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13 Commits

Author SHA1 Message Date
Alex King 73f5fcd6d7 Update exp.cpp 2023-02-13 00:16:55 -06:00
Valorith 407ceac2bb Remove double tabs 2023-02-13 00:16:55 -06:00
Valorith fea571db40 Use tab character setting 2023-02-13 00:16:55 -06:00
Valorith 1f51a2fceb Indenting adjustments 2023-02-13 00:16:55 -06:00
Valorith 724f4ddfb8 Finalizing formatting 2023-02-13 00:16:55 -06:00
Valorith 3d38cd6235 Indenting 2023-02-13 00:16:55 -06:00
Valorith 19519908a6 Formatting 2023-02-13 00:16:54 -06:00
Valorith 5f044c3d43 Update export naming 2023-02-13 00:16:54 -06:00
Valorith 8cce781340 Adjustment 2023-02-13 00:16:54 -06:00
Valorith c9b3facf03 Additional tweak 2023-02-13 00:16:54 -06:00
Valorith d1a16c2ae8 Formatting 2023-02-13 00:16:54 -06:00
Valorith b61ee86ff3 Tweak 2023-02-13 00:16:54 -06:00
Valorith 97c93ca55a Add XP Events 2023-02-13 00:16:54 -06:00
1571 changed files with 141107 additions and 201091 deletions
-6
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@@ -1,6 +0,0 @@
!Makefile
base/*.sql
base/*.zip
base/db/
base/maps/
!base/expansion/Makefile
@@ -1,9 +0,0 @@
# This is a "dev" image for running eqemu in development, also for dev containers
ARG USERNAME=user-name-goes-here
ARG USER_UID=1000
ARG USER_GID=$USER_UID
FROM --platform=linux/arm64 mcr.microsoft.com/devcontainers/base:debian
RUN sudo apt update && sudo apt install -y --no-install-recommends build-essential libtool cmake curl debconf-utils git libluabind-dev libsodium-dev liblua5.2-0 liblua5.2-dev libmariadb-dev libssl-dev minizip make mariadb-client locales nano open-vm-tools unzip uuid-dev iputils-ping wget libcurl4-openssl-dev gdb libyaml-cpp-dev ccache ninja-build pv mariadb-server libperl-dev libjson-perl libio-stringy-perl liblua5.1-dev libluabind-dev libboost-dev mariadb-server valgrind telnet libgoogle-perftools-dev google-perftools
USER $USERNAME
-9
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@@ -1,9 +0,0 @@
# This is a "dev" image for running eqemu in development, also for dev containers
ARG USERNAME=user-name-goes-here
ARG USER_UID=1000
ARG USER_GID=$USER_UID
FROM mcr.microsoft.com/devcontainers/base:debian
RUN sudo apt update && sudo apt install -y --no-install-recommends build-essential libtool cmake curl debconf-utils git libluabind-dev libsodium-dev liblua5.2-0 liblua5.2-dev libmariadb-dev libssl-dev minizip make mariadb-client locales nano open-vm-tools unzip uuid-dev iputils-ping wget libcurl4-openssl-dev gdb libyaml-cpp-dev ccache ninja-build pv mariadb-server libperl-dev libjson-perl libio-stringy-perl liblua5.1-dev libluabind-dev libboost-dev mariadb-server valgrind telnet libgoogle-perftools-dev google-perftools
USER $USERNAME
-284
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@@ -1,284 +0,0 @@
NAME := eqemu-server
.ONESHELL:
DOCKER_ARGS := --rm --name ${NAME} -v $$PWD:/src -w /src ${NAME}
DOCKER_ARM64_ARGS := --rm --platform linux/arm64 --name ${NAME}-arm64 -v $$PWD:/src -w /src ${NAME}-arm64
.PHONY: build
build:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile build --no-print-directory
exit
endif
cd build$$BUILD_SUFFIX && cmake --build . --config Release --target all --
.PHONY: cmake
cmake:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile cmake --no-print-directory
exit
endif
@echo "working directory: $$PWD"
mkdir -p build$$BUILD_SUFFIX
@cd build$$BUILD_SUFFIX && cmake -DEQEMU_BUILD_LOGIN=ON \
-DEQEMU_BUILD_TESTS=ON \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache -G Ninja ..
clean:
ifneq (,$(findstring .devcontainer,$$PWD))
@make -C ../ -f .devcontainer/Makefile clean --no-print-directory
endif
rm -rf build
docker-cmake:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-cmake --no-print-directory
exit
endif
@echo "working directory: $$PWD"
git submodule update --init --recursive
docker run ${DOCKER_ARGS} make cmake
docker-build:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-build --no-print-directory
exit
endif
docker run ${DOCKER_ARGS} make build
# Build image if it doesn't exist
docker-image-build:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-image-build --no-print-directory
exit
endif
ifeq ($(shell docker images -q ${NAME} 2> /dev/null),)
@echo "Docker image not found. Building..."
docker build -f Dockerfile.debian.dev -t ${NAME} .
endif
docker-arm-cmake: docker-arm-image-build
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-arm-cmake --no-print-directory
exit
endif
git submodule update --init --recursive
docker run ${DOCKER_ARM64_ARGS} make cmake BUILD_SUFFIX=arm64
docker-arm-build: docker-arm-image-build
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-arm-build --no-print-directory
exit
endif
docker run ${DOCKER_ARM64_ARGS} make build BUILD_SUFFIX=arm64
docker-arm-image-build:
ifeq ($(shell docker images -q ${NAME}-arm64 2> /dev/null),)
@echo "Docker image not found. Building..."
docker build -f Dockerfile.debian.arm.dev -t ${NAME}-arm64 .
endif
docker-clean: clean
.PHONY: prep
prep:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile prep --no-print-directory
exit
endif
@echo "Preparing build/bin for usage..."
mkdir -p build/bin/assets/patches
cp -R -u -p .devcontainer/base/eqemu_config.json build/bin/eqemu_config.json
cp -R -u -p .devcontainer/base/login.json build/bin/login.json
cp -R -u -p loginserver/login_util/* build/bin/assets/patches/
mkdir -p build/bin/assets
cp -R -u -p utils/patches build/bin/assets/
-unlink build/bin/lua_modules
cd build/bin && ln -s quests/lua_modules lua_modules
-unlink build/bin/mods
cd build/bin && ln -s quests/mods mods
-unlink build/bin/maps
cd build/bin && ln -s ../../base/maps maps
mkdir -p build/bin/logs
mkdir -p build/bin/shared
@echo "Eqemu is prepared. Edit build/bin/eqemu_config.json to configure."
maps:
@echo "Downloading maps..."
@mkdir -p base/maps
@cd base/maps && wget -nc https://github.com/Akkadius/eqemu-maps/archive/refs/heads/master.zip
@cd base/maps && unzip -o master.zip
@cd base/maps && mv eqemu-maps-master/* .
@cd base/maps && rm -rf eqemu-maps-master
@echo "Maps downloaded."
quests:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile quests --no-print-directory
exit
endif
@cd build/bin && git clone https://github.com/ProjectEQ/projecteqquests.git quests
# Runs tests
.PHONY: test
test:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile test --no-print-directory
exit
endif
cd build/bin && ./tests
# Runs login binary
.PHONY: login
login:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile login --no-print-directory
exit
endif
cd build/bin && ./loginserver
# Runs shared_memory binary
.PHONY: shared
shared:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile shared --no-print-directory
exit
endif
cd build/bin && ./shared_memory
# Runs zone binary
.PHONY: zone
zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile zone --no-print-directory
exit
endif
@-rm build/bin/logs/zone/zone*.log
cd build/bin && ./zone
# Runs world binary
.PHONY: world
world:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile world --no-print-directory
exit
endif
@-rm build/bin/logs/world*.log
cd build/bin && ./world
# Runs ucs binary
.PHONY: ucs
ucs:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile ucs --no-print-directory
exit
endif
@-rm build/bin/logs/ucs*.log
cd build/bin && ./ucs
# Runs queryserv binary
.PHONY: queryserv
queryserv:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile queryserv --no-print-directory
exit
endif
@-rm build/bin/logs/query_server*.log
cd build/bin && ./queryserv
valgrind-%:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile valgrind --no-print-directory
exit
endif
cd build/bin && valgrind --leak-check=full --show-leak-kinds=all --track-origins=yes --verbose --log-file=logs/$*.valgrind.log ./$*
# Start mariaDB standalone
.PHONY: mariadb
mariadb:
@sudo service mariadb start
.PHONY: inject-mariadb
inject-mariadb:
-sudo service mariadb start
-mkdir -p base/db/
-sudo mariadb -e 'DROP DATABASE IF EXISTS peq;'
-sudo mariadb -e 'CREATE DATABASE peq;'
-sudo mariadb -e "CREATE USER 'peq'@'127.0.0.1' IDENTIFIED BY 'peqpass';"
-sudo mariadb -e "GRANT ALL PRIVILEGES ON *.* TO 'peq'@'127.0.0.1';"
ifeq (,$(wildcard base/db/db.sql.zip))
@echo "base/db.sql.zip not found. Downloading latest from https://db.projecteq.net/"
wget -nc https://db.projecteq.net/latest -O base/db/db.sql.zip
-cd base/db && unzip db.sql.zip
endif
@echo "Sourcing db may take a while, please wait..."
@cd base/db/peq-dump && sudo mariadb --database peq -e "source create_all_tables.sql"
@echo "MariaDB is now injected."
.PHONY: gm-%
gm-%:
sudo mariadb --database peq -e "UPDATE account SET status=255 WHERE name = '$*';"
@echo "Account $* is now a GM. /camp to have it go into effect."
depends:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile depends --no-print-directory
exit
endif
sudo apt install graphviz pip time
pip3 install graphviz
mkdir -p build/depends
@if [ ! -f "build/depends/dependency_graph.py" ]; then \
wget https://raw.githubusercontent.com/pvigier/dependency-graph/master/dependency_graph.py -O build/depends/dependency_graph.py; \
fi
@echo "Generating dependency graphs (This may take a while)..."
@echo "Login..."
time python3 build/depends/dependency_graph.py -f png login build/depends/login.dot
@echo "World..."
time python3 build/depends/dependency_graph.py -f png world build/depends/world.dot
@echo "Zone..."
time python3 build/depends/dependency_graph.py -f png zone build/depends/zone.dot
@echo "Common..."
time python3 build/depends/dependency_graph.py -f png common build/depends/common.dot
backup:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile backup --no-print-directory
exit
endif
@mkdir -p build/bin/backup
cd build/bin && ./world database:dump --compress --player-tables --state-tables --system-tables --query-serv-tables
cpu-zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile cpu-zone --no-print-directory
exit
endif
@cd build/bin && mkdir -p tmp
cd build/bin && CPUPROFILE=prof.out ./zone
pprof-zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile pprof-zone --no-print-directory
exit
endif
cd build/bin && google-pprof --pdf zone prof.out > prof.pdf
pprof-web-zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile pprof-web-zone --no-print-directory
exit
endif
cd build/bin && google-pprof --web zone prof.out
pprof-gv-zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile pprof-gv-zone --no-print-directory
exit
endif
cd build/bin && google-pprof --gv zone prof.out > prof.gv
heap-zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile heap-zone --no-print-directory
exit
endif
@cd build/bin && mkdir -p tmp
cd build/bin && HEAPPROFILE=prof.out ./zone
-73
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@@ -1,73 +0,0 @@
{
"server": {
"zones": {
"defaultstatus": "0",
"ports": {
"low": "7000",
"high": "7400"
}
},
"qsdatabase": {
"host": "127.0.0.1",
"port": "3306",
"username": "peq",
"password": "peqpass",
"db": "peq"
},
"chatserver": {
"port": "7778",
"host": ""
},
"mailserver": {
"host": "",
"port": "7778"
},
"webinterface": {
"port": "9081"
},
"world": {
"longname": "New Devbox",
"address": "192.168.1.100",
"localaddress": "192.168.1.100",
"loginserver1": {
"account": "",
"password": "",
"legacy": 0,
"host": "login.projecteq.net",
"port": "5998"
},
"tcp": {
"ip": "127.0.0.1",
"port": "9001"
},
"telnet": {
"ip": "0.0.0.0",
"port": "9000",
"enabled": "true"
},
"key": "random-generate-here",
"http": {
"port": "9080",
"enabled": "true",
"mimefile": "mime.types"
},
"shortname": "dev"
},
"database": {
"db": "peq",
"host": "127.0.0.1",
"port": "3306",
"username": "peq",
"password": "peqpass"
},
"files": {
"opcodes": "assets/patches/opcodes.conf",
"mail_opcodes": "assets/patches/mail_opcodes.conf"
},
"directories": {
"patches": "assets/patches/",
"opcodes": "assets/patches/",
"plugins": "quests/plugins/"
}
}
}
-37
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@@ -1,37 +0,0 @@
{
"database": {
"host": "127.0.0.1",
"port": "3306",
"db": "peq",
"user": "peq",
"password": "peqpass"
},
"account": {
"auto_create_accounts": true
},
"worldservers": {
"unregistered_allowed": true,
"reject_duplicate_servers": false
},
"web_api": {
"enabled": true,
"port": 6000
},
"security": {
"mode": 14,
"allow_password_login": true,
"allow_token_login": true
},
"logging": {
"trace": false,
"world_trace": false,
"dump_packets_in": false,
"dump_packets_out": false
},
"client_configuration": {
"titanium_port": 5998,
"titanium_opcodes": "assets/patches/login_opcodes.conf",
"sod_port": 5999,
"sod_opcodes": "assets/patches/login_opcodes_sod.conf"
}
}
-49
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@@ -1,49 +0,0 @@
// For format details, see https://aka.ms/devcontainer.json. For config options, see the
// README at: https://github.com/devcontainers/templates/tree/main/src/ubuntu
{
"name": "eqemu",
"build": {
"dockerfile": "Dockerfile.debian.dev"
},
"appPort": [
"5998:5998/udp",
"7000:7000/udp",
"7001:7001/udp",
"7002:7002/udp",
"7003:7003/udp",
"7004:7004/udp",
"7005:7005/udp",
"9000:9000/udp",
"9001:9001/udp"
],
"forwardPorts": [
3306
],
"remoteEnv": {
"LOCALWSF": "${localWorkspaceFolder}",
"CONTAINERWSF": "${containerWorkspaceFolder}"
},
"containerUser": "vscode",
// add ptrace
"runArgs": [
"--cap-add=SYS_PTRACE",
"--security-opt",
"seccomp=unconfined"
],
"customizations": {
"vscode": {
"extensions": [
"ms-vscode.cpptools-extension-pack",
"vilicvane.sensitive-replace",
"maattdd.gitless",
"bibhasdn.unique-lines",
"GitHub.copilot",
"xackery.make-magic",
"Gruntfuggly.todo-tree",
"ms-vscode.cmake-tools"
]
}
},
"workspaceFolder": "/src",
"workspaceMount": "source=${localWorkspaceFolder},target=/src,type=bind,consistency=cached"
}
+1 -1
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@@ -15,7 +15,7 @@ volumes:
steps:
- name: Build Linux X64
image: akkadius/eqemu-server:v14
image: akkadius/eqemu-server:v11
environment:
GITHUB_TOKEN:
from_secret: GH_RELEASE_GITHUB_API_TOKEN
+3
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@@ -61,6 +61,9 @@ bin/
compile_flags.txt
.cache/
# vscode generated settings
.vscode/
# Build pipeline
!utils/scripts/build/
!utils/scripts/build/should-release/should-release
-23
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@@ -1,23 +0,0 @@
{
"configurations": [
{
"name": "Linux",
"includePath": [
"${default}",
"${workspaceFolder}/submodules/fmt/include",
"${workspaceFolder}/submodules/cereal/include",
"${workspaceFolder}/submodules/glm",
"${workspaceFolder}/submodules/libuv/include"
],
"defines": [
"LUA_EQEMU=1"
],
"compilerPath": "/usr/bin/gcc",
"cStandard": "c17",
"cppStandard": "gnu++17",
"intelliSenseMode": "linux-gcc-x64",
"configurationProvider": "ms-vscode.cmake-tools"
}
],
"version": 4
}
-173
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@@ -1,173 +0,0 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "(gdb) attach",
"type": "cppdbg",
"request": "attach",
"program": "${workspaceFolder}/build/bin/world",
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) shared_memory",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/shared_memory",
"cwd": "${workspaceFolder}/build/bin",
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) world",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/world",
"cwd": "${workspaceFolder}/build/bin",
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) zone",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/zone",
"cwd": "${workspaceFolder}/build/bin",
"args": [
"",
],
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) zone neriakb",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/zone",
"cwd": "${workspaceFolder}/build/bin",
"args": [
"neriakb",
],
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) login",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/loginserver",
"cwd": "${workspaceFolder}/build/bin",
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) ucs",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/ucs",
"cwd": "${workspaceFolder}/build/bin",
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) queryserv",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/queryserv",
"cwd": "${workspaceFolder}/build/bin",
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
}
]
}
-136
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@@ -1,136 +0,0 @@
{
"editor.detectIndentation": false,
"editor.insertSpaces": false,
"editor.tabSize": 4,
"editor.autoIndent": "full",
"editor.trimAutoWhitespace": true,
"files.trimTrailingWhitespace": true,
//"editor.formatOnSave": true,
"search.exclude": {
"dependencies": false,
},
"C_Cpp.default.includePath": [
"/usr/include/x86_64-linux-gnu",
"/usr/include/lua5.2",
"/usr/include/mariadb",
"${workspaceFolder}/dependencies/curl_x64/include",
"${workspaceFolder}/dependencies/fmt/include",
"${workspaceFolder}/dependencies/glm",
"${workspaceFolder}/dependencies/libuv/include",
"${workspaceFolder}/dependencies/sol2",
"${workspaceFolder}/dependencies/zlibng"
],
"telemetry.enableTelemetry": false,
"cmake.buildDirectory": "${workspaceFolder}/build",
"cmake.configureArgs": [
"-DEQEMU_BUILD_LOGIN=ON",
"-DEQEMU_BUILD_TESTS=ON",
"-DCMAKE_CXX_COMPILER_LAUNCHER=ccache",
"-DEQEMU_ADD_PROFILER=ON",
"Ninja"
],
"cmake.skipConfigureIfCachePresent": true,
"cmake.configureOnOpen": false,
"files.associations": {
"*.ipp": "cpp",
"functional": "cpp",
"string": "cpp",
"iostream": "cpp",
"map": "cpp",
"fstream": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"cstring": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"csignal": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"any": "cpp",
"array": "cpp",
"atomic": "cpp",
"strstream": "cpp",
"bit": "cpp",
"bitset": "cpp",
"chrono": "cpp",
"codecvt": "cpp",
"compare": "cpp",
"complex": "cpp",
"concepts": "cpp",
"condition_variable": "cpp",
"coroutine": "cpp",
"cstdint": "cpp",
"deque": "cpp",
"forward_list": "cpp",
"list": "cpp",
"set": "cpp",
"unordered_map": "cpp",
"unordered_set": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"iterator": "cpp",
"memory": "cpp",
"memory_resource": "cpp",
"numeric": "cpp",
"optional": "cpp",
"random": "cpp",
"ratio": "cpp",
"regex": "cpp",
"source_location": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"future": "cpp",
"initializer_list": "cpp",
"iomanip": "cpp",
"iosfwd": "cpp",
"istream": "cpp",
"limits": "cpp",
"mutex": "cpp",
"new": "cpp",
"numbers": "cpp",
"ostream": "cpp",
"semaphore": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"stop_token": "cpp",
"streambuf": "cpp",
"thread": "cpp",
"cfenv": "cpp",
"cinttypes": "cpp",
"typeindex": "cpp",
"typeinfo": "cpp",
"valarray": "cpp",
"variant": "cpp",
"csetjmp": "cpp",
"charconv": "cpp",
"format": "cpp",
"ranges": "cpp",
"span": "cpp"
},
"cmake.statusbar.advanced": {
"kit": {
"visibility": "hidden",
},
"debug": {
"visibility": "hidden",
},
"buildTarget": {
"visibility": "hidden",
},
"launch": {
"visibility": "hidden",
},
"ctest": {
"visibility": "icon",
}
}
}
-3410
View File
File diff suppressed because it is too large Load Diff
+1 -42
View File
@@ -16,28 +16,6 @@ SET(CMAKE_CXX_STANDARD 20)
SET(CMAKE_CXX_STANDARD_REQUIRED ON)
SET(CMAKE_CXX_EXTENSIONS OFF)
OPTION(EQEMU_BUILD_STATIC "Build with static linking" OFF)
OPTION(EQEMU_BUILD_PCH "Build with precompiled headers (Windows)" ON)
IF (EQEMU_BUILD_STATIC)
SET(BUILD_SHARED_LIBS OFF)
SET(CMAKE_FIND_LIBRARY_SUFFIXES ".lib" ".a")
MESSAGE(STATUS "Building with static linking")
SET(CMAKE_EXE_LINKER_FLAGS "-static-libgcc -static-libstdc++")
IF (UNIX)
SET(PERL_LIBRARY "/opt/eqemu-perl/lib/5.32.1/x86_64-linux-thread-multi/CORE/libperl.so")
SET(PERL_INCLUDE_PATH "/opt/eqemu-perl/lib/5.32.1/x86_64-linux-thread-multi/CORE/")
SET(PERL_EXECUTABLE "/opt/eqemu-perl/bin/perl")
ENDIF ()
ENDIF (EQEMU_BUILD_STATIC)
# Requires libgoogle-perftools-dev google-perftools packages for linux (debian)
IF(EQEMU_ADD_PROFILER)
SET(CMAKE_EXE_LINKER_FLAGS "-Wl,--no-as-needed,-lprofiler,--as-needed")
ENDIF(EQEMU_ADD_PROFILER)
IF(MSVC)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS)
ADD_DEFINITIONS(-DNOMINMAX)
@@ -45,11 +23,7 @@ IF(MSVC)
ADD_DEFINITIONS(-D_HAS_AUTO_PTR_ETC) # for Luabind on C++17
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
OPTION(EQEMU_DISABLE_MSVC_WARNINGS "Disable MSVC compile warnings." ON)
IF(EQEMU_DISABLE_MSVC_WARNINGS)
ADD_DEFINITIONS( "/W0 /D_CRT_SECURE_NO_WARNINGS /wd4005 /wd4996 /nologo /Os")
ENDIF(EQEMU_DISABLE_MSVC_WARNINGS)
ADD_DEFINITIONS( "/W0 /D_CRT_SECURE_NO_WARNINGS /wd4005 /wd4996 /nologo /Os")
ELSE(MSVC)
ADD_DEFINITIONS(-DHAS_UNION_SEMUN)
ENDIF(MSVC)
@@ -146,13 +120,6 @@ ELSE()
MESSAGE(STATUS "* mbedTLS: MISSING *")
ENDIF()
MESSAGE(STATUS "PERL_INCLUDE_PATH: ${PERL_INCLUDE_PATH}")
MESSAGE(STATUS "PERL_LIBRARY: ${PERL_LIBRARY}")
MESSAGE(STATUS "PERL_INCLUDE_DIR: ${PERL_INCLUDE_DIR}")
MESSAGE(STATUS "PERL_INCLUDE_DIRS: ${PERL_INCLUDE_DIRS}")
MESSAGE(STATUS "PERL_LIBRARIES: ${PERL_LIBRARIES}")
MESSAGE(STATUS "PERL_VERSION: ${PERL_VERSION}")
MESSAGE(STATUS "**************************************************")
#options
@@ -340,10 +307,6 @@ ELSE()
SET(ZLIB_LIBRARY_INCLUDE "${CMAKE_CURRENT_SOURCE_DIR}/libs/zlibng")
ENDIF()
IF (EQEMU_BUILD_STATIC)
SET(ZLIB_LIBRARY_LIBS libz.a)
ENDIF(EQEMU_BUILD_STATIC)
MESSAGE(STATUS "")
MESSAGE(STATUS "**************************************************")
MESSAGE(STATUS "* Library Usage *")
@@ -408,10 +371,6 @@ IF(PERL_LIBRARY_ENABLED)
INCLUDE_DIRECTORIES(SYSTEM "${PERL_LIBRARY_INCLUDE}")
ADD_DEFINITIONS(-DEMBPERL)
ADD_DEFINITIONS(-DEMBPERL_PLUGIN)
ADD_DEFINITIONS(-DPERLBIND_NO_STRICT_SCALAR_TYPES)
IF (UNIX AND EQEMU_BUILD_STATIC)
SET(SERVER_LIBS ${SERVER_LIBS} libcrypt.a)
ENDIF ()
ENDIF()
ENDIF()
+1 -1
View File
@@ -1,4 +1,4 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.5)
CMAKE_MINIMUM_REQUIRED(VERSION 3.2)
add_subdirectory(import)
add_subdirectory(export)
+154 -52
View File
@@ -29,19 +29,11 @@
#include "../../common/content/world_content_service.h"
#include "../../common/zone_store.h"
#include "../../common/path_manager.h"
#include "../../common/repositories/base_data_repository.h"
#include "../../common/repositories/db_str_repository.h"
#include "../../common/repositories/skill_caps_repository.h"
#include "../../common/repositories/spells_new_repository.h"
#include "../../common/file.h"
#include "../../common/events/player_event_logs.h"
#include "../../common/skill_caps.h"
EQEmuLogSys LogSys;
EQEmuLogSys LogSys;
WorldContentService content_service;
ZoneStore zone_store;
PathManager path;
PlayerEventLogs player_event_logs;
ZoneStore zone_store;
PathManager path;
void ExportSpells(SharedDatabase *db);
void ExportSkillCaps(SharedDatabase *db);
@@ -94,7 +86,7 @@ int main(int argc, char **argv)
return 1;
}
} else {
content_db.SetMySQL(database);
content_db.SetMysql(database.getMySQL());
}
LogSys.SetDatabase(&database)
@@ -102,22 +94,25 @@ int main(int argc, char **argv)
->LoadLogDatabaseSettings()
->StartFileLogs();
std::string export_type;
std::string arg_1;
if (argv[1]) {
export_type = argv[1];
arg_1 = argv[1];
}
if (Strings::EqualFold(export_type, "spells")) {
if (arg_1 == "spells") {
ExportSpells(&content_db);
return 0;
} else if (Strings::EqualFold(export_type, "skills")) {
}
if (arg_1 == "skills") {
ExportSkillCaps(&content_db);
return 0;
} else if (Strings::EqualFold(export_type, "basedata") || Strings::EqualFold(export_type, "base_data")) {
}
if (arg_1 == "basedata") {
ExportBaseData(&content_db);
return 0;
} else if (Strings::EqualFold(export_type, "dbstr") || Strings::EqualFold(export_type, "dbstring")) {
}
if (arg_1 == "dbstring") {
ExportDBStrings(&database);
return 0;
}
@@ -132,79 +127,186 @@ int main(int argc, char **argv)
return 0;
}
void ExportSpells(SharedDatabase* db)
void ExportSpells(SharedDatabase *db)
{
std::ofstream file(fmt::format("{}/export/spells_us.txt", path.GetServerPath()));
if (!file || !file.is_open()) {
LogInfo("Exporting Spells");
std::string file = fmt::format("{}/export/spells_us.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
if (!f) {
LogError("Unable to open export/spells_us.txt to write, skipping.");
return;
}
const auto& lines = SpellsNewRepository::GetSpellFileLines(*db);
const std::string query = "SELECT * FROM spells_new ORDER BY id";
auto results = db->QueryDatabase(query);
const std::string& file_string = Strings::Implode("\n", lines);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for (unsigned int i = 0; i < fields; ++i) {
if (i != 0) {
line.push_back('^');
}
file << file_string;
if (row[i] != nullptr) {
line += row[i];
}
}
file.close();
fprintf(f, "%s\n", line.c_str());
}
}
else {
}
LogInfo("Exported [{}] Spell{}", lines.size(), lines.size() != 1 ? "s" : "");
fclose(f);
}
void ExportSkillCaps(SharedDatabase* db)
bool SkillUsable(SharedDatabase *db, int skill_id, int class_id)
{
std::ofstream file(fmt::format("{}/export/SkillCaps.txt", path.GetServerPath()));
if (!file || !file.is_open()) {
bool res = false;
std::string query = StringFormat(
"SELECT max(cap) FROM skill_caps WHERE class=%d AND skillID=%d",
class_id, skill_id
);
auto results = db->QueryDatabase(query);
if (!results.Success()) {
return false;
}
if (results.RowCount() == 0) {
return false;
}
auto row = results.begin();
if (row[0] && atoi(row[0]) > 0) {
return true;
}
return false;
}
int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level)
{
std::string query = StringFormat(
"SELECT cap FROM skill_caps WHERE class=%d AND skillID=%d AND level=%d",
class_id, skill_id, level
);
auto results = db->QueryDatabase(query);
if (!results.Success()) {
return 0;
}
if (results.RowCount() == 0) {
return 0;
}
auto row = results.begin();
return atoi(row[0]);
}
void ExportSkillCaps(SharedDatabase *db)
{
LogInfo("Exporting Skill Caps");
std::string file = fmt::format("{}/export/SkillCaps.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
if (!f) {
LogError("Unable to open export/SkillCaps.txt to write, skipping.");
return;
}
const auto& lines = SkillCapsRepository::GetSkillCapFileLines(*db);
for (int cl = 1; cl <= 16; ++cl) {
for (int skill = 0; skill <= 77; ++skill) {
if (SkillUsable(db, skill, cl)) {
int previous_cap = 0;
for (int level = 1; level <= 100; ++level) {
int cap = GetSkill(db, skill, cl, level);
if (cap < previous_cap) {
cap = previous_cap;
}
const std::string& file_string = Strings::Implode("\n", lines);
fprintf(f, "%d^%d^%d^%d^0\n", cl, skill, level, cap);
previous_cap = cap;
}
}
}
}
file << file_string;
file.close();
LogInfo("Exported [{}] Skill Cap{}", lines.size(), lines.size() != 1 ? "s" : "");
fclose(f);
}
void ExportBaseData(SharedDatabase *db)
{
std::ofstream file(fmt::format("{}/export/BaseData.txt", path.GetServerPath()));
if (!file || !file.is_open()) {
LogInfo("Exporting Base Data");
std::string file = fmt::format("{}/export/BaseData.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
if (!f) {
LogError("Unable to open export/BaseData.txt to write, skipping.");
return;
}
const auto& lines = BaseDataRepository::GetBaseDataFileLines(*db);
const std::string query = "SELECT * FROM base_data ORDER BY level, class";
auto results = db->QueryDatabase(query);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for (unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if (rowIndex != 0) {
line.push_back('^');
}
const std::string& file_string = Strings::Implode("\n", lines);
if (row[rowIndex] != nullptr) {
line += row[rowIndex];
}
}
file << file_string;
fprintf(f, "%s\n", line.c_str());
}
}
file.close();
LogInfo("Exported [{}] Base Data Entr{}", lines.size(), lines.size() != 1 ? "ies" : "y");
fclose(f);
}
void ExportDBStrings(SharedDatabase *db)
{
std::ofstream file(fmt::format("{}/export/dbstr_us.txt", path.GetServerPath()));
if (!file || !file.is_open()) {
LogInfo("Exporting DB Strings");
std::string file = fmt::format("{}/export/dbstr_us.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
if (!f) {
LogError("Unable to open export/dbstr_us.txt to write, skipping.");
return;
}
const auto& lines = DbStrRepository::GetDBStrFileLines(*db);
fprintf(f, "Major^Minor^String(New)\n");
const std::string query = "SELECT * FROM db_str ORDER BY id, type";
auto results = db->QueryDatabase(query);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for (unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if (rowIndex != 0) {
line.push_back('^');
}
const std::string& file_string = Strings::Implode("\n", lines);
if (row[rowIndex] != nullptr) {
line += row[rowIndex];
}
}
file << file_string;
fprintf(f, "%s\n", line.c_str());
}
}
file.close();
LogInfo("Exported [{}] Database String{}", lines.size(), lines.size() != 1 ? "s" : "");
fclose(f);
}
+42 -41
View File
@@ -27,15 +27,11 @@
#include "../../common/content/world_content_service.h"
#include "../../common/zone_store.h"
#include "../../common/path_manager.h"
#include "../../common/repositories/base_data_repository.h"
#include "../../common/file.h"
#include "../../common/events/player_event_logs.h"
EQEmuLogSys LogSys;
EQEmuLogSys LogSys;
WorldContentService content_service;
ZoneStore zone_store;
PathManager path;
PlayerEventLogs player_event_logs;
ZoneStore zone_store;
PathManager path;
void ImportSpells(SharedDatabase *db);
void ImportSkillCaps(SharedDatabase *db);
@@ -87,7 +83,7 @@ int main(int argc, char **argv) {
return 1;
}
} else {
content_db.SetMySQL(database);
content_db.SetMysql(database.getMySQL());
}
LogSys.SetDatabase(&database)
@@ -245,10 +241,10 @@ void ImportSkillCaps(SharedDatabase *db) {
}
int class_id, skill_id, level, cap;
class_id = Strings::ToInt(split[0].c_str());
skill_id = Strings::ToInt(split[1].c_str());
level = Strings::ToInt(split[2].c_str());
cap = Strings::ToInt(split[3].c_str());
class_id = atoi(split[0].c_str());
skill_id = atoi(split[1].c_str());
level = atoi(split[2].c_str());
cap = atoi(split[3].c_str());
std::string sql = StringFormat("INSERT INTO skill_caps(class, skillID, level, cap) VALUES(%d, %d, %d, %d)",
class_id, skill_id, level, cap);
@@ -259,45 +255,50 @@ void ImportSkillCaps(SharedDatabase *db) {
fclose(f);
}
void ImportBaseData(SharedDatabase *db)
{
void ImportBaseData(SharedDatabase *db) {
LogInfo("Importing Base Data");
const std::string& file_name = fmt::format("{}/import/BaseData.txt", path.GetServerPath());
const auto& file_contents = File::GetContents(file_name);
if (!file_contents.error.empty()) {
LogError("{}", file_contents.error);
std::string file = fmt::format("{}/import/BaseData.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "r");
if(!f) {
LogError("Unable to open {} to read, skipping.", file);
return;
}
db->QueryDatabase("DELETE FROM base_data");
std::string delete_sql = "DELETE FROM base_data";
db->QueryDatabase(delete_sql);
std::vector<BaseDataRepository::BaseData> v;
char buffer[2048];
while(fgets(buffer, 2048, f)) {
auto split = Strings::Split(buffer, '^');
auto e = BaseDataRepository::NewEntity();
for (const auto& line: Strings::Split(file_contents.contents, "\n")) {
const auto& line_data = Strings::Split(line, '^');
if (line_data.size() < 10) {
if(split.size() < 10) {
continue;
}
e.level = static_cast<uint8_t>(Strings::ToUnsignedInt(line_data[0]));
e.class_ = static_cast<uint8_t>(Strings::ToUnsignedInt(line_data[1]));
e.hp = Strings::ToFloat(line_data[2]);
e.mana = Strings::ToFloat(line_data[3]);
e.end = Strings::ToFloat(line_data[4]);
e.hp_regen = Strings::ToFloat(line_data[5]);
e.end_regen = Strings::ToFloat(line_data[6]);
e.hp_fac = Strings::ToFloat(line_data[7]);
e.mana_fac = Strings::ToFloat(line_data[8]);
e.end_fac = Strings::ToFloat(line_data[9]);
std::string sql;
int level, class_id;
double hp, mana, end, unk1, unk2, hp_fac, mana_fac, end_fac;
v.emplace_back(e);
level = atoi(split[0].c_str());
class_id = atoi(split[1].c_str());
hp = atof(split[2].c_str());
mana = atof(split[3].c_str());
end = atof(split[4].c_str());
unk1 = atof(split[5].c_str());
unk2 = atof(split[6].c_str());
hp_fac = atof(split[7].c_str());
mana_fac = atof(split[8].c_str());
end_fac = atof(split[9].c_str());
sql = StringFormat("INSERT INTO base_data(level, class, hp, mana, end, unk1, unk2, hp_fac, "
"mana_fac, end_fac) VALUES(%d, %d, %f, %f, %f, %f, %f, %f, %f, %f)",
level, class_id, hp, mana, end, unk1, unk2, hp_fac, mana_fac, end_fac);
db->QueryDatabase(sql);
}
BaseDataRepository::InsertMany(*db, v);
fclose(f);
}
void ImportDBStrings(SharedDatabase *db) {
@@ -338,8 +339,8 @@ void ImportDBStrings(SharedDatabase *db) {
int id, type;
std::string value;
id = Strings::ToInt(split[0].c_str());
type = Strings::ToInt(split[1].c_str());
id = atoi(split[0].c_str());
type = atoi(split[1].c_str());
if(split.size() >= 3) {
value = ::Strings::Escape(split[2]);
+17 -41
View File
@@ -2,8 +2,6 @@ CMAKE_MINIMUM_REQUIRED(VERSION 3.12)
SET(common_sources
base_packet.cpp
bazaar.cpp
bodytypes.cpp
classes.cpp
cli/eqemu_command_handler.cpp
compression.cpp
@@ -15,10 +13,8 @@ SET(common_sources
crc32.cpp
database/database_dump_service.cpp
database.cpp
database_conversions.cpp
database_instances.cpp
database/database_update_manifest.cpp
database/database_update_manifest_bots.cpp
database/database_update.cpp
dbcore.cpp
deity.cpp
dynamic_zone_base.cpp
@@ -62,7 +58,6 @@ SET(common_sources
mutex.cpp
mysql_request_result.cpp
mysql_request_row.cpp
mysql_stmt.cpp
opcode_map.cpp
opcodemgr.cpp
packet_dump.cpp
@@ -72,7 +67,6 @@ SET(common_sources
perl_eqdb.cpp
perl_eqdb_res.cpp
process/process.cpp
process.cpp
proc_launcher.cpp
profanity_manager.cpp
ptimer.cpp
@@ -86,7 +80,6 @@ SET(common_sources
shared_tasks.cpp
shareddb.cpp
skills.cpp
skill_caps.cpp
spdat.cpp
strings.cpp
struct_strategy.cpp
@@ -94,7 +87,6 @@ SET(common_sources
timer.cpp
unix.cpp
platform.cpp
json/json.hpp
json/jsoncpp.cpp
zone_store.cpp
net/console_server.cpp
@@ -159,7 +151,6 @@ SET(repositories
repositories/base/base_bugs_repository.h
repositories/base/base_bug_reports_repository.h
repositories/base/base_buyer_repository.h
repositories/base/base_buyer_trade_items_repository.h
repositories/base/base_character_activities_repository.h
repositories/base/base_character_alternate_abilities_repository.h
repositories/base/base_character_alt_currency_repository.h
@@ -181,8 +172,6 @@ SET(repositories
repositories/base/base_character_leadership_abilities_repository.h
repositories/base/base_character_material_repository.h
repositories/base/base_character_memmed_spells_repository.h
repositories/base/base_character_parcels_repository.h
repositories/base/base_character_parcels_containers_repository.h
repositories/base/base_character_peqzone_flags_repository.h
repositories/base/base_character_pet_buffs_repository.h
repositories/base/base_character_pet_info_repository.h
@@ -229,9 +218,6 @@ SET(repositories
repositories/base/base_group_leaders_repository.h
repositories/base/base_guilds_repository.h
repositories/base/base_guild_ranks_repository.h
repositories/base/base_guild_permissions_repository.h
repositories/base/base_guild_members_repository.h
repositories/base/base_guild_bank_repository.h
repositories/base/base_guild_relations_repository.h
repositories/base/base_horses_repository.h
repositories/base/base_instance_list_repository.h
@@ -240,6 +226,7 @@ SET(repositories
repositories/base/base_inventory_snapshots_repository.h
repositories/base/base_ip_exemptions_repository.h
repositories/base/base_items_repository.h
repositories/base/base_item_tick_repository.h
repositories/base/base_ldon_trap_entries_repository.h
repositories/base/base_ldon_trap_templates_repository.h
repositories/base/base_level_exp_mods_repository.h
@@ -341,8 +328,7 @@ SET(repositories
repositories/books_repository.h
repositories/bugs_repository.h
repositories/bug_reports_repository.h
repositories/buyer_buy_lines_repository.h
repositories/buyer_trade_items_repository.h
repositories/buyer_repository.h
repositories/character_activities_repository.h
repositories/character_alternate_abilities_repository.h
repositories/character_alt_currency_repository.h
@@ -364,8 +350,6 @@ SET(repositories
repositories/character_leadership_abilities_repository.h
repositories/character_material_repository.h
repositories/character_memmed_spells_repository.h
repositories/character_parcels_repository.h
repositories/character_parcels_containers_repository.h
repositories/character_peqzone_flags_repository.h
repositories/character_pet_buffs_repository.h
repositories/character_pet_info_repository.h
@@ -412,9 +396,6 @@ SET(repositories
repositories/group_leaders_repository.h
repositories/guilds_repository.h
repositories/guild_ranks_repository.h
repositories/guild_permissions_repository.h
repositories/guild_members_repository.h
repositories/guild_bank_repository.h
repositories/guild_relations_repository.h
repositories/horses_repository.h
repositories/instance_list_repository.h
@@ -423,6 +404,7 @@ SET(repositories
repositories/inventory_snapshots_repository.h
repositories/ip_exemptions_repository.h
repositories/items_repository.h
repositories/item_tick_repository.h
repositories/ldon_trap_entries_repository.h
repositories/ldon_trap_templates_repository.h
repositories/level_exp_mods_repository.h
@@ -502,12 +484,12 @@ SET(repositories
repositories/zone_repository.h
repositories/zone_points_repository.h
)
)
SET(common_headers
additive_lagged_fibonacci_engine.h
bazaar.h
base_packet.h
base_data.h
bodytypes.h
classes.h
compression.h
@@ -524,7 +506,6 @@ SET(common_headers
data_verification.h
database.h
database_schema.h
database/database_update.h
dbcore.h
deity.h
discord/discord.h
@@ -554,6 +535,7 @@ SET(common_headers
events/player_event_logs.h
events/player_event_discord_formatter.h
events/player_events.h
errmsg.h
event_sub.h
expedition_lockout_timer.h
extprofile.h
@@ -575,9 +557,10 @@ SET(common_headers
item_fieldlist.h
item_instance.h
json_config.h
languages.h
light_source.h
linked_list.h
loot.h
loottable.h
mail_oplist.h
md5.h
memory_buffer.h
@@ -587,7 +570,6 @@ SET(common_headers
mutex.h
mysql_request_result.h
mysql_request_row.h
mysql_stmt.h
op_codes.h
opcode_dispatch.h
opcodemgr.h
@@ -597,14 +579,12 @@ SET(common_headers
path_manager.cpp
platform.h
process/process.h
process.h
proc_launcher.h
profanity_manager.h
profiler.h
ptimer.h
queue.h
races.h
raid.h
random.h
rdtsc.h
rulesys.h
@@ -618,7 +598,6 @@ SET(common_headers
shared_tasks.h
shareddb.h
skills.h
skill_caps.h
spdat.h
strings.h
struct_strategy.h
@@ -629,6 +608,7 @@ SET(common_headers
unix.h
useperl.h
version.h
zone_numbers.h
zone_store.h
event/event_loop.h
event/task.h
@@ -687,20 +667,19 @@ SET(common_headers
StackWalker/StackWalker.h
util/memory_stream.h
util/directory.h
util/uuid.h
)
util/uuid.h)
SOURCE_GROUP(Event FILES
event/event_loop.h
event/timer.h
event/task.h
)
)
SOURCE_GROUP(Json FILES
json/json.h
json/jsoncpp.cpp
json/json-forwards.h
)
)
SOURCE_GROUP(Net FILES
net/console_server.cpp
@@ -737,7 +716,7 @@ SOURCE_GROUP(Net FILES
net/websocket_server.h
net/websocket_server_connection.cpp
net/websocket_server_connection.h
)
)
SOURCE_GROUP(Patches FILES
patches/patches.h
@@ -781,12 +760,12 @@ SOURCE_GROUP(Patches FILES
patches/titanium_limits.cpp
patches/uf.cpp
patches/uf_limits.cpp
)
)
SOURCE_GROUP(StackWalker FILES
StackWalker/StackWalker.h
StackWalker/StackWalker.cpp
)
)
SOURCE_GROUP(Util FILES
util/memory_stream.h
@@ -794,7 +773,7 @@ SOURCE_GROUP(Util FILES
util/directory.h
util/uuid.cpp
util/uuid.h
)
)
INCLUDE_DIRECTORIES(Patches SocketLib StackWalker)
@@ -805,8 +784,5 @@ IF (UNIX)
SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/rof2.cpp" "patches/uf.cpp" PROPERTIES COMPILE_FLAGS -O0)
ENDIF (UNIX)
IF (WIN32 AND EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch.h)
ENDIF ()
SET(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
+34
View File
@@ -0,0 +1,34 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __EQEMU_COMMON_BASE_DATA_H
#define __EQEMU_COMMON_BASE_DATA_H
struct BaseDataStruct
{
double base_hp;
double base_mana;
double base_end;
double hp_regen;
double end_regen;
double hp_factor;
double mana_factor;
double endurance_factor;
};
#endif
-360
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@@ -1,360 +0,0 @@
#include "bazaar.h"
#include "../../common/item_instance.h"
#include "repositories/trader_repository.h"
#include <memory>
std::vector<BazaarSearchResultsFromDB_Struct>
Bazaar::GetSearchResults(
SharedDatabase &db,
BazaarSearchCriteria_Struct search,
uint32 char_zone_id
)
{
LogTrading(
"Searching for items with search criteria - item_name [{}] min_cost [{}] max_cost [{}] min_level [{}] "
"max_level [{}] max_results [{}] prestige [{}] augment [{}] trader_entity_id [{}] trader_id [{}] "
"search_scope [{}] char_zone_id [{}]",
search.item_name,
search.min_cost,
search.max_cost,
search.min_level,
search.max_level,
search.max_results,
search.prestige,
search.augment,
search.trader_entity_id,
search.trader_id,
search.search_scope,
char_zone_id
);
std::string search_criteria_trader("TRUE ");
if (search.search_scope == NonRoFBazaarSearchScope) {
search_criteria_trader.append(
fmt::format(
" AND trader.char_entity_id = {} AND trader.char_zone_id = {}",
search.trader_entity_id,
Zones::BAZAAR
)
);
}
else if (search.search_scope == Local_Scope) {
search_criteria_trader.append(fmt::format(" AND trader.char_zone_id = {}", char_zone_id));
}
else if (search.trader_id > 0) {
search_criteria_trader.append(fmt::format(" AND trader.char_id = {}", search.trader_id));
}
if (search.min_cost != 0) {
search_criteria_trader.append(fmt::format(" AND trader.item_cost >= {}", search.min_cost * 1000));
}
if (search.max_cost != 0) {
search_criteria_trader.append(fmt::format(" AND trader.item_cost <= {}", (uint64) search.max_cost * 1000));
}
// not yet implemented
// if (search.prestige != 0) {
// 0xffffffff prestige only, 0xfffffffe non-prestige, 0 all
// search_criteria.append(fmt::format(" AND items.type = {} ", search.prestige));
// }
std::string query = fmt::format(
"SELECT COUNT(item_id), trader.char_id, trader.item_id, trader.item_sn, trader.item_charges, trader.item_cost, "
"trader.slot_id, SUM(trader.item_charges), trader.char_zone_id, trader.char_entity_id, character_data.name, "
"aug_slot_1, aug_slot_2, aug_slot_3, aug_slot_4, aug_slot_5, aug_slot_6 "
"FROM trader, character_data "
"WHERE {} AND trader.char_id = character_data.id "
"GROUP BY trader.item_sn, trader.item_charges, trader.char_id",
search_criteria_trader.c_str()
);
std::vector<BazaarSearchResultsFromDB_Struct> all_entries;
auto results = db.QueryDatabase(query);
if (!results.Success()) {
return all_entries;
}
struct ItemSearchType {
EQ::item::ItemType type;
bool condition;
};
struct AddititiveSearchCriteria {
bool should_check;
bool condition;
};
for (auto row: results) {
BazaarSearchResultsFromDB_Struct r{};
r.item_id = Strings::ToInt(row[2]);
r.charges = Strings::ToInt(row[4]);
auto item = db.GetItem(r.item_id);
if (!item) {
continue;
}
uint32 aug_slot_1 = Strings::ToUnsignedInt(row[11]);
uint32 aug_slot_2 = Strings::ToUnsignedInt(row[12]);
uint32 aug_slot_3 = Strings::ToUnsignedInt(row[13]);
uint32 aug_slot_4 = Strings::ToUnsignedInt(row[14]);
uint32 aug_slot_5 = Strings::ToUnsignedInt(row[15]);
uint32 aug_slot_6 = Strings::ToUnsignedInt(row[16]);
std::unique_ptr<EQ::ItemInstance> inst(
db.CreateItem(
item,
r.charges,
aug_slot_1,
aug_slot_2,
aug_slot_3,
aug_slot_4,
aug_slot_5,
aug_slot_6
)
);
if (!inst->GetItem()) {
continue;
}
r.count = Strings::ToInt(row[0]);
r.trader_id = Strings::ToInt(row[1]);
r.serial_number = Strings::ToInt(row[3]);
r.cost = Strings::ToInt(row[5]);
r.slot_id = Strings::ToInt(row[6]);
r.sum_charges = Strings::ToInt(row[7]);
r.stackable = item->Stackable;
r.icon_id = item->Icon;
r.trader_zone_id = Strings::ToInt(row[8]);
r.trader_entity_id = Strings::ToInt(row[9]);
r.serial_number_RoF = fmt::format("{:016}\0", Strings::ToInt(row[3]));
r.item_name = fmt::format("{:.63}\0", item->Name);
r.trader_name = fmt::format("{:.63}\0", std::string(row[10]).c_str());
LogTradingDetail(
"Searching against item [{}] ({}) for trader [{}]",
item->Name,
item->ID,
r.trader_name
);
// item stat searches
std::map<uint32, uint32> item_stat_searches = {
{STAT_AC, inst->GetItemArmorClass(true)},
{STAT_AGI, static_cast<uint32>(inst->GetItemAgi(true))},
{STAT_CHA, static_cast<uint32>(inst->GetItemCha(true))},
{STAT_DEX, static_cast<uint32>(inst->GetItemDex(true))},
{STAT_INT, static_cast<uint32>(inst->GetItemInt(true))},
{STAT_STA, static_cast<uint32>(inst->GetItemSta(true))},
{STAT_STR, static_cast<uint32>(inst->GetItemStr(true))},
{STAT_WIS, static_cast<uint32>(inst->GetItemWis(true))},
{STAT_COLD, static_cast<uint32>(inst->GetItemCR(true))},
{STAT_DISEASE, static_cast<uint32>(inst->GetItemDR(true))},
{STAT_FIRE, static_cast<uint32>(inst->GetItemFR(true))},
{STAT_MAGIC, static_cast<uint32>(inst->GetItemMR(true))},
{STAT_POISON, static_cast<uint32>(inst->GetItemPR(true))},
{STAT_HP, static_cast<uint32>(inst->GetItemHP(true))},
{STAT_MANA, static_cast<uint32>(inst->GetItemMana(true))},
{STAT_ENDURANCE, static_cast<uint32>(inst->GetItemEndur(true))},
{STAT_ATTACK, static_cast<uint32>(inst->GetItemAttack(true))},
{STAT_HP_REGEN, static_cast<uint32>(inst->GetItemRegen(true))},
{STAT_MANA_REGEN, static_cast<uint32>(inst->GetItemManaRegen(true))},
{STAT_HASTE, static_cast<uint32>(inst->GetItemHaste(true))},
{STAT_DAMAGE_SHIELD, static_cast<uint32>(inst->GetItemDamageShield(true))},
{STAT_DS_MITIGATION, static_cast<uint32>(inst->GetItemDSMitigation(true))},
{STAT_HEAL_AMOUNT, static_cast<uint32>(inst->GetItemHealAmt(true))},
{STAT_SPELL_DAMAGE, static_cast<uint32>(inst->GetItemSpellDamage(true))},
{STAT_CLAIRVOYANCE, static_cast<uint32>(inst->GetItemClairvoyance(true))},
{STAT_HEROIC_AGILITY, static_cast<uint32>(inst->GetItemHeroicAgi(true))},
{STAT_HEROIC_CHARISMA, static_cast<uint32>(inst->GetItemHeroicCha(true))},
{STAT_HEROIC_DEXTERITY, static_cast<uint32>(inst->GetItemHeroicDex(true))},
{STAT_HEROIC_INTELLIGENCE, static_cast<uint32>(inst->GetItemHeroicInt(true))},
{STAT_HEROIC_STAMINA, static_cast<uint32>(inst->GetItemHeroicSta(true))},
{STAT_HEROIC_STRENGTH, static_cast<uint32>(inst->GetItemHeroicStr(true))},
{STAT_HEROIC_WISDOM, static_cast<uint32>(inst->GetItemHeroicWis(true))},
{STAT_BASH, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillBash, true))},
{STAT_BACKSTAB, static_cast<uint32>(inst->GetItemBackstabDamage(true))},
{STAT_DRAGON_PUNCH, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillDragonPunch, true))},
{STAT_EAGLE_STRIKE, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillEagleStrike, true))},
{STAT_FLYING_KICK, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillFlyingKick, true))},
{STAT_KICK, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillKick, true))},
{STAT_ROUND_KICK, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillRoundKick, true))},
{STAT_TIGER_CLAW, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillTigerClaw, true))},
{STAT_FRENZY, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillFrenzy, true))},
};
r.item_stat = item_stat_searches.contains(search.item_stat) ? item_stat_searches[search.item_stat] : 0;
if (item_stat_searches.contains(search.item_stat) && item_stat_searches[search.item_stat] <= 0) {
continue;
}
static std::map<uint8, uint32> item_slot_searches = {
{EQ::invslot::slotCharm, 1},
{EQ::invslot::slotEar1, 2},
{EQ::invslot::slotHead, 4},
{EQ::invslot::slotFace, 8},
{EQ::invslot::slotEar2, 16},
{EQ::invslot::slotNeck, 32},
{EQ::invslot::slotShoulders, 64},
{EQ::invslot::slotArms, 128},
{EQ::invslot::slotBack, 256},
{EQ::invslot::slotWrist1, 512},
{EQ::invslot::slotWrist2, 1024},
{EQ::invslot::slotRange, 2048},
{EQ::invslot::slotHands, 4096},
{EQ::invslot::slotPrimary, 8192},
{EQ::invslot::slotSecondary, 16384},
{EQ::invslot::slotFinger1, 32768},
{EQ::invslot::slotFinger2, 65536},
{EQ::invslot::slotChest, 131072},
{EQ::invslot::slotLegs, 262144},
{EQ::invslot::slotFeet, 524288},
{EQ::invslot::slotWaist, 1048576},
{EQ::invslot::slotPowerSource, 2097152},
{EQ::invslot::slotAmmo, 4194304},
};
auto GetEquipmentSlotBit = [&](uint32 slot) -> uint32 {
return item_slot_searches.contains(slot) ? item_slot_searches[slot] : 0;
};
auto FindItemAugSlot = [&]() -> bool {
for (auto const &s: inst->GetItem()->AugSlotType) {
return s == search.augment;
}
return false;
};
// item type searches
std::vector<ItemSearchType> item_search_types = {
{EQ::item::ItemType::ItemTypeAll, true},
{EQ::item::ItemType::ItemTypeBook, item->ItemClass == EQ::item::ItemType::ItemTypeBook},
{EQ::item::ItemType::ItemTypeContainer, item->ItemClass == EQ::item::ItemType::ItemTypeContainer ||
item->IsClassBag()},
{EQ::item::ItemType::ItemTypeAllEffects, item->Scroll.Effect > 0 && item->Scroll.Effect < 65000},
{EQ::item::ItemType::ItemTypeUnknown9, item->Worn.Effect == 998},
{EQ::item::ItemType::ItemTypeUnknown10, item->Worn.Effect >= 1298 && item->Worn.Effect <= 1307},
{EQ::item::ItemType::ItemTypeFocusEffect, item->Focus.Effect > 0},
{EQ::item::ItemType::ItemTypeArmor, item->ItemType == EQ::item::ItemType::ItemTypeArmor},
{EQ::item::ItemType::ItemType1HBlunt, item->ItemType == EQ::item::ItemType::ItemType1HBlunt},
{EQ::item::ItemType::ItemType1HPiercing, item->ItemType == EQ::item::ItemType::ItemType1HPiercing},
{EQ::item::ItemType::ItemType1HSlash, item->ItemType == EQ::item::ItemType::ItemType1HSlash},
{EQ::item::ItemType::ItemType2HBlunt, item->ItemType == EQ::item::ItemType::ItemType2HBlunt},
{EQ::item::ItemType::ItemType2HSlash, item->ItemType == EQ::item::ItemType::ItemType2HSlash},
{EQ::item::ItemType::ItemTypeBow, item->ItemType == EQ::item::ItemType::ItemTypeBow},
{EQ::item::ItemType::ItemTypeShield, item->ItemType == EQ::item::ItemType::ItemTypeShield},
{EQ::item::ItemType::ItemTypeMisc, item->ItemType == EQ::item::ItemType::ItemTypeMisc},
{EQ::item::ItemType::ItemTypeFood, item->ItemType == EQ::item::ItemType::ItemTypeFood},
{EQ::item::ItemType::ItemTypeDrink, item->ItemType == EQ::item::ItemType::ItemTypeDrink},
{EQ::item::ItemType::ItemTypeLight, item->ItemType == EQ::item::ItemType::ItemTypeLight},
{EQ::item::ItemType::ItemTypeCombinable, item->ItemType == EQ::item::ItemType::ItemTypeCombinable},
{EQ::item::ItemType::ItemTypeBandage, item->ItemType == EQ::item::ItemType::ItemTypeBandage},
{EQ::item::ItemType::ItemTypeSmallThrowing, item->ItemType == EQ::item::ItemType::ItemTypeSmallThrowing ||
item->ItemType == EQ::item::ItemType::ItemTypeLargeThrowing},
{EQ::item::ItemType::ItemTypeSpell, item->ItemType == EQ::item::ItemType::ItemTypeSpell},
{EQ::item::ItemType::ItemTypePotion, item->ItemType == EQ::item::ItemType::ItemTypePotion},
{EQ::item::ItemType::ItemTypeBrassInstrument, item->ItemType == EQ::item::ItemType::ItemTypeBrassInstrument},
{EQ::item::ItemType::ItemTypeWindInstrument, item->ItemType == EQ::item::ItemType::ItemTypeWindInstrument},
{EQ::item::ItemType::ItemTypeStringedInstrument, item->ItemType == EQ::item::ItemType::ItemTypeStringedInstrument},
{EQ::item::ItemType::ItemTypePercussionInstrument, item->ItemType == EQ::item::ItemType::ItemTypePercussionInstrument},
{EQ::item::ItemType::ItemTypeArrow, item->ItemType == EQ::item::ItemType::ItemTypeArrow},
{EQ::item::ItemType::ItemTypeJewelry, item->ItemType == EQ::item::ItemType::ItemTypeJewelry},
{EQ::item::ItemType::ItemTypeNote, item->ItemType == EQ::item::ItemType::ItemTypeNote},
{EQ::item::ItemType::ItemTypeKey, item->ItemType == EQ::item::ItemType::ItemTypeKey},
{EQ::item::ItemType::ItemType2HPiercing, item->ItemType == EQ::item::ItemType::ItemType2HPiercing},
{EQ::item::ItemType::ItemTypeAlcohol, item->ItemType == EQ::item::ItemType::ItemTypeAlcohol},
{EQ::item::ItemType::ItemTypeMartial, item->ItemType == EQ::item::ItemType::ItemTypeMartial},
{EQ::item::ItemType::ItemTypeAugmentation, item->ItemType == EQ::item::ItemType::ItemTypeAugmentation},
{EQ::item::ItemType::ItemTypeAlternateAbility, item->ItemType == EQ::item::ItemType::ItemTypeAlternateAbility},
{EQ::item::ItemType::ItemTypeCount, item->ItemType == EQ::item::ItemType::ItemTypeCount},
{EQ::item::ItemType::ItemTypeCollectible, item->ItemType == EQ::item::ItemType::ItemTypeCollectible}
};
bool met_filter = false;
bool has_filter = false;
for (auto &i: item_search_types) {
if (i.type == search.type) {
has_filter = true;
if (i.condition) {
LogTradingDetail("Item [{}] met search criteria for type [{}]", item->Name, uint8(i.type));
met_filter = true;
break;
}
}
}
if (has_filter && !met_filter) {
continue;
}
// TODO: Add catch-all item type filter for specific item types
// item additive searches
std::vector<AddititiveSearchCriteria> item_additive_searches = {
{
.should_check = search.min_level != 1 && inst->GetItemRequiredLevel(true) > 0,
.condition = inst->GetItemRequiredLevel(true) >= search.min_level
},
{
.should_check = search.max_level != 1 && inst->GetItemRequiredLevel(true) > 0,
.condition = inst->GetItemRequiredLevel(true) <= search.max_level
},
{
.should_check = !std::string(search.item_name).empty(),
.condition = Strings::ContainsLower(item->Name, search.item_name)
},
{
.should_check = search._class != 0xFFFFFFFF,
.condition = static_cast<bool>(item->Classes & GetPlayerClassBit(search._class))
},
{
.should_check = search.race != 0xFFFFFFFF,
.condition = static_cast<bool>(item->Races & GetPlayerRaceBit(GetRaceIDFromPlayerRaceValue(search.race)))
},
{
.should_check = search.augment != 0,
.condition = FindItemAugSlot()
},
{
.should_check = search.slot != 0xFFFFFFFF,
.condition = static_cast<bool>(item->Slots & GetEquipmentSlotBit(search.slot))
},
};
bool should_add = true;
for (auto &i: item_additive_searches) {
LogTradingDetail(
"Checking item [{}] for search criteria - should_check [{}] condition [{}]",
item->Name,
i.should_check,
i.condition
);
if (i.should_check && !i.condition) {
should_add = false;
continue;
}
}
if (!should_add) {
continue;
}
LogTradingDetail("Found item [{}] meeting search criteria.", r.item_name);
all_entries.push_back(r);
}
if (all_entries.size() > search.max_results) {
all_entries.resize(search.max_results);
}
LogTrading("Returning [{}] items from search results", all_entries.size());
return all_entries;
}
-14
View File
@@ -1,14 +0,0 @@
#ifndef EQEMU_BAZAAR_H
#define EQEMU_BAZAAR_H
#include <vector>
#include "shareddb.h"
class Bazaar {
public:
static std::vector<BazaarSearchResultsFromDB_Struct>
GetSearchResults(SharedDatabase &db, BazaarSearchCriteria_Struct search, unsigned int char_zone_id);
};
#endif //EQEMU_BAZAAR_H
-12
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@@ -1,12 +0,0 @@
#include "../common/global_define.h"
#include "../common/bodytypes.h"
std::string BodyType::GetName(uint8 body_type_id)
{
return IsValid(body_type_id) ? body_type_names[body_type_id] : "UNKNOWN BODY TYPE";
}
bool BodyType::IsValid(uint8 body_type_id)
{
return body_type_names.find(body_type_id) != body_type_names.end();
}
+45 -91
View File
@@ -18,96 +18,50 @@
#ifndef BODYTYPES_H
#define BODYTYPES_H
#include "types.h"
#include <map>
#include <string>
// body types above 64 make the mob invisible
namespace BodyType {
constexpr uint8 Humanoid = 1;
constexpr uint8 Lycanthrope = 2;
constexpr uint8 Undead = 3;
constexpr uint8 Giant = 4;
constexpr uint8 Construct = 5;
constexpr uint8 Extraplanar = 6;
constexpr uint8 Magical = 7; // this name might be a bit off,
constexpr uint8 SummonedUndead = 8;
constexpr uint8 RaidGiant = 9; // Velious era Raid Giant
constexpr uint8 RaidColdain = 10; // Velious era Raid Coldain
constexpr uint8 NoTarget = 11; // no name, can't target this bodytype
constexpr uint8 Vampire = 12;
constexpr uint8 AtenHaRa = 13;
constexpr uint8 GreaterAkheva = 14;
constexpr uint8 KhatiSha = 15;
constexpr uint8 Seru = 16;
constexpr uint8 GriegVeneficus = 17;
constexpr uint8 DrazNurakk = 18;
constexpr uint8 Zek = 19; //"creatures from the Plane of War."
constexpr uint8 Luggald = 20;
constexpr uint8 Animal = 21;
constexpr uint8 Insect = 22;
constexpr uint8 Monster = 23;
constexpr uint8 Summoned = 24; // Elemental?
constexpr uint8 Plant = 25;
constexpr uint8 Dragon = 26;
constexpr uint8 Summoned2 = 27;
constexpr uint8 Summoned3 = 28;
constexpr uint8 Dragon2 = 29; // database data indicates this is a dragon type (Kunark and DoN?)
constexpr uint8 VeliousDragon = 30; // might not be a tight set
constexpr uint8 Familiar = 31;
constexpr uint8 Dragon3 = 32;
constexpr uint8 Boxes = 33;
constexpr uint8 Muramite = 34; // tribal dudes
constexpr uint8 NoTarget2 = 60;
constexpr uint8 SwarmPet = 63; // Looks like weapon proc related temp pets and few misc pets, should not be used for checking swarm pets in general.
constexpr uint8 MonsterSummon = 64;
constexpr uint8 InvisibleMan = 66; // no name, seen on 'InvisMan', can be /targeted
constexpr uint8 Special = 67;
std::string GetName(uint8 body_type_id);
bool IsValid(uint8 body_type_id);
}
static std::map<uint8, std::string> body_type_names = {
{ BodyType::Humanoid, "Humanoid" },
{ BodyType::Lycanthrope, "Lycanthrope" },
{ BodyType::Undead, "Undead" },
{ BodyType::Giant, "Giant" },
{ BodyType::Construct, "Construct" },
{ BodyType::Extraplanar, "Extraplanar" },
{ BodyType::Magical, "Magical" },
{ BodyType::SummonedUndead, "Summoned Undead" },
{ BodyType::RaidGiant, "Raid Giant" },
{ BodyType::RaidColdain, "Raid Coldain" },
{ BodyType::NoTarget, "Untargetable" },
{ BodyType::Vampire, "Vampire" },
{ BodyType::AtenHaRa, "Aten Ha Ra" },
{ BodyType::GreaterAkheva, "Greater Akheva" },
{ BodyType::KhatiSha, "Khati Sha" },
{ BodyType::Seru, "Seru" },
{ BodyType::GriegVeneficus, "Grieg Veneficus" },
{ BodyType::DrazNurakk, "Draz Nurakk" },
{ BodyType::Zek, "Zek" },
{ BodyType::Luggald, "Luggald" },
{ BodyType::Animal, "Animal" },
{ BodyType::Insect, "Insect" },
{ BodyType::Monster, "Monster" },
{ BodyType::Summoned, "Summoned" },
{ BodyType::Plant, "Plant" },
{ BodyType::Dragon, "Dragon" },
{ BodyType::Summoned2, "Summoned 2" },
{ BodyType::Summoned3, "Summoned 3" },
{ BodyType::Dragon2, "Dragon 2" },
{ BodyType::VeliousDragon, "Velious Dragon" },
{ BodyType::Familiar, "Familiar" },
{ BodyType::Dragon3, "Dragon 3" },
{ BodyType::Boxes, "Boxes" },
{ BodyType::Muramite, "Muramite" },
{ BodyType::NoTarget2, "Untargetable 2" },
{ BodyType::SwarmPet, "Swarm Pet" },
{ BodyType::MonsterSummon, "Monster Summon" },
{ BodyType::InvisibleMan, "Invisible Man" },
{ BodyType::Special, "Special" },
};
typedef enum {
BT_Humanoid = 1,
BT_Lycanthrope = 2,
BT_Undead = 3,
BT_Giant = 4,
BT_Construct = 5,
BT_Extraplanar = 6,
BT_Magical = 7, //this name might be a bit off,
BT_SummonedUndead = 8,
BT_RaidGiant = 9, //Velious era Raid Giant
BT_RaidColdain = 10, //Velious era Raid Coldain
BT_NoTarget = 11, //no name, can't target this bodytype
BT_Vampire = 12,
BT_Atenha_Ra = 13,
BT_Greater_Akheva = 14,
BT_Khati_Sha = 15,
BT_Seru = 16,
BT_Grieg_Veneficus = 17,
BT_Draz_Nurakk = 18,
BT_Zek = 19, //"creatures from the Plane of War."
BT_Luggald = 20,
BT_Animal = 21,
BT_Insect = 22,
BT_Monster = 23,
BT_Summoned = 24, //Elemental?
BT_Plant = 25,
BT_Dragon = 26,
BT_Summoned2 = 27,
BT_Summoned3 = 28,
BT_Dragon2 = 29, //database data indicates this is a dragon type (kunark and DoN?)
BT_VeliousDragon = 30, //might not be a tight set
BT_Familiar = 31,
BT_Dragon3 = 32,
BT_Boxes = 33,
BT_Muramite = 34, //tribal dudes
// ...
BT_NoTarget2 = 60,
// ...
BT_SwarmPet = 63, //Looks like weapon proc related temp pets and few misc pets, should not be used for checking swarm pets in general.
BT_MonsterSummon = 64,
// 65, trap or effect related?
BT_InvisMan = 66, //no name, seen on 'InvisMan', can be /targeted
BT_Special = 67
} bodyType;
/* bodytypes above 64 make the mob not show up */
#endif
+447 -348
View File
File diff suppressed because it is too large Load Diff
+93 -101
View File
@@ -19,106 +19,98 @@
#define CLASSES_CH
#include "../common/types.h"
#include "../common/rulesys.h"
#include <string>
#include <map>
namespace Class {
constexpr uint8 None = 0;
constexpr uint8 Warrior = 1;
constexpr uint8 Cleric = 2;
constexpr uint8 Paladin = 3;
constexpr uint8 Ranger = 4;
constexpr uint8 ShadowKnight = 5;
constexpr uint8 Druid = 6;
constexpr uint8 Monk = 7;
constexpr uint8 Bard = 8;
constexpr uint8 Rogue = 9;
constexpr uint8 Shaman = 10;
constexpr uint8 Necromancer = 11;
constexpr uint8 Wizard = 12;
constexpr uint8 Magician = 13;
constexpr uint8 Enchanter = 14;
constexpr uint8 Beastlord = 15;
constexpr uint8 Berserker = 16;
constexpr uint8 WarriorGM = 20;
constexpr uint8 ClericGM = 21;
constexpr uint8 PaladinGM = 22;
constexpr uint8 RangerGM = 23;
constexpr uint8 ShadowKnightGM = 24;
constexpr uint8 DruidGM = 25;
constexpr uint8 MonkGM = 26;
constexpr uint8 BardGM = 27;
constexpr uint8 RogueGM = 28;
constexpr uint8 ShamanGM = 29;
constexpr uint8 NecromancerGM = 30;
constexpr uint8 WizardGM = 31;
constexpr uint8 MagicianGM = 32;
constexpr uint8 EnchanterGM = 33;
constexpr uint8 BeastlordGM = 34;
constexpr uint8 BerserkerGM = 35;
constexpr uint8 Banker = 40;
constexpr uint8 Merchant = 41;
constexpr uint8 DiscordMerchant = 59;
constexpr uint8 AdventureRecruiter = 60;
constexpr uint8 AdventureMerchant = 61;
constexpr uint8 LDoNTreasure = 62;
constexpr uint8 TributeMaster = 63;
constexpr uint8 GuildTributeMaster = 64;
constexpr uint8 GuildBanker = 66;
constexpr uint8 NorrathsKeepersMerchant = 67;
constexpr uint8 DarkReignMerchant = 68;
constexpr uint8 FellowshipMaster = 69;
constexpr uint8 AlternateCurrencyMerchant = 70;
constexpr uint8 MercenaryLiaison = 71;
#define NO_CLASS 0
#define WARRIOR 1
#define CLERIC 2
#define PALADIN 3
#define RANGER 4
#define SHADOWKNIGHT 5
#define DRUID 6
#define MONK 7
#define BARD 8
#define ROGUE 9
#define SHAMAN 10
#define NECROMANCER 11
#define WIZARD 12
#define MAGICIAN 13
#define ENCHANTER 14
#define BEASTLORD 15
#define BERSERKER 16
#define WARRIORGM 20
#define CLERICGM 21
#define PALADINGM 22
#define RANGERGM 23
#define SHADOWKNIGHTGM 24
#define DRUIDGM 25
#define MONKGM 26
#define BARDGM 27
#define ROGUEGM 28
#define SHAMANGM 29
#define NECROMANCERGM 30
#define WIZARDGM 31
#define MAGICIANGM 32
#define ENCHANTERGM 33
#define BEASTLORDGM 34
#define BERSERKERGM 35
#define BANKER 40
#define MERCHANT 41
#define DISCORD_MERCHANT 59
#define ADVENTURE_RECRUITER 60
#define ADVENTURE_MERCHANT 61
#define LDON_TREASURE 62 // objects you can use /open on first seen in LDONs, seen on Danvi's Corpse in Akheva
#define TRIBUTE_MASTER 63
#define GUILD_TRIBUTE_MASTER 64 // not sure
#define GUILD_BANKER 66
#define NORRATHS_KEEPERS_MERCHANT 67
#define DARK_REIGN_MERCHANT 68
#define FELLOWSHIP_MASTER 69
#define ALT_CURRENCY_MERCHANT 70
#define MERCENARY_MASTER 71
constexpr uint8 PLAYER_CLASS_COUNT = 16;
constexpr uint16 ALL_CLASSES_BITMASK = 65535;
};
static std::map<uint8, uint16> player_class_bitmasks = {
{Class::Warrior, 1},
{Class::Cleric, 2},
{Class::Paladin, 4},
{Class::Ranger, 8},
{Class::ShadowKnight, 16},
{Class::Druid, 32},
{Class::Monk, 64},
{Class::Bard, 128},
{Class::Rogue, 256},
{Class::Shaman, 512},
{Class::Necromancer, 1024},
{Class::Wizard, 2048},
{Class::Magician, 4096},
{Class::Enchanter, 8192},
{Class::Beastlord, 16384},
{Class::Berserker, 32768},
};
// player class values
#define PLAYER_CLASS_UNKNOWN 0
#define PLAYER_CLASS_WARRIOR 1
#define PLAYER_CLASS_CLERIC 2
#define PLAYER_CLASS_PALADIN 3
#define PLAYER_CLASS_RANGER 4
#define PLAYER_CLASS_SHADOWKNIGHT 5
#define PLAYER_CLASS_DRUID 6
#define PLAYER_CLASS_MONK 7
#define PLAYER_CLASS_BARD 8
#define PLAYER_CLASS_ROGUE 9
#define PLAYER_CLASS_SHAMAN 10
#define PLAYER_CLASS_NECROMANCER 11
#define PLAYER_CLASS_WIZARD 12
#define PLAYER_CLASS_MAGICIAN 13
#define PLAYER_CLASS_ENCHANTER 14
#define PLAYER_CLASS_BEASTLORD 15
#define PLAYER_CLASS_BERSERKER 16
static std::string shadow_knight_class_name = (
RuleB(World, UseOldShadowKnightClassExport) ?
"Shadowknight" :
"Shadow Knight"
);
#define PLAYER_CLASS_COUNT 16
static std::map<uint8, std::string> class_names = {
{Class::Warrior, "Warrior"},
{Class::Cleric, "Cleric"},
{Class::Paladin, "Paladin"},
{Class::Ranger, "Ranger"},
{Class::ShadowKnight, shadow_knight_class_name},
{Class::Druid, "Druid"},
{Class::Monk, "Monk"},
{Class::Bard, "Bard"},
{Class::Rogue, "Rogue"},
{Class::Shaman, "Shaman"},
{Class::Necromancer, "Necromancer"},
{Class::Wizard, "Wizard"},
{Class::Magician, "Magician"},
{Class::Enchanter, "Enchanter"},
{Class::Beastlord, "Beastlord"},
{Class::Berserker, "Berserker"},
};
// player class bits
#define PLAYER_CLASS_UNKNOWN_BIT 0
#define PLAYER_CLASS_WARRIOR_BIT 1
#define PLAYER_CLASS_CLERIC_BIT 2
#define PLAYER_CLASS_PALADIN_BIT 4
#define PLAYER_CLASS_RANGER_BIT 8
#define PLAYER_CLASS_SHADOWKNIGHT_BIT 16
#define PLAYER_CLASS_DRUID_BIT 32
#define PLAYER_CLASS_MONK_BIT 64
#define PLAYER_CLASS_BARD_BIT 128
#define PLAYER_CLASS_ROGUE_BIT 256
#define PLAYER_CLASS_SHAMAN_BIT 512
#define PLAYER_CLASS_NECROMANCER_BIT 1024
#define PLAYER_CLASS_WIZARD_BIT 2048
#define PLAYER_CLASS_MAGICIAN_BIT 4096
#define PLAYER_CLASS_ENCHANTER_BIT 8192
#define PLAYER_CLASS_BEASTLORD_BIT 16384
#define PLAYER_CLASS_BERSERKER_BIT 32768
#define PLAYER_CLASS_ALL_MASK 65535 // was 65536
#define ARMOR_TYPE_UNKNOWN 0
@@ -133,12 +125,13 @@ static std::map<uint8, std::string> class_names = {
const char* GetClassIDName(uint8 class_id, uint8 level = 0);
const char* GetPlayerClassName(uint32 player_class_value, uint8 level = 0);
bool IsPlayerClass(uint8 class_id);
const std::string GetPlayerClassAbbreviation(uint8 class_id);
uint32 GetPlayerClassValue(uint8 class_id);
uint32 GetPlayerClassBit(uint8 class_id);
uint8 GetPlayerClassValue(uint8 class_id);
uint16 GetPlayerClassBit(uint8 class_id);
uint8 GetClassIDFromPlayerClassValue(uint32 player_class_value);
uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit);
bool IsFighterClass(uint8 class_id);
bool IsSpellFighterClass(uint8 class_id);
@@ -147,8 +140,7 @@ bool IsHybridClass(uint8 class_id);
bool IsCasterClass(uint8 class_id);
bool IsINTCasterClass(uint8 class_id);
bool IsWISCasterClass(uint8 class_id);
bool IsHeroicINTCasterClass(uint8 class_id);
bool IsHeroicWISCasterClass(uint8 class_id);
bool IsPlateClass(uint8 class_id);
bool IsChainClass(uint8 class_id);
bool IsLeatherClass(uint8 class_id);
+29 -22
View File
@@ -39,15 +39,15 @@ namespace EQEmuCommand {
{
if (cmd[{"-d", "--debug"}]) {
std::cout << "Positional args:\n";
for (auto &pos_arg: cmd.pos_args())
for (auto &pos_arg : cmd.pos_args())
std::cout << '\t' << pos_arg << std::endl;
std::cout << "\nFlags:\n";
for (auto &flag: cmd.flags())
for (auto &flag : cmd.flags())
std::cout << '\t' << flag << std::endl;
std::cout << "\nParameters:\n";
for (auto &param: cmd.params())
for (auto &param : cmd.params())
std::cout << '\t' << param.first << " : " << param.second << std::endl;
}
}
@@ -69,22 +69,22 @@ namespace EQEmuCommand {
{
bool arguments_filled = true;
int index = 2;
for (auto &arg: arguments) {
int index = 2;
for (auto &arg : arguments) {
if (cmd(arg).str().empty() && cmd(index).str().empty()) {
arguments_filled = false;
}
index++;
}
if (!arguments_filled || (argc == 2 && !cmd[{"-h", "--help"}]) || (argc == 3 && cmd[{"-h", "--help"}])) {
if (!arguments_filled || argc == 2 || cmd[{"-h", "--help"}]) {
std::string arguments_string;
for (auto &arg: arguments) {
for (auto &arg : arguments) {
arguments_string += " " + arg;
}
std::string options_string;
for (auto &opt: options) {
for (auto &opt : options) {
options_string += " " + opt + "\n";
}
@@ -124,6 +124,14 @@ namespace EQEmuCommand {
)
{
std::string description;
bool ran_command = false;
for (auto &it: in_function_map) {
if (it.first == argv[1]) {
(it.second)(argc, argv, cmd, description);
ran_command = true;
}
}
if (cmd[{"-h", "--help"}]) {
std::cout << std::endl;
std::cout <<
@@ -134,7 +142,9 @@ namespace EQEmuCommand {
<< std::endl
<< std::endl;
// Get max command length for padding length
/**
* Get max command length for padding length
*/
int max_command_length = 0;
for (auto &it: in_function_map) {
@@ -145,14 +155,18 @@ namespace EQEmuCommand {
}
}
// Display command menu
/**
* Display command menu
*/
std::string command_section;
for (auto &it: in_function_map) {
description.clear();
description = "";
(it.second)(argc, argv, cmd, description);
// Print section header
/**
* Print section header
*/
std::string command_prefix = it.first.substr(0, it.first.find(":"));
if (command_prefix.find("test") != std::string::npos) {
@@ -164,7 +178,9 @@ namespace EQEmuCommand {
std::cout << termcolor::reset << command_prefix << std::endl;
}
// Print commands
/**
* Print commands
*/
std::stringstream command;
command << termcolor::colorize << termcolor::yellow << it.first << termcolor::reset;
printf(" %-*s %s\n", max_command_length, command.str().c_str(), description.c_str());
@@ -175,15 +191,6 @@ namespace EQEmuCommand {
std::exit(0);
}
bool ran_command = false;
for (auto &it: in_function_map) {
if (it.first == argv[1]) {
(it.second)(argc, argv, cmd, description);
ran_command = true;
}
}
if (ran_command) {
std::exit(0);
}
+26 -134
View File
@@ -1,12 +1,29 @@
#include "world_content_service.h"
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <utility>
#include <glm/vec3.hpp>
#include "world_content_service.h"
#include "../database.h"
#include "../rulesys.h"
#include "../eqemu_logsys.h"
#include "../repositories/instance_list_repository.h"
#include "../zone_store.h"
#include "../loottable.h"
#include "../repositories/content_flags_repository.h"
WorldContentService::WorldContentService()
@@ -103,7 +120,7 @@ std::vector<std::string> WorldContentService::GetContentFlagsDisabled()
/**
* @param content_flags
*/
void WorldContentService::SetContentFlags(const std::vector<ContentFlagsRepository::ContentFlags> &content_flags)
void WorldContentService::SetContentFlags(std::vector<ContentFlagsRepository::ContentFlags> content_flags)
{
WorldContentService::content_flags = content_flags;
}
@@ -151,14 +168,14 @@ bool WorldContentService::DoesPassContentFiltering(const ContentFlags &f)
}
// if we don't have any enabled flag in enabled flags, we fail
for (const auto &flag: Strings::Split(f.content_flags)) {
for (const auto& flag: Strings::Split(f.content_flags)) {
if (!Strings::Contains(GetContentFlagsEnabled(), flag)) {
return false;
}
}
// if we don't have any disabled flag in disabled flags, we fail
for (const auto &flag: Strings::Split(f.content_flags_disabled)) {
for (const auto& flag: Strings::Split(f.content_flags_disabled)) {
if (!Strings::Contains(GetContentFlagsDisabled(), flag)) {
return false;
}
@@ -179,13 +196,11 @@ void WorldContentService::ReloadContentFlags()
LogInfo(
"Loaded content flag [{}] [{}]",
f.flag_name,
(f.enabled ? "enabled" : "disabled")
(f.enabled ? "Enabled" : "Disabled")
);
}
SetContentFlags(set_content_flags);
LoadStaticGlobalZoneInstances();
zone_store.LoadZones(*m_content_database);
}
Database *WorldContentService::GetDatabase() const
@@ -200,18 +215,6 @@ WorldContentService *WorldContentService::SetDatabase(Database *database)
return this;
}
Database *WorldContentService::GetContentDatabase() const
{
return m_content_database;
}
WorldContentService *WorldContentService::SetContentDatabase(Database *database)
{
WorldContentService::m_content_database = database;
return this;
}
void WorldContentService::SetContentFlag(const std::string &content_flag_name, bool enabled)
{
auto flags = ContentFlagsRepository::GetWhere(
@@ -236,114 +239,3 @@ void WorldContentService::SetContentFlag(const std::string &content_flag_name, b
ReloadContentFlags();
}
void WorldContentService::HandleZoneRoutingMiddleware(ZoneChange_Struct *zc)
{
auto r = FindZone(zc->zoneID, zc->instanceID);
if (r.zone_id == 0) {
return;
}
zc->instanceID = r.instance.id;
}
// LoadStaticGlobalZoneInstances loads all static global zone instances
// these are zones that are never set to expire and are global
// these are used commonly in v1/v2/v3 versions of the same zone for expansion routing
WorldContentService *WorldContentService::LoadStaticGlobalZoneInstances()
{
m_zone_static_instances = InstanceListRepository::GetWhere(
*GetDatabase(),
fmt::format("never_expires = 1 AND is_global = 1")
);
LogInfo("Loaded [{}] zone_instances", m_zone_static_instances.size());
return this;
}
// FindZone handles content and context aware zone routing (middleware)
//
// this is a middleware function that is meant to be used in the zone change process
// this hooks all core zone changes within the server and routes the player to the correct zone
// returning a zone_id of non-zero means the middleware will route the player
// returning a zone_id of 0 means the middleware will not route the player
// this is useful for handling multiple versions of the same zone
//
// implementation >
// the zoning and process spawning logic already is handled by two keys "zone_id" and "instance_id"
// we leverage static, never expires instances to handle this and client still sees it as a normal zone
//
// content awareness >
// simply use the zone_id, server content settings and the middleware will handle the rest
// you don't have to think about instances in any data tables (use instance_id 0)
// you don't have to keep track of instance ids in scripts (use instance_id 0)
// the versions of zones are represented by two zone entries that have potentially different min/max expansion and/or different content flags
// we decide to route the client to the correct version of the zone based on the current server side expansion
//
// example >
// we want to route players to the correct version of lavastorm based on the current server side expansion (DoesZonePassContentFiltering)
// lavastorm (pre-don) version 0 (classic)
// zone table entry for version = 0, min_expansion = 0, max_expansion = 8
// instance_list table entry for lavastorm has version = 0, is_global = 1, never_expires = 1
// lavastorm (don) version 1
// zone table entry for version = 1, min_expansion = 9, max_expansion = 99
// instance_list table entry for lavastorm has version = 1, is_global = 1, never_expires = 1
WorldContentService::FindZoneResult WorldContentService::FindZone(uint32 zone_id, uint32 instance_id)
{
for (const auto &z: zone_store.GetZones()) {
for (auto &i: m_zone_static_instances) {
if (
z.zoneidnumber == zone_id &&
DoesZonePassContentFiltering(z) &&
i.zone == zone_id &&
i.version == z.version) {
if (instance_id > 0 && i.id != instance_id) {
continue;
}
LogInfo(
"Routed player to public static instance [{}] of zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
i.id,
z.short_name,
z.zoneidnumber,
z.version,
z.long_name,
i.notes
);
return WorldContentService::FindZoneResult{
.zone_id = static_cast<uint32>(z.zoneidnumber),
.instance = i,
.zone = z
};
}
}
}
return WorldContentService::FindZoneResult{.zone_id = 0};
}
bool WorldContentService::IsInPublicStaticInstance(uint32 instance_id)
{
for (auto &i: m_zone_static_instances) {
if (i.id == instance_id) {
return true;
}
}
return false;
}
bool WorldContentService::DoesZonePassContentFiltering(const ZoneRepository::Zone &z)
{
auto f = ContentFlags{
.min_expansion = z.min_expansion,
.max_expansion = z.max_expansion,
.content_flags = z.content_flags,
.content_flags_disabled = z.content_flags_disabled
};
return DoesPassContentFiltering(f);
}
+22 -30
View File
@@ -1,21 +1,33 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_WORLD_CONTENT_SERVICE_H
#define EQEMU_WORLD_CONTENT_SERVICE_H
#include <string>
#include <vector>
#include "../loottable.h"
#include "../repositories/content_flags_repository.h"
#include "../repositories/zone_repository.h"
#include "../repositories/instance_list_repository.h"
class Database;
struct ContentFlags {
int16 min_expansion;
int16 max_expansion;
std::string content_flags;
std::string content_flags_disabled;
};
namespace Expansion {
static const int EXPANSION_ALL = -1;
static const int EXPANSION_FILTER_MAX = 99;
@@ -155,43 +167,23 @@ public:
std::vector<std::string> GetContentFlagsDisabled();
bool IsContentFlagEnabled(const std::string& content_flag);
bool IsContentFlagDisabled(const std::string& content_flag);
void SetContentFlags(const std::vector<ContentFlagsRepository::ContentFlags>& content_flags);
void SetContentFlags(std::vector<ContentFlagsRepository::ContentFlags> content_flags);
void ReloadContentFlags();
WorldContentService * SetExpansionContext();
bool DoesPassContentFiltering(const ContentFlags& f);
bool DoesZonePassContentFiltering(const ZoneRepository::Zone& z);
WorldContentService * SetDatabase(Database *database);
Database *GetDatabase() const;
WorldContentService * SetContentDatabase(Database *database);
Database *GetContentDatabase() const;
void SetContentFlag(const std::string &content_flag_name, bool enabled);
void HandleZoneRoutingMiddleware(ZoneChange_Struct *zc);
struct FindZoneResult {
uint32 zone_id = 0;
InstanceListRepository::InstanceList instance;
ZoneRepository::Zone zone;
};
FindZoneResult FindZone(uint32 zone_id, uint32 instance_id);
bool IsInPublicStaticInstance(uint32 instance_id);
private:
int current_expansion{};
std::vector<ContentFlagsRepository::ContentFlags> content_flags;
// reference to database
Database *m_database;
Database *m_content_database;
// holds a record of the zone table from the database
WorldContentService *LoadStaticGlobalZoneInstances();
std::vector<InstanceListRepository::InstanceList> m_zone_static_instances;
};
extern WorldContentService content_service;
+6 -3
View File
@@ -15,7 +15,7 @@
#include <cstdio>
#include <vector>
#ifdef _WINDOWS
#if WINDOWS
#define popen _popen
#endif
@@ -23,7 +23,7 @@ void SendCrashReport(const std::string &crash_report)
{
// can configure multiple endpoints if need be
std::vector<std::string> endpoints = {
"https://spire.akkadius.com/api/v1/analytics/server-crash-report",
"http://spire.akkadius.com/api/v1/analytics/server-crash-report",
// "http://localhost:3010/api/v1/analytics/server-crash-report", // development
};
@@ -41,6 +41,9 @@ void SendCrashReport(const std::string &crash_report)
r.set_connection_timeout(1, 0);
r.set_read_timeout(1, 0);
r.set_write_timeout(1, 0);
httplib::Headers headers = {
{"Content-Type", "application/json"}
};
// os info
auto os = EQ::GetOS();
@@ -122,7 +125,7 @@ public:
StackWalker::OnOutput(szText);
}
const std::vector<std::string>& GetLines() { return _lines; }
const std::vector<std::string>& const GetLines() { return _lines; }
private:
std::vector<std::string> _lines;
};
+1 -1
View File
@@ -313,7 +313,7 @@ namespace cron
{
try
{
return static_cast<cron_int>(Strings::ToUnsignedInt(text.data()));
return static_cast<cron_int>(std::stoul(text.data()));
}
catch (std::exception const & ex)
{
+1644 -1402
View File
File diff suppressed because it is too large Load Diff
+146 -152
View File
@@ -18,8 +18,8 @@
#ifndef EQEMU_DATABASE_H
#define EQEMU_DATABASE_H
#define AUTHENTICATION_TIMEOUT 60
#define INVALID_ID 0xFFFFFFFF
#define AUTHENTICATION_TIMEOUT 60
#define INVALID_ID 0xFFFFFFFF
#include "global_define.h"
#include "eqemu_logsys.h"
@@ -34,11 +34,14 @@
#include <vector>
#include <map>
//atoi is not uint32 or uint32 safe!!!!
#define atoul(str) strtoul(str, nullptr, 10)
class MySQLRequestResult;
class Client;
namespace EQ {
namespace EQ
{
class InventoryProfile;
}
@@ -51,11 +54,10 @@ struct npcDecayTimes_Struct {
struct VarCache_Struct {
std::map<std::string, std::string> m_cache;
uint32 last_update;
uint32 last_update;
VarCache_Struct() : last_update(0) { }
void Add(const std::string& key, const std::string& value) { m_cache[key] = value; }
const std::string* Get(const std::string& key)
{
void Add(const std::string &key, const std::string &value) { m_cache[key] = value; }
const std::string *Get(const std::string &key) {
auto it = m_cache.find(key);
return (it != m_cache.end() ? &it->second : nullptr);
}
@@ -76,33 +78,37 @@ class PTimerList;
#define SQL(...) #__VA_ARGS__
class LogSettings;
class Database : public DBcore {
public:
Database();
Database(
const std::string& host,
const std::string& user,
const std::string& password,
const std::string& database,
uint32 port
);
bool Connect(
const std::string& host,
const std::string& user,
const std::string& password,
const std::string& database,
uint32 port,
std::string connection_label = "default"
);
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port, std::string connection_label = "default");
~Database();
/* Character Creation */
bool DeleteCharacter(const std::string& name);
bool MoveCharacterToZone(const std::string& name, uint32 zone_id);
bool CreateCharacter(
uint32 account_id,
char *name,
uint16 gender,
uint16 race,
uint16 class_,
uint8 str,
uint8 sta,
uint8 cha,
uint8 dex,
uint8 int_,
uint8 agi,
uint8 wis,
uint8 face
);
bool DeleteCharacter(char *character_name);
bool MoveCharacterToZone(const char *charname, uint32 zone_id);
bool MoveCharacterToZone(uint32 character_id, uint32 zone_id);
bool ReserveName(uint32 account_id, const std::string& name);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool UpdateName(const std::string& old_name, const std::string& new_name);
bool ReserveName(uint32 account_id, char *name);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct *pp);
bool UpdateName(const char *oldname, const char *newname);
bool CopyCharacter(
const std::string& source_character_name,
const std::string& destination_character_name,
@@ -110,177 +116,165 @@ public:
);
/* General Information Queries */
bool AddBannedIP(const std::string& banned_ip, const std::string& notes); //Add IP address to the banned_ips table.
bool AddToNameFilter(const std::string& name);
bool CheckBannedIPs(const std::string& login_ip); //Check incoming connection against banned IP table.
bool CheckGMIPs(const std::string& login_ip, uint32 account_id);
bool CheckNameFilter(const std::string& name, bool surname = false);
bool IsNameUsed(const std::string& name);
uint32 GetAccountIDByChar(const std::string& name, uint32* character_id = 0);
uint32 GetAccountIDByChar(uint32 character_id);
uint32 GetAccountIDByName(const std::string& account_name, const std::string& loginserver, int16* status = 0, uint32* lsid = 0);
uint32 GetCharacterID(const std::string& name);
uint32 GetGuildIDByCharID(uint32 character_id);
uint32 GetGroupIDByCharID(uint32 character_id);
uint32 GetRaidIDByCharID(uint32 character_id);
bool AddBannedIP(std::string banned_ip, std::string notes); //Add IP address to the banned_ips table.
bool AddToNameFilter(std::string name);
bool CheckBannedIPs(std::string login_ip); //Check incoming connection against banned IP table.
bool CheckGMIPs(std::string login_ip, uint32 account_id);
bool CheckNameFilter(std::string name, bool surname = false);
bool CheckUsedName(std::string name);
const std::string GetAccountName(uint32 account_id, uint32* lsaccount_id = 0);
const std::string GetCharName(uint32 character_id);
const std::string GetCharNameByID(uint32 character_id);
const std::string GetNPCNameByID(uint32 npc_id);
const std::string GetCleanNPCNameByID(uint32 npc_id);
void LoginIP(uint32 account_id, const std::string& login_ip);
uint32 GetAccountIDByChar(const char* charname, uint32* oCharID = 0);
uint32 GetAccountIDByChar(uint32 char_id);
uint32 GetAccountIDByName(std::string account_name, std::string loginserver, int16* status = 0, uint32* lsid = 0);
uint32 GetCharacterID(const char *name);
uint32 GetCharacterInfo(std::string character_name, uint32 *account_id, uint32 *zone_id, uint32 *instance_id);
uint32 GetGuildIDByCharID(uint32 char_id);
uint32 GetGroupIDByCharID(uint32 char_id);
uint32 GetRaidIDByCharID(uint32 char_id);
void GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID = 0);
void GetCharName(uint32 char_id, char* name);
std::string GetCharNameByID(uint32 char_id);
std::string GetNPCNameByID(uint32 npc_id);
std::string GetCleanNPCNameByID(uint32 npc_id);
void LoginIP(uint32 account_id, std::string login_ip);
/* Instancing */
bool AddClientToInstance(uint16 instance_id, uint32 character_id);
bool CheckInstanceByCharID(uint16 instance_id, uint32 character_id);
bool CheckInstanceExists(uint16 instance_id);
bool CheckInstanceExpired(uint16 instance_id);
bool CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration);
bool GetUnusedInstanceID(uint16& instance_id);
bool GetUnusedInstanceID(uint16 &instance_id);
bool IsGlobalInstance(uint16 instance_id);
bool RemoveClientFromInstance(uint16 instance_id, uint32 char_id);
bool RemoveClientsFromInstance(uint16 instance_id);
bool VerifyInstanceAlive(uint16 instance_id, uint32 character_id);
bool VerifyZoneInstance(uint32 zone_id, uint16 instance_id);
uint16 GetInstanceID(uint32 zone, uint32 character_id, int16 version);
uint16 GetInstanceID(uint32 zone, uint32 charid, int16 version);
std::vector<uint16> GetInstanceIDs(uint32 zone_id, uint32 character_id);
uint8_t GetInstanceVersion(uint16 instance_id);
uint32 GetTimeRemainingInstance(uint16 instance_id, bool& is_perma);
uint32 GetTimeRemainingInstance(uint16 instance_id, bool &is_perma);
uint32 GetInstanceZoneID(uint16 instance_id);
void AssignGroupToInstance(uint32 group_id, uint32 instance_id);
void AssignRaidToInstance(uint32 raid_id, uint32 instance_id);
void AssignGroupToInstance(uint32 gid, uint32 instance_id);
void AssignRaidToInstance(uint32 rid, uint32 instance_id);
void DeleteInstance(uint16 instance_id);
void FlagInstanceByGroupLeader(uint32 zone_id, int16 version, uint32 character_id, uint32 group_id);
void FlagInstanceByRaidLeader(uint32 zone_id, int16 version, uint32 character_id, uint32 raid_id);
void GetCharactersInInstance(uint16 instance_id, std::list<uint32>& character_ids);
void FlagInstanceByGroupLeader(uint32 zone_id, int16 version, uint32 charid, uint32 group_id);
void FlagInstanceByRaidLeader(uint32 zone_id, int16 version, uint32 charid, uint32 raid_id);
void GetCharactersInInstance(uint16 instance_id, std::list<uint32> &character_ids);
void PurgeExpiredInstances();
void SetInstanceDuration(uint16 instance_id, uint32 new_duration);
void CleanupInstanceCorpses();
/* Adventure related. */
void UpdateAdventureStatsEntry(uint32 character_id, uint8 theme_id, bool is_win = false, bool is_remove = false);
bool GetAdventureStats(uint32 character_id, AdventureStats_Struct* as);
void UpdateAdventureStatsEntry(uint32 char_id, uint8 theme, bool win = false, bool remove = false);
bool GetAdventureStats(uint32 char_id, AdventureStats_Struct *as);
/* Account Related */
const std::string GetLiveChar(uint32 account_id);
bool SetAccountStatus(const std::string& account_name, int16 status);
bool SetLocalPassword(uint32 account_id, const std::string& password);
bool UpdateLiveChar(const std::string& name, uint32 account_id);
int16 GetAccountStatus(uint32 account_id);
void SetAccountCRCField(uint32 account_id, const std::string& field_name, uint64 checksum);
uint32 CheckLogin(const std::string& name, const std::string& password, const std::string& loginserver, int16* status = 0);
uint32 CreateAccount(
const std::string& name,
const std::string& password,
int16 status,
const std::string& loginserver,
uint32 lsaccount_id
);
uint32 GetAccountIDFromLSID(
const std::string& in_loginserver_id,
uint32 in_loginserver_account_id,
char* in_account_name = 0,
int16* in_status = 0
);
uint8 GetAgreementFlag(uint32 account_id);
void SetAgreementFlag(uint32 account_id);
bool DeleteAccount(const char *name, const char* loginserver);
bool GetLiveChar(uint32 account_id, char* cname);
bool SetAccountStatus(const char* name, int16 status);
bool SetAccountStatus(const std::string& account_name, int16 status);
bool SetLocalPassword(uint32 accid, const char* password);
bool UpdateLiveChar(char* charname, uint32 account_id);
int GetIPExemption(const std::string& account_ip);
void SetIPExemption(const std::string& account_ip, int exemption_amount);
int16 CheckStatus(uint32 account_id);
int GetInstanceID(uint32 character_id, uint32 zone_id);
void SetAccountCRCField(uint32 account_id, std::string field_name, uint64 checksum);
uint32 CheckLogin(const char* name, const char* password, const char *loginserver, int16* oStatus = 0);
uint32 CreateAccount(const char* name, const char* password, int16 status, const char* loginserver, uint32 lsaccount_id);
uint32 GetAccountIDFromLSID(const std::string& in_loginserver_id, uint32 in_loginserver_account_id, char* in_account_name = 0, int16* in_status = 0);
uint8 GetAgreementFlag(uint32 acctid);
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
void SetAgreementFlag(uint32 acctid);
int GetIPExemption(std::string account_ip);
void SetIPExemption(std::string account_ip, int exemption_amount);
int GetInstanceID(uint32 char_id, uint32 zone_id);
/* Groups */
std::string GetGroupLeaderForLogin(const std::string& character_name);
char* GetGroupLeadershipInfo(
uint32 group_id,
char* leaderbuf,
char* maintank = nullptr,
char* assist = nullptr,
char* puller = nullptr,
char* marknpc = nullptr,
char* mentoree = nullptr,
int* mentor_percent = nullptr,
GroupLeadershipAA_Struct* GLAA = nullptr
);
std::string GetGroupLeaderName(uint32 group_id);
uint32 GetGroupID(const std::string& name);
void ClearGroup(uint32 group_id = 0);
void ClearGroupLeader(uint32 group_id = 0);
void SetGroupLeaderName(uint32 group_id, const std::string& name);
std::string GetGroupLeaderForLogin(std::string character_name);
char* GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
uint32 GetGroupID(const char* name);
void ClearGroup(uint32 gid = 0);
void ClearGroupLeader(uint32 gid = 0);
void SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ismerc = false);
void SetGroupLeaderName(uint32 gid, const char* name);
/* Raids */
const std::string GetRaidLeaderName(uint32 raid_id);
uint32 GetRaidID(const std::string& name);
void ClearRaid(uint32 raid_id = 0);
void ClearRaidDetails(uint32 raid_id = 0);
void ClearRaidLeader(uint32 group_id = std::numeric_limits<uint32>::max(), uint32 raid_id = 0);
void GetGroupLeadershipInfo(
uint32 group_id,
uint32 raid_id,
char* maintank = nullptr,
char* assist = nullptr,
char* puller = nullptr,
char* marknpc = nullptr,
char* mentoree = nullptr,
int* mentor_percent = nullptr,
GroupLeadershipAA_Struct* GLAA = nullptr
);
void GetRaidLeadershipInfo(
uint32 raid_id,
char* maintank = nullptr,
char* assist = nullptr,
char* puller = nullptr,
char* marknpc = nullptr,
RaidLeadershipAA_Struct* RLAA = nullptr
);
void SetRaidGroupLeaderInfo(uint32 group_id, uint32 raid_id);
void PurgeAllDeletedDataBuckets();
void ClearGuildOnlineStatus();
void ClearTraderDetails();
void ClearBuyerDetails();
const char *GetRaidLeaderName(uint32 rid);
uint32 GetRaidID(const char* name);
void ClearRaid(uint32 rid = 0);
void ClearRaidDetails(uint32 rid = 0);
void ClearRaidLeader(uint32 gid = 0xFFFFFFFF, uint32 rid = 0);
void GetGroupLeadershipInfo(uint32 gid, uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
void GetRaidLeadershipInfo(uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, RaidLeadershipAA_Struct* RLAA = nullptr);
void SetRaidGroupLeaderInfo(uint32 gid, uint32 rid);
void PurgeAllDeletedDataBuckets();
/* Database Conversions 'database_conversions.cpp' */
bool CheckDatabaseConversions();
bool CheckDatabaseConvertCorpseDeblob();
bool CheckDatabaseConvertPPDeblob();
/* Database Variables */
bool GetVariable(const std::string& name, std::string& value);
bool SetVariable(const std::string& name, const std::string& value);
bool LoadVariables();
uint8 GetPEQZone(uint32 zone_id, uint32 version);
uint32 GetServerType();
void AddReport(const std::string& who, const std::string& against, const std::string& lines);
struct TimeOfDay_Struct LoadTime(time_t& realtime);
bool SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year);
void ClearMerchantTemp();
void ClearPTimers(uint32 character_id);
void SetFirstLogon(uint32 character_id, uint8 first_logon);
void SetLFG(uint32 character_id, bool is_lfg);
void SetLFP(uint32 character_id, bool is_lfp);
void SetLoginFlags(uint32 character_id, bool is_lfp, bool is_lfg, uint8 first_logon);
bool GetVariable(std::string varname, std::string &varvalue);
bool SetVariable(const std::string varname, const std::string &varvalue);
bool LoadVariables();
int64 CountInvSnapshots();
void ClearInvSnapshots(bool from_now = false);
/* General Queries */
bool GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zoneid = 0, float* graveyard_x = 0, float* graveyard_y = 0, float* graveyard_z = 0, float* graveyard_heading = 0);
bool LoadPTimers(uint32 charid, PTimerList &into);
uint8 GetPEQZone(uint32 zone_id, uint32 version);
uint8 GetMinStatus(uint32 zone_id, uint32 instance_version);
uint8 GetRaceSkill(uint8 skillid, uint8 in_race);
uint8 GetServerType();
uint8 GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16 in_level);
void AddReport(std::string who, std::string against, std::string lines);
struct TimeOfDay_Struct LoadTime(time_t &realtime);
bool SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year);
void ClearMerchantTemp();
void ClearPTimers(uint32 charid);
void SetFirstLogon(uint32 CharID, uint8 firstlogon);
void SetLFG(uint32 CharID, bool LFG);
void SetLFP(uint32 CharID, bool LFP);
void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
int CountInvSnapshots();
void ClearInvSnapshots(bool from_now = false);
void SourceDatabaseTableFromUrl(std::string table_name, std::string url);
void SourceDatabaseTableFromUrl(const std::string& table_name, const std::string& url);
void SourceSqlFromUrl(const std::string& url);
void PurgeCharacterParcels();
void Encode(std::string &in);
void Decode(std::string &in);
private:
Mutex Mvarcache;
Mutex Mvarcache;
VarCache_Struct varcache;
/* Groups, utility methods. */
void ClearAllGroupLeaders();
void ClearAllGroups();
void ClearAllGroupLeaders();
void ClearAllGroups();
/* Raid, utility methods. */
void ClearAllRaids();
+23 -118
View File
@@ -28,7 +28,6 @@
#include "../database_schema.h"
#include "../file.h"
#include "../process/process.h"
#include "../termcolor/rang.hpp"
#include <ctime>
@@ -37,7 +36,6 @@
#else
#include <sys/time.h>
#include <thread>
#endif
@@ -93,8 +91,6 @@ std::string DatabaseDumpService::GetMySQLVersion()
return Strings::Trim(version_output);
}
const std::string CREDENTIALS_FILE = "login.my.cnf";
/**
* @return
*/
@@ -103,15 +99,21 @@ std::string DatabaseDumpService::GetBaseMySQLDumpCommand()
auto config = EQEmuConfig::get();
if (IsDumpContentTables() && !config->ContentDbHost.empty()) {
return fmt::format(
"mysqldump --defaults-extra-file={} {}",
CREDENTIALS_FILE,
"mysqldump -u {} -p{} -h {} --port={} {}",
config->ContentDbUsername,
config->ContentDbPassword,
config->ContentDbHost,
config->ContentDbPort,
config->ContentDbName
);
};
return fmt::format(
"mysqldump --defaults-extra-file={} {}",
CREDENTIALS_FILE,
"mysqldump -u {} -p{} -h {} --port={} {}",
config->DatabaseUsername,
config->DatabasePassword,
config->DatabaseHost,
config->DatabasePort,
config->DatabaseDB
);
}
@@ -143,7 +145,7 @@ std::string DatabaseDumpService::GetQueryServTables()
std::string DatabaseDumpService::GetSystemTablesList()
{
auto system_tables = DatabaseSchema::GetServerTables();
auto system_tables = DatabaseSchema::GetServerTables();
auto version_tables = DatabaseSchema::GetVersionTables();
system_tables.insert(
@@ -197,7 +199,7 @@ std::string DatabaseDumpService::GetDumpFileNameWithPath()
return GetSetDumpPath() + GetDumpFileName();
}
void DatabaseDumpService::DatabaseDump()
void DatabaseDumpService::Dump()
{
if (!IsMySQLInstalled()) {
LogError("MySQL is not installed; Please check your PATH for a valid MySQL installation");
@@ -279,11 +281,6 @@ void DatabaseDumpService::DatabaseDump()
}
}
if (IsDumpStaticInstanceData()) {
tables_to_dump += "instance_list";
options += " --no-create-info --where=\"instance_list.is_global > 0 and instance_list.never_expires > 0\"";
}
if (!dump_descriptor.empty()) {
SetDumpFileName(GetDumpFileName() + dump_descriptor);
}
@@ -296,6 +293,14 @@ void DatabaseDumpService::DatabaseDump()
pipe_file = fmt::format(" > {}.sql", GetDumpFileNameWithPath());
}
std::string execute_command = fmt::format(
"{} {} {} {}",
GetBaseMySQLDumpCommand(),
options,
tables_to_dump,
pipe_file
);
if (!File::Exists(GetSetDumpPath()) && !IsDumpOutputToConsole()) {
File::Makedir(GetSetDumpPath());
}
@@ -303,66 +308,30 @@ void DatabaseDumpService::DatabaseDump()
if (IsDumpDropTableSyntaxOnly()) {
std::vector<std::string> tables = Strings::Split(tables_to_dump, ' ');
for (auto &table: tables) {
for (auto &table : tables) {
std::cout << "DROP TABLE IF EXISTS `" << table << "`;" << std::endl;
}
if (tables_to_dump.empty()) {
std::cerr << "No tables were specified" << std::endl;
}
return;
}
else {
const auto execute_command = fmt::format(
"{} {} {} {}",
GetBaseMySQLDumpCommand(),
options,
tables_to_dump,
pipe_file
);
LogInfo("Backing up database [{}]", execute_command);
LogInfo("This can take a few minutes depending on the size of your database");
LogInfo("LOADING... PLEASE WAIT...");
BuildCredentialsFile();
std::string execution_result = Process::execute(execute_command);
if (!execution_result.empty() && IsDumpOutputToConsole()) {
std::cout << execution_result;
}
}
if (!IsDumpOutputToConsole()) {
LogSys.LoadLogSettingsDefaults();
}
if (!pipe_file.empty()) {
std::string file = fmt::format("{}.sql", GetDumpFileNameWithPath());
auto r = File::GetContents(file);
if (!r.error.empty()) {
LogError("{}", r.error);
}
for (auto &line: Strings::Split(r.contents, "\n")) {
if (Strings::Contains(line, "mysqldump:")) {
LogError("{}", line);
LogError("Database dump failed. Correct the error before continuing or trying again");
LogError("This is to prevent data loss on behalf of the server operator");
RemoveSqlBackup();
std::exit(1);
}
}
}
if (!tables_to_dump.empty()) {
LogInfo("Dumping Tables [{}]", Strings::Trim(tables_to_dump));
}
LogInfo("Database dump created at [{}.sql]", GetDumpFileNameWithPath());
if (IsDumpWithCompression() && !IsDumpOutputToConsole()) {
if (HasCompressionBinary()) {
LogInfo("Compression requested. Compressing dump [{}.sql]", GetDumpFileNameWithPath());
LogInfo("Compression requested... Compressing dump [{}.sql]", GetDumpFileNameWithPath());
if (IsTarAvailable()) {
Process::execute(
@@ -374,7 +343,6 @@ void DatabaseDumpService::DatabaseDump()
)
);
LogInfo("Compressed dump created at [{}.tar.gz]", GetDumpFileNameWithPath());
RemoveSqlBackup();
}
else if (Is7ZipAvailable()) {
Process::execute(
@@ -385,7 +353,6 @@ void DatabaseDumpService::DatabaseDump()
)
);
LogInfo("Compressed dump created at [{}.zip]", GetDumpFileNameWithPath());
RemoveSqlBackup();
}
else {
LogInfo("Compression requested, but no available compression binary was found");
@@ -396,8 +363,6 @@ void DatabaseDumpService::DatabaseDump()
}
}
RemoveCredentialsFile();
// LogDebug("[{}] dump-to-console", IsDumpOutputToConsole());
// LogDebug("[{}] dump-path", GetSetDumpPath());
// LogDebug("[{}] compression", (IsDumpWithCompression() ? "true" : "false"));
@@ -570,63 +535,3 @@ void DatabaseDumpService::SetDumpMercTables(bool dump_merc_tables)
{
DatabaseDumpService::dump_merc_tables = dump_merc_tables;
}
void DatabaseDumpService::RemoveSqlBackup()
{
std::string file = fmt::format("{}.sql", GetDumpFileNameWithPath());
if (File::Exists(file)) {
try {
std::filesystem::remove(file);
}
catch (std::exception &e) {
LogError("std::filesystem::remove err [{}]", e.what());
}
}
RemoveCredentialsFile();
}
void DatabaseDumpService::BuildCredentialsFile()
{
auto config = EQEmuConfig::get();
std::ofstream out(CREDENTIALS_FILE);
if (out.is_open()) {
if (IsDumpContentTables() && !config->ContentDbHost.empty()) {
out << "[mysqldump]" << std::endl;
out << "user=" << config->ContentDbUsername << std::endl;
out << "password=" << config->ContentDbPassword << std::endl;
out << "host=" << config->ContentDbHost << std::endl;
out << "port=" << config->ContentDbPort << std::endl;
out << "default-character-set=utf8" << std::endl;
}
else {
out << "[mysqldump]" << std::endl;
out << "user=" << config->DatabaseUsername << std::endl;
out << "password=" << config->DatabasePassword << std::endl;
out << "host=" << config->DatabaseHost << std::endl;
out << "port=" << config->DatabasePort << std::endl;
out << "default-character-set=utf8" << std::endl;
}
out.close();
}
else {
LogError("Failed to open credentials file for writing");
}
}
void DatabaseDumpService::RemoveCredentialsFile()
{
if (File::Exists(CREDENTIALS_FILE)) {
std::filesystem::remove(CREDENTIALS_FILE);
}
}
bool DatabaseDumpService::IsDumpStaticInstanceData()
{
return dump_static_instance_data;
}
void DatabaseDumpService::SetDumpStaticInstanceData(bool b)
{
dump_static_instance_data = b;
}
+1 -9
View File
@@ -24,7 +24,7 @@
class DatabaseDumpService {
public:
void DatabaseDump();
void Dump();
bool IsDumpAllTables() const;
void SetDumpAllTables(bool dump_all_tables);
bool IsDumpWithNoData() const;
@@ -58,9 +58,6 @@ public:
bool IsDumpMercTables() const;
void SetDumpMercTables(bool dump_bot_tables);
void SetDumpStaticInstanceData(bool b);
bool IsDumpStaticInstanceData();
private:
bool dump_all_tables = false;
bool dump_state_tables = false;
@@ -76,8 +73,6 @@ private:
bool dump_drop_table_syntax_only = false;
bool dump_bot_tables = false;
bool dump_merc_tables = false;
bool dump_static_instance_data = false;
std::string dump_path;
std::string dump_file_name;
@@ -97,9 +92,6 @@ private:
std::string GetDumpFileNameWithPath();
std::string GetSetDumpPath();
std::string GetQueryServTables();
void RemoveSqlBackup();
void BuildCredentialsFile();
void RemoveCredentialsFile();
};
-324
View File
@@ -1,324 +0,0 @@
#include <filesystem>
#include "database_update.h"
#include "../eqemu_logsys.h"
#include "../database.h"
#include "../strings.h"
#include "../rulesys.h"
#include "../http/httplib.h"
#include "database_update_manifest.cpp"
#include "database_update_manifest_bots.cpp"
#include "database_dump_service.h"
constexpr int BREAK_LENGTH = 70;
DatabaseVersion DatabaseUpdate::GetDatabaseVersions()
{
auto results = m_database->QueryDatabase("SELECT `version`, `bots_version` FROM `db_version` LIMIT 1");
if (!results.Success() || !results.RowCount()) {
LogError("Failed to read from [db_version] table!");
return DatabaseVersion{};
}
auto r = results.begin();
return DatabaseVersion{
.server_database_version = Strings::ToInt(r[0]),
.bots_database_version = Strings::ToInt(r[1]),
};
}
DatabaseVersion DatabaseUpdate::GetBinaryDatabaseVersions()
{
return DatabaseVersion{
.server_database_version = CURRENT_BINARY_DATABASE_VERSION,
.bots_database_version = (RuleB(Bots, Enabled) ? CURRENT_BINARY_BOTS_DATABASE_VERSION : 0),
};
}
// the amount of versions we look-back to ensure we have all migrations
// we may not want to force these, but just warn about the look-backs
constexpr int LOOK_BACK_AMOUNT = 10;
// this check will take action
void DatabaseUpdate::CheckDbUpdates()
{
InjectBotsVersionColumn();
auto v = GetDatabaseVersions();
auto b = GetBinaryDatabaseVersions();
if (CheckVersionsUpToDate(v, b)) {
return;
}
if (UpdateManifest(manifest_entries, v.server_database_version, b.server_database_version)) {
LogInfo(
"Updates ran successfully, setting database version to [{}] from [{}]",
b.server_database_version,
v.server_database_version
);
m_database->QueryDatabase(fmt::format("UPDATE `db_version` SET `version` = {}", b.server_database_version));
}
if (b.bots_database_version > 0) {
if (UpdateManifest(bot_manifest_entries, v.bots_database_version, b.bots_database_version)) {
LogInfo(
"Updates ran successfully, setting database version to [{}] from [{}]",
b.bots_database_version,
v.bots_database_version
);
m_database->QueryDatabase(
fmt::format(
"UPDATE `db_version` SET `bots_version` = {}",
b.bots_database_version
)
);
}
}
}
std::string DatabaseUpdate::GetQueryResult(const ManifestEntry& e)
{
auto results = (e.content_schema_update ? m_content_database : m_database)->QueryDatabase(e.check);
std::vector<std::string> result_lines = {};
for (auto row = results.begin(); row != results.end(); ++row) {
std::vector<std::string> cols;
int field_count = results.ColumnCount();
cols.reserve(field_count);
for (int i = 0; i < field_count; ++i) {
if (row[i] != nullptr) {
cols.emplace_back(row[i]);
}
}
result_lines.emplace_back(Strings::Join(cols, " "));
}
return Strings::Join(result_lines, "\n");
}
bool DatabaseUpdate::ShouldRunMigration(ManifestEntry &e, std::string query_result)
{
std::string r = Strings::Trim(query_result);
if (e.condition == "contains") {
return Strings::Contains(r, e.match);
}
else if (e.condition == "match") {
return r == e.match;
}
else if (e.condition == "missing") {
return !Strings::Contains(r, e.match);
}
else if (e.condition == "empty") {
return r.empty();
}
else if (e.condition == "not_empty") {
return !r.empty();
}
return false;
}
// check if we are running in a terminal
bool is_atty()
{
#ifdef _WINDOWS
return ::_isatty(_fileno(stdin));
#else
return isatty(fileno(stdin));
#endif
}
// return true if we ran updates
bool DatabaseUpdate::UpdateManifest(
std::vector<ManifestEntry> entries,
int version_low,
int version_high
)
{
std::vector<int> missing_migrations = {};
if (version_low != version_high) {
LogSys.DisableMySQLErrorLogs();
for (int version = version_low + 1; version <= version_high; ++version) {
for (auto &e: entries) {
if (e.version == version) {
bool has_migration = true;
std::string r = GetQueryResult(e);
if (ShouldRunMigration(e, r)) {
has_migration = false;
missing_migrations.emplace_back(e.version);
}
std::string prefix = fmt::format(
"[{}]",
has_migration ? "ok" : "missing"
);
LogInfo(
"[{}] {:>10} | [{}]",
e.version,
prefix,
e.description
);
}
}
}
LogSys.EnableMySQLErrorLogs();
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
if (!missing_migrations.empty()) {
LogInfo("Automatically backing up database before applying updates");
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
auto s = DatabaseDumpService();
s.SetDumpAllTables(true);
s.SetDumpWithCompression(true);
s.DatabaseDump();
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
}
if (!missing_migrations.empty()) {
LogInfo("Running database migrations. Please wait...");
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
}
for (auto &m: missing_migrations) {
for (auto &e: entries) {
if (e.version == m) {
bool errored_migration = false;
auto r = (e.content_schema_update ? m_content_database : m_database)->QueryDatabaseMulti(e.sql);
// ignore empty query result "errors"
if (r.ErrorNumber() != 1065 && !r.ErrorMessage().empty()) {
LogError("(#{}) [{}]", r.ErrorNumber(), r.ErrorMessage());
errored_migration = true;
LogInfo("Required database update failed. This could be a problem");
// if terminal attached then prompt for skip
if (is_atty()) {
LogInfo("Would you like to skip this update? [y/n] (Timeout 60s)");
// user input
std::string input;
bool gave_input = false;
time_t start_time = time(nullptr);
time_t wait_time_seconds = 60;
// spawn a concurrent thread that waits for input from std::cin
std::thread t1(
[&]() {
std::cin >> input;
gave_input = true;
}
);
t1.detach();
// check the inputReceived flag once every 50ms for 10 seconds
while (time(nullptr) < start_time + wait_time_seconds && !gave_input) {
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
// prompt for user skip
if (Strings::Trim(input) == "y") {
errored_migration = false;
LogInfo("Skipping update [{}] [{}]", e.version, e.description);
}
} else {
errored_migration = true;
LogInfo("Skipping update [{}] [{}]", e.version, e.description);
}
}
LogInfo(
"[{}] [{}] [{}]",
e.version,
e.description,
(errored_migration ? "error" : "ok")
);
if (errored_migration) {
LogError("Fatal | Database migration [{}] failed to run", e.description);
LogError("Fatal | Shutting down");
std::exit(1);
}
}
}
}
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
return true;
}
return false;
}
DatabaseUpdate *DatabaseUpdate::SetDatabase(Database *db)
{
m_database = db;
return this;
}
DatabaseUpdate *DatabaseUpdate::SetContentDatabase(Database *db)
{
m_content_database = db;
return this;
}
bool DatabaseUpdate::CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b)
{
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
LogInfo(
"{:>8} | database [{}] binary [{}] {}",
"Server",
v.server_database_version,
b.server_database_version,
(v.server_database_version == b.server_database_version) ? "up to date" : "checking updates"
);
if (RuleB(Bots, Enabled) && b.bots_database_version > 0) {
LogInfo(
"{:>8} | database [{}] binary [{}] {}",
"Bots",
v.bots_database_version,
b.bots_database_version,
(v.bots_database_version == b.bots_database_version) ? "up to date" : "checking updates"
);
}
LogInfo("{:>8} | [server.auto_database_updates] [<green>true]", "Config");
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
// server database version is required
bool server_up_to_date = v.server_database_version >= b.server_database_version;
// bots database version is optional, if not enabled then it is always up-to-date
bool bots_up_to_date = RuleB(Bots, Enabled) ? v.bots_database_version >= b.bots_database_version : true;
return server_up_to_date && bots_up_to_date;
}
// checks to see if there are pending updates
// used by zone to prevent launch or boot loop until updates are applied
bool DatabaseUpdate::HasPendingUpdates()
{
auto v = GetDatabaseVersions();
auto b = GetBinaryDatabaseVersions();
return !CheckVersionsUpToDate(v, b);
}
void DatabaseUpdate::InjectBotsVersionColumn()
{
auto r = m_database->QueryDatabase("show columns from db_version where Field like '%bots_version%'");
if (r.RowCount() == 0) {
m_database->QueryDatabase("ALTER TABLE db_version ADD bots_version int(11) DEFAULT '0' AFTER version");
}
}
-40
View File
@@ -1,40 +0,0 @@
#ifndef EQEMU_DATABASE_UPDATE_H
#define EQEMU_DATABASE_UPDATE_H
#include "../database.h"
struct ManifestEntry {
int version{}; // database version of the migration
std::string description{}; // description of the migration ex: "add_new_table" or "add_index_to_table"
std::string check{}; // query that checks against the condition
std::string condition{}; // condition or "match_type" - Possible values [contains|match|missing|empty|not_empty]
std::string match{}; // match field that is not always used, but works in conjunction with "condition" values [missing|match|contains]
std::string sql{}; // the SQL DDL that gets ran when the condition is true
bool content_schema_update{}; // if true, this migration is a content schema update and should be ran against the content database
};
struct DatabaseVersion {
int server_database_version;
int bots_database_version;
};
class DatabaseUpdate {
public:
DatabaseVersion GetDatabaseVersions();
DatabaseVersion GetBinaryDatabaseVersions();
void CheckDbUpdates();
std::string GetQueryResult(const ManifestEntry& e);
static bool ShouldRunMigration(ManifestEntry &e, std::string query_result);
bool UpdateManifest(std::vector<ManifestEntry> entries, int version_low, int version_high);
DatabaseUpdate *SetDatabase(Database *db);
DatabaseUpdate *SetContentDatabase(Database *db);
bool HasPendingUpdates();
private:
Database *m_database;
Database *m_content_database;
static bool CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b);
void InjectBotsVersionColumn();
};
#endif //EQEMU_DATABASE_UPDATE_H
File diff suppressed because one or more lines are too long
@@ -1,186 +0,0 @@
#include "database_update.h"
std::vector<ManifestEntry> bot_manifest_entries = {
ManifestEntry{
.version = 9035,
.description = "2022_12_04_bot_archery.sql",
.check = "SHOW COLUMNS FROM `bot_data` LIKE 'archery_setting'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `bot_data`
ADD COLUMN `archery_setting` TINYINT(2) UNSIGNED NOT NULL DEFAULT '0' AFTER `enforce_spell_settings`;
)",
},
ManifestEntry{
.version = 9036,
.description = "2023_01_19_drop_bot_views.sql",
.check = "SHOW TABLES LIKE 'vw_groups'",
.condition = "not_empty",
.match = "",
.sql = R"(
DROP VIEW vw_bot_groups;
DROP VIEW vw_bot_character_mobs;
DROP VIEW vw_groups;
DROP VIEW vw_guild_members;
DROP TABLE bot_guild_members;
)",
},
ManifestEntry{
.version = 9037,
.description = "2023_01_22_add_name_index.sql",
.check = "show index from bot_data WHERE key_name = 'name`",
.condition = "",
.match = "empty",
.sql = R"(
create index `name` on bot_data(`name`);
)",
},
ManifestEntry{
.version = 9038,
.description = "2023_02_16_add_caster_range.sql",
.check = "SHOW COLUMNS FROM `bot_data` LIKE 'caster_range'",
.condition = "",
.match = "empty",
.sql = R"(
ALTER TABLE `bot_data`
ADD COLUMN `caster_range` INT(11) UNSIGNED NOT NULL DEFAULT '300' AFTER `archery_setting`;
)",
},
ManifestEntry{
.version = 9039,
.description = "2023_03_31_remove_bot_groups.sql",
.check = "SHOW TABLES LIKE 'bot_groups'",
.condition = "",
.match = "not_empty",
.sql = R"(
SET FOREIGN_KEY_CHECKS = 0;
DROP TABLE IF EXISTS `bot_groups`;
DROP TABLE IF EXISTS `bot_group_members`;
SET FOREIGN_KEY_CHECKS = 1;
)",
},
ManifestEntry{
.version = 9040,
.description = "2023_11_16_bot_starting_items.sql",
.check = "SHOW TABLES LIKE 'bot_starting_items'",
.condition = "empty",
.match = "",
.sql = R"(
CREATE TABLE `bot_starting_items` (
`id` int(11) UNSIGNED NOT NULL AUTO_INCREMENT,
`races` int(11) UNSIGNED NOT NULL DEFAULT 0,
`classes` int(11) UNSIGNED NOT NULL DEFAULT 0,
`item_id` int(11) UNSIGNED NOT NULL DEFAULT 0,
`item_charges` tinyint(3) UNSIGNED NOT NULL DEFAULT 1,
`min_status` tinyint(3) UNSIGNED NOT NULL DEFAULT 0,
`slot_id` mediumint(9) NOT NULL DEFAULT -1,
`min_expansion` tinyint(4) NOT NULL DEFAULT -1,
`max_expansion` tinyint(4) NOT NULL DEFAULT -1,
`content_flags` varchar(100) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL,
`content_flags_disabled` varchar(100) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL,
PRIMARY KEY (`id`)
) ENGINE = InnoDB CHARACTER SET = latin1 COLLATE = latin1_swedish_ci;
)",
},
ManifestEntry{
.version = 9041,
.description = "2023_12_04_bot_timers.sql",
.check = "SHOW COLUMNS FROM `bot_timers` LIKE 'recast_time'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `bot_timers`
ADD COLUMN `recast_time` INT(11) UNSIGNED NOT NULL DEFAULT '0' AFTER `timer_value`,
ADD COLUMN `is_spell` TINYINT(2) UNSIGNED NOT NULL DEFAULT 0 AFTER `recast_time`,
ADD COLUMN `is_disc` TINYINT(2) UNSIGNED NOT NULL DEFAULT 0 AFTER `is_spell`,
ADD COLUMN `spell_id` INT(11) UNSIGNED NOT NULL DEFAULT '0' AFTER `is_disc`,
ADD COLUMN `is_item` TINYINT(2) UNSIGNED NOT NULL DEFAULT 0 AFTER `spell_id`,
ADD COLUMN `item_id` INT(11) UNSIGNED NOT NULL DEFAULT '0' AFTER `is_item`;
ALTER TABLE `bot_timers`
DROP FOREIGN KEY `FK_bot_timers_1`;
ALTER TABLE `bot_timers`
DROP PRIMARY KEY;
ALTER TABLE `bot_timers`
ADD PRIMARY KEY (`bot_id`, `timer_id`, `spell_id`, `item_id`);
)"
},
ManifestEntry{
.version = 9042,
.description = "2024_01_27_delete_bot_foreign_keys.sql",
.check = "SHOW CREATE TABLE `bot_stances`",
.condition = "contains",
.match = "FOREIGN",
.sql = R"(
ALTER TABLE `bot_buffs` DROP FOREIGN KEY `FK_bot_buffs_1`;
ALTER TABLE `bot_heal_rotations` DROP FOREIGN KEY `FK_bot_heal_rotations`;
ALTER TABLE `bot_heal_rotation_members` DROP FOREIGN KEY `FK_bot_heal_rotation_members_1`;
ALTER TABLE `bot_heal_rotation_members` DROP FOREIGN KEY `FK_bot_heal_rotation_members_2`;
ALTER TABLE `bot_heal_rotation_targets` DROP FOREIGN KEY `FK_bot_heal_rotation_targets`;
ALTER TABLE `bot_inventories` DROP FOREIGN KEY `FK_bot_inventories_1`;
ALTER TABLE `bot_pets` DROP FOREIGN KEY `FK_bot_pets_1`;
ALTER TABLE `bot_pet_buffs` DROP FOREIGN KEY `FK_bot_pet_buffs_1`;
ALTER TABLE `bot_pet_inventories` DROP FOREIGN KEY `FK_bot_pet_inventories_1`;
ALTER TABLE `bot_stances` DROP FOREIGN KEY `FK_bot_stances_1`;
)"
},
ManifestEntry{
.version = 9043,
.description = "2024_02_18_bot_starting_items_augments.sql",
.check = "SHOW COLUMNS FROM `bot_starting_items` LIKE 'augment_one'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `bot_starting_items`
ADD COLUMN `augment_one` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `item_charges`,
ADD COLUMN `augment_two` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_one`,
ADD COLUMN `augment_three` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_two`,
ADD COLUMN `augment_four` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_three`,
ADD COLUMN `augment_five` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_four`,
ADD COLUMN `augment_six` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_five`;
)"
},
ManifestEntry{
.version = 9044,
.description = "2024_04_23_bot_extra_haste.sql",
.check = "SHOW COLUMNS FROM `bot_data` LIKE 'extra_haste'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `bot_data`
ADD COLUMN `extra_haste` mediumint(8) NOT NULL DEFAULT 0 AFTER `wis`;
)"
},
ManifestEntry{
.version = 9045,
.description = "2024_08_05_bot_spells_entries_unsigned_spell_id.sql",
.check = "SHOW COLUMNS FROM `bot_spells_entries` LIKE 'spell_id'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `bot_spells_entries`
CHANGE COLUMN `spellid` `spell_id` smallint(5) UNSIGNED NOT NULL DEFAULT 0 AFTER `npc_spells_id`;
)"
}
// -- template; copy/paste this when you need to create a new entry
// ManifestEntry{
// .version = 9228,
// .description = "some_new_migration.sql",
// .check = "SHOW COLUMNS FROM `table_name` LIKE 'column_name'",
// .condition = "empty",
// .match = "",
// .sql = R"(
//
//)"
};
// see struct definitions for what each field does
// struct ManifestEntry {
// int version{}; // database version of the migration
// std::string description{}; // description of the migration ex: "add_new_table" or "add_index_to_table"
// std::string check{}; // query that checks against the condition
// std::string condition{}; // condition or "match_type" - Possible values [contains|match|missing|empty|not_empty]
// std::string match{}; // match field that is not always used, but works in conjunction with "condition" values [missing|match|contains]
// std::string sql{}; // the SQL DDL that gets ran when the condition is true
// };
File diff suppressed because it is too large Load Diff
+66 -125
View File
@@ -29,7 +29,6 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/repositories/raid_members_repository.h"
#include "../common/repositories/respawn_times_repository.h"
#include "../common/repositories/spawn_condition_values_repository.h"
#include "repositories/spawn2_disabled_repository.h"
#include "database.h"
@@ -50,7 +49,6 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include <sys/time.h>
#endif
bool Database::AddClientToInstance(uint16 instance_id, uint32 character_id)
{
auto e = InstanceListPlayerRepository::NewEntity();
@@ -133,118 +131,85 @@ bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version
bool Database::GetUnusedInstanceID(uint16 &instance_id)
{
uint32 max_reserved_instance_id = RuleI(Instances, ReservedInstances);
uint32 max_instance_id = 32000;
uint32 max = 32000;
// sanity check reserved
if (max_reserved_instance_id >= max_instance_id) {
instance_id = 0;
return false;
}
// recycle instances
if (RuleB(Instances, RecycleInstanceIds)) {
//query to get first unused id above reserved
auto query = fmt::format(
SQL(
SELECT id
FROM instance_list
WHERE id = {};
),
max_reserved_instance_id + 1
);
auto results = QueryDatabase(query);
// could not successfully query - bail out
if (!results.Success()) {
instance_id = 0;
return false;
}
// first id is available
if (results.RowCount() == 0) {
instance_id = max_reserved_instance_id + 1;
return true;
}
// now look for next available above reserved
query = fmt::format(
SQL(
SELECT MIN(i.id + 1) AS next_available
FROM instance_list i
LEFT JOIN instance_list i2 ON i.id + 1 = i2.id
WHERE i.id >= {}
AND i2.id IS NULL;
),
max_reserved_instance_id
);
results = QueryDatabase(query);
// could not successfully query - bail out
if (!results.Success()) {
instance_id = 0;
return false;
}
// did not retrieve any rows - bail out
if (results.RowCount() == 0) {
instance_id = 0;
return false;
}
auto row = results.begin();
// check that id is within limits
if (row[0] && Strings::ToInt(row[0]) <= max_instance_id) {
instance_id = Strings::ToInt(row[0]);
return true;
}
// no available instance ids
instance_id = 0;
return false;
}
// get max unused id above reserved
auto query = fmt::format(
"SELECT IFNULL(MAX(id), {}) + 1 FROM instance_list WHERE id > {}",
max_reserved_instance_id,
max_reserved_instance_id
);
if (RuleB(Instances, RecycleInstanceIds)) {
query = (
SQL(
SELECT i.id + 1 AS next_available
FROM instance_list i
LEFT JOIN instance_list i2 ON i2.id = i.id + 1
WHERE i2.id IS NULL
ORDER BY i.id
LIMIT 0, 1;
)
);
}
auto results = QueryDatabase(query);
// could not successfully query - bail out
if (!results.Success()) {
instance_id = 0;
return false;
}
// did not retrieve any rows - bail out
if (results.RowCount() == 0) {
instance_id = max_reserved_instance_id;
return true;
}
auto row = results.begin();
if (atoi(row[0]) <= max) {
instance_id = atoi(row[0]);
return true;
}
if (instance_id < max_reserved_instance_id) {
instance_id = max_reserved_instance_id;
return true;
}
query = fmt::format("SELECT id FROM instance_list where id > {} ORDER BY id", max_reserved_instance_id);
results = QueryDatabase(query);
if (!results.Success()) {
instance_id = 0;
return false;
}
if (results.RowCount() == 0) {
instance_id = 0;
return false;
}
auto row = results.begin();
max_reserved_instance_id++;
// no instances currently used
if (!row[0]) {
instance_id = max_reserved_instance_id + 1;
return true;
for (auto row : results) {
if (max_reserved_instance_id < std::stoul(row[0])) {
instance_id = max_reserved_instance_id;
return true;
}
if (max_reserved_instance_id > max) {
instance_id = 0;
return false;
}
max_reserved_instance_id++;
}
// check that id is within limits
if (Strings::ToInt(row[0]) <= max_instance_id) {
instance_id = Strings::ToInt(row[0]);
return true;
}
instance_id = max_reserved_instance_id;
// no available instance ids
instance_id = 0;
return false;
return true;
}
bool Database::IsGlobalInstance(uint16 instance_id)
@@ -336,7 +301,7 @@ uint16 Database::GetInstanceID(uint32 zone_id, uint32 character_id, int16 versio
auto row = results.begin();
return static_cast<uint16>(Strings::ToUnsignedInt(row[0]));
return static_cast<uint16>(std::stoul(row[0]));
}
std::vector<uint16> Database::GetInstanceIDs(uint32 zone_id, uint32 character_id)
@@ -363,7 +328,7 @@ std::vector<uint16> Database::GetInstanceIDs(uint32 zone_id, uint32 character_id
}
for (auto row : results) {
l.push_back(static_cast<uint16>(Strings::ToUnsignedInt(row[0])));
l.push_back(static_cast<uint16>(std::stoul(row[0])));
}
return l;
@@ -421,25 +386,20 @@ void Database::AssignGroupToInstance(uint32 group_id, uint32 instance_id)
auto zone_id = GetInstanceZoneID(instance_id);
auto version = GetInstanceVersion(instance_id);
const auto& l = GroupIdRepository::GetWhere(
auto l = GroupIdRepository::GetWhere(
*this,
fmt::format(
"`group_id` = {}",
"groupid = {}",
group_id
)
);
if (l.empty()) {
return;
}
for (const auto& e : l) {
if (!e.character_id) {
continue;
}
if (!GetInstanceID(zone_id, e.character_id, version)) {
AddClientToInstance(instance_id, e.character_id);
if (!GetInstanceID(zone_id, e.charid, version)) {
AddClientToInstance(instance_id, e.charid);
}
}
}
@@ -449,7 +409,7 @@ void Database::AssignRaidToInstance(uint32 raid_id, uint32 instance_id)
auto zone_id = GetInstanceZoneID(instance_id);
auto version = GetInstanceVersion(instance_id);
auto l = RaidMembersRepository::GetWhere(
auto l = GroupIdRepository::GetWhere(
*this,
fmt::format(
"raidid = {}",
@@ -469,6 +429,8 @@ void Database::AssignRaidToInstance(uint32 raid_id, uint32 instance_id)
void Database::DeleteInstance(uint16 instance_id)
{
std::string query;
InstanceListPlayerRepository::DeleteWhere(*this, fmt::format("id = {}", instance_id));
RespawnTimesRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
@@ -509,7 +471,7 @@ void Database::FlagInstanceByRaidLeader(uint32 zone_id, int16 version, uint32 ch
return;
}
auto raid_leader_id = GetCharacterID(GetRaidLeaderName(raid_id).c_str());
auto raid_leader_id = GetCharacterID(GetRaidLeaderName(raid_id));
auto raid_leader_instance_id = GetInstanceID(zone_id, raid_leader_id, version);
if (!raid_leader_instance_id) {
@@ -560,7 +522,6 @@ void Database::PurgeExpiredInstances()
CharacterCorpsesRepository::BuryInstances(*this, imploded_instance_ids);
DynamicZoneMembersRepository::DeleteByManyInstances(*this, imploded_instance_ids);
DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
Spawn2DisabledRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
}
void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
@@ -575,23 +536,3 @@ void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
InstanceListRepository::UpdateOne(*this, i);
}
void Database::CleanupInstanceCorpses() {
auto l = InstanceListRepository::GetWhere(
*this,
"never_expires = 0"
);
if (l.empty()) {
return;
}
std::vector<std::string> instance_ids;
for (const auto& e : l) {
instance_ids.emplace_back(std::to_string(e.id));
}
const auto imploded_instance_ids = Strings::Implode(",", instance_ids);
CharacterCorpsesRepository::BuryInstances(*this, imploded_instance_ids);
}
+8 -19
View File
@@ -36,6 +36,7 @@ namespace DatabaseSchema {
{
return {
{"adventure_stats", "player_id"},
{"buyer", "charid"},
{"char_recipe_list", "char_id"},
{"character_activities", "charid"},
{"character_alt_currency", "char_id"},
@@ -58,8 +59,6 @@ namespace DatabaseSchema {
{"character_leadership_abilities", "id"},
{"character_material", "id"},
{"character_memmed_spells", "id"},
{"character_parcels", "char_id"},
{"character_parcels_containers", "id"},
{"character_pet_buffs", "char_id"},
{"character_pet_info", "char_id"},
{"character_pet_inventory", "char_id"},
@@ -67,12 +66,11 @@ namespace DatabaseSchema {
{"character_potionbelt", "id"},
{"character_skills", "id"},
{"character_spells", "id"},
{"character_stats_record", "character_id"},
{"character_task_timers", "character_id"},
{"character_tasks", "charid"},
{"character_tribute", "character_id"},
{"character_tribute", "id"},
{"completed_tasks", "charid"},
{"data_buckets", "character_id"},
{"data_buckets", "id"},
{"faction_values", "char_id"},
{"friends", "charid"},
{"guild_members", "char_id"},
@@ -106,8 +104,6 @@ namespace DatabaseSchema {
"adventure_details",
"adventure_stats",
"buyer",
"buyer_buy_lines",
"buyer_trade_items",
"char_recipe_list",
"character_activities",
"character_alt_currency",
@@ -131,8 +127,6 @@ namespace DatabaseSchema {
"character_leadership_abilities",
"character_material",
"character_memmed_spells",
"character_parcels",
"character_parcels_containers",
"character_pet_buffs",
"character_pet_info",
"character_pet_inventory",
@@ -140,7 +134,6 @@ namespace DatabaseSchema {
"character_potionbelt",
"character_skills",
"character_spells",
"character_stats_record",
"character_task_timers",
"character_tasks",
"character_tribute",
@@ -151,10 +144,8 @@ namespace DatabaseSchema {
"friends",
"guild_bank",
"guild_members",
"guild_permissions",
"guild_ranks",
"guild_relations",
"guild_tributes",
"guilds",
"instance_list_player",
"inventory",
@@ -265,9 +256,7 @@ namespace DatabaseSchema {
{
return {
"chatchannels",
"chatchannel_reserved_names",
"command_settings",
"command_subsettings",
"content_flags",
"db_str",
"eqtime",
@@ -326,9 +315,6 @@ namespace DatabaseSchema {
"banned_ips",
"bug_reports",
"bugs",
"buyer",
"buyer_buy_lines",
"buyer_trade_items",
"completed_shared_task_activity_state",
"completed_shared_task_members",
"completed_shared_tasks",
@@ -342,6 +328,7 @@ namespace DatabaseSchema {
"group_leaders",
"instance_list",
"ip_exemptions",
"item_tick",
"lfguild",
"merc_buffs",
"merchantlist_temp",
@@ -354,9 +341,8 @@ namespace DatabaseSchema {
"respawn_times",
"saylink",
"server_scheduled_events",
"spawn2_disabled",
"player_event_log_settings",
"player_event_logs",
"player_event_logs"
"shared_task_activity_state",
"shared_task_dynamic_zones",
"shared_task_members",
@@ -406,6 +392,9 @@ namespace DatabaseSchema {
"bot_command_settings",
"bot_create_combinations",
"bot_data",
"bot_group_members",
"bot_groups",
"bot_guild_members",
"bot_heal_rotation_members",
"bot_heal_rotation_targets",
"bot_heal_rotations",
+51 -194
View File
@@ -7,13 +7,12 @@
#include "timer.h"
#include "dbcore.h"
#include "mysql_stmt.h"
#include <errmsg.h>
#include <fstream>
#include <iostream>
#include <mysqld_error.h>
#include <string.h>
#include "strings.h"
#ifdef _WINDOWS
#define snprintf _snprintf
@@ -35,16 +34,14 @@
DBcore::DBcore()
{
mysql = mysql_init(nullptr);
mysqlOwner = true;
pHost = nullptr;
pUser = nullptr;
pPassword = nullptr;
pDatabase = nullptr;
pCompress = false;
pSSL = false;
pStatus = Closed;
m_mutex = new Mutex;
mysql_init(&mysql);
pHost = nullptr;
pUser = nullptr;
pPassword = nullptr;
pDatabase = nullptr;
pCompress = false;
pSSL = false;
pStatus = Closed;
}
DBcore::~DBcore()
@@ -54,10 +51,16 @@ DBcore::~DBcore()
* are re-using the default database connection pointer when we dont have an
* external configuration setup ex: (content_database)
*/
if (mysqlOwner) {
mysql_close(mysql);
std::string mysql_connection_host;
if (mysql.host) {
mysql_connection_host = mysql.host;
}
if (GetOriginHost() != mysql_connection_host) {
return;
}
mysql_close(&mysql);
safe_delete_array(pHost);
safe_delete_array(pUser);
safe_delete_array(pPassword);
@@ -67,21 +70,20 @@ DBcore::~DBcore()
// Sends the MySQL server a keepalive
void DBcore::ping()
{
if (!m_mutex->trylock()) {
if (!MDatabase.trylock()) {
// well, if's it's locked, someone's using it. If someone's using it, it doesnt need a keepalive
return;
}
mysql_ping(mysql);
m_mutex->unlock();
mysql_ping(&mysql);
MDatabase.unlock();
}
MySQLRequestResult DBcore::QueryDatabase(const std::string& query, bool retryOnFailureOnce)
MySQLRequestResult DBcore::QueryDatabase(std::string query, bool retryOnFailureOnce)
{
auto r = QueryDatabase(query.c_str(), query.length(), retryOnFailureOnce);
return r;
return QueryDatabase(query.c_str(), query.length(), retryOnFailureOnce);
}
bool DBcore::DoesTableExist(const std::string& table_name)
bool DBcore::DoesTableExist(std::string table_name)
{
auto results = QueryDatabase(fmt::format("SHOW TABLES LIKE '{}'", table_name));
@@ -93,16 +95,18 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
BenchTimer timer;
timer.reset();
LockMutex lock(m_mutex);
LockMutex lock(&MDatabase);
// Reconnect if we are not connected before hand.
if (pStatus != Connected) {
Open();
}
// request query. != 0 indicates some kind of error.
if (mysql_real_query(mysql, query, querylen) != 0) {
unsigned int errorNumber = mysql_errno(mysql);
if (mysql_real_query(&mysql, query, querylen) != 0) {
unsigned int errorNumber = mysql_errno(&mysql);
if (errorNumber == CR_SERVER_GONE_ERROR) {
pStatus = Error;
@@ -126,26 +130,26 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(mysql), mysql_error(mysql));
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
return MySQLRequestResult(nullptr, 0, 0, 0, 0, (uint32) mysql_errno(mysql), errorBuffer);
return MySQLRequestResult(nullptr, 0, 0, 0, 0, (uint32) mysql_errno(&mysql), errorBuffer);
}
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(mysql), mysql_error(mysql));
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
/**
* Error logging
*/
if (mysql_errno(mysql) > 0 && query[0] != '\0') {
LogMySQLError("MySQL Error ({}) [{}] Query [{}]", mysql_errno(mysql), mysql_error(mysql), query);
if (mysql_errno(&mysql) > 0 && strlen(query) > 0) {
LogMySQLError("[{}] [{}]\n[{}]", mysql_errno(&mysql), mysql_error(&mysql), query);
}
return MySQLRequestResult(nullptr, 0, 0, 0, 0, mysql_errno(mysql), errorBuffer);
return MySQLRequestResult(nullptr, 0, 0, 0, 0, mysql_errno(&mysql), errorBuffer);
}
// successful query. get results.
MYSQL_RES *res = mysql_store_result(mysql);
MYSQL_RES *res = mysql_store_result(&mysql);
uint32 rowCount = 0;
if (res != nullptr) {
@@ -154,10 +158,10 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
MySQLRequestResult requestResult(
res,
(uint32) mysql_affected_rows(mysql),
(uint32) mysql_affected_rows(&mysql),
rowCount,
(uint32) mysql_field_count(mysql),
(uint32) mysql_insert_id(mysql)
(uint32) mysql_field_count(&mysql),
(uint32) mysql_insert_id(&mysql)
);
if (LogSys.log_settings[Logs::MySQLQuery].is_category_enabled == 1) {
@@ -203,7 +207,7 @@ uint32 DBcore::DoEscapeString(char *tobuf, const char *frombuf, uint32 fromlen)
{
// No good reason to lock the DB, we only need it in the first place to check char encoding.
// LockMutex lock(&MDatabase);
return mysql_real_escape_string(mysql, tobuf, frombuf, fromlen);
return mysql_real_escape_string(&mysql, tobuf, frombuf, fromlen);
}
bool DBcore::Open(
@@ -218,7 +222,7 @@ bool DBcore::Open(
bool iSSL
)
{
LockMutex lock(m_mutex);
LockMutex lock(&MDatabase);
safe_delete_array(pHost);
safe_delete_array(pUser);
safe_delete_array(pPassword);
@@ -238,13 +242,13 @@ bool DBcore::Open(uint32 *errnum, char *errbuf)
if (errbuf) {
errbuf[0] = 0;
}
LockMutex lock(m_mutex);
LockMutex lock(&MDatabase);
if (GetStatus() == Connected) {
return true;
}
if (GetStatus() == Error) {
mysql_close(mysql);
mysql_init(mysql); // Initialize structure again
mysql_close(&mysql);
mysql_init(&mysql); // Initialize structure again
}
if (!pHost) {
return false;
@@ -261,7 +265,7 @@ bool DBcore::Open(uint32 *errnum, char *errbuf)
if (pSSL) {
flags |= CLIENT_SSL;
}
if (mysql_real_connect(mysql, pHost, pUser, pPassword, pDatabase, pPort, 0, flags)) {
if (mysql_real_connect(&mysql, pHost, pUser, pPassword, pDatabase, pPort, 0, flags)) {
pStatus = Connected;
std::string connected_origin_host = pHost;
@@ -271,16 +275,21 @@ bool DBcore::Open(uint32 *errnum, char *errbuf)
}
else {
if (errnum) {
*errnum = mysql_errno(mysql);
*errnum = mysql_errno(&mysql);
}
if (errbuf) {
snprintf(errbuf, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(mysql), mysql_error(mysql));
snprintf(errbuf, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
}
pStatus = Error;
return false;
}
}
void DBcore::SetMysql(MYSQL *mysql)
{
DBcore::mysql = *mysql;
}
const std::string &DBcore::GetOriginHost() const
{
return origin_host;
@@ -290,155 +299,3 @@ void DBcore::SetOriginHost(const std::string &origin_host)
{
DBcore::origin_host = origin_host;
}
std::string DBcore::Escape(const std::string& s)
{
const std::size_t s_len = s.length();
std::vector<char> temp((s_len * 2) + 1, '\0');
mysql_real_escape_string(mysql, temp.data(), s.c_str(), s_len);
return temp.data();
}
void DBcore::SetMutex(Mutex *mutex)
{
safe_delete(m_mutex);
DBcore::m_mutex = mutex;
}
// executes multiple statements in one query
// do not use this in application logic
// this was built and maintained for database migrations only
MySQLRequestResult DBcore::QueryDatabaseMulti(const std::string &query)
{
SetMultiStatementsOn();
BenchTimer timer;
timer.reset();
LockMutex lock(m_mutex);
// Reconnect if we are not connected before hand.
if (pStatus != Connected) {
Open();
}
auto r = MySQLRequestResult{};
int status = mysql_real_query(mysql, query.c_str(), query.length());
// process single result
if (status != 0) {
unsigned int error_number = mysql_errno(mysql);
if (error_number == CR_SERVER_GONE_ERROR) {
pStatus = Error;
}
// error logging
if (mysql_errno(mysql) > 0 && query.length() > 0 && mysql_errno(mysql) != 1065) {
std::string error_raw = fmt::format("{}", mysql_error(mysql));
std::string mysql_err = Strings::Trim(error_raw);
std::string clean_query = Strings::Replace(query, "\n", "");
LogMySQLError("[{}] ({}) query [{}]", mysql_err, mysql_errno(mysql), clean_query);
MYSQL_RES *res = mysql_store_result(mysql);
uint32 row_count = 0;
if (res) {
row_count = (uint32) mysql_num_rows(res);
}
r = MySQLRequestResult(
res,
(uint32) mysql_affected_rows(mysql),
row_count,
(uint32) mysql_field_count(mysql),
(uint32) mysql_insert_id(mysql)
);
std::string error_message = mysql_error(mysql);
r.SetErrorMessage(error_message);
r.SetErrorNumber(mysql_errno(mysql));
if (res) {
mysql_free_result(res);
}
SetMultiStatementsOff();
return r;
}
}
int index = 0;
// there could be a query with a semicolon in the actual data, this is best effort for
// logging / display purposes
// rare that we see this when this is only used in DDL statements
auto pieces = Strings::Split(query, ";");
// process each statement result
do {
uint32 row_count = 0;
MYSQL_RES *res = mysql_store_result(mysql);
r = MySQLRequestResult(
res,
(uint32) mysql_affected_rows(mysql),
row_count,
(uint32) mysql_field_count(mysql),
(uint32) mysql_insert_id(mysql)
);
if (pieces.size() >= index) {
auto piece = pieces[index];
LogMySQLQuery(
"{} -- ({} row{} affected) ({}s)",
piece,
r.RowsAffected(),
r.RowsAffected() == 1 ? "" : "s",
std::to_string(timer.elapsed())
);
}
if (res) {
row_count = (uint32) mysql_num_rows(res);
}
// more results? -1 = no, >0 = error, 0 = yes (keep looping)
if ((status = mysql_next_result(mysql)) > 0) {
if (mysql_errno(mysql) > 0) {
LogMySQLError("[{}] [{}]", mysql_errno(mysql), mysql_error(mysql));
}
mysql_free_result(res);
// error logging
std::string error_message = mysql_error(mysql);
r.SetErrorMessage(error_message);
r.SetErrorNumber(mysql_errno(mysql));
SetMultiStatementsOff();
// we handle errors elsewhere
return r;
}
if (res) {
mysql_free_result(res);
}
index++;
} while (status == 0);
SetMultiStatementsOff();
return r;
}
mysql::PreparedStmt DBcore::Prepare(std::string query)
{
return mysql::PreparedStmt(*mysql, std::move(query), m_mutex);
}
+7 -40
View File
@@ -12,12 +12,6 @@
#include <mysql.h>
#include <string.h>
#include <mutex>
#define CR_SERVER_GONE_ERROR 2006
#define CR_SERVER_LOST 2013
namespace mysql { class PreparedStmt; }
class DBcore {
public:
@@ -29,31 +23,19 @@ public:
~DBcore();
eStatus GetStatus() { return pStatus; }
MySQLRequestResult QueryDatabase(const char *query, uint32 querylen, bool retryOnFailureOnce = true);
MySQLRequestResult QueryDatabase(const std::string& query, bool retryOnFailureOnce = true);
MySQLRequestResult QueryDatabaseMulti(const std::string &query);
MySQLRequestResult QueryDatabase(std::string query, bool retryOnFailureOnce = true);
void TransactionBegin();
void TransactionCommit();
void TransactionRollback();
std::string Escape(const std::string& s);
uint32 DoEscapeString(char *tobuf, const char *frombuf, uint32 fromlen);
void ping();
MYSQL *getMySQL() { return &mysql; }
void SetMysql(MYSQL *mysql);
const std::string &GetOriginHost() const;
void SetOriginHost(const std::string &origin_host);
bool DoesTableExist(const std::string& table_name);
void SetMySQL(const DBcore &o)
{
mysql = o.mysql;
mysqlOwner = false;
}
void SetMutex(Mutex *mutex);
// only safe on connections shared with other threads if results buffered
// unsafe to use off main thread due to internal server logging
// throws std::runtime_error on failure
mysql::PreparedStmt Prepare(std::string query);
bool DoesTableExist(std::string table_name);
protected:
bool Open(
@@ -71,13 +53,10 @@ protected:
private:
bool Open(uint32 *errnum = nullptr, char *errbuf = nullptr);
MYSQL* mysql;
bool mysqlOwner;
Mutex *m_mutex;
MYSQL mysql;
Mutex MDatabase;
eStatus pStatus;
std::mutex m_query_lock{};
std::string origin_host;
char *pHost;
@@ -88,20 +67,8 @@ private:
uint32 pPort;
bool pSSL;
// allows multiple queries to be executed within the same query
// do not use this under normal operation
// we use this during database migrations only currently
void SetMultiStatementsOn()
{
mysql_set_server_option(mysql, MYSQL_OPTION_MULTI_STATEMENTS_ON);
}
// disables multiple statements to be executed in one query
void SetMultiStatementsOff()
{
mysql_set_server_option(mysql, MYSQL_OPTION_MULTI_STATEMENTS_OFF);
}
};
#endif
+121 -7
View File
@@ -11,7 +11,7 @@
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
@@ -19,17 +19,131 @@
#include "deity.h"
uint32 Deity::GetBitmask(uint32 deity_id)
EQ::deity::DeityTypeBit EQ::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
{
return IsValid(deity_id) ? deity_bitmasks[deity_id] : Deity::Bitmask::All;
switch (deity_type) {
case DeityBertoxxulous:
return bit_DeityBertoxxulous;
case DeityBrellSirilis:
return bit_DeityBrellSirilis;
case DeityCazicThule:
return bit_DeityCazicThule;
case DeityErollisiMarr:
return bit_DeityErollisiMarr;
case DeityBristlebane:
return bit_DeityBristlebane;
case DeityInnoruuk:
return bit_DeityInnoruuk;
case DeityKarana:
return bit_DeityKarana;
case DeityMithanielMarr:
return bit_DeityMithanielMarr;
case DeityPrexus:
return bit_DeityPrexus;
case DeityQuellious:
return bit_DeityQuellious;
case DeityRallosZek:
return bit_DeityRallosZek;
case DeityRodcetNife:
return bit_DeityRodcetNife;
case DeitySolusekRo:
return bit_DeitySolusekRo;
case DeityTheTribunal:
return bit_DeityTheTribunal;
case DeityTunare:
return bit_DeityTunare;
case DeityVeeshan:
return bit_DeityVeeshan;
case DeityAgnostic_LB:
case DeityAgnostic:
return bit_DeityAgnostic;
default:
return bit_DeityAll;
};
}
std::string Deity::GetName(uint32 deity_id)
EQ::deity::DeityType EQ::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
{
return IsValid(deity_id) ? deity_names[deity_id] : "UNKNOWN DEITY";
switch (deity_type_bit) {
case bit_DeityAgnostic:
return DeityAgnostic;
case bit_DeityBertoxxulous:
return DeityBertoxxulous;
case bit_DeityBrellSirilis:
return DeityBrellSirilis;
case bit_DeityCazicThule:
return DeityCazicThule;
case bit_DeityErollisiMarr:
return DeityErollisiMarr;
case bit_DeityBristlebane:
return DeityBristlebane;
case bit_DeityInnoruuk:
return DeityInnoruuk;
case bit_DeityKarana:
return DeityKarana;
case bit_DeityMithanielMarr:
return DeityMithanielMarr;
case bit_DeityPrexus:
return DeityPrexus;
case bit_DeityQuellious:
return DeityQuellious;
case bit_DeityRallosZek:
return DeityRallosZek;
case bit_DeityRodcetNife:
return DeityRodcetNife;
case bit_DeitySolusekRo:
return DeitySolusekRo;
case bit_DeityTheTribunal:
return DeityTheTribunal;
case bit_DeityTunare:
return DeityTunare;
case bit_DeityVeeshan:
return DeityVeeshan;
default:
return DeityUnknown;
};
}
bool Deity::IsValid(uint32 deity_id)
const char* EQ::deity::DeityName(DeityType deity_type)
{
return deity_names.find(deity_id) != deity_names.end();
switch (deity_type) {
case DeityBertoxxulous:
return "Bertoxxulous";
case DeityBrellSirilis:
return "Brell Serilis";
case DeityCazicThule:
return "Cazic-Thule";
case DeityErollisiMarr:
return "Erollisi Marr";
case DeityBristlebane:
return "Bristlebane";
case DeityInnoruuk:
return "Innoruuk";
case DeityKarana:
return "Karana";
case DeityMithanielMarr:
return "Mithaniel Marr";
case DeityPrexus:
return "Prexus";
case DeityQuellious:
return "Quellious";
case DeityRallosZek:
return "Rallos Zek";
case DeityRodcetNife:
return "Rodcet Nife";
case DeitySolusekRo:
return "Solusek Ro";
case DeityTheTribunal:
return "The Tribunal";
case DeityTunare:
return "Tunare";
case DeityVeeshan:
return "Veeshan";
case DeityAgnostic_LB:
case DeityAgnostic:
return "Agnostic";
default:
return "Unknown";
};
}
+51 -87
View File
@@ -21,97 +21,61 @@
#define COMMON_DEITY_H
#include "types.h"
#include <map>
#include <string>
#include <limits>
namespace Deity {
constexpr uint32 Unknown = 0;
constexpr uint32 Agnostic1 = 140;
constexpr uint32 Bertoxxulous = 201;
constexpr uint32 BrellSirilis = 202;
constexpr uint32 CazicThule = 203;
constexpr uint32 ErollisiMarr = 204;
constexpr uint32 Bristlebane = 205;
constexpr uint32 Innoruuk = 206;
constexpr uint32 Karana = 207;
constexpr uint32 MithanielMarr = 208;
constexpr uint32 Prexus = 209;
constexpr uint32 Quellious = 210;
constexpr uint32 RallosZek = 211;
constexpr uint32 RodcetNife = 212;
constexpr uint32 SolusekRo = 213;
constexpr uint32 TheTribunal = 214;
constexpr uint32 Tunare = 215;
constexpr uint32 Veeshan = 216;
constexpr uint32 Agnostic2 = 396;
namespace Bitmask {
constexpr uint32 Agnostic = 1;
constexpr uint32 Bertoxxulous = 2;
constexpr uint32 BrellSirilis = 4;
constexpr uint32 CazicThule = 8;
constexpr uint32 ErollisiMarr = 16;
constexpr uint32 Bristlebane = 32;
constexpr uint32 Innoruuk = 64;
constexpr uint32 Karana = 128;
constexpr uint32 MithanielMarr = 256;
constexpr uint32 Prexus = 512;
constexpr uint32 Quellious = 1024;
constexpr uint32 RallosZek = 2048;
constexpr uint32 RodcetNife = 4096;
constexpr uint32 SolusekRo = 8192;
constexpr uint32 TheTribunal = 16384;
constexpr uint32 Tunare = 32768;
constexpr uint32 Veeshan = 65536;
constexpr uint32 All = std::numeric_limits<uint32>::max();
}
namespace EQ
{
namespace deity {
enum DeityType {
DeityUnknown = 0,
DeityAgnostic_LB = 140,
DeityBertoxxulous = 201,
DeityBrellSirilis,
DeityCazicThule,
DeityErollisiMarr,
DeityBristlebane,
DeityInnoruuk,
DeityKarana,
DeityMithanielMarr,
DeityPrexus,
DeityQuellious,
DeityRallosZek,
DeityRodcetNife,
DeitySolusekRo,
DeityTheTribunal,
DeityTunare,
DeityVeeshan,
DeityAgnostic = 396
};
uint32 GetBitmask(uint32 deity_id);
std::string GetName(uint32 deity_id);
bool IsValid(uint32 deity_id);
}
enum DeityTypeBit : uint32 {
bit_DeityNone = 0x00000000,
bit_DeityAgnostic = 0x00000001,
bit_DeityBertoxxulous = 0x00000002,
bit_DeityBrellSirilis = 0x00000004,
bit_DeityCazicThule = 0x00000008,
bit_DeityErollisiMarr = 0x00000010,
bit_DeityBristlebane = 0x00000020,
bit_DeityInnoruuk = 0x00000040,
bit_DeityKarana = 0x00000080,
bit_DeityMithanielMarr = 0x00000100,
bit_DeityPrexus = 0x00000200,
bit_DeityQuellious = 0x00000400,
bit_DeityRallosZek = 0x00000800,
bit_DeityRodcetNife = 0x00001000,
bit_DeitySolusekRo = 0x00002000,
bit_DeityTheTribunal = 0x00004000,
bit_DeityTunare = 0x00008000,
bit_DeityVeeshan = 0x00010000,
bit_DeityAll = 0xFFFFFFFF
};
static std::map<uint32, std::string> deity_names = {
{ Deity::Agnostic1, "Agnostic" },
{ Deity::Agnostic2, "Agnostic" },
{ Deity::Bertoxxulous, "Bertoxxulous" },
{ Deity::BrellSirilis, "Brell Serilis" },
{ Deity::Bristlebane, "Bristlebane" },
{ Deity::CazicThule, "Cazic-Thule" },
{ Deity::ErollisiMarr, "Erollisi Marr" },
{ Deity::Innoruuk, "Innoruuk" },
{ Deity::Karana, "Karana" },
{ Deity::MithanielMarr, "Mithaniel Marr" },
{ Deity::Prexus, "Prexus" },
{ Deity::Quellious, "Quellious" },
{ Deity::RallosZek, "Rallos Zek" },
{ Deity::RodcetNife, "Rodcet Nife" },
{ Deity::SolusekRo, "Solusek Ro" },
{ Deity::TheTribunal, "The Tribunal" },
{ Deity::Tunare, "Tunare" },
{ Deity::Veeshan, "Veeshan" }
};
extern DeityTypeBit ConvertDeityTypeToDeityTypeBit(DeityType deity_type);
extern DeityType ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit);
extern const char* DeityName(DeityType deity_type);
static std::map<uint32, uint32> deity_bitmasks = {
{ Deity::Agnostic1, Deity::Bitmask::Agnostic },
{ Deity::Agnostic2, Deity::Bitmask::Agnostic },
{ Deity::Bertoxxulous, Deity::Bitmask::Bertoxxulous },
{ Deity::BrellSirilis, Deity::Bitmask::BrellSirilis },
{ Deity::CazicThule, Deity::Bitmask::CazicThule },
{ Deity::ErollisiMarr, Deity::Bitmask::ErollisiMarr },
{ Deity::Bristlebane, Deity::Bitmask::Bristlebane },
{ Deity::Innoruuk, Deity::Bitmask::Innoruuk },
{ Deity::Karana, Deity::Bitmask::Karana },
{ Deity::MithanielMarr, Deity::Bitmask::MithanielMarr },
{ Deity::Prexus, Deity::Bitmask::Prexus },
{ Deity::Quellious, Deity::Bitmask::Quellious },
{ Deity::RallosZek, Deity::Bitmask::RallosZek },
{ Deity::RodcetNife, Deity::Bitmask::RodcetNife },
{ Deity::SolusekRo, Deity::Bitmask::SolusekRo },
{ Deity::TheTribunal, Deity::Bitmask::TheTribunal },
{ Deity::Tunare, Deity::Bitmask::Tunare },
{ Deity::Veeshan, Deity::Bitmask::Veeshan }
};
} /*deity*/
} /*EQEmu*/
#endif /* COMMON_DEITY_H */
+8 -2
View File
@@ -27,6 +27,9 @@ void Discord::SendWebhookMessage(const std::string &message, const std::string &
cli.set_connection_timeout(0, 15000000); // 15 sec
cli.set_read_timeout(15, 0); // 15 seconds
cli.set_write_timeout(15, 0); // 15 seconds
httplib::Headers headers = {
{"Content-Type", "application/json"}
};
// payload
Json::Value p;
@@ -54,7 +57,7 @@ void Discord::SendWebhookMessage(const std::string &message, const std::string &
LogDiscord("JSON serialization failure [{}] via [{}]", ex.what(), res->body);
}
retry_timer = Strings::ToInt(response["retry_after"].asString()) + 500;
retry_timer = std::stoi(response["retry_after"].asString()) + 500;
}
LogDiscord("Rate limited... retrying message in [{}ms]", retry_timer);
@@ -93,6 +96,9 @@ void Discord::SendPlayerEventMessage(
cli.set_connection_timeout(0, 15000000); // 15 sec
cli.set_read_timeout(15, 0); // 15 seconds
cli.set_write_timeout(15, 0); // 15 seconds
httplib::Headers headers = {
{"Content-Type", "application/json"}
};
std::string payload = PlayerEventLogs::GetDiscordPayloadFromEvent(e);
if (payload.empty()) {
@@ -119,7 +125,7 @@ void Discord::SendPlayerEventMessage(
LogDiscord("JSON serialization failure [{}] via [{}]", ex.what(), res->body);
}
retry_timer = Strings::ToInt(response["retry_after"].asString()) + 500;
retry_timer = std::stoi(response["retry_after"].asString()) + 500;
}
LogDiscord("Rate limited... retrying message in [{}ms]", retry_timer);
+2 -2
View File
@@ -37,7 +37,7 @@ void DiscordManager::ProcessMessageQueue()
message,
webhook.webhook_url
);
message.clear();
message = "";
}
message += m;
@@ -51,7 +51,7 @@ void DiscordManager::ProcessMessageQueue()
webhook.webhook_url
);
}
message.clear();
message = "";
}
}
// final flush
+330 -210
View File
@@ -22,6 +22,7 @@
#include "data_verification.h"
#include "eqemu_logsys.h"
#include "eqemu_logsys_log_aliases.h"
#include "languages.h"
#include "rulesys.h"
int16 EQ::invtype::GetInvTypeSize(int16 inv_type) {
@@ -59,85 +60,148 @@ int16 EQ::invtype::GetInvTypeSize(int16 inv_type) {
return local_array[inv_type];
}
uint32 Bug::GetID(const std::string& category_name)
{
for (const auto& e : bug_category_names) {
if (e.second == category_name) {
return e.first;
}
const char* EQ::bug::CategoryIDToCategoryName(CategoryID category_id) {
switch (category_id) {
case catVideo:
return "Video";
case catAudio:
return "Audio";
case catPathing:
return "Pathing";
case catQuest:
return "Quest";
case catTradeskills:
return "Tradeskills";
case catSpellStacking:
return "Spell stacking";
case catDoorsPortals:
return "Doors/Portals";
case catItems:
return "Items";
case catNPC:
return "NPC";
case catDialogs:
return "Dialogs";
case catLoNTCG:
return "LoN - TCG";
case catMercenaries:
return "Mercenaries";
case catOther:
default:
return "Other";
}
}
EQ::bug::CategoryID EQ::bug::CategoryNameToCategoryID(const char* category_name) {
if (!category_name)
return catOther;
if (!strcmp(category_name, "Video"))
return catVideo;
if (!strcmp(category_name, "Audio"))
return catAudio;
if (!strcmp(category_name, "Pathing"))
return catPathing;
if (!strcmp(category_name, "Quest"))
return catQuest;
if (!strcmp(category_name, "Tradeskills"))
return catTradeskills;
if (!strcmp(category_name, "Spell stacking"))
return catSpellStacking;
if (!strcmp(category_name, "Doors/Portals"))
return catDoorsPortals;
if (!strcmp(category_name, "Items"))
return catItems;
if (!strcmp(category_name, "NPC"))
return catNPC;
if (!strcmp(category_name, "Dialogs"))
return catDialogs;
if (!strcmp(category_name, "LoN - TCG"))
return catLoNTCG;
if (!strcmp(category_name, "Mercenaries"))
return catMercenaries;
return catOther;
}
const char *EQ::constants::GetStanceName(StanceType stance_type) {
switch (stance_type) {
case stanceUnknown:
return "Unknown";
case stancePassive:
return "Passive";
case stanceBalanced:
return "Balanced";
case stanceEfficient:
return "Efficient";
case stanceReactive:
return "Reactive";
case stanceAggressive:
return "Aggressive";
case stanceAssist:
return "Assist";
case stanceBurn:
return "Burn";
case stanceEfficient2:
return "Efficient2";
case stanceBurnAE:
return "BurnAE";
default:
return "Invalid";
}
}
int EQ::constants::ConvertStanceTypeToIndex(StanceType stance_type) {
if (EQ::ValueWithin(stance_type, EQ::constants::stancePassive, EQ::constants::stanceBurnAE)) {
return (stance_type - EQ::constants::stancePassive);
}
return Bug::Category::Other;
return 0;
}
std::string Bug::GetName(uint32 category_id)
const std::map<int, std::string>& EQ::constants::GetLanguageMap()
{
return IsValid(category_id) ? bug_category_names[category_id] : "UNKNOWN BUG CATEGORY";
}
bool Bug::IsValid(uint32 category_id)
{
return bug_category_names.find(category_id) != bug_category_names.end();
}
std::string Stance::GetName(uint8 stance_id)
{
return IsValid(stance_id) ? stance_names[stance_id] : "UNKNOWN STANCE";
}
bool Stance::IsValid(uint8 stance_id)
{
return stance_names.find(stance_id) != stance_names.end();
}
uint8 Stance::GetIndex(uint8 stance_id)
{
return IsValid(stance_id) ? (stance_id - Stance::Passive) : 0;
}
const std::map<uint8, std::string>& EQ::constants::GetLanguageMap()
{
static const std::map<uint8, std::string> language_map = {
{ Language::CommonTongue, "Common Tongue" },
{ Language::Barbarian, "Barbarian" },
{ Language::Erudian, "Erudian" },
{ Language::Elvish, "Elvish" },
{ Language::DarkElvish, "Dark Elvish" },
{ Language::Dwarvish, "Dwarvish" },
{ Language::Troll, "Troll" },
{ Language::Ogre, "Ogre" },
{ Language::Gnomish, "Gnomish" },
{ Language::Halfling, "Halfling" },
{ Language::ThievesCant, "Thieves Cant" },
{ Language::OldErudian, "Old Erudian" },
{ Language::ElderElvish, "Elder Elvish" },
{ Language::Froglok, "Froglok" },
{ Language::Goblin, "Goblin" },
{ Language::Gnoll, "Gnoll" },
{ Language::CombineTongue, "Combine Tongue" },
{ Language::ElderTeirDal, "Elder Teir'Dal" },
{ Language::Lizardman, "Lizardman" },
{ Language::Orcish, "Orcish" },
{ Language::Faerie, "Faerie" },
{ Language::Dragon, "Dragon" },
{ Language::ElderDragon, "Elder Dragon" },
{ Language::DarkSpeech, "Dark Speech" },
{ Language::VahShir, "Vah Shir" },
{ Language::Alaran, "Alaran" },
{ Language::Hadal, "Hadal" },
{ Language::Unknown27, "Unknown" }
static const std::map<int, std::string> language_map = {
{ LANG_COMMON_TONGUE, "Common Tongue" },
{ LANG_BARBARIAN, "Barbarian" },
{ LANG_ERUDIAN, "Erudian" },
{ LANG_ELVISH, "Elvish" },
{ LANG_DARK_ELVISH, "Dark Elvish" },
{ LANG_DWARVISH, "Dwarvish" },
{ LANG_TROLL, "Troll" },
{ LANG_OGRE, "Ogre" },
{ LANG_GNOMISH, "Gnomish" },
{ LANG_HALFLING, "Halfling" },
{ LANG_THIEVES_CANT, "Thieves Cant" },
{ LANG_OLD_ERUDIAN, "Old Erudian" },
{ LANG_ELDER_ELVISH, "Elder Elvish" },
{ LANG_FROGLOK, "Froglok" },
{ LANG_GOBLIN, "Goblin" },
{ LANG_GNOLL, "Gnoll" },
{ LANG_COMBINE_TONGUE, "Combine Tongue" },
{ LANG_ELDER_TEIRDAL, "Elder Teirdal" },
{ LANG_LIZARDMAN, "Lizardman" },
{ LANG_ORCISH, "Orcish" },
{ LANG_FAERIE, "Faerie" },
{ LANG_DRAGON, "Dragon" },
{ LANG_ELDER_DRAGON, "Elder Dragon" },
{ LANG_DARK_SPEECH, "Dark Speech" },
{ LANG_VAH_SHIR, "Vah Shir" },
{ LANG_ALARAN, "Alaran" },
{ LANG_HADAL, "Hadal" },
{ LANG_UNKNOWN, "Unknown" }
};
return language_map;
}
std::string EQ::constants::GetLanguageName(uint8 language_id)
std::string EQ::constants::GetLanguageName(int language_id)
{
if (!EQ::ValueWithin(language_id, Language::CommonTongue, Language::Unknown27)) {
return std::string();
if (EQ::ValueWithin(language_id, LANG_COMMON_TONGUE, LANG_UNKNOWN)) {
return EQ::constants::GetLanguageMap().find(language_id)->second;
}
return EQ::constants::GetLanguageMap().find(language_id)->second;
return std::string();
}
const std::map<uint32, std::string>& EQ::constants::GetLDoNThemeMap()
@@ -156,11 +220,11 @@ const std::map<uint32, std::string>& EQ::constants::GetLDoNThemeMap()
std::string EQ::constants::GetLDoNThemeName(uint32 theme_id)
{
if (!EQ::ValueWithin(theme_id, LDoNThemes::Unused, LDoNThemes::TAK)) {
return std::string();
if (EQ::ValueWithin(theme_id, LDoNThemes::Unused, LDoNThemes::TAK)) {
return EQ::constants::GetLDoNThemeMap().find(theme_id)->second;
}
return EQ::constants::GetLDoNThemeMap().find(theme_id)->second;
return std::string();
}
const std::map<int8, std::string>& EQ::constants::GetFlyModeMap()
@@ -179,11 +243,107 @@ const std::map<int8, std::string>& EQ::constants::GetFlyModeMap()
std::string EQ::constants::GetFlyModeName(int8 flymode_id)
{
if (!EQ::ValueWithin(flymode_id, GravityBehavior::Ground, GravityBehavior::LevitateWhileRunning)) {
return std::string();
if (EQ::ValueWithin(flymode_id, GravityBehavior::Ground, GravityBehavior::LevitateWhileRunning)) {
return EQ::constants::GetFlyModeMap().find(flymode_id)->second;
}
return EQ::constants::GetFlyModeMap().find(flymode_id)->second;
return std::string();
}
const std::map<bodyType, std::string>& EQ::constants::GetBodyTypeMap()
{
static const std::map<bodyType, std::string> bodytype_map = {
{ BT_Humanoid, "Humanoid" },
{ BT_Lycanthrope, "Lycanthrope" },
{ BT_Undead, "Undead" },
{ BT_Giant, "Giant" },
{ BT_Construct, "Construct" },
{ BT_Extraplanar, "Extraplanar" },
{ BT_Magical, "Magical" },
{ BT_SummonedUndead, "Summoned Undead" },
{ BT_RaidGiant, "Raid Giant" },
{ BT_RaidColdain, "Raid Coldain" },
{ BT_NoTarget, "Untargetable" },
{ BT_Vampire, "Vampire" },
{ BT_Atenha_Ra, "Aten Ha Ra" },
{ BT_Greater_Akheva, "Greater Akheva" },
{ BT_Khati_Sha, "Khati Sha" },
{ BT_Seru, "Seru" },
{ BT_Grieg_Veneficus, "Grieg Veneficus" },
{ BT_Draz_Nurakk, "Draz Nurakk" },
{ BT_Zek, "Zek" },
{ BT_Luggald, "Luggald" },
{ BT_Animal, "Animal" },
{ BT_Insect, "Insect" },
{ BT_Monster, "Monster" },
{ BT_Summoned, "Summoned" },
{ BT_Plant, "Plant" },
{ BT_Dragon, "Dragon" },
{ BT_Summoned2, "Summoned 2" },
{ BT_Summoned3, "Summoned 3" },
{ BT_Dragon2, "Dragon 2" },
{ BT_VeliousDragon, "Velious Dragon" },
{ BT_Familiar, "Familiar" },
{ BT_Dragon3, "Dragon 3" },
{ BT_Boxes, "Boxes" },
{ BT_Muramite, "Muramite" },
{ BT_NoTarget2, "Untargetable 2" },
{ BT_SwarmPet, "Swarm Pet" },
{ BT_MonsterSummon, "Monster Summon" },
{ BT_InvisMan, "Invisible Man" },
{ BT_Special, "Special" },
};
return bodytype_map;
}
std::string EQ::constants::GetBodyTypeName(bodyType bodytype_id)
{
if (EQ::constants::GetBodyTypeMap().find(bodytype_id) != EQ::constants::GetBodyTypeMap().end()) {
return EQ::constants::GetBodyTypeMap().find(bodytype_id)->second;
}
return std::string();
}
const std::map<uint8, std::string>& EQ::constants::GetAccountStatusMap()
{
static const std::map<uint8, std::string> account_status_map = {
{ AccountStatus::Player, "Player" },
{ AccountStatus::Steward, "Steward" },
{ AccountStatus::ApprenticeGuide, "Apprentice Guide" },
{ AccountStatus::Guide, "Guide" },
{ AccountStatus::QuestTroupe, "Quest Troupe" },
{ AccountStatus::SeniorGuide, "Senior Guide" },
{ AccountStatus::GMTester, "GM Tester" },
{ AccountStatus::EQSupport, "EQ Support" },
{ AccountStatus::GMStaff, "GM Staff" },
{ AccountStatus::GMAdmin, "GM Admin" },
{ AccountStatus::GMLeadAdmin, "GM Lead Admin" },
{ AccountStatus::QuestMaster, "Quest Master" },
{ AccountStatus::GMAreas, "GM Areas" },
{ AccountStatus::GMCoder, "GM Coder" },
{ AccountStatus::GMMgmt, "GM Mgmt" },
{ AccountStatus::GMImpossible, "GM Impossible" },
{ AccountStatus::Max, "GM Max" }
};
return account_status_map;
}
std::string EQ::constants::GetAccountStatusName(uint8 account_status)
{
for (
auto status_level = EQ::constants::GetAccountStatusMap().rbegin();
status_level != EQ::constants::GetAccountStatusMap().rend();
++status_level
) {
if (account_status >= status_level->first) {
return status_level->second;
}
}
return std::string();
}
const std::map<uint8, std::string>& EQ::constants::GetConsiderLevelMap()
@@ -205,11 +365,11 @@ const std::map<uint8, std::string>& EQ::constants::GetConsiderLevelMap()
std::string EQ::constants::GetConsiderLevelName(uint8 faction_consider_level)
{
if (!EQ::ValueWithin(faction_consider_level, ConsiderLevel::Ally, ConsiderLevel::Scowls)) {
return std::string();;
if (EQ::constants::GetConsiderLevelMap().find(faction_consider_level) != EQ::constants::GetConsiderLevelMap().end()) {
return EQ::constants::GetConsiderLevelMap().find(faction_consider_level)->second;
}
return EQ::constants::GetConsiderLevelMap().find(faction_consider_level)->second;
return std::string();
}
const std::map<uint8, std::string>& EQ::constants::GetEnvironmentalDamageMap()
@@ -226,11 +386,11 @@ const std::map<uint8, std::string>& EQ::constants::GetEnvironmentalDamageMap()
std::string EQ::constants::GetEnvironmentalDamageName(uint8 damage_type)
{
if (!EQ::ValueWithin(damage_type, EnvironmentalDamage::Lava, EnvironmentalDamage::Trap)) {
return std::string();
if (EQ::ValueWithin(damage_type, EnvironmentalDamage::Lava, EnvironmentalDamage::Trap)) {
return EQ::constants::GetEnvironmentalDamageMap().find(damage_type)->second;
}
return EQ::constants::GetEnvironmentalDamageMap().find(damage_type)->second;
return std::string();
}
const std::map<uint8, std::string>& EQ::constants::GetStuckBehaviorMap()
@@ -247,11 +407,11 @@ const std::map<uint8, std::string>& EQ::constants::GetStuckBehaviorMap()
std::string EQ::constants::GetStuckBehaviorName(uint8 behavior_id)
{
if (!EQ::ValueWithin(behavior_id, StuckBehavior::RunToTarget, StuckBehavior::EvadeCombat)) {
return std::string();
if (EQ::ValueWithin(behavior_id, StuckBehavior::RunToTarget, StuckBehavior::EvadeCombat)) {
return EQ::constants::GetStuckBehaviorMap().find(behavior_id)->second;
}
return EQ::constants::GetStuckBehaviorMap().find(behavior_id)->second;
return std::string();
}
const std::map<uint8, std::string>& EQ::constants::GetSpawnAnimationMap()
@@ -269,11 +429,89 @@ const std::map<uint8, std::string>& EQ::constants::GetSpawnAnimationMap()
std::string EQ::constants::GetSpawnAnimationName(uint8 animation_id)
{
if (!EQ::ValueWithin(animation_id, SpawnAnimations::Standing, SpawnAnimations::Looting)) {
return std::string();
if (EQ::ValueWithin(animation_id, SpawnAnimations::Standing, SpawnAnimations::Looting)) {
return EQ::constants::GetSpawnAnimationMap().find(animation_id)->second;
}
return EQ::constants::GetSpawnAnimationMap().find(animation_id)->second;
return std::string();
}
const std::map<int, std::string>& EQ::constants::GetObjectTypeMap()
{
static const std::map<int, std::string> object_type_map = {
{ ObjectTypes::SmallBag, "Small Bag" },
{ ObjectTypes::LargeBag, "Large Bag" },
{ ObjectTypes::Quiver, "Quiver" },
{ ObjectTypes::BeltPouch, "Belt Pouch" },
{ ObjectTypes::WristPouch, "Wrist Pouch" },
{ ObjectTypes::Backpack, "Backpack" },
{ ObjectTypes::SmallChest, "Small Chest" },
{ ObjectTypes::LargeChest, "Large Chest" },
{ ObjectTypes::Bandolier, "Bandolier" },
{ ObjectTypes::Medicine, "Medicine" },
{ ObjectTypes::Tinkering, "Tinkering" },
{ ObjectTypes::Lexicon, "Lexicon" },
{ ObjectTypes::PoisonMaking, "Mortar and Pestle" },
{ ObjectTypes::Quest, "Quest" },
{ ObjectTypes::MixingBowl, "Mixing Bowl" },
{ ObjectTypes::Baking, "Baking" },
{ ObjectTypes::Tailoring, "Tailoring" },
{ ObjectTypes::Blacksmithing, "Blacksmithing" },
{ ObjectTypes::Fletching, "Fletching" },
{ ObjectTypes::Brewing, "Brewing" },
{ ObjectTypes::JewelryMaking, "Jewelry Making" },
{ ObjectTypes::Pottery, "Pottery" },
{ ObjectTypes::Kiln, "Kiln" },
{ ObjectTypes::KeyMaker, "Key Maker" },
{ ObjectTypes::ResearchWIZ, "Lexicon" },
{ ObjectTypes::ResearchMAG, "Lexicon" },
{ ObjectTypes::ResearchNEC, "Lexicon" },
{ ObjectTypes::ResearchENC, "Lexicon" },
{ ObjectTypes::Unknown, "Unknown" },
{ ObjectTypes::ResearchPractice, "Lexicon" },
{ ObjectTypes::Alchemy, "Alchemy" },
{ ObjectTypes::HighElfForge, "High Elf Forge" },
{ ObjectTypes::DarkElfForge, "Dark Elf Forge" },
{ ObjectTypes::OgreForge, "Ogre Forge" },
{ ObjectTypes::DwarfForge, "Dwarf Forge" },
{ ObjectTypes::GnomeForge, "Gnome Forge" },
{ ObjectTypes::BarbarianForge, "Barbarian Forge" },
{ ObjectTypes::IksarForge, "Iksar Forge" },
{ ObjectTypes::HumanForgeOne, "Human Forge" },
{ ObjectTypes::HumanForgeTwo, "Human Forge" },
{ ObjectTypes::HalflingTailoringOne, "Halfling Tailoring" },
{ ObjectTypes::HalflingTailoringTwo, "Halfling Tailoring" },
{ ObjectTypes::EruditeTailoring, "Erudite Tailoring" },
{ ObjectTypes::WoodElfTailoring, "Wood Elf Tailoring" },
{ ObjectTypes::WoodElfFletching, "Wood Elf Fletching" },
{ ObjectTypes::IksarPottery, "Iksar Pottery" },
{ ObjectTypes::Fishing, "Fishing" },
{ ObjectTypes::TrollForge, "Troll Forge" },
{ ObjectTypes::WoodElfForge, "Wood Elf Forge" },
{ ObjectTypes::HalflingForge, "Halfling Forge" },
{ ObjectTypes::EruditeForge, "Erudite Forge" },
{ ObjectTypes::Merchant, "Merchant" },
{ ObjectTypes::FroglokForge, "Froglok Forge" },
{ ObjectTypes::Augmenter, "Augmenter" },
{ ObjectTypes::Churn, "Churn" },
{ ObjectTypes::TransformationMold, "Transformation Mold" },
{ ObjectTypes::DetransformationMold, "Detransformation Mold" },
{ ObjectTypes::Unattuner, "Unattuner" },
{ ObjectTypes::TradeskillBag, "Tradeskill Bag" },
{ ObjectTypes::CollectibleBag, "Collectible Bag" },
{ ObjectTypes::NoDeposit, "No Deposit" }
};
return object_type_map;
}
std::string EQ::constants::GetObjectTypeName(int object_type)
{
if (EQ::ValueWithin(object_type, ObjectTypes::SmallBag, ObjectTypes::NoDeposit)) {
return EQ::constants::GetObjectTypeMap().find(object_type)->second;
}
return std::string();
}
const std::map<uint8, std::string> &EQ::constants::GetWeatherTypeMap()
@@ -289,11 +527,11 @@ const std::map<uint8, std::string> &EQ::constants::GetWeatherTypeMap()
std::string EQ::constants::GetWeatherTypeName(uint8 weather_type)
{
if (!EQ::ValueWithin(weather_type, WeatherTypes::None, WeatherTypes::Snowing)) {
return std::string();
if (EQ::ValueWithin(weather_type, WeatherTypes::None, WeatherTypes::Snowing)) {
return EQ::constants::GetWeatherTypeMap().find(weather_type)->second;
}
return EQ::constants::GetWeatherTypeMap().find(weather_type)->second;
return std::string();
}
const std::map<uint8, std::string> &EQ::constants::GetEmoteEventTypeMap()
@@ -315,17 +553,16 @@ const std::map<uint8, std::string> &EQ::constants::GetEmoteEventTypeMap()
std::string EQ::constants::GetEmoteEventTypeName(uint8 emote_event_type)
{
if (!EQ::ValueWithin(emote_event_type, EmoteEventTypes::LeaveCombat, EmoteEventTypes::OnDespawn)) {
return std::string();
if (EQ::ValueWithin(emote_event_type, EmoteEventTypes::LeaveCombat, EmoteEventTypes::OnDespawn)) {
return EQ::constants::GetEmoteEventTypeMap().find(emote_event_type)->second;
}
return EQ::constants::GetEmoteEventTypeMap().find(emote_event_type)->second;
return std::string();
}
const std::map<uint8, std::string> &EQ::constants::GetEmoteTypeMap()
{
static const std::map<uint8, std::string> emote_type_map = {
{ EmoteTypes::Say, "Say" },
{ EmoteTypes::Emote, "Emote" },
{ EmoteTypes::Shout, "Shout" },
{ EmoteTypes::Proximity, "Proximity" }
@@ -336,126 +573,9 @@ const std::map<uint8, std::string> &EQ::constants::GetEmoteTypeMap()
std::string EQ::constants::GetEmoteTypeName(uint8 emote_type)
{
if (!EQ::ValueWithin(emote_type, EmoteTypes::Say, EmoteTypes::Proximity)) {
return std::string();
}
return EQ::constants::GetEmoteTypeMap().find(emote_type)->second;
}
const std::map<uint32, std::string>& EQ::constants::GetAppearanceTypeMap()
{
static const std::map<uint32, std::string> appearance_type_map = {
{ AppearanceType::Die, "Die" },
{ AppearanceType::WhoLevel, "Who Level" },
{ AppearanceType::MaxHealth, "Max Health" },
{ AppearanceType::Invisibility, "Invisibility" },
{ AppearanceType::PVP, "PVP" },
{ AppearanceType::Light, "Light" },
{ AppearanceType::Animation, "Animation" },
{ AppearanceType::Sneak, "Sneak" },
{ AppearanceType::SpawnID, "Spawn ID" },
{ AppearanceType::Health, "Health" },
{ AppearanceType::Linkdead, "Linkdead" },
{ AppearanceType::FlyMode, "Fly Mode" },
{ AppearanceType::GM, "GM" },
{ AppearanceType::Anonymous, "Anonymous" },
{ AppearanceType::GuildID, "Guild ID" },
{ AppearanceType::GuildRank, "Guild Rank" },
{ AppearanceType::AFK, "AFK" },
{ AppearanceType::Pet, "Pet" },
{ AppearanceType::Summoned, "Summoned" },
{ AppearanceType::Split, "Split" },
{ AppearanceType::Size, "Size" },
{ AppearanceType::SetType, "Set Type" },
{ AppearanceType::NPCName, "NPCName" },
{ AppearanceType::AARank, "AARank" },
{ AppearanceType::CancelSneakHide, "Cancel Sneak Hide" },
{ AppearanceType::AreaHealthRegen, "Area Health Regeneration" },
{ AppearanceType::AreaManaRegen, "Area Mana Regeneration" },
{ AppearanceType::AreaEnduranceRegen, "Area Endurance Regeneration" },
{ AppearanceType::FreezeBeneficialBuffs, "Freeze Beneficial Buffs" },
{ AppearanceType::NPCTintIndex, "NPC Tint Index" },
{ AppearanceType::GroupAutoConsent, "Group Auto Consent" },
{ AppearanceType::RaidAutoConsent, "Raid Auto Consent" },
{ AppearanceType::GuildAutoConsent, "Guild Auto Consent" },
{ AppearanceType::ShowHelm, "Show Helm" },
{ AppearanceType::DamageState, "Damage State" },
{ AppearanceType::EQPlayers, "EQ Players" },
{ AppearanceType::FindBits, "Find Bits" },
{ AppearanceType::TextureType, "Texture Type" },
{ AppearanceType::FacePick, "Face Pick" },
{ AppearanceType::AntiCheat, "Anti Cheat" },
{ AppearanceType::GuildShow, "Guild Show" },
{ AppearanceType::OfflineMode, "Offline Mode" }
};
return appearance_type_map;
}
std::string EQ::constants::GetAppearanceTypeName(uint32 appearance_type)
{
const auto& a = EQ::constants::GetAppearanceTypeMap().find(appearance_type);
if (a != EQ::constants::GetAppearanceTypeMap().end()) {
return a->second;
if (EQ::ValueWithin(emote_type, EmoteTypes::Emote, EmoteTypes::Proximity)) {
return EQ::constants::GetEmoteTypeMap().find(emote_type)->second;
}
return std::string();
}
std::string SpecialAbility::GetName(int ability_id)
{
return IsValid(ability_id) ? special_ability_names[ability_id] : "UNKNOWN SPECIAL ABILITY";
}
bool SpecialAbility::IsValid(int ability_id)
{
return special_ability_names.find(ability_id) != special_ability_names.end();
}
const std::map<uint32, std::string>& EQ::constants::GetConsiderColorMap()
{
static const std::map<uint32, std::string> consider_color_map = {
{ ConsiderColor::Green, "Green" },
{ ConsiderColor::DarkBlue, "Dark Blue" },
{ ConsiderColor::Gray, "Gray" },
{ ConsiderColor::White, "White" },
{ ConsiderColor::Red, "Red" },
{ ConsiderColor::Yellow, "Yellow" },
{ ConsiderColor::LightBlue, "Light Blue" },
{ ConsiderColor::WhiteTitanium, "White" },
};
return consider_color_map;
}
std::string EQ::constants::GetConsiderColorName(uint32 consider_color)
{
const auto& c = EQ::constants::GetConsiderColorMap().find(consider_color);
return c != EQ::constants::GetConsiderColorMap().end() ? c->second : std::string();
}
std::string AccountStatus::GetName(uint8 account_status)
{
for (
auto e = account_status_names.rbegin();
e != account_status_names.rend();
++e
) {
if (account_status >= e->first) {
return e->second;
}
}
return "UNKNOWN ACCOUNT STATUS";
}
std::string ComparisonType::GetName(uint8 type)
{
return IsValid(type) ? comparison_types[type] : "UNKNOWN COMPARISON TYPE";
}
bool ComparisonType::IsValid(uint8 type)
{
return comparison_types.find(type) != comparison_types.end();
}
+192 -363
View File
@@ -26,76 +26,6 @@
#include <string.h>
namespace AccountStatus {
constexpr uint8 Player = 0;
constexpr uint8 Steward = 10;
constexpr uint8 ApprenticeGuide = 20;
constexpr uint8 Guide = 50;
constexpr uint8 QuestTroupe = 80;
constexpr uint8 SeniorGuide = 81;
constexpr uint8 GMTester = 85;
constexpr uint8 EQSupport = 90;
constexpr uint8 GMStaff = 95;
constexpr uint8 GMAdmin = 100;
constexpr uint8 GMLeadAdmin = 150;
constexpr uint8 QuestMaster = 160;
constexpr uint8 GMAreas = 170;
constexpr uint8 GMCoder = 180;
constexpr uint8 GMMgmt = 200;
constexpr uint8 GMImpossible = 250;
constexpr uint8 Max = 255;
std::string GetName(uint8 account_status);
}
static std::map<uint8, std::string> account_status_names = {
{ AccountStatus::Player, "Player" },
{ AccountStatus::Steward, "Steward" },
{ AccountStatus::ApprenticeGuide, "Apprentice Guide" },
{ AccountStatus::Guide, "Guide" },
{ AccountStatus::QuestTroupe, "Quest Troupe" },
{ AccountStatus::SeniorGuide, "Senior Guide" },
{ AccountStatus::GMTester, "GM Tester" },
{ AccountStatus::EQSupport, "EQ Support" },
{ AccountStatus::GMStaff, "GM Staff" },
{ AccountStatus::GMAdmin, "GM Admin" },
{ AccountStatus::GMLeadAdmin, "GM Lead Admin" },
{ AccountStatus::QuestMaster, "Quest Master" },
{ AccountStatus::GMAreas, "GM Areas" },
{ AccountStatus::GMCoder, "GM Coder" },
{ AccountStatus::GMMgmt, "GM Mgmt" },
{ AccountStatus::GMImpossible, "GM Impossible" },
{ AccountStatus::Max, "GM Max" }
};
namespace ComparisonType {
constexpr uint8 Equal = 0;
constexpr uint8 NotEqual = 1;
constexpr uint8 GreaterOrEqual = 2;
constexpr uint8 LesserOrEqual = 3;
constexpr uint8 Greater = 4;
constexpr uint8 Lesser = 5;
constexpr uint8 Any = 6;
constexpr uint8 NotAny = 7;
constexpr uint8 Between = 8;
constexpr uint8 NotBetween = 9;
std::string GetName(uint8 type);
bool IsValid(uint8 type);
}
static std::map<uint8, std::string> comparison_types = {
{ ComparisonType::Equal, "Equal" },
{ ComparisonType::NotEqual, "Not Equal" },
{ ComparisonType::GreaterOrEqual, "Greater or Equal" },
{ ComparisonType::LesserOrEqual, "Lesser or Equal" },
{ ComparisonType::Greater, "Greater" },
{ ComparisonType::Lesser, "Lesser" },
{ ComparisonType::Any, "Any" },
{ ComparisonType::NotAny, "Not Any" },
{ ComparisonType::Between, "Between" },
{ ComparisonType::NotBetween, "Not Between" },
};
// local definitions are the result of using hybrid-client or server-only values and methods
namespace EQ
@@ -132,7 +62,7 @@ namespace EQ
using RoF2::invtype::KRONO_SIZE;
using RoF2::invtype::OTHER_SIZE;
using RoF2::invtype::TRADE_NPC_SIZE;
using Titanium::invtype::TRADE_NPC_SIZE;
using RoF2::invtype::TYPE_INVALID;
using RoF2::invtype::TYPE_BEGIN;
@@ -159,7 +89,7 @@ namespace EQ
using RoF2::invslot::SLOT_INVALID;
using RoF2::invslot::SLOT_BEGIN;
using RoF2::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
using Titanium::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
const int16 SLOT_AUGMENT_GENERIC_RETURN = 1001; // clients don't appear to use this method... (internal inventory return value)
@@ -179,28 +109,28 @@ namespace EQ
using RoF2::invslot::BONUS_STAT_END;
using RoF2::invslot::BONUS_SKILL_END;
using RoF2::invslot::BANK_BEGIN;
using RoF2::invslot::BANK_END;
using Titanium::invslot::BANK_BEGIN;
using SoF::invslot::BANK_END;
using RoF2::invslot::SHARED_BANK_BEGIN;
using RoF2::invslot::SHARED_BANK_END;
using Titanium::invslot::SHARED_BANK_BEGIN;
using Titanium::invslot::SHARED_BANK_END;
using RoF2::invslot::TRADE_BEGIN;
using RoF2::invslot::TRADE_END;
using Titanium::invslot::TRADE_BEGIN;
using Titanium::invslot::TRADE_END;
using RoF2::invslot::TRADE_NPC_END;
using Titanium::invslot::TRADE_NPC_END;
using RoF2::invslot::WORLD_BEGIN;
using RoF2::invslot::WORLD_END;
using Titanium::invslot::WORLD_BEGIN;
using Titanium::invslot::WORLD_END;
using RoF2::invslot::TRIBUTE_BEGIN;
using RoF2::invslot::TRIBUTE_END;
using Titanium::invslot::TRIBUTE_BEGIN;
using Titanium::invslot::TRIBUTE_END;
using RoF2::invslot::GUILD_TRIBUTE_BEGIN;
using RoF2::invslot::GUILD_TRIBUTE_END;
using Titanium::invslot::GUILD_TRIBUTE_BEGIN;
using Titanium::invslot::GUILD_TRIBUTE_END;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = CORPSE_BEGIN + invslot::slotCursor;
const int16 CORPSE_END = CORPSE_BEGIN + invslot::slotCursor;
using RoF2::invslot::EQUIPMENT_BITMASK;
using RoF2::invslot::GENERAL_BITMASK;
@@ -214,40 +144,38 @@ namespace EQ
} // namespace invslot
namespace invbag {
using RoF2::invbag::SLOT_INVALID;
using RoF2::invbag::SLOT_BEGIN;
using RoF2::invbag::SLOT_END;
using RoF2::invbag::SLOT_COUNT;
using Titanium::invbag::SLOT_INVALID;
using Titanium::invbag::SLOT_BEGIN;
using Titanium::invbag::SLOT_END;
using Titanium::invbag::SLOT_COUNT;
using RoF2::invslot::WORLD_END;
const int16 GENERAL_BAGS_BEGIN = WORLD_END + 1;
using Titanium::invbag::GENERAL_BAGS_BEGIN;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 GENERAL_BAGS_8_COUNT = 8 * SLOT_COUNT;
const int16 GENERAL_BAGS_8_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_8_COUNT) - 1;
const int16 GENERAL_BAGS_8_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_8_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = GENERAL_BAGS_END + 1;
const int16 CURSOR_BAG_BEGIN = 351;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
const int16 BANK_BAGS_BEGIN = CURSOR_BAG_END + 1;
using Titanium::invbag::BANK_BAGS_BEGIN;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 BANK_BAGS_16_COUNT = 16 * SLOT_COUNT;
const int16 BANK_BAGS_16_END = (BANK_BAGS_BEGIN + BANK_BAGS_16_COUNT) - 1;
const int16 BANK_BAGS_16_END = (BANK_BAGS_BEGIN + BANK_BAGS_16_COUNT) - 1;
const int16 SHARED_BANK_BAGS_BEGIN = BANK_BAGS_END + 1;
using Titanium::invbag::SHARED_BANK_BAGS_BEGIN;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
const int16 TRADE_BAGS_BEGIN = SHARED_BANK_BAGS_END + 1;
using Titanium::invbag::TRADE_BAGS_BEGIN;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
using RoF2::invbag::GetInvBagIndexName;
using Titanium::invbag::GetInvBagIndexName;
} // namespace invbag
@@ -276,6 +204,19 @@ namespace EQ
const size_t SAY_LINK_CLOSER_SIZE = 1;
const size_t SAY_LINK_MAXIMUM_SIZE = (SAY_LINK_OPENER_SIZE + SAY_LINK_BODY_SIZE + SAY_LINK_TEXT_SIZE + SAY_LINK_CLOSER_SIZE);
enum StanceType : int {
stanceUnknown = 0,
stancePassive,
stanceBalanced,
stanceEfficient,
stanceReactive,
stanceAggressive,
stanceAssist,
stanceBurn,
stanceEfficient2,
stanceBurnAE
};
enum BotSpellIDs : int {
Warrior = 3001,
Cleric,
@@ -326,6 +267,70 @@ namespace EQ
Looting
};
enum ObjectTypes : int {
SmallBag,
LargeBag,
Quiver,
BeltPouch,
WristPouch,
Backpack,
SmallChest,
LargeChest,
Bandolier,
Medicine,
Tinkering,
Lexicon,
PoisonMaking,
Quest,
MixingBowl,
Baking,
Tailoring,
Blacksmithing,
Fletching,
Brewing,
JewelryMaking,
Pottery,
Kiln,
KeyMaker,
ResearchWIZ,
ResearchMAG,
ResearchNEC,
ResearchENC,
Unknown,
ResearchPractice,
Alchemy,
HighElfForge,
DarkElfForge,
OgreForge,
DwarfForge,
GnomeForge,
BarbarianForge,
IksarForge,
HumanForgeOne,
HumanForgeTwo,
HalflingTailoringOne,
HalflingTailoringTwo,
EruditeTailoring,
WoodElfTailoring,
WoodElfFletching,
IksarPottery,
Fishing,
TrollForge,
WoodElfForge,
HalflingForge,
EruditeForge,
Merchant,
FroglokForge,
Augmenter,
Churn,
TransformationMold,
DetransformationMold,
Unattuner,
TradeskillBag,
CollectibleBag,
NoDeposit
};
enum WeatherTypes : uint8 {
None,
Raining,
@@ -345,14 +350,16 @@ namespace EQ
};
enum EmoteTypes : uint8 {
Say,
Emote,
Shout,
Proximity
};
extern const std::map<uint8, std::string>& GetLanguageMap();
std::string GetLanguageName(uint8 language_id);
const char *GetStanceName(StanceType stance_type);
int ConvertStanceTypeToIndex(StanceType stance_type);
extern const std::map<int, std::string>& GetLanguageMap();
std::string GetLanguageName(int language_id);
extern const std::map<uint32, std::string>& GetLDoNThemeMap();
std::string GetLDoNThemeName(uint32 theme_id);
@@ -360,6 +367,12 @@ namespace EQ
extern const std::map<int8, std::string>& GetFlyModeMap();
std::string GetFlyModeName(int8 flymode_id);
extern const std::map<bodyType, std::string>& GetBodyTypeMap();
std::string GetBodyTypeName(bodyType bodytype_id);
extern const std::map<uint8, std::string>& GetAccountStatusMap();
std::string GetAccountStatusName(uint8 account_status);
extern const std::map<uint8, std::string>& GetConsiderLevelMap();
std::string GetConsiderLevelName(uint8 consider_level);
@@ -372,6 +385,9 @@ namespace EQ
extern const std::map<uint8, std::string>& GetSpawnAnimationMap();
std::string GetSpawnAnimationName(uint8 animation_id);
extern const std::map<int, std::string>& GetObjectTypeMap();
std::string GetObjectTypeName(int object_type);
extern const std::map<uint8, std::string>& GetWeatherTypeMap();
std::string GetWeatherTypeName(uint8 weather_type);
@@ -381,11 +397,9 @@ namespace EQ
extern const std::map<uint8, std::string>& GetEmoteTypeMap();
std::string GetEmoteTypeName(uint8 emote_type);
extern const std::map<uint32, std::string>& GetAppearanceTypeMap();
std::string GetAppearanceTypeName(uint32 animation_type);
extern const std::map<uint32, std::string>& GetConsiderColorMap();
std::string GetConsiderColorName(uint32 consider_color);
const int STANCE_TYPE_FIRST = stancePassive;
const int STANCE_TYPE_LAST = stanceBurnAE;
const int STANCE_TYPE_COUNT = stanceBurnAE;
} /*constants*/
@@ -440,6 +454,37 @@ namespace EQ
} // namespace spells
namespace bug {
enum CategoryID : uint32 {
catOther = 0,
catVideo,
catAudio,
catPathing,
catQuest,
catTradeskills,
catSpellStacking,
catDoorsPortals,
catItems,
catNPC,
catDialogs,
catLoNTCG,
catMercenaries
};
enum OptionalInfoFlag : uint32 {
infoNoOptionalInfo = 0x0,
infoCanDuplicate = 0x1,
infoCrashBug = 0x2,
infoTargetInfo = 0x4,
infoCharacterFlags = 0x8,
infoUnknownValue = 0xFFFFFFF0
};
const char* CategoryIDToCategoryName(CategoryID category_id);
CategoryID CategoryNameToCategoryID(const char* category_name);
} // namespace bug
enum WaypointStatus : int {
RoamBoxPauseInProgress = -3,
QuestControlNoGrid = -2,
@@ -453,7 +498,7 @@ namespace EQ
Raid,
Guild
};
};
}; // namespace consent
} /*EQEmu*/
enum ServerLockType : int {
@@ -462,6 +507,26 @@ enum ServerLockType : int {
Unlock
};
enum AccountStatus : uint8 {
Player = 0,
Steward = 10,
ApprenticeGuide = 20,
Guide = 50,
QuestTroupe = 80,
SeniorGuide = 81,
GMTester = 85,
EQSupport = 90,
GMStaff = 95,
GMAdmin = 100,
GMLeadAdmin = 150,
QuestMaster = 160,
GMAreas = 170,
GMCoder = 180,
GMMgmt = 200,
GMImpossible = 250,
Max = 255
};
enum Invisibility : uint8 {
Visible,
Invisible,
@@ -487,17 +552,6 @@ enum ConsiderLevel : uint8 {
Scowls
};
namespace ConsiderColor {
constexpr uint32 Green = 2;
constexpr uint32 DarkBlue = 4;
constexpr uint32 Gray = 6;
constexpr uint32 White = 10;
constexpr uint32 Red = 13;
constexpr uint32 Yellow = 15;
constexpr uint32 LightBlue = 18;
constexpr uint32 WhiteTitanium = 20;
};
enum TargetDescriptionType : uint8 {
LCSelf,
UCSelf,
@@ -513,6 +567,19 @@ enum ReloadWorld : uint8 {
ForceRepop
};
enum BucketComparison : uint8 {
BucketEqualTo = 0,
BucketNotEqualTo,
BucketGreaterThanOrEqualTo,
BucketLesserThanOrEqualTo,
BucketGreaterThan,
BucketLesserThan,
BucketIsAny,
BucketIsNotAny,
BucketIsBetween,
BucketIsNotBetween
};
enum class EntityFilterType {
All,
Bots,
@@ -526,242 +593,4 @@ enum class ApplySpellType {
Raid
};
namespace SpecialAbility {
constexpr int Summon = 1;
constexpr int Enrage = 2;
constexpr int Rampage = 3;
constexpr int AreaRampage = 4;
constexpr int Flurry = 5;
constexpr int TripleAttack = 6;
constexpr int QuadrupleAttack = 7;
constexpr int DualWield = 8;
constexpr int BaneAttack = 9;
constexpr int MagicalAttack = 10;
constexpr int RangedAttack = 11;
constexpr int SlowImmunity = 12;
constexpr int MesmerizeImmunity = 13;
constexpr int CharmImmunity = 14;
constexpr int StunImmunity = 15;
constexpr int SnareImmunity = 16;
constexpr int FearImmunity = 17;
constexpr int DispellImmunity = 18;
constexpr int MeleeImmunity = 19;
constexpr int MagicImmunity = 20;
constexpr int FleeingImmunity = 21;
constexpr int MeleeImmunityExceptBane = 22;
constexpr int MeleeImmunityExceptMagical = 23;
constexpr int AggroImmunity = 24;
constexpr int BeingAggroImmunity = 25;
constexpr int CastingFromRangeImmunity = 26;
constexpr int FeignDeathImmunity = 27;
constexpr int TauntImmunity = 28;
constexpr int TunnelVision = 29;
constexpr int NoBuffHealFriends = 30;
constexpr int PacifyImmunity = 31;
constexpr int Leash = 32;
constexpr int Tether = 33;
constexpr int DestructibleObject = 34;
constexpr int HarmFromClientImmunity = 35;
constexpr int AlwaysFlee = 36;
constexpr int FleePercent = 37;
constexpr int AllowBeneficial = 38;
constexpr int DisableMelee = 39;
constexpr int NPCChaseDistance = 40;
constexpr int AllowedToTank = 41;
constexpr int IgnoreRootAggroRules = 42;
constexpr int CastingResistDifficulty = 43;
constexpr int CounterAvoidDamage = 44;
constexpr int ProximityAggro = 45;
constexpr int RangedAttackImmunity = 46;
constexpr int ClientDamageImmunity = 47;
constexpr int NPCDamageImmunity = 48;
constexpr int ClientAggroImmunity = 49;
constexpr int NPCAggroImmunity = 50;
constexpr int ModifyAvoidDamage = 51;
constexpr int MemoryFadeImmunity = 52;
constexpr int OpenImmunity = 53;
constexpr int AssassinateImmunity = 54;
constexpr int HeadshotImmunity = 55;
constexpr int BotAggroImmunity = 56;
constexpr int BotDamageImmunity = 57;
constexpr int Max = 58;
constexpr int MaxParameters = 9;
std::string GetName(int ability_id);
bool IsValid(int ability_id);
}
static std::map<int, std::string> special_ability_names = {
{ SpecialAbility::Summon, "Summon" },
{ SpecialAbility::Enrage, "Enrage" },
{ SpecialAbility::Rampage, "Rampage" },
{ SpecialAbility::AreaRampage, "Area Rampage" },
{ SpecialAbility::Flurry, "Flurry" },
{ SpecialAbility::TripleAttack, "Triple Attack" },
{ SpecialAbility::QuadrupleAttack, "Quadruple Attack" },
{ SpecialAbility::DualWield, "Dual Wield" },
{ SpecialAbility::BaneAttack, "Bane Attack" },
{ SpecialAbility::MagicalAttack, "Magical Attack" },
{ SpecialAbility::RangedAttack, "Ranged Attack" },
{ SpecialAbility::SlowImmunity, "Immune to Slow" },
{ SpecialAbility::MesmerizeImmunity, "Immune to Mesmerize" },
{ SpecialAbility::CharmImmunity, "Immune to Charm" },
{ SpecialAbility::StunImmunity, "Immune to Stun" },
{ SpecialAbility::SnareImmunity, "Immune to Snare" },
{ SpecialAbility::FearImmunity, "Immune to Fear" },
{ SpecialAbility::DispellImmunity, "Immune to Dispell" },
{ SpecialAbility::MeleeImmunity, "Immune to Melee" },
{ SpecialAbility::MagicImmunity, "Immune to Magic" },
{ SpecialAbility::FleeingImmunity, "Immune to Fleeing" },
{ SpecialAbility::MeleeImmunityExceptBane, "Immune to Melee except Bane" },
{ SpecialAbility::MeleeImmunityExceptMagical, "Immune to Non-Magical Melee" },
{ SpecialAbility::AggroImmunity, "Immune to Aggro" },
{ SpecialAbility::BeingAggroImmunity, "Immune to Being Aggro" },
{ SpecialAbility::CastingFromRangeImmunity, "Immune to Ranged Spells" },
{ SpecialAbility::FeignDeathImmunity, "Immune to Feign Death" },
{ SpecialAbility::TauntImmunity, "Immune to Taunt" },
{ SpecialAbility::TunnelVision, "Tunnel Vision" },
{ SpecialAbility::NoBuffHealFriends, "Does Not Heal or Buff Allies" },
{ SpecialAbility::PacifyImmunity, "Immune to Pacify" },
{ SpecialAbility::Leash, "Leashed" },
{ SpecialAbility::Tether, "Tethered" },
{ SpecialAbility::DestructibleObject, "Destructible Object" },
{ SpecialAbility::HarmFromClientImmunity, "Immune to Harm from Client" },
{ SpecialAbility::AlwaysFlee, "Always Flees" },
{ SpecialAbility::FleePercent, "Flee Percentage" },
{ SpecialAbility::AllowBeneficial, "Allows Beneficial Spells" },
{ SpecialAbility::DisableMelee, "Melee is Disabled" },
{ SpecialAbility::NPCChaseDistance, "Chase Distance" },
{ SpecialAbility::AllowedToTank, "Allowed to Tank" },
{ SpecialAbility::IgnoreRootAggroRules, "Ignores Root Aggro" },
{ SpecialAbility::CastingResistDifficulty, "Casting Resist Difficulty" },
{ SpecialAbility::CounterAvoidDamage, "Counter Damage Avoidance" },
{ SpecialAbility::ProximityAggro, "Proximity Aggro" },
{ SpecialAbility::RangedAttackImmunity, "Immune to Ranged Attacks" },
{ SpecialAbility::ClientDamageImmunity, "Immune to Client Damage" },
{ SpecialAbility::NPCDamageImmunity, "Immune to NPC Damage" },
{ SpecialAbility::ClientAggroImmunity, "Immune to Client Aggro" },
{ SpecialAbility::NPCAggroImmunity, "Immune to NPC Aggro" },
{ SpecialAbility::ModifyAvoidDamage, "Modify Damage Avoidance" },
{ SpecialAbility::MemoryFadeImmunity, "Immune to Memory Fades" },
{ SpecialAbility::OpenImmunity, "Immune to Open" },
{ SpecialAbility::AssassinateImmunity, "Immune to Assassinate" },
{ SpecialAbility::HeadshotImmunity, "Immune to Headshot" },
{ SpecialAbility::BotAggroImmunity, "Immune to Bot Aggro" },
{ SpecialAbility::BotDamageImmunity, "Immune to Bot Damage" },
};
namespace HeroicBonusBucket
{
const std::string WisMaxMana = "HWIS-MaxMana";
const std::string WisManaRegen = "HWIS-ManaRegen";
const std::string WisHealAmt = "HWIS-HealAmt";
const std::string IntMaxMana = "HINT-MaxMana";
const std::string IntManaRegen = "HINT-ManaRegen";
const std::string IntSpellDmg = "HINT-SpellDmg";
const std::string StrMeleeDamage = "HSTR-MeleeDamage";
const std::string StrShieldAC = "HSTR-ShieldAC";
const std::string StrMaxEndurance = "HSTR-MaxEndurance";
const std::string StrEnduranceRegen = "HSTR-EnduranceRegen";
const std::string StaMaxHP = "HSTA-MaxHP";
const std::string StaHPRegen = "HSTA-HPRegen";
const std::string StaMaxEndurance = "HSTA-MaxEndurance";
const std::string StaEnduranceRegen = "HSTA-EnduranceRegen";
const std::string AgiAvoidance = "HAGI-Avoidance";
const std::string AgiMaxEndurance = "HAGI-MaxEndurance";
const std::string AgiEnduranceRegen = "HAGI-EnduranceRegen";
const std::string DexRangedDamage = "HDEX-RangedDamage";
const std::string DexMaxEndurance = "HDEX-MaxEndurance";
const std::string DexEnduranceRegen = "HDEX-EnduranceRegen";
}
namespace Bug {
namespace Category {
constexpr uint32 Other = 0;
constexpr uint32 Video = 1;
constexpr uint32 Audio = 2;
constexpr uint32 Pathing = 3;
constexpr uint32 Quest = 4;
constexpr uint32 Tradeskills = 5;
constexpr uint32 SpellStacking = 6;
constexpr uint32 DoorsPortals = 7;
constexpr uint32 Items = 8;
constexpr uint32 NPC = 9;
constexpr uint32 Dialogs = 10;
constexpr uint32 LoNTCG = 11;
constexpr uint32 Mercenaries = 12;
}
namespace InformationFlag {
constexpr uint32 None = 0;
constexpr uint32 Repeatable = 1;
constexpr uint32 Crash = 2;
constexpr uint32 TargetInfo = 4;
constexpr uint32 CharacterFlags = 8;
constexpr uint32 Unknown = 4294967280;
}
uint32 GetID(const std::string& category_name);
std::string GetName(uint32 category_id);
bool IsValid(uint32 category_id);
}
static std::map<uint32, std::string> bug_category_names = {
{ Bug::Category::Other, "Other" },
{ Bug::Category::Video, "Video" },
{ Bug::Category::Audio, "Audio" },
{ Bug::Category::Pathing, "Pathing" },
{ Bug::Category::Quest, "Quest" },
{ Bug::Category::Tradeskills, "Tradeskills" },
{ Bug::Category::SpellStacking, "Spell Stacking" },
{ Bug::Category::DoorsPortals, "Doors and Portals" },
{ Bug::Category::Items, "Items" },
{ Bug::Category::NPC, "NPC" },
{ Bug::Category::Dialogs, "Dialogs" },
{ Bug::Category::LoNTCG, "LoN - TCG" },
{ Bug::Category::Mercenaries, "Mercenaries" }
};
namespace Stance {
constexpr uint32 Unknown = 0;
constexpr uint32 Passive = 1;
constexpr uint32 Balanced = 2;
constexpr uint32 Efficient = 3;
constexpr uint32 Reactive = 4;
constexpr uint32 Aggressive = 5;
constexpr uint32 Assist = 6;
constexpr uint32 Burn = 7;
constexpr uint32 Efficient2 = 8;
constexpr uint32 AEBurn = 9;
std::string GetName(uint8 stance_id);
uint8 GetIndex(uint8 stance_id);
bool IsValid(uint8 stance_id);
}
static std::map<uint32, std::string> stance_names = {
{ Stance::Unknown, "Unknown" },
{ Stance::Passive, "Passive" },
{ Stance::Balanced, "Balanced" },
{ Stance::Efficient, "Efficient" },
{ Stance::Reactive, "Reactive" },
{ Stance::Aggressive, "Aggressive" },
{ Stance::Assist, "Assist" },
{ Stance::Burn, "Burn" },
{ Stance::Efficient2, "Efficient" },
{ Stance::AEBurn, "AE Burn" }
};
namespace PCNPCOnlyFlagType {
constexpr int PC = 1;
constexpr int NPC = 2;
}
namespace BookType {
constexpr uint8 Scroll = 0;
constexpr uint8 Book = 1;
constexpr uint8 ItemInfo = 2;
}
#endif /*COMMON_EMU_CONSTANTS_H*/
-1
View File
@@ -45,7 +45,6 @@ typedef enum { //EQEmu internal opcodes list
_maxEmuOpcode
} EmuOpcode;
constexpr int format_as(EmuOpcode opcode) { return static_cast<int>(opcode); }
extern const char *OpcodeNames[_maxEmuOpcode+1];
#endif
+1 -33
View File
@@ -62,12 +62,10 @@ N(OP_BeginCast),
N(OP_Bind_Wound),
N(OP_BlockedBuffs),
N(OP_BoardBoat),
N(OP_BookButton),
N(OP_Buff),
N(OP_BuffCreate),
N(OP_BuffRemoveRequest),
N(OP_Bug),
N(OP_BuyerItems),
N(OP_CameraEffect),
N(OP_Camp),
N(OP_CancelSneakHide),
@@ -229,7 +227,6 @@ N(OP_GuildBank),
N(OP_GuildBankItemList),
N(OP_GuildCreate),
N(OP_GuildDelete),
N(OP_GuildDeleteGuild),
N(OP_GuildDemote),
N(OP_GuildInvite),
N(OP_GuildInviteAccept),
@@ -241,33 +238,15 @@ N(OP_GuildManageStatus),
N(OP_GuildMemberLevelUpdate),
N(OP_GuildMemberList),
N(OP_GuildMemberUpdate),
N(OP_GuildMemberLevel),
N(OP_GuildMemberRankAltBanker),
N(OP_GuildMemberPublicNote),
N(OP_GuildMemberAdd),
N(OP_GuildMemberRename),
N(OP_GuildMemberDelete),
N(OP_GuildMemberDetails),
N(OP_GuildRenameGuild),
N(OP_GuildMOTD),
N(OP_GuildPeace),
N(OP_GuildPromote),
N(OP_GuildPublicNote),
N(OP_GuildRemove),
N(OP_GuildSelectTribute),
N(OP_GuildModifyBenefits),
N(OP_GuildTributeToggleReq),
N(OP_GuildTributeToggleReply),
N(OP_GuildOptInOut),
N(OP_GuildSaveActiveTributes),
N(OP_GuildSendActiveTributes),
N(OP_GuildTributeFavorAndTimer),
N(OP_GuildsList),
N(OP_GuildStatus),
N(OP_GuildTributeInfo),
N(OP_GuildUpdate),
N(OP_GuildTributeDonateItem),
N(OP_GuildTributeDonatePlat),
N(OP_GuildUpdateURLAndChannel),
N(OP_GuildWar),
N(OP_Heartbeat),
N(OP_Hide),
@@ -337,7 +316,6 @@ N(OP_LootRequest),
N(OP_ManaChange),
N(OP_ManaUpdate),
N(OP_MarkNPC),
N(OP_MarkRaidNPC),
N(OP_Marquee),
N(OP_MemorizeSpell),
N(OP_Mend),
@@ -420,8 +398,6 @@ N(OP_PVPLeaderBoardRequest),
N(OP_PVPStats),
N(OP_QueryResponseThing),
N(OP_QueryUCSServerStatus),
N(OP_RaidDelegateAbility),
N(OP_RaidClearNPCMarks),
N(OP_RaidInvite),
N(OP_RaidJoin),
N(OP_RaidUpdate),
@@ -445,7 +421,6 @@ N(OP_ReqClientSpawn),
N(OP_ReqNewZone),
N(OP_RequestClientZoneChange),
N(OP_RequestDuel),
N(OP_RequestGuildTributes),
N(OP_RequestKnowledgeBase),
N(OP_RequestTitles),
N(OP_RespawnWindow),
@@ -511,11 +486,6 @@ N(OP_ShopEndConfirm),
N(OP_ShopItem),
N(OP_ShopPlayerBuy),
N(OP_ShopPlayerSell),
N(OP_ShopSendParcel),
N(OP_ShopDeleteParcel),
N(OP_ShopRespondParcel),
N(OP_ShopRetrieveParcel),
N(OP_ShopParcelIcon),
N(OP_ShopRequest),
N(OP_SimpleMessage),
N(OP_SkillUpdate),
@@ -534,7 +504,6 @@ N(OP_Stamina),
N(OP_Stun),
N(OP_Surname),
N(OP_SwapSpell),
N(OP_SystemFingerprint),
N(OP_TargetBuffs),
N(OP_TargetCommand),
N(OP_TargetHoTT),
@@ -559,7 +528,6 @@ N(OP_TradeBusy),
N(OP_TradeCoins),
N(OP_TradeMoneyUpdate),
N(OP_Trader),
N(OP_TraderBulkSend),
N(OP_TraderBuy),
N(OP_TraderDelItem),
N(OP_TradeRequest),
+119 -206
View File
@@ -23,59 +23,61 @@
#include "skills.h"
#include "types.h"
namespace AppearanceType {
constexpr uint32 Die = 0; // Causes the client to keel over and zone to bind point (default action)
constexpr uint32 WhoLevel = 1; // Level that shows up on /who
constexpr uint32 MaxHealth = 2;
constexpr uint32 Invisibility = 3; // 0 = Visible, 1 = Invisible
constexpr uint32 PVP = 4; // 0 = Non-PVP, 1 = PVP
constexpr uint32 Light = 5; // Light type emitted by player (lightstone, shiny shield)
constexpr uint32 Animation = 14; // 100 = Standing, 102 = Freeze, 105 = Looting, 110 = Sitting, 111 = Crouching, 115 = Lying
constexpr uint32 Sneak = 15; // 0 = Normal, 1 = Sneaking
constexpr uint32 SpawnID = 16; // Server -> Client, sets player spawn ID
constexpr uint32 Health = 17; // Client->Server, my HP has changed (like regen tic)
constexpr uint32 Linkdead = 18; // 0 = Normal, 1 = Linkdead
constexpr uint32 FlyMode = 19; // 0 = Off, 1 = Flying, 2 = Levitating, 3 = Water, 4 = Floating, 5 = Levitating while Running
constexpr uint32 GM = 20; // 0 = Non-GM, 1 = GM
constexpr uint32 Anonymous = 21; // 0 = Non-Anonymous, 1 = Anonymous, 2 = Roleplaying
constexpr uint32 GuildID = 22;
constexpr uint32 GuildRank = 23;
constexpr uint32 AFK = 24; // 0 = Non-AFK, 1 = AFK
constexpr uint32 Pet = 25; // Parameter is Entity ID of owner, or 0 for when charm breaks
constexpr uint32 Summoned = 27;
constexpr uint32 Split = 28; // 0 = No Split, 1 = Auto Split
constexpr uint32 Size = 29; // Spawn's Size
constexpr uint32 SetType = 30; // 0 = PC, 1 = NPC, 2 = Corpse
constexpr uint32 NPCName = 31; // Change PC name color to NPC name color
constexpr uint32 AARank = 32; // AA Rank Title ID, title in /who?
constexpr uint32 CancelSneakHide = 33; // Turns off Hide and Sneak
constexpr uint32 AreaHealthRegen = 35; // Guild Hall Regeneration Pool sets to value * 0.001
constexpr uint32 AreaManaRegen = 36; // Guild Hall Regeneration Pool sets to value * 0.001
constexpr uint32 AreaEnduranceRegen = 37; // Guild Hall Regeneration Pool sets to value * 0.001
constexpr uint32 FreezeBeneficialBuffs = 38; // Freezes beneficial buff timers for PCs
constexpr uint32 NPCTintIndex = 39;
constexpr uint32 GroupAutoConsent = 40; // Auto Consent Group
constexpr uint32 RaidAutoConsent = 41; // Auto Consent Raid
constexpr uint32 GuildAutoConsent = 42; // Auto Consent Guild
constexpr uint32 ShowHelm = 43; // 0 = Hide, 1 = Show
constexpr uint32 DamageState = 44; // The damage state of a destructible object (0 through 10) plays sound IDs, most only have 2 or 4 states though
constexpr uint32 EQPlayers = 45; // EQ Players Update
constexpr uint32 FindBits = 46; // Set Find Bits?
constexpr uint32 TextureType = 48; // Texture Type?
constexpr uint32 FacePick = 49; // Turns off face pick window?
constexpr uint32 AntiCheat = 51; // Sent by the client randomly telling the server how long since last action has occurred
constexpr uint32 GuildShow = 52;
constexpr uint32 OfflineMode = 53; // Offline Mode
}
namespace Animation {
constexpr uint32 Standing = 100;
constexpr uint32 Freeze = 102;
constexpr uint32 Looting = 105;
constexpr uint32 Sitting = 110;
constexpr uint32 Crouching = 111;
constexpr uint32 Lying = 115;
}
//SpawnAppearance types: (compared two clients for server-originating types: SoF & RoF2)
#define AT_Die 0 // this causes the client to keel over and zone to bind point (default action)
#define AT_WhoLevel 1 // the level that shows up on /who
#define AT_HPMax 2 // idk
#define AT_Invis 3 // 0 = visible, 1 = invisible
#define AT_PVP 4 // 0 = blue, 1 = pvp (red)
#define AT_Light 5 // light type emitted by player (lightstone, shiny shield)
#define AT_Anim 14 // 100=standing, 110=sitting, 111=ducking, 115=feigned, 105=looting
#define AT_Sneak 15 // 0 = normal, 1 = sneaking
#define AT_SpawnID 16 // server to client, sets player spawn id
#define AT_HP 17 // Client->Server, my HP has changed (like regen tic)
#define AT_Linkdead 18 // 0 = normal, 1 = linkdead
#define AT_Levitate 19 // 0=off, 1=flymode, 2=levitate max 5, see GravityBehavior enum
#define AT_GM 20 // 0 = normal, 1 = GM - all odd numbers seem to make it GM
#define AT_Anon 21 // 0 = normal, 1 = anon, 2 = roleplay
#define AT_GuildID 22
#define AT_GuildRank 23 // 0=member, 1=officer, 2=leader
#define AT_AFK 24 // 0 = normal, 1 = afk
#define AT_Pet 25 // Param is EntityID of owner, or 0 for when charm breaks
#define AT_Summoned 27 // Unsure
#define AT_Split 28 // 0 = normal, 1 = autosplit on (not showing in SoF+) (client-to-server only)
#define AT_Size 29 // spawn's size (present: SoF, absent: RoF2)
#define AT_SetType 30 // 0 = PC, 1 = NPC, 2 <= = corpse
#define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name, Trader on RoF2?
#define AT_AARank 32 // AA Rank Title ID thingy, does is this the title in /who?
#define AT_CancelSneakHide 33 // Turns off Hide and Sneak
//#define AT_34 34 // unknown (present: SoF, absent: RoF2)
#define AT_AreaHPRegen 35 // guild hall regen pool sets to value * 0.001
#define AT_AreaManaRegen 36 // guild hall regen pool sets to value * 0.001
#define AT_AreaEndRegen 37 // guild hall regen pool sets to value * 0.001
#define AT_FreezeBuffs 38 // Freezes beneficial buff timers
#define AT_NpcTintIndex 39 // not 100% sure
#define AT_GroupConsent 40 // auto consent group
#define AT_RaidConsent 41 // auto consent raid
#define AT_GuildConsent 42 // auto consent guild
#define AT_ShowHelm 43 // 0 = hide graphic, 1 = show graphic
#define AT_DamageState 44 // The damage state of a destructible object (0 through 10) plays soundids most only have 2 or 4 states though
#define AT_EQPlayers 45 // /eqplayersupdate
#define AT_FindBits 46 // set FindBits, whatever those are!
#define AT_TextureType 48 // TextureType
#define AT_FacePick 49 // Turns off face pick window? maybe ...
#define AT_AntiCheat 51 // sent by the client randomly telling the server how long since last action has occured
#define AT_GuildShow 52 // this is what MQ2 call sit, not sure
#define AT_Offline 53 // Offline mode
//#define AT_Trader 300 // Bazaar Trader Mode (not present in SoF or RoF2)
// animations for AT_Anim
#define ANIM_FREEZE 102
#define ANIM_STAND 0x64
#define ANIM_SIT 0x6e
#define ANIM_CROUCH 0x6f
#define ANIM_DEATH 0x73
#define ANIM_LOOT 0x69
constexpr int16 RECAST_TYPE_UNLINKED_ITEM = -1;
@@ -684,53 +686,6 @@ namespace Zones {
constexpr uint16 APPRENTICE = 999; // Designer Apprentice
}
namespace Language {
constexpr uint8 CommonTongue = 0;
constexpr uint8 Barbarian = 1;
constexpr uint8 Erudian = 2;
constexpr uint8 Elvish = 3;
constexpr uint8 DarkElvish = 4;
constexpr uint8 Dwarvish = 5;
constexpr uint8 Troll = 6;
constexpr uint8 Ogre = 7;
constexpr uint8 Gnomish = 8;
constexpr uint8 Halfling = 9;
constexpr uint8 ThievesCant = 10;
constexpr uint8 OldErudian = 11;
constexpr uint8 ElderElvish = 12;
constexpr uint8 Froglok = 13;
constexpr uint8 Goblin = 14;
constexpr uint8 Gnoll = 15;
constexpr uint8 CombineTongue = 16;
constexpr uint8 ElderTeirDal = 17;
constexpr uint8 Lizardman = 18;
constexpr uint8 Orcish = 19;
constexpr uint8 Faerie = 20;
constexpr uint8 Dragon = 21;
constexpr uint8 ElderDragon = 22;
constexpr uint8 DarkSpeech = 23;
constexpr uint8 VahShir = 24;
constexpr uint8 Alaran = 25;
constexpr uint8 Hadal = 26;
constexpr uint8 Unknown27 = 27;
constexpr uint8 MaxValue = 100;
}
namespace PetInfoType {
constexpr int Current = 0;
constexpr int Suspended = 1;
}
namespace BuffEffectType {
constexpr uint8 None = 0;
constexpr uint8 Buff = 2;
constexpr uint8 InverseBuff = 4;
}
namespace AlternateCurrencyMode {
constexpr uint32 Update = 7;
constexpr uint32 Populate = 8;
}
typedef enum {
FilterNone = 0,
@@ -758,10 +713,10 @@ typedef enum {
FilterFocusEffects = 22, //0=show, 1=hide
FilterPetSpells = 23, //0=show, 1=hide
FilterHealOverTime = 24, //0=show, 1=mine only, 2=hide
FilterItemSpeech = 25, //0=show, 1=hide // RoF2 Confirmed
FilterStrikethrough = 26, //0=show, 1=hide // RoF2 Confirmed
FilterStuns = 27, //0=show, 1=hide // RoF2 Confirmed
FilterBardSongsOnPets = 28, //0=show, 1=hide // RoF2 Confirmed
FilterUnknown25 = 25,
FilterUnknown26 = 26,
FilterUnknown27 = 27,
FilterUnknown28 = 28,
_FilterCount
} eqFilterType;
@@ -772,47 +727,67 @@ typedef enum {
FilterShowSelfOnly
} eqFilterMode;
#define STAT_STR 0
#define STAT_STA 1
#define STAT_AGI 2
#define STAT_DEX 3
#define STAT_INT 4
#define STAT_WIS 5
#define STAT_CHA 6
#define STAT_MAGIC 7
#define STAT_COLD 8
#define STAT_FIRE 9
#define STAT_POISON 10
#define STAT_DISEASE 11
#define STAT_MANA 12
#define STAT_HP 13
#define STAT_AC 14
#define STAT_ENDURANCE 15
#define STAT_ATTACK 16
#define STAT_HP_REGEN 17
#define STAT_MANA_REGEN 18
#define STAT_HASTE 19
#define STAT_DAMAGE_SHIELD 20
#define STAT_DS_MITIGATION 22
#define STAT_HEAL_AMOUNT 23
#define STAT_SPELL_DAMAGE 24
#define STAT_CLAIRVOYANCE 25
#define STAT_HEROIC_AGILITY 26
#define STAT_HEROIC_CHARISMA 27
#define STAT_HEROIC_DEXTERITY 28
#define STAT_HEROIC_INTELLIGENCE 29
#define STAT_HEROIC_STAMINA 30
#define STAT_HEROIC_STRENGTH 31
#define STAT_HEROIC_WISDOM 32
#define STAT_BASH 33
#define STAT_BACKSTAB 34
#define STAT_DRAGON_PUNCH 35
#define STAT_EAGLE_STRIKE 36
#define STAT_FLYING_KICK 37
#define STAT_KICK 38
#define STAT_ROUND_KICK 39
#define STAT_TIGER_CLAW 40
#define STAT_FRENZY 41
#define STAT_STR 0
#define STAT_STA 1
#define STAT_AGI 2
#define STAT_DEX 3
#define STAT_INT 4
#define STAT_WIS 5
#define STAT_CHA 6
#define STAT_MAGIC 7
#define STAT_COLD 8
#define STAT_FIRE 9
#define STAT_POISON 10
#define STAT_DISEASE 11
#define STAT_MANA 12
#define STAT_HP 13
#define STAT_AC 14
#define STAT_ENDURANCE 15
#define STAT_ATTACK 16
#define STAT_HP_REGEN 17
#define STAT_MANA_REGEN 18
#define STAT_HASTE 19
#define STAT_DAMAGE_SHIELD 20
/*
** Recast timer types. Used as an off set to charProfileStruct timers.
**
** (Another orphaned enumeration...)
*/
enum RecastTimerTypes
{
RecTimer_0 = 0,
RecTimer_1,
RecTimer_WeaponHealClick, // 2
RecTimer_MuramiteBaneNukeClick, // 3
RecTimer_4,
RecTimer_DispellClick, // 5 (also click heal orbs?)
RecTimer_Epic, // 6
RecTimer_OoWBPClick, // 7
RecTimer_VishQuestClassItem, // 8
RecTimer_HealPotion, // 9
RecTimer_10,
RecTimer_11,
RecTimer_12,
RecTimer_13,
RecTimer_14,
RecTimer_15,
RecTimer_16,
RecTimer_17,
RecTimer_18,
RecTimer_ModRod, // 19
_RecTimerCount
};
enum GroupUpdateAction
{
GUA_Joined = 0,
GUA_Left = 1,
GUA_LastLeft = 6,
GUA_FullGroupInfo = 7,
GUA_MakeLeader = 8,
GUA_Started = 9
};
static const uint8 DamageTypeSomething = 0x1C; //0x1c is something...
static const uint8 DamageTypeFalling = 0xFC;
@@ -1070,66 +1045,4 @@ enum ResurrectionActions
Accept
};
enum ScribeSpellActions
{
Scribe,
Memorize,
Unmemorize
};
enum SpellTimeRestrictions
{
NoRestriction,
Day,
Night
};
enum MoneyTypes
{
Copper,
Silver,
Gold,
Platinum
};
enum MoneySubtypes
{
Personal,
Bank,
Cursor,
SharedBank // Platinum Only
};
namespace RaidLootType {
constexpr uint32 LeaderOnly = 1;
constexpr uint32 LeaderAndGroupLeadersOnly = 2;
constexpr uint32 LeaderSelected = 3;
constexpr uint32 EntireRaid = 4;
}
namespace LeadershipAbilitySlot {
constexpr uint16 HealthOfTargetsTarget = 14;
}
enum ExpSource
{
Quest,
GM,
Kill,
Death,
Resurrection,
LDoNChest,
Task,
Sacrifice
};
#define PARCEL_SEND_ITEMS 0
#define PARCEL_SEND_MONEY 1
#define PARCEL_MONEY_ITEM_ID 99990 // item id of money
#define PARCEL_LIMIT 5
#define PARCEL_BEGIN_SLOT 1
namespace DoorType {
constexpr uint32 BuyerStall = 155;
}
#endif /*COMMON_EQ_CONSTANTS_H*/
+1 -1
View File
@@ -129,7 +129,7 @@ namespace EQ
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
const InventoryTypeSize_Struct& InventoryTypeSize,
InventoryTypeSize_Struct InventoryTypeSize,
uint64 EquipmentBitmask,
uint64 GeneralBitmask,
uint64 CursorBitmask,
+138 -1
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@@ -236,6 +236,26 @@ uint32 EQApplicationPacket::serialize(uint16 opcode, unsigned char *dest) const
return size+OpCodeBytes;
}
/*EQProtocolPacket::EQProtocolPacket(uint16 op, const unsigned char *buf, uint32 len)
: BasePacket(buf, len),
opcode(op)
{
uint32 offset;
opcode=ntohs(*(const uint16 *)buf);
offset=2;
if (len-offset) {
pBuffer= new unsigned char[len-offset];
memcpy(pBuffer,buf+offset,len-offset);
size=len-offset;
} else {
pBuffer=nullptr;
size=0;
}
OpMgr=&RawOpcodeManager;
}*/
bool EQProtocolPacket::combine(const EQProtocolPacket *rhs)
{
bool result=false;
@@ -267,6 +287,74 @@ bool result=false;
}
/*
this is the code to do app-layer combining, instead of protocol layer.
this was taken out due to complex interactions with the opcode manager,
and will require a bit more thinking (likely moving into EQStream) to
get running again... but might be a good thing some day.
bool EQApplicationPacket::combine(const EQApplicationPacket *rhs)
{
uint32 newsize=0, offset=0;
unsigned char *tmpbuffer=nullptr;
if (opcode!=OP_AppCombined) {
newsize=app_opcode_size+size+(size>254?3:1)+app_opcode_size+rhs->size+(rhs->size>254?3:1);
tmpbuffer=new unsigned char [newsize];
offset=0;
if (size>254) {
tmpbuffer[offset++]=0xff;
*(uint16 *)(tmpbuffer+offset)=htons(size);
offset+=1;
} else {
tmpbuffer[offset++]=size;
}
offset+=serialize(tmpbuffer+offset);
} else {
newsize=size+app_opcode_size+rhs->size+(rhs->size>254?3:1);
tmpbuffer=new unsigned char [newsize];
memcpy(tmpbuffer,pBuffer,size);
offset=size;
}
if (rhs->size>254) {
tmpbuffer[offset++]=0xff;
*(uint16 *)(tmpbuffer+offset)=htons(rhs->size);
offset+=1;
} else {
tmpbuffer[offset++]=rhs->size;
}
offset+=rhs->serialize(tmpbuffer+offset);
size=offset;
opcode=OP_AppCombined;
delete[] pBuffer;
pBuffer=tmpbuffer;
return true;
}
*/
bool EQProtocolPacket::ValidateCRC(const unsigned char *buffer, int length, uint32 Key)
{
bool valid=false;
// OP_SessionRequest, OP_SessionResponse, OP_OutOfSession are not CRC'd
if (buffer[0]==0x00 && (buffer[1]==OP_SessionRequest || buffer[1]==OP_SessionResponse || buffer[1]==OP_OutOfSession)) {
valid=true;
} else {
uint16 comp_crc=CRC16(buffer,length-2,Key);
uint16 packet_crc=ntohs(*(const uint16 *)(buffer+length-2));
#ifdef EQN_DEBUG
if (packet_crc && comp_crc != packet_crc) {
std::cout << "CRC mismatch: comp=" << std::hex << comp_crc << ", packet=" << packet_crc << std::dec << std::endl;
}
#endif
valid = (!packet_crc || comp_crc == packet_crc);
}
return valid;
}
uint32 EQProtocolPacket::Decompress(const unsigned char *buffer, const uint32 length, unsigned char *newbuf, uint32 newbufsize)
{
uint32 newlen=0;
@@ -315,6 +403,55 @@ uint32 flag_offset=1,newlength;
return newlength;
}
void EQProtocolPacket::ChatDecode(unsigned char *buffer, int size, int DecodeKey)
{
if ((size >= 2) && buffer[1]!=0x01 && buffer[0]!=0x02 && buffer[0]!=0x1d) {
int Key=DecodeKey;
unsigned char *test=(unsigned char *)malloc(size);
buffer+=2;
size-=2;
int i;
for (i = 0 ; i+4 <= size ; i+=4)
{
int pt = (*(int*)&buffer[i])^(Key);
Key = (*(int*)&buffer[i]);
*(int*)&test[i]=pt;
}
unsigned char KC=Key&0xFF;
for ( ; i < size ; i++)
{
test[i]=buffer[i]^KC;
}
memcpy(buffer,test,size);
free(test);
}
}
void EQProtocolPacket::ChatEncode(unsigned char *buffer, int size, int EncodeKey)
{
if (buffer[1]!=0x01 && buffer[0]!=0x02 && buffer[0]!=0x1d) {
int Key=EncodeKey;
char *test=(char*)malloc(size);
int i;
buffer+=2;
size-=2;
for ( i = 0 ; i+4 <= size ; i+=4)
{
int pt = (*(int*)&buffer[i])^(Key);
Key = pt;
*(int*)&test[i]=pt;
}
unsigned char KC=Key&0xFF;
for ( ; i < size ; i++)
{
test[i]=buffer[i]^KC;
}
memcpy(buffer,test,size);
free(test);
}
}
EQApplicationPacket *EQApplicationPacket::Copy() const {
return(new EQApplicationPacket(*this));
}
@@ -378,4 +515,4 @@ std::string DumpPacketToString(const EQApplicationPacket* app){
std::ostringstream out;
out << DumpPacketHexToString(app->pBuffer, app->size);
return out.str();
}
}
+3
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@@ -80,8 +80,11 @@ public:
protected:
static bool ValidateCRC(const unsigned char *buffer, int length, uint32 Key);
static uint32 Decompress(const unsigned char *buffer, const uint32 length, unsigned char *newbuf, uint32 newbufsize);
static uint32 Compress(const unsigned char *buffer, const uint32 length, unsigned char *newbuf, uint32 newbufsize);
static void ChatDecode(unsigned char *buffer, int size, int DecodeKey);
static void ChatEncode(unsigned char *buffer, int size, int EncodeKey);
uint16 GetRawOpcode() const { return(opcode); }
+247 -1063
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File diff suppressed because it is too large Load Diff
+2 -2
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@@ -26,7 +26,7 @@ EQStreamIdentifier::~EQStreamIdentifier() {
}
}
void EQStreamIdentifier::RegisterPatch(EQStreamInterface::Signature sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
void EQStreamIdentifier::RegisterPatch(const EQStreamInterface::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
auto p = new Patch;
p->signature = sig;
p->name = name;
@@ -145,7 +145,7 @@ void EQStreamIdentifier::Process() {
}
void EQStreamIdentifier::AddStream(std::shared_ptr<EQStreamInterface> eqs) {
m_streams.emplace_back(Record(eqs));
m_streams.push_back(Record(eqs));
eqs = nullptr;
}
+1 -1
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@@ -18,7 +18,7 @@ public:
~EQStreamIdentifier();
//registration interface.
void RegisterPatch(EQStreamInterface::Signature sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs);
void RegisterPatch(const EQStreamInterface::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs);
//main processing interface
void Process();
+3
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@@ -23,6 +23,9 @@
EQDB EQDB::s_EQDB;
EQDB::EQDB() {
}
unsigned int EQDB::field_count() {
return mysql_field_count(mysql_ref);
}
+1 -1
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@@ -27,7 +27,7 @@
//this is the main object exported to perl.
class EQDB {
EQDB() = default;
EQDB();
public:
static EQDB *Singleton() { return(&s_EQDB); }
+31 -134
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@@ -19,13 +19,9 @@
#include "../common/global_define.h"
#include "eqemu_config.h"
#include "misc_functions.h"
#include "strings.h"
#include "eqemu_logsys.h"
#include "json/json.hpp"
#include <iostream>
#include <sstream>
#include <filesystem>
std::string EQEmuConfig::ConfigFile = "eqemu_config.json";
EQEmuConfig *EQEmuConfig::_config = nullptr;
@@ -37,13 +33,13 @@ void EQEmuConfig::parse_config()
LongName = _root["server"]["world"].get("longname", "").asString();
WorldAddress = _root["server"]["world"].get("address", "").asString();
LocalAddress = _root["server"]["world"].get("localaddress", "").asString();
MaxClients = Strings::ToInt(_root["server"]["world"].get("maxclients", "-1").asString());
MaxClients = atoi(_root["server"]["world"].get("maxclients", "-1").asString().c_str());
SharedKey = _root["server"]["world"].get("key", "").asString();
LoginCount = 0;
if (_root["server"]["world"]["loginserver"].isObject()) {
LoginHost = _root["server"]["world"]["loginserver"].get("host", "login.eqemulator.net").asString();
LoginPort = Strings::ToUnsignedInt(_root["server"]["world"]["loginserver"].get("port", "5998").asString());
LoginPort = atoi(_root["server"]["world"]["loginserver"].get("port", "5998").asString().c_str());
LoginLegacy = false;
if (_root["server"]["world"]["loginserver"].get("legacy", "0").asString() == "1") { LoginLegacy = true; }
LoginAccount = _root["server"]["world"]["loginserver"].get("account", "").asString();
@@ -66,7 +62,7 @@ void EQEmuConfig::parse_config()
auto loginconfig = new LoginConfig;
loginconfig->LoginHost = _root["server"]["world"][str].get("host", "login.eqemulator.net").asString();
loginconfig->LoginPort = Strings::ToUnsignedInt(_root["server"]["world"][str].get("port", "5998").asString());
loginconfig->LoginPort = atoi(_root["server"]["world"][str].get("port", "5998").asString().c_str());
loginconfig->LoginAccount = _root["server"]["world"][str].get("account", "").asString();
loginconfig->LoginPassword = _root["server"]["world"][str].get("password", "").asString();
@@ -88,22 +84,16 @@ void EQEmuConfig::parse_config()
//The only way to enable locked is by switching to true, meaning this value is always false until manually set true
Locked = false;
if (_root["server"]["world"].get("locked", "false").asString() == "true") { Locked = true; }
auto_database_updates = false;
if (_root["server"].get("auto_database_updates", "true").asString() == "true") {
auto_database_updates = true;
}
WorldIP = _root["server"]["world"]["tcp"].get("host", "127.0.0.1").asString();
WorldTCPPort = Strings::ToUnsignedInt(_root["server"]["world"]["tcp"].get("port", "9000").asString());
WorldTCPPort = atoi(_root["server"]["world"]["tcp"].get("port", "9000").asString().c_str());
TelnetIP = _root["server"]["world"]["telnet"].get("ip", "127.0.0.1").asString();
TelnetTCPPort = Strings::ToUnsignedInt(_root["server"]["world"]["telnet"].get("port", "9001").asString());
TelnetTCPPort = atoi(_root["server"]["world"]["telnet"].get("port", "9001").asString().c_str());
TelnetEnabled = false;
if (_root["server"]["world"]["telnet"].get("enabled", "false").asString() == "true") { TelnetEnabled = true; }
WorldHTTPMimeFile = _root["server"]["world"]["http"].get("mimefile", "mime.types").asString();
WorldHTTPPort = Strings::ToUnsignedInt(_root["server"]["world"]["http"].get("port", "9080").asString());
WorldHTTPPort = atoi(_root["server"]["world"]["http"].get("port", "9080").asString().c_str());
WorldHTTPEnabled = false;
if (_root["server"]["world"]["http"].get("enabled", "false").asString() == "true") {
@@ -114,12 +104,13 @@ void EQEmuConfig::parse_config()
DisableConfigChecks = true;
}
CheckUcsConfigConversion();
m_ucs_host = _root["server"]["ucs"].get("host", "eqchat.eqemulator.net").asString();
m_ucs_port = Strings::ToUnsignedInt(_root["server"]["ucs"].get("port", "7778").asString());
/**
* UCS
*/
ChatHost = _root["server"]["chatserver"].get("host", "eqchat.eqemulator.net").asString();
ChatPort = atoi(_root["server"]["chatserver"].get("port", "7778").asString().c_str());
MailHost = _root["server"]["mailserver"].get("host", "eqmail.eqemulator.net").asString();
MailPort = atoi(_root["server"]["mailserver"].get("port", "7778").asString().c_str());
/**
* Database
@@ -127,7 +118,7 @@ void EQEmuConfig::parse_config()
DatabaseUsername = _root["server"]["database"].get("username", "eq").asString();
DatabasePassword = _root["server"]["database"].get("password", "eq").asString();
DatabaseHost = _root["server"]["database"].get("host", "localhost").asString();
DatabasePort = Strings::ToUnsignedInt(_root["server"]["database"].get("port", "3306").asString());
DatabasePort = atoi(_root["server"]["database"].get("port", "3306").asString().c_str());
DatabaseDB = _root["server"]["database"].get("db", "eq").asString();
/**
@@ -136,14 +127,14 @@ void EQEmuConfig::parse_config()
ContentDbUsername = _root["server"]["content_database"].get("username", "").asString();
ContentDbPassword = _root["server"]["content_database"].get("password", "").asString();
ContentDbHost = _root["server"]["content_database"].get("host", "").asString();
ContentDbPort = Strings::ToUnsignedInt(_root["server"]["content_database"].get("port", 0).asString());
ContentDbPort = atoi(_root["server"]["content_database"].get("port", 0).asString().c_str());
ContentDbName = _root["server"]["content_database"].get("db", "").asString();
/**
* QS
*/
QSDatabaseHost = _root["server"]["qsdatabase"].get("host", "localhost").asString();
QSDatabasePort = Strings::ToUnsignedInt(_root["server"]["qsdatabase"].get("port", "3306").asString());
QSDatabasePort = atoi(_root["server"]["qsdatabase"].get("port", "3306").asString().c_str());
QSDatabaseUsername = _root["server"]["qsdatabase"].get("username", "eq").asString();
QSDatabasePassword = _root["server"]["qsdatabase"].get("password", "eq").asString();
QSDatabaseDB = _root["server"]["qsdatabase"].get("db", "eq").asString();
@@ -151,9 +142,9 @@ void EQEmuConfig::parse_config()
/**
* Zones
*/
DefaultStatus = Strings::ToUnsignedInt(_root["server"]["zones"].get("defaultstatus", 0).asString());
ZonePortLow = Strings::ToUnsignedInt(_root["server"]["zones"]["ports"].get("low", "7000").asString());
ZonePortHigh = Strings::ToUnsignedInt(_root["server"]["zones"]["ports"].get("high", "7999").asString());
DefaultStatus = atoi(_root["server"]["zones"].get("defaultstatus", 0).asString().c_str());
ZonePortLow = atoi(_root["server"]["zones"]["ports"].get("low", "7000").asString().c_str());
ZonePortHigh = atoi(_root["server"]["zones"]["ports"].get("high", "7999").asString().c_str());
/**
* Files
@@ -171,7 +162,6 @@ void EQEmuConfig::parse_config()
PluginDir = _root["server"]["directories"].get("plugins", "plugins/").asString();
LuaModuleDir = _root["server"]["directories"].get("lua_modules", "lua_modules/").asString();
PatchDir = _root["server"]["directories"].get("patches", "./").asString();
OpcodeDir = _root["server"]["directories"].get("opcodes", "./").asString();
SharedMemDir = _root["server"]["directories"].get("shared_memory", "shared/").asString();
LogDir = _root["server"]["directories"].get("logs", "logs/").asString();
@@ -184,10 +174,10 @@ void EQEmuConfig::parse_config()
/**
* Launcher
*/
RestartWait = Strings::ToInt(_root["server"]["launcher"]["timers"].get("restart", "10000").asString());
TerminateWait = Strings::ToInt(_root["server"]["launcher"]["timers"].get("reterminate", "10000").asString());
InitialBootWait = Strings::ToInt(_root["server"]["launcher"]["timers"].get("initial", "20000").asString());
ZoneBootInterval = Strings::ToInt(_root["server"]["launcher"]["timers"].get("interval", "2000").asString());
RestartWait = atoi(_root["server"]["launcher"]["timers"].get("restart", "10000").asString().c_str());
TerminateWait = atoi(_root["server"]["launcher"]["timers"].get("reterminate", "10000").asString().c_str());
InitialBootWait = atoi(_root["server"]["launcher"]["timers"].get("initial", "20000").asString().c_str());
ZoneBootInterval = atoi(_root["server"]["launcher"]["timers"].get("interval", "2000").asString().c_str());
#ifdef WIN32
ZoneExe = _root["server"]["launcher"].get("exe", "zone.exe").asString();
#else
@@ -249,16 +239,16 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
return (WorldHTTPEnabled ? "true" : "false");
}
if (var_name == "ChatHost") {
return (m_ucs_host);
return (ChatHost);
}
if (var_name == "ChatPort") {
return (itoa(m_ucs_port));
return (itoa(ChatPort));
}
if (var_name == "MailHost") {
return (m_ucs_host);
return (MailHost);
}
if (var_name == "MailPort") {
return (itoa(m_ucs_port));
return (itoa(MailPort));
}
if (var_name == "DatabaseHost") {
return (DatabaseHost);
@@ -365,8 +355,10 @@ void EQEmuConfig::Dump() const
std::cout << "WorldHTTPPort = " << WorldHTTPPort << std::endl;
std::cout << "WorldHTTPMimeFile = " << WorldHTTPMimeFile << std::endl;
std::cout << "WorldHTTPEnabled = " << WorldHTTPEnabled << std::endl;
std::cout << "UCSHost = " << m_ucs_host << std::endl;
std::cout << "UCSPort = " << m_ucs_port << std::endl;
std::cout << "ChatHost = " << ChatHost << std::endl;
std::cout << "ChatPort = " << ChatPort << std::endl;
std::cout << "MailHost = " << MailHost << std::endl;
std::cout << "MailPort = " << MailPort << std::endl;
std::cout << "DatabaseHost = " << DatabaseHost << std::endl;
std::cout << "DatabaseUsername = " << DatabaseUsername << std::endl;
std::cout << "DatabasePassword = " << DatabasePassword << std::endl;
@@ -393,98 +385,3 @@ void EQEmuConfig::Dump() const
std::cout << "DefaultStatus = " << (int) DefaultStatus << std::endl;
// std::cout << "DynamicCount = " << DynamicCount << std::endl;
}
const std::string &EQEmuConfig::GetUCSHost() const
{
return m_ucs_host;
}
uint16 EQEmuConfig::GetUCSPort() const
{
return m_ucs_port;
}
void EQEmuConfig::CheckUcsConfigConversion()
{
std::string chat_host = _root["server"]["chatserver"].get("host", "").asString();
uint32 chat_port = Strings::ToUnsignedInt(_root["server"]["chatserver"].get("port", "0").asString());
std::string mail_host = _root["server"]["mailserver"].get("host", "").asString();
uint32 mail_port = Strings::ToUnsignedInt(_root["server"]["mailserver"].get("port", "0").asString());
std::string ucs_host = _root["server"]["ucs"].get("host", "").asString();
// automatic ucs legacy configuration migration
// if old configuration values are set, let's backup the existing configuration
// and migrate to to use the new fields and write the new config
if ((!chat_host.empty() || !mail_host.empty()) && ucs_host.empty()) {
LogInfo("Migrating old [eqemu_config] UCS configuration to new configuration");
std::string config_file_path = std::filesystem::path{
path.GetServerPath() + "/eqemu_config.json"
}.string();
std::string config_file_bak_path = std::filesystem::path{
path.GetServerPath() + "/eqemu_config.ucs-migrate-json.bak"
}.string();
// copy eqemu_config.json to eqemu_config.json.bak
std::ifstream src(config_file_path, std::ios::binary);
std::ofstream dst(config_file_bak_path, std::ios::binary);
dst << src.rdbuf();
src.close();
LogInfo("Old configuration backed up to [{}]", config_file_bak_path);
// read eqemu_config.json, transplant new fields and write to eqemu_config.json
Json::Value root;
Json::Reader reader;
std::ifstream file(config_file_path);
if (!reader.parse(file, root)) {
LogError("Failed to parse configuration file");
return;
}
file.close();
// get old fields
std::string host = !chat_host.empty() ? chat_host : mail_host;
if (host.empty()) {
host = "eqchat.eqemulator.net";
}
std::string port = chat_port > 0 ? std::to_string(chat_port) : std::to_string(mail_port);
if (port.empty()) {
port = "7778";
}
// set new fields
root["server"]["ucs"]["host"] = host;
root["server"]["ucs"]["port"] = port;
// unset old fields
root["server"].removeMember("chatserver");
root["server"].removeMember("mailserver");
// get Json::Value raw string
std::string config = root.toStyledString();
// format using more modern json library
nlohmann::json data = nlohmann::json::parse(config);
// write to file
std::ofstream o(config_file_path);
o << std::setw(1) << data << std::endl;
o.close();
// write new config
LogInfo("New configuration written to [{}]", config_file_path);
LogInfo("Migration complete, please review the new configuration file");
// reload config internally
try {
std::ifstream fconfig(config_file_path, std::ifstream::binary);
fconfig >> _config->_root;
_config->parse_config();
}
catch (std::exception &) {
return;
}
}
}
+14 -10
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@@ -62,6 +62,14 @@ class EQEmuConfig
std::string SharedKey;
bool DisableConfigChecks;
// From <chatserver/>
std::string ChatHost;
uint16 ChatPort;
// From <mailserver/>
std::string MailHost;
uint16 MailPort;
// From <database/>
std::string DatabaseHost;
std::string DatabaseUsername;
@@ -95,7 +103,6 @@ class EQEmuConfig
std::string PluginDir;
std::string LuaModuleDir;
std::string PatchDir;
std::string OpcodeDir;
std::string SharedMemDir;
std::string LogDir;
@@ -113,20 +120,12 @@ class EQEmuConfig
uint16 ZonePortHigh;
uint8 DefaultStatus;
bool auto_database_updates;
const std::string &GetUCSHost() const;
uint16 GetUCSPort() const;
// uint16 DynamicCount;
// map<string,uint16> StaticZones;
protected:
std::string m_ucs_host;
uint16 m_ucs_port;
static EQEmuConfig *_config;
Json::Value _root;
static std::string ConfigFile;
@@ -148,6 +147,12 @@ class EQEmuConfig
return (_config);
}
// Allow the use to set the conf file to be used.
static void SetConfigFile(std::string file)
{
EQEmuConfig::ConfigFile = file;
}
// Load the config
static bool LoadConfig(const std::string& path = "")
{
@@ -185,7 +190,6 @@ class EQEmuConfig
}
void Dump() const;
void CheckUcsConfigConversion();
};
#endif
+31 -109
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@@ -100,15 +100,13 @@ EQEmuLogSys *EQEmuLogSys::LoadLogSettingsDefaults()
log_settings[Logs::Discord].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::QuestErrors].log_to_gmsay = static_cast<uint8>(Logs::General);
log_settings[Logs::QuestErrors].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::EqTime].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::EqTime].log_to_gmsay = static_cast<uint8>(Logs::General);
/**
* RFC 5424
*/
log_settings[Logs::Error].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Warning].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Info].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Error].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Warning].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Info].log_to_console = static_cast<uint8>(Logs::General);
/**
* Set Category enabled status on defaults
@@ -189,10 +187,9 @@ void EQEmuLogSys::ProcessLogWrite(
uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category)
{
switch (log_category) {
case Logs::Crash:
case Logs::Error:
case Logs::MySQLError:
case Logs::QuestErrors:
case Logs::Error:
return Chat::Red;
case Logs::MySQLQuery:
case Logs::Debug:
@@ -202,6 +199,8 @@ uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category)
case Logs::Commands:
case Logs::Mercenaries:
return Chat::Magenta;
case Logs::Crash:
return Chat::Red;
default:
return Chat::Yellow;
}
@@ -221,7 +220,7 @@ void EQEmuLogSys::ProcessConsoleMessage(
int line
)
{
bool is_error = (
bool is_error = (
log_category == Logs::LogCategory::Error ||
log_category == Logs::LogCategory::MySQLError ||
log_category == Logs::LogCategory::Crash ||
@@ -263,7 +262,7 @@ void EQEmuLogSys::ProcessConsoleMessage(
}
if (log_category == Logs::LogCategory::MySQLQuery) {
auto s = Strings::Split(message, "--");
auto s = Strings::Split(message, "--");
if (s.size() > 1) {
std::string query = Strings::Trim(s[0]);
std::string meta = Strings::Trim(s[1]);
@@ -299,76 +298,19 @@ void EQEmuLogSys::ProcessConsoleMessage(
}
}
// color matching in []
// ex: [<red>variable] would produce [variable] with red inside brackets
std::map<std::string, rang::fgB> colors = {
{"<black>", rang::fgB::black},
{"<green>", rang::fgB::green},
{"<yellow>", rang::fgB::yellow},
{"<blue>", rang::fgB::blue},
{"<magenta>", rang::fgB::magenta},
{"<cyan>", rang::fgB::cyan},
{"<gray>", rang::fgB::gray},
{"<red>", rang::fgB::red},
};
bool match_color = false;
for (auto &c: colors) {
if (Strings::Contains(e, c.first)) {
e = Strings::Replace(e, c.first, "");
(!is_error ? std::cout : std::cerr)
<< rang::fgB::gray
<< "["
<< rang::style::bold
<< c.second
<< e
<< rang::style::reset
<< rang::fgB::gray
<< "] ";
match_color = true;
}
if (!is_upper) {
(!is_error ? std::cout : std::cerr)
<< rang::fgB::gray
<< "["
<< rang::style::bold
<< rang::fgB::yellow
<< e
<< rang::fgB::gray
<< "] "
;
}
// string match to colors
std::map<std::string, rang::fgB> matches = {
{"missing", rang::fgB::red},
{"error", rang::fgB::red},
{"ok", rang::fgB::green},
};
for (auto &c: matches) {
if (Strings::Contains(e, c.first)) {
(!is_error ? std::cout : std::cerr)
<< rang::fgB::gray
<< "["
<< rang::style::bold
<< c.second
<< e
<< rang::style::reset
<< rang::fgB::gray
<< "] ";
match_color = true;
}
}
// if we don't match a color in either the string matching or
// the color tag matching, we default to yellow inside brackets
// if uppercase, does not get colored
if (!match_color) {
if (!is_upper) {
(!is_error ? std::cout : std::cerr)
<< rang::fgB::gray
<< "["
<< rang::style::bold
<< rang::fgB::yellow
<< e
<< rang::style::reset
<< rang::fgB::gray
<< "] ";
}
else {
(!is_error ? std::cout : std::cerr) << rang::fgB::gray << "[" << e << "] ";
}
else {
(!is_error ? std::cout : std::cerr) << rang::fgB::gray << "[" << e << "] ";
}
}
else {
@@ -448,8 +390,6 @@ void EQEmuLogSys::Out(
// remove this when we remove all legacy logs
bool ignore_log_legacy_format = (
log_category == Logs::Netcode ||
log_category == Logs::MySQLQuery ||
log_category == Logs::MySQLError ||
log_category == Logs::PacketServerClient ||
log_category == Logs::PacketClientServer ||
log_category == Logs::PacketServerToServer
@@ -584,8 +524,6 @@ void EQEmuLogSys::StartFileLogs(const std::string &log_name)
*/
void EQEmuLogSys::SilenceConsoleLogging()
{
std::copy(std::begin(log_settings), std::end(log_settings), std::begin(pre_silence_settings));
for (int log_index = Logs::AA; log_index != Logs::MaxCategoryID; log_index++) {
log_settings[log_index].log_to_console = 0;
log_settings[log_index].is_category_enabled = 0;
@@ -599,7 +537,10 @@ void EQEmuLogSys::SilenceConsoleLogging()
*/
void EQEmuLogSys::EnableConsoleLogging()
{
std::copy(std::begin(pre_silence_settings), std::end(pre_silence_settings), std::begin(log_settings));
for (int log_index = Logs::AA; log_index != Logs::MaxCategoryID; log_index++) {
log_settings[log_index].log_to_console = Logs::General;
log_settings[log_index].is_category_enabled = 1;
}
}
EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings()
@@ -651,9 +592,6 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings()
}
// Auto inject categories that don't exist in the database...
std::vector<LogsysCategoriesRepository::LogsysCategories> db_categories_to_add{};
for (int i = Logs::AA; i != Logs::MaxCategoryID; i++) {
bool is_missing_in_database = std::find(db_categories.begin(), db_categories.end(), i) == db_categories.end();
@@ -668,7 +606,11 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings()
}
if (is_missing_in_database && !is_deprecated_category) {
LogInfo("Automatically adding new log category [{}] ({})", Logs::LogCategoryName[i], i);
LogInfo(
"Automatically adding new log category [{}] ({})",
Logs::LogCategoryName[i],
i
);
auto new_category = LogsysCategoriesRepository::NewEntity();
new_category.log_category_id = i;
@@ -677,14 +619,9 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings()
new_category.log_to_gmsay = log_settings[i].log_to_gmsay;
new_category.log_to_file = log_settings[i].log_to_file;
new_category.log_to_discord = log_settings[i].log_to_discord;
db_categories_to_add.emplace_back(new_category);
}
}
if (!db_categories_to_add.empty()) {
LogsysCategoriesRepository::ReplaceMany(*m_database, db_categories_to_add);
LoadLogDatabaseSettings();
return this;
LogsysCategoriesRepository::InsertOne(*m_database, new_category);
}
}
LogInfo("Loaded [{}] log categories", categories.size());
@@ -701,8 +638,6 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings()
log_settings[Logs::Crash].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Crash].log_to_gmsay = static_cast<uint8>(Logs::General);
log_settings[Logs::Crash].log_to_file = static_cast<uint8>(Logs::General);
log_settings[Logs::Info].log_to_file = static_cast<uint8>(Logs::General);
log_settings[Logs::Info].log_to_console = static_cast<uint8>(Logs::General);
return this;
}
@@ -807,16 +742,3 @@ EQEmuLogSys *EQEmuLogSys::SetLogPath(const std::string &log_path)
return this;
}
void EQEmuLogSys::DisableMySQLErrorLogs()
{
log_settings[Logs::MySQLError].log_to_file = 0;
log_settings[Logs::MySQLError].log_to_console = 0;
log_settings[Logs::MySQLError].log_to_gmsay = 0;
}
void EQEmuLogSys::EnableMySQLErrorLogs()
{
log_settings[Logs::MySQLError].log_to_file = 1;
log_settings[Logs::MySQLError].log_to_console = 1;
log_settings[Logs::MySQLError].log_to_gmsay = 1;
}
+1 -19
View File
@@ -136,12 +136,6 @@ namespace Logs {
PacketServerToServer,
Bugs,
QuestErrors,
PlayerEvents,
DataBuckets,
Zoning,
EqTime,
Corpses,
XTargets,
MaxCategoryID /* Don't Remove this */
};
@@ -236,13 +230,7 @@ namespace Logs {
"Packet C->S",
"Packet S->S",
"Bugs",
"QuestErrors",
"PlayerEvents",
"DataBuckets",
"Zoning",
"EqTime",
"Corpses",
"XTargets"
"QuestErrors"
};
}
@@ -334,9 +322,6 @@ public:
*/
LogSettings log_settings[Logs::LogCategory::MaxCategoryID]{};
// temporary bucket to re-load after silencing
LogSettings pre_silence_settings[Logs::LogCategory::MaxCategoryID]{};
struct LogEnabled {
bool log_to_file_enabled;
bool log_to_console_enabled;
@@ -387,9 +372,6 @@ public:
[[nodiscard]] const std::string &GetLogPath() const;
EQEmuLogSys * SetLogPath(const std::string &log_path);
void DisableMySQLErrorLogs();
void EnableMySQLErrorLogs();
private:
// reference to database
-60
View File
@@ -784,66 +784,6 @@
OutF(LogSys, Logs::Detail, Logs::QuestErrors, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPlayerEvents(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::PlayerEvents))\
OutF(LogSys, Logs::General, Logs::PlayerEvents, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPlayerEventsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::PlayerEvents))\
OutF(LogSys, Logs::Detail, Logs::PlayerEvents, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogDataBuckets(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::DataBuckets))\
OutF(LogSys, Logs::General, Logs::DataBuckets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogDataBucketsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::DataBuckets))\
OutF(LogSys, Logs::Detail, Logs::DataBuckets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogZoning(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Zoning))\
OutF(LogSys, Logs::General, Logs::Zoning, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogZoningDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Zoning))\
OutF(LogSys, Logs::Detail, Logs::Zoning, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogEqTime(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::EqTime))\
OutF(LogSys, Logs::General, Logs::EqTime, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogEqTimeDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::EqTime))\
OutF(LogSys, Logs::Detail, Logs::EqTime, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCorpses(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Corpses))\
OutF(LogSys, Logs::General, Logs::Corpses, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCorpsesDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Corpses))\
OutF(LogSys, Logs::Detail, Logs::Corpses, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogXTargets(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::XTargets))\
OutF(LogSys, Logs::General, Logs::XTargets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogXTargetsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::XTargets))\
OutF(LogSys, Logs::Detail, Logs::XTargets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.IsLogEnabled(debug_level, log_category))\
LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
+12 -52
View File
@@ -46,16 +46,20 @@ EQTime::EQTime()
timezone = 0;
memset(&eqTime, 0, sizeof(eqTime));
//Defaults for time
TimeOfDay_Struct t{};
t.day = 1;
t.hour = 9;
t.minute = 0;
t.month = 1;
t.year = 3100;
TimeOfDay_Struct start;
start.day = 1;
start.hour = 9;
start.minute = 0;
start.month = 1;
start.year = 3100;
//Set default time zone
timezone = 0;
//Start EQTimer
SetCurrentEQTimeOfDay(t, time(nullptr));
SetCurrentEQTimeOfDay(start, time(0));
}
EQTime::~EQTime()
{
}
//getEQTimeOfDay - Reads timeConvert and writes the result to eqTimeOfDay
@@ -199,48 +203,4 @@ void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) {
t->month, t->day, t->year, t->hour, t->minute);
buf[127] = '\0';
str = buf;
}
bool EQTime::IsDayTime() {
TimeOfDay_Struct tod{}; //Day time is 5am to 6:59pm (14 hours in-game)
GetCurrentEQTimeOfDay(&tod); //TODO: what if it fails and returns zero?
if (tod.hour >= 5 || tod.hour < 19) {
return true;
}
return false;
}
bool EQTime::IsNightTime() {
TimeOfDay_Struct tod{}; //Night time is 7pm to 4:59am (10 hours in-game)
GetCurrentEQTimeOfDay(&tod); //TODO: what if it fails and returns zero?
if (tod.hour >= 19 || tod.hour < 5) {
return true;
}
return false;
}
bool EQTime::IsInbetweenTime(uint8 min_time, uint8 max_time) {
TimeOfDay_Struct tod{};
GetCurrentEQTimeOfDay(&tod);
if (min_time == 0 || max_time == 0 || min_time > 24 || max_time > 24) {
return true;
}
if (max_time < min_time) {
if ((tod.hour >= min_time && tod.hour > max_time) || (tod.hour < min_time && tod.hour <= max_time)) {
return true;
}
}
else {
if (tod.hour >= min_time && tod.hour <= max_time) {
return true;
}
}
return false;
}
}
+1 -4
View File
@@ -18,7 +18,7 @@ public:
//Constructor/destructor
EQTime(TimeOfDay_Struct start_eq, time_t start_real);
EQTime();
~EQTime() = default;
~EQTime();
//Get functions
int GetCurrentEQTimeOfDay( TimeOfDay_Struct *eqTimeOfDay ) { return(GetCurrentEQTimeOfDay(time(nullptr), eqTimeOfDay)); }
@@ -28,9 +28,6 @@ public:
uint32 getEQTimeZone() { return timezone; }
uint32 getEQTimeZoneHr() { return timezone/60; }
uint32 getEQTimeZoneMin() { return timezone%60; }
bool IsDayTime();
bool IsNightTime();
bool IsInbetweenTime(uint8 min_time, uint8 max_time);
//Set functions
int SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real);
+59
View File
@@ -0,0 +1,59 @@
/* Copyright (C) 2000 MySQL AB & MySQL Finland AB & TCX DataKonsult AB
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
MA 02111-1307, USA */
/* Error messages for mysql clients */
/* error messages for the demon is in share/language/errmsg.sys */
#ifdef __cplusplus
extern "C" {
#endif
void init_client_errs(void);
extern const char *client_errors[]; /* Error messages */
#ifdef __cplusplus
}
#endif
#define CR_MIN_ERROR 2000 /* For easier client code */
#define CR_MAX_ERROR 2999
#if defined(OS2) && defined( MYSQL_SERVER)
#define CER(X) client_errors[(X)-CR_MIN_ERROR]
#else
#define ER(X) client_errors[(X)-CR_MIN_ERROR]
#endif
#define CLIENT_ERRMAP 2 /* Errormap used by my_error() */
#define CR_UNKNOWN_ERROR 2000
#define CR_SOCKET_CREATE_ERROR 2001
#define CR_CONNECTION_ERROR 2002
#define CR_CONN_HOST_ERROR 2003
#define CR_IPSOCK_ERROR 2004
#define CR_UNKNOWN_HOST 2005
#define CR_SERVER_GONE_ERROR 2006
#define CR_VERSION_ERROR 2007
#define CR_OUT_OF_MEMORY 2008
#define CR_WRONG_HOST_INFO 2009
#define CR_LOCALHOST_CONNECTION 2010
#define CR_TCP_CONNECTION 2011
#define CR_SERVER_HANDSHAKE_ERR 2012
#define CR_SERVER_LOST 2013
#define CR_COMMANDS_OUT_OF_SYNC 2014
#define CR_NAMEDPIPE_CONNECTION 2015
#define CR_NAMEDPIPEWAIT_ERROR 2016
#define CR_NAMEDPIPEOPEN_ERROR 2017
#define CR_NAMEDPIPESETSTATE_ERROR 2018
#define CR_CANT_READ_CHARSET 2019
#define CR_NET_PACKET_TOO_LARGE 2020
+1 -1
View File
@@ -38,7 +38,7 @@ namespace EQ
_running = true;
for (size_t i = 0; i < threads; ++i) {
_threads.emplace_back(std::thread(std::bind(&TaskScheduler::ProcessWork, this)));
_threads.push_back(std::thread(std::bind(&TaskScheduler::ProcessWork, this)));
}
}
@@ -789,36 +789,50 @@ std::string PlayerEventDiscordFormatter::FormatNPCHandinEvent(
);
}
std::string npc_info = fmt::format(
"{} ({})\n",
e.npc_name,
e.npc_id
);
npc_info += fmt::format(
"Is Quest Handin: {}",
e.is_quest_handin ? "Yes" : "No"
);
std::vector<DiscordField> f = {};
BuildDiscordField(&f, "NPC", npc_info);
if (!handin_items_info.empty()) {
BuildDiscordField(&f, "Handin Items", handin_items_info);
BuildDiscordField(
&f,
"Handin Items",
fmt::format(
"{}",
handin_items_info
)
);
}
if (!handin_money_info.empty()) {
BuildDiscordField(&f, "Handin Money", handin_money_info);
BuildDiscordField(
&f,
"Handin Money",
fmt::format(
"{}",
handin_money_info
)
);
}
if (!return_items_info.empty()) {
BuildDiscordField(&f, "Return Items", return_items_info);
BuildDiscordField(
&f,
"Return Items",
fmt::format(
"{}",
return_items_info
)
);
}
if (!return_money_info.empty()) {
BuildDiscordField(&f, "Return Money", return_money_info);
BuildDiscordField(
&f,
"Return Money",
fmt::format(
"{}",
return_money_info
)
);
}
std::vector<DiscordEmbed> embeds = {};
+67 -78
View File
@@ -30,15 +30,10 @@ void PlayerEventLogs::Init()
std::vector<int> db{};
db.reserve(s.size());
for (auto &e: s) {
if (e.id >= PlayerEvent::MAX) {
continue;
}
m_settings[e.id] = e;
db.emplace_back(e.id);
}
std::vector<PlayerEventLogSettingsRepository::PlayerEventLogSettings> settings_to_insert{};
// insert entries that don't exist in database
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
bool is_in_database = std::find(db.begin(), db.end(), i) != db.end();
@@ -58,21 +53,21 @@ void PlayerEventLogs::Init()
bool is_missing_in_database = std::find(db.begin(), db.end(), i) == db.end();
if (is_missing_in_database && is_implemented && !is_deprecated) {
LogInfo("[New] PlayerEvent [{}] ({})", PlayerEvent::EventName[i], i);
LogInfo(
"[New] PlayerEvent [{}] ({})",
PlayerEvent::EventName[i],
i
);
auto c = PlayerEventLogSettingsRepository::NewEntity();
c.id = i;
c.event_name = PlayerEvent::EventName[i];
c.event_enabled = m_settings[i].event_enabled;
c.retention_days = m_settings[i].retention_days;
settings_to_insert.emplace_back(c);
PlayerEventLogSettingsRepository::InsertOne(*m_database, c);
}
}
if (!settings_to_insert.empty()) {
PlayerEventLogSettingsRepository::ReplaceMany(*m_database, settings_to_insert);
}
bool processing_in_world = !RuleB(Logging, PlayerEventsQSProcess) && IsWorld();
bool processing_in_qs = RuleB(Logging, PlayerEventsQSProcess) && IsQueryServ();
@@ -115,9 +110,7 @@ bool PlayerEventLogs::IsEventEnabled(PlayerEvent::EventType event)
// this processes any current player events on the queue
void PlayerEventLogs::ProcessBatchQueue()
{
m_batch_queue_lock.lock();
if (m_record_batch_queue.empty()) {
m_batch_queue_lock.unlock();
return;
}
@@ -125,13 +118,14 @@ void PlayerEventLogs::ProcessBatchQueue()
// flush many
PlayerEventLogsRepository::InsertMany(*m_database, m_record_batch_queue);
LogPlayerEventsDetail(
LogInfo(
"Processing batch player event log queue of [{}] took [{}]",
m_record_batch_queue.size(),
benchmark.elapsed()
);
// empty
m_batch_queue_lock.lock();
m_record_batch_queue = {};
m_batch_queue_lock.unlock();
}
@@ -335,10 +329,7 @@ std::string PlayerEventLogs::GetDiscordPayloadFromEvent(const PlayerEvent::Playe
payload = PlayerEventDiscordFormatter::FormatDroppedItemEvent(e, n);
break;
}
case PlayerEvent::FISH_FAILURE:
case PlayerEvent::FORAGE_FAILURE:
case PlayerEvent::WENT_ONLINE:
case PlayerEvent::WENT_OFFLINE: {
case PlayerEvent::FISH_FAILURE: {
payload = PlayerEventDiscordFormatter::FormatWithNodata(e);
break;
}
@@ -353,6 +344,10 @@ std::string PlayerEventLogs::GetDiscordPayloadFromEvent(const PlayerEvent::Playe
payload = PlayerEventDiscordFormatter::FormatFishSuccessEvent(e, n);
break;
}
case PlayerEvent::FORAGE_FAILURE: {
payload = PlayerEventDiscordFormatter::FormatWithNodata(e);
break;
}
case PlayerEvent::FORAGE_SUCCESS: {
PlayerEvent::ForageSuccessEvent n{};
std::stringstream ss;
@@ -551,6 +546,11 @@ std::string PlayerEventLogs::GetDiscordPayloadFromEvent(const PlayerEvent::Playe
payload = PlayerEventDiscordFormatter::FormatResurrectAcceptEvent(e, n);
break;
}
case PlayerEvent::WENT_ONLINE:
case PlayerEvent::WENT_OFFLINE: {
payload = PlayerEventDiscordFormatter::FormatWithNodata(e);
break;
}
case PlayerEvent::MERCHANT_PURCHASE: {
PlayerEvent::MerchantPurchaseEvent n{};
std::stringstream ss;
@@ -599,10 +599,10 @@ std::string PlayerEventLogs::GetDiscordPayloadFromEvent(const PlayerEvent::Playe
return payload;
}
// general process function, used in world or QS depending on rule Logging:PlayerEventsQSProcess
// general process function, used in world or UCS depending on rule Logging:PlayerEventsQSProcess
void PlayerEventLogs::Process()
{
if (m_process_batch_events_timer.Check() || m_record_batch_queue.size() >= RuleI(Logging, BatchPlayerEventProcessChunkSize)) {
if (m_process_batch_events_timer.Check()) {
ProcessBatchQueue();
}
@@ -613,7 +613,7 @@ void PlayerEventLogs::Process()
void PlayerEventLogs::ProcessRetentionTruncation()
{
LogPlayerEvents("Running truncation");
LogInfo("Running truncation");
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
if (m_settings[i].retention_days > 0) {
@@ -642,10 +642,6 @@ void PlayerEventLogs::ProcessRetentionTruncation()
void PlayerEventLogs::ReloadSettings()
{
for (auto &e: PlayerEventLogSettingsRepository::All(*m_database)) {
if (e.id >= PlayerEvent::MAX || e.id < 0) {
continue;
}
m_settings[e.id] = e;
}
}
@@ -654,59 +650,52 @@ const int32_t RETENTION_DAYS_DEFAULT = 7;
void PlayerEventLogs::SetSettingsDefaults()
{
m_settings[PlayerEvent::GM_COMMAND].event_enabled = 1;
m_settings[PlayerEvent::ZONING].event_enabled = 1;
m_settings[PlayerEvent::AA_GAIN].event_enabled = 1;
m_settings[PlayerEvent::AA_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::FORAGE_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FORAGE_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::FISH_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FISH_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::ITEM_DESTROY].event_enabled = 1;
m_settings[PlayerEvent::WENT_ONLINE].event_enabled = 0;
m_settings[PlayerEvent::WENT_OFFLINE].event_enabled = 0;
m_settings[PlayerEvent::LEVEL_GAIN].event_enabled = 1;
m_settings[PlayerEvent::LEVEL_LOSS].event_enabled = 1;
m_settings[PlayerEvent::LOOT_ITEM].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_SELL].event_enabled = 1;
m_settings[PlayerEvent::GROUP_JOIN].event_enabled = 0;
m_settings[PlayerEvent::GROUP_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::RAID_JOIN].event_enabled = 0;
m_settings[PlayerEvent::RAID_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::GROUNDSPAWN_PICKUP].event_enabled = 1;
m_settings[PlayerEvent::NPC_HANDIN].event_enabled = 1;
m_settings[PlayerEvent::SKILL_UP].event_enabled = 0;
m_settings[PlayerEvent::TASK_ACCEPT].event_enabled = 1;
m_settings[PlayerEvent::TASK_UPDATE].event_enabled = 1;
m_settings[PlayerEvent::TASK_COMPLETE].event_enabled = 1;
m_settings[PlayerEvent::TRADE].event_enabled = 1;
m_settings[PlayerEvent::GIVE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SAY].event_enabled = 0;
m_settings[PlayerEvent::REZ_ACCEPTED].event_enabled = 1;
m_settings[PlayerEvent::DEATH].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_FAILURE].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_SUCCESS].event_enabled = 1;
m_settings[PlayerEvent::DROPPED_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SPLIT_MONEY].event_enabled = 1;
m_settings[PlayerEvent::DZ_JOIN].event_enabled = 1;
m_settings[PlayerEvent::DZ_LEAVE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_SELL].event_enabled = 1;
m_settings[PlayerEvent::BANDOLIER_CREATE].event_enabled = 0;
m_settings[PlayerEvent::BANDOLIER_SWAP].event_enabled = 0;
m_settings[PlayerEvent::DISCOVER_ITEM].event_enabled = 1;
m_settings[PlayerEvent::POSSIBLE_HACK].event_enabled = 1;
m_settings[PlayerEvent::KILLED_NPC].event_enabled = 0;
m_settings[PlayerEvent::KILLED_NAMED_NPC].event_enabled = 1;
m_settings[PlayerEvent::KILLED_RAID_NPC].event_enabled = 1;
m_settings[PlayerEvent::ITEM_CREATION].event_enabled = 1;
m_settings[PlayerEvent::GUILD_TRIBUTE_DONATE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::GUILD_TRIBUTE_DONATE_PLAT].event_enabled = 1;
m_settings[PlayerEvent::PARCEL_SEND].event_enabled = 1;
m_settings[PlayerEvent::PARCEL_RETRIEVE].event_enabled = 1;
m_settings[PlayerEvent::PARCEL_DELETE].event_enabled = 1;
m_settings[PlayerEvent::BARTER_TRANSACTION].event_enabled = 1;
m_settings[PlayerEvent::GM_COMMAND].event_enabled = 1;
m_settings[PlayerEvent::ZONING].event_enabled = 1;
m_settings[PlayerEvent::AA_GAIN].event_enabled = 1;
m_settings[PlayerEvent::AA_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::FORAGE_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FORAGE_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::FISH_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FISH_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::ITEM_DESTROY].event_enabled = 1;
m_settings[PlayerEvent::WENT_ONLINE].event_enabled = 0;
m_settings[PlayerEvent::WENT_OFFLINE].event_enabled = 0;
m_settings[PlayerEvent::LEVEL_GAIN].event_enabled = 1;
m_settings[PlayerEvent::LEVEL_LOSS].event_enabled = 1;
m_settings[PlayerEvent::LOOT_ITEM].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_SELL].event_enabled = 1;
m_settings[PlayerEvent::GROUP_JOIN].event_enabled = 0;
m_settings[PlayerEvent::GROUP_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::RAID_JOIN].event_enabled = 0;
m_settings[PlayerEvent::RAID_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::GROUNDSPAWN_PICKUP].event_enabled = 1;
m_settings[PlayerEvent::NPC_HANDIN].event_enabled = 1;
m_settings[PlayerEvent::SKILL_UP].event_enabled = 0;
m_settings[PlayerEvent::TASK_ACCEPT].event_enabled = 1;
m_settings[PlayerEvent::TASK_UPDATE].event_enabled = 1;
m_settings[PlayerEvent::TASK_COMPLETE].event_enabled = 1;
m_settings[PlayerEvent::TRADE].event_enabled = 1;
m_settings[PlayerEvent::GIVE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SAY].event_enabled = 0;
m_settings[PlayerEvent::REZ_ACCEPTED].event_enabled = 1;
m_settings[PlayerEvent::DEATH].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_FAILURE].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_SUCCESS].event_enabled = 1;
m_settings[PlayerEvent::DROPPED_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SPLIT_MONEY].event_enabled = 1;
m_settings[PlayerEvent::DZ_JOIN].event_enabled = 1;
m_settings[PlayerEvent::DZ_LEAVE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_SELL].event_enabled = 1;
m_settings[PlayerEvent::BANDOLIER_CREATE].event_enabled = 0;
m_settings[PlayerEvent::BANDOLIER_SWAP].event_enabled = 0;
m_settings[PlayerEvent::DISCOVER_ITEM].event_enabled = 1;
m_settings[PlayerEvent::POSSIBLE_HACK].event_enabled = 1;
m_settings[PlayerEvent::KILLED_NPC].event_enabled = 1;
m_settings[PlayerEvent::KILLED_NAMED_NPC].event_enabled = 1;
m_settings[PlayerEvent::KILLED_RAID_NPC].event_enabled = 1;
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
m_settings[i].retention_days = RETENTION_DAYS_DEFAULT;
+8 -217
View File
@@ -55,13 +55,6 @@ namespace PlayerEvent {
KILLED_NPC,
KILLED_NAMED_NPC,
KILLED_RAID_NPC,
ITEM_CREATION,
GUILD_TRIBUTE_DONATE_ITEM,
GUILD_TRIBUTE_DONATE_PLAT,
PARCEL_SEND,
PARCEL_RETRIEVE,
PARCEL_DELETE,
BARTER_TRANSACTION,
MAX // dont remove
};
@@ -70,7 +63,7 @@ namespace PlayerEvent {
// If event is unimplemented just tag (Unimplemented) in the name
// Events don't get saved to the database if unimplemented or deprecated
// Events tagged as deprecated will get automatically removed
static const char *EventName[EventType::MAX] = {
static const char *EventName[PlayerEvent::MAX] = {
"None",
"GM Command",
"Zoning",
@@ -117,14 +110,7 @@ namespace PlayerEvent {
"Possible Hack",
"Killed NPC",
"Killed Named NPC",
"Killed Raid NPC",
"Item Creation",
"Guild Tribute Donate Item",
"Guild Tribute Donate Platinum",
"Parcel Item Sent",
"Parcel Item Retrieved",
"Parcel Prune Routine",
"Barter Transaction"
"Killed Raid NPC"
};
// Generic struct used by all events
@@ -198,40 +184,6 @@ namespace PlayerEvent {
}
};
// used in Trade event
struct ItemCreationEvent {
int64 item_id;
std::string item_name;
uint16 to_slot;
int16 charges;
uint32 aug1;
uint32 aug2;
uint32 aug3;
uint32 aug4;
uint32 aug5;
uint32 aug6;
bool attuned;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(to_slot),
CEREAL_NVP(charges),
CEREAL_NVP(aug1),
CEREAL_NVP(aug2),
CEREAL_NVP(aug3),
CEREAL_NVP(aug4),
CEREAL_NVP(aug5),
CEREAL_NVP(aug6),
CEREAL_NVP(attuned)
);
}
};
// used in Trade event
struct TradeItem {
int64 item_id;
@@ -396,7 +348,7 @@ namespace PlayerEvent {
};
struct AAPurchasedEvent {
uint32 aa_id;
int32 aa_id;
int32 aa_cost;
int32 aa_previous_id;
int32 aa_next_id;
@@ -860,12 +812,10 @@ namespace PlayerEvent {
class HandinEntry {
public:
uint32 item_id;
std::string item_name;
std::vector<uint32> augment_ids;
std::vector<std::string> augment_names;
uint16 charges;
bool attuned;
uint32 item_id;
std::string item_name;
uint16 charges;
bool attuned;
// cereal
template<class Archive>
@@ -874,8 +824,6 @@ namespace PlayerEvent {
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(augment_ids),
CEREAL_NVP(augment_names),
CEREAL_NVP(charges),
CEREAL_NVP(attuned)
);
@@ -909,7 +857,6 @@ namespace PlayerEvent {
HandinMoney handin_money;
std::vector<HandinEntry> return_items;
HandinMoney return_money;
bool is_quest_handin;
// cereal
template<class Archive>
@@ -921,8 +868,7 @@ namespace PlayerEvent {
CEREAL_NVP(handin_items),
CEREAL_NVP(handin_money),
CEREAL_NVP(return_items),
CEREAL_NVP(return_money),
CEREAL_NVP(is_quest_handin)
CEREAL_NVP(return_money)
);
}
};
@@ -960,161 +906,6 @@ namespace PlayerEvent {
);
}
};
struct GuildTributeDonateItem {
uint32 item_id;
uint32 guild_favor;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(guild_favor)
);
}
};
struct GuildTributeDonatePlat {
uint32 plat;
uint32 guild_favor;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(plat),
CEREAL_NVP(guild_favor)
);
}
};
struct ParcelRetrieve {
uint32 item_id;
uint32 quantity;
std::string from_player_name;
uint32 sent_date;
uint32 aug_slot_1;
uint32 aug_slot_2;
uint32 aug_slot_3;
uint32 aug_slot_4;
uint32 aug_slot_5;
uint32 aug_slot_6;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(quantity),
CEREAL_NVP(from_player_name),
CEREAL_NVP(sent_date),
CEREAL_NVP(aug_slot_1),
CEREAL_NVP(aug_slot_2),
CEREAL_NVP(aug_slot_3),
CEREAL_NVP(aug_slot_4),
CEREAL_NVP(aug_slot_5),
CEREAL_NVP(aug_slot_6)
);
}
};
struct ParcelSend {
uint32 item_id;
uint32 quantity;
std::string from_player_name;
std::string to_player_name;
uint32 sent_date;
uint32 aug_slot_1;
uint32 aug_slot_2;
uint32 aug_slot_3;
uint32 aug_slot_4;
uint32 aug_slot_5;
uint32 aug_slot_6;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(quantity),
CEREAL_NVP(from_player_name),
CEREAL_NVP(to_player_name),
CEREAL_NVP(sent_date),
CEREAL_NVP(aug_slot_1),
CEREAL_NVP(aug_slot_2),
CEREAL_NVP(aug_slot_3),
CEREAL_NVP(aug_slot_4),
CEREAL_NVP(aug_slot_5),
CEREAL_NVP(aug_slot_6)
);
}
};
struct ParcelDelete {
uint32 item_id;
uint32 quantity;
uint32 char_id;
std::string from_name;
std::string note;
uint32 sent_date;
uint32 aug_slot_1;
uint32 aug_slot_2;
uint32 aug_slot_3;
uint32 aug_slot_4;
uint32 aug_slot_5;
uint32 aug_slot_6;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(quantity),
CEREAL_NVP(char_id),
CEREAL_NVP(from_name),
CEREAL_NVP(note),
CEREAL_NVP(sent_date),
CEREAL_NVP(aug_slot_1),
CEREAL_NVP(aug_slot_2),
CEREAL_NVP(aug_slot_3),
CEREAL_NVP(aug_slot_4),
CEREAL_NVP(aug_slot_5),
CEREAL_NVP(aug_slot_6)
);
}
};
struct BarterTransaction {
std::string status;
uint32 item_id;
uint32 item_quantity;
std::string item_name;
std::vector<BuyerLineTradeItems_Struct> trade_items;
std::string buyer_name;
std::string seller_name;
uint64 total_cost;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(status),
CEREAL_NVP(item_id),
CEREAL_NVP(item_quantity),
CEREAL_NVP(item_name),
CEREAL_NVP(trade_items),
CEREAL_NVP(buyer_name),
CEREAL_NVP(seller_name),
CEREAL_NVP(total_cost)
);
}
};
}
#endif //EQEMU_PLAYER_EVENTS_H
+2 -2
View File
@@ -96,12 +96,12 @@ bool IsOfEqualRace(int r1, int r2)
// TODO: add more values
switch (r1) {
case DARK_ELF:
if (r2 == Race::NeriakCitizen) {
if (r2 == RACE_NERIAK_CITIZEN_77) {
return true;
}
break;
case BARBARIAN:
if (r2 == Race::HalasCitizen) {
if (r2 == RACE_HALAS_CITIZEN_90) {
return true;
}
}
+27 -8
View File
@@ -24,15 +24,17 @@
#include <string>
enum FACTION_VALUE {
FACTION_ALLY = 1,
FACTION_WARMLY = 2,
FACTION_KINDLY = 3,
FACTION_AMIABLY = 4,
FACTION_INDIFFERENTLY = 5,
FACTION_ALLY = 1,
FACTION_WARMLY = 2,
FACTION_KINDLY = 3,
FACTION_AMIABLY = 4,
FACTION_INDIFFERENTLY = 5,
FACTION_APPREHENSIVELY = 6,
FACTION_DUBIOUSLY = 7,
FACTION_THREATENINGLY = 8,
FACTION_SCOWLS = 9
FACTION_DUBIOUSLY = 7,
FACTION_THREATENINGLY = 8,
FACTION_SCOWLS = 9
};
struct NPCFactionList {
@@ -73,6 +75,23 @@ struct NPCFaction
uint8 temp;
};
// Faction Associations give a much more live like faction system
// Basically the primary faction and magnitude of a faction hit will generate the rest of them
// Largest faction I could find quickly was Lord Inquisitor Seru with 9 total hits (8 associations) so 8 + 2 for max for now
#define MAX_FACTION_ASSOC 10
// this is the ID of a faction association and it's multiplier
struct FactionAssociationHit {
int id;
float multiplier;
};
struct FactionAssociations {
// maybe there should be more data here, fine for now
FactionAssociationHit hits[MAX_FACTION_ASSOC];
};
const char *FactionValueToString(FACTION_VALUE faction_value);
FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value);
#endif
+44 -4
View File
@@ -35,6 +35,11 @@ Core Zone features
*/
//Uncomment this to cause a zone to basically idle
//when there are no players in it, mobs stop wandering, etc..
#define IDLE_WHEN_EMPTY
#ifdef EMBPERL
//Enable the new XS based perl parser
#define EMBPERL_XS
@@ -127,7 +132,7 @@ enum { //reuse times
InstillDoubtReuseTime = 9,
FishingReuseTime = 11,
ForagingReuseTime = 50,
MendReuseTime = 360,
MendReuseTime = 290,
BashReuseTime = 5,
BackstabReuseTime = 9,
KickReuseTime = 5,
@@ -213,14 +218,14 @@ enum { //some random constants
#define HARD_LEVEL_CAP 127
//the square of the maximum range at whihc you could possibly use NPC services (shop, tribute, etc)
#define USE_NPC_RANGE2 40000 //arbitrary right now
#define USE_NPC_RANGE2 200*200 //arbitrary right now
// Squared range for rampage 75.0 * 75.0 for now
#define NPC_RAMPAGE_RANGE2 5625.0f
//the formula for experience for killing a mob.
//level is the only valid variable to use
#define EXP_FORMULA (level * level * 75 * 35 / 10)
#define EXP_FORMULA level*level*75*35/10
#define HIGHEST_AA_VALUE 35
@@ -233,6 +238,41 @@ enum { //some random constants
// Timer to update aggrometer
#define AGGRO_METER_UPDATE_MS 1000
//Some hard coded statuses from commands and other places:
enum {
minStatusToBeGM = 40,
minStatusToUseGMCommands = 80,
minStatusToKick = 150,
minStatusToAvoidFalling = 100,
minStatusToHaveInvalidSpells = 80,
minStatusToHaveInvalidSkills = 80,
minStatusToIgnoreZoneFlags = 80,
minStatusToSeeOthersZoneFlags = 80,
minStatusToEditOtherGuilds = 80,
commandMovecharSelfOnly = 80, //below this == only self move allowed
commandMovecharToSpecials = 200, //ability to send people to cshom/load zones
commandZoneToSpecials = 80, //zone to cshome, out of load zones
commandToggleAI = 250, //can turn NPC AI on and off
commandCastSpecials = 100, //can cast special spells
commandInstacast = 100, //insta-cast all #casted spells
commandLevelAboveCap = 100, //can #level players above level cap
commandLevelNPCAboveCap = 100, //can #level NPCs above level cap
commandSetSkillsOther = 100, //ability to setskills on others
commandRaceOthers = 100, //ability to #race on others
commandGenderOthers = 100, //ability to #gender on others
commandTextureOthers = 100, //ability to #texture on others
commandDoAnimOthers = 100, //can #doanim on others
commandLockZones = 101, //can lock or unlock zones
commandEditPlayerCorpses = 150, //can Edit Player Corpses
commandChangeFlags = 200, //ability to set/refresh flags
commandBanPlayers = 100, //can set bans on players
commandChangeDatarate = 201, //edit client's data rate
commandZoneToCoords = 0, //can #zone with coords
commandInterrogateInv = 100, //below this == only log on error state and self-only target dump
commandInvSnapshot = 150 //ability to clear/restore snapshots
};
// This is the item ID we use for say links, we use the max that fits in 5 ASCII chars
#define SAYLINK_ITEM_ID 0xFFFFF
@@ -255,7 +295,7 @@ Developer configuration
#define COMMON_PROFILE
#define PROFILE_DUMP_TIME 180
#define PROFILE_DUMP_TIME 3*60
#endif //EQPROFILE
+10 -40
View File
@@ -37,32 +37,25 @@
#include <fmt/format.h>
#include <filesystem>
#include <iostream>
#include <sys/stat.h>
namespace fs = std::filesystem;
/**
* @param name
* @return
*/
bool File::Exists(const std::string &name)
{
struct stat sb{};
if (stat(name.c_str(), &sb) == 0) {
return true;
}
return false;
return fs::exists(fs::path{name});
}
/**
* @param directory_name
*/
void File::Makedir(const std::string &directory_name)
{
try {
fs::create_directory(directory_name);
fs::permissions(directory_name, fs::perms::owner_all);
}
catch (const fs::filesystem_error &ex) {
std::cout << "Failed to create directory: " << directory_name << std::endl;
std::cout << ex.what() << std::endl;
}
fs::create_directory(directory_name);
fs::permissions(directory_name, fs::perms::owner_all);
}
std::string File::FindEqemuConfigPath()
@@ -87,26 +80,3 @@ std::string File::GetCwd()
{
return fs::current_path().string();
}
FileContentsResult File::GetContents(const std::string &file_name)
{
std::string error;
std::ifstream f;
f.open(file_name);
std::string line;
std::string lines;
if (f.is_open()) {
while (f) {
std::getline(f, line);
lines += line + "\n";
}
}
else {
error = fmt::format("Couldn't open file [{}]", file_name);
}
return FileContentsResult{
.contents = lines,
.error = error,
};
}
-6
View File
@@ -25,16 +25,10 @@
namespace fs = std::filesystem;
struct FileContentsResult {
std::string contents;
std::string error;
};
class File {
public:
static bool Exists(const std::string &name);
static void Makedir(const std::string& directory_name);
static FileContentsResult GetContents(const std::string &file_name);
static std::string FindEqemuConfigPath();
static std::string GetCwd();
};
+832 -1013
View File
File diff suppressed because it is too large Load Diff
+83 -136
View File
@@ -5,42 +5,6 @@
#include <map>
#include <string>
#include <vector>
#include "timer.h"
#include "../common/repositories/guild_members_repository.h"
#include "../common/repositories/guilds_repository.h"
struct DefaultPermissionStruct {
GuildAction id;
uint32 value;
};
struct DefaultRankNamesStruct {
uint32 id;
std::string name;
};
struct GuildTributeStruct {
Timer timer;
uint32 id_1;
uint32 id_2;
uint32 id_1_tier;
uint32 id_2_tier;
uint32 favor;
uint32 time_remaining;
uint32 enabled;
bool send_timer;
};
class TributeData {
public:
//this level data stored in regular byte order and must be flipped before sending
TributeLevel_Struct tiers[MAX_TRIBUTE_TIERS];
uint8 tier_count;
uint32 unknown;
std::string name;
std::string description;
bool is_guild; //is a guild tribute item
};
class Database;
@@ -48,23 +12,22 @@ class CharGuildInfo
{
public:
//fields from `characer_`
uint32 char_id;
uint32 char_id;
std::string char_name;
uint8 class_;
uint16 level;
uint32 time_last_on;
uint32 zone_id;
uint8 class_;
uint16 level;
uint32 time_last_on;
uint32 zone_id;
//fields from `guild_members`
uint32 guild_id;
uint8 rank;
bool tribute_enable;
uint32 total_tribute;
uint32 last_tribute; //timestamp
bool banker;
bool alt;
uint32 guild_id;
uint8 rank;
bool tribute_enable;
uint32 total_tribute;
uint32 last_tribute; //timestamp
bool banker;
bool alt;
std::string public_note;
bool online;
};
//this object holds guild functionality shared between world and zone.
@@ -75,31 +38,21 @@ class BaseGuildManager
virtual ~BaseGuildManager();
//this must be called before doing anything else with this object
BaseGuildManager * SetDatabase(Database *db)
void SetDatabase(Database *db)
{
m_db = db;
return this;
}
BaseGuildManager * SetContentDatabase(Database *db)
{
m_content_db = db;
return this;
}
bool LoadGuilds();
virtual bool RefreshGuild(uint32 guild_id);
bool RefreshGuild(uint32 guild_id);
//guild edit actions.
uint32 CreateGuild(std::string name, uint32 leader_char_id);
bool StoreGuildDB(uint32 guild_id);
uint32 CreateGuild(const char* name, uint32 leader_char_id);
bool DeleteGuild(uint32 guild_id);
bool RenameGuild(uint32 guild_id, std::string name);
bool SetGuildMOTD(uint32 guild_id, std::string motd, std::string setter);
bool SetGuildURL(uint32 guild_id, std::string URL);
bool SetGuildChannel(uint32 guild_id, std::string Channel);
bool RenameGuild(uint32 guild_id, const char* name);
bool SetGuildMOTD(uint32 guild_id, const char* motd, const char *setter);
bool SetGuildURL(uint32 GuildID, const char* URL);
bool SetGuildChannel(uint32 GuildID, const char* Channel);
//character edit actions
bool SetGuildLeader(uint32 guild_id, uint32 leader_char_id);
@@ -109,16 +62,9 @@ class BaseGuildManager
bool ForceRankUpdate(uint32 charid);
bool GetAltFlag(uint32 CharID);
bool SetAltFlag(uint32 charid, bool is_alt);
bool GetBankerFlag(uint32 CharID, bool compat_mode = false);
bool GetGuildBankerStatus(uint32 guild_id, uint32 guild_rank);
bool GetBankerFlag(uint32 CharID);
bool SetTributeFlag(uint32 charid, bool enabled);
bool SetPublicNote(uint32 charid, std::string public_note);
uint32 UpdateDbGuildFavor(uint32 guild_id, uint32 enabled);
bool UpdateDbGuildTributeEnabled(uint32 guild_id, uint32 enabled);
bool UpdateDbMemberTributeEnabled(uint32 guild_id, uint32 char_id, uint32 enabled);
bool UpdateDbTributeTimeRemaining(uint32 guild_id, uint32 enabled);
uint32 UpdateDbMemberFavor(uint32 guild_id, uint32 char_id, uint32 favor);
bool UpdateDbMemberOnline(uint32 char_id, bool status);
bool SetPublicNote(uint32 charid, const char *note);
//queries
bool GetCharInfo(const char *char_name, CharGuildInfo &into);
@@ -128,24 +74,29 @@ class BaseGuildManager
bool GetGuildMOTD(uint32 guild_id, char *motd_buffer, char *setter_buffer) const;
bool GetGuildURL(uint32 GuildID, char *URLBuffer) const;
bool GetGuildChannel(uint32 GuildID, char *ChannelBuffer) const;
bool IsCharacterInGuild(uint32 character_id, uint32 guild_id = 0);
bool GetGuildNameByID(uint32 guild_id, std::string& into) const;
bool IsGuildLeader(uint32 guild_id, uint32 char_id) const;
bool CheckGMStatus(uint32 guild_id, uint8 status) const;
bool CheckPermission(uint32 guild_id, uint8 rank, GuildAction act) const;
bool UpdateDbBankerFlag(uint32 charid, bool is_banker);
GuildsListMessaging_Struct MakeGuildList();
uint8 GetDisplayedRank(uint32 guild_id, uint8 rank, uint32 char_id) const;
uint32 GetGuildIDByName(const char *GuildName);
uint32 GetGuildIDByCharacterID(uint32 character_id);
uint32 FindGuildByLeader(uint32 leader) const;
uint32 NumberInGuild(uint32 guild_id);
uint32 DoesAccountContainAGuildLeader(uint32 AccountID);
const char* GetRankName(uint32 guild_id, uint8 rank) const;
const char* GetGuildName(uint32 guild_id) const;
std::string GetGuildNameByID(uint32 guild_id) const;
std::string GetGuildRankName(uint32 guild_id, uint8 rank) const;
std::vector<GuildMembersRepository::GuildMembers> GetGuildMembers(uint32 guild_id);
const char *GetRankName(uint32 guild_id, uint8 rank) const;
const char *GetGuildName(uint32 guild_id) const;
std::string GetGuildNameByID(uint32 guild_id) const;
std::string GetGuildRankName(uint32 guild_id, uint8 rank) const;
bool IsCharacterInGuild(uint32 character_id, uint32 guild_id = 0);
bool GetGuildNameByID(uint32 guild_id, std::string &into) const;
uint32 GetGuildIDByName(const char *GuildName);
uint32 GetGuildIDByCharacterID(uint32 character_id);
bool IsGuildLeader(uint32 guild_id, uint32 char_id) const;
uint8 GetDisplayedRank(uint32 guild_id, uint8 rank, uint32 char_id) const;
bool CheckGMStatus(uint32 guild_id, uint8 status) const;
bool CheckPermission(uint32 guild_id, uint8 rank, GuildAction act) const;
// uint32 Getguild_id(uint32 eqid);
uint32 FindGuildByLeader(uint32 leader) const;
// void GetGuildMembers(uint32 guild_id,GuildMember_Struct* gms);
uint32 NumberInGuild(uint32 guild_id);
// bool GetGuildRanks(uint32 guildeqid, GuildRanks_Struct* gr);
// bool EditGuild(uint32 guild_id, uint8 ranknum, GuildRankLevel_Struct* grl);
uint8 *MakeGuildList(const char *head_name, uint32 &length) const; //make a guild list packet, returns ownership of the buffer.
static const char *const GuildActionNames[_MaxGuildAction];
uint32 DoesAccountContainAGuildLeader(uint32 AccountID);
protected:
//the methods which must be defined by base classes.
@@ -154,62 +105,58 @@ class BaseGuildManager
virtual void SendRankUpdate(uint32 CharID) = 0;
virtual void SendGuildDelete(uint32 guild_id) = 0;
uint32 UpdateDbCreateGuild(std::string name, uint32 leader_char_id);
bool UpdateDbDeleteGuild(uint32 guild_id, bool local_delete = true, bool db_delete = true);
bool UpdateDbRenameGuild(uint32 guild_id, std::string name);
bool UpdateDbGuildLeader(uint32 guild_id, uint32 leader_char_id);
bool UpdateDbGuildMOTD(uint32 guild_id, std::string motd, std::string setter);
bool UpdateDbGuildURL(uint32 GuildID, std::string URL);
bool UpdateDbGuildChannel(uint32 GuildID, std::string Channel);
bool UpdateDbGuild(uint32 charid, uint32 guild_id, uint8 rank);
bool UpdateDbGuildRank(uint32 charid, uint8 rank);
bool UpdateDbAltFlag(uint32 charid, bool is_alt);
bool UpdateDbTributeFlag(uint32 charid, bool enabled);
bool UpdateDbPublicNote(uint32 charid, std::string public_note);
uint32 DBCreateGuild(const char* name, uint32 leader_char_id);
bool DBDeleteGuild(uint32 guild_id);
bool DBRenameGuild(uint32 guild_id, const char* name);
bool DBSetGuildLeader(uint32 guild_id, uint32 leader_char_id);
bool DBSetGuildMOTD(uint32 guild_id, const char* motd, const char *setter);
bool DBSetGuildURL(uint32 GuildID, const char* URL);
bool DBSetGuildChannel(uint32 GuildID, const char* Channel);
bool DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank);
bool DBSetGuildRank(uint32 charid, uint8 rank);
bool DBSetBankerFlag(uint32 charid, bool is_banker);
bool DBSetAltFlag(uint32 charid, bool is_alt);
bool DBSetTributeFlag(uint32 charid, bool enabled);
bool DBSetPublicNote(uint32 charid, const char *note);
bool QueryWithLogging(std::string query, const char *errmsg);
// void DBSetPublicNote(uint32 guild_id,char* charname, char* note);
bool LocalDeleteGuild(uint32 guild_id);
struct RankInfo
class RankInfo
{
RankInfo();
std::string rank_name;
public:
RankInfo();
std::string name;
bool permissions[_MaxGuildAction];
};
struct Functions
class GuildInfo
{
uint32 id;
uint32 perm_id;
uint32 guild_id;
uint32 perm_value;
};
public:
class GuildInfo {
public:
GuildInfo();
std::string name;
std::string motd;
std::string motd_setter;
std::string url;
std::string channel;
uint32 leader;
uint8 minstatus;
std::string rank_names[GUILD_MAX_RANK + 1];
Functions functions[GUILD_MAX_FUNCTIONS + 1];
GuildTributeStruct tribute;
};
virtual BaseGuildManager::GuildInfo* GetGuildByGuildID(uint32 guild_id);
uint32 GetGuildTributeTimeRemaining(uint32 guild_id);
public:
GuildInfo();
std::string name;
std::string motd;
std::string motd_setter;
std::string url;
std::string channel;
uint32 leader_char_id;
uint8 minstatus;
//tribute is not in here on purpose, since it is only valid in world!
RankInfo ranks[GUILD_MAX_RANK + 1];
};
protected:
std::map<uint32, GuildInfo *> m_guilds; //we own the pointers in this map
void ClearGuilds(); //clears internal structure
Database *m_db;
Database *m_content_db;
Database *m_db; //we do not own this
bool _StoreGuildDB(uint32 guild_id);
GuildInfo* _CreateGuild(uint32 guild_id, std::string guild_name, uint32 leader_char_id, uint8 minstatus, std::string guild_motd, std::string motd_setter, std::string Channel, std::string URL, uint32 favour);
GuildsRepository::Guilds CreateGuildRepoFromGuildInfo(uint32 guild_id, BaseGuildManager::GuildInfo& in);
GuildInfo *_CreateGuild(uint32 guild_id, const char *guild_name, uint32 account_id, uint8 minstatus, const char *guild_motd, const char *motd_setter, const char *Channel, const char *URL);
uint32 _GetFreeGuildID();
};
#endif /*GUILD_BASE_H_*/
+16 -56
View File
@@ -16,71 +16,31 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef GUILDS_H
#define GUILDS_H
#ifndef GUILD_H
#define GUILD_H
#include "types.h"
#define GUILD_NONE 0xFFFFFFFF // user has no guild
#define GUILD_MAX_RANK 8 // 0-2 - some places in the code assume a single digit, dont go above 9
#define GUILD_MAX_FUNCTIONS 30
#define GUILD_TRIBUTES_MODIFY 1
#define GUILD_TRIBUTES_SAVE 0
#define GUILD_TRIBUTES_OFF 0
#define GUILD_TRIBUTES_ON 1
#define GUILD_INVITE_DECLINE 9
#define GUILD_MAX_RANK 8 // 0-2 - some places in the code assume a single digit, dont go above 9
//defines for standard ranks
#define GUILD_MEMBER_TI 0
#define GUILD_OFFICER_TI 1
#define GUILD_LEADER_TI 2
#define GUILD_RANK_NONE_TI (GUILD_MAX_RANK + 1)
//defines for standard ranks base on RoF2 definitions
#define GUILD_RANK_NONE 0
#define GUILD_LEADER 1
#define GUILD_SENIOR_OFFICER 2
#define GUILD_OFFICER 3
#define GUILD_SENIOR_MEMBER 4
#define GUILD_MEMBER 5
#define GUILD_JUNIOR_MEMBER 6
#define GUILD_INITIATE 7
#define GUILD_RECRUIT 8
#define GUILD_MEMBER 0
#define GUILD_OFFICER 1
#define GUILD_LEADER 2
#define GUILD_RANK_NONE (GUILD_MAX_RANK+1)
typedef enum {
GUILD_ACTION_BANNER_CHANGE = 1,
GUILD_ACTION_BANNER_PLANT = 2,
GUILD_ACTION_BANNER_REMOVE = 3,
GUILD_ACTION_DISPLAY_GUILD_NAME = 4,
GUILD_ACTION_RANKS_CHANGE_PERMISSIONS = 5,
GUILD_ACTION_RANKS_CHANGE_RANK_NAMES = 6,
GUILD_ACTION_MEMBERS_INVITE = 7,
GUILD_ACTION_MEMBERS_PROMOTE = 8,
GUILD_ACTION_MEMBERS_DEMOTE = 9,
GUILD_ACTION_MEMBERS_REMOVE = 10,
GUILD_ACTION_EDIT_RECRUITING_SETTINGS = 11,
GUILD_ACTION_EDIT_PUBLIC_NOTES = 12,
GUILD_ACTION_BANK_DEPOSIT_ITEMS = 13,
GUILD_ACTION_BANK_WITHDRAW_ITEMS = 14,
GUILD_ACTION_BANK_VIEW_ITEMS = 15,
GUILD_ACTION_BANK_PROMOTE_ITEMS = 16,
GUILD_ACTION_BANK_CHANGE_ITEM_PERMISSIONS = 17,
GUILD_ACTION_CHANGE_THE_MOTD = 18,
GUILD_ACTION_GUILD_CHAT_SEE = 19,
GUILD_ACTION_GUILD_CHAT_SPEAK_IN = 20,
GUILD_ACTION_SEND_THE_WHOLE_GUILD_E_MAIL = 21,
GUILD_ACTION_TRIBUTE_CHANGE_FOR_OTHERS = 22,
GUILD_ACTION_TRIBUTE_CHANGE_ACTIVE_BENEFIT = 23,
GUILD_ACTION_TROPHY_TRIBUTE_CHANGE_FOR_OTHERS = 24,
GUILD_ACTION_TROPHY_TRIBUTE_CHANGE_ACTIVE_BENEFIT = 25,
GUILD_ACTION_MEMBERS_CHANGE_ALT_FLAG_FOR_OTHER = 26,
GUILD_ACTION_REAL_ESTATE_GUILD_PLOT_BUY = 27,
GUILD_ACTION_REAL_ESTATE_GUILD_PLOT_SELL = 28,
GUILD_ACTION_REAL_ESTATE_MODIFY_TROPHIES = 29,
GUILD_ACTION_MEMBERS_DEMOTE_SELF = 30,
GUILD_HEAR = 0,
GUILD_SPEAK = 1,
GUILD_INVITE = 2,
GUILD_REMOVE = 3,
GUILD_PROMOTE = 4,
GUILD_DEMOTE = 5,
GUILD_MOTD = 6,
GUILD_WARPEACE = 7,
_MaxGuildAction
} GuildAction;
constexpr int format_as(GuildAction action) { return static_cast<int>(action); }
#endif
+6 -8
View File
@@ -272,8 +272,6 @@ inline const unsigned char *ASN1_STRING_get0_data(const ASN1_STRING *asn1) {
#include <brotli/encode.h>
#endif
#include "../strings.h"
/*
* Declaration
*/
@@ -3814,12 +3812,12 @@ inline bool brotli_decompressor::decompress(const char *data,
if (std::regex_match(b, e, cm, re_another_range)) {
ssize_t first = -1;
if (!cm.str(1).empty()) {
first = static_cast<ssize_t>(Strings::ToBigInt(cm.str(1)));
first = static_cast<ssize_t>(std::stoll(cm.str(1)));
}
ssize_t last = -1;
if (!cm.str(2).empty()) {
last = static_cast<ssize_t>(Strings::ToBigInt(cm.str(2)));
last = static_cast<ssize_t>(std::stoll(cm.str(2)));
}
if (first != -1 && last != -1 && first > last) {
@@ -6690,7 +6688,7 @@ static WSInit wsinit_;
if (params.empty()) { return Get(path, headers); }
std::string path_with_query = append_query_params(path, params);
return Get(path_with_query, headers, progress);
return Get(path_with_query.c_str(), headers, progress);
}
inline Result ClientImpl::Get(const std::string &path, const Params &params,
@@ -6710,7 +6708,7 @@ static WSInit wsinit_;
}
std::string path_with_query = append_query_params(path, params);
return Get(path_with_query, headers, response_handler,
return Get(path_with_query.c_str(), headers, response_handler,
content_receiver, progress);
}
@@ -6807,7 +6805,7 @@ static WSInit wsinit_;
std::string content_type;
const auto &body = detail::serialize_multipart_formdata(
items, detail::make_multipart_data_boundary(), content_type);
return Post(path, headers, body, content_type);
return Post(path, headers, body, content_type.c_str());
}
inline Result ClientImpl::Post(const std::string &path, const Headers &headers,
@@ -6820,7 +6818,7 @@ static WSInit wsinit_;
std::string content_type;
const auto &body =
detail::serialize_multipart_formdata(items, boundary, content_type);
return Post(path, headers, body, content_type);
return Post(path, headers, body, content_type.c_str());
}
inline Result ClientImpl::Put(const std::string &path) {
File diff suppressed because it is too large Load Diff
+15 -8
View File
@@ -132,7 +132,7 @@ namespace EQ
// Swap items in inventory
enum SwapItemFailState : int8 { swapInvalid = -1, swapPass = 0, swapNotAllowed, swapNullData, swapRaceClass, swapDeity, swapLevel };
bool SwapItem(int16 source_slot, int16 destination_slot, SwapItemFailState& fail_state, uint16 race_id = Race::Doug, uint8 class_id = Class::None, uint32 deity_id = Deity::Unknown, uint8 level = 0);
bool SwapItem(int16 source_slot, int16 destination_slot, SwapItemFailState& fail_state, uint16 race_id = RACE_DOUG_0, uint8 class_id = NO_CLASS, uint16 deity_id = deity::DeityType::DeityUnknown, uint8 level = 0);
// Remove item from inventory
bool DeleteItem(int16 slot_id, int16 quantity = 0);
@@ -176,7 +176,6 @@ namespace EQ
// Locate an available inventory slot
int16 FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size = 0, bool is_arrow = false);
int16 FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start = invslot::GENERAL_BEGIN, uint8 bag_start = invbag::SLOT_BEGIN);
int16 FindFirstFreeSlotThatFitsItem(const EQ::ItemData *inst);
// Calculate slot_id for an item within a bag
static int16 CalcSlotId(int16 slot_id); // Calc parent bag's slot_id
@@ -198,18 +197,26 @@ namespace EQ
uint8 FindBrightestLightType();
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, const std::string& value);
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, int value);
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, float value);
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, bool value);
std::string GetCustomItemData(int16 slot_id, const std::string& identifier);
static const int GetItemStatValue(uint32 item_id, const std::string& identifier);
void dumpEntireInventory();
void dumpWornItems();
void dumpInventory();
void dumpBankItems();
void dumpSharedBankItems();
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, std::string value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, int value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, float value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, bool value);
std::string GetCustomItemData(int16 slot_id, std::string identifier);
static const int GetItemStatValue(uint32 item_id, std::string identifier);
protected:
///////////////////////////////
// Protected Methods
///////////////////////////////
int GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst);
void dumpItemCollection(const std::map<int16, ItemInstance*> &collection);
void dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it);
// Retrieves item within an inventory bucket
ItemInstance* _GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const;
+21 -55
View File
@@ -81,79 +81,45 @@ bool IpUtil::IsIpInPrivateRfc1918(const std::string &ip)
);
}
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "Ws2_32.lib")
#else
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <unistd.h>
#include <fcntl.h>
#endif
#include <iostream>
#include <string>
#include <cstring>
/**
* Gets local address - pings google to inspect what interface was used locally
* @return
*/
std::string IpUtil::GetLocalIPAddress()
{
#ifdef _WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
return "";
}
#endif
char my_ip_address[INET_ADDRSTRLEN];
char my_ip_address[16];
unsigned int my_port;
struct sockaddr_in server_address{};
struct sockaddr_in my_address{};
int sockfd;
int sockfd;
// Create a UDP socket
#ifdef _WIN32
sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd == INVALID_SOCKET) {
WSACleanup();
return "";
}
#else
sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
// Connect to server
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
return "";
}
#endif
// Set server_addr (dummy address)
// Set server_addr
memset(&server_address, 0, sizeof(server_address));
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = inet_addr("8.8.8.8"); // Google DNS
server_address.sin_port = htons(53); // DNS port
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = inet_addr("172.217.160.99");
server_address.sin_port = htons(80);
// Perform a dummy connection to the server (UDP)
connect(sockfd, (struct sockaddr *) &server_address, sizeof(server_address));
// Connect to server
if (connect(sockfd, (struct sockaddr *) &server_address, sizeof(server_address)) < 0) {
close(sockfd);
return "";
}
// Get my IP address
// Get my ip address and port
memset(&my_address, 0, sizeof(my_address));
socklen_t len = sizeof(my_address);
getsockname(sockfd, (struct sockaddr *) &my_address, &len);
inet_ntop(AF_INET, &my_address.sin_addr, my_ip_address, sizeof(my_ip_address));
my_port = ntohs(my_address.sin_port);
#ifdef _WIN32
closesocket(sockfd);
WSACleanup();
#else
close(sockfd);
#endif
LogInfo("Local IP Address [{}]", my_ip_address);
return std::string(my_ip_address);
return fmt::format("{}", my_ip_address);
}
/**
* Gets public address
* Uses various websites as options to return raw public IP back to the client
-4
View File
@@ -230,10 +230,6 @@ bool EQ::ItemData::IsTypeShield() const
return (ItemType == item::ItemTypeShield);
}
bool EQ::ItemData::IsQuestItem() const {
return QuestItemFlag;
}
bool EQ::ItemData::CheckLoreConflict(const ItemData* l_item, const ItemData* r_item)
{
if (!l_item || !r_item)
+226 -236
View File
@@ -58,75 +58,72 @@ namespace EQ
};
enum ItemType : uint8 {
/*9138*/ ItemType1HSlash = 0,
/*9141*/ ItemType2HSlash,
/*9140*/ ItemType1HPiercing,
/*9139*/ ItemType1HBlunt,
/*9142*/ ItemType2HBlunt,
/*5504*/ ItemTypeBow, // 5
/*----*/ ItemTypeUnknown1,
/*----*/ ItemTypeLargeThrowing,
/*5505*/ ItemTypeShield,
/*5506*/ ItemTypeScroll,
/*5507*/ ItemTypeArmor, // 10
/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
/*7564*/ ItemTypeLockPick,
/*----*/ ItemTypeUnknown2,
/*5509*/ ItemTypeFood,
/*5510*/ ItemTypeDrink, // 15
/*5511*/ ItemTypeLight,
/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
/*5513*/ ItemTypeBandage,
/*----*/ ItemTypeSmallThrowing,
/*----*/ ItemTypeSpell, // 20 // spells and tomes
/*5514*/ ItemTypePotion,
/*----*/ ItemTypeUnknown3,
/*0406*/ ItemTypeWindInstrument,
/*0407*/ ItemTypeStringedInstrument,
/*0408*/ ItemTypeBrassInstrument, // 25
/*0405*/ ItemTypePercussionInstrument,
/*5515*/ ItemTypeArrow,
/*----*/ ItemTypeUnknown4,
/*5521*/ ItemTypeJewelry,
/*----*/ ItemTypeSkull, // 30
/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
/*5517*/ ItemTypeNote,
/*5518*/ ItemTypeKey,
/*----*/ ItemTypeCoin,
/*5520*/ ItemType2HPiercing, // 35
/*----*/ ItemTypeFishingPole,
/*----*/ ItemTypeFishingBait,
/*5519*/ ItemTypeAlcohol,
/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
/*----*/ ItemTypeCompass, // 40
/*----*/ ItemTypeUnknown5,
/*----*/ ItemTypePoison, // might be wrong, but includes poisons
/*----*/ ItemTypeUnknown6,
/*----*/ ItemTypeUnknown7,
/*5522*/ ItemTypeMartial, // 45
/*----*/ ItemTypeAllEffects,
/*----*/ ItemTypeUnknown9,
/*----*/ ItemTypeUnknown10,
/*----*/ ItemTypeFocusEffect,
/*----*/ ItemTypeSinging, // 50
/*5750*/ ItemTypeAllInstrumentTypes,
/*5776*/ ItemTypeCharm,
/*----*/ ItemTypeDye,
/*----*/ ItemTypeAugmentation,
/*----*/ ItemTypeAugmentationSolvent, // 55
/*----*/ ItemTypeAugmentationDistiller,
/*----*/ ItemTypeAlternateAbility,
/*----*/ ItemTypeFellowshipKit,
/*----*/ ItemTypeUnknown13,
/*----*/ ItemTypeRecipe, // 60
/*----*/ ItemTypeAdvancedRecipe,
/*----*/ ItemTypeJournal, // only one(1) database entry
/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
/*5881*/ ItemTypePerfectedAugmentationDistiller,
/*----*/ ItemTypeCount,
/*----*/ ItemTypeCollectible,
/*----*/ ItemTypeContainer,
/*----*/ ItemTypeAll = 0xFF
/*9138*/ ItemType1HSlash = 0,
/*9141*/ ItemType2HSlash,
/*9140*/ ItemType1HPiercing,
/*9139*/ ItemType1HBlunt,
/*9142*/ ItemType2HBlunt,
/*5504*/ ItemTypeBow, // 5
/*----*/ ItemTypeUnknown1,
/*----*/ ItemTypeLargeThrowing,
/*5505*/ ItemTypeShield,
/*5506*/ ItemTypeScroll,
/*5507*/ ItemTypeArmor, // 10
/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
/*7564*/ ItemTypeLockPick,
/*----*/ ItemTypeUnknown2,
/*5509*/ ItemTypeFood,
/*5510*/ ItemTypeDrink, // 15
/*5511*/ ItemTypeLight,
/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
/*5513*/ ItemTypeBandage,
/*----*/ ItemTypeSmallThrowing,
/*----*/ ItemTypeSpell, // 20 // spells and tomes
/*5514*/ ItemTypePotion,
/*----*/ ItemTypeUnknown3,
/*0406*/ ItemTypeWindInstrument,
/*0407*/ ItemTypeStringedInstrument,
/*0408*/ ItemTypeBrassInstrument, // 25
/*0405*/ ItemTypePercussionInstrument,
/*5515*/ ItemTypeArrow,
/*----*/ ItemTypeUnknown4,
/*5521*/ ItemTypeJewelry,
/*----*/ ItemTypeSkull, // 30
/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
/*5517*/ ItemTypeNote,
/*5518*/ ItemTypeKey,
/*----*/ ItemTypeCoin,
/*5520*/ ItemType2HPiercing, // 35
/*----*/ ItemTypeFishingPole,
/*----*/ ItemTypeFishingBait,
/*5519*/ ItemTypeAlcohol,
/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
/*----*/ ItemTypeCompass, // 40
/*----*/ ItemTypeUnknown5,
/*----*/ ItemTypePoison, // might be wrong, but includes poisons
/*----*/ ItemTypeUnknown6,
/*----*/ ItemTypeUnknown7,
/*5522*/ ItemTypeMartial, // 45
/*----*/ ItemTypeUnknown8,
/*----*/ ItemTypeUnknown9,
/*----*/ ItemTypeUnknown10,
/*----*/ ItemTypeUnknown11,
/*----*/ ItemTypeSinging, // 50
/*5750*/ ItemTypeAllInstrumentTypes,
/*5776*/ ItemTypeCharm,
/*----*/ ItemTypeDye,
/*----*/ ItemTypeAugmentation,
/*----*/ ItemTypeAugmentationSolvent, // 55
/*----*/ ItemTypeAugmentationDistiller,
/*----*/ ItemTypeUnknown12,
/*----*/ ItemTypeFellowshipKit,
/*----*/ ItemTypeUnknown13,
/*----*/ ItemTypeRecipe, // 60
/*----*/ ItemTypeAdvancedRecipe,
/*----*/ ItemTypeJournal, // only one(1) database entry
/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
/*5881*/ ItemTypePerfectedAugmentationDistiller,
/*----*/ ItemTypeCount
/*
Unknowns:
@@ -134,7 +131,7 @@ namespace EQ
Mounts?
Ornamentations?
GuildBanners?
Collectible?
Collectible?
Placeable?
(others?)
*/
@@ -358,187 +355,181 @@ namespace EQ
struct ItemData {
// Non packet based fields
uint8 MinStatus {};
char Comment[255] {};
uint8 MinStatus;
// Packet based fields
uint8 ItemClass {}; // Item Type: 0=common, 1=container, 2=book
char Name[64] {}; // Name
char Lore[80] {}; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
char IDFile[30] {}; // Visible model
uint32 ID {}; // Unique ID (also PK for DB)
int32 Weight {}; // Item weight * 10
uint8 NoRent{} ; // No Rent: 0=norent, 255=not norent
uint8 NoDrop {}; // No Drop: 0=nodrop, 255=not nodrop
uint8 Size {}; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
uint32 Slots {}; // Bitfield for which slots this item can be used in
uint32 Price {}; // Item cost (?)
uint32 Icon {}; // Icon Number
int32 LoreGroup {}; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
bool LoreFlag {}; // This will be true if LoreGroup is non-zero
bool PendingLoreFlag {};
bool ArtifactFlag {};
bool SummonedFlag {};
uint8 FVNoDrop {}; // Firiona Vie nodrop flag
uint32 Favor {}; // Individual favor
uint32 GuildFavor {}; // Guild favor
uint32 PointType {};
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
char Name[64]; // Name
char Lore[80]; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
char IDFile[30]; // Visible model
uint32 ID; // Unique ID (also PK for DB)
int32 Weight; // Item weight * 10
uint8 NoRent; // No Rent: 0=norent, 255=not norent
uint8 NoDrop; // No Drop: 0=nodrop, 255=not nodrop
uint8 Size; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
uint32 Slots; // Bitfield for which slots this item can be used in
uint32 Price; // Item cost (?)
uint32 Icon; // Icon Number
int32 LoreGroup; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
bool LoreFlag; // This will be true if LoreGroup is non-zero
bool PendingLoreFlag;
bool ArtifactFlag;
bool SummonedFlag;
uint8 FVNoDrop; // Firiona Vie nodrop flag
uint32 Favor; // Individual favor
uint32 GuildFavor; // Guild favor
uint32 PointType;
//uint32 Unk117;
//uint32 Unk118;
//uint32 Unk121;
//uint32 Unk124;
uint8 BagType {}; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
uint8 BagSlots {}; // Number of slots: can only be 2, 4, 6, 8, or 10
uint8 BagSize {}; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
uint8 BagWR {}; // 0->100
uint8 BagType; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
uint8 BagSlots; // Number of slots: can only be 2, 4, 6, 8, or 10
uint8 BagSize; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
uint8 BagWR; // 0->100
bool BenefitFlag {};
bool Tradeskills {}; // Is this a tradeskill item?
int8 CR {}; // Save vs Cold
int8 DR {}; // Save vs Disease
int8 PR {}; // Save vs Poison
int8 MR {}; // Save vs Magic
int8 FR {}; // Save vs Fire
int8 AStr {}; // Strength
int8 ASta {}; // Stamina
int8 AAgi {}; // Agility
int8 ADex {}; // Dexterity
int8 ACha {}; // Charisma
int8 AInt {}; // Intelligence
int8 AWis {}; // Wisdom
int32 HP {}; // HP
int32 Mana {}; // Mana
int32 AC {}; // AC
uint32 Deity {}; // Bitmask of Deities that can equip this item
bool BenefitFlag;
bool Tradeskills; // Is this a tradeskill item?
int8 CR; // Save vs Cold
int8 DR; // Save vs Disease
int8 PR; // Save vs Poison
int8 MR; // Save vs Magic
int8 FR; // Save vs Fire
int8 AStr; // Strength
int8 ASta; // Stamina
int8 AAgi; // Agility
int8 ADex; // Dexterity
int8 ACha; // Charisma
int8 AInt; // Intelligence
int8 AWis; // Wisdom
int32 HP; // HP
int32 Mana; // Mana
int32 AC; // AC
uint32 Deity; // Bitmask of Deities that can equip this item
//uint32 Unk033
int32 SkillModValue {}; // % Mod to skill specified in SkillModType
int32 SkillModMax {}; // Max skill point modification
uint32 SkillModType {}; // Type of skill for SkillModValue to apply to
uint32 BaneDmgRace {}; // Bane Damage Race
int32 BaneDmgAmt {}; // Bane Damage Body Amount
uint32 BaneDmgBody {}; // Bane Damage Body
bool Magic {}; // True=Magic Item, False=not
int32 CastTime_ {};
uint8 ReqLevel {}; // Required Level to use item
uint32 BardType {}; // Bard Skill Type
int32 BardValue {}; // Bard Skill Amount
int8 Light {}; // Light
uint8 Delay {}; // Delay * 10
uint8 RecLevel {}; // Recommended level to use item
uint8 RecSkill {}; // Recommended skill to use item (refers to primary skill of item)
uint8 ElemDmgType {}; // Elemental Damage Type (1=magic, 2=fire)
uint8 ElemDmgAmt {}; // Elemental Damage
uint8 Range {}; // Range of item
uint32 Damage {}; // Delay between item usage (in 0.1 sec increments)
uint32 Color {}; // RR GG BB 00 <-- as it appears in pc
uint32 Classes {}; // Bitfield of classes that can equip item (1 << class#)
uint32 Races {}; // Bitfield of races that can equip item (1 << race#)
//uint32 Unk054 {};
int16 MaxCharges {}; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType {}; // Item Type/Skill (itemClass* from above)
int32 SubType {}; // Some items have sub types that can be used for other things (unbreakable fishing poles, SE_FFItemClass)
uint8 Material {}; // Item material type
uint32 HerosForgeModel {};// Hero's Forge Armor Model Type (2-13?)
float SellRate {}; // Sell rate
//uint32 Unk059 {};
int32 SkillModValue; // % Mod to skill specified in SkillModType
int32 SkillModMax; // Max skill point modification
uint32 SkillModType; // Type of skill for SkillModValue to apply to
uint32 BaneDmgRace; // Bane Damage Race
int32 BaneDmgAmt; // Bane Damage Body Amount
uint32 BaneDmgBody; // Bane Damage Body
bool Magic; // True=Magic Item, False=not
int32 CastTime_;
uint8 ReqLevel; // Required Level to use item
uint32 BardType; // Bard Skill Type
int32 BardValue; // Bard Skill Amount
int8 Light; // Light
uint8 Delay; // Delay * 10
uint8 RecLevel; // Recommended level to use item
uint8 RecSkill; // Recommended skill to use item (refers to primary skill of item)
uint8 ElemDmgType; // Elemental Damage Type (1=magic, 2=fire)
uint8 ElemDmgAmt; // Elemental Damage
uint8 Range; // Range of item
uint32 Damage; // Delay between item usage (in 0.1 sec increments)
uint32 Color; // RR GG BB 00 <-- as it appears in pc
uint32 Classes; // Bitfield of classes that can equip item (1 << class#)
uint32 Races; // Bitfield of races that can equip item (1 << race#)
//uint32 Unk054;
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType; // Item Type/Skill (itemClass* from above)
int32 SubType; // Some items have sub types that can be used for other things (unbreakable fishing poles, SE_FFItemClass)
uint8 Material; // Item material type
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
float SellRate; // Sell rate
//uint32 Unk059;
union {
uint32 Fulfilment; // Food fulfilment (How long it lasts)
uint32 CastTime; // Cast Time for clicky effects, in milliseconds
};
uint32 EliteMaterial {};
int32 ProcRate {};
int8 CombatEffects {}; // PoP: Combat Effects +
int8 Shielding {}; // PoP: Shielding %
int8 StunResist {}; // PoP: Stun Resist %
int8 StrikeThrough {}; // PoP: Strike Through %
int32 ExtraDmgSkill {};
int32 ExtraDmgAmt {};
int8 SpellShield {}; // PoP: Spell Shield %
int8 Avoidance {}; // PoP: Avoidance +
int8 Accuracy {}; // PoP: Accuracy +
uint32 CharmFileID {};
int32 FactionMod1 {}; // Faction Mod 1
int32 FactionMod2 {}; // Faction Mod 2
int32 FactionMod3 {}; // Faction Mod 3
int32 FactionMod4 {}; // Faction Mod 4
int32 FactionAmt1 {}; // Faction Amt 1
int32 FactionAmt2 {}; // Faction Amt 2
int32 FactionAmt3 {}; // Faction Amt 3
int32 FactionAmt4 {}; // Faction Amt 4
char CharmFile[32] {}; // ?
uint32 AugType {};
uint8 AugSlotType[invaug::SOCKET_COUNT] {}; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[invaug::SOCKET_COUNT] {}; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[invaug::SOCKET_COUNT] {}; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint32 LDoNTheme {};
uint32 LDoNPrice {};
uint32 LDoNSold {};
uint32 BaneDmgRaceAmt {};
uint32 AugRestrict {};
int32 Endur {};
int32 DotShielding {};
int32 Attack {};
int32 Regen {};
int32 ManaRegen {};
int32 EnduranceRegen {};
int32 Haste {};
int32 DamageShield {};
uint32 RecastDelay {};
int RecastType {};
uint32 AugDistiller {};
bool Attuneable {};
bool NoPet {};
bool PotionBelt {};
bool Stackable {};
bool NoTransfer {};
bool QuestItemFlag {};
int16 StackSize {};
uint8 PotionBeltSlots {};
item::ItemEffect_Struct Click {};
item::ItemEffect_Struct Proc {};
item::ItemEffect_Struct Worn {};
item::ItemEffect_Struct Focus {};
item::ItemEffect_Struct Scroll {};
item::ItemEffect_Struct Bard {};
uint32 EliteMaterial;
int32 ProcRate;
int8 CombatEffects; // PoP: Combat Effects +
int8 Shielding; // PoP: Shielding %
int8 StunResist; // PoP: Stun Resist %
int8 StrikeThrough; // PoP: Strike Through %
uint32 ExtraDmgSkill;
uint32 ExtraDmgAmt;
int8 SpellShield; // PoP: Spell Shield %
int8 Avoidance; // PoP: Avoidance +
int8 Accuracy; // PoP: Accuracy +
uint32 CharmFileID;
int32 FactionMod1; // Faction Mod 1
int32 FactionMod2; // Faction Mod 2
int32 FactionMod3; // Faction Mod 3
int32 FactionMod4; // Faction Mod 4
int32 FactionAmt1; // Faction Amt 1
int32 FactionAmt2; // Faction Amt 2
int32 FactionAmt3; // Faction Amt 3
int32 FactionAmt4; // Faction Amt 4
char CharmFile[32]; // ?
uint32 AugType;
uint8 AugSlotType[invaug::SOCKET_COUNT]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[invaug::SOCKET_COUNT]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[invaug::SOCKET_COUNT]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint32 LDoNTheme;
uint32 LDoNPrice;
uint32 LDoNSold;
uint32 BaneDmgRaceAmt;
uint32 AugRestrict;
int32 Endur;
int32 DotShielding;
int32 Attack;
int32 Regen;
int32 ManaRegen;
int32 EnduranceRegen;
int32 Haste;
int32 DamageShield;
uint32 RecastDelay;
int RecastType;
uint32 AugDistiller;
bool Attuneable;
bool NoPet;
bool PotionBelt;
bool Stackable;
bool NoTransfer;
bool QuestItemFlag;
int16 StackSize;
uint8 PotionBeltSlots;
item::ItemEffect_Struct Click, Proc, Worn, Focus, Scroll, Bard;
uint8 Book {}; // 0=Not book, 1=Book
uint32 BookType {};
char Filename[33] {}; // Filename for book data
uint8 Book; // 0=Not book, 1=Book
uint32 BookType;
char Filename[33]; // Filename for book data
// Begin SoF Fields
int32 SVCorruption {};
uint32 Purity {};
uint8 EvolvingItem {};
uint32 EvolvingID {};
uint8 EvolvingLevel {};
uint8 EvolvingMax {};
uint32 BackstabDmg {};
uint32 DSMitigation {};
int32 HeroicStr {};
int32 HeroicInt {};
int32 HeroicWis {};
int32 HeroicAgi {};
int32 HeroicDex {};
int32 HeroicSta {};
int32 HeroicCha {};
int32 HeroicMR {};
int32 HeroicFR {};
int32 HeroicCR {};
int32 HeroicDR {};
int32 HeroicPR {};
int32 HeroicSVCorrup {};
int32 HealAmt {};
int32 SpellDmg {};
uint32 LDoNSellBackRate {};
uint32 ScriptFileID {};
uint16 ExpendableArrow {};
uint32 Clairvoyance {};
char ClickName[65] {};
char ProcName[65] {};
char WornName[65] {};
char FocusName[65] {};
char ScrollName[65] {};
int32 SVCorruption;
uint32 Purity;
uint8 EvolvingItem;
uint32 EvolvingID;
uint8 EvolvingLevel;
uint8 EvolvingMax;
uint32 BackstabDmg;
uint32 DSMitigation;
int32 HeroicStr;
int32 HeroicInt;
int32 HeroicWis;
int32 HeroicAgi;
int32 HeroicDex;
int32 HeroicSta;
int32 HeroicCha;
int32 HeroicMR;
int32 HeroicFR;
int32 HeroicCR;
int32 HeroicDR;
int32 HeroicPR;
int32 HeroicSVCorrup;
int32 HealAmt;
int32 SpellDmg;
uint32 LDoNSellBackRate;
uint32 ScriptFileID;
uint16 ExpendableArrow;
uint32 Clairvoyance;
char ClickName[65];
char ProcName[65];
char WornName[65];
char FocusName[65];
char ScrollName[65];
//BardName
bool IsEquipable(uint16 Race, uint16 Class) const;
@@ -550,7 +541,6 @@ namespace EQ
bool IsType1HWeapon() const;
bool IsType2HWeapon() const;
bool IsTypeShield() const;
bool IsQuestItem() const;
static bool CheckLoreConflict(const ItemData* l_item, const ItemData* r_item);
bool CheckLoreConflict(const ItemData* item) const { return CheckLoreConflict(this, item); }
+202 -372
View File
@@ -17,7 +17,6 @@
*/
#include "inventory_profile.h"
#include "../common/data_verification.h"
//#include "classes.h"
//#include "global_define.h"
//#include "item_instance.h"
@@ -32,11 +31,10 @@
//#include <iostream>
int32 next_item_serial_number = 1;
std::unordered_set<uint64> guids{};
int32 NextItemInstSerialNumber = 1;
static inline int32 GetNextItemInstSerialNumber() {
static inline int32 GetNextItemInstSerialNumber()
{
// The Bazaar relies on each item a client has up for Trade having a unique
// identifier. This 'SerialNumber' is sent in Serialized item packets and
// is used in Bazaar packets to identify the item a player is buying or inspecting.
@@ -47,80 +45,120 @@ static inline int32 GetNextItemInstSerialNumber()
// NextItemInstSerialNumber is the next one to hand out.
//
// It is very unlikely to reach 2,147,483,647. Maybe we should call abort(), rather than wrapping back to 1.
if (next_item_serial_number >= INT32_MAX) {
next_item_serial_number = 1;
}
else {
next_item_serial_number++;
}
if(NextItemInstSerialNumber >= INT_MAX)
NextItemInstSerialNumber = 1;
else
NextItemInstSerialNumber++;
while (guids.contains(next_item_serial_number)) {
next_item_serial_number++;
}
return next_item_serial_number;
return NextItemInstSerialNumber;
}
//
// class EQ::ItemInstance
//
EQ::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
if (item) {
m_use_type = ItemInstNormal;
if(item) {
m_item = new ItemData(*item);
} else {
m_item = nullptr;
}
m_charges = charges;
if (m_item && m_item->IsClassCommon()) {
m_price = 0;
m_attuned = false;
m_merchantslot = 0;
if (m_item && m_item->IsClassCommon())
m_color = m_item->Color;
}
else
m_color = 0;
m_merchantcount = 1;
m_SerialNumber = GetNextItemInstSerialNumber();
m_SerialNumber = GetNextItemInstSerialNumber();
m_exp = 0;
m_evolveLvl = 0;
m_activated = false;
m_scaledItem = nullptr;
m_evolveInfo = nullptr;
m_scaling = false;
m_ornamenticon = 0;
m_ornamentidfile = 0;
m_ornament_hero_model = 0;
m_recast_timestamp = 0;
m_new_id_file = 0;
}
EQ::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges) {
m_item = db->GetItem(item_id);
if (m_item) {
m_use_type = ItemInstNormal;
m_item = db->GetItem(item_id);
if(m_item) {
m_item = new ItemData(*m_item);
}
else {
m_item = nullptr;
}
m_charges = charges;
if (m_item && m_item->IsClassCommon()) {
m_price = 0;
m_merchantslot = 0;
m_attuned=false;
if (m_item && m_item->IsClassCommon())
m_color = m_item->Color;
} else {
else
m_color = 0;
}
m_merchantcount = 1;
m_SerialNumber = GetNextItemInstSerialNumber();
m_SerialNumber = GetNextItemInstSerialNumber();
m_exp = 0;
m_evolveLvl = 0;
m_activated = false;
m_scaledItem = nullptr;
m_evolveInfo = nullptr;
m_scaling = false;
m_ornamenticon = 0;
m_ornamentidfile = 0;
m_ornament_hero_model = 0;
m_recast_timestamp = 0;
m_new_id_file = 0;
}
EQ::ItemInstance::ItemInstance(ItemInstTypes use_type) {
m_use_type = use_type;
m_use_type = use_type;
m_item = nullptr;
m_charges = 0;
m_price = 0;
m_attuned = false;
m_merchantslot = 0;
m_color = 0;
m_exp = 0;
m_evolveLvl = 0;
m_activated = false;
m_scaledItem = nullptr;
m_evolveInfo = nullptr;
m_scaling = false;
m_ornamenticon = 0;
m_ornamentidfile = 0;
m_ornament_hero_model = 0;
m_recast_timestamp = 0;
m_new_id_file = 0;
}
// Make a copy of an EQ::ItemInstance object
EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
{
m_use_type = copy.m_use_type;
if (copy.m_item) {
m_use_type=copy.m_use_type;
if(copy.m_item)
m_item = new ItemData(*copy.m_item);
} else {
else
m_item = nullptr;
}
m_charges = copy.m_charges;
m_price = copy.m_price;
m_color = copy.m_color;
m_merchantslot = copy.m_merchantslot;
m_currentslot = copy.m_currentslot;
m_attuned = copy.m_attuned;
m_merchantcount = copy.m_merchantcount;
m_charges=copy.m_charges;
m_price=copy.m_price;
m_color=copy.m_color;
m_merchantslot=copy.m_merchantslot;
m_currentslot=copy.m_currentslot;
m_attuned=copy.m_attuned;
m_merchantcount=copy.m_merchantcount;
// Copy container contents
for (auto it = copy.m_contents.begin(); it != copy.m_contents.end(); ++it) {
ItemInstance* inst_old = it->second;
@@ -130,42 +168,37 @@ EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
inst_new = inst_old->Clone();
}
if (inst_new) {
if (inst_new != nullptr) {
m_contents[it->first] = inst_new;
}
}
std::map<std::string, std::string>::const_iterator iter;
for (iter = copy.m_custom_data.begin(); iter != copy.m_custom_data.end(); ++iter) {
m_custom_data[iter->first] = iter->second;
}
m_SerialNumber = copy.m_SerialNumber;
m_custom_data = copy.m_custom_data;
m_timers = copy.m_timers;
m_custom_data = copy.m_custom_data;
m_timers = copy.m_timers;
m_exp = copy.m_exp;
m_exp = copy.m_exp;
m_evolveLvl = copy.m_evolveLvl;
m_activated = copy.m_activated;
if (copy.m_scaledItem) {
if (copy.m_scaledItem)
m_scaledItem = new ItemData(*copy.m_scaledItem);
} else {
else
m_scaledItem = nullptr;
}
if (copy.m_evolveInfo) {
if(copy.m_evolveInfo)
m_evolveInfo = new EvolveInfo(*copy.m_evolveInfo);
} else {
else
m_evolveInfo = nullptr;
}
m_scaling = copy.m_scaling;
m_ornamenticon = copy.m_ornamenticon;
m_ornamentidfile = copy.m_ornamentidfile;
m_scaling = copy.m_scaling;
m_ornamenticon = copy.m_ornamenticon;
m_ornamentidfile = copy.m_ornamentidfile;
m_ornament_hero_model = copy.m_ornament_hero_model;
m_recast_timestamp = copy.m_recast_timestamp;
m_new_id_file = copy.m_new_id_file;
m_recast_timestamp = copy.m_recast_timestamp;
m_new_id_file = copy.m_new_id_file;
}
// Clean up container contents
@@ -183,13 +216,11 @@ bool EQ::ItemInstance::IsType(item::ItemClass item_class) const
// IsType(<ItemClassTypes>) does not protect against 'm_item = nullptr'
// Check usage type
if (m_use_type == ItemInstWorldContainer && item_class == item::ItemClassBag) {
if ((m_use_type == ItemInstWorldContainer) && (item_class == item::ItemClassBag))
return true;
}
if (!m_item) {
if (!m_item)
return false;
}
return (m_item->ItemClass == item_class);
}
@@ -212,20 +243,21 @@ bool EQ::ItemInstance::IsClassBook() const
// Is item stackable?
bool EQ::ItemInstance::IsStackable() const
{
return (m_item && m_item->Stackable);
if (!m_item)
return false;
return m_item->Stackable;
}
bool EQ::ItemInstance::IsCharged() const
{
if (!m_item) {
if (!m_item)
return false;
}
if (m_item->MaxCharges > 1) {
if (m_item->MaxCharges > 1)
return true;
} else {
else
return false;
}
}
// Can item be equipped?
@@ -274,30 +306,26 @@ bool EQ::ItemInstance::IsEquipable(int16 slot_id) const
bool EQ::ItemInstance::IsAugmentable() const
{
if (!m_item) {
if (!m_item)
return false;
}
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (m_item->AugSlotType[index] != 0) {
if (m_item->AugSlotType[index] != 0)
return true;
}
}
return false;
}
bool EQ::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
if (!m_item || !m_item->IsClassCommon()) {
if (!m_item || !m_item->IsClassCommon())
return false;
}
int index = invslot::EQUIPMENT_BEGIN;
for (; index <= invslot::EQUIPMENT_END; ++index) {
if (m_item->Slots & (1 << index)) {
if (aug_wear_slots & (1 << index)) {
if (aug_wear_slots & (1 << index))
break;
}
}
}
@@ -310,34 +338,47 @@ int8 EQ::ItemInstance::AvailableAugmentSlot(int32 augment_type) const
return INVALID_INDEX;
}
for (int16 slot_id = invaug::SOCKET_BEGIN; slot_id <= invaug::SOCKET_END; ++slot_id) {
if (IsAugmentSlotAvailable(augment_type, slot_id)) {
return slot_id;
auto i = invaug::SOCKET_BEGIN;
for (; i <= invaug::SOCKET_END; ++i) {
if (GetItem(i)) {
continue;
}
if (
augment_type == -1 ||
(
m_item->AugSlotType[i] &&
((1 << (m_item->AugSlotType[i] - 1)) & augment_type)
)
) {
break;
}
}
return INVALID_INDEX;
return (i <= invaug::SOCKET_END) ? i : INVALID_INDEX;
}
bool EQ::ItemInstance::IsAugmentSlotAvailable(int32 augment_type, uint8 slot) const
{
if (!m_item || !m_item->IsClassCommon() || GetItem(slot)) {
if (!m_item || !m_item->IsClassCommon()) {
return false;
}
return (
if (
(
augment_type == -1 ||
(
m_item->AugSlotType[slot] &&
((1 << (m_item->AugSlotType[slot] - 1)) & augment_type)
)
) &&
(
RuleB(Items, AugmentItemAllowInvisibleAugments) ||
!GetItem(slot) &&
m_item->AugSlotVisible[slot]
) &&
augment_type == -1 ||
(
m_item->AugSlotType[slot] &&
((1 << (m_item->AugSlotType[slot] - 1)) & augment_type)
)
);
) {
return true;
}
return false;
}
// Retrieve item inside container
@@ -353,10 +394,9 @@ EQ::ItemInstance* EQ::ItemInstance::GetItem(uint8 index) const
uint32 EQ::ItemInstance::GetItemID(uint8 slot) const
{
const auto item = GetItem(slot);
if (item) {
ItemInstance *item = GetItem(slot);
if (item)
return item->GetID();
}
return 0;
}
@@ -480,21 +520,14 @@ uint8 EQ::ItemInstance::FirstOpenSlot() const
uint8 EQ::ItemInstance::GetTotalItemCount() const
{
if (!m_item) {
if (!m_item)
return 0;
}
uint8 item_count = 1;
if (!m_item->IsClassBag()) {
return item_count;
}
if (m_item && !m_item->IsClassBag()) { return item_count; }
for (int index = invbag::SLOT_BEGIN; index < m_item->BagSlots; ++index) {
if (GetItem(index)) {
++item_count;
}
}
for (int index = invbag::SLOT_BEGIN; index < m_item->BagSlots; ++index) { if (GetItem(index)) { ++item_count; } }
return item_count;
}
@@ -522,99 +555,78 @@ EQ::ItemInstance* EQ::ItemInstance::GetAugment(uint8 augment_index) const
return nullptr;
}
bool EQ::ItemInstance::IsOrnamentationAugment(EQ::ItemInstance* augment) const
EQ::ItemInstance* EQ::ItemInstance::GetOrnamentationAug(int32 ornamentationAugtype) const
{
if (!m_item || !m_item->IsClassCommon() || !augment) {
return false;
}
if (!m_item || !m_item->IsClassCommon()) { return nullptr; }
if (ornamentationAugtype == 0) { return nullptr; }
const auto augment_item = augment->GetItem();
if (!augment_item) {
return false;
}
const std::string& idfile = augment_item->IDFile;
if (
EQ::ValueWithin(
augment->GetAugmentType(),
OrnamentationAugmentTypes::StandardOrnamentation,
OrnamentationAugmentTypes::SpecialOrnamentation
) ||
(
idfile != "IT63" &&
idfile != "IT64"
) ||
augment_item->HerosForgeModel
) {
return true;
}
return false;
}
EQ::ItemInstance* EQ::ItemInstance::GetOrnamentationAugment() const
{
if (!m_item || !m_item->IsClassCommon()) {
return nullptr;
}
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; i++) {
const auto augment = GetAugment(i);
if (augment && IsOrnamentationAugment(augment)) {
return augment;
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; i++)
{
if (GetAugment(i) && m_item->AugSlotType[i] == ornamentationAugtype)
{
const char *item_IDFile = GetAugment(i)->GetItem()->IDFile;
if (
(strncmp(item_IDFile, "IT64", strlen(item_IDFile)) == 0
|| strncmp(item_IDFile, "IT63", strlen(item_IDFile)) == 0)
&& GetAugment(i)->GetItem()->HerosForgeModel == 0
)
{
continue;
}
return GetAugment(i);
}
}
return nullptr;
}
uint32 EQ::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const
{
uint32 EQ::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
// Not a Hero Forge item.
if (m_ornament_hero_model == 0 || material_slot < 0) {
if (m_ornament_hero_model == 0 || material_slot < 0)
return 0;
}
// Item is using an explicit Hero Forge ID
if (m_ornament_hero_model >= 1000) {
if (m_ornament_hero_model >= 1000)
return m_ornament_hero_model;
}
// Item is using a shorthand ID
return (m_ornament_hero_model * 100) + material_slot;
}
bool EQ::ItemInstance::UpdateOrnamentationInfo()
{
if (!m_item || !m_item->IsClassCommon()) {
bool EQ::ItemInstance::UpdateOrnamentationInfo() {
if (!m_item || !m_item->IsClassCommon())
return false;
}
const auto augment = GetOrnamentationAugment();
bool ornamentSet = false;
if (augment) {
const auto augment_item = GetOrnamentationAugment()->GetItem();
if (augment_item) {
SetOrnamentIcon(augment_item->Icon);
SetOrnamentHeroModel(augment_item->HerosForgeModel);
if (strlen(augment_item->IDFile) > 2) {
SetOrnamentationIDFile(Strings::ToUnsignedInt(&augment_item->IDFile[2]));
} else {
int32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
if (GetOrnamentationAug(ornamentationAugtype))
{
const ItemData* ornamentItem;
ornamentItem = GetOrnamentationAug(ornamentationAugtype)->GetItem();
if (ornamentItem != nullptr)
{
SetOrnamentIcon(ornamentItem->Icon);
SetOrnamentHeroModel(ornamentItem->HerosForgeModel);
if (strlen(ornamentItem->IDFile) > 2)
{
SetOrnamentationIDFile(atoi(&ornamentItem->IDFile[2]));
}
else
{
SetOrnamentationIDFile(0);
}
return true;
ornamentSet = true;
}
}
else
{
SetOrnamentIcon(0);
SetOrnamentHeroModel(0);
SetOrnamentationIDFile(0);
}
SetOrnamentIcon(0);
SetOrnamentHeroModel(0);
SetOrnamentationIDFile(0);
return false;
return ornamentSet;
}
bool EQ::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll) {
@@ -714,14 +726,12 @@ EQ::ItemInstance* EQ::ItemInstance::RemoveAugment(uint8 index)
bool EQ::ItemInstance::IsAugmented()
{
if (!m_item || !m_item->IsClassCommon()) {
if (!m_item || !m_item->IsClassCommon())
return false;
}
for (uint8 slot_id = invaug::SOCKET_BEGIN; slot_id <= invaug::SOCKET_END; ++slot_id) {
if (GetAugmentItemID(slot_id)) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (GetAugmentItemID(index))
return true;
}
}
return false;
@@ -830,20 +840,7 @@ std::string EQ::ItemInstance::GetCustomDataString() const {
return ret_val;
}
void EQ::ItemInstance::SetCustomDataString(const std::string& str)
{
auto components = Strings::Split(str, "^");
auto value_count = components.size() / 2;
for (auto i = 0; i < value_count; i++) {
auto identifier = components[i * 2];
auto value = components[(i * 2) + 1];
SetCustomData(identifier, value);
}
}
std::string EQ::ItemInstance::GetCustomData(const std::string& identifier) {
std::string EQ::ItemInstance::GetCustomData(std::string identifier) {
std::map<std::string, std::string>::const_iterator iter = m_custom_data.find(identifier);
if (iter != m_custom_data.end()) {
return iter->second;
@@ -852,33 +849,33 @@ std::string EQ::ItemInstance::GetCustomData(const std::string& identifier) {
return "";
}
void EQ::ItemInstance::SetCustomData(const std::string& identifier, const std::string& value) {
void EQ::ItemInstance::SetCustomData(std::string identifier, std::string value) {
DeleteCustomData(identifier);
m_custom_data[identifier] = value;
}
void EQ::ItemInstance::SetCustomData(const std::string& identifier, int value) {
void EQ::ItemInstance::SetCustomData(std::string identifier, int value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQ::ItemInstance::SetCustomData(const std::string& identifier, float value) {
void EQ::ItemInstance::SetCustomData(std::string identifier, float value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQ::ItemInstance::SetCustomData(const std::string& identifier, bool value) {
void EQ::ItemInstance::SetCustomData(std::string identifier, bool value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQ::ItemInstance::DeleteCustomData(const std::string& identifier) {
void EQ::ItemInstance::DeleteCustomData(std::string identifier) {
auto iter = m_custom_data.find(identifier);
if (iter != m_custom_data.end()) {
m_custom_data.erase(iter);
@@ -930,9 +927,8 @@ bool EQ::ItemInstance::IsDroppable(bool recurse) const
void EQ::ItemInstance::Initialize(SharedDatabase *db) {
// if there's no actual item, don't do anything
if (!m_item) {
if (!m_item)
return;
}
// initialize scaling items
if (m_item->CharmFileID != 0) {
@@ -941,7 +937,7 @@ void EQ::ItemInstance::Initialize(SharedDatabase *db) {
}
// initialize evolving items
else if (db && m_item->LoreGroup >= 1000) {
else if ((db) && m_item->LoreGroup >= 1000 && m_item->LoreGroup != -1) {
// not complete yet
}
}
@@ -1267,7 +1263,7 @@ int EQ::ItemInstance::GetItemBaneDamageBody(bool augments) const
int EQ::ItemInstance::GetItemBaneDamageRace(bool augments) const
{
int race = Race::Doug;
int race = RACE_DOUG_0;
const auto item = GetItem();
if (item) {
race = item->BaneDmgRace;
@@ -1286,7 +1282,7 @@ int EQ::ItemInstance::GetItemBaneDamageRace(bool augments) const
return race;
}
int EQ::ItemInstance::GetItemBaneDamageBody(uint8 against, bool augments) const
int EQ::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) const
{
int64 damage = 0;
const auto item = GetItem();
@@ -1785,172 +1781,6 @@ int EQ::ItemInstance::RemoveTaskDeliveredItems()
return count;
}
uint32 EQ::ItemInstance::GetItemGuildFavor() const
{
uint32 total = 0;
const auto item = GetItem();
if (item) {
return total = item->GuildFavor;
}
return 0;
}
std::vector<uint32> EQ::ItemInstance::GetAugmentIDs() const
{
std::vector<uint32> augments;
for (uint8 slot_id = invaug::SOCKET_BEGIN; slot_id <= invaug::SOCKET_END; slot_id++) {
augments.push_back(GetAugment(slot_id) ? GetAugmentItemID(slot_id) : 0);
}
return augments;
}
int EQ::ItemInstance::GetItemRegen(bool augments) const
{
int stat = 0;
const auto item = GetItem();
if (item) {
stat = item->Regen;
if (augments) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i)) {
stat += GetAugment(i)->GetItemRegen();
}
}
}
}
return stat;
}
int EQ::ItemInstance::GetItemManaRegen(bool augments) const
{
int stat = 0;
const auto item = GetItem();
if (item) {
stat = item->ManaRegen;
if (augments) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i)) {
stat += GetAugment(i)->GetItemManaRegen();
}
}
}
}
return stat;
}
int EQ::ItemInstance::GetItemDamageShield(bool augments) const
{
int stat = 0;
const auto item = GetItem();
if (item) {
stat = item->DamageShield;
if (augments) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i)) {
stat += GetAugment(i)->GetItemDamageShield();
}
}
}
}
return stat;
}
int EQ::ItemInstance::GetItemDSMitigation(bool augments) const
{
int stat = 0;
const auto item = GetItem();
if (item) {
stat = item->DSMitigation;
if (augments) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i)) {
stat += GetAugment(i)->GetItemDSMitigation();
}
}
}
}
return stat;
}
int EQ::ItemInstance::GetItemHealAmt(bool augments) const
{
int stat = 0;
const auto item = GetItem();
if (item) {
stat = item->HealAmt;
if (augments) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i)) {
stat += GetAugment(i)->GetItemHealAmt();
}
}
}
}
return stat;
}
int EQ::ItemInstance::GetItemSpellDamage(bool augments) const
{
int stat = 0;
const auto item = GetItem();
if (item) {
stat = item->SpellDmg;
if (augments) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i)) {
stat += GetAugment(i)->GetItemSpellDamage();
}
}
}
}
return stat;
}
int EQ::ItemInstance::GetItemClairvoyance(bool augments) const
{
int stat = 0;
const auto item = GetItem();
if (item) {
stat = item->Clairvoyance;
if (augments) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i)) {
stat += GetAugment(i)->GetItemClairvoyance();
}
}
}
}
return stat;
}
int EQ::ItemInstance::GetItemSkillsStat(EQ::skills::SkillType skill, bool augments) const
{
int stat = 0;
const auto item = GetItem();
if (item) {
stat = item->ExtraDmgSkill == skill ? item->ExtraDmgAmt : 0;
if (augments) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i)) {
stat += GetAugment(i)->GetItemSkillsStat(skill);
}
}
}
}
return stat;
}
void EQ::ItemInstance::AddGUIDToMap(uint64 existing_serial_number)
{
guids.emplace(existing_serial_number);
}
void EQ::ItemInstance::ClearGUIDMap()
{
guids.clear();
}
//
// class EvolveInfo
//
+36 -55
View File
@@ -51,11 +51,6 @@ typedef enum {
byFlagNotSet //apply action if the flag is NOT set
} byFlagSetting;
enum OrnamentationAugmentTypes {
StandardOrnamentation = 20,
SpecialOrnamentation = 21
};
class SharedDatabase;
// ########################################
@@ -108,8 +103,7 @@ namespace EQ
bool AvailableWearSlot(uint32 aug_wear_slots) const;
int8 AvailableAugmentSlot(int32 augment_type) const;
bool IsAugmentSlotAvailable(int32 augment_type, uint8 slot) const;
inline int GetAugmentType() const { return m_item ? m_item->AugType : 0; }
inline uint32 GetAugmentRestriction() const { return m_item ? m_item->AugRestrict : 0; }
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : 0); }
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == item::ItemEffectExpendable) || (m_item->ItemType == item::ItemTypePotion)) : false); }
@@ -142,8 +136,7 @@ namespace EQ
bool IsAugmented();
bool ContainsAugmentByID(uint32 item_id);
int CountAugmentByID(uint32 item_id);
bool IsOrnamentationAugment(EQ::ItemInstance* augment) const;
ItemInstance* GetOrnamentationAugment() const;
ItemInstance* GetOrnamentationAug(int32 ornamentationAugtype) const;
bool UpdateOrnamentationInfo();
static bool CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll = false);
@@ -182,13 +175,12 @@ namespace EQ
void SetAttuned(bool flag) { m_attuned = flag; }
std::string GetCustomDataString() const;
std::string GetCustomData(const std::string &identifier);
void SetCustomDataString(const std::string& str);
void SetCustomData(const std::string &identifier, const std::string& value);
void SetCustomData(const std::string &identifier, int value);
void SetCustomData(const std::string &identifier, float value);
void SetCustomData(const std::string &identifier, bool value);
void DeleteCustomData(const std::string& identifier);
std::string GetCustomData(std::string identifier);
void SetCustomData(std::string identifier, std::string value);
void SetCustomData(std::string identifier, int value);
void SetCustomData(std::string identifier, float value);
void SetCustomData(std::string identifier, bool value);
void DeleteCustomData(std::string identifier);
// Allows treatment of this object as though it were a pointer to m_item
operator bool() const { return (m_item != nullptr); }
@@ -265,12 +257,11 @@ namespace EQ
// these two are just quick checks
int GetItemBaneDamageBody(bool augments = false) const;
int GetItemBaneDamageRace(bool augments = false) const;
int GetItemBaneDamageBody(uint8 against, bool augments = false) const;
int GetItemBaneDamageBody(bodyType against, bool augments = false) const;
int GetItemBaneDamageRace(uint16 against, bool augments = false) const;
int GetItemMagical(bool augments = false) const;
int GetItemHP(bool augments = false) const;
int GetItemMana(bool augments = false) const;
int GetItemManaRegen(bool augments = false) const;
int GetItemEndur(bool augments = false) const;
int GetItemAttack(bool augments = false) const;
int GetItemStr(bool augments = false) const;
@@ -300,17 +291,6 @@ namespace EQ
int GetItemHeroicDR(bool augments = false) const;
int GetItemHeroicCorrup(bool augments = false) const;
int GetItemHaste(bool augments = false) const;
int GetItemRegen(bool augments = false) const;
int GetItemDamageShield(bool augments = false) const;
int GetItemDSMitigation(bool augments = false) const;
int GetItemHealAmt(bool augments = false) const;
int GetItemSpellDamage(bool augments = false) const;
int GetItemClairvoyance(bool augments = false) const;
int GetItemSkillsStat(EQ::skills::SkillType skill, bool augments = false) const;
uint32 GetItemGuildFavor() const;
std::vector<uint32> GetAugmentIDs() const;
static void AddGUIDToMap(uint64 existing_serial_number);
static void ClearGUIDMap();
protected:
//////////////////////////
@@ -323,33 +303,34 @@ namespace EQ
void _PutItem(uint8 index, ItemInstance* inst) { m_contents[index] = inst; }
ItemInstTypes m_use_type {ItemInstNormal}; // Usage type for item
const ItemData* m_item {nullptr}; // Ptr to item data
int16 m_charges {0}; // # of charges for chargeable items
uint32 m_price {0}; // Bazaar /trader price
uint32 m_color {0};
uint32 m_merchantslot {0};
int16 m_currentslot {0};
bool m_attuned {false};
int32 m_merchantcount {1}; //number avaliable on the merchant, -1=unlimited
int32 m_SerialNumber {0}; // Unique identifier for this instance of an item. Needed for Bazaar.
uint32 m_exp {0};
int8 m_evolveLvl {0};
bool m_activated {false};
ItemData* m_scaledItem {nullptr};
::EvolveInfo* m_evolveInfo {nullptr};
bool m_scaling {false};
uint32 m_ornamenticon {0};
uint32 m_ornamentidfile {0};
uint32 m_new_id_file {0};
uint32 m_ornament_hero_model {0};
uint32 m_recast_timestamp {0};
int m_task_delivered_count {0};
ItemInstTypes m_use_type; // Usage type for item
const ItemData* m_item; // Ptr to item data
int16 m_charges; // # of charges for chargeable items
uint32 m_price; // Bazaar /trader price
uint32 m_color;
uint32 m_merchantslot;
int16 m_currentslot;
bool m_attuned;
int32 m_merchantcount; //number avaliable on the merchant, -1=unlimited
int32 m_SerialNumber; // Unique identifier for this instance of an item. Needed for Bazaar.
uint32 m_exp;
int8 m_evolveLvl;
bool m_activated;
ItemData* m_scaledItem;
::EvolveInfo* m_evolveInfo;
bool m_scaling;
uint32 m_ornamenticon;
uint32 m_ornamentidfile;
uint32 m_new_id_file;
uint32 m_ornament_hero_model;
uint32 m_recast_timestamp;
int m_task_delivered_count = 0;
// Items inside of this item (augs or contents) {};
std::map<uint8, ItemInstance*> m_contents {}; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data {};
std::map<std::string, ::Timer> m_timers {};
//
// Items inside of this item (augs or contents);
std::map<uint8, ItemInstance*> m_contents; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data;
std::map<std::string, ::Timer> m_timers;
};
}
-24640
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -111,7 +111,7 @@ namespace cereal
@param indentChar The type of character to indent with
@param indentLength The number of indentChar to use for indentation
(0 corresponds to no indentation) */
explicit Options( int precision = 324,
explicit Options( int precision = JSONWriterSL::Writer::kDefaultMaxDecimalPlaces,
IndentChar indentChar = IndentChar::space,
unsigned int indentLength = 4,
bool singleLine = false) :
+52
View File
@@ -0,0 +1,52 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemulator.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef LANGUAGES_H
#define LANGUAGES_H
#include "../common/types.h"
#define LANG_COMMON_TONGUE 0
#define LANG_BARBARIAN 1
#define LANG_ERUDIAN 2
#define LANG_ELVISH 3
#define LANG_DARK_ELVISH 4
#define LANG_DWARVISH 5
#define LANG_TROLL 6
#define LANG_OGRE 7
#define LANG_GNOMISH 8
#define LANG_HALFLING 9
#define LANG_THIEVES_CANT 10
#define LANG_OLD_ERUDIAN 11
#define LANG_ELDER_ELVISH 12
#define LANG_FROGLOK 13
#define LANG_GOBLIN 14
#define LANG_GNOLL 15
#define LANG_COMBINE_TONGUE 16
#define LANG_ELDER_TEIRDAL 17
#define LANG_LIZARDMAN 18
#define LANG_ORCISH 19
#define LANG_FAERIE 20
#define LANG_DRAGON 21
#define LANG_ELDER_DRAGON 22
#define LANG_DARK_SPEECH 23
#define LANG_VAH_SHIR 24
#define LANG_ALARAN 25
#define LANG_HADAL 26
#define LANG_UNKNOWN 27
#endif
-33
View File
@@ -1,33 +0,0 @@
#ifndef CODE_LOOT_H
#define CODE_LOOT_H
#include <list>
#include <string>
#include "../common/types.h"
struct LootItem {
uint32 item_id;
int16 equip_slot;
uint16 charges;
uint16 lootslot;
uint32 aug_1;
uint32 aug_2;
uint32 aug_3;
uint32 aug_4;
uint32 aug_5;
uint32 aug_6;
bool attuned;
std::string custom_data;
uint32 ornamenticon{};
uint32 ornamentidfile{};
uint32 ornament_hero_model{};
uint16 trivial_min_level;
uint16 trivial_max_level;
uint16 npc_min_level;
uint16 npc_max_level;
};
typedef std::list<LootItem*> LootItems;
#endif //CODE_LOOT_H
+68
View File
@@ -0,0 +1,68 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2013 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _EQEMU_LOOTTABLE_H
#define _EQEMU_LOOTTABLE_H
#include "types.h"
#pragma pack(1)
struct LootTableEntries_Struct {
uint32 lootdrop_id;
uint8 droplimit;
uint8 mindrop;
uint8 multiplier;
float probability;
};
struct ContentFlags {
int16 min_expansion;
int16 max_expansion;
char content_flags[100];
char content_flags_disabled[100];
};
struct LootTable_Struct {
uint32 mincash;
uint32 maxcash;
uint32 avgcoin;
uint32 NumEntries;
ContentFlags content_flags;
LootTableEntries_Struct Entries[0];
};
struct LootDropEntries_Struct {
uint32 item_id;
int8 item_charges;
uint8 equip_item;
float chance;
uint16 trivial_min_level;
uint16 trivial_max_level;
uint16 npc_min_level;
uint16 npc_max_level;
uint8 multiplier;
};
struct LootDrop_Struct {
uint32 NumEntries;
ContentFlags content_flags;
LootDropEntries_Struct Entries[0];
};
#pragma pack()
#endif
+118 -2
View File
@@ -18,7 +18,6 @@
#include "misc.h"
#include "types.h"
#include <cstring>
#include "strings.h"
std::map<int,std::string> DBFieldNames;
@@ -151,7 +150,7 @@ static char *temp=nullptr;
return false;
}
ptr++;
uint32 id = Strings::ToUnsignedInt(field[id_pos]);
uint32 id = atoi(field[id_pos].c_str());
items[id]=field;
for(i=0;i<10;i++) {
@@ -214,6 +213,123 @@ std::string x;
return i;
}
void LoadItemDBFieldNames() {
DBFieldNames[0]="N/A"; // Charges
DBFieldNames[1]="unknown002"; // ?
DBFieldNames[2]="N/A"; // Current Equip Slot
DBFieldNames[3]="unknown004";
DBFieldNames[4]="unknown005"; // ?
DBFieldNames[5]="itemclass"; // "Item Type (0=common, 1=container, 2=book)"
DBFieldNames[6]="name"; // Name
DBFieldNames[7]="lore"; // "Lore Name (*=lore, &=summoned, #=artifact)"
DBFieldNames[8]="idfile"; // IDFile
DBFieldNames[9]="id"; // ItemNumber
DBFieldNames[10]="weight"; // Weight
DBFieldNames[11]="norent"; // "NoRent (0=norent, 255=not norent)"
DBFieldNames[12]="nodrop"; // "NoDrop (0=nodrop, 255=not nodrop)"
DBFieldNames[13]="size"; // "Size (0=tiny, 1=small, 2=medium, 3=large, 4=giant)"
DBFieldNames[14]="slots"; // EquipSlots
DBFieldNames[15]="cost"; // Cost
DBFieldNames[16]="icon"; // IconNumber
DBFieldNames[17]="unknown018";
DBFieldNames[18]="unknown019";
DBFieldNames[19]="unknown020"; // ?
DBFieldNames[20]="tradeskills"; // "Tradeskill Item (1=is a tradeskill item, 0=not)"
DBFieldNames[21]="cr"; // SvCold
DBFieldNames[22]="dr"; // SvDisease
DBFieldNames[23]="pr"; // SvPoison
DBFieldNames[24]="mr"; // SvMagic
DBFieldNames[25]="fr"; // SvFire
DBFieldNames[26]="astr"; // STR
DBFieldNames[27]="asta"; // STA
DBFieldNames[28]="aagi"; // AGI
DBFieldNames[29]="adex"; // DEX
DBFieldNames[30]="acha"; // CHA
DBFieldNames[31]="aint"; // INT
DBFieldNames[32]="awis"; // WIS
DBFieldNames[33]="hp"; // HP
DBFieldNames[34]="mana"; // Mana
DBFieldNames[35]="ac"; // AC
DBFieldNames[36]="deity"; // Deity
DBFieldNames[37]="skillmodvalue"; // Skill Mod Value
DBFieldNames[38]="skillmodtype"; // Skill Mod Type
DBFieldNames[39]="banedmgrace"; // Bane Dmg Race
DBFieldNames[40]="banedmgamt"; // Band Dmg
DBFieldNames[41]="banedmgbody"; // Band Dmg Body
DBFieldNames[42]="magic"; // "Magic (0=not magic, 1=magic)"
DBFieldNames[43]="casttime2"; // Casttime appears twice
DBFieldNames[44]="hasteproclvl"; // "Level (Haste value, rather)"
DBFieldNames[45]="reqlevel"; // Required Level
DBFieldNames[46]="bardtype"; // Bard Type
DBFieldNames[47]="bardvalue"; // Bard Type Amount
DBFieldNames[48]="light"; // Light
DBFieldNames[49]="delay"; // Attack Delay
DBFieldNames[50]="reclevel"; // Recommended Level
DBFieldNames[51]="recskill"; // Recommended Skill
DBFieldNames[52]="elemdmgamt"; // "Elemental Dmg Type (1=magic, 2=fire, 3=cold, 4=poison, 5=disease)"
DBFieldNames[53]="elemdmgtype"; // Elemental Dmg
DBFieldNames[54]="effecttype"; // "Effect Type (0=combat, 1=clicky, 2=Worn, 3=Expendable charges, 4=Must Equip Clicky, 5=clicky)"
DBFieldNames[55]="range"; // Range
DBFieldNames[56]="damage"; // Damage
DBFieldNames[57]="color"; // Color
DBFieldNames[58]="classes"; // Classes
DBFieldNames[59]="races"; // Races
DBFieldNames[60]="unknown061";
DBFieldNames[61]="spellid"; // SpellId
DBFieldNames[62]="maxcharges"; // MaxCharges
DBFieldNames[63]="itemtype"; // "Skill (ItemType: 1hs, etc)"
DBFieldNames[64]="material"; // Material
DBFieldNames[65]="sellrate"; // ** Sell Rate
DBFieldNames[66]="unknown067";
DBFieldNames[67]="casttime"; // CastTime (milliseconds)
DBFieldNames[68]="unknown069";
DBFieldNames[69]="unknown070"; // ?
DBFieldNames[70]="focusid"; // Focus Effect Spell Id
DBFieldNames[71]="combateffects"; // CombatEffects
DBFieldNames[72]="shielding"; // Shielding
DBFieldNames[73]="stunresist"; // StunResist
DBFieldNames[74]="strikethrough"; // StrikeThrough
DBFieldNames[75]="unknown076";
DBFieldNames[76]="unknown077"; // ?
DBFieldNames[77]="spellshield"; // Spell Shield
DBFieldNames[78]="avoidance"; // Avoidance
DBFieldNames[79]="accuracy"; // Accuracy
DBFieldNames[80]="factionmod1"; // Faction Mod Index 1
DBFieldNames[81]="factionmod2"; // Faction Mod Index 2
DBFieldNames[82]="factionmod3"; // Faction Mod Index 3
DBFieldNames[83]="factionmod4"; // Faction Mod Index 4
DBFieldNames[84]="factionamt1"; // Faction Mod Value 1
DBFieldNames[85]="factionamt2"; // Faction Mod Value 2
DBFieldNames[86]="factionamt3"; // Faction Mod Value 3
DBFieldNames[87]="factionamt4"; // Faction Mod Value 4
DBFieldNames[88]="unknown089";
DBFieldNames[89]="charmfile"; // ** Charm File
DBFieldNames[90]="unknown091";
DBFieldNames[91]="augslot1type"; // Slot1Type
DBFieldNames[92]="augslot2type"; // Slot2Type
DBFieldNames[93]="augslot3type"; // Slot3Type
DBFieldNames[94]="augslot4type"; // Slot4Type
DBFieldNames[95]="augslot5type"; // Slot5Type
DBFieldNames[96]="ldonpointtheme";
DBFieldNames[97]="ldonpointcost"; // ?
DBFieldNames[98]="unknown099";
DBFieldNames[99]="bagtype"; // bag type
DBFieldNames[100]="bagslots"; // bag slots
DBFieldNames[101]="bagsize"; // bag size capacity
DBFieldNames[102]="bagwr"; // bag weight reduction
DBFieldNames[103]="booktype"; // "book type (0=rolled up note, 1=book)"
DBFieldNames[104]="unknown105";
DBFieldNames[105]="filename"; // Book Filename
DBFieldNames[106]="unknown107";
DBFieldNames[107]="unknown108";
DBFieldNames[108]="loreflag";
DBFieldNames[109]="unknown111";
DBFieldNames[110]="unknown112";
DBFieldNames[111]="unknown113";
DBFieldNames[112]="unknown114";
DBFieldNames[113]="unknown115"; // ? (end quote)
}
void dump_message_column(unsigned char *buffer, unsigned long length, std::string leader, FILE *to)
{
unsigned long i,j;
+2
View File
@@ -15,6 +15,8 @@ bool ItemParse(const char *data, int length, std::map<int,std::map<int,std::stri
int Tokenize(std::string s, std::map<int,std::string> & tokens, char delim='|');
void LoadItemDBFieldNames();
#ifndef WIN32
int print_stacktrace();
#endif
+1 -2
View File
@@ -21,7 +21,6 @@
#include "misc_functions.h"
#include <string.h>
#include <time.h>
#include "strings.h"
#ifndef WIN32
#include <netinet/in.h>
@@ -131,7 +130,7 @@ bool ParseAddress(const char* iAddress, uint32* oIP, uint16* oPort, char* errbuf
if (*oIP == 0)
return false;
if (oPort)
*oPort = Strings::ToUnsignedInt(sep.arg[1]);
*oPort = atoi(sep.arg[1]);
return true;
}
return false;
-21
View File
@@ -51,7 +51,6 @@ void MySQLRequestResult::ZeroOut()
m_RowCount = 0;
m_RowsAffected = 0;
m_LastInsertedID = 0;
m_error_message = "";
}
MySQLRequestResult::~MySQLRequestResult()
@@ -138,23 +137,3 @@ MySQLRequestResult& MySQLRequestResult::operator=(MySQLRequestResult&& other)
other.ZeroOut();
return *this;
}
uint32 MySQLRequestResult::GetErrorNumber() const
{
return m_ErrorNumber;
}
void MySQLRequestResult::SetErrorNumber(uint32 m_error_number)
{
m_ErrorNumber = m_error_number;
}
const std::string &MySQLRequestResult::GetErrorMessage() const
{
return m_error_message;
}
void MySQLRequestResult::SetErrorMessage(const std::string &m_error_message)
{
MySQLRequestResult::m_error_message = m_error_message;
}
+3 -15
View File
@@ -33,42 +33,30 @@ private:
uint32 m_LastInsertedID;
uint32 m_ErrorNumber;
std::string m_error_message;
public:
MySQLRequestResult(MYSQL_RES* result, uint32 rowsAffected = 0, uint32 rowCount = 0, uint32 columnCount = 0, uint32 lastInsertedID = 0, uint32 errorNumber = 0, char *errorBuffer = nullptr);
MySQLRequestResult();
MySQLRequestResult();
MySQLRequestResult(MySQLRequestResult&& moveItem);
~MySQLRequestResult();
MySQLRequestResult& operator=(MySQLRequestResult&& other);
bool Success() const { return m_Success;}
std::string ErrorMessage() const {
if (!m_error_message.empty()) {
return m_error_message;
}
return m_ErrorBuffer ? std::string(m_ErrorBuffer) : std::string("");
}
std::string ErrorMessage() const {return m_ErrorBuffer ? std::string(m_ErrorBuffer) : std::string("");}
uint32 ErrorNumber() const {return m_ErrorNumber;}
uint32 RowsAffected() const {return m_RowsAffected;}
uint32 RowCount() const {return m_RowCount;}
uint32 ColumnCount() const {return m_ColumnCount;}
uint32 LastInsertedID() const {return m_LastInsertedID;}
// default to 0 index since we mostly use it that way anyways.
uint32 LengthOfColumn(int columnIndex = 0);
uint32 LengthOfColumn(int columnIndex = 0);
const std::string FieldName(int columnIndex);
MySQLRequestRow& begin() { return m_CurrentRow; }
MySQLRequestRow& end() { return m_OneBeyondRow; }
uint32 GetErrorNumber() const;
void SetErrorNumber(uint32 m_error_number);
const std::string &GetErrorMessage() const;
void SetErrorMessage(const std::string &m_error_message);
private:
void FreeInternals();
void ZeroOut();
-586
View File
@@ -1,586 +0,0 @@
#include "mysql_stmt.h"
#include "eqemu_logsys.h"
#include "mutex.h"
#include "timer.h"
#include <charconv>
namespace mysql
{
void PreparedStmt::StmtDeleter::operator()(MYSQL_STMT* stmt) noexcept
{
// The connection must be locked when closing the stmt to avoid mysql errors
// in case another thread tries to use it during the close. If the mutex is
// changed to one that throws then exceptions need to be caught here.
LockMutex lock(mutex);
mysql_stmt_close(stmt);
}
PreparedStmt::PreparedStmt(MYSQL& mysql, std::string query, Mutex* mutex, StmtOptions opts)
: m_stmt(mysql_stmt_init(&mysql), { mutex }), m_query(std::move(query)), m_mutex(mutex), m_options(opts)
{
LockMutex lock(m_mutex);
if (mysql_stmt_prepare(m_stmt.get(), m_query.c_str(), static_cast<unsigned long>(m_query.size())) != 0)
{
ThrowError(fmt::format("Prepare error: {}", GetStmtError()));
}
m_params.resize(mysql_stmt_param_count(m_stmt.get()));
m_inputs.resize(m_params.size());
}
void PreparedStmt::ThrowError(const std::string& error)
{
LogMySQLError("{}", error);
throw std::runtime_error(error);
}
std::string PreparedStmt::GetStmtError()
{
auto err = mysql_stmt_errno(m_stmt.get());
auto str = mysql_stmt_error(m_stmt.get());
return fmt::format("({}) [{}] for query [{}]", err, str, m_query);
}
template <typename T>
void PreparedStmt::BindInput(size_t index, T value)
{
if (index >= m_inputs.size())
{
ThrowError(fmt::format("Cannot bind input, index {} out of range", index));
}
impl::Bind& arg = m_inputs[index];
arg.is_null = std::is_same_v<T, std::nullptr_t>;
MYSQL_BIND& bind = m_params[index];
bind.is_unsigned = std::is_unsigned_v<T>;
bind.is_null = &arg.is_null;
bind.length = &arg.length;
auto old_type = bind.buffer_type;
if constexpr (std::is_arithmetic_v<T>)
{
if (arg.buffer.size() < sizeof(T))
{
arg.buffer.resize(std::max(sizeof(T), sizeof(int64_t)));
bind.buffer = arg.buffer.data();
m_need_bind = true;
}
memcpy(arg.buffer.data(), &value, sizeof(T));
}
if constexpr (std::is_same_v<T, int8_t> || std::is_same_v<T, uint8_t> || std::is_same_v<T, bool>)
{
bind.buffer_type = MYSQL_TYPE_TINY;
}
else if constexpr (std::is_same_v<T, int16_t> || std::is_same_v<T, uint16_t>)
{
bind.buffer_type = MYSQL_TYPE_SHORT;
}
else if constexpr (std::is_same_v<T, int32_t> || std::is_same_v<T, uint32_t>)
{
bind.buffer_type = MYSQL_TYPE_LONG;
}
else if constexpr (std::is_same_v<T, int64_t> || std::is_same_v<T, uint64_t>)
{
bind.buffer_type = MYSQL_TYPE_LONGLONG;
}
else if constexpr (std::is_same_v<T, float>)
{
bind.buffer_type = MYSQL_TYPE_FLOAT;
}
else if constexpr (std::is_same_v<T, double>)
{
bind.buffer_type = MYSQL_TYPE_DOUBLE;
}
else if constexpr (std::is_same_v<T, std::string_view>)
{
bind.buffer_type = MYSQL_TYPE_STRING;
if (arg.buffer.empty() || arg.buffer.size() < value.size())
{
arg.buffer.resize(static_cast<size_t>((value.size() + 1) * 1.5));
bind.buffer = arg.buffer.data();
bind.buffer_length = static_cast<unsigned long>(arg.buffer.size());
m_need_bind = true;
}
std::copy(value.begin(), value.end(), arg.buffer.begin());
arg.length = static_cast<unsigned long>(value.size());
}
else if constexpr (!std::is_same_v<T, std::nullptr_t>)
{
static_assert(false_v<T>, "Cannot bind unsupported type");
}
if (old_type != bind.buffer_type)
{
m_need_bind = true;
}
}
void PreparedStmt::BindInput(size_t index, const char* str)
{
BindInput(index, std::string_view(str));
}
void PreparedStmt::BindInput(size_t index, const std::string& str)
{
BindInput(index, std::string_view(str));
}
StmtResult PreparedStmt::Execute()
{
CheckArgs(0);
return DoExecute();
}
StmtResult PreparedStmt::Execute(const std::vector<param_t>& args)
{
CheckArgs(args.size());
for (size_t i = 0; i < args.size(); ++i)
{
std::visit([&](const auto& arg) { BindInput(i, arg); }, args[i]);
}
return DoExecute();
}
template <typename T>
StmtResult PreparedStmt::Execute(const std::vector<T>& args)
{
CheckArgs(args.size());
for (size_t i = 0; i < args.size(); ++i)
{
BindInput(i, args[i]);
}
return DoExecute();
}
void PreparedStmt::CheckArgs(size_t argc)
{
if (argc != m_params.size())
{
ThrowError(fmt::format("Bad arg count (got {}, expected {}) for [{}]", argc, m_params.size(), m_query));
}
}
StmtResult PreparedStmt::DoExecute()
{
BenchTimer timer;
LockMutex lock(m_mutex);
if (m_need_bind && mysql_stmt_bind_param(m_stmt.get(), m_params.data()) != 0)
{
ThrowError(fmt::format("Bind param error: {}", GetStmtError()));
}
m_need_bind = false;
if (mysql_stmt_execute(m_stmt.get()) != 0)
{
ThrowError(fmt::format("Execute error: {}", GetStmtError()));
}
my_bool attr = m_options.use_max_length;
mysql_stmt_attr_set(m_stmt.get(), STMT_ATTR_UPDATE_MAX_LENGTH, &attr);
if (m_options.buffer_results && mysql_stmt_store_result(m_stmt.get()) != 0)
{
ThrowError(fmt::format("Store result error: {}", GetStmtError()));
}
// Result buffers are bound on first execute and re-used if needed
if (m_results.empty())
{
BindResults();
}
StmtResult res(m_stmt.get(), m_results.size());
if (m_results.empty())
{
LogMySQLQuery("{} -- ({} row(s) affected) ({:.6f}s)", m_query, res.RowsAffected(), timer.elapsed());
}
else
{
LogMySQLQuery("{} -- ({} row(s) returned) ({:.6f}s)", m_query, res.RowCount(), timer.elapsed());
}
return res;
}
void PreparedStmt::BindResults()
{
MYSQL_RES* res = mysql_stmt_result_metadata(m_stmt.get());
if (!res)
{
return; // did not produce a result set
}
MYSQL_FIELD* fields = mysql_fetch_fields(res);
m_columns.resize(mysql_num_fields(res));
m_results.resize(m_columns.size());
for (int i = 0; i < static_cast<int>(m_columns.size()); ++i)
{
impl::BindColumn& col = m_columns[i].m_col;
MYSQL_BIND& bind = m_results[i];
col.index = i;
col.name = fields[i].name;
col.buffer_type = fields[i].type;
col.is_unsigned = (fields[i].flags & UNSIGNED_FLAG) != 0;
col.buffer.resize(GetResultBufferSize(fields[i]));
bind.buffer_type = col.buffer_type;
bind.buffer = col.buffer.data();
bind.buffer_length = static_cast<unsigned long>(col.buffer.size());
bind.is_unsigned = col.is_unsigned;
bind.is_null = &col.is_null;
bind.length = &col.length;
bind.error = &col.error;
}
mysql_free_result(res);
if (!m_results.empty() && mysql_stmt_bind_result(m_stmt.get(), m_results.data()) != 0)
{
ThrowError(fmt::format("Bind result error: {}", GetStmtError()));
}
}
int PreparedStmt::GetResultBufferSize(const MYSQL_FIELD& field) const
{
switch (field.type)
{
case MYSQL_TYPE_TINY:
return sizeof(int8_t);
case MYSQL_TYPE_SHORT:
return sizeof(int16_t);
case MYSQL_TYPE_INT24:
case MYSQL_TYPE_LONG:
return sizeof(int32_t);
case MYSQL_TYPE_LONGLONG:
return sizeof(int64_t);
case MYSQL_TYPE_FLOAT:
return sizeof(float);
case MYSQL_TYPE_DOUBLE:
return sizeof(double);
case MYSQL_TYPE_TIME:
case MYSQL_TYPE_DATE:
case MYSQL_TYPE_DATETIME:
case MYSQL_TYPE_TIMESTAMP:
return sizeof(MYSQL_TIME);
default: // if max_length is unavailable for strings buffers are resized on fetch
return field.max_length + 1; // ensure valid buffer created
}
}
StmtRow PreparedStmt::Fetch()
{
StmtRow row;
if (!m_columns.empty())
{
int rc = mysql_stmt_fetch(m_stmt.get());
if (rc == 1)
{
ThrowError(fmt::format("Fetch error: {}", GetStmtError()));
}
if (rc != MYSQL_NO_DATA)
{
if (rc == MYSQL_DATA_TRUNCATED)
{
FetchTruncated();
}
row = StmtRow(m_columns);
}
}
return row;
}
void PreparedStmt::FetchTruncated()
{
for (int i = 0; i < static_cast<int>(m_columns.size()); ++i)
{
impl::BindColumn& col = m_columns[i].m_col;
if (col.error)
{
MYSQL_BIND& bind = m_results[i];
col.buffer.resize(static_cast<size_t>(col.length * 1.5));
bind.buffer = col.buffer.data();
bind.buffer_length = static_cast<unsigned long>(col.buffer.size());
mysql_stmt_fetch_column(m_stmt.get(), &bind, i, 0);
}
}
if (mysql_stmt_bind_result(m_stmt.get(), m_results.data()) != 0)
{
ThrowError(fmt::format("Fetch rebind result error: {}", GetStmtError()));
}
}
// ---------------------------------------------------------------------------
StmtResult::StmtResult(MYSQL_STMT* stmt, size_t columns)
{
m_num_cols = static_cast<int>(columns);
m_num_rows = mysql_stmt_num_rows(stmt); // requires buffered results
m_affected = mysql_stmt_affected_rows(stmt);
m_insert_id = mysql_stmt_insert_id(stmt);
}
// ---------------------------------------------------------------------------
const StmtColumn* StmtRow::GetColumn(size_t index) const
{
return index < m_columns.size() ? &m_columns[index] : nullptr;
}
const StmtColumn* StmtRow::GetColumn(std::string_view name) const
{
auto it = std::ranges::find_if(m_columns,
[name](const StmtColumn& col) { return col.Name() == name; });
return it != m_columns.end() ? &(*it) : nullptr;
}
std::optional<std::string> StmtRow::operator[](size_t index) const
{
return GetStr(index);
}
std::optional<std::string> StmtRow::operator[](std::string_view name) const
{
return GetStr(name);
}
std::optional<std::string> StmtRow::GetStr(size_t index) const
{
const StmtColumn* col = GetColumn(index);
return col ? col->GetStr() : std::nullopt;
}
std::optional<std::string> StmtRow::GetStr(std::string_view name) const
{
const StmtColumn* col = GetColumn(name);
return col ? col->GetStr() : std::nullopt;
}
template <typename T> requires std::is_arithmetic_v<T>
std::optional<T> StmtRow::Get(size_t index) const
{
const StmtColumn* col = GetColumn(index);
return col ? col->Get<T>() : std::nullopt;
}
template <typename T> requires std::is_arithmetic_v<T>
std::optional<T> StmtRow::Get(std::string_view name) const
{
const StmtColumn* col = GetColumn(name);
return col ? col->Get<T>() : std::nullopt;
}
// ---------------------------------------------------------------------------
static time_t MakeTime(const MYSQL_TIME& mt)
{
// buffer mt given in mysql session time zone (assumes local)
std::tm tm{};
tm.tm_year = mt.year - 1900;
tm.tm_mon = mt.month - 1;
tm.tm_mday = mt.day;
tm.tm_hour = mt.hour;
tm.tm_min = mt.minute;
tm.tm_sec = mt.second;
tm.tm_isdst = -1;
return std::mktime(&tm);
}
static int MakeSeconds(const MYSQL_TIME& mt)
{
return (mt.neg ? -1 : 1) * static_cast<int>(mt.hour * 3600 + mt.minute * 60 + mt.second);
}
static uint64_t MakeBits(std::span<const uint8_t> data)
{
// byte stream for bits is in big endian
uint64_t bits = 0;
for (size_t i = 0; i < data.size() && i < sizeof(uint64_t); ++i)
{
bits |= static_cast<uint64_t>(data[data.size() - i - 1] & 0xff) << (i * 8);
}
return bits;
}
template <typename T>
static T FromString(std::string_view sv)
{
if constexpr (std::is_same_v<T, bool>)
{
// return false for empty (zero-length) strings
return !sv.empty();
}
else
{
// non numbers return a zero initialized T (could return nullopt instead)
T value = {};
std::from_chars(sv.data(), sv.data() + sv.size(), value);
return value;
}
}
static std::string FormatTime(enum_field_types type, const MYSQL_TIME& mt)
{
switch (type)
{
case MYSQL_TYPE_TIME: // hhh:mm:ss '-838:59:59' to '838:59:59'
return fmt::format("{}{:02d}:{:02d}:{:02d}", mt.neg ? "-" : "", mt.hour, mt.minute, mt.second);
case MYSQL_TYPE_DATE: // YYYY-MM-DD '1000-01-01' to '9999-12-31'
return fmt::format("{}-{:02d}-{:02d}", mt.year, mt.month, mt.day);
case MYSQL_TYPE_DATETIME: // YYYY-MM-DD hh:mm:ss '1000-01-01 00:00:00' to '9999-12-31 23:59:59'
case MYSQL_TYPE_TIMESTAMP: // YYYY-MM-DD hh:mm:ss '1970-01-01 00:00:01' UTC to '2038-01-19 03:14:07' UTC
return fmt::format("{}-{:02d}-{:02d} {:02d}:{:02d}:{:02d}", mt.year, mt.month, mt.day, mt.hour, mt.minute, mt.second);
default:
return std::string();
}
}
std::optional<std::string_view> StmtColumn::GetStrView() const
{
if (m_col.is_null)
{
return std::nullopt;
}
switch (m_col.buffer_type)
{
case MYSQL_TYPE_NEWDECIMAL:
case MYSQL_TYPE_TINY_BLOB:
case MYSQL_TYPE_MEDIUM_BLOB:
case MYSQL_TYPE_LONG_BLOB:
case MYSQL_TYPE_BLOB:
case MYSQL_TYPE_VAR_STRING:
case MYSQL_TYPE_STRING:
return std::make_optional<std::string_view>(reinterpret_cast<const char*>(m_col.buffer.data()), m_col.length);
default:
return std::nullopt;
}
}
std::optional<std::string> StmtColumn::GetStr() const
{
if (m_col.is_null)
{
return std::nullopt;
}
switch (m_col.buffer_type)
{
case MYSQL_TYPE_TINY:
return m_col.is_unsigned ? fmt::format_int(BitCast<uint8_t>()).c_str() : fmt::format_int(BitCast<int8_t>()).c_str();
case MYSQL_TYPE_SHORT:
return m_col.is_unsigned ? fmt::format_int(BitCast<uint16_t>()).c_str() : fmt::format_int(BitCast<int16_t>()).c_str();
case MYSQL_TYPE_INT24:
case MYSQL_TYPE_LONG:
return m_col.is_unsigned ? fmt::format_int(BitCast<uint32_t>()).c_str() : fmt::format_int(BitCast<int32_t>()).c_str();
case MYSQL_TYPE_LONGLONG:
return m_col.is_unsigned ? fmt::format_int(BitCast<uint64_t>()).c_str() : fmt::format_int(BitCast<int64_t>()).c_str();
case MYSQL_TYPE_FLOAT:
return fmt::format("{}", BitCast<float>());
case MYSQL_TYPE_DOUBLE:
return fmt::format("{}", BitCast<double>());
case MYSQL_TYPE_TIME:
case MYSQL_TYPE_DATE:
case MYSQL_TYPE_DATETIME:
case MYSQL_TYPE_TIMESTAMP:
return FormatTime(m_col.buffer_type, BitCast<MYSQL_TIME>());
case MYSQL_TYPE_BIT:
return fmt::format_int(*Get<uint64_t>()).c_str();
case MYSQL_TYPE_NEWDECIMAL:
case MYSQL_TYPE_TINY_BLOB:
case MYSQL_TYPE_MEDIUM_BLOB:
case MYSQL_TYPE_LONG_BLOB:
case MYSQL_TYPE_BLOB:
case MYSQL_TYPE_VAR_STRING:
case MYSQL_TYPE_STRING:
return std::make_optional<std::string>(reinterpret_cast<const char*>(m_col.buffer.data()), m_col.length);
default:
return std::nullopt;
}
}
template <typename T> requires std::is_arithmetic_v<T>
std::optional<T> StmtColumn::Get() const
{
if (m_col.is_null)
{
return std::nullopt;
}
switch (m_col.buffer_type)
{
case MYSQL_TYPE_TINY:
return m_col.is_unsigned ? static_cast<T>(BitCast<uint8_t>()) : static_cast<T>(BitCast<int8_t>());
case MYSQL_TYPE_SHORT:
return m_col.is_unsigned ? static_cast<T>(BitCast<uint16_t>()) : static_cast<T>(BitCast<int16_t>());
case MYSQL_TYPE_INT24:
case MYSQL_TYPE_LONG:
return m_col.is_unsigned ? static_cast<T>(BitCast<uint32_t>()) : static_cast<T>(BitCast<int32_t>());
case MYSQL_TYPE_LONGLONG:
return m_col.is_unsigned ? static_cast<T>(BitCast<uint64_t>()) : static_cast<T>(BitCast<int64_t>());
case MYSQL_TYPE_FLOAT:
return static_cast<T>(BitCast<float>());
case MYSQL_TYPE_DOUBLE:
return static_cast<T>(BitCast<double>());
case MYSQL_TYPE_TIME: // return as total seconds
return static_cast<T>(MakeSeconds(BitCast<MYSQL_TIME>()));
case MYSQL_TYPE_DATE:
case MYSQL_TYPE_DATETIME:
case MYSQL_TYPE_TIMESTAMP: // return as epoch timestamp
return static_cast<T>(MakeTime(BitCast<MYSQL_TIME>()));
case MYSQL_TYPE_BIT:
return static_cast<T>(MakeBits({ m_col.buffer.data(), m_col.length }));
case MYSQL_TYPE_NEWDECIMAL:
case MYSQL_TYPE_TINY_BLOB:
case MYSQL_TYPE_MEDIUM_BLOB:
case MYSQL_TYPE_LONG_BLOB:
case MYSQL_TYPE_BLOB:
case MYSQL_TYPE_VAR_STRING:
case MYSQL_TYPE_STRING:
return FromString<T>({ reinterpret_cast<const char*>(m_col.buffer.data()), m_col.length });
default:
return std::nullopt;
}
}
// ---------------------------------------------------------------------------
// explicit template instantiations for supported types
template void PreparedStmt::BindInput(size_t, std::string_view);
template void PreparedStmt::BindInput(size_t, std::nullptr_t);
template StmtResult PreparedStmt::Execute(const std::vector<std::string_view>&);
template StmtResult PreparedStmt::Execute(const std::vector<std::string>&);
template StmtResult PreparedStmt::Execute(const std::vector<const char*>&);
#define INSTANTIATE(T) \
template void PreparedStmt::BindInput(size_t, T); \
template StmtResult PreparedStmt::Execute(const std::vector<T>&); \
template std::optional<T> StmtRow::Get(size_t) const; \
template std::optional<T> StmtRow::Get(std::string_view) const; \
template std::optional<T> StmtColumn::Get() const;
INSTANTIATE(bool);
INSTANTIATE(int8_t);
INSTANTIATE(uint8_t);
INSTANTIATE(int16_t);
INSTANTIATE(uint16_t);
INSTANTIATE(int32_t);
INSTANTIATE(uint32_t);
INSTANTIATE(int64_t);
INSTANTIATE(uint64_t);
INSTANTIATE(float);
INSTANTIATE(double);
} // namespace mysql
-221
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@@ -1,221 +0,0 @@
#pragma once
#include "mysql.h"
#include <cassert>
#include <cstring>
#include <memory>
#include <optional>
#include <span>
#include <string>
#include <string_view>
#include <variant>
#include <vector>
class Mutex;
namespace mysql
{
// support MySQL 8.0.1+ API which removed the my_bool type
#if !defined(MARIADB_VERSION_ID) && MYSQL_VERSION_ID >= 80001
using my_bool = bool;
#endif
template <typename>
inline constexpr bool false_v = false;
namespace impl
{
struct Bind
{
std::vector<uint8_t> buffer;
unsigned long length = 0;
my_bool is_null = false;
my_bool error = false;
};
struct BindColumn : Bind
{
int index = 0;
std::string name;
bool is_unsigned = false;
enum_field_types buffer_type = {};
};
} // namespace impl
// ---------------------------------------------------------------------------
struct StmtOptions
{
// Enable buffering (storing) entire result set after executing a statement
bool buffer_results = true;
// Enable MySQL to update max_length of fields in execute result set (requires buffering)
bool use_max_length = true;
};
// ---------------------------------------------------------------------------
// Holds ownership of bound column value buffer
class StmtColumn
{
public:
int Index() const { return m_col.index; }
bool IsNull() const { return m_col.is_null; }
bool IsUnsigned() const { return m_col.is_unsigned; }
enum_field_types Type() const { return m_col.buffer_type; }
const std::string& Name() const { return m_col.name; }
// Get view of column value buffer
std::span<const uint8_t> GetBuf() const { return { m_col.buffer.data(), m_col.length }; }
// Get view of column string value. Returns nullopt if value is NULL or not a string
std::optional<std::string_view> GetStrView() const;
// Get column value as string. Returns nullopt if value is NULL or field type unsupported
std::optional<std::string> GetStr() const;
// Get column value as numeric T. Returns nullopt if value NULL or field type unsupported
template <typename T> requires std::is_arithmetic_v<T>
std::optional<T> Get() const;
private:
// uses memcpy for type punning buffer data to avoid UB with strict aliasing
template <typename T>
T BitCast() const
{
T val;
assert(sizeof(T) == m_col.length);
memcpy(&val, m_col.buffer.data(), sizeof(T));
return val;
}
friend class PreparedStmt; // access to allocate and bind buffers
friend class StmtResult; // access to resize truncated buffers
impl::BindColumn m_col;
};
// ---------------------------------------------------------------------------
// Provides a non-owning view of PreparedStmt column value buffers
// Evaluates false if it does not contain a valid row
class StmtRow
{
public:
StmtRow() = default;
StmtRow(std::span<const StmtColumn> columns) : m_columns(columns) {};
explicit operator bool() const noexcept { return !m_columns.empty(); }
int ColumnCount() const { return static_cast<int>(m_columns.size()); }
const StmtColumn* GetColumn(size_t index) const;
const StmtColumn* GetColumn(std::string_view name) const;
// Get specified column value as string
// Returns nullopt if column invalid, value is NULL, or field type unsupported
std::optional<std::string> operator[](size_t index) const;
std::optional<std::string> operator[](std::string_view name) const;
std::optional<std::string> GetStr(size_t index) const;
std::optional<std::string> GetStr(std::string_view name) const;
// Get specified column value as numeric T
// Returns nullopt if column invalid, value is NULL, or field type unsupported
template <typename T> requires std::is_arithmetic_v<T>
std::optional<T> Get(size_t index) const;
template <typename T> requires std::is_arithmetic_v<T>
std::optional<T> Get(std::string_view name) const;
auto begin() const { return m_columns.begin(); }
auto end() const { return m_columns.end(); }
private:
std::span<const StmtColumn> m_columns;
};
// ---------------------------------------------------------------------------
// Result meta data for an executed prepared statement
class StmtResult
{
public:
StmtResult() = default;
StmtResult(MYSQL_STMT* stmt, size_t columns);
int ColumnCount() const { return m_num_cols; }
uint64_t RowCount() const { return m_num_rows; }
uint64_t RowsAffected() const { return m_affected; }
uint64_t LastInsertID() const { return m_insert_id; }
private:
int m_num_cols = 0;
uint64_t m_num_rows = 0;
uint64_t m_affected = 0;
uint64_t m_insert_id = 0;
};
// ---------------------------------------------------------------------------
class PreparedStmt
{
public:
// Supported argument types for execute
using param_t = std::variant<int8_t, uint8_t, int16_t, uint16_t, int32_t, uint32_t,
int64_t, uint64_t, float, double, bool, std::string_view, std::nullptr_t>;
PreparedStmt() = delete;
PreparedStmt(MYSQL& mysql, std::string query, Mutex* mutex, StmtOptions opts = {});
const std::string& GetQuery() const { return m_query; }
StmtOptions GetOptions() const { return m_options; }
void SetOptions(StmtOptions options) { m_options = options; }
void FreeResult() { mysql_stmt_free_result(m_stmt.get()); }
// Execute the prepared statement with specified arguments
// Throws exception on error
template <typename T>
StmtResult Execute(const std::vector<T>& args);
StmtResult Execute(const std::vector<param_t>& args);
StmtResult Execute();
// Fetch the next row into column buffers (overwrites previous row values)
// Return value evaluates false if no more rows to fetch
// Throws exception on error
StmtRow Fetch();
private:
void CheckArgs(size_t argc);
StmtResult DoExecute();
void BindResults();
void FetchTruncated();
int GetResultBufferSize(const MYSQL_FIELD& field) const;
void ThrowError(const std::string& error);
std::string GetStmtError();
// bind an input value to a query parameter by index
template <typename T>
void BindInput(size_t index, T value);
void BindInput(size_t index, const char* str);
void BindInput(size_t index, const std::string& str);
struct StmtDeleter
{
Mutex* mutex = nullptr;
void operator()(MYSQL_STMT* stmt) noexcept;
};
private:
std::unique_ptr<MYSQL_STMT, StmtDeleter> m_stmt;
std::vector<MYSQL_BIND> m_params; // input binds
std::vector<MYSQL_BIND> m_results; // result binds
std::vector<impl::Bind> m_inputs; // execute buffers (addresses bound)
std::vector<StmtColumn> m_columns; // fetch buffers (addresses bound)
std::string m_query;
StmtOptions m_options = {};
bool m_need_bind = true;
Mutex* m_mutex = nullptr; // connection mutex
};
} // namespace mysql

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