Added a new coloumn to tradeskill_recipe_entires called salvagecount that works much in the same way to fail/success/componentcount
The code will default to the component list if nothing is found with a salvagecount
New script: generate_salvage.py will generate the entries for recipes with a failcount (make sure your config is vaild XML as well, it complains if it isn't)
Fixed SE_FadingMemories to use Client::Escape()
Rogue AA Escape now uses a spell instead of AA Action
Bard AA Fading Memories now only uses the AA Action to eat mana