
#include "linked_list.h"
#include "eq_packet_structs.h"
#include "inventory.h"
#include <cmath>
#include <string>
#include <vector>
#include <map>
@@ -37,9 +33,23 @@
//atoi is not uint32 or uint32 safe!!!!
#define atoul(str) strtoul(str, nullptr, 10)
class InventoryOld;
class MySQLRequestResult;
//class Spawn;
class Corpse;
class Spawn2;
class NPC;
class SpawnGroupList;
class Petition;
class Client;
class Merc;
class MySQLRequestResult;
struct Combine_Struct;
//struct Faction;
//struct FactionMods;
//struct FactionValue;
struct ZonePoint;
struct NPCType;
class Inventory;
class ItemInst;
struct EventLogDetails_Struct {
uint32 id;
@@ -54,9 +64,9 @@ struct EventLogDetails_Struct {
};
struct CharacterEventLog_Struct {
uint32 count;
uint8 eventid;
EventLogDetails_Struct eld[255];
uint32 count;
uint8 eventid;
EventLogDetails_Struct eld[255];
};
struct npcDecayTimes_Struct {
@@ -71,18 +81,417 @@ struct VarCache_Struct {
char value[0];
};
struct PlayerProfile_Struct;
struct GuildRankLevel_Struct;
struct GuildRanks_Struct;
struct ExtendedProfile_Struct;
struct GuildMember_Struct;
class PTimerList;
#ifdef _WINDOWS
#if _MSC_VER > 1700 // greater than 2012 (2013+)
# define _ISNAN_(a) std::isnan(a)
#else
# include <float.h>
# define _ISNAN_(a) _isnan(a)
#endif
#else
# define _ISNAN_(a) std::isnan(a)
#endif
#pragma pack(1)
/* Conversion Structs */
namespace Convert {
struct BindStruct {
/*000*/ uint32 zoneId;
/*004*/ float x;
/*008*/ float y;
/*012*/ float z;
/*016*/ float heading;
};
struct Color_Struct
{
union
{
struct
{
uint8 blue;
uint8 green;
uint8 red;
uint8 use_tint; // if there's a tint this is FF
} rgb;
uint32 color;
};
};
struct AA_Array
{
uint32 AA;
uint32 value;
};
struct SpellBuff_Struct
{
/*000*/ uint8 slotid; //badly named... seems to be 2 for a real buff, 0 otherwise
/*001*/ uint8 level;
/*002*/ uint8 bard_modifier;
/*003*/ uint8 effect; //not real
/*004*/ uint32 spellid;
/*008*/ uint32 duration;
/*012*/ uint32 counters;
/*016*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
/*020*/
};
struct Tribute_Struct {
uint32 tribute;
uint32 tier;
};
struct Disciplines_Struct {
uint32 values[MAX_PP_DISCIPLINES];
};
struct GroupLeadershipAA_Struct {
union {
struct {
uint32 groupAAMarkNPC;
uint32 groupAANPCHealth;
uint32 groupAADelegateMainAssist;
uint32 groupAADelegateMarkNPC;
uint32 groupAA4;
uint32 groupAA5;
uint32 groupAAInspectBuffs;
uint32 groupAA7;
uint32 groupAASpellAwareness;
uint32 groupAAOffenseEnhancement;
uint32 groupAAManaEnhancement;
uint32 groupAAHealthEnhancement;
uint32 groupAAHealthRegeneration;
uint32 groupAAFindPathToPC;
uint32 groupAAHealthOfTargetsTarget;
uint32 groupAA15;
};
uint32 ranks[MAX_GROUP_LEADERSHIP_AA_ARRAY];
};
};
struct RaidLeadershipAA_Struct {
union {
struct {
uint32 raidAAMarkNPC;
uint32 raidAANPCHealth;
uint32 raidAADelegateMainAssist;
uint32 raidAADelegateMarkNPC;
uint32 raidAA4;
uint32 raidAA5;
uint32 raidAA6;
uint32 raidAASpellAwareness;
uint32 raidAAOffenseEnhancement;
uint32 raidAAManaEnhancement;
uint32 raidAAHealthEnhancement;
uint32 raidAAHealthRegeneration;
uint32 raidAAFindPathToPC;
uint32 raidAAHealthOfTargetsTarget;
uint32 raidAA14;
uint32 raidAA15;
};
uint32 ranks[MAX_RAID_LEADERSHIP_AA_ARRAY];
};
};
struct LeadershipAA_Struct {
union {
struct {
Convert::GroupLeadershipAA_Struct group;
Convert::RaidLeadershipAA_Struct raid;
};
uint32 ranks[MAX_LEADERSHIP_AA_ARRAY];
};
};
typedef struct
{
/*00*/ char Name[64];
/*64*/ uint32 Level;
/*68*/ uint32 Race;
/*72*/ uint32 Class;
/*76*/ uint32 Zone;
/*80*/ uint32 Time;
/*84*/ uint32 Points;
/*88*/
} PVPStatsEntry_Struct;
struct BandolierItem_Struct {
uint32 item_id;
uint32 icon;
char item_name[64];
};
struct Bandolier_Struct {
char name[32];
Convert::BandolierItem_Struct items[EmuConstants::BANDOLIER_SIZE];
};
struct PotionBelt_Struct {
Convert::BandolierItem_Struct items[EmuConstants::POTION_BELT_SIZE];
};
struct SuspendedMinion_Struct
{
/*000*/ uint16 SpellID;
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ uint32 Items[_MaterialCount];
/*546*/ char Name[64];
/*610*/
};
struct PlayerProfile_Struct {
/*0000*/ uint32 checksum; // Checksum from CRC32::SetEQChecksum
/*0004*/ char name[64]; // Name of player sizes not right
/*0068*/ char last_name[32]; // Last name of player sizes not right
/*0100*/ uint32 gender; // Player Gender - 0 Male, 1 Female
/*0104*/ uint32 race; // Player race
/*0108*/ uint32 class_; // Player class
/*0112*/ uint32 unknown0112; //
/*0116*/ uint32 level; // Level of player (might be one byte)
/*0120*/ Convert::BindStruct binds[5]; // Bind points (primary is first, home city is fifth)
/*0220*/ uint32 deity; // deity
/*0224*/ uint32 guild_id;
/*0228*/ uint32 birthday; // characters bday
/*0232*/ uint32 lastlogin; // last login or zone time
/*0236*/ uint32 timePlayedMin; // in minutes
/*0240*/ uint8 pvp;
/*0241*/ uint8 level2; //no idea why this is here, but thats how it is on live
/*0242*/ uint8 anon; // 2=roleplay, 1=anon, 0=not anon
/*0243*/ uint8 gm;
/*0244*/ uint8 guildrank;
/*0245*/ uint8 guildbanker;
/*0246*/ uint8 unknown0246[6]; //
/*0252*/ uint32 intoxication;
/*0256*/ uint32 spellSlotRefresh[MAX_PP_REF_MEMSPELL]; //in ms
/*0292*/ uint32 abilitySlotRefresh;
/*0296*/ uint8 haircolor; // Player hair color
/*0297*/ uint8 beardcolor; // Player beard color
/*0298*/ uint8 eyecolor1; // Player left eye color
/*0299*/ uint8 eyecolor2; // Player right eye color
/*0300*/ uint8 hairstyle; // Player hair style
/*0301*/ uint8 beard; // Beard type
/*0302*/ uint8 ability_time_seconds; //The following four spots are unknown right now.....
/*0303*/ uint8 ability_number; //ability used
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ uint32 item_material[_MaterialCount]; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ Convert::Color_Struct item_tint[_MaterialCount];
/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
/*2384*/ char title[32]; // length might be wrong
/*2416*/ char suffix[32]; // length might be wrong
/*2448*/ uint32 guildid2; //
/*2452*/ uint32 exp; // Current Experience
/*2456*/ uint32 unknown2492;
/*2460*/ uint32 points; // Unspent Practice points
/*2464*/ uint32 mana; // current mana
/*2468*/ uint32 cur_hp; // current hp
/*2472*/ uint32 unknown2508; // 0x05
/*2476*/ uint32 STR; // Strength
/*2480*/ uint32 STA; // Stamina
/*2484*/ uint32 CHA; // Charisma
/*2488*/ uint32 DEX; // Dexterity
/*2492*/ uint32 INT; // Intelligence
/*2496*/ uint32 AGI; // Agility
/*2500*/ uint32 WIS; // Wisdom
/*2504*/ uint8 face; // Player face
/*2505*/ uint8 unknown2541[47]; // ?
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
/*2580*/ uint8 unknown2616[4];
/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
/*4632*/ uint32 mem_spells[MAX_PP_REF_MEMSPELL];
/*4668*/ uint8 unknown4704[32]; //
/*4700*/ float y; // Player y position
/*4704*/ float x; // Player x position
/*4708*/ float z; // Player z position
/*4712*/ float heading; // Direction player is facing
/*4716*/ uint8 unknown4752[4]; //
/*4720*/ int32 platinum; // Platinum Pieces on player
/*4724*/ int32 gold; // Gold Pieces on player
/*4728*/ int32 silver; // Silver Pieces on player
/*4732*/ int32 copper; // Copper Pieces on player
/*4736*/ int32 platinum_bank; // Platinum Pieces in Bank
/*4740*/ int32 gold_bank; // Gold Pieces in Bank
/*4744*/ int32 silver_bank; // Silver Pieces in Bank
/*4748*/ int32 copper_bank; // Copper Pieces in Bank
/*4752*/ int32 platinum_cursor; // Platinum on cursor
/*4756*/ int32 gold_cursor; // Gold on cursor
/*4760*/ int32 silver_cursor; // Silver on cursor
/*4764*/ int32 copper_cursor; // Copper on cursor
/*4768*/ int32 platinum_shared; // Platinum shared between characters
/*4772*/ uint8 unknown4808[24];
/*4796*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
/*5196*/ uint8 unknown5132[184];
/*5380*/ uint32 pvp2; //
/*5384*/ uint32 unknown5420; //
/*5388*/ uint32 pvptype; //
/*5392*/ uint32 unknown5428; //
/*5396*/ uint32 ability_down; // Guessing
/*5400*/ uint8 unknown5436[8]; //
/*5408*/ uint32 autosplit; //not used right now
/*5412*/ uint8 unknown5448[8];
/*5420*/ uint32 zone_change_count; // Number of times user has zoned in their career (guessing)
/*5424*/ uint8 unknown5460[16]; //
/*5440*/ uint32 drakkin_heritage; //
/*5444*/ uint32 drakkin_tattoo; //
/*5448*/ uint32 drakkin_details; //
/*5452*/ uint32 expansions; // expansion setting, bit field of expansions avaliable
/*5456*/ int32 toxicity; //from drinking potions, seems to increase by 3 each time you drink
/*5460*/ char unknown5496[16]; //
/*5476*/ int32 hunger_level;
/*5480*/ int32 thirst_level;
/*5484*/ uint32 ability_up;
/*5488*/ char unknown5524[16];
/*5504*/ uint16 zone_id; // Current zone of the player
/*5506*/ uint16 zoneInstance; // Instance ID
/*5508*/ Convert::SpellBuff_Struct buffs[BUFF_COUNT]; // Buffs currently on the player
/*6008*/ char groupMembers[6][64];//
/*6392*/ char unknown6428[656];
/*7048*/ uint32 entityid;
/*7052*/ uint32 leadAAActive;
/*7056*/ uint32 unknown7092;
/*7060*/ int32 ldon_points_guk; //client uses these as signed
/*7064*/ int32 ldon_points_mir;
/*7068*/ int32 ldon_points_mmc;
/*7072*/ int32 ldon_points_ruj;
/*7076*/ int32 ldon_points_tak;
/*7080*/ int32 ldon_points_available;
/*7084*/ int32 ldon_wins_guk;
/*7088*/ int32 ldon_wins_mir;
/*7092*/ int32 ldon_wins_mmc;
/*7096*/ int32 ldon_wins_ruj;
/*7100*/ int32 ldon_wins_tak;
/*7104*/ int32 ldon_losses_guk;
/*7108*/ int32 ldon_losses_mir;
/*7112*/ int32 ldon_losses_mmc;
/*7116*/ int32 ldon_losses_ruj;
/*7120*/ int32 ldon_losses_tak;
/*7124*/ uint8 unknown7160[72];
/*7196*/ uint32 tribute_time_remaining; //in miliseconds
/*7200*/ uint32 showhelm;
/*7204*/ uint32 career_tribute_points;
/*7208*/ uint32 unknown7244;
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Convert::Tribute_Struct tributes[EmuConstants::TRIBUTE_SIZE];
/*7264*/ Convert::Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
/*7904*/ uint32 endurance;
/*7908*/ uint32 group_leadership_exp; //0-1000
/*7912*/ uint32 raid_leadership_exp; //0-2000
/*7916*/ uint32 group_leadership_points;
/*7920*/ uint32 raid_leadership_points;
/*7924*/ Convert::LeadershipAA_Struct leader_abilities;
/*8052*/ uint8 unknown8088[132];
/*8184*/ uint32 air_remaining;
/*8188*/ uint32 PVPKills;
/*8192*/ uint32 PVPDeaths;
/*8196*/ uint32 PVPCurrentPoints;
/*8200*/ uint32 PVPCareerPoints;
/*8204*/ uint32 PVPBestKillStreak;
/*8208*/ uint32 PVPWorstDeathStreak;
/*8212*/ uint32 PVPCurrentKillStreak;
/*8216*/ Convert::PVPStatsEntry_Struct PVPLastKill;
/*8304*/ Convert::PVPStatsEntry_Struct PVPLastDeath;
/*8392*/ uint32 PVPNumberOfKillsInLast24Hours;
/*8396*/ Convert::PVPStatsEntry_Struct PVPRecentKills[50];
/*12796*/ uint32 aapoints_spent;
/*12800*/ uint32 expAA;
/*12804*/ uint32 aapoints; //avaliable, unspent
/*12808*/ uint8 unknown12844[36];
/*12844*/ Convert::Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_COUNT];
/*14124*/ uint8 unknown14160[4506];
/*18630*/ Convert::SuspendedMinion_Struct SuspendedMinion; // No longer in use
/*19240*/ uint32 timeentitledonaccount;
/*19244*/ Convert::PotionBelt_Struct potionbelt; //there should be 3 more of these
/*19532*/ uint8 unknown19568[8];
/*19540*/ uint32 currentRadCrystals; // Current count of radiant crystals
/*19544*/ uint32 careerRadCrystals; // Total count of radiant crystals ever
/*19548*/ uint32 currentEbonCrystals;// Current count of ebon crystals
/*19552*/ uint32 careerEbonCrystals; // Total count of ebon crystals ever
/*19556*/ uint8 groupAutoconsent; // 0=off, 1=on
/*19557*/ uint8 raidAutoconsent; // 0=off, 1=on
/*19558*/ uint8 guildAutoconsent; // 0=off, 1=on
/*19559*/ uint8 unknown19595[5]; // ***Placeholder (6/29/2005)
/*19564*/ uint32 RestTimer;
/*19568*/
};
namespace player_lootitem_temp
{
struct ServerLootItem_Struct_temp {
uint32 item_id;
int16 equipSlot;
uint8 charges;
uint16 lootslot;
uint32 aug1;
uint32 aug2;
uint32 aug3;
uint32 aug4;
uint32 aug5;
};
}
struct DBPlayerCorpse_Struct_temp {
uint32 crc;
bool locked;
uint32 itemcount;
uint32 exp;
float size;
uint8 level;
uint8 race;
uint8 gender;
uint8 class_;
uint8 deity;
uint8 texture;
uint8 helmtexture;
uint32 copper;
uint32 silver;
uint32 gold;
uint32 plat;
Color_Struct item_tint[9];
uint8 haircolor;
uint8 beardcolor;
uint8 eyecolor1;
uint8 eyecolor2;
uint8 hairstyle;
uint8 face;
uint8 beard;
uint32 drakkin_heritage;
uint32 drakkin_tattoo;
uint32 drakkin_details;
player_lootitem_temp::ServerLootItem_Struct_temp items[0];
};
namespace classic_db_temp {
struct DBPlayerCorpse_Struct_temp {
uint32 crc;
bool locked;
uint32 itemcount;
uint32 exp;
float size;
uint8 level;
uint8 race;
uint8 gender;
uint8 class_;
uint8 deity;
uint8 texture;
uint8 helmtexture;
uint32 copper;
uint32 silver;
uint32 gold;
uint32 plat;
Color_Struct item_tint[9];
uint8 haircolor;
uint8 beardcolor;
uint8 eyecolor1;
uint8 eyecolor2;
uint8 hairstyle;
uint8 face;
uint8 beard;
player_lootitem_temp::ServerLootItem_Struct_temp items[0];
};
}
}
#pragma pack()
class Database : public DBcore {
public:
@@ -91,166 +500,164 @@ public:
bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
~Database();
/* Character Creation */
bool AddToNameFilter(const char* name);
bool CreateCharacter(uint32 account_id, char* name, uint16 gender, uint16 race, uint16 class_, uint8 str, uint8 sta, uint8 cha, uint8 dex, uint8 int_, uint8 agi, uint8 wis, uint8 face);
bool DeleteCharacter(char* name);
/*
* General Character Related Stuff
*/
/* Character Creation */
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool MoveCharacterToZone(const char* charname, const char* zonename);
bool MoveCharacterToZone(const char* charname, const char* zonename,uint32 zoneid);
bool MoveCharacterToZone(uint32 iCharID, const char* iZonename);
bool ReserveName(uint32 account_id, char* name);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool UpdateName(const char* oldname, const char* newname);
bool SetHackerFlag(const char* accountname, const char* charactername, const char* hacked);
bool SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, InventoryOld* inv);
bool UpdateName(const char* oldname, const char* newname);
bool AddToNameFilter(const char* name);
bool ReserveName(uint32 account_id, char* name);
bool CreateCharacter(uint32 account_id, char* name, uint16 gender, uint16 race, uint16 class_, uint8 str, uint8 sta, uint8 cha, uint8 dex, uint8 int_, uint8 agi, uint8 wis, uint8 face);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv);
bool DeleteCharacter(char* name);
/* General Information Queries */
bool AddBannedIP(char* bannedIP, const char* notes); //Add IP address to the Banned_IPs table.
bool AddGMIP(char* ip_address, char* name);
bool CheckBannedIPs(const char* loginIP); //Check incoming connection against banned IP table.
bool CheckGMIPs(const char* loginIP, uint32 account_id);
/*
* General Information Getting Queries
*/
bool CheckNameFilter(const char* name, bool surname = false);
bool CheckUsedName(const char* name);
uint32 GetAccountIDByChar(const char* charname, uint32* oCharID = 0);
uint32 GetAccountIDByChar(uint32 char_id);
uint32 GetAccountIDByName(const char* accname, int16* status = 0, uint32* lsid = 0);
uint32 GetCharacterID(const char *name);
uint32 GetCharacterInfo(const char* iName, uint32* oAccID = 0, uint32* oZoneID = 0, uint32* oInstanceID = 0, float* oX = 0, float* oY = 0, float* oZ = 0);
uint32 GetGuildIDByCharID(uint32 char_id);
void GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID = 0);
void GetCharName(uint32 char_id, char* name);
uint32 GetCharacterInfo(const char* iName, uint32* oAccID = 0, uint32* oZoneID = 0, uint32* oInstanceID = 0,float* oX = 0, float* oY = 0, float* oZ = 0);
uint32 GetCharacterID(const char *name);
bool CheckBannedIPs(const char* loginIP); //Lieka Edit: Check incomming connection against banned IP table.
bool AddBannedIP(char* bannedIP, const char* notes); //Lieka Edit: Add IP address to the Banned_IPs table.
bool CheckGMIPs(const char* loginIP, uint32 account_id);
bool AddGMIP(char* ip_address, char* name);
void LoginIP(uint32 AccountID, const char* LoginIP);
/* Instancing */
bool AddClientToInstance(uint16 instance_id, uint32 char_id);
/*
* Instancing Stuff
*/
bool VerifyZoneInstance(uint32 zone_id, uint16 instance_id);
bool VerifyInstanceAlive(uint16 instance_id, uint32 char_id);
bool CharacterInInstanceGroup(uint16 instance_id, uint32 char_id);
bool CheckInstanceExists(uint16 instance_id);
void DeleteInstance(uint16 instance_id);
bool CheckInstanceExpired(uint16 instance_id);
bool CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration);
uint32 ZoneIDFromInstanceID(uint16 instance_id);
uint32 VersionFromInstanceID(uint16 instance_id);
uint32 GetTimeRemainingInstance(uint16 instance_id, bool &is_perma);
bool GetUnusedInstanceID(uint16 &instance_id);
bool GlobalInstance(uint16 instance_id);
bool CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration);
void PurgeExpiredInstances();
bool AddClientToInstance(uint16 instance_id, uint32 char_id);
bool RemoveClientFromInstance(uint16 instance_id, uint32 char_id);
bool RemoveClientsFromInstance(uint16 instance_id);
bool VerifyInstanceAlive(uint16 instance_id, uint32 char_id);
bool VerifyZoneInstance(uint32 zone_id, uint16 instance_id);
bool CheckInstanceExists(uint16 instance_id);
void BuryCorpsesInInstance(uint16 instance_id);
uint16 GetInstanceVersion(uint16 instance_id);
uint16 GetInstanceID(const char* zone, uint32 charid, int16 version);
uint16 GetInstanceID(uint32 zone, uint32 charid, int16 version);
uint16 GetInstanceVersion(uint16 instance_id);
uint32 GetTimeRemainingInstance(uint16 instance_id, bool &is_perma);
uint32 VersionFromInstanceID(uint16 instance_id);
uint32 ZoneIDFromInstanceID(uint16 instance_id);
void GetCharactersInInstance(uint16 instance_id, std::list<uint32> &charid_list);
void AssignGroupToInstance(uint32 gid, uint32 instance_id);
void AssignRaidToInstance(uint32 rid, uint32 instance_id);
void BuryCorpsesInInstance(uint16 instance_id);
void DeleteInstance(uint16 instance_id);
void FlagInstanceByGroupLeader(uint32 zone, int16 version, uint32 charid, uint32 gid);
void FlagInstanceByRaidLeader(uint32 zone, int16 version, uint32 charid, uint32 rid);
void GetCharactersInInstance(uint16 instance_id, std::list<uint32> &charid_list);
void PurgeExpiredInstances();
void SetInstanceDuration(uint16 instance_id, uint32 new_duration);
bool GlobalInstance(uint16 instance_id);
/* Adventure related. */
/*
* Adventure related.
*/
void UpdateAdventureStatsEntry(uint32 char_id, uint8 theme, bool win);
bool GetAdventureStats(uint32 char_id, AdventureStats_Struct *as);
/* Account Related */
/*
* Account Related
*/
uint32 GetMiniLoginAccount(char* ip);
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
uint32 CheckLogin(const char* name, const char* password, int16* oStatus = 0);
int16 CheckStatus(uint32 account_id);
uint32 CreateAccount(const char* name, const char* password, int16 status, uint32 lsaccount_id = 0);
bool DeleteAccount(const char* name);
bool GetLiveChar(uint32 account_id, char* cname);
bool SetAccountStatus(const char* name, int16 status);
bool SetLocalPassword(uint32 accid, const char* password);
bool UpdateLiveChar(char* charname, uint32 lsaccount_id);
int16 CheckStatus(uint32 account_id);
uint32 CheckLogin(const char* name, const char* password, int16* oStatus = 0);
uint32 CreateAccount(const char* name, const char* password, int16 status, uint32 lsaccount_id = 0);
uint32 GetAccountIDFromLSID(uint32 iLSID, char* oAccountName = 0, int16* oStatus = 0);
uint32 GetMiniLoginAccount(char* ip);
bool UpdateLiveChar(char* charname,uint32 lsaccount_id);
bool GetLiveChar(uint32 account_id, char* cname);
uint8 GetAgreementFlag(uint32 acctid);
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
void SetAgreementFlag(uint32 acctid);
/* Groups */
char* GetGroupLeaderForLogin(const char* name,char* leaderbuf);
char* GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
/*
* Groups
*/
uint32 GetGroupID(const char* name);
void ClearGroup(uint32 gid = 0);
void ClearGroupLeader(uint32 gid = 0);
void SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ismerc = false);
void ClearGroup(uint32 gid = 0);
char* GetGroupLeaderForLogin(const char* name,char* leaderbuf);
void SetGroupLeaderName(uint32 gid, const char* name);
char* GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr,
char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
void ClearGroupLeader(uint32 gid = 0);
/* Raids */
const char *GetRaidLeaderName(uint32 rid);
uint32 GetRaidID(const char* name);
/*
* Raids
*/
void ClearRaid(uint32 rid = 0);
void ClearRaidDetails(uint32 rid = 0);
void ClearRaidLeader(uint32 gid = 0xFFFFFFFF, uint32 rid = 0);
void GetGroupLeadershipInfo(uint32 gid, uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
void GetRaidLeadershipInfo(uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, RaidLeadershipAA_Struct* RLAA = nullptr);
uint32 GetRaidID(const char* name);
const char *GetRaidLeaderName(uint32 rid);
void GetGroupLeadershipInfo(uint32 gid, uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr,
char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
void GetRaidLeadershipInfo(uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr,
RaidLeadershipAA_Struct* RLAA = nullptr);
void SetRaidGroupLeaderInfo(uint32 gid, uint32 rid);
void ClearRaidLeader(uint32 gid = 0xFFFFFFFF, uint32 rid = 0);
/* Database Conversions 'database_conversions.cpp' */
/* Database Conversions*/
bool CheckDatabaseConversions();
bool CheckDatabaseConvertBotsPostPPDeblob();
bool CheckDatabaseConvertCorpseDeblob();
bool CheckDatabaseConvertPPDeblob();
bool CheckDatabaseConvertCorpseDeblob();
bool CheckDatabaseConvertBotsPostPPDeblob();
/* Database Variables */
/*
* Database Variables
*/
bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
bool SetVariable(const char* varname, const char* varvalue);
bool LoadVariables();
uint32 LoadVariables_MQ(char** query);
bool LoadVariables_result(MySQLRequestResult results);
/* General Queries */
bool GetSafePoints(const char* short_name, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr);
bool GetSafePoints(uint32 zoneID, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr) { return GetSafePoints(GetZoneName(zoneID), version, safe_x, safe_y, safe_z, minstatus, minlevel, flag_needed); }
bool GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zoneid = 0, float* graveyard_x = 0, float* graveyard_y = 0, float* graveyard_z = 0, float* graveyard_heading = 0);
bool GetZoneLongName(const char* short_name, char** long_name, char* file_name = 0, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, uint32* graveyard_id = 0, uint32* maxclients = 0);
bool LoadPTimers(uint32 charid, PTimerList &into);
/*
* General Queries
*/
bool LoadZoneNames();
const char* GetZoneName(uint32 zoneID, bool ErrorUnknown = false);
bool GetZoneLongName(const char* short_name, char** long_name, char* file_name = 0, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, uint32* graveyard_id = 0, uint32* maxclients = 0);
bool GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zoneid = 0, float* graveyard_x = 0, float* graveyard_y = 0, float* graveyard_z = 0, float* graveyard_heading = 0);
uint32 GetZoneGraveyardID(uint32 zone_id, uint32 version);
uint32 GetZoneID(const char* zonename);
uint8 GetPEQZone(uint32 zoneID, uint32 version);
uint8 GetRaceSkill(uint8 skillid, uint8 in_race);
const char* GetZoneName(uint32 zoneID, bool ErrorUnknown = false);
uint8 GetServerType();
bool GetSafePoints(const char* short_name, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr);
bool GetSafePoints(uint32 zoneID, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr) { return GetSafePoints(GetZoneName(zoneID), version, safe_x, safe_y, safe_z, minstatus, minlevel, flag_needed); }
uint8 GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16 in_level);
void AddReport(std::string who, std::string against, std::string lines);
void ClearMerchantTemp();
uint8 GetRaceSkill(uint8 skillid, uint8 in_race);
bool LoadPTimers(uint32 charid, PTimerList &into);
void ClearPTimers(uint32 charid);
void SetFirstLogon(uint32 CharID, uint8 firstlogon);
void SetLFG(uint32 CharID, bool LFG);
void ClearMerchantTemp();
void SetLFP(uint32 CharID, bool LFP);
void SetLFG(uint32 CharID, bool LFG);
void SetFirstLogon(uint32 CharID, uint8 firstlogon);
void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
/* EQEmuLogSys */
void LoadLogSettings(EQEmuLogSys::LogSettings* log_settings);
void AddReport(std::string who, std::string against, std::string lines);
private:
void DBInitVars();
@@ -262,11 +669,17 @@ private:
VarCache_Struct** varcache_array;
uint32 varcache_lastupdate;
/* Groups, utility methods. */
/*
* Groups, utility methods.
*/
void ClearAllGroupLeaders();
void ClearAllGroups();
/* Raid, utility methods. */
/*
* Raid, utility methods.
*/
void ClearAllRaids();
void ClearAllRaidDetails();
void ClearAllRaidLeaders();
File diff suppressed because it is too large Load Diff
-562
View File
@@ -1,562 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/global_define.h"
#include "../common/rulesys.h"
#include "../common/string_util.h"
#include "../common/timer.h"
#include "database.h"
#include <iomanip>
#include <iostream>
// Disgrace: for windows compile
#ifdef _WINDOWS
#include <windows.h>
#define snprintf _snprintf
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#else
#include "unix.h"
#include <netinet/in.h>
#include <sys/time.h>
#endif
bool Database::AddClientToInstance(uint16 instance_id, uint32 char_id)
{
std::string query = StringFormat(
"REPLACE INTO `instance_list_player` (id, charid) "
"VALUES "
"(%lu, %lu)",
(unsigned long)instance_id,
(unsigned long)char_id
);
auto results = QueryDatabase(query);
return results.Success();
}
bool Database::CharacterInInstanceGroup(uint16 instance_id, uint32 char_id)
{
std::string query = StringFormat("SELECT charid FROM instance_list_player where id=%u AND charid=%u", instance_id, char_id);
auto results = QueryDatabase(query);
if (!results.Success())
return false;
if (results.RowCount() != 1)
return false;
return true;
}
bool Database::CheckInstanceExists(uint16 instance_id) {
std::string query = StringFormat(
"SELECT "
"`id` "
"FROM "
"`instance_list` "
"WHERE "
"`id` = %u",
instance_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return false;
if (results.RowCount() == 0)
return false;
return true;
}
bool Database::CheckInstanceExpired(uint16 instance_id)
{
int32 start_time = 0;
int32 duration = 0;
uint32 never_expires = 0;
std::string query = StringFormat("SELECT start_time, duration, never_expires FROM instance_list WHERE id=%u", instance_id);
auto results = QueryDatabase(query);
if (!results.Success())
return true;
if (results.RowCount() == 0)
return true;
auto row = results.begin();
start_time = atoi(row[0]);
duration = atoi(row[1]);
never_expires = atoi(row[2]);
if (never_expires == 1)
return false;
timeval tv;
gettimeofday(&tv, nullptr);
if ((start_time + duration) <= tv.tv_sec)
return true;
return false;
}
bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration)
{
std::string query = StringFormat("INSERT INTO instance_list (id, zone, version, start_time, duration)"
" values(%lu, %lu, %lu, UNIX_TIMESTAMP(), %lu)",
(unsigned long)instance_id, (unsigned long)zone_id, (unsigned long)version, (unsigned long)duration);
auto results = QueryDatabase(query);
return results.Success();
}
bool Database::GetUnusedInstanceID(uint16 &instance_id)
{
uint32 count = RuleI(Zone, ReservedInstances);
uint32 max = 65535;
std::string query = StringFormat("SELECT IFNULL(MAX(id),%u)+1 FROM instance_list WHERE id > %u", count, count);
auto results = QueryDatabase(query);
if (!results.Success())
{
instance_id = 0;
return false;
}
if (results.RowCount() == 0)
{
instance_id = 0;
return false;
}
auto row = results.begin();
if (atoi(row[0]) <= max)
{
instance_id = atoi(row[0]);
return true;
}
query = StringFormat("SELECT id FROM instance_list where id > %u ORDER BY id", count);
results = QueryDatabase(query);
if (!results.Success())
{
instance_id = 0;
return false;
}
if (results.RowCount() == 0)
{
instance_id = 0;
return false;
}
count++;
for (auto row = results.begin(); row != results.end(); ++row)
{
if (count < atoi(row[0]))
{
instance_id = count;
return true;
}
if (count > max)
{
instance_id = 0;
return false;
}
count++;
}
instance_id = count;
return true;
}
bool Database::GlobalInstance(uint16 instance_id)
{
std::string query = StringFormat(
"SELECT "
"is_global "
"FROM "
"instance_list "
"WHERE "
"id = %u "
"LIMIT 1 ",
instance_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return false;
if (results.RowCount() == 0)
return false;
auto row = results.begin();
return (atoi(row[0]) == 1) ? true : false;
}
bool Database::RemoveClientFromInstance(uint16 instance_id, uint32 char_id)
{
std::string query = StringFormat("DELETE FROM instance_list_player WHERE id=%lu AND charid=%lu",
(unsigned long)instance_id, (unsigned long)char_id);
auto results = QueryDatabase(query);
return results.Success();
}
bool Database::RemoveClientsFromInstance(uint16 instance_id)
{
std::string query = StringFormat("DELETE FROM instance_list_player WHERE id=%lu", (unsigned long)instance_id);
auto results = QueryDatabase(query);
return results.Success();
}
bool Database::VerifyInstanceAlive(uint16 instance_id, uint32 char_id)
{
//we are not saved to this instance so set our instance to 0
if (!GlobalInstance(instance_id) && !CharacterInInstanceGroup(instance_id, char_id))
return false;
if (CheckInstanceExpired(instance_id))
{
DeleteInstance(instance_id);
return false;
}
return true;
}
bool Database::VerifyZoneInstance(uint32 zone_id, uint16 instance_id)
{
std::string query = StringFormat("SELECT id FROM instance_list where id=%u AND zone=%u", instance_id, zone_id);
auto results = QueryDatabase(query);
if (!results.Success())
return false;
if (results.RowCount() == 0)
return false;
return true;
}
uint16 Database::GetInstanceID(const char* zone, uint32 character_id, int16 version) {
std::string query = StringFormat(
"SELECT "
"instance_list.id "
"FROM "
"instance_list, "
"instance_list_player "
"WHERE "
"instance_list.zone = %u "
"AND instance_list.version = %u "
"AND instance_list.id = instance_list_player.id "
"AND instance_list_player.charid = %u "
"LIMIT 1 ",
GetZoneID(zone),
version,
character_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint16 Database::GetInstanceID(uint32 zone, uint32 character_id, int16 version)
{
if (!zone)
return 0;
std::string query = StringFormat(
"SELECT "
"instance_list.id "
"FROM "
"instance_list, "
"instance_list_player "
"WHERE "
"instance_list.zone = %u "
"AND instance_list.version = %u "
"AND instance_list.id = instance_list_player.id "
"AND instance_list_player.charid = %u "
"LIMIT 1; ",
zone,
version,
character_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint16 Database::GetInstanceVersion(uint16 instance_id) {
if (instance_id == 0)
return 0;
std::string query = StringFormat("SELECT version FROM instance_list where id=%u", instance_id);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint32 Database::GetTimeRemainingInstance(uint16 instance_id, bool &is_perma)
{
uint32 start_time = 0;
uint32 duration = 0;
uint32 never_expires = 0;
std::string query = StringFormat("SELECT start_time, duration, never_expires FROM instance_list WHERE id=%u", instance_id);
auto results = QueryDatabase(query);
if (!results.Success())
{
is_perma = false;
return 0;
}
if (results.RowCount() == 0)
{
is_perma = false;
return 0;
}
auto row = results.begin();
start_time = atoi(row[0]);
duration = atoi(row[1]);
never_expires = atoi(row[2]);
if (never_expires == 1)
{
is_perma = true;
return 0;
}
is_perma = false;
timeval tv;
gettimeofday(&tv, nullptr);
return ((start_time + duration) - tv.tv_sec);
}
uint32 Database::VersionFromInstanceID(uint16 instance_id)
{
std::string query = StringFormat("SELECT version FROM instance_list where id=%u", instance_id);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint32 Database::ZoneIDFromInstanceID(uint16 instance_id)
{
std::string query = StringFormat("SELECT zone FROM instance_list where id=%u", instance_id);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
void Database::AssignGroupToInstance(uint32 group_id, uint32 instance_id)
{
uint32 zone_id = ZoneIDFromInstanceID(instance_id);
uint16 version = VersionFromInstanceID(instance_id);
std::string query = StringFormat("SELECT `charid` FROM `group_id` WHERE `groupid` = %u", group_id);
auto results = QueryDatabase(query);
if (!results.Success())
return;
for (auto row = results.begin(); row != results.end(); ++row)
{
uint32 charid = atoi(row[0]);
if (GetInstanceID(zone_id, charid, version) == 0)
AddClientToInstance(instance_id, charid);
}
}
void Database::AssignRaidToInstance(uint32 raid_id, uint32 instance_id)
{
uint32 zone_id = ZoneIDFromInstanceID(instance_id);
uint16 version = VersionFromInstanceID(instance_id);
std::string query = StringFormat("SELECT `charid` FROM `raid_members` WHERE `raidid` = %u", raid_id);
auto results = QueryDatabase(query);
if (!results.Success())
return;
for (auto row = results.begin(); row != results.end(); ++row)
{
uint32 charid = atoi(row[0]);
if (GetInstanceID(zone_id, charid, version) == 0)
AddClientToInstance(instance_id, charid);
}
}
void Database::BuryCorpsesInInstance(uint16 instance_id) {
std::string query = StringFormat(
"UPDATE `character_corpses` "
"SET `is_buried` = 1, "
"`instance_id` = 0 "
"WHERE "
"`instance_id` = %u ",
instance_id
);
auto results = QueryDatabase(query);
}
void Database::DeleteInstance(uint16 instance_id)
{
std::string query = StringFormat("DELETE FROM instance_list WHERE id=%u", instance_id);
QueryDatabase(query);
query = StringFormat("DELETE FROM instance_list_player WHERE id=%u", instance_id);
QueryDatabase(query);
query = StringFormat("DELETE FROM respawn_times WHERE instance_id=%u", instance_id);
QueryDatabase(query);
query = StringFormat("DELETE FROM spawn_condition_values WHERE instance_id=%u", instance_id);
QueryDatabase(query);
BuryCorpsesInInstance(instance_id);
}
void Database::FlagInstanceByGroupLeader(uint32 zone, int16 version, uint32 charid, uint32 gid)
{
uint16 id = GetInstanceID(zone, charid, version);
if (id != 0)
return;
char ln[128];
memset(ln, 0, 128);
strcpy(ln, GetGroupLeadershipInfo(gid, ln));
uint32 l_charid = GetCharacterID((const char*)ln);
uint16 l_id = GetInstanceID(zone, l_charid, version);
if (l_id == 0)
return;
AddClientToInstance(l_id, charid);
}
void Database::FlagInstanceByRaidLeader(uint32 zone, int16 version, uint32 charid, uint32 rid)
{
uint16 id = GetInstanceID(zone, charid, version);
if (id != 0)
return;
uint32 l_charid = GetCharacterID(GetRaidLeaderName(rid));
uint16 l_id = GetInstanceID(zone, l_charid, version);
if (l_id == 0)
return;
AddClientToInstance(l_id, charid);
}
void Database::GetCharactersInInstance(uint16 instance_id, std::list<uint32> &charid_list) {
std::string query = StringFormat("SELECT `charid` FROM `instance_list_player` WHERE `id` = %u", instance_id);
auto results = QueryDatabase(query);
if (!results.Success())
return;
for (auto row = results.begin(); row != results.end(); ++row)
charid_list.push_back(atoi(row[0]));
}
void Database::PurgeExpiredInstances()
{
std::string query("SELECT id FROM instance_list where (start_time+duration) <= UNIX_TIMESTAMP() and never_expires = 0");
auto results = QueryDatabase(query);
if (!results.Success())
return;
if (results.RowCount() == 0)
return;
for (auto row = results.begin(); row != results.end(); ++row)
DeleteInstance(atoi(row[0]));
}
void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
{
std::string query = StringFormat("UPDATE `instance_list` SET start_time=UNIX_TIMESTAMP(), "
"duration=%u WHERE id=%u", new_duration, instance_id);
auto results = QueryDatabase(query);
}
+33 -11
View File
@@ -1,17 +1,18 @@
#include "../common/debug.h"
#ifdef _WINDOWS
#include <winsock2.h>
#endif
#include "../common/misc_functions.h"
#include "../common/eqemu_logsys.h"
#include "dbcore.h"
#include <errmsg.h>
#include <fstream>
#include <iostream>
#include <errmsg.h>
#include <mysqld_error.h>
#include <limits.h>
#include "dbcore.h"
#include <string.h>
#include "../common/misc_functions.h"
#include <cstdlib>
#ifdef _WINDOWS
#define snprintf _snprintf
@@ -102,16 +103,25 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
std::cout << "DB Query Error #" << mysql_errno(&mysql) << ": " << mysql_error(&mysql) << std::endl;
return MySQLRequestResult(nullptr, 0, 0, 0, 0, (uint32)mysql_errno(&mysql), errorBuffer);
}
char *errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
#ifdef _EQDEBUG
std::cout << "DB Query Error #" << mysql_errno(&mysql) << ": " << mysql_error(&mysql) << std::endl;
#endif
/* Implement Logging at the Root */
if (mysql_errno(&mysql) > 0 && strlen(query) > 0){
if (Log.log_settings[Logs::MySQLError].is_category_enabled == 1)
Log.Out(Logs::General, Logs::MySQLError, "%i: %s \n %s", mysql_errno(&mysql), mysql_error(&mysql), query);
std::cout << "\n[MYSQL ERR] " << mysql_errno(&mysql) << ": " << mysql_error(&mysql) << " [Query]: \n" << query << "\n" << std::endl;
/* Write to log file */
std::ofstream log("eqemu_query_error_log.txt", std::ios_base::app | std::ios_base::out);
log << "[MYSQL ERR] " << mysql_error(&mysql) << "\n" << query << "\n";
log.close();
}
return MySQLRequestResult(nullptr, 0, 0, 0, 0, mysql_errno(&mysql),errorBuffer);
@@ -126,9 +136,21 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
rowCount = (uint32)mysql_num_rows(res);
MySQLRequestResult requestResult(res, (uint32)mysql_affected_rows(&mysql), rowCount, (uint32)mysql_field_count(&mysql), (uint32)mysql_insert_id(&mysql));
if (Log.log_settings[Logs::MySQLQuery].is_category_enabled == 1)
Log.Out(Logs::General, Logs::MySQLQuery, "%s (%u rows returned)", query, rowCount, requestResult.RowCount());
#if DEBUG_MYSQL_QUERIES >= 1
if (requestResult.Success())
{
std::cout << "query successful";
if (requestResult.Result())
std::cout << ", " << (int) mysql_num_rows(requestResult.Result()) << " rows returned";
std::cout << ", " << requestResult.RowCount() << " rows affected";
std::cout<< std::endl;
}
else {
std::cout << "QUERY: query FAILED" << std::endl;
}
#endif
return requestResult;
}
+7 -4
View File
@@ -6,12 +6,15 @@
#include <windows.h>
#endif
#include "../common/mutex.h"
#include "../common/mysql_request_result.h"
#include "../common/types.h"
#include <mysql.h>
#include <string.h>
#include "../common/types.h"
#include "../common/mutex.h"
#include "../common/linked_list.h"
#include "../common/queue.h"
#include "../common/timer.h"
#include "../common/condition.h"
#include "../common/mysql_request_result.h"
class DBcore {
public:
+126
View File
@@ -0,0 +1,126 @@
// Doors
#ifdef SHAREMEM
int32 Database::GetDoorsCount(uint32* oMaxID) {
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
query = new char[256];
strcpy(query, "SELECT MAX(id), count(*) FROM doors");
if (RunQuery(query, strlen(query), errbuf, &result)) {
safe_delete(query);
row = mysql_fetch_row(result);
if (row && row[1]) {
int32 ret = atoi(row[1]);
if (oMaxID) {
if (row[0])
*oMaxID = atoi(row[0]);
else
*oMaxID = 0;
}
mysql_free_result(result);
return ret;
}
}
else {
cerr << "Error in GetDoorsCount query '" << query << "' " << errbuf << endl;
delete[] query;
return -1;
}
return -1;
}
extern "C" bool extDBLoadDoors(uint32 iDoorCount, uint32 iMaxDoorID) { return database.DBLoadDoors(iDoorCount, iMaxDoorID); }
const Door* Database::GetDoor(uint8 door_id, const char* zone_name) {
for(uint32 i=0; i<max_door_type; i++) {
const Door* door = GetDoorDBID(i);
if(door && door->door_id == door_id && strcasecmp(door->zone_name, zone_name) == 0)
return door;
}
return 0;
}
const Door* Database::GetDoorDBID(uint32 db_id) {
return EMuShareMemDLL.Doors.GetDoor(db_id);
}
bool Database::LoadDoors() {
if (!EMuShareMemDLL.Load())
return false;
int32 tmp_max_door_type = -1;
uint32 tmp = 0;
tmp_max_door_type = GetDoorsCount(&tmp);
if (tmp_max_door_type < 0) {
cout << "Error: Database::LoadDoors-ShareMem: GetDoorsCount() returned < 0" << endl;
return false;
}
max_door_type = tmp_max_door_type;
bool ret = EMuShareMemDLL.Doors.DLLLoadDoors(&extDBLoadDoors, sizeof(Door), max_door_type, tmp);
return ret;
}
bool Database::DBLoadDoors(uint32 iDoorCount, uint32 iMaxDoorID) {
cout << "Loading Doors from database..." << endl;
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
query = new char[256];
strcpy(query, "SELECT MAX(id), Count(*) FROM doors");
if (RunQuery(query, strlen(query), errbuf, &result))
{
safe_delete(query);
row = mysql_fetch_row(result);
if (row && row[0]) {
if (atoi(row[0]) > iMaxDoorID) {
cout << "Error: Insufficient shared memory to load doors." << endl;
cout << "Max(id): " << atoi(row[0]) << ", iMaxDoorID: " << iMaxDoorID << endl;
cout << "Fix this by increasing the MMF_MAX_Door_ID define statement" << endl;
return false;
}
if (atoi(row[1]) != iDoorCount) {
cout << "Error: Insufficient shared memory to load doors." << endl;
cout << "Count(*): " << atoi(row[1]) << ", iDoorCount: " << iDoorCount << endl;
return false;
}
max_door_type = atoi(row[0]);
mysql_free_result(result);
Door tmpDoor;
MakeAnyLenString(&query, "SELECT id,doorid,zone,name,pos_x,pos_y,pos_z,heading,opentype,guild,lockpick,keyitem,triggerdoor,triggertype from doors");//WHERE zone='%s'", zone_name
if (RunQuery(query, strlen(query), errbuf, &result))
{
safe_delete(query);
while((row = mysql_fetch_row(result))) {
memset(&tmpDoor, 0, sizeof(Door));
tmpDoor.db_id = atoi(row[0]);
tmpDoor.door_id = atoi(row[1]);
strn0cpy(tmpDoor.zone_name,row[2],32);
strn0cpy(tmpDoor.door_name,row[3],32);
tmpDoor.pos_x = (float)atof(row[4]);
tmpDoor.pos_y = (float)atof(row[5]);
tmpDoor.pos_z = (float)atof(row[6]);
tmpDoor.heading = atoi(row[7]);
tmpDoor.opentype = atoi(row[8]);
tmpDoor.guild_id = atoi(row[9]);
tmpDoor.lockpick = atoi(row[10]);
tmpDoor.keyitem = atoi(row[11]);
tmpDoor.trigger_door = atoi(row[12]);
tmpDoor.trigger_type = atoi(row[13]);
EMuShareMemDLL.Doors.cbAddDoor(tmpDoor.db_id, &tmpDoor);
Sleep(0);
}
mysql_free_result(result);
}
else
{
cerr << "Error in DBLoadDoors query '" << query << "' " << errbuf << endl;
delete[] query;
return false;
}
}
}
return true;
}
#endif
+441
View File
@@ -0,0 +1,441 @@
#include <iostream>
#include <string>
#include <cstdarg>
#include <time.h>
#ifdef _WINDOWS
#include <process.h>
#define snprintf _snprintf
#define vsnprintf _vsnprintf
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#else
#include <sys/types.h>
#include <unistd.h>
#endif
#include "debug.h"
#include "string_util.h"
#include "misc_functions.h"
#include "platform.h"
#ifndef va_copy
#define va_copy(d,s) ((d) = (s))
#endif
static volatile bool logFileValid = false;
static EQEMuLog realLogFile;
EQEMuLog *LogFile = &realLogFile;
static const char* FileNames[EQEMuLog::MaxLogID] = { "logs/eqemu", "logs/eqemu", "logs/eqemu_error", "logs/eqemu_debug", "logs/eqemu_quest", "logs/eqemu_commands", "logs/crash" };
static const char* LogNames[EQEMuLog::MaxLogID] = { "Status", "Normal", "Error", "Debug", "Quest", "Command", "Crash" };
EQEMuLog::EQEMuLog() {
for (int i=0; i<MaxLogID; i++) {
fp[i] = 0;
logCallbackFmt[i] = nullptr;
logCallbackBuf[i] = nullptr;
logCallbackPva[i] = nullptr;
}
pLogStatus[Status] = LOG_LEVEL_STATUS;
pLogStatus[Normal] = LOG_LEVEL_NORMAL;
pLogStatus[Error] = LOG_LEVEL_ERROR;
pLogStatus[Debug] = LOG_LEVEL_DEBUG;
pLogStatus[Quest] = LOG_LEVEL_QUEST;
pLogStatus[Commands] = LOG_LEVEL_COMMANDS;
pLogStatus[Crash] = LOG_LEVEL_CRASH;
logFileValid = true;
}
EQEMuLog::~EQEMuLog() {
logFileValid = false;
for (int i=0; i<MaxLogID; i++) {
LockMutex lock(&MLog[i]); //to prevent termination race
if (fp[i])
fclose(fp[i]);
}
}
bool EQEMuLog::open(LogIDs id) {
if (!logFileValid) {
return false;
}
if (id >= MaxLogID) {
return false;
}
LockMutex lock(&MOpen);
if (pLogStatus[id] & 4) {
return false;
}
if (fp[id]) {
//cerr<<"Warning: LogFile already open"<<endl;
return true;
}
char exename[200] = "";
const EQEmuExePlatform &platform = GetExecutablePlatform();
if(platform == ExePlatformWorld) {
snprintf(exename, sizeof(exename), "_world");
} else if(platform == ExePlatformZone) {
snprintf(exename, sizeof(exename), "_zone");
} else if(platform == ExePlatformLaunch) {
snprintf(exename, sizeof(exename), "_launch");
} else if(platform == ExePlatformUCS) {
snprintf(exename, sizeof(exename), "_ucs");
} else if(platform == ExePlatformQueryServ) {
snprintf(exename, sizeof(exename), "_queryserv");
} else if(platform == ExePlatformSharedMemory) {
snprintf(exename, sizeof(exename), "_shared_memory");
} else if(platform == ExePlatformClientImport) {
snprintf(exename, sizeof(exename), "_import");
} else if(platform == ExePlatformClientExport) {
snprintf(exename, sizeof(exename), "_export");
}
char filename[200];
#ifndef NO_PIDLOG
snprintf(filename, sizeof(filename), "%s%s_%04i.log", FileNames[id], exename, getpid());
#else
snprintf(filename, sizeof(filename), "%s%s.log", FileNames[id], exename);
#endif
fp[id] = fopen(filename, "a");
if (!fp[id]) {
std::cerr << "Failed to open log file: " << filename << std::endl;
pLogStatus[id] |= 4; // set file state to error
return false;
}
fputs("---------------------------------------------\n",fp[id]);
write(id, "Starting Log: %s", filename);
return true;
}
bool EQEMuLog::write(LogIDs id, const char *fmt, ...) {
if (!logFileValid) {
return false;
}
if (id >= MaxLogID) {
return false;
}
bool dofile = false;
if (pLogStatus[id] & 1) {
dofile = open(id);
}
if (!(dofile || pLogStatus[id] & 2))
return false;
LockMutex lock(&MLog[id]);
if (!logFileValid)
return false; //check again for threading race reasons (to avoid two mutexes)
time_t aclock;
struct tm *newtime;
time( &aclock ); /* Get time in seconds */
newtime = localtime( &aclock ); /* Convert time to struct */
if (dofile)
#ifndef NO_PIDLOG
fprintf(fp[id], "[%02d.%02d. - %02d:%02d:%02d] ", newtime->tm_mon+1, newtime->tm_mday, newtime->tm_hour, newtime->tm_min, newtime->tm_sec);
#else
fprintf(fp[id], "%04i [%02d.%02d. - %02d:%02d:%02d] ", getpid(), newtime->tm_mon+1, newtime->tm_mday, newtime->tm_hour, newtime->tm_min, newtime->tm_sec);
#endif
va_list argptr, tmpargptr;
va_start(argptr, fmt);
if (dofile) {
va_copy(tmpargptr, argptr);
vfprintf( fp[id], fmt, tmpargptr );
}
if(logCallbackFmt[id]) {
msgCallbackFmt p = logCallbackFmt[id];
va_copy(tmpargptr, argptr);
p(id, fmt, tmpargptr );
}
if (pLogStatus[id] & 2) {
if (pLogStatus[id] & 8) {
fprintf(stderr, "[%s] ", LogNames[id]);
vfprintf( stderr, fmt, argptr );
}
else {
fprintf(stdout, "[%s] ", LogNames[id]);
vfprintf( stdout, fmt, argptr );
}
}
va_end(argptr);
if (dofile)
fprintf(fp[id], "\n");
if (pLogStatus[id] & 2) {
if (pLogStatus[id] & 8) {
fprintf(stderr, "\n");
fflush(stderr);
} else {
fprintf(stdout, "\n");
fflush(stdout);
}
}
if(dofile)
fflush(fp[id]);
return true;
}
//write with Prefix and a VA_list
bool EQEMuLog::writePVA(LogIDs id, const char *prefix, const char *fmt, va_list argptr) {
if (!logFileValid) {
return false;
}
if (id >= MaxLogID) {
return false;
}
bool dofile = false;
if (pLogStatus[id] & 1) {
dofile = open(id);
}
if (!(dofile || pLogStatus[id] & 2)) {
return false;
}
LockMutex lock(&MLog[id]);
if (!logFileValid)
return false; //check again for threading race reasons (to avoid two mutexes)
time_t aclock;
struct tm *newtime;
time( &aclock ); /* Get time in seconds */
newtime = localtime( &aclock ); /* Convert time to struct */
va_list tmpargptr;
if (dofile) {
#ifndef NO_PIDLOG
fprintf(fp[id], "[%02d.%02d. - %02d:%02d:%02d] %s", newtime->tm_mon+1, newtime->tm_mday, newtime->tm_hour, newtime->tm_min, newtime->tm_sec, prefix);
#else
fprintf(fp[id], "%04i [%02d.%02d. - %02d:%02d:%02d] %s", getpid(), newtime->tm_mon+1, newtime->tm_mday, newtime->tm_hour, newtime->tm_min, newtime->tm_sec, prefix);
#endif
va_copy(tmpargptr, argptr);
vfprintf( fp[id], fmt, tmpargptr );
}
if(logCallbackPva[id]) {
msgCallbackPva p = logCallbackPva[id];
va_copy(tmpargptr, argptr);
p(id, prefix, fmt, tmpargptr );
}
if (pLogStatus[id] & 2) {
if (pLogStatus[id] & 8) {
fprintf(stderr, "[%s] %s", LogNames[id], prefix);
vfprintf( stderr, fmt, argptr );
}
else {
fprintf(stdout, "[%s] %s", LogNames[id], prefix);
vfprintf( stdout, fmt, argptr );
}
}
va_end(argptr);
if (dofile)
fprintf(fp[id], "\n");
if (pLogStatus[id] & 2) {
if (pLogStatus[id] & 8)
fprintf(stderr, "\n");
else
fprintf(stdout, "\n");
}
if(dofile)
fflush(fp[id]);
return true;
}
bool EQEMuLog::writebuf(LogIDs id, const char *buf, uint8 size, uint32 count) {
if (!logFileValid) {
return false;
}
if (id >= MaxLogID) {
return false;
}
bool dofile = false;
if (pLogStatus[id] & 1) {
dofile = open(id);
}
if (!(dofile || pLogStatus[id] & 2))
return false;
LockMutex lock(&MLog[id]);
if (!logFileValid)
return false; //check again for threading race reasons (to avoid two mutexes)
time_t aclock;
struct tm *newtime;
time( &aclock ); /* Get time in seconds */
newtime = localtime( &aclock ); /* Convert time to struct */
if (dofile)
#ifndef NO_PIDLOG
fprintf(fp[id], "[%02d.%02d. - %02d:%02d:%02d] ", newtime->tm_mon+1, newtime->tm_mday, newtime->tm_hour, newtime->tm_min, newtime->tm_sec);
#else
fprintf(fp[id], "%04i [%02d.%02d. - %02d:%02d:%02d] ", getpid(), newtime->tm_mon+1, newtime->tm_mday, newtime->tm_hour, newtime->tm_min, newtime->tm_sec);
#endif
if (dofile) {
fwrite(buf, size, count, fp[id]);
fprintf(fp[id], "\n");
}
if(logCallbackBuf[id]) {
msgCallbackBuf p = logCallbackBuf[id];
p(id, buf, size, count);
}
if (pLogStatus[id] & 2) {
if (pLogStatus[id] & 8) {
fprintf(stderr, "[%s] ", LogNames[id]);
fwrite(buf, size, count, stderr);
fprintf(stderr, "\n");
} else {
fprintf(stdout, "[%s] ", LogNames[id]);
fwrite(buf, size, count, stdout);
fprintf(stdout, "\n");
}
}
if(dofile)
fflush(fp[id]);
return true;
}
bool EQEMuLog::writeNTS(LogIDs id, bool dofile, const char *fmt, ...) {
va_list argptr, tmpargptr;
va_start(argptr, fmt);
if (dofile) {
va_copy(tmpargptr, argptr);
vfprintf( fp[id], fmt, tmpargptr );
}
if (pLogStatus[id] & 2) {
if (pLogStatus[id] & 8)
vfprintf( stderr, fmt, argptr );
else
vfprintf( stdout, fmt, argptr );
}
va_end(argptr);
return true;
};
bool EQEMuLog::Dump(LogIDs id, uint8* data, uint32 size, uint32 cols, uint32 skip) {
if (!logFileValid) {
#if EQDEBUG >= 10
std::cerr << "Error: Dump() from null pointer" << std::endl;
#endif
return false;
}
if (size == 0)
return true;
if (!LogFile)
return false;
if (id >= MaxLogID)
return false;
bool dofile = false;
if (pLogStatus[id] & 1) {
dofile = open(id);
}
if (!(dofile || pLogStatus[id] & 2))
return false;
LockMutex lock(&MLog[id]);
if (!logFileValid)
return false; //check again for threading race reasons (to avoid two mutexes)
write(id, "Dumping Packet: %i", size);
// Output as HEX
int beginningOfLineOffset = 0;
uint32 indexInData;
std::string asciiOutput;
for(indexInData=skip; indexInData<size; indexInData++) {
if ((indexInData-skip)%cols==0) {
if (indexInData != skip)
writeNTS(id, dofile, " | %s\n", asciiOutput.c_str());
writeNTS(id, dofile, "%4i: ", indexInData-skip);
asciiOutput.clear();
beginningOfLineOffset = 0;
}
else if ((indexInData-skip)%(cols/2) == 0) {
writeNTS(id, dofile, "- ");
}
writeNTS(id, dofile, "%02X ", (unsigned char)data[indexInData]);
if (data[indexInData] >= 32 && data[indexInData] < 127)
{
// According to http://msdn.microsoft.com/en-us/library/vstudio/ee404875(v=vs.100).aspx
// Visual Studio 2010 doesn't have std::to_string(int) but it does have the long long
// version.
asciiOutput.append(std::to_string((long long)data[indexInData]));
}
else
{
asciiOutput.append(".");
}
}
uint32 k = ((indexInData-skip)-1)%cols;
if (k < 8)
writeNTS(id, dofile, " ");
for (uint32 h = k+1; h < cols; h++) {
writeNTS(id, dofile, " ");
}
writeNTS(id, dofile, " | %s\n", asciiOutput.c_str());
if (dofile)
fflush(fp[id]);
return true;
}
void EQEMuLog::SetCallback(LogIDs id, msgCallbackFmt proc) {
if (!logFileValid)
return;
if (id >= MaxLogID) {
return;
}
logCallbackFmt[id] = proc;
}
void EQEMuLog::SetCallback(LogIDs id, msgCallbackBuf proc) {
if (!logFileValid)
return;
if (id >= MaxLogID) {
return;
}
logCallbackBuf[id] = proc;
}
void EQEMuLog::SetCallback(LogIDs id, msgCallbackPva proc) {
if (!logFileValid)
return;
if (id >= MaxLogID) {
return;
}
logCallbackPva[id] = proc;
}
void EQEMuLog::SetAllCallbacks(msgCallbackFmt proc) {
if (!logFileValid)
return;
int r;
for(r = Status; r < MaxLogID; r++) {
SetCallback((LogIDs)r, proc);
}
}
void EQEMuLog::SetAllCallbacks(msgCallbackBuf proc) {
if (!logFileValid)
return;
int r;
for(r = Status; r < MaxLogID; r++) {
SetCallback((LogIDs)r, proc);
}
}
void EQEMuLog::SetAllCallbacks(msgCallbackPva proc) {
if (!logFileValid)
return;
int r;
for(r = Status; r < MaxLogID; r++) {
SetCallback((LogIDs)r, proc);
}
}
+149
View File
@@ -0,0 +1,149 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// Debug Levels
#ifndef EQDEBUG
#define EQDEBUG 1
#else
////// File/Console options
// 0 <= Quiet mode Errors to file Status and Normal ignored
// 1 >= Status and Normal to console, Errors to file
// 2 >= Status, Normal, and Error to console and logfile
// 3 >= Lite debug
// 4 >= Medium debug
// 5 >= Debug release (Anything higher is not recommended for regular use)
// 6 == (Reserved for special builds) Login opcode debug All packets dumped
// 7 == (Reserved for special builds) Chat Opcode debug All packets dumped
// 8 == (Reserved for special builds) World opcode debug All packets dumped
// 9 == (Reserved for special builds) Zone Opcode debug All packets dumped
// 10 >= More than you ever wanted to know
//
/////
// Add more below to reserve for file's functions ect.
/////
// Any setup code based on defines should go here
//
#endif
#if defined(_DEBUG) && defined(WIN32)
#ifndef _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>
#endif
#endif
#ifndef EQDEBUG_H
#define EQDEBUG_H
#ifndef _WINDOWS
#define DebugBreak() if(0) {}
#endif
#define _WINSOCKAPI_ //stupid windows, trying to fix the winsock2 vs. winsock issues
#if defined(WIN32) && ( defined(PACKETCOLLECTOR) || defined(COLLECTOR) )
// Packet Collector on win32 requires winsock.h due to latest pcap.h
// winsock.h must come before windows.h
#include <winsock.h>
#endif
#ifdef _WINDOWS
#include <windows.h>
#include <winsock2.h>
#endif
#include "logsys.h"
#include "../common/mutex.h"
#include <stdio.h>
#include <stdarg.h>
class EQEMuLog {
public:
EQEMuLog();
~EQEMuLog();
enum LogIDs {
Status = 0, /* This must stay the first entry in this list */
Normal, /* Normal Logs */
Error, /* Error Logs */
Debug, /* Debug Logs */
Quest, /* Quest Logs */
Commands, /* Issued Comamnds */
Crash, /* Crash Logs */
Save, /* Client Saves */
MaxLogID /* Max, used in functions to get the max log ID */
};
//these are callbacks called for each
typedef void (* msgCallbackBuf)(LogIDs id, const char *buf, uint8 size, uint32 count);
typedef void (* msgCallbackFmt)(LogIDs id, const char *fmt, va_list ap);
typedef void (* msgCallbackPva)(LogIDs id, const char *prefix, const char *fmt, va_list ap);
void SetAllCallbacks(msgCallbackFmt proc);
void SetAllCallbacks(msgCallbackBuf proc);
void SetAllCallbacks(msgCallbackPva proc);
void SetCallback(LogIDs id, msgCallbackFmt proc);
void SetCallback(LogIDs id, msgCallbackBuf proc);
void SetCallback(LogIDs id, msgCallbackPva proc);
bool writebuf(LogIDs id, const char *buf, uint8 size, uint32 count);
bool write(LogIDs id, const char *fmt, ...);
bool writePVA(LogIDs id, const char *prefix, const char *fmt, va_list args);
bool Dump(LogIDs id, uint8* data, uint32 size, uint32 cols=16, uint32 skip=0);
private:
bool open(LogIDs id);
bool writeNTS(LogIDs id, bool dofile, const char *fmt, ...); // no error checking, assumes is open, no locking, no timestamp, no newline
Mutex MOpen;
Mutex MLog[MaxLogID];
FILE* fp[MaxLogID];
/* LogStatus: bitwise variable
1 = output to file
2 = output to stdout
4 = fopen error, dont retry
8 = use stderr instead (2 must be set)
*/
uint8 pLogStatus[MaxLogID];
msgCallbackFmt logCallbackFmt[MaxLogID];
msgCallbackBuf logCallbackBuf[MaxLogID];
msgCallbackPva logCallbackPva[MaxLogID];
};
extern EQEMuLog* LogFile;
#ifdef _EQDEBUG
class PerformanceMonitor {
public:
PerformanceMonitor(int64* ip) {
p = ip;
QueryPerformanceCounter(&tmp);
}
~PerformanceMonitor() {
LARGE_INTEGER tmp2;
QueryPerformanceCounter(&tmp2);
*p += tmp2.QuadPart - tmp.QuadPart;
}
LARGE_INTEGER tmp;
int64* p;
};
#endif
#endif
+1 -1
View File
@@ -16,7 +16,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
*/
#include "global_define.h"
#include "debug.h"
#include "emu_opcodes.h"
const char *OpcodeNames[_maxEmuOpcode+1] = {
+2 -5
View File
@@ -74,9 +74,7 @@ N(OP_CharacterCreateRequest),
N(OP_CharInventory),
N(OP_Charm),
N(OP_ChatMessage),
N(OP_ClearAA),
N(OP_ClearBlockedBuffs),
N(OP_ClearLeadershipAbilities),
N(OP_ClearNPCMarks),
N(OP_ClearObject),
N(OP_ClearSurname),
@@ -348,7 +346,6 @@ N(OP_OpenTributeMaster),
N(OP_PDeletePetition),
N(OP_PetBuffWindow),
N(OP_PetCommands),
N(OP_PetHoTT),
N(OP_Petition),
N(OP_PetitionBug),
N(OP_PetitionCheckIn),
@@ -365,8 +362,6 @@ N(OP_PetitionUnCheckout),
N(OP_PetitionUpdate),
N(OP_PickPocket),
N(OP_PlayerProfile),
N(OP_PlayerStateAdd),
N(OP_PlayerStateRemove),
N(OP_PlayEverquestRequest),
N(OP_PlayEverquestResponse),
N(OP_PlayMP3),
@@ -522,6 +517,8 @@ N(OP_VetRewardsAvaliable),
N(OP_VoiceMacroIn),
N(OP_VoiceMacroOut),
N(OP_WeaponEquip1),
N(OP_WeaponEquip2),
N(OP_WeaponUnequip2),
N(OP_WearChange),
N(OP_Weather),
N(OP_Weblink),
+8 -5
View File
@@ -23,14 +23,17 @@ crap into its own subclass of this object, it will clean things up
tremendously.
*/
#include "../common/global_define.h"
#include "../common/debug.h"
#include <iostream>
#include <string.h>
#include <stdio.h>
#include <iomanip>
#include "emu_tcp_connection.h"
#include "emu_tcp_server.h"
#include "../common/servertalk.h"
#include "../common/packet_dump.h"
#ifdef FREEBSD //Timothy Whitman - January 7, 2003
#define MSG_NOSIGNAL 0
@@ -104,7 +107,7 @@ EmuTCPConnection::EmuTCPConnection(uint32 ID, EmuTCPServer* iServer, EmuTCPConne
RelayCount = 0;
RemoteID = iRemoteID;
pOldFormat = false;
ConnectionType = Incoming;
ConnectionType = Incomming;
TCPMode = modePacket;
PacketMode = packetModeZone;
#if TCPN_DEBUG_Memory >= 7
@@ -714,7 +717,7 @@ void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
SendNetErrorPacket("Switch to RelayServer mode by a Relay Client");
break;
}
if (ConnectionType != Incoming) {
if (ConnectionType != Incomming) {
SendNetErrorPacket("Switch to RelayServer mode on outgoing connection");
break;
}
@@ -735,7 +738,7 @@ void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
SendNetErrorPacket("New RelayClient: wrong size, expected 11");
break;
}
if (ConnectionType != Incoming) {
if (ConnectionType != Incomming) {
SendNetErrorPacket("New RelayClient: illegal on outgoing connection");
break;
}
@@ -755,7 +758,7 @@ void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
}
EmuTCPConnection* con = Server->FindConnection(*((uint32*)data));
if (con) {
if (ConnectionType == Incoming) {
if (ConnectionType == Incomming) {
if (con->GetRelayLink() != this) {
SendNetErrorPacket("Delete RelayClient: RelayLink != this");
break;
-1
View File
@@ -26,7 +26,6 @@
struct SPackSendQueue;
class EmuTCPServer;
class ServerPacket;
class EmuTCPConnection : public TCPConnection {
public:
+1 -1
View File
@@ -1,4 +1,4 @@
#include "global_define.h"
#include "debug.h"
#include "emu_tcp_server.h"
#include "emu_tcp_connection.h"
+25 -51
View File
@@ -19,54 +19,6 @@
#define EQ_CONSTANTS_H
#include "skills.h"
#include "types.h"
/*
** Light Types
**
*/
enum LightTypes
{
lightTypeNone = 0,
lightTypeCandle,
lightTypeTorch,
lightTypeTinyGlowingSkull,
lightTypeSmallLantern,
lightTypeSteinOfMoggok,
lightTypeLargeLantern,
lightTypeFlamelessLantern,
lightTypeGlobeOfStars,
lightTypeLightGlobe,
lightTypeLightstone,
lightTypeGreaterLightstone,
lightTypeFireBeetleEye,
lightTypeColdlight,
lightTypeUnknown1,
lightTypeUnknown2
};
#define LIGHT_TYPES_COUNT 16
/*
** Light Levels
**
*/
enum LightLevels
{
lightLevelUnlit = 0,
lightLevelCandle,
lightLevelTorch,
lightLevelSmallMagic,
lightLevelRedLight,
lightLevelBlueLight,
lightLevelSmallLantern,
lightLevelMagicLantern,
lightLevelLargeLantern,
lightLevelLargeMagic,
lightLevelBrilliant
};
#define LIGHT_LEVELS_COUNT 11
/*
** Item attributes
@@ -102,7 +54,7 @@ enum ItemClassTypes
**
** (ref: database and eqstr_us.txt)
**
** (Looking at a recent database, it's possible that some of the item values may be off [10-27-2013])
** (Looking at a recent database, it's possible that some of the item values may be off [10-27-2013] -U)
*/
enum ItemUseTypes : uint8
{
@@ -306,7 +258,7 @@ enum AugmentationRestrictionTypes : uint8 {
/*
** Container use types
**
** This correlates to world 'object.type' (object.h/Object.cpp) as well as ItemData.BagType
** This correlates to world 'object.type' (object.h/Object.cpp) as well as Item_Struct.BagType
**
** (ref: database, web forums and eqstr_us.txt)
*/
@@ -415,7 +367,7 @@ enum {
#define AT_DamageState 44 // The damage state of a destructible object (0 through 4)
//#define AT_Trader 300 // Bazzar Trader Mode
// animations for AT_Anim
// solar: animations for AT_Anim
#define ANIM_FREEZE 102
#define ANIM_STAND 0x64
#define ANIM_SIT 0x6e
@@ -1016,6 +968,28 @@ namespace legacy {
} InventorySlot;
}
#pragma pack(1) // will be used in packets as well as other inventory-related systems
struct ItemSlot_Struct
{
int16 indexMap;
int16 unknown02;
int16 indexMain;
int16 indexSub;
int16 indexAug;
int16 unknown01;
};
struct ItemSlotShort_Struct
{
int16 indexMain;
int16 indexSub;
int16 indexAug;
int16 unknown01;
};
#pragma pack()
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
#endif
+371 -148
View File
@@ -1,7 +1,7 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -25,10 +25,8 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// class EmuConstants
//
uint16 EmuConstants::InventoryMapSize(int16 indexMap)
{
switch (indexMap)
{
uint16 EmuConstants::InventoryMapSize(int16 map) {
switch (map) {
case MapPossessions:
return MAP_POSSESSIONS_SIZE;
case MapBank:
@@ -85,8 +83,7 @@ uint16 EmuConstants::InventoryMapSize(int16 indexMap)
}
/*
std::string EmuConstants::InventoryLocationName(Location_Struct location)
{
std::string EmuConstants::InventoryLocationName(Location_Struct location) {
// not ready for implementation...
std::string ret_str;
StringFormat(ret_str, "%s, %s, %s, %s", InventoryMapName(location.map), InventoryMainName(location.main), InventorySubName(location.sub), InventoryAugName(location.aug));
@@ -94,10 +91,8 @@ std::string EmuConstants::InventoryLocationName(Location_Struct location)
}
*/
std::string EmuConstants::InventoryMapName(int16 indexMap)
{
switch (indexMap)
{
std::string EmuConstants::InventoryMapName(int16 map) {
switch (map) {
case INVALID_INDEX:
return "Invalid Map";
case MapPossessions:
@@ -105,7 +100,7 @@ std::string EmuConstants::InventoryMapName(int16 indexMap)
case MapBank:
return "Bank";
case MapSharedBank:
return "SharedBank";
return "Shared Bank";
case MapTrade:
return "Trade";
case MapWorld:
@@ -115,9 +110,9 @@ std::string EmuConstants::InventoryMapName(int16 indexMap)
case MapTribute:
return "Tribute";
case MapTrophyTribute:
return "TrophyTribute";
return "Trophy Tribute";
case MapGuildTribute:
return "GuildTribute";
return "Guild Tribute";
case MapMerchant:
return "Merchant";
case MapDeleted:
@@ -129,23 +124,23 @@ std::string EmuConstants::InventoryMapName(int16 indexMap)
case MapInspect:
return "Inspect";
case MapRealEstate:
return "RealEstate";
return "Real Estate";
case MapViewMODPC:
return "ViewMODPC";
return "View MOD PC";
case MapViewMODBank:
return "ViewMODBank";
return "View MOD Bank";
case MapViewMODSharedBank:
return "ViewMODSharedBank";
return "View MOD Shared Bank";
case MapViewMODLimbo:
return "ViewMODLimbo";
return "View MOD Limbo";
case MapAltStorage:
return "AltStorage";
return "Alt Storage";
case MapArchived:
return "Archived";
case MapMail:
return "Mail";
case MapGuildTrophyTribute:
return "GuildTrophyTribute";
return "Guild Trophy Tribute";
case MapKrono:
return "Krono";
case MapOther:
@@ -155,22 +150,20 @@ std::string EmuConstants::InventoryMapName(int16 indexMap)
}
}
std::string EmuConstants::InventoryMainName(int16 indexMain)
{
switch (indexMain)
{
std::string EmuConstants::InventoryMainName(int16 main) {
switch (main) {
case INVALID_INDEX:
return "Invalid Main";
case MainCharm:
return "Charm";
case MainEar1:
return "Ear1";
return "Ear 1";
case MainHead:
return "Head";
case MainFace:
return "Face";
case MainEar2:
return "Ear2";
return "Ear 2";
case MainNeck:
return "Neck";
case MainShoulders:
@@ -180,9 +173,9 @@ std::string EmuConstants::InventoryMainName(int16 indexMain)
case MainBack:
return "Back";
case MainWrist1:
return "Wrist1";
return "Wrist 1";
case MainWrist2:
return "Wrist2";
return "Wrist 2";
case MainRange:
return "Range";
case MainHands:
@@ -192,9 +185,9 @@ std::string EmuConstants::InventoryMainName(int16 indexMain)
case MainSecondary:
return "Secondary";
case MainFinger1:
return "Finger1";
return "Finger 1";
case MainFinger2:
return "Finger2";
return "Finger 2";
case MainChest:
return "Chest";
case MainLegs:
@@ -204,30 +197,30 @@ std::string EmuConstants::InventoryMainName(int16 indexMain)
case MainWaist:
return "Waist";
case MainPowerSource:
return "PowerSource";
return "Power Source";
case MainAmmo:
return "Ammo";
case MainGeneral1:
return "General1";
return "General 1";
case MainGeneral2:
return "General2";
return "General 2";
case MainGeneral3:
return "General3";
return "General 3";
case MainGeneral4:
return "General4";
return "General 4";
case MainGeneral5:
return "General5";
return "General 5";
case MainGeneral6:
return "General6";
return "General 6";
case MainGeneral7:
return "General7";
return "General 7";
case MainGeneral8:
return "General8";
return "General 8";
/*
case MainGeneral9:
return "General9";
return "General 9";
case MainGeneral10:
return "General10";
return "General 10";
*/
case MainCursor:
return "Cursor";
@@ -236,114 +229,293 @@ std::string EmuConstants::InventoryMainName(int16 indexMain)
}
}
std::string EmuConstants::InventorySubName(int16 indexSub)
{
if (indexSub == INVALID_INDEX)
std::string EmuConstants::InventorySubName(int16 sub) {
if (sub == INVALID_INDEX)
return "Invalid Sub";
if ((uint16)indexSub >= ITEM_CONTAINER_SIZE)
if ((uint16)sub >= ITEM_CONTAINER_SIZE)
return "Unknown Sub";
std::string ret_str;
ret_str = StringFormat("Container%i", (indexSub + 1)); // zero-based index..but, count starts at one
ret_str = StringFormat("Container %i", (sub + 1)); // zero-based index..but, count starts at one
return ret_str;
}
std::string EmuConstants::InventoryAugName(int16 indexAug)
{
if (indexAug == INVALID_INDEX)
std::string EmuConstants::InventoryAugName(int16 aug) {
if (aug == INVALID_INDEX)
return "Invalid Aug";
if ((uint16)indexAug >= ITEM_COMMON_SIZE)
if ((uint16)aug >= ITEM_COMMON_SIZE)
return "Unknown Aug";
std::string ret_str;
ret_str = StringFormat("Augment%i", (indexAug + 1)); // zero-based index..but, count starts at one
ret_str = StringFormat("Augment %i", (aug + 1)); // zero-based index..but, count starts at one
return ret_str;
}
// legacy-related functions
//
// these should work for the first-stage coversions..but, once the new system is up and going..conversions will be incompatible
// without limiting server functions and other aspects, such as augment control, bag size, etc. A complete remapping will be
// required when bag sizes over 10 and direct manipulation of augments are implemented, due to the massive increase in range usage.
//
// (current personal/cursor bag range {251..340}, or 90 slots ... conversion translated range would be {10000..12804}, or 2805 slots...
// these would have to be hard-coded into all perl code to allow access to full range of the new system - actual limits would be
// less, based on bag size..but, the range must be full and consistent to avoid translation issues -- similar changes to other ranges
// (240 versus 6120 slots for bank bags, for example...))
/*
int EmuConstants::ServerToPerlSlot(int server_slot) { // set r/s
switch (server_slot) {
case legacy::SLOT_CURSOR_END:
return legacy::SLOT_CURSOR_END;
case INVALID_INDEX:
return legacy::SLOT_INVALID;
case MainPowerSource:
return legacy::SLOT_POWER_SOURCE;
case MainAmmo:
return legacy::SLOT_AMMO;
case MainCursor:
return legacy::SLOT_CURSOR;
case legacy::SLOT_TRADESKILL:
return legacy::SLOT_TRADESKILL;
case legacy::SLOT_AUGMENT:
return legacy::SLOT_AUGMENT;
default:
int perl_slot = legacy::SLOT_INVALID;
// activate the internal checks as needed
if (server_slot >= EmuConstants::EQUIPMENT_BEGIN && server_slot <= MainWaist) {
perl_slot = server_slot;
}
else if (server_slot >= EmuConstants::GENERAL_BEGIN && server_slot <= EmuConstants::GENERAL_END) {
perl_slot = server_slot;// + legacy::SLOT_PERSONAL_BEGIN - EmuConstants::GENERAL_BEGIN;
//if (perl_slot < legacy::SLOT_PERSONAL_BEGIN || perl_slot > legacy::SLOT_PERSONAL_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::GENERAL_BAGS_BEGIN && server_slot <= EmuConstants::GENERAL_BAGS_END) {
perl_slot = server_slot;// + legacy::SLOT_PERSONAL_BAGS_BEGIN - EmuConstants::GENERAL_BAGS_BEGIN;
//if (perl_slot < legacy::SLOT_PERSONAL_BAGS_BEGIN || perl_slot > legacy::SLOT_PERSONAL_BAGS_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::CURSOR_BAG_BEGIN && server_slot <= EmuConstants::CURSOR_BAG_END) {
perl_slot = server_slot;// + legacy::SLOT_CURSOR_BAG_BEGIN - EmuConstants::CURSOR_BAG_BEGIN;
//if (perl_slot < legacy::SLOT_CURSOR_BAG_BEGIN || perl_slot > legacy::SLOT_CURSOR_BAG_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::TRIBUTE_BEGIN && server_slot <= EmuConstants::TRIBUTE_END) {
perl_slot = server_slot;// + legacy::SLOT_TRIBUTE_BEGIN - EmuConstants::TRADE_BEGIN;
//if (perl_slot < legacy::SLOT_TRIBUTE_BEGIN || perl_slot > legacy::SLOT_TRIBUTE_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::BANK_BEGIN && server_slot <= EmuConstants::BANK_END) {
perl_slot = server_slot;// + legacy::SLOT_BANK_BEGIN - EmuConstants::BANK_BEGIN;
//if (perl_slot < legacy::SLOT_BANK_BEGIN || perl_slot > legacy::SLOT_BANK_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::BANK_BAGS_BEGIN && server_slot <= EmuConstants::BANK_BAGS_END) {
perl_slot = server_slot;// + legacy::SLOT_BANK_BAGS_BEGIN - EmuConstants::BANK_BAGS_BEGIN;
//if (perl_slot < legacy::SLOT_BANK_BAGS_BEGIN || perl_slot > legacy::SLOT_BANK_BAGS_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::SHARED_BANK_BEGIN && server_slot <= EmuConstants::SHARED_BANK_END) {
perl_slot = server_slot;// + legacy::SLOT_SHARED_BANK_BEGIN - EmuConstants::SHARED_BANK_BEGIN;
//if (perl_slot < legacy::SLOT_SHARED_BANK_BEGIN || perl_slot > legacy::SLOT_SHARED_BANK_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::SHARED_BANK_BAGS_BEGIN && server_slot <= EmuConstants::SHARED_BANK_BAGS_END) {
perl_slot = server_slot;// + legacy::SLOT_SHARED_BANK_BAGS_BEGIN - EmuConstants::SHARED_BANK_BAGS_BEGIN;
//if (perl_slot < legacy::SLOT_SHARED_BANK_BAGS_BEGIN || perl_slot > legacy::SLOT_SHARED_BANK_BAGS_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::TRADE_BEGIN && server_slot <= EmuConstants::TRADE_END) {
perl_slot = server_slot;// + legacy::SLOT_TRADE_BEGIN - EmuConstants::TRADE_BEGIN;
//if (perl_slot < legacy::SLOT_TRADE_BEGIN || perl_slot > legacy::SLOT_TRADE_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::TRADE_BAGS_BEGIN && server_slot <= EmuConstants::TRADE_BAGS_END) {
perl_slot = server_slot;// + legacy::SLOT_TRADE_BAGS_BEGIN - EmuConstants::TRADE_BAGS_BEGIN;
//if (perl_slot < legacy::SLOT_TRADE_BAGS_BEGIN || perl_slot > legacy::SLOT_TRADE_BAGS_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::WORLD_BEGIN && server_slot <= EmuConstants::WORLD_END) {
perl_slot = server_slot;// + legacy::SLOT_WORLD_BEGIN - EmuConstants::WORLD_BEGIN;
//if (perl_slot < legacy::SLOT_WORLD_BEGIN || perl_slot > legacy::SLOT_WORLD_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= 8000 && server_slot <= 8999) { // this range may be limited to 36 in the future (client size)
perl_slot = server_slot;
}
return perl_slot;
}
}
*/
/*
int EmuConstants::PerlToServerSlot(int perl_slot) { // set r/s
switch (perl_slot) {
case legacy::SLOT_CURSOR_END:
return legacy::SLOT_CURSOR_END;
case legacy::SLOT_INVALID:
return INVALID_INDEX;
case legacy::SLOT_POWER_SOURCE:
return MainPowerSource;
case legacy::SLOT_AMMO:
return MainAmmo;
case legacy::SLOT_CURSOR:
return MainCursor;
case legacy::SLOT_TRADESKILL:
return legacy::SLOT_TRADESKILL;
case legacy::SLOT_AUGMENT:
return legacy::SLOT_AUGMENT;
default:
int server_slot = INVALID_INDEX;
// activate the internal checks as needed
if (perl_slot >= legacy::SLOT_EQUIPMENT_BEGIN && perl_slot <= legacy::SLOT_WAIST) {
server_slot = perl_slot;
}
else if (perl_slot >= legacy::SLOT_PERSONAL_BEGIN && perl_slot <= legacy::SLOT_PERSONAL_END) {
server_slot = perl_slot;// + EmuConstants::GENERAL_BEGIN - legacy::SLOT_PERSONAL_BEGIN;
//if (server_slot < EmuConstants::GENERAL_BEGIN || server_slot > EmuConstants::GENERAL_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_PERSONAL_BAGS_BEGIN && perl_slot <= legacy::SLOT_PERSONAL_BAGS_END) {
server_slot = perl_slot;// + EmuConstants::GENERAL_BAGS_BEGIN - legacy::SLOT_PERSONAL_BAGS_BEGIN;
//if (server_slot < EmuConstants::GENERAL_BAGS_BEGIN || server_slot > EmuConstants::GENERAL_BAGS_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_CURSOR_BAG_BEGIN && perl_slot <= legacy::SLOT_CURSOR_BAG_END) {
server_slot = perl_slot;// + EmuConstants::CURSOR_BAG_BEGIN - legacy::SLOT_CURSOR_BAG_BEGIN;
//if (server_slot < EmuConstants::CURSOR_BAG_BEGIN || server_slot > EmuConstants::CURSOR_BAG_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_TRIBUTE_BEGIN && perl_slot <= legacy::SLOT_TRIBUTE_END) {
server_slot = perl_slot;// + EmuConstants::TRIBUTE_BEGIN - legacy::SLOT_TRIBUTE_BEGIN;
//if (server_slot < EmuConstants::TRIBUTE_BEGIN || server_slot > EmuConstants::TRIBUTE_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_BANK_BEGIN && perl_slot <= legacy::SLOT_BANK_END) {
server_slot = perl_slot;// + EmuConstants::BANK_BEGIN - legacy::SLOT_BANK_BEGIN;
//if (server_slot < EmuConstants::BANK_BEGIN || server_slot > EmuConstants::BANK_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_BANK_BAGS_BEGIN && perl_slot <= legacy::SLOT_BANK_BAGS_END) {
server_slot = perl_slot;// + EmuConstants::BANK_BAGS_BEGIN - legacy::SLOT_BANK_BAGS_BEGIN;
//if (server_slot < EmuConstants::BANK_BAGS_BEGIN || server_slot > EmuConstants::BANK_BAGS_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_SHARED_BANK_BEGIN && perl_slot <= legacy::SLOT_SHARED_BANK_END) {
server_slot = perl_slot;// + EmuConstants::SHARED_BANK_BEGIN - legacy::SLOT_SHARED_BANK_BEGIN;
//if (server_slot < EmuConstants::SHARED_BANK_BEGIN || server_slot > EmuConstants::SHARED_BANK_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_SHARED_BANK_BAGS_BEGIN && perl_slot <= legacy::SLOT_SHARED_BANK_BAGS_END) {
server_slot = perl_slot;// + EmuConstants::SHARED_BANK_BAGS_BEGIN - legacy::SLOT_SHARED_BANK_BAGS_END;
//if (server_slot < EmuConstants::SHARED_BANK_BAGS_BEGIN || server_slot > EmuConstants::SHARED_BANK_BAGS_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_TRADE_BEGIN && perl_slot <= legacy::SLOT_TRADE_END) {
server_slot = perl_slot;// + EmuConstants::TRADE_BEGIN - legacy::SLOT_TRADE_BEGIN;
//if (server_slot < EmuConstants::TRADE_BEGIN || server_slot > EmuConstants::TRADE_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_TRADE_BAGS_BEGIN && perl_slot <= legacy::SLOT_TRADE_BAGS_END) {
server_slot = perl_slot;// + EmuConstants::TRADE_BAGS_BEGIN - legacy::SLOT_TRADE_BAGS_BEGIN;
//if (server_slot < EmuConstants::TRADE_BAGS_BEGIN || server_slot > EmuConstants::TRADE_BAGS_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_WORLD_BEGIN && perl_slot <= legacy::SLOT_WORLD_END) {
server_slot = perl_slot;// + EmuConstants::WORLD_BEGIN - legacy::SLOT_WORLD_BEGIN;
//if (server_slot < EmuConstants::WORLD_BEGIN || server_slot > EmuConstants::WORLD_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= 8000 && perl_slot <= 8999) { // this range may be limited to 36 in the future (client size)
server_slot = perl_slot;
}
return server_slot;
}
}
*/
//
// class EQLimits
//
// client validation
bool EQLimits::IsValidPCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
bool EQLimits::IsValidClientVersion(uint32 version) {
if (version < _EQClientCount)
return true;
return false;
}
ClientVersion EQLimits::ValidatePCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
return clientVersion;
uint32 EQLimits::ValidateClientVersion(uint32 version) {
if (version < _EQClientCount)
return version;
return ClientVersion::Unknown;
return EQClientUnknown;
}
EQClientVersion EQLimits::ValidateClientVersion(EQClientVersion version) {
if (version >= EQClientUnknown)
if (version < _EQClientCount)
return version;
return EQClientUnknown;
}
// npc validation
bool EQLimits::IsValidNPCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
return true;
bool EQLimits::IsValidNPCVersion(uint32 version) {
if (version >= _EQClientCount)
if (version < _EmuClientCount)
return true;
return false;
}
ClientVersion EQLimits::ValidateNPCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
return clientVersion;
uint32 EQLimits::ValidateNPCVersion(uint32 version) {
if (version >= _EQClientCount)
if (version < _EmuClientCount)
return version;
return ClientVersion::Unknown;
return EQClientUnknown;
}
EQClientVersion EQLimits::ValidateNPCVersion(EQClientVersion version) {
if (version >= _EQClientCount)
if (version < _EmuClientCount)
return version;
return EQClientUnknown;
}
// mob validation
bool EQLimits::IsValidMobClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
bool EQLimits::IsValidMobVersion(uint32 version) {
if (version < _EmuClientCount)
return true;
return false;
}
ClientVersion EQLimits::ValidateMobClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
return clientVersion;
uint32 EQLimits::ValidateMobVersion(uint32 version) {
if (version < _EmuClientCount)
return version;
return ClientVersion::Unknown;
return EQClientUnknown;
}
// database
size_t EQLimits::CharacterCreationLimit(ClientVersion clientVersion)
{
static const size_t local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*Client62*/ NOT_USED,
/*Titanium*/ Titanium::consts::CHARACTER_CREATION_LIMIT,
/*SoF*/ SoF::consts::CHARACTER_CREATION_LIMIT,
/*SoD*/ SoD::consts::CHARACTER_CREATION_LIMIT,
/*UF*/ UF::consts::CHARACTER_CREATION_LIMIT,
/*RoF*/ RoF::consts::CHARACTER_CREATION_LIMIT,
/*RoF2*/ RoF2::consts::CHARACTER_CREATION_LIMIT,
EQClientVersion EQLimits::ValidateMobVersion(EQClientVersion version) {
if (version >= EQClientUnknown)
if (version < _EmuClientCount)
return version;
/*MobNPC*/ NOT_USED,
/*MobMerc*/ NOT_USED,
/*MobBot*/ NOT_USED,
/*MobPet*/ NOT_USED
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
return EQClientUnknown;
}
// inventory
uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion)
{
uint16 EQLimits::InventoryMapSize(int16 map, uint32 version) {
// not all maps will have an instantiated container..some are references for queue generators (i.e., bazaar, mail, etc...)
// a zero '0' indicates a needed value..otherwise, change to '_NOTUSED' for a null value so indices requiring research can be identified
// ALL of these values need to be verified before pushing to live
@@ -355,7 +527,7 @@ uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion)
//
// when setting NPC-based values, try to adhere to an EmuConstants::<property> or NOT_USED value to avoid unnecessary issues
static const uint16 local[_MapCount][CLIENT_VERSION_COUNT] = {
static const uint16 local[_MapCount][_EmuClientCount] = {
// server and database are sync'd to current MapPossessions's client as set in 'using namespace RoF::slots;' and
// 'EmuConstants::MAP_POSSESSIONS_SIZE' - use/update EquipmentBitmask(), GeneralBitmask() and CursorBitmask()
// for partial range validation checks and 'EmuConstants::MAP_POSSESSIONS_SIZE' for full range iterations
@@ -376,7 +548,7 @@ uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion)
},
{ // local[MapBank]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*62*/ Client62::consts::MAP_BANK_SIZE,
/*Titanium*/ Titanium::consts::MAP_BANK_SIZE,
/*SoF*/ EmuConstants::MAP_BANK_SIZE,
/*SoD*/ EmuConstants::MAP_BANK_SIZE,
@@ -526,11 +698,11 @@ uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion)
},
{ // local[MapCorpse]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*62*/ Client62::consts::MAP_CORPSE_SIZE,
/*Titanium*/ Titanium::consts::MAP_CORPSE_SIZE,
/*SoF*/ SoF::consts::MAP_CORPSE_SIZE,
/*SoD*/ SoD::consts::MAP_CORPSE_SIZE,
/*Underfoot*/ UF::consts::MAP_CORPSE_SIZE,
/*Underfoot*/ Underfoot::consts::MAP_CORPSE_SIZE,
/*RoF*/ RoF::consts::MAP_CORPSE_SIZE,
/*RoF2*/ RoF2::consts::MAP_CORPSE_SIZE,
@@ -556,11 +728,11 @@ uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion)
},
{ // local[MapInspect]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*62*/ Client62::consts::MAP_INSPECT_SIZE,
/*Titanium*/ Titanium::consts::MAP_INSPECT_SIZE,
/*SoF*/ SoF::consts::MAP_INSPECT_SIZE,
/*SoD*/ SoD::consts::MAP_INSPECT_SIZE,
/*Underfoot*/ UF::consts::MAP_INSPECT_SIZE,
/*Underfoot*/ Underfoot::consts::MAP_INSPECT_SIZE,
/*RoF*/ RoF::consts::MAP_INSPECT_SIZE,
/*RoF2*/ RoF2::consts::MAP_INSPECT_SIZE,
@@ -736,20 +908,19 @@ uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion)
}
};
if ((uint16)indexMap < _MapCount)
return local[indexMap][static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
if ((uint16)map < _MapCount)
return local[map][ValidateMobVersion(version)];
return NOT_USED;
}
uint64 EQLimits::PossessionsBitmask(ClientVersion clientVersion)
{
uint64 EQLimits::PossessionsBitmask(uint32 version) {
// these are for the new inventory system (RoF)..not the current (Ti) one...
// 0x0000000000200000 is SlotPowerSource (SoF+)
// 0x0000000080000000 is SlotGeneral9 (RoF+)
// 0x0000000100000000 is SlotGeneral10 (RoF+)
static const uint64 local[CLIENT_VERSION_COUNT] = {
static const uint64 local[_EmuClientCount] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x000000027FDFFFFF,
/*Titanium*/ 0x000000027FDFFFFF,
@@ -766,12 +937,11 @@ uint64 EQLimits::PossessionsBitmask(ClientVersion clientVersion)
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
//return local[ValidateMobVersion(version)];
}
uint64 EQLimits::EquipmentBitmask(ClientVersion clientVersion)
{
static const uint64 local[CLIENT_VERSION_COUNT] = {
uint64 EQLimits::EquipmentBitmask(uint32 version) {
static const uint64 local[_EmuClientCount] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x00000000005FFFFF,
/*Titanium*/ 0x00000000005FFFFF,
@@ -788,12 +958,11 @@ uint64 EQLimits::EquipmentBitmask(ClientVersion clientVersion)
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
//return local[ValidateMobVersion(version)];
}
uint64 EQLimits::GeneralBitmask(ClientVersion clientVersion)
{
static const uint64 local[CLIENT_VERSION_COUNT] = {
uint64 EQLimits::GeneralBitmask(uint32 version) {
static const uint64 local[_EmuClientCount] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x000000007F800000,
/*Titanium*/ 0x000000007F800000,
@@ -810,12 +979,11 @@ uint64 EQLimits::GeneralBitmask(ClientVersion clientVersion)
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
//return local[ValidateMobVersion(version)];
}
uint64 EQLimits::CursorBitmask(ClientVersion clientVersion)
{
static const uint64 local[CLIENT_VERSION_COUNT] = {
uint64 EQLimits::CursorBitmask(uint32 version) {
static const uint64 local[_EmuClientCount] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x0000000200000000,
/*Titanium*/ 0x0000000200000000,
@@ -832,18 +1000,17 @@ uint64 EQLimits::CursorBitmask(ClientVersion clientVersion)
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
//return local[ValidateMobVersion(version)];
}
bool EQLimits::AllowsEmptyBagInBag(ClientVersion clientVersion)
{
static const bool local[CLIENT_VERSION_COUNT] = {
bool EQLimits::AllowsEmptyBagInBag(uint32 version) {
static const bool local[_EmuClientCount] = {
/*Unknown*/ false,
/*62*/ false,
/*62*/ Client62::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*Titanium*/ Titanium::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*SoF*/ SoF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*SoD*/ SoD::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*Underfoot*/ UF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*Underfoot*/ Underfoot::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*RoF*/ RoF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*RoF2*/ RoF2::limits::ALLOWS_EMPTY_BAG_IN_BAG,
@@ -854,18 +1021,17 @@ bool EQLimits::AllowsEmptyBagInBag(ClientVersion clientVersion)
};
return false; // not implemented
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
//return local[ValidateMobVersion(version)];
}
bool EQLimits::AllowsClickCastFromBag(ClientVersion clientVersion)
{
static const bool local[CLIENT_VERSION_COUNT] = {
bool EQLimits::AllowsClickCastFromBag(uint32 version) {
static const bool local[_EmuClientCount] = {
/*Unknown*/ false,
/*62*/ false,
/*62*/ Client62::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*Titanium*/ Titanium::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*SoF*/ SoF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*SoD*/ SoD::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*Underfoot*/ UF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*Underfoot*/ Underfoot::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*RoF*/ RoF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*RoF2*/ RoF2::limits::ALLOWS_CLICK_CAST_FROM_BAG,
@@ -875,13 +1041,12 @@ bool EQLimits::AllowsClickCastFromBag(ClientVersion clientVersion)
/*Pet*/ false
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
return local[ValidateMobVersion(version)];
}
// items
uint16 EQLimits::ItemCommonSize(ClientVersion clientVersion)
{
static const uint16 local[CLIENT_VERSION_COUNT] = {
uint16 EQLimits::ItemCommonSize(uint32 version) {
static const uint16 local[_EmuClientCount] = {
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::ITEM_COMMON_SIZE,
/*Titanium*/ EmuConstants::ITEM_COMMON_SIZE,
@@ -897,12 +1062,11 @@ uint16 EQLimits::ItemCommonSize(ClientVersion clientVersion)
/*Pet*/ EmuConstants::ITEM_COMMON_SIZE
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
return local[ValidateMobVersion(version)];
}
uint16 EQLimits::ItemContainerSize(ClientVersion clientVersion)
{
static const uint16 local[CLIENT_VERSION_COUNT] = {
uint16 EQLimits::ItemContainerSize(uint32 version) {
static const uint16 local[_EmuClientCount] = {
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Titanium*/ EmuConstants::ITEM_CONTAINER_SIZE,
@@ -918,18 +1082,17 @@ uint16 EQLimits::ItemContainerSize(ClientVersion clientVersion)
/*Pet*/ EmuConstants::ITEM_CONTAINER_SIZE
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
return local[ValidateMobVersion(version)];
}
bool EQLimits::CoinHasWeight(ClientVersion clientVersion)
{
static const bool local[CLIENT_VERSION_COUNT] = {
bool EQLimits::CoinHasWeight(uint32 version) {
static const bool local[_EmuClientCount] = {
/*Unknown*/ true,
/*62*/ true,
/*62*/ Client62::limits::COIN_HAS_WEIGHT,
/*Titanium*/ Titanium::limits::COIN_HAS_WEIGHT,
/*SoF*/ SoF::limits::COIN_HAS_WEIGHT,
/*SoD*/ SoD::limits::COIN_HAS_WEIGHT,
/*Underfoot*/ UF::limits::COIN_HAS_WEIGHT,
/*Underfoot*/ Underfoot::limits::COIN_HAS_WEIGHT,
/*RoF*/ RoF::limits::COIN_HAS_WEIGHT,
/*RoF2*/ RoF::limits::COIN_HAS_WEIGHT,
@@ -939,5 +1102,65 @@ bool EQLimits::CoinHasWeight(ClientVersion clientVersion)
/*Pet*/ true
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
return local[ValidateMobVersion(version)];
}
uint32 EQLimits::BandoliersCount(uint32 version) {
static const uint32 local[_EmuClientCount] = {
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::BANDOLIERS_COUNT,
/*Titanium*/ EmuConstants::BANDOLIERS_COUNT,
/*SoF*/ EmuConstants::BANDOLIERS_COUNT,
/*SoD*/ EmuConstants::BANDOLIERS_COUNT,
/*Underfoot*/ EmuConstants::BANDOLIERS_COUNT,
/*RoF*/ EmuConstants::BANDOLIERS_COUNT,
/*RoF2*/ EmuConstants::BANDOLIERS_COUNT,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
};
return local[ValidateMobVersion(version)];
}
uint32 EQLimits::BandolierSize(uint32 version) {
static const uint32 local[_EmuClientCount] = {
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::BANDOLIER_SIZE,
/*Titanium*/ EmuConstants::BANDOLIER_SIZE,
/*SoF*/ EmuConstants::BANDOLIER_SIZE,
/*SoD*/ EmuConstants::BANDOLIER_SIZE,
/*Underfoot*/ EmuConstants::BANDOLIER_SIZE,
/*RoF*/ EmuConstants::BANDOLIER_SIZE,
/*RoF2*/ EmuConstants::BANDOLIER_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
};
return local[ValidateMobVersion(version)];
}
uint32 EQLimits::PotionBeltSize(uint32 version) {
static const uint32 local[_EmuClientCount] = {
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::POTION_BELT_SIZE,
/*Titanium*/ EmuConstants::POTION_BELT_SIZE,
/*SoF*/ EmuConstants::POTION_BELT_SIZE,
/*SoD*/ EmuConstants::POTION_BELT_SIZE,
/*Underfoot*/ EmuConstants::POTION_BELT_SIZE,
/*RoF*/ EmuConstants::POTION_BELT_SIZE,
/*RoF2*/ EmuConstants::POTION_BELT_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
};
return local[ValidateMobVersion(version)];
}
+48 -42
View File
@@ -1,7 +1,7 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -26,10 +26,11 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "eq_constants.h"
#include "clientversions.h"
#include <string>
#include "../common/patches/client62_constants.h"
#include "../common/patches/titanium_constants.h"
#include "../common/patches/sof_constants.h"
#include "../common/patches/sod_constants.h"
#include "../common/patches/uf_constants.h"
#include "../common/patches/underfoot_constants.h"
#include "../common/patches/rof_constants.h"
#include "../common/patches/rof2_constants.h"
@@ -42,22 +43,19 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//using namespace RoF2::maps; // server inventory maps enumeration (code and database sync'd to reference)
//using namespace RoF::slots; // server possessions slots enumeration (code and database sync'd to reference)
class EmuConstants
{
class EmuConstants {
// an immutable value is required to initialize arrays, etc... use this class as a repository for those
public:
// database
static const ClientVersion CHARACTER_CREATION_CLIENT = ClientVersion::RoF2; // adjust according to starting item placement and target client
static const size_t CHARACTER_CREATION_LIMIT = RoF2::consts::CHARACTER_CREATION_LIMIT;
static const EQClientVersion CHARACTER_CREATION_CLIENT = EQClientRoF; // adjust according to starting item placement and target client
// inventory
static uint16 InventoryMapSize(int16 indexMap);
static uint16 InventoryMapSize(int16 map);
//static std::string InventoryLocationName(Location_Struct location);
static std::string InventoryMapName(int16 indexMap);
static std::string InventoryMainName(int16 indexMain);
static std::string InventorySubName(int16 indexSub);
static std::string InventoryAugName(int16 indexAug);
static std::string InventoryMapName(int16 map);
static std::string InventoryMainName(int16 main);
static std::string InventorySubName(int16 sub);
static std::string InventoryAugName(int16 aug);
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
static const uint16 MAP_POSSESSIONS_SIZE = _MainCount;
@@ -140,60 +138,68 @@ public:
// items
// common and container sizes will not increase until the new 'location' struct is implemented
static const uint16 ITEM_COMMON_SIZE = RoF::consts::ITEM_COMMON_SIZE;
static const uint16 ITEM_CONTAINER_SIZE = Titanium::consts::ITEM_CONTAINER_SIZE;
static const uint16 ITEM_COMMON_SIZE = Underfoot::consts::ITEM_COMMON_SIZE;
static const uint16 ITEM_CONTAINER_SIZE = Underfoot::consts::ITEM_CONTAINER_SIZE;
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t BANDOLIERS_SIZE = RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
// player profile
//static const uint32 CLASS_BITMASK = 0; // needs value
//static const uint32 RACE_BITMASK = 0; // needs value
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = RoF2::consts::POTION_BELT_ITEM_COUNT;
// BANDOLIERS_COUNT sets maximum limit..active limit will need to be handled by the appropriate AA
static const uint32 BANDOLIERS_COUNT = Titanium::consts::BANDOLIERS_COUNT; // count = number of bandolier instances
static const uint32 BANDOLIER_SIZE = Titanium::consts::BANDOLIER_SIZE; // size = number of equipment slots in bandolier instance
static const uint32 POTION_BELT_SIZE = Titanium::consts::POTION_BELT_SIZE;
static const size_t TEXT_LINK_BODY_LENGTH = RoF2::consts::TEXT_LINK_BODY_LENGTH;
// legacy-related functions
//static int ServerToPerlSlot(int slot); // encode
//static int PerlToServerSlot(int slot); // decode
};
class EQLimits
{
class EQLimits {
// values should default to a non-beneficial value..unless value conflicts with intended operation
//
// EmuConstants may be used as references..but, not every reference needs to be in EmuConstants (i.e., AllowsEmptyBagInBag(), CoinHasWeight(), etc...)
public:
// client version validation (checks to avoid crashing zone server when accessing reference arrays)
// use this inside of class Client (limits to actual clients)
static bool IsValidPCClientVersion(ClientVersion clientVersion);
static ClientVersion ValidatePCClientVersion(ClientVersion clientVersion);
static bool IsValidClientVersion(uint32 version);
static uint32 ValidateClientVersion(uint32 version);
static EQClientVersion ValidateClientVersion(EQClientVersion version);
// basically..any non-client classes - do not when setting a valid client
static bool IsValidNPCClientVersion(ClientVersion clientVersion);
static ClientVersion ValidateNPCClientVersion(ClientVersion clientVersion);
static bool IsValidNPCVersion(uint32 version);
static uint32 ValidateNPCVersion(uint32 version);
static EQClientVersion ValidateNPCVersion(EQClientVersion version);
// these are 'universal' - do not when setting a valid client
static bool IsValidMobClientVersion(ClientVersion clientVersion);
static ClientVersion ValidateMobClientVersion(ClientVersion clientVersion);
// database
static size_t CharacterCreationLimit(ClientVersion clientVersion);
static bool IsValidMobVersion(uint32 version);
static uint32 ValidateMobVersion(uint32 version);
static EQClientVersion ValidateMobVersion(EQClientVersion version);
// inventory
static uint16 InventoryMapSize(int16 indexMap, ClientVersion clientVersion);
static uint64 PossessionsBitmask(ClientVersion clientVersion);
static uint64 EquipmentBitmask(ClientVersion clientVersion);
static uint64 GeneralBitmask(ClientVersion clientVersion);
static uint64 CursorBitmask(ClientVersion clientVersion);
static uint16 InventoryMapSize(int16 map, uint32 version);
static uint64 PossessionsBitmask(uint32 version);
static uint64 EquipmentBitmask(uint32 version);
static uint64 GeneralBitmask(uint32 version);
static uint64 CursorBitmask(uint32 version);
static bool AllowsEmptyBagInBag(ClientVersion clientVersion);
static bool AllowsClickCastFromBag(ClientVersion clientVersion);
static bool AllowsEmptyBagInBag(uint32 version);
static bool AllowsClickCastFromBag(uint32 version);
// items
static uint16 ItemCommonSize(ClientVersion clientVersion);
static uint16 ItemContainerSize(ClientVersion clientVersion);
static uint16 ItemCommonSize(uint32 version);
static uint16 ItemContainerSize(uint32 version);
// player profile
static bool CoinHasWeight(ClientVersion clientVersion);
static bool CoinHasWeight(uint32 version);
static uint32 BandoliersCount(uint32 version);
static uint32 BandolierSize(uint32 version);
static uint32 PotionBeltSize(uint32 version);
};
#endif /* EQ_DICTIONARY_H */
#endif /* EQ_LIMITS_H */
/*
Working Notes:
+5 -14
View File
@@ -15,22 +15,18 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "crc16.h"
#include "global_define.h"
#include "debug.h"
#include <stdio.h>
#include <iostream>
#include <iomanip>
#include "eq_packet.h"
#include "misc.h"
#include "op_codes.h"
#include "crc16.h"
#include "platform.h"
#include <iomanip>
#include <iostream>
#include <sstream>
#include <stdio.h>
#ifndef STATIC_OPCODE
#include "opcodemgr.h"
#endif
#include "packet_dump.h"
#include "packet_functions.h"
#include <cstdlib>
@@ -511,8 +507,3 @@ void DumpPacket(const EQApplicationPacket* app, bool iShowInfo) {
// DumpPacketAscii(app->pBuffer, app->size);
}
std::string DumpPacketToString(const EQApplicationPacket* app){
std::ostringstream out;
out << DumpPacketHexToString(app->pBuffer, app->size);
return out.str();
}
+6 -2
View File
@@ -19,8 +19,9 @@
#define _EQPACKET_H
#include "base_packet.h"
#include "eq_stream_type.h"
#include "op_codes.h"
#include "platform.h"
#include <iostream>
#ifdef STATIC_OPCODE
typedef unsigned short EmuOpcode;
@@ -29,6 +30,9 @@
#include "emu_opcodes.h"
#endif
class EQStream;
class EQStreamPair;
class EQPacket : public BasePacket {
friend class EQStream;
public:
@@ -147,6 +151,6 @@ protected:
};
extern void DumpPacket(const EQApplicationPacket* app, bool iShowInfo = false);
extern std::string DumpPacketToString(const EQApplicationPacket* app);
#endif
+197 -271
View File
@@ -15,7 +15,6 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EQ_PACKET_STRUCTS_H
#define EQ_PACKET_STRUCTS_H
@@ -25,7 +24,7 @@
#include <list>
#include <time.h>
#include "../common/version.h"
//#include "../common/item_data.h"
//#include "../common/item_struct.h"
static const uint32 BUFF_COUNT = 25;
static const uint32 MAX_MERC = 100;
@@ -124,89 +123,60 @@ struct LDoNTrapTemplate
///////////////////////////////////////////////////////////////////////////////
// All clients translate the character select information to some degree
struct Inventory_Slot_Struct
{
int16 type;
int16 slot;
int16 bag;
int16 aug;
};
/*
** Color_Struct
** Size: 4 bytes
** Used for convenience
** Merth: Gave struct a name so gcc 2.96 would compile
**
*/
struct Color_Struct
{
union {
struct {
uint8 Blue;
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint this is FF
} RGB;
uint32 Color;
union
{
struct
{
uint8 blue;
uint8 green;
uint8 red;
uint8 use_tint; // if there's a tint this is FF
} rgb;
uint32 color;
};
};
struct EquipStruct
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
uint32 HeroForgeModel;
uint32 Material2; // Same as material?
};
struct CharSelectEquip
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
uint32 HeroForgeModel;
uint32 Material2;
Color_Struct Color;
};
// RoF2-based hybrid struct
struct CharacterSelectEntry_Struct
{
char Name[64];
uint8 Class;
uint32 Race;
uint8 Level;
uint8 ShroudClass;
uint32 ShroudRace;
uint16 Zone;
uint16 Instance;
uint8 Gender;
uint8 Face;
CharSelectEquip Equip[9];
uint8 Unknown15; // Seen FF
uint8 Unknown19; // Seen FF
uint32 DrakkinTattoo;
uint32 DrakkinDetails;
uint32 Deity;
uint32 PrimaryIDFile;
uint32 SecondaryIDFile;
uint8 HairColor;
uint8 BeardColor;
uint8 EyeColor1;
uint8 EyeColor2;
uint8 HairStyle;
uint8 Beard;
uint8 GoHome; // Seen 0 for new char and 1 for existing
uint8 Tutorial; // Seen 1 for new char or 0 for existing
uint32 DrakkinHeritage;
uint8 Unknown1; // Seen 0
uint8 Enabled; // Originally labeled as 'CharEnabled' - unknown purpose and setting
uint32 LastLogin;
uint8 Unknown2; // Seen 0
};
struct CharacterSelect_Struct
{
uint32 CharCount; //number of chars in this packet
uint32 TotalChars; //total number of chars allowed?
CharacterSelectEntry_Struct Entries[0];
/*
** Character Selection Struct
** Length: 1704 Bytes
**
*/
struct CharacterSelect_Struct {
/*0000*/ uint32 race[10]; // Characters Race
/*0040*/ Color_Struct cs_colors[10][9]; // Characters Equipment Colors
/*0400*/ uint8 beardcolor[10]; // Characters beard Color
/*0410*/ uint8 hairstyle[10]; // Characters hair style
/*0420*/ uint32 equip[10][9]; // 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2 (Might not be)
/*0780*/ uint32 secondary[10]; // Characters secondary IDFile number
/*0820*/ uint32 drakkin_heritage[10]; // added for SoF
/*0860*/ uint32 drakkin_tattoo[10]; // added for SoF
/*0900*/ uint32 drakkin_details[10]; // added for SoF
/*0940*/ uint32 deity[10]; // Characters Deity
/*0980*/ uint8 gohome[10]; // 1=Go Home available, 0=not
/*0990*/ uint8 tutorial[10]; // 1=Tutorial available, 0=not
/*1000*/ uint8 beard[10]; // Characters Beard Type
/*1010*/ uint8 unknown902[10]; // 10x ff
/*1020*/ uint32 primary[10]; // Characters primary IDFile number
/*1060*/ uint8 haircolor[10]; // Characters Hair Color
/*1070*/ uint8 unknown0962[2]; // 2x 00
/*1072*/ uint32 zone[10]; // Characters Current Zone
/*1112*/ uint8 class_[10]; // Characters Classes
/*1022*/ uint8 face[10]; // Characters Face Type
/*1032*/ char name[10][64]; // Characters Names
/*1672*/ uint8 gender[10]; // Characters Gender
/*1682*/ uint8 eyecolor1[10]; // Characters Eye Color
/*1692*/ uint8 eyecolor2[10]; // Characters Eye 2 Color
/*1702*/ uint8 level[10]; // Characters Levels
/*1712*/
};
/*
@@ -281,34 +251,33 @@ struct Spawn_Struct {
/*0146*/ uint8 beard; // Beard style (not totally, sure but maybe!)
/*0147*/ uint8 unknown0147[4];
/*0151*/ uint8 level; // Spawn Level
// None = 0, Open = 1, WeaponSheathed = 2, Aggressive = 4, ForcedAggressive = 8, InstrumentEquipped = 16, Stunned = 32, PrimaryWeaponEquipped = 64, SecondaryWeaponEquipped = 128
/*0152*/ uint32 PlayerState; // Controls animation stuff
/*0152*/ uint8 unknown0259[4]; // ***Placeholder
/*0156*/ uint8 beardcolor; // Beard color
/*0157*/ char suffix[32]; // Player's suffix (of Veeshan, etc.)
/*0189*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
/*0193*/ uint8 guildrank; // 0=normal, 1=officer, 2=leader
/*0194*/ uint8 unknown0194[3];
/*0197*/ union
{
struct
{
/*0000*/ EquipStruct equip_helmet; // Equipment: Helmet visual
/*0000*/ EquipStruct equip_chest; // Equipment: Chest visual
/*0000*/ EquipStruct equip_arms; // Equipment: Arms visual
/*0000*/ EquipStruct equip_bracers; // Equipment: Wrist visual
/*0000*/ EquipStruct equip_hands; // Equipment: Hands visual
/*0000*/ EquipStruct equip_legs; // Equipment: Legs visual
/*0000*/ EquipStruct equip_feet; // Equipment: Boots visual
/*0000*/ EquipStruct equip_primary; // Equipment: Main visual
/*0000*/ EquipStruct equip_secondary; // Equipment: Off visual
} equip;
/*0000*/ EquipStruct equipment[_MaterialCount];
};
{
struct
{
/*0197*/ uint32 equip_helmet; // Equipment: Helmet Visual
/*0201*/ uint32 equip_chest; // Equipment: Chest Visual
/*0205*/ uint32 equip_arms; // Equipment: Arms Visual
/*0209*/ uint32 equip_bracers; // Equipment: Bracers Visual
/*0213*/ uint32 equip_hands; // Equipment: Hands Visual
/*0217*/ uint32 equip_legs; // Equipment: Legs Visual
/*0221*/ uint32 equip_feet; // Equipment: Feet Visual
/*0225*/ uint32 equip_primary; // Equipment: Primary Visual
/*0229*/ uint32 equip_secondary; // Equipment: Secondary Visual
} equip;
/*0197*/ uint32 equipment[_MaterialCount]; // Array elements correspond to struct equipment above
};
/*0233*/ float runspeed; // Speed when running
/*0036*/ uint8 afk; // 0=no, 1=afk
/*0238*/ uint32 guildID; // Current guild
/*0242*/ char title[32]; // Title
/*0274*/ uint8 unknown0274; // non-zero prefixes name with '!'
/*0274*/ uint8 unknown0274;
/*0275*/ uint8 set_to_0xFF[8]; // ***Placeholder (all ff)
/*0283*/ uint8 helm; // Helm texture
/*0284*/ uint32 race; // Spawn race
@@ -371,15 +340,9 @@ union
uint32 DestructibleUnk7;
uint8 DestructibleUnk8;
uint32 DestructibleUnk9;
bool targetable_with_hotkey;
};
struct PlayerState_Struct {
/*00*/ uint32 spawn_id;
/*04*/ uint32 state;
};
/*
** New Spawn
** Length: 176 Bytes
@@ -553,7 +516,7 @@ struct SpawnAppearance_Struct
};
// this is used inside profile
// solar: this is used inside profile
struct SpellBuff_Struct
{
/*000*/ uint8 slotid; //badly named... seems to be 2 for a real buff, 0 otherwise
@@ -561,7 +524,7 @@ struct SpellBuff_Struct
/*002*/ uint8 bard_modifier;
/*003*/ uint8 effect; //not real
/*004*/ uint32 spellid;
/*008*/ int32 duration;
/*008*/ uint32 duration;
/*012*/ uint32 counters;
/*016*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
/*020*/
@@ -574,7 +537,7 @@ struct SpellBuffFade_Struct {
/*006*/ uint8 effect;
/*007*/ uint8 unknown7;
/*008*/ uint32 spellid;
/*012*/ int32 duration;
/*012*/ uint32 duration;
/*016*/ uint32 num_hits;
/*020*/ uint32 unknown020; //prolly global player ID
/*024*/ uint32 slotid;
@@ -592,8 +555,14 @@ struct BuffRemoveRequest_Struct
struct PetBuff_Struct {
/*000*/ uint32 petid;
/*004*/ uint32 spellid[BUFF_COUNT+5];
/*124*/ int32 ticsremaining[BUFF_COUNT+5];
/*004*/ uint32 spellid[BUFF_COUNT];
/*104*/ uint32 unknown700;
/*108*/ uint32 unknown701;
/*112*/ uint32 unknown702;
/*116*/ uint32 unknown703;
/*120*/ uint32 unknown704;
/*124*/ uint32 ticsremaining[BUFF_COUNT];
/*224*/ uchar unknown705[20];
/*244*/ uint32 buffcount;
};
@@ -734,7 +703,6 @@ struct AA_Array
{
uint32 AA;
uint32 value;
uint32 charges;
};
@@ -764,46 +732,29 @@ struct Tribute_Struct {
uint32 tier;
};
// Bandolier item positions
enum
{
bandolierPrimary = 0,
bandolierSecondary,
bandolierRange,
bandolierAmmo
};
//len = 72
struct BandolierItem_Struct
{
uint32 ID;
uint32 Icon;
char Name[64];
struct BandolierItem_Struct {
uint32 item_id;
uint32 icon;
char item_name[64];
};
//len = 320
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[EmuConstants::BANDOLIER_ITEM_COUNT];
enum { //bandolier item positions
bandolierMainHand = 0,
bandolierOffHand,
bandolierRange,
bandolierAmmo
};
struct Bandolier_Struct {
char name[32];
BandolierItem_Struct items[EmuConstants::BANDOLIER_SIZE];
};
struct PotionBelt_Struct {
BandolierItem_Struct items[EmuConstants::POTION_BELT_SIZE];
};
//len = 72
struct PotionBeltItem_Struct
{
uint32 ID;
uint32 Icon;
char Name[64];
};
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[EmuConstants::POTION_BELT_ITEM_COUNT];
};
struct MovePotionToBelt_Struct
{
struct MovePotionToBelt_Struct {
uint32 Action;
uint32 SlotNumber;
uint32 ItemID;
@@ -1128,7 +1079,7 @@ struct PlayerProfile_Struct
/*12800*/ uint32 expAA;
/*12804*/ uint32 aapoints; //avaliable, unspent
/*12808*/ uint8 unknown12844[36];
/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_SIZE];
/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_COUNT];
/*14124*/ uint8 unknown14160[4506];
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
/*19240*/ uint32 timeentitledonaccount;
@@ -1169,7 +1120,7 @@ struct TargetReject_Struct {
struct PetCommand_Struct {
/*000*/ uint32 command;
/*004*/ uint32 target;
/*004*/ uint32 unknown;
};
/*
@@ -1274,7 +1225,7 @@ struct ZoneChange_Struct {
// Whatever you send to the client in RequestClientZoneChange_Struct.type, the client will send back
// to the server in ZoneChange_Struct.zone_reason. My guess is this is a memo field of sorts.
// 27 January 2008
// WildcardX 27 January 2008
struct RequestClientZoneChange_Struct {
/*00*/ uint16 zone_id;
@@ -1288,12 +1239,12 @@ struct RequestClientZoneChange_Struct {
struct Animation_Struct {
/*00*/ uint16 spawnid;
/*02*/ uint8 speed;
/*03*/ uint8 action;
/*02*/ uint8 action;
/*03*/ uint8 value;
/*04*/
};
// this is what causes the caster to animate and the target to
// solar: this is what causes the caster to animate and the target to
// get the particle effects around them when a spell is cast
// also causes a buff icon
struct Action_Struct
@@ -1317,7 +1268,7 @@ struct Action_Struct
/* 31 */
};
// this is what prints the You have been struck. and the regular
// solar: this is what prints the You have been struck. and the regular
// melee messages like You try to pierce, etc. It's basically the melee
// and spell damage message
struct CombatDamage_Struct
@@ -1327,9 +1278,9 @@ struct CombatDamage_Struct
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
/* 05 */ uint16 spellid;
/* 07 */ uint32 damage;
/* 11 */ float force;
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
/* 19 */ float meleepush_z;
/* 11 */ uint32 unknown11;
/* 15 */ uint32 sequence; // see above notes in Action_Struct
/* 19 */ uint32 unknown19;
/* 23 */
};
@@ -1405,19 +1356,19 @@ struct PlayerPositionUpdateServer_Struct
struct PlayerPositionUpdateClient_Struct
{
/*0000*/ uint16 spawn_id;
/*0002*/ uint16 sequence; //increments one each packet
/*0022*/ uint16 sequence; //increments one each packet
/*0004*/ float y_pos; // y coord
/*0008*/ float delta_z; // Change in z
/*0012*/ float delta_x; // Change in x
/*0016*/ float delta_y; // Change in y
/*0016*/ float delta_x; // Change in x
/*0012*/ float delta_y; // Change in y
/*0020*/ int32 animation:10, // animation
delta_heading:10, // change in heading
padding0020:12; // ***Placeholder (mostly 1)
/*0024*/ float x_pos; // x coord
/*0028*/ float z_pos; // z coord
/*0032*/ uint16 heading:12, // Directional heading
/*0034*/ uint16 heading:12, // Directional heading
padding0004:4; // ***Placeholder
/*0034*/ uint8 unknown0006[2]; // ***Placeholder
/*0032*/ uint8 unknown0006[2]; // ***Placeholder
/*0036*/
};
@@ -1534,8 +1485,7 @@ enum ItemPacketType
ItemPacketTributeItem = 0x6C,
ItemPacketMerchant = 0x64,
ItemPacketWorldContainer = 0x6B,
ItemPacketCharmUpdate = 0x6E,
ItemPacketInvalid = 0xFF
ItemPacketCharmUpdate = 0x6E
};
struct ItemPacket_Struct
{
@@ -1566,7 +1516,7 @@ struct DeleteItem_Struct {
/*0012*/
};
struct MoveItemOld_Struct
struct MoveItem_Struct
{
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
@@ -1574,19 +1524,6 @@ struct MoveItemOld_Struct
/*0012*/
};
struct MoveItem_Struct
{
int16 from_type;
int16 from_slot;
int16 from_bag_slot;
int16 from_aug_slot;
int16 to_type;
int16 to_slot;
int16 to_bag_slot;
int16 to_aug_slot;
uint32 number_in_stack;
};
// both MoveItem_Struct/DeleteItem_Struct server structures will be changing to a structure-based slot format..this will
// be used for handling SoF/SoD/etc... time stamps sent using the MoveItem_Struct format. (nothing will be done with this
// info at the moment..but, it is forwarded on to the server for handling/future use)
@@ -1849,7 +1786,7 @@ struct RandomReq_Struct {
uint32 high;
};
/* 9/23/03 reply to /random command */
/* solar: 9/23/03 reply to /random command; struct from Zaphod */
struct RandomReply_Struct {
/* 00 */ uint32 low;
/* 04 */ uint32 high;
@@ -1978,11 +1915,13 @@ Unknowns:
struct Merchant_Sell_Struct {
uint32 npcid;
uint32 playerid;
uint32 itemslot;
int32 quantity;
uint32 price;
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ uint32 playerid; // Player's entity id
/*008*/ uint32 itemslot;
uint32 unknown12;
/*016*/ uint8 quantity; // Already sold
/*017*/ uint8 Unknown016[3];
/*020*/ uint32 price;
};
struct Merchant_Purchase_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
@@ -2118,7 +2057,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
ItemData item;
Item_Struct item;
uint8 iss_unknown001[6];
};*/
@@ -2168,24 +2107,24 @@ struct Illusion_Struct_Old {
// OP_Sound - Size: 68
struct QuestReward_Struct
{
/*000*/ uint32 mob_id; // ID of mob awarding the client
/*004*/ uint32 target_id;
/*008*/ uint32 exp_reward;
/*012*/ uint32 faction;
/*016*/ int32 faction_mod;
/*020*/ uint32 copper; // Gives copper to the client
/*024*/ uint32 silver; // Gives silver to the client
/*028*/ uint32 gold; // Gives gold to the client
/*032*/ uint32 platinum; // Gives platinum to the client
/*036*/ uint32 item_id;
/*040*/ uint32 unknown040;
/*044*/ uint32 unknown044;
/*048*/ uint32 unknown048;
/*052*/ uint32 unknown052;
/*056*/ uint32 unknown056;
/*060*/ uint32 unknown060;
/*064*/ uint32 unknown064;
/*068*/
/*000*/ uint32 from_mob; // ID of mob awarding the client
/*004*/ uint32 unknown004;
/*008*/ uint32 unknown008;
/*012*/ uint32 unknown012;
/*016*/ uint32 unknown016;
/*020*/ uint32 unknown020;
/*024*/ uint32 silver; // Gives silver to the client
/*028*/ uint32 gold; // Gives gold to the client
/*032*/ uint32 platinum; // Gives platinum to the client
/*036*/ uint32 unknown036;
/*040*/ uint32 unknown040;
/*044*/ uint32 unknown044;
/*048*/ uint32 unknown048;
/*052*/ uint32 unknown052;
/*056*/ uint32 unknown056;
/*060*/ uint32 unknown060;
/*064*/ uint32 unknown064;
/*068*/
};
// Size: 8
@@ -2424,7 +2363,7 @@ struct AugmentItem_Struct {
// OP_Emote
struct Emote_Struct {
/*0000*/ uint32 type; // 0 - custom, 0xffffffff - command (/dance, /flip, etc...)
/*0000*/ uint32 unknown01;
/*0004*/ char message[1024];
/*1028*/
};
@@ -2441,11 +2380,11 @@ struct InspectResponse_Struct {
/*004*/ uint32 playerid;
/*008*/ char itemnames[23][64];
/*1480*/uint32 itemicons[23];
/*1572*/char text[288]; // Max number of chars in Inspect Window appears to be 254 // Msg struct property is 256 (254 + '\0' is my guess)
/*1572*/char text[288]; // Max number of chars in Inspect Window appears to be 254 // Msg struct property is 256 (254 + '\0' is my guess) -U
/*1860*/
};
//OP_InspectMessageUpdate - Size: 256 (SoF+ clients after self-inspect window is closed)
//OP_InspectMessageUpdate - Size: 256 (SoF+ clients after self-inspect window is closed) -U
struct InspectMessage_Struct {
/*000*/ char text[256];
/*256*/
@@ -2554,9 +2493,9 @@ struct BookRequest_Struct {
**
*/
struct Object_Struct {
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
/*08*/ uint16 size; //
/*10*/ uint16 solidtype; //
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list
/*08*/ uint16 unknown008; //
/*10*/ uint16 unknown010; //
/*12*/ uint32 drop_id; // Unique object id for zone
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
/*18*/ uint16 zone_instance; //
@@ -2573,8 +2512,8 @@ struct Object_Struct {
/*88*/ uint32 spawn_id; // Spawn Id of client interacting with object
/*92*/
};
// 01 = generic drop, 02 = armor, 19 = weapon
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
/*
** Click Object Struct
@@ -2631,7 +2570,7 @@ struct CloseContainer_Struct {
*/
struct Door_Struct
{
/*0000*/ char name[32]; // Filename of Door // Was 10char long before... added the 6 in the next unknown to it //changed both to 32
/*0000*/ char name[32]; // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade //changed both to 32: Trevius
/*0032*/ float yPos; // y loc
/*0036*/ float xPos; // x loc
/*0040*/ float zPos; // z loc
@@ -2797,8 +2736,7 @@ struct BazaarWelcome_Struct {
BazaarWindowStart_Struct Beginning;
uint32 Traders;
uint32 Items;
uint32 Unknown012;
uint32 Unknown016;
uint8 Unknown012[8];
};
struct BazaarSearch_Struct {
@@ -2957,7 +2895,7 @@ uint8 npccastfilters; // 0) No, 1) Ignore NPC Casts (all), 2) Ignore NPC Casts
*/
struct ItemViewRequest_Struct {
/*000*/ uint32 item_id;
/*004*/ uint32 augments[6];
/*004*/ uint32 augments[5];
/*024*/ uint32 link_hash;
/*028*/ uint32 unknown028;
/*032*/ char unknown032[12]; //probably includes loregroup & evolving info. see Client::MakeItemLink() in zone/inventory.cpp:469
@@ -3053,14 +2991,14 @@ struct ClientError_Struct
};
struct Track_Struct {
uint32 entityid;
uint16 entityid;
uint16 padding002;
float distance;
// Fields for SoD and later
uint8 level;
uint8 is_npc;
uint8 NPC;
uint8 GroupMember;
char name[64];
uint8 is_pet;
uint8 is_merc;
};
struct Tracking_Struct {
@@ -3183,7 +3121,6 @@ struct Trader_ShowItems_Struct{
/*000*/ uint32 Code;
/*004*/ uint32 TraderID;
/*008*/ uint32 Unknown08[3];
/*020*/
};
struct TraderBuy_Struct{
@@ -3229,10 +3166,9 @@ struct TraderDelItem_Struct{
struct TraderClick_Struct{
/*000*/ uint32 TraderID;
/*004*/ uint32 Code;
/*004*/ uint32 Unknown004;
/*008*/ uint32 Unknown008;
/*012*/ uint32 Approval;
/*016*/
};
struct FormattedMessage_Struct{
@@ -4050,7 +3986,7 @@ struct MarkNPC_Struct
struct InspectBuffs_Struct {
/*000*/ uint32 spell_id[BUFF_COUNT];
/*100*/ int32 tics_remaining[BUFF_COUNT];
/*100*/ uint32 tics_remaining[BUFF_COUNT];
};
struct RaidGeneral_Struct {
@@ -4143,35 +4079,30 @@ struct DynamicWall_Struct {
/*80*/
};
// Bandolier actions
enum
{
bandolierCreate = 0,
bandolierRemove,
bandolierSet
enum { //bandolier actions
BandolierCreate = 0,
BandolierRemove = 1,
BandolierSet = 2
};
struct BandolierCreate_Struct
{
/*00*/ uint32 Action; //0 for create
/*04*/ uint8 Number;
/*05*/ char Name[32];
/*37*/ uint16 Unknown37; //seen 0x93FD
/*39*/ uint8 Unknown39; //0
struct BandolierCreate_Struct {
/*00*/ uint32 action; //0 for create
/*04*/ uint8 number;
/*05*/ char name[32];
/*37*/ uint16 unknown37; //seen 0x93FD
/*39*/ uint8 unknown39; //0
};
struct BandolierDelete_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
struct BandolierDelete_Struct {
/*00*/ uint32 action;
/*04*/ uint8 number;
/*05*/ uint8 unknown05[35];
};
struct BandolierSet_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
struct BandolierSet_Struct {
/*00*/ uint32 action;
/*04*/ uint8 number;
/*05*/ uint8 unknown05[35];
};
struct Arrow_Struct {
@@ -4296,6 +4227,14 @@ struct AA_Action {
/*12*/ uint32 exp_value;
};
struct AA_Skills { //this should be removed and changed to AA_Array
/*00*/ uint32 aa_skill; // Total AAs Spent
/*04*/ uint32 aa_value;
/*08*/ uint32 unknown08;
/*12*/
};
struct AAExpUpdate_Struct {
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
/*04*/ uint32 aapoints_unspent;
@@ -4313,12 +4252,12 @@ struct AltAdvStats_Struct {
};
struct PlayerAA_Struct { // Is this still used?
AA_Array aa_list[MAX_PP_AA_ARRAY];
AA_Skills aa_list[MAX_PP_AA_ARRAY];
};
struct AATable_Struct {
/*00*/ int32 aa_spent; // Total AAs Spent
/*04*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
/*04*/ AA_Skills aa_list[MAX_PP_AA_ARRAY];
};
struct Weather_Struct {
@@ -4566,12 +4505,19 @@ struct InternalVeteranReward
/*012*/ InternalVeteranRewardItem items[8];
};
struct VeteranClaim
struct VeteranClaimReply
{
/*000*/ char name[64]; //name + other data
/*000*/ char name[64];
/*064*/ uint32 claim_id;
/*068*/ uint32 reject_field;
/*072*/ uint32 unknown072;
};
struct VeteranClaimRequest
{
/*000*/ char name_data[64]; //name + other data
/*064*/ uint32 claim_id;
/*068*/ uint32 unknown068;
/*072*/ uint32 action;
};
struct GMSearchCorpse_Struct
@@ -4743,7 +4689,7 @@ struct BuffIconEntry_Struct
{
uint32 buff_slot;
uint32 spell_id;
int32 tics_remaining;
uint32 tics_remaining;
uint32 num_hits;
};
@@ -4752,7 +4698,6 @@ struct BuffIcon_Struct
uint32 entity_id;
uint8 all_buffs;
uint16 count;
uint8 type; // 0 = self buff window, 1 = self target window, 4 = group, 5 = PC, 7 = NPC
BuffIconEntry_Struct entries[0];
};
@@ -5273,10 +5218,8 @@ struct ServerLootItem_Struct {
uint32 aug_3; // uint32 aug_3;
uint32 aug_4; // uint32 aug_4;
uint32 aug_5; // uint32 aug_5;
uint32 aug_6; // uint32 aug_5;
uint8 attuned;
uint8 min_level;
uint8 max_level;
uint8 min_level; //
uint8 max_level; //
};
//Found in client near a ref to the string:
@@ -5299,23 +5242,6 @@ struct ClientMarqueeMessage_Struct {
typedef std::list<ServerLootItem_Struct*> ItemList;
struct TextLinkBody_Struct {
// Current server mask: EQClientRoF2
uint8 unknown_1; /* %1X */
uint32 item_id; /* %05X */
uint32 augment_1; /* %05X */
uint32 augment_2; /* %05X */
uint32 augment_3; /* %05X */
uint32 augment_4; /* %05X */
uint32 augment_5; /* %05X */
uint32 augment_6; /* %05X */
uint8 is_evolving; /* %1X */
uint32 evolve_group; /* %05X */
uint8 evolve_level; /* %02X */
uint32 ornament_icon; /* %05X */
int hash; /* %08X */
};
// Restore structure packing to default
#pragma pack()
+173 -198
View File
File diff suppressed because it is too large Load Diff
+11 -48
View File
@@ -1,26 +1,22 @@
#ifndef _EQSTREAM_H
#define _EQSTREAM_H
#include <string>
#include <vector>
#include <map>
#include <queue>
#include <deque>
#ifndef WIN32
#include <netinet/in.h>
#endif
#include "../common/misc.h"
#include "../common/opcodemgr.h"
#include "../common/timer.h"
#include "eq_stream_type.h"
#include "eq_packet.h"
#include "eq_stream_intf.h"
#include "eq_stream_type.h"
#include "mutex.h"
class EQApplicationPacket;
class EQProtocolPacket;
#include "../common/opcodemgr.h"
#include "../common/misc.h"
#include "../common/condition.h"
#include "../common/timer.h"
#define FLAG_COMPRESSED 0x01
#define FLAG_ENCODED 0x04
@@ -49,10 +45,6 @@ class EQProtocolPacket;
#define RETRANSMIT_ACKED_PACKETS true
#endif
#ifndef MAX_SESSION_RETRIES
#define MAX_SESSION_RETRIES 30
#endif
#pragma pack(1)
struct SessionRequest {
uint32 UnknownA;
@@ -71,7 +63,7 @@ struct SessionResponse {
};
//Deltas are in ms, representing round trip times
struct ClientSessionStats {
struct SessionStats {
/*000*/ uint16 RequestID;
/*002*/ uint32 last_local_delta;
/*006*/ uint32 average_delta;
@@ -83,19 +75,10 @@ struct ClientSessionStats {
/*038*/
};
struct ServerSessionStats {
/*000*/ uint16 RequestID;
/*002*/ uint32 ServerTime;
/*006*/ uint64 packets_sent_echo;
/*014*/ uint64 packets_received_echo;
/*022*/ uint64 packets_sent;
/*030*/ uint64 packets_received;
/*038*/
};
#pragma pack()
class OpcodeManager;
class EQStreamPair;
class EQRawApplicationPacket;
class EQStream : public EQStreamInterface {
@@ -118,9 +101,6 @@ class EQStream : public EQStreamInterface {
uint32 retransmittimer;
uint32 retransmittimeout;
uint16 sessionAttempts;
bool streamactive;
//uint32 buffer_len;
uint32 Session, Key;
@@ -168,9 +148,6 @@ class EQStream : public EQStreamInterface {
int32 BytesWritten;
uint64 sent_packet_count;
uint64 received_packet_count;
Mutex MRate;
int32 RateThreshold;
int32 DecayRate;
@@ -217,16 +194,10 @@ class EQStream : public EQStreamInterface {
void _SendDisconnect();
void init(bool resetSession=true);
void init();
public:
EQStream() { init(); remote_ip = 0; remote_port = 0; State = UNESTABLISHED;
StreamType = UnknownStream; compressed = true; encoded = false; app_opcode_size = 2;
bytes_sent = 0; bytes_recv = 0; create_time = Timer::GetTimeSeconds(); sessionAttempts = 0;
streamactive = false; }
EQStream(sockaddr_in addr) { init(); remote_ip = addr.sin_addr.s_addr;
remote_port = addr.sin_port; State = UNESTABLISHED; StreamType = UnknownStream;
compressed = true; encoded = false; app_opcode_size = 2; bytes_sent = 0; bytes_recv = 0;
create_time = Timer::GetTimeSeconds(); }
EQStream() { init(); remote_ip = 0; remote_port = 0; State=UNESTABLISHED; StreamType=UnknownStream; compressed=true; encoded=false; app_opcode_size=2; bytes_sent=0; bytes_recv=0; create_time=Timer::GetTimeSeconds(); }
EQStream(sockaddr_in addr) { init(); remote_ip=addr.sin_addr.s_addr; remote_port=addr.sin_port; State=UNESTABLISHED; StreamType=UnknownStream; compressed=true; encoded=false; app_opcode_size=2; bytes_sent=0; bytes_recv=0; create_time=Timer::GetTimeSeconds(); }
virtual ~EQStream() { RemoveData(); SetState(CLOSED); }
void SetMaxLen(uint32 length) { MaxLen=length; }
@@ -250,9 +221,6 @@ class EQStream : public EQStreamInterface {
void SetLastPacketTime(uint32 t) {LastPacket=t;}
void Write(int eq_fd);
// whether or not the stream has been assigned (we passed our stream match)
void SetActive(bool val) { streamactive = val; }
//
inline bool IsInUse() { bool flag; MInUse.lock(); flag=(active_users>0); MInUse.unlock(); return flag; }
inline void PutInUse() { MInUse.lock(); active_users++; MInUse.unlock(); }
@@ -278,13 +246,11 @@ class EQStream : public EQStreamInterface {
void AddBytesSent(uint32 bytes)
{
bytes_sent += bytes;
++sent_packet_count;
}
void AddBytesRecv(uint32 bytes)
{
bytes_recv += bytes;
++received_packet_count;
}
virtual const uint32 GetBytesSent() const { return bytes_sent; }
@@ -303,9 +269,6 @@ class EQStream : public EQStreamInterface {
return bytes_recv / (Timer::GetTimeSeconds() - create_time);
}
const uint64 GetPacketsSent() { return sent_packet_count; }
const uint64 GetPacketsReceived() { return received_packet_count; }
//used for dynamic stream identification
class Signature {
public:
+56 -44
View File
@@ -1,7 +1,5 @@
#include "global_define.h"
#include "eqemu_logsys.h"
#include "debug.h"
#include "eq_stream_factory.h"
#ifdef _WINDOWS
#include <winsock.h>
#include <process.h>
@@ -15,24 +13,24 @@
#include <netdb.h>
#include <pthread.h>
#endif
#include <iostream>
#include <fcntl.h>
#include <iostream>
#include "op_codes.h"
#include "eq_stream.h"
#include "logsys.h"
ThreadReturnType EQStreamFactoryReaderLoop(void *eqfs)
{
EQStreamFactory *fs=(EQStreamFactory *)eqfs;
#ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Starting EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
_log(COMMON__THREADS, "Starting EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
#endif
fs->ReaderLoop();
#ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Ending EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
_log(COMMON__THREADS, "Ending EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
#endif
THREAD_RETURN(nullptr);
@@ -43,13 +41,13 @@ ThreadReturnType EQStreamFactoryWriterLoop(void *eqfs)
EQStreamFactory *fs=(EQStreamFactory *)eqfs;
#ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Starting EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
_log(COMMON__THREADS, "Starting EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
#endif
fs->WriterLoop();
#ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Ending EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
_log(COMMON__THREADS, "Ending EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
#endif
THREAD_RETURN(nullptr);
@@ -106,6 +104,8 @@ struct sockaddr_in address;
fcntl(sock, F_SETFL, O_NONBLOCK);
#endif
//moved these because on windows the output was delayed and causing the console window to look bad
//std::cout << "Starting factory Reader" << std::endl;
//std::cout << "Starting factory Writer" << std::endl;
#ifdef _WINDOWS
_beginthread(EQStreamFactoryReaderLoop,0, this);
_beginthread(EQStreamFactoryWriterLoop,0, this);
@@ -116,39 +116,44 @@ struct sockaddr_in address;
return true;
}
std::shared_ptr<EQStream> EQStreamFactory::Pop()
EQStream *EQStreamFactory::Pop()
{
std::shared_ptr<EQStream> s = nullptr;
EQStream *s=nullptr;
//std::cout << "Pop():Locking MNewStreams" << std::endl;
MNewStreams.lock();
if (NewStreams.size()) {
s = NewStreams.front();
s=NewStreams.front();
NewStreams.pop();
s->PutInUse();
}
MNewStreams.unlock();
//std::cout << "Pop(): Unlocking MNewStreams" << std::endl;
return s;
}
void EQStreamFactory::Push(std::shared_ptr<EQStream> s)
void EQStreamFactory::Push(EQStream *s)
{
//std::cout << "Push():Locking MNewStreams" << std::endl;
MNewStreams.lock();
NewStreams.push(s);
MNewStreams.unlock();
//std::cout << "Push(): Unlocking MNewStreams" << std::endl;
}
void EQStreamFactory::ReaderLoop()
{
fd_set readset;
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator stream_itr;
int num;
int length;
unsigned char buffer[2048];
sockaddr_in from;
int socklen = sizeof(sockaddr_in);
timeval sleep_time;
ReaderRunning = true;
fd_set readset;
std::map<std::pair<uint32, uint16>,EQStream *>::iterator stream_itr;
int num;
int length;
unsigned char buffer[2048];
sockaddr_in from;
int socklen=sizeof(sockaddr_in);
timeval sleep_time;
//time_t now;
ReaderRunning=true;
while(sock!=-1) {
MReaderRunning.lock();
if (!ReaderRunning)
@@ -179,10 +184,10 @@ void EQStreamFactory::ReaderLoop()
// What do we wanna do?
} else {
MStreams.lock();
stream_itr = Streams.find(std::make_pair(from.sin_addr.s_addr, from.sin_port));
stream_itr=Streams.find(std::make_pair(from.sin_addr.s_addr, from.sin_port));
if (stream_itr == Streams.end()) {
if (buffer[1]==OP_SessionRequest) {
std::shared_ptr<EQStream> s = std::make_shared<EQStream>(from);
EQStream *s = new EQStream(from);
s->SetStreamType(StreamType);
Streams[std::make_pair(from.sin_addr.s_addr, from.sin_port)]=s;
WriterWork.Signal();
@@ -193,13 +198,13 @@ void EQStreamFactory::ReaderLoop()
}
MStreams.unlock();
} else {
std::shared_ptr<EQStream> curstream = stream_itr->second;
EQStream *curstream = stream_itr->second;
//dont bother processing incoming packets for closed connections
if(curstream->CheckClosed())
curstream = nullptr;
else
curstream->PutInUse();
//the in use flag prevents the stream from being deleted while we are using it.
MStreams.unlock(); //the in use flag prevents the stream from being deleted while we are using it.
if(curstream) {
curstream->AddBytesRecv(length);
@@ -207,7 +212,6 @@ void EQStreamFactory::ReaderLoop()
curstream->SetLastPacketTime(Timer::GetCurrentTime());
curstream->ReleaseFromUse();
}
MStreams.unlock();
}
}
}
@@ -220,10 +224,10 @@ void EQStreamFactory::CheckTimeout()
MStreams.lock();
unsigned long now=Timer::GetCurrentTime();
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator stream_itr;
std::map<std::pair<uint32, uint16>,EQStream *>::iterator stream_itr;
for(stream_itr = Streams.begin(); stream_itr != Streams.end();) {
std::shared_ptr<EQStream> s = stream_itr->second;
for(stream_itr=Streams.begin();stream_itr!=Streams.end();) {
EQStream *s = stream_itr->second;
s->CheckTimeout(now, stream_timeout);
@@ -235,9 +239,11 @@ void EQStreamFactory::CheckTimeout()
//give it a little time for everybody to finish with it
} else {
//everybody is done, we can delete it now
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator temp = stream_itr;
//std::cout << "Removing connection" << std::endl;
std::map<std::pair<uint32, uint16>,EQStream *>::iterator temp=stream_itr;
++stream_itr;
temp->second = nullptr;
//let whoever has the stream outside delete it
delete temp->second;
Streams.erase(temp);
continue;
}
@@ -250,17 +256,21 @@ void EQStreamFactory::CheckTimeout()
void EQStreamFactory::WriterLoop()
{
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator stream_itr;
bool havework=true;
std::vector<std::shared_ptr<EQStream>> wants_write;
std::vector<std::shared_ptr<EQStream>>::iterator cur, end;
bool decay = false;
uint32 stream_count;
Timer DecayTimer(20);
WriterRunning = true;
DecayTimer.Enable();
std::map<std::pair<uint32, uint16>,EQStream *>::iterator stream_itr;
bool havework=true;
std::vector<EQStream *> wants_write;
std::vector<EQStream *>::iterator cur,end;
bool decay=false;
uint32 stream_count;
Timer DecayTimer(20);
WriterRunning=true;
DecayTimer.Enable();
while(sock!=-1) {
//if (!havework) {
//WriterWork.Wait();
//}
MWriterRunning.lock();
if (!WriterRunning)
break;
@@ -281,7 +291,7 @@ void EQStreamFactory::WriterLoop()
//bullshit checking, to see if this is really happening, GDB seems to think so...
if(stream_itr->second == nullptr) {
fprintf(stderr, "ERROR: nullptr Stream encountered in EQStreamFactory::WriterLoop for: %i:%i", stream_itr->first.first, stream_itr->first.second);
fprintf(stderr, "ERROR: nullptr Stream encountered in EQStreamFactory::WriterLoop for: %i", stream_itr->first.first, stream_itr->first.second);
continue;
}
@@ -304,10 +314,12 @@ void EQStreamFactory::WriterLoop()
Sleep(10);
MStreams.lock();
stream_count = Streams.size();
stream_count=Streams.size();
MStreams.unlock();
if (!stream_count) {
//std::cout << "No streams, waiting on condition" << std::endl;
WriterWork.Wait();
//std::cout << "Awake from condition, must have a stream now" << std::endl;
}
}
}
+6 -9
View File
@@ -2,16 +2,13 @@
#define _EQSTREAMFACTORY_H
#include <memory>
#include <queue>
#include <map>
#include "../common/eq_stream.h"
#include "../common/condition.h"
#include "../common/timeoutmgr.h"
class EQStream;
class Timer;
#include "../common/opcodemgr.h"
#include "../common/timer.h"
class EQStreamFactory : private Timeoutable {
private:
@@ -27,10 +24,10 @@ class EQStreamFactory : private Timeoutable {
EQStreamType StreamType;
std::queue<std::shared_ptr<EQStream>> NewStreams;
std::queue<EQStream *> NewStreams;
Mutex MNewStreams;
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>> Streams;
std::map<std::pair<uint32, uint16>,EQStream *> Streams;
Mutex MStreams;
virtual void CheckTimeout();
@@ -43,8 +40,8 @@ class EQStreamFactory : private Timeoutable {
EQStreamFactory(EQStreamType type, uint32 timeout = 135000) : Timeoutable(5000), stream_timeout(timeout) { ReaderRunning=false; WriterRunning=false; StreamType=type; sock=-1; }
EQStreamFactory(EQStreamType type, int port, uint32 timeout = 135000);
std::shared_ptr<EQStream> Pop();
void Push(std::shared_ptr<EQStream> s);
EQStream *Pop();
void Push(EQStream *s);
bool Open();
bool Open(unsigned long port) { Port=port; return Open(); }
+35 -35
View File
@@ -1,20 +1,20 @@
#include "global_define.h"
#include "eqemu_logsys.h"
#include "debug.h"
#include "eq_stream_ident.h"
#include "eq_stream_proxy.h"
#include "logsys.h"
EQStreamIdentifier::~EQStreamIdentifier() {
while(!m_identified.empty()) {
m_identified.front()->ReleaseFromUse();
m_identified.pop();
}
std::vector<Record>::iterator cur, end;
std::vector<Record *>::iterator cur, end;
cur = m_streams.begin();
end = m_streams.end();
for(; cur != end; ++cur) {
Record &r = *cur;
r.stream->ReleaseFromUse();
Record *r = *cur;
r->stream->ReleaseFromUse();
delete r;
}
std::vector<Patch *>::iterator curp, endp;
curp = m_patches.begin();
@@ -34,52 +34,54 @@ void EQStreamIdentifier::RegisterPatch(const EQStream::Signature &sig, const cha
}
void EQStreamIdentifier::Process() {
std::vector<Record>::iterator cur;
std::vector<Record *>::iterator cur;
std::vector<Patch *>::iterator curp, endp;
//foreach pending stream.
cur = m_streams.begin();
while(cur != m_streams.end()) {
Record &r = *cur;
Record *r = *cur;
//first see if this stream has expired
if(r.expire.Check(false)) {
if(r->expire.Check(false)) {
//this stream has failed to match any pattern in our timeframe.
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d before timeout.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()));
r.stream->ReleaseFromUse();
_log(NET__IDENTIFY, "Unable to identify stream from %s:%d before timeout.", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()));
r->stream->ReleaseFromUse();
delete r;
cur = m_streams.erase(cur);
continue;
}
//then make sure the stream is still active
//if stream hasn't finished initializing then continue;
if(r.stream->GetState() == UNESTABLISHED)
if(r->stream->GetState() == UNESTABLISHED)
{
++cur;
continue;
}
if(r.stream->GetState() != ESTABLISHED) {
if(r->stream->GetState() != ESTABLISHED) {
//the stream closed before it was identified.
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d before it closed.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()));
switch(r.stream->GetState())
_log(NET__IDENTIFY, "Unable to identify stream from %s:%d before it closed.", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()));
switch(r->stream->GetState())
{
case ESTABLISHED:
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Established");
_log(NET__IDENTIFY, "Stream state was Established");
break;
case CLOSING:
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Closing");
_log(NET__IDENTIFY, "Stream state was Closing");
break;
case DISCONNECTING:
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Disconnecting");
_log(NET__IDENTIFY, "Stream state was Disconnecting");
break;
case CLOSED:
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Closed");
_log(NET__IDENTIFY, "Stream state was Closed");
break;
default:
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Unestablished or unknown");
_log(NET__IDENTIFY, "Stream state was Unestablished or unknown");
break;
}
r.stream->ReleaseFromUse();
r->stream->ReleaseFromUse();
delete r;
cur = m_streams.erase(cur);
continue;
}
@@ -96,23 +98,20 @@ void EQStreamIdentifier::Process() {
Patch *p = *curp;
//ask the stream to see if it matches the supplied signature
EQStream::MatchState res = r.stream->CheckSignature(&p->signature);
EQStream::MatchState res = r->stream->CheckSignature(&p->signature);
switch(res) {
case EQStream::MatchNotReady:
//the stream has not received enough packets to compare with this signature
// Log.LogDebugType(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: Tried patch %s, but stream is not ready for it.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
// _log(NET__IDENT_TRACE, "%s:%d: Tried patch %s, but stream is not ready for it.", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()), p->name.c_str());
all_ready = false;
break;
case EQStream::MatchSuccessful: {
//yay, a match.
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Identified stream %s:%d with signature %s", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
// before we assign the eqstream to an interface, let the stream recognize it is in use and the session should not be reset any further
r.stream->SetActive(true);
_log(NET__IDENTIFY, "Identified stream %s:%d with signature %s", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()), p->name.c_str());
//might want to do something less-specific here... some day..
EQStreamInterface *s = new EQStreamProxy(r.stream, p->structs, p->opcodes);
EQStreamInterface *s = new EQStreamProxy(r->stream, p->structs, p->opcodes);
m_identified.push(s);
found_one = true;
@@ -120,7 +119,7 @@ void EQStreamIdentifier::Process() {
}
case EQStream::MatchFailed:
//do nothing...
Log.Out(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: Tried patch %s, and it did not match.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
_log(NET__IDENT_TRACE, "%s:%d: Tried patch %s, and it did not match.", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()), p->name.c_str());
break;
}
}
@@ -128,13 +127,14 @@ void EQStreamIdentifier::Process() {
//if we checked all patches and did not find a match.
if(all_ready && !found_one) {
//the stream cannot be identified.
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d, no match found.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()));
r.stream->ReleaseFromUse();
_log(NET__IDENTIFY, "Unable to identify stream from %s:%d, no match found.", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()));
r->stream->ReleaseFromUse();
}
//if we found a match, or were not able to identify it
if(found_one || all_ready) {
//cannot print ip/port here. r.stream is invalid.
//cannot print ip/port here. r->stream is invalid.
delete r;
cur = m_streams.erase(cur);
} else {
++cur;
@@ -142,8 +142,8 @@ void EQStreamIdentifier::Process() {
} //end foreach stream
}
void EQStreamIdentifier::AddStream(std::shared_ptr<EQStream> &eqs) {
m_streams.push_back(Record(eqs));
void EQStreamIdentifier::AddStream(EQStream *&eqs) {
m_streams.push_back(new Record(eqs));
eqs = nullptr;
}
@@ -155,7 +155,7 @@ EQStreamInterface *EQStreamIdentifier::PopIdentified() {
return(res);
}
EQStreamIdentifier::Record::Record(std::shared_ptr<EQStream> s)
EQStreamIdentifier::Record::Record(EQStream *s)
: stream(s),
expire(STREAM_IDENT_WAIT_MS)
{
+5 -6
View File
@@ -4,14 +4,13 @@
#include "eq_stream.h"
#include "timer.h"
#include <vector>
#include <string>
#include <queue>
#include <memory>
#define STREAM_IDENT_WAIT_MS 10000
class OpcodeManager;
class StructStrategy;
class EQStreamInterface;
class EQStreamIdentifier {
public:
@@ -22,7 +21,7 @@ public:
//main processing interface
void Process();
void AddStream(std::shared_ptr<EQStream> &eqs);
void AddStream(EQStream *& eqs);
EQStreamInterface *PopIdentified();
protected:
@@ -40,11 +39,11 @@ protected:
//pending streams..
class Record {
public:
Record(std::shared_ptr<EQStream> s);
std::shared_ptr<EQStream> stream; //we own this
Record(EQStream *s);
EQStream *stream; //we own this
Timer expire;
};
std::vector<Record> m_streams; //we own these objects, and the streams contained in them.
std::vector<Record *> m_streams; //we own these objects, and the streams contained in them.
std::queue<EQStreamInterface *> m_identified; //we own these objects
};
+1 -1
View File
@@ -35,7 +35,7 @@ public:
virtual const uint32 GetBytesRecieved() const { return 0; }
virtual const uint32 GetBytesSentPerSecond() const { return 0; }
virtual const uint32 GetBytesRecvPerSecond() const { return 0; }
virtual const ClientVersion GetClientVersion() const { return ClientVersion::Unknown; }
virtual const EQClientVersion ClientVersion() const { return EQClientUnknown; }
};
#endif /*EQSTREAMINTF_H_*/
+11 -4
View File
@@ -1,11 +1,11 @@
#include "global_define.h"
#include "debug.h"
#include "eq_stream_proxy.h"
#include "eq_stream.h"
#include "struct_strategy.h"
EQStreamProxy::EQStreamProxy(std::shared_ptr<EQStream> &stream, const StructStrategy *structs, OpcodeManager **opcodes)
EQStreamProxy::EQStreamProxy(EQStream *&stream, const StructStrategy *structs, OpcodeManager **opcodes)
: m_stream(stream),
m_structs(structs),
m_opcodes(opcodes)
@@ -15,15 +15,16 @@ EQStreamProxy::EQStreamProxy(std::shared_ptr<EQStream> &stream, const StructStra
}
EQStreamProxy::~EQStreamProxy() {
//delete m_stream; //released by the stream factory.
}
std::string EQStreamProxy::Describe() const {
return(m_structs->Describe());
}
const ClientVersion EQStreamProxy::GetClientVersion() const
const EQClientVersion EQStreamProxy::ClientVersion() const
{
return m_structs->GetClientVersion();
return m_structs->ClientVersion();
}
void EQStreamProxy::QueuePacket(const EQApplicationPacket *p, bool ack_req) {
@@ -84,6 +85,12 @@ const uint32 EQStreamProxy::GetBytesRecvPerSecond() const
void EQStreamProxy::ReleaseFromUse() {
m_stream->ReleaseFromUse();
//this is so ugly, but I cant think of a better way to deal with
//it right now...
if(!m_stream->IsInUse()) {
delete this;
}
}
void EQStreamProxy::RemoveData() {
+4 -5
View File
@@ -4,9 +4,8 @@
#include "types.h"
#include "eq_stream_intf.h"
#include "eq_stream.h"
#include <memory>
class EQStream;
class StructStrategy;
class OpcodeManager;
class EQApplicationPacket;
@@ -14,7 +13,7 @@ class EQApplicationPacket;
class EQStreamProxy : public EQStreamInterface {
public:
//takes ownership of the stream.
EQStreamProxy(std::shared_ptr<EQStream> &stream, const StructStrategy *structs, OpcodeManager **opcodes);
EQStreamProxy(EQStream *&stream, const StructStrategy *structs, OpcodeManager **opcodes);
virtual ~EQStreamProxy();
//EQStreamInterface:
@@ -28,7 +27,7 @@ public:
virtual void RemoveData();
virtual bool CheckState(EQStreamState state);
virtual std::string Describe() const;
virtual const ClientVersion GetClientVersion() const;
virtual const EQClientVersion ClientVersion() const;
virtual const uint32 GetBytesSent() const;
virtual const uint32 GetBytesRecieved() const;
@@ -36,7 +35,7 @@ public:
virtual const uint32 GetBytesRecvPerSecond() const;
protected:
std::shared_ptr<EQStream> const m_stream; //we own this stream object.
EQStream *const m_stream; //we own this stream object.
const StructStrategy *const m_structs; //we do not own this object.
//this is a pointer to a pointer to make it less likely that a packet will
//reference an invalid opcode manager when they are being reloaded.
+1 -1
View File
@@ -15,7 +15,7 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "global_define.h"
#include "debug.h"
#include "eqdb.h"
#include "database.h"
#include <mysql.h>
+1 -1
View File
@@ -15,7 +15,7 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "global_define.h"
#include "debug.h"
#include "eqdb_res.h"
#include <mysql.h>
+295 -334
View File
@@ -1,4 +1,4 @@
/* EQEMu: Everquest Server Emulator
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
@@ -15,65 +15,62 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/global_define.h"
#include "../common/debug.h"
#include "eqemu_config.h"
#include "misc_functions.h"
#include <iostream>
#include <sstream>
std::string EQEmuConfig::ConfigFile = "eqemu_config.xml";
EQEmuConfig *EQEmuConfig::_config = nullptr;
void EQEmuConfig::do_world(TiXmlElement *ele)
{
void EQEmuConfig::do_world(TiXmlElement *ele) {
const char *text;
TiXmlElement * sub_ele;;
text = ParseTextBlock(ele, "shortname");
if (text) {
ShortName = text;
}
text = ParseTextBlock(ele, "longname");
if (text) {
LongName = text;
}
text = ParseTextBlock(ele, "address", true);
if (text) {
WorldAddress = text;
}
text = ParseTextBlock(ele, "localaddress", true);
if (text) {
LocalAddress = text;
}
text = ParseTextBlock(ele, "maxclients", true);
if (text) {
MaxClients = atoi(text);
}
text= ParseTextBlock(ele,"shortname");
if (text)
ShortName=text;
text = ParseTextBlock(ele,"longname");
if (text)
LongName=text;
text = ParseTextBlock(ele,"address",true);
if (text)
WorldAddress=text;
text = ParseTextBlock(ele,"localaddress",true);
if (text)
LocalAddress=text;
text = ParseTextBlock(ele,"maxclients",true);
if (text)
MaxClients=atoi(text);
// Get the <key> element
text = ParseTextBlock(ele, "key", true);
if (text) {
SharedKey = text;
}
text = ParseTextBlock(ele,"key",true);
if (text)
SharedKey=text;
// Get the <loginserver> element
sub_ele = ele->FirstChildElement("loginserver");
if (sub_ele) {
text = ParseTextBlock(sub_ele, "host", true);
if (text) {
LoginHost = text;
}
text = ParseTextBlock(sub_ele, "port", true);
if (text) {
LoginPort = atoi(text);
}
text = ParseTextBlock(sub_ele, "account", true);
if (text) {
LoginAccount = text;
}
text = ParseTextBlock(sub_ele, "password", true);
if (text) {
LoginPassword = text;
}
text=ParseTextBlock(sub_ele,"host",true);
if (text)
LoginHost=text;
text=ParseTextBlock(sub_ele,"port",true);
if (text)
LoginPort=atoi(text);
text=ParseTextBlock(sub_ele,"account",true);
if (text)
LoginAccount=text;
text=ParseTextBlock(sub_ele,"password",true);
if (text)
LoginPassword=text;
} else {
char str[32];
do {
@@ -81,366 +78,329 @@ void EQEmuConfig::do_world(TiXmlElement *ele)
sub_ele = ele->FirstChildElement(str);
if (sub_ele) {
LoginConfig* loginconfig = new LoginConfig;
text = ParseTextBlock(sub_ele, "host", true);
if (text) {
loginconfig->LoginHost = text;
}
text = ParseTextBlock(sub_ele, "port", true);
if (text) {
loginconfig->LoginPort = atoi(text);
}
text = ParseTextBlock(sub_ele, "account", true);
if (text) {
loginconfig->LoginAccount = text;
}
text = ParseTextBlock(sub_ele, "password", true);
if (text) {
loginconfig->LoginPassword = text;
}
text=ParseTextBlock(sub_ele,"host",true);
if (text)
loginconfig->LoginHost=text;
text=ParseTextBlock(sub_ele,"port",true);
if (text)
loginconfig->LoginPort=atoi(text);
text=ParseTextBlock(sub_ele,"account",true);
if (text)
loginconfig->LoginAccount=text;
text=ParseTextBlock(sub_ele,"password",true);
if (text)
loginconfig->LoginPassword=text;
loginlist.Insert(loginconfig);
}
} while (sub_ele);
} while(sub_ele);
}
// Check for locked
sub_ele = ele->FirstChildElement("locked");
if (sub_ele != nullptr) {
Locked = true;
}
if (sub_ele != nullptr)
Locked=true;
// Get the <tcp> element
sub_ele = ele->FirstChildElement("tcp");
if (sub_ele != nullptr) {
if(sub_ele != nullptr) {
text = sub_ele->Attribute("ip");
if (text) {
WorldIP = text;
}
if (text)
WorldIP=text;
text = sub_ele->Attribute("port");
if (text) {
WorldTCPPort = atoi(text);
}
if (text)
WorldTCPPort=atoi(text);
text = sub_ele->Attribute("telnet");
if (text && !strcasecmp(text, "enabled")) {
TelnetEnabled = true;
}
if (text && !strcasecmp(text,"enabled"))
TelnetEnabled=true;
}
// Get the <http> element
sub_ele = ele->FirstChildElement("http");
if (sub_ele != nullptr) {
if(sub_ele != nullptr) {
// text = sub_ele->Attribute("ip");
// if (text)
// WorldIP=text;
text = sub_ele->Attribute("mimefile");
if (text) {
WorldHTTPMimeFile = text;
}
if (text)
WorldHTTPMimeFile=text;
text = sub_ele->Attribute("port");
if (text) {
WorldHTTPPort = atoi(text);
}
if (text)
WorldHTTPPort=atoi(text);
text = sub_ele->Attribute("enabled");
if (text && !strcasecmp(text, "true")) {
WorldHTTPEnabled = true;
}
if (text && !strcasecmp(text,"true"))
WorldHTTPEnabled=true;
}
}
void EQEmuConfig::do_chatserver(TiXmlElement *ele)
{
void EQEmuConfig::do_chatserver(TiXmlElement *ele) {
const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) {
ChatHost = text;
}
text = ParseTextBlock(ele, "port", true);
if (text) {
ChatPort = atoi(text);
}
text=ParseTextBlock(ele,"host",true);
if (text)
ChatHost=text;
text=ParseTextBlock(ele,"port",true);
if (text)
ChatPort=atoi(text);
}
void EQEmuConfig::do_mailserver(TiXmlElement *ele)
{
void EQEmuConfig::do_mailserver(TiXmlElement *ele) {
const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) {
MailHost = text;
}
text = ParseTextBlock(ele, "port", true);
if (text) {
MailPort = atoi(text);
}
text=ParseTextBlock(ele,"host",true);
if (text)
MailHost=text;
text=ParseTextBlock(ele,"port",true);
if (text)
MailPort=atoi(text);
}
void EQEmuConfig::do_database(TiXmlElement *ele)
{
void EQEmuConfig::do_database(TiXmlElement *ele) {
const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) {
DatabaseHost = text;
}
text = ParseTextBlock(ele, "port", true);
if (text) {
DatabasePort = atoi(text);
}
text = ParseTextBlock(ele, "username", true);
if (text) {
DatabaseUsername = text;
}
text = ParseTextBlock(ele, "password", true);
if (text) {
DatabasePassword = text;
}
text = ParseTextBlock(ele, "db", true);
if (text) {
DatabaseDB = text;
}
text=ParseTextBlock(ele,"host",true);
if (text)
DatabaseHost=text;
text=ParseTextBlock(ele,"port",true);
if (text)
DatabasePort=atoi(text);
text=ParseTextBlock(ele,"username",true);
if (text)
DatabaseUsername=text;
text=ParseTextBlock(ele,"password",true);
if (text)
DatabasePassword=text;
text=ParseTextBlock(ele,"db",true);
if (text)
DatabaseDB=text;
}
void EQEmuConfig::do_qsdatabase(TiXmlElement *ele)
{
void EQEmuConfig::do_qsdatabase(TiXmlElement *ele) {
const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) {
QSDatabaseHost = text;
}
text = ParseTextBlock(ele, "port", true);
if (text) {
QSDatabasePort = atoi(text);
}
text = ParseTextBlock(ele, "username", true);
if (text) {
QSDatabaseUsername = text;
}
text = ParseTextBlock(ele, "password", true);
if (text) {
QSDatabasePassword = text;
}
text = ParseTextBlock(ele, "db", true);
if (text) {
QSDatabaseDB = text;
}
text=ParseTextBlock(ele,"host",true);
if (text)
QSDatabaseHost=text;
text=ParseTextBlock(ele,"port",true);
if (text)
QSDatabasePort=atoi(text);
text=ParseTextBlock(ele,"username",true);
if (text)
QSDatabaseUsername=text;
text=ParseTextBlock(ele,"password",true);
if (text)
QSDatabasePassword=text;
text=ParseTextBlock(ele,"db",true);
if (text)
QSDatabaseDB=text;
}
void EQEmuConfig::do_zones(TiXmlElement *ele)
{
void EQEmuConfig::do_zones(TiXmlElement *ele) {
const char *text;
TiXmlElement *sub_ele;
// TiXmlNode *node,*sub_node;
text = ParseTextBlock(ele, "defaultstatus", true);
if (text) {
DefaultStatus = atoi(text);
}
text=ParseTextBlock(ele,"defaultstatus",true);
if (text)
DefaultStatus=atoi(text);
// Get the <ports> element
sub_ele = ele->FirstChildElement("ports");
if (sub_ele != nullptr) {
if(sub_ele != nullptr) {
text = sub_ele->Attribute("low");
if (text) {
ZonePortLow = atoi(text);
};
if (text)
ZonePortLow=atoi(text);;
text = sub_ele->Attribute("high");
if (text) {
ZonePortHigh = atoi(text);
}
if (text)
ZonePortHigh=atoi(text);
}
}
void EQEmuConfig::do_files(TiXmlElement *ele)
{
void EQEmuConfig::do_files(TiXmlElement *ele) {
const char *text;
text = ParseTextBlock(ele, "spells", true);
if (text) {
SpellsFile = text;
}
text = ParseTextBlock(ele, "opcodes", true);
if (text) {
OpCodesFile = text;
}
text = ParseTextBlock(ele, "eqtime", true);
if (text) {
EQTimeFile = text;
}
text=ParseTextBlock(ele,"spells",true);
if (text)
SpellsFile=text;
text=ParseTextBlock(ele,"opcodes",true);
if (text)
OpCodesFile=text;
text=ParseTextBlock(ele,"logsettings",true);
if (text)
LogSettingsFile=text;
text=ParseTextBlock(ele,"eqtime",true);
if (text)
EQTimeFile=text;
}
void EQEmuConfig::do_directories(TiXmlElement *ele)
{
void EQEmuConfig::do_directories(TiXmlElement *ele) {
const char *text;
text = ParseTextBlock(ele, "maps", true);
if (text) {
MapDir = text;
}
text = ParseTextBlock(ele, "quests", true);
if (text) {
QuestDir = text;
}
text = ParseTextBlock(ele, "plugins", true);
if (text) {
PluginDir = text;
}
text=ParseTextBlock(ele,"maps",true);
if (text)
MapDir=text;
text=ParseTextBlock(ele,"quests",true);
if (text)
QuestDir=text;
text=ParseTextBlock(ele,"plugins",true);
if (text)
PluginDir=text;
}
void EQEmuConfig::do_launcher(TiXmlElement *ele)
{
void EQEmuConfig::do_launcher(TiXmlElement *ele) {
const char *text;
TiXmlElement *sub_ele;
text = ParseTextBlock(ele, "logprefix", true);
if (text) {
text=ParseTextBlock(ele,"logprefix",true);
if (text)
LogPrefix = text;
}
text = ParseTextBlock(ele, "logsuffix", true);
if (text) {
text=ParseTextBlock(ele,"logsuffix",true);
if (text)
LogSuffix = text;
}
// Get the <exe> element
text = ParseTextBlock(ele, "exe", true);
if (text) {
text = ParseTextBlock(ele,"exe",true);
if (text)
ZoneExe = text;
}
// Get the <timers> element
sub_ele = ele->FirstChildElement("timers");
if (sub_ele != nullptr) {
if(sub_ele != nullptr) {
text = sub_ele->Attribute("restart");
if (text) {
if (text)
RestartWait = atoi(text);
}
text = sub_ele->Attribute("reterminate");
if (text) {
if (text)
TerminateWait = atoi(text);
}
text = sub_ele->Attribute("initial");
if (text) {
if (text)
InitialBootWait = atoi(text);
}
text = sub_ele->Attribute("interval");
if (text) {
if (text)
ZoneBootInterval = atoi(text);
}
}
}
std::string EQEmuConfig::GetByName(const std::string &var_name) const
{
if (var_name == "ShortName") {
return (ShortName);
}
if (var_name == "LongName") {
return (LongName);
}
if (var_name == "WorldAddress") {
return (WorldAddress);
}
if (var_name == "LoginHost") {
return (LoginHost);
}
if (var_name == "LoginAccount") {
return (LoginAccount);
}
if (var_name == "LoginPassword") {
return (LoginPassword);
}
if (var_name == "LoginPort") {
return (itoa(LoginPort));
}
if (var_name == "Locked") {
return (Locked ? "true" : "false");
}
if (var_name == "WorldTCPPort") {
return (itoa(WorldTCPPort));
}
if (var_name == "WorldIP") {
return (WorldIP);
}
if (var_name == "TelnetEnabled") {
return (TelnetEnabled ? "true" : "false");
}
if (var_name == "WorldHTTPPort") {
return (itoa(WorldHTTPPort));
}
if (var_name == "WorldHTTPMimeFile") {
return (WorldHTTPMimeFile);
}
if (var_name == "WorldHTTPEnabled") {
return (WorldHTTPEnabled ? "true" : "false");
}
if (var_name == "ChatHost") {
return (ChatHost);
}
if (var_name == "ChatPort") {
return (itoa(ChatPort));
}
if (var_name == "MailHost") {
return (MailHost);
}
if (var_name == "MailPort") {
return (itoa(MailPort));
}
if (var_name == "DatabaseHost") {
return (DatabaseHost);
}
if (var_name == "DatabaseUsername") {
return (DatabaseUsername);
}
if (var_name == "DatabasePassword") {
return (DatabasePassword);
}
if (var_name == "DatabaseDB") {
return (DatabaseDB);
}
if (var_name == "DatabasePort") {
return (itoa(DatabasePort));
}
if (var_name == "QSDatabaseHost") {
return (QSDatabaseHost);
}
if (var_name == "QSDatabaseUsername") {
return (QSDatabaseUsername);
}
if (var_name == "QSDatabasePassword") {
return (QSDatabasePassword);
}
if (var_name == "QSDatabaseDB") {
return (QSDatabaseDB);
}
if (var_name == "QSDatabasePort") {
return (itoa(QSDatabasePort));
}
if (var_name == "SpellsFile") {
return (SpellsFile);
}
if (var_name == "OpCodesFile") {
return (OpCodesFile);
}
if (var_name == "EQTimeFile") {
return (EQTimeFile);
}
if (var_name == "MapDir") {
return (MapDir);
}
if (var_name == "QuestDir") {
return (QuestDir);
}
if (var_name == "PluginDir") {
return (PluginDir);
}
if (var_name == "LogPrefix") {
return (LogPrefix);
}
if (var_name == "LogSuffix") {
return (LogSuffix);
}
if (var_name == "ZoneExe") {
return (ZoneExe);
}
if (var_name == "ZonePortLow") {
return (itoa(ZonePortLow));
}
if (var_name == "ZonePortHigh") {
return (itoa(ZonePortHigh));
}
if (var_name == "DefaultStatus") {
return (itoa(DefaultStatus));
}
std::string EQEmuConfig::GetByName(const std::string &var_name) const {
if(var_name == "ShortName")
return(ShortName);
if(var_name == "LongName")
return(LongName);
if(var_name == "WorldAddress")
return(WorldAddress);
if(var_name == "LoginHost")
return(LoginHost);
if(var_name == "LoginAccount")
return(LoginAccount);
if(var_name == "LoginPassword")
return(LoginPassword);
if(var_name == "LoginPort")
return(itoa(LoginPort));
if(var_name == "Locked")
return(Locked?"true":"false");
if(var_name == "WorldTCPPort")
return(itoa(WorldTCPPort));
if(var_name == "WorldIP")
return(WorldIP);
if(var_name == "TelnetEnabled")
return(TelnetEnabled?"true":"false");
if(var_name == "WorldHTTPPort")
return(itoa(WorldHTTPPort));
if(var_name == "WorldHTTPMimeFile")
return(WorldHTTPMimeFile);
if(var_name == "WorldHTTPEnabled")
return(WorldHTTPEnabled?"true":"false");
if(var_name == "ChatHost")
return(ChatHost);
if(var_name == "ChatPort")
return(itoa(ChatPort));
if(var_name == "MailHost")
return(MailHost);
if(var_name == "MailPort")
return(itoa(MailPort));
if(var_name == "DatabaseHost")
return(DatabaseHost);
if(var_name == "DatabaseUsername")
return(DatabaseUsername);
if(var_name == "DatabasePassword")
return(DatabasePassword);
if(var_name == "DatabaseDB")
return(DatabaseDB);
if(var_name == "DatabasePort")
return(itoa(DatabasePort));
if(var_name == "QSDatabaseHost")
return(QSDatabaseHost);
if(var_name == "QSDatabaseUsername")
return(QSDatabaseUsername);
if(var_name == "QSDatabasePassword")
return(QSDatabasePassword);
if(var_name == "QSDatabaseDB")
return(QSDatabaseDB);
if(var_name == "QSDatabasePort")
return(itoa(QSDatabasePort));
if(var_name == "SpellsFile")
return(SpellsFile);
if(var_name == "OpCodesFile")
return(OpCodesFile);
if(var_name == "EQTimeFile")
return(EQTimeFile);
if(var_name == "LogSettingsFile")
return(LogSettingsFile);
if(var_name == "MapDir")
return(MapDir);
if(var_name == "QuestDir")
return(QuestDir);
if(var_name == "PluginDir")
return(PluginDir);
if(var_name == "LogPrefix")
return(LogPrefix);
if(var_name == "LogSuffix")
return(LogSuffix);
if(var_name == "ZoneExe")
return(ZoneExe);
if(var_name == "ZonePortLow")
return(itoa(ZonePortLow));
if(var_name == "ZonePortHigh")
return(itoa(ZonePortHigh));
if(var_name == "DefaultStatus")
return(itoa(DefaultStatus));
// if(var_name == "DynamicCount")
// return(itoa(DynamicCount));
return ("");
return("");
}
void EQEmuConfig::Dump() const
@@ -476,6 +436,7 @@ void EQEmuConfig::Dump() const
std::cout << "SpellsFile = " << SpellsFile << std::endl;
std::cout << "OpCodesFile = " << OpCodesFile << std::endl;
std::cout << "EQTimeFile = " << EQTimeFile << std::endl;
std::cout << "LogSettingsFile = " << LogSettingsFile << std::endl;
std::cout << "MapDir = " << MapDir << std::endl;
std::cout << "QuestDir = " << QuestDir << std::endl;
std::cout << "PluginDir = " << PluginDir << std::endl;
+168 -158
View File
@@ -1,4 +1,4 @@
/* EQEMu: Everquest Server Emulator
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
@@ -28,190 +28,200 @@ struct LoginConfig {
uint16 LoginPort;
};
class EQEmuConfig : public XMLParser
{
public:
virtual std::string GetByName(const std::string &var_name) const;
class EQEmuConfig : public XMLParser {
public:
virtual std::string GetByName(const std::string &var_name) const;
// From <world/>
std::string ShortName;
std::string LongName;
std::string WorldAddress;
std::string LocalAddress;
std::string LoginHost;
std::string LoginAccount;
std::string LoginPassword;
uint16 LoginPort;
uint32 LoginCount;
LinkedList<LoginConfig*> loginlist;
bool Locked;
uint16 WorldTCPPort;
std::string WorldIP;
bool TelnetEnabled;
int32 MaxClients;
bool WorldHTTPEnabled;
uint16 WorldHTTPPort;
std::string WorldHTTPMimeFile;
std::string SharedKey;
// From <world/>
std::string ShortName;
std::string LongName;
std::string WorldAddress;
std::string LocalAddress;
std::string LoginHost;
std::string LoginAccount;
std::string LoginPassword;
uint16 LoginPort;
uint32 LoginCount;
LinkedList<LoginConfig*> loginlist;
bool Locked;
uint16 WorldTCPPort;
std::string WorldIP;
bool TelnetEnabled;
int32 MaxClients;
bool WorldHTTPEnabled;
uint16 WorldHTTPPort;
std::string WorldHTTPMimeFile;
std::string SharedKey;
// From <chatserver/>
std::string ChatHost;
uint16 ChatPort;
// From <chatserver/>
std::string ChatHost;
uint16 ChatPort;
// From <mailserver/>
std::string MailHost;
uint16 MailPort;
// From <mailserver/>
std::string MailHost;
uint16 MailPort;
// From <database/>
std::string DatabaseHost;
std::string DatabaseUsername;
std::string DatabasePassword;
std::string DatabaseDB;
uint16 DatabasePort;
// From <database/>
std::string DatabaseHost;
std::string DatabaseUsername;
std::string DatabasePassword;
std::string DatabaseDB;
uint16 DatabasePort;
// From <qsdatabase> // QueryServ
std::string QSDatabaseHost;
std::string QSDatabaseUsername;
std::string QSDatabasePassword;
std::string QSDatabaseDB;
uint16 QSDatabasePort;
// From <qsdatabase> // QueryServ
std::string QSDatabaseHost;
std::string QSDatabaseUsername;
std::string QSDatabasePassword;
std::string QSDatabaseDB;
uint16 QSDatabasePort;
// From <files/>
std::string SpellsFile;
std::string OpCodesFile;
std::string EQTimeFile;
// From <files/>
std::string SpellsFile;
std::string OpCodesFile;
std::string EQTimeFile;
std::string LogSettingsFile;
// From <directories/>
std::string MapDir;
std::string QuestDir;
std::string PluginDir;
// From <directories/>
std::string MapDir;
std::string QuestDir;
std::string PluginDir;
// From <launcher/>
std::string LogPrefix;
std::string LogSuffix;
std::string ZoneExe;
uint32 RestartWait;
uint32 TerminateWait;
uint32 InitialBootWait;
uint32 ZoneBootInterval;
// From <launcher/>
std::string LogPrefix;
std::string LogSuffix;
std::string ZoneExe;
uint32 RestartWait;
uint32 TerminateWait;
uint32 InitialBootWait;
uint32 ZoneBootInterval;
// From <zones/>
uint16 ZonePortLow;
uint16 ZonePortHigh;
uint8 DefaultStatus;
// From <zones/>
uint16 ZonePortLow;
uint16 ZonePortHigh;
uint8 DefaultStatus;
// uint16 DynamicCount;
// map<string,uint16> StaticZones;
protected:
protected:
static EQEmuConfig *_config;
static EQEmuConfig *_config;
static std::string ConfigFile;
static std::string ConfigFile;
#define ELEMENT(name) \
void do_##name(TiXmlElement *ele);
#include "eqemu_config_elements.h"
#include "eqemu_config_elements.h"
EQEmuConfig()
{
// import the needed handler prototypes
EQEmuConfig() {
// import the needed handler prototypes
#define ELEMENT(name) \
Handlers[#name]=(ElementHandler)&EQEmuConfig::do_##name;
#include "eqemu_config_elements.h"
// Set sane defaults
// Login server
LoginHost = "eqemulator.net";
LoginPort = 5998;
// World
Locked = false;
WorldTCPPort = 9000;
TelnetEnabled = false;
WorldHTTPEnabled = false;
WorldHTTPPort = 9080;
WorldHTTPMimeFile = "mime.types";
SharedKey = ""; //blank disables authentication
// Mail
ChatHost = "eqchat.eqemulator.net";
ChatPort = 7778;
// Mail
MailHost = "eqmail.eqemulator.net";
MailPort = 7779;
// Mysql
DatabaseHost = "localhost";
DatabasePort = 3306;
DatabaseUsername = "eq";
DatabasePassword = "eq";
DatabaseDB = "eq";
// QueryServ Database
QSDatabaseHost = "localhost";
QSDatabasePort = 3306;
QSDatabaseUsername = "eq";
QSDatabasePassword = "eq";
QSDatabaseDB = "eq";
// Files
SpellsFile = "spells_us.txt";
OpCodesFile = "opcodes.conf";
EQTimeFile = "eqtime.cfg";
// Dirs
MapDir = "Maps";
QuestDir = "quests";
PluginDir = "plugins";
// Launcher
LogPrefix = "logs/zone-";
LogSuffix = ".log";
RestartWait = 10000; //milliseconds
TerminateWait = 10000; //milliseconds
InitialBootWait = 20000; //milliseconds
ZoneBootInterval = 2000; //milliseconds
#ifdef WIN32
ZoneExe = "zone.exe";
#else
ZoneExe = "./zone";
#endif
// Zones
ZonePortLow = 7000;
ZonePortHigh = 7999;
DefaultStatus = 0;
// For where zones need to connect to.
WorldIP = "127.0.0.1";
// Dynamics to start
//DynamicCount=5;
MaxClients = -1;
LoginCount = 0;
}
virtual ~EQEmuConfig() {}
Handlers[#name]=(ElementHandler)&EQEmuConfig::do_##name;
#include "eqemu_config_elements.h"
public:
// Set sane defaults
// Produce a const singleton
static const EQEmuConfig *get()
{
if (_config == nullptr) {
LoadConfig();
}
return (_config);
}
// Login server
LoginHost="eqemulator.net";
LoginPort=5998;
// Allow the use to set the conf file to be used.
static void SetConfigFile(std::string file)
{
EQEmuConfig::ConfigFile = file;
}
// World
Locked=false;
WorldTCPPort=9000;
TelnetEnabled=false;
WorldHTTPEnabled=false;
WorldHTTPPort=9080;
WorldHTTPMimeFile="mime.types";
SharedKey = ""; //blank disables authentication
// Load the config
static bool LoadConfig()
{
if (_config != nullptr) {
delete _config;
}
_config = new EQEmuConfig;
return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(), "server");
}
// Mail
ChatHost="eqchat.eqemulator.net";
ChatPort=7778;
void Dump() const;
// Mail
MailHost="eqmail.eqemulator.net";
MailPort=7779;
// Mysql
DatabaseHost="localhost";
DatabasePort=3306;
DatabaseUsername="eq";
DatabasePassword="eq";
DatabaseDB="eq";
// QueryServ Database
QSDatabaseHost="localhost";
QSDatabasePort=3306;
QSDatabaseUsername="eq";
QSDatabasePassword="eq";
QSDatabaseDB="eq";
// Files
SpellsFile="spells_us.txt";
OpCodesFile="opcodes.conf";
EQTimeFile="eqtime.cfg";
LogSettingsFile="log.ini";
// Dirs
MapDir="Maps";
QuestDir="quests";
PluginDir="plugins";
// Launcher
LogPrefix = "logs/zone-";
LogSuffix = ".log";
RestartWait = 10000; //milliseconds
TerminateWait = 10000; //milliseconds
InitialBootWait = 20000; //milliseconds
ZoneBootInterval = 2000; //milliseconds
#ifdef WIN32
ZoneExe = "zone.exe";
#else
ZoneExe = "./zone";
#endif
// Zones
ZonePortLow=7000;
ZonePortHigh=7999;
DefaultStatus=0;
// For where zones need to connect to.
WorldIP="127.0.0.1";
// Dynamics to start
//DynamicCount=5;
MaxClients=-1;
LoginCount=0;
}
virtual ~EQEmuConfig() {}
public:
// Produce a const singleton
static const EQEmuConfig *get() {
if (_config == nullptr)
LoadConfig();
return(_config);
}
// Allow the use to set the conf file to be used.
static void SetConfigFile(std::string file) { EQEmuConfig::ConfigFile = file; }
// Load the config
static bool LoadConfig() {
if (_config != nullptr)
delete _config;
_config=new EQEmuConfig;
return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(),"server");
}
void Dump() const;
};
#endif
+135
View File
@@ -0,0 +1,135 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef _WINDOWS
#include <windows.h>
#endif
#include "eqemu_error.h"
#include "linked_list.h"
#include "mutex.h"
#include "misc_functions.h"
#include <stdio.h>
#include <string.h>
#ifdef _WINDOWS
#include <conio.h>
#endif
void UpdateWindowTitle(char* iNewTitle = 0);
void CatchSignal(int sig_num);
const char* EQEMuErrorText[EQEMuError_MaxErrorID] = { "ErrorID# 0, No Error",
"MySQL Error #1405 or #2001 means your mysql server rejected the username and password you presented it.",
"MySQL Error #2003 means you were unable to connect to the mysql server.",
"MySQL Error #2005 means you there are too many connections on the mysql server. The server is overloaded.",
"MySQL Error #2007 means you the server is out of memory. The server is overloaded.",
};
LinkedList<char*>* EQEMuErrorList;
Mutex* MEQEMuErrorList;
AutoDelete< LinkedList<char*> > ADEQEMuErrorList(&EQEMuErrorList);
AutoDelete<Mutex> ADMEQEMuErrorList(&MEQEMuErrorList);
const char* GetErrorText(uint32 iError) {
if (iError >= EQEMuError_MaxErrorID)
return "ErrorID# out of range";
else
return EQEMuErrorText[iError];
}
void AddEQEMuError(eEQEMuError iError, bool iExitNow) {
if (!iError)
return;
if (!EQEMuErrorList) {
EQEMuErrorList = new LinkedList<char*>;
MEQEMuErrorList = new Mutex;
}
LockMutex lock(MEQEMuErrorList);
LinkedListIterator<char*> iterator(*EQEMuErrorList);
iterator.Reset();
while (iterator.MoreElements()) {
if (iterator.GetData()[0] == 1) {
//Umm... this gets a big WTF...
// if (*((uint32*) iterator.GetData()[1]) == iError)
//not sure whats going on, using a character as a pointer....
if (*((eEQEMuError*) &(iterator.GetData()[1])) == iError)
return;
}
iterator.Advance();
}
char* tmp = new char[6];
tmp[0] = 1;
tmp[5] = 0;
*((uint32*) &tmp[1]) = iError;
EQEMuErrorList->Append(tmp);
if (iExitNow)
CatchSignal(2);
}
void AddEQEMuError(char* iError, bool iExitNow) {
if (!iError)
return;
if (!EQEMuErrorList) {
EQEMuErrorList = new LinkedList<char*>;
MEQEMuErrorList = new Mutex;
}
LockMutex lock(MEQEMuErrorList);
char* tmp = strcpy(new char[strlen(iError) + 1], iError);
EQEMuErrorList->Append(tmp);
if (iExitNow)
CatchSignal(2);
}
uint32 CheckEQEMuError() {
if (!EQEMuErrorList)
return 0;
uint32 ret = 0;
char* tmp = 0;
bool HeaderPrinted = false;
LockMutex lock(MEQEMuErrorList);
while ((tmp = EQEMuErrorList->Pop() )) {
if (!HeaderPrinted) {
fprintf(stdout, "===============================\nRuntime errors:\n\n");
HeaderPrinted = true;
}
if (tmp[0] == 1) {
fprintf(stdout, "%s\n", GetErrorText(*((uint32*) &tmp[1])));
fprintf(stdout, "For more information on this error, visit http://www.eqemu.net/eqemuerror.php?id=%u\n\n", *((uint32*) &tmp[1]));
}
else {
fprintf(stdout, "%s\n\n", tmp);
}
safe_delete(tmp);
ret++;
}
return ret;
}
void CheckEQEMuErrorAndPause() {
#ifdef _WINDOWS
if (CheckEQEMuError()) {
fprintf(stdout, "Hit any key to exit\n");
UpdateWindowTitle("Error");
getch();
}
#endif
}
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -15,26 +15,22 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EQEMuError_H
#define EQEMuError_H
#ifndef COMMON_INVENTORY_DATA_MODEL_H
#define COMMON_INVENTORY_DATA_MODEL_H
#include "../common/types.h"
#include "inventory.h"
enum eEQEMuError { EQEMuError_NoError,
EQEMuError_Mysql_1405,
EQEMuError_Mysql_2003,
EQEMuError_Mysql_2005,
EQEMuError_Mysql_2007,
EQEMuError_MaxErrorID };
namespace EQEmu
{
class InventoryDataModel
{
public:
InventoryDataModel() { }
virtual ~InventoryDataModel() { }
virtual void Begin() = 0;
virtual bool Commit() = 0;
virtual void Rollback() = 0;
virtual void Insert(const InventorySlot &slot, ItemInstance::pointer &inst) = 0;
virtual void Delete(const InventorySlot &slot) = 0;
};
} // EQEmu
void AddEQEMuError(eEQEMuError iError, bool iExitNow = false);
void AddEQEMuError(char* iError, bool iExitNow = false);
uint32 CheckEQEMuError();
void CheckEQEMuErrorAndPause();
#endif
-350
View File
@@ -1,350 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "eqemu_logsys.h"
#include "platform.h"
#include "string_util.h"
#include "database.h"
#include "misc.h"
#include <iostream>
#include <fstream>
#include <string>
#include <iomanip>
#include <time.h>
#include <sys/stat.h>
std::ofstream process_log;
#ifdef _WINDOWS
#include <direct.h>
#include <conio.h>
#include <iostream>
#include <dos.h>
#include <windows.h>
#include <process.h>
#else
#include <unistd.h>
#include <sys/stat.h>
#endif
/* Linux ANSI console color defines */
#define LC_RESET "\033[0m"
#define LC_BLACK "\033[30m" /* Black */
#define LC_RED "\033[31m" /* Red */
#define LC_GREEN "\033[32m" /* Green */
#define LC_YELLOW "\033[33m" /* Yellow */
#define LC_BLUE "\033[34m" /* Blue */
#define LC_MAGENTA "\033[35m" /* Magenta */
#define LC_CYAN "\033[36m" /* Cyan */
#define LC_WHITE "\033[37m" /* White */
namespace Console {
enum Color {
Black = 0,
Blue = 1,
Green = 2,
Cyan = 3,
Red = 4,
Magenta = 5,
Brown = 6,
LightGray = 7,
DarkGray = 8,
LightBlue = 9,
LightGreen = 10,
LightCyan = 11,
LightRed = 12,
LightMagenta = 13,
Yellow = 14,
White = 15
};
}
EQEmuLogSys::EQEmuLogSys()
{
on_log_gmsay_hook = [](uint16 log_type, const std::string&) {};
bool file_logs_enabled = false;
int log_platform = 0;
}
EQEmuLogSys::~EQEmuLogSys()
{
}
void EQEmuLogSys::LoadLogSettingsDefaults()
{
/* Get Executable platform currently running this code (Zone/World/etc) */
log_platform = GetExecutablePlatformInt();
/* Zero out Array */
memset(log_settings, 0, sizeof(LogSettings) * Logs::LogCategory::MaxCategoryID);
/* Set Defaults */
log_settings[Logs::World_Server].log_to_console = Logs::General;
log_settings[Logs::Zone_Server].log_to_console = Logs::General;
log_settings[Logs::QS_Server].log_to_console = Logs::General;
log_settings[Logs::UCS_Server].log_to_console = Logs::General;
log_settings[Logs::Crash].log_to_console = Logs::General;
log_settings[Logs::MySQLError].log_to_console = Logs::General;
/* Declare process file names for log writing
If there is no process_file_name declared, no log file will be written, simply
*/
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformWorld)
platform_file_name = "world";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformQueryServ)
platform_file_name = "query_server";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone)
platform_file_name = "zone";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformUCS)
platform_file_name = "ucs";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLogin)
platform_file_name = "login";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLogin)
platform_file_name = "launcher";
}
std::string EQEmuLogSys::FormatOutMessageString(uint16 log_category, const std::string &in_message)
{
std::string category_string;
if (log_category > 0 && Logs::LogCategoryName[log_category])
category_string = StringFormat("[%s] ", Logs::LogCategoryName[log_category]);
return StringFormat("%s%s", category_string.c_str(), in_message.c_str());
}
void EQEmuLogSys::ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message)
{
/* Check if category enabled for process */
if (log_settings[log_category].log_to_gmsay == 0)
return;
/* Enabling Netcode based GMSay output creates a feedback loop that ultimately ends in a crash */
if (log_category == Logs::LogCategory::Netcode)
return;
/* Make sure the message inbound is at a debug level we're set at */
if (log_settings[log_category].log_to_gmsay < debug_level)
return;
/* Check to see if the process that actually ran this is zone */
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone)
on_log_gmsay_hook(log_category, message);
}
void EQEmuLogSys::ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message)
{
if (log_category == Logs::Crash) {
char time_stamp[80];
EQEmuLogSys::SetCurrentTimeStamp(time_stamp);
std::ofstream crash_log;
EQEmuLogSys::MakeDirectory("logs/crashes");
crash_log.open(StringFormat("logs/crashes/crash_%s_%i.log", platform_file_name.c_str(), getpid()), std::ios_base::app | std::ios_base::out);
crash_log << time_stamp << " " << message << "\n";
crash_log.close();
}
/* Check if category enabled for process */
if (log_settings[log_category].log_to_file == 0)
return;
/* Make sure the message inbound is at a debug level we're set at */
if (log_settings[log_category].log_to_file < debug_level)
return;
char time_stamp[80];
EQEmuLogSys::SetCurrentTimeStamp(time_stamp);
if (process_log)
process_log << time_stamp << " " << message << std::endl;
}
uint16 EQEmuLogSys::GetWindowsConsoleColorFromCategory(uint16 log_category) {
switch (log_category) {
case Logs::Status:
case Logs::Normal:
return Console::Color::Yellow;
case Logs::MySQLError:
case Logs::Error:
return Console::Color::LightRed;
case Logs::MySQLQuery:
case Logs::Debug:
return Console::Color::LightGreen;
case Logs::Quests:
return Console::Color::LightCyan;
case Logs::Commands:
case Logs::Mercenaries:
return Console::Color::LightMagenta;
case Logs::Crash:
return Console::Color::LightRed;
default:
return Console::Color::Yellow;
}
}
std::string EQEmuLogSys::GetLinuxConsoleColorFromCategory(uint16 log_category) {
switch (log_category) {
case Logs::Status:
case Logs::Normal:
return LC_YELLOW;
case Logs::MySQLError:
case Logs::Error:
return LC_RED;
case Logs::MySQLQuery:
case Logs::Debug:
return LC_GREEN;
case Logs::Quests:
return LC_CYAN;
case Logs::Commands:
case Logs::Mercenaries:
return LC_MAGENTA;
case Logs::Crash:
return LC_RED;
default:
return LC_YELLOW;
}
}
uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category) {
switch (log_category) {
case Logs::Status:
case Logs::Normal:
return 15; /* Yellow */
case Logs::MySQLError:
case Logs::Error:
return 13; /* Red */
case Logs::MySQLQuery:
case Logs::Debug:
return 14; /* Light Green */
case Logs::Quests:
return 258; /* Light Cyan */
case Logs::Commands:
case Logs::Mercenaries:
return 5; /* Light Purple */
case Logs::Crash:
return 13; /* Red */
default:
return 15; /* Yellow */
}
}
void EQEmuLogSys::ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message)
{
/* Check if category enabled for process */
if (log_settings[log_category].log_to_console == 0)
return;
/* Make sure the message inbound is at a debug level we're set at */
if (log_settings[log_category].log_to_console < debug_level)
return;
#ifdef _WINDOWS
HANDLE console_handle;
console_handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_FONT_INFOEX info = { 0 };
info.cbSize = sizeof(info);
info.dwFontSize.Y = 12; // leave X as zero
info.FontWeight = FW_NORMAL;
wcscpy(info.FaceName, L"Lucida Console");
SetCurrentConsoleFontEx(console_handle, NULL, &info);
SetConsoleTextAttribute(console_handle, EQEmuLogSys::GetWindowsConsoleColorFromCategory(log_category));
std::cout << message << "\n";
SetConsoleTextAttribute(console_handle, Console::Color::White);
#else
std::cout << EQEmuLogSys::GetLinuxConsoleColorFromCategory(log_category) << message << LC_RESET << std::endl;
#endif
}
void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::string message, ...)
{
const bool log_to_console = log_settings[log_category].log_to_console > 0;
const bool log_to_file = log_settings[log_category].log_to_file > 0;
const bool log_to_gmsay = log_settings[log_category].log_to_gmsay > 0;
const bool nothing_to_log = !log_to_console && !log_to_file && !log_to_gmsay;
if (nothing_to_log) return;
va_list args;
va_start(args, message);
std::string output_message = vStringFormat(message.c_str(), args);
va_end(args);
std::string output_debug_message = EQEmuLogSys::FormatOutMessageString(log_category, output_message);
if (log_to_console) EQEmuLogSys::ProcessConsoleMessage(debug_level, log_category, output_debug_message);
if (log_to_gmsay) EQEmuLogSys::ProcessGMSay(debug_level, log_category, output_debug_message);
if (log_to_file) EQEmuLogSys::ProcessLogWrite(debug_level, log_category, output_debug_message);
}
void EQEmuLogSys::SetCurrentTimeStamp(char* time_stamp)
{
time_t raw_time;
struct tm * time_info;
time(&raw_time);
time_info = localtime(&raw_time);
strftime(time_stamp, 80, "[%m-%d-%Y :: %H:%M:%S]", time_info);
}
void EQEmuLogSys::MakeDirectory(const std::string &directory_name)
{
#ifdef _WINDOWS
struct _stat st;
if (_stat(directory_name.c_str(), &st) == 0) // exists
return;
_mkdir(directory_name.c_str());
#else
struct stat st;
if (stat(directory_name.c_str(), &st) == 0) // exists
return;
mkdir(directory_name.c_str(), 0755);
#endif
}
void EQEmuLogSys::CloseFileLogs()
{
if (process_log.is_open()) {
process_log.close();
}
}
void EQEmuLogSys::StartFileLogs(const std::string &log_name)
{
EQEmuLogSys::CloseFileLogs();
/* When loading settings, we must have been given a reason in category based logging to output to a file in order to even create or open one... */
if (file_logs_enabled == false)
return;
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone) {
if (!log_name.empty())
platform_file_name = log_name;
if (platform_file_name.empty())
return;
EQEmuLogSys::Out(Logs::General, Logs::Status, "Starting File Log 'logs/%s_%i.log'", platform_file_name.c_str(), getpid());
EQEmuLogSys::MakeDirectory("logs/zone");
process_log.open(StringFormat("logs/zone/%s_%i.log", platform_file_name.c_str(), getpid()), std::ios_base::app | std::ios_base::out);
} else {
if (platform_file_name.empty())
return;
EQEmuLogSys::Out(Logs::General, Logs::Status, "Starting File Log 'logs/%s_%i.log'", platform_file_name.c_str(), getpid());
process_log.open(StringFormat("logs/%s_%i.log", platform_file_name.c_str(), getpid()), std::ios_base::app | std::ios_base::out);
}
}
-204
View File
@@ -1,204 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EQEMU_LOGSYS_H
#define EQEMU_LOGSYS_H
#include <iostream>
#include <fstream>
#include <stdio.h>
#include <functional>
#include "types.h"
namespace Logs {
enum DebugLevel {
General = 1, /* 1 - Low-Level general debugging, useful info on single line */
Moderate, /* 2 - Informational based, used in functions, when particular things load */
Detail /* 3 - Use this for extreme detail in logging, usually in extreme debugging in the stack or interprocess communication */
};
/*
If you add to this, make sure you update LogCategoryName
NOTE: Only add to the bottom of the enum because that is the type ID assignment
*/
enum LogCategory {
None = 0,
AA,
AI,
Aggro,
Attack,
Client_Server_Packet,
Combat,
Commands,
Crash,
Debug,
Doors,
Error,
Guilds,
Inventory,
Launcher,
Netcode,
Normal,
Object,
Pathing,
QS_Server,
Quests,
Rules,
Skills,
Spawns,
Spells,
Status,
TCP_Connection,
Tasks,
Tradeskills,
Trading,
Tribute,
UCS_Server,
WebInterface_Server,
World_Server,
Zone_Server,
MySQLError,
MySQLQuery,
Mercenaries,
QuestDebug,
Server_Client_Packet,
Client_Server_Packet_Unhandled,
Server_Client_Packet_With_Dump,
Client_Server_Packet_With_Dump,
MaxCategoryID /* Don't Remove this*/
};
/* If you add to this, make sure you update LogCategory */
static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
"",
"AA",
"AI",
"Aggro",
"Attack",
"Packet :: Client -> Server",
"Combat",
"Commands",
"Crash",
"Debug",
"Doors",
"Error",
"Guilds",
"Inventory",
"Launcher",
"Netcode",
"Normal",
"Object",
"Pathing",
"QS Server",
"Quests",
"Rules",
"Skills",
"Spawns",
"Spells",
"Status",
"TCP Connection",
"Tasks",
"Tradeskills",
"Trading",
"Tribute",
"UCS Server",
"WebInterface Server",
"World Server",
"Zone Server",
"MySQL Error",
"MySQL Query",
"Mercenaries",
"Quest Debug",
"Packet :: Server -> Client",
"Packet :: Client -> Server Unhandled",
"Packet :: Server -> Client (Dump)",
"Packet :: Client -> Server (Dump)",
};
}
class EQEmuLogSys {
public:
EQEmuLogSys();
~EQEmuLogSys();
void CloseFileLogs(); /* Close File Logs wherever necessary, either at zone shutdown or entire process shutdown for everything else. This should be handled on deconstructor but to be safe we use it anyways. */
void LoadLogSettingsDefaults(); /* Initializes log_settings and sets some defaults if DB is not present */
void MakeDirectory(const std::string &directory_name); /* Platform independent way of performing a MakeDirectory based on name */
/*
The one and only Logging function that uses a debug level as a parameter, as well as a log_category
log_category - defined in Logs::LogCategory::[]
log_category name resolution works by passing the enum int ID to Logs::LogCategoryName[category_id]
Example: EQEmuLogSys::Out(Logs::General, Logs::Guilds, "This guild has no leader present");
- This would pipe the same category and debug level to all output formats, but the internal memory reference of log_settings would
be checked against to see if that piped output is set to actually process it for the category and debug level
*/
void Out(Logs::DebugLevel debug_level, uint16 log_category, std::string message, ...);
void SetCurrentTimeStamp(char* time_stamp); /* Used in file logs to prepend a timestamp entry for logs */
void StartFileLogs(const std::string &log_name = ""); /* Used to declare the processes file log and to keep it open for later use */
/*
LogSettings Struct
This struct is the master reference for all settings for each category, and for each output
log_to_file[category_id] = [1-3] - Sets debug level for category to output to file
log_to_console[category_id] = [1-3] - Sets debug level for category to output to console
log_to_gmsay[category_id] = [1-3] - Sets debug level for category to output to gmsay
*/
struct LogSettings {
uint8 log_to_file;
uint8 log_to_console;
uint8 log_to_gmsay;
uint8 is_category_enabled; /* When any log output in a category > 0, set this to 1 as (Enabled) */
};
/* Internally used memory reference for all log settings per category.
These are loaded via DB and have defaults loaded in LoadLogSettingsDefaults.
Database loaded via Database::LoadLogSettings(log_settings)
*/
LogSettings log_settings[Logs::LogCategory::MaxCategoryID];
bool file_logs_enabled; /* Set when log settings are loaded to determine if keeping a file open is necessary */
int log_platform; /* Sets Executable platform (Zone/World/UCS) etc. */
std::string platform_file_name; /* File name used in writing logs */
uint16 GetGMSayColorFromCategory(uint16 log_category); /* GMSay Client Message colors mapped by category */
void OnLogHookCallBackZone(std::function<void(uint16 log_type, const std::string&)> f) { on_log_gmsay_hook = f; }
private:
std::function<void(uint16 log_category, const std::string&)> on_log_gmsay_hook; /* Callback pointer to zone process for hooking logs to zone using GMSay */
std::string FormatOutMessageString(uint16 log_category, const std::string &in_message); /* Formats log messages like '[Category] This is a log message' */
std::string GetLinuxConsoleColorFromCategory(uint16 log_category); /* Linux console color messages mapped by category */
uint16 GetWindowsConsoleColorFromCategory(uint16 log_category); /* Windows console color messages mapped by category */
void ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessConsoleMessage called via Log.Out */
void ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessGMSay called via Log.Out */
void ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessLogWrite called via Log.Out */
};
extern EQEmuLogSys Log;
#endif
+48 -46
View File
@@ -17,8 +17,7 @@
*/
#include <fstream>
#include "../common/global_define.h"
#include "../common/eqemu_logsys.h"
#include "../common/debug.h"
#include "../common/eqtime.h"
#include "../common/eq_packet_structs.h"
#include <memory.h>
@@ -43,19 +42,19 @@ EQTime::EQTime(TimeOfDay_Struct start_eq, time_t start_real)
EQTime::EQTime()
{
timezone = 0;
timezone=0;
memset(&eqTime, 0, sizeof(eqTime));
//Defaults for time
TimeOfDay_Struct start;
start.day = 1;
start.hour = 9;
start.minute = 0;
start.month = 1;
start.year = 3100;
start.day=1;
start.hour=9;
start.minute=0;
start.month=1;
start.year=3100;
//Set default time zone
timezone = 0;
timezone=0;
//Start EQTimer
SetCurrentEQTimeOfDay(start, time(0));
setEQTimeOfDay(start, time(0));
}
EQTime::~EQTime()
@@ -67,10 +66,10 @@ EQTime::~EQTime()
//Input: Current Time (as a time_t), a pointer to the TimeOfDay_Struct that will be written to.
//Output: 0=Error, 1=Sucess
int EQTime::GetCurrentEQTimeOfDay(time_t timeConvert, struct TimeOfDay_Struct *eqTimeOfDay)
int EQTime::getEQTimeOfDay( time_t timeConvert, struct TimeOfDay_Struct *eqTimeOfDay )
{
/* check to see if we have a reference time to go by. */
if (eqTime.start_realtime == 0)
if( eqTime.start_realtime == 0 )
return 0;
unsigned long diff = timeConvert - eqTime.start_realtime;
@@ -83,7 +82,7 @@ int EQTime::GetCurrentEQTimeOfDay(time_t timeConvert, struct TimeOfDay_Struct *e
int32 ntz = timezone;
/* The minutes range from 0 - 59 */
diff += eqTime.start_eqtime.minute + (ntz % 60);
diff += eqTime.start_eqtime.minute + (ntz%60);
eqTimeOfDay->minute = diff % 60;
diff /= 60;
ntz /= 60;
@@ -97,24 +96,24 @@ int EQTime::GetCurrentEQTimeOfDay(time_t timeConvert, struct TimeOfDay_Struct *e
//
// Modify it so that it works from
// 0-23 for our calculations
diff += (eqTime.start_eqtime.hour - 1) + (ntz % 24);
eqTimeOfDay->hour = (diff % 24) + 1;
diff += ( eqTime.start_eqtime.hour - 1) + (ntz%24);
eqTimeOfDay->hour = (diff%24) + 1;
diff /= 24;
ntz /= 24;
// The days range from 1-28
// Modify it so that it works from
// 0-27 for our calculations
diff += (eqTime.start_eqtime.day - 1) + (ntz % 28);
eqTimeOfDay->day = (diff % 28) + 1;
diff += ( eqTime.start_eqtime.day - 1 ) + (ntz%28);
eqTimeOfDay->day = (diff%28) + 1;
diff /= 28;
ntz /= 28;
// The months range from 1-12
// Modify it so that it works from
// 0-11 for our calculations
diff += (eqTime.start_eqtime.month - 1) + (ntz % 12);
eqTimeOfDay->month = (diff % 12) + 1;
diff += ( eqTime.start_eqtime.month - 1 ) + (ntz%12);
eqTimeOfDay->month = (diff%12) + 1;
diff /= 12;
ntz /= 12;
@@ -124,12 +123,12 @@ int EQTime::GetCurrentEQTimeOfDay(time_t timeConvert, struct TimeOfDay_Struct *e
}
//setEQTimeOfDay
int EQTime::SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real)
int EQTime::setEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real)
{
if (start_real == 0)
if(start_real==0)
return 0;
eqTime.start_eqtime = start_eq;
eqTime.start_realtime = start_real;
eqTime.start_eqtime=start_eq;
eqTime.start_realtime=start_real;
return 1;
}
@@ -139,12 +138,13 @@ bool EQTime::saveFile(const char *filename)
{
std::ofstream of;
of.open(filename);
if (!of)
if(!of)
{
Log.Out(Logs::General, Logs::Error, "EQTime::saveFile failed: Unable to open file '%s'", filename);
LogFile->write(EQEMuLog::Error, "EQTime::saveFile failed: Unable to open file '%s'", filename);
return false;
}
//Enable for debugging
//std::cout << "SAVE: day=" << (long)eqTime.start_eqtime.day << ";hour=" << (long)eqTime.start_eqtime.hour << ";min=" << (long)eqTime.start_eqtime.minute << ";mon=" << (long)eqTime.start_eqtime.month << ";yr=" << eqTime.start_eqtime.year << ";timet=" << eqTime.start_realtime << std::endl;
of << EQT_VERSION << std::endl;
of << (long)eqTime.start_eqtime.day << std::endl;
of << (long)eqTime.start_eqtime.hour << std::endl;
@@ -164,14 +164,14 @@ bool EQTime::loadFile(const char *filename)
in.open(filename);
if(!in)
{
Log.Out(Logs::General, Logs::Error, "Could not load EQTime file %s", filename);
LogFile->write(EQEMuLog::Error, "Could not load EQTime file %s", filename);
return false;
}
in >> version;
in.ignore(80, '\n');
if(version != EQT_VERSION)
{
Log.Out(Logs::General, Logs::Error, "'%s' is NOT a valid EQTime file. File version is %i, EQTime version is %i", filename, version, EQT_VERSION);
LogFile->write(EQEMuLog::Error, "'%s' is NOT a valid EQTime file. File version is %i, EQTime version is %i", filename, version, EQT_VERSION);
return false;
}
//in >> eqTime.start_eqtime.day;
@@ -194,30 +194,31 @@ bool EQTime::loadFile(const char *filename)
in.ignore(80, '\n');
in >> eqTime.start_realtime;
//Enable for debugging...
//std::cout << "LOAD: day=" << (long)eqTime.start_eqtime.day << ";hour=" << (long)eqTime.start_eqtime.hour << ";min=" << (long)eqTime.start_eqtime.minute << ";mon=" << (long)eqTime.start_eqtime.month << ";yr=" << eqTime.start_eqtime.year << ";timet=" << eqTime.start_realtime << std::endl;
in.close();
return true;
}
bool EQTime::IsTimeBefore(TimeOfDay_Struct *base, TimeOfDay_Struct *test) {
if (base->year > test->year)
if(base->year > test->year)
return(true);
if (base->year < test->year)
if(base->year < test->year)
return(false);
//same years
if (base->month > test->month)
if(base->month > test->month)
return(true);
if (base->month < test->month)
if(base->month < test->month)
return(false);
//same month
if (base->day > test->day)
if(base->day > test->day)
return(true);
if (base->day < test->day)
if(base->day < test->day)
return(false);
//same day
if (base->hour > test->hour)
if(base->hour > test->hour)
return(true);
if (base->hour < test->hour)
if(base->hour < test->hour)
return(false);
//same hour...
return(base->minute > test->minute);
@@ -230,7 +231,7 @@ void EQTime::AddMinutes(uint32 minutes, TimeOfDay_Struct *to) {
//minutes start at 0, everything else starts at 1
cur = to->minute;
cur += minutes;
if (cur < 60) {
if(cur < 60) {
to->minute = cur;
return;
}
@@ -238,29 +239,29 @@ void EQTime::AddMinutes(uint32 minutes, TimeOfDay_Struct *to) {
//carry hours
cur /= 60;
cur += to->hour;
if (cur <= 24) {
if(cur <= 24) {
to->hour = cur;
return;
}
to->hour = ((cur - 1) % 24) + 1;
to->hour = ((cur-1) % 24) + 1;
//carry days
cur = (cur - 1) / 24;
cur = (cur-1) / 24;
cur += to->day;
if (cur <= 28) {
if(cur <= 28) {
to->day = cur;
return;
}
to->day = ((cur - 1) % 28) + 1;
to->day = ((cur-1) % 28) + 1;
//carry months
cur = (cur - 1) / 28;
cur = (cur-1) / 28;
cur += to->month;
if (cur <= 12) {
if(cur <= 12) {
to->month = cur;
return;
}
to->month = ((cur - 1) % 12) + 1;
to->month = ((cur-1) % 12) + 1;
//carry years
to->year += (cur - 1) / 12;
to->year += (cur-1) / 12;
}
void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) {
@@ -269,4 +270,5 @@ void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) {
t->month, t->day, t->year, t->hour, t->minute);
buf[127] = '\0';
str = buf;
}
}
+3 -3
View File
@@ -21,8 +21,8 @@ public:
~EQTime();
//Get functions
int GetCurrentEQTimeOfDay( TimeOfDay_Struct *eqTimeOfDay ) { return(GetCurrentEQTimeOfDay(time(nullptr), eqTimeOfDay)); }
int GetCurrentEQTimeOfDay( time_t timeConvert, TimeOfDay_Struct *eqTimeOfDay );
int getEQTimeOfDay( TimeOfDay_Struct *eqTimeOfDay ) { return(getEQTimeOfDay(time(nullptr), eqTimeOfDay)); }
int getEQTimeOfDay( time_t timeConvert, TimeOfDay_Struct *eqTimeOfDay );
TimeOfDay_Struct getStartEQTime() { return eqTime.start_eqtime; }
time_t getStartRealTime() { return eqTime.start_realtime; }
uint32 getEQTimeZone() { return timezone; }
@@ -30,7 +30,7 @@ public:
uint32 getEQTimeZoneMin() { return timezone%60; }
//Set functions
int SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real);
int setEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real);
void setEQTimeZone(int32 in_timezone) { timezone=in_timezone; }
//Time math/logic functions
+1 -1
View File
@@ -16,7 +16,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "global_define.h"
#include "debug.h"
#include "extprofile.h"
//Set defaults in the extended profile...
+86 -113
View File
@@ -1,4 +1,4 @@
/* EQEMu: Everquest Server Emulator
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
@@ -15,35 +15,34 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "debug.h"
#include "faction.h"
#include "races.h"
const char *FactionValueToString(FACTION_VALUE fv)
{
switch (fv) {
case FACTION_ALLY:
return ("Ally");
case FACTION_WARMLY:
return ("Warmly");
case FACTION_KINDLY:
return ("Kindly");
case FACTION_AMIABLE:
return ("Amiable");
case FACTION_INDIFFERENT:
return ("Indifferent");
case FACTION_APPREHENSIVE:
return ("Apprehensive");
case FACTION_DUBIOUS:
return ("Dubious");
case FACTION_THREATENLY:
return ("Threatenly");
case FACTION_SCOWLS:
return ("Scowls, ready to attack.");
default:
break;
const char *FactionValueToString(FACTION_VALUE fv) {
switch(fv) {
case FACTION_ALLY:
return("Ally");
case FACTION_WARMLY:
return("Warmly");
case FACTION_KINDLY:
return("Kindly");
case FACTION_AMIABLE:
return("Amiable");
case FACTION_INDIFFERENT:
return("Indifferent");
case FACTION_APPREHENSIVE:
return("Apprehensive");
case FACTION_DUBIOUS:
return("Dubious");
case FACTION_THREATENLY:
return("Threatenly");
case FACTION_SCOWLS:
return("Scowls, ready to attack.");
default:
break;
}
return ("Unknown Faction Con");
return("Unknown Faction Con");
}
@@ -56,56 +55,35 @@ const char *FactionValueToString(FACTION_VALUE fv)
FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value)
{
int32 character_value = tmpCharacter_value;
if (fm) {
if (fm)
character_value += fm->base + fm->class_mod + fm->race_mod + fm->deity_mod;
}
if (character_value >= 1101) {
return FACTION_ALLY;
}
if (character_value >= 701 && character_value <= 1100) {
return FACTION_WARMLY;
}
if (character_value >= 401 && character_value <= 700) {
return FACTION_KINDLY;
}
if (character_value >= 101 && character_value <= 400) {
return FACTION_AMIABLE;
}
if (character_value >= 0 && character_value <= 100) {
return FACTION_INDIFFERENT;
}
if (character_value >= -100 && character_value <= -1) {
return FACTION_APPREHENSIVE;
}
if (character_value >= -700 && character_value <= -101) {
return FACTION_DUBIOUS;
}
if (character_value >= -999 && character_value <= -701) {
return FACTION_THREATENLY;
}
if (character_value <= -1000) {
return FACTION_SCOWLS;
}
if(character_value >= 1101) return FACTION_ALLY;
if(character_value >= 701 && character_value <= 1100) return FACTION_WARMLY;
if(character_value >= 401 && character_value <= 700) return FACTION_KINDLY;
if(character_value >= 101 && character_value <= 400) return FACTION_AMIABLE;
if(character_value >= 0 && character_value <= 100) return FACTION_INDIFFERENT;
if(character_value >= -100 && character_value <= -1) return FACTION_APPREHENSIVE;
if(character_value >= -700 && character_value <= -101) return FACTION_DUBIOUS;
if(character_value >= -999 && character_value <= -701) return FACTION_THREATENLY;
if(character_value <= -1000) return FACTION_SCOWLS;
return FACTION_INDIFFERENT;
}
// this function should check if some races have more than one race define
bool IsOfEqualRace(int r1, int r2)
{
if (r1 == r2) {
if (r1 == r2)
return true;
}
// TODO: add more values
switch (r1) {
case DARK_ELF:
if (r2 == 77) {
return true;
}
break;
case BARBARIAN:
if (r2 == 90) {
return true;
}
switch(r1)
{
case DARK_ELF:
if (r2 == 77)
return true;
break;
case BARBARIAN:
if (r2 == 90)
return true;
}
return false;
}
@@ -113,55 +91,50 @@ bool IsOfEqualRace(int r1, int r2)
// trolls endure ogres, dark elves, ...
bool IsOfIndiffRace(int r1, int r2)
{
if (r1 == r2) {
if (r1 == r2)
return true;
}
// TODO: add more values
switch (r1) {
case DARK_ELF:
case OGRE:
case TROLL:
if (r2 == OGRE || r2 == TROLL || r2 == DARK_ELF) {
return true;
}
break;
case HUMAN:
case BARBARIAN:
case HALF_ELF:
case GNOME:
case HALFLING:
case WOOD_ELF:
if (r2 == HUMAN ||
r2 == BARBARIAN ||
r2 == ERUDITE ||
r2 == HALF_ELF ||
r2 == GNOME ||
r2 == HALFLING ||
r2 == DWARF ||
r2 == HIGH_ELF ||
r2 == WOOD_ELF) {
return true;
}
break;
case ERUDITE:
if (r2 == HUMAN || r2 == HALF_ELF) {
return true;
}
break;
case DWARF:
if (r2 == HALFLING || r2 == GNOME) {
return true;
}
break;
case HIGH_ELF:
if (r2 == WOOD_ELF) {
return true;
}
break;
case VAHSHIR:
switch(r1)
{
case DARK_ELF:
case OGRE:
case TROLL:
if (r2 == OGRE || r2 == TROLL || r2 == DARK_ELF)
return true;
case IKSAR:
return false;
break;
case HUMAN:
case BARBARIAN:
case HALF_ELF:
case GNOME:
case HALFLING:
case WOOD_ELF:
if (r2 == HUMAN ||
r2 == BARBARIAN ||
r2 == ERUDITE ||
r2 == HALF_ELF ||
r2 == GNOME ||
r2 == HALFLING ||
r2 == DWARF ||
r2 == HIGH_ELF ||
r2 == WOOD_ELF)
return true;
break;
case ERUDITE:
if (r2 == HUMAN || r2 == HALF_ELF)
return true;
break;
case DWARF:
if (r2 == HALFLING || r2 == GNOME)
return true;
break;
case HIGH_ELF:
if (r2 == WOOD_ELF)
return true;
break;
case VAHSHIR:
return true;
case IKSAR:
return false;
}
return false;
}
+5 -7
View File
@@ -30,13 +30,11 @@ source_group("GTX Files" FILES ${GTX_HEADER})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/..)
if(GLM_TEST_ENABLE)
add_executable(${NAME} ${ROOT_TEXT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER})
endif(GLM_TEST_ENABLE)
add_executable(${NAME} ${ROOT_TEXT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER})
#add_library(glm STATIC glm.cpp)
#add_library(glm_shared SHARED glm.cpp)
+4 -5
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -30,6 +26,9 @@
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef GLM_COMMON_INCLUDED
#define GLM_COMMON_INCLUDED
#include "detail/func_common.hpp"
#endif//GLM_COMMON_INCLUDED
+7 -8
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,12 +21,13 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/_features.hpp
/// @file glm/core/_features.hpp
/// @date 2013-02-20 / 2013-02-20
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef glm_core_features
#define glm_core_features
// #define GLM_CXX98_EXCEPTIONS
// #define GLM_CXX98_RTTI
@@ -284,7 +281,7 @@
# define GLM_CXX11_STATIC_ASSERT
# endif
#elif(GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
# if(__has_feature(cxx_exceptions))
# define GLM_CXX98_EXCEPTIONS
# endif
@@ -425,4 +422,6 @@
# define GLM_CXX11_VARIADIC_TEMPLATES
# endif
#endif//(GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
#endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
#endif//glm_core_features
+1 -5
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/_fixes.hpp
/// @file glm/core/_fixes.hpp
/// @date 2011-02-21 / 2011-11-22
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -24,47 +20,32 @@
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_matrix_decompose
/// @file glm/gtx/matrix_decompose.hpp
/// @date 2014-08-29 / 2014-08-29
/// @ref core
/// @file glm/core/_literals.hpp
/// @date 2013-05-06 / 2013-05-06
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
/// @ingroup gtx
///
/// @brief Decomposes a model matrix to translations, rotation and scale components
///
/// <glm/gtx/decomposition.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
// Dependencies
#include "../mat4x4.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../gtc/quaternion.hpp"
#include "../gtc/matrix_transform.hpp"
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
# pragma message("GLM: GLM_GTX_matrix_decompose extension included")
#endif
#ifndef glm_core_literals
#define glm_core_literals
namespace glm
{
/// @addtogroup gtx_matrix_decompose
/// @{
#define GLM_CXX11_USER_LITERALS
#ifdef GLM_CXX11_USER_LITERALS
/*
GLM_FUNC_QUALIFIER detail::half operator "" _h(long double const s)
{
return detail::half(s);
}
/// Decomposes a model matrix to translations, rotation and scale components
/// @see gtx_matrix_decompose
template <typename T, precision P>
GLM_FUNC_DECL bool decompose(
tmat4x4<T, P> const & modelMatrix,
tvec3<T, P> & scale, tquat<T, P> & orientation, tvec3<T, P> & translation, tvec3<T, P> & skew, tvec4<T, P> & perspective);
GLM_FUNC_QUALIFIER float operator "" _f(long double const s)
{
return static_cast<float>(s);
}
*/
#endif//GLM_CXX11_USER_LITERALS
/// @}
}//namespace glm
#include "matrix_decompose.inl"
#endif//glm_core_literals
+10 -16
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -30,12 +26,8 @@
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../common.hpp"
#ifndef GLM_DETAIL_NOISE_INCLUDED
#define GLM_DETAIL_NOISE_INCLUDED
namespace glm{
namespace detail
@@ -83,19 +75,19 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> taylorInvSqrt(tvec2<T, P> const & r)
GLM_FUNC_QUALIFIER detail::tvec2<T, P> taylorInvSqrt(detail::tvec2<T, P> const & r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> taylorInvSqrt(tvec3<T, P> const & r)
GLM_FUNC_QUALIFIER detail::tvec3<T, P> taylorInvSqrt(detail::tvec3<T, P> const & r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> taylorInvSqrt(tvec4<T, P> const & r)
GLM_FUNC_QUALIFIER detail::tvec4<T, P> taylorInvSqrt(detail::tvec4<T, P> const & r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
@@ -108,19 +100,19 @@ namespace detail
*/
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> fade(tvec2<T, P> const & t)
GLM_FUNC_QUALIFIER detail::tvec2<T, P> fade(detail::tvec2<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> fade(tvec3<T, P> const & t)
GLM_FUNC_QUALIFIER detail::tvec3<T, P> fade(detail::tvec3<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> fade(tvec4<T, P> const & t)
GLM_FUNC_QUALIFIER detail::tvec4<T, P> fade(detail::tvec4<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
@@ -134,3 +126,5 @@ namespace detail
}//namespace detail
}//namespace glm
#endif//GLM_DETAIL_NOISE_INCLUDED
File diff suppressed because it is too large Load Diff
+5 -6
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,12 +21,13 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/_swizzle_func.hpp
/// @file glm/core/_swizzle_func.hpp
/// @date 2011-10-16 / 2011-10-16
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef glm_core_swizzle_func
#define glm_core_swizzle_func
#define GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B() CONST \
@@ -723,3 +720,5 @@
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
//GLM_SWIZZLE_GEN_VEC_FROM_VEC4(valType, detail::vec4, detail::vec2, detail::vec3, detail::vec4)
#endif//glm_core_swizzle_func
+170 -113
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,136 +21,197 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/_vectorize.hpp
/// @file glm/core/_vectorize.hpp
/// @date 2011-10-14 / 2011-10-14
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef GLM_CORE_DETAIL_INCLUDED
#define GLM_CORE_DETAIL_INCLUDED
#include "type_vec1.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#define VECTORIZE1_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec1<T, P> func( \
detail::tvec1<T, P> const & v) \
{ \
return detail::tvec1<T, P>( \
func(v.x)); \
}
#define VECTORIZE2_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec2<T, P> func( \
detail::tvec2<T, P> const & v) \
{ \
return detail::tvec2<T, P>( \
func(v.x), \
func(v.y)); \
}
#define VECTORIZE3_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec3<T, P> func( \
detail::tvec3<T, P> const & v) \
{ \
return detail::tvec3<T, P>( \
func(v.x), \
func(v.y), \
func(v.z)); \
}
#define VECTORIZE4_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec4<T, P> func( \
detail::tvec4<T, P> const & v) \
{ \
return detail::tvec4<T, P>( \
func(v.x), \
func(v.y), \
func(v.z), \
func(v.w)); \
}
#define VECTORIZE_VEC(func) \
VECTORIZE1_VEC(func) \
VECTORIZE2_VEC(func) \
VECTORIZE3_VEC(func) \
VECTORIZE4_VEC(func)
#define VECTORIZE1_VEC_SCA(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec1<T, P> func \
( \
detail::tvec1<T, P> const & x, \
T const & y \
) \
{ \
return detail::tvec1<T, P>( \
func(x.x, y)); \
}
#define VECTORIZE2_VEC_SCA(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec2<T, P> func \
( \
detail::tvec2<T, P> const & x, \
T const & y \
) \
{ \
return detail::tvec2<T, P>( \
func(x.x, y), \
func(x.y, y)); \
}
#define VECTORIZE3_VEC_SCA(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec3<T, P> func \
( \
detail::tvec3<T, P> const & x, \
T const & y \
) \
{ \
return detail::tvec3<T, P>( \
func(x.x, y), \
func(x.y, y), \
func(x.z, y)); \
}
#define VECTORIZE4_VEC_SCA(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec4<T, P> func \
( \
detail::tvec4<T, P> const & x, \
T const & y \
) \
{ \
return detail::tvec4<T, P>( \
func(x.x, y), \
func(x.y, y), \
func(x.z, y), \
func(x.w, y)); \
}
#define VECTORIZE_VEC_SCA(func) \
VECTORIZE1_VEC_SCA(func) \
VECTORIZE2_VEC_SCA(func) \
VECTORIZE3_VEC_SCA(func) \
VECTORIZE4_VEC_SCA(func)
#define VECTORIZE2_VEC_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec2<T, P> func \
( \
detail::tvec2<T, P> const & x, \
detail::tvec2<T, P> const & y \
) \
{ \
return detail::tvec2<T, P>( \
func(x.x, y.x), \
func(x.y, y.y)); \
}
#define VECTORIZE3_VEC_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec3<T, P> func \
( \
detail::tvec3<T, P> const & x, \
detail::tvec3<T, P> const & y \
) \
{ \
return detail::tvec3<T, P>( \
func(x.x, y.x), \
func(x.y, y.y), \
func(x.z, y.z)); \
}
#define VECTORIZE4_VEC_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec4<T, P> func \
( \
detail::tvec4<T, P> const & x, \
detail::tvec4<T, P> const & y \
) \
{ \
return detail::tvec4<T, P>( \
func(x.x, y.x), \
func(x.y, y.y), \
func(x.z, y.z), \
func(x.w, y.w)); \
}
#define VECTORIZE_VEC_VEC(func) \
VECTORIZE2_VEC_VEC(func) \
VECTORIZE3_VEC_VEC(func) \
VECTORIZE4_VEC_VEC(func)
namespace glm{
namespace detail
{
template <typename R, typename T, precision P, template <typename, precision> class vecType>
struct functor1{};
template <typename R, typename T, precision P>
struct functor1<R, T, P, tvec1>
template<bool C>
struct If
{
GLM_FUNC_QUALIFIER static tvec1<R, P> call(R (*Func) (T x), tvec1<T, P> const & v)
template<typename F, typename T>
static GLM_FUNC_QUALIFIER T apply(F functor, const T& val)
{
return tvec1<R, P>(Func(v.x));
return functor(val);
}
};
template <typename R, typename T, precision P>
struct functor1<R, T, P, tvec2>
template<>
struct If<false>
{
GLM_FUNC_QUALIFIER static tvec2<R, P> call(R (*Func) (T x), tvec2<T, P> const & v)
template<typename F, typename T>
static GLM_FUNC_QUALIFIER T apply(F, const T& val)
{
return tvec2<R, P>(Func(v.x), Func(v.y));
}
};
template <typename R, typename T, precision P>
struct functor1<R, T, P, tvec3>
{
GLM_FUNC_QUALIFIER static tvec3<R, P> call(R (*Func) (T x), tvec3<T, P> const & v)
{
return tvec3<R, P>(Func(v.x), Func(v.y), Func(v.z));
}
};
template <typename R, typename T, precision P>
struct functor1<R, T, P, tvec4>
{
GLM_FUNC_QUALIFIER static tvec4<R, P> call(R (*Func) (T x), tvec4<T, P> const & v)
{
return tvec4<R, P>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
}
};
template <typename T, precision P, template <typename, precision> class vecType>
struct functor2{};
template <typename T, precision P>
struct functor2<T, P, tvec1>
{
GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, tvec1<T, P> const & b)
{
return tvec1<T, P>(Func(a.x, b.x));
}
};
template <typename T, precision P>
struct functor2<T, P, tvec2>
{
GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, tvec2<T, P> const & b)
{
return tvec2<T, P>(Func(a.x, b.x), Func(a.y, b.y));
}
};
template <typename T, precision P>
struct functor2<T, P, tvec3>
{
GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, tvec3<T, P> const & b)
{
return tvec3<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
}
};
template <typename T, precision P>
struct functor2<T, P, tvec4>
{
GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, tvec4<T, P> const & b)
{
return tvec4<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
}
};
template <typename T, precision P, template <typename, precision> class vecType>
struct functor2_vec_sca{};
template <typename T, precision P>
struct functor2_vec_sca<T, P, tvec1>
{
GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, T b)
{
return tvec1<T, P>(Func(a.x, b));
}
};
template <typename T, precision P>
struct functor2_vec_sca<T, P, tvec2>
{
GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, T b)
{
return tvec2<T, P>(Func(a.x, b), Func(a.y, b));
}
};
template <typename T, precision P>
struct functor2_vec_sca<T, P, tvec3>
{
GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, T b)
{
return tvec3<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
}
};
template <typename T, precision P>
struct functor2_vec_sca<T, P, tvec4>
{
GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, T b)
{
return tvec4<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
return val;
}
};
}//namespace detail
}//namespace glm
#endif//GLM_CORE_DETAIL_INCLUDED
+1 -33
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -33,6 +29,7 @@
/// dummy.cpp exist only a wordaround for CMake file.
///////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#define GLM_MESSAGES
#include "../glm.hpp"
#include <limits>
@@ -45,7 +42,6 @@ struct material
glm::vec4 specular; // Scm
float shininess; // Srm
};
struct light
{
glm::vec4 ambient; // Acli
@@ -64,7 +60,6 @@ struct light
float quadraticAttenuation;// K2
};
// Sample 1
#include <glm/vec3.hpp>// glm::vec3
#include <glm/geometric.hpp>// glm::cross, glm::normalize
@@ -189,34 +184,7 @@ glm::vec3 lighting
return Color;
}
*/
template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
T normalizeDotA(vecType<T, P> const & x, vecType<T, P> const & y)
{
return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
}
#define GLM_TEMPLATE_GENTYPE typename T, glm::precision P, template<typename, glm::precision> class
template <GLM_TEMPLATE_GENTYPE vecType>
T normalizeDotB(vecType<T, P> const & x, vecType<T, P> const & y)
{
return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
}
template <typename vecType>
typename vecType::value_type normalizeDotC(vecType const & a, vecType const & b)
{
return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b));
}
int main()
{
glm::vec4 v(1);
float a = normalizeDotA(v, v);
float b = normalizeDotB(v, v);
float c = normalizeDotC(v, v);
return 0;
}
+92 -76
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_common.hpp
/// @file glm/core/func_common.hpp
/// @date 2008-03-08 / 2010-01-26
/// @author Christophe Riccio
///
@@ -37,7 +33,8 @@
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef GLM_FUNC_COMMON_INCLUDED
#define GLM_FUNC_COMMON_INCLUDED
#include "setup.hpp"
#include "precision.hpp"
@@ -56,10 +53,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType abs(genType x);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x);
GLM_FUNC_DECL genType abs(genType const & x);
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
///
@@ -67,17 +61,17 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x);
template <typename genType>
GLM_FUNC_DECL genType sign(genType const & x);
/// Returns a value equal to the nearest integer that is less then or equal to x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x);
template <typename genType>
GLM_FUNC_DECL genType floor(genType const & x);
/// Returns a value equal to the nearest integer to x
/// whose absolute value is not larger than the absolute value of x.
@@ -86,8 +80,8 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x);
template <typename genType>
GLM_FUNC_DECL genType trunc(genType const & x);
/// Returns a value equal to the nearest integer to x.
/// The fraction 0.5 will round in a direction chosen by the
@@ -99,9 +93,9 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x);
template <typename genType>
GLM_FUNC_DECL genType round(genType const & x);
/// Returns a value equal to the nearest integer to x.
/// A fractional part of 0.5 will round toward the nearest even
/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
@@ -111,8 +105,8 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x);
template <typename genType>
GLM_FUNC_DECL genType roundEven(genType const & x);
/// Returns a value equal to the nearest integer
/// that is greater than or equal to x.
@@ -121,8 +115,8 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x);
template <typename genType>
GLM_FUNC_DECL genType ceil(genType const & x);
/// Return x - floor(x).
///
@@ -131,10 +125,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType fract(genType x);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x);
GLM_FUNC_DECL genType fract(genType const & x);
/// Modulus. Returns x - y * floor(x / y)
/// for each component in x using the floating point value y.
@@ -144,13 +135,21 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType mod(genType x, genType y);
GLM_FUNC_DECL genType mod(
genType const & x,
genType const & y);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
/// Modulus. Returns x - y * floor(x / y)
/// for each component in x using the floating point value y.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType mod(
genType const & x,
typename genType::value_type const & y);
/// Returns the fractional part of x and sets i to the integer
/// part (as a whole number floating point value). Both the
@@ -162,22 +161,25 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType modf(genType x, genType & i);
GLM_FUNC_DECL genType modf(
genType const & x,
genType & i);
/// Returns y if y < x; otherwise, it returns x.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a><<<<<<< HEAD
template <typename genType>
GLM_FUNC_DECL genType min(genType x, genType y);
GLM_FUNC_DECL genType min(
genType const & x,
genType const & y);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y);
template <typename genType>
GLM_FUNC_DECL genType min(
genType const & x,
typename genType::value_type const & y);
/// Returns y if x < y; otherwise, it returns x.
///
@@ -186,13 +188,14 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType max(genType x, genType y);
GLM_FUNC_DECL genType max(
genType const & x,
genType const & y);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y);
template <typename genType>
GLM_FUNC_DECL genType max(
genType const & x,
typename genType::value_type const & y);
/// Returns min(max(x, minVal), maxVal) for each component in x
/// using the floating-point values minVal and maxVal.
@@ -202,13 +205,16 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
GLM_FUNC_DECL genType clamp(
genType const & x,
genType const & minVal,
genType const & maxVal);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal);
template <typename genType, precision P>
GLM_FUNC_DECL genType clamp(
genType const & x,
typename genType::value_type const & minVal,
typename genType::value_type const & maxVal);
/// If genTypeU is a floating scalar or vector:
/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
@@ -253,34 +259,40 @@ namespace glm
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
/// @endcode
template <typename T, typename U, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a);
GLM_FUNC_DECL vecType<T, P> mix(
vecType<T, P> const & x,
vecType<T, P> const & y,
vecType<U, P> const & a);
template <typename T, typename U, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a);
GLM_FUNC_DECL vecType<T, P> mix(
vecType<T, P> const & x,
vecType<T, P> const & y,
U const & a);
template <typename genTypeT, typename genTypeU>
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
GLM_FUNC_DECL genTypeT mix(
genTypeT const & x,
genTypeT const & y,
genTypeU const & a);
/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType step(genType edge, genType x);
GLM_FUNC_DECL genType step(
genType const & edge,
genType const & x);
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, typename T, precision P>
GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x);
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, typename T, precision P>
GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x);
GLM_FUNC_DECL vecType<T, P> step(
T const & edge,
vecType<T, P> const & x);
/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
/// performs smooth Hermite interpolation between 0 and 1
@@ -297,13 +309,16 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
GLM_FUNC_DECL genType smoothstep(
genType const & edge0,
genType const & edge1,
genType const & x);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x);
template <typename genType>
GLM_FUNC_DECL genType smoothstep(
typename genType::value_type const & edge0,
typename genType::value_type const & edge1,
genType const & x);
/// Returns true if x holds a NaN (not a number)
/// representation in the underlying implementation's set of
@@ -317,8 +332,8 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x);
template <typename genType>
GLM_FUNC_DECL typename genType::bool_type isnan(genType const & x);
/// Returns true if x holds a positive infinity or negative
/// infinity representation in the underlying implementation's
@@ -330,8 +345,8 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x);
template <typename genType>
GLM_FUNC_DECL typename genType::bool_type isinf(genType const & x);
/// Returns a signed integer value representing
/// the encoding of a floating-point value. The floating-point
@@ -454,3 +469,4 @@ namespace glm
#include "func_common.inl"
#endif//GLM_FUNC_COMMON_INCLUDED
File diff suppressed because it is too large Load Diff
+31 -31
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_exponential.hpp
/// @file glm/core/func_exponential.hpp
/// @date 2008-08-08 / 2011-06-14
/// @author Christophe Riccio
///
@@ -37,7 +33,8 @@
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef glm_core_func_exponential
#define glm_core_func_exponential
#include "type_vec1.hpp"
#include "type_vec2.hpp"
@@ -52,81 +49,84 @@ namespace glm
/// Returns 'base' raised to the power 'exponent'.
///
/// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision.
/// @param base Floating point value. pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @param exponent Floating point value representing the 'exponent'.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent);
template <typename genType>
GLM_FUNC_DECL genType pow(genType const & base, genType const & exponent);
/// Returns the natural exponentiation of x, i.e., e^x.
///
/// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
/// @param x exp function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v);
template <typename genType>
GLM_FUNC_DECL genType exp(genType const & x);
/// Returns the natural logarithm of v, i.e.,
/// Returns the natural logarithm of x, i.e.,
/// returns the value y which satisfies the equation x = e^y.
/// Results are undefined if v <= 0.
/// Results are undefined if x <= 0.
///
/// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
/// @param x log function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> log(vecType<T, P> const & v);
template <typename genType>
GLM_FUNC_DECL genType log(genType const & x);
/// Returns 2 raised to the v power.
/// Returns 2 raised to the x power.
///
/// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
/// @param x exp2 function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> exp2(vecType<T, P> const & v);
template <typename genType>
GLM_FUNC_DECL genType exp2(genType const & x);
/// Returns the base 2 log of x, i.e., returns the value y,
/// which satisfies the equation x = 2 ^ y.
///
/// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
/// @param x log2 function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> log2(vecType<T, P> const & v);
template <typename genType>
GLM_FUNC_DECL genType log2(genType x);
/// Returns the positive square root of v.
/// Returns the positive square root of x.
///
/// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
/// @param x sqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
//template <typename genType>
//GLM_FUNC_DECL genType sqrt(genType const & x);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & v);
GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & x);
/// Returns the reciprocal of the positive square root of v.
/// Returns the reciprocal of the positive square root of x.
///
/// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
/// @param x inversesqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> inversesqrt(vecType<T, P> const & v);
template <typename genType>
GLM_FUNC_DECL genType inversesqrt(genType const & x);
/// @}
}//namespace glm
#include "func_exponential.inl"
#endif//glm_core_func_exponential
+136 -50
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_exponential.inl
/// @file glm/core/func_exponential.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
@@ -33,28 +29,25 @@
#include "func_vector_relational.hpp"
#include "_vectorize.hpp"
#include <limits>
#include <cmath>
#include <cassert>
namespace glm{
namespace detail
{
# if GLM_HAS_CXX11_STL
using std::log2;
# else
template <typename genType>
genType log2(genType Value)
{
return std::log(Value) * static_cast<genType>(1.4426950408889634073599246810019);
}
# endif
template <typename T, precision P, template <class, precision> class vecType, bool isFloat = true>
template <bool isFloat>
struct compute_log2
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & vec)
template <typename T>
T operator() (T const & Value) const;
};
template <>
struct compute_log2<true>
{
template <typename T>
GLM_FUNC_QUALIFIER T operator() (T const & Value) const
{
return detail::functor1<T, T, P, vecType>::call(log2, vec);
return static_cast<T>(::std::log(Value)) * static_cast<T>(1.4426950408889634073599246810019);
}
};
@@ -85,77 +78,170 @@ namespace detail
}//namespace detail
// pow
using std::pow;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent)
template <typename genType>
GLM_FUNC_QUALIFIER genType pow
(
genType const & x,
genType const & y
)
{
return detail::functor2<T, P, vecType>::call(pow, base, exponent);
GLM_STATIC_ASSERT(
std::numeric_limits<genType>::is_iec559,
"'pow' only accept floating-point inputs");
return std::pow(x, y);
}
VECTORIZE_VEC_VEC(pow)
// exp
using std::exp;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> exp(vecType<T, P> const & x)
template <typename genType>
GLM_FUNC_QUALIFIER genType exp
(
genType const & x
)
{
return detail::functor1<T, T, P, vecType>::call(exp, x);
GLM_STATIC_ASSERT(
std::numeric_limits<genType>::is_iec559,
"'exp' only accept floating-point inputs");
return std::exp(x);
}
VECTORIZE_VEC(exp)
// log
using std::log;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> log(vecType<T, P> const & x)
template <typename genType>
GLM_FUNC_QUALIFIER genType log
(
genType const & x
)
{
return detail::functor1<T, T, P, vecType>::call(log, x);
GLM_STATIC_ASSERT(
std::numeric_limits<genType>::is_iec559,
"'log' only accept floating-point inputs");
return std::log(x);
}
VECTORIZE_VEC(log)
//exp2, ln2 = 0.69314718055994530941723212145818f
template <typename genType>
GLM_FUNC_QUALIFIER genType exp2(genType x)
GLM_FUNC_QUALIFIER genType exp2(genType const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'exp2' only accept floating-point inputs");
GLM_STATIC_ASSERT(
std::numeric_limits<genType>::is_iec559,
"'exp2' only accept floating-point inputs");
return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> exp2(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(exp2, x);
}
VECTORIZE_VEC(exp2)
// log2, ln2 = 0.69314718055994530941723212145818f
template <typename genType>
GLM_FUNC_QUALIFIER genType log2(genType x)
{
return log2(tvec1<genType>(x)).x;
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer,
"GLM core 'log2' only accept floating-point inputs. Include <glm/gtx/integer.hpp> for additional integer support.");
assert(x > genType(0)); // log2 is only defined on the range (0, inf]
return detail::compute_log2<std::numeric_limits<genType>::is_iec559>()(x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> log2(vecType<T, P> const & x)
VECTORIZE_VEC(log2)
namespace detail
{
return detail::compute_log2<T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x);
template <template <class, precision> class vecType, typename T, precision P>
struct compute_sqrt{};
template <typename T, precision P>
struct compute_sqrt<detail::tvec1, T, P>
{
GLM_FUNC_QUALIFIER static detail::tvec1<T, P> call(detail::tvec1<T, P> const & x)
{
return detail::tvec1<T, P>(std::sqrt(x.x));
}
};
template <typename T, precision P>
struct compute_sqrt<detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static detail::tvec2<T, P> call(detail::tvec2<T, P> const & x)
{
return detail::tvec2<T, P>(std::sqrt(x.x), std::sqrt(x.y));
}
};
template <typename T, precision P>
struct compute_sqrt<detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static detail::tvec3<T, P> call(detail::tvec3<T, P> const & x)
{
return detail::tvec3<T, P>(std::sqrt(x.x), std::sqrt(x.y), std::sqrt(x.z));
}
};
template <typename T, precision P>
struct compute_sqrt<detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static detail::tvec4<T, P> call(detail::tvec4<T, P> const & x)
{
return detail::tvec4<T, P>(std::sqrt(x.x), std::sqrt(x.y), std::sqrt(x.z), std::sqrt(x.w));
}
};
}//namespace detail
// sqrt
GLM_FUNC_QUALIFIER float sqrt(float x)
{
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
detail::tvec1<float, highp> tmp(detail::compute_sqrt<detail::tvec1, float, highp>::call(x));
return tmp.x;
# else
return detail::compute_sqrt<detail::tvec1, float, highp>::call(x).x;
# endif
}
// sqrt
using std::sqrt;
GLM_FUNC_QUALIFIER double sqrt(double x)
{
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
detail::tvec1<double, highp> tmp(detail::compute_sqrt<detail::tvec1, double, highp>::call(x));
return tmp.x;
# else
return detail::compute_sqrt<detail::tvec1, double, highp>::call(x).x;
# endif
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> sqrt(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
return detail::functor1<T, T, P, vecType>::call(sqrt, x);
return detail::compute_sqrt<vecType, T, P>::call(x);
}
// inversesqrt
template <typename genType>
GLM_FUNC_QUALIFIER genType inversesqrt(genType x)
GLM_FUNC_QUALIFIER float inversesqrt(float const & x)
{
return static_cast<genType>(1) / sqrt(x);
return 1.0f / sqrt(x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt(vecType<T, P> const & x)
GLM_FUNC_QUALIFIER double inversesqrt(double const & x)
{
return 1.0 / sqrt(x);
}
template <template <class, precision> class vecType, typename T, precision P>
GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt
(
vecType<T, P> const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
return detail::compute_inversesqrt<vecType, T, P>::call(x);
}
VECTORIZE_VEC(inversesqrt)
}//namespace glm
+30 -21
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_geometric.hpp
/// @file glm/core/func_geometric.hpp
/// @date 2008-08-03 / 2011-06-14
/// @author Christophe Riccio
///
@@ -37,7 +33,8 @@
/// These operate on vectors as vectors, not component-wise.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef glm_core_func_geometric
#define glm_core_func_geometric
#include "type_vec3.hpp"
@@ -52,9 +49,9 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL T length(
vecType<T, P> const & x);
template <typename genType>
GLM_FUNC_DECL typename genType::value_type length(
genType const & x);
/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
///
@@ -62,10 +59,10 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL T distance(
vecType<T, P> const & p0,
vecType<T, P> const & p1);
template <typename genType>
GLM_FUNC_DECL typename genType::value_type distance(
genType const & p0,
genType const & p1);
/// Returns the dot product of x and y, i.e., result = x * y.
///
@@ -78,6 +75,17 @@ namespace glm
vecType<T, P> const & x,
vecType<T, P> const & y);
/// Returns the dot product of x and y, i.e., result = x * y.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
GLM_FUNC_DECL genType dot(
genType const & x,
genType const & y);
/// Returns the cross product of x and y.
///
/// @tparam valType Floating-point scalar types.
@@ -85,18 +93,17 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> cross(
tvec3<T, P> const & x,
tvec3<T, P> const & y);
GLM_FUNC_DECL detail::tvec3<T, P> cross(
detail::tvec3<T, P> const & x,
detail::tvec3<T, P> const & y);
/// Returns a vector in the same direction as x but with length of 1.
/// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> normalize(
vecType<T, P> const & x);
template <typename genType>
GLM_FUNC_DECL genType normalize(
genType const & x);
/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
///
@@ -134,9 +141,11 @@ namespace glm
GLM_FUNC_DECL vecType<T, P> refract(
vecType<T, P> const & I,
vecType<T, P> const & N,
T eta);
T const & eta);
/// @}
}//namespace glm
#include "func_geometric.inl"
#endif//glm_core_func_geometric
+191 -46
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_geometric.inl
/// @file glm/core/func_geometric.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
@@ -43,40 +39,45 @@ namespace detail
struct compute_dot{};
template <typename T, precision P>
struct compute_dot<tvec1, T, P>
struct compute_dot<detail::tvec1, T, P>
{
GLM_FUNC_QUALIFIER static T call(tvec1<T, P> const & a, tvec1<T, P> const & b)
GLM_FUNC_QUALIFIER static T call(detail::tvec1<T, P> const & x, detail::tvec1<T, P> const & y)
{
return a.x * b.x;
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
detail::tvec1<T, P> tmp(x * y);
return tmp.x;
# else
return detail::tvec1<T, P>(x * y).x;
# endif
}
};
template <typename T, precision P>
struct compute_dot<tvec2, T, P>
struct compute_dot<detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static T call(tvec2<T, P> const & x, tvec2<T, P> const & y)
GLM_FUNC_QUALIFIER static T call(detail::tvec2<T, P> const & x, detail::tvec2<T, P> const & y)
{
tvec2<T, P> tmp(x * y);
detail::tvec2<T, P> tmp(x * y);
return tmp.x + tmp.y;
}
};
template <typename T, precision P>
struct compute_dot<tvec3, T, P>
struct compute_dot<detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static T call(tvec3<T, P> const & x, tvec3<T, P> const & y)
GLM_FUNC_QUALIFIER static T call(detail::tvec3<T, P> const & x, detail::tvec3<T, P> const & y)
{
tvec3<T, P> tmp(x * y);
detail::tvec3<T, P> tmp(x * y);
return tmp.x + tmp.y + tmp.z;
}
};
template <typename T, precision P>
struct compute_dot<tvec4, T, P>
struct compute_dot<detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static T call(tvec4<T, P> const & x, tvec4<T, P> const & y)
GLM_FUNC_QUALIFIER static T call(detail::tvec4<T, P> const & x, detail::tvec4<T, P> const & y)
{
tvec4<T, P> tmp(x * y);
detail::tvec4<T, P> tmp(x * y);
return (tmp.x + tmp.y) + (tmp.z + tmp.w);
}
};
@@ -84,58 +85,144 @@ namespace detail
// length
template <typename genType>
GLM_FUNC_QUALIFIER genType length(genType x)
GLM_FUNC_QUALIFIER genType length
(
genType const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' only accept floating-point inputs");
return abs(x);
genType sqr = x * x;
return sqrt(sqr);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T length(vecType<T, P> const & v)
template <typename T, precision P>
GLM_FUNC_QUALIFIER T length(detail::tvec2<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
return sqrt(dot(v, v));
T sqr = v.x * v.x + v.y * v.y;
return sqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T length(detail::tvec3<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
T sqr = v.x * v.x + v.y * v.y + v.z * v.z;
return sqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T length(detail::tvec4<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
T sqr = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w;
return sqrt(sqr);
}
// distance
template <typename genType>
GLM_FUNC_QUALIFIER genType distance(genType const & p0, genType const & p1)
GLM_FUNC_QUALIFIER genType distance
(
genType const & p0,
genType const & p1
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T distance(vecType<T, P> const & p0, vecType<T, P> const & p1)
template <typename T, precision P>
GLM_FUNC_QUALIFIER T distance
(
detail::tvec2<T, P> const & p0,
detail::tvec2<T, P> const & p1
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T distance
(
detail::tvec3<T, P> const & p0,
detail::tvec3<T, P> const & p1
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T distance
(
detail::tvec4<T, P> const & p0,
detail::tvec4<T, P> const & p1
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
// dot
template <typename T>
GLM_FUNC_QUALIFIER T dot(T x, T y)
GLM_FUNC_QUALIFIER T dot
(
T const & x,
T const & y
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
return x * y;
return detail::compute_dot<detail::tvec1, T, highp>::call(x, y);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T dot(vecType<T, P> const & x, vecType<T, P> const & y)
GLM_FUNC_QUALIFIER T dot
(
vecType<T, P> const & x,
vecType<T, P> const & y
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
return detail::compute_dot<vecType, T, P>::call(x, y);
}
/* // SSE3
GLM_FUNC_QUALIFIER float dot(const tvec4<float>& x, const tvec4<float>& y)
{
float Result;
__asm
{
mov esi, x
mov edi, y
movaps xmm0, [esi]
mulps xmm0, [edi]
haddps( _xmm0, _xmm0 )
haddps( _xmm0, _xmm0 )
movss Result, xmm0
}
return Result;
}
*/
// cross
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> cross(tvec3<T, P> const & x, tvec3<T, P> const & y)
GLM_FUNC_QUALIFIER detail::tvec3<T, P> cross
(
detail::tvec3<T, P> const & x,
detail::tvec3<T, P> const & y
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' only accept floating-point inputs");
return tvec3<T, P>(
return detail::tvec3<T, P>(
x.y * y.z - y.y * x.z,
x.z * y.x - y.z * x.x,
x.x * y.y - y.x * x.y);
@@ -143,53 +230,111 @@ namespace detail
// normalize
template <typename genType>
GLM_FUNC_QUALIFIER genType normalize(genType const & x)
GLM_FUNC_QUALIFIER genType normalize
(
genType const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' only accept floating-point inputs");
return x < genType(0) ? genType(-1) : genType(1);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> normalize(vecType<T, P> const & x)
// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> normalize
(
detail::tvec2<T, P> const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
T sqr = x.x * x.x + x.y * x.y;
return x * inversesqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> normalize
(
detail::tvec3<T, P> const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
return x * inversesqrt(dot(x, x));
T sqr = x.x * x.x + x.y * x.y + x.z * x.z;
return x * inversesqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> normalize
(
detail::tvec4<T, P> const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
T sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
return x * inversesqrt(sqr);
}
// faceforward
template <typename genType>
GLM_FUNC_QUALIFIER genType faceforward(genType const & N, genType const & I, genType const & Nref)
GLM_FUNC_QUALIFIER genType faceforward
(
genType const & N,
genType const & I,
genType const & Nref
)
{
return dot(Nref, I) < static_cast<genType>(0) ? N : -N;
return dot(Nref, I) < 0 ? N : -N;
}
// reflect
template <typename genType>
GLM_FUNC_QUALIFIER genType reflect(genType const & I, genType const & N)
GLM_FUNC_QUALIFIER genType reflect
(
genType const & I,
genType const & N
)
{
return I - N * dot(N, I) * static_cast<genType>(2);
return I - N * dot(N, I) * genType(2);
}
// refract
template <typename genType>
GLM_FUNC_QUALIFIER genType refract(genType const & I, genType const & N, genType const & eta)
GLM_FUNC_QUALIFIER genType refract
(
genType const & I,
genType const & N,
genType const & eta
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' only accept floating-point inputs");
genType const dotValue(dot(N, I));
genType const k(static_cast<genType>(1) - eta * eta * (static_cast<genType>(1) - dotValue * dotValue));
return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0));
genType dotValue = dot(N, I);
genType k = genType(1) - eta * eta * (genType(1) - dotValue * dotValue);
if(k < genType(0))
return genType(0);
else
return eta * I - (eta * dotValue + sqrt(k)) * N;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> refract(vecType<T, P> const & I, vecType<T, P> const & N, T eta)
GLM_FUNC_QUALIFIER vecType<T, P> refract
(
vecType<T, P> const & I,
vecType<T, P> const & N,
T const & eta
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs");
T const dotValue(dot(N, I));
T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
return (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast<T>(k >= static_cast<T>(0));
T dotValue = dot(N, I);
T k = T(1) - eta * eta * (T(1) - dotValue * dotValue);
if(k < T(0))
return vecType<T, P>(0);
else
return eta * I - (eta * dotValue + std::sqrt(k)) * N;
}
}//namespace glm
+62 -91
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_integer.hpp
/// @file glm/core/func_integer.hpp
/// @date 2010-03-17 / 2011-06-18
/// @author Christophe Riccio
///
@@ -39,12 +35,10 @@
/// b, inclusive. The lowest-order bit is bit 0.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef glm_core_func_integer
#define glm_core_func_integer
#include "setup.hpp"
#include "precision.hpp"
#include "func_common.hpp"
#include "func_vector_relational.hpp"
namespace glm
{
@@ -59,11 +53,11 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<uint, P> uaddCarry(
vecType<uint, P> const & x,
vecType<uint, P> const & y,
vecType<uint, P> & carry);
template <typename genUType>
GLM_FUNC_DECL genUType uaddCarry(
genUType const & x,
genUType const & y,
genUType & carry);
/// Subtracts the 32-bit unsigned integer y from x, returning
/// the difference if non-negative, or pow(2, 32) plus the difference
@@ -73,12 +67,12 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<uint, P> usubBorrow(
vecType<uint, P> const & x,
vecType<uint, P> const & y,
vecType<uint, P> & borrow);
template <typename genUType>
GLM_FUNC_DECL genUType usubBorrow(
genUType const & x,
genUType const & y,
genUType & borrow);
/// Multiplies 32-bit integers x and y, producing a 64-bit
/// result. The 32 least-significant bits are returned in lsb.
/// The 32 most-significant bits are returned in msb.
@@ -87,12 +81,12 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <precision P, template <typename, precision> class vecType>
template <typename genUType>
GLM_FUNC_DECL void umulExtended(
vecType<uint, P> const & x,
vecType<uint, P> const & y,
vecType<uint, P> & msb,
vecType<uint, P> & lsb);
genUType const & x,
genUType const & y,
genUType & msb,
genUType & lsb);
/// Multiplies 32-bit integers x and y, producing a 64-bit
/// result. The 32 least-significant bits are returned in lsb.
@@ -102,12 +96,12 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <precision P, template <typename, precision> class vecType>
template <typename genIType>
GLM_FUNC_DECL void imulExtended(
vecType<int, P> const & x,
vecType<int, P> const & y,
vecType<int, P> & msb,
vecType<int, P> & lsb);
genIType const & x,
genIType const & y,
genIType & msb,
genIType & lsb);
/// Extracts bits [offset, offset + bits - 1] from value,
/// returning them in the least significant bits of the result.
@@ -120,15 +114,15 @@ namespace glm
/// offset and bits is greater than the number of bits used
/// to store the operand.
///
/// @tparam T Signed or unsigned integer scalar or vector types.
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> bitfieldExtract(
vecType<T, P> const & Value,
int Offset,
int Bits);
template <typename genIUType>
GLM_FUNC_DECL genIUType bitfieldExtract(
genIUType const & Value,
int const & Offset,
int const & Bits);
/// Returns the insertion the bits least-significant bits of insert into base.
///
@@ -140,93 +134,70 @@ namespace glm
/// offset and bits is greater than the number of bits used to
/// store the operand.
///
/// @tparam T Signed or unsigned integer scalar or vector types.
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> bitfieldInsert(
vecType<T, P> const & Base,
vecType<T, P> const & Insert,
int Offset,
int Bits);
template <typename genIUType>
GLM_FUNC_DECL genIUType bitfieldInsert(
genIUType const & Base,
genIUType const & Insert,
int const & Offset,
int const & Bits);
/// Returns the reversal of the bits of value.
/// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
/// where bits is the total number of bits used to represent value.
///
/// @tparam T Signed or unsigned integer scalar or vector types.
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> bitfieldReverse(vecType<T, P> const & v);
/// Returns the number of bits set to 1 in the binary representation of value.
///
/// @tparam T Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genType>
GLM_FUNC_DECL int bitCount(genType v);
/// Returns the number of bits set to 1 in the binary representation of value.
///
/// @tparam T Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<int, P> bitCount(vecType<T, P> const & v);
/// Returns the bit number of the least significant bit set to
/// 1 in the binary representation of value.
/// If value is zero, -1 will be returned.
///
/// @tparam T Signed or unsigned integer scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIUType>
GLM_FUNC_DECL int findLSB(genIUType x);
GLM_FUNC_DECL genIUType bitfieldReverse(genIUType const & Value);
/// Returns the number of bits set to 1 in the binary representation of value.
///
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
///
/// @todo Clarify the declaration to specify that scalars are suported.
template <typename T, template <typename> class genIUType>
GLM_FUNC_DECL typename genIUType<T>::signed_type bitCount(genIUType<T> const & Value);
/// Returns the bit number of the least significant bit set to
/// 1 in the binary representation of value.
/// If value is zero, -1 will be returned.
///
/// @tparam T Signed or unsigned integer scalar types.
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<int, P> findLSB(vecType<T, P> const & v);
///
/// @todo Clarify the declaration to specify that scalars are suported.
template <typename T, template <typename> class genIUType>
GLM_FUNC_DECL typename genIUType<T>::signed_type findLSB(genIUType<T> const & Value);
/// Returns the bit number of the most significant bit in the binary representation of value.
/// For positive integers, the result will be the bit number of the most significant bit set to 1.
/// For negative integers, the result will be the bit number of the most significant
/// bit set to 0. For a value of zero or negative one, -1 will be returned.
///
/// @tparam T Signed or unsigned integer scalar types.
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIUType>
GLM_FUNC_DECL int findMSB(genIUType x);
/// Returns the bit number of the most significant bit in the binary representation of value.
/// For positive integers, the result will be the bit number of the most significant bit set to 1.
/// For negative integers, the result will be the bit number of the most significant
/// bit set to 0. For a value of zero or negative one, -1 will be returned.
///
/// @tparam T Signed or unsigned integer scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<int, P> findMSB(vecType<T, P> const & v);
/// @todo Clarify the declaration to specify that scalars are suported.
template <typename T, template <typename> class genIUType>
GLM_FUNC_DECL typename genIUType<T>::signed_type findMSB(genIUType<T> const & Value);
/// @}
}//namespace glm
#include "func_integer.inl"
#endif//glm_core_func_integer
+510 -249
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_integer.inl
/// @file glm/core/func_integer.inl
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
@@ -43,186 +39,73 @@
#endif//(GLM_ARCH != GLM_ARCH_PURE)
#include <limits>
namespace glm{
namespace detail
namespace glm
{
template <typename T>
GLM_FUNC_QUALIFIER T mask(T Bits)
{
return Bits >= sizeof(T) * 8 ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1);
}
template <bool EXEC = false>
struct compute_bitfieldReverseStep
{
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
{
return v;
}
};
template <>
struct compute_bitfieldReverseStep<true>
{
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
{
return (v & Mask) << Shift | (v & (~Mask)) >> Shift;
}
};
template <bool EXEC = false>
struct compute_bitfieldBitCountStep
{
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
{
return v;
}
};
template <>
struct compute_bitfieldBitCountStep<true>
{
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
{
return (v & Mask) + ((v >> Shift) & Mask);
}
};
template <typename genIUType, size_t Bits>
struct compute_findLSB
{
GLM_FUNC_QUALIFIER static int call(genIUType Value)
{
if(Value == 0)
return -1;
return glm::bitCount(~Value & (Value - static_cast<genIUType>(1)));
}
};
# if GLM_HAS_BITSCAN_WINDOWS
template <typename genIUType>
struct compute_findLSB<genIUType, 32>
{
GLM_FUNC_QUALIFIER static int call(genIUType Value)
{
unsigned long Result(0);
unsigned char IsNotNull = _BitScanForward(&Result, *reinterpret_cast<unsigned long*>(&Value));
return IsNotNull ? int(Result) : -1;
}
};
# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
template <typename genIUType>
struct compute_findLSB<genIUType, 64>
{
GLM_FUNC_QUALIFIER static int call(genIUType Value)
{
unsigned long Result(0);
unsigned char IsNotNull = _BitScanForward64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
return IsNotNull ? int(Result) : -1;
}
};
# endif
# endif//GLM_HAS_BITSCAN_WINDOWS
template <typename T, glm::precision P, template <class, glm::precision> class vecType, bool EXEC = true>
struct compute_findMSB_step_vec
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, T Shift)
{
return x | (x >> Shift);
}
};
template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
struct compute_findMSB_step_vec<T, P, vecType, false>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, T)
{
return x;
}
};
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, int>
struct compute_findMSB_vec
{
GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & vec)
{
vecType<T, P> x(vec);
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 1));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 2));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 4));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 16>::call(x, static_cast<T>( 8));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 32>::call(x, static_cast<T>(16));
x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 64>::call(x, static_cast<T>(32));
return vecType<int, P>(sizeof(T) * 8 - 1) - glm::bitCount(~x);
}
};
# if GLM_HAS_BITSCAN_WINDOWS
template <typename genIUType>
GLM_FUNC_QUALIFIER int compute_findMSB_32(genIUType Value)
{
unsigned long Result(0);
unsigned char IsNotNull = _BitScanReverse(&Result, *reinterpret_cast<unsigned long*>(&Value));
return IsNotNull ? int(Result) : -1;
}
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
struct compute_findMSB_vec<T, P, vecType, 32>
{
GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x)
{
return detail::functor1<int, T, P, vecType>::call(compute_findMSB_32, x);
}
};
# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
template <typename genIUType>
GLM_FUNC_QUALIFIER int compute_findMSB_64(genIUType Value)
{
unsigned long Result(0);
unsigned char IsNotNull = _BitScanReverse64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
return IsNotNull ? int(Result) : -1;
}
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
struct compute_findMSB_vec<T, P, vecType, 64>
{
GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x)
{
return detail::functor1<int, T, P, vecType>::call(compute_findMSB_64, x);
}
};
# endif
# endif//GLM_HAS_BITSCAN_WINDOWS
}//namespace detail
// uaddCarry
GLM_FUNC_QUALIFIER uint uaddCarry(uint const & x, uint const & y, uint & Carry)
template <>
GLM_FUNC_QUALIFIER uint uaddCarry
(
uint const & x,
uint const & y,
uint & Carry
)
{
uint64 const Value64(static_cast<uint64>(x) + static_cast<uint64>(y));
uint64 const Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
Carry = Value64 > Max32 ? 1 : 0;
return static_cast<uint32>(Value64 % (Max32 + static_cast<uint64>(1)));
uint64 Value64 = static_cast<uint64>(x) + static_cast<uint64>(y);
uint32 Result = static_cast<uint32>(Value64 % (static_cast<uint64>(1) << static_cast<uint64>(32)));
Carry = (Value64 % (static_cast<uint64>(1) << static_cast<uint64>(32))) > 1 ? static_cast<uint32>(1) : static_cast<uint32>(0);
return Result;
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<uint, P> uaddCarry(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Carry)
template <>
GLM_FUNC_QUALIFIER uvec2 uaddCarry
(
uvec2 const & x,
uvec2 const & y,
uvec2 & Carry
)
{
vecType<uint64, P> Value64(vecType<uint64, P>(x) + vecType<uint64, P>(y));
vecType<uint64, P> Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
Carry = mix(vecType<uint32, P>(0), vecType<uint32, P>(1), greaterThan(Value64, Max32));
return vecType<uint32,P>(Value64 % (Max32 + static_cast<uint64>(1)));
return uvec2(
uaddCarry(x[0], y[0], Carry[0]),
uaddCarry(x[1], y[1], Carry[1]));
}
template <>
GLM_FUNC_QUALIFIER uvec3 uaddCarry
(
uvec3 const & x,
uvec3 const & y,
uvec3 & Carry
)
{
return uvec3(
uaddCarry(x[0], y[0], Carry[0]),
uaddCarry(x[1], y[1], Carry[1]),
uaddCarry(x[2], y[2], Carry[2]));
}
template <>
GLM_FUNC_QUALIFIER uvec4 uaddCarry
(
uvec4 const & x,
uvec4 const & y,
uvec4 & Carry
)
{
return uvec4(
uaddCarry(x[0], y[0], Carry[0]),
uaddCarry(x[1], y[1], Carry[1]),
uaddCarry(x[2], y[2], Carry[2]),
uaddCarry(x[3], y[3], Carry[3]));
}
// usubBorrow
GLM_FUNC_QUALIFIER uint usubBorrow(uint const & x, uint const & y, uint & Borrow)
template <>
GLM_FUNC_QUALIFIER uint usubBorrow
(
uint const & x,
uint const & y,
uint & Borrow
)
{
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
@@ -233,17 +116,57 @@ namespace detail
return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<uint, P> usubBorrow(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Borrow)
template <>
GLM_FUNC_QUALIFIER uvec2 usubBorrow
(
uvec2 const & x,
uvec2 const & y,
uvec2 & Borrow
)
{
Borrow = mix(vecType<uint, P>(1), vecType<uint, P>(0), greaterThanEqual(x, y));
vecType<uint, P> const YgeX(y - x);
vecType<uint, P> const XgeY(vecType<uint32, P>((static_cast<int64>(1) << static_cast<int64>(32)) + (vecType<int64, P>(y) - vecType<int64, P>(x))));
return mix(XgeY, YgeX, greaterThanEqual(y, x));
return uvec2(
usubBorrow(x[0], y[0], Borrow[0]),
usubBorrow(x[1], y[1], Borrow[1]));
}
template <>
GLM_FUNC_QUALIFIER uvec3 usubBorrow
(
uvec3 const & x,
uvec3 const & y,
uvec3 & Borrow
)
{
return uvec3(
usubBorrow(x[0], y[0], Borrow[0]),
usubBorrow(x[1], y[1], Borrow[1]),
usubBorrow(x[2], y[2], Borrow[2]));
}
template <>
GLM_FUNC_QUALIFIER uvec4 usubBorrow
(
uvec4 const & x,
uvec4 const & y,
uvec4 & Borrow
)
{
return uvec4(
usubBorrow(x[0], y[0], Borrow[0]),
usubBorrow(x[1], y[1], Borrow[1]),
usubBorrow(x[2], y[2], Borrow[2]),
usubBorrow(x[3], y[3], Borrow[3]));
}
// umulExtended
GLM_FUNC_QUALIFIER void umulExtended(uint const & x, uint const & y, uint & msb, uint & lsb)
template <>
GLM_FUNC_QUALIFIER void umulExtended
(
uint const & x,
uint const & y,
uint & msb,
uint & lsb
)
{
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
@@ -254,18 +177,57 @@ namespace detail
lsb = *PointerLSB;
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER void umulExtended(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & msb, vecType<uint, P> & lsb)
template <>
GLM_FUNC_QUALIFIER void umulExtended
(
uvec2 const & x,
uvec2 const & y,
uvec2 & msb,
uvec2 & lsb
)
{
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
umulExtended(x[0], y[0], msb[0], lsb[0]);
umulExtended(x[1], y[1], msb[1], lsb[1]);
}
vecType<uint64, P> Value64(vecType<uint64, P>(x) * vecType<uint64, P>(y));
msb = vecType<uint32, P>(Value64 >> static_cast<uint64>(32));
lsb = vecType<uint32, P>(Value64);
template <>
GLM_FUNC_QUALIFIER void umulExtended
(
uvec3 const & x,
uvec3 const & y,
uvec3 & msb,
uvec3 & lsb
)
{
umulExtended(x[0], y[0], msb[0], lsb[0]);
umulExtended(x[1], y[1], msb[1], lsb[1]);
umulExtended(x[2], y[2], msb[2], lsb[2]);
}
template <>
GLM_FUNC_QUALIFIER void umulExtended
(
uvec4 const & x,
uvec4 const & y,
uvec4 & msb,
uvec4 & lsb
)
{
umulExtended(x[0], y[0], msb[0], lsb[0]);
umulExtended(x[1], y[1], msb[1], lsb[1]);
umulExtended(x[2], y[2], msb[2], lsb[2]);
umulExtended(x[3], y[3], msb[3], lsb[3]);
}
// imulExtended
GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int & msb, int & lsb)
template <>
GLM_FUNC_QUALIFIER void imulExtended
(
int const & x,
int const & y,
int & msb,
int & lsb
)
{
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
@@ -276,118 +238,417 @@ namespace detail
lsb = *PointerLSB;
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER void imulExtended(vecType<int, P> const & x, vecType<int, P> const & y, vecType<int, P> & msb, vecType<int, P> & lsb)
template <>
GLM_FUNC_QUALIFIER void imulExtended
(
ivec2 const & x,
ivec2 const & y,
ivec2 & msb,
ivec2 & lsb
)
{
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
imulExtended(x[0], y[0], msb[0], lsb[0]),
imulExtended(x[1], y[1], msb[1], lsb[1]);
}
vecType<int64, P> Value64(vecType<int64, P>(x) * vecType<int64, P>(y));
lsb = vecType<int32, P>(Value64 & static_cast<int64>(0xFFFFFFFF));
msb = vecType<int32, P>((Value64 >> static_cast<int64>(32)) & static_cast<int64>(0xFFFFFFFF));
template <>
GLM_FUNC_QUALIFIER void imulExtended
(
ivec3 const & x,
ivec3 const & y,
ivec3 & msb,
ivec3 & lsb
)
{
imulExtended(x[0], y[0], msb[0], lsb[0]),
imulExtended(x[1], y[1], msb[1], lsb[1]);
imulExtended(x[2], y[2], msb[2], lsb[2]);
}
template <>
GLM_FUNC_QUALIFIER void imulExtended
(
ivec4 const & x,
ivec4 const & y,
ivec4 & msb,
ivec4 & lsb
)
{
imulExtended(x[0], y[0], msb[0], lsb[0]),
imulExtended(x[1], y[1], msb[1], lsb[1]);
imulExtended(x[2], y[2], msb[2], lsb[2]);
imulExtended(x[3], y[3], msb[3], lsb[3]);
}
// bitfieldExtract
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldExtract(genIUType Value, int Offset, int Bits)
GLM_FUNC_QUALIFIER genIUType bitfieldExtract
(
genIUType const & Value,
int const & Offset,
int const & Bits
)
{
return bitfieldExtract(tvec1<genIUType>(Value), Offset, Bits).x;
int GenSize = int(sizeof(genIUType)) << int(3);
assert(Offset + Bits <= GenSize);
genIUType ShiftLeft = Bits ? Value << (GenSize - (Bits + Offset)) : genIUType(0);
genIUType ShiftBack = ShiftLeft >> genIUType(GenSize - Bits);
return ShiftBack;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> bitfieldExtract(vecType<T, P> const & Value, int Offset, int Bits)
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> bitfieldExtract
(
detail::tvec2<T, P> const & Value,
int const & Offset,
int const & Bits
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldExtract' only accept integer inputs");
return detail::tvec2<T, P>(
bitfieldExtract(Value[0], Offset, Bits),
bitfieldExtract(Value[1], Offset, Bits));
}
return (Value >> static_cast<T>(Offset)) & static_cast<T>(detail::mask(Bits));
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> bitfieldExtract
(
detail::tvec3<T, P> const & Value,
int const & Offset,
int const & Bits
)
{
return detail::tvec3<T, P>(
bitfieldExtract(Value[0], Offset, Bits),
bitfieldExtract(Value[1], Offset, Bits),
bitfieldExtract(Value[2], Offset, Bits));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> bitfieldExtract
(
detail::tvec4<T, P> const & Value,
int const & Offset,
int const & Bits
)
{
return detail::tvec4<T, P>(
bitfieldExtract(Value[0], Offset, Bits),
bitfieldExtract(Value[1], Offset, Bits),
bitfieldExtract(Value[2], Offset, Bits),
bitfieldExtract(Value[3], Offset, Bits));
}
// bitfieldInsert
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const & Base, genIUType const & Insert, int Offset, int Bits)
GLM_FUNC_QUALIFIER genIUType bitfieldInsert
(
genIUType const & Base,
genIUType const & Insert,
int const & Offset,
int const & Bits
)
{
return bitfieldInsert(tvec1<genIUType>(Base), tvec1<genIUType>(Insert), Offset, Bits).x;
}
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldInsert' only accept integer values");
assert(Offset + Bits <= sizeof(genIUType));
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> bitfieldInsert(vecType<T, P> const & Base, vecType<T, P> const & Insert, int Offset, int Bits)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldInsert' only accept integer values");
if(Bits == 0)
return Base;
genIUType Mask = 0;
for(int Bit = Offset; Bit < Offset + Bits; ++Bit)
Mask |= (1 << Bit);
T const Mask = static_cast<T>(detail::mask(Bits) << Offset);
return (Base & ~Mask) | (Insert & Mask);
}
// bitfieldReverse
template <typename genType>
GLM_FUNC_QUALIFIER genType bitfieldReverse(genType x)
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> bitfieldInsert
(
detail::tvec2<T, P> const & Base,
detail::tvec2<T, P> const & Insert,
int const & Offset,
int const & Bits
)
{
return bitfieldReverse(glm::tvec1<genType, glm::defaultp>(x)).x;
return detail::tvec2<T, P>(
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
bitfieldInsert(Base[1], Insert[1], Offset, Bits));
}
template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> bitfieldReverse(vecType<T, P> const & v)
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> bitfieldInsert
(
detail::tvec3<T, P> const & Base,
detail::tvec3<T, P> const & Insert,
int const & Offset,
int const & Bits
)
{
vecType<T, P> x(v);
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 16>::call(x, T(0x00FF00FF00FF00FFull), static_cast<T>( 8));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 32>::call(x, T(0x0000FFFF0000FFFFull), static_cast<T>(16));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 64>::call(x, T(0x00000000FFFFFFFFull), static_cast<T>(32));
return x;
return detail::tvec3<T, P>(
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
bitfieldInsert(Base[1], Insert[1], Offset, Bits),
bitfieldInsert(Base[2], Insert[2], Offset, Bits));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> bitfieldInsert
(
detail::tvec4<T, P> const & Base,
detail::tvec4<T, P> const & Insert,
int const & Offset,
int const & Bits
)
{
return detail::tvec4<T, P>(
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
bitfieldInsert(Base[1], Insert[1], Offset, Bits),
bitfieldInsert(Base[2], Insert[2], Offset, Bits),
bitfieldInsert(Base[3], Insert[3], Offset, Bits));
}
// bitfieldReverse
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldReverse(genIUType const & Value)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldReverse' only accept integer values");
genIUType Out = 0;
std::size_t BitSize = sizeof(genIUType) * 8;
for(std::size_t i = 0; i < BitSize; ++i)
if(Value & (genIUType(1) << i))
Out |= genIUType(1) << (BitSize - 1 - i);
return Out;
}
VECTORIZE_VEC(bitfieldReverse)
// bitCount
template <typename genType>
GLM_FUNC_QUALIFIER int bitCount(genType x)
template <typename genIUType>
GLM_FUNC_QUALIFIER int bitCount(genIUType const & Value)
{
return bitCount(glm::tvec1<genType, glm::defaultp>(x)).x;
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitCount' only accept integer values");
int Count = 0;
for(std::size_t i = 0; i < sizeof(genIUType) * std::size_t(8); ++i)
{
if(Value & (1 << i))
++Count;
}
return Count;
}
template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
GLM_FUNC_QUALIFIER vecType<int, P> bitCount(vecType<T, P> const & v)
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<int, P> bitCount
(
detail::tvec2<T, P> const & value
)
{
vecType<typename detail::make_unsigned<T>::type, P> x(*reinterpret_cast<vecType<typename detail::make_unsigned<T>::type, P> const *>(&v));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
return vecType<int, P>(x);
return detail::tvec2<int, P>(
bitCount(value[0]),
bitCount(value[1]));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<int, P> bitCount
(
detail::tvec3<T, P> const & value
)
{
return detail::tvec3<int, P>(
bitCount(value[0]),
bitCount(value[1]),
bitCount(value[2]));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<int, P> bitCount
(
detail::tvec4<T, P> const & value
)
{
return detail::tvec4<int, P>(
bitCount(value[0]),
bitCount(value[1]),
bitCount(value[2]),
bitCount(value[3]));
}
// findLSB
template <typename genIUType>
GLM_FUNC_QUALIFIER int findLSB(genIUType Value)
GLM_FUNC_QUALIFIER int findLSB
(
genIUType const & Value
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
if(Value == 0)
return -1;
return detail::compute_findLSB<genIUType, sizeof(genIUType) * 8>::call(Value);
genIUType Bit;
for(Bit = genIUType(0); !(Value & (1 << Bit)); ++Bit){}
return Bit;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<int, P> findLSB(vecType<T, P> const & x)
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<int, P> findLSB
(
detail::tvec2<T, P> const & value
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findLSB' only accept integer values");
return detail::tvec2<int, P>(
findLSB(value[0]),
findLSB(value[1]));
}
return detail::functor1<int, T, P, vecType>::call(findLSB, x);
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<int, P> findLSB
(
detail::tvec3<T, P> const & value
)
{
return detail::tvec3<int, P>(
findLSB(value[0]),
findLSB(value[1]),
findLSB(value[2]));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<int, P> findLSB
(
detail::tvec4<T, P> const & value
)
{
return detail::tvec4<int, P>(
findLSB(value[0]),
findLSB(value[1]),
findLSB(value[2]),
findLSB(value[3]));
}
// findMSB
#if((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_VC))
template <typename genIUType>
GLM_FUNC_QUALIFIER int findMSB(genIUType x)
GLM_FUNC_QUALIFIER int findMSB
(
genIUType const & Value
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
if(Value == 0)
return -1;
return findMSB(tvec1<genIUType>(x)).x;
unsigned long Result(0);
_BitScanReverse(&Result, Value);
return int(Result);
}
/*
// __builtin_clz seems to be buggy as it crasks for some values, from 0x00200000 to 80000000
#elif((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC40))
template <typename genIUType>
GLM_FUNC_QUALIFIER int findMSB
(
genIUType const & Value
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
if(Value == 0)
return -1;
// clz returns the number or trailing 0-bits; see
// http://gcc.gnu.org/onlinedocs/gcc-4.7.1/gcc/Other-Builtins.html
//
// NoteBecause __builtin_clz only works for unsigned ints, this
// implementation will not work for 64-bit integers.
//
return 31 - __builtin_clzl(Value);
}
*/
#else
/* SSE implementation idea
__m128i const Zero = _mm_set_epi32( 0, 0, 0, 0);
__m128i const One = _mm_set_epi32( 1, 1, 1, 1);
__m128i Bit = _mm_set_epi32(-1, -1, -1, -1);
__m128i Tmp = _mm_set_epi32(Value, Value, Value, Value);
__m128i Mmi = Zero;
for(int i = 0; i < 32; ++i)
{
__m128i Shilt = _mm_and_si128(_mm_cmpgt_epi32(Tmp, One), One);
Tmp = _mm_srai_epi32(Tmp, One);
Bit = _mm_add_epi32(Bit, _mm_and_si128(Shilt, i));
Mmi = _mm_and_si128(Mmi, One);
}
return Bit;
*/
template <typename genIUType>
GLM_FUNC_QUALIFIER int findMSB
(
genIUType const & Value
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
if(Value == genIUType(0) || Value == genIUType(-1))
return -1;
else if(Value > 0)
{
genIUType Bit = genIUType(-1);
for(genIUType tmp = Value; tmp > 0; tmp >>= 1, ++Bit){}
return Bit;
}
else //if(Value < 0)
{
int const BitCount(sizeof(genIUType) * 8);
int MostSignificantBit(-1);
for(int BitIndex(0); BitIndex < BitCount; ++BitIndex)
MostSignificantBit = (Value & (1 << BitIndex)) ? MostSignificantBit : BitIndex;
assert(MostSignificantBit >= 0);
return MostSignificantBit;
}
}
#endif//(GLM_COMPILER)
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<int, P> findMSB
(
detail::tvec2<T, P> const & value
)
{
return detail::tvec2<int, P>(
findMSB(value[0]),
findMSB(value[1]));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<int, P> findMSB(vecType<T, P> const & x)
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<int, P> findMSB
(
detail::tvec3<T, P> const & value
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findMSB' only accept integer values");
return detail::tvec3<int, P>(
findMSB(value[0]),
findMSB(value[1]),
findMSB(value[2]));
}
return detail::compute_findMSB_vec<T, P, vecType, sizeof(T) * 8>::call(x);
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<int, P> findMSB
(
detail::tvec4<T, P> const & value
)
{
return detail::tvec4<int, P>(
findMSB(value[0]),
findMSB(value[1]),
findMSB(value[2]),
findMSB(value[3]));
}
}//namespace glm
+8 -7
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_matrix.hpp
/// @file glm/core/func_matrix.hpp
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///
@@ -41,7 +37,8 @@
/// floating point version is shown.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef GLM_CORE_func_matrix
#define GLM_CORE_func_matrix
// Dependencies
#include "../detail/precision.hpp"
@@ -140,6 +137,8 @@ namespace detail
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
///
/// @todo Clarify the declaration to specify that matType doesn't have to be provided when used.
template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
@@ -149,7 +148,7 @@ namespace detail
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2012))
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
# endif
@@ -176,3 +175,5 @@ namespace detail
}//namespace glm
#include "func_matrix.inl"
#endif//GLM_CORE_func_matrix
+197 -47
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_matrix.inl
/// @file glm/core/func_matrix.inl
/// @date 2008-03-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
@@ -36,15 +32,173 @@
namespace glm{
namespace detail
{
template
<
template <class, precision> class vecTypeA,
template <class, precision> class vecTypeB,
typename T, precision P
>
struct compute_outerProduct{};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec2, detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec2>::type call(detail::tvec2<T, P> const & c, detail::tvec2<T, P> const & r)
{
detail::tmat2x2<T, P> m(detail::tmat2x2<T, P>::_null);
m[0][0] = c[0] * r[0];
m[0][1] = c[1] * r[0];
m[1][0] = c[0] * r[1];
m[1][1] = c[1] * r[1];
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec3, detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec3>::type call(detail::tvec3<T, P> const & c, detail::tvec3<T, P> const & r)
{
detail::tmat3x3<T, P> m(detail::tmat3x3<T, P>::_null);
for(length_t i(0); i < m.length(); ++i)
m[i] = c * r[i];
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec4, detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec4>::type call(detail::tvec4<T, P> const & c, detail::tvec4<T, P> const & r)
{
detail::tmat4x4<T, P> m(detail::tmat4x4<T, P>::_null);
for(length_t i(0); i < m.length(); ++i)
m[i] = c * r[i];
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec3, detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec2>::type call(detail::tvec3<T, P> const & c, detail::tvec2<T, P> const & r)
{
detail::tmat2x3<T, P> m(detail::tmat2x3<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[0][2] = c.z * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[1][2] = c.z * r.y;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec2, detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec3>::type call(detail::tvec2<T, P> const & c, detail::tvec3<T, P> const & r)
{
detail::tmat3x2<T, P> m(detail::tmat3x2<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[2][0] = c.x * r.z;
m[2][1] = c.y * r.z;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec4, detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec2>::type call(detail::tvec4<T, P> const & c, detail::tvec2<T, P> const & r)
{
detail::tmat2x4<T, P> m(detail::tmat2x4<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[0][2] = c.z * r.x;
m[0][3] = c.w * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[1][2] = c.z * r.y;
m[1][3] = c.w * r.y;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec2, detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec4>::type call(detail::tvec2<T, P> const & c, detail::tvec4<T, P> const & r)
{
detail::tmat4x2<T, P> m(detail::tmat4x2<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[2][0] = c.x * r.z;
m[2][1] = c.y * r.z;
m[3][0] = c.x * r.w;
m[3][1] = c.y * r.w;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec4, detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec3>::type call(detail::tvec4<T, P> const & c, detail::tvec3<T, P> const & r)
{
detail::tmat3x4<T, P> m(detail::tmat3x4<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[0][2] = c.z * r.x;
m[0][3] = c.w * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[1][2] = c.z * r.y;
m[1][3] = c.w * r.y;
m[2][0] = c.x * r.z;
m[2][1] = c.y * r.z;
m[2][2] = c.z * r.z;
m[2][3] = c.w * r.z;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec3, detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec4>::type call(detail::tvec3<T, P> const & c, detail::tvec4<T, P> const & r)
{
detail::tmat4x3<T, P> m(detail::tmat4x3<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[0][2] = c.z * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[1][2] = c.z * r.y;
m[2][0] = c.x * r.z;
m[2][1] = c.y * r.z;
m[2][2] = c.z * r.z;
m[3][0] = c.x * r.w;
m[3][1] = c.y * r.w;
m[3][2] = c.z * r.w;
return m;
}
};
template <template <class, precision> class matType, typename T, precision P>
struct compute_transpose{};
template <typename T, precision P>
struct compute_transpose<tmat2x2, T, P>
struct compute_transpose<detail::tmat2x2, T, P>
{
GLM_FUNC_QUALIFIER static tmat2x2<T, P> call(tmat2x2<T, P> const & m)
GLM_FUNC_QUALIFIER static detail::tmat2x2<T, P> call(detail::tmat2x2<T, P> const & m)
{
tmat2x2<T, P> result(uninitialize);
detail::tmat2x2<T, P> result(detail::tmat2x2<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
@@ -54,11 +208,11 @@ namespace detail
};
template <typename T, precision P>
struct compute_transpose<tmat2x3, T, P>
struct compute_transpose<detail::tmat2x3, T, P>
{
GLM_FUNC_QUALIFIER static tmat3x2<T, P> call(tmat2x3<T, P> const & m)
GLM_FUNC_QUALIFIER static detail::tmat3x2<T, P> call(detail::tmat2x3<T, P> const & m)
{
tmat3x2<T, P> result(uninitialize);
detail::tmat3x2<T, P> result(detail::tmat3x2<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
@@ -70,11 +224,11 @@ namespace detail
};
template <typename T, precision P>
struct compute_transpose<tmat2x4, T, P>
struct compute_transpose<detail::tmat2x4, T, P>
{
GLM_FUNC_QUALIFIER static tmat4x2<T, P> call(tmat2x4<T, P> const & m)
GLM_FUNC_QUALIFIER static detail::tmat4x2<T, P> call(detail::tmat2x4<T, P> const & m)
{
tmat4x2<T, P> result(uninitialize);
detail::tmat4x2<T, P> result(detail::tmat4x2<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
@@ -88,11 +242,11 @@ namespace detail
};
template <typename T, precision P>
struct compute_transpose<tmat3x2, T, P>
struct compute_transpose<detail::tmat3x2, T, P>
{
GLM_FUNC_QUALIFIER static tmat2x3<T, P> call(tmat3x2<T, P> const & m)
GLM_FUNC_QUALIFIER static detail::tmat2x3<T, P> call(detail::tmat3x2<T, P> const & m)
{
tmat2x3<T, P> result(uninitialize);
detail::tmat2x3<T, P> result(detail::tmat2x3<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
@@ -104,11 +258,11 @@ namespace detail
};
template <typename T, precision P>
struct compute_transpose<tmat3x3, T, P>
struct compute_transpose<detail::tmat3x3, T, P>
{
GLM_FUNC_QUALIFIER static tmat3x3<T, P> call(tmat3x3<T, P> const & m)
GLM_FUNC_QUALIFIER static detail::tmat3x3<T, P> call(detail::tmat3x3<T, P> const & m)
{
tmat3x3<T, P> result(uninitialize);
detail::tmat3x3<T, P> result(detail::tmat3x3<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
@@ -125,11 +279,11 @@ namespace detail
};
template <typename T, precision P>
struct compute_transpose<tmat3x4, T, P>
struct compute_transpose<detail::tmat3x4, T, P>
{
GLM_FUNC_QUALIFIER static tmat4x3<T, P> call(tmat3x4<T, P> const & m)
GLM_FUNC_QUALIFIER static detail::tmat4x3<T, P> call(detail::tmat3x4<T, P> const & m)
{
tmat4x3<T, P> result(uninitialize);
detail::tmat4x3<T, P> result(detail::tmat4x3<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
@@ -147,11 +301,11 @@ namespace detail
};
template <typename T, precision P>
struct compute_transpose<tmat4x2, T, P>
struct compute_transpose<detail::tmat4x2, T, P>
{
GLM_FUNC_QUALIFIER static tmat2x4<T, P> call(tmat4x2<T, P> const & m)
GLM_FUNC_QUALIFIER static detail::tmat2x4<T, P> call(detail::tmat4x2<T, P> const & m)
{
tmat2x4<T, P> result(uninitialize);
detail::tmat2x4<T, P> result(detail::tmat2x4<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
@@ -165,11 +319,11 @@ namespace detail
};
template <typename T, precision P>
struct compute_transpose<tmat4x3, T, P>
struct compute_transpose<detail::tmat4x3, T, P>
{
GLM_FUNC_QUALIFIER static tmat3x4<T, P> call(tmat4x3<T, P> const & m)
GLM_FUNC_QUALIFIER static detail::tmat3x4<T, P> call(detail::tmat4x3<T, P> const & m)
{
tmat3x4<T, P> result(uninitialize);
detail::tmat3x4<T, P> result(detail::tmat3x4<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
@@ -187,11 +341,11 @@ namespace detail
};
template <typename T, precision P>
struct compute_transpose<tmat4x4, T, P>
struct compute_transpose<detail::tmat4x4, T, P>
{
GLM_FUNC_QUALIFIER static tmat4x4<T, P> call(tmat4x4<T, P> const & m)
GLM_FUNC_QUALIFIER static detail::tmat4x4<T, P> call(detail::tmat4x4<T, P> const & m)
{
tmat4x4<T, P> result(uninitialize);
detail::tmat4x4<T, P> result(detail::tmat4x4<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
@@ -219,18 +373,18 @@ namespace detail
struct compute_determinant{};
template <typename T, precision P>
struct compute_determinant<tmat2x2, T, P>
struct compute_determinant<detail::tmat2x2, T, P>
{
GLM_FUNC_QUALIFIER static T call(tmat2x2<T, P> const & m)
GLM_FUNC_QUALIFIER static T call(detail::tmat2x2<T, P> const & m)
{
return m[0][0] * m[1][1] - m[1][0] * m[0][1];
}
};
template <typename T, precision P>
struct compute_determinant<tmat3x3, T, P>
struct compute_determinant<detail::tmat3x3, T, P>
{
GLM_FUNC_QUALIFIER static T call(tmat3x3<T, P> const & m)
GLM_FUNC_QUALIFIER static T call(detail::tmat3x3<T, P> const & m)
{
return
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
@@ -240,9 +394,9 @@ namespace detail
};
template <typename T, precision P>
struct compute_determinant<tmat4x4, T, P>
struct compute_determinant<detail::tmat4x4, T, P>
{
GLM_FUNC_QUALIFIER static T call(tmat4x4<T, P> const & m)
GLM_FUNC_QUALIFIER static T call(detail::tmat4x4<T, P> const & m)
{
T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
@@ -251,7 +405,7 @@ namespace detail
T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
tvec4<T, P> DetCof(
detail::tvec4<T, P> DetCof(
+ (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
- (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
@@ -269,8 +423,8 @@ namespace detail
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'matrixCompMult' only accept floating-point inputs");
matType<T, P> result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(result); ++i)
matType<T, P> result(matType<T, P>::_null);
for(length_t i = 0; i < result.length(); ++i)
result[i] = x[i] * y[i];
return result;
}
@@ -279,11 +433,7 @@ namespace detail
GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'outerProduct' only accept floating-point inputs");
typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type m(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(m); ++i)
m[i] = c * r[i];
return m;
return detail::compute_outerProduct<vecTypeA, vecTypeB, T, P>::call(c, r);
}
template <typename T, precision P, template <typename, precision> class matType>
@@ -304,7 +454,7 @@ namespace detail
GLM_FUNC_QUALIFIER matType<T, P> inverse(matType<T, P> const & m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs");
return detail::compute_inverse(m);
return detail::compute_inverse<matType, T, P>::call(m);
}
}//namespace glm
+8 -9
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_noise.hpp
/// @file glm/core/func_noise.hpp
/// @date 2008-08-01 / 2011-06-18
/// @author Christophe Riccio
///
@@ -39,7 +35,8 @@
/// appearance of randomness, but are not truly random.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef glm_core_func_noise
#define glm_core_func_noise
#include "type_vec1.hpp"
#include "type_vec2.hpp"
@@ -67,7 +64,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL tvec2<typename genType::value_type, defaultp> noise2(genType const & x);
GLM_FUNC_DECL detail::tvec2<typename genType::value_type, defaultp> noise2(genType const & x);
/// Returns a 3D noise value based on the input value x.
///
@@ -76,7 +73,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL tvec3<typename genType::value_type, defaultp> noise3(genType const & x);
GLM_FUNC_DECL detail::tvec3<typename genType::value_type, defaultp> noise3(genType const & x);
/// Returns a 4D noise value based on the input value x.
///
@@ -85,9 +82,11 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL tvec4<typename genType::value_type, defaultp> noise4(genType const & x);
GLM_FUNC_DECL detail::tvec4<typename genType::value_type, defaultp> noise4(genType const & x);
/// @}
}//namespace glm
#include "func_noise.inl"
#endif//glm_core_func_noise
+145 -149
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_noise.inl
/// @file glm/core/func_noise.inl
/// @date 2008-08-01 / 2011-09-27
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
@@ -37,43 +33,43 @@ namespace glm{
namespace detail
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> grad4(T const & j, tvec4<T, P> const & ip)
GLM_FUNC_QUALIFIER detail::tvec4<T, P> grad4(T const & j, detail::tvec4<T, P> const & ip)
{
tvec3<T, P> pXYZ = floor(fract(tvec3<T, P>(j) * tvec3<T, P>(ip)) * T(7)) * ip[2] - T(1);
T pW = static_cast<T>(1.5) - dot(abs(pXYZ), tvec3<T, P>(1));
tvec4<T, P> s = tvec4<T, P>(lessThan(tvec4<T, P>(pXYZ, pW), tvec4<T, P>(0.0)));
pXYZ = pXYZ + (tvec3<T, P>(s) * T(2) - T(1)) * s.w;
return tvec4<T, P>(pXYZ, pW);
detail::tvec3<T, P> pXYZ = floor(fract(detail::tvec3<T, P>(j) * detail::tvec3<T, P>(ip)) * T(7)) * ip[2] - T(1);
T pW = static_cast<T>(1.5) - dot(abs(pXYZ), detail::tvec3<T, P>(1));
detail::tvec4<T, P> s = detail::tvec4<T, P>(lessThan(detail::tvec4<T, P>(pXYZ, pW), detail::tvec4<T, P>(0.0)));
pXYZ = pXYZ + (detail::tvec3<T, P>(s) * T(2) - T(1)) * s.w;
return detail::tvec4<T, P>(pXYZ, pW);
}
}//namespace detail
template <typename T>
GLM_FUNC_QUALIFIER T noise1(T const & x)
{
return noise1(tvec2<T, defaultp>(x, T(0)));
return noise1(detail::tvec2<T, defaultp>(x, T(0)));
}
template <typename T>
GLM_FUNC_QUALIFIER tvec2<T, defaultp> noise2(T const & x)
GLM_FUNC_QUALIFIER detail::tvec2<T, defaultp> noise2(T const & x)
{
return tvec2<T, defaultp>(
return detail::tvec2<T, defaultp>(
noise1(x + T(0.0)),
noise1(x + T(1.0)));
}
template <typename T>
GLM_FUNC_QUALIFIER tvec3<T, defaultp> noise3(T const & x)
GLM_FUNC_QUALIFIER detail::tvec3<T, defaultp> noise3(T const & x)
{
return tvec3<T, defaultp>(
return detail::tvec3<T, defaultp>(
noise1(x - T(1.0)),
noise1(x + T(0.0)),
noise1(x + T(1.0)));
}
template <typename T>
GLM_FUNC_QUALIFIER tvec4<T, defaultp> noise4(T const & x)
GLM_FUNC_QUALIFIER detail::tvec4<T, defaultp> noise4(T const & x)
{
return tvec4<T, defaultp>(
return detail::tvec4<T, defaultp>(
noise1(x - T(1.0)),
noise1(x + T(0.0)),
noise1(x + T(1.0)),
@@ -81,38 +77,38 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T noise1(tvec2<T, P> const & v)
GLM_FUNC_QUALIFIER T noise1(detail::tvec2<T, P> const & v)
{
tvec4<T, P> const C = tvec4<T, P>(
detail::tvec4<T, P> const C = detail::tvec4<T, P>(
T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
T(-0.577350269189626), // -1.0 + 2.0 * C.x
T( 0.024390243902439)); // 1.0 / 41.0
// First corner
tvec2<T, P> i = floor(v + dot(v, tvec2<T, P>(C[1])));
tvec2<T, P> x0 = v - i + dot(i, tvec2<T, P>(C[0]));
detail::tvec2<T, P> i = floor(v + dot(v, detail::tvec2<T, P>(C[1])));
detail::tvec2<T, P> x0 = v - i + dot(i, detail::tvec2<T, P>(C[0]));
// Other corners
//i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
//i1.y = 1.0 - i1.x;
tvec2<T, P> i1 = (x0.x > x0.y) ? tvec2<T, P>(1, 0) : tvec2<T, P>(0, 1);
detail::tvec2<T, P> i1 = (x0.x > x0.y) ? detail::tvec2<T, P>(1, 0) : detail::tvec2<T, P>(0, 1);
// x0 = x0 - 0.0 + 0.0 * C.xx ;
// x1 = x0 - i1 + 1.0 * C.xx ;
// x2 = x0 - 1.0 + 2.0 * C.xx ;
tvec4<T, P> x12 = tvec4<T, P>(x0.x, x0.y, x0.x, x0.y) + tvec4<T, P>(C.x, C.x, C.z, C.z);
x12 = tvec4<T, P>(tvec2<T, P>(x12) - i1, x12.z, x12.w);
detail::tvec4<T, P> x12 = detail::tvec4<T, P>(x0.x, x0.y, x0.x, x0.y) + detail::tvec4<T, P>(C.x, C.x, C.z, C.z);
x12 = detail::tvec4<T, P>(detail::tvec2<T, P>(x12) - i1, x12.z, x12.w);
// Permutations
i = mod(i, T(289)); // Avoid truncation effects in permutation
tvec3<T, P> p = detail::permute(
detail::permute(i.y + tvec3<T, P>(T(0), i1.y, T(1))) + i.x + tvec3<T, P>(T(0), i1.x, T(1)));
detail::tvec3<T, P> p = detail::permute(
detail::permute(i.y + detail::tvec3<T, P>(T(0), i1.y, T(1))) + i.x + detail::tvec3<T, P>(T(0), i1.x, T(1)));
tvec3<T, P> m = max(T(0.5) - tvec3<T, P>(
detail::tvec3<T, P> m = max(T(0.5) - detail::tvec3<T, P>(
dot(x0, x0),
dot(tvec2<T, P>(x12.x, x12.y), tvec2<T, P>(x12.x, x12.y)),
dot(tvec2<T, P>(x12.z, x12.w), tvec2<T, P>(x12.z, x12.w))), T(0));
dot(detail::tvec2<T, P>(x12.x, x12.y), detail::tvec2<T, P>(x12.x, x12.y)),
dot(detail::tvec2<T, P>(x12.z, x12.w), detail::tvec2<T, P>(x12.z, x12.w))), T(0));
m = m * m;
m = m * m;
@@ -120,17 +116,17 @@ namespace detail
// Gradients: 41 points uniformly over a line, mapped onto a diamond.
// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
tvec3<T, P> x = static_cast<T>(2) * fract(p * C.w) - T(1);
tvec3<T, P> h = abs(x) - T(0.5);
tvec3<T, P> ox = floor(x + T(0.5));
tvec3<T, P> a0 = x - ox;
detail::tvec3<T, P> x = static_cast<T>(2) * fract(p * C.w) - T(1);
detail::tvec3<T, P> h = abs(x) - T(0.5);
detail::tvec3<T, P> ox = floor(x + T(0.5));
detail::tvec3<T, P> a0 = x - ox;
// Normalise gradients implicitly by scaling m
// Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
// Compute final noise value at P
tvec3<T, P> g;
detail::tvec3<T, P> g;
g.x = a0.x * x0.x + h.x * x0.y;
//g.yz = a0.yz * x12.xz + h.yz * x12.yw;
g.y = a0.y * x12.x + h.y * x12.y;
@@ -139,84 +135,84 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T noise1(tvec3<T, P> const & v)
GLM_FUNC_QUALIFIER T noise1(detail::tvec3<T, P> const & v)
{
tvec2<T, P> const C(1.0 / 6.0, 1.0 / 3.0);
tvec4<T, P> const D(0.0, 0.5, 1.0, 2.0);
detail::tvec2<T, P> const C(1.0 / 6.0, 1.0 / 3.0);
detail::tvec4<T, P> const D(0.0, 0.5, 1.0, 2.0);
// First corner
tvec3<T, P> i(floor(v + dot(v, tvec3<T, P>(C.y))));
tvec3<T, P> x0(v - i + dot(i, tvec3<T, P>(C.x)));
detail::tvec3<T, P> i(floor(v + dot(v, detail::tvec3<T, P>(C.y))));
detail::tvec3<T, P> x0(v - i + dot(i, detail::tvec3<T, P>(C.x)));
// Other corners
tvec3<T, P> g(step(tvec3<T, P>(x0.y, x0.z, x0.x), x0));
tvec3<T, P> l(T(1) - g);
tvec3<T, P> i1(min(g, tvec3<T, P>(l.z, l.x, l.y)));
tvec3<T, P> i2(max(g, tvec3<T, P>(l.z, l.x, l.y)));
detail::tvec3<T, P> g(step(detail::tvec3<T, P>(x0.y, x0.z, x0.x), x0));
detail::tvec3<T, P> l(T(1) - g);
detail::tvec3<T, P> i1(min(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
detail::tvec3<T, P> i2(max(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
// x0 = x0 - 0.0 + 0.0 * C.xxx;
// x1 = x0 - i1 + 1.0 * C.xxx;
// x2 = x0 - i2 + 2.0 * C.xxx;
// x3 = x0 - 1.0 + 3.0 * C.xxx;
tvec3<T, P> x1(x0 - i1 + C.x);
tvec3<T, P> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
tvec3<T, P> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
detail::tvec3<T, P> x1(x0 - i1 + C.x);
detail::tvec3<T, P> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
detail::tvec3<T, P> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
// Permutations
i = mod289(i);
tvec4<T, P> p(detail::permute(detail::permute(detail::permute(
i.z + tvec4<T, P>(T(0), i1.z, i2.z, T(1))) +
i.y + tvec4<T, P>(T(0), i1.y, i2.y, T(1))) +
i.x + tvec4<T, P>(T(0), i1.x, i2.x, T(1))));
detail::tvec4<T, P> p(detail::permute(detail::permute(detail::permute(
i.z + detail::tvec4<T, P>(T(0), i1.z, i2.z, T(1))) +
i.y + detail::tvec4<T, P>(T(0), i1.y, i2.y, T(1))) +
i.x + detail::tvec4<T, P>(T(0), i1.x, i2.x, T(1))));
// Gradients: 7x7 points over a square, mapped onto an octahedron.
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
tvec3<T, P> ns(n_ * tvec3<T, P>(D.w, D.y, D.z) - tvec3<T, P>(D.x, D.z, D.x));
detail::tvec3<T, P> ns(n_ * detail::tvec3<T, P>(D.w, D.y, D.z) - detail::tvec3<T, P>(D.x, D.z, D.x));
tvec4<T, P> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
detail::tvec4<T, P> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
tvec4<T, P> x_(floor(j * ns.z));
tvec4<T, P> y_(floor(j - T(7) * x_)); // mod(j,N)
detail::tvec4<T, P> x_(floor(j * ns.z));
detail::tvec4<T, P> y_(floor(j - T(7) * x_)); // mod(j,N)
tvec4<T, P> x(x_ * ns.x + ns.y);
tvec4<T, P> y(y_ * ns.x + ns.y);
tvec4<T, P> h(T(1) - abs(x) - abs(y));
detail::tvec4<T, P> x(x_ * ns.x + ns.y);
detail::tvec4<T, P> y(y_ * ns.x + ns.y);
detail::tvec4<T, P> h(T(1) - abs(x) - abs(y));
tvec4<T, P> b0(x.x, x.y, y.x, y.y);
tvec4<T, P> b1(x.z, x.w, y.z, y.w);
detail::tvec4<T, P> b0(x.x, x.y, y.x, y.y);
detail::tvec4<T, P> b1(x.z, x.w, y.z, y.w);
// vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
// vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
tvec4<T, P> s0(floor(b0) * T(2) + T(1));
tvec4<T, P> s1(floor(b1) * T(2) + T(1));
tvec4<T, P> sh(-step(h, tvec4<T, P>(0.0)));
detail::tvec4<T, P> s0(floor(b0) * T(2) + T(1));
detail::tvec4<T, P> s1(floor(b1) * T(2) + T(1));
detail::tvec4<T, P> sh(-step(h, detail::tvec4<T, P>(0.0)));
tvec4<T, P> a0 = tvec4<T, P>(b0.x, b0.z, b0.y, b0.w) + tvec4<T, P>(s0.x, s0.z, s0.y, s0.w) * tvec4<T, P>(sh.x, sh.x, sh.y, sh.y);
tvec4<T, P> a1 = tvec4<T, P>(b1.x, b1.z, b1.y, b1.w) + tvec4<T, P>(s1.x, s1.z, s1.y, s1.w) * tvec4<T, P>(sh.z, sh.z, sh.w, sh.w);
detail::tvec4<T, P> a0 = detail::tvec4<T, P>(b0.x, b0.z, b0.y, b0.w) + detail::tvec4<T, P>(s0.x, s0.z, s0.y, s0.w) * detail::tvec4<T, P>(sh.x, sh.x, sh.y, sh.y);
detail::tvec4<T, P> a1 = detail::tvec4<T, P>(b1.x, b1.z, b1.y, b1.w) + detail::tvec4<T, P>(s1.x, s1.z, s1.y, s1.w) * detail::tvec4<T, P>(sh.z, sh.z, sh.w, sh.w);
tvec3<T, P> p0(a0.x, a0.y, h.x);
tvec3<T, P> p1(a0.z, a0.w, h.y);
tvec3<T, P> p2(a1.x, a1.y, h.z);
tvec3<T, P> p3(a1.z, a1.w, h.w);
detail::tvec3<T, P> p0(a0.x, a0.y, h.x);
detail::tvec3<T, P> p1(a0.z, a0.w, h.y);
detail::tvec3<T, P> p2(a1.x, a1.y, h.z);
detail::tvec3<T, P> p3(a1.z, a1.w, h.w);
// Normalise gradients
tvec4<T, P> norm = taylorInvSqrt(tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
detail::tvec4<T, P> norm = taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
p0 *= norm.x;
p1 *= norm.y;
p2 *= norm.z;
p3 *= norm.w;
// Mix final noise value
tvec4<T, P> m = max(T(0.6) - tvec4<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0));
detail::tvec4<T, P> m = max(T(0.6) - detail::tvec4<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0));
m = m * m;
return T(42) * dot(m * m, tvec4<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
return T(42) * dot(m * m, detail::tvec4<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T noise1(tvec4<T, P> const & v)
GLM_FUNC_QUALIFIER T noise1(detail::tvec4<T, P> const & v)
{
tvec4<T, P> const C(
detail::tvec4<T, P> const C(
0.138196601125011, // (5 - sqrt(5))/20 G4
0.276393202250021, // 2 * G4
0.414589803375032, // 3 * G4
@@ -226,66 +222,66 @@ namespace detail
T const F4 = static_cast<T>(0.309016994374947451);
// First corner
tvec4<T, P> i = floor(v + dot(v, tvec4<T, P>(F4)));
tvec4<T, P> x0 = v - i + dot(i, tvec4<T, P>(C.x));
detail::tvec4<T, P> i = floor(v + dot(v, detail::tvec4<T, P>(F4)));
detail::tvec4<T, P> x0 = v - i + dot(i, detail::tvec4<T, P>(C.x));
// Other corners
// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
tvec4<T, P> i0;
tvec3<T, P> isX = step(tvec3<T, P>(x0.y, x0.z, x0.w), tvec3<T, P>(x0.x));
tvec3<T, P> isYZ = step(tvec3<T, P>(x0.z, x0.w, x0.w), tvec3<T, P>(x0.y, x0.y, x0.z));
detail::tvec4<T, P> i0;
detail::tvec3<T, P> isX = step(detail::tvec3<T, P>(x0.y, x0.z, x0.w), detail::tvec3<T, P>(x0.x));
detail::tvec3<T, P> isYZ = step(detail::tvec3<T, P>(x0.z, x0.w, x0.w), detail::tvec3<T, P>(x0.y, x0.y, x0.z));
// i0.x = dot(isX, vec3(1.0));
//i0.x = isX.x + isX.y + isX.z;
//i0.yzw = static_cast<T>(1) - isX;
i0 = tvec4<T, P>(isX.x + isX.y + isX.z, T(1) - isX);
i0 = detail::tvec4<T, P>(isX.x + isX.y + isX.z, T(1) - isX);
// i0.y += dot(isYZ.xy, vec2(1.0));
i0.y += isYZ.x + isYZ.y;
//i0.zw += 1.0 - tvec2<T, P>(isYZ.x, isYZ.y);
//i0.zw += 1.0 - detail::tvec2<T, P>(isYZ.x, isYZ.y);
i0.z += static_cast<T>(1) - isYZ.x;
i0.w += static_cast<T>(1) - isYZ.y;
i0.z += isYZ.z;
i0.w += static_cast<T>(1) - isYZ.z;
// i0 now contains the unique values 0,1,2,3 in each channel
tvec4<T, P> i3 = clamp(i0, T(0), T(1));
tvec4<T, P> i2 = clamp(i0 - T(1), T(0), T(1));
tvec4<T, P> i1 = clamp(i0 - T(2), T(0), T(1));
detail::tvec4<T, P> i3 = clamp(i0, T(0), T(1));
detail::tvec4<T, P> i2 = clamp(i0 - T(1), T(0), T(1));
detail::tvec4<T, P> i1 = clamp(i0 - T(2), T(0), T(1));
// x0 = x0 - 0.0 + 0.0 * C.xxxx
// x1 = x0 - i1 + 0.0 * C.xxxx
// x2 = x0 - i2 + 0.0 * C.xxxx
// x3 = x0 - i3 + 0.0 * C.xxxx
// x4 = x0 - 1.0 + 4.0 * C.xxxx
tvec4<T, P> x1 = x0 - i1 + C.x;
tvec4<T, P> x2 = x0 - i2 + C.y;
tvec4<T, P> x3 = x0 - i3 + C.z;
tvec4<T, P> x4 = x0 + C.w;
detail::tvec4<T, P> x1 = x0 - i1 + C.x;
detail::tvec4<T, P> x2 = x0 - i2 + C.y;
detail::tvec4<T, P> x3 = x0 - i3 + C.z;
detail::tvec4<T, P> x4 = x0 + C.w;
// Permutations
i = mod(i, T(289));
T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
tvec4<T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
i.w + tvec4<T, P>(i1.w, i2.w, i3.w, T(1))) +
i.z + tvec4<T, P>(i1.z, i2.z, i3.z, T(1))) +
i.y + tvec4<T, P>(i1.y, i2.y, i3.y, T(1))) +
i.x + tvec4<T, P>(i1.x, i2.x, i3.x, T(1)));
detail::tvec4<T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
i.w + detail::tvec4<T, P>(i1.w, i2.w, i3.w, T(1))) +
i.z + detail::tvec4<T, P>(i1.z, i2.z, i3.z, T(1))) +
i.y + detail::tvec4<T, P>(i1.y, i2.y, i3.y, T(1))) +
i.x + detail::tvec4<T, P>(i1.x, i2.x, i3.x, T(1)));
// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
tvec4<T, P> ip = tvec4<T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
detail::tvec4<T, P> ip = detail::tvec4<T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
tvec4<T, P> p0 = detail::grad4(j0, ip);
tvec4<T, P> p1 = detail::grad4(j1.x, ip);
tvec4<T, P> p2 = detail::grad4(j1.y, ip);
tvec4<T, P> p3 = detail::grad4(j1.z, ip);
tvec4<T, P> p4 = detail::grad4(j1.w, ip);
detail::tvec4<T, P> p0 = detail::grad4(j0, ip);
detail::tvec4<T, P> p1 = detail::grad4(j1.x, ip);
detail::tvec4<T, P> p2 = detail::grad4(j1.y, ip);
detail::tvec4<T, P> p3 = detail::grad4(j1.z, ip);
detail::tvec4<T, P> p4 = detail::grad4(j1.w, ip);
// Normalise gradients
tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
detail::tvec4<T, P> norm = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
p0 *= norm.x;
p1 *= norm.y;
p2 *= norm.z;
@@ -293,96 +289,96 @@ namespace detail
p4 *= taylorInvSqrt(dot(p4, p4));
// Mix contributions from the five corners
tvec3<T, P> m0 = max(T(0.6) - tvec3<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0));
tvec2<T, P> m1 = max(T(0.6) - tvec2<T, P>(dot(x3, x3), dot(x4, x4) ), T(0));
detail::tvec3<T, P> m0 = max(T(0.6) - detail::tvec3<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0));
detail::tvec2<T, P> m1 = max(T(0.6) - detail::tvec2<T, P>(dot(x3, x3), dot(x4, x4) ), T(0));
m0 = m0 * m0;
m1 = m1 * m1;
return T(49) * (
dot(m0 * m0, tvec3<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
dot(m1 * m1, tvec2<T, P>(dot(p3, x3), dot(p4, x4))));
dot(m0 * m0, detail::tvec3<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
dot(m1 * m1, detail::tvec2<T, P>(dot(p3, x3), dot(p4, x4))));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> noise2(tvec2<T, P> const & x)
GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec2<T, P> const & x)
{
return tvec2<T, P>(
noise1(x + tvec2<T, P>(0.0)),
noise1(tvec2<T, P>(0.0) - x));
return detail::tvec2<T, P>(
noise1(x + detail::tvec2<T, P>(0.0)),
noise1(detail::tvec2<T, P>(0.0) - x));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> noise2(tvec3<T, P> const & x)
GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec3<T, P> const & x)
{
return tvec2<T, P>(
noise1(x + tvec3<T, P>(0.0)),
noise1(tvec3<T, P>(0.0) - x));
return detail::tvec2<T, P>(
noise1(x + detail::tvec3<T, P>(0.0)),
noise1(detail::tvec3<T, P>(0.0) - x));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> noise2(tvec4<T, P> const & x)
GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec4<T, P> const & x)
{
return tvec2<T, P>(
noise1(x + tvec4<T, P>(0)),
noise1(tvec4<T, P>(0) - x));
return detail::tvec2<T, P>(
noise1(x + detail::tvec4<T, P>(0)),
noise1(detail::tvec4<T, P>(0) - x));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> noise3(tvec2<T, P> const & x)
GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec2<T, P> const & x)
{
return tvec3<T, P>(
noise1(x - tvec2<T, P>(1.0)),
noise1(x + tvec2<T, P>(0.0)),
noise1(x + tvec2<T, P>(1.0)));
return detail::tvec3<T, P>(
noise1(x - detail::tvec2<T, P>(1.0)),
noise1(x + detail::tvec2<T, P>(0.0)),
noise1(x + detail::tvec2<T, P>(1.0)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> noise3(tvec3<T, P> const & x)
GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec3<T, P> const & x)
{
return tvec3<T, P>(
noise1(x - tvec3<T, P>(1.0)),
noise1(x + tvec3<T, P>(0.0)),
noise1(x + tvec3<T, P>(1.0)));
return detail::tvec3<T, P>(
noise1(x - detail::tvec3<T, P>(1.0)),
noise1(x + detail::tvec3<T, P>(0.0)),
noise1(x + detail::tvec3<T, P>(1.0)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> noise3(tvec4<T, P> const & x)
GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec4<T, P> const & x)
{
return tvec3<T, P>(
noise1(x - tvec4<T, P>(1)),
noise1(x + tvec4<T, P>(0)),
noise1(x + tvec4<T, P>(1)));
return detail::tvec3<T, P>(
noise1(x - detail::tvec4<T, P>(1)),
noise1(x + detail::tvec4<T, P>(0)),
noise1(x + detail::tvec4<T, P>(1)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> noise4(tvec2<T, P> const & x)
GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec2<T, P> const & x)
{
return tvec4<T, P>(
noise1(x - tvec2<T, P>(1)),
noise1(x + tvec2<T, P>(0)),
noise1(x + tvec2<T, P>(1)),
noise1(x + tvec2<T, P>(2)));
return detail::tvec4<T, P>(
noise1(x - detail::tvec2<T, P>(1)),
noise1(x + detail::tvec2<T, P>(0)),
noise1(x + detail::tvec2<T, P>(1)),
noise1(x + detail::tvec2<T, P>(2)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> noise4(tvec3<T, P> const & x)
GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec3<T, P> const & x)
{
return tvec4<T, P>(
noise1(x - tvec3<T, P>(1)),
noise1(x + tvec3<T, P>(0)),
noise1(x + tvec3<T, P>(1)),
noise1(x + tvec3<T, P>(2)));
return detail::tvec4<T, P>(
noise1(x - detail::tvec3<T, P>(1)),
noise1(x + detail::tvec3<T, P>(0)),
noise1(x + detail::tvec3<T, P>(1)),
noise1(x + detail::tvec3<T, P>(2)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> noise4(tvec4<T, P> const & x)
GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec4<T, P> const & x)
{
return tvec4<T, P>(
noise1(x - tvec4<T, P>(1)),
noise1(x + tvec4<T, P>(0)),
noise1(x + tvec4<T, P>(1)),
noise1(x + tvec4<T, P>(2)));
return detail::tvec4<T, P>(
noise1(x - detail::tvec4<T, P>(1)),
noise1(x + detail::tvec4<T, P>(0)),
noise1(x + detail::tvec4<T, P>(1)),
noise1(x + detail::tvec4<T, P>(2)));
}
}//namespace glm
+5 -7
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,12 +21,11 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_packing.hpp
/// @file glm/core/func_packing.hpp
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
/// @see gtc_packing
///
/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
/// @ingroup core
@@ -38,7 +33,8 @@
/// These functions do not operate component-wise, rather as described in each case.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef GLM_CORE_func_packing
#define GLM_CORE_func_packing
#include "type_vec2.hpp"
#include "type_vec4.hpp"
@@ -195,3 +191,5 @@ namespace glm
}//namespace glm
#include "func_packing.inl"
#endif//GLM_CORE_func_packing
+3 -11
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_packing.inl
/// @file glm/core/func_packing.inl
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
@@ -39,9 +35,7 @@ namespace glm
GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v)
{
u16vec2 Topack(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
// return reinterpret_cast<uint&>(Topack);
uint* ptr(reinterpret_cast<uint*>(&Topack));
return *ptr;
return reinterpret_cast<uint&>(Topack);
}
GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint const & p)
@@ -53,9 +47,7 @@ namespace glm
GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v)
{
i16vec2 Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
// return reinterpret_cast<uint32&>(Topack);
uint* ptr(reinterpret_cast<uint*>(&Topack));
return *ptr;
return reinterpret_cast<uint32&>(Topack);
}
GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint const & p)
+37 -39
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_trigonometric.hpp
/// @file glm/core/func_trigonometric.hpp
/// @date 2008-08-01 / 2011-06-15
/// @author Christophe Riccio
///
@@ -41,10 +37,8 @@
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "setup.hpp"
#include "precision.hpp"
#ifndef GLM_CORE_func_trigonometric
#define GLM_CORE_func_trigonometric
namespace glm
{
@@ -57,8 +51,8 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> radians(vecType<T, P> const & degrees);
template <typename genType>
GLM_FUNC_DECL genType radians(genType const & degrees);
/// Converts radians to degrees and returns the result.
///
@@ -66,8 +60,8 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> degrees(vecType<T, P> const & radians);
template <typename genType>
GLM_FUNC_DECL genType degrees(genType const & radians);
/// The standard trigonometric sine function.
/// The values returned by this function will range from [-1, 1].
@@ -76,8 +70,8 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> sin(vecType<T, P> const & angle);
template <typename genType>
GLM_FUNC_DECL genType sin(genType const & angle);
/// The standard trigonometric cosine function.
/// The values returned by this function will range from [-1, 1].
@@ -86,8 +80,8 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> cos(vecType<T, P> const & angle);
template <typename genType>
GLM_FUNC_DECL genType cos(genType const & angle);
/// The standard trigonometric tangent function.
///
@@ -95,8 +89,8 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> tan(vecType<T, P> const & angle);
template <typename genType>
GLM_FUNC_DECL genType tan(genType const & angle);
/// Arc sine. Returns an angle whose sine is x.
/// The range of values returned by this function is [-PI/2, PI/2].
@@ -106,8 +100,8 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> asin(vecType<T, P> const & x);
template <typename genType>
GLM_FUNC_DECL genType asin(genType const & x);
/// Arc cosine. Returns an angle whose sine is x.
/// The range of values returned by this function is [0, PI].
@@ -117,8 +111,8 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> acos(vecType<T, P> const & x);
template <typename genType>
GLM_FUNC_DECL genType acos(genType const & x);
/// Arc tangent. Returns an angle whose tangent is y/x.
/// The signs of x and y are used to determine what
@@ -130,8 +124,8 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y, vecType<T, P> const & x);
template <typename genType>
GLM_FUNC_DECL genType atan(genType const & y, genType const & x);
/// Arc tangent. Returns an angle whose tangent is y_over_x.
/// The range of values returned by this function is [-PI/2, PI/2].
@@ -140,8 +134,8 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y_over_x);
template <typename genType>
GLM_FUNC_DECL genType atan(genType const & y_over_x);
/// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
///
@@ -149,8 +143,8 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> sinh(vecType<T, P> const & angle);
template <typename genType>
GLM_FUNC_DECL genType sinh(genType const & angle);
/// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
///
@@ -158,8 +152,8 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> cosh(vecType<T, P> const & angle);
template <typename genType>
GLM_FUNC_DECL genType cosh(genType const & angle);
/// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
///
@@ -167,8 +161,8 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> tanh(vecType<T, P> const & angle);
template <typename genType>
GLM_FUNC_DECL genType tanh(genType const & angle);
/// Arc hyperbolic sine; returns the inverse of sinh.
///
@@ -176,8 +170,8 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> asinh(vecType<T, P> const & x);
template <typename genType>
GLM_FUNC_DECL genType asinh(genType const & x);
/// Arc hyperbolic cosine; returns the non-negative inverse
/// of cosh. Results are undefined if x < 1.
@@ -186,8 +180,8 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> acosh(vecType<T, P> const & x);
template <typename genType>
GLM_FUNC_DECL genType acosh(genType const & x);
/// Arc hyperbolic tangent; returns the inverse of tanh.
/// Results are undefined if abs(x) >= 1.
@@ -196,10 +190,14 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> atanh(vecType<T, P> const & x);
template <typename genType>
GLM_FUNC_DECL genType atanh(genType const & x);
/// @}
}//namespace glm
#include "func_trigonometric.inl"
#endif//GLM_CORE_func_trigonometric
+142 -120
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_trigonometric.inl
/// @file glm/core/func_trigonometric.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
@@ -38,187 +34,213 @@ namespace glm
{
// radians
template <typename genType>
GLM_FUNC_QUALIFIER genType radians(genType degrees)
GLM_FUNC_QUALIFIER genType radians
(
genType const & degrees
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'radians' only accept floating-point input");
return degrees * static_cast<genType>(0.01745329251994329576923690768489);
return degrees * genType(0.01745329251994329576923690768489);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> radians(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(radians, v);
}
VECTORIZE_VEC(radians)
// degrees
template <typename genType>
GLM_FUNC_QUALIFIER genType degrees(genType radians)
GLM_FUNC_QUALIFIER genType degrees
(
genType const & radians
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'degrees' only accept floating-point input");
return radians * static_cast<genType>(57.295779513082320876798154814105);
return radians * genType(57.295779513082320876798154814105);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> degrees(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(degrees, v);
}
VECTORIZE_VEC(degrees)
// sin
using ::std::sin;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> sin(vecType<T, P> const & v)
template <typename genType>
GLM_FUNC_QUALIFIER genType sin
(
genType const & angle
)
{
return detail::functor1<T, T, P, vecType>::call(sin, v);
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sin' only accept floating-point input");
return genType(::std::sin(angle));
}
VECTORIZE_VEC(sin)
// cos
using std::cos;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> cos(vecType<T, P> const & v)
template <typename genType>
GLM_FUNC_QUALIFIER genType cos(genType const & angle)
{
return detail::functor1<T, T, P, vecType>::call(cos, v);
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'cos' only accept floating-point input");
return genType(::std::cos(angle));
}
VECTORIZE_VEC(cos)
// tan
using std::tan;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> tan(vecType<T, P> const & v)
template <typename genType>
GLM_FUNC_QUALIFIER genType tan
(
genType const & angle
)
{
return detail::functor1<T, T, P, vecType>::call(tan, v);
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'tan' only accept floating-point input");
return genType(::std::tan(angle));
}
VECTORIZE_VEC(tan)
// asin
using std::asin;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> asin(vecType<T, P> const & v)
template <typename genType>
GLM_FUNC_QUALIFIER genType asin
(
genType const & x
)
{
return detail::functor1<T, T, P, vecType>::call(asin, v);
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asin' only accept floating-point input");
return genType(::std::asin(x));
}
VECTORIZE_VEC(asin)
// acos
using std::acos;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> acos(vecType<T, P> const & v)
template <typename genType>
GLM_FUNC_QUALIFIER genType acos
(
genType const & x
)
{
return detail::functor1<T, T, P, vecType>::call(acos, v);
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acos' only accept floating-point input");
return genType(::std::acos(x));
}
VECTORIZE_VEC(acos)
// atan
template <typename genType>
GLM_FUNC_QUALIFIER genType atan(genType const & y, genType const & x)
GLM_FUNC_QUALIFIER genType atan
(
genType const & y,
genType const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
return ::std::atan2(y, x);
return genType(::std::atan2(y, x));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> atan(vecType<T, P> const & a, vecType<T, P> const & b)
VECTORIZE_VEC_VEC(atan)
template <typename genType>
GLM_FUNC_QUALIFIER genType atan
(
genType const & x
)
{
return detail::functor2<T, P, vecType>::call(atan2, a, b);
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
return genType(::std::atan(x));
}
using std::atan;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> atan(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(atan, v);
}
VECTORIZE_VEC(atan)
// sinh
using std::sinh;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> sinh(vecType<T, P> const & v)
template <typename genType>
GLM_FUNC_QUALIFIER genType sinh
(
genType const & angle
)
{
return detail::functor1<T, T, P, vecType>::call(sinh, v);
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sinh' only accept floating-point input");
return genType(std::sinh(angle));
}
VECTORIZE_VEC(sinh)
// cosh
using std::cosh;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> cosh(vecType<T, P> const & v)
template <typename genType>
GLM_FUNC_QUALIFIER genType cosh
(
genType const & angle
)
{
return detail::functor1<T, T, P, vecType>::call(cosh, v);
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'cosh' only accept floating-point input");
return genType(std::cosh(angle));
}
VECTORIZE_VEC(cosh)
// tanh
using std::tanh;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> tanh(vecType<T, P> const & v)
template <typename genType>
GLM_FUNC_QUALIFIER genType tanh
(
genType const & angle
)
{
return detail::functor1<T, T, P, vecType>::call(tanh, v);
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'tanh' only accept floating-point input");
return genType(std::tanh(angle));
}
VECTORIZE_VEC(tanh)
// asinh
# if GLM_HAS_CXX11_STL
using std::asinh;
# else
template <typename genType>
GLM_FUNC_QUALIFIER genType asinh(genType const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asinh' only accept floating-point input");
return (x < static_cast<genType>(0) ? static_cast<genType>(-1) : (x > static_cast<genType>(0) ? static_cast<genType>(1) : static_cast<genType>(0))) * log(abs(x) + sqrt(static_cast<genType>(1) + x * x));
}
# endif
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> asinh(vecType<T, P> const & v)
template <typename genType>
GLM_FUNC_QUALIFIER genType asinh
(
genType const & x
)
{
return detail::functor1<T, T, P, vecType>::call(asinh, v);
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asinh' only accept floating-point input");
return (x < genType(0) ? genType(-1) : (x > genType(0) ? genType(1) : genType(0))) * log(abs(x) + sqrt(genType(1) + x * x));
}
VECTORIZE_VEC(asinh)
// acosh
# if GLM_HAS_CXX11_STL
using std::acosh;
# else
template <typename genType>
GLM_FUNC_QUALIFIER genType acosh(genType const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input");
if(x < static_cast<genType>(1))
return static_cast<genType>(0);
return log(x + sqrt(x * x - static_cast<genType>(1)));
}
# endif
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> acosh(vecType<T, P> const & v)
template <typename genType>
GLM_FUNC_QUALIFIER genType acosh
(
genType const & x
)
{
return detail::functor1<T, T, P, vecType>::call(acosh, v);
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input");
if(x < genType(1))
return genType(0);
return log(x + sqrt(x * x - genType(1)));
}
VECTORIZE_VEC(acosh)
// atanh
# if GLM_HAS_CXX11_STL
using std::atanh;
# else
template <typename genType>
GLM_FUNC_QUALIFIER genType atanh(genType const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input");
if(abs(x) >= static_cast<genType>(1))
return 0;
return static_cast<genType>(0.5) * log((static_cast<genType>(1) + x) / (static_cast<genType>(1) - x));
}
# endif
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> atanh(vecType<T, P> const & v)
template <typename genType>
GLM_FUNC_QUALIFIER genType atanh
(
genType const & x
)
{
return detail::functor1<T, T, P, vecType>::call(atanh, v);
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input");
if(abs(x) >= genType(1))
return 0;
return genType(0.5) * log((genType(1) + x) / (genType(1) - x));
}
VECTORIZE_VEC(atanh)
}//namespace glm
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_vector_relational.hpp
/// @file glm/core/func_vector_relational.hpp
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///
@@ -42,11 +38,14 @@
/// call must match.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef GLM_CORE_func_vector_relational
#define GLM_CORE_func_vector_relational
#include "precision.hpp"
#include "setup.hpp"
#if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER <= GLM_COMPILER_VC10)) // Workaround a Visual C++ bug
namespace glm
{
/// @addtogroup core_func_vector_relational
@@ -58,8 +57,9 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
// TODO: Mismatched
//template <typename T, precision P, template <typename, precision> class vecType>
//GLM_FUNC_DECL typename vecType<T, P>::bool_type lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns the component-wise comparison of result x <= y.
///
@@ -68,7 +68,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
GLM_FUNC_DECL typename vecType<T, P>::bool_type lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns the component-wise comparison of result x > y.
///
@@ -77,7 +77,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y);
GLM_FUNC_DECL typename vecType<T, P>::bool_type greaterThan(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns the component-wise comparison of result x >= y.
///
@@ -86,7 +86,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
GLM_FUNC_DECL typename vecType<T, P>::bool_type greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns the component-wise comparison of result x == y.
///
@@ -94,8 +94,9 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y);
//TODO: conflicts with definision
//template <typename T, precision P, template <typename, precision> class vecType>
//GLM_FUNC_DECL typename vecType<T, P>::bool_type equal(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns the component-wise comparison of result x != y.
///
@@ -104,7 +105,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y);
GLM_FUNC_DECL typename vecType<T, P>::bool_type notEqual(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns true if any component of x is true.
///
@@ -137,4 +138,8 @@ namespace glm
/// @}
}//namespace glm
#endif
#include "func_vector_relational.inl"
#endif//GLM_CORE_func_vector_relational
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_vector_relational.inl
/// @file glm/core/func_vector_relational.inl
/// @date 2008-08-03 / 2011-09-09
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
@@ -35,68 +31,100 @@
namespace glm
{
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y)
GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type lessThan
(
vecType<T, P> const & x,
vecType<T, P> const & y
)
{
assert(detail::component_count(x) == detail::component_count(y));
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
"Invalid template instantiation of 'lessThan', GLM vector types required floating-point or integer value types vectors");
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
for(int i = 0; i < x.length(); ++i)
Result[i] = x[i] < y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type lessThanEqual
(
vecType<T, P> const & x,
vecType<T, P> const & y
)
{
assert(detail::component_count(x) == detail::component_count(y));
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
"Invalid template instantiation of 'lessThanEqual', GLM vector types required floating-point or integer value types vectors");
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
for(int i = 0; i < x.length(); ++i)
Result[i] = x[i] <= y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y)
GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type greaterThan
(
vecType<T, P> const & x,
vecType<T, P> const & y
)
{
assert(detail::component_count(x) == detail::component_count(y));
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
"Invalid template instantiation of 'greaterThan', GLM vector types required floating-point or integer value types vectors");
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
for(int i = 0; i < x.length(); ++i)
Result[i] = x[i] > y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type greaterThanEqual
(
vecType<T, P> const & x,
vecType<T, P> const & y
)
{
assert(detail::component_count(x) == detail::component_count(y));
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
"Invalid template instantiation of 'greaterThanEqual', GLM vector types required floating-point or integer value types vectors");
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
for(int i = 0; i < x.length(); ++i)
Result[i] = x[i] >= y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y)
GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type equal
(
vecType<T, P> const & x,
vecType<T, P> const & y
)
{
assert(detail::component_count(x) == detail::component_count(y));
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
for(int i = 0; i < x.length(); ++i)
Result[i] = x[i] == y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y)
GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type notEqual
(
vecType<T, P> const & x,
vecType<T, P> const & y
)
{
assert(detail::component_count(x) == detail::component_count(y));
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
for(int i = 0; i < x.length(); ++i)
Result[i] = x[i] != y[i];
return Result;
}
@@ -105,7 +133,7 @@ namespace glm
GLM_FUNC_QUALIFIER bool any(vecType<bool, P> const & v)
{
bool Result = false;
for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
for(int i = 0; i < v.length(); ++i)
Result = Result || v[i];
return Result;
}
@@ -114,7 +142,7 @@ namespace glm
GLM_FUNC_QUALIFIER bool all(vecType<bool, P> const & v)
{
bool Result = true;
for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
for(int i = 0; i < v.length(); ++i)
Result = Result && v[i];
return Result;
}
@@ -122,8 +150,8 @@ namespace glm
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> not_(vecType<bool, P> const & v)
{
vecType<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
for(int i = 0; i < v.length(); ++i)
Result[i] = !v[i];
return Result;
}
+8 -6
View File
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -34,9 +30,11 @@
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/dual_quaternion.hpp>
namespace glm
namespace glm{
namespace detail
{
// tvec1 type explicit instantiation
/*
template struct tvec1<uint8, lowp>;
template struct tvec1<uint16, lowp>;
template struct tvec1<uint32, lowp>;
@@ -45,6 +43,7 @@ template struct tvec1<int8, lowp>;
template struct tvec1<int16, lowp>;
template struct tvec1<int32, lowp>;
template struct tvec1<int64, lowp>;
template struct tvec1<float16, lowp>;
template struct tvec1<float32, lowp>;
template struct tvec1<float64, lowp>;
@@ -56,6 +55,7 @@ template struct tvec1<int8, mediump>;
template struct tvec1<int16, mediump>;
template struct tvec1<int32, mediump>;
template struct tvec1<int64, mediump>;
template struct tvec1<float16, mediump>;
template struct tvec1<float32, mediump>;
template struct tvec1<float64, mediump>;
@@ -67,9 +67,10 @@ template struct tvec1<int8, highp>;
template struct tvec1<int16, highp>;
template struct tvec1<int32, highp>;
template struct tvec1<int64, highp>;
template struct tvec1<float16, highp>;
template struct tvec1<float32, highp>;
template struct tvec1<float64, highp>;
*/
// tvec2 type explicit instantiation
template struct tvec2<uint8, lowp>;
template struct tvec2<uint16, lowp>;
@@ -282,5 +283,6 @@ template struct tdualquat<float64, mediump>;
template struct tdualquat<float32, highp>;
template struct tdualquat<float64, highp>;
}//namespace detail
}//namespace glm
@@ -12,10 +12,6 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -25,17 +21,20 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/type_tvec4_avx.inl
/// @date 2014-12-01 / 2014-12-01
/// @file glm/core/hint.hpp
/// @date 2008-08-14 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
#ifndef glm_core_type
#define glm_core_type
namespace glm
{
}//namespace detail
// Use dont_care, nicest and fastest to optimize implementations.
class dont_care {};
class nicest {};
class fastest {};
}//namespace glm
#endif//glm_core_type
+4 -2
View File
@@ -21,12 +21,13 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/intrinsic_common.hpp
/// @file glm/core/intrinsic_common.hpp
/// @date 2009-05-11 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef glm_detail_intrinsic_common
#define glm_detail_intrinsic_common
#include "setup.hpp"
@@ -85,3 +86,4 @@ namespace detail
#include "intrinsic_common.inl"
#endif//GLM_ARCH
#endif//glm_detail_intrinsic_common
+1 -1
View File
@@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/intrinsic_common.inl
/// @file glm/core/intrinsic_common.inl
/// @date 2009-05-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
@@ -21,12 +21,13 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/intrinsic_exponential.hpp
/// @file glm/core/intrinsic_exponential.hpp
/// @date 2009-05-11 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef glm_detail_intrinsic_exponential
#define glm_detail_intrinsic_exponential
#include "setup.hpp"
@@ -75,3 +76,4 @@ GLM_FUNC_QUALIFIER __m128 sse_normalize_fast_ps( float * RESTRICT vOut, float *
}//namespace glm
#endif//GLM_ARCH
#endif//glm_detail_intrinsic_exponential
@@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/intrinsic_exponential.inl
/// @file glm/core/intrinsic_exponential.inl
/// @date 2011-06-15 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
@@ -21,12 +21,13 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/intrinsic_geometric.hpp
/// @file glm/core/intrinsic_geometric.hpp
/// @date 2009-05-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef glm_core_intrinsic_geometric
#define glm_core_intrinsic_geometric
#include "setup.hpp"
@@ -72,3 +73,4 @@ namespace detail
#include "intrinsic_geometric.inl"
#endif//GLM_ARCH
#endif//glm_core_intrinsic_geometric
+15 -16
View File
@@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/intrinsic_geometric.inl
/// @file glm/core/intrinsic_geometric.inl
/// @date 2009-05-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
@@ -32,33 +32,32 @@ namespace detail{
//length
GLM_FUNC_QUALIFIER __m128 sse_len_ps(__m128 x)
{
__m128 dot0 = sse_dot_ps(x, x);
__m128 dot0 = sse_dot_ps(x, x);
__m128 sqt0 = _mm_sqrt_ps(dot0);
return sqt0;
return sqt0;
}
//distance
GLM_FUNC_QUALIFIER __m128 sse_dst_ps(__m128 p0, __m128 p1)
{
__m128 sub0 = _mm_sub_ps(p0, p1);
__m128 len0 = sse_len_ps(sub0);
return len0;
__m128 len0 = sse_len_ps(sub0);
return len0;
}
//dot
GLM_FUNC_QUALIFIER __m128 sse_dot_ps(__m128 v1, __m128 v2)
{
# if(GLM_ARCH & GLM_ARCH_AVX)
return _mm_dp_ps(v1, v2, 0xff);
# else
__m128 mul0 = _mm_mul_ps(v1, v2);
__m128 swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1));
__m128 add0 = _mm_add_ps(mul0, swp0);
__m128 swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3));
__m128 add1 = _mm_add_ps(add0, swp1);
return add1;
# endif
# if((GLM_ARCH & GLM_ARCH_AVX) == GLM_ARCH_AVX)
return _mm_dp_ps(v1, v2, 0xff);
# else
__m128 mul0 = _mm_mul_ps(v1, v2);
__m128 swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1));
__m128 add0 = _mm_add_ps(mul0, swp0);
__m128 swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3));
__m128 add1 = _mm_add_ps(add0, swp1);
return add1;
# endif
}
// SSE1
+4 -2
View File
@@ -21,12 +21,13 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/intrinsic_integer.hpp
/// @file glm/core/intrinsic_integer.hpp
/// @date 2009-05-11 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef glm_detail_intrinsic_integer
#define glm_detail_intrinsic_integer
#include "glm/glm.hpp"
@@ -46,3 +47,4 @@ namespace detail
#include "intrinsic_integer.inl"
#endif//GLM_ARCH
#endif//glm_detail_intrinsic_integer
+1 -1
View File
@@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/intrinsic_integer.inl
/// @file glm/core/intrinsic_integer.inl
/// @date 2009-05-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
+4 -2
View File
@@ -21,12 +21,13 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/intrinsic_common.hpp
/// @file glm/core/intrinsic_common.hpp
/// @date 2009-06-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef glm_detail_intrinsic_matrix
#define glm_detail_intrinsic_matrix
#include "setup.hpp"
@@ -65,3 +66,4 @@ namespace detail
#include "intrinsic_matrix.inl"
#endif//GLM_ARCH
#endif//glm_detail_intrinsic_matrix
+5 -5
View File
@@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/intrinsic_common.inl
/// @file glm/core/intrinsic_common.inl
/// @date 2009-06-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
@@ -448,7 +448,7 @@ GLM_FUNC_QUALIFIER __m128 sse_detd_ps
__m128 MulC = _mm_mul_ps(Swp2C, Swp3C);
__m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC);
//tvec4<T, P> DetCof(
//detail::tvec4<T, P> DetCof(
// + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
// - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
// + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
@@ -514,7 +514,7 @@ GLM_FUNC_QUALIFIER __m128 sse_det_ps
__m128 MulC = _mm_mul_ps(Swp2C, Swp3C);
__m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC);
//tvec4<T, P> DetCof(
//detail::tvec4<T, P> DetCof(
// + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
// - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
// + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
@@ -1003,7 +1003,7 @@ GLM_FUNC_QUALIFIER void sse_rotate_ps(__m128 const in[4], float Angle, float con
__m128 Sin0 = _mm_set_ss(s);
__m128 SinA = _mm_shuffle_ps(Sin0, Sin0, _MM_SHUFFLE(0, 0, 0, 0));
// tvec3<T, P> temp = (valType(1) - c) * axis;
// detail::tvec3<T, P> temp = (valType(1) - c) * axis;
__m128 Temp0 = _mm_sub_ps(one, CosA);
__m128 Temp1 = _mm_mul_ps(Temp0, AxisC);
@@ -1049,7 +1049,7 @@ GLM_FUNC_QUALIFIER void sse_rotate_ps(__m128 const in[4], float Angle, float con
Result[2] = TmpC4;
Result[3] = _mm_set_ps(1, 0, 0, 0);
//tmat4x4<valType> Result(uninitialize);
//detail::tmat4x4<valType> Result(detail::tmat4x4<valType>::_null);
//Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
//Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
//Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];

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