505 Commits

Author SHA1 Message Date
Akkadius
e451dad94e Dump tweaks [skip ci] 2020-03-10 19:42:52 -05:00
Akkadius
f3d8271066 Slightly adjust manifest criteria [skip ci] 2020-03-10 13:41:53 -05:00
Akkadius
431a325414 Update manifest [skip ci] 2020-03-10 00:22:39 -05:00
Akkadius
c42d6dcd1b Add 7zip compression; tweak dump settings 2020-03-10 00:14:28 -05:00
Akkadius
fa12b146a3 Add "all" .sql files [skip ci] 2020-03-09 23:05:01 -05:00
Akkadius
e7fab67d8a Finalize peq-dump.sh script [skip ci] 2020-03-09 22:57:27 -05:00
Akkadius
6438a37fb5 Split up state table dump 2020-03-09 16:31:43 -05:00
Akkadius
899e2d3397 Add innodb conversion script; will hook up in manifest later 2020-03-09 16:31:30 -05:00
Akkadius
53be04c39c Don't lock tables by default; move tables around in schema; add peq-dump.sh script 2020-03-09 15:51:11 -05:00
Chris Miles
8d252dfd9a Implement database dump service 2020-03-09 03:00:07 -05:00
JJ
4915e86aba Slight tweak (field name) to #983 "Override LEVEL and INT aggro blocking".
If you already ran the previous SQL, use this instead:
ALTER TABLE `npc_types` CHANGE `always_aggros_foes` `always_aggro` TINYINT(1) NOT NULL DEFAULT '0';
2020-03-05 22:31:54 -05:00
Noudess
ac3b4ade10 Implement new always_aggro_foes field and functionality for mobs. 2020-03-05 10:44:01 -05:00
Michael Cook (mackal)
2f5909d4cb Implement AA timers reset on death
This is a field in the packet, live only uses this for Lay on Hands

Currently I didn't add this to the packet since it has 0 effect on the
client.

We could move this field to aa_ranks which would give more flexibility
for custom servers, but no one said they wanted it there.
2020-02-06 14:20:18 -05:00
Michael Cook (mackal)
501204a4d2 Add hot_zone filtering for global loot
We do this in GlobalLootEntry::PassesRules since we want to check if the
hot zone status changes during run time

Value can be null, if null it's not checked. If the value is 0 the zone
must not be a hot zone (I guess one might want that) and if it's not 0,
the zone must be a hot zone
2020-02-06 01:52:35 -05:00
hg
371265d143 Make guild consent persistent for summoned corpses
Live drops group/raid consent but not guild when moving corpse to another zone
Store guild consent id in db for character corpses and keep it updated
2020-01-28 19:41:27 -05:00
Akkadius
c82d08cf11 Make sure character soft deletes do not reserve name once deleted, add optional retro script to run for servers who had soft deletes running prior to this commit 2020-01-26 16:31:15 -06:00
regneq
c2b3e85272 Added new pathgrid type 7 (GridCenterPoint). This grid causes a NPC to alternate between the first waypoint in their grid (Number 1 in the editor) and a random waypoint. (1 - 7 - 1 - 4 - 1 - 11 - 1 - 5 - 1, etc)
Changed the wandertype IDs to an enum so we know what we're looking at.
Added new pathgrid type 8 (GridRandomCenterPoint).  (SQL required) This new type causes a NPC to alternate between a random waypoint in grid_entries and a random waypoint marked with the new centerpoint column set to true. If no waypoints are marked as a centerpoint, this wandertype will not work. There is no numbering requirement or limit for centerpoints. You can have as many as you need.
New spawngroup field: wp_spawns (SQL required). Added a new spawngroup field, which is a boolean that if true changes the behavior of spawngroups this way: If the spawnpoint in the spawngroup has a grid, the NPC will spawn at a random waypoint location taken from its grid instead of the spawnpoint location.
New randompath behavior: The randompath grid type will now use the closest waypoint as its current waypoint on spawning.  This allows multiple spawn locations to use the same grid without having the undesirable behavior of walking to the first waypoint through walls and ignoring waypoint nodes. NPC::GetClosestWaypoint() was renamed to NPC::GetClosestWaypoints() as it was filling a list of multiple waypoints. a new method NPC::GetClosestWaypoint() returns a single waypoint in the form of an integer.
2020-01-24 15:11:08 -08:00
Uleat
79db824a3c Fix for bots update reporting errors on server start-up after newer update applied [skip ci] 2020-01-15 02:56:00 -05:00
Akkadius
9dacd0bd7a Remove aa_timers from character tables [skip ci] 2020-01-11 18:19:27 -06:00
Akkadius
3c6cdd0905 Update character_table_list.txt for now until replaced [skip ci] 2020-01-11 18:02:01 -06:00
Akkadius
b9e87abb3c Implement Character Soft Deletes 2020-01-10 02:54:29 -06:00
Akkadius
6e4d9a915d Fix database update condition loop [skip ci] 2020-01-01 14:56:15 -06:00
Akkadius
20538e91a1 Adjust usages for banned_ips table to reflect Uleat's changes 2019-12-24 02:59:58 -06:00
Uleat
72f4f10dbb Rename table Banned_IPs to banned_ips [skip ci] 2019-12-24 02:36:00 -05:00
Uleat
6b201fcbef One-time update to log_category_descriptions to fix naming discrepancies. Additions added after the auto-inject code (including future additions) are not affected 2019-11-09 19:28:21 -05:00
Uleat
5f3d3a3539 Fix for mis-named logsys category [skip ci] 2019-11-07 19:22:45 -05:00
Akkadius
4e129ca7b5 Update database manifest 2019-09-16 22:41:03 -05:00
Uleat
cf80e594bc Merge branch 'master' of https://github.com/EQEmu/Server into lsid
# Conflicts:
#	common/ruletypes.h
#	world/net.cpp
#	zone/bot_command.cpp
#	zone/command.cpp
#	zone/zonedb.cpp
2019-09-12 01:54:37 -04:00
Uleat
8a26eaabf3 Oops! Gotta have the sql too... [skip ci] 2019-09-09 19:53:34 -04:00
Uleat
a73df6aa09 Rework of Bot Owner Options 2019-09-09 19:52:41 -04:00
Akkadius
fceca6e72f Merge branch 'master' of https://github.com/EQEmu/Server into lsid 2019-09-03 23:37:57 -05:00
Noudess
2e98de3923 Changes to allow individual spawn2 locations to vary in npc selection (cond) 2019-09-02 10:34:09 -04:00
Akkadius
db5e511af3 Merge branch 'master' of https://github.com/EQEmu/Server into lsid 2019-09-01 19:23:56 -05:00
Uleat
f837d423ef Added bot owner option 'spawn message' 2019-08-27 20:06:07 -04:00
Akkadius
eaf31fb14b Merge branches 'lsid' and 'master' of https://github.com/EQEmu/Server into lsid 2019-08-10 03:26:40 -05:00
Chris Miles
9c9615e8bb
Fix the manifest [skip ci] 2019-07-23 19:06:11 -05:00
Akkadius
5a7186305d Merge remote-tracking branch 'origin' into lsid 2019-07-21 22:18:19 +00:00
Michael Cook (mackal)
16d6014a87
Merge pull request #859 from eqft/feature/rule_for_gm_level_cmd_with_target
Convert constant check in level_command() to a Rule
2019-07-16 13:43:02 -04:00
Akkadius
7c2ee06355 Merge branch 'master' of https://github.com/EQEmu/Server into lsid 2019-07-14 22:53:32 -05:00
KimLS
6bdc9b6ba5 Add support for single account login to both world and login server, should also work with eqemu login server, can be turned off in rules if you don't mind the side effects double logins cause. Also lowered the linkdead time to 30s + 90s default (2min) 2019-07-13 16:16:15 -07:00
Akkadius
35eb5b24dd Implement flymode 2019-07-10 03:39:07 -05:00
Akkadius
4e7bcd86ff Merge branch 'master' of https://github.com/EQEmu/Server into lsid 2019-07-03 01:18:23 -05:00
Akkadius
c8d6895526 See changelog 2019-07-03 00:59:49 -05:00
Akkadius
dce5d774e2 Merge branch 'master' of https://github.com/EQEmu/Server into feature/eqemu-api-data-service-netstats-ws 2019-07-03 00:36:26 -05:00
Akkadius
a4f68f755f Update system_tables.txt 2019-07-01 02:52:06 -05:00
Akkadius
1e90e64178 Merge branch 'master' into feature/eqemu-api-data-service-netstats-ws 2019-07-01 00:52:34 -05:00
Uleat
6c73fee075 Added bot command 'petgetlost' to dismiss summoned pets 2019-06-27 19:00:02 -04:00
Akkadius
8bb909090b Merge branch 'master' into lsid 2019-06-26 00:56:13 -05:00
Akkadius
09b633e374 Merge branch 'master' into feature/eqemu-api-data-service-netstats-ws 2019-06-23 22:51:21 +00:00
Akkadius
18fa056a38 Merge branch 'master' into feature/eqemu-api-data-service-netstats-ws 2019-06-23 17:26:11 -05:00