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6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 79f250da2d | |||
| 752e6c89f3 | |||
| e962ad3a35 | |||
| 872d494bb6 | |||
| 8a48473dbc | |||
| a208801d1f |
@@ -1462,6 +1462,23 @@ bool IsInstrumentModAppliedToSpellEffect(int32 spell_id, int effect)
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//Allowing anything not confirmed to be restricted / allowed to receive modifiers, as to not inhbit anyone making custom bard songs.
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}
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bool IsPulsingBardSong(int32 spell_id)
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{
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if (!IsValidSpell(spell_id)) {
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return false;
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}
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if (spells[spell_id].buff_duration == 0xFFFF ||
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spells[spell_id].recast_time> 0 ||
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spells[spell_id].mana > 0 ||
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IsEffectInSpell(spell_id, SE_TemporaryPets) ||
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IsEffectInSpell(spell_id, SE_Familiar)) {
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return false;
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}
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return true;
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}
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int GetSpellStatValue(uint32 spell_id, const char* stat_identifier, uint8 slot)
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{
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if (!IsValidSpell(spell_id))
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+7
-3
@@ -179,8 +179,6 @@
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#define SPELLGROUP_FURIOUS_RAMPAGE 38106
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#define SPELLGROUP_SHROUD_OF_PRAYER 41050
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#define EFFECT_COUNT 12
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#define MAX_SPELL_TRIGGER 12 // One for each slot(only 6 for AA since AA use 2)
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#define MAX_RESISTABLE_EFFECTS 12 // Number of effects that are typcially checked agianst resists.
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@@ -193,6 +191,12 @@
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#define MAX_APPEARANCE_EFFECTS 20 //Up to 20 Appearance Effects can be saved to a mobs appearance effect array, these will be sent to other clients when they enter a zone (This is arbitrary)
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#define MAX_CAST_ON_SKILL_USE 36 //Actual amount is MAX/3
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//instrument item id's used as song components
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#define INSTRUMENT_HAND_DRUM 13000
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#define INSTRUMENT_WOODEN_FLUTE 13001
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#define INSTRUMENT_LUTE 13011
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#define INSTRUMENT_HORN 13012
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const int Z_AGGRO=10;
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@@ -1536,9 +1540,9 @@ int GetViralMinSpreadTime(int32 spell_id);
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int GetViralMaxSpreadTime(int32 spell_id);
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int GetViralSpreadRange(int32 spell_id);
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bool IsInstrumentModAppliedToSpellEffect(int32 spell_id, int effect);
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bool IsPulsingBardSong(int32 spell_id);
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uint32 GetProcLimitTimer(int32 spell_id, int proc_type);
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bool IgnoreCastingRestriction(int32 spell_id);
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int CalcPetHp(int levelb, int classb, int STA = 75);
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int GetSpellEffectDescNum(uint16 spell_id);
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DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType = 0);
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+48
-31
@@ -1227,65 +1227,65 @@ void Client::IncrementAlternateAdvancementRank(int rank_id) {
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void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
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AA::Rank *rank = zone->GetAlternateAdvancementRank(rank_id);
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if(!rank) {
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if (!rank) {
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return;
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}
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AA::Ability *ability = rank->base_ability;
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if(!ability) {
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if (!ability) {
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return;
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}
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if(!IsValidSpell(rank->spell)) {
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if (!IsValidSpell(rank->spell)) {
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return;
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}
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//do not allow AA to cast if your actively casting another AA.
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if (rank->spell == casting_spell_id && rank->id == casting_spell_aa_id) {
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return;
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}
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if(!CanUseAlternateAdvancementRank(rank)) {
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if (!CanUseAlternateAdvancementRank(rank)) {
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return;
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}
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bool use_toggle_passive_hotkey = UseTogglePassiveHotkey(*rank);
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//make sure it is not a passive
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if(!rank->effects.empty() && !use_toggle_passive_hotkey) {
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if (!rank->effects.empty() && !use_toggle_passive_hotkey) {
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return;
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}
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uint32 charges = 0;
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// We don't have the AA
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if (!GetAA(rank_id, &charges))
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if (!GetAA(rank_id, &charges)) {
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return;
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}
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//if expendable make sure we have charges
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if(ability->charges > 0 && charges < 1)
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if (ability->charges > 0 && charges < 1) {
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return;
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}
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//check cooldown
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if(!p_timers.Expired(&database, rank->spell_type + pTimerAAStart, false)) {
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if (!p_timers.Expired(&database, rank->spell_type + pTimerAAStart, false)) {
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uint32 aaremain = p_timers.GetRemainingTime(rank->spell_type + pTimerAAStart);
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uint32 aaremain_hr = aaremain / (60 * 60);
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uint32 aaremain_min = (aaremain / 60) % 60;
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uint32 aaremain_sec = aaremain % 60;
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if(aaremain_hr >= 1) {
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if (aaremain_hr >= 1) {
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Message(Chat::Red, "You can use this ability again in %u hour(s) %u minute(s) %u seconds",
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aaremain_hr, aaremain_min, aaremain_sec);
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aaremain_hr, aaremain_min, aaremain_sec);
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}
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else {
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Message(Chat::Red, "You can use this ability again in %u minute(s) %u seconds",
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aaremain_min, aaremain_sec);
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aaremain_min, aaremain_sec);
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}
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return;
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}
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//calculate cooldown
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int cooldown = rank->recast_time - GetAlternateAdvancementCooldownReduction(rank);
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if(cooldown < 0) {
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cooldown = 0;
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}
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if (!IsCastWhileInvis(rank->spell))
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if (!IsCastWhileInvis(rank->spell)) {
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CommonBreakInvisible();
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}
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if (spells[rank->spell].sneak && (!hidden || (hidden && (Timer::GetCurrentTime() - tmHidden) < 4000))) {
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MessageString(Chat::SpellFailure, SNEAK_RESTRICT);
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@@ -1293,13 +1293,15 @@ void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
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}
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//
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// Modern clients don't require pet targeted for AA casts that are ST_Pet
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if (spells[rank->spell].target_type == ST_Pet || spells[rank->spell].target_type == ST_SummonedPet)
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if (spells[rank->spell].target_type == ST_Pet || spells[rank->spell].target_type == ST_SummonedPet) {
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target_id = GetPetID();
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}
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// extra handling for cast_not_standing spells
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if (!IgnoreCastingRestriction(rank->spell)) {
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if (GetAppearance() == eaSitting) // we need to stand!
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if (GetAppearance() == eaSitting) { // we need to stand!
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SetAppearance(eaStanding, false);
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}
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if (GetAppearance() != eaStanding) {
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MessageString(Chat::SpellFailure, STAND_TO_CAST);
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@@ -1311,22 +1313,36 @@ void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
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TogglePassiveAlternativeAdvancement(*rank, ability->id);
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}
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else {
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// Bards can cast instant cast AAs while they are casting another song
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if (spells[rank->spell].cast_time == 0 && GetClass() == BARD && IsBardSong(casting_spell_id)) {
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if (!SpellFinished(rank->spell, entity_list.GetMob(target_id), EQ::spells::CastingSlot::AltAbility, spells[rank->spell].mana, -1, spells[rank->spell].resist_difficulty, false)) {
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// Bards can cast instant cast AAs while they are casting or channeling item cast.
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if (GetClass() == BARD && IsCasting() && spells[rank->spell].cast_time == 0) {
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if (!DoCastingChecksOnCaster(rank->spell)) {
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return;
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}
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ExpendAlternateAdvancementCharge(ability->id);
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SpellFinished(rank->spell, entity_list.GetMob(target_id), EQ::spells::CastingSlot::AltAbility, spells[rank->spell].mana, -1, spells[rank->spell].resist_difficulty, false, -1, false, rank->id);
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}
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//Known issue: If you attempt to give a Bard an AA with a cast time, the cast timer will not display on the client (no live bard AA have cast time).
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else {
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if (!CastSpell(rank->spell, target_id, EQ::spells::CastingSlot::AltAbility, -1, -1, 0, -1, rank->spell_type + pTimerAAStart, cooldown, nullptr, rank->id)) {
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return;
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}
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CastSpell(rank->spell, target_id, EQ::spells::CastingSlot::AltAbility, -1, -1, 0, -1, 0xFFFFFFFF, 0, nullptr, rank->id);
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}
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}
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}
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CastToClient()->GetPTimers().Start(rank->spell_type + pTimerAAStart, cooldown);
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SendAlternateAdvancementTimer(rank->spell_type, 0, 0);
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void Client::SetAARecastTimer(AA::Rank *rank_in, int32 spell_id) {
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if (!rank_in) {
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return;
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}
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//calculate AA cooldown
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int timer_duration = rank_in->recast_time - GetAlternateAdvancementCooldownReduction(rank_in);
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if (timer_duration <= 0) {
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return;
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}
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CastToClient()->GetPTimers().Start(rank_in->spell_type + pTimerAAStart, timer_duration);
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CastToClient()->SendAlternateAdvancementTimer(rank_in->spell_type, 0, 0);
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LogSpells("Spell [{}]: Setting AA reuse timer [{}] to [{}]", spell_id, rank_in->spell_type + pTimerAAStart, timer_duration);
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}
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int Mob::GetAlternateAdvancementCooldownReduction(AA::Rank *rank_in) {
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@@ -1360,6 +1376,7 @@ int Mob::GetAlternateAdvancementCooldownReduction(AA::Rank *rank_in) {
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}
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void Mob::ExpendAlternateAdvancementCharge(uint32 aa_id) {
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for (auto &iter : aa_ranks) {
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AA::Ability *ability = zone->GetAlternateAdvancementAbility(iter.first);
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if (ability && aa_id == ability->id) {
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@@ -660,6 +660,9 @@ bool Mob::IsAttackAllowed(Mob *target, bool isSpellAttack)
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if (target->GetSpecialAbility(IMMUNE_DAMAGE_NPC) && IsNPC())
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return false;
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if (target->IsHorse())
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return false;
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// can't damage own pet (applies to everthing)
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Mob *target_owner = target->GetOwner();
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Mob *our_owner = GetOwner();
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@@ -436,7 +436,6 @@ Json::Value ApiGetMobListDetail(EQ::Net::WebsocketServerConnection *connection,
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row["cwp"] = mob->GetCWP();
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row["cwpp"] = mob->GetCWPP();
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row["divine_aura"] = mob->DivineAura();
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row["do_casting_checks"] = mob->DoCastingChecks();
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row["dont_buff_me_before"] = mob->DontBuffMeBefore();
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row["dont_cure_me_before"] = mob->DontCureMeBefore();
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row["dont_dot_me_before"] = mob->DontDotMeBefore();
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+1
-1
@@ -7349,7 +7349,7 @@ void Bot::GenerateSpecialAttacks() {
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bool Bot::DoFinishedSpellAETarget(uint16 spell_id, Mob* spellTarget, EQ::spells::CastingSlot slot, bool& stopLogic) {
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if(GetClass() == BARD) {
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if(!ApplyNextBardPulse(bardsong, this, bardsong_slot))
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if(!ApplyBardPulse(bardsong, this, bardsong_slot))
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InterruptSpell(SONG_ENDS_ABRUPTLY, 0x121, bardsong);
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stopLogic = true;
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+6
-1
@@ -1491,7 +1491,12 @@ public:
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void LeaveRaidXTargets(Raid *r);
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bool GroupFollow(Client* inviter);
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inline bool GetRunMode() const { return runmode; }
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void SendItemRecastTimer(uint32 recast_type, uint32 recast_delay = 0);
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void SendItemRecastTimer(int32 recast_type, uint32 recast_delay = 0);
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void SetItemRecastTimer(int32 spell_id, uint32 inventory_slot);
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bool HasItemRecastTimer(int32 spell_id, uint32 inventory_slot);
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void SetDisciplineRecastTimer(int32 spell_id);
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void SetAARecastTimer(AA::Rank *rank_in, int32 spell_id);
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|
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inline bool AggroMeterAvailable() const { return ((m_ClientVersionBit & EQ::versions::maskRoF2AndLater)) && RuleB(Character, EnableAggroMeter); } // RoF untested
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inline void SetAggroMeterLock(int in) { m_aggrometer.set_lock_id(in); }
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+41
-16
@@ -4053,7 +4053,6 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
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{
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EQ::ItemInstance* p_inst = (EQ::ItemInstance*)inst;
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int i = parse->EventItem(EVENT_ITEM_CLICK_CAST, this, p_inst, nullptr, "", castspell->inventoryslot);
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|
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if (i == 0) {
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CastSpell(item->Click.Effect, castspell->target_id, slot, item->CastTime, 0, 0, castspell->inventoryslot);
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}
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@@ -8791,6 +8790,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
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}
|
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spell_id = item->Click.Effect;
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bool is_casting_bard_song = false;
|
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|
||||
if
|
||||
(
|
||||
@@ -8812,10 +8812,20 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
|
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)
|
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)
|
||||
{
|
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SendSpellBarEnable(spell_id);
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return;
|
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/*
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Bards on live can click items while casting spell gems, it stops that song cast and replaces it with item click cast.
|
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Can not click while casting other items.
|
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*/
|
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if (GetClass() == BARD && IsCasting() && casting_spell_slot < CastingSlot::MaxGems)
|
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{
|
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is_casting_bard_song = true;
|
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}
|
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else
|
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{
|
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SendSpellBarEnable(spell_id);
|
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return;
|
||||
}
|
||||
}
|
||||
|
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// Modern clients don't require pet targeted for item clicks that are ST_Pet
|
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if (spell_id > 0 && (spells[spell_id].target_type == ST_Pet || spells[spell_id].target_type == ST_SummonedPet))
|
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target_id = GetPetID();
|
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@@ -8903,11 +8913,16 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
|
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{
|
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return;
|
||||
}
|
||||
|
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if (i == 0) {
|
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if (!IsCastWhileInvis(item->Click.Effect))
|
||||
if (!IsCastWhileInvis(item->Click.Effect)) {
|
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CommonBreakInvisible(); // client can't do this for us :(
|
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CastSpell(item->Click.Effect, target_id, CastingSlot::Item, item->CastTime, 0, 0, slot_id);
|
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}
|
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if (GetClass() == BARD){
|
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DoBardCastingFromItemClick(is_casting_bard_song, item->CastTime, item->Click.Effect, target_id, CastingSlot::Item, slot_id, item->RecastType, item->RecastDelay);
|
||||
}
|
||||
else {
|
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CastSpell(item->Click.Effect, target_id, CastingSlot::Item, item->CastTime, 0, 0, slot_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
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@@ -8944,9 +8959,15 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
|
||||
}
|
||||
|
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if (i == 0) {
|
||||
if (!IsCastWhileInvis(augitem->Click.Effect))
|
||||
if (!IsCastWhileInvis(augitem->Click.Effect)) {
|
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CommonBreakInvisible(); // client can't do this for us :(
|
||||
CastSpell(augitem->Click.Effect, target_id, CastingSlot::Item, augitem->CastTime, 0, 0, slot_id);
|
||||
}
|
||||
if (GetClass() == BARD) {
|
||||
DoBardCastingFromItemClick(is_casting_bard_song, augitem->CastTime, augitem->Click.Effect, target_id, CastingSlot::Item, slot_id, augitem->RecastType, augitem->RecastDelay);
|
||||
}
|
||||
else {
|
||||
CastSpell(augitem->Click.Effect, target_id, CastingSlot::Item, augitem->CastTime, 0, 0, slot_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -9552,16 +9573,20 @@ void Client::Handle_OP_ManaChange(const EQApplicationPacket *app)
|
||||
{
|
||||
if (app->size == 0) {
|
||||
// i think thats the sign to stop the songs
|
||||
if (IsBardSong(casting_spell_id) || bardsong != 0)
|
||||
InterruptSpell(SONG_ENDS, 0x121);
|
||||
else
|
||||
if (IsBardSong(casting_spell_id) || HasActiveSong()) {
|
||||
InterruptSpell(SONG_ENDS, 0x121); //Live doesn't send song end message anymore (~Kayen 1/26/22)
|
||||
}
|
||||
else {
|
||||
InterruptSpell(INTERRUPT_SPELL, 0x121);
|
||||
|
||||
}
|
||||
return;
|
||||
}
|
||||
else // I don't think the client sends proper manachanges
|
||||
{ // with a length, just the 0 len ones for stopping songs
|
||||
//ManaChange_Struct* p = (ManaChange_Struct*)app->pBuffer;
|
||||
/*
|
||||
I don't think the client sends proper manachanges
|
||||
with a length, just the 0 len ones for stopping songs
|
||||
ManaChange_Struct* p = (ManaChange_Struct*)app->pBuffer;
|
||||
*/
|
||||
else{
|
||||
printf("OP_ManaChange from client:\n");
|
||||
DumpPacket(app);
|
||||
}
|
||||
|
||||
@@ -238,9 +238,9 @@ bool Client::Process() {
|
||||
InterruptSpell(SONG_ENDS_ABRUPTLY, 0x121, bardsong);
|
||||
}
|
||||
else {
|
||||
if (!ApplyNextBardPulse(bardsong, song_target, bardsong_slot))
|
||||
if (!ApplyBardPulse(bardsong, song_target, bardsong_slot)) {
|
||||
InterruptSpell(SONG_ENDS_ABRUPTLY, 0x121, bardsong);
|
||||
//SpellFinished(bardsong, bardsong_target, bardsong_slot, spells[bardsong].mana);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+6
-124
@@ -800,49 +800,15 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool instant_recast = true;
|
||||
|
||||
if(spell.recast_time > 0) {
|
||||
uint32 reduced_recast = spell.recast_time / 1000;
|
||||
auto focus = GetFocusEffect(focusReduceRecastTime, spell_id);
|
||||
// do stupid stuff because custom servers.
|
||||
// we really should be able to just do the -= focus but since custom servers could have shorter reuse timers
|
||||
// we have to make sure we don't underflow the uint32 ...
|
||||
// and yes, the focus effect can be used to increase the durations (spell 38944)
|
||||
if (focus > reduced_recast) {
|
||||
reduced_recast = 0;
|
||||
if (GetPTimers().Enabled((uint32)DiscTimer))
|
||||
GetPTimers().Clear(&database, (uint32)DiscTimer);
|
||||
} else {
|
||||
reduced_recast -= focus;
|
||||
}
|
||||
|
||||
if (reduced_recast > 0){
|
||||
instant_recast = false;
|
||||
|
||||
if (GetClass() == BARD && IsCasting() && spells[spell_id].cast_time == 0) {
|
||||
if (DoCastingChecks(spell_id, target)) {
|
||||
SpellFinished(spell_id, entity_list.GetMob(target), EQ::spells::CastingSlot::Discipline, 0, -1, spells[spell_id].resist_difficulty, false, -1, (uint32)DiscTimer, reduced_recast);
|
||||
}
|
||||
}
|
||||
else {
|
||||
CastSpell(spell_id, target, EQ::spells::CastingSlot::Discipline, -1, -1, 0, -1, (uint32)DiscTimer, reduced_recast);
|
||||
}
|
||||
|
||||
SendDisciplineTimer(spells[spell_id].timer_id, reduced_recast);
|
||||
if (GetClass() == BARD && IsCasting() && spells[spell_id].cast_time == 0) {
|
||||
if (DoCastingChecksOnCaster(spell_id)) {
|
||||
SpellFinished(spell_id, entity_list.GetMob(target), EQ::spells::CastingSlot::Discipline);
|
||||
}
|
||||
}
|
||||
|
||||
if (instant_recast) {
|
||||
if (GetClass() == BARD && IsCasting() && spells[spell_id].cast_time == 0) {
|
||||
if (DoCastingChecks(spell_id, target)) {
|
||||
SpellFinished(spell_id, entity_list.GetMob(target), EQ::spells::CastingSlot::Discipline);
|
||||
}
|
||||
}
|
||||
else {
|
||||
CastSpell(spell_id, target, EQ::spells::CastingSlot::Discipline);
|
||||
}
|
||||
else {
|
||||
CastSpell(spell_id, target, EQ::spells::CastingSlot::Discipline);
|
||||
}
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
@@ -1194,90 +1160,6 @@ void EntityList::MassGroupBuff(
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Causes caster to hit every mob within dist range of center with a bard pulse of spell_id
|
||||
* NPC spells will only affect other NPCs with compatible faction
|
||||
*
|
||||
* @param caster
|
||||
* @param center
|
||||
* @param spell_id
|
||||
* @param affect_caster
|
||||
*/
|
||||
void EntityList::AEBardPulse(
|
||||
Mob *caster,
|
||||
Mob *center,
|
||||
uint16 spell_id,
|
||||
bool affect_caster)
|
||||
{
|
||||
Mob *current_mob = nullptr;
|
||||
float distance = caster->GetAOERange(spell_id);
|
||||
float distance_squared = distance * distance;
|
||||
bool is_detrimental_spell = IsDetrimentalSpell(spell_id);
|
||||
bool is_npc = caster->IsNPC();
|
||||
|
||||
for (auto &it : entity_list.GetCloseMobList(caster, distance)) {
|
||||
current_mob = it.second;
|
||||
|
||||
/**
|
||||
* Skip self
|
||||
*/
|
||||
if (current_mob == center) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (current_mob == caster && !affect_caster) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (DistanceSquared(center->GetPosition(), current_mob->GetPosition()) > distance_squared) { //make sure they are in range
|
||||
continue;
|
||||
}
|
||||
|
||||
/**
|
||||
* check npc->npc casting
|
||||
*/
|
||||
if (is_npc && current_mob->IsNPC()) {
|
||||
FACTION_VALUE faction = current_mob->GetReverseFactionCon(caster);
|
||||
if (is_detrimental_spell) {
|
||||
//affect mobs that are on our hate list, or
|
||||
//which have bad faction with us
|
||||
if (!(caster->CheckAggro(current_mob) || faction == FACTION_THREATENINGLY || faction == FACTION_SCOWLS)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else {
|
||||
//only affect mobs we would assist.
|
||||
if (!(faction <= FACTION_AMIABLY)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* LOS
|
||||
*/
|
||||
if (is_detrimental_spell) {
|
||||
if (!center->CheckLosFN(current_mob)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else { // check to stop casting beneficial ae buffs (to wit: bard songs) on enemies...
|
||||
// See notes in AESpell() above for more info.
|
||||
if (caster->IsAttackAllowed(current_mob, true)) {
|
||||
continue;
|
||||
}
|
||||
if (caster->CheckAggro(current_mob)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
current_mob->BardPulse(spell_id, caster);
|
||||
}
|
||||
if (caster->IsClient()) {
|
||||
caster->CastToClient()->CheckSongSkillIncrease(spell_id);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Rampage - Normal and Duration rampages
|
||||
* NPCs handle it differently in Mob::Rampage
|
||||
|
||||
@@ -422,7 +422,6 @@ public:
|
||||
int *max_targets = nullptr
|
||||
);
|
||||
void MassGroupBuff(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);
|
||||
void AEBardPulse(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);
|
||||
|
||||
//trap stuff
|
||||
Mob* GetTrapTrigger(Trap* trap);
|
||||
|
||||
@@ -847,42 +847,6 @@ void Group::CastGroupSpell(Mob* caster, uint16 spell_id) {
|
||||
disbandcheck = true;
|
||||
}
|
||||
|
||||
// does the caster + group
|
||||
void Group::GroupBardPulse(Mob* caster, uint16 spell_id) {
|
||||
uint32 z;
|
||||
float range, distance;
|
||||
|
||||
if(!caster)
|
||||
return;
|
||||
|
||||
castspell = true;
|
||||
range = caster->GetAOERange(spell_id);
|
||||
|
||||
float range2 = range*range;
|
||||
|
||||
for(z=0; z < MAX_GROUP_MEMBERS; z++) {
|
||||
if(members[z] == caster) {
|
||||
caster->BardPulse(spell_id, caster);
|
||||
#ifdef GROUP_BUFF_PETS
|
||||
if(caster->GetPet() && caster->HasPetAffinity() && !caster->GetPet()->IsCharmed())
|
||||
caster->BardPulse(spell_id, caster->GetPet());
|
||||
#endif
|
||||
}
|
||||
else if(members[z] != nullptr)
|
||||
{
|
||||
distance = DistanceSquared(caster->GetPosition(), members[z]->GetPosition());
|
||||
if(distance <= range2) {
|
||||
members[z]->BardPulse(spell_id, caster);
|
||||
#ifdef GROUP_BUFF_PETS
|
||||
if(members[z]->GetPet() && members[z]->HasPetAffinity() && !members[z]->GetPet()->IsCharmed())
|
||||
members[z]->GetPet()->BardPulse(spell_id, caster);
|
||||
#endif
|
||||
} else
|
||||
LogSpells("Group bard pulse: [{}] is out of range [{}] at distance [{}] from [{}]", members[z]->GetName(), range, distance, caster->GetName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Group::IsGroupMember(Mob* client)
|
||||
{
|
||||
bool Result = false;
|
||||
|
||||
@@ -71,7 +71,6 @@ public:
|
||||
bool IsGroup() { return true; }
|
||||
void SendGroupJoinOOZ(Mob* NewMember);
|
||||
void CastGroupSpell(Mob* caster,uint16 spellid);
|
||||
void GroupBardPulse(Mob* caster,uint16 spellid);
|
||||
void SplitExp(uint32 exp, Mob* other);
|
||||
void GroupMessage(Mob* sender,uint8 language,uint8 lang_skill,const char* message);
|
||||
void GroupMessageString(Mob* sender, uint32 type, uint32 string_id, const char* message,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0, uint32 distance = 0);
|
||||
|
||||
+19
-6
@@ -3984,6 +3984,16 @@ void Mob::ExecWeaponProc(const EQ::ItemInstance *inst, uint16 spell_id, Mob *on,
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsSilenced() && !IsDiscipline(spell_id)) {
|
||||
MessageString(Chat::Red, SILENCED_STRING);
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsAmnesiad() && IsDiscipline(spell_id)) {
|
||||
MessageString(Chat::Red, MELEE_SILENCE);
|
||||
return;
|
||||
}
|
||||
|
||||
if(inst && IsClient()) {
|
||||
//const cast is dirty but it would require redoing a ton of interfaces at this point
|
||||
//It should be safe as we don't have any truly const EQ::ItemInstance floating around anywhere.
|
||||
@@ -4465,14 +4475,15 @@ void Mob::TryTwincast(Mob *caster, Mob *target, uint32 spell_id)
|
||||
}
|
||||
|
||||
//Used for effects that should occur after the completion of the spell
|
||||
void Mob::TryOnSpellFinished(Mob *caster, Mob *target, uint16 spell_id)
|
||||
void Mob::ApplyHealthTransferDamage(Mob *caster, Mob *target, uint16 spell_id)
|
||||
{
|
||||
if (!IsValidSpell(spell_id))
|
||||
return;
|
||||
|
||||
/*Apply damage from Lifeburn type effects on caster at end of spell cast.
|
||||
This allows for the AE spells to function without repeatedly killing caster
|
||||
Damage or heal portion can be found as regular single use spell effect
|
||||
/*
|
||||
Apply damage from Lifeburn type effects on caster at end of spell cast.
|
||||
This allows for the AE spells to function without repeatedly killing caster
|
||||
Damage or heal portion can be found as regular single use spell effect
|
||||
*/
|
||||
if (IsEffectInSpell(spell_id, SE_Health_Transfer)){
|
||||
for (int i = 0; i < EFFECT_COUNT; i++) {
|
||||
@@ -4481,10 +4492,12 @@ void Mob::TryOnSpellFinished(Mob *caster, Mob *target, uint16 spell_id)
|
||||
int new_hp = GetMaxHP();
|
||||
new_hp -= GetMaxHP() * spells[spell_id].base_value[i] / 1000;
|
||||
|
||||
if (new_hp > 0)
|
||||
if (new_hp > 0) {
|
||||
SetHP(new_hp);
|
||||
else
|
||||
}
|
||||
else {
|
||||
Kill();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+16
-10
@@ -285,11 +285,6 @@ public:
|
||||
void SetInvisible(uint8 state);
|
||||
void SetMobTextureProfile(uint8 material_slot, uint16 texture, uint32 color = 0, uint32 hero_forge_model = 0);
|
||||
|
||||
//Song
|
||||
bool UseBardSpellLogic(uint16 spell_id = 0xffff, int slot = -1);
|
||||
bool ApplyNextBardPulse(uint16 spell_id, Mob *spell_target, EQ::spells::CastingSlot slot);
|
||||
void BardPulse(uint16 spell_id, Mob *caster);
|
||||
|
||||
//Spell
|
||||
void SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide,
|
||||
uint32 unk020, bool perm_effect = false, Client *c = nullptr, uint32 caster_id = 0, uint32 target_id = 0);
|
||||
@@ -331,13 +326,16 @@ public:
|
||||
void CastedSpellFinished(uint16 spell_id, uint32 target_id, EQ::spells::CastingSlot slot, uint16 mana_used,
|
||||
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0);
|
||||
bool SpellFinished(uint16 spell_id, Mob *target, EQ::spells::CastingSlot slot = EQ::spells::CastingSlot::Item, uint16 mana_used = 0,
|
||||
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false, int level_override = -1, uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0);
|
||||
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false, int level_override = -1, bool from_casted_spell = false, uint32 aa_id = 0);
|
||||
void SendBeginCast(uint16 spell_id, uint32 casttime);
|
||||
virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar, int reflect_effectiveness = 0,
|
||||
bool use_resist_adjust = false, int16 resist_adjust = 0, bool isproc = false, int level_override = -1, int32 duration_override = 0);
|
||||
virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100, int level_override = -1, int reflect_effectiveness = 0, int32 duration_override = 0);
|
||||
virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center,
|
||||
CastAction_type &CastAction, EQ::spells::CastingSlot slot, bool isproc = false);
|
||||
bool DoCastingChecksOnCaster(int32 spell_id);
|
||||
bool DoCastingChecksZoneRestrictions(bool check_on_casting, int32 spell_id);
|
||||
bool DoCastingChecksOnTarget(bool check_on_casting, int32 spell_id, Mob* spell_target);
|
||||
virtual bool CheckFizzle(uint16 spell_id);
|
||||
virtual bool CheckSpellLevelRestriction(uint16 spell_id);
|
||||
virtual bool IsImmuneToSpell(uint16 spell_id, Mob *caster);
|
||||
@@ -345,9 +343,9 @@ public:
|
||||
void InterruptSpell(uint16 spellid = SPELL_UNKNOWN);
|
||||
void InterruptSpell(uint16, uint16, uint16 spellid = SPELL_UNKNOWN);
|
||||
void StopCasting();
|
||||
void StopCastSpell(int32 spell_id, bool send_spellbar_enable);
|
||||
inline bool IsCasting() const { return((casting_spell_id != 0)); }
|
||||
uint16 CastingSpellID() const { return casting_spell_id; }
|
||||
bool DoCastingChecks(int32 spell_id = SPELL_UNKNOWN, uint16 target_id = 0);
|
||||
bool TryDispel(uint8 caster_level, uint8 buff_level, int level_modifier);
|
||||
bool TrySpellProjectile(Mob* spell_target, uint16 spell_id, float speed = 1.5f);
|
||||
void ResourceTap(int32 damage, uint16 spell_id);
|
||||
@@ -355,10 +353,19 @@ public:
|
||||
void CalcDestFromHeading(float heading, float distance, float MaxZDiff, float StartX, float StartY, float &dX, float &dY, float &dZ);
|
||||
void BeamDirectional(uint16 spell_id, int16 resist_adjust);
|
||||
void ConeDirectional(uint16 spell_id, int16 resist_adjust);
|
||||
void TryOnSpellFinished(Mob *caster, Mob *target, uint16 spell_id);
|
||||
void ApplyHealthTransferDamage(Mob *caster, Mob *target, uint16 spell_id);
|
||||
void ApplySpellEffectIllusion(int32 spell_id, Mob* caster, int buffslot, int base, int limit, int max);
|
||||
void ApplyIllusionToCorpse(int32 spell_id, Corpse* new_corpse);
|
||||
void SendIllusionWearChange(Client* c);
|
||||
|
||||
//Bard
|
||||
bool ApplyBardPulse(int32 spell_id, Mob *spell_target, EQ::spells::CastingSlot slot);
|
||||
bool IsActiveBardSong(int32 spell_id);
|
||||
bool HasActiveSong() const { return(bardsong != 0); }
|
||||
void ZeroBardPulseVars();
|
||||
void DoBardCastingFromItemClick(bool is_casting_bard_song, uint32 cast_time, int32 spell_id, uint16 target_id, EQ::spells::CastingSlot slot, uint32 item_slot,
|
||||
uint32 recast_type , uint32 recast_delay);
|
||||
bool UseBardSpellLogic(uint16 spell_id = 0xffff, int slot = -1);
|
||||
|
||||
//Buff
|
||||
void BuffProcess();
|
||||
@@ -847,6 +854,7 @@ public:
|
||||
int32 GetExtraSpellAmt(uint16 spell_id, int32 extra_spell_amt, int32 base_spell_dmg);
|
||||
void MeleeLifeTap(int32 damage);
|
||||
bool PassCastRestriction(int value);
|
||||
void SendCastRestrictionMessage(int requirement_id, bool is_target_requirement = true, bool is_discipline = false);
|
||||
bool ImprovedTaunt();
|
||||
bool TryRootFadeByDamage(int buffslot, Mob* attacker);
|
||||
float GetSlowMitigation() const { return slow_mitigation; }
|
||||
@@ -1126,7 +1134,6 @@ public:
|
||||
|
||||
void InstillDoubt(Mob *who);
|
||||
int16 GetResist(uint8 type) const;
|
||||
bool HasActiveSong() const { return(bardsong != 0); }
|
||||
bool Charmed() const { return typeofpet == petCharmed; }
|
||||
static uint32 GetLevelHP(uint8 tlevel);
|
||||
uint32 GetZoneID() const; //for perl
|
||||
@@ -1735,7 +1742,6 @@ protected:
|
||||
MobMovementManager *mMovementManager;
|
||||
|
||||
private:
|
||||
void _StopSong(); //this is not what you think it is
|
||||
Mob* target;
|
||||
|
||||
|
||||
|
||||
+24
-2
@@ -2761,9 +2761,8 @@ void NPC::ApplyAISpellEffects(StatBonuses* newbon)
|
||||
}
|
||||
|
||||
// adds a spell to the list, taking into account priority and resorting list as needed.
|
||||
void NPC::AddSpellEffectToNPCList(uint16 iSpellEffectID, int32 base_value, int32 limit, int32 max_value)
|
||||
void NPC::AddSpellEffectToNPCList(uint16 iSpellEffectID, int32 base_value, int32 limit, int32 max_value, bool apply_bonus)
|
||||
{
|
||||
|
||||
if(!iSpellEffectID)
|
||||
return;
|
||||
|
||||
@@ -2775,6 +2774,29 @@ void NPC::AddSpellEffectToNPCList(uint16 iSpellEffectID, int32 base_value, int32
|
||||
t.limit = limit;
|
||||
t.max_value = max_value;
|
||||
AIspellsEffects.push_back(t);
|
||||
|
||||
//we recalculate if applied from quest script.
|
||||
if (apply_bonus) {
|
||||
CalcBonuses();
|
||||
}
|
||||
}
|
||||
|
||||
void NPC::RemoveSpellEffectFromNPCList(uint16 iSpellEffectID, bool apply_bonus)
|
||||
{
|
||||
auto iter = AIspellsEffects.begin();
|
||||
while (iter != AIspellsEffects.end())
|
||||
{
|
||||
if ((*iter).spelleffectid == iSpellEffectID)
|
||||
{
|
||||
iter = AIspellsEffects.erase(iter);
|
||||
continue;
|
||||
}
|
||||
++iter;
|
||||
}
|
||||
|
||||
if (apply_bonus) {
|
||||
CalcBonuses();
|
||||
}
|
||||
}
|
||||
|
||||
bool IsSpellEffectInList(DBnpcspellseffects_Struct* spelleffect_list, uint16 iSpellEffectID, int32 base_value, int32 limit, int32 max_value) {
|
||||
|
||||
+2
-1
@@ -449,8 +449,9 @@ public:
|
||||
|
||||
uint32 GetAdventureTemplate() const { return adventure_template_id; }
|
||||
void AddSpellToNPCList(int16 iPriority, uint16 iSpellID, uint32 iType, int16 iManaCost, int32 iRecastDelay, int16 iResistAdjust, int8 min_hp, int8 max_hp);
|
||||
void AddSpellEffectToNPCList(uint16 iSpellEffectID, int32 base_value, int32 limit, int32 max_value);
|
||||
void AddSpellEffectToNPCList(uint16 iSpellEffectID, int32 base_value, int32 limit, int32 max_value, bool apply_bonus = false);
|
||||
void RemoveSpellFromNPCList(uint16 spell_id);
|
||||
void RemoveSpellEffectFromNPCList(uint16 iSpellEffectID, bool apply_bonus = false);
|
||||
Timer *GetRefaceTimer() const { return reface_timer; }
|
||||
const uint32 GetAltCurrencyType() const { return NPCTypedata->alt_currency_type; }
|
||||
|
||||
|
||||
@@ -1845,6 +1845,40 @@ XS(XS_NPC_GetLootList) {
|
||||
}
|
||||
}
|
||||
|
||||
XS(XS_NPC_AddAISpellEffect); /* prototype to pass -Wmissing-prototypes */
|
||||
XS(XS_NPC_AddAISpellEffect) {
|
||||
dXSARGS;
|
||||
if (items != 5)
|
||||
Perl_croak(aTHX_ "Usage: NPC::AddAISpellEffect(THIS, spell_effect id, base_value, limit_value, max_value)"); // @categories Spells and Disciplines
|
||||
{
|
||||
NPC *THIS;
|
||||
|
||||
int spell_effect_id = (int)SvIV(ST(1));
|
||||
int base_value = (int)SvIV(ST(2));
|
||||
int limit_value = (int)SvIV(ST(3));
|
||||
int max_value = (int)SvIV(ST(4));
|
||||
|
||||
VALIDATE_THIS_IS_NPC;
|
||||
THIS->AddSpellEffectToNPCList(spell_effect_id, base_value, limit_value, max_value, true);
|
||||
}
|
||||
XSRETURN_EMPTY;
|
||||
}
|
||||
|
||||
XS(XS_NPC_RemoveAISpellEffect); /* prototype to pass -Wmissing-prototypes */
|
||||
XS(XS_NPC_RemoveAISpellEffect) {
|
||||
dXSARGS;
|
||||
if (items != 2)
|
||||
Perl_croak(aTHX_ "Usage: NPC::RemoveAISpellEffect(THIS, int spelleffect_id)"); // @categories Spells and Disciplines
|
||||
{
|
||||
NPC *THIS;
|
||||
int spell_effect_id = (int)SvIV(ST(1));
|
||||
VALIDATE_THIS_IS_NPC;
|
||||
THIS->RemoveSpellEffectFromNPCList(spell_effect_id, true);
|
||||
}
|
||||
XSRETURN_EMPTY;
|
||||
}
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
#endif
|
||||
@@ -1864,6 +1898,7 @@ XS(boot_NPC) {
|
||||
XS_VERSION_BOOTCHECK;
|
||||
newXSproto(strcpy(buf, "AI_SetRoambox"), XS_NPC_AI_SetRoambox, file, "$$$$$$;$$");
|
||||
newXSproto(strcpy(buf, "AddAISpell"), XS_NPC_AddSpellToNPCList, file, "$$$$$$$");
|
||||
newXSproto(strcpy(buf, "AddAISpellEffect"), XS_NPC_AddAISpellEffect, file, "$$$$$");
|
||||
newXSproto(strcpy(buf, "AddCash"), XS_NPC_AddCash, file, "$$$$$");
|
||||
newXSproto(strcpy(buf, "AddDefensiveProc"), XS_NPC_AddDefensiveProc, file, "$$$");
|
||||
newXSproto(strcpy(buf, "AddItem"), XS_NPC_AddItem, file, "$$;$$$$$$$$");
|
||||
@@ -1939,6 +1974,7 @@ XS(boot_NPC) {
|
||||
newXSproto(strcpy(buf, "PickPocket"), XS_NPC_PickPocket, file, "$$");
|
||||
newXSproto(strcpy(buf, "RecalculateSkills"), XS_NPC_RecalculateSkills, file, "$");
|
||||
newXSproto(strcpy(buf, "RemoveAISpell"), XS_NPC_RemoveSpellFromNPCList, file, "$$");
|
||||
newXSproto(strcpy(buf, "RemoveAISpellEffect"), XS_NPC_RemoveAISpellEffect, file, "$$");
|
||||
newXSproto(strcpy(buf, "RemoveCash"), XS_NPC_RemoveCash, file, "$");
|
||||
newXSproto(strcpy(buf, "RemoveDefensiveProc"), XS_NPC_RemoveDefensiveProc, file, "$$");
|
||||
newXSproto(strcpy(buf, "RemoveFromHateList"), XS_NPC_RemoveFromHateList, file, "$$");
|
||||
|
||||
@@ -827,42 +827,6 @@ void Raid::SplitMoney(uint32 gid, uint32 copper, uint32 silver, uint32 gold, uin
|
||||
}
|
||||
}
|
||||
|
||||
void Raid::GroupBardPulse(Mob* caster, uint16 spellid, uint32 gid){
|
||||
uint32 z;
|
||||
float range, distance;
|
||||
|
||||
if(!caster)
|
||||
return;
|
||||
|
||||
range = caster->GetAOERange(spellid);
|
||||
|
||||
float range2 = range*range;
|
||||
|
||||
for(z=0; z < MAX_RAID_MEMBERS; z++) {
|
||||
if(members[z].member == caster) {
|
||||
caster->BardPulse(spellid, caster);
|
||||
#ifdef GROUP_BUFF_PETS
|
||||
if(caster->GetPet() && caster->HasPetAffinity() && !caster->GetPet()->IsCharmed())
|
||||
caster->BardPulse(spellid, caster->GetPet());
|
||||
#endif
|
||||
}
|
||||
else if(members[z].member != nullptr)
|
||||
{
|
||||
if(members[z].GroupNumber == gid){
|
||||
distance = DistanceSquared(caster->GetPosition(), members[z].member->GetPosition());
|
||||
if(distance <= range2) {
|
||||
members[z].member->BardPulse(spellid, caster);
|
||||
#ifdef GROUP_BUFF_PETS
|
||||
if(members[z].member->GetPet() && members[z].member->HasPetAffinity() && !members[z].member->GetPet()->IsCharmed())
|
||||
members[z].member->GetPet()->BardPulse(spellid, caster);
|
||||
#endif
|
||||
} else
|
||||
LogSpells("Group bard pulse: [{}] is out of range [{}] at distance [{}] from [{}]", members[z].member->GetName(), range, distance, caster->GetName());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Raid::TeleportGroup(Mob* sender, uint32 zoneID, uint16 instance_id, float x, float y, float z, float heading, uint32 gid)
|
||||
{
|
||||
for(int i = 0; i < MAX_RAID_MEMBERS; i++)
|
||||
|
||||
@@ -160,7 +160,6 @@ public:
|
||||
void BalanceMana(int32 penalty, uint32 gid, float range = 0, Mob* caster = nullptr, int32 limit = 0);
|
||||
void HealGroup(uint32 heal_amt, Mob* caster, uint32 gid, float range = 0);
|
||||
void SplitMoney(uint32 gid, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter = nullptr);
|
||||
void GroupBardPulse(Mob* caster, uint16 spellid, uint32 gid);
|
||||
|
||||
void TeleportGroup(Mob* sender, uint32 zoneID, uint16 instance_id, float x, float y, float z, float heading, uint32 gid);
|
||||
void TeleportRaid(Mob* sender, uint32 zoneID, uint16 instance_id, float x, float y, float z, float heading);
|
||||
|
||||
+1115
-10
File diff suppressed because it is too large
Load Diff
+775
-696
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user