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Added a new coloumn to tradeskill_recipe_entires called salvagecount that works much in the same way to fail/success/componentcount The code will default to the component list if nothing is found with a salvagecount New script: generate_salvage.py will generate the entries for recipes with a failcount (make sure your config is vaild XML as well, it complains if it isn't)
EQEmu - Custom Game Implementation for EverQuest
TODO: A less useless readme file.
Dependencies can be obtained at http://eqemu.github.com/
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